int x, y;
if (game_status == GAME_MODE_SETUP)
- {
- // save active virtual buttons (in case of just configuring them)
- for (x = 0; x < MAX_GRID_XSIZE; x++)
- for (y = 0; y < MAX_GRID_YSIZE; y++)
- setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
- }
+ RedrawSetupScreenAfterScreenRotation(nr);
nr = GRID_ACTIVE_NR();