{
byte joy_action = 0;
+ /*
if (!setup.input[i].use_joystick)
continue;
+ */
joy_action = Joystick(i);
result |= joy_action;
+
+ if (!setup.input[i].use_joystick)
+ continue;
+
+
stored_player[i].action = joy_action;
}
case SETUP:
case SETUPINPUT:
{
- static long joystickmove_delay = 0;
+ static unsigned long joystickmove_delay = 0;
if (joystick && !button && !DelayReached(&joystickmove_delay, 150))
newbutton = dx = dy = 0;