extern int editor_element[];
extern int elements_in_list;
-void InitLevelEditorGadgets();
+void CreateLevelEditorGadgets();
void UnmapLevelEditorGadgets();
void DrawLevelEd(void);
void LevelEd(int, int, int);
void HandleLevelEditorKeyInput(KeySym);
void LevelNameTyping(KeySym);
+void HandleEditorGadgetInfoText(void *ptr);
#endif