/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* editor.c *
***********************************************************/
#include "buttons.h"
#include "files.h"
+#define CHOICE_DELAY_VALUE 100
+
static int level_xpos,level_ypos;
-static BOOL edit_mode;
-static BOOL name_typing;
+static boolean edit_mode;
+static boolean name_typing;
static int new_element1 = EL_MAUERWERK;
static int new_element2 = EL_LEERRAUM;
static int new_element3 = EL_ERDREICH;
int element_shift;
int editor_element[] =
{
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('U' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('S' - 'A'),
+ EL_CHAR_A + ('H' - 'A'),
+
+ EL_SPIELFIGUR,
+ EL_LEERRAUM,
+ EL_ERDREICH,
+ EL_BETON,
+
+ EL_FELSBODEN,
+ EL_SIEB2_LEER,
+ EL_AUSGANG_ZU,
+ EL_AUSGANG_AUF,
+
+ EL_EDELSTEIN_BD,
+ EL_BUTTERFLY_O,
+ EL_FIREFLY_O,
+ EL_FELSBROCKEN,
+
+ EL_BUTTERFLY_L,
+ EL_FIREFLY_L,
+ EL_BUTTERFLY_R,
+ EL_FIREFLY_R,
+
+ EL_AMOEBE_BD,
+ EL_BUTTERFLY_U,
+ EL_FIREFLY_U,
+ EL_LEERRAUM,
+
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_MINUS,
+
+ EL_CHAR_A + ('R' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+ EL_CHAR_A + ('D' - 'A'),
+
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('I' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+
+ EL_SPIELER1,
+ EL_SPIELER2,
+ EL_SPIELER3,
+ EL_SPIELER4,
+
EL_SPIELFIGUR,
EL_LEERRAUM,
EL_ERDREICH,
EL_BETON,
EL_MAUERWERK,
- EL_MAUER_LEBT,
EL_FELSBODEN,
-
EL_SIEB_LEER,
- EL_SIEB2_LEER,
- EL_KOKOSNUSS,
- EL_BOMBE,
EL_EDELSTEIN,
EL_DIAMANT,
- EL_EDELSTEIN2,
- EL_EDELSTEIN3,
+ EL_KOKOSNUSS,
+ EL_BOMBE,
+ EL_ERZ_EDEL,
+ EL_ERZ_DIAM,
EL_MORAST_LEER,
EL_MORAST_VOLL,
+
+ EL_DYNAMIT_AUS,
+ EL_DYNAMIT,
EL_AUSGANG_ZU,
EL_AUSGANG_AUF,
- EL_KAEFER,
- EL_FLIEGER,
EL_MAMPFER,
- EL_MAMPFER2,
+ EL_KAEFER_O,
+ EL_FLIEGER_O,
+ EL_ROBOT,
- EL_ZOMBIE,
- EL_PACMAN,
- EL_DYNAMIT_AUS,
- EL_DYNAMIT,
+ EL_KAEFER_L,
+ EL_FLIEGER_L,
+ EL_KAEFER_R,
+ EL_FLIEGER_R,
+
+ EL_ABLENK_AUS,
+ EL_KAEFER_U,
+ EL_FLIEGER_U,
+ EL_UNSICHTBAR,
EL_BADEWANNE1,
EL_SALZSAEURE,
EL_BADEWANNE2,
- EL_BADEWANNE,
+ EL_LEERRAUM,
EL_BADEWANNE3,
EL_BADEWANNE4,
EL_BADEWANNE5,
- EL_UNSICHTBAR,
+ EL_LEERRAUM,
EL_TROPFEN,
EL_AMOEBE_TOT,
EL_AMOEBE_NASS,
EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_LIFE,
- EL_LIFE_ASYNC,
- EL_ABLENK_AUS,
-
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_ERZ_EDEL2,
- EL_ERZ_EDEL3,
-
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
-
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
-
-/*
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
-*/
-
EL_SCHLUESSEL1,
EL_SCHLUESSEL2,
EL_SCHLUESSEL3,
EL_PFORTE3X,
EL_PFORTE4X,
- EL_KAEFER_R,
- EL_KAEFER_O,
- EL_KAEFER_L,
- EL_KAEFER_U,
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
- EL_FLIEGER_R,
- EL_FLIEGER_O,
- EL_FLIEGER_L,
- EL_FLIEGER_U,
+ EL_PFEIL_L,
+ EL_PFEIL_R,
+ EL_PFEIL_O,
+ EL_PFEIL_U,
- EL_PACMAN_R,
+ EL_AMOEBE_VOLL,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+
+ EL_ERZ_EDEL_BD,
+ EL_ERZ_EDEL_GELB,
+ EL_ERZ_EDEL_ROT,
+ EL_ERZ_EDEL_LILA,
+
+ EL_LIFE,
EL_PACMAN_O,
+ EL_ZEIT_VOLL,
+ EL_ZEIT_LEER,
+
EL_PACMAN_L,
+ EL_MAMPFER2,
+ EL_PACMAN_R,
+ EL_MAUER_LEBT,
+
+ EL_LIFE_ASYNC,
EL_PACMAN_U,
+ EL_BIRNE_AUS,
+ EL_BIRNE_EIN,
+
+ EL_DYNABOMB_NR,
+ EL_DYNABOMB_SZ,
+ EL_DYNABOMB_XL,
+ EL_BADEWANNE,
+
+ EL_MAULWURF,
+ EL_PINGUIN,
+ EL_SCHWEIN,
+ EL_DRACHE,
+
+ EL_SONDE,
+ EL_MAUER_X,
+ EL_MAUER_Y,
+ EL_MAUER_XY,
+
+ EL_CHAR_A + ('S' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('K' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+
+ EL_SOKOBAN_OBJEKT,
+ EL_SOKOBAN_FELD_LEER,
+ EL_SOKOBAN_FELD_VOLL,
+ EL_BETON,
+
+/*
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('Y' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('S' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('T' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+*/
+
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
EL_CHAR_AUSRUF,
EL_CHAR_ZOLL,
else
graphic = GFX_LEERRAUM;
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
- (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
- (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
+ (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
+ DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
+ (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
+ graphic);
}
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
DrawTextExt(pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
{
int i,x,y;
int old_element;
- static int check[4][2] = { -1,0, 0,-1, 1,0, 0,1 };
+ static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
static int safety = 0;
+ /* check if starting field still has the desired content */
+ if (Feld[from_x][from_y] == fill_element)
+ return;
+
safety++;
- if (safety>lev_fieldx*lev_fieldy)
- {
- fprintf(stderr,"Something went wrong in 'FloodFill()'. Please debug.\n");
- exit(-1);
- }
+ if (safety > lev_fieldx*lev_fieldy)
+ Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
old_element = Feld[from_x][from_y];
Feld[from_x][from_y] = fill_element;
for(i=0;i<4;i++)
{
- x = from_x+check[i][0];
- y = from_y+check[i][1];
+ x = from_x + check[i][0];
+ y = from_y + check[i][1];
- if (IN_LEV_FIELD(x,y) && Feld[x][y]==old_element)
- FloodFill(x,y,fill_element);
+ if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
+ FloodFill(x, y, fill_element);
}
safety--;
{
static int last_button = 0;
static int in_field_pressed = FALSE;
- static BOOL use_floodfill = FALSE;
+ static boolean use_floodfill = FALSE;
int x = (mx-SX)/MINI_TILEX;
int y = (my-SY)/MINI_TILEY;
}
else /********** EDIT/CTRL-FENSTER **********/
{
+ static long choice_delay = 0;
int choice = CheckElemButtons(mx,my,button);
int elem_pos = choice-ED_BUTTON_ELEM;
- switch(choice)
+ if (((choice == ED_BUTTON_EUP && element_shift>0) ||
+ (choice == ED_BUTTON_EDOWN &&
+ element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
- case ED_BUTTON_EUP:
- case ED_BUTTON_EDOWN:
- if ((choice==ED_BUTTON_EUP && element_shift>0) ||
- (choice==ED_BUTTON_EDOWN &&
- element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y))
- {
- int i, step;
-
- step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
- elements_in_list);
- element_shift += (choice==ED_BUTTON_EUP ? -step : step);
- if (element_shift<0)
- element_shift = 0;
- if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
- element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
- if (element_shift % MAX_ELEM_X)
- element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
-
- for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
- DrawElemButton(i+2,ED_BUTTON_RELEASED);
- BackToFront();
- Delay(100000);
- }
- break;
- default:
- if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
- {
- int new_element;
-
- if (elem_pos+element_shift < elements_in_list)
- new_element = editor_element[elem_pos+element_shift];
- else
- new_element = EL_LEERRAUM;
-
- if (last_button==1)
- new_element1 = new_element;
- else if (last_button==2)
- new_element2 = new_element;
- else if (last_button==3)
- new_element3 = new_element;
-
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_LEFT_XPOS,
- DY+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_MIDDLE_XPOS,
- DY+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_RIGHT_XPOS,
- DY+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
- redraw_mask |= REDRAW_DOOR_1;
- }
- break;
+ int i, step;
+
+ step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
+ elements_in_list);
+ element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+ if (element_shift<0)
+ element_shift = 0;
+ if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
+ element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
+ if (element_shift % MAX_ELEM_X)
+ element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
+
+ for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
+ DrawElemButton(i+2,ED_BUTTON_RELEASED);
}
+ else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
+ {
+ int new_element;
+ if (elem_pos+element_shift < elements_in_list)
+ new_element = editor_element[elem_pos+element_shift];
+ else
+ new_element = EL_LEERRAUM;
+
+ if (last_button==1)
+ new_element1 = new_element;
+ else if (last_button==2)
+ new_element2 = new_element;
+ else if (last_button==3)
+ new_element3 = new_element;
+
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_LEFT_XPOS,
+ DY+ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_MIDDLE_XPOS,
+ DY+ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_RIGHT_XPOS,
+ DY+ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
+ redraw_mask |= REDRAW_DOOR_1;
+ }
+
if (edit_mode) /********** EDIT-FENSTER **********/
{
switch(CheckEditButtons(mx,my,button))
edit_mode = FALSE;
break;
case ED_BUTTON_FILL:
- AreYouSure("Caution ! Flood fill mode ! Choose area !",AYS_OPEN);
+ Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
use_floodfill = TRUE;
return;
break;
case ED_BUTTON_LEFT:
if (level_xpos>=0)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_RIGHT:
if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_UP:
if (level_ypos>=0)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_DOWN:
if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
default:
}
else /********** KONTROLL-FENSTER **********/
{
- static long choice_delay = 0;
int choice = CheckCountButtons(mx,my,button);
int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
- if (choice>=0 && choice<36 && DelayReached(&choice_delay,10))
+ if (choice >= 0 && choice < 36 &&
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
if (!(choice % 2))
step = -step;
edit_mode = TRUE;
break;
case ED_BUTTON_CLEAR:
- if (AreYouSure("Are you sure to clear this level ?",AYS_ASK))
+ if (Request("Are you sure to clear this level ?",REQ_ASK))
{
for(x=0;x<MAX_LEV_FIELDX;x++)
for(y=0;y<MAX_LEV_FIELDY;y++)
}
break;
case ED_BUTTON_UNDO:
- if (AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
+ if (leveldir[leveldir_nr].readonly ||
+ Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_BOTH);
game_status=MAINMENU;
case ED_BUTTON_EXIT:
{
int figur_vorhanden = FALSE;
+
+ if (leveldir[leveldir_nr].readonly)
+ {
+ Request("This level is read only !",REQ_CONFIRM);
+ break;
+ }
+
for(y=0;y<lev_fieldy;y++)
for(x=0;x<lev_fieldx;x++)
if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
figur_vorhanden = TRUE;
if (!figur_vorhanden)
- AreYouSure("No Level without Gregor Mc Duffin please !",
- AYS_CONFIRM);
+ Request("No Level without Gregor Mc Duffin please !",
+ REQ_CONFIRM);
else
{
- if (AreYouSure("Save this level and kill the old ?",
- AYS_ASK | AYS_STAY_OPEN))
+ if (Request("Save this level and kill the old ?",
+ REQ_ASK | REQ_STAY_OPEN))
{
for(x=0;x<lev_fieldx;x++)
for(y=0;y<lev_fieldy;y++)
ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
"<",FS_SMALL,FC_RED);
}
- else if (key==XK_Delete && len>0)
+ else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
{
level.name[len-1] = 0;
len--;