// draw all toolbox gadgets to editor doors
MapControlButtons();
+ // when returning from test game to properties page, redraw toolbox gadgets
+ if (edit_mode == ED_MODE_PROPERTIES)
+ {
+ UnmapLevelEditorToolboxDrawingGadgets();
+ UnmapLevelEditorToolboxCustomGadgets();
+
+ MapLevelEditorToolboxCustomGadgetsIfNeeded();
+ }
+
// draw all palette gadgets to editor doors
ModifyEditorElementList();
RedrawDrawingElements();