#include "buttons.h"
#include "files.h"
#include "game.h"
+#include "tape.h"
/* positions in the level editor */
#define ED_WIN_MB_LEFT_XPOS 7
#define ED_SCROLL_UP 4
#define ED_SCROLL_DOWN 8
-/* delay value to avoid too fast scrolling etc. */
-#define CHOICE_DELAY_VALUE 100
+/* screens in the level editor */
+#define ED_MODE_DRAWING 0
+#define ED_MODE_INFO 1
+#define ED_MODE_PROPERTIES 2
/* how many steps can be cancelled */
#define NUM_UNDO_STEPS (10 + 1)
#define RANDOM_USE_PERCENTAGE 0
#define RANDOM_USE_NUM_OBJECTS 1
+/* values for elements with content */
+#define MAX_ELEMCONT 8
+
/* values for the control window */
-#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142
+
#define ED_CTRL1_BUTTONS_HORIZ 4
#define ED_CTRL1_BUTTONS_VERT 4
#define ED_CTRL1_BUTTON_XSIZE 22
#define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
-/* control button names */
+/* values for properties window */
+#define ED_PROPERTIES_XPOS (TILEX - MINI_TILEX/2)
+/* values for counter gadgets */
+#define ED_COUNT_VALUE_XOFFSET 5
+#define ED_COUNT_VALUE_YOFFSET 3
+#define ED_COUNT_SCORE_XPOS ED_PROPERTIES_XPOS
+#define ED_COUNT_SCORE_YPOS (14 * MINI_TILEY)
+#define ED_COUNT_ELEMCONT_XPOS ED_PROPERTIES_XPOS
+#define ED_COUNT_ELEMCONT_YPOS (17 * MINI_TILEY)
+
+/* values for element content drawing areas */
+#define ED_AREA_ELEMCONT_XPOS (TILEX)
+#define ED_AREA_ELEMCONT_YPOS (10 * TILEY)
+
+/* values for scrolling gadgets */
+#define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_UP_YPOS (0)
+#define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
+#define ED_SCROLL_DOWN_YPOS (SYSIZE - TILEX - ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_LEFT_XPOS (0)
+#define ED_SCROLL_LEFT_YPOS (SYSIZE - ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_RIGHT_XPOS (SXSIZE - TILEX - ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
+#define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
+#define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + 20)
+#define ED_SCROLL_VERTICAL_XSIZE 30
+#define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - TILEY - 2 * 20)
+#define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + 30)
+#define ED_SCROLL_HORIZONTAL_YPOS (SYSIZE - 30)
+#define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - TILEX - 2*30)
+#define ED_SCROLL_HORIZONTAL_YSIZE 30
+
+/* control button identifiers */
#define ED_CTRL_ID_SINGLE_ITEMS 0
#define ED_CTRL_ID_CONNECTED_ITEMS 1
#define ED_CTRL_ID_LINE 2
#define ED_CTRL_ID_RECTANGLE 4
#define ED_CTRL_ID_FILLED_BOX 5
#define ED_CTRL_ID_WRAP_UP 6
-#define ED_CTRL_ID_ITEM_PROPERTIES 7
+#define ED_CTRL_ID_PROPERTIES 7
#define ED_CTRL_ID_FLOOD_FILL 8
#define ED_CTRL_ID_WRAP_LEFT 9
+#define ED_CTRL_ID_UNUSED1 10
#define ED_CTRL_ID_WRAP_RIGHT 11
#define ED_CTRL_ID_RANDOM_PLACEMENT 12
#define ED_CTRL_ID_BRUSH 13
#define ED_CTRL_ID_WRAP_DOWN 14
+#define ED_CTRL_ID_PICK_ELEMENT 15
#define ED_CTRL_ID_UNDO 16
#define ED_CTRL_ID_INFO 17
#define ED_CTRL_ID_SAVE 18
#define ED_CTRL_ID_TEST 20
#define ED_CTRL_ID_EXIT 21
+/* counter button identifiers */
+#define ED_CTRL_ID_SCORE_DOWN 22
+#define ED_CTRL_ID_SCORE_UP 23
+#define ED_CTRL_ID_ELEMCONT_DOWN 24
+#define ED_CTRL_ID_ELEMCONT_UP 25
+
+/* drawing area identifiers */
+#define ED_CTRL_ID_DRAWING_LEVEL 26
+#define ED_CTRL_ID_ELEMCONT_0 27
+#define ED_CTRL_ID_ELEMCONT_7 34
+#define ED_CTRL_ID_AMOEBA_CONTENT 35
+
+/* text input identifiers */
+#define ED_CTRL_ID_LEVEL_NAME 36
+
+/* gadgets for scrolling of drawing area */
+#define ED_CTRL_ID_SCROLL_UP 37
+#define ED_CTRL_ID_SCROLL_DOWN 38
+#define ED_CTRL_ID_SCROLL_LEFT 39
+#define ED_CTRL_ID_SCROLL_RIGHT 40
+#define ED_CTRL_ID_SCROLL_VERTICAL 41
+#define ED_CTRL_ID_SCROLL_HORIZONTAL 42
+
+#define ED_NUM_GADGETS 43
+
+/* values for counter gadgets */
+#define ED_COUNTER_SCORE 0
+#define ED_COUNTER_ELEMCONT 1
+
+#define ED_NUM_COUNTERBUTTONS 2
+#define ED_NUM_SCROLLBUTTONS 4
+#define ED_NUM_SCROLLBARS 2
+
+/* values for CopyLevelToUndoBuffer() */
+#define UNDO_IMMEDIATE 0
+#define UNDO_ACCUMULATE 1
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
+{
+ { ED_COUNT_SCORE_XPOS, ED_COUNT_SCORE_YPOS, ED_CTRL_ID_SCORE_DOWN },
+ { ED_COUNT_ELEMCONT_XPOS, ED_COUNT_ELEMCONT_YPOS, ED_CTRL_ID_ELEMCONT_DOWN }
+};
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int gadget_id;
+} scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
+{
+ { ED_BUTTON_UP_XPOS, ED_BUTTON_UP_YPOS,
+ ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS, ED_CTRL_ID_SCROLL_UP },
+ { ED_BUTTON_DOWN_XPOS, ED_BUTTON_DOWN_YPOS,
+ ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS, ED_CTRL_ID_SCROLL_DOWN },
+ { ED_BUTTON_LEFT_XPOS, ED_BUTTON_LEFT_YPOS,
+ ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS, ED_CTRL_ID_SCROLL_LEFT },
+ { ED_BUTTON_RIGHT_XPOS, ED_BUTTON_RIGHT_YPOS,
+ ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS, ED_CTRL_ID_SCROLL_RIGHT }
+};
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int type;
+ int gadget_id;
+} scrollbar_info[ED_NUM_SCROLLBARS] =
+{
+ { GAME_CONTROL_XPOS, GAME_CONTROL_YPOS - GAME_BUTTON_YSIZE,
+ ED_SCROLL_VERTICAL_XPOS, ED_SCROLL_VERTICAL_YPOS,
+ ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ ED_CTRL_ID_SCROLL_VERTICAL },
+ { GAME_CONTROL_XPOS, GAME_CONTROL_YPOS - GAME_BUTTON_YSIZE,
+ ED_SCROLL_HORIZONTAL_XPOS, ED_SCROLL_HORIZONTAL_YPOS,
+ ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
+ GD_TYPE_SCROLLBAR_HORIZONTAL,
+ ED_CTRL_ID_SCROLL_HORIZONTAL },
+};
+
+
/* forward declaration for internal use */
-void HandleDrawingFunctions(int, int, int);
-void HandlePressedControlButtons();
-void HandleControlButtons(struct GadgetInfo *);
+static void DrawDrawingWindow();
+static void DrawPropertiesWindow();
+static void CopyLevelToUndoBuffer(int);
+static void HandleControlButtons(struct GadgetInfo *);
+static void HandleCounterButtons(struct GadgetInfo *);
+static void HandleDrawingAreas(struct GadgetInfo *);
+static void HandleTextInputGadgets(struct GadgetInfo *);
-static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
-static boolean control_button_gadgets_created = FALSE;
-static boolean control_button_gadgets_mapped = FALSE;
+static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
+static boolean level_editor_gadgets_created = FALSE;
static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
+static int last_drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
+static int properties_element = 0;
-static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static short ElementContent[MAX_ELEMCONT][3][3];
+static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static int undo_buffer_position = 0;
static int undo_buffer_steps = 0;
static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
#endif
+/* pointer to score value */
+static int *gadget_score_value;
+static int *gadget_areas_value;
+
static int level_xpos,level_ypos;
-static boolean edit_mode;
+static int edit_mode;
static boolean name_typing;
static int new_element1 = EL_MAUERWERK;
static int new_element2 = EL_LEERRAUM;
static int new_element3 = EL_ERDREICH;
-int element_shift;
+int element_shift = 0;
+
int editor_element[] =
{
EL_CHAR_A + ('B' - 'A'),
EL_BETON,
EL_FELSBODEN,
- EL_SIEB2_LEER,
+ EL_SIEB2_INAKTIV,
EL_AUSGANG_ZU,
EL_AUSGANG_AUF,
EL_BETON,
EL_MAUERWERK,
EL_FELSBODEN,
- EL_SIEB_LEER,
+ EL_SIEB_INAKTIV,
EL_EDELSTEIN,
EL_DIAMANT,
EL_MAUER_Y,
EL_MAUER_XY,
+ EL_SPEED_PILL,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+
EL_CHAR_A + ('S' - 'A'),
EL_CHAR_A + ('O' - 'A'),
EL_CHAR_A + ('K' - 'A'),
EL_SOKOBAN_FELD_VOLL,
EL_BETON,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+
+ EL_CHAR('S'),
+ EL_CHAR('U'),
+ EL_CHAR('P'),
+ EL_CHAR('A'),
+
+ EL_CHAR('P'),
+ EL_CHAR('L'),
+ EL_CHAR('E'),
+ EL_CHAR('X'),
+
+ EL_SP_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_BASE,
+ EL_SP_MURPHY,
+
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_HARD_GRAY,
+ EL_SP_EXIT,
+
+ EL_SP_DISK_ORANGE,
+ EL_SP_PORT1_RIGHT,
+ EL_SP_PORT1_DOWN,
+ EL_SP_PORT1_LEFT,
+
+ EL_SP_PORT1_UP,
+ EL_SP_PORT2_RIGHT,
+ EL_SP_PORT2_DOWN,
+ EL_SP_PORT2_LEFT,
+
+ EL_SP_PORT2_UP,
+ EL_SP_SNIKSNAK,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+
+ EL_SP_DISK_RED,
+ EL_SP_PORT_Y,
+ EL_SP_PORT_X,
+ EL_SP_PORT_XY,
+
+ EL_SP_ELECTRON,
+ EL_SP_BUG,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+
+ EL_SP_HARD_BASE1,
+ EL_SP_HARD_GREEN,
+ EL_SP_HARD_BLUE,
+ EL_SP_HARD_RED,
+
+ EL_SP_HARD_YELLOW,
+ EL_SP_HARD_BASE2,
+ EL_SP_HARD_BASE3,
+ EL_SP_HARD_BASE4,
+
+ EL_SP_HARD_BASE5,
+ EL_SP_HARD_BASE6,
+ EL_SP_CHIP_UPPER,
+ EL_SP_CHIP_LOWER,
+
/*
EL_CHAR_A + ('D' - 'A'),
EL_CHAR_A + ('Y' - 'A'),
EL_CHAR_OE,
EL_CHAR_UE,
- EL_CHAR_COPY
+ EL_CHAR_COPY,
+ EL_LEERRAUM
};
int elements_in_list = sizeof(editor_element)/sizeof(int);
-void ScrollMiniLevel(int from_x, int from_y, int scroll)
+static void ScrollMiniLevel(int from_x, int from_y, int scroll)
{
int x,y;
- int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
- int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
-
- XCopyArea(display,drawto,drawto,gc,
- SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
- SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
- SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
+ int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
+ int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
+
+ XCopyArea(display, drawto, drawto, gc,
+ SX + (dx == -1 ? MINI_TILEX : 0),
+ SY + (dy == -1 ? MINI_TILEY : 0),
+ (ED_FIELDX * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
+ (ED_FIELDY * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
+ SX + (dx == +1 ? MINI_TILEX : 0),
+ SY + (dy == +1 ? MINI_TILEY : 0));
if (dx)
{
- x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
- for(y=0;y<2*SCR_FIELDY;y++)
- DrawMiniElementOrWall(x,y,from_x,from_y);
+ x = (dx == 1 ? 0 : ED_FIELDX - 1);
+ for(y=0; y<ED_FIELDY; y++)
+ DrawMiniElementOrWall(x, y, from_x, from_y);
}
else if (dy)
{
- y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
- for(x=0;x<2*SCR_FIELDX;x++)
- DrawMiniElementOrWall(x,y,from_x,from_y);
+ y = (dy == 1 ? 0 : ED_FIELDY - 1);
+ for(x=0; x<ED_FIELDX; x++)
+ DrawMiniElementOrWall(x, y, from_x, from_y);
}
redraw_mask |= REDRAW_FIELD;
BackToFront();
}
-void CreateLevelEditorControlButtons()
+void InitLevelEditorGadgets()
{
int i;
- if (control_button_gadgets_created)
- return;
+ for (i=0; i<ED_NUM_GADGETS; i++)
+ level_editor_gadget[i] = NULL;
+}
+
+static void CreateControlButtons()
+{
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
+ /* create toolbox buttons */
for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
{
- Pixmap gd_pixmap = pix[PIX_DOOR];
- struct GadgetInfo *gi;
- int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y;
+ int id = i;
int width, height;
- unsigned long event_mask;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int button_type;
+ int radio_button_nr;
+ boolean radio_button_pressed;
+
+ if (id == ED_CTRL_ID_SINGLE_ITEMS ||
+ id == ED_CTRL_ID_CONNECTED_ITEMS ||
+ id == ED_CTRL_ID_LINE ||
+ id == ED_CTRL_ID_TEXT ||
+ id == ED_CTRL_ID_RECTANGLE ||
+ id == ED_CTRL_ID_FILLED_BOX ||
+ id == ED_CTRL_ID_FLOOD_FILL ||
+ id == ED_CTRL_ID_BRUSH ||
+ id == ED_CTRL_ID_PICK_ELEMENT)
+ {
+ button_type = GD_TYPE_RADIO_BUTTON;
+ radio_button_nr = 1;
+ radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
+ event_mask = GD_EVENT_PRESSED;
+ }
+ else
+ {
+ button_type = GD_TYPE_NORMAL_BUTTON;
+ radio_button_nr = 0;
+ radio_button_pressed = FALSE;
+
+ if (id == ED_CTRL_ID_WRAP_LEFT ||
+ id == ED_CTRL_ID_WRAP_RIGHT ||
+ id == ED_CTRL_ID_WRAP_UP ||
+ id == ED_CTRL_ID_WRAP_DOWN)
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ else
+ event_mask = GD_EVENT_RELEASED;
+ }
- if (i < ED_NUM_CTRL1_BUTTONS)
+ if (id < ED_NUM_CTRL1_BUTTONS)
{
int x = i % ED_CTRL1_BUTTONS_HORIZ;
int y = i / ED_CTRL1_BUTTONS_HORIZ;
gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
-
- if (i == ED_CTRL_ID_WRAP_LEFT ||
- i == ED_CTRL_ID_WRAP_RIGHT ||
- i == ED_CTRL_ID_WRAP_UP ||
- i == ED_CTRL_ID_WRAP_DOWN)
- event_mask = GD_EVENT_PRESSED;
- else
- event_mask = GD_EVENT_RELEASED;
+ gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
+ gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
- gi = CreateGadget(GDI_X, EX + gd_xoffset,
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, EX + gd_xoffset,
GDI_Y, EY + gd_yoffset,
GDI_WIDTH, width,
GDI_HEIGHT, height,
+ GDI_TYPE, button_type,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_RADIO_NR, radio_button_nr,
+ GDI_RADIO_PRESSED, radio_button_pressed,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
+ GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
+ GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+
+ /* create buttons for scrolling of drawing area */
+ for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
+ {
+ int id = scrollbutton_info[i].gadget_id;
+ int gd_x1, gd_x2, gd_y;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ gd_x1 = DOOR_GFX_PAGEX6 + scrollbutton_info[i].xpos;
+ gd_x2 = DOOR_GFX_PAGEX5 + scrollbutton_info[i].xpos;
+ gd_y = DOOR_GFX_PAGEY2 + scrollbutton_info[i].ypos;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + scrollbutton_info[i].x,
+ GDI_Y, SY + scrollbutton_info[i].y,
+ GDI_WIDTH, ED_SCROLLBUTTON_XSIZE,
+ GDI_HEIGHT, ED_SCROLLBUTTON_YSIZE,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
if (gi == NULL)
Error(ERR_EXIT, "cannot create gadget");
- control_button_gadget[i] = gi;
+ level_editor_gadget[id] = gi;
}
+}
+
+static void CreateCounterButtons()
+{
+ int i, j;
- control_button_gadgets_created = TRUE;
+ for (i=0; i<ED_NUM_COUNTERBUTTONS; i++)
+ {
+ for (j=0; j<2; j++)
+ {
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
+ int id = counterbutton_info[i].gadget_id + j;
+ int gd_xoffset;
+ int gd_x1, gd_x2, gd_y;
+ unsigned long event_mask;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + counterbutton_info[i].x + gd_xoffset,
+ GDI_Y, SY + counterbutton_info[i].y,
+ GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
+ GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleCounterButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+ }
}
-void MapLevelEditorControlButtons()
+static void CreateDrawingAreas()
{
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int id;
int i;
- if (!control_button_gadgets_created)
- CreateLevelEditorControlButtons();
+ event_mask =
+ GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
+ GD_EVENT_OFF_BORDERS;
- for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
- MapGadget(control_button_gadget[i]);
+ /* one for the level drawing area ... */
+ id = ED_CTRL_ID_DRAWING_LEVEL;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX,
+ GDI_Y, SY,
+
+ /*
+ GDI_WIDTH, SXSIZE,
+ GDI_HEIGHT, SYSIZE,
+ */
+
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_AREA_SIZE, ED_FIELDX, ED_FIELDY,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+
+ /* ... up to eight areas for element content ... */
+ for (i=0; i<MAX_ELEMCONT; i++)
+ {
+ int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
+ int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
+
+ id = ED_CTRL_ID_ELEMCONT_0 + i;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, gx,
+ GDI_Y, gy,
+ GDI_WIDTH, 3 * MINI_TILEX,
+ GDI_HEIGHT, 3 * MINI_TILEY,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
- control_button_gadgets_mapped = TRUE;
+ level_editor_gadget[id] = gi;
+ }
+
+ /* ... and one for the amoeba content */
+ id = ED_CTRL_ID_AMOEBA_CONTENT;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
+ GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
+ GDI_WIDTH, MINI_TILEX,
+ GDI_HEIGHT, MINI_TILEY,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+}
+
+static void CreateTextInputGadgets()
+{
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ int gd_x, gd_y;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int id;
+
+ gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ /* text input gadget for the level name */
+ id = ED_CTRL_ID_LEVEL_NAME;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + ED_COUNT_ELEMCONT_XPOS,
+ GDI_Y, SY + ED_AREA_ELEMCONT_YPOS + 3 * TILEX,
+ GDI_TYPE, GD_TYPE_TEXTINPUT,
+ GDI_TEXT_VALUE, level.name,
+ GDI_TEXT_SIZE, 30,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
+ GDI_DESIGN_BORDER, 3,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleTextInputGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
}
-void UnmapLevelEditorControlButtons()
+static void CreateScrollbarGadgets()
{
int i;
- if (!control_button_gadgets_created || !control_button_gadgets_mapped)
+ for (i=0; i<ED_NUM_SCROLLBARS; i++)
+ {
+ int id = scrollbar_info[i].gadget_id;
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ int gd_x1, gd_x2, gd_y;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned long event_mask;
+
+ if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+ {
+ items_max = lev_fieldx + 2;
+ items_visible = ED_FIELDX;
+ item_position = 0;
+ }
+ else
+ {
+ items_max = lev_fieldy + 2;
+ items_visible = ED_FIELDY;
+ item_position = 0;
+ }
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ gd_x1 = DOOR_GFX_PAGEX4 + scrollbar_info[i].xpos;
+ gd_x2 = DOOR_GFX_PAGEX3 + scrollbar_info[i].xpos;
+ gd_y = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + scrollbar_info[i].x,
+ GDI_Y, SY + scrollbar_info[i].y,
+ GDI_WIDTH, scrollbar_info[i].width,
+ GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_DESIGN_BORDER, 3,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateLevelEditorGadgets()
+{
+ if (level_editor_gadgets_created)
return;
+ CreateControlButtons();
+ CreateCounterButtons();
+ CreateDrawingAreas();
+ CreateTextInputGadgets();
+ CreateScrollbarGadgets();
+
+ level_editor_gadgets_created = TRUE;
+}
+
+static void MapControlButtons()
+{
+ int i;
+
for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
- UnmapGadget(control_button_gadget[i]);
+ MapGadget(level_editor_gadget[i]);
+}
+
+static void MapCounterButtons(int id)
+{
+ int i;
+
+ for (i=0; i<2; i++)
+ MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id + i]);
+}
+
+static void MapDrawingArea(int id)
+{
+ MapGadget(level_editor_gadget[id]);
+}
+
+static void MapTextInputGadget(int id)
+{
+ MapGadget(level_editor_gadget[id]);
+}
+
+static void MapMainDrawingArea()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
+ MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i=0; i<ED_NUM_SCROLLBARS; i++)
+ MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
+
+ MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
+}
+
+static void UnmapDrawingArea(int id)
+{
+ UnmapGadget(level_editor_gadget[id]);
+}
+
+void UnmapLevelEditorWindowGadgets()
+{
+ int i;
- control_button_gadgets_mapped = FALSE;
+ for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
+ UnmapGadget(level_editor_gadget[i]);
+}
+
+void UnmapLevelEditorGadgets()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_GADGETS; i++)
+ UnmapGadget(level_editor_gadget[i]);
}
void DrawLevelEd()
{
int i, x, y, graphic;
- level_xpos=-1;
- level_ypos=-1;
- edit_mode = TRUE;
+ level_xpos = -1;
+ level_ypos = -1;
+ edit_mode = ED_MODE_DRAWING;
name_typing = FALSE;
- element_shift = 0;
CloseDoor(DOOR_CLOSE_ALL);
+ OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
+
if (level_editor_test_game)
{
for(x=0; x<lev_fieldx; x++)
for(x=0; x<lev_fieldx; x++)
for(y=0; y<lev_fieldy; y++)
- Ur[x][y] = OrigBackup[x][y];
+ Ur[x][y] = FieldBackup[x][y];
level_editor_test_game = FALSE;
}
else
{
- undo_buffer_position = 0;
- undo_buffer_steps = 0;
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- UndoBuffer[0][x][y] = Ur[x][y];
+ undo_buffer_position = -1;
+ undo_buffer_steps = -1;
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
}
- DrawMiniLevel(level_xpos,level_ypos);
+ /*
+ DrawMiniLevel(level_xpos, level_ypos);
FadeToFront();
+ */
XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
{
if (i < elements_in_list)
- graphic = el2gfx(editor_element[i]);
+ graphic = el2gfx(editor_element[i + element_shift]);
else
graphic = GFX_LEERRAUM;
OpenDoor(DOOR_OPEN_1);
- MapLevelEditorControlButtons();
+ if (!level_editor_gadgets_created)
+ CreateLevelEditorGadgets();
+
+ MapControlButtons();
+
+ /*
+ MapMainDrawingArea();
+ */
+
+ DrawDrawingWindow();
+ FadeToFront();
/*
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
int i,x,y;
ClearWindow();
+ UnmapLevelEditorWindowGadgets();
/* Inhalt der Mampfer */
DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
{
if (level_xpos < -1)
level_xpos = -1;
- if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
- level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
- if (lev_fieldx < 2*SCR_FIELDX - 2)
+ if (level_xpos > lev_fieldx - ED_FIELDX + 1)
+ level_xpos = lev_fieldx - ED_FIELDX + 1;
+ if (lev_fieldx < ED_FIELDX - 2)
level_xpos = -1;
if (level_ypos < -1)
level_ypos = -1;
- if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
- level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
- if (lev_fieldy < 2*SCR_FIELDY - 2)
+ if (level_ypos > lev_fieldy - ED_FIELDY + 1)
+ level_ypos = lev_fieldy - ED_FIELDY + 1;
+ if (lev_fieldy < ED_FIELDY - 2)
level_ypos = -1;
}
+static void PickDrawingElement(int button, int element)
+{
+ if (button < 1 || button > 3)
+ return;
+
+ if (button == 1)
+ {
+ new_element1 = element;
+ DrawMiniGraphicExt(drawto, gc,
+ DX + ED_WIN_MB_LEFT_XPOS,
+ DY + ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ }
+ else if (button == 2)
+ {
+ new_element2 = element;
+ DrawMiniGraphicExt(drawto, gc,
+ DX + ED_WIN_MB_MIDDLE_XPOS,
+ DY + ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ }
+ else
+ {
+ new_element3 = element;
+ DrawMiniGraphicExt(drawto, gc,
+ DX + ED_WIN_MB_RIGHT_XPOS,
+ DY + ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
+ }
+
+ redraw_mask |= REDRAW_DOOR_1;
+}
+
void LevelEd(int mx, int my, int button)
{
static int last_button = 0;
int y = (my-SY)/MINI_TILEY;
*/
-
+ /*
HandlePressedControlButtons();
HandleDrawingFunctions(mx, my, button);
+ */
if (use_floodfill) /********** FLOOD FILL **********/
{
if (x>lev_fieldx || y>lev_fieldy ||
(x==0 && level_xpos<0) ||
- (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
+ (x==ED_FIELDX-1 && level_xpos>lev_fieldx-ED_FIELDX) ||
(y==0 && level_ypos<0) ||
- (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
+ (y==ED_FIELDY-1 && level_ypos>lev_fieldy-ED_FIELDY))
return;
from_x = x+level_xpos;
if (((choice == ED_BUTTON_EUP && element_shift>0) ||
(choice == ED_BUTTON_EDOWN &&
element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
- DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ DelayReached(&choice_delay, GADGET_FRAME_DELAY))
{
- int i, step;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int i;
+#if 0
step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
elements_in_list);
element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+#else
+ step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
+ element_shift += step;
+#endif
+
if (element_shift<0)
element_shift = 0;
if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
else
new_element = EL_LEERRAUM;
- if (last_button==1)
- new_element1 = new_element;
- else if (last_button==2)
- new_element2 = new_element;
- else if (last_button==3)
- new_element3 = new_element;
-
- DrawMiniGraphicExt(drawto,gc,
- DX+ED_WIN_MB_LEFT_XPOS,
- DY+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExt(drawto,gc,
- DX+ED_WIN_MB_MIDDLE_XPOS,
- DY+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExt(drawto,gc,
- DX+ED_WIN_MB_RIGHT_XPOS,
- DY+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
- redraw_mask |= REDRAW_DOOR_1;
+ PickDrawingElement(last_button, new_element);
+
+ if (!HAS_CONTENT(properties_element))
+ {
+ properties_element = new_element;
+ if (edit_mode == ED_MODE_PROPERTIES)
+ DrawPropertiesWindow();
+ }
}
- if (edit_mode) /********** EDIT-FENSTER **********/
+ if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
{
VXSIZE,VYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
OpenDoor(DOOR_OPEN_2);
- edit_mode = FALSE;
+ edit_mode = ED_MODE_INFO;
break;
case ED_BUTTON_FILL:
Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
case ED_BUTTON_LEFT:
if (level_xpos>=0)
{
- if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
break;
- if (lev_fieldx<2*SCR_FIELDX-2)
+ if (lev_fieldx<ED_FIELDX-2)
break;
level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
}
break;
case ED_BUTTON_RIGHT:
- if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
+ if (level_xpos<=lev_fieldx-ED_FIELDX)
{
- if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
break;
- if (lev_fieldx<2*SCR_FIELDX-2)
+ if (lev_fieldx<ED_FIELDX-2)
break;
level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
- if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
- level_xpos = lev_fieldx-2*SCR_FIELDX+1;
+ if (level_xpos>lev_fieldx-ED_FIELDX+1)
+ level_xpos = lev_fieldx-ED_FIELDX+1;
if (button==1)
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
else
case ED_BUTTON_UP:
if (level_ypos>=0)
{
- if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
break;
- if (lev_fieldy<2*SCR_FIELDY-2)
+ if (lev_fieldy<ED_FIELDY-2)
break;
level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
}
break;
case ED_BUTTON_DOWN:
- if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
+ if (level_ypos<=lev_fieldy-ED_FIELDY)
{
- if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
break;
- if (lev_fieldy<2*SCR_FIELDY-2)
+ if (lev_fieldy<ED_FIELDY-2)
break;
level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
- if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
- level_ypos = lev_fieldy-2*SCR_FIELDY+1;
+ if (level_ypos>lev_fieldy-ED_FIELDY+1)
+ level_ypos = lev_fieldy-ED_FIELDY+1;
if (button==1)
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
else
if (!button || !in_field_pressed || button<1 || button>3 ||
(y==0 && level_ypos<0) ||
- (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
+ (y==ED_FIELDY-1 && level_ypos>lev_fieldy-ED_FIELDY) ||
(x==0 && level_xpos<0) ||
- (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
+ (x==ED_FIELDX-1 && level_xpos>lev_fieldx-ED_FIELDX) ||
x>lev_fieldx || y>lev_fieldy)
return;
if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
{
Feld[x][y] = EL_LEERRAUM;
- if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
- y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
+ if (x-level_xpos>=0 && x-level_xpos<ED_FIELDX &&
+ y-level_ypos>=0 && y-level_ypos<ED_FIELDY)
DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
}
}
}
- else /********** KONTROLL-FENSTER **********/
+ else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
{
int choice = CheckCountButtons(mx,my,button);
int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
if (choice >= 0 && choice < 36 &&
- DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ DelayReached(&choice_delay, GADGET_FRAME_DELAY))
{
if (!(choice % 2))
step = -step;
VXSIZE,VYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
OpenDoor(DOOR_OPEN_2);
- edit_mode = TRUE;
+ edit_mode = ED_MODE_DRAWING;
break;
case ED_BUTTON_CLEAR:
if (Request("Are you sure to clear this level ?",REQ_ASK))
for(y=0;y<lev_fieldy;y++)
for(x=0;x<lev_fieldx;x++)
- if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
+ if (Feld[x][y] == EL_SPIELFIGUR ||
+ Feld[x][y] == EL_SPIELER1 ||
+ Feld[x][y] == EL_SP_MURPHY)
figur_vorhanden = TRUE;
if (!figur_vorhanden)
}
}
+static void DrawCounterValueField(int counter_id, int value)
+{
+ int x = SX + counterbutton_info[counter_id].x + ED_WIN_COUNT_XPOS;
+ int y = SY + counterbutton_info[counter_id].y;
+
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
+ DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
+ ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
+ x, y);
+
+ DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
+ int2str(value, 3), FS_SMALL, FC_YELLOW);
+}
+
+static void DrawDrawingWindow()
+{
+ ClearWindow();
+ UnmapLevelEditorWindowGadgets();
+ MapMainDrawingArea();
+ AdjustLevelScrollPosition();
+ DrawMiniLevel(level_xpos, level_ypos);
+}
+
+static void DrawElementContentAreas()
+{
+ int *num_areas = &MampferMax;
+ int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
+ int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
+ int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
+ int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
+ int i, x, y;
+
+ for (i=0; i<MAX_ELEMCONT; i++)
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
+
+ for (i=0; i<MAX_ELEMCONT; i++)
+ UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
+
+ /* display counter to choose number of element content areas */
+ gadget_areas_value = num_areas;
+ DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
+ x = counterbutton_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
+ y = counterbutton_info[ED_COUNTER_ELEMCONT].y;
+ DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
+ FC_YELLOW, "number of content areas");
+ MapCounterButtons(ED_COUNTER_ELEMCONT);
+
+ /* delete content areas in case of reducing number of them */
+ XFillRectangle(display, backbuffer, gc,
+ SX, area_sy - MINI_TILEX,
+ SXSIZE, 12 * MINI_TILEY);
+
+ /* draw some decorative border for the objects */
+ for (i=0; i<*num_areas; i++)
+ {
+ for (y=0; y<4; y++)
+ for (x=0; x<4; x++)
+ DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
+ EL_ERDREICH);
+
+ XFillRectangle(display, drawto, gc,
+ area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
+ area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
+ 3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
+ }
+
+ /* copy border to the right location */
+ XCopyArea(display, drawto, drawto, gc,
+ area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
+ area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
+
+ DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
+ "Content", FS_SMALL, FC_YELLOW);
+ DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
+ "when", FS_SMALL, FC_YELLOW);
+ DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
+ "smashed", FS_SMALL, FC_YELLOW);
+
+ for (i=0; i<*num_areas; i++)
+ {
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
+ ElementContent[i][x][y]);
+
+ DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
+ area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
+ FC_YELLOW, "%d", i + 1);
+ }
+
+ for (i=0; i<*num_areas; i++)
+ MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
+}
+
+static void DrawAmoebaContentArea()
+{
+ int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
+ int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
+ int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
+ int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
+ int x, y;
+
+ ElementContent[0][0][0] = level.amoebe_inhalt;
+
+ /* draw decorative border for the object */
+ for (y=0; y<2; y++)
+ for (x=0; x<2; x++)
+ DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
+
+ XFillRectangle(display, drawto, gc,
+ area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
+ MINI_TILEX + 2, MINI_TILEY + 2);
+
+ /* copy border to the right location */
+ XCopyArea(display, drawto, drawto, gc,
+ area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
+ area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
+
+ DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
+ FS_SMALL, FC_YELLOW);
+
+ DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
+
+ MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
+}
+
+#define TEXT_COLLECTING "Score for collecting"
+#define TEXT_SMASHING "Score for smashing"
+#define TEXT_CRACKING "Score for cracking"
+#define TEXT_SPEED "Speed of amoeba growth"
+#define TEXT_DURATION "Duration when activated"
+
+static void DrawPropertiesWindow()
+{
+ int i, x, y;
+ int num_elements_in_level;
+ static struct
+ {
+ int element;
+ int *counter_value;
+ char *text;
+ } elements_with_counter[] =
+ {
+ { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
+ { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
+ { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
+ { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
+ { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
+ { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
+ { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
+ { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
+ { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
+ { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
+ { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
+ { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
+ { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
+ { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
+ { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
+ { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
+ { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
+ { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
+ { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
+ { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
+ { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
+ { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
+ { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
+ { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
+ { EL_ROBOT, &level.score[5], TEXT_SMASHING },
+ { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
+ { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
+ { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
+ { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
+ { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
+ { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
+ { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
+ { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
+ { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
+ { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
+ { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
+ { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
+ { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
+ { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
+ { EL_SIEB_INAKTIV, &level.dauer_sieb, TEXT_DURATION },
+ { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
+ { -1, NULL, NULL }
+ };
+
+ ClearWindow();
+ UnmapLevelEditorWindowGadgets();
+
+ /* draw some decorative border for the object */
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
+
+ XFillRectangle(display, drawto, gc,
+ SX + TILEX + MINI_TILEX/2 - 1,
+ SY + TILEY + MINI_TILEY/2 - 1,
+ TILEX + 2, TILEY + 2);
+
+ /* copy border to the right location */
+ XCopyArea(display, drawto, drawto, gc,
+ SX + TILEX, SY + TILEY,
+ 2 * TILEX, 2 * TILEY,
+ SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
+
+ DrawGraphic(1, 1, el2gfx(properties_element));
+ DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
+ FS_SMALL, FC_YELLOW);
+
+ num_elements_in_level = 0;
+ for (y=0; y<lev_fieldy; y++)
+ for (x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == properties_element)
+ num_elements_in_level++;
+
+ DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
+ num_elements_in_level);
+
+ /* check if there are elements where a score can be chosen for */
+ for (i=0; elements_with_counter[i].element != -1; i++)
+ {
+ if (elements_with_counter[i].element == properties_element)
+ {
+ int x = counterbutton_info[ED_COUNTER_SCORE].x + DXSIZE;
+ int y = counterbutton_info[ED_COUNTER_SCORE].y;
+
+ gadget_score_value = elements_with_counter[i].counter_value;
+ DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
+ DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
+ FC_YELLOW, elements_with_counter[i].text);
+ MapCounterButtons(ED_COUNTER_SCORE);
+ break;
+ }
+ }
+
+ if (HAS_CONTENT(properties_element))
+ {
+ if (IS_AMOEBOID(properties_element))
+ DrawAmoebaContentArea();
+ else
+ DrawElementContentAreas();
+ }
+
+ /* TEST ONLY: level name text input gadget */
+ MapTextInputGadget(ED_CTRL_ID_LEVEL_NAME);
+}
+
static void swap_numbers(int *i1, int *i2)
{
int help = *i1;
Feld[lx][ly] = element;
}
-void DrawLine(int from_x, int from_y, int to_x, int to_y, int element,
- boolean change_level)
+static void DrawLine(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
{
if (from_y == to_y) /* horizontal line */
{
}
}
-void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element,
- boolean change_level)
+static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
{
DrawLine(from_x, from_y, from_x, to_y, element, change_level);
DrawLine(from_x, to_y, to_x, to_y, element, change_level);
DrawLine(to_x, from_y, from_x, from_y, element, change_level);
}
-void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element,
- boolean change_level)
+static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
{
int y;
DrawLine(from_x, y, to_x, y, element, change_level);
}
-void FloodFill(int from_x, int from_y, int fill_element)
+static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
{
- int i,x,y;
+ int from_sx, from_sy;
+ int to_sx, to_sy;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ from_sx = SX + from_x * MINI_TILEX;
+ from_sy = SY + from_y * MINI_TILEY;
+ to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
+ to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
+
+ XSetForeground(display, gc, WhitePixel(display, screen));
+
+ XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
+ XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
+ XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
+ XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
+
+ XSetForeground(display, gc, BlackPixel(display, screen));
+
+ if (from_x == to_x && from_y == to_y)
+ MarkTileDirty(from_x/2, from_y/2);
+ else
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void SelectArea(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ if (element == -1 || change_level)
+ DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
+ else
+ DrawAreaBorder(from_x, from_y, to_x, to_y);
+}
+
+/* values for CopyBrushExt() */
+#define CB_AREA_TO_BRUSH 0
+#define CB_BRUSH_TO_LEVEL 1
+
+static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
+{
+ static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+ static brush_from_x, brush_from_y;
+ static brush_to_x, brush_to_y;
+ int x, y;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ if (mode == CB_AREA_TO_BRUSH)
+ {
+ for (y=from_y; y<=to_y; y++)
+ for (x=from_x; x<=to_x; x++)
+ brush_buffer[x][y] = Feld[x][y];
+
+ brush_from_x = from_x;
+ brush_from_y = from_y;
+ brush_to_x = to_x;
+ brush_to_y = to_y;
+ }
+ else
+ {
+ for (y=brush_from_y; y<=brush_to_y; y++)
+ for (x=brush_from_x; x<=brush_to_x; x++)
+ Feld[x][y] = brush_buffer[x][y];
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+ }
+}
+
+static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
+{
+ CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
+}
+
+#if 0
+static void CopyBrushToLevel()
+{
+ CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
+}
+#endif
+
+static void FloodFill(int from_x, int from_y, int fill_element)
+{
+ int i,x,y;
int old_element;
static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
static int safety = 0;
safety--;
}
-void CopyLevelToUndoBuffer()
+/* values for DrawLevelText() modes */
+#define TEXT_INIT 0
+#define TEXT_SETCURSOR 1
+#define TEXT_WRITECHAR 2
+#define TEXT_BACKSPACE 3
+#define TEXT_NEWLINE 4
+#define TEXT_END 5
+
+static void DrawLevelText(int sx, int sy, char letter, int mode)
{
+ static short delete_buffer[MAX_LEV_FIELDX];
+ static int start_sx, start_sy;
+ static int last_sx, last_sy;
+ static boolean typing = FALSE;
+ int letter_element = EL_CHAR_ASCII0 + letter;
+ int lx, ly;
+
+ if (mode != TEXT_INIT)
+ {
+ if (!typing)
+ return;
+
+ if (mode != TEXT_SETCURSOR)
+ {
+ sx = last_sx;
+ sy = last_sy;
+ }
+
+ lx = last_sx + level_xpos;
+ ly = last_sy + level_ypos;
+ }
+
+ switch (mode)
+ {
+ case TEXT_INIT:
+ if (typing)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ typing = TRUE;
+ start_sx = last_sx = sx;
+ start_sy = last_sy = sy;
+ DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
+ break;
+
+ case TEXT_SETCURSOR:
+ DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
+ DrawAreaBorder(sx, sy, sx, sy);
+ last_sx = sx;
+ last_sy = sy;
+ break;
+
+ case TEXT_WRITECHAR:
+ if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
+ {
+ delete_buffer[sx - start_sx] = Feld[lx][ly];
+ Feld[lx][ly] = letter_element;
+
+ if (sx + 1 < ED_FIELDX && lx + 1 < lev_fieldx)
+ DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
+ else if (sy + 1 < ED_FIELDY && ly + 1 < lev_fieldy)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ }
+ break;
+
+ case TEXT_BACKSPACE:
+ if (sx > start_sx)
+ {
+ Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
+ DrawMiniElement(sx - 1, sy, new_element3);
+ DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
+ }
+ break;
+
+ case TEXT_NEWLINE:
+ if (sy + 1 < ED_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ break;
+
+ case TEXT_END:
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+ DrawMiniElement(sx, sy, Feld[lx][ly]);
+ typing = FALSE;
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void CopyLevelToUndoBuffer(int mode)
+{
+ static boolean accumulated_undo = FALSE;
+ boolean new_undo_buffer_position = TRUE;
int x, y;
- undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
+ switch (mode)
+ {
+ case UNDO_IMMEDIATE:
+ accumulated_undo = FALSE;
+ break;
- if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
- undo_buffer_steps++;
+ case UNDO_ACCUMULATE:
+ if (accumulated_undo)
+ new_undo_buffer_position = FALSE;
+ accumulated_undo = TRUE;
+ break;
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
+ default:
+ break;
+ }
+ if (new_undo_buffer_position)
+ {
+ /* new position in undo buffer ring */
+ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
+ if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
+ undo_buffer_steps++;
+ }
- /*
- printf("state saved to undo buffer %d\n", undo_buffer_position);
- */
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
+#if 0
+#ifdef DEBUG
+ printf("level saved to undo buffer\n");
+#endif
+#endif
}
-void RandomPlacement(int button)
+static void RandomPlacement(int button)
{
int new_element;
int x, y;
button == 2 ? new_element2 :
button == 3 ? new_element3 : 0);
- CopyLevelToUndoBuffer();
-
if (random_placement_method == RANDOM_USE_PERCENTAGE)
{
for(x=0; x<lev_fieldx; x++)
}
DrawMiniLevel(level_xpos, level_ypos);
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
}
-void HandleDrawingFunctions(int mx, int my, int button)
+void WrapLevel(int dx, int dy)
{
- static int last_button = 0;
- static int last_element = 0;
+ int wrap_dx = lev_fieldx - dx;
+ int wrap_dy = lev_fieldy - dy;
+ int x, y;
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ FieldBackup[x][y] = Feld[x][y];
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Feld[x][y] =
+ FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
+
+ DrawMiniLevel(level_xpos, level_ypos);
+ CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
+}
+
+static void HandleDrawingAreas(struct GadgetInfo *gi)
+{
+ static boolean started_inside_drawing_area = FALSE;
+ static boolean draw_with_brush = FALSE;
+ int id = gi->custom_id;
+ boolean inside_drawing_area = !gi->event.off_borders;
boolean button_press_event;
boolean button_release_event;
- boolean copy_to_undo_buffer = FALSE;
+ boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
int new_element;
- int sx = (mx - SX) / MINI_TILEX;
- int sy = (my - SY) / MINI_TILEY;
- int lx = sx + level_xpos;
- int ly = sy + level_ypos;
+ int button = gi->event.button;
+ int sx = gi->event.x, sy = gi->event.y;
+ int min_sx = 0, min_sy = 0;
+ int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
+ int lx, ly;
+ int min_lx = 0, min_ly = 0;
+ int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
int x, y;
- if (!edit_mode)
+ /*
+ if (edit_mode != ED_MODE_DRAWING)
return;
+ */
- button_press_event = (last_button == 0 && button != 0);
- button_release_event = (last_button != 0 && button == 0);
- last_button = button;
+ button_press_event = (gi->event.type == GD_EVENT_PRESSED);
+ button_release_event = (gi->event.type == GD_EVENT_RELEASED);
+
+ /* make sure to stay inside drawing area boundaries */
+ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
+ sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
- if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
+ if (draw_level)
+ {
+ /* get positions inside level field */
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ /* make sure to stay inside level field boundaries */
+ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
+ ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
+
+ /* correct drawing area positions accordingly */
+ sx = lx - level_xpos;
+ sy = ly - level_ypos;
+ }
+
+ if (button_press_event)
+ started_inside_drawing_area = inside_drawing_area;
+
+ if (!started_inside_drawing_area)
return;
- if ((!button && !button_release_event) ||
- sx > lev_fieldx || sy > lev_fieldy ||
- (sx == 0 && level_xpos<0) ||
- (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
- (sy == 0 && level_ypos < 0) ||
- (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
+ if (!button && !button_release_event)
return;
new_element = (button == 1 ? new_element1 :
button == 2 ? new_element2 :
button == 3 ? new_element3 : 0);
+ if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
+ return;
+
switch (drawing_function)
{
case ED_CTRL_ID_SINGLE_ITEMS:
- if (button_release_event)
- copy_to_undo_buffer = TRUE;
+ if (draw_level)
+ {
+ if (button_release_event)
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
- if (!button)
- break;
+ if (!button)
+ break;
- if (new_element != Feld[lx][ly])
- {
- if (new_element == EL_SPIELFIGUR)
+ if (new_element != Feld[lx][ly])
{
- /* remove player at old position */
- for(y=0; y<lev_fieldy; y++)
+ if (new_element == EL_SPIELFIGUR)
{
- for(x=0; x<lev_fieldx; x++)
+ /* remove player at old position */
+ for(y=0; y<lev_fieldy; y++)
{
- if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ for(x=0; x<lev_fieldx; x++)
{
- Feld[x][y] = EL_LEERRAUM;
- if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
- y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
- DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ {
+ Feld[x][y] = EL_LEERRAUM;
+ if (x - level_xpos >= 0 && x - level_xpos < ED_FIELDX &&
+ y - level_ypos >= 0 && y - level_ypos < ED_FIELDY)
+ DrawMiniElement(x - level_xpos, y - level_ypos,
+ EL_LEERRAUM);
+ }
}
}
}
- }
- Feld[lx][ly] = new_element;
- DrawMiniElement(sx, sy, new_element);
+ Feld[lx][ly] = new_element;
+ DrawMiniElement(sx, sy, new_element);
+ }
+ }
+ else
+ {
+ DrawMiniGraphicExt(drawto, gc,
+ gi->x + sx * MINI_TILEX,
+ gi->y + sy * MINI_TILEY,
+ el2gfx(new_element));
+ DrawMiniGraphicExt(window, gc,
+ gi->x + sx * MINI_TILEX,
+ gi->y + sy * MINI_TILEY,
+ el2gfx(new_element));
+
+ if (id == ED_CTRL_ID_AMOEBA_CONTENT)
+ level.amoebe_inhalt = new_element;
+ else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
+ level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
+ new_element;
}
break;
static int last_sy = -1;
if (button_release_event)
- copy_to_undo_buffer = TRUE;
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
if (button)
{
case ED_CTRL_ID_LINE:
case ED_CTRL_ID_RECTANGLE:
case ED_CTRL_ID_FILLED_BOX:
+ case ED_CTRL_ID_BRUSH:
{
static int last_sx = -1;
static int last_sy = -1;
draw_func = DrawLine;
else if (drawing_function == ED_CTRL_ID_RECTANGLE)
draw_func = DrawRectangle;
- else
+ else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
draw_func = DrawFilledBox;
+ else
+ draw_func = SelectArea;
if (button_press_event)
{
- last_sx = start_sx = sx;
- last_sy = start_sy = sy;
+ draw_func(sx, sy, sx, sy, new_element, FALSE);
+ start_sx = last_sx = sx;
+ start_sy = last_sy = sy;
}
else if (button_release_event)
{
- draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
- copy_to_undo_buffer = TRUE;
+ draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
+ if (drawing_function == ED_CTRL_ID_BRUSH)
+ {
+ CopyAreaToBrush(start_sx, start_sy, sx, sy);
+ draw_with_brush = TRUE;
+ }
+ else
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
}
else if (last_sx != sx || last_sy != sy)
{
}
break;
+ case ED_CTRL_ID_TEXT:
+ if (button_press_event)
+ DrawLevelText(sx, sy, 0, TEXT_INIT);
+ break;
+
case ED_CTRL_ID_FLOOD_FILL:
if (button_press_event && Feld[lx][ly] != new_element)
{
FloodFill(lx, ly, new_element);
DrawMiniLevel(level_xpos, level_ypos);
- copy_to_undo_buffer = TRUE;
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
}
break;
+ case ED_CTRL_ID_PICK_ELEMENT:
+ if (button_press_event)
+ PickDrawingElement(button, Feld[lx][ly]);
+ if (button_release_event)
+ ClickOnGadget(level_editor_gadget[last_drawing_function]);
+ break;
+
default:
break;
}
-
- last_element = new_element;
-
- if (copy_to_undo_buffer)
- CopyLevelToUndoBuffer();
- copy_to_undo_buffer = FALSE;
}
-void HandlePressedControlButtons()
+static void HandleCounterButtons(struct GadgetInfo *gi)
{
- static unsigned long button_delay = 0;
- int i = 0;
+ int id = gi->custom_id;
+ int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- /* buttons with action when held pressed */
- int gadget_id[] =
+ switch (id)
{
- ED_CTRL_ID_WRAP_UP,
- ED_CTRL_ID_WRAP_LEFT,
- ED_CTRL_ID_WRAP_RIGHT,
- ED_CTRL_ID_WRAP_DOWN,
- -1
- };
+ case ED_CTRL_ID_SCORE_DOWN:
+ case ED_CTRL_ID_SCORE_UP:
+ *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
+ if (*gadget_score_value < 0)
+ *gadget_score_value = 0;
+ else if (*gadget_score_value > 255)
+ *gadget_score_value = 255;
+
+ DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
+ break;
- if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
- return;
+ case ED_CTRL_ID_ELEMCONT_DOWN:
+ case ED_CTRL_ID_ELEMCONT_UP:
+ *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
+ if (*gadget_areas_value < 1)
+ *gadget_areas_value = 1;
+ else if (*gadget_areas_value > MAX_ELEMCONT)
+ *gadget_areas_value = MAX_ELEMCONT;
- while (gadget_id[i] != -1)
- {
- int id = gadget_id[i++];
- int state = control_button_gadget[id]->state;
- int button = control_button_gadget[id]->event.button;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
+ DrawElementContentAreas();
+ break;
- if (state != GD_BUTTON_PRESSED)
- continue;
-
- switch (id)
- {
- case ED_CTRL_ID_WRAP_LEFT:
- if (level_xpos >= 0)
- {
- if (lev_fieldx < 2*SCR_FIELDX - 2)
- break;
-
- level_xpos -= step;
- if (level_xpos <- 1)
- level_xpos = -1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_RIGHT:
- if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
- {
- if (lev_fieldx < 2*SCR_FIELDX - 2)
- break;
-
- level_xpos += step;
- if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
- level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_UP:
- if (level_ypos >= 0)
- {
- if (lev_fieldy < 2*SCR_FIELDY - 2)
- break;
-
- level_ypos -= step;
- if (level_ypos < -1)
- level_ypos = -1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_DOWN:
- if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
- {
- if (lev_fieldy < 2*SCR_FIELDY - 2)
- break;
-
- level_ypos += step;
- if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
- level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- default:
- break;
- }
+ default:
+ break;
}
}
-void HandleControlButtons(struct GadgetInfo *gi)
+static void HandleControlButtons(struct GadgetInfo *gi)
{
- int event_type = gi->event.type;
+ int id = gi->custom_id;
int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int new_element;
int player_present = FALSE;
int level_changed = FALSE;
- int id;
- int i, x, y;
+ int x, y;
- /* get the button id */
- for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
- if (gi->id == control_button_gadget[i]->id)
- id = i;
+ new_element = (button == 1 ? new_element1 :
+ button == 2 ? new_element2 :
+ button == 3 ? new_element3 : 0);
- if (id < ED_NUM_CTRL1_BUTTONS && !edit_mode)
+ if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ if (id < ED_NUM_CTRL1_BUTTONS && id != ED_CTRL_ID_PROPERTIES &&
+ edit_mode != ED_MODE_DRAWING)
{
- AdjustLevelScrollPosition();
- DrawMiniLevel(level_xpos, level_ypos);
- edit_mode = TRUE;
+ DrawDrawingWindow();
+ edit_mode = ED_MODE_DRAWING;
}
switch (id)
{
+ case ED_CTRL_ID_SCROLL_LEFT:
+ if (level_xpos >= 0)
+ {
+ int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
+ if (lev_fieldx < ED_FIELDX - 2)
+ break;
+
+ level_xpos -= step;
+ if (level_xpos < -1)
+ level_xpos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+
+ AdjustScrollbar(gi, gs->items_max, level_xpos + 1);
+ }
+ break;
+
+ case ED_CTRL_ID_SCROLL_RIGHT:
+ if (level_xpos <= lev_fieldx - ED_FIELDX)
+ {
+ int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
+ if (lev_fieldx < ED_FIELDX - 2)
+ break;
+
+ level_xpos += step;
+ if (level_xpos > lev_fieldx - ED_FIELDX + 1)
+ level_xpos = lev_fieldx - ED_FIELDX + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+
+ AdjustScrollbar(gi, gs->items_max, level_xpos + 1);
+ }
+ break;
+
+ case ED_CTRL_ID_SCROLL_UP:
+ if (level_ypos >= 0)
+ {
+ int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
+ if (lev_fieldy < ED_FIELDY - 2)
+ break;
+
+ level_ypos -= step;
+ if (level_ypos < -1)
+ level_ypos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+
+ AdjustScrollbar(gi, gs->items_max, level_ypos + 1);
+ }
+ break;
+
+ case ED_CTRL_ID_SCROLL_DOWN:
+ if (level_ypos <= lev_fieldy - ED_FIELDY)
+ {
+ int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
+ if (lev_fieldy < ED_FIELDY - 2)
+ break;
+
+ level_ypos += step;
+ if (level_ypos > lev_fieldy - ED_FIELDY + 1)
+ level_ypos = lev_fieldy - ED_FIELDY + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+
+ AdjustScrollbar(gi, gs->items_max, level_ypos + 1);
+ }
+ break;
+
+ case ED_CTRL_ID_SCROLL_HORIZONTAL:
+ level_xpos = gi->event.item_position - 1;
+ DrawMiniLevel(level_xpos, level_ypos);
+ break;
+
+ case ED_CTRL_ID_SCROLL_VERTICAL:
+ level_ypos = gi->event.item_position - 1;
+ DrawMiniLevel(level_xpos, level_ypos);
+ break;
+
+ case ED_CTRL_ID_WRAP_LEFT:
+ WrapLevel(-step, 0);
+ break;
+
+ case ED_CTRL_ID_WRAP_RIGHT:
+ WrapLevel(step, 0);
+ break;
+
+ case ED_CTRL_ID_WRAP_UP:
+ WrapLevel(0, -step);
+ break;
+
+ case ED_CTRL_ID_WRAP_DOWN:
+ WrapLevel(0, step);
+ break;
+
case ED_CTRL_ID_SINGLE_ITEMS:
case ED_CTRL_ID_CONNECTED_ITEMS:
case ED_CTRL_ID_LINE:
case ED_CTRL_ID_FILLED_BOX:
case ED_CTRL_ID_FLOOD_FILL:
case ED_CTRL_ID_BRUSH:
+ case ED_CTRL_ID_PICK_ELEMENT:
+ last_drawing_function = drawing_function;
drawing_function = id;
break;
RandomPlacement(button);
break;
+ case ED_CTRL_ID_PROPERTIES:
+ if (edit_mode != ED_MODE_PROPERTIES)
+ {
+ properties_element = new_element;
+ DrawPropertiesWindow();
+ edit_mode = ED_MODE_PROPERTIES;
+ }
+ else
+ {
+ DrawDrawingWindow();
+ edit_mode = ED_MODE_DRAWING;
+ }
+ break;
+
case ED_CTRL_ID_UNDO:
if (undo_buffer_steps == 0)
{
break;
case ED_CTRL_ID_INFO:
- if (edit_mode)
+ if (edit_mode != ED_MODE_INFO)
{
DrawControlWindow();
- edit_mode = FALSE;
+ edit_mode = ED_MODE_INFO;
}
else
{
- AdjustLevelScrollPosition();
- DrawMiniLevel(level_xpos, level_ypos);
- edit_mode = TRUE;
+ DrawDrawingWindow();
+ edit_mode = ED_MODE_DRAWING;
}
break;
case ED_CTRL_ID_CLEAR:
- CopyLevelToUndoBuffer();
-
for(x=0; x<MAX_LEV_FIELDX; x++)
for(y=0; y<MAX_LEV_FIELDY; y++)
Feld[x][y] = new_element3;
+ CopyLevelToUndoBuffer(ED_CTRL_ID_CLEAR);
DrawMiniLevel(level_xpos, level_ypos);
break;
if (Feld[x][y] != Ur[x][y])
level_changed = TRUE;
- if (!level_changed)
+ if (0 && !level_changed)
{
Request("Level has not changed !", REQ_CONFIRM);
break;
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ if (Feld[x][y] == EL_SPIELFIGUR ||
+ Feld[x][y] == EL_SPIELER1 ||
+ Feld[x][y] == EL_SP_MURPHY)
player_present = TRUE;
if (!player_present)
case ED_CTRL_ID_TEST:
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ if (Feld[x][y] == EL_SPIELFIGUR ||
+ Feld[x][y] == EL_SPIELER1 ||
+ Feld[x][y] == EL_SP_MURPHY)
player_present = TRUE;
if (!player_present)
{
for(x=0; x<lev_fieldx; x++)
for(y=0; y<lev_fieldy; y++)
- OrigBackup[x][y] = Ur[x][y];
+ FieldBackup[x][y] = Ur[x][y];
for(x=0; x<lev_fieldx; x++)
for(y=0; y<lev_fieldy; y++)
Ur[x][y] = Feld[x][y];
+ UnmapLevelEditorGadgets();
+
+ /* draw smaller door */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 64,
+ 108, 64,
+ EX - 4, EY - 12);
+ redraw_mask |= REDRAW_ALL;
+
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ DrawCompleteVideoDisplay();
+
+ if (setup.autorecord)
+ TapeStartRecording();
+
level_editor_test_game = TRUE;
game_status = PLAYING;
+
InitGame();
}
break;
break;
default:
- if (event_type == GD_EVENT_PRESSED)
- printf("HandleControlButtons: GD_EVENT_PRESSED\n");
- else if (event_type == GD_EVENT_RELEASED)
- printf("HandleControlButtons: GD_EVENT_RELEASED\n");
+#ifdef DEBUG
+ if (gi->event.type == GD_EVENT_PRESSED)
+ printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
+ else if (gi->event.type == GD_EVENT_RELEASED)
+ printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
+ else if (gi->event.type == GD_EVENT_MOVING)
+ printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
else
- printf("HandleControlButtons: ?\n");
+ printf("default: HandleControlButtons: ?\n");
+#endif
+ break;
+ }
+}
+
+void HandleLevelEditorKeyInput(KeySym key)
+{
+ if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
+ {
+ char letter = getCharFromKeySym(key);
+
+ /* map lower case letters to upper case */
+ if (letter >= 'a' && letter <= 'z')
+ letter += (int)('A' - 'a');
+ else if (letter == 'ä')
+ letter = 'Ä';
+ else if (letter == 'ä')
+ letter = 'Ö';
+ else if (letter == 'ä')
+ letter = 'Ü';
+
+ if (letter)
+ DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
+ else if (key == XK_Delete || key == XK_BackSpace)
+ DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
+ else if (key == XK_Return)
+ DrawLevelText(0, 0, 0, TEXT_NEWLINE);
+ }
+}
+
+static void HandleTextInputGadgets(struct GadgetInfo *gi)
+{
+ int id = gi->custom_id;
+
+ switch (id)
+ {
+ case ED_CTRL_ID_LEVEL_NAME:
+ strcpy(level.name, gi->text_value);
+ break;
+
+ default:
break;
}
}