GADGET_ID_BD_BITER_EATS_ELEMENT,
GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
GADGET_ID_BD_NUT_CONTENT,
+ GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
+ GADGET_ID_BD_SAND_LOOKS_LIKE,
GADGET_ID_START_ELEMENT,
GADGET_ID_ARTWORK_ELEMENT,
GADGET_ID_EXPLOSION_ELEMENT,
ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
ED_DRAWING_ID_BD_NUT_CONTENT,
+ ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
+ ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
ED_DRAWING_ID_START_ELEMENT,
ED_DRAWING_ID_ARTWORK_ELEMENT,
ED_DRAWING_ID_EXPLOSION_ELEMENT,
&level.bd_nut_content, 1, 1,
"When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
},
+ {
+ ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
+ &level.bd_expanding_wall_looks_like, 1, 1,
+ "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
+ },
+ {
+ ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
+ &level.bd_sand_looks_like, 1, 1,
+ "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
+ },
// ---------- level start element -------------------------------------------
#define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
#define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
#define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
-#define TEXT_SKELETONS_NEEDED "Amount needed to use a pot"
+#define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
#define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
static struct
1, 100 },
{ EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
1, 200 },
+ { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+ 0, 50 },
{ EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
0, 50 },
{ EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
IS_PLAYER_ELEMENT(element) ||
IS_BD_PLAYER_ELEMENT(element) ||
IS_BD_EXPANDABLE_WALL(properties_element) ||
+ IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
IS_BD_CONVEYOR_BELT(properties_element) ||
IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
CAN_GROW(element) ||
COULD_MOVE_INTO_ACID(element) ||
MAYBE_DONT_COLLIDE_WITH(element) ||
+ element == EL_BD_SAND ||
element == EL_BD_ROCK ||
element == EL_BD_MEGA_ROCK ||
element == EL_BD_SWEET ||
MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
}
+ if (properties_element == EL_BD_SAND)
+ {
+ MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
+ }
+
if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
{
counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
}
- if (IS_BD_EXPANDABLE_WALL(properties_element))
+ if (IS_BD_EXPANDABLE_WALL(properties_element) ||
+ IS_BD_EXPANDABLE_STEELWALL(properties_element))
{
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
+
+ if (IS_BD_EXPANDABLE_WALL(properties_element))
+ MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
}
if (properties_element == EL_BD_REPLICATOR)