/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* editor.c *
-* *
-* Letzte Aenderung: 15.06.1995 *
***********************************************************/
#include "editor.h"
#include "screens.h"
-#include "game.h"
#include "tools.h"
#include "misc.h"
+#include "buttons.h"
+#include "files.h"
+#include "game.h"
+
+/* positions in the level editor */
+#define ED_WIN_MB_LEFT_XPOS 7
+#define ED_WIN_MB_LEFT_YPOS 6
+#define ED_WIN_LEVELNR_XPOS 77
+#define ED_WIN_LEVELNR_YPOS 7
+#define ED_WIN_MB_MIDDLE_XPOS 7
+#define ED_WIN_MB_MIDDLE_YPOS 258
+#define ED_WIN_MB_RIGHT_XPOS 77
+#define ED_WIN_MB_RIGHT_YPOS 258
+
+/* other constants for the editor */
+#define ED_SCROLL_NO 0
+#define ED_SCROLL_LEFT 1
+#define ED_SCROLL_RIGHT 2
+#define ED_SCROLL_UP 4
+#define ED_SCROLL_DOWN 8
+
+/* delay value to avoid too fast scrolling etc. */
+#define CHOICE_DELAY_VALUE 100
+
+/* how many steps can be cancelled */
+#define NUM_UNDO_STEPS (10 + 1)
+
+/* values for the control window */
+#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL1_BUTTONS_HORIZ 4
+#define ED_CTRL1_BUTTONS_VERT 4
+#define ED_CTRL1_BUTTON_XSIZE 22
+#define ED_CTRL1_BUTTON_YSIZE 22
+#define ED_CTRL1_BUTTONS_XPOS 6
+#define ED_CTRL1_BUTTONS_YPOS 6
+#define ED_CTRL2_BUTTONS_HORIZ 3
+#define ED_CTRL2_BUTTONS_VERT 2
+#define ED_CTRL2_BUTTON_XSIZE 30
+#define ED_CTRL2_BUTTON_YSIZE 20
+#define ED_CTRL2_BUTTONS_XPOS 5
+#define ED_CTRL2_BUTTONS_YPOS 100
+#define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
+#define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
+#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
+
+/* control button names */
+#define ED_CTRL_ID_SINGLE_ITEMS 0
+#define ED_CTRL_ID_CONNECTED_ITEMS 1
+#define ED_CTRL_ID_LINE 2
+#define ED_CTRL_ID_TEXT 3
+#define ED_CTRL_ID_RECTANGLE 4
+#define ED_CTRL_ID_FILLED_BOX 5
+#define ED_CTRL_ID_WRAP_UP 6
+#define ED_CTRL_ID_ITEM_PROPERTIES 7
+#define ED_CTRL_ID_FLOOD_FILL 8
+#define ED_CTRL_ID_WRAP_LEFT 9
+#define ED_CTRL_ID_WRAP_RIGHT 11
+#define ED_CTRL_ID_RANDOM_PLACEMENT 12
+#define ED_CTRL_ID_BRUSH 13
+#define ED_CTRL_ID_WRAP_DOWN 14
+#define ED_CTRL_ID_UNDO 16
+#define ED_CTRL_ID_INFO 17
+#define ED_CTRL_ID_SAVE 18
+#define ED_CTRL_ID_CLEAR 19
+#define ED_CTRL_ID_TEST 20
+#define ED_CTRL_ID_EXIT 21
+
+/* forward declaration for internal use */
+void HandleDrawingFunctions(int, int, int);
+void HandlePressedControlButtons();
+void HandleControlButtons(struct GadgetInfo *);
+
+static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
+static boolean control_button_gadgets_created = FALSE;
+static boolean control_button_gadgets_mapped = FALSE;
+
+static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
+
+static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static int undo_buffer_position = 0;
+static int undo_buffer_steps = 0;
static int level_xpos,level_ypos;
-static BOOL edit_mode;
-static BOOL name_typing;
-static int element_shift;
+static boolean edit_mode;
+static boolean name_typing;
static int new_element1 = EL_MAUERWERK;
static int new_element2 = EL_LEERRAUM;
static int new_element3 = EL_ERDREICH;
-static int editor_element[] =
+
+int element_shift;
+int editor_element[] =
{
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('U' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('S' - 'A'),
+ EL_CHAR_A + ('H' - 'A'),
+
+ EL_SPIELFIGUR,
+ EL_LEERRAUM,
+ EL_ERDREICH,
+ EL_BETON,
+
+ EL_FELSBODEN,
+ EL_SIEB2_LEER,
+ EL_AUSGANG_ZU,
+ EL_AUSGANG_AUF,
+
+ EL_EDELSTEIN_BD,
+ EL_BUTTERFLY_O,
+ EL_FIREFLY_O,
+ EL_FELSBROCKEN,
+
+ EL_BUTTERFLY_L,
+ EL_FIREFLY_L,
+ EL_BUTTERFLY_R,
+ EL_FIREFLY_R,
+
+ EL_AMOEBE_BD,
+ EL_BUTTERFLY_U,
+ EL_FIREFLY_U,
+ EL_LEERRAUM,
+
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_MINUS,
+
+ EL_CHAR_A + ('R' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+ EL_CHAR_A + ('D' - 'A'),
+
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('I' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+
+ EL_SPIELER1,
+ EL_SPIELER2,
+ EL_SPIELER3,
+ EL_SPIELER4,
+
EL_SPIELFIGUR,
EL_LEERRAUM,
EL_ERDREICH,
EL_KOKOSNUSS,
EL_BOMBE,
+ EL_ERZ_EDEL,
+ EL_ERZ_DIAM,
EL_MORAST_LEER,
EL_MORAST_VOLL,
+
+ EL_DYNAMIT_AUS,
+ EL_DYNAMIT,
EL_AUSGANG_ZU,
EL_AUSGANG_AUF,
- EL_KAEFER,
- EL_FLIEGER,
EL_MAMPFER,
- EL_ZOMBIE,
+ EL_KAEFER_O,
+ EL_FLIEGER_O,
+ EL_ROBOT,
+
+ EL_KAEFER_L,
+ EL_FLIEGER_L,
+ EL_KAEFER_R,
+ EL_FLIEGER_R,
- EL_PACMAN,
- EL_DYNAMIT_AUS,
- EL_DYNAMIT,
EL_ABLENK_AUS,
+ EL_KAEFER_U,
+ EL_FLIEGER_U,
+ EL_UNSICHTBAR,
EL_BADEWANNE1,
EL_SALZSAEURE,
EL_BADEWANNE2,
- EL_BADEWANNE,
+ EL_LEERRAUM,
EL_BADEWANNE3,
EL_BADEWANNE4,
EL_BADEWANNE5,
- EL_UNSICHTBAR,
+ EL_LEERRAUM,
EL_TROPFEN,
- EL_AMOEBE1,
- EL_AMOEBE2,
- EL_AMOEBE3,
-
- EL_LIFE,
- EL_LIFE_ASYNC,
-
- EL_ERZ_1,
- EL_ERZ_2,
-
-/*
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
-*/
+ EL_AMOEBE_TOT,
+ EL_AMOEBE_NASS,
+ EL_AMOEBE_NORM,
EL_SCHLUESSEL1,
EL_SCHLUESSEL2,
EL_PFORTE3X,
EL_PFORTE4X,
- EL_KAEFER_R,
- EL_KAEFER_O,
- EL_KAEFER_L,
- EL_KAEFER_U,
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
- EL_FLIEGER_R,
- EL_FLIEGER_O,
- EL_FLIEGER_L,
- EL_FLIEGER_U,
+ EL_PFEIL_L,
+ EL_PFEIL_R,
+ EL_PFEIL_O,
+ EL_PFEIL_U,
- EL_PACMAN_R,
+ EL_AMOEBE_VOLL,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+
+ EL_ERZ_EDEL_BD,
+ EL_ERZ_EDEL_GELB,
+ EL_ERZ_EDEL_ROT,
+ EL_ERZ_EDEL_LILA,
+
+ EL_LIFE,
EL_PACMAN_O,
+ EL_ZEIT_VOLL,
+ EL_ZEIT_LEER,
+
EL_PACMAN_L,
+ EL_MAMPFER2,
+ EL_PACMAN_R,
+ EL_MAUER_LEBT,
+
+ EL_LIFE_ASYNC,
EL_PACMAN_U,
+ EL_BIRNE_AUS,
+ EL_BIRNE_EIN,
+
+ EL_DYNABOMB_NR,
+ EL_DYNABOMB_SZ,
+ EL_DYNABOMB_XL,
+ EL_BADEWANNE,
+
+ EL_MAULWURF,
+ EL_PINGUIN,
+ EL_SCHWEIN,
+ EL_DRACHE,
+
+ EL_SONDE,
+ EL_MAUER_X,
+ EL_MAUER_Y,
+ EL_MAUER_XY,
+
+ EL_CHAR_A + ('S' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('K' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+
+ EL_SOKOBAN_OBJEKT,
+ EL_SOKOBAN_FELD_LEER,
+ EL_SOKOBAN_FELD_VOLL,
+ EL_BETON,
+
+/*
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('Y' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('S' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('T' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+*/
+
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
EL_CHAR_AUSRUF,
EL_CHAR_ZOLL,
EL_CHAR_UE,
EL_CHAR_COPY
};
-static int elements_in_list = sizeof(editor_element)/sizeof(int);
+int elements_in_list = sizeof(editor_element)/sizeof(int);
+
+void ScrollMiniLevel(int from_x, int from_y, int scroll)
+{
+ int x,y;
+ int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
+ int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
+
+ XCopyArea(display,drawto,drawto,gc,
+ SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
+ SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
+ SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
+ if (dx)
+ {
+ x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
+ for(y=0;y<2*SCR_FIELDY;y++)
+ DrawMiniElementOrWall(x,y,from_x,from_y);
+ }
+ else if (dy)
+ {
+ y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
+ for(x=0;x<2*SCR_FIELDX;x++)
+ DrawMiniElementOrWall(x,y,from_x,from_y);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+void CreateLevelEditorControlButtons()
+{
+ int i;
+
+ if (control_button_gadgets_created)
+ return;
+
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ {
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int width, height;
+ unsigned long event_mask;
+
+ if (i < ED_NUM_CTRL1_BUTTONS)
+ {
+ int x = i % ED_CTRL1_BUTTONS_HORIZ;
+ int y = i / ED_CTRL1_BUTTONS_HORIZ;
+
+ gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
+ gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
+ width = ED_CTRL1_BUTTON_XSIZE;
+ height = ED_CTRL1_BUTTON_YSIZE;
+ }
+ else
+ {
+ int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
+ int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
+
+ gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
+ gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
+ width = ED_CTRL2_BUTTON_XSIZE;
+ height = ED_CTRL2_BUTTON_YSIZE;
+ }
+
+ gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
+
+ if (i == ED_CTRL_ID_WRAP_LEFT ||
+ i == ED_CTRL_ID_WRAP_RIGHT ||
+ i == ED_CTRL_ID_WRAP_UP ||
+ i == ED_CTRL_ID_WRAP_DOWN)
+ event_mask = GD_EVENT_PRESSED;
+ else
+ event_mask = GD_EVENT_RELEASED;
+
+ gi = CreateGadget(GDI_X, EX + gd_xoffset,
+ GDI_Y, EY + gd_yoffset,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ control_button_gadget[i] = gi;
+ }
+
+ control_button_gadgets_created = TRUE;
+}
+
+void MapLevelEditorControlButtons()
+{
+ int i;
+
+ if (!control_button_gadgets_created)
+ CreateLevelEditorControlButtons();
+
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ MapGadget(control_button_gadget[i]);
+
+ control_button_gadgets_mapped = TRUE;
+}
+
+void UnmapLevelEditorControlButtons()
+{
+ int i;
+
+ if (!control_button_gadgets_created || !control_button_gadgets_mapped)
+ return;
+
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ UnmapGadget(control_button_gadget[i]);
+
+ control_button_gadgets_mapped = FALSE;
+}
void DrawLevelEd()
{
- int i, graphic;
+ int i, x, y, graphic;
level_xpos=-1;
level_ypos=-1;
name_typing = FALSE;
element_shift = 0;
- CloseDoor(DOOR_CLOSE_2);
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ if (level_editor_test_game)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Feld[x][y] = Ur[x][y];
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Ur[x][y] = OrigBackup[x][y];
+
+ level_editor_test_game = FALSE;
+ }
+ else
+ {
+ undo_buffer_position = 0;
+ undo_buffer_steps = 0;
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ UndoBuffer[0][x][y] = Ur[x][y];
+ }
DrawMiniLevel(level_xpos,level_ypos);
FadeToFront();
else
graphic = GFX_LEERRAUM;
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
- (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
- (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
+ (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
+ DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
+ (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
+ graphic);
}
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
DrawTextExt(pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
VXSIZE,VYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
+ /* draw bigger door */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 0,
+ 108, 64,
+ EX - 4, EY - 12);
+
+ /* draw new control window */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX8, 236,
+ EXSIZE, EYSIZE,
+ EX, EY);
+
+ redraw_mask |= REDRAW_ALL;
+
+ OpenDoor(DOOR_OPEN_1);
+
+ MapLevelEditorControlButtons();
+
+ /*
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
+ */
}
void DrawControlWindow()
ClearWindow();
+ /* Inhalt der Mampfer */
DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
"Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
{
DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
XFillRectangle(display,drawto,gc,
- SX+(2+5*i)*MINI_TILEX-MINI_TILEX/2-1,
- SY+(3)*MINI_TILEY-MINI_TILEY/2-1,
+ SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
+ SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
3*MINI_TILEX+2,3*MINI_TILEY+2);
}
XCopyArea(display,drawto,drawto,gc,
- SX+MINI_TILEX,SY+2*MINI_TILEY,
+ SX+1*MINI_TILEX,SY+2*MINI_TILEY,
4*5*MINI_TILEX,5*MINI_TILEY,
- SX+MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
+ SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
for(i=0;i<4;i++)
{
for(y=0;y<3;y++) for(x=0;x<3;x++)
int2str(i+1,1),FS_SMALL,FC_YELLOW);
}
+ /* Inhalt der Amöbe */
+ for(y=0;y<2;y++) for(x=0;x<2;x++)
+ {
+ DrawMiniElement(29+x,26+y,EL_ERDREICH);
+ XFillRectangle(display,drawto,gc,
+ SX+29*MINI_TILEX+MINI_TILEX/2-1,
+ SY+26*MINI_TILEY+MINI_TILEY/2-1,
+ MINI_TILEX+2,MINI_TILEY+2);
+ }
+ XCopyArea(display,drawto,drawto,gc,
+ SX+29*MINI_TILEX,SY+26*MINI_TILEY,
+ 3*MINI_TILEX,3*MINI_TILEY,
+ SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
+ DrawMiniElement(29,26,level.amoebe_inhalt);
+
for(i=0;i<11+3+2;i++)
{
XCopyArea(display,pix[PIX_DOOR],drawto,gc,
DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
"Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
- "Speed of the amoeba",FS_SMALL,FC_YELLOW);
+ "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
"Time for magic wall",FS_SMALL,FC_YELLOW);
DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
}
-void ScrollMiniLevel(int from_x, int from_y, int scroll)
-{
- int x,y;
- int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
- int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
-
- XCopyArea(display,drawto,drawto,gc,
- SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
- SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
- SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
- if (dx)
- {
- x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
- for(y=0;y<2*SCR_FIELDY;y++)
- DrawMiniElementOrWall(x,y,from_x,from_y);
- }
- else if (dy)
- {
- y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
- for(x=0;x<2*SCR_FIELDX;x++)
- DrawMiniElementOrWall(x,y,from_x,from_y);
- }
-
- redraw_mask |= REDRAW_FIELD;
- BackToFront();
-}
-
void AdjustLevelScrollPosition()
{
- if (level_xpos<-1)
+ if (level_xpos < -1)
level_xpos = -1;
- if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
- level_xpos = lev_fieldx-2*SCR_FIELDX+1;
- if (lev_fieldx<2*SCR_FIELDX-2)
+ if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+ level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
level_xpos = -1;
- if (level_ypos<-1)
+ if (level_ypos < -1)
level_ypos = -1;
- if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
- level_ypos = lev_fieldy-2*SCR_FIELDY+1;
- if (lev_fieldy<2*SCR_FIELDY-2)
+ if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+ level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
level_ypos = -1;
}
-void FloodFill(int from_x, int from_y, int fill_element)
-{
- int i,x,y;
- int old_element;
- static int check[4][2] = { -1,0, 0,-1, 1,0, 0,1 };
- static int safety = 0;
-
- safety++;
-
- if (safety>lev_fieldx*lev_fieldy)
- {
- fprintf(stderr,"Something went wrong in 'FloodFill()'. Please debug.\n");
- exit(-1);
- }
-
- old_element = Feld[from_x][from_y];
- Feld[from_x][from_y] = fill_element;
-
- for(i=0;i<4;i++)
- {
- x = from_x+check[i][0];
- y = from_y+check[i][1];
-
- if (IN_LEV_FIELD(x,y) && Feld[x][y]==old_element)
- FloodFill(x,y,fill_element);
- }
-
- safety--;
-}
-
void LevelEd(int mx, int my, int button)
{
static int last_button = 0;
static int in_field_pressed = FALSE;
- static BOOL use_floodfill = FALSE;
+ static boolean use_floodfill = FALSE;
+
+
+ /*
int x = (mx-SX)/MINI_TILEX;
int y = (my-SY)/MINI_TILEY;
+ */
+
+
+ HandlePressedControlButtons();
+ HandleDrawingFunctions(mx, my, button);
if (use_floodfill) /********** FLOOD FILL **********/
{
+
+
+#if 0
+
if (button)
{
if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
}
return;
+
+#endif
+
+
+
}
else /********** EDIT/CTRL-FENSTER **********/
{
+ static unsigned long choice_delay = 0;
int choice = CheckElemButtons(mx,my,button);
int elem_pos = choice-ED_BUTTON_ELEM;
- switch(choice)
+ if (((choice == ED_BUTTON_EUP && element_shift>0) ||
+ (choice == ED_BUTTON_EDOWN &&
+ element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
- case ED_BUTTON_EUP:
- case ED_BUTTON_EDOWN:
- if ((choice==ED_BUTTON_EUP && element_shift>0) ||
- (choice==ED_BUTTON_EDOWN &&
- element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y))
- {
- int i, step;
-
- step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
- elements_in_list);
- element_shift += (choice==ED_BUTTON_EUP ? -step : step);
- if (element_shift<0)
- element_shift = 0;
- if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
- element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
- if (element_shift % MAX_ELEM_X)
- element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
-
- for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
- DrawElemButton(i+2,ED_BUTTON_RELEASED);
- BackToFront();
- Delay(100000);
- }
- break;
- default:
- if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
- {
- int new_element;
-
- if (elem_pos+element_shift < elements_in_list)
- new_element = editor_element[elem_pos+element_shift];
- else
- new_element = EL_LEERRAUM;
-
- if (last_button==1)
- new_element1 = new_element;
- else if (last_button==2)
- new_element2 = new_element;
- else if (last_button==3)
- new_element3 = new_element;
-
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_LEFT_XPOS,
- DY+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_MIDDLE_XPOS,
- DY+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_RIGHT_XPOS,
- DY+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
- redraw_mask |= REDRAW_DOOR_1;
- }
- break;
+ int i, step;
+
+ step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
+ elements_in_list);
+ element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+ if (element_shift<0)
+ element_shift = 0;
+ if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
+ element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
+ if (element_shift % MAX_ELEM_X)
+ element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
+
+ for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
+ DrawElemButton(i+2,ED_BUTTON_RELEASED);
}
+ else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
+ {
+ int new_element;
+ if (elem_pos+element_shift < elements_in_list)
+ new_element = editor_element[elem_pos+element_shift];
+ else
+ new_element = EL_LEERRAUM;
+
+ if (last_button==1)
+ new_element1 = new_element;
+ else if (last_button==2)
+ new_element2 = new_element;
+ else if (last_button==3)
+ new_element3 = new_element;
+
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_LEFT_XPOS,
+ DY+ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_MIDDLE_XPOS,
+ DY+ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_RIGHT_XPOS,
+ DY+ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
+ redraw_mask |= REDRAW_DOOR_1;
+ }
+
if (edit_mode) /********** EDIT-FENSTER **********/
{
+
+
+
+#if 0
+
switch(CheckEditButtons(mx,my,button))
{
case ED_BUTTON_CTRL:
edit_mode = FALSE;
break;
case ED_BUTTON_FILL:
- AreYouSure("Caution ! Flood fill mode ! Choose area !",AYS_OPEN);
+ Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
use_floodfill = TRUE;
return;
break;
case ED_BUTTON_LEFT:
if (level_xpos>=0)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_RIGHT:
if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_UP:
if (level_ypos>=0)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_DOWN:
if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
default:
break;
}
+#endif
+
+
+
+#if 0
+
if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
{
int new_element;
}
else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
in_field_pressed = FALSE;
+
+#endif
+
+
+
}
else /********** KONTROLL-FENSTER **********/
{
- static long choice_delay = 0;
int choice = CheckCountButtons(mx,my,button);
int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
- if (choice>=0 && choice<36 && DelayReached(&choice_delay,10))
+ if (choice >= 0 && choice < 36 &&
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
if (!(choice % 2))
step = -step;
XFlush(display);
}
+
+
+#if 0
+
switch(CheckCtrlButtons(mx,my,button))
{
case ED_BUTTON_EDIT:
edit_mode = TRUE;
break;
case ED_BUTTON_CLEAR:
- if (AreYouSure("Are you sure to clear this level ?",AYS_ASK))
+ if (Request("Are you sure to clear this level ?",REQ_ASK))
{
for(x=0;x<MAX_LEV_FIELDX;x++)
for(y=0;y<MAX_LEV_FIELDY;y++)
}
break;
case ED_BUTTON_UNDO:
- if (AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
+ if (leveldir[leveldir_nr].readonly ||
+ Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
{
- CloseDoor(DOOR_CLOSE_BOTH);
+ CloseDoor(DOOR_CLOSE_ALL);
game_status=MAINMENU;
DrawMainMenu();
}
case ED_BUTTON_EXIT:
{
int figur_vorhanden = FALSE;
+
+ if (leveldir[leveldir_nr].readonly)
+ {
+ Request("This level is read only !",REQ_CONFIRM);
+ break;
+ }
+
for(y=0;y<lev_fieldy;y++)
for(x=0;x<lev_fieldx;x++)
if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
figur_vorhanden = TRUE;
if (!figur_vorhanden)
- AreYouSure("No Level without Gregor Mc Duffin please !",
- AYS_CONFIRM);
+ Request("No Level without Gregor Mc Duffin please !",
+ REQ_CONFIRM);
else
{
- if (AreYouSure("Save this level and kill the old ?",
- AYS_ASK | AYS_STAY_OPEN))
+ if (Request("Save this level and kill the old ?",
+ REQ_ASK | REQ_STAY_OPEN))
{
for(x=0;x<lev_fieldx;x++)
for(y=0;y<lev_fieldy;y++)
Ur[x][y]=Feld[x][y];
SaveLevel(level_nr);
}
- CloseDoor(DOOR_CLOSE_BOTH);
+ CloseDoor(DOOR_CLOSE_ALL);
game_status=MAINMENU;
DrawMainMenu();
}
break;
}
+#endif
+
+
+
if (mx>=ED_COUNT_GADGET_XPOS &&
mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
}
}
+ if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
+ my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
+ {
+ int new_element;
+
+ if (!button || button<1 || button>3)
+ return;
+
+ new_element = (button==1 ? new_element1 :
+ button==2 ? new_element2 :
+ button==3 ? new_element3 : 0);
+
+ if (new_element != level.amoebe_inhalt)
+ {
+ level.amoebe_inhalt = new_element;
+ DrawMiniElement(29,26,new_element);
+ }
+ }
+
if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
{
if (new_element != level.mampfer_inhalt[i][x][y])
{
level.mampfer_inhalt[i][x][y] = new_element;
- DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
+ DrawMiniElement(1+5*i+x,2+y,new_element);
}
}
else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
"<",FS_SMALL,FC_RED);
}
- else if (key==XK_Delete && len>0)
+ else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
{
level.name[len-1] = 0;
len--;
}
}
-void DrawEditButton(unsigned long state)
+static void swap_numbers(int *i1, int *i2)
{
- int i;
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY2;
- static int edit_pos[6][4] =
- {
- ED_BUTTON_CTRL_XPOS,ED_BUTTON_CTRL_YPOS,
- ED_BUTTON_CTRL_XSIZE,ED_BUTTON_CTRL_YSIZE,
+ int help = *i1;
- ED_BUTTON_FILL_XPOS,ED_BUTTON_FILL_YPOS,
- ED_BUTTON_FILL_XSIZE,ED_BUTTON_FILL_YSIZE,
+ *i1 = *i2;
+ *i2 = help;
+}
- ED_BUTTON_LEFT_XPOS,ED_BUTTON_LEFT_YPOS,
- ED_BUTTON_LEFT_XSIZE,ED_BUTTON_LEFT_YSIZE,
+static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
+{
+ int help_x = *x1;
+ int help_y = *y1;
- ED_BUTTON_UP_XPOS,ED_BUTTON_UP_YPOS,
- ED_BUTTON_UP_XSIZE,ED_BUTTON_UP_YSIZE,
+ *x1 = *x2;
+ *x2 = help_x;
- ED_BUTTON_DOWN_XPOS,ED_BUTTON_DOWN_YPOS,
- ED_BUTTON_DOWN_XSIZE,ED_BUTTON_DOWN_YSIZE,
+ *y1 = *y2;
+ *y2 = help_y;
+}
- ED_BUTTON_RIGHT_XPOS,ED_BUTTON_RIGHT_YPOS,
- ED_BUTTON_RIGHT_XSIZE,ED_BUTTON_RIGHT_YSIZE
- };
+static void DrawLineElement(int sx, int sy, int element, boolean change_level)
+{
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
- if (state & ED_BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX5;
+ DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
+
+ if (change_level)
+ Feld[lx][ly] = element;
+}
- for(i=0;i<6;i++)
+void DrawLine(int from_x, int from_y, int to_x, int to_y, int element,
+ boolean change_level)
+{
+ if (from_y == to_y) /* horizontal line */
{
- if (state & (1<<i))
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + edit_pos[i][xpos],
- cy + edit_pos[i][ypos],
- edit_pos[i][xsize],
- edit_pos[i][ysize],
- VX + edit_pos[i][xpos],
- VY + edit_pos[i][ypos]);
+ int x;
+ int y = from_y;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ for (x=from_x; x<=to_x; x++)
+ DrawLineElement(x, y, element, change_level);
}
+ else if (from_x == to_x) /* vertical line */
+ {
+ int x = from_x;
+ int y;
- redraw_mask |= REDRAW_DOOR_2;
-}
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
-void DrawCtrlButton(unsigned long state)
-{
- int i;
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX4, cy = DOOR_GFX_PAGEY1+80;
- static int edit_pos[4][4] =
+ for (y=from_y; y<=to_y; y++)
+ DrawLineElement(x, y, element, change_level);
+ }
+ else /* diagonal line */
{
- ED_BUTTON_EDIT_XPOS,ED_BUTTON_EDIT_YPOS,
- ED_BUTTON_EDIT_XSIZE,ED_BUTTON_EDIT_YSIZE,
+ int len_x = ABS(to_x - from_x);
+ int len_y = ABS(to_y - from_y);
+ int x, y;
- ED_BUTTON_CLEAR_XPOS,ED_BUTTON_CLEAR_YPOS,
- ED_BUTTON_CLEAR_XSIZE,ED_BUTTON_CLEAR_YSIZE,
+ if (len_y < len_x) /* a < 1 */
+ {
+ float a = (float)len_y / (float)len_x;
- ED_BUTTON_UNDO_XPOS,ED_BUTTON_UNDO_YPOS,
- ED_BUTTON_UNDO_XSIZE,ED_BUTTON_UNDO_YSIZE,
+ if (from_x > to_x)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
- ED_BUTTON_EXIT_XPOS,ED_BUTTON_EXIT_YPOS,
- ED_BUTTON_EXIT_XSIZE,ED_BUTTON_EXIT_YSIZE
- };
+ for (x=0; x<=len_x; x++)
+ {
+ int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
- if (state & ED_BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
+ DrawLineElement(from_x + x, from_y + y, element, change_level);
+ }
+ }
+ else /* a >= 1 */
+ {
+ float a = (float)len_x / (float)len_y;
- for(i=0;i<4;i++)
- {
- if (state & (1<<(i+6)))
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + edit_pos[i][xpos],
- cy + edit_pos[i][ypos],
- edit_pos[i][xsize],
- edit_pos[i][ysize],
- VX + edit_pos[i][xpos],
- VY + edit_pos[i][ypos]);
+ if (from_y > to_y)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+ for (y=0; y<=len_y; y++)
+ {
+ int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
+
+ DrawLineElement(from_x + x, from_y + y, element, change_level);
+ }
+ }
}
+}
- redraw_mask |= REDRAW_DOOR_2;
+void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element,
+ boolean change_level)
+{
+ DrawLine(from_x, from_y, from_x, to_y, element, change_level);
+ DrawLine(from_x, to_y, to_x, to_y, element, change_level);
+ DrawLine(to_x, to_y, to_x, from_y, element, change_level);
+ DrawLine(to_x, from_y, from_x, from_y, element, change_level);
}
-void DrawElemButton(int button_nr, int button_state)
+void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element,
+ boolean change_level)
{
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
- int from_x, from_y, to_x,to_y, size_x, size_y;
- static int edit_pos[3][4] =
- {
- ED_BUTTON_EUP_XPOS,ED_BUTTON_EUP_YPOS,
- ED_BUTTON_EUP_XSIZE,ED_BUTTON_EUP_YSIZE,
+ int y;
- ED_BUTTON_EDOWN_XPOS,ED_BUTTON_EDOWN_YPOS,
- ED_BUTTON_EDOWN_XSIZE,ED_BUTTON_EDOWN_YSIZE,
+ if (from_y > to_y)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
- ED_BUTTON_ELEM_XPOS,ED_BUTTON_ELEM_YPOS,
- ED_BUTTON_ELEM_XSIZE,ED_BUTTON_ELEM_YSIZE
- };
+ for (y=from_y; y<=to_y; y++)
+ DrawLine(from_x, y, to_x, y, element, change_level);
+}
- if (button_nr<ED_BUTTON_ELEM)
- {
- int pos = button_nr;
+void FloodFill(int from_x, int from_y, int fill_element)
+{
+ int i,x,y;
+ int old_element;
+ static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
+ static int safety = 0;
- from_x = cx + edit_pos[pos][xpos];
- from_y = cy + edit_pos[pos][ypos];
- size_x = edit_pos[pos][xsize];
- size_y = edit_pos[pos][ysize];
- to_x = DX + edit_pos[pos][xpos];
- to_y = DY + edit_pos[pos][ypos];
+ /* check if starting field still has the desired content */
+ if (Feld[from_x][from_y] == fill_element)
+ return;
- if (button_state & ED_BUTTON_PRESSED)
- {
- if (button_nr==ED_BUTTON_EUP)
- from_y = cy + ED_BUTTON_EUP_Y2POS;
- else
- from_y = cy + ED_BUTTON_EDOWN_Y2POS;
- }
+ safety++;
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
- }
- else
- {
- int pos = ED_BUTTON_ELEM;
- int elem_pos = button_nr-ED_BUTTON_ELEM;
- int x = elem_pos % MAX_ELEM_X;
- int y = elem_pos / MAX_ELEM_X;
- int graphic;
- int shift = 0;
-
- if (elem_pos+element_shift < elements_in_list)
- graphic = el2gfx(editor_element[elem_pos+element_shift]);
- else
- graphic = GFX_LEERRAUM;
+ if (safety > lev_fieldx*lev_fieldy)
+ Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
- from_x = cx + edit_pos[pos][xpos];
- from_y = cy + edit_pos[pos][ypos];
- size_x = edit_pos[pos][xsize];
- size_y = edit_pos[pos][ysize];
- to_x = DX + edit_pos[pos][xpos] + x * ED_BUTTON_ELEM_XSIZE;
- to_y = DY + edit_pos[pos][ypos] + y * ED_BUTTON_ELEM_YSIZE;
+ old_element = Feld[from_x][from_y];
+ Feld[from_x][from_y] = fill_element;
- if (button_state & ED_BUTTON_PRESSED)
- {
- from_y = ED_BUTTON_ELEM_Y2POS;
- shift = 1;
- }
+ for(i=0;i<4;i++)
+ {
+ x = from_x + check[i][0];
+ y = from_y + check[i][1];
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
-
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_BUTTON_ELEM_XPOS+3+shift +
- (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DY+ED_BUTTON_ELEM_YPOS+3-shift +
- (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
+ if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
+ FloodFill(x, y, fill_element);
}
- redraw_mask |= REDRAW_DOOR_1;
+ safety--;
}
-void DrawCountButton(int button_nr, int button_state)
+void CopyLevelToUndoBuffer()
{
- int from_x, from_y, to_x,to_y, size_x, size_y;
-
- from_x =
- DOOR_GFX_PAGEX4+(button_nr%2 ? ED_BUTTON_PLUS_XPOS : ED_BUTTON_MINUS_XPOS);
- from_y = DOOR_GFX_PAGEY1 + ED_BUTTON_MINUS_YPOS;
- size_x = ED_BUTTON_MINUS_XSIZE;
- size_y = ED_BUTTON_MINUS_YSIZE;
- to_x = (button_nr<32 ? ED_COUNT_GADGET_XPOS : ED_SIZE_GADGET_XPOS);
- if (button_nr % 2)
- to_x += (ED_BUTTON_PLUS_XPOS - ED_BUTTON_MINUS_XPOS);
- to_y = (button_nr<32 ? ED_COUNT_GADGET_YPOS : ED_SIZE_GADGET_YPOS) +
- ((button_nr<32 ? button_nr : button_nr-32)/2)*ED_COUNT_GADGET_YSIZE;
-
- if (button_state & ED_BUTTON_PRESSED)
- from_x -= DXSIZE;
+ int x, y;
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
- XCopyArea(display,pix[PIX_DOOR],window,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
+ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
+
+ if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
+ undo_buffer_steps++;
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
+
+
+
+ /*
+ printf("state saved to undo buffer %d\n", undo_buffer_position);
+ */
}
-int CheckEditButtons(int mx, int my, int button)
+void HandleDrawingFunctions(int mx, int my, int button)
{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int edit_button[6] =
- {
- ED_BUTTON_CTRL,
- ED_BUTTON_FILL,
- ED_BUTTON_LEFT,
- ED_BUTTON_UP,
- ED_BUTTON_DOWN,
- ED_BUTTON_RIGHT
- };
+ static int last_button = 0;
+ static int last_element = 0;
+ boolean button_press_event;
+ boolean button_release_event;
+ boolean copy_to_undo_buffer = FALSE;
+ int new_element;
+ int sx = (mx - SX) / MINI_TILEX;
+ int sy = (my - SY) / MINI_TILEY;
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+ int x, y;
+
+ if (!edit_mode)
+ return;
+
+ button_press_event = (last_button == 0 && button != 0);
+ button_release_event = (last_button != 0 && button == 0);
+ last_button = button;
+
+ if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
+ return;
- if (button)
+ if ((!button && !button_release_event) ||
+ sx > lev_fieldx || sy > lev_fieldy ||
+ (sx == 0 && level_xpos<0) ||
+ (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
+ (sy == 0 && level_ypos < 0) ||
+ (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
+ return;
+
+ new_element = (button == 1 ? new_element1 :
+ button == 2 ? new_element2 :
+ button == 3 ? new_element3 : 0);
+
+ switch (drawing_function)
{
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_EDIT_BUTTON(mx,my))
+ case ED_CTRL_ID_SINGLE_ITEMS:
+ if (button_release_event)
+ copy_to_undo_buffer = TRUE;
+
+ if (!button)
+ break;
+
+ if (new_element != Feld[lx][ly])
{
- choice = EDIT_BUTTON(mx,my);
- pressed = TRUE;
- DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
- if (edit_button[choice]!=ED_BUTTON_CTRL &&
- edit_button[choice]!=ED_BUTTON_FILL)
- return_code = 1<<choice;
+ if (new_element == EL_SPIELFIGUR)
+ {
+ /* remove player at old position */
+ for(y=0; y<lev_fieldy; y++)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ {
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ {
+ Feld[x][y] = EL_LEERRAUM;
+ if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
+ y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
+ DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
+ }
+ }
+ }
+ }
+
+ Feld[lx][ly] = new_element;
+ DrawMiniElement(sx, sy, new_element);
}
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_EDIT_BUTTON(mx,my) || EDIT_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
+ break;
+
+ case ED_CTRL_ID_CONNECTED_ITEMS:
{
- pressed = FALSE;
- DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
+ static int last_sx = -1;
+ static int last_sy = -1;
+
+ if (button_release_event)
+ copy_to_undo_buffer = TRUE;
+
+ if (button)
+ {
+ if (!button_press_event)
+ DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
+
+ last_sx = sx;
+ last_sy = sy;
+ }
}
- else if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice)
+ break;
+
+ case ED_CTRL_ID_LINE:
+ case ED_CTRL_ID_RECTANGLE:
+ case ED_CTRL_ID_FILLED_BOX:
{
- if (!pressed)
- DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
- pressed = TRUE;
- if (edit_button[choice]!=ED_BUTTON_CTRL &&
- edit_button[choice]!=ED_BUTTON_FILL)
- return_code = 1<<choice;
+ static int last_sx = -1;
+ static int last_sy = -1;
+ static int start_sx = -1;
+ static int start_sy = -1;
+ void (*draw_func)(int, int, int, int, int, boolean);
+
+ if (drawing_function == ED_CTRL_ID_LINE)
+ draw_func = DrawLine;
+ else if (drawing_function == ED_CTRL_ID_RECTANGLE)
+ draw_func = DrawRectangle;
+ else
+ draw_func = DrawFilledBox;
+
+ if (button_press_event)
+ {
+ last_sx = start_sx = sx;
+ last_sy = start_sy = sy;
+ }
+ else if (button_release_event)
+ {
+ draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
+ copy_to_undo_buffer = TRUE;
+ }
+ else if (last_sx != sx || last_sy != sy)
+ {
+ draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
+ draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
+ last_sx = sx;
+ last_sy = sy;
+ }
}
- }
+ break;
+
+ case ED_CTRL_ID_FLOOD_FILL:
+ if (button_press_event && Feld[lx][ly] != new_element)
+ {
+ FloodFill(lx, ly, new_element);
+ DrawMiniLevel(level_xpos, level_ypos);
+ copy_to_undo_buffer = TRUE;
+ }
+ break;
+
+ default:
+ break;
}
- else /* Maustaste wieder losgelassen */
+
+ last_element = new_element;
+
+ if (copy_to_undo_buffer)
+ CopyLevelToUndoBuffer();
+ copy_to_undo_buffer = FALSE;
+}
+
+void HandlePressedControlButtons()
+{
+ static unsigned long button_delay = 0;
+ int i = 0;
+
+ /* buttons with action when held pressed */
+ int gadget_id[] =
{
- if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice && pressed)
- {
- DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
- if (edit_button[choice]==ED_BUTTON_CTRL ||
- edit_button[choice]==ED_BUTTON_FILL)
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
- }
- else
+ ED_CTRL_ID_WRAP_UP,
+ ED_CTRL_ID_WRAP_LEFT,
+ ED_CTRL_ID_WRAP_RIGHT,
+ ED_CTRL_ID_WRAP_DOWN,
+ -1
+ };
+
+ if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
+ return;
+
+ while (gadget_id[i] != -1)
+ {
+ int id = gadget_id[i++];
+ int state = control_button_gadget[id]->state;
+ int button = control_button_gadget[id]->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+ if (state != GD_BUTTON_PRESSED)
+ continue;
+
+ switch (id)
{
- choice = -1;
- pressed = FALSE;
+ case ED_CTRL_ID_WRAP_LEFT:
+ if (level_xpos >= 0)
+ {
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
+ break;
+
+ level_xpos -= step;
+ if (level_xpos <- 1)
+ level_xpos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_RIGHT:
+ if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
+ {
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
+ break;
+
+ level_xpos += step;
+ if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+ level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_UP:
+ if (level_ypos >= 0)
+ {
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
+ break;
+
+ level_ypos -= step;
+ if (level_ypos < -1)
+ level_ypos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_DOWN:
+ if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
+ {
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
+ break;
+
+ level_ypos += step;
+ if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+ level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ default:
+ break;
}
}
-
- BackToFront();
- return(return_code);
}
-int CheckCtrlButtons(int mx, int my, int button)
+void HandleControlButtons(struct GadgetInfo *gi)
{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int ctrl_button[4] =
+ int event_type = gi->event.type;
+ int player_present = FALSE;
+ int level_changed = FALSE;
+ int id;
+ int i, x, y;
+
+ /* get the button id */
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ if (gi->id == control_button_gadget[i]->id)
+ id = i;
+
+ if (id < ED_NUM_CTRL1_BUTTONS && !edit_mode)
{
- ED_BUTTON_EDIT,
- ED_BUTTON_CLEAR,
- ED_BUTTON_UNDO,
- ED_BUTTON_EXIT
- };
+ AdjustLevelScrollPosition();
+ DrawMiniLevel(level_xpos, level_ypos);
+ edit_mode = TRUE;
+ }
- if (button)
+ switch (id)
{
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_CTRL_BUTTON(mx,my))
+ case ED_CTRL_ID_SINGLE_ITEMS:
+ case ED_CTRL_ID_CONNECTED_ITEMS:
+ case ED_CTRL_ID_LINE:
+ case ED_CTRL_ID_TEXT:
+ case ED_CTRL_ID_RECTANGLE:
+ case ED_CTRL_ID_FILLED_BOX:
+ case ED_CTRL_ID_FLOOD_FILL:
+ case ED_CTRL_ID_RANDOM_PLACEMENT:
+ case ED_CTRL_ID_BRUSH:
+ drawing_function = id;
+ break;
+
+ case ED_CTRL_ID_UNDO:
+ if (undo_buffer_steps == 0)
{
- choice = CTRL_BUTTON(mx,my);
- pressed = TRUE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
+ Request("Undo buffer empty !", REQ_CONFIRM);
+ break;
}
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_CTRL_BUTTON(mx,my) || CTRL_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
+
+ undo_buffer_position =
+ (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
+ undo_buffer_steps--;
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
+ DrawMiniLevel(level_xpos,level_ypos);
+ break;
+
+ case ED_CTRL_ID_INFO:
+ if (edit_mode)
{
- pressed = FALSE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
+ DrawControlWindow();
+ edit_mode = FALSE;
}
- else if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && !pressed)
+ else
{
- pressed = TRUE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
+ AdjustLevelScrollPosition();
+ DrawMiniLevel(level_xpos, level_ypos);
+ edit_mode = TRUE;
}
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && pressed)
- {
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
- return_code = 1<<(choice+6);
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
+ break;
- BackToFront();
- return(return_code);
-}
+ case ED_CTRL_ID_CLEAR:
+ CopyLevelToUndoBuffer();
-int CheckElemButtons(int mx, int my, int button)
-{
- int return_code = -1;
- static int choice = -1;
- static BOOL pressed = FALSE;
+ for(x=0; x<MAX_LEV_FIELDX; x++)
+ for(y=0; y<MAX_LEV_FIELDY; y++)
+ Feld[x][y] = new_element3;
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_ELEM_BUTTON(mx,my))
+ DrawMiniLevel(level_xpos, level_ypos);
+ break;
+
+ case ED_CTRL_ID_SAVE:
+ if (leveldir[leveldir_nr].readonly)
{
- choice = ELEM_BUTTON(mx,my);
- pressed = TRUE;
- DrawElemButton(choice,ED_BUTTON_PRESSED);
- if (choice==ED_BUTTON_EUP ||
- choice==ED_BUTTON_EDOWN)
- return_code = choice;
+ Request("This level is read only !", REQ_CONFIRM);
+ break;
}
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_ELEM_BUTTON(mx,my) || ELEM_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
+
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] != Ur[x][y])
+ level_changed = TRUE;
+
+ if (!level_changed)
{
- pressed = FALSE;
- DrawElemButton(choice,ED_BUTTON_RELEASED);
+ Request("Level has not changed !", REQ_CONFIRM);
+ break;
}
- else if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice)
+
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ player_present = TRUE;
+
+ if (!player_present)
+ Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
+ else
{
- if (!pressed)
- DrawElemButton(choice,ED_BUTTON_PRESSED);
- pressed = TRUE;
- if (choice==ED_BUTTON_EUP ||
- choice==ED_BUTTON_EDOWN)
- return_code = choice;
+ if (Request("Save this level and kill the old ?", REQ_ASK))
+ {
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Ur[x][y] = Feld[x][y];
+ SaveLevel(level_nr);
+ }
}
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice && pressed)
- {
- DrawElemButton(choice,ED_BUTTON_RELEASED);
- if (choice!=ED_BUTTON_EUP &&
- choice!=ED_BUTTON_EDOWN)
- return_code = choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
+ break;
-int CheckCountButtons(int mx, int my, int button)
-{
- int return_code = -1;
- static int choice = -1;
- static BOOL pressed = FALSE;
+ case ED_CTRL_ID_TEST:
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ player_present = TRUE;
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_COUNT_BUTTON(mx,my))
+ if (!player_present)
+ Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
+ else
{
- choice = COUNT_BUTTON(mx,my);
- pressed = TRUE;
- DrawCountButton(choice,ED_BUTTON_PRESSED);
- return_code = choice;
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ OrigBackup[x][y] = Ur[x][y];
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Ur[x][y] = Feld[x][y];
+
+ level_editor_test_game = TRUE;
+ game_status = PLAYING;
+ InitGame();
}
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_COUNT_BUTTON(mx,my) || COUNT_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
+ break;
+
+ case ED_CTRL_ID_EXIT:
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] != Ur[x][y])
+ level_changed = TRUE;
+
+ if (!level_changed ||
+ Request("Level has changed! Exit without saving ?",
+ REQ_ASK | REQ_STAY_OPEN))
{
- pressed = FALSE;
- DrawCountButton(choice,ED_BUTTON_RELEASED);
+ CloseDoor(DOOR_CLOSE_1);
+
+ /*
+ CloseDoor(DOOR_CLOSE_ALL);
+ */
+
+ /* draw smaller door */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 64,
+ 108, 64,
+ EX - 4, EY - 12);
+ redraw_mask |= REDRAW_ALL;
+
+ game_status = MAINMENU;
+ DrawMainMenu();
}
- else if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice)
+ else
{
- if (!pressed)
- DrawCountButton(choice,ED_BUTTON_PRESSED);
- pressed = TRUE;
- return_code = choice;
+ CloseDoor(DOOR_CLOSE_1);
+ XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ OpenDoor(DOOR_OPEN_1);
}
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice && pressed)
- {
- DrawCountButton(choice,ED_BUTTON_RELEASED);
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
+ break;
- BackToFront();
- return(return_code);
+ default:
+ if (event_type == GD_EVENT_PRESSED)
+ printf("test_func2: GD_EVENT_PRESSED\n");
+ else if (event_type == GD_EVENT_RELEASED)
+ printf("test_func2: GD_EVENT_RELEASED\n");
+ else
+ printf("test_func2: ?\n");
+ break;
+ }
}