{ ANIM_LINEAR, "linear" },
{ ANIM_PINGPONG, "pingpong" },
{ ANIM_PINGPONG2, "pingpong 2" },
+ { ANIM_LEVEL_NR, "level number" },
{ -1, NULL }
};
static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
+static int editor_hl_boulderdash_native[] =
+{
+ EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
+ EL_CHAR('B'),
+ EL_CHAR('D'),
+ EL_EMPTY,
+};
+
+static int editor_el_boulderdash_native[] =
+{
+ EL_EMPTY,
+ EL_BD_SAND,
+ EL_BD_SAND_BALL,
+ EL_BD_SAND_LOOSE,
+
+ EL_BD_SAND_SLOPED_UP_RIGHT,
+ EL_BD_SAND_SLOPED_UP_LEFT,
+ EL_BD_SAND_SLOPED_DOWN_LEFT,
+ EL_BD_SAND_SLOPED_DOWN_RIGHT,
+
+ EL_BD_WALL_SLOPED_UP_RIGHT,
+ EL_BD_WALL_SLOPED_UP_LEFT,
+ EL_BD_WALL_SLOPED_DOWN_LEFT,
+ EL_BD_WALL_SLOPED_DOWN_RIGHT,
+
+ EL_BD_SAND_2,
+ EL_BD_WALL_NON_SLOPED,
+ EL_BD_WALL,
+ EL_BD_MAGIC_WALL,
+
+ EL_BD_EXIT_CLOSED,
+ EL_BD_EXIT_OPEN,
+ EL_BD_INVISIBLE_EXIT_CLOSED,
+ EL_BD_INVISIBLE_EXIT_OPEN,
+
+ EL_BD_STEELWALL_SLOPED_UP_RIGHT,
+ EL_BD_STEELWALL_SLOPED_UP_LEFT,
+ EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
+ EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
+
+ EL_BD_STEELWALL,
+ EL_BD_STEELWALL_EXPLODABLE,
+ EL_BD_STEELWALL_DIGGABLE,
+ EL_BD_WALL_DIGGABLE,
+
+ EL_BD_ROCK,
+ EL_BD_FLYING_ROCK,
+ EL_BD_MEGA_ROCK,
+ EL_BD_DIAMOND,
+
+ EL_BD_FLYING_DIAMOND,
+ EL_BD_NUT,
+ EL_BD_BLADDER_SPENDER,
+ EL_BD_INBOX,
+
+ EL_BD_EXPANDABLE_WALL_HORIZONTAL,
+ EL_BD_EXPANDABLE_WALL_VERTICAL,
+ EL_BD_EXPANDABLE_WALL_ANY,
+ EL_BD_CREATURE_SWITCH,
+
+ EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_BD_EXPANDABLE_STEELWALL_ANY,
+ EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
+
+ EL_BD_BITER_SWITCH_1,
+ EL_BD_REPLICATOR_SWITCH,
+ EL_BD_CONVEYOR_SWITCH,
+ EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
+
+ EL_BD_ACID,
+ EL_BD_FALLING_WALL,
+ EL_BD_BOX,
+ EL_BD_TIME_PENALTY,
+
+ EL_BD_GRAVESTONE,
+ EL_BD_ROCK_GLUED,
+ EL_BD_DIAMOND_GLUED,
+ EL_BD_DIAMOND_KEY,
+
+ EL_BD_TRAPPED_DIAMOND,
+ EL_BD_CLOCK,
+ EL_BD_SAND_GLUED,
+ EL_BD_WATER,
+
+ EL_BD_KEY_1,
+ EL_BD_KEY_2,
+ EL_BD_KEY_3,
+ EL_EMPTY,
+
+ EL_BD_WALL_KEY_1,
+ EL_BD_WALL_KEY_2,
+ EL_BD_WALL_KEY_3,
+ EL_BD_WALL_DIAMOND,
+
+ EL_BD_GATE_1,
+ EL_BD_GATE_2,
+ EL_BD_GATE_3,
+ EL_BD_POT,
+
+ EL_BD_GRAVITY_SWITCH,
+ EL_BD_PNEUMATIC_HAMMER,
+ EL_BD_TELEPORTER,
+ EL_BD_SKELETON,
+
+ EL_BD_AMOEBA,
+ EL_BD_AMOEBA_2,
+ EL_BD_REPLICATOR,
+ EL_EMPTY,
+
+ EL_BD_CONVEYOR_LEFT,
+ EL_BD_CONVEYOR_RIGHT,
+ EL_BD_BOMB,
+ EL_BD_NITRO_PACK,
+
+ EL_BD_LAVA,
+ EL_BD_SWEET,
+ EL_BD_VOODOO_DOLL,
+ EL_BD_SLIME,
+
+ EL_BD_BLADDER,
+ EL_BD_WAITING_ROCK,
+ EL_BD_CHASING_ROCK,
+ EL_BD_GHOST,
+
+ EL_BD_COW_LEFT,
+ EL_BD_COW_UP,
+ EL_BD_COW_RIGHT,
+ EL_BD_COW_DOWN,
+
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_DOWN,
+
+ EL_BD_FIREFLY_2_LEFT,
+ EL_BD_FIREFLY_2_UP,
+ EL_BD_FIREFLY_2_RIGHT,
+ EL_BD_FIREFLY_2_DOWN,
+
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_DOWN,
+
+ EL_BD_BUTTERFLY_2_LEFT,
+ EL_BD_BUTTERFLY_2_UP,
+ EL_BD_BUTTERFLY_2_RIGHT,
+ EL_BD_BUTTERFLY_2_DOWN,
+
+ EL_BD_STONEFLY_LEFT,
+ EL_BD_STONEFLY_UP,
+ EL_BD_STONEFLY_RIGHT,
+ EL_BD_STONEFLY_DOWN,
+
+ EL_BD_BITER_UP,
+ EL_BD_BITER_RIGHT,
+ EL_BD_BITER_DOWN,
+ EL_BD_BITER_LEFT,
+
+ EL_BD_DRAGONFLY_LEFT,
+ EL_BD_DRAGONFLY_UP,
+ EL_BD_DRAGONFLY_RIGHT,
+ EL_BD_DRAGONFLY_DOWN,
+
+ EL_BD_PLAYER,
+ EL_BD_PLAYER_WITH_BOMB,
+ EL_BD_PLAYER_GLUED,
+ EL_BD_PLAYER_STIRRING,
+};
+static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
+static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
+static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
+static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
+
static int editor_hl_emerald_mine[] =
{
EL_INTERNAL_CASCADE_EM_ACTIVE,
static boolean setup_editor_el_players = TRUE;
static boolean setup_editor_el_boulderdash = TRUE;
+static boolean setup_editor_el_boulderdash_native = TRUE;
static boolean setup_editor_el_emerald_mine = TRUE;
static boolean setup_editor_el_emerald_mine_club = TRUE;
static boolean setup_editor_el_more = TRUE;
&editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
&editor_el_boulderdash_ptr, &num_editor_el_boulderdash
},
+ {
+ &setup_editor_el_boulderdash_native,
+ &setup.editor_cascade.el_bd_native,
+ &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
+ &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
+ },
{
&setup_editor_el_emerald_mine,
&setup.editor_cascade.el_em,
setup_editor_el_players = TRUE;
setup_editor_el_boulderdash = TRUE;
+ setup_editor_el_boulderdash_native = TRUE;
setup_editor_el_emerald_mine = TRUE;
setup_editor_el_emerald_mine_club = TRUE;
setup_editor_el_more = TRUE;
{
setup_editor_el_players = FALSE;
setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_boulderdash_native = FALSE;
setup_editor_el_emerald_mine = FALSE;
setup_editor_el_emerald_mine_club = FALSE;
setup_editor_el_more = FALSE;
if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
{
+ setup_editor_el_boulderdash_native = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
setup_editor_el_mirror_magic = FALSE;
setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
}
else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_boulderdash_native = FALSE;
setup_editor_el_more = FALSE;
setup_editor_el_sokoban = FALSE;
setup_editor_el_supaplex = FALSE;
{
setup_editor_el_players = FALSE;
setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_boulderdash_native = FALSE;
setup_editor_el_emerald_mine = FALSE;
setup_editor_el_emerald_mine_club = FALSE;
setup_editor_el_more = FALSE;
{
setup_editor_el_players = FALSE;
setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_boulderdash_native = FALSE;
setup_editor_el_emerald_mine = FALSE;
setup_editor_el_emerald_mine_club = FALSE;
setup_editor_el_more = FALSE;
{
int font_nr = FONT_TEXT_1;
int font_height = getFontHeight(font_nr);
- struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
+ struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
int xoffset_right = ED_GADGET_TEXT_DISTANCE;
int yoffset = (gi->height - font_height) / 2;
if (level.game_engine_type == game_engine_type_last)
return;
- if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ new_element1 = EL_BD_WALL;
+ new_element2 = EL_EMPTY;
+ new_element3 = EL_BD_SAND;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
{
new_element1 = EL_SP_CHIP_SINGLE;
new_element2 = EL_EMPTY;
if (suppressBorderElement())
{
- ed_xsize = max_ed_fieldx;
- ed_ysize = max_ed_fieldy;
+ ed_xsize = lev_fieldx;
+ ed_ysize = lev_fieldy;
}
// check if we need any scrollbars
num_element_counters);
counterbutton_info[counter_id].value = elements_with_counter[i].value;
- counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
+ counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
if (properties_element == EL_GAME_OF_LIFE ||
properties_element == EL_BIOMAZE)
lev_fieldx = level.fieldx = brush_width;
lev_fieldy = level.fieldy = brush_height;
+ boolean use_bd_engine = TRUE;
boolean use_em_engine = TRUE;
boolean use_sp_engine = TRUE;
boolean use_mm_engine = TRUE;
{
int element = Tile[x][y];
+ if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
+ use_bd_engine = FALSE;
+
if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
use_em_engine = FALSE;
}
}
- level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
+ level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
+ use_em_engine ? GAME_ENGINE_TYPE_EM :
use_sp_engine ? GAME_ENGINE_TYPE_SP :
use_mm_engine ? GAME_ENGINE_TYPE_MM :
GAME_ENGINE_TYPE_RND);
for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
{
- int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
- boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
+ int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
+ boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
if (*cascade_element == new_element)
{
vp_door_2->height == VYSIZE)
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
else
- SetDoorState(DOOR_CLOSE_2);
+ SetDoorState(DOOR_CLOSE_ALL);
BackToFront();