GADGET_ID_MAGIC_BALL_CONTENT_7,
GADGET_ID_ANDROID_CONTENT,
GADGET_ID_AMOEBA_CONTENT,
+ GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
+ GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
+ GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
+ GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
+ GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
+ GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
GADGET_ID_START_ELEMENT,
GADGET_ID_ARTWORK_ELEMENT,
GADGET_ID_EXPLOSION_ELEMENT,
GADGET_ID_BD_DIAGONAL_MOVEMENTS,
GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
+ GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
+ GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
+ GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
+ GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
+ GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
GADGET_ID_ENVELOPE_AUTOWRAP,
GADGET_ID_ENVELOPE_CENTERED,
GADGET_ID_MM_LASER_RED,
ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
+ ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
+ ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
+ ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
+ ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
+ ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
ED_CHECKBUTTON_ID_MM_LASER_RED,
ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
ED_DRAWING_ID_ANDROID_CONTENT,
ED_DRAWING_ID_AMOEBA_CONTENT,
+ ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
+ ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
+ ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
+ ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
+ ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
+ ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
ED_DRAWING_ID_START_ELEMENT,
ED_DRAWING_ID_ARTWORK_ELEMENT,
ED_DRAWING_ID_EXPLOSION_ELEMENT,
GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
&level.bd_pushing_prob,
- NULL, NULL, "probability to push rocks"
+ NULL, NULL, "push probability"
},
{
ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
&level.bd_pushing_prob_with_sweet,
- NULL, NULL, "as above, after eating sweet"
+ NULL, NULL, "push probability with sweet"
},
{
ED_COUNTER_ID_ELEMENT_VALUE1,
NULL, NULL,
"mega rocks pushable with sweet", "push mega rocks after eating sweet"
},
+ {
+ ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
+ &level.bd_magic_wall_wait_hatching,
+ NULL, NULL,
+ "wait for player's birth", "timer start waits for player's birth"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
+ &level.bd_magic_wall_stops_amoeba,
+ NULL, NULL,
+ "turn amoeba to diamonds", "activation changes amoeba to diamonds"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
+ &level.bd_amoeba_wait_for_hatching,
+ NULL, NULL,
+ "wait for player's birth", "timer start waits for player's birth"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
+ &level.bd_amoeba_start_immediately,
+ NULL, NULL,
+ "start growing immediately", "start slow growth time immediately"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
+ &level.bd_amoeba_2_explode_by_amoeba,
+ NULL, NULL,
+ "explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
+ },
{
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
"content:", NULL, NULL, NULL, "amoeba content"
},
+ // ---------- BD amoeba content ------------------------------------------------
+
+ {
+ ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
+ &level.bd_amoeba_content_too_big, 1, 1,
+ "if too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
+ },
+ {
+ ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
+ &level.bd_amoeba_content_enclosed, 1, 1,
+ "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
+ },
+
+ // ---------- BD amoeba 2 content ------------------------------------------------
+
+ {
+ ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
+ &level.bd_amoeba_2_content_too_big, 1, 1,
+ "if too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
+ },
+ {
+ ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
+ &level.bd_amoeba_2_content_enclosed, 1, 1,
+ "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
+ },
+ {
+ ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
+ &level.bd_amoeba_2_content_exploding, 1, 1,
+ "if exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
+ },
+ {
+ ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
+ &level.bd_amoeba_2_content_looks_like, 1, 1,
+ "use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
+ },
+
// ---------- level start element -------------------------------------------
{
EL_BD_STEELWALL,
EL_BD_WALL,
- EL_EMPTY,
+ EL_BD_SAND_2,
EL_BD_MAGIC_WALL,
EL_BD_AMOEBA,
EL_BD_AMOEBA_2,
EL_BD_BUTTERFLY_2_UP,
EL_BD_FIREFLY_2_UP,
- EL_EMPTY,
+ EL_BD_SLIME,
EL_BD_BUTTERFLY_2_LEFT,
EL_BD_FIREFLY_2_LEFT,
EL_BD_BUTTERFLY_2_RIGHT,
EL_BD_FIREFLY_2_RIGHT,
- EL_EMPTY,
+ EL_BD_BOMB,
EL_BD_BUTTERFLY_2_DOWN,
EL_BD_FIREFLY_2_DOWN,
- EL_EMPTY,
+ EL_BD_FLYING_DIAMOND,
- EL_EMPTY,
+ EL_BD_NITRO_PACK,
EL_BD_DRAGONFLY_UP,
EL_BD_STONEFLY_UP,
- EL_EMPTY,
+ EL_BD_DIAMOND_GLUED,
EL_BD_DRAGONFLY_LEFT,
EL_BD_STONEFLY_LEFT,
EL_BD_DRAGONFLY_RIGHT,
EL_BD_STONEFLY_RIGHT,
- EL_EMPTY,
+ EL_BD_NUT,
EL_BD_DRAGONFLY_DOWN,
EL_BD_STONEFLY_DOWN,
EL_EMPTY,
- EL_EMPTY,
+ EL_BD_BITER_SWITCH_1,
EL_BD_BITER_UP,
EL_BD_COW_UP,
EL_EMPTY,
EL_BD_BITER_RIGHT,
EL_BD_COW_RIGHT,
- EL_EMPTY,
+ EL_BD_VOODOO_DOLL,
EL_BD_BITER_DOWN,
EL_BD_COW_DOWN,
- EL_EMPTY,
+ EL_BD_GHOST,
- EL_EMPTY,
- EL_BD_SAND,
+ EL_BD_SAND_GLUED,
EL_BD_SAND_BALL,
EL_BD_SAND_LOOSE,
+ EL_BD_WALL_NON_SLOPED,
EL_BD_SAND_SLOPED_UP_LEFT,
EL_BD_SAND_SLOPED_UP_RIGHT,
EL_BD_WALL_SLOPED_DOWN_LEFT,
EL_BD_WALL_SLOPED_DOWN_RIGHT,
- EL_BD_FLYING_DIAMOND,
EL_BD_FLYING_ROCK,
+ EL_BD_ROCK_GLUED,
EL_BD_STEELWALL_SLOPED_UP_LEFT,
EL_BD_STEELWALL_SLOPED_UP_RIGHT,
- EL_BD_NUT,
- EL_BD_MEGA_ROCK,
+ EL_BD_WAITING_ROCK,
+ EL_BD_CHASING_ROCK,
EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
- EL_BD_SAND_2,
- EL_BD_WALL_NON_SLOPED,
- EL_BD_WALL,
- EL_BD_MAGIC_WALL,
-
- EL_BD_EXIT_CLOSED,
- EL_BD_EXIT_OPEN,
+ EL_BD_MEGA_ROCK,
+ EL_BD_SWEET,
EL_BD_INVISIBLE_EXIT_CLOSED,
EL_BD_INVISIBLE_EXIT_OPEN,
- EL_BD_STEELWALL,
EL_BD_STEELWALL_EXPLODABLE,
EL_BD_STEELWALL_DIGGABLE,
EL_BD_WALL_DIGGABLE,
+ EL_BD_FALLING_WALL,
EL_BD_EXPANDABLE_WALL_HORIZONTAL,
EL_BD_EXPANDABLE_WALL_VERTICAL,
EL_BD_EXPANDABLE_WALL_ANY,
- EL_BD_CREATURE_SWITCH,
+ EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
EL_BD_EXPANDABLE_STEELWALL_ANY,
- EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
+ EL_BD_CREATURE_SWITCH,
- EL_BD_BITER_SWITCH_1,
+ EL_BD_BLADDER,
+ EL_BD_BLADDER_SPENDER,
+ EL_BD_REPLICATOR,
EL_BD_REPLICATOR_SWITCH,
+
+ EL_BD_CONVEYOR_LEFT,
+ EL_BD_CONVEYOR_RIGHT,
EL_BD_CONVEYOR_SWITCH,
EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
- EL_BD_ACID,
- EL_BD_FALLING_WALL,
- EL_BD_BOX,
+ EL_BD_CLOCK,
EL_BD_TIME_PENALTY,
-
EL_BD_GRAVESTONE,
- EL_BD_ROCK_GLUED,
- EL_BD_DIAMOND_GLUED,
- EL_BD_DIAMOND_KEY,
+ EL_BD_SKELETON,
- EL_BD_TRAPPED_DIAMOND,
- EL_BD_CLOCK,
- EL_BD_SAND_GLUED,
EL_BD_WATER,
+ EL_BD_ACID,
+ EL_BD_LAVA,
+ EL_BD_BOX,
+
+ EL_BD_GATE_1,
+ EL_BD_GATE_2,
+ EL_BD_GATE_3,
+ EL_BD_TRAPPED_DIAMOND,
EL_BD_KEY_1,
EL_BD_KEY_2,
EL_BD_KEY_3,
- EL_EMPTY,
+ EL_BD_DIAMOND_KEY,
EL_BD_WALL_KEY_1,
EL_BD_WALL_KEY_2,
EL_BD_WALL_KEY_3,
EL_BD_WALL_DIAMOND,
- EL_BD_GATE_1,
- EL_BD_GATE_2,
- EL_BD_GATE_3,
- EL_BD_POT,
-
EL_BD_GRAVITY_SWITCH,
EL_BD_PNEUMATIC_HAMMER,
EL_BD_TELEPORTER,
- EL_BD_SKELETON,
-
- EL_BD_AMOEBA,
- EL_BD_AMOEBA_2,
- EL_BD_REPLICATOR,
- EL_BD_BLADDER_SPENDER,
-
- EL_BD_CONVEYOR_LEFT,
- EL_BD_CONVEYOR_RIGHT,
- EL_BD_BOMB,
- EL_BD_NITRO_PACK,
-
- EL_BD_LAVA,
- EL_BD_SWEET,
- EL_BD_VOODOO_DOLL,
- EL_BD_SLIME,
-
- EL_BD_BLADDER,
- EL_BD_WAITING_ROCK,
- EL_BD_CHASING_ROCK,
- EL_BD_GHOST,
+ EL_BD_POT,
EL_BD_PLAYER,
EL_BD_PLAYER_WITH_BOMB,
if (text == NULL)
return 0;
- return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
+ return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
}
static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
ModifyEditorCounterValue(id, *counterbutton_info[id].value);
- // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
- if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
- id <= ED_COUNTER_ID_ELEMENT_VALUE4)
+ // set position for counter gadgets with dynamically determined position
+ if (id != ED_COUNTER_ID_SELECT_LEVEL)
{
- ModifyGadget(gi_down, GDI_Y,
- SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
- ModifyGadget(gi_text, GDI_Y,
- SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
- ModifyGadget(gi_up, GDI_Y,
- SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+ ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+ ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+ ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
}
// vertical position might have changed after setting position above
int area_ysize = gi->drawing.area_ysize;
int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
- int x_left = gi->x - xoffset_left;
+ int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
int x_below = gi->x + (gi->width - xoffset_below) / 2;
#define TEXT_SLURPING "Score for slurping robot"
#define TEXT_CRACKING "Score for cracking"
#define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
+#define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
+#define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
+#define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
+#define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
#define TEXT_DURATION "Duration when activated"
#define TEXT_DELAY_ON "Delay before activating"
#define TEXT_DELAY_OFF "Delay before deactivating"
{ EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
+ { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
+ { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
+ { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
return FALSE;
+ // special case: BD style rock customization only available in BD game engine
+ if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ return FALSE;
+
if (IS_GEM(element) ||
IS_CUSTOM_ELEMENT(element) ||
IS_GROUP_ELEMENT(element) ||
HAS_EDITOR_CONTENT(element) ||
CAN_GROW(element) ||
COULD_MOVE_INTO_ACID(element) ||
- MAYBE_DONT_COLLIDE_WITH(element))
+ MAYBE_DONT_COLLIDE_WITH(element) ||
+ element == EL_BD_ROCK ||
+ element == EL_BD_MEGA_ROCK ||
+ element == EL_BD_SWEET)
+ {
return TRUE;
+ }
else
+ {
for (i = 0; elements_with_counter[i].element != -1; i++)
if (elements_with_counter[i].element == element)
return TRUE;
+ }
return FALSE;
}
{
if (elements_with_counter[i].element == properties_element)
{
+ // special case: score for extra diamonds only available in BD game engine
+ if (elements_with_counter[i].element == EL_BD_DIAMOND &&
+ elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
+ level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ continue;
+
+ // special case: some amoeba counters only available in BD game engine
+ if (elements_with_counter[i].element == EL_BD_AMOEBA &&
+ elements_with_counter[i].value != &level.amoeba_speed &&
+ level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ continue;
+
+ // special case: some amoeba counters only available in R'n'D game engine
+ if (elements_with_counter[i].element == EL_BD_AMOEBA &&
+ elements_with_counter[i].value == &level.amoeba_speed &&
+ level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ continue;
+
int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
counterbutton_info[counter_id].y =
(properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
num_element_counters);
+ // special case: set amoeba counters for BD game engine separately
+ if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
+ (properties_element == EL_BD_AMOEBA_2))
+ counterbutton_info[counter_id].y =
+ ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
+
counterbutton_info[counter_id].value = elements_with_counter[i].value;
counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
counterbutton_info[counter_id].min_value = 0; // min neighbours
counterbutton_info[counter_id].max_value = 8; // max neighbours
}
+ else if (strEqual(elements_with_counter[i].text, TEXT_AMOEBA_SLOW_RATE) ||
+ strEqual(elements_with_counter[i].text, TEXT_AMOEBA_FAST_RATE))
+ {
+ counterbutton_info[counter_id].min_value = 0; // min percent
+ counterbutton_info[counter_id].max_value = 100; // max percent
+ }
else
{
// !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
// draw stickybutton gadget
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
- if (IS_AMOEBOID(properties_element))
+ if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
+
+ MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
+ MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
+ }
+ else if (properties_element == EL_BD_AMOEBA_2)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
+
+ MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
+ MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
+ MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
+ MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
+ }
+ else if (IS_AMOEBOID(properties_element))
MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
else if (properties_element == EL_YAMYAM ||
properties_element == EL_YAMYAM_LEFT ||
if (IS_BD_PLAYER_ELEMENT(properties_element))
{
+ counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
+ ED_ELEMENT_SETTINGS_YPOS(2);
+ counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
+ ED_ELEMENT_SETTINGS_YPOS(3);
+ checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
+ ED_ELEMENT_SETTINGS_YPOS(4);
+
// draw checkbutton gadgets
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
}
- // special case: slippery walls option for gems only available in R'n'D game engine
- if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
{
- checkbutton_info[ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS].y =
- ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_BD_DIAMOND ? 2 : 1);
+ counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
+ ED_ELEMENT_SETTINGS_YPOS(0);
+ counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
+ ED_ELEMENT_SETTINGS_YPOS(1);
- MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
+ MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
+ MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
+ }
+
+ if (properties_element == EL_BD_MEGA_ROCK ||
+ properties_element == EL_BD_SWEET)
+ {
+ counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
+ ED_ELEMENT_SETTINGS_YPOS(0);
+ checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
+ ED_ELEMENT_SETTINGS_YPOS(1);
+
+ MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
}
+ if (properties_element == EL_BD_MAGIC_WALL)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
+ }
+
+ // special case: slippery walls option for gems only available in R'n'D game engine
+ if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
+
if (properties_element == EL_EM_DYNAMITE)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
properties_element == EL_BIOMAZE)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
- if (CAN_GROW(properties_element))
+ if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
{
checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);