EL_EM_EXIT_OPEN,
EL_EM_STEEL_EXIT_CLOSED,
EL_EM_STEEL_EXIT_OPEN,
+
+ EL_DC_KEY_WHITE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_FAKE_GRAY,
+
+ EL_DC_MAGIC_WALL,
+ EL_QUICKSAND_FAST_EMPTY,
+ EL_QUICKSAND_FAST_FULL,
+ EL_EMPTY,
};
static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
/* pre-defined properties */
{ EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
{ EP_SWITCHABLE, "- can be switched" },
#if 0
{ EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
{ EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
{ EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },