GADGET_ID_ANDROID_CONTENT,
GADGET_ID_AMOEBA_CONTENT,
GADGET_ID_BD_SNAP_ELEMENT,
+ GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
+ GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
+ GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
+ GADGET_ID_BD_MAGIC_WALL_NUT_TO,
+ GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
+ GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
+ GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
+ GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
+ GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
+ GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
+ GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
+ GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
+ GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
GADGET_ID_BD_ACID_EATS_ELEMENT,
GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
GADGET_ID_BD_BITER_EATS_ELEMENT,
GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
+ GADGET_ID_BD_NUT_CONTENT,
GADGET_ID_START_ELEMENT,
GADGET_ID_ARTWORK_ELEMENT,
GADGET_ID_EXPLOSION_ELEMENT,
GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
+ GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
GADGET_ID_ENVELOPE_AUTOWRAP,
GADGET_ID_ENVELOPE_CENTERED,
GADGET_ID_MM_LASER_RED,
ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
+ ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
ED_CHECKBUTTON_ID_MM_LASER_RED,
ED_DRAWING_ID_ANDROID_CONTENT,
ED_DRAWING_ID_AMOEBA_CONTENT,
ED_DRAWING_ID_BD_SNAP_ELEMENT,
+ ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
+ ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
+ ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
+ ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
+ ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
+ ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
+ ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
+ ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
+ ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
+ ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
+ ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
+ ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
+ ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
+ ED_DRAWING_ID_BD_NUT_CONTENT,
ED_DRAWING_ID_START_ELEMENT,
ED_DRAWING_ID_ARTWORK_ELEMENT,
ED_DRAWING_ID_EXPLOSION_ELEMENT,
},
{
ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
&level.bd_magic_wall_wait_hatching,
NULL, NULL,
},
{
ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
&level.bd_magic_wall_stops_amoeba,
NULL, NULL,
},
{
ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
&level.bd_slime_is_predictable,
NULL, NULL,
NULL, NULL,
"Does not flow downwards", "Water can only flow up, left and right"
},
+ {
+ ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
+ &level.bd_hammer_walls_reappear,
+ NULL, NULL,
+ "Hammered walls reappear", "Hammered walls reappear after delay"
+ },
{
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
"Snap element:", NULL, NULL, NULL, "Element created when snapping"
},
+ // ---------- BD magic wall elements ----------------------------------------
+
+ {
+ ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
+ &level.bd_magic_wall_diamond_to, 1, 1,
+ "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
+ },
+ {
+ ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
+ &level.bd_magic_wall_rock_to, 1, 1,
+ "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
+ },
+ {
+ ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
+ &level.bd_magic_wall_mega_rock_to, 1, 1,
+ "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
+ },
+ {
+ ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
+ &level.bd_magic_wall_nut_to, 1, 1,
+ "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
+ },
+ {
+ ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
+ &level.bd_magic_wall_nitro_pack_to, 1, 1,
+ "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
+ },
+ {
+ ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
+ &level.bd_magic_wall_flying_diamond_to, 1, 1,
+ "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
+ },
+ {
+ ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
+ &level.bd_magic_wall_flying_rock_to, 1, 1,
+ "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
+ },
+
// ---------- BD amoeba content ---------------------------------------------
{
&level.bd_amoeba_2_content_looks_like, 1, 1,
"Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
},
+ {
+ ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
+ &level.bd_slime_eats_element_1, 1, 1,
+ "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
+ },
+ {
+ ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
+ &level.bd_slime_converts_to_element_1, 1, 1,
+ " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
+ },
+ {
+ ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
+ &level.bd_slime_eats_element_2, 1, 1,
+ "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
+ },
+ {
+ ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
+ &level.bd_slime_converts_to_element_2, 1, 1,
+ " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
+ },
+ {
+ ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
+ &level.bd_slime_eats_element_3, 1, 1,
+ "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
+ },
+ {
+ ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
+ &level.bd_slime_converts_to_element_3, 1, 1,
+ " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
+ },
{
ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
&level.bd_bladder_converts_by_element, 1, 1,
"Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
},
+ {
+ ED_DRAWING_ID_BD_NUT_CONTENT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
+ &level.bd_nut_content, 1, 1,
+ "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
+ },
// ---------- level start element -------------------------------------------
static int getTabulatorBarWidth(void);
static int getTabulatorBarHeight(void);
static Pixel getTabulatorBarColor(void);
+static void getEditorGraphicAndFrame(int, int *, int *, boolean);
static int numHiresTiles(int);
static int num_editor_gadgets = 0; // dynamically determined
int tilesize = ED_DRAWINGAREA_TILE_SIZE;
for (x = 0; x < area_xsize; x++)
+ {
for (y = 0; y < area_ysize; y++)
+ {
+ int element = value[x * area_ysize + y];
+ int graphic;
+ int frame;
+
+ getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
+
DrawSizedGraphicExt(drawto,
gi->x + x * tilesize,
gi->y + y * tilesize,
- el2edimg(value[x * area_ysize + y]), 0, tilesize);
+ graphic, frame, tilesize);
+ }
+ }
}
static void ScrollEditorLevel(int from_x, int from_y, int scroll)
BackToFront();
}
-static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
- int *x, int *y)
+static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
{
- int graphic = el2edimg(element);
- int frame = 0;
+ if (use_editor_gfx)
+ {
+ *graphic = el2edimg(element);
+ *frame = 0;
+ }
+ else
+ {
+ *graphic = el2img(element);
+ *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
+ custom_element.ce_value_fixed_initial :
+ ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
+ custom_element.collect_score_initial : FrameCounter);
+ }
- if (graphic == IMG_UNKNOWN)
+ if (*graphic == IMG_UNKNOWN)
{
// no graphic defined -- if BD style, try to get runtime ("effect") element graphics
// (normal BD style elements have graphics, but runtime ("effects") elements do not)
{
struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
- graphic = g_bd->graphic;
- frame = g_bd->frame;
+ *graphic = g_bd->graphic;
+ *frame = g_bd->frame;
}
}
+}
+
+static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
+ int *x, int *y)
+{
+ int graphic;
+ int frame;
+
+ getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
}
PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
}
-#define TEXT_COLLECTING "Score for collecting"
-#define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
-#define TEXT_SMASHING "Score for smashing"
-#define TEXT_SLURPING "Score for slurping robot"
-#define TEXT_CRACKING "Score for cracking"
-#define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
-#define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
-#define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
-#define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
-#define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
-#define TEXT_DURATION "Duration when activated"
-#define TEXT_DELAY_ON "Delay before activating"
-#define TEXT_DELAY_OFF "Delay before deactivating"
-#define TEXT_DELAY_CHANGING "Delay before changing"
-#define TEXT_DELAY_EXPLODING "Delay before exploding"
-#define TEXT_DELAY_MOVING "Delay before moving"
-#define TEXT_BALL_DELAY "Element generation delay"
-#define TEXT_MOVE_SPEED "Speed of android moving"
-#define TEXT_CLONE_SPEED "Speed of android cloning"
-#define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
-#define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
-#define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
-#define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
-#define TEXT_TIME_BONUS "Extra time to solve level"
-#define TEXT_TIME_PENALTY "Time penalty if destroyed"
-#define TEXT_PERMEABILITY_RATE "slime permeability rate"
-#define TEXT_PERMEABILITY_BITS "slime permeability bits"
-#define TEXT_RANDOM_SEED "slime random number seed"
-#define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
-#define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
-#define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
+#define TEXT_COLLECTING "Score for collecting"
+#define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
+#define TEXT_SMASHING "Score for smashing"
+#define TEXT_SLURPING "Score for slurping robot"
+#define TEXT_CRACKING "Score for cracking"
+#define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
+#define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
+#define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
+#define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
+#define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
+#define TEXT_DURATION "Duration when activated"
+#define TEXT_DELAY_ON "Delay before activating"
+#define TEXT_DELAY_OFF "Delay before deactivating"
+#define TEXT_DELAY_CHANGING "Delay before changing"
+#define TEXT_DELAY_EXPLODING "Delay before exploding"
+#define TEXT_DELAY_MOVING "Delay before moving"
+#define TEXT_BALL_DELAY "Element generation delay"
+#define TEXT_MOVE_SPEED "Speed of android moving"
+#define TEXT_CLONE_SPEED "Speed of android cloning"
+#define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
+#define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
+#define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
+#define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
+#define TEXT_TIME_BONUS "Extra time to solve level"
+#define TEXT_TIME_PENALTY "Time penalty if destroyed"
+#define TEXT_PERMEABILITY_RATE "slime permeability rate"
+#define TEXT_PERMEABILITY_BITS "slime permeability bits"
+#define TEXT_RANDOM_SEED "slime random number seed"
+#define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
+#define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
+#define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
+#define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
+#define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
static struct
{
0, 3 },
{ EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
0, 100 },
+ { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
+ 1, 100 },
+ { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
+ 1, 200 },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
{ EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
(properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
num_element_counters);
+ // special case: set magic wall counter for BD game engine separately
+ if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
+
// special case: set amoeba counters for BD game engine separately
if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
(properties_element == EL_BD_AMOEBA_2))
counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
+ // special case: set position for delay counter for reappearing hammered walls
+ if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
+ counterbutton_info[counter_id].y += 1;
+
counterbutton_info[counter_id].value = elements_with_counter[i].value;
counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
break;
}
+ if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ // draw stickybutton gadget
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
+
+ MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
+ MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
+ MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
+ MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
+ MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
+ MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
+ MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
+ }
+
if (HAS_EDITOR_CONTENT(properties_element))
{
// draw stickybutton gadget
if (properties_element == EL_BD_SLIME)
{
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
- }
- if (properties_element == EL_BD_MAGIC_WALL)
- {
- MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
- MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
+ MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
+ MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
+ MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
+ MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
+ MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
+ MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
}
if (IS_BD_EXPANDABLE_WALL(properties_element))
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
}
+ if (properties_element == EL_BD_PNEUMATIC_HAMMER)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
+ }
+
+ if (properties_element == EL_BD_NUT)
+ {
+ MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
+ }
+
// special case: slippery walls option for gems only available in R'n'D game engine
if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
static void DrawEditorElementAnimation(int x, int y)
{
- int graphic = el2img(properties_element);
- int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
- custom_element.ce_value_fixed_initial :
- ANIM_MODE(graphic) == ANIM_CE_SCORE ?
- custom_element.collect_score_initial : FrameCounter);
+ int graphic;
+ int frame;
+
+ getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
}