// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// conf_snd.c
// ============================================================================
{ "bd_amoeba.waiting", UNDEFINED_FILENAME },
{ "bd_amoeba.growing", "amoebe.wav" },
{ "bd_amoeba.turning_to_gem", "pling.wav" },
+ { "bd_amoeba.turning_to_gem.mode_loop", "false" },
{ "bd_amoeba.turning_to_rock", "klopf.wav" },
+ { "bd_amoeba.turning_to_rock.mode_loop", "false" },
{ "bd_butterfly.moving", "klapper.wav" },
{ "bd_butterfly.waiting", "klapper.wav" },
{ "bd_firefly.moving", "roehr.wav" },
// sounds for Rocks'n'Diamonds style elements and actions
{ "amoeba.turning_to_gem", "pling.wav" },
+ { "amoeba.turning_to_gem.mode_loop", "false" },
{ "amoeba.turning_to_rock", "klopf.wav" },
+ { "amoeba.turning_to_rock.mode_loop", "false" },
{ "speed_pill.collecting", "pong.wav" },
{ "dynabomb_increase_number.collecting","pong.wav" },
{ "dynabomb_increase_size.collecting","pong.wav" },
{ "[mm_steel_lock].exploding", "whoosh.wav" },
{ "[mm_wooden_lock].exploding", "whoosh.wav" },
- // sounds not associated to game elements (used for menu screens etc.)
+
+ // ==========================================================================
+ // sound definitions not associated with game elements (menu screens etc.)
+ // ==========================================================================
+
// keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change!
+ // sounds for Boulder Dash style elements and actions
+ { "bd_diamond.impact.RANDOM_1", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_2", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_3", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_4", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_5", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_6", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_7", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_8", UNDEFINED_FILENAME },
+
// sounds for other game actions
{ "game.starting", UNDEFINED_FILENAME },
{ "game.leveltime_charging", "fuel.wav" },
{ "game.health_charging", "warnton.wav" },
{ "game.running_out_of_time", "gong.wav" },
+ { "game.running_out_of_time_10", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_9", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_8", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_7", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_6", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_5", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_4", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_3", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_2", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_1", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_0", UNDEFINED_FILENAME },
{ "game.leveltime_bonus", "sirr.wav" },
{ "game.health_bonus", "sirr.wav" },
- { "game.losing", "lachen.wav" },
+ { "game.timeout", UNDEFINED_FILENAME },
+ { "game.losing", UNDEFINED_FILENAME },
{ "game.winning", UNDEFINED_FILENAME },
{ "game.sokoban_solving", "buing.wav" },
{ "background.TITLE_INITIAL", UNDEFINED_FILENAME },
{ "background.TITLE", UNDEFINED_FILENAME },
{ "background.MAIN", UNDEFINED_FILENAME },
+ { "background.NAMES", UNDEFINED_FILENAME },
{ "background.LEVELS", UNDEFINED_FILENAME },
{ "background.LEVELNR", UNDEFINED_FILENAME },
{ "background.SCORES", "halloffame.wav" },
{ "background.SCORES.mode_loop", "false" },
{ "background.EDITOR", UNDEFINED_FILENAME },
{ "background.INFO", UNDEFINED_FILENAME },
+ { "background.INFO[ELEMENTS]", UNDEFINED_FILENAME },
+ { "background.INFO[CREDITS]", UNDEFINED_FILENAME },
+ { "background.INFO[PROGRAM]", UNDEFINED_FILENAME },
+ { "background.INFO[VERSION]", UNDEFINED_FILENAME },
+ { "background.INFO[LEVELSET]", UNDEFINED_FILENAME },
{ "background.SETUP", UNDEFINED_FILENAME },
{ "background.titlescreen_initial_1", UNDEFINED_FILENAME },
{ "background.titlemessage_4", UNDEFINED_FILENAME },
{ "background.titlemessage_5", UNDEFINED_FILENAME },
+
+ // ==========================================================================
+ // non-sound definitions
+ // ==========================================================================
+
+ // the following directives are not associated with a sound, but
+ // probably make sense to be defined in "soundsinfo.conf", too
+
+ // keyword to start parser: "CONFIG_VARS_START" <-- do not change!
+
+ { "game.use_native_bd_sound_engine", "false" },
+
{ NULL, NULL }
};