{ "graphic_7", UNDEFINED_FILENAME },
{ "graphic_8", UNDEFINED_FILENAME },
+ // game graphics template for level-specific colors for native BD levels
+ { "bd_game_graphics_color_template", UNDEFINED_FILENAME },
+
#include "conf_chr.c" // include auto-generated data structure definitions
#include "conf_cus.c" // include auto-generated data structure definitions
#include "conf_grp.c" // include auto-generated data structure definitions