{
int graphic = toons[i].graphic;
- toons[i].bitmap = new_graphic_info[graphic].bitmap;
+ toons[i].bitmap = graphic_info[graphic].bitmap;
if (toons[i].src_x == -1 && toons[i].src_y == -1)
{
- int anim_frames = new_graphic_info[graphic].anim_frames;
- int anim_delay = new_graphic_info[graphic].anim_delay;
- int anim_mode = new_graphic_info[graphic].anim_mode;
- int start_frame = new_graphic_info[graphic].anim_start_frame;
+ int anim_frames = graphic_info[graphic].anim_frames;
+ int anim_delay = graphic_info[graphic].anim_delay;
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int start_frame = graphic_info[graphic].anim_start_frame;
- toons[i].src_x = new_graphic_info[graphic].src_x;
- toons[i].src_y = new_graphic_info[graphic].src_y;
+ toons[i].src_x = graphic_info[graphic].src_x;
+ toons[i].src_y = graphic_info[graphic].src_y;
toons[i].width = TILEX;
toons[i].height = TILEY;