#include "main.h"
-/* tags to draw video display labels or symbols only */
-#define VIDEO_DISPLAY_DEFAULT 0
-#define VIDEO_DISPLAY_LABEL_ONLY 1
-#define VIDEO_DISPLAY_SYMBOL_ONLY 2
+/* the following definitions are also used by tools.c */
/* some positions in the video tape control window */
#define VIDEO_DISPLAY1_XPOS 5
#define VIDEO_CONTROL_YPOS 77
#define VIDEO_CONTROL_XSIZE (VIDEO_DISPLAY_XSIZE)
#define VIDEO_CONTROL_YSIZE (VIDEO_BUTTON_YSIZE)
-#define VIDEO_BUTTON_EJECT_XPOS (VIDEO_CONTROL_XPOS + 0 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_STOP_XPOS (VIDEO_CONTROL_XPOS + 1 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_PAUSE_XPOS (VIDEO_CONTROL_XPOS + 2 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_REC_XPOS (VIDEO_CONTROL_XPOS + 3 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_PLAY_XPOS (VIDEO_CONTROL_XPOS + 4 * VIDEO_BUTTON_XSIZE)
-#define VIDEO_BUTTON_ANY_YPOS (VIDEO_CONTROL_YPOS)
-#define VIDEO_DATE_LABEL_XPOS (VIDEO_DISPLAY1_XPOS)
-#define VIDEO_DATE_LABEL_YPOS (VIDEO_DISPLAY1_YPOS)
-#define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE)
-#define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE)
-#define VIDEO_DATE_XPOS (VIDEO_DISPLAY1_XPOS+1)
-#define VIDEO_DATE_YPOS (VIDEO_DISPLAY1_YPOS+14)
-#define VIDEO_DATE_XSIZE (VIDEO_DISPLAY_XSIZE)
-#define VIDEO_DATE_YSIZE 16
-#define VIDEO_REC_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
-#define VIDEO_REC_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_REC_LABEL_XSIZE 20
-#define VIDEO_REC_LABEL_YSIZE 12
-#define VIDEO_REC_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+20)
-#define VIDEO_REC_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_REC_SYMBOL_XSIZE 16
-#define VIDEO_REC_SYMBOL_YSIZE 16
-#define VIDEO_PLAY_LABEL_XPOS (VIDEO_DISPLAY2_XPOS+65)
-#define VIDEO_PLAY_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_PLAY_LABEL_XSIZE 22
-#define VIDEO_PLAY_LABEL_YSIZE 12
-#define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+52)
-#define VIDEO_PLAY_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_PLAY_SYMBOL_XSIZE 11
-#define VIDEO_PLAY_SYMBOL_YSIZE 13
-#define VIDEO_PAUSE_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
-#define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS+20)
-#define VIDEO_PAUSE_LABEL_XSIZE 35
-#define VIDEO_PAUSE_LABEL_YSIZE 8
-#define VIDEO_PAUSE_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+35)
-#define VIDEO_PAUSE_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
-#define VIDEO_PAUSE_SYMBOL_XSIZE 17
-#define VIDEO_PAUSE_SYMBOL_YSIZE 13
-#define VIDEO_TIME_XPOS (VIDEO_DISPLAY2_XPOS+38)
-#define VIDEO_TIME_YPOS (VIDEO_DISPLAY2_YPOS+14)
-#define VIDEO_TIME_XSIZE 50
-#define VIDEO_TIME_YSIZE 16
-
-#define ON_VIDEO_BUTTON(x,y) ((x)>=(VX+VIDEO_CONTROL_XPOS) && \
- (x)< (VX+VIDEO_CONTROL_XPOS + \
- VIDEO_CONTROL_XSIZE) && \
- (y)>=(VY+VIDEO_CONTROL_YPOS) && \
- (y)< (VY+VIDEO_CONTROL_YPOS + \
- VIDEO_CONTROL_YSIZE))
-#define VIDEO_BUTTON(x) (((x)-(VX+VIDEO_CONTROL_XPOS))/VIDEO_BUTTON_XSIZE)
+
+/* values for requests */
+#define BUTTON_OK (1L<<0)
+#define BUTTON_NO (1L<<1)
+#define BUTTON_CONFIRM (1L<<2)
+
+/* values for choosing network player */
+#define BUTTON_PLAYER_1 (1L<<10)
+#define BUTTON_PLAYER_2 (1L<<11)
+#define BUTTON_PLAYER_3 (1L<<12)
+#define BUTTON_PLAYER_4 (1L<<13)
+
+/* for DrawPlayerButton() */
+#define DB_INIT 0
+#define DB_NORMAL 1
+
+/* the following definitions are also used by screens.c */
+
+/* buttons of the video tape player */
+#define BUTTON_VIDEO_EJECT 1
+#define BUTTON_VIDEO_STOP 2
+#define BUTTON_VIDEO_PAUSE 3
+#define BUTTON_VIDEO_REC 4
+#define BUTTON_VIDEO_PLAY 5
/* values for video tape control */
#define VIDEO_STATE_PLAY_OFF (1L<<0)
#define VIDEO_STATE_FFWD_OFF ((1L<<20) | VIDEO_STATE_PAUSE_OFF)
#define VIDEO_STATE_FFWD_ON (1L<<21)
#define VIDEO_STATE_FFWD (VIDEO_STATE_FFWD_OFF | VIDEO_STATE_FFWD_ON)
+#define VIDEO_STATE_PBEND_OFF (1L<<22)
+#define VIDEO_STATE_PBEND_ON (1L<<23)
+#define VIDEO_STATE_PBEND (VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PBEND_ON)
-#define BUTTON_VIDEO_EJECT 1
-#define BUTTON_VIDEO_STOP 2
-#define BUTTON_VIDEO_PAUSE 3
-#define BUTTON_VIDEO_REC 4
-#define BUTTON_VIDEO_PLAY 5
-
-#define VIDEO_STATE_OFF (VIDEO_STATE_PLAY_OFF | \
- VIDEO_STATE_REC_OFF | \
- VIDEO_STATE_PAUSE_OFF | \
- VIDEO_STATE_FFWD_OFF | \
- VIDEO_STATE_DATE_OFF | \
- VIDEO_STATE_TIME_OFF)
-#define VIDEO_PRESS_OFF (VIDEO_PRESS_PLAY_OFF | \
- VIDEO_PRESS_REC_OFF | \
- VIDEO_PRESS_PAUSE_OFF | \
- VIDEO_PRESS_STOP_OFF | \
- VIDEO_PRESS_EJECT_OFF)
-#define VIDEO_ALL_OFF (VIDEO_STATE_OFF | VIDEO_PRESS_OFF)
-
-#define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
- VIDEO_STATE_REC_ON | \
- VIDEO_STATE_PAUSE_ON | \
- VIDEO_STATE_FFWD_ON | \
- VIDEO_STATE_DATE_ON | \
- VIDEO_STATE_TIME_ON)
-#define VIDEO_PRESS_ON (VIDEO_PRESS_PLAY_ON | \
- VIDEO_PRESS_REC_ON | \
- VIDEO_PRESS_PAUSE_ON | \
- VIDEO_PRESS_STOP_ON | \
- VIDEO_PRESS_EJECT_ON)
-#define VIDEO_ALL_ON (VIDEO_STATE_ON | VIDEO_PRESS_ON)
-
-#define VIDEO_STATE (VIDEO_STATE_ON | VIDEO_STATE_OFF)
-#define VIDEO_PRESS (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
-#define VIDEO_ALL (VIDEO_ALL_ON | VIDEO_ALL_OFF)
-
-
-/* some positions in the sound control window */
-#define SOUND_BUTTON_XSIZE 30
-#define SOUND_BUTTON_YSIZE 30
-#define SOUND_CONTROL_XPOS 5
-#define SOUND_CONTROL_YPOS 245
-#define SOUND_CONTROL_XSIZE 90
-#define SOUND_CONTROL_YSIZE (SOUND_BUTTON_YSIZE)
-#define SOUND_BUTTON_MUSIC_XPOS (SOUND_CONTROL_XPOS + 0 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_LOOPS_XPOS (SOUND_CONTROL_XPOS + 1 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_SIMPLE_XPOS (SOUND_CONTROL_XPOS + 2 * SOUND_BUTTON_XSIZE)
-#define SOUND_BUTTON_ANY_YPOS (SOUND_CONTROL_YPOS)
-
-#define ON_SOUND_BUTTON(x,y) ((x)>=(DX+SOUND_CONTROL_XPOS) && \
- (x)< (DX+SOUND_CONTROL_XPOS + \
- SOUND_CONTROL_XSIZE) && \
- (y)>=(DY+SOUND_CONTROL_YPOS) && \
- (y)< (DY+SOUND_CONTROL_YPOS + \
- SOUND_CONTROL_YSIZE))
-#define SOUND_BUTTON(x) (((x)-(DX+SOUND_CONTROL_XPOS))/SOUND_BUTTON_XSIZE)
+/* tags to draw video display labels or symbols only */
+#define VIDEO_DISPLAY_DEFAULT 0
+#define VIDEO_DISPLAY_LABEL_ONLY 1
+#define VIDEO_DISPLAY_SYMBOL_ONLY 2
/* values for sound control */
#define BUTTON_SOUND_MUSIC (1L<<0)
#define BUTTON_SOUND_LOOPS_ON (BUTTON_SOUND_LOOPS | BUTTON_ON)
#define BUTTON_SOUND_SIMPLE_ON (BUTTON_SOUND_SIMPLE | BUTTON_ON)
-
-/* some positions in the game control window */
-#define GAME_BUTTON_XSIZE 30
-#define GAME_BUTTON_YSIZE 30
-#define GAME_CONTROL_XPOS 5
-#define GAME_CONTROL_YPOS 215
-#define GAME_CONTROL_XSIZE 90
-#define GAME_CONTROL_YSIZE (GAME_BUTTON_YSIZE)
-#define GAME_BUTTON_STOP_XPOS (GAME_CONTROL_XPOS + 0 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_PAUSE_XPOS (GAME_CONTROL_XPOS + 1 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_PLAY_XPOS (GAME_CONTROL_XPOS + 2 * GAME_BUTTON_XSIZE)
-#define GAME_BUTTON_ANY_YPOS (GAME_CONTROL_YPOS)
-
-#define ON_GAME_BUTTON(x,y) ((x)>=(DX+GAME_CONTROL_XPOS) && \
- (x)< (DX+GAME_CONTROL_XPOS + \
- GAME_CONTROL_XSIZE) && \
- (y)>=(DY+GAME_CONTROL_YPOS) && \
- (y)< (DY+GAME_CONTROL_YPOS + \
- GAME_CONTROL_YSIZE))
-#define GAME_BUTTON(x) (((x)-(DX+GAME_CONTROL_XPOS))/GAME_BUTTON_XSIZE)
-
/* values for game control */
#define BUTTON_GAME_STOP (1L<<0)
#define BUTTON_GAME_PAUSE (1L<<1)
#define BUTTON_GAME_PLAY (1L<<2)
+/* the following definitions are also used by game.c */
-/* some positions in the asking window */
-#define OK_BUTTON_XPOS 2
-#define OK_BUTTON_YPOS 250
-#define OK_BUTTON_GFX_YPOS 0
-#define OK_BUTTON_XSIZE 46
-#define OK_BUTTON_YSIZE 28
-#define NO_BUTTON_XPOS 52
-#define NO_BUTTON_YPOS OK_BUTTON_YPOS
-#define NO_BUTTON_XSIZE OK_BUTTON_XSIZE
-#define NO_BUTTON_YSIZE OK_BUTTON_YSIZE
-#define CONFIRM_BUTTON_XPOS 2
-#define CONFIRM_BUTTON_GFX_YPOS 30
-#define CONFIRM_BUTTON_YPOS OK_BUTTON_YPOS
-#define CONFIRM_BUTTON_XSIZE 96
-#define CONFIRM_BUTTON_YSIZE OK_BUTTON_YSIZE
-
-#define ON_CHOOSE_BUTTON(x,y) (((x)>=(DX+OK_BUTTON_XPOS) && \
- (x)< (DX+OK_BUTTON_XPOS + \
- OK_BUTTON_XSIZE) && \
- (y)>=(DY+OK_BUTTON_YPOS) && \
- (y)< (DY+OK_BUTTON_YPOS + \
- OK_BUTTON_YSIZE)) || \
- ((x)>=(DX+NO_BUTTON_XPOS) && \
- (x)< (DX+NO_BUTTON_XPOS + \
- NO_BUTTON_XSIZE) && \
- (y)>=(DY+NO_BUTTON_YPOS) && \
- (y)< (DY+NO_BUTTON_YPOS + \
- NO_BUTTON_YSIZE)))
-#define ON_CONFIRM_BUTTON(x,y) (((x)>=(DX+CONFIRM_BUTTON_XPOS) && \
- (x)< (DX+CONFIRM_BUTTON_XPOS + \
- CONFIRM_BUTTON_XSIZE) && \
- (y)>=(DY+CONFIRM_BUTTON_YPOS) && \
- (y)< (DY+CONFIRM_BUTTON_YPOS + \
- CONFIRM_BUTTON_YSIZE)))
-#define CHOOSE_BUTTON(x) (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE)
-
-/* values for asking control */
-#define BUTTON_OK (1L<<0)
-#define BUTTON_NO (1L<<1)
-#define BUTTON_CONFIRM (1L<<2)
+/* some positions in the game control window */
+#define GAME_BUTTON_XSIZE 30
+#define GAME_BUTTON_YSIZE 30
+#define GAME_CONTROL_XPOS 5
+#define GAME_CONTROL_YPOS 215
+#define GAME_CONTROL_XSIZE (3*GAME_BUTTON_XSIZE)
+#define GAME_CONTROL_YSIZE (1*GAME_BUTTON_YSIZE)
+/* the following definitions are also used by editor.c */
/* some positions in the editor control window */
#define ED_BUTTON_EUP_XPOS 35
#define ED_BUTTON_EDOWN_Y2POS 165
#define ED_BUTTON_ELEM_Y2POS 190
+#define ED_SCROLLBUTTON_XSIZE 30
+#define ED_SCROLLBUTTON_YSIZE 20
+
#define ED_BUTTON_CTRL_XPOS 5
#define ED_BUTTON_CTRL_YPOS 5
#define ED_BUTTON_CTRL_XSIZE 90
#define ED_BUTTON_FILL_YSIZE 20
#define ED_BUTTON_LEFT_XPOS 5
#define ED_BUTTON_LEFT_YPOS 65
-#define ED_BUTTON_LEFT_XSIZE 30
-#define ED_BUTTON_LEFT_YSIZE 20
+#define ED_BUTTON_LEFT_XSIZE ED_SCROLLBUTTON_XSIZE
+#define ED_BUTTON_LEFT_YSIZE ED_SCROLLBUTTON_YSIZE
#define ED_BUTTON_UP_XPOS 35
#define ED_BUTTON_UP_YPOS 55
-#define ED_BUTTON_UP_XSIZE 30
-#define ED_BUTTON_UP_YSIZE 20
+#define ED_BUTTON_UP_XSIZE ED_SCROLLBUTTON_XSIZE
+#define ED_BUTTON_UP_YSIZE ED_SCROLLBUTTON_YSIZE
#define ED_BUTTON_DOWN_XPOS 35
#define ED_BUTTON_DOWN_YPOS 75
-#define ED_BUTTON_DOWN_XSIZE 30
-#define ED_BUTTON_DOWN_YSIZE 20
+#define ED_BUTTON_DOWN_XSIZE ED_SCROLLBUTTON_XSIZE
+#define ED_BUTTON_DOWN_YSIZE ED_SCROLLBUTTON_YSIZE
#define ED_BUTTON_RIGHT_XPOS 65
#define ED_BUTTON_RIGHT_YPOS 65
-#define ED_BUTTON_RIGHT_XSIZE 30
-#define ED_BUTTON_RIGHT_YSIZE 20
+#define ED_BUTTON_RIGHT_XSIZE ED_SCROLLBUTTON_XSIZE
+#define ED_BUTTON_RIGHT_YSIZE ED_SCROLLBUTTON_YSIZE
#define ED_BUTTON_EDIT_XPOS 5
#define ED_BUTTON_EDIT_YPOS 5
#define ED_BUTTON_EXIT_XSIZE 90
#define ED_BUTTON_EXIT_YSIZE 20
+#define ED_BUTTON_COUNT_YPOS 60
+#define ED_BUTTON_COUNT_XSIZE 20
+#define ED_BUTTON_COUNT_YSIZE 20
#define ED_BUTTON_MINUS_XPOS 2
-#define ED_BUTTON_MINUS_YPOS 60
-#define ED_BUTTON_MINUS_XSIZE 20
-#define ED_BUTTON_MINUS_YSIZE 20
+#define ED_BUTTON_MINUS_YPOS ED_BUTTON_COUNT_YPOS
+#define ED_BUTTON_MINUS_XSIZE ED_BUTTON_COUNT_XSIZE
+#define ED_BUTTON_MINUS_YSIZE ED_BUTTON_COUNT_YSIZE
#define ED_WIN_COUNT_XPOS (ED_BUTTON_MINUS_XPOS+ED_BUTTON_MINUS_XSIZE+2)
-#define ED_WIN_COUNT_YPOS ED_BUTTON_MINUS_YPOS
+#define ED_WIN_COUNT_YPOS ED_BUTTON_COUNT_YPOS
#define ED_WIN_COUNT_XSIZE 52
-#define ED_WIN_COUNT_YSIZE ED_BUTTON_MINUS_YSIZE
+#define ED_WIN_COUNT_YSIZE ED_BUTTON_COUNT_YSIZE
#define ED_BUTTON_PLUS_XPOS (ED_WIN_COUNT_XPOS+ED_WIN_COUNT_XSIZE+2)
-#define ED_BUTTON_PLUS_YPOS ED_BUTTON_MINUS_YPOS
-#define ED_BUTTON_PLUS_XSIZE ED_BUTTON_MINUS_XSIZE
-#define ED_BUTTON_PLUS_YSIZE ED_BUTTON_MINUS_YSIZE
+#define ED_BUTTON_PLUS_YPOS ED_BUTTON_COUNT_YPOS
+#define ED_BUTTON_PLUS_XSIZE ED_BUTTON_COUNT_XSIZE
+#define ED_BUTTON_PLUS_YSIZE ED_BUTTON_COUNT_YSIZE
#define ED_COUNT_GADGET_XPOS 16
#define ED_COUNT_GADGET_YPOS (16+3*MINI_TILEY+64)
#define ED_SIZE_VALUE_XPOS (ED_SIZE_GADGET_XPOS+ED_BUTTON_MINUS_XSIZE+7)
#define ED_SIZE_VALUE_YPOS ED_SIZE_TEXT_YPOS
-#define ON_EDIT_BUTTON(x,y) (((x)>=(VX+ED_BUTTON_CTRL_XPOS) && \
- (x)< (VX+ED_BUTTON_CTRL_XPOS + \
- ED_BUTTON_CTRL_XSIZE) && \
- (y)>=(VY+ED_BUTTON_CTRL_YPOS) && \
- (y)< (VY+ED_BUTTON_CTRL_YPOS + \
- ED_BUTTON_CTRL_YSIZE + \
- ED_BUTTON_FILL_YSIZE)) || \
- ((x)>=(VX+ED_BUTTON_LEFT_XPOS) && \
- (x)< (VX+ED_BUTTON_LEFT_XPOS + \
- ED_BUTTON_LEFT_XSIZE + \
- ED_BUTTON_UP_XSIZE + \
- ED_BUTTON_RIGHT_XSIZE) && \
- (y)>=(VY+ED_BUTTON_LEFT_YPOS) && \
- (y)< (VY+ED_BUTTON_LEFT_YPOS + \
- ED_BUTTON_LEFT_YSIZE)) || \
- ((x)>=(VX+ED_BUTTON_UP_XPOS) && \
- (x)< (VX+ED_BUTTON_UP_XPOS + \
- ED_BUTTON_UP_XSIZE) && \
- (y)>=(VY+ED_BUTTON_UP_YPOS) && \
- (y)< (VY+ED_BUTTON_UP_YPOS + \
- ED_BUTTON_UP_YSIZE + \
- ED_BUTTON_DOWN_YSIZE)))
-
-#define ON_CTRL_BUTTON(x,y) ((x)>=(VX+ED_BUTTON_EDIT_XPOS) && \
- (x)< (VX+ED_BUTTON_EDIT_XPOS + \
- ED_BUTTON_EDIT_XSIZE) && \
- (y)>=(VY+ED_BUTTON_EDIT_YPOS) && \
- (y)< (VY+ED_BUTTON_EDIT_YPOS + \
- ED_BUTTON_EDIT_YSIZE + \
- ED_BUTTON_CLEAR_YSIZE + \
- ED_BUTTON_UNDO_YSIZE + \
- ED_BUTTON_EXIT_YSIZE))
-
-#define ON_ELEM_BUTTON(x,y) (((x)>=(DX+ED_BUTTON_EUP_XPOS) && \
- (x)< (DX+ED_BUTTON_EUP_XPOS + \
- ED_BUTTON_EUP_XSIZE) && \
- (y)>=(DY+ED_BUTTON_EUP_YPOS) && \
- (y)< (DY+ED_BUTTON_EUP_YPOS + \
- ED_BUTTON_EUP_YSIZE)) || \
- ((x)>=(DX+ED_BUTTON_EDOWN_XPOS) && \
- (x)< (DX+ED_BUTTON_EDOWN_XPOS + \
- ED_BUTTON_EDOWN_XSIZE) && \
- (y)>=(DY+ED_BUTTON_EDOWN_YPOS) && \
- (y)< (DY+ED_BUTTON_EDOWN_YPOS + \
- ED_BUTTON_EDOWN_YSIZE)) || \
- ((x)>=(DX+ED_BUTTON_ELEM_XPOS) && \
- (x)< (DX+ED_BUTTON_ELEM_XPOS + \
- MAX_ELEM_X*ED_BUTTON_ELEM_XSIZE) && \
- (y)>=(DY+ED_BUTTON_ELEM_YPOS) && \
- (y)< (DY+ED_BUTTON_ELEM_YPOS + \
- MAX_ELEM_Y*ED_BUTTON_ELEM_YSIZE)))
-
-#define ON_COUNT_BUTTON(x,y) (((((x)>=ED_COUNT_GADGET_XPOS && \
- (x)<(ED_COUNT_GADGET_XPOS + \
- ED_BUTTON_MINUS_XSIZE)) || \
- ((x)>=(ED_COUNT_GADGET_XPOS + \
- (ED_BUTTON_PLUS_XPOS - \
- ED_BUTTON_MINUS_XPOS)) && \
- (x)<(ED_COUNT_GADGET_XPOS + \
- (ED_BUTTON_PLUS_XPOS - \
- ED_BUTTON_MINUS_XPOS) + \
- ED_BUTTON_PLUS_XSIZE))) && \
- ((y)>=ED_COUNT_GADGET_YPOS && \
- (y)<(ED_COUNT_GADGET_YPOS + \
- 16*ED_COUNT_GADGET_YSIZE)) && \
- (((y)-ED_COUNT_GADGET_YPOS) % \
- ED_COUNT_GADGET_YSIZE) < \
- ED_BUTTON_MINUS_YSIZE) || \
- ((((x)>=ED_SIZE_GADGET_XPOS && \
- (x)<(ED_SIZE_GADGET_XPOS + \
- ED_BUTTON_MINUS_XSIZE)) || \
- ((x)>=(ED_SIZE_GADGET_XPOS + \
- (ED_BUTTON_PLUS_XPOS - \
- ED_BUTTON_MINUS_XPOS)) && \
- (x)<(ED_SIZE_GADGET_XPOS + \
- (ED_BUTTON_PLUS_XPOS - \
- ED_BUTTON_MINUS_XPOS) + \
- ED_BUTTON_PLUS_XSIZE))) && \
- ((y)>=ED_SIZE_GADGET_YPOS && \
- (y)<(ED_SIZE_GADGET_YPOS + \
- 2*ED_SIZE_GADGET_YSIZE)) && \
- (((y)-ED_SIZE_GADGET_YPOS) % \
- ED_SIZE_GADGET_YSIZE) < \
- ED_BUTTON_MINUS_YSIZE))
-
-#define EDIT_BUTTON(x,y) (((y) < (VY + ED_BUTTON_CTRL_YPOS + \
- ED_BUTTON_CTRL_YSIZE)) ? 0 : \
- ((y) < (VY + ED_BUTTON_CTRL_YPOS + \
- ED_BUTTON_CTRL_YSIZE + \
- ED_BUTTON_FILL_YSIZE)) ? 1 : \
- ((x) < (VX + ED_BUTTON_LEFT_XPOS + \
- ED_BUTTON_LEFT_XSIZE) ? 2 : \
- (x) > (VX + ED_BUTTON_LEFT_XPOS + \
- ED_BUTTON_LEFT_XSIZE + \
- ED_BUTTON_UP_XSIZE) ? 5 : \
- 3+(((y)-(VY + ED_BUTTON_CTRL_YPOS + \
- ED_BUTTON_CTRL_YSIZE + \
- ED_BUTTON_FILL_YSIZE)) / \
- ED_BUTTON_UP_YSIZE)))
-
-#define CTRL_BUTTON(x,y) (((y) < (VY + ED_BUTTON_EDIT_YPOS + \
- ED_BUTTON_EDIT_YSIZE)) ? 0 : \
- 1+(((y)-(VY + ED_BUTTON_EDIT_YPOS + \
- ED_BUTTON_EDIT_YSIZE)) / \
- ED_BUTTON_CLEAR_YSIZE))
-
-#define ELEM_BUTTON(x,y) (((y) < (DY + ED_BUTTON_EUP_YPOS + \
- ED_BUTTON_EUP_YSIZE)) ? 0 : \
- ((y) > (DY + ED_BUTTON_EDOWN_YPOS)) ? 1 : \
- 2+(((y) - (DY + ED_BUTTON_ELEM_YPOS)) / \
- ED_BUTTON_ELEM_YSIZE)*MAX_ELEM_X + \
- ((x) - (DX + ED_BUTTON_ELEM_XPOS)) / \
- ED_BUTTON_ELEM_XSIZE)
-
-#define COUNT_BUTTON(x,y) ((x) < ED_SIZE_GADGET_XPOS ? \
- ((((y) - ED_COUNT_GADGET_YPOS) / \
- ED_COUNT_GADGET_YSIZE)*2 + \
- ((x) < (ED_COUNT_GADGET_XPOS + \
- ED_BUTTON_MINUS_XSIZE) ? 0 : 1)) : \
- 32+((((y) - ED_SIZE_GADGET_YPOS) / \
- ED_SIZE_GADGET_YSIZE)*2 + \
- ((x) < (ED_SIZE_GADGET_XPOS + \
- ED_BUTTON_MINUS_XSIZE) ? 0 : 1)))
-
/* values for asking control */
#define ED_BUTTON_CTRL (1L<<0)
#define ED_BUTTON_FILL (1L<<1)
#define ED_BUTTON_EDOWN 1
#define ED_BUTTON_ELEM 2
-
void DrawVideoDisplay(unsigned long, unsigned long);
void DrawCompleteVideoDisplay(void);
void DrawSoundDisplay(unsigned long);
void DrawGameButton(unsigned long);
-void DrawChooseButton(unsigned long);
-void DrawConfirmButton(unsigned long);
+void DrawYesNoButton(unsigned long, int);
+void DrawConfirmButton(unsigned long, int);
+void DrawPlayerButton(unsigned long, int);
void DrawEditButton(unsigned long state);
void DrawCtrlButton(unsigned long state);
void DrawElemButton(int, int);
int CheckVideoButtons(int, int, int);
int CheckSoundButtons(int, int, int);
int CheckGameButtons(int, int, int);
-int CheckChooseButtons(int, int, int);
+int CheckYesNoButtons(int, int, int);
int CheckConfirmButton(int, int, int);
+int CheckPlayerButtons(int, int, int);
int CheckEditButtons(int, int, int);
int CheckCtrlButtons(int, int, int);
int CheckElemButtons(int, int, int);
int CheckCountButtons(int, int, int);
+
+/* NEW GADGET STUFF -------------------------------------------------------- */
+
+
+/* gadget types */
+#define GD_TYPE_NORMAL_BUTTON (1<<0)
+#define GD_TYPE_RADIO_BUTTON (1<<1)
+#define GD_TYPE_DRAWING_AREA (1<<2)
+#define GD_TYPE_TEXTINPUT (1<<3)
+#define GD_TYPE_TEXTOUTPUT (1<<4)
+#define GD_TYPE_NUMBERINPUT (1<<5)
+#define GD_TYPE_NUMBEROUTPUT (1<<6)
+#define GD_TYPE_SCROLLBAR_VERTICAL (1<<7)
+#define GD_TYPE_SCROLLBAR_HORIZONTAL (1<<8)
+
+#define GD_TYPE_BUTTON (GD_TYPE_NORMAL_BUTTON | \
+ GD_TYPE_RADIO_BUTTON)
+#define GD_TYPE_SCROLLBAR (GD_TYPE_SCROLLBAR_VERTICAL | \
+ GD_TYPE_SCROLLBAR_HORIZONTAL)
+
+/* gadget events */
+#define GD_EVENT_PRESSED (1<<0)
+#define GD_EVENT_RELEASED (1<<1)
+#define GD_EVENT_MOVING (1<<2)
+#define GD_EVENT_REPEATED (1<<3)
+#define GD_EVENT_OFF_BORDERS (1<<4)
+#define GD_EVENT_TEXT_RETURN (1<<5)
+#define GD_EVENT_TEXT_LEAVING (1<<6)
+
+/* gadget button states */
+#define GD_BUTTON_UNPRESSED 0
+#define GD_BUTTON_PRESSED 1
+
+/* gadget structure constants */
+#define MAX_GADGET_TEXTSIZE 1024
+
+/* gadget creation tags */
+#define GDI_END 0
+#define GDI_CUSTOM_ID 1
+#define GDI_X 2
+#define GDI_Y 3
+#define GDI_WIDTH 4
+#define GDI_HEIGHT 5
+#define GDI_TYPE 6
+#define GDI_STATE 7
+#define GDI_RADIO_NR 8
+#define GDI_RADIO_PRESSED 9
+#define GDI_NUMBER_VALUE 10
+#define GDI_NUMBER_MIN 11
+#define GDI_NUMBER_MAX 12
+#define GDI_TEXT_VALUE 13
+#define GDI_TEXT_SIZE 14
+#define GDI_DESIGN_UNPRESSED 15
+#define GDI_DESIGN_PRESSED 16
+#define GDI_ALT_DESIGN_UNPRESSED 17
+#define GDI_ALT_DESIGN_PRESSED 18
+#define GDI_DESIGN_BORDER 19
+#define GDI_EVENT_MASK 20
+#define GDI_EVENT 21
+#define GDI_CALLBACK 22
+#define GDI_AREA_SIZE 23
+#define GDI_ITEM_SIZE 24
+#define GDI_SCROLLBAR_ITEMS_MAX 25
+#define GDI_SCROLLBAR_ITEMS_VISIBLE 26
+#define GDI_SCROLLBAR_ITEM_POSITION 27
+
+typedef void (*gadget_callback_function)(void *);
+
+struct GadgetDesign
+{
+ Pixmap pixmap; /* Pixmap with gadget surface */
+ int x, y; /* position of rectangle in Pixmap */
+};
+
+struct GadgetEvent
+{
+ unsigned long type; /* event type */
+ int button; /* button number for button events */
+ int x, y; /* gadget position at event time */
+ boolean off_borders; /* mouse pointer outside gadget? */
+ int item_x, item_y, item_position; /* new item position */
+};
+
+struct GadgetDrawingArea
+{
+ int area_xsize, area_ysize; /* size of drawing area (in items) */
+ int item_xsize, item_ysize; /* size of each item in drawing area */
+};
+
+struct GadgetScrollbar
+{
+ int items_max; /* number of items to access */
+ int items_visible; /* number of visible items */
+ int item_position; /* actual item position */
+ int size_max; /* this is either width or height */
+ int size; /* scrollbar size on screen */
+ int position; /* scrollbar position on screen */
+ int position_max; /* bottom/right scrollbar position */
+ int drag_position; /* drag position on scrollbar */
+};
+
+struct GadgetInfo
+{
+ int id; /* internal gadget identifier */
+ int custom_id; /* custom gadget identifier */
+ int x, y; /* gadget position */
+ int width, height; /* gadget size */
+ unsigned long type; /* type (button, text input, ...) */
+ unsigned long state; /* state (pressed, released, ...) */
+ int radio_nr; /* number of radio button series */
+ boolean radio_pressed; /* radio button state */
+ boolean mapped; /* gadget is active */
+ long number_value;
+ char text_value[MAX_GADGET_TEXTSIZE];
+ int text_size; /* maximal size of input text */
+ struct GadgetDesign design[2]; /* 0: normal; 1: pressed */
+ struct GadgetDesign alt_design[2]; /* alternative design */
+ int design_border; /* border size of gadget decoration */
+ unsigned long event_mask; /* possible events for this gadget */
+ struct GadgetEvent event; /* actual gadget event */
+ gadget_callback_function callback;
+ struct GadgetDrawingArea drawing; /* fields for drawing area gadget */
+ struct GadgetScrollbar scrollbar; /* fields for scrollbar gadget */
+ struct GadgetInfo *next; /* next list entry */
+};
+
+struct GadgetInfo *CreateGadget(int, ...);
+void FreeGadget(struct GadgetInfo *);
+
+void ClickOnGadget(struct GadgetInfo *);
+void AdjustScrollbar(struct GadgetInfo *, int, int);
+
+void MapGadget(struct GadgetInfo *);
+void UnmapGadget(struct GadgetInfo *);
+
+void HandleGadgets(int, int, int);
+void HandleGadgetsKeyInput(KeySym);
+
#endif