* buttons.c *
***********************************************************/
+#include <stdarg.h>
+
#include "buttons.h"
#include "tools.h"
#include "misc.h"
#include "editor.h"
#include "tape.h"
+/* some positions in the video tape control window */
+#define VIDEO_BUTTON_EJECT_XPOS (VIDEO_CONTROL_XPOS + 0 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_STOP_XPOS (VIDEO_CONTROL_XPOS + 1 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_PAUSE_XPOS (VIDEO_CONTROL_XPOS + 2 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_REC_XPOS (VIDEO_CONTROL_XPOS + 3 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_PLAY_XPOS (VIDEO_CONTROL_XPOS + 4 * VIDEO_BUTTON_XSIZE)
+#define VIDEO_BUTTON_ANY_YPOS (VIDEO_CONTROL_YPOS)
+#define VIDEO_DATE_LABEL_XPOS (VIDEO_DISPLAY1_XPOS)
+#define VIDEO_DATE_LABEL_YPOS (VIDEO_DISPLAY1_YPOS)
+#define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE)
+#define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE)
+#define VIDEO_DATE_XPOS (VIDEO_DISPLAY1_XPOS+1)
+#define VIDEO_DATE_YPOS (VIDEO_DISPLAY1_YPOS+14)
+#define VIDEO_DATE_XSIZE (VIDEO_DISPLAY_XSIZE)
+#define VIDEO_DATE_YSIZE 16
+#define VIDEO_REC_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
+#define VIDEO_REC_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_REC_LABEL_XSIZE 20
+#define VIDEO_REC_LABEL_YSIZE 12
+#define VIDEO_REC_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+20)
+#define VIDEO_REC_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_REC_SYMBOL_XSIZE 16
+#define VIDEO_REC_SYMBOL_YSIZE 16
+#define VIDEO_PLAY_LABEL_XPOS (VIDEO_DISPLAY2_XPOS+65)
+#define VIDEO_PLAY_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PLAY_LABEL_XSIZE 22
+#define VIDEO_PLAY_LABEL_YSIZE 12
+#define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+52)
+#define VIDEO_PLAY_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PLAY_SYMBOL_XSIZE 11
+#define VIDEO_PLAY_SYMBOL_YSIZE 13
+#define VIDEO_PAUSE_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
+#define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS+20)
+#define VIDEO_PAUSE_LABEL_XSIZE 35
+#define VIDEO_PAUSE_LABEL_YSIZE 8
+#define VIDEO_PAUSE_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+35)
+#define VIDEO_PAUSE_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
+#define VIDEO_PAUSE_SYMBOL_XSIZE 17
+#define VIDEO_PAUSE_SYMBOL_YSIZE 13
+#define VIDEO_TIME_XPOS (VIDEO_DISPLAY2_XPOS+38)
+#define VIDEO_TIME_YPOS (VIDEO_DISPLAY2_YPOS+14)
+#define VIDEO_TIME_XSIZE 50
+#define VIDEO_TIME_YSIZE 16
+
+/* special */
+#define VIDEO_PBEND_LABEL_XPOS 6
+#define VIDEO_PBEND_LABEL_YPOS 220
+#define VIDEO_PBEND_LABEL_XSIZE 35
+#define VIDEO_PBEND_LABEL_YSIZE 30
+
+#define ON_VIDEO_BUTTON(x,y) ((x)>=(VX+VIDEO_CONTROL_XPOS) && \
+ (x)< (VX+VIDEO_CONTROL_XPOS + \
+ VIDEO_CONTROL_XSIZE) && \
+ (y)>=(VY+VIDEO_CONTROL_YPOS) && \
+ (y)< (VY+VIDEO_CONTROL_YPOS + \
+ VIDEO_CONTROL_YSIZE))
+#define VIDEO_BUTTON(x) (((x)-(VX+VIDEO_CONTROL_XPOS))/VIDEO_BUTTON_XSIZE)
+
+#define VIDEO_STATE_OFF (VIDEO_STATE_PLAY_OFF | \
+ VIDEO_STATE_REC_OFF | \
+ VIDEO_STATE_PAUSE_OFF | \
+ VIDEO_STATE_FFWD_OFF | \
+ VIDEO_STATE_PBEND_OFF | \
+ VIDEO_STATE_DATE_OFF | \
+ VIDEO_STATE_TIME_OFF)
+#define VIDEO_PRESS_OFF (VIDEO_PRESS_PLAY_OFF | \
+ VIDEO_PRESS_REC_OFF | \
+ VIDEO_PRESS_PAUSE_OFF | \
+ VIDEO_PRESS_STOP_OFF | \
+ VIDEO_PRESS_EJECT_OFF)
+#define VIDEO_ALL_OFF (VIDEO_STATE_OFF | VIDEO_PRESS_OFF)
+
+#define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
+ VIDEO_STATE_REC_ON | \
+ VIDEO_STATE_PAUSE_ON | \
+ VIDEO_STATE_FFWD_ON | \
+ VIDEO_STATE_PBEND_ON | \
+ VIDEO_STATE_DATE_ON | \
+ VIDEO_STATE_TIME_ON)
+#define VIDEO_PRESS_ON (VIDEO_PRESS_PLAY_ON | \
+ VIDEO_PRESS_REC_ON | \
+ VIDEO_PRESS_PAUSE_ON | \
+ VIDEO_PRESS_STOP_ON | \
+ VIDEO_PRESS_EJECT_ON)
+#define VIDEO_ALL_ON (VIDEO_STATE_ON | VIDEO_PRESS_ON)
+
+#define VIDEO_STATE (VIDEO_STATE_ON | VIDEO_STATE_OFF)
+#define VIDEO_PRESS (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
+#define VIDEO_ALL (VIDEO_ALL_ON | VIDEO_ALL_OFF)
+
+
+/* some positions in the sound control window */
+#define SOUND_BUTTON_XSIZE 30
+#define SOUND_BUTTON_YSIZE 30
+#define SOUND_CONTROL_XPOS 5
+#define SOUND_CONTROL_YPOS 245
+#define SOUND_CONTROL_XSIZE (3*SOUND_BUTTON_XSIZE)
+#define SOUND_CONTROL_YSIZE (1*SOUND_BUTTON_YSIZE)
+#define SOUND_BUTTON_MUSIC_XPOS (SOUND_CONTROL_XPOS + 0 * SOUND_BUTTON_XSIZE)
+#define SOUND_BUTTON_LOOPS_XPOS (SOUND_CONTROL_XPOS + 1 * SOUND_BUTTON_XSIZE)
+#define SOUND_BUTTON_SIMPLE_XPOS (SOUND_CONTROL_XPOS + 2 * SOUND_BUTTON_XSIZE)
+#define SOUND_BUTTON_ANY_YPOS (SOUND_CONTROL_YPOS)
+
+#define ON_SOUND_BUTTON(x,y) ((x)>=(DX+SOUND_CONTROL_XPOS) && \
+ (x)< (DX+SOUND_CONTROL_XPOS + \
+ SOUND_CONTROL_XSIZE) && \
+ (y)>=(DY+SOUND_CONTROL_YPOS) && \
+ (y)< (DY+SOUND_CONTROL_YPOS + \
+ SOUND_CONTROL_YSIZE))
+#define SOUND_BUTTON(x) (((x)-(DX+SOUND_CONTROL_XPOS))/SOUND_BUTTON_XSIZE)
+
+/* some positions in the game control window */
+#define GAME_BUTTON_STOP_XPOS (GAME_CONTROL_XPOS + 0 * GAME_BUTTON_XSIZE)
+#define GAME_BUTTON_PAUSE_XPOS (GAME_CONTROL_XPOS + 1 * GAME_BUTTON_XSIZE)
+#define GAME_BUTTON_PLAY_XPOS (GAME_CONTROL_XPOS + 2 * GAME_BUTTON_XSIZE)
+#define GAME_BUTTON_ANY_YPOS (GAME_CONTROL_YPOS)
+
+#define ON_GAME_BUTTON(x,y) ((x)>=(DX+GAME_CONTROL_XPOS) && \
+ (x)< (DX+GAME_CONTROL_XPOS + \
+ GAME_CONTROL_XSIZE) && \
+ (y)>=(DY+GAME_CONTROL_YPOS) && \
+ (y)< (DY+GAME_CONTROL_YPOS + \
+ GAME_CONTROL_YSIZE))
+#define GAME_BUTTON(x) (((x)-(DX+GAME_CONTROL_XPOS))/GAME_BUTTON_XSIZE)
+
+/* some positions in the asking window */
+#define OK_BUTTON_XPOS 2
+#define OK_BUTTON_YPOS 250
+#define OK_BUTTON_GFX_YPOS 0
+#define OK_BUTTON_XSIZE 46
+#define OK_BUTTON_YSIZE 28
+#define NO_BUTTON_XPOS 52
+#define NO_BUTTON_YPOS OK_BUTTON_YPOS
+#define NO_BUTTON_XSIZE OK_BUTTON_XSIZE
+#define NO_BUTTON_YSIZE OK_BUTTON_YSIZE
+#define CONFIRM_BUTTON_XPOS 2
+#define CONFIRM_BUTTON_GFX_YPOS 30
+#define CONFIRM_BUTTON_YPOS OK_BUTTON_YPOS
+#define CONFIRM_BUTTON_XSIZE 96
+#define CONFIRM_BUTTON_YSIZE OK_BUTTON_YSIZE
+
+#define ON_YESNO_BUTTON(x,y) (((x)>=(DX+OK_BUTTON_XPOS) && \
+ (x)< (DX+OK_BUTTON_XPOS + \
+ OK_BUTTON_XSIZE) && \
+ (y)>=(DY+OK_BUTTON_YPOS) && \
+ (y)< (DY+OK_BUTTON_YPOS + \
+ OK_BUTTON_YSIZE)) || \
+ ((x)>=(DX+NO_BUTTON_XPOS) && \
+ (x)< (DX+NO_BUTTON_XPOS + \
+ NO_BUTTON_XSIZE) && \
+ (y)>=(DY+NO_BUTTON_YPOS) && \
+ (y)< (DY+NO_BUTTON_YPOS + \
+ NO_BUTTON_YSIZE)))
+#define ON_CONFIRM_BUTTON(x,y) (((x)>=(DX+CONFIRM_BUTTON_XPOS) && \
+ (x)< (DX+CONFIRM_BUTTON_XPOS + \
+ CONFIRM_BUTTON_XSIZE) && \
+ (y)>=(DY+CONFIRM_BUTTON_YPOS) && \
+ (y)< (DY+CONFIRM_BUTTON_YPOS + \
+ CONFIRM_BUTTON_YSIZE)))
+#define YESNO_BUTTON(x) (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE)
+
+/* some positions in the choose player window */
+#define PLAYER_BUTTON_XSIZE 30
+#define PLAYER_BUTTON_YSIZE 30
+#define PLAYER_BUTTON_GFX_XPOS 5
+#define PLAYER_BUTTON_GFX_YPOS (215-30)
+#define PLAYER_CONTROL_XPOS (5 + PLAYER_BUTTON_XSIZE/2)
+#define PLAYER_CONTROL_YPOS (215 - PLAYER_BUTTON_YSIZE/2)
+#define PLAYER_CONTROL_XSIZE (2*PLAYER_BUTTON_XSIZE)
+#define PLAYER_CONTROL_YSIZE (2*PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_1_XPOS (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_2_XPOS (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_3_XPOS (PLAYER_CONTROL_XPOS + 0 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_4_XPOS (PLAYER_CONTROL_XPOS + 1 * PLAYER_BUTTON_XSIZE)
+#define PLAYER_BUTTON_1_YPOS (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_2_YPOS (PLAYER_CONTROL_YPOS + 0 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_3_YPOS (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE)
+#define PLAYER_BUTTON_4_YPOS (PLAYER_CONTROL_YPOS + 1 * PLAYER_BUTTON_YSIZE)
+
+#define ON_PLAYER_BUTTON(x,y) ((x)>=(DX+PLAYER_CONTROL_XPOS) && \
+ (x)< (DX+PLAYER_CONTROL_XPOS + \
+ PLAYER_CONTROL_XSIZE) && \
+ (y)>=(DY+PLAYER_CONTROL_YPOS) && \
+ (y)< (DY+PLAYER_CONTROL_YPOS + \
+ PLAYER_CONTROL_YSIZE))
+#define PLAYER_BUTTON(x,y) ((((x)-(DX+PLAYER_CONTROL_XPOS)) / \
+ PLAYER_BUTTON_XSIZE) + 2 * \
+ (((y)-(DY+PLAYER_CONTROL_YPOS)) / \
+ PLAYER_BUTTON_YSIZE))
+
+
+/* some definitions for the editor control window */
+
+#define ON_EDIT_BUTTON(x,y) (((x)>=(VX+ED_BUTTON_CTRL_XPOS) && \
+ (x)< (VX+ED_BUTTON_CTRL_XPOS + \
+ ED_BUTTON_CTRL_XSIZE) && \
+ (y)>=(VY+ED_BUTTON_CTRL_YPOS) && \
+ (y)< (VY+ED_BUTTON_CTRL_YPOS + \
+ ED_BUTTON_CTRL_YSIZE + \
+ ED_BUTTON_FILL_YSIZE)) || \
+ ((x)>=(VX+ED_BUTTON_LEFT_XPOS) && \
+ (x)< (VX+ED_BUTTON_LEFT_XPOS + \
+ ED_BUTTON_LEFT_XSIZE + \
+ ED_BUTTON_UP_XSIZE + \
+ ED_BUTTON_RIGHT_XSIZE) && \
+ (y)>=(VY+ED_BUTTON_LEFT_YPOS) && \
+ (y)< (VY+ED_BUTTON_LEFT_YPOS + \
+ ED_BUTTON_LEFT_YSIZE)) || \
+ ((x)>=(VX+ED_BUTTON_UP_XPOS) && \
+ (x)< (VX+ED_BUTTON_UP_XPOS + \
+ ED_BUTTON_UP_XSIZE) && \
+ (y)>=(VY+ED_BUTTON_UP_YPOS) && \
+ (y)< (VY+ED_BUTTON_UP_YPOS + \
+ ED_BUTTON_UP_YSIZE + \
+ ED_BUTTON_DOWN_YSIZE)))
+
+#define ON_CTRL_BUTTON(x,y) ((x)>=(VX+ED_BUTTON_EDIT_XPOS) && \
+ (x)< (VX+ED_BUTTON_EDIT_XPOS + \
+ ED_BUTTON_EDIT_XSIZE) && \
+ (y)>=(VY+ED_BUTTON_EDIT_YPOS) && \
+ (y)< (VY+ED_BUTTON_EDIT_YPOS + \
+ ED_BUTTON_EDIT_YSIZE + \
+ ED_BUTTON_CLEAR_YSIZE + \
+ ED_BUTTON_UNDO_YSIZE + \
+ ED_BUTTON_EXIT_YSIZE))
+
+#define ON_ELEM_BUTTON(x,y) (((x)>=(DX+ED_BUTTON_EUP_XPOS) && \
+ (x)< (DX+ED_BUTTON_EUP_XPOS + \
+ ED_BUTTON_EUP_XSIZE) && \
+ (y)>=(DY+ED_BUTTON_EUP_YPOS) && \
+ (y)< (DY+ED_BUTTON_EUP_YPOS + \
+ ED_BUTTON_EUP_YSIZE)) || \
+ ((x)>=(DX+ED_BUTTON_EDOWN_XPOS) && \
+ (x)< (DX+ED_BUTTON_EDOWN_XPOS + \
+ ED_BUTTON_EDOWN_XSIZE) && \
+ (y)>=(DY+ED_BUTTON_EDOWN_YPOS) && \
+ (y)< (DY+ED_BUTTON_EDOWN_YPOS + \
+ ED_BUTTON_EDOWN_YSIZE)) || \
+ ((x)>=(DX+ED_BUTTON_ELEM_XPOS) && \
+ (x)< (DX+ED_BUTTON_ELEM_XPOS + \
+ MAX_ELEM_X*ED_BUTTON_ELEM_XSIZE) && \
+ (y)>=(DY+ED_BUTTON_ELEM_YPOS) && \
+ (y)< (DY+ED_BUTTON_ELEM_YPOS + \
+ MAX_ELEM_Y*ED_BUTTON_ELEM_YSIZE)))
+
+#define ON_COUNT_BUTTON(x,y) (((((x)>=ED_COUNT_GADGET_XPOS && \
+ (x)<(ED_COUNT_GADGET_XPOS + \
+ ED_BUTTON_MINUS_XSIZE)) || \
+ ((x)>=(ED_COUNT_GADGET_XPOS + \
+ (ED_BUTTON_PLUS_XPOS - \
+ ED_BUTTON_MINUS_XPOS)) && \
+ (x)<(ED_COUNT_GADGET_XPOS + \
+ (ED_BUTTON_PLUS_XPOS - \
+ ED_BUTTON_MINUS_XPOS) + \
+ ED_BUTTON_PLUS_XSIZE))) && \
+ ((y)>=ED_COUNT_GADGET_YPOS && \
+ (y)<(ED_COUNT_GADGET_YPOS + \
+ 16*ED_COUNT_GADGET_YSIZE)) && \
+ (((y)-ED_COUNT_GADGET_YPOS) % \
+ ED_COUNT_GADGET_YSIZE) < \
+ ED_BUTTON_MINUS_YSIZE) || \
+ ((((x)>=ED_SIZE_GADGET_XPOS && \
+ (x)<(ED_SIZE_GADGET_XPOS + \
+ ED_BUTTON_MINUS_XSIZE)) || \
+ ((x)>=(ED_SIZE_GADGET_XPOS + \
+ (ED_BUTTON_PLUS_XPOS - \
+ ED_BUTTON_MINUS_XPOS)) && \
+ (x)<(ED_SIZE_GADGET_XPOS + \
+ (ED_BUTTON_PLUS_XPOS - \
+ ED_BUTTON_MINUS_XPOS) + \
+ ED_BUTTON_PLUS_XSIZE))) && \
+ ((y)>=ED_SIZE_GADGET_YPOS && \
+ (y)<(ED_SIZE_GADGET_YPOS + \
+ 2*ED_SIZE_GADGET_YSIZE)) && \
+ (((y)-ED_SIZE_GADGET_YPOS) % \
+ ED_SIZE_GADGET_YSIZE) < \
+ ED_BUTTON_MINUS_YSIZE))
+
+#define EDIT_BUTTON(x,y) (((y) < (VY + ED_BUTTON_CTRL_YPOS + \
+ ED_BUTTON_CTRL_YSIZE)) ? 0 : \
+ ((y) < (VY + ED_BUTTON_CTRL_YPOS + \
+ ED_BUTTON_CTRL_YSIZE + \
+ ED_BUTTON_FILL_YSIZE)) ? 1 : \
+ ((x) < (VX + ED_BUTTON_LEFT_XPOS + \
+ ED_BUTTON_LEFT_XSIZE) ? 2 : \
+ (x) > (VX + ED_BUTTON_LEFT_XPOS + \
+ ED_BUTTON_LEFT_XSIZE + \
+ ED_BUTTON_UP_XSIZE) ? 5 : \
+ 3+(((y)-(VY + ED_BUTTON_CTRL_YPOS + \
+ ED_BUTTON_CTRL_YSIZE + \
+ ED_BUTTON_FILL_YSIZE)) / \
+ ED_BUTTON_UP_YSIZE)))
+
+#define CTRL_BUTTON(x,y) (((y) < (VY + ED_BUTTON_EDIT_YPOS + \
+ ED_BUTTON_EDIT_YSIZE)) ? 0 : \
+ 1+(((y)-(VY + ED_BUTTON_EDIT_YPOS + \
+ ED_BUTTON_EDIT_YSIZE)) / \
+ ED_BUTTON_CLEAR_YSIZE))
+
+#define ELEM_BUTTON(x,y) (((y) < (DY + ED_BUTTON_EUP_YPOS + \
+ ED_BUTTON_EUP_YSIZE)) ? 0 : \
+ ((y) > (DY + ED_BUTTON_EDOWN_YPOS)) ? 1 : \
+ 2+(((y) - (DY + ED_BUTTON_ELEM_YPOS)) / \
+ ED_BUTTON_ELEM_YSIZE)*MAX_ELEM_X + \
+ ((x) - (DX + ED_BUTTON_ELEM_XPOS)) / \
+ ED_BUTTON_ELEM_XSIZE)
+
+#define COUNT_BUTTON(x,y) ((x) < ED_SIZE_GADGET_XPOS ? \
+ ((((y) - ED_COUNT_GADGET_YPOS) / \
+ ED_COUNT_GADGET_YSIZE)*2 + \
+ ((x) < (ED_COUNT_GADGET_XPOS + \
+ ED_BUTTON_MINUS_XSIZE) ? 0 : 1)) : \
+ 32+((((y) - ED_SIZE_GADGET_YPOS) / \
+ ED_SIZE_GADGET_YSIZE)*2 + \
+ ((x) < (ED_SIZE_GADGET_XPOS + \
+ ED_BUTTON_MINUS_XSIZE) ? 0 : 1)))
+
/****************************************************************/
/********** drawing buttons and corresponding displays **********/
/****************************************************************/
0,0 }}
};
+ if (state & VIDEO_STATE_PBEND_OFF)
+ {
+ int cx = DOOR_GFX_PAGEX3, cy = DOOR_GFX_PAGEY2;
+
+ XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+ cx + VIDEO_REC_LABEL_XPOS,
+ cy + VIDEO_REC_LABEL_YPOS,
+ VIDEO_PBEND_LABEL_XSIZE,
+ VIDEO_PBEND_LABEL_YSIZE,
+ VX + VIDEO_REC_LABEL_XPOS,
+ VY + VIDEO_REC_LABEL_YPOS);
+ }
+
for(i=0;i<20;i++)
{
if (state & (1<<i))
VY + VIDEO_PLAY_SYMBOL_YPOS);
}
+ if (state & VIDEO_STATE_PBEND_ON)
+ {
+ int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
+
+ XCopyArea(display,pix[PIX_DOOR],drawto,gc,
+ cx + VIDEO_PBEND_LABEL_XPOS,
+ cy + VIDEO_PBEND_LABEL_YPOS,
+ VIDEO_PBEND_LABEL_XSIZE,
+ VIDEO_PBEND_LABEL_YSIZE,
+ VX + VIDEO_REC_LABEL_XPOS,
+ VY + VIDEO_REC_LABEL_YPOS);
+ }
+
if (state & VIDEO_STATE_DATE_ON)
{
int tag = value % 100;
redraw_mask |= REDRAW_DOOR_1;
}
-void DrawYesNoButton(unsigned long state)
+void DrawYesNoButton(unsigned long state, int mode)
{
- int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
+ Drawable dest_drawto;
+ int dest_xoffset, dest_yoffset;
+ int xpos, cx = DOOR_GFX_PAGEX4;
- pos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
+ if (mode == DB_INIT)
+ {
+ dest_drawto = pix[PIX_DB_DOOR];
+ dest_xoffset = DOOR_GFX_PAGEX1;
+ dest_yoffset = 0;
+ }
+ else
+ {
+ dest_drawto = drawto;
+ dest_xoffset = DX;
+ dest_yoffset = DY;
+ }
+
+ xpos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
if (state & BUTTON_PRESSED)
cx = DOOR_GFX_PAGEX3;
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + pos,cy + OK_BUTTON_GFX_YPOS,
- OK_BUTTON_XSIZE,OK_BUTTON_YSIZE,
- DX + pos,DY + OK_BUTTON_YPOS);
+ XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+ cx + xpos, OK_BUTTON_GFX_YPOS,
+ OK_BUTTON_XSIZE, OK_BUTTON_YSIZE,
+ dest_xoffset + xpos, dest_yoffset + OK_BUTTON_YPOS);
redraw_mask |= REDRAW_DOOR_1;
}
-void DrawConfirmButton(unsigned long state)
+void DrawConfirmButton(unsigned long state, int mode)
{
- int cx = DOOR_GFX_PAGEX4, cy = 0;
+ Drawable dest_drawto;
+ int dest_xoffset, dest_yoffset;
+ int cx = DOOR_GFX_PAGEX4;
+
+ if (mode == DB_INIT)
+ {
+ dest_drawto = pix[PIX_DB_DOOR];
+ dest_xoffset = DOOR_GFX_PAGEX1;
+ dest_yoffset = 0;
+ }
+ else
+ {
+ dest_drawto = drawto;
+ dest_xoffset = DX;
+ dest_yoffset = DY;
+ }
if (state & BUTTON_PRESSED)
cx = DOOR_GFX_PAGEX3;
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + CONFIRM_BUTTON_XPOS,cy + CONFIRM_BUTTON_GFX_YPOS,
- CONFIRM_BUTTON_XSIZE,CONFIRM_BUTTON_YSIZE,
- DX + CONFIRM_BUTTON_XPOS,DY + CONFIRM_BUTTON_YPOS);
+ XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
+ cx + CONFIRM_BUTTON_XPOS, CONFIRM_BUTTON_GFX_YPOS,
+ CONFIRM_BUTTON_XSIZE, CONFIRM_BUTTON_YSIZE,
+ dest_xoffset + CONFIRM_BUTTON_XPOS,
+ dest_yoffset + CONFIRM_BUTTON_YPOS);
redraw_mask |= REDRAW_DOOR_1;
}
{
Drawable dest_drawto;
int dest_xoffset, dest_yoffset;
- int graphic;
+ int graphic = GFX_SPIELER1; /* default */
int graphic_offset = (PLAYER_BUTTON_XSIZE - TILEX/2)/2;
int xpos, ypos;
int cx = DOOR_GFX_PAGEX4, cy = 0;
graphic_offset += 1;
}
- XCopyArea(display,pix[PIX_DOOR],dest_drawto,gc,
+ XCopyArea(display, pix[PIX_DOOR], dest_drawto, gc,
cx + PLAYER_BUTTON_GFX_XPOS, cy + PLAYER_BUTTON_GFX_YPOS,
PLAYER_BUTTON_XSIZE, PLAYER_BUTTON_YSIZE,
dest_xoffset + xpos, dest_yoffset + ypos);
DrawMiniGraphicExt(drawto,gc,
DX+ED_BUTTON_ELEM_XPOS+3+shift +
(elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DY+ED_BUTTON_ELEM_YPOS+3-shift +
+ DY+ED_BUTTON_ELEM_YPOS+3+shift +
(elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
graphic);
}
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int video_button[5] =
{
VIDEO_PRESS_EJECT_ON,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int sound_state[3];
- sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on);
- sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on);
- sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on);
+ sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music);
+ sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops);
+ sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple);
if (button)
{
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int game_state[3] =
{
BUTTON_GAME_STOP,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int yesno_button[5] =
{
BUTTON_OK,
{
choice = YESNO_BUTTON(mx);
pressed = TRUE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED);
+ DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
}
}
else /* Mausbewegung bei gedrückter Maustaste */
choice>=0 && pressed)
{
pressed = FALSE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED);
+ DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
}
else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed)
{
pressed = TRUE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED);
+ DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
}
}
}
{
if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && pressed)
{
- DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED);
+ DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
return_code = choice+1;
choice = -1;
pressed = FALSE;
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
{
choice = 0;
pressed = TRUE;
- DrawConfirmButton(BUTTON_PRESSED);
+ DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
}
}
else /* Mausbewegung bei gedrückter Maustaste */
if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
{
pressed = FALSE;
- DrawConfirmButton(BUTTON_RELEASED);
+ DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
}
else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
{
pressed = TRUE;
- DrawConfirmButton(BUTTON_PRESSED);
+ DrawConfirmButton(BUTTON_PRESSED, DB_NORMAL);
}
}
}
{
if (ON_CONFIRM_BUTTON(mx,my) && pressed)
{
- DrawConfirmButton(BUTTON_RELEASED);
+ DrawConfirmButton(BUTTON_RELEASED, DB_NORMAL);
return_code = BUTTON_CONFIRM;
choice = -1;
pressed = FALSE;
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
int player_state[4] =
{
BUTTON_PLAYER_1,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int edit_button[6] =
{
ED_BUTTON_CTRL,
{
int return_code = 0;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
static int ctrl_button[4] =
{
ED_BUTTON_EDIT,
{
int return_code = -1;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
{
int return_code = -1;
static int choice = -1;
- static BOOL pressed = FALSE;
+ static boolean pressed = FALSE;
if (button)
{
BackToFront();
return(return_code);
}
+
+
+/* NEW GADGET STUFF -------------------------------------------------------- */
+
+
+static struct GadgetInfo *gadget_list_first_entry = NULL;
+static struct GadgetInfo *gadget_list_last_entry = NULL;
+static int next_free_gadget_id = 1;
+static boolean gadget_id_wrapped = FALSE;
+
+static struct GadgetInfo *getGadgetInfoFromGadgetID(int id)
+{
+ struct GadgetInfo *gi = gadget_list_first_entry;
+
+ while (gi && gi->id != id)
+ gi = gi->next;
+
+ return gi;
+}
+
+static int getNewGadgetID()
+{
+ int id = next_free_gadget_id++;
+
+ if (next_free_gadget_id <= 0) /* counter overrun */
+ {
+ gadget_id_wrapped = TRUE; /* now we must check each ID */
+ next_free_gadget_id = 0;
+ }
+
+ if (gadget_id_wrapped)
+ {
+ next_free_gadget_id++;
+ while (getGadgetInfoFromGadgetID(next_free_gadget_id) != NULL)
+ next_free_gadget_id++;
+ }
+
+ if (next_free_gadget_id <= 0) /* cannot get new gadget id */
+ Error(ERR_EXIT, "too much gadgets -- this should not happen");
+
+ return id;
+}
+
+static struct GadgetInfo *getGadgetInfoFromMousePosition(int mx, int my)
+{
+ struct GadgetInfo *gi = gadget_list_first_entry;
+
+ while (gi)
+ {
+ if (gi->mapped &&
+ mx >= gi->x && mx < gi->x + gi->width &&
+ my >= gi->y && my < gi->y + gi->height)
+ break;
+
+ gi = gi->next;
+ }
+
+ return gi;
+}
+
+static void default_callback_function(void *ptr)
+{
+ return;
+}
+
+struct GadgetInfo *CreateGadget(int first_tag, ...)
+{
+ struct GadgetInfo *new_gadget = checked_malloc(sizeof(struct GadgetInfo));
+ int tag = first_tag;
+ va_list ap;
+
+ va_start(ap, first_tag);
+
+ /* always start with reliable default values */
+ memset(new_gadget, 0, sizeof(struct GadgetInfo)); /* zero all fields */
+ new_gadget->id = getNewGadgetID(); /* new gadget id */
+ new_gadget->callback = default_callback_function; /* dummy function */
+
+ while (tag != GDI_END)
+ {
+ switch(tag)
+ {
+ case GDI_CUSTOM_ID:
+ new_gadget->custom_id = va_arg(ap, int);
+ break;
+
+ case GDI_X:
+ new_gadget->x = va_arg(ap, int);
+ break;
+
+ case GDI_Y:
+ new_gadget->y = va_arg(ap, int);
+ break;
+
+ case GDI_WIDTH:
+ new_gadget->width = va_arg(ap, int);
+ break;
+
+ case GDI_HEIGHT:
+ new_gadget->height = va_arg(ap, int);
+ break;
+
+ case GDI_TYPE:
+ new_gadget->type = va_arg(ap, unsigned long);
+ break;
+
+ case GDI_STATE:
+ new_gadget->state = va_arg(ap, unsigned long);
+ break;
+
+ case GDI_ALT_STATE:
+ new_gadget->state = va_arg(ap, boolean);
+ break;
+
+ case GDI_NUMBER_VALUE:
+ new_gadget->number_value = va_arg(ap, long);
+ break;
+
+ case GDI_TEXT_VALUE:
+ strcpy(new_gadget->text_value, va_arg(ap, char *));
+ break;
+
+ case GDI_DESIGN_UNPRESSED:
+ new_gadget->design[GD_BUTTON_UNPRESSED].pixmap = va_arg(ap, Pixmap);
+ new_gadget->design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
+ new_gadget->design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
+ break;
+
+ case GDI_DESIGN_PRESSED:
+ new_gadget->design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
+ new_gadget->design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
+ new_gadget->design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
+ break;
+
+ case GDI_ALT_DESIGN_UNPRESSED:
+ new_gadget->alt_design[GD_BUTTON_UNPRESSED].pixmap= va_arg(ap, Pixmap);
+ new_gadget->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int);
+ new_gadget->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int);
+ break;
+
+ case GDI_ALT_DESIGN_PRESSED:
+ new_gadget->alt_design[GD_BUTTON_PRESSED].pixmap = va_arg(ap, Pixmap);
+ new_gadget->alt_design[GD_BUTTON_PRESSED].x = va_arg(ap, int);
+ new_gadget->alt_design[GD_BUTTON_PRESSED].y = va_arg(ap, int);
+ break;
+
+ case GDI_EVENT_MASK:
+ new_gadget->event_mask = va_arg(ap, unsigned long);
+ break;
+
+ case GDI_AREA_SIZE:
+ new_gadget->drawing.area_xsize = va_arg(ap, int);
+ new_gadget->drawing.area_ysize = va_arg(ap, int);
+
+ /* determine dependent values for drawing area gadget, if needed */
+ if (new_gadget->width == 0 &&
+ new_gadget->height == 0 &&
+ new_gadget->drawing.item_xsize !=0 &&
+ new_gadget->drawing.item_ysize !=0)
+ {
+ new_gadget->width =
+ new_gadget->drawing.area_xsize * new_gadget->drawing.item_xsize;
+ new_gadget->height =
+ new_gadget->drawing.area_ysize * new_gadget->drawing.item_ysize;
+ }
+ else if (new_gadget->drawing.item_xsize == 0 &&
+ new_gadget->drawing.item_ysize == 0 &&
+ new_gadget->width != 0 &&
+ new_gadget->height != 0)
+ {
+ new_gadget->drawing.item_xsize =
+ new_gadget->width / new_gadget->drawing.area_xsize;
+ new_gadget->drawing.item_ysize =
+ new_gadget->height / new_gadget->drawing.area_ysize;
+ }
+ break;
+
+ case GDI_ITEM_SIZE:
+ new_gadget->drawing.item_xsize = va_arg(ap, int);
+ new_gadget->drawing.item_ysize = va_arg(ap, int);
+
+ /* determine dependent values for drawing area gadget, if needed */
+ if (new_gadget->width == 0 &&
+ new_gadget->height == 0 &&
+ new_gadget->drawing.area_xsize !=0 &&
+ new_gadget->drawing.area_ysize !=0)
+ {
+ new_gadget->width =
+ new_gadget->drawing.area_xsize * new_gadget->drawing.item_xsize;
+ new_gadget->height =
+ new_gadget->drawing.area_ysize * new_gadget->drawing.item_ysize;
+ }
+ else if (new_gadget->drawing.area_xsize == 0 &&
+ new_gadget->drawing.area_ysize == 0 &&
+ new_gadget->width != 0 &&
+ new_gadget->height != 0)
+ {
+ new_gadget->drawing.area_xsize =
+ new_gadget->width / new_gadget->drawing.item_xsize;
+ new_gadget->drawing.area_ysize =
+ new_gadget->height / new_gadget->drawing.item_ysize;
+ }
+ break;
+
+ case GDI_CALLBACK:
+ new_gadget->callback = va_arg(ap, gadget_callback_function);
+ break;
+
+ default:
+ Error(ERR_EXIT, "CreateGadget(): unknown tag %d", tag);
+ }
+
+ tag = va_arg(ap, int); /* read next tag */
+ }
+
+ va_end(ap);
+
+ /* check if gadget complete */
+ if (new_gadget->type != GD_TYPE_DRAWING_AREA &&
+ (!new_gadget->design[GD_BUTTON_UNPRESSED].pixmap ||
+ !new_gadget->design[GD_BUTTON_PRESSED].pixmap))
+ Error(ERR_EXIT, "gadget incomplete (missing Pixmap)");
+
+ /* insert new gadget into gloabl gadget list */
+
+ if (gadget_list_last_entry)
+ {
+ gadget_list_last_entry->next = new_gadget;
+ gadget_list_last_entry = gadget_list_last_entry->next;
+ }
+ else
+ {
+ gadget_list_first_entry = gadget_list_last_entry = new_gadget;
+ }
+
+ return new_gadget;
+}
+
+void FreeGadget(struct GadgetInfo *gi)
+{
+ struct GadgetInfo *gi_previous = gadget_list_first_entry;
+
+ while (gi_previous && gi_previous->next != gi)
+ gi_previous = gi_previous->next;
+
+ if (gi == gadget_list_first_entry)
+ gadget_list_first_entry = gi->next;
+
+ if (gi == gadget_list_last_entry)
+ gadget_list_last_entry = gi_previous;
+
+ gi_previous->next = gi->next;
+ free(gi);
+}
+
+static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct)
+{
+ int state = (pressed ? 1 : 0);
+ struct GadgetDesign *gd = (gi->alt_state ?
+ &gi->alt_design[state] :
+ &gi->design[state]);
+
+ if (gi->type != GD_TYPE_NORMAL_BUTTON)
+ return;
+
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
+
+ if (direct)
+ XCopyArea(display, gd->pixmap, window, gc,
+ gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
+ else
+ redraw_mask |= REDRAW_ALL;
+}
+
+void MapGadget(struct GadgetInfo *gi)
+{
+ if (gi == NULL)
+ return;
+
+ gi->mapped = TRUE;
+
+ DrawGadget(gi, (gi->state == GD_BUTTON_PRESSED), FALSE);
+}
+
+void UnmapGadget(struct GadgetInfo *gi)
+{
+ if (gi == NULL)
+ return;
+
+ gi->mapped = FALSE;
+}
+
+void HandleGadgets(int mx, int my, int button)
+{
+ static struct GadgetInfo *gi = NULL;
+ static unsigned long pressed_delay = 0;
+
+ struct GadgetInfo *new_gi;
+ boolean gadget_pressed;
+ boolean gadget_pressed_repeated;
+ boolean gadget_moving;
+ boolean gadget_moving_off_borders;
+ boolean gadget_released;
+ boolean gadget_released_off_borders;
+
+ if (gadget_list_first_entry == NULL)
+ return;
+
+ new_gi = getGadgetInfoFromMousePosition(mx,my);
+
+ gadget_pressed =
+ (button != 0 && gi == NULL && new_gi != NULL && !motion_status);
+ gadget_pressed_repeated =
+ (button != 0 && gi != NULL && new_gi == gi);
+ gadget_moving =
+ (button != 0 && gi != NULL && new_gi == gi && motion_status);
+ gadget_moving_off_borders =
+ (button != 0 && gi != NULL && new_gi != gi && motion_status);
+ gadget_released =
+ (button == 0 && gi != NULL && new_gi == gi);
+ gadget_released_off_borders =
+ (button == 0 && gi != NULL && new_gi != gi);
+
+ if (gadget_pressed)
+ gi = new_gi;
+
+ if (gi)
+ {
+ gi->event.x = mx - gi->x;
+ gi->event.y = my - gi->y;
+
+ if (gi->type == GD_TYPE_DRAWING_AREA)
+ {
+ gi->event.x /= gi->drawing.item_xsize;
+ gi->event.y /= gi->drawing.item_ysize;
+ }
+ }
+
+ if (gadget_pressed)
+ {
+ DrawGadget(gi, TRUE, TRUE);
+
+ gi->state = GD_BUTTON_PRESSED;
+ gi->event.type = GD_EVENT_PRESSED;
+ gi->event.button = button;
+ gi->event.off_borders = FALSE;
+
+ /* initialize delay counter */
+ pressed_delay = 0;
+ DelayReached(&pressed_delay, GADGET_FRAME_DELAY);
+
+ if (gi->event_mask & GD_EVENT_PRESSED)
+ gi->callback(gi);
+ }
+
+ if (gadget_pressed_repeated)
+ {
+ if (gi->event_mask & GD_EVENT_REPEATED &&
+ DelayReached(&pressed_delay, GADGET_FRAME_DELAY))
+ gi->callback(gi);
+ }
+
+ if (gadget_moving)
+ {
+ if (gi->state == GD_BUTTON_UNPRESSED)
+ DrawGadget(gi, TRUE, TRUE);
+
+ gi->state = GD_BUTTON_PRESSED;
+ gi->event.type = GD_EVENT_MOVING;
+ gi->event.off_borders = FALSE;
+ if (gi->event_mask & GD_EVENT_MOVING)
+ gi->callback(gi);
+ }
+
+ if (gadget_moving_off_borders)
+ {
+ if (gi->state == GD_BUTTON_PRESSED)
+ DrawGadget(gi, FALSE, TRUE);
+
+ gi->state = GD_BUTTON_UNPRESSED;
+ gi->event.type = GD_EVENT_MOVING;
+ gi->event.off_borders = TRUE;
+
+ if (gi->event_mask & GD_EVENT_MOVING &&
+ gi->event_mask & GD_EVENT_OFF_BORDERS)
+ gi->callback(gi);
+ }
+
+ if (gadget_released)
+ {
+ DrawGadget(gi, FALSE, TRUE);
+
+ gi->state = GD_BUTTON_UNPRESSED;
+ gi->event.type = GD_EVENT_RELEASED;
+
+ if (gi->event_mask & GD_EVENT_RELEASED)
+ gi->callback(gi);
+ }
+
+ if (gadget_released_off_borders)
+ {
+ gi->event.type = GD_EVENT_RELEASED;
+
+ if (gi->event_mask & GD_EVENT_RELEASED &&
+ gi->event_mask & GD_EVENT_OFF_BORDERS)
+ gi->callback(gi);
+ }
+
+ if (button == 0)
+ gi = NULL;
+}