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added handling global animations during delays in Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
anim.c
diff --git
a/src/anim.c
b/src/anim.c
index 3b96adfa55d0b9f1d11d9cd1c9f32e08cd9ac6e7..e603a9d38a0e3760e616a83f623db24c2aac39d1 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-933,7
+933,8
@@
static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part
part->viewport_width = viewport_width;
part->viewport_height = viewport_height;
- changed = TRUE;
+ if (part->control_info.class != get_hash_from_key("pointer"))
+ changed = TRUE;
}
return changed;