part->init_event_state)
{
if (part->initial_anim_sync_frame > 0)
- part->initial_anim_sync_frame -= part->init_delay_counter - 1;
+ {
+ if (part->init_delay_counter > 0)
+ part->initial_anim_sync_frame -= part->init_delay_counter - 1;
+ else
+ part->initial_anim_sync_frame = anim_sync_frame;
+ }
part->init_delay_counter = 1;
part->init_event_state = FALSE;