#define ANIM_STATE_RUNNING (1 << 2)
/* values for global animation control */
-#define ANIM_START 0
-#define ANIM_CONTINUE 1
-#define ANIM_STOP 2
+#define ANIM_NO_ACTION 0
+#define ANIM_START 1
+#define ANIM_CONTINUE 2
+#define ANIM_STOP 3
struct GlobalAnimPartControlInfo