#include "screens.h"
+#define DEBUG_ANIM_EVENTS 0
+
+
// values for global toon animation definition
#define NUM_GLOBAL_TOON_ANIMS 1
#define NUM_GLOBAL_TOON_PARTS MAX_NUM_TOONS
static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part,
boolean *anything_clicked,
boolean *any_event_action,
- int event_value)
+ int event_value, char *info_text)
{
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr];
part2->triggered = TRUE;
*anything_clicked = clickConsumed(part); // click was on "part"!
+#if DEBUG_ANIM_EVENTS
+ printf("::: => %d.%d TRIGGERED BY %s OF %d.%d\n",
+ part2->old_anim_nr + 1, part2->old_nr + 1, info_text,
+ part->old_anim_nr + 1, part->old_nr + 1);
+#endif
#if 0
printf("::: %d.%d TRIGGER CLICKED [%d]\n", anim2_nr, part2_nr,
part2->control_info.anim_event_action);
}
}
+static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part,
+ int event_value, char *info_text)
+{
+#if DEBUG_ANIM_EVENTS
+ printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text);
+#endif
+
+ boolean anything_clicked = FALSE;
+ boolean any_event_action = FALSE;
+
+ // check if this event is defined to trigger other animations
+ InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action,
+ event_value, info_text);
+}
+
static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
int state)
{
if (part->init_delay_counter == 0 &&
!part->init_event_state)
+ {
PlayGlobalAnimSoundAndMusic(part);
+
+ HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]");
+ }
+ else
+ {
+ HandleGlobalAnimEvent(part, ANIM_EVENT_INIT, "START [INIT_DELAY/EVENT]");
+ }
}
if (part->clicked &&
part->init_event_state = FALSE;
PlayGlobalAnimSoundAndMusic(part);
+
+ HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]");
}
return ANIM_STATE_WAITING;
{
StopGlobalAnimSoundAndMusic(part);
+ HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM/OFF-SCREEN]");
+
part->post_delay_counter =
(c->post_delay_fixed + GetSimpleRandom(c->post_delay_random));
StopGlobalAnimSoundAndMusic(part);
+ HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]");
+
part->post_delay_counter =
(c->post_delay_fixed + GetSimpleRandom(c->post_delay_random));
part->post_delay_counter--;
if (part->post_delay_counter == 0)
+ {
+ HandleGlobalAnimEvent(part, ANIM_EVENT_POST, "END [POST_DELAY]");
+
return ANIM_STATE_RESTART;
+ }
return ANIM_STATE_WAITING;
}
// always handle "any" click events (clicking anywhere on screen) ...
if (isClickablePart(part, ANIM_EVENT_ANY))
{
+#if DEBUG_ANIM_EVENTS
+ printf("::: => %d.%d TRIGGERED BY ANY\n",
+ part->old_anim_nr + 1, part->old_nr + 1);
+#endif
+
part->clicked = TRUE;
anything_clicked = clickConsumed(part);
}
if (isClickablePart(part, ANIM_EVENT_SELF))
{
+#if DEBUG_ANIM_EVENTS
+ printf("::: => %d.%d TRIGGERED BY SELF\n",
+ part->old_anim_nr + 1, part->old_nr + 1);
+#endif
+
part->clicked = TRUE;
anything_clicked = clickConsumed(part);
}
// check if this click is defined to trigger other animations
InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action,
- ANIM_EVENT_CLICK);
+ ANIM_EVENT_CLICK, "CLICK");
}
}
}