-#
-# Makefile fuer "Rocks'n'Diamonds -- McDuffin Strikes Back"
-#
+#=============================================================================#
+# Makefile for Rocks'n'Diamonds 1.2 #
+# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
+#=============================================================================#
-PROGNAME = rocksndiamonds
+#-----------------------------------------------------------------------------#
+# configuration section #
+#-----------------------------------------------------------------------------#
-RM = rm -f
+# change this to your favorite ANSI C compiler
CC = gcc
-CPP = $(CC) -E
-# CC = cc # for HP-UX and others
-GAME_DIR = -DGAME_DIR=\".\" # path of the game and its data
-# JOYSTICK = -DNO_JOYSTICK # no joystick
-# SOUNDS = -DNO_SOUNDS # no sounds
-# SCORE_ENTRIES = -DONE_PER_NAME # only one score entry per name
-SCORE_ENTRIES = -DMANY_PER_NAME # many score entries per name
+# on Solaris and similar systems, you'll need to uncomment this
+EXTRA_LIBS = -lnsl -lsocket
+
+# specify path to X11 on your system
+# X11_PATH = /usr/X11
+X11_PATH = /local/X11
+
+# change this to the directory where you want to install game data like levels
+GAME_DIR = .
+
+# uncomment this if your system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+
+# uncomment this if your system has no sound
+# SOUNDS = -DNO_SOUNDS
+
+# choose if you want to allow many global score file entries for one player
+# when installing the game in a multi user environment, choose this
+# SCORE_ENTRIES = ONE_PER_NAME
+# when installing the game in a single user environment, choose this
+SCORE_ENTRIES = MANY_PER_NAME
# The XPM-Library is no longer needed to build this program,
# but is used to load graphics if XPM_INCLUDE_FILE is defined,
# because the GIF loading routines are still a bit beta.
-# If you use the Xpm library, convert the GIF files to Xpm
-# files (and the mask files ('*Maske.gif') to xbm files).
+# If you want to use the Xpm library, convert the GIF files to Xpm
+# files (and you need corresponding mask files in xbm format).
+
# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
+# EXTRA_X11_LIBS = -lXpm
+
+#-----------------------------------------------------------------------------#
+# you shouldn't need to change anything below #
+#-----------------------------------------------------------------------------#
+
+PROGNAME = rocksndiamonds
+
+RM = rm -f
+CPP = $(CC) -E
+
+CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
+CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
-CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \
- $(SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
+ $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
DEBUG = -DDEBUG -g -Wall
# # for SunOS and others
# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
-LIBS = -L/usr/X11R6/lib -lX11 -lm
+# LIBS = -L/usr/X11R6/lib -lX11 -lm
+
+# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+
+XINC_PATH = $(X11_PATH)/include
+XLIB_PATH = $(X11_PATH)/lib
+
+INCL = -I$(XINC_PATH)
+LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) -R$(XLIB_PATH)
# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
sound.c \
joystick.c \
cartoons.c \
- gfxloader.c \
- random.c
+ random.c \
+ pcx.c \
+ image.c \
+ network.c \
+ netserv.c
OBJS = main.o \
init.o \
sound.o \
joystick.o \
cartoons.o \
- gfxloader.o \
- random.o
+ random.o \
+ pcx.o \
+ image.o \
+ network.o \
+ netserv.o
+
+all: $(PROGNAME)
-all: $(OBJS)
+$(PROGNAME): $(OBJS)
$(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
.c.o:
$(CC) $(CFLAGS) -c $*.c
clean:
- $(RM) $(OBJS)
+ $(RM) $(PROGNAME) $(SERVNAME) $(OBJS)
backup:
- @echo "tar cvzf /usr/AEGLOS/BACKUP/rnd-`date +%Y%m%d | cut -b 3-8`.tgz *.c *.h Makefile"
- @tar cvzf /usr/AEGLOS/BACKUP/rnd-`date +%Y%m%d | cut -b 3-8`.tgz *.c *.h Makefile
-
-depend:
- for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
-
-ifeq (.depend,$(wildcard .depend))
-include .depend
-endif
+ ./make_backup.sh