$var =~ s/^(game\.panel\..*)\.tile_size$/$1.size/;
$var =~ s/^(request\.button\..*)\.tile_size$/$1.size/;
$var =~ s/\.digits$/.size/;
+ $var =~ s/\.2nd_offset$/.offset2/;
$var =~ s/\.2nd_xoffset$/.xoffset2/;
+ $var =~ s/\.2nd_yoffset$/.yoffset2/;
$var =~ s/\.element$/.id/;
$var =~ s/\.draw_order$/.sort_priority/;
$var .= "[GFX_SPECIAL_ARG_DEFAULT]";
}
- if ($var =~ /^(viewport.(playfield|door_[12]))(.[a-z_]+)$/)
+ if ($var =~ /^(viewport.(window|playfield|door_[12]))(.[a-z_]+)$/)
{
$var = $1 . "[GFX_SPECIAL_ARG_DEFAULT]" . $3;
}