# (this must be set to "gmake" for some systems)
MAKE = make
-# directory for read-only game data (like graphics, sounds, levels)
+# directory for (read-only) game data (like graphics, sounds, levels)
# (this directory is usually the game's installation directory)
# default is '.' to be able to run program without installation
-# RO_GAME_DIR = .
+# BASE_PATH = .
# use the following setting for Debian / Ubuntu installations:
-# RO_GAME_DIR = /usr/share/games/rocksndiamonds
-
-# directory for writable game data (like highscore files)
-# (if no "scores" directory exists, scores are saved in user data directory)
-# default is '.' to be able to run program without installation
-# RW_GAME_DIR = .
-# use the following setting for Debian / Ubuntu installations:
-# RW_GAME_DIR = /var/games/rocksndiamonds
+# BASE_PATH = /usr/share/games/rocksndiamonds
# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
# development targets
# -----------------------------------------------------------------------------
-MAKE_ENGINETEST = ./Scripts/make_enginetest.sh
+MAKE_ENGINETEST = ./tests/enginetest/enginetest.sh
MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh
auto-conf:
enginetest: all
$(MAKE_ENGINETEST)
-enginetestcustom: all
- $(MAKE_ENGINETEST) custom
-
-enginetestfast: all
- $(MAKE_ENGINETEST) fast
-
-enginetestnew: all
- $(MAKE_ENGINETEST) new
-
-leveltest: all
- $(MAKE_ENGINETEST) leveltest
-
levelsketch_images: all
$(MAKE_LEVELSKETCH)
dist-deploy-all:
$(MAKE) dist-deploy-emscripten
-dist-release-all: dist-package-all dist-copy-package-all dist-upload-all
+dist-release-all: dist-package-all dist-copy-package-all dist-upload-all dist-deploy-all
package-all: dist-package-all