-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2 #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds Makefile
+# -----------------------------------------------------------------------------
+# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# =============================================================================
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below #
-#-----------------------------------------------------------------------------#
+# command name of your favorite ANSI C compiler
+# (this must be set to "cc" for some systems)
+CC = gcc
+# command name of GNU make on your system
+# (this must be set to "gmake" for some systems)
MAKE = make
+# path to X11 on your system
+X11_PATH = /usr/X11R6
+
+# directory for read-only game data (like graphics, sounds, levels)
+# default is '.' to be able to run program without installation
+# RO_GAME_DIR = /usr/games
+
+# directory for writable game data (like highscore files)
+# default is '.' to be able to run program without installation
+# RW_GAME_DIR = /var/games
+
+# uncomment if system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+
+# choose if more than one global score file entry for one player is allowed
+# (default: MANY_PER_NAME)
+# uncomment to install game in multi-user environment
+# SCORE_ENTRIES = ONE_PER_NAME
+# uncomment to install game in single-user environment (default)
+# SCORE_ENTRIES = MANY_PER_NAME
+
+# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
+CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
+CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
+
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
+
+.EXPORT_ALL_VARIABLES:
+
SRC_DIR = src
-MAKE_CMD = @$(MAKE) -C $(SRC_DIR)
+MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+
+# DEFAULT_TARGET = x11
+DEFAULT_TARGET = sdl
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
all:
- $(MAKE_CMD)
+ @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
+
+x11:
+ @$(MAKE_CMD) TARGET=x11
+
+sdl:
+ @$(MAKE_CMD) TARGET=sdl
+
+solaris:
+ @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
+
+solaris-sdl:
+ @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+
+mac:
+ @$(MAKE_CMD) PLATFORM=macosx
+
+mac-static:
+ @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
+
+msdos:
+ @$(MAKE_CMD) PLATFORM=msdos
+
+os2:
+ @$(MAKE_CMD) PLATFORM=os2
+
+cross-msdos:
+ @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
+
+cross-win32:
+ @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
+
+cross-win32-jue:
+ @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 \
+ SPECIAL_ICON=jue
clean:
- $(MAKE_CMD) clean
+ @$(MAKE_CMD) clean
+
+
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
+
+auto-conf:
+ @$(MAKE_CMD) auto-conf
+
+run: all
+ @./rocksndiamonds --verbose
+
+gdb: all
+ @gdb -batch -x GDB_COMMANDS ./rocksndiamonds
+
+valgrind: all
+ @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out
+
+enginetest: all
+ ./Scripts/make_enginetest.sh
+
+enginetestcustom: all
+ ./Scripts/make_enginetest.sh custom
+
+enginetestfast: all
+ ./Scripts/make_enginetest.sh fast
+
+enginetestnew: all
+ ./Scripts/make_enginetest.sh new
+
+leveltest: all
+ ./Scripts/make_enginetest.sh leveltest
backup:
- ./Scripts/make_backup.sh src
+ ./Scripts/make_backup.sh src 1
+
+backup2:
+ ./Scripts/make_backup.sh src 2
+
+backup3:
+ ./Scripts/make_backup.sh src 3
backup_lev:
./Scripts/make_backup.sh lev
backup_gfx:
./Scripts/make_backup.sh gfx
+# prerelease:
+# ./Scripts/make_prerelease.sh
+
dist-unix:
- ./Scripts/make_dist_unix.sh .
+ ./Scripts/make_dist.sh unix .
+
+dist-msdos:
+ ./Scripts/make_dist.sh dos .
+
+dist-win32:
+ ./Scripts/make_dist.sh win .
+
+dist-macosx:
+ ./Scripts/make_dist.sh mac . $(MAKE)
+
+upload-unix:
+ ./Scripts/make_dist.sh unix . upload
+
+upload-msdos:
+ ./Scripts/make_dist.sh dos . upload
+
+upload-win32:
+ ./Scripts/make_dist.sh win . upload
+
+upload-macosx:
+ ./Scripts/make_dist.sh mac . upload
+
+dist-clean:
+ @$(MAKE_CMD) dist-clean
+
+dist-build-unix:
+ @BUILD_DIST=TRUE $(MAKE) x11
+
+dist-build-win32:
+ @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-msdos:
+ @BUILD_DIST=TRUE $(MAKE) cross-msdos
+
+dist-build-all:
+ $(MAKE) clean
+ $(MAKE) dist-build-unix ; $(MAKE) dist-clean
+ $(MAKE) dist-build-win32 ; $(MAKE) dist-clean
+# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean
+
+# dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx
+dist-all: dist-build-all dist-unix dist-win32 dist-macosx
-dist-dos:
- ./Scripts/make_dist_dos.sh .
+# upload-all: upload-unix upload-msdos upload-win32 upload-macosx
+upload-all: upload-unix upload-win32 upload-macosx
-dist: dist-unix dist-dos
+tags:
+ $(MAKE_CMD) tags
-depend:
+depend dep:
$(MAKE_CMD) depend