# directory for read-only game data (like graphics, sounds, levels)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
# directory for writable game data (like highscore files)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# compile special edition of R'n'D instead of the normal (classic) version
-SPECIAL_EDITION = rnd_jue
+# SPECIAL_EDITION = rnd_jue
# -----------------------------------------------------------------------------
leveltest: all
./Scripts/make_enginetest.sh leveltest
+levelsketch_images: all
+ ./Scripts/make_levelsketch_images.sh
+
backup:
- ./Scripts/make_backup.sh src 1
+ ./Scripts/make_backup.sh src tar
-backup2:
- ./Scripts/make_backup.sh src 2
+backup-net-copy:
+ ./Scripts/make_backup.sh src scp
-backup3:
- ./Scripts/make_backup.sh src 3
+backup-net: backup backup-net-copy
backup_lev:
./Scripts/make_backup.sh lev
# prerelease:
# ./Scripts/make_prerelease.sh
+jue:
+ @$(MAKE) SPECIAL_EDITION=rnd_jue all
+
+jue-win:
+ @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32
+
dist-clean:
@$(MAKE_CMD) dist-clean