+2006-10-18
+ * added configuration directives for the remaining main menu items
+
+2006-10-17
+ * added additional configuration directives for info screen draw offset:
+ menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}]
+ * added additional configuration directives for preview info text
+ * limited mouse wheel sensitive screen area to scrollable screen area
+
+2006-10-16
+ * added highlighted menu text entries to menu navigation when selected
+
+2006-10-14
+ * fixed bug that prevented player from correctly being created in the
+ top left corner by a custom element change in a level without player
+ * fixed bug that prevented player from being killed when indestructible,
+ non-walkable element is placed on player position by extended change
+ * added configurable menu button, text and input positions to main menu
+
+2006-10-13
+ * added page fading effects for remaining info sub-screens
+ * fixed small bug that caused some delays when answering door request
+
+2006-10-12
+ * added directives "border.draw_masked.*" for menu/playfield area and
+ door areas to display overlapping/masked borders from "global.border"
+
+2006-10-09
+ * fixed bug with CE with move speed "not moving" not being animated
+ * when changing player artwork by CE action, reset animation frame
+
+2006-10-03
+ * fixed bug with not unmapping main menu screen gadgets on other screens
+ * fixed bug with un-pausing a paused game by releasing still pressed key
+ * fixed bug with not redrawing screen when toggling to/from fullscreen
+ mode while fast reloading tape (without redrawing playfield contents)
+ * fixed bug with quick-saving tape snapshot despite answering with "no"
+
+2006-08-30
+ * version number set to 3.2.3
+
+2006-08-29
+ * version 3.2.2 released
+
+2006-08-29
+ * fixed bug with redrawing screen in fullscreen mode after quick tape
+ reloading when using the EMC game engine
+ * changed token names from "last_ce_[1-8]" to "prev_ce_[1-8]"
+
+2006-08-28
+ * fixed bug in GameWon() when level contains no exit (like in Sokoban)
+
+2006-08-23
+ * added engine snapshot functionality for instant tape reloading (this
+ only works for the last tape saved using "quick save", and does not
+ work across program restarts, because it completely works in memory)
+
+2006-08-21
+ * version number set to 3.2.2
+
+2006-08-20
+ * version 3.2.1 released
+
+2006-08-20
+ * fixed nasty bugs with handling error message file on Mac OS X systems
+
+2006-08-19
+ * general code cleanup (removing many annoying "#if 0" blocks etc.)
+
+2006-08-18
+ * fixed bug that caused broken tapes when manually appending to tapes
+ using the "pause before death" functionality, followed by recording
+ * added setup option to disable fading of screens for faster testing
+
+2006-08-16
+ * code cleanup of new fading functions
+
+2006-08-15
+ * changed behaviour after solved game -- do not immediately stop engine
+ * added some more smooth screen fadings (game start, hall of fame etc.)
+
+2006-08-14
+ * fixed bug with displaying pushed CE with value/score/delay anim_mode
+
+2006-08-12
+ * added configurable level preview position, tile size and dimensions
+ * added configurable game panel value positions (gems, time, score etc.)
+
+2006-08-10
+ * fixed small bug with time displayed incorrectly when collecting CEs
+
+2006-08-07
+ * fixed bug with bumpy scrolling with EM engine in double player mode
+
+2006-08-05
+ * added compatibility code to fix "Snake Bite" style levels that were
+ broken due to a bugfix regarding EL_SOKOBAN_FIELD_PLAYER in 3.2.0
+
2006-08-04
* fixed bug with scrollbars inside editor when using the Windows mouse
enhancement tool "True X-Mouse" (which injects key events to the event
(useful if default mode 800 x 600 does not match screen aspect ratio)
2006-07-30
- * improved down-scaling of images for better level and preview graphics
+ * improved down-scaling of images for better editor and preview graphics
* changed user data directory for Mac OS X from Unix style to new place
2006-07-26