+2014-11-02
+ * fixed bug with not updating default bitmap pointer for scaled images
+
+2014-10-27
+ * fixed some smaller issues with loading custom artwork
+
+2014-10-22
+ * added warnings when using undefined element and graphic names in
+ custom artwork definitions (like ".crumbled_like" or ".clone_from")
+ * added setting default filenames for all cloned graphics in static
+ graphics configuration on startup (to be able to fall back later)
+
+2014-10-20
+ * fixed using buttons on main screen with size other than 32x32 pixels
+ * fixed some initialization bugs for scrollbars and main screen buttons
+ * fixed bug when drawing non-element graphics (without separate in-game
+ graphic/bitmap defined) while non-standard game tile size is defined
+
+2014-10-17
+ * removed some remaining unused X11 stuff
+ * fixed bug with potentially suppressed exit error message on startup
+
+2014-10-16
+ * fixed bug not loading tape when selecting level from level selection
+ screen (thanks to filbo for finding this bug and supplying a patch)
+
+2014-10-15
+ * fixed menu display bugs (drawing outside menu area with draw offset)
+ * fixed menu key navigation bugs (when using smaller menu list size)
+
+2014-10-14
+ * added support for animated door parts during opening/closing movement
+
+2014-10-13
+ * added automatic detection of normal/steel character elements in level
+ editor when drawing text (depending on currently selected element)
+
+2014-10-13
+ * eliminated historical ISO-8859-1 characters from source code files
+ (but still using them internally for special character encodings)
+ * changed output of special character for level sketch brushes to UTF-8
+
2014-10-08
* added handling of unselectable selectbox options and option headlines