+2003-12-02
+ * fixed bug with wrong default impact sound for colored emeralds
+
+2003-11-30
+ * added several sub-screens for the info screen
+
+2003-11-25
+ * added configurable "bored" and "sleeping" animations for the player
+
+2003-11-22
+ * added "copy" and "exchange" functions for custom elements to editor
+
+2003-11-21
+ * added configurable element animations for info screen
+
+2003-11-20
+ * added configurable music credits for info screen
+
+2003-11-18
+ * added "editorsetup.conf" for editor element list configuration
+
+2003-11-16
+ * added "musicinfo.conf" for menu and level music configuration
+
+2003-11-14
+ * fixed a very nasty bug in dragon turning code in TurnRoundExt()
+ (that only showed up on Linux, but not on Windows systems)
+
+2003-11-13
+ * fixed turning movement of butterflies and fireflies (no frame reset)
+ * enhanced sniksnak turning movement (two steps instead of only one)
+
+2003-11-10
+ * Version number set to 3.0.8.
+
+2003-11-10
+ * Version 3.0.7 released.
+
+2003-11-09
+ * fixed reset of player animation frame when, for example,
+ walking, digging or collecting share the same animation
+
+2003-11-08
+ * fixed tape recording when player is created from CE element change
+
+2003-11-04
+ * introduced "turning..." action graphic for elements with move delay
+ (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
+ * added turning animations for bug, spaceship and sniksnak
+
+2003-11-03
+ * prevent "extended" changed elements from delay change in same frame
+
+2003-11-02
+ * fixed bug when pushing element that can move away to the side
+ (like pushing falling elements, but now with moving elements)
+
+2003-11-01
+ * finally fixed serious bug in code for delayed element pushing (again)
+
+2003-10-19
+ * unavailable setup options now marked as "n/a" instead of "off"
+ * new boolean directive "latest_engine" for "levelinfo.conf": when set
+ to "true", levels are always played with the latest game engine,
+ which is desired for levels that are imported from other games; all
+ other levels are played with the engine version stored in level file
+ (which is normally the engine version the level was created with)
+
2003-10-18
* fixed serious bug in code for delayed element pushing
* fixed little bug in animation frame selection for pushed elements
+ * speed-up of reading config file for verbose output
2003-10-08
* added configuration option for opening and closing Supaplex exit