+2007-09-01
+ * fixed bug with CE action "move player" always resulting in player 4
+ if there was a CE action with no trigger player (because the player
+ element was calculated by using log_2() from trigger player bits with
+ the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
+ triggering player bit mask and handling all players in "move player"
+
+2007-08-26
+ * fixed broken editor copy and paste for custom elements between levels
+
2007-08-25
* title messages are now also searched in graphics artwork directory;
those found in graphics directory have precendence over those found
value -- solution: simply ignore such entries, which results in this
value keeping its previous (real) default value (in general, entries
that should use their default value should just not be defined here)
+ * fixed problem with wrong fading area size from main menu to setup menu
2007-08-22
* fixed problem with broken crumbled graphics after level set changes