+2009-12-01
+ * added reading native Sokoban levels and level packages (XSB files)
+
+2009-11-25
+ * fixed bugs in (auto)scrolling behaviour when passing ports or when
+ wrapping around the playfield through "holes" in the playfield border
+
+2009-11-24
+ * changed internal playfield bitmap handling from playfield sized bitmap
+ to screen sized bitmap (visible scrolling area), therefore speeding up
+ graphics operations (by eliminating bitmap updates in invisible areas)
+ and removing playfield size limitations due to increasing bitmap size
+ for larger playfield sizes (while the new implementation always uses
+ a fixed playfield bitmap size for arbitrary internal playfield sizes)
+
+2009-11-12
+ * fixed bug with single step mode (there were some cases where the game
+ did not automatically return to pause mode, e.g. when trying to push
+ things that cannot be pushed or when trying to run against a wall)
+
+2009-11-01
+ * added support for loading Supaplex levels in MPX level file format
+
+2009-10-31
+ * fixed SP engine to set "game over" not before lead out counter done
+
+2009-10-30
+ * fixed (potential) compile error when using GCC option "-std=gnu99"
+ (thanks to Tom "spot" Callaway)
+
+2009-10-28
+ * fixed array allocation in native Supaplex engine to correctly handle
+ preceding scratch buffers (needed because of missing border checking)
+ * fixed playfield initialization to correctly add raw header bytes as
+ subsequent scratch buffer (needed because of missing border checking)
+
+2009-10-24
+ * most important parts of native Supaplex engine integration working:
+ - native Supaplex levels can be played in native Supaplex engine
+ - native Supaplex level/demo files ("*.sp" files) can be re-played
+ - all 111 classic original Supaplex levels automatically solvable
+ - native Supaplex engine can be selected and used from level editor
+ - logic of re-playing Supaplex demos migrated to R'n'D tape logic
+
+2009-09-25
+ * fixed another translation problem from VisualBasic to C (where "int"
+ should be "short") causing unsolvable demos with bugs and terminals
+ ("bugs" being related to the Supaplex "buggy base" element here ;-) )
+
+2009-09-23
+ * fixed bug when reading Supaplex single level files (preventing loader
+ from seeking to level position like in Supaplex level package files)
+
+2009-08-01
+ * first classic Supaplex level running and solved by solution/demo tape
+
2009-06-20
* started with integration of native Supaplex engine, using source code
of Megaplex from Frank Schindler, based on original Supaplex engine