+2014-11-06
+ * fixed layout for "level set info" to support custom playfield size
+
+2014-11-02
+ * fixed bug with not updating default bitmap pointer for scaled images
+ * fixed redraw/fade bugs when redefining the playfield size or position
+
+2014-10-27
+ * fixed some smaller issues with loading custom artwork
+
+2014-10-22
+ * added warnings when using undefined element and graphic names in
+ custom artwork definitions (like ".crumbled_like" or ".clone_from")
+ * added setting default filenames for all cloned graphics in static
+ graphics configuration on startup (to be able to fall back later)
+
+2014-10-20
+ * fixed using buttons on main screen with size other than 32x32 pixels
+ * fixed some initialization bugs for scrollbars and main screen buttons
+ * fixed bug when drawing non-element graphics (without separate in-game
+ graphic/bitmap defined) while non-standard game tile size is defined
+
+2014-10-17
+ * removed some remaining unused X11 stuff
+ * fixed bug with potentially suppressed exit error message on startup
+
+2014-10-16
+ * fixed bug not loading tape when selecting level from level selection
+ screen (thanks to filbo for finding this bug and supplying a patch)
+
+2014-10-15
+ * fixed menu display bugs (drawing outside menu area with draw offset)
+ * fixed menu key navigation bugs (when using smaller menu list size)
+
+2014-10-14
+ * added support for animated door parts during opening/closing movement
+
+2014-10-13
+ * added automatic detection of normal/steel character elements in level
+ editor when drawing text (depending on currently selected element)
+
+2014-10-13
+ * eliminated historical ISO-8859-1 characters from source code files
+ (but still using them internally for special character encodings)
+ * changed output of special character for level sketch brushes to UTF-8
+
+2014-10-08
+ * added handling of unselectable selectbox options and option headlines
+
+2014-10-07
+ * fixed bug when changing between graphic sets with different tile size
+ * cleanup of handling the various graphic sizes for different purposes
+ (like 32x32, 16x16 etc.); this change was needed for the bugfix above
+
+2014-10-02
+ * added virtual keyboard on Android port when entering player name
+
+2014-10-01
+ * fixed "quick menu doors" and sounds for door and envelope requests
+
+2014-09-29
+ * fixed display bugs with certain custom menu definitions regarding the
+ hall of fame (high scores) and setup screens that require scrolling
+ (these display bugs showed up with custom menu graphics of R'n'D jue)
+
+2014-09-28
+ * fixed bug with animation frames per line with non-standard tile size
+ (relevant for example for 64x64 sized frames continued on next row)
+
+2014-09-22
+ * removed checking of file identifier tokens for configuration files
+
+2014-09-19
+ * fixed bug where player actions were only mapped in team mode
+ (this broke four tapes in automatic game engine unit test where
+ old levels contained a non-yellow player, like rnd_abby_king, 011)
+
+2014-09-15
+ * removed large parts of the preprocessor hell of old and unused code
+
+2014-09-14
+ * updated source file headers (mainly author contact information)
+
+2014-09-11
+ * added key shortcuts for window scaling and toggling fullscreen mode:
+ - Ctrl-'+', Ctrl-'-' and Ctrl-'0' for up/downscaling and normal size
+ - "F11" key for toggling fullscreen mode (in addition to Alt-Enter)
+
2014-09-10
* fixed some drawing bugs when scaling graphics due to "game.tile_size"
* added some performance improvements when handling SDL surface scaling