+2010-02-16
+ * fixed bug in native Supaplex engine that broke several demo solutions
+ * done integrating R'n'D graphics engine into file "SnikSnaks.c"
+ * done integrating R'n'D graphics engine into file "Electrons.c"
+ * done integrating R'n'D graphics engine into file "Zonk.c"
+
+2010-02-14
+ * done integrating R'n'D graphics engine into file "Murphy.c"
+ * done integrating R'n'D graphics engine into file "BugsTerminals.c"
+
+2010-02-07
+ * started integrating R'n'D graphics engine into Supaplex game engine
+
+2010-02-02
+ * added small kludge that allows transparent pushing animation over
+ non-black background (by using "game.use_masked_pushing: true")
+ * added editor flag to Sokoban field/object elements to automatically
+ finish solved Sokoban style levels (even if they contain non-Sokoban
+ elements, which prevents auto-enabling this feature for such levels)
+
2010-01-10
* added new element "from_level_template" which is replaced by element
from level template at same playfield position when loaded (currently