-2010-03-16
- * continued code cleanup of native Supaplex game engine
+2010-04-07
+ * added initial, experimental support for different viewport properties
+ (with "viewports" being menu/playfield area and doors; currently the
+ size of the menu/playfield area and door positions can be redefined)
+
+2010-04-02
+ * added initial, experimental support for different window sizes
+
+2010-03-27
+ * added support for native Sokoban solution files in pure 'udlrUDLR'
+ format with extension ".sln" instead of ".tape" for solution tapes
+
+2010-03-26
+ * added image config suffix ".class" to be able to define classes of
+ crumbled elements which are then separated against each others when
+ drawing crumbled borders (class names can freely be defined)
+ (Example: "sand.CRUMBLED.class: sand" and "emc_grass.CRUMBLED.class:
+ emc_grass" results in sand and emc_grass being crumbled separately,
+ even if directly adjacent on the playfield.)
+ * added image config suffix ".style" to use two new features for
+ crumbled graphics:
+ - "accurate_borders": try to draw correctly crumbled corners (which
+ means that a row of crumbled elements does not have two crumbled
+ corners for each element in the row, but only at the "real" corners
+ at the start and the end of the row of elements)
+ - "inner_corners": also draw inner corners in concave constructions
+ of several crumbled elements -- this is currently a big kludge: the
+ number of frames for crumbled graphic must be "2", with the first
+ frame as usual (crumbled graphic), while the second frame contains
+ the graphic with inner (crumbled) corners for the crumbled graphic
+ (These two features are mainly intended for bevelled walls, not for
+ diggable elements like sand; "inner_corners" only works reliably for
+ static walls, not for in-game dynamically changing walls using CEs.)
-2010-03-15
- * continued code cleanup of native Supaplex game engine
+2010-03-16
+ * finished code cleanup of native Supaplex game engine
2010-03-14
* started code cleanup of native Supaplex game engine