+2007-04-18
+ * fixed small problem with separate fading definition for game screen
+
+2007-04-14
+ * added additional configuration directives for setup screen draw offset
+ menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX
+ in GAME, EDITOR, GRAPHICS, SOUND, ARTWORK, INPUT, SHORTCUTS_1,
+ SHORTCUTS_2, CHOOSE_ARTWORK, CHOOSE_OTHER (where "CHOOSE_ARTWORK" is
+ used to define draw offset on custom artwork selection screens and
+ "CHOOSE_OTHER" is used on all other list style selection screens, like
+ choosing game speed or screen mode for fullscreen mode)
+ * added additional configuration directives to define main menu buttons:
+ - menu.button_name and menu.button_name.active
+ - menu.button_levels and menu.button_levels.active
+ - menu.button_scores and menu.button_scores.active
+ - menu.button_editor and menu.button_editor.active
+ - menu.button_info and menu.button_info.active
+ - menu.button_game and menu.button_game.active
+ - menu.button_setup and menu.button_setup.active
+ - menu.button_quit and menu.button_quit.active
+ * added eight pure decoration graphic definitions for the game panel
+
+2007-04-08
+ * added support for accessing native Diamond Caves II level packages
+ * fixed displaying of game panel values for Emerald Mine game engine
+ * fixed displaying end-of-level time and score values on new game panel
+
+2007-04-07
+ * added game panel control to display arbitrary elements on game panel
+ * added game panel control to display custom element score (globally
+ unique for identical custom elements) either as value or as element
+ * added ".draw_masked" and ".draw_order" to game panel control drawing
+
+2007-04-05
+ * fixed some general bugs with handling of ".active" elements and fonts
+
+2007-04-04
+ * cleanup of game panel elements (some elements were not really needed)
+ * added displaying of gravity state (on/off) as new game panel control
+ * added animation for game panel elements (similar to game elements)
+
2007-04-03
* added new pseudo game mode "PANEL" to define panel fonts and graphics
- panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix
- panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix
(else graphics would have to use ".PLAYING", which would be confusing)
+ * fixed bug when fading out to game screen with border mask defined
2007-04-02
* added attribute ".tile_size" for element style game panel controls