+Release Version 3.1.1 [16 AUG 2005]
+-----------------------------------
+ - added tutorial level set created by Aaron Davidson
+ - added editor element descriptions written by Aaron Davidson
+ - added native game engine for Emerald Mine (Club) levels
+ - added level skipping functionality to main menu
+ - added support for dumping small-sized level sketches from editor
+ - added use of "editorsetup.conf" for different level sets
+ - lots of bugfixes and internal engine changes (see ChangeLog)
+
+Release Version 3.1.0 [07 JUN 2004]
+-----------------------------------
+ - fixed obvious bug with wrong "Murphy" graphics (when digging etc.)
+ - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs
+ - re-converted Emerald Mine and Supaplex levels to apply engine fixes
+ - changed default snap/drop keys from left/right Shift to Control keys
+ - added level loader for loading native Emerald Mine levels
+ - added level loader for loading native Supaplex packed levels
+ - added group elements for multiple matches and random element creation
+ - added elements that can be digged or left behind by custom elements
+ - added element "Sokoban field with player" missing for Sokoban levels
+ - added custom element features to allow building of teleporters
+ - added option to use step limit instead of time limit for level
+ - added pressing "space" key as valid action to select menu options
+ - added clipboard (cut and paste buttons) for custom and group elements
+ - added shortcut to dump brush (type ":DB" in editor) for use in forum
+ - added network multiplayer code for Windows (still only command line)
+ - replaced old tutorial level set with far better one by Niko Böhm
+ - "contributions" levels now separate package to make base set smaller
+ - too many bugfixes and changes to list them all here (see ChangeLog)
+
+Release Version 3.0.8 [14 DEC 2003]
+-----------------------------------
+ - added "musicinfo.conf" for menu and level music configuration
+ - added "editorsetup.conf" for editor element list configuration
+ - added "copy" and "exchange" functions for custom elements to editor
+ - added configurable "bored" and "sleeping" animations for the player
+ - added "awakening" sound for player when waking up after sleeping
+ - added configurable element animations for info screen
+ - added configurable music credits for info screen
+ - added configurable level set information for info screen
+ - added warnings for undefined token values in artwork config files
+ - menu entries now also selectable by clicking on entry text
+ - better sniksnak turning movement (two steps instead of only one)
+ - fixed turning movement of butterflies and fireflies (no frame reset)
+ - fixed bug with wrong default impact sound for colored emeralds
+ - fixed bug with double nut cracking sound
+ - fixed a very nasty bug in dragon turning code in TurnRoundExt()
+ - finally fixed tape recording when player is created from CE change
+ - added new contributed levels from the following players:
+ + Audrius Saikunas (4 levels)
+ + Efraim Yawitz (20 levels)
+ + Krystian Abramowicz (100 levels)
+ + Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels)
+ + Sebastian Simon (12 levels)
+ - amazing new level set:
+ + "BD2K3" from Alan Bond
+ + 43 levels full of BD nostalgia, action and fantastic effects
+ + overwhelming use of custom elements
+ + complete artwork set with graphics, sounds and music
+ + available as a separate download from www.artsoft.org
+ - another great level set was updated:
+ + "jue2" from Jürgen Bonhagen
+ + 15 new mind-boggling levels full of new challenges for your brain
+ + complete artwork set with graphics and sounds
+ + available for downloading from "http://www.jb-line.de/rnd.html"
+
+Release Version 3.0.7 [10 NOV 2003]
+-----------------------------------
+ - fixed incorrectly displayed animation for attacking dragon
+ - fixed bug with not setting initial gravity for each new game
+ - fixed bug with teleportation of player by custom element change
+ - fixed bug with player not getting smashed by rock sometimes
+ - fixed serious bug in code for delayed element pushing
+ - fixed little bug in animation frame selection for pushed elements
+ - fixed bug when pushing element that can move away to the side
+ - fixed tape recording when player is created from CE element change
+ - fixed player animation frame reset for identical animations
+ - unavailable setup options now marked as "n/a" instead of "off"
+ - prevent "extended" changed elements from delay change in same frame
+ - speed-up of reading config file for verbose output
+ - added configuration option for opening and closing Supaplex exit
+ - added configuration option for moving up/down animation for Murphy
+ - added animation for "turning" action (for elements with move delay)
+ - added turning animations for bug, spaceship and sniksnak
+
+Release Version 3.0.6 [06 OCT 2003]
+-----------------------------------
+ - fixed bug when initializing font graphic structure
+ - fixed bug with animation mode "pingpong" when using only 1 frame
+ - fixed bug with extended change target introduced in 3.0.5
+ - fixed bug where passing over moving element doubles player speed
+ - fixed bug with elements continuing to move into push direction
+ - fixed bug with duplicated player when dropping bomb with shield on
+ - fixed switching bug (resetting flag when not switching but not idle)
+ - fixed element tokens for certain file elements with ".active" etc.
+ - added "switching" event for custom elements ("pressing" only once)
+ - added support for MP3 music for SDL version through SMPEG library
+
+Release Version 3.0.5 [29 SEP 2003]
+-----------------------------------
+ - fixed bug in multiple config pages loader code that caused crashes
+ - enhanced (remaining low-resolution) Supaplex graphics
+ - active/inactive sides configurable for custom element changes
+ - new movement type "move when pushed" available for custom elements
+ - now four envelope elements available
+ - font, background, animation and sound for envelope now configurable
+ - main menu doors opening/closing animation type now configurable
+
+Release Version 3.0.4 [13 SEP 2003]
+-----------------------------------
+ - fixed bug in multiple config pages code that caused crashes
+ - fixed bug in custom definition of crumbled element graphics
+
+Release Version 3.0.3 [08 SEP 2003]
+-----------------------------------
+ - fixed bug (missing array boundary check) which could crash the game
+ - fixed problem with setting mouse cursor in SDL version in fullscreen
+ - fixed problem with flickering when drawing toon animations
+ - fixed problem with player animation when snapping and moving
+ - fixed several nasty bugs that may have caused crashes on some systems
+ - added envelope content which gets displayed when collecting envelope
+ - added multiple change event pages for custom elements
+ - added support for loading various music formats through SDL_mixer
+ - added music to Supaplex classic level set
+
+Release Version 3.0.2 [22 AUG 2003]
+-----------------------------------
+ - fixed bug with messing up custom element properties in 3.0.0 levels
+ - fixed bug with choosing wrong engine version when playing tapes
+ - fixed bug with creating inaccessible elements at player position
+ - fixed bug with not finding current level artwork directory
+
+Release Version 3.0.1 [18 AUG 2003]
+-----------------------------------
+ - fixed bug that caused a crash at startup under Solaris
+ - fixed bug that caused the DOS version not finding its files
+ - fixed bug with missing graphic for active red disk bomb
+ - added custom element property for dropping collected elements
+ - added another 128 custom elements for those who can't get enough
+ - fixed PCX files in the DOS version ("classic" graphics only)
+
+Release Version 3.0.0 [05 AUG 2003]
+-----------------------------------
+ - final version bumped to 3.0.0 due to the massive changes
+ - graphics and sounds now completely and dynamically customizable
+ - custom elements now have lots of configurable properties
+ - advanced custom element settings for powerful, self-created elements
+ - fixed Supaplex gravity tubes
+ - fixed very nasty bug in SDL_image (and X11) PCX loading routine
+ - fixed some very nasty bugs in bitmap zoom routine
+ - fixed very nasty bug in level/artwork loading routine
+ - added new contributed levels and artwork from the following players:
+ * in the section "Contributions - 2002":
+ + Abby King (14 levels)
+ + Alan Bond (30 levels, all solvable, BD style artwork set)
+ + David Hutchinson (25 levels, artwork set)
+ + Equinox Tetrachloride (50 levels + 100 levels, all solvable)
+ + Sylvan Hancock (39 levels)
+ * in the section "Contributions - 2003":
+ + Andreas Buschbeck (85 levels, all solvable, complete artwork set)
+ + Edward Leuf (10 levels, all solvable, artwork set)
+ + Emanuel Schmieg (22 levels, all solvable, complete artwork set)
+ + Gavin Davidson (47 levels)
+ + Jorge Jordan (17 levels)
+ + Rafael Gatti (17 levels)
+ + Randy Johannessen (17 levels)
+ + Richard Valvona (3 levels)
+ + Sam Bateman (35 levels)
+ - great new levels with full artwork are now available from:
+ + Juergen Bonhagen (with complete artwork set)
+ * download these levels from "http://www.jb-line.de/"
+ + Andreas Buschbeck (with complete artwork set)
+ * download these levels from "http://home.vr-web.de/~abuschbeck/"
+
+Pre-Release Version 2.2.0rc7 [17 JUL 2003]
+------------------------------------------
+ - fixed bug when picking element in the editor
+ - added more custom elements properties
+ - fixed bugs when smashing penguin
+
Pre-Release Version 2.2.0rc6 [22 APR 2003]
------------------------------------------
- - added missing source file
- - fixed little font directive bug
- - added actual CHANGES file ;-)
+ - fixed small font configuration directive bug
+ - tape recorder font slightly enhanced (now complete character set)
+ - added missing font configuration source file
+ - added updated CHANGES file ;-)
Pre-Release Version 2.2.0rc5 [20 APR 2003]
------------------------------------------
- added generic selectbox gadget
- added special mouse cursor for playfield while playing
- font handling now more flexible (support for ISO-Latin-1 fonts)
+ - font graphics adjusted accordingly
Pre-Release Version 2.2.0rc4 [30 MAR 2003]
------------------------------------------
- changes for menu configuration
- not officially announced pre-release version
+ - Emerald Mine text font now much better quality
Pre-Release Version 2.2.0rc3 [11 FEB 2003]
------------------------------------------