1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 /* for DrawElementShifted */
21 #define CUT_ABOVE (1 << 0)
22 #define CUT_BELOW (1 << 1)
23 #define CUT_LEFT (1 << 2)
24 #define CUT_RIGHT (1 << 3)
26 /* for masking functions */
31 #define DOOR_OPEN_1 (1 << 0)
32 #define DOOR_OPEN_2 (1 << 1)
33 #define DOOR_CLOSE_1 (1 << 2)
34 #define DOOR_CLOSE_2 (1 << 3)
35 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2)
36 #define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2)
37 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
38 #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
39 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
40 #define DOOR_COPY_BACK (1 << 4)
41 #define DOOR_NO_COPY_BACK (1 << 5)
42 #define DOOR_NO_DELAY (1 << 6)
43 #define DOOR_FORCE_REDRAW (1 << 7)
44 #define DOOR_GET_STATE (1 << 8)
45 #define DOOR_SET_STATE (1 << 9)
47 #define DOOR_1 (DOOR_ACTION_1)
48 #define DOOR_2 (DOOR_ACTION_2)
49 #define DOOR_OPEN (DOOR_OPEN_ALL)
50 #define DOOR_CLOSE (DOOR_CLOSE_ALL)
52 #define DOOR_INDEX_FROM_TOKEN(x) ((x) == DOOR_1 ? 0 : 1)
53 #define DOOR_TOKEN_FROM_INDEX(x) ((x) == 0 ? DOOR_1 ? : DOOR_2)
54 #define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \
58 #define REQ_ASK (1 << 0)
59 #define REQ_CONFIRM (1 << 1)
60 #define REQ_PLAYER (1 << 2)
61 #define REQ_STAY_OPEN (1 << 3)
62 #define REQ_STAY_CLOSED (1 << 4)
63 #define REQ_REOPEN (1 << 5)
65 #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
68 int correctLevelPosX_EM(int);
69 int correctLevelPosY_EM(int);
71 int getLevelFromScreenX(int);
72 int getLevelFromScreenY(int);
74 void DumpTile(int, int);
75 void DumpTileFromScreen(int, int);
77 void DrawMaskedBorder_FIELD();
78 void DrawMaskedBorder_DOOR_1();
79 void DrawMaskedBorder_DOOR_2();
80 void DrawMaskedBorder_DOOR_3();
81 void DrawMaskedBorder_ALL();
82 void DrawMaskedBorder(int);
83 void DrawMaskedBorderToTarget(int);
85 void SetDrawtoField(int);
86 void RedrawPlayfield();
87 void BlitScreenToBitmap_RND(Bitmap *);
88 void BlitScreenToBitmap(Bitmap *);
90 void BackToFront_WithFrameDelay(unsigned int);
94 void FadeSetEnterMenu();
95 void FadeSetLeaveMenu();
96 void FadeSetEnterScreen();
97 void FadeSetNextScreen();
98 void FadeSetLeaveScreen();
99 void FadeSetFromType(int);
100 void FadeSetDisabled();
101 void FadeSkipNextFadeIn();
102 void FadeSkipNextFadeOut();
104 Bitmap *getGlobalBorderBitmapFromStatus(int);
107 void SetWindowBackgroundImageIfDefined(int);
108 void SetMainBackgroundImageIfDefined(int);
109 void SetDoorBackgroundImageIfDefined(int);
110 void SetWindowBackgroundImage(int);
111 void SetMainBackgroundImage(int);
112 void SetDoorBackgroundImage(int);
113 void SetPanelBackground();
114 void DrawBackground(int, int, int, int);
115 void DrawBackgroundForFont(int, int, int, int, int);
116 void DrawBackgroundForGraphic(int, int, int, int, int);
117 boolean CheckIfGlobalBorderHasChanged();
118 void RedrawGlobalBorder();
120 void MarkTileDirty(int, int);
121 void SetBorderElement();
122 void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
125 void SetRandomAnimationValue(int, int);
126 int getGraphicAnimationFrame(int, int);
128 void DrawFixedGraphicAnimation(int, int, int);
129 void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
131 void DrawLevelGraphicAnimation(int, int, int);
132 void DrawLevelElementAnimation(int, int, int);
133 void DrawLevelGraphicAnimationIfNeeded(int, int, int);
134 void DrawLevelElementAnimationIfNeeded(int, int, int);
136 void DrawAllPlayers(void);
137 void DrawPlayerField(int, int);
138 void DrawPlayer(struct PlayerInfo *);
140 void getGraphicSourceBitmap(int, int, Bitmap **);
141 void getGraphicSourceXY(int, int, int *, int *, boolean);
142 void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
143 void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
144 void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
145 void getMiniGraphicSource(int, Bitmap **, int *, int *);
146 void getGraphicSource(int, int, Bitmap **, int *, int *);
148 void DrawGraphic(int, int, int, int);
149 void DrawGraphicExt(DrawBuffer *, int, int, int, int);
150 void DrawGraphicThruMask(int, int, int, int);
151 void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
153 void DrawFixedGraphic(int, int, int, int);
154 void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int);
155 void DrawFixedGraphicThruMask(int, int, int, int);
156 void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
158 void DrawSizedGraphic(int, int, int, int, int);
159 void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
161 void DrawMiniGraphic(int, int, int);
162 void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
164 void DrawScreenElementExt(int, int, int, int, int, int, int);
165 void DrawLevelElementExt(int, int, int, int, int, int, int);
166 void DrawScreenElementShifted(int, int, int, int, int, int);
167 void DrawLevelElementShifted(int, int, int, int, int, int);
168 void DrawScreenElementThruMask(int, int, int);
169 void DrawLevelElementThruMask(int, int, int);
170 void DrawLevelFieldThruMask(int, int);
171 void DrawLevelFieldCrumbled(int, int);
172 void DrawLevelFieldCrumbledDigging(int, int, int, int);
173 void DrawLevelFieldCrumbledNeighbours(int, int);
174 void DrawScreenElement(int, int, int);
175 void DrawLevelElement(int, int, int);
176 void DrawScreenField(int, int);
177 void DrawLevelField(int, int);
179 void DrawSizedElement(int, int, int, int);
180 void DrawSizedElementOrWall(int, int, int, int, int);
182 void DrawMiniElement(int, int, int);
183 void DrawMiniElementOrWall(int, int, int, int);
185 void ShowEnvelope(int);
186 void ShowEnvelopeDoor(char *text, int);
189 void DrawSizedLevel(int, int, int, int, int);
190 void DrawMiniLevel(int, int, int, int);
191 void DrawPreviewLevelInitial(void);
192 void DrawPreviewLevelAnimation(void);
194 void WaitForEventToContinue(void);
195 boolean Request(char *, unsigned int);
196 void InitGraphicCompatibilityInfo_Doors(void);
197 void InitDoors(void);
198 unsigned int OpenDoor(unsigned int);
199 unsigned int CloseDoor(unsigned int);
200 unsigned int GetDoorState(void);
201 unsigned int SetDoorState(unsigned int);
202 unsigned int MoveDoor(unsigned int);
204 void DrawSpecialEditorDoor();
205 void UndrawSpecialEditorDoor();
207 void CreateToolButtons();
208 void FreeToolButtons();
210 int map_element_RND_to_EM(int);
211 int map_element_EM_to_RND(int);
212 int map_direction_RND_to_EM(int);
213 int map_direction_EM_to_RND(int);
215 void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
216 void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
218 int map_element_RND_to_SP(int);
219 int map_element_SP_to_RND(int);
220 int map_action_SP_to_RND(int);
222 int map_element_RND_to_MM(int);
223 int map_element_MM_to_RND(int);
224 int map_mm_wall_element(int);
225 int map_mm_wall_element_editor(int);
227 int get_next_element(int);
228 int el_act_dir2img(int, int, int);
229 int el_act2img(int, int);
230 int el_dir2img(int, int);
235 int el2panelimg(int);
236 int font2baseimg(int);
238 int getBeltNrFromBeltElement(int);
239 int getBeltNrFromBeltActiveElement(int);
240 int getBeltNrFromBeltSwitchElement(int);
241 int getBeltDirNrFromBeltElement(int);
242 int getBeltDirNrFromBeltSwitchElement(int);
243 int getBeltDirFromBeltElement(int);
244 int getBeltDirFromBeltSwitchElement(int);
245 int getBeltElementFromBeltNrAndBeltDirNr(int, int);
246 int getBeltElementFromBeltNrAndBeltDir(int, int);
247 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int);
248 int getBeltSwitchElementFromBeltNrAndBeltDir(int, int);
250 unsigned int InitRND(int);
251 void InitGraphicInfo_EM(void);
253 void PlayMenuSoundExt(int);
254 void PlayMenuSound();
255 void PlayMenuSoundStereo(int, int);
256 void PlayMenuSoundIfLoopExt(int);
257 void PlayMenuSoundIfLoop();
258 void PlayMenuMusicExt(int);
259 void PlayMenuMusic();
260 void PlayMenuSoundsAndMusic();
261 void FadeMenuSoundsAndMusic();
262 void PlaySoundActivating();
263 void PlaySoundSelecting();
265 void SetAnimStatus(int);
266 void SetGameStatus(int);
267 void SetFontStatus(int);
268 void ResetFontStatus();
270 void ToggleFullscreenOrChangeWindowScalingIfNeeded();
271 void ChangeViewportPropertiesIfNeeded();