1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1994-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #if defined(PLATFORM_MACOSX)
23 #elif defined(PLATFORM_WIN32)
25 #elif defined(PLATFORM_MSDOS)
27 #elif defined(PLATFORM_ANDROID)
31 #if defined(TARGET_SDL)
33 #elif defined(TARGET_X11)
38 /* the additional 'b' is needed for Win32 to open files in binary mode */
39 #define MODE_READ "rb"
40 #define MODE_WRITE "wb"
41 #define MODE_APPEND "ab"
43 #define DEFAULT_DEPTH 0
47 #define BLIT_INVERSE 2
48 #define BLIT_ON_BACKGROUND 3
50 /* values for fullscreen status */
51 #define FULLSCREEN_NOT_AVAILABLE FALSE
52 #define FULLSCREEN_AVAILABLE TRUE
54 /* values for window scaling */
55 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
56 #define WINDOW_SCALING_AVAILABLE TRUE
58 #define MIN_WINDOW_SCALING_PERCENT 50
59 #define STD_WINDOW_SCALING_PERCENT 100
60 #define MAX_WINDOW_SCALING_PERCENT 300
61 #define STEP_WINDOW_SCALING_PERCENT 10
63 /* values for window scaling quality */
64 #define SCALING_QUALITY_NEAREST "nearest"
65 #define SCALING_QUALITY_LINEAR "linear"
66 #define SCALING_QUALITY_BEST "best"
68 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
70 /* values for touch control */
71 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
72 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
74 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
76 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
77 #define TOUCH_DROP_DISTANCE_DEFAULT 5
80 /* default input keys */
81 #define DEFAULT_KEY_LEFT KSYM_Left
82 #define DEFAULT_KEY_RIGHT KSYM_Right
83 #define DEFAULT_KEY_UP KSYM_Up
84 #define DEFAULT_KEY_DOWN KSYM_Down
85 #if defined(PLATFORM_MACOSX)
86 #define DEFAULT_KEY_SNAP KSYM_Control_L
87 #define DEFAULT_KEY_DROP KSYM_KP_Enter
89 #define DEFAULT_KEY_SNAP KSYM_Control_L
90 #define DEFAULT_KEY_DROP KSYM_Control_R
92 #define DEFAULT_KEY_OKAY KSYM_Return
93 #define DEFAULT_KEY_CANCEL KSYM_Escape
95 /* default shortcut keys */
96 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
97 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
98 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
99 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
100 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
101 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
102 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
103 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
104 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
105 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
106 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
107 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
108 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
109 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
110 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
111 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
112 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
113 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
114 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
115 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
116 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
118 /* values for key_status */
119 #define KEY_NOT_PRESSED FALSE
120 #define KEY_RELEASED FALSE
121 #define KEY_PRESSED TRUE
123 /* values for button status */
124 #define MB_NOT_PRESSED FALSE
125 #define MB_NOT_RELEASED TRUE
126 #define MB_RELEASED FALSE
127 #define MB_PRESSED TRUE
128 #define MB_MENU_CHOICE FALSE
129 #define MB_MENU_MARK TRUE
130 #define MB_MENU_INITIALIZE (-1)
131 #define MB_MENU_LEAVE (-2)
132 #define MB_LEFTBUTTON 1
133 #define MB_MIDDLEBUTTON 2
134 #define MB_RIGHTBUTTON 3
135 #define MB_WHEEL_UP 4
136 #define MB_WHEEL_DOWN 5
137 #define MB_WHEEL_LEFT 6
138 #define MB_WHEEL_RIGHT 7
139 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
140 (b) <= MB_WHEEL_DOWN)
141 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
142 (b) <= MB_WHEEL_RIGHT)
143 #define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
144 (b) <= MB_WHEEL_DOWN)
145 #define DEFAULT_WHEEL_STEPS 3
147 /* values for move directions */
148 #define MV_BIT_LEFT 0
149 #define MV_BIT_RIGHT 1
151 #define MV_BIT_DOWN 3
153 #define NUM_DIRECTIONS 4
155 /* diagonal movement directions are used in a different contect than buttons */
156 #define MV_BIT_UPLEFT 4
157 #define MV_BIT_UPRIGHT 5
158 #define MV_BIT_DOWNLEFT 6
159 #define MV_BIT_DOWNRIGHT 7
161 #define NUM_DIRECTIONS_FULL 8
163 /* values for special "button" bitmasks */
167 #define NUM_PLAYER_ACTIONS 6
169 /* values for special "focus player" bitmasks */
170 #define BIT_SET_FOCUS 6
172 /* values for move directions and special "button" key bitmasks */
174 #define MV_LEFT (1 << MV_BIT_LEFT)
175 #define MV_RIGHT (1 << MV_BIT_RIGHT)
176 #define MV_UP (1 << MV_BIT_UP)
177 #define MV_DOWN (1 << MV_BIT_DOWN)
179 #define MV_UPLEFT (MV_UP | MV_LEFT)
180 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
181 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
182 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
184 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
185 #define MV_VERTICAL (MV_UP | MV_DOWN)
186 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
187 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
188 #define MV_NO_DIRECTION (MV_NONE)
190 #define KEY_BUTTON_1 (1 << BUTTON_1)
191 #define KEY_BUTTON_2 (1 << BUTTON_2)
192 #define KEY_BUTTON_SNAP KEY_BUTTON_1
193 #define KEY_BUTTON_DROP KEY_BUTTON_2
194 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
195 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
196 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
198 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
200 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
201 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
202 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
203 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
204 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
207 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
208 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
209 (x) == MV_UP ? MV_BIT_UP : \
210 (x) == MV_DOWN ? MV_BIT_DOWN : \
211 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
212 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
213 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
214 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
217 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
218 (x) == MV_RIGHT ? MV_LEFT : \
219 (x) == MV_UP ? MV_DOWN : \
220 (x) == MV_DOWN ? MV_UP : \
221 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
222 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
223 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
224 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
227 /* values for animation mode (frame order and direction) */
229 #define ANIM_LOOP (1 << 0)
230 #define ANIM_LINEAR (1 << 1)
231 #define ANIM_PINGPONG (1 << 2)
232 #define ANIM_PINGPONG2 (1 << 3)
233 #define ANIM_RANDOM (1 << 4)
234 #define ANIM_CE_VALUE (1 << 5)
235 #define ANIM_CE_SCORE (1 << 6)
236 #define ANIM_CE_DELAY (1 << 7)
237 #define ANIM_REVERSE (1 << 8)
238 #define ANIM_OPAQUE_PLAYER (1 << 9)
240 /* values for special (non game element) animation modes */
241 #define ANIM_HORIZONTAL (1 << 10)
242 #define ANIM_VERTICAL (1 << 11)
243 #define ANIM_CENTERED (1 << 12)
244 #define ANIM_STATIC_PANEL (1 << 13)
246 #define ANIM_DEFAULT ANIM_LOOP
248 /* values for special drawing styles (currently only for crumbled graphics) */
250 #define STYLE_ACCURATE_BORDERS (1 << 0)
251 #define STYLE_INNER_CORNERS (1 << 1)
253 #define STYLE_DEFAULT STYLE_NONE
255 /* values for fade mode */
256 #define FADE_TYPE_NONE 0
257 #define FADE_TYPE_FADE_IN (1 << 0)
258 #define FADE_TYPE_FADE_OUT (1 << 1)
259 #define FADE_TYPE_TRANSFORM (1 << 2)
260 #define FADE_TYPE_CROSSFADE (1 << 3)
261 #define FADE_TYPE_MELT (1 << 4)
262 #define FADE_TYPE_SKIP (1 << 5)
264 #define FADE_MODE_NONE (FADE_TYPE_NONE)
265 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
266 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
267 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
268 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
269 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
270 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
271 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
272 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
274 #define FADE_MODE_DEFAULT FADE_MODE_FADE
276 /* values for text alignment */
277 #define ALIGN_LEFT (1 << 0)
278 #define ALIGN_RIGHT (1 << 1)
279 #define ALIGN_CENTER (1 << 2)
280 #define ALIGN_DEFAULT ALIGN_LEFT
282 #define VALIGN_TOP (1 << 0)
283 #define VALIGN_BOTTOM (1 << 1)
284 #define VALIGN_MIDDLE (1 << 2)
285 #define VALIGN_DEFAULT VALIGN_TOP
287 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
288 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
289 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
290 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
291 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
292 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
294 /* values for redraw_mask */
295 #define REDRAW_NONE (0)
296 #define REDRAW_ALL (1 << 0)
297 #define REDRAW_FIELD (1 << 1)
298 #define REDRAW_TILES (1 << 2)
299 #define REDRAW_DOOR_1 (1 << 3)
300 #define REDRAW_VIDEO_1 (1 << 4)
301 #define REDRAW_VIDEO_2 (1 << 5)
302 #define REDRAW_VIDEO_3 (1 << 6)
303 #define REDRAW_MICROLEVEL (1 << 7)
304 #define REDRAW_MICROLABEL (1 << 8)
305 #define REDRAW_FROM_BACKBUFFER (1 << 9)
306 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
309 #define REDRAW_DOOR_3 (1 << 10)
310 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
313 #define REDRAW_MAIN (REDRAW_FIELD | \
316 #define REDRAW_FPS (1 << 11)
318 #if defined(TARGET_X11)
319 /* on old-style, classic and potentially slow graphics systems, redraw single
320 tiles instead of the whole playfield unless a certain threshold is reached;
321 when using the X11 target, this method should still be fast on all systems */
322 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
324 /* on modern graphics systems and when using the SDL target, this tile redraw
325 optimization can slow things down a lot due to many small blits compared to
326 one single playfield-sized blit (especially observed on Mac OS X with SDL) */
327 #define REDRAWTILES_THRESHOLD 0
330 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
331 y >= gfx.sy && y < gfx.sy + gfx.sysize)
332 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
333 x < gfx.real_sx + gfx.full_sxsize && \
334 y >= gfx.real_sy && \
335 y < gfx.real_sy + gfx.full_sysize)
336 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
337 y >= gfx.dy && y < gfx.dy + gfx.dysize)
338 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
339 y >= gfx.vy && y < gfx.vy + gfx.vysize)
340 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
341 y >= gfx.ey && y < gfx.ey + gfx.eysize)
343 /* values for mouse cursor */
344 #define CURSOR_DEFAULT 0
345 #define CURSOR_NONE 1
346 #define CURSOR_PLAYFIELD 2
348 /* fundamental game speed values */
349 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
350 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
351 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
352 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
353 #define FRAMES_PER_SECOND_SP 35
355 /* maximum playfield size supported by libgame functions */
356 #define MAX_PLAYFIELD_WIDTH 128
357 #define MAX_PLAYFIELD_HEIGHT 128
359 /* maximum number of parallel players supported by libgame functions */
360 #define MAX_PLAYERS 4
362 /* maximum allowed length of player name */
363 #define MAX_PLAYER_NAME_LEN 10
365 /* maximum number of levels in a level set */
366 #define MAX_LEVELS 1000
368 /* default name for empty highscore entry */
369 #define EMPTY_PLAYER_NAME "no name"
371 /* default name for unknown player names */
372 #define ANONYMOUS_NAME "anonymous"
374 /* default for other unknown names */
375 #define UNKNOWN_NAME "unknown"
377 /* default name for new levels */
378 #define NAMELESS_LEVEL_NAME "nameless level"
380 /* default text for non-existant artwork */
381 #define NOT_AVAILABLE "(not available)"
383 /* default value for undefined filename */
384 #define UNDEFINED_FILENAME "[NONE]"
386 /* default value for undefined parameter */
387 #define ARG_DEFAULT "[DEFAULT]"
389 /* default values for undefined configuration file parameters */
390 #define ARG_UNDEFINED "-1000000"
391 #define ARG_UNDEFINED_VALUE (-1000000)
393 /* default value for off-screen positions */
394 #define POS_OFFSCREEN (-1000000)
396 /* definitions for game sub-directories */
398 #define RO_GAME_DIR "."
402 #define RW_GAME_DIR "."
405 #define RO_BASE_PATH RO_GAME_DIR
406 #define RW_BASE_PATH RW_GAME_DIR
408 /* directory names */
409 #define GRAPHICS_DIRECTORY "graphics"
410 #define SOUNDS_DIRECTORY "sounds"
411 #define MUSIC_DIRECTORY "music"
412 #define LEVELS_DIRECTORY "levels"
413 #define TAPES_DIRECTORY "tapes"
414 #define SCORES_DIRECTORY "scores"
415 #define DOCS_DIRECTORY "docs"
416 #define CACHE_DIRECTORY "cache"
418 #if !defined(PLATFORM_MSDOS)
419 #define GFX_CLASSIC_SUBDIR "gfx_classic"
420 #define SND_CLASSIC_SUBDIR "snd_classic"
421 #define MUS_CLASSIC_SUBDIR "mus_classic"
423 #define GFX_CLASSIC_SUBDIR "gfx_orig"
424 #define SND_CLASSIC_SUBDIR "snd_orig"
425 #define MUS_CLASSIC_SUBDIR "mus_orig"
428 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
429 #define GFX_DEFAULT_SUBDIR "jue0"
430 #define SND_DEFAULT_SUBDIR "jue0"
431 #define MUS_DEFAULT_SUBDIR "jue0"
433 #define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR
434 #define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR
435 #define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR
438 #if defined(CREATE_SPECIAL_EDITION)
439 #define GFX_FALLBACK_FILENAME "fallback.pcx"
440 #define SND_FALLBACK_FILENAME "fallback.wav"
441 #define MUS_FALLBACK_FILENAME "fallback.wav"
444 /* file names and filename extensions */
445 #if !defined(PLATFORM_MSDOS)
446 #define LEVELSETUP_DIRECTORY "levelsetup"
447 #define SETUP_FILENAME "setup.conf"
448 #define LEVELSETUP_FILENAME "levelsetup.conf"
449 #define EDITORSETUP_FILENAME "editorsetup.conf"
450 #define EDITORCASCADE_FILENAME "editorcascade.conf"
451 #define HELPANIM_FILENAME "helpanim.conf"
452 #define HELPTEXT_FILENAME "helptext.conf"
453 #define LEVELINFO_FILENAME "levelinfo.conf"
454 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
455 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
456 #define MUSICINFO_FILENAME "musicinfo.conf"
457 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
458 #define LEVELFILE_EXTENSION "level"
459 #define TAPEFILE_EXTENSION "tape"
460 #define SCOREFILE_EXTENSION "score"
462 #define LEVELSETUP_DIRECTORY "lvlsetup"
463 #define SETUP_FILENAME "setup.cnf"
464 #define LEVELSETUP_FILENAME "lvlsetup.cnf"
465 #define EDITORSETUP_FILENAME "edsetup.cnf"
466 #define EDITORCASCADE_FILENAME "edcascad.conf"
467 #define HELPANIM_FILENAME "helpanim.cnf"
468 #define HELPTEXT_FILENAME "helptext.cnf"
469 #define LEVELINFO_FILENAME "lvlinfo.cnf"
470 #define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
471 #define SOUNDSINFO_FILENAME "sndinfo.cnf"
472 #define MUSICINFO_FILENAME "musinfo.cnf"
473 #define ARTWORKINFO_CACHE_FILE "artinfo.cac"
474 #define LEVELFILE_EXTENSION "lvl"
475 #define TAPEFILE_EXTENSION "tap"
476 #define SCOREFILE_EXTENSION "sco"
479 #define ERROR_BASENAME "stderr.txt"
481 #define CHAR_PATH_SEPARATOR_UNIX '/'
482 #define CHAR_PATH_SEPARATOR_DOS '\\'
484 #define STRING_PATH_SEPARATOR_UNIX "/"
485 #define STRING_PATH_SEPARATOR_DOS "\\"
487 #define STRING_NEWLINE_UNIX "\n"
488 #define STRING_NEWLINE_DOS "\r\n"
490 #if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
491 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
492 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
493 #define STRING_NEWLINE STRING_NEWLINE_DOS
495 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
496 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
497 #define STRING_NEWLINE STRING_NEWLINE_UNIX
501 /* areas in bitmap PIX_DOOR */
502 /* meaning in PIX_DB_DOOR: (3 PAGEs)
503 PAGEX1: 1. buffer for DOOR_1
504 PAGEX2: 2. buffer for DOOR_1
505 PAGEX3: buffer for animations
508 /* these values are hard-coded to be able to use them in initialization */
509 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
510 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
512 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
513 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
514 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
515 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
516 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
517 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
518 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
519 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
520 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
521 #define DOOR_GFX_PAGEY1 (0)
522 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
525 /* macros for version handling */
526 #define VERSION_MAJOR(x) ((x) / 1000000)
527 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
528 #define VERSION_PATCH(x) (((x) % 10000) / 100)
529 #define VERSION_BUILD(x) ((x) % 100)
530 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
533 /* macros for parent/child process identification */
534 #if defined(PLATFORM_UNIX)
535 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
536 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
537 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
539 #define IS_PARENT_PROCESS() TRUE
540 #define IS_CHILD_PROCESS() FALSE
541 #define HAS_CHILD_PROCESS() FALSE
545 /* values for artwork type */
546 #define ARTWORK_TYPE_GRAPHICS 0
547 #define ARTWORK_TYPE_SOUNDS 1
548 #define ARTWORK_TYPE_MUSIC 2
550 #define NUM_ARTWORK_TYPES 3
553 /* values for tree type (chosen to match artwork type) */
554 #define TREE_TYPE_UNDEFINED -1
555 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
556 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
557 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
558 #define TREE_TYPE_LEVEL_DIR 3
559 #define TREE_TYPE_LEVEL_NR 4
561 #define NUM_TREE_TYPES 5
563 #define INFOTEXT_UNDEFINED ""
564 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
565 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
566 #define INFOTEXT_MUSIC_DIR "Custom Music"
567 #define INFOTEXT_LEVEL_DIR "Level Sets"
568 #define INFOTEXT_LEVEL_NR "Levels"
570 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
571 INFOTEXT_LEVEL_NR : \
572 (t) == TREE_TYPE_LEVEL_DIR ? \
573 INFOTEXT_LEVEL_DIR : \
574 (t) == TREE_TYPE_GRAPHICS_DIR ? \
575 INFOTEXT_GRAPHICS_DIR : \
576 (t) == TREE_TYPE_SOUNDS_DIR ? \
577 INFOTEXT_SOUNDS_DIR : \
578 (t) == TREE_TYPE_MUSIC_DIR ? \
579 INFOTEXT_MUSIC_DIR : \
582 /* values for artwork handling */
583 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
584 ((type) == ARTWORK_TYPE_GRAPHICS ? \
585 &(leveldir)->graphics_set : \
586 (type) == ARTWORK_TYPE_SOUNDS ? \
587 &(leveldir)->sounds_set : \
588 &(leveldir)->music_set)
590 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
591 ((type) == ARTWORK_TYPE_GRAPHICS ? \
592 (leveldir)->graphics_set : \
593 (type) == ARTWORK_TYPE_SOUNDS ? \
594 (leveldir)->sounds_set : \
595 (leveldir)->music_set)
597 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
598 ((type) == ARTWORK_TYPE_GRAPHICS ? \
599 &(leveldir)->graphics_path : \
600 (type) == ARTWORK_TYPE_SOUNDS ? \
601 &(leveldir)->sounds_path : \
602 &(leveldir)->music_path)
604 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
605 ((type) == ARTWORK_TYPE_GRAPHICS ? \
606 (leveldir)->graphics_path : \
607 (type) == ARTWORK_TYPE_SOUNDS ? \
608 (leveldir)->sounds_path : \
609 (leveldir)->music_path)
611 #define SETUP_ARTWORK_SET(setup, type) \
612 ((type) == ARTWORK_TYPE_GRAPHICS ? \
613 (setup).graphics_set : \
614 (type) == ARTWORK_TYPE_SOUNDS ? \
615 (setup).sounds_set : \
618 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
619 ((type) == ARTWORK_TYPE_GRAPHICS ? \
620 (setup).override_level_graphics : \
621 (type) == ARTWORK_TYPE_SOUNDS ? \
622 (setup).override_level_sounds : \
623 (setup).override_level_music)
625 #define GFX_OVERRIDE_ARTWORK(type) \
626 ((type) == ARTWORK_TYPE_GRAPHICS ? \
627 gfx.override_level_graphics : \
628 (type) == ARTWORK_TYPE_SOUNDS ? \
629 gfx.override_level_sounds : \
630 gfx.override_level_music)
632 #define ARTWORK_FIRST_NODE(artwork, type) \
633 ((type) == ARTWORK_TYPE_GRAPHICS ? \
634 (artwork).gfx_first : \
635 (type) == ARTWORK_TYPE_SOUNDS ? \
636 (artwork).snd_first : \
639 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
640 ((type) == ARTWORK_TYPE_GRAPHICS ? \
641 &(artwork).gfx_current_identifier : \
642 (type) == ARTWORK_TYPE_SOUNDS ? \
643 &(artwork).snd_current_identifier : \
644 &(artwork).mus_current_identifier)
646 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
647 ((type) == ARTWORK_TYPE_GRAPHICS ? \
648 (artwork).gfx_current_identifier : \
649 (type) == ARTWORK_TYPE_SOUNDS ? \
650 (artwork).snd_current_identifier : \
651 (artwork).mus_current_identifier)
653 #define ARTWORKINFO_FILENAME(type) \
654 ((type) == ARTWORK_TYPE_GRAPHICS ? \
655 GRAPHICSINFO_FILENAME : \
656 (type) == ARTWORK_TYPE_SOUNDS ? \
657 SOUNDSINFO_FILENAME : \
658 (type) == ARTWORK_TYPE_MUSIC ? \
659 MUSICINFO_FILENAME : "")
661 #define ARTWORK_DIRECTORY(type) \
662 ((type) == ARTWORK_TYPE_GRAPHICS ? \
663 GRAPHICS_DIRECTORY : \
664 (type) == ARTWORK_TYPE_SOUNDS ? \
666 (type) == ARTWORK_TYPE_MUSIC ? \
667 MUSIC_DIRECTORY : "")
669 #define OPTIONS_ARTWORK_DIRECTORY(type) \
670 ((type) == ARTWORK_TYPE_GRAPHICS ? \
671 options.graphics_directory : \
672 (type) == ARTWORK_TYPE_SOUNDS ? \
673 options.sounds_directory : \
674 (type) == ARTWORK_TYPE_MUSIC ? \
675 options.music_directory : "")
677 #define UPDATE_BUSY_STATE() \
679 if (gfx.draw_busy_anim_function != NULL) \
680 gfx.draw_busy_anim_function(); \
684 /* type definitions */
685 #if defined(TARGET_SDL2)
686 typedef int (*EventFilter)(void *, Event *);
688 typedef int (*EventFilter)(const Event *);
692 /* structure definitions */
696 char *command_basepath; /* path to the program binary */
697 char *command_basename; /* base filename of the program binary */
699 char *maindata_path; /* main game data (installation) directory */
701 char *userdata_subdir; /* personal user game data directory */
702 char *userdata_subdir_unix; /* personal user game data directory (Unix) */
703 char *userdata_path; /* resulting full path to game data directory */
709 char *x11_icon_filename;
710 char *x11_iconmask_filename;
711 char *sdl_icon_filename;
712 char *msdos_cursor_filename;
715 char *filename_prefix; /* prefix to cut off from DOS filenames */
717 char *error_filename; /* filename where to write error messages to */
718 FILE *error_file; /* (used instead of 'stderr' on some systems) */
724 char *(*window_title_function)(void);
725 void (*exit_message_function)(char *, va_list);
726 void (*exit_function)(int);
735 char *ro_base_directory;
736 char *rw_base_directory;
737 char *level_directory;
738 char *graphics_directory;
739 char *sounds_directory;
740 char *music_directory;
741 char *docs_directory;
743 char *execute_command;
751 boolean debug_x11_sync;
754 struct ScreenModeInfo
759 struct VideoSystemInfo
762 int width, height, depth;
763 int window_width, window_height;
765 boolean fullscreen_available;
766 boolean fullscreen_enabled;
767 boolean fullscreen_initial;
768 struct ScreenModeInfo *fullscreen_modes;
769 char *fullscreen_mode_current;
771 boolean window_scaling_available;
772 int window_scaling_percent;
773 char *window_scaling_quality;
776 struct AudioSystemInfo
778 boolean sound_available;
779 boolean loops_available;
780 boolean music_available;
782 boolean sound_enabled;
783 boolean sound_deactivated; /* for temporarily disabling sound */
792 int first_sound_channel;
795 struct FontBitmapInfo
799 int src_x, src_y; /* start position of animation frames */
800 int width, height; /* width/height of each animation frame */
802 int draw_xoffset; /* offset for drawing font characters */
803 int draw_yoffset; /* offset for drawing font characters */
806 int num_chars_per_line;
808 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
809 Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
817 int real_sx, real_sy;
818 int full_sxsize, full_sysize;
819 int scrollbuffer_width, scrollbuffer_height;
830 int win_xsize, win_ysize;
832 int draw_deactivation_mask;
833 int draw_background_mask;
835 Bitmap *field_save_buffer;
837 Bitmap *background_bitmap;
838 int background_bitmap_mask;
840 boolean clipping_enabled;
842 int clip_width, clip_height;
844 boolean override_level_graphics;
845 boolean override_level_sounds;
846 boolean override_level_music;
848 boolean draw_init_text;
851 struct FontBitmapInfo *font_bitmap_info;
852 int (*select_font_function)(int);
853 int (*get_font_from_token_function)(char *);
855 int anim_random_frame;
857 void (*draw_busy_anim_function)(void);
863 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
866 struct SetupJoystickInfo
868 char *device_name; /* device name of player's joystick */
870 int xleft, xmiddle, xright;
871 int yupper, ymiddle, ylower;
875 struct SetupKeyboardInfo
877 Key left, right, up, down;
881 struct SetupTouchInfo
888 struct SetupInputInfo
890 boolean use_joystick;
891 struct SetupJoystickInfo joy;
892 struct SetupKeyboardInfo key;
895 struct SetupEditorInfo
897 boolean el_boulderdash;
898 boolean el_emerald_mine;
899 boolean el_emerald_mine_club;
903 boolean el_diamond_caves;
904 boolean el_dx_boulderdash;
906 boolean el_steel_chars;
908 boolean el_user_defined;
911 boolean el_headlines;
916 boolean show_element_token;
919 struct SetupEditorCascadeInfo
930 boolean el_steel_chars;
938 struct SetupShortcutInfo
944 Key focus_player[MAX_PLAYERS];
945 Key focus_player_all;
964 struct SetupSystemInfo
966 char *sdl_videodriver;
967 char *sdl_audiodriver;
968 int audio_fragment_size;
978 boolean sound_simple;
980 boolean scroll_delay;
981 boolean scroll_delay_value;
982 boolean soft_scrolling;
983 boolean fade_screens;
985 boolean show_titlescreen;
992 char *fullscreen_mode;
993 int window_scaling_percent;
994 char *window_scaling_quality;
995 boolean ask_on_escape;
996 boolean ask_on_escape_editor;
997 boolean quick_switch;
998 boolean input_on_focus;
999 boolean prefer_aga_graphics;
1000 int game_frame_delay;
1001 boolean sp_show_border_elements;
1002 boolean small_game_graphics;
1007 int override_level_graphics; /* not boolean -- can also be "AUTO" */
1008 int override_level_sounds; /* not boolean -- can also be "AUTO" */
1009 int override_level_music; /* not boolean -- can also be "AUTO" */
1015 struct SetupEditorInfo editor;
1016 struct SetupEditorCascadeInfo editor_cascade;
1017 struct SetupShortcutInfo shortcut;
1018 struct SetupInputInfo input[MAX_PLAYERS];
1019 struct SetupTouchInfo touch;
1020 struct SetupSystemInfo system;
1021 struct OptionInfo options;
1026 struct TreeInfo **node_top; /* topmost node in tree */
1027 struct TreeInfo *node_parent; /* parent level directory info */
1028 struct TreeInfo *node_group; /* level group sub-directory info */
1029 struct TreeInfo *next; /* next level series structure node */
1031 int cl_first; /* internal control field for setup screen */
1032 int cl_cursor; /* internal control field for setup screen */
1034 int type; /* type of tree content */
1036 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1038 char *subdir; /* tree info sub-directory basename (may be ".") */
1039 char *fullpath; /* complete path relative to tree base directory */
1040 char *basepath; /* absolute base path of tree base directory */
1041 char *identifier; /* identifier string for configuration files */
1042 char *name; /* tree info name, as displayed in selection menues */
1043 char *name_sorting; /* optional sorting name for correct name sorting */
1044 char *author; /* level or artwork author name */
1045 char *year; /* optional year of creation for levels or artwork */
1046 char *imported_from; /* optional comment for imported levels or artwork */
1047 char *imported_by; /* optional comment for imported levels or artwork */
1048 char *tested_by; /* optional comment to name people who tested a set */
1050 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1051 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1052 char *graphics_set; /* optional custom graphics set (level tree only) */
1053 char *sounds_set; /* optional custom sounds set (level tree only) */
1054 char *music_set; /* optional custom music set (level tree only) */
1055 char *graphics_path; /* path to optional custom graphics set (level only) */
1056 char *sounds_path; /* path to optional custom sounds set (level only) */
1057 char *music_path; /* path to optional custom music set (level only) */
1059 char *level_filename; /* filename of level file (for packed level file) */
1060 char *level_filetype; /* type of levels in level directory or level file */
1062 char *special_flags; /* flags for special actions performed on level file */
1064 int levels; /* number of levels in level series */
1065 int first_level; /* first level number (to allow start with 0 or 1) */
1066 int last_level; /* last level number (automatically calculated) */
1067 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1069 boolean latest_engine;/* force level set to use the latest game engine */
1071 boolean level_group; /* directory contains more level series directories */
1072 boolean parent_link; /* entry links back to parent directory */
1073 boolean in_user_dir; /* user defined levels are stored in home directory */
1074 boolean user_defined; /* levels in user directory and marked as "private" */
1075 boolean readonly; /* readonly levels can not be changed with editor */
1076 boolean handicap; /* level set has no handicap when set to "false" */
1077 boolean skip_levels; /* levels can be skipped when set to "true" */
1079 int color; /* color to use on selection screen for this level */
1080 char *class_desc; /* description of level series class */
1081 int handicap_level; /* number of the lowest unsolved level */
1083 char *infotext; /* optional text to describe the tree type (headline) */
1086 typedef struct TreeInfo TreeInfo;
1087 typedef struct TreeInfo LevelDirTree;
1088 typedef struct TreeInfo ArtworkDirTree;
1089 typedef struct TreeInfo GraphicsDirTree;
1090 typedef struct TreeInfo SoundsDirTree;
1091 typedef struct TreeInfo MusicDirTree;
1095 GraphicsDirTree *gfx_first;
1096 GraphicsDirTree *gfx_current;
1097 SoundsDirTree *snd_first;
1098 SoundsDirTree *snd_current;
1099 MusicDirTree *mus_first;
1100 MusicDirTree *mus_current;
1102 char *gfx_current_identifier;
1103 char *snd_current_identifier;
1104 char *mus_current_identifier;
1107 struct ValueTextInfo
1119 struct ConfigTypeInfo
1126 struct TokenIntPtrInfo
1136 char *default_filename;
1139 char **default_parameter; /* array of file parameters */
1140 char **parameter; /* array of file parameters */
1143 boolean fallback_to_default;
1144 boolean default_is_cloned;
1147 struct SetupFileList
1152 struct SetupFileList *next;
1157 char *source_filename; /* primary key for node list */
1161 struct PropertyMapping
1171 struct ArtworkListInfo
1173 int type; /* type of artwork */
1175 int num_file_list_entries;
1176 int num_dynamic_file_list_entries;
1177 struct FileInfo *file_list; /* static artwork file array */
1178 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1180 int num_suffix_list_entries;
1181 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1183 int num_base_prefixes;
1184 int num_ext1_suffixes;
1185 int num_ext2_suffixes;
1186 int num_ext3_suffixes;
1187 char **base_prefixes; /* base token prefixes array */
1188 char **ext1_suffixes; /* property suffixes array 1 */
1189 char **ext2_suffixes; /* property suffixes array 2 */
1190 char **ext3_suffixes; /* property suffixes array 3 */
1192 int num_ignore_tokens;
1193 char **ignore_tokens; /* file tokens to be ignored */
1195 int num_property_mapping_entries;
1196 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1198 int sizeof_artwork_list_entry;
1200 struct ListNodeInfo **artwork_list; /* static artwork node array */
1201 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1202 struct ListNode *content_list; /* dynamic artwork node list */
1204 void *(*load_artwork)(char *); /* constructor function */
1205 void (*free_artwork)(void *); /* destructor function */
1219 struct RectWithBorder
1233 struct DoorPartPosInfo
1240 int start_step_opening;
1241 int start_step_closing;
1242 boolean draw_masked;
1253 boolean draw_masked;
1254 boolean draw_player; /* special case for network player buttons */
1266 /* ========================================================================= */
1267 /* exported variables */
1268 /* ========================================================================= */
1270 extern struct ProgramInfo program;
1271 extern struct OptionInfo options;
1272 extern struct VideoSystemInfo video;
1273 extern struct AudioSystemInfo audio;
1274 extern struct GfxInfo gfx;
1275 extern struct AnimInfo anim;
1276 extern struct ArtworkInfo artwork;
1277 extern struct JoystickInfo joystick;
1278 extern struct SetupInfo setup;
1280 extern LevelDirTree *leveldir_first_all;
1281 extern LevelDirTree *leveldir_first;
1282 extern LevelDirTree *leveldir_current;
1283 extern int level_nr;
1285 extern struct LevelStats level_stats[];
1287 extern Display *display;
1288 extern Visual *visual;
1290 extern Colormap cmap;
1292 extern DrawWindow *window;
1293 extern DrawBuffer *backbuffer;
1294 extern DrawBuffer *drawto;
1296 extern int button_status;
1297 extern boolean motion_status;
1298 #if defined(TARGET_SDL2)
1299 extern boolean keyrepeat_status;
1302 extern int redraw_mask;
1303 extern int redraw_tiles;
1305 extern int FrameCounter;
1308 /* function definitions */
1311 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1312 char *, char *, char *, char *, int);
1314 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1315 char *, char *, char *, char *, char *, int);
1318 void SetWindowTitle();
1320 void InitWindowTitleFunction(char *(*window_title_function)(void));
1321 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1322 void InitExitFunction(void (*exit_function)(int));
1323 void InitPlatformDependentStuff(void);
1324 void ClosePlatformDependentStuff(void);
1326 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1327 void InitGfxDoor1Info(int, int, int, int);
1328 void InitGfxDoor2Info(int, int, int, int);
1329 void InitGfxDoor3Info(int, int, int, int);
1330 void InitGfxWindowInfo(int, int);
1331 void InitGfxScrollbufferInfo(int, int);
1332 void InitGfxClipRegion(boolean, int, int, int, int);
1333 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1334 void InitGfxCustomArtworkInfo();
1335 void SetDrawDeactivationMask(int);
1336 void SetDrawBackgroundMask(int);
1337 void SetWindowBackgroundBitmap(Bitmap *);
1338 void SetMainBackgroundBitmap(Bitmap *);
1339 void SetDoorBackgroundBitmap(Bitmap *);
1341 void LimitScreenUpdates(boolean);
1343 void InitVideoDisplay(void);
1344 void CloseVideoDisplay(void);
1345 void InitVideoBuffer(int, int, int, boolean);
1346 Bitmap *CreateBitmapStruct(void);
1347 Bitmap *CreateBitmap(int, int, int);
1348 void ReCreateBitmap(Bitmap **, int, int, int);
1349 void FreeBitmap(Bitmap *);
1350 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1351 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1352 void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
1353 void (*draw_border_function)(void));
1354 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1355 void ClearRectangle(Bitmap *, int, int, int, int);
1356 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1357 void SetClipMask(Bitmap *, GC, Pixmap);
1358 void SetClipOrigin(Bitmap *, GC, int, int);
1359 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1360 boolean DrawingOnBackground(int, int);
1361 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1362 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1363 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1364 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1365 Pixel GetPixel(Bitmap *, int, int);
1366 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1367 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1369 void FlushDisplay(void);
1370 void SyncDisplay(void);
1371 void KeyboardAutoRepeatOn(void);
1372 void KeyboardAutoRepeatOff(void);
1373 boolean PointerInWindow(DrawWindow *);
1374 boolean SetVideoMode(boolean);
1375 boolean ChangeVideoModeIfNeeded(boolean);
1377 Bitmap *LoadImage(char *);
1378 Bitmap *LoadCustomImage(char *);
1379 void ReloadCustomImage(Bitmap *, char *);
1381 Bitmap *ZoomBitmap(Bitmap *, int, int);
1382 void CreateBitmapWithSmallBitmaps(Bitmap *, int);
1383 void ScaleBitmap(Bitmap *, int);
1385 void SetMouseCursor(int);
1387 void OpenAudio(void);
1388 void CloseAudio(void);
1389 void SetAudioMode(boolean);
1391 void InitEventFilter(EventFilter);
1392 boolean PendingEvent(void);
1393 void NextEvent(Event *event);
1394 void PeekEvent(Event *event);
1395 Key GetEventKey(KeyEvent *, boolean);
1396 KeyMod HandleKeyModState(Key, int);
1397 KeyMod GetKeyModState();
1398 KeyMod GetKeyModStateFromEvents();
1399 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1401 void InitJoysticks();
1402 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1404 #endif /* SYSTEM_H */