1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 /* the additional 'b' is needed for Win32 to open files in binary mode */
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 /* values for fullscreen status */
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 /* values for window scaling */
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 /* values for window scaling quality */
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 /* values for screen rendering mode */
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(TARGET_SDL2)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 #if defined(TARGET_SDL2)
80 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
82 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
85 /* values for touch control */
86 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
87 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
88 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
90 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
92 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
93 #define TOUCH_DROP_DISTANCE_DEFAULT 5
96 /* values for screen keyboard on mobile devices */
97 #if defined(PLATFORM_ANDROID)
98 #define HAS_SCREEN_KEYBOARD
99 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
103 /* default input keys */
104 #define DEFAULT_KEY_LEFT KSYM_Left
105 #define DEFAULT_KEY_RIGHT KSYM_Right
106 #define DEFAULT_KEY_UP KSYM_Up
107 #define DEFAULT_KEY_DOWN KSYM_Down
108 #if defined(PLATFORM_MACOSX)
109 #define DEFAULT_KEY_SNAP KSYM_Control_L
110 #define DEFAULT_KEY_DROP KSYM_KP_Enter
112 #define DEFAULT_KEY_SNAP KSYM_Control_L
113 #define DEFAULT_KEY_DROP KSYM_Control_R
115 #define DEFAULT_KEY_OKAY KSYM_Return
116 #define DEFAULT_KEY_CANCEL KSYM_Escape
118 /* default shortcut keys */
119 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
120 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
121 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
122 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
123 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
124 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
125 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
126 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
127 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
128 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
129 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
130 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
131 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
132 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
133 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
134 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
135 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
136 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
137 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
138 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
139 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
141 /* default debug setup keys and values */
142 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
143 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
144 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
145 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
146 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
147 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
148 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
149 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
150 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
151 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
153 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
154 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
155 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
156 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
157 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
158 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
159 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
160 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
161 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
162 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
164 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
166 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
167 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
169 /* values for key_status */
170 #define KEY_NOT_PRESSED FALSE
171 #define KEY_RELEASED FALSE
172 #define KEY_PRESSED TRUE
174 /* values for button status */
175 #define MB_NOT_PRESSED FALSE
176 #define MB_NOT_RELEASED TRUE
177 #define MB_RELEASED FALSE
178 #define MB_PRESSED TRUE
179 #define MB_MENU_CHOICE FALSE
180 #define MB_MENU_MARK TRUE
181 #define MB_MENU_INITIALIZE (-1)
182 #define MB_MENU_LEAVE (-2)
183 #define MB_LEFTBUTTON 1
184 #define MB_MIDDLEBUTTON 2
185 #define MB_RIGHTBUTTON 3
186 #define MB_WHEEL_UP 4
187 #define MB_WHEEL_DOWN 5
188 #define MB_WHEEL_LEFT 6
189 #define MB_WHEEL_RIGHT 7
190 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
191 (b) == MB_WHEEL_DOWN)
192 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
193 (b) == MB_WHEEL_RIGHT)
194 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
195 IS_WHEEL_BUTTON_HORIZONTAL(b))
196 #define DEFAULT_WHEEL_STEPS 3
198 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
199 (b) == MB_MIDDLEBUTTON ? 5 : \
200 (b) == MB_RIGHTBUTTON ? 10 : 1)
202 /* values for move directions */
203 #define MV_BIT_LEFT 0
204 #define MV_BIT_RIGHT 1
206 #define MV_BIT_DOWN 3
208 #define NUM_DIRECTIONS 4
210 /* diagonal movement directions are used in a different contect than buttons */
211 #define MV_BIT_UPLEFT 4
212 #define MV_BIT_UPRIGHT 5
213 #define MV_BIT_DOWNLEFT 6
214 #define MV_BIT_DOWNRIGHT 7
216 #define NUM_DIRECTIONS_FULL 8
218 /* values for special "button" bitmasks */
222 #define NUM_PLAYER_ACTIONS 6
224 /* values for special "focus player" bitmasks */
225 #define BIT_SET_FOCUS 6
227 /* values for drawing stages for global animations */
228 #define DRAW_GLOBAL_ANIM_STAGE_1 1
229 #define DRAW_GLOBAL_ANIM_STAGE_2 2
231 /* values for drawing target (various functions) */
232 #define DRAW_TO_BACKBUFFER 0
233 #define DRAW_TO_FIELDBUFFER 1
234 #define DRAW_TO_SCREEN 2
235 #define DRAW_TO_FADE_SOURCE 3
236 #define DRAW_TO_FADE_TARGET 4
238 /* values for move directions and special "button" key bitmasks */
240 #define MV_LEFT (1 << MV_BIT_LEFT)
241 #define MV_RIGHT (1 << MV_BIT_RIGHT)
242 #define MV_UP (1 << MV_BIT_UP)
243 #define MV_DOWN (1 << MV_BIT_DOWN)
245 #define MV_UPLEFT (MV_UP | MV_LEFT)
246 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
247 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
248 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
250 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
251 #define MV_VERTICAL (MV_UP | MV_DOWN)
252 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
253 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
254 #define MV_NO_DIRECTION (MV_NONE)
256 #define KEY_BUTTON_1 (1 << BUTTON_1)
257 #define KEY_BUTTON_2 (1 << BUTTON_2)
258 #define KEY_BUTTON_SNAP KEY_BUTTON_1
259 #define KEY_BUTTON_DROP KEY_BUTTON_2
260 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
261 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
262 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
264 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
266 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
267 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
268 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
269 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
270 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
273 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
274 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
275 (x) == MV_UP ? MV_BIT_UP : \
276 (x) == MV_DOWN ? MV_BIT_DOWN : \
277 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
278 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
279 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
280 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
283 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
284 (x) == MV_RIGHT ? MV_LEFT : \
285 (x) == MV_UP ? MV_DOWN : \
286 (x) == MV_DOWN ? MV_UP : \
287 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
288 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
289 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
290 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
293 /* values for animation mode (frame order and direction) */
294 /* (stored in level files -- never change existing values) */
296 #define ANIM_LOOP (1 << 0)
297 #define ANIM_LINEAR (1 << 1)
298 #define ANIM_PINGPONG (1 << 2)
299 #define ANIM_PINGPONG2 (1 << 3)
300 #define ANIM_RANDOM (1 << 4)
301 #define ANIM_CE_VALUE (1 << 5)
302 #define ANIM_CE_SCORE (1 << 6)
303 #define ANIM_CE_DELAY (1 << 7)
304 #define ANIM_REVERSE (1 << 8)
305 #define ANIM_OPAQUE_PLAYER (1 << 9)
307 /* values for special (non game element) animation modes */
308 /* (not stored in level files -- can be changed, if needed) */
309 #define ANIM_HORIZONTAL (1 << 10)
310 #define ANIM_VERTICAL (1 << 11)
311 #define ANIM_CENTERED (1 << 12)
312 #define ANIM_STATIC_PANEL (1 << 13)
313 #define ANIM_ALL (1 << 14)
314 #define ANIM_ONCE (1 << 15)
316 #define ANIM_DEFAULT ANIM_LOOP
318 /* values for special drawing styles (currently only for crumbled graphics) */
320 #define STYLE_ACCURATE_BORDERS (1 << 0)
321 #define STYLE_INNER_CORNERS (1 << 1)
323 #define STYLE_DEFAULT STYLE_NONE
325 /* values for fade mode */
326 #define FADE_TYPE_NONE 0
327 #define FADE_TYPE_FADE_IN (1 << 0)
328 #define FADE_TYPE_FADE_OUT (1 << 1)
329 #define FADE_TYPE_TRANSFORM (1 << 2)
330 #define FADE_TYPE_CROSSFADE (1 << 3)
331 #define FADE_TYPE_MELT (1 << 4)
332 #define FADE_TYPE_CURTAIN (1 << 5)
333 #define FADE_TYPE_SKIP (1 << 6)
335 #define FADE_MODE_NONE (FADE_TYPE_NONE)
336 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
337 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
338 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
339 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
340 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
341 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
342 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
343 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
344 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
346 #define FADE_MODE_DEFAULT FADE_MODE_FADE
348 /* values for toon positions */
349 #define POS_UNDEFINED -1
359 /* values for text alignment */
360 #define ALIGN_LEFT (1 << 0)
361 #define ALIGN_RIGHT (1 << 1)
362 #define ALIGN_CENTER (1 << 2)
363 #define ALIGN_DEFAULT ALIGN_LEFT
365 #define VALIGN_TOP (1 << 0)
366 #define VALIGN_BOTTOM (1 << 1)
367 #define VALIGN_MIDDLE (1 << 2)
368 #define VALIGN_DEFAULT VALIGN_TOP
370 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
371 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
372 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
373 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
374 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
375 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
377 /* values for redraw_mask */
378 #define REDRAW_NONE (0)
379 #define REDRAW_ALL (1 << 0)
380 #define REDRAW_FIELD (1 << 1)
381 #define REDRAW_DOOR_1 (1 << 2)
382 #define REDRAW_DOOR_2 (1 << 3)
383 #define REDRAW_DOOR_3 (1 << 4)
384 #define REDRAW_FPS (1 << 5)
386 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
390 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
391 y >= gfx.sy && y < gfx.sy + gfx.sysize)
392 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
393 x < gfx.real_sx + gfx.full_sxsize && \
394 y >= gfx.real_sy && \
395 y < gfx.real_sy + gfx.full_sysize)
396 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
397 y >= gfx.dy && y < gfx.dy + gfx.dysize)
398 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
399 y >= gfx.vy && y < gfx.vy + gfx.vysize)
400 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
401 y >= gfx.ey && y < gfx.ey + gfx.eysize)
403 /* values for mouse cursor */
404 #define CURSOR_DEFAULT 0
405 #define CURSOR_NONE 1
406 #define CURSOR_PLAYFIELD 2
408 /* fundamental game speed values */
409 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
410 #define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
411 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
412 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
413 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
414 #define FRAMES_PER_SECOND_SP 35
416 /* maximum playfield size supported by libgame functions */
417 #define MAX_PLAYFIELD_WIDTH 128
418 #define MAX_PLAYFIELD_HEIGHT 128
420 /* maximum number of parallel players supported by libgame functions */
421 #define MAX_PLAYERS 4
423 /* maximum allowed length of player name */
424 #define MAX_PLAYER_NAME_LEN 10
426 /* maximum number of levels in a level set */
427 #define MAX_LEVELS 1000
429 /* default name for empty highscore entry */
430 #define EMPTY_PLAYER_NAME "no name"
432 /* default name for unknown player names */
433 #define ANONYMOUS_NAME "anonymous"
435 /* default for other unknown names */
436 #define UNKNOWN_NAME "unknown"
438 /* default name for new levels */
439 #define NAMELESS_LEVEL_NAME "nameless level"
441 /* default text for non-existant artwork */
442 #define NOT_AVAILABLE "(not available)"
444 /* default value for undefined filename */
445 #define UNDEFINED_FILENAME "[NONE]"
447 /* default value for undefined levelset */
448 #define UNDEFINED_LEVELSET "[NONE]"
450 /* default value for undefined parameter */
451 #define ARG_DEFAULT "[DEFAULT]"
453 /* default values for undefined configuration file parameters */
454 #define ARG_UNDEFINED "-1000000"
455 #define ARG_UNDEFINED_VALUE (-1000000)
457 /* default value for off-screen positions */
458 #define POS_OFFSCREEN (-1000000)
460 /* definitions for game sub-directories */
462 #define RO_GAME_DIR "."
466 #define RW_GAME_DIR "."
469 #define RO_BASE_PATH RO_GAME_DIR
470 #define RW_BASE_PATH RW_GAME_DIR
472 /* directory names */
473 #define GRAPHICS_DIRECTORY "graphics"
474 #define SOUNDS_DIRECTORY "sounds"
475 #define MUSIC_DIRECTORY "music"
476 #define LEVELS_DIRECTORY "levels"
477 #define TAPES_DIRECTORY "tapes"
478 #define SCORES_DIRECTORY "scores"
479 #define DOCS_DIRECTORY "docs"
480 #define CACHE_DIRECTORY "cache"
482 #define GFX_CLASSIC_SUBDIR "gfx_classic"
483 #define SND_CLASSIC_SUBDIR "snd_classic"
484 #define MUS_CLASSIC_SUBDIR "mus_classic"
486 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
487 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
488 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
490 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
491 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
492 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
494 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
496 /* file names and filename extensions */
497 #define LEVELSETUP_DIRECTORY "levelsetup"
498 #define SETUP_FILENAME "setup.conf"
499 #define LEVELSETUP_FILENAME "levelsetup.conf"
500 #define EDITORSETUP_FILENAME "editorsetup.conf"
501 #define EDITORCASCADE_FILENAME "editorcascade.conf"
502 #define HELPANIM_FILENAME "helpanim.conf"
503 #define HELPTEXT_FILENAME "helptext.conf"
504 #define LEVELINFO_FILENAME "levelinfo.conf"
505 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
506 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
507 #define MUSICINFO_FILENAME "musicinfo.conf"
508 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
509 #define LEVELFILE_EXTENSION "level"
510 #define TAPEFILE_EXTENSION "tape"
511 #define SCOREFILE_EXTENSION "score"
513 #define LOG_OUT_BASENAME "stdout.txt"
514 #define LOG_ERR_BASENAME "stderr.txt"
520 #define STRING_PARENT_DIRECTORY ".."
521 #define STRING_TOP_DIRECTORY "/"
523 #define CHAR_PATH_SEPARATOR_UNIX '/'
524 #define CHAR_PATH_SEPARATOR_DOS '\\'
526 #define STRING_PATH_SEPARATOR_UNIX "/"
527 #define STRING_PATH_SEPARATOR_DOS "\\"
529 #define STRING_NEWLINE_UNIX "\n"
530 #define STRING_NEWLINE_DOS "\r\n"
532 #if defined(PLATFORM_WIN32)
533 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
534 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
535 #define STRING_NEWLINE STRING_NEWLINE_DOS
537 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
538 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
539 #define STRING_NEWLINE STRING_NEWLINE_UNIX
543 /* areas in bitmap PIX_DOOR */
544 /* meaning in PIX_DB_DOOR: (3 PAGEs)
545 PAGEX1: 1. buffer for DOOR_1
546 PAGEX2: 2. buffer for DOOR_1
547 PAGEX3: buffer for animations
550 /* these values are hard-coded to be able to use them in initialization */
551 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
552 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
554 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
555 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
556 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
557 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
558 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
559 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
560 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
561 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
562 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
563 #define DOOR_GFX_PAGEY1 (0)
564 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
567 /* macros for version handling */
568 #define VERSION_MAJOR(x) ((x) / 1000000)
569 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
570 #define VERSION_PATCH(x) (((x) % 10000) / 100)
571 #define VERSION_BUILD(x) ((x) % 100)
572 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
575 /* macros for parent/child process identification */
576 #if defined(PLATFORM_UNIX)
577 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
578 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
579 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
581 #define IS_PARENT_PROCESS() TRUE
582 #define IS_CHILD_PROCESS() FALSE
583 #define HAS_CHILD_PROCESS() FALSE
587 /* values for artwork type */
588 #define ARTWORK_TYPE_GRAPHICS 0
589 #define ARTWORK_TYPE_SOUNDS 1
590 #define ARTWORK_TYPE_MUSIC 2
592 #define NUM_ARTWORK_TYPES 3
595 /* values for tree type (chosen to match artwork type) */
596 #define TREE_TYPE_UNDEFINED -1
597 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
598 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
599 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
600 #define TREE_TYPE_LEVEL_DIR 3
601 #define TREE_TYPE_LEVEL_NR 4
603 #define NUM_TREE_TYPES 5
605 #define INFOTEXT_UNDEFINED ""
606 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
607 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
608 #define INFOTEXT_MUSIC_DIR "Custom Music"
609 #define INFOTEXT_LEVEL_DIR "Level Sets"
610 #define INFOTEXT_LEVEL_NR "Levels"
612 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
613 INFOTEXT_LEVEL_NR : \
614 (t) == TREE_TYPE_LEVEL_DIR ? \
615 INFOTEXT_LEVEL_DIR : \
616 (t) == TREE_TYPE_GRAPHICS_DIR ? \
617 INFOTEXT_GRAPHICS_DIR : \
618 (t) == TREE_TYPE_SOUNDS_DIR ? \
619 INFOTEXT_SOUNDS_DIR : \
620 (t) == TREE_TYPE_MUSIC_DIR ? \
621 INFOTEXT_MUSIC_DIR : \
624 /* values for artwork handling */
625 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
626 ((type) == ARTWORK_TYPE_GRAPHICS ? \
627 &(leveldir)->graphics_set : \
628 (type) == ARTWORK_TYPE_SOUNDS ? \
629 &(leveldir)->sounds_set : \
630 &(leveldir)->music_set)
632 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
633 ((type) == ARTWORK_TYPE_GRAPHICS ? \
634 (leveldir)->graphics_set : \
635 (type) == ARTWORK_TYPE_SOUNDS ? \
636 (leveldir)->sounds_set : \
637 (leveldir)->music_set)
639 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
640 ((type) == ARTWORK_TYPE_GRAPHICS ? \
641 &(leveldir)->graphics_path : \
642 (type) == ARTWORK_TYPE_SOUNDS ? \
643 &(leveldir)->sounds_path : \
644 &(leveldir)->music_path)
646 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
647 ((type) == ARTWORK_TYPE_GRAPHICS ? \
648 (leveldir)->graphics_path : \
649 (type) == ARTWORK_TYPE_SOUNDS ? \
650 (leveldir)->sounds_path : \
651 (leveldir)->music_path)
653 #define SETUP_ARTWORK_SET(setup, type) \
654 ((type) == ARTWORK_TYPE_GRAPHICS ? \
655 (setup).graphics_set : \
656 (type) == ARTWORK_TYPE_SOUNDS ? \
657 (setup).sounds_set : \
660 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
661 ((type) == ARTWORK_TYPE_GRAPHICS ? \
662 (setup).override_level_graphics : \
663 (type) == ARTWORK_TYPE_SOUNDS ? \
664 (setup).override_level_sounds : \
665 (setup).override_level_music)
667 #define GFX_OVERRIDE_ARTWORK(type) \
668 ((type) == ARTWORK_TYPE_GRAPHICS ? \
669 gfx.override_level_graphics : \
670 (type) == ARTWORK_TYPE_SOUNDS ? \
671 gfx.override_level_sounds : \
672 gfx.override_level_music)
674 #define ARTWORK_FIRST_NODE(artwork, type) \
675 ((type) == ARTWORK_TYPE_GRAPHICS ? \
676 (artwork).gfx_first : \
677 (type) == ARTWORK_TYPE_SOUNDS ? \
678 (artwork).snd_first : \
681 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
682 ((type) == ARTWORK_TYPE_GRAPHICS ? \
683 &(artwork).gfx_current_identifier : \
684 (type) == ARTWORK_TYPE_SOUNDS ? \
685 &(artwork).snd_current_identifier : \
686 &(artwork).mus_current_identifier)
688 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
689 ((type) == ARTWORK_TYPE_GRAPHICS ? \
690 (artwork).gfx_current_identifier : \
691 (type) == ARTWORK_TYPE_SOUNDS ? \
692 (artwork).snd_current_identifier : \
693 (artwork).mus_current_identifier)
695 #define ARTWORKINFO_FILENAME(type) \
696 ((type) == ARTWORK_TYPE_GRAPHICS ? \
697 GRAPHICSINFO_FILENAME : \
698 (type) == ARTWORK_TYPE_SOUNDS ? \
699 SOUNDSINFO_FILENAME : \
700 (type) == ARTWORK_TYPE_MUSIC ? \
701 MUSICINFO_FILENAME : "")
703 #define ARTWORK_DIRECTORY(type) \
704 ((type) == ARTWORK_TYPE_GRAPHICS ? \
705 GRAPHICS_DIRECTORY : \
706 (type) == ARTWORK_TYPE_SOUNDS ? \
708 (type) == ARTWORK_TYPE_MUSIC ? \
709 MUSIC_DIRECTORY : "")
711 #define OPTIONS_ARTWORK_DIRECTORY(type) \
712 ((type) == ARTWORK_TYPE_GRAPHICS ? \
713 options.graphics_directory : \
714 (type) == ARTWORK_TYPE_SOUNDS ? \
715 options.sounds_directory : \
716 (type) == ARTWORK_TYPE_MUSIC ? \
717 options.music_directory : "")
719 #define UPDATE_BUSY_STATE() \
721 if (gfx.draw_busy_anim_function != NULL) \
722 gfx.draw_busy_anim_function(); \
726 /* type definitions */
727 #if defined(TARGET_SDL2)
728 typedef int (*EventFilter)(void *, Event *);
730 typedef int (*EventFilter)(const Event *);
734 /* structure definitions */
738 char *command_basepath; /* path to the program binary */
739 char *command_basename; /* base filename of the program binary */
741 char *config_filename; /* optional global program config filename */
743 char *maindata_path; /* main game data (installation) directory */
745 char *userdata_subdir; /* personal user game data directory */
746 char *userdata_path; /* resulting full path to game data directory */
756 char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
757 FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
758 FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
766 char *(*window_title_function)(void);
767 void (*exit_message_function)(char *, va_list);
768 void (*exit_function)(int);
776 char *ro_base_directory;
777 char *rw_base_directory;
778 char *level_directory;
779 char *graphics_directory;
780 char *sounds_directory;
781 char *music_directory;
782 char *docs_directory;
784 char *execute_command;
794 struct VideoSystemInfo
797 int width, height, depth;
798 int window_width, window_height;
800 boolean fullscreen_available;
801 boolean fullscreen_enabled;
802 boolean fullscreen_initial;
804 boolean window_scaling_available;
805 int window_scaling_percent;
806 char *window_scaling_quality;
807 int screen_rendering_mode;
809 unsigned int frame_delay;
810 unsigned int frame_delay_value;
814 int shifted_up_pos_last;
815 unsigned int shifted_up_delay;
816 unsigned int shifted_up_delay_value;
821 struct AudioSystemInfo
823 boolean sound_available;
824 boolean loops_available;
825 boolean music_available;
827 boolean sound_enabled;
828 boolean sound_deactivated; /* for temporarily disabling sound */
837 int first_sound_channel;
840 struct FontBitmapInfo
844 int src_x, src_y; /* start position of animation frames */
845 int width, height; /* width/height of each animation frame */
847 int draw_xoffset; /* offset for drawing font characters */
848 int draw_yoffset; /* offset for drawing font characters */
851 int num_chars_per_line;
858 int real_sx, real_sy;
859 int full_sxsize, full_sysize;
860 int scrollbuffer_width, scrollbuffer_height;
862 int game_tile_size, standard_tile_size;
873 int win_xsize, win_ysize;
875 int draw_deactivation_mask;
876 int draw_background_mask;
878 Bitmap *field_save_buffer;
880 Bitmap *background_bitmap;
881 int background_bitmap_mask;
883 Bitmap *fade_bitmap_backup;
884 Bitmap *fade_bitmap_source;
885 Bitmap *fade_bitmap_target;
886 Bitmap *fade_bitmap_black;
888 int fade_border_source_status;
889 int fade_border_target_status;
890 Bitmap *masked_border_bitmap_ptr;
892 Bitmap *final_screen_bitmap;
894 boolean clipping_enabled;
896 int clip_width, clip_height;
898 boolean override_level_graphics;
899 boolean override_level_sounds;
900 boolean override_level_music;
902 boolean draw_init_text;
905 struct FontBitmapInfo *font_bitmap_info;
906 int (*select_font_function)(int);
907 int (*get_font_from_token_function)(char *);
909 int anim_random_frame;
911 void (*draw_busy_anim_function)(void);
912 void (*draw_global_anim_function)(int, int);
913 void (*draw_global_border_function)(int);
921 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
924 struct SetupJoystickInfo
926 char *device_name; /* device name of player's joystick */
928 int xleft, xmiddle, xright;
929 int yupper, ymiddle, ylower;
933 struct SetupKeyboardInfo
935 Key left, right, up, down;
939 struct SetupTouchInfo
946 struct SetupInputInfo
948 boolean use_joystick;
949 struct SetupJoystickInfo joy;
950 struct SetupKeyboardInfo key;
953 struct SetupEditorInfo
955 boolean el_boulderdash;
956 boolean el_emerald_mine;
957 boolean el_emerald_mine_club;
961 boolean el_diamond_caves;
962 boolean el_dx_boulderdash;
964 boolean el_steel_chars;
966 boolean el_user_defined;
969 boolean el_headlines;
974 boolean show_element_token;
977 struct SetupEditorCascadeInfo
988 boolean el_steel_chars;
996 struct SetupShortcutInfo
1002 Key focus_player[MAX_PLAYERS];
1003 Key focus_player_all;
1022 struct SetupSystemInfo
1024 char *sdl_videodriver;
1025 char *sdl_audiodriver;
1026 int audio_fragment_size;
1029 struct SetupInternalInfo
1031 char *program_title;
1032 char *program_author;
1033 char *program_email;
1034 char *program_website;
1035 char *program_copyright;
1036 char *program_company;
1038 char *program_icon_file;
1040 char *default_graphics_set;
1041 char *default_sounds_set;
1042 char *default_music_set;
1044 char *fallback_graphics_file;
1045 char *fallback_sounds_file;
1046 char *fallback_music_file;
1048 char *default_level_series;
1050 int default_window_width;
1051 int default_window_height;
1053 boolean choose_from_top_leveldir;
1056 struct SetupDebugInfo
1058 int frame_delay[10];
1059 Key frame_delay_key[10];
1060 boolean frame_delay_use_mod_key;
1061 boolean frame_delay_game_only;
1069 boolean sound_loops;
1070 boolean sound_music;
1071 boolean sound_simple;
1073 boolean scroll_delay;
1074 boolean scroll_delay_value;
1075 char *engine_snapshot_mode;
1076 int engine_snapshot_memory;
1077 boolean fade_screens;
1079 boolean show_titlescreen;
1080 boolean quick_doors;
1083 boolean skip_levels;
1086 int window_scaling_percent;
1087 char *window_scaling_quality;
1088 char *screen_rendering_mode;
1089 boolean ask_on_escape;
1090 boolean ask_on_escape_editor;
1091 boolean quick_switch;
1092 boolean input_on_focus;
1093 boolean prefer_aga_graphics;
1094 int game_frame_delay;
1095 boolean sp_show_border_elements;
1096 boolean small_game_graphics;
1097 boolean show_snapshot_buttons;
1102 int override_level_graphics; /* not boolean -- can also be "AUTO" */
1103 int override_level_sounds; /* not boolean -- can also be "AUTO" */
1104 int override_level_music; /* not boolean -- can also be "AUTO" */
1110 struct SetupEditorInfo editor;
1111 struct SetupEditorCascadeInfo editor_cascade;
1112 struct SetupShortcutInfo shortcut;
1113 struct SetupInputInfo input[MAX_PLAYERS];
1114 struct SetupTouchInfo touch;
1115 struct SetupSystemInfo system;
1116 struct SetupInternalInfo internal;
1117 struct SetupDebugInfo debug;
1119 struct OptionInfo options;
1124 struct TreeInfo **node_top; /* topmost node in tree */
1125 struct TreeInfo *node_parent; /* parent level directory info */
1126 struct TreeInfo *node_group; /* level group sub-directory info */
1127 struct TreeInfo *next; /* next level series structure node */
1129 int cl_first; /* internal control field for setup screen */
1130 int cl_cursor; /* internal control field for setup screen */
1132 int type; /* type of tree content */
1134 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1136 char *subdir; /* tree info sub-directory basename (may be ".") */
1137 char *fullpath; /* complete path relative to tree base directory */
1138 char *basepath; /* absolute base path of tree base directory */
1139 char *identifier; /* identifier string for configuration files */
1140 char *name; /* tree info name, as displayed in selection menues */
1141 char *name_sorting; /* optional sorting name for correct name sorting */
1142 char *author; /* level or artwork author name */
1143 char *year; /* optional year of creation for levels or artwork */
1144 char *imported_from; /* optional comment for imported levels or artwork */
1145 char *imported_by; /* optional comment for imported levels or artwork */
1146 char *tested_by; /* optional comment to name people who tested a set */
1148 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1149 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1150 char *graphics_set; /* optional custom graphics set (level tree only) */
1151 char *sounds_set; /* optional custom sounds set (level tree only) */
1152 char *music_set; /* optional custom music set (level tree only) */
1153 char *graphics_path; /* path to optional custom graphics set (level only) */
1154 char *sounds_path; /* path to optional custom sounds set (level only) */
1155 char *music_path; /* path to optional custom music set (level only) */
1157 char *level_filename; /* filename of level file (for packed level file) */
1158 char *level_filetype; /* type of levels in level directory or level file */
1160 char *special_flags; /* flags for special actions performed on level file */
1162 int levels; /* number of levels in level series */
1163 int first_level; /* first level number (to allow start with 0 or 1) */
1164 int last_level; /* last level number (automatically calculated) */
1165 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1167 boolean latest_engine;/* force level set to use the latest game engine */
1169 boolean level_group; /* directory contains more level series directories */
1170 boolean parent_link; /* entry links back to parent directory */
1171 boolean in_user_dir; /* user defined levels are stored in home directory */
1172 boolean user_defined; /* levels in user directory and marked as "private" */
1173 boolean readonly; /* readonly levels can not be changed with editor */
1174 boolean handicap; /* level set has no handicap when set to "false" */
1175 boolean skip_levels; /* levels can be skipped when set to "true" */
1177 int color; /* color to use on selection screen for this level */
1178 char *class_desc; /* description of level series class */
1179 int handicap_level; /* number of the lowest unsolved level */
1181 char *infotext; /* optional text to describe the tree type (headline) */
1184 typedef struct TreeInfo TreeInfo;
1185 typedef struct TreeInfo LevelDirTree;
1186 typedef struct TreeInfo ArtworkDirTree;
1187 typedef struct TreeInfo GraphicsDirTree;
1188 typedef struct TreeInfo SoundsDirTree;
1189 typedef struct TreeInfo MusicDirTree;
1193 GraphicsDirTree *gfx_first;
1194 GraphicsDirTree *gfx_current;
1195 SoundsDirTree *snd_first;
1196 SoundsDirTree *snd_current;
1197 MusicDirTree *mus_first;
1198 MusicDirTree *mus_current;
1200 char *gfx_current_identifier;
1201 char *snd_current_identifier;
1202 char *mus_current_identifier;
1205 struct ValueTextInfo
1217 struct ConfigTypeInfo
1224 struct TokenIntPtrInfo
1234 char *default_filename;
1237 char **default_parameter; /* array of file parameters */
1238 char **parameter; /* array of file parameters */
1241 boolean fallback_to_default;
1242 boolean default_is_cloned;
1245 struct SetupFileList
1250 struct SetupFileList *next;
1255 char *source_filename; /* primary key for node list */
1259 struct PropertyMapping
1269 struct ArtworkListInfo
1271 int type; /* type of artwork */
1273 int num_file_list_entries;
1274 int num_dynamic_file_list_entries;
1275 struct FileInfo *file_list; /* static artwork file array */
1276 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1278 int num_suffix_list_entries;
1279 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1281 int num_base_prefixes;
1282 int num_ext1_suffixes;
1283 int num_ext2_suffixes;
1284 int num_ext3_suffixes;
1285 char **base_prefixes; /* base token prefixes array */
1286 char **ext1_suffixes; /* property suffixes array 1 */
1287 char **ext2_suffixes; /* property suffixes array 2 */
1288 char **ext3_suffixes; /* property suffixes array 3 */
1290 int num_ignore_tokens;
1291 char **ignore_tokens; /* file tokens to be ignored */
1293 int num_property_mapping_entries;
1294 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1296 int sizeof_artwork_list_entry;
1298 struct ListNodeInfo **artwork_list; /* static artwork node array */
1299 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1300 struct ListNode *content_list; /* dynamic artwork node list */
1302 void *(*load_artwork)(char *); /* constructor function */
1303 void (*free_artwork)(void *); /* destructor function */
1323 struct RectWithBorder
1337 struct DoorPartPosInfo
1344 int start_step_opening;
1345 int start_step_closing;
1346 boolean draw_masked;
1353 int xoffset; /* special case for tape date and time */
1354 int xoffset2; /* special case for tape date */
1357 int size; /* also used for suffix ".digits" */
1359 boolean draw_masked;
1360 boolean draw_player; /* special case for network player buttons */
1361 int sort_priority; /* also used for suffix ".draw_order" */
1372 /* ========================================================================= */
1373 /* exported variables */
1374 /* ========================================================================= */
1376 extern struct ProgramInfo program;
1377 extern struct OptionInfo options;
1378 extern struct VideoSystemInfo video;
1379 extern struct AudioSystemInfo audio;
1380 extern struct GfxInfo gfx;
1381 extern struct AnimInfo anim;
1382 extern struct ArtworkInfo artwork;
1383 extern struct JoystickInfo joystick;
1384 extern struct SetupInfo setup;
1386 extern LevelDirTree *leveldir_first_all;
1387 extern LevelDirTree *leveldir_first;
1388 extern LevelDirTree *leveldir_current;
1389 extern int level_nr;
1391 extern struct LevelStats level_stats[];
1393 extern DrawWindow *window;
1394 extern DrawBuffer *backbuffer;
1395 extern DrawBuffer *drawto;
1397 extern int button_status;
1398 extern boolean motion_status;
1399 extern int wheel_steps;
1400 #if defined(TARGET_SDL2)
1401 extern boolean keyrepeat_status;
1404 extern int redraw_mask;
1406 extern int FrameCounter;
1409 /* function definitions */
1411 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1414 void SetWindowTitle();
1416 void InitWindowTitleFunction(char *(*window_title_function)(void));
1417 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1418 void InitExitFunction(void (*exit_function)(int));
1419 void InitPlatformDependentStuff(void);
1420 void ClosePlatformDependentStuff(void);
1422 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1423 void InitGfxTileSizeInfo(int, int);
1424 void InitGfxDoor1Info(int, int, int, int);
1425 void InitGfxDoor2Info(int, int, int, int);
1426 void InitGfxDoor3Info(int, int, int, int);
1427 void InitGfxWindowInfo(int, int);
1428 void InitGfxScrollbufferInfo(int, int);
1429 void InitGfxClipRegion(boolean, int, int, int, int);
1430 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1431 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1432 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1433 void InitGfxCustomArtworkInfo();
1434 void InitGfxOtherSettings();
1435 void SetDrawDeactivationMask(int);
1436 void SetDrawBackgroundMask(int);
1437 void SetWindowBackgroundBitmap(Bitmap *);
1438 void SetMainBackgroundBitmap(Bitmap *);
1439 void SetDoorBackgroundBitmap(Bitmap *);
1440 void SetRedrawMaskFromArea(int, int, int, int);
1442 void LimitScreenUpdates(boolean);
1444 void InitVideoDisplay(void);
1445 void CloseVideoDisplay(void);
1446 void InitVideoBuffer(int, int, int, boolean);
1447 Bitmap *CreateBitmapStruct(void);
1448 Bitmap *CreateBitmap(int, int, int);
1449 void ReCreateBitmap(Bitmap **, int, int);
1450 void FreeBitmap(Bitmap *);
1451 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1452 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1453 void FadeRectangle(int, int, int, int, int, int, int,
1454 void (*draw_border_function)(void));
1455 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1456 void ClearRectangle(Bitmap *, int, int, int, int);
1457 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1458 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1459 boolean DrawingDeactivated(int, int, int, int);
1460 boolean DrawingOnBackground(int, int);
1461 boolean DrawingAreaChanged();
1462 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1463 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1464 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1465 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1466 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1467 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1468 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1469 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1470 Pixel GetPixel(Bitmap *, int, int);
1471 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1472 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1474 void KeyboardAutoRepeatOn(void);
1475 void KeyboardAutoRepeatOff(void);
1476 boolean SetVideoMode(boolean);
1477 void SetVideoFrameDelay(unsigned int);
1478 unsigned int GetVideoFrameDelay();
1479 boolean ChangeVideoModeIfNeeded(boolean);
1481 Bitmap *LoadImage(char *);
1482 Bitmap *LoadCustomImage(char *);
1483 void ReloadCustomImage(Bitmap *, char *);
1485 void ReCreateGameTileSizeBitmap(Bitmap **);
1486 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1487 void CreateBitmapTextures(Bitmap **);
1488 void FreeBitmapTextures(Bitmap **);
1489 void ScaleBitmap(Bitmap **, int);
1491 void SetMouseCursor(int);
1493 void OpenAudio(void);
1494 void CloseAudio(void);
1495 void SetAudioMode(boolean);
1497 void InitEventFilter(EventFilter);
1498 boolean PendingEvent(void);
1499 void NextEvent(Event *event);
1500 void PeekEvent(Event *event);
1501 Key GetEventKey(KeyEvent *, boolean);
1502 KeyMod HandleKeyModState(Key, int);
1503 KeyMod GetKeyModState();
1504 KeyMod GetKeyModStateFromEvents();
1505 void StartTextInput(int, int, int, int);
1506 void StopTextInput();
1507 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1509 void InitJoysticks();
1510 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1512 #endif /* SYSTEM_H */