1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1994-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #if defined(PLATFORM_MACOSX)
23 #elif defined(PLATFORM_WIN32)
25 #elif defined(PLATFORM_MSDOS)
27 #elif defined(PLATFORM_ANDROID)
31 #if defined(TARGET_SDL)
33 #elif defined(TARGET_X11)
38 /* the additional 'b' is needed for Win32 to open files in binary mode */
39 #define MODE_READ "rb"
40 #define MODE_WRITE "wb"
41 #define MODE_APPEND "ab"
43 #define DEFAULT_DEPTH 0
47 #define BLIT_INVERSE 2
48 #define BLIT_ON_BACKGROUND 3
50 /* values for fullscreen status */
51 #define FULLSCREEN_NOT_AVAILABLE FALSE
52 #define FULLSCREEN_AVAILABLE TRUE
54 /* values for window scaling */
55 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
56 #define WINDOW_SCALING_AVAILABLE TRUE
58 #define MIN_WINDOW_SCALING_PERCENT 50
59 #define STD_WINDOW_SCALING_PERCENT 100
60 #define MAX_WINDOW_SCALING_PERCENT 300
61 #define STEP_WINDOW_SCALING_PERCENT 10
63 /* values for window scaling quality */
64 #define SCALING_QUALITY_NEAREST "nearest"
65 #define SCALING_QUALITY_LINEAR "linear"
66 #define SCALING_QUALITY_BEST "best"
68 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
70 /* default input keys */
71 #define DEFAULT_KEY_LEFT KSYM_Left
72 #define DEFAULT_KEY_RIGHT KSYM_Right
73 #define DEFAULT_KEY_UP KSYM_Up
74 #define DEFAULT_KEY_DOWN KSYM_Down
75 #if defined(PLATFORM_MACOSX)
76 #define DEFAULT_KEY_SNAP KSYM_Control_L
77 #define DEFAULT_KEY_DROP KSYM_KP_Enter
79 #define DEFAULT_KEY_SNAP KSYM_Control_L
80 #define DEFAULT_KEY_DROP KSYM_Control_R
82 #define DEFAULT_KEY_OKAY KSYM_Return
83 #define DEFAULT_KEY_CANCEL KSYM_Escape
85 /* default shortcut keys */
86 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
87 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
88 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
89 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
90 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
91 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
92 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
93 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
94 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
95 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
96 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
97 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
98 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
99 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
100 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
101 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
102 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
103 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
104 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
105 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
106 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
108 /* values for key_status */
109 #define KEY_NOT_PRESSED FALSE
110 #define KEY_RELEASED FALSE
111 #define KEY_PRESSED TRUE
113 /* values for button status */
114 #define MB_NOT_PRESSED FALSE
115 #define MB_NOT_RELEASED TRUE
116 #define MB_RELEASED FALSE
117 #define MB_PRESSED TRUE
118 #define MB_MENU_CHOICE FALSE
119 #define MB_MENU_MARK TRUE
120 #define MB_MENU_INITIALIZE (-1)
121 #define MB_MENU_LEAVE (-2)
122 #define MB_LEFTBUTTON 1
123 #define MB_MIDDLEBUTTON 2
124 #define MB_RIGHTBUTTON 3
125 #define MB_WHEEL_UP 4
126 #define MB_WHEEL_DOWN 5
127 #define MB_WHEEL_LEFT 6
128 #define MB_WHEEL_RIGHT 7
129 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
130 (b) <= MB_WHEEL_DOWN)
131 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
132 (b) <= MB_WHEEL_RIGHT)
133 #define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
134 (b) <= MB_WHEEL_DOWN)
135 #define DEFAULT_WHEEL_STEPS 3
137 /* values for move directions */
138 #define MV_BIT_LEFT 0
139 #define MV_BIT_RIGHT 1
141 #define MV_BIT_DOWN 3
143 #define NUM_DIRECTIONS 4
145 /* diagonal movement directions are used in a different contect than buttons */
146 #define MV_BIT_UPLEFT 4
147 #define MV_BIT_UPRIGHT 5
148 #define MV_BIT_DOWNLEFT 6
149 #define MV_BIT_DOWNRIGHT 7
151 #define NUM_DIRECTIONS_FULL 8
153 /* values for special "button" bitmasks */
157 #define NUM_PLAYER_ACTIONS 6
159 /* values for special "focus player" bitmasks */
160 #define BIT_SET_FOCUS 6
162 /* values for move directions and special "button" key bitmasks */
164 #define MV_LEFT (1 << MV_BIT_LEFT)
165 #define MV_RIGHT (1 << MV_BIT_RIGHT)
166 #define MV_UP (1 << MV_BIT_UP)
167 #define MV_DOWN (1 << MV_BIT_DOWN)
169 #define MV_UPLEFT (MV_UP | MV_LEFT)
170 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
171 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
172 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
174 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
175 #define MV_VERTICAL (MV_UP | MV_DOWN)
176 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
177 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
178 #define MV_NO_DIRECTION (MV_NONE)
180 #define KEY_BUTTON_1 (1 << BUTTON_1)
181 #define KEY_BUTTON_2 (1 << BUTTON_2)
182 #define KEY_BUTTON_SNAP KEY_BUTTON_1
183 #define KEY_BUTTON_DROP KEY_BUTTON_2
184 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
185 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
186 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
188 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
190 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
191 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
192 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
193 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
194 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
197 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
198 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
199 (x) == MV_UP ? MV_BIT_UP : \
200 (x) == MV_DOWN ? MV_BIT_DOWN : \
201 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
202 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
203 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
204 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
207 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
208 (x) == MV_RIGHT ? MV_LEFT : \
209 (x) == MV_UP ? MV_DOWN : \
210 (x) == MV_DOWN ? MV_UP : \
211 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
212 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
213 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
214 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
217 /* values for animation mode (frame order and direction) */
219 #define ANIM_LOOP (1 << 0)
220 #define ANIM_LINEAR (1 << 1)
221 #define ANIM_PINGPONG (1 << 2)
222 #define ANIM_PINGPONG2 (1 << 3)
223 #define ANIM_RANDOM (1 << 4)
224 #define ANIM_CE_VALUE (1 << 5)
225 #define ANIM_CE_SCORE (1 << 6)
226 #define ANIM_CE_DELAY (1 << 7)
227 #define ANIM_REVERSE (1 << 8)
228 #define ANIM_OPAQUE_PLAYER (1 << 9)
230 /* values for special (non game element) animation modes */
231 #define ANIM_HORIZONTAL (1 << 10)
232 #define ANIM_VERTICAL (1 << 11)
233 #define ANIM_CENTERED (1 << 12)
234 #define ANIM_STATIC_PANEL (1 << 13)
236 #define ANIM_DEFAULT ANIM_LOOP
238 /* values for special drawing styles (currently only for crumbled graphics) */
240 #define STYLE_ACCURATE_BORDERS (1 << 0)
241 #define STYLE_INNER_CORNERS (1 << 1)
243 #define STYLE_DEFAULT STYLE_NONE
245 /* values for fade mode */
246 #define FADE_TYPE_NONE 0
247 #define FADE_TYPE_FADE_IN (1 << 0)
248 #define FADE_TYPE_FADE_OUT (1 << 1)
249 #define FADE_TYPE_TRANSFORM (1 << 2)
250 #define FADE_TYPE_CROSSFADE (1 << 3)
251 #define FADE_TYPE_MELT (1 << 4)
252 #define FADE_TYPE_SKIP (1 << 5)
254 #define FADE_MODE_NONE (FADE_TYPE_NONE)
255 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
256 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
257 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
258 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
259 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
260 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
261 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
262 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
264 #define FADE_MODE_DEFAULT FADE_MODE_FADE
266 /* values for text alignment */
267 #define ALIGN_LEFT (1 << 0)
268 #define ALIGN_RIGHT (1 << 1)
269 #define ALIGN_CENTER (1 << 2)
270 #define ALIGN_DEFAULT ALIGN_LEFT
272 #define VALIGN_TOP (1 << 0)
273 #define VALIGN_BOTTOM (1 << 1)
274 #define VALIGN_MIDDLE (1 << 2)
275 #define VALIGN_DEFAULT VALIGN_TOP
277 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
278 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
279 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
280 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
281 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
282 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
284 /* values for redraw_mask */
285 #define REDRAW_NONE (0)
286 #define REDRAW_ALL (1 << 0)
287 #define REDRAW_FIELD (1 << 1)
288 #define REDRAW_TILES (1 << 2)
289 #define REDRAW_DOOR_1 (1 << 3)
290 #define REDRAW_VIDEO_1 (1 << 4)
291 #define REDRAW_VIDEO_2 (1 << 5)
292 #define REDRAW_VIDEO_3 (1 << 6)
293 #define REDRAW_MICROLEVEL (1 << 7)
294 #define REDRAW_MICROLABEL (1 << 8)
295 #define REDRAW_FROM_BACKBUFFER (1 << 9)
296 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
299 #define REDRAW_DOOR_3 (1 << 10)
300 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
303 #define REDRAW_MAIN (REDRAW_FIELD | \
306 #define REDRAW_FPS (1 << 11)
308 #if defined(TARGET_X11)
309 /* on old-style, classic and potentially slow graphics systems, redraw single
310 tiles instead of the whole playfield unless a certain threshold is reached;
311 when using the X11 target, this method should still be fast on all systems */
312 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
314 /* on modern graphics systems and when using the SDL target, this tile redraw
315 optimization can slow things down a lot due to many small blits compared to
316 one single playfield-sized blit (especially observed on Mac OS X with SDL) */
317 #define REDRAWTILES_THRESHOLD 0
320 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
321 y >= gfx.sy && y < gfx.sy + gfx.sysize)
322 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
323 x < gfx.real_sx + gfx.full_sxsize && \
324 y >= gfx.real_sy && \
325 y < gfx.real_sy + gfx.full_sysize)
326 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
327 y >= gfx.dy && y < gfx.dy + gfx.dysize)
328 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
329 y >= gfx.vy && y < gfx.vy + gfx.vysize)
330 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
331 y >= gfx.ey && y < gfx.ey + gfx.eysize)
333 /* values for mouse cursor */
334 #define CURSOR_DEFAULT 0
335 #define CURSOR_NONE 1
336 #define CURSOR_PLAYFIELD 2
338 /* fundamental game speed values */
339 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
340 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
341 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
342 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
343 #define FRAMES_PER_SECOND_SP 35
345 /* maximum playfield size supported by libgame functions */
346 #define MAX_PLAYFIELD_WIDTH 128
347 #define MAX_PLAYFIELD_HEIGHT 128
349 /* maximum number of parallel players supported by libgame functions */
350 #define MAX_PLAYERS 4
352 /* maximum allowed length of player name */
353 #define MAX_PLAYER_NAME_LEN 10
355 /* maximum number of levels in a level set */
356 #define MAX_LEVELS 1000
358 /* default name for empty highscore entry */
359 #define EMPTY_PLAYER_NAME "no name"
361 /* default name for unknown player names */
362 #define ANONYMOUS_NAME "anonymous"
364 /* default for other unknown names */
365 #define UNKNOWN_NAME "unknown"
367 /* default name for new levels */
368 #define NAMELESS_LEVEL_NAME "nameless level"
370 /* default text for non-existant artwork */
371 #define NOT_AVAILABLE "(not available)"
373 /* default value for undefined filename */
374 #define UNDEFINED_FILENAME "[NONE]"
376 /* default value for undefined parameter */
377 #define ARG_DEFAULT "[DEFAULT]"
379 /* default values for undefined configuration file parameters */
380 #define ARG_UNDEFINED "-1000000"
381 #define ARG_UNDEFINED_VALUE (-1000000)
383 /* default value for off-screen positions */
384 #define POS_OFFSCREEN (-1000000)
386 /* definitions for game sub-directories */
388 #define RO_GAME_DIR "."
392 #define RW_GAME_DIR "."
395 #define RO_BASE_PATH RO_GAME_DIR
396 #define RW_BASE_PATH RW_GAME_DIR
398 /* directory names */
399 #define GRAPHICS_DIRECTORY "graphics"
400 #define SOUNDS_DIRECTORY "sounds"
401 #define MUSIC_DIRECTORY "music"
402 #define LEVELS_DIRECTORY "levels"
403 #define TAPES_DIRECTORY "tapes"
404 #define SCORES_DIRECTORY "scores"
405 #define DOCS_DIRECTORY "docs"
406 #define CACHE_DIRECTORY "cache"
408 #if !defined(PLATFORM_MSDOS)
409 #define GFX_CLASSIC_SUBDIR "gfx_classic"
410 #define SND_CLASSIC_SUBDIR "snd_classic"
411 #define MUS_CLASSIC_SUBDIR "mus_classic"
413 #define GFX_CLASSIC_SUBDIR "gfx_orig"
414 #define SND_CLASSIC_SUBDIR "snd_orig"
415 #define MUS_CLASSIC_SUBDIR "mus_orig"
418 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
419 #define GFX_DEFAULT_SUBDIR "jue0"
420 #define SND_DEFAULT_SUBDIR "jue0"
421 #define MUS_DEFAULT_SUBDIR "jue0"
423 #define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR
424 #define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR
425 #define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR
428 #if defined(CREATE_SPECIAL_EDITION)
429 #define GFX_FALLBACK_FILENAME "fallback.pcx"
430 #define SND_FALLBACK_FILENAME "fallback.wav"
431 #define MUS_FALLBACK_FILENAME "fallback.wav"
434 /* file names and filename extensions */
435 #if !defined(PLATFORM_MSDOS)
436 #define LEVELSETUP_DIRECTORY "levelsetup"
437 #define SETUP_FILENAME "setup.conf"
438 #define LEVELSETUP_FILENAME "levelsetup.conf"
439 #define EDITORSETUP_FILENAME "editorsetup.conf"
440 #define EDITORCASCADE_FILENAME "editorcascade.conf"
441 #define HELPANIM_FILENAME "helpanim.conf"
442 #define HELPTEXT_FILENAME "helptext.conf"
443 #define LEVELINFO_FILENAME "levelinfo.conf"
444 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
445 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
446 #define MUSICINFO_FILENAME "musicinfo.conf"
447 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
448 #define LEVELFILE_EXTENSION "level"
449 #define TAPEFILE_EXTENSION "tape"
450 #define SCOREFILE_EXTENSION "score"
452 #define LEVELSETUP_DIRECTORY "lvlsetup"
453 #define SETUP_FILENAME "setup.cnf"
454 #define LEVELSETUP_FILENAME "lvlsetup.cnf"
455 #define EDITORSETUP_FILENAME "edsetup.cnf"
456 #define EDITORCASCADE_FILENAME "edcascad.conf"
457 #define HELPANIM_FILENAME "helpanim.cnf"
458 #define HELPTEXT_FILENAME "helptext.cnf"
459 #define LEVELINFO_FILENAME "lvlinfo.cnf"
460 #define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
461 #define SOUNDSINFO_FILENAME "sndinfo.cnf"
462 #define MUSICINFO_FILENAME "musinfo.cnf"
463 #define ARTWORKINFO_CACHE_FILE "artinfo.cac"
464 #define LEVELFILE_EXTENSION "lvl"
465 #define TAPEFILE_EXTENSION "tap"
466 #define SCOREFILE_EXTENSION "sco"
469 #define ERROR_BASENAME "stderr.txt"
471 #define CHAR_PATH_SEPARATOR_UNIX '/'
472 #define CHAR_PATH_SEPARATOR_DOS '\\'
474 #define STRING_PATH_SEPARATOR_UNIX "/"
475 #define STRING_PATH_SEPARATOR_DOS "\\"
477 #define STRING_NEWLINE_UNIX "\n"
478 #define STRING_NEWLINE_DOS "\r\n"
480 #if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
481 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
482 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
483 #define STRING_NEWLINE STRING_NEWLINE_DOS
485 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
486 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
487 #define STRING_NEWLINE STRING_NEWLINE_UNIX
491 /* areas in bitmap PIX_DOOR */
492 /* meaning in PIX_DB_DOOR: (3 PAGEs)
493 PAGEX1: 1. buffer for DOOR_1
494 PAGEX2: 2. buffer for DOOR_1
495 PAGEX3: buffer for animations
498 /* these values are hard-coded to be able to use them in initialization */
499 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
500 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
502 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
503 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
504 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
505 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
506 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
507 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
508 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
509 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
510 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
511 #define DOOR_GFX_PAGEY1 (0)
512 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
515 /* macros for version handling */
516 #define VERSION_MAJOR(x) ((x) / 1000000)
517 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
518 #define VERSION_PATCH(x) (((x) % 10000) / 100)
519 #define VERSION_BUILD(x) ((x) % 100)
520 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
523 /* macros for parent/child process identification */
524 #if defined(PLATFORM_UNIX)
525 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
526 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
527 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
529 #define IS_PARENT_PROCESS() TRUE
530 #define IS_CHILD_PROCESS() FALSE
531 #define HAS_CHILD_PROCESS() FALSE
535 /* values for artwork type */
536 #define ARTWORK_TYPE_GRAPHICS 0
537 #define ARTWORK_TYPE_SOUNDS 1
538 #define ARTWORK_TYPE_MUSIC 2
540 #define NUM_ARTWORK_TYPES 3
543 /* values for tree type (chosen to match artwork type) */
544 #define TREE_TYPE_UNDEFINED -1
545 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
546 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
547 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
548 #define TREE_TYPE_LEVEL_DIR 3
549 #define TREE_TYPE_LEVEL_NR 4
551 #define NUM_TREE_TYPES 5
553 #define INFOTEXT_UNDEFINED ""
554 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
555 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
556 #define INFOTEXT_MUSIC_DIR "Custom Music"
557 #define INFOTEXT_LEVEL_DIR "Level Sets"
558 #define INFOTEXT_LEVEL_NR "Levels"
560 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
561 INFOTEXT_LEVEL_NR : \
562 (t) == TREE_TYPE_LEVEL_DIR ? \
563 INFOTEXT_LEVEL_DIR : \
564 (t) == TREE_TYPE_GRAPHICS_DIR ? \
565 INFOTEXT_GRAPHICS_DIR : \
566 (t) == TREE_TYPE_SOUNDS_DIR ? \
567 INFOTEXT_SOUNDS_DIR : \
568 (t) == TREE_TYPE_MUSIC_DIR ? \
569 INFOTEXT_MUSIC_DIR : \
572 /* values for artwork handling */
573 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
574 ((type) == ARTWORK_TYPE_GRAPHICS ? \
575 &(leveldir)->graphics_set : \
576 (type) == ARTWORK_TYPE_SOUNDS ? \
577 &(leveldir)->sounds_set : \
578 &(leveldir)->music_set)
580 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
581 ((type) == ARTWORK_TYPE_GRAPHICS ? \
582 (leveldir)->graphics_set : \
583 (type) == ARTWORK_TYPE_SOUNDS ? \
584 (leveldir)->sounds_set : \
585 (leveldir)->music_set)
587 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
588 ((type) == ARTWORK_TYPE_GRAPHICS ? \
589 &(leveldir)->graphics_path : \
590 (type) == ARTWORK_TYPE_SOUNDS ? \
591 &(leveldir)->sounds_path : \
592 &(leveldir)->music_path)
594 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
595 ((type) == ARTWORK_TYPE_GRAPHICS ? \
596 (leveldir)->graphics_path : \
597 (type) == ARTWORK_TYPE_SOUNDS ? \
598 (leveldir)->sounds_path : \
599 (leveldir)->music_path)
601 #define SETUP_ARTWORK_SET(setup, type) \
602 ((type) == ARTWORK_TYPE_GRAPHICS ? \
603 (setup).graphics_set : \
604 (type) == ARTWORK_TYPE_SOUNDS ? \
605 (setup).sounds_set : \
608 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
609 ((type) == ARTWORK_TYPE_GRAPHICS ? \
610 (setup).override_level_graphics : \
611 (type) == ARTWORK_TYPE_SOUNDS ? \
612 (setup).override_level_sounds : \
613 (setup).override_level_music)
615 #define GFX_OVERRIDE_ARTWORK(type) \
616 ((type) == ARTWORK_TYPE_GRAPHICS ? \
617 gfx.override_level_graphics : \
618 (type) == ARTWORK_TYPE_SOUNDS ? \
619 gfx.override_level_sounds : \
620 gfx.override_level_music)
622 #define ARTWORK_FIRST_NODE(artwork, type) \
623 ((type) == ARTWORK_TYPE_GRAPHICS ? \
624 (artwork).gfx_first : \
625 (type) == ARTWORK_TYPE_SOUNDS ? \
626 (artwork).snd_first : \
629 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
630 ((type) == ARTWORK_TYPE_GRAPHICS ? \
631 &(artwork).gfx_current_identifier : \
632 (type) == ARTWORK_TYPE_SOUNDS ? \
633 &(artwork).snd_current_identifier : \
634 &(artwork).mus_current_identifier)
636 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
637 ((type) == ARTWORK_TYPE_GRAPHICS ? \
638 (artwork).gfx_current_identifier : \
639 (type) == ARTWORK_TYPE_SOUNDS ? \
640 (artwork).snd_current_identifier : \
641 (artwork).mus_current_identifier)
643 #define ARTWORKINFO_FILENAME(type) \
644 ((type) == ARTWORK_TYPE_GRAPHICS ? \
645 GRAPHICSINFO_FILENAME : \
646 (type) == ARTWORK_TYPE_SOUNDS ? \
647 SOUNDSINFO_FILENAME : \
648 (type) == ARTWORK_TYPE_MUSIC ? \
649 MUSICINFO_FILENAME : "")
651 #define ARTWORK_DIRECTORY(type) \
652 ((type) == ARTWORK_TYPE_GRAPHICS ? \
653 GRAPHICS_DIRECTORY : \
654 (type) == ARTWORK_TYPE_SOUNDS ? \
656 (type) == ARTWORK_TYPE_MUSIC ? \
657 MUSIC_DIRECTORY : "")
659 #define OPTIONS_ARTWORK_DIRECTORY(type) \
660 ((type) == ARTWORK_TYPE_GRAPHICS ? \
661 options.graphics_directory : \
662 (type) == ARTWORK_TYPE_SOUNDS ? \
663 options.sounds_directory : \
664 (type) == ARTWORK_TYPE_MUSIC ? \
665 options.music_directory : "")
667 #define UPDATE_BUSY_STATE() \
669 if (gfx.draw_busy_anim_function != NULL) \
670 gfx.draw_busy_anim_function(); \
674 /* type definitions */
675 #if defined(TARGET_SDL2)
676 typedef int (*EventFilter)(void *, Event *);
678 typedef int (*EventFilter)(const Event *);
682 /* structure definitions */
686 char *command_basepath; /* path to the program binary */
687 char *command_basename; /* base filename of the program binary */
689 char *maindata_path; /* main game data (installation) directory */
691 char *userdata_subdir; /* personal user game data directory */
692 char *userdata_subdir_unix; /* personal user game data directory (Unix) */
693 char *userdata_path; /* resulting full path to game data directory */
699 char *x11_icon_filename;
700 char *x11_iconmask_filename;
701 char *sdl_icon_filename;
702 char *msdos_cursor_filename;
705 char *filename_prefix; /* prefix to cut off from DOS filenames */
707 char *error_filename; /* filename where to write error messages to */
708 FILE *error_file; /* (used instead of 'stderr' on some systems) */
714 void (*exit_message_function)(char *, va_list);
715 void (*exit_function)(int);
724 char *ro_base_directory;
725 char *rw_base_directory;
726 char *level_directory;
727 char *graphics_directory;
728 char *sounds_directory;
729 char *music_directory;
730 char *docs_directory;
732 char *execute_command;
740 boolean debug_x11_sync;
743 struct ScreenModeInfo
748 struct VideoSystemInfo
751 int width, height, depth;
752 int window_width, window_height;
754 boolean fullscreen_available;
755 boolean fullscreen_enabled;
756 boolean fullscreen_initial;
757 struct ScreenModeInfo *fullscreen_modes;
758 char *fullscreen_mode_current;
760 boolean window_scaling_available;
761 int window_scaling_percent;
762 char *window_scaling_quality;
765 struct AudioSystemInfo
767 boolean sound_available;
768 boolean loops_available;
769 boolean music_available;
771 boolean sound_enabled;
772 boolean sound_deactivated; /* for temporarily disabling sound */
781 int first_sound_channel;
784 struct FontBitmapInfo
788 int src_x, src_y; /* start position of animation frames */
789 int width, height; /* width/height of each animation frame */
791 int draw_xoffset; /* offset for drawing font characters */
792 int draw_yoffset; /* offset for drawing font characters */
795 int num_chars_per_line;
797 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
798 Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
806 int real_sx, real_sy;
807 int full_sxsize, full_sysize;
808 int scrollbuffer_width, scrollbuffer_height;
819 int win_xsize, win_ysize;
821 int draw_deactivation_mask;
822 int draw_background_mask;
824 Bitmap *field_save_buffer;
826 Bitmap *background_bitmap;
827 int background_bitmap_mask;
829 boolean clipping_enabled;
831 int clip_width, clip_height;
833 boolean override_level_graphics;
834 boolean override_level_sounds;
835 boolean override_level_music;
837 boolean draw_init_text;
840 struct FontBitmapInfo *font_bitmap_info;
841 int (*select_font_function)(int);
842 int (*get_font_from_token_function)(char *);
844 int anim_random_frame;
846 void (*draw_busy_anim_function)(void);
852 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
855 struct SetupJoystickInfo
857 char *device_name; /* device name of player's joystick */
859 int xleft, xmiddle, xright;
860 int yupper, ymiddle, ylower;
864 struct SetupKeyboardInfo
866 Key left, right, up, down;
870 struct SetupInputInfo
872 boolean use_joystick;
873 struct SetupJoystickInfo joy;
874 struct SetupKeyboardInfo key;
877 struct SetupEditorInfo
879 boolean el_boulderdash;
880 boolean el_emerald_mine;
881 boolean el_emerald_mine_club;
885 boolean el_diamond_caves;
886 boolean el_dx_boulderdash;
888 boolean el_steel_chars;
890 boolean el_user_defined;
893 boolean el_headlines;
898 boolean show_element_token;
901 struct SetupEditorCascadeInfo
912 boolean el_steel_chars;
920 struct SetupShortcutInfo
926 Key focus_player[MAX_PLAYERS];
927 Key focus_player_all;
946 struct SetupSystemInfo
948 char *sdl_videodriver;
949 char *sdl_audiodriver;
950 int audio_fragment_size;
960 boolean sound_simple;
962 boolean scroll_delay;
963 boolean scroll_delay_value;
964 boolean soft_scrolling;
965 boolean fade_screens;
967 boolean show_titlescreen;
974 char *fullscreen_mode;
975 int window_scaling_percent;
976 char *window_scaling_quality;
977 boolean ask_on_escape;
978 boolean ask_on_escape_editor;
979 boolean quick_switch;
980 boolean input_on_focus;
981 boolean prefer_aga_graphics;
982 int game_frame_delay;
983 boolean sp_show_border_elements;
984 boolean small_game_graphics;
989 int override_level_graphics; /* not boolean -- can also be "AUTO" */
990 int override_level_sounds; /* not boolean -- can also be "AUTO" */
991 int override_level_music; /* not boolean -- can also be "AUTO" */
997 struct SetupEditorInfo editor;
998 struct SetupEditorCascadeInfo editor_cascade;
999 struct SetupShortcutInfo shortcut;
1000 struct SetupInputInfo input[MAX_PLAYERS];
1001 struct SetupSystemInfo system;
1002 struct OptionInfo options;
1007 struct TreeInfo **node_top; /* topmost node in tree */
1008 struct TreeInfo *node_parent; /* parent level directory info */
1009 struct TreeInfo *node_group; /* level group sub-directory info */
1010 struct TreeInfo *next; /* next level series structure node */
1012 int cl_first; /* internal control field for setup screen */
1013 int cl_cursor; /* internal control field for setup screen */
1015 int type; /* type of tree content */
1017 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1019 char *subdir; /* tree info sub-directory basename (may be ".") */
1020 char *fullpath; /* complete path relative to tree base directory */
1021 char *basepath; /* absolute base path of tree base directory */
1022 char *identifier; /* identifier string for configuration files */
1023 char *name; /* tree info name, as displayed in selection menues */
1024 char *name_sorting; /* optional sorting name for correct name sorting */
1025 char *author; /* level or artwork author name */
1026 char *year; /* optional year of creation for levels or artwork */
1027 char *imported_from; /* optional comment for imported levels or artwork */
1028 char *imported_by; /* optional comment for imported levels or artwork */
1029 char *tested_by; /* optional comment to name people who tested a set */
1031 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1032 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1033 char *graphics_set; /* optional custom graphics set (level tree only) */
1034 char *sounds_set; /* optional custom sounds set (level tree only) */
1035 char *music_set; /* optional custom music set (level tree only) */
1036 char *graphics_path; /* path to optional custom graphics set (level only) */
1037 char *sounds_path; /* path to optional custom sounds set (level only) */
1038 char *music_path; /* path to optional custom music set (level only) */
1040 char *level_filename; /* filename of level file (for packed level file) */
1041 char *level_filetype; /* type of levels in level directory or level file */
1043 char *special_flags; /* flags for special actions performed on level file */
1045 int levels; /* number of levels in level series */
1046 int first_level; /* first level number (to allow start with 0 or 1) */
1047 int last_level; /* last level number (automatically calculated) */
1048 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1050 boolean latest_engine;/* force level set to use the latest game engine */
1052 boolean level_group; /* directory contains more level series directories */
1053 boolean parent_link; /* entry links back to parent directory */
1054 boolean in_user_dir; /* user defined levels are stored in home directory */
1055 boolean user_defined; /* levels in user directory and marked as "private" */
1056 boolean readonly; /* readonly levels can not be changed with editor */
1057 boolean handicap; /* level set has no handicap when set to "false" */
1058 boolean skip_levels; /* levels can be skipped when set to "true" */
1060 int color; /* color to use on selection screen for this level */
1061 char *class_desc; /* description of level series class */
1062 int handicap_level; /* number of the lowest unsolved level */
1064 char *infotext; /* optional text to describe the tree type (headline) */
1067 typedef struct TreeInfo TreeInfo;
1068 typedef struct TreeInfo LevelDirTree;
1069 typedef struct TreeInfo ArtworkDirTree;
1070 typedef struct TreeInfo GraphicsDirTree;
1071 typedef struct TreeInfo SoundsDirTree;
1072 typedef struct TreeInfo MusicDirTree;
1076 GraphicsDirTree *gfx_first;
1077 GraphicsDirTree *gfx_current;
1078 SoundsDirTree *snd_first;
1079 SoundsDirTree *snd_current;
1080 MusicDirTree *mus_first;
1081 MusicDirTree *mus_current;
1083 char *gfx_current_identifier;
1084 char *snd_current_identifier;
1085 char *mus_current_identifier;
1088 struct ValueTextInfo
1100 struct ConfigTypeInfo
1107 struct TokenIntPtrInfo
1117 char *default_filename;
1120 char **default_parameter; /* array of file parameters */
1121 char **parameter; /* array of file parameters */
1124 boolean fallback_to_default;
1125 boolean default_is_cloned;
1128 struct SetupFileList
1133 struct SetupFileList *next;
1138 char *source_filename; /* primary key for node list */
1142 struct PropertyMapping
1152 struct ArtworkListInfo
1154 int type; /* type of artwork */
1156 int num_file_list_entries;
1157 int num_dynamic_file_list_entries;
1158 struct FileInfo *file_list; /* static artwork file array */
1159 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1161 int num_suffix_list_entries;
1162 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1164 int num_base_prefixes;
1165 int num_ext1_suffixes;
1166 int num_ext2_suffixes;
1167 int num_ext3_suffixes;
1168 char **base_prefixes; /* base token prefixes array */
1169 char **ext1_suffixes; /* property suffixes array 1 */
1170 char **ext2_suffixes; /* property suffixes array 2 */
1171 char **ext3_suffixes; /* property suffixes array 3 */
1173 int num_ignore_tokens;
1174 char **ignore_tokens; /* file tokens to be ignored */
1176 int num_property_mapping_entries;
1177 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1179 int sizeof_artwork_list_entry;
1181 struct ListNodeInfo **artwork_list; /* static artwork node array */
1182 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1183 struct ListNode *content_list; /* dynamic artwork node list */
1185 void *(*load_artwork)(char *); /* constructor function */
1186 void (*free_artwork)(void *); /* destructor function */
1200 struct RectWithBorder
1214 struct DoorPartPosInfo
1221 int start_step_opening;
1222 int start_step_closing;
1223 boolean draw_masked;
1234 boolean draw_masked;
1235 boolean draw_player; /* special case for network player buttons */
1247 /* ========================================================================= */
1248 /* exported variables */
1249 /* ========================================================================= */
1251 extern struct ProgramInfo program;
1252 extern struct OptionInfo options;
1253 extern struct VideoSystemInfo video;
1254 extern struct AudioSystemInfo audio;
1255 extern struct GfxInfo gfx;
1256 extern struct AnimInfo anim;
1257 extern struct ArtworkInfo artwork;
1258 extern struct JoystickInfo joystick;
1259 extern struct SetupInfo setup;
1261 extern LevelDirTree *leveldir_first_all;
1262 extern LevelDirTree *leveldir_first;
1263 extern LevelDirTree *leveldir_current;
1264 extern int level_nr;
1266 extern struct LevelStats level_stats[];
1268 extern Display *display;
1269 extern Visual *visual;
1271 extern Colormap cmap;
1273 extern DrawWindow *window;
1274 extern DrawBuffer *backbuffer;
1275 extern DrawBuffer *drawto;
1277 extern int button_status;
1278 extern boolean motion_status;
1279 #if defined(TARGET_SDL2)
1280 extern boolean keyrepeat_status;
1283 extern int redraw_mask;
1284 extern int redraw_tiles;
1286 extern int FrameCounter;
1289 /* function definitions */
1291 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1292 char *, char *, char *, char *, char *, int);
1294 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1295 void InitExitFunction(void (*exit_function)(int));
1296 void InitPlatformDependentStuff(void);
1297 void ClosePlatformDependentStuff(void);
1299 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1300 void InitGfxDoor1Info(int, int, int, int);
1301 void InitGfxDoor2Info(int, int, int, int);
1302 void InitGfxDoor3Info(int, int, int, int);
1303 void InitGfxWindowInfo(int, int);
1304 void InitGfxScrollbufferInfo(int, int);
1305 void InitGfxClipRegion(boolean, int, int, int, int);
1306 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1307 void InitGfxCustomArtworkInfo();
1308 void SetDrawDeactivationMask(int);
1309 void SetDrawBackgroundMask(int);
1310 void SetWindowBackgroundBitmap(Bitmap *);
1311 void SetMainBackgroundBitmap(Bitmap *);
1312 void SetDoorBackgroundBitmap(Bitmap *);
1314 void LimitScreenUpdates(boolean);
1316 void InitVideoDisplay(void);
1317 void CloseVideoDisplay(void);
1318 void InitVideoBuffer(int, int, int, boolean);
1319 Bitmap *CreateBitmapStruct(void);
1320 Bitmap *CreateBitmap(int, int, int);
1321 void ReCreateBitmap(Bitmap **, int, int, int);
1322 void FreeBitmap(Bitmap *);
1323 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1324 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1325 void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
1326 void (*draw_border_function)(void));
1327 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1328 void ClearRectangle(Bitmap *, int, int, int, int);
1329 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1330 void SetClipMask(Bitmap *, GC, Pixmap);
1331 void SetClipOrigin(Bitmap *, GC, int, int);
1332 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1333 boolean DrawingOnBackground(int, int);
1334 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1335 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1336 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1337 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1338 Pixel GetPixel(Bitmap *, int, int);
1339 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1340 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1342 void FlushDisplay(void);
1343 void SyncDisplay(void);
1344 void KeyboardAutoRepeatOn(void);
1345 void KeyboardAutoRepeatOff(void);
1346 boolean PointerInWindow(DrawWindow *);
1347 boolean SetVideoMode(boolean);
1348 boolean ChangeVideoModeIfNeeded(boolean);
1350 Bitmap *LoadImage(char *);
1351 Bitmap *LoadCustomImage(char *);
1352 void ReloadCustomImage(Bitmap *, char *);
1354 Bitmap *ZoomBitmap(Bitmap *, int, int);
1355 void CreateBitmapWithSmallBitmaps(Bitmap *, int);
1356 void ScaleBitmap(Bitmap *, int);
1358 void SetMouseCursor(int);
1360 void OpenAudio(void);
1361 void CloseAudio(void);
1362 void SetAudioMode(boolean);
1364 void InitEventFilter(EventFilter);
1365 boolean PendingEvent(void);
1366 void NextEvent(Event *event);
1367 void PeekEvent(Event *event);
1368 Key GetEventKey(KeyEvent *, boolean);
1369 KeyMod HandleKeyModState(Key, int);
1370 KeyMod GetKeyModState();
1371 KeyMod GetKeyModStateFromEvents();
1372 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1374 void InitJoysticks();
1375 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1377 #endif /* SYSTEM_H */