1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 /* for SetDrawtoField */
21 #define DRAW_BUFFERED 1
22 #define DRAW_BACKBUFFER 2
24 /* for DrawElementShifted */
26 #define CUT_ABOVE (1 << 0)
27 #define CUT_BELOW (1 << 1)
28 #define CUT_LEFT (1 << 2)
29 #define CUT_RIGHT (1 << 3)
31 /* for masking functions */
36 #define DOOR_OPEN_1 (1 << 0)
37 #define DOOR_OPEN_2 (1 << 1)
38 #define DOOR_CLOSE_1 (1 << 2)
39 #define DOOR_CLOSE_2 (1 << 3)
40 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2)
41 #define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2)
42 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
43 #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
44 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
45 #define DOOR_COPY_BACK (1 << 4)
46 #define DOOR_NO_COPY_BACK (1 << 5)
47 #define DOOR_NO_DELAY (1 << 6)
48 #define DOOR_GET_STATE (1 << 7)
49 #define DOOR_SET_STATE (1 << 8)
52 #define REQ_ASK (1 << 0)
53 #define REQ_CONFIRM (1 << 1)
54 #define REQ_PLAYER (1 << 2)
55 #define REQ_STAY_OPEN (1 << 3)
56 #define REQ_STAY_CLOSED (1 << 4)
57 #define REQ_REOPEN (1 << 5)
59 #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
61 void DumpTile(int, int);
63 void SetDrawtoField(int);
64 void RedrawPlayfield(boolean, int, int, int, int);
68 void SetMainBackgroundImage(int);
69 void SetDoorBackgroundImage(int);
70 void DrawBackground(int, int, int, int);
72 void MarkTileDirty(int, int);
73 void SetBorderElement();
75 void SetRandomAnimationValue(int, int);
76 int getGraphicAnimationFrame(int, int);
77 void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
78 void DrawGraphicAnimation(int, int, int);
79 void DrawLevelGraphicAnimation(int, int, int);
80 void DrawLevelElementAnimation(int, int, int);
81 void DrawLevelGraphicAnimationIfNeeded(int, int, int);
82 void DrawLevelElementAnimationIfNeeded(int, int, int);
84 void DrawAllPlayers(void);
85 void DrawPlayerField(int, int);
86 void DrawPlayer(struct PlayerInfo *);
88 void getGraphicSource(int, int, Bitmap **, int *, int *);
89 void DrawGraphic(int, int, int, int);
90 void DrawGraphicExt(DrawBuffer *, int, int, int, int);
91 void DrawGraphicThruMask(int, int, int, int);
92 void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
94 void DrawMiniGraphic(int, int, int);
95 void getMiniGraphicSource(int, Bitmap **, int *, int *);
96 void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
98 void DrawGraphicShifted(int, int, int, int, int, int, int, int);
99 void DrawGraphicShiftedThruMask(int, int, int, int, int, int, int);
100 void DrawScreenElementExt(int, int, int, int, int, int, int);
101 void DrawLevelElementExt(int, int, int, int, int, int, int);
102 void DrawScreenElementShifted(int, int, int, int, int, int);
103 void DrawLevelElementShifted(int, int, int, int, int, int);
104 void DrawScreenElementThruMask(int, int, int);
105 void DrawLevelElementThruMask(int, int, int);
106 void DrawLevelFieldThruMask(int, int);
107 void DrawLevelFieldCrumbledSand(int, int);
108 void DrawLevelFieldCrumbledSandDigging(int, int, int, int);
109 void DrawLevelFieldCrumbledSandNeighbours(int, int);
110 void DrawScreenElement(int, int, int);
111 void DrawLevelElement(int, int, int);
112 void DrawScreenField(int, int);
113 void DrawLevelField(int, int);
115 void DrawMiniElement(int, int, int);
116 void DrawMiniElementOrWall(int, int, int, int);
120 void getMicroGraphicSource(int, Bitmap **, int *, int *);
121 void DrawMicroElement(int, int, int);
122 void DrawLevel(void);
123 void DrawMiniLevel(int, int, int, int);
124 void DrawMicroLevel(int, int, boolean);
126 void WaitForEventToContinue();
127 boolean Request(char *, unsigned int);
128 unsigned int OpenDoor(unsigned int);
129 unsigned int CloseDoor(unsigned int);
130 unsigned int GetDoorState(void);
131 unsigned int SetDoorState(unsigned int);
132 unsigned int MoveDoor(unsigned int);
134 void DrawSpecialEditorDoor();
135 void UndrawSpecialEditorDoor();
137 void CreateToolButtons();
138 void FreeToolButtons();
140 int get_next_element(int);
141 int el_act_dir2img(int, int, int);
142 int el_act2img(int, int);
143 int el_dir2img(int, int);