1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
504 RedrawPlayfield_BD(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
506 RedrawPlayfield_EM(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
508 RedrawPlayfield_SP(TRUE);
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
510 RedrawPlayfield_MM();
511 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
512 RedrawPlayfield_RND();
514 BlitScreenToBitmap(backbuffer);
516 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
520 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
523 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
524 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
526 // may happen for "border.draw_masked.*" with undefined "global.border.*"
527 if (src_bitmap == NULL)
530 if (x == -1 && y == -1)
533 if (draw_target == DRAW_TO_SCREEN)
534 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
536 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
539 static void DrawMaskedBorderExt_FIELD(int draw_target)
541 if (global.border_status >= GAME_MODE_MAIN &&
542 global.border_status <= GAME_MODE_PLAYING &&
543 border.draw_masked[global.border_status])
544 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
548 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_1))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 (global.border_status != GAME_MODE_EDITOR ||
557 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
558 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
561 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
563 // when drawing to backbuffer, never draw border over open doors
564 if (draw_target == DRAW_TO_BACKBUFFER &&
565 (GetDoorState() & DOOR_OPEN_2))
568 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
569 global.border_status != GAME_MODE_EDITOR)
570 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
573 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
575 // currently not available
578 static void DrawMaskedBorderExt_ALL(int draw_target)
580 DrawMaskedBorderExt_FIELD(draw_target);
581 DrawMaskedBorderExt_DOOR_1(draw_target);
582 DrawMaskedBorderExt_DOOR_2(draw_target);
583 DrawMaskedBorderExt_DOOR_3(draw_target);
586 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
588 // never draw masked screen borders on borderless screens
589 if (global.border_status == GAME_MODE_LOADING ||
590 global.border_status == GAME_MODE_TITLE)
593 if (redraw_mask & REDRAW_ALL)
594 DrawMaskedBorderExt_ALL(draw_target);
597 if (redraw_mask & REDRAW_FIELD)
598 DrawMaskedBorderExt_FIELD(draw_target);
599 if (redraw_mask & REDRAW_DOOR_1)
600 DrawMaskedBorderExt_DOOR_1(draw_target);
601 if (redraw_mask & REDRAW_DOOR_2)
602 DrawMaskedBorderExt_DOOR_2(draw_target);
603 if (redraw_mask & REDRAW_DOOR_3)
604 DrawMaskedBorderExt_DOOR_3(draw_target);
608 void DrawMaskedBorder_FIELD(void)
610 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
613 void DrawMaskedBorder(int redraw_mask)
615 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
618 void DrawMaskedBorderToTarget(int draw_target)
620 if (draw_target == DRAW_TO_BACKBUFFER ||
621 draw_target == DRAW_TO_SCREEN)
623 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
627 int last_border_status = global.border_status;
629 if (draw_target == DRAW_TO_FADE_SOURCE)
631 global.border_status = gfx.fade_border_source_status;
632 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
634 else if (draw_target == DRAW_TO_FADE_TARGET)
636 global.border_status = gfx.fade_border_target_status;
637 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
640 // always use global border for PLAYING when restarting the game
641 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
642 global.border_status = GAME_MODE_PLAYING;
644 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
646 global.border_status = last_border_status;
647 gfx.masked_border_bitmap_ptr = backbuffer;
651 void DrawTileCursor(int draw_target, int drawing_stage)
653 int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
655 DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
658 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
660 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
663 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
665 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
666 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
668 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
671 void BlitScreenToBitmap(Bitmap *target_bitmap)
673 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
674 BlitScreenToBitmap_BD(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
676 BlitScreenToBitmap_EM(target_bitmap);
677 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
678 BlitScreenToBitmap_SP(target_bitmap);
679 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
680 BlitScreenToBitmap_MM(target_bitmap);
681 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
682 BlitScreenToBitmap_RND(target_bitmap);
684 redraw_mask |= REDRAW_FIELD;
687 static void DrawFramesPerSecond(void)
690 int font_nr = FONT_TEXT_2;
691 int font_width = getFontWidth(font_nr);
692 int draw_deactivation_mask = GetDrawDeactivationMask();
693 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
695 // draw FPS with leading space (needed if field buffer deactivated)
696 sprintf(text, " %04.1f fps", global.frames_per_second);
698 // override draw deactivation mask (required for invisible warp mode)
699 SetDrawDeactivationMask(REDRAW_NONE);
701 // draw opaque FPS if field buffer deactivated, else draw masked FPS
702 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
703 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
705 // set draw deactivation mask to previous value
706 SetDrawDeactivationMask(draw_deactivation_mask);
708 // force full-screen redraw in this frame
709 redraw_mask = REDRAW_ALL;
713 static void PrintFrameTimeDebugging(void)
715 static unsigned int last_counter = 0;
716 unsigned int counter = Counter();
717 int diff_1 = counter - last_counter;
718 int diff_2 = diff_1 - GAME_FRAME_DELAY;
720 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
721 char diff_bar[2 * diff_2_max + 5];
725 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
729 i >= diff_2_max - diff_2_cut ? '-' : ' ');
731 diff_bar[pos++] = '|';
733 for (i = 0; i < diff_2_max; i++)
734 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
736 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
738 diff_bar[pos++] = '\0';
740 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
743 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
746 last_counter = counter;
750 static int unifiedRedrawMask(int mask)
752 if (mask & REDRAW_ALL)
755 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
761 static boolean equalRedrawMasks(int mask_1, int mask_2)
763 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
766 void BackToFront(void)
768 static int last_redraw_mask = REDRAW_NONE;
770 // force screen redraw in every frame to continue drawing global animations
771 // (but always use the last redraw mask to prevent unwanted side effects)
772 if (redraw_mask == REDRAW_NONE)
773 redraw_mask = last_redraw_mask;
775 last_redraw_mask = redraw_mask;
778 // masked border now drawn immediately when blitting backbuffer to window
780 // draw masked border to all viewports, if defined
781 DrawMaskedBorder(redraw_mask);
784 // draw frames per second (only if debug mode is enabled)
785 if (redraw_mask & REDRAW_FPS)
786 DrawFramesPerSecond();
788 // remove playfield redraw before potentially merging with doors redraw
789 if (DrawingDeactivated(REAL_SX, REAL_SY))
790 redraw_mask &= ~REDRAW_FIELD;
792 // redraw complete window if both playfield and (some) doors need redraw
793 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
794 redraw_mask = REDRAW_ALL;
796 /* although redrawing the whole window would be fine for normal gameplay,
797 being able to only redraw the playfield is required for deactivating
798 certain drawing areas (mainly playfield) to work, which is needed for
799 warp-forward to be fast enough (by skipping redraw of most frames) */
801 if (redraw_mask & REDRAW_ALL)
803 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
805 else if (redraw_mask & REDRAW_FIELD)
807 BlitBitmap(backbuffer, window,
808 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
810 else if (redraw_mask & REDRAW_DOORS)
812 // merge door areas to prevent calling screen redraw more than once
818 if (redraw_mask & REDRAW_DOOR_1)
822 x2 = MAX(x2, DX + DXSIZE);
823 y2 = MAX(y2, DY + DYSIZE);
826 if (redraw_mask & REDRAW_DOOR_2)
830 x2 = MAX(x2, VX + VXSIZE);
831 y2 = MAX(y2, VY + VYSIZE);
834 if (redraw_mask & REDRAW_DOOR_3)
838 x2 = MAX(x2, EX + EXSIZE);
839 y2 = MAX(y2, EY + EYSIZE);
842 // make sure that at least one pixel is blitted, and inside the screen
843 // (else nothing is blitted, causing the animations not to be updated)
844 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
845 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
846 x2 = MIN(MAX(1, x2), WIN_XSIZE);
847 y2 = MIN(MAX(1, y2), WIN_YSIZE);
849 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
852 redraw_mask = REDRAW_NONE;
855 PrintFrameTimeDebugging();
859 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
861 unsigned int frame_delay_value_old = GetVideoFrameDelay();
863 SetVideoFrameDelay(frame_delay_value);
867 SetVideoFrameDelay(frame_delay_value_old);
870 static int fade_type_skip = FADE_TYPE_NONE;
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
874 void (*draw_border_function)(void) = NULL;
875 int x, y, width, height;
876 int fade_delay, post_delay;
878 if (fade_type == FADE_TYPE_FADE_OUT)
880 if (fade_type_skip != FADE_TYPE_NONE)
882 // skip all fade operations until specified fade operation
883 if (fade_type & fade_type_skip)
884 fade_type_skip = FADE_TYPE_NONE;
889 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
893 redraw_mask |= fade_mask;
895 if (fade_type == FADE_TYPE_SKIP)
897 fade_type_skip = fade_mode;
902 fade_delay = fading.fade_delay;
903 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
905 if (fade_type_skip != FADE_TYPE_NONE)
907 // skip all fade operations until specified fade operation
908 if (fade_type & fade_type_skip)
909 fade_type_skip = FADE_TYPE_NONE;
914 if (global.autoplay_leveldir)
919 if (fade_mask == REDRAW_FIELD)
924 height = FADE_SYSIZE;
926 if (border.draw_masked_when_fading)
927 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
929 DrawMaskedBorder_FIELD(); // draw once
939 // when switching screens without fading, set fade delay to zero
940 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
943 // do not display black frame when fading out without fade delay
944 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
947 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
948 draw_border_function);
950 redraw_mask &= ~fade_mask;
952 ClearAutoRepeatKeyEvents();
955 static void SetScreenStates_BeforeFadingIn(void)
957 // temporarily set screen mode for animations to screen after fading in
958 global.anim_status = global.anim_status_next;
960 // store backbuffer with all animations that will be started after fading in
961 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
963 // set screen mode for animations back to fading
964 global.anim_status = GAME_MODE_PSEUDO_FADING;
967 static void SetScreenStates_AfterFadingIn(void)
969 // store new source screen (to use correct masked border for fading)
970 gfx.fade_border_source_status = global.border_status;
972 global.anim_status = global.anim_status_next;
975 static void SetScreenStates_BeforeFadingOut(void)
977 // store new target screen (to use correct masked border for fading)
978 gfx.fade_border_target_status = game_status;
980 // set screen mode for animations to fading
981 global.anim_status = GAME_MODE_PSEUDO_FADING;
983 // store backbuffer with all animations that will be stopped for fading out
984 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
987 static void SetScreenStates_AfterFadingOut(void)
989 global.border_status = game_status;
991 // always use global border for PLAYING when restarting the game
992 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
993 global.border_status = GAME_MODE_PLAYING;
996 void FadeIn(int fade_mask)
998 SetScreenStates_BeforeFadingIn();
1001 DrawMaskedBorder(REDRAW_ALL);
1004 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1005 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1007 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1011 FADE_SXSIZE = FULL_SXSIZE;
1012 FADE_SYSIZE = FULL_SYSIZE;
1014 // activate virtual buttons depending on upcoming game status
1015 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1016 game_status == GAME_MODE_PLAYING && !tape.playing)
1017 SetOverlayActive(TRUE);
1019 SetScreenStates_AfterFadingIn();
1021 // force update of global animation status in case of rapid screen changes
1022 redraw_mask = REDRAW_ALL;
1026 void FadeOut(int fade_mask)
1028 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1029 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1030 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1033 // when using BD game engine, cover playfield before fading out after a game
1034 if (game_bd.cover_screen)
1037 SetScreenStates_BeforeFadingOut();
1039 SetTileCursorActive(FALSE);
1040 SetOverlayActive(FALSE);
1043 DrawMaskedBorder(REDRAW_ALL);
1046 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1049 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1051 SetScreenStates_AfterFadingOut();
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1056 static struct TitleFadingInfo fading_leave_stored;
1059 fading_leave_stored = fading_leave;
1061 fading = fading_leave_stored;
1064 void FadeSetEnterMenu(void)
1066 fading = menu.enter_menu;
1068 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1071 void FadeSetLeaveMenu(void)
1073 fading = menu.leave_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetEnterScreen(void)
1080 fading = menu.enter_screen[game_status];
1082 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1085 void FadeSetNextScreen(void)
1087 fading = menu.next_screen[game_status];
1089 // (do not overwrite fade mode set by FadeSetEnterScreen)
1090 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1093 void FadeSetLeaveScreen(void)
1095 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1098 void FadeSetFromType(int type)
1100 if (type & TYPE_ENTER_SCREEN)
1101 FadeSetEnterScreen();
1102 else if (type & TYPE_ENTER)
1104 else if (type & TYPE_LEAVE)
1108 void FadeSetDisabled(void)
1110 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1112 fading = fading_none;
1115 void FadeSkipNextFadeIn(void)
1117 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1120 void FadeSkipNextFadeOut(void)
1122 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1125 static int getGlobalGameStatus(int status)
1127 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1128 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1132 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1135 return IMG_UNDEFINED;
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic : default_graphic);
1143 static int getBackgroundImage(int graphic)
1145 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1148 static int getGlobalBorderImage(int graphic)
1150 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1153 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1155 int status = getGlobalGameStatus(status_raw);
1157 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1158 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1159 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1160 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1162 int graphic_final = getGlobalBorderImage(graphic);
1164 return graphic_info[graphic_final].bitmap;
1167 void SetBackgroundImage(int graphic, int redraw_mask)
1169 struct GraphicInfo *g = &graphic_info[graphic];
1170 struct GraphicInfo g_undefined = { 0 };
1172 if (graphic == IMG_UNDEFINED)
1175 // always use original size bitmap for backgrounds, if existing
1176 Bitmap *bitmap = (g->bitmaps != NULL &&
1177 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1178 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1180 // remove every mask before setting mask for window, and
1181 // remove window area mask before setting mask for main or door area
1182 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1184 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1185 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1186 SetBackgroundBitmap(bitmap, redraw_mask,
1188 g->width, g->height);
1191 void SetWindowBackgroundImageIfDefined(int graphic)
1193 if (graphic_info[graphic].bitmap)
1194 SetBackgroundImage(graphic, REDRAW_ALL);
1197 void SetMainBackgroundImageIfDefined(int graphic)
1199 if (graphic_info[graphic].bitmap)
1200 SetBackgroundImage(graphic, REDRAW_FIELD);
1203 void SetDoorBackgroundImageIfDefined(int graphic)
1205 if (graphic_info[graphic].bitmap)
1206 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1209 void SetWindowBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1214 void SetMainBackgroundImage(int graphic)
1216 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1219 void SetDoorBackgroundImage(int graphic)
1221 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1224 void SetPanelBackground(void)
1226 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1229 void DrawBackground(int x, int y, int width, int height)
1231 // "drawto" might still point to playfield buffer here (hall of fame)
1232 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1234 if (IN_GFX_FIELD_FULL(x, y))
1235 redraw_mask |= REDRAW_FIELD;
1236 else if (IN_GFX_DOOR_1(x, y))
1237 redraw_mask |= REDRAW_DOOR_1;
1238 else if (IN_GFX_DOOR_2(x, y))
1239 redraw_mask |= REDRAW_DOOR_2;
1240 else if (IN_GFX_DOOR_3(x, y))
1241 redraw_mask |= REDRAW_DOOR_3;
1244 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1246 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1248 if (font->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1256 struct GraphicInfo *g = &graphic_info[graphic];
1258 if (g->bitmap == NULL)
1261 DrawBackground(x, y, width, height);
1264 static int game_status_last = -1;
1265 static Bitmap *global_border_bitmap_last = NULL;
1266 static Bitmap *global_border_bitmap = NULL;
1267 static int real_sx_last = -1, real_sy_last = -1;
1268 static int full_sxsize_last = -1, full_sysize_last = -1;
1269 static int dx_last = -1, dy_last = -1;
1270 static int dxsize_last = -1, dysize_last = -1;
1271 static int vx_last = -1, vy_last = -1;
1272 static int vxsize_last = -1, vysize_last = -1;
1273 static int ex_last = -1, ey_last = -1;
1274 static int exsize_last = -1, eysize_last = -1;
1276 boolean CheckIfGlobalBorderHasChanged(void)
1278 // if game status has not changed, global border has not changed either
1279 if (game_status == game_status_last)
1282 // determine and store new global border bitmap for current game status
1283 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1285 return (global_border_bitmap_last != global_border_bitmap);
1288 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1290 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1291 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1293 // if game status has not changed, nothing has to be redrawn
1294 if (game_status == game_status_last)
1297 // redraw if last screen was title screen
1298 if (game_status_last == GAME_MODE_TITLE)
1301 // redraw if global screen border has changed
1302 if (CheckIfGlobalBorderHasChanged())
1305 // redraw if position or size of playfield area has changed
1306 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1307 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1310 // redraw if position or size of door area has changed
1311 if (dx_last != DX || dy_last != DY ||
1312 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1315 // redraw if position or size of tape area has changed
1316 if (vx_last != VX || vy_last != VY ||
1317 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1320 // redraw if position or size of editor area has changed
1321 if (ex_last != EX || ey_last != EY ||
1322 exsize_last != EXSIZE || eysize_last != EYSIZE)
1329 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1332 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1334 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1337 void RedrawGlobalBorder(void)
1339 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1341 RedrawGlobalBorderFromBitmap(bitmap);
1343 redraw_mask = REDRAW_ALL;
1346 static void RedrawGlobalBorderIfNeeded(void)
1348 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1349 if (game_status == game_status_last)
1353 // copy current draw buffer to later copy back areas that have not changed
1354 if (game_status_last != GAME_MODE_TITLE)
1355 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358 if (CheckIfGlobalBorderRedrawIsNeeded())
1360 // determine and store new global border bitmap for current game status
1361 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1364 // redraw global screen border (or clear, if defined to be empty)
1365 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1367 if (game_status == GAME_MODE_EDITOR)
1368 DrawSpecialEditorDoor();
1370 // copy previous playfield and door areas, if they are defined on both
1371 // previous and current screen and if they still have the same size
1373 if (real_sx_last != -1 && real_sy_last != -1 &&
1374 REAL_SX != -1 && REAL_SY != -1 &&
1375 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1376 BlitBitmap(bitmap_db_store_1, backbuffer,
1377 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1380 if (dx_last != -1 && dy_last != -1 &&
1381 DX != -1 && DY != -1 &&
1382 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1383 BlitBitmap(bitmap_db_store_1, backbuffer,
1384 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1386 if (game_status != GAME_MODE_EDITOR)
1388 if (vx_last != -1 && vy_last != -1 &&
1389 VX != -1 && VY != -1 &&
1390 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1391 BlitBitmap(bitmap_db_store_1, backbuffer,
1392 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1396 if (ex_last != -1 && ey_last != -1 &&
1397 EX != -1 && EY != -1 &&
1398 exsize_last == EXSIZE && eysize_last == EYSIZE)
1399 BlitBitmap(bitmap_db_store_1, backbuffer,
1400 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1403 redraw_mask = REDRAW_ALL;
1406 game_status_last = game_status;
1408 global_border_bitmap_last = global_border_bitmap;
1410 real_sx_last = REAL_SX;
1411 real_sy_last = REAL_SY;
1412 full_sxsize_last = FULL_SXSIZE;
1413 full_sysize_last = FULL_SYSIZE;
1416 dxsize_last = DXSIZE;
1417 dysize_last = DYSIZE;
1420 vxsize_last = VXSIZE;
1421 vysize_last = VYSIZE;
1424 exsize_last = EXSIZE;
1425 eysize_last = EYSIZE;
1428 void ClearField(void)
1430 RedrawGlobalBorderIfNeeded();
1432 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1433 // (when entering hall of fame after playing)
1434 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1436 // !!! maybe this should be done before clearing the background !!!
1437 if (game_status == GAME_MODE_PLAYING)
1439 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1440 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1444 SetDrawtoField(DRAW_TO_BACKBUFFER);
1448 void MarkTileDirty(int x, int y)
1450 redraw_mask |= REDRAW_FIELD;
1453 void SetBorderElement(void)
1457 BorderElement = EL_EMPTY;
1459 // only the R'n'D game engine may use an additional steelwall border
1460 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1463 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1465 for (x = 0; x < lev_fieldx; x++)
1467 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1468 BorderElement = EL_STEELWALL;
1470 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1476 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1477 int max_array_fieldx, int max_array_fieldy,
1478 short field[max_array_fieldx][max_array_fieldy],
1479 int max_fieldx, int max_fieldy)
1481 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1482 struct XY *check = xy_topdown;
1483 int old_element = field[start_x][start_y];
1486 // do nothing if start field already has the desired content
1487 if (old_element == fill_element)
1490 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1492 while (stack_pos > 0)
1494 struct XY current = stack_buffer[--stack_pos];
1497 field[current.x][current.y] = fill_element;
1499 for (i = 0; i < 4; i++)
1501 int x = current.x + check[i].x;
1502 int y = current.y + check[i].y;
1504 // check for stack buffer overflow (should not happen)
1505 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1506 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1508 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1509 stack_buffer[stack_pos++] = (struct XY){ x, y };
1514 void FloodFillLevel(int from_x, int from_y, int fill_element,
1515 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1516 int max_fieldx, int max_fieldy)
1518 FloodFillLevelExt(from_x, from_y, fill_element,
1519 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1520 max_fieldx, max_fieldy);
1523 void SetRandomAnimationValue(int x, int y)
1525 gfx.anim_random_frame = GfxRandom[x][y];
1528 void SetAnimationFirstLevel(int first_level)
1530 gfx.anim_first_level = first_level;
1533 int getGraphicAnimationFrame(int graphic, int sync_frame)
1535 // animation synchronized with global frame counter, not move position
1536 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1537 sync_frame = FrameCounter;
1538 else if (graphic_info[graphic].anim_global_anim_sync)
1539 sync_frame = getGlobalAnimSyncFrame();
1541 return getAnimationFrame(graphic_info[graphic].anim_frames,
1542 graphic_info[graphic].anim_delay,
1543 graphic_info[graphic].anim_mode,
1544 graphic_info[graphic].anim_start_frame,
1548 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1550 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1552 struct GraphicInfo *g = &graphic_info[graphic];
1553 int xsize = MAX(1, g->anim_frames_per_line);
1554 int ysize = MAX(1, g->anim_frames / xsize);
1555 int xoffset = g->anim_start_frame % xsize;
1556 int yoffset = g->anim_start_frame % ysize;
1557 // may be needed if screen field is significantly larger than playfield
1558 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1559 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1560 int sync_frame = y * xsize + x;
1562 return sync_frame % g->anim_frames;
1564 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1567 // may be needed if screen field is significantly larger than playfield
1568 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1569 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1570 int sync_frame = GfxRandomStatic[x][y];
1572 return sync_frame % g->anim_frames;
1576 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1578 return getGraphicAnimationFrame(graphic, sync_frame);
1582 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1584 struct GraphicInfo *g = &graphic_info[graphic];
1585 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1587 if (tilesize == gfx.standard_tile_size)
1588 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1589 else if (tilesize == game.tile_size)
1590 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1592 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1595 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1596 boolean get_backside)
1598 struct GraphicInfo *g = &graphic_info[graphic];
1599 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1600 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1602 if (g->offset_y == 0) // frames are ordered horizontally
1604 int max_width = g->anim_frames_per_line * g->width;
1605 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1607 *x = pos % max_width;
1608 *y = src_y % g->height + pos / max_width * g->height;
1610 else if (g->offset_x == 0) // frames are ordered vertically
1612 int max_height = g->anim_frames_per_line * g->height;
1613 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1615 *x = src_x % g->width + pos / max_height * g->width;
1616 *y = pos % max_height;
1618 else // frames are ordered diagonally
1620 *x = src_x + frame * g->offset_x;
1621 *y = src_y + frame * g->offset_y;
1625 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1626 Bitmap **bitmap, int *x, int *y,
1627 boolean get_backside)
1629 struct GraphicInfo *g = &graphic_info[graphic];
1631 // if no graphics defined at all, use fallback graphics
1632 if (g->bitmaps == NULL)
1633 *g = graphic_info[IMG_CHAR_EXCLAM];
1635 // if no in-game graphics defined, always use standard graphic size
1636 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1637 tilesize = TILESIZE;
1639 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1640 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1642 *x = *x * tilesize / g->tile_size;
1643 *y = *y * tilesize / g->tile_size;
1646 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1647 Bitmap **bitmap, int *x, int *y)
1649 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1652 void getFixedGraphicSource(int graphic, int frame,
1653 Bitmap **bitmap, int *x, int *y)
1655 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1658 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1660 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1663 void getGlobalAnimGraphicSource(int graphic, int frame,
1664 Bitmap **bitmap, int *x, int *y)
1666 struct GraphicInfo *g = &graphic_info[graphic];
1668 // if no graphics defined at all, use fallback graphics
1669 if (g->bitmaps == NULL)
1670 *g = graphic_info[IMG_CHAR_EXCLAM];
1672 // use original size graphics, if existing, else use standard size graphics
1673 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1674 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1676 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1678 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1681 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1682 int *x, int *y, boolean get_backside)
1684 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1688 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1690 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1693 void DrawGraphic(int x, int y, int graphic, int frame)
1696 if (!IN_SCR_FIELD(x, y))
1698 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1699 Debug("draw:DrawGraphic", "This should never happen!");
1705 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1708 MarkTileDirty(x, y);
1711 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1714 if (!IN_SCR_FIELD(x, y))
1716 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1718 Debug("draw:DrawFixedGraphic", "This should never happen!");
1724 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1726 MarkTileDirty(x, y);
1729 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1735 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1737 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1740 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1746 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1747 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1750 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1753 if (!IN_SCR_FIELD(x, y))
1755 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1757 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1763 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1766 MarkTileDirty(x, y);
1769 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1772 if (!IN_SCR_FIELD(x, y))
1774 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1776 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1782 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1784 MarkTileDirty(x, y);
1787 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1793 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1795 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1799 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1800 int graphic, int frame)
1805 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1807 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1811 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1813 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1815 MarkTileDirty(x / tilesize, y / tilesize);
1818 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1821 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1822 graphic, frame, tilesize);
1823 MarkTileDirty(x / tilesize, y / tilesize);
1826 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1832 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1833 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1836 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1837 int frame, int tilesize)
1842 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1843 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1846 void DrawMiniGraphic(int x, int y, int graphic)
1848 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1849 MarkTileDirty(x / 2, y / 2);
1852 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1857 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1858 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1861 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1862 int graphic, int frame,
1863 int cut_mode, int mask_mode)
1868 int width = TILEX, height = TILEY;
1871 if (dx || dy) // shifted graphic
1873 if (x < BX1) // object enters playfield from the left
1880 else if (x > BX2) // object enters playfield from the right
1886 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1892 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1894 else if (dx) // general horizontal movement
1895 MarkTileDirty(x + SIGN(dx), y);
1897 if (y < BY1) // object enters playfield from the top
1899 if (cut_mode == CUT_BELOW) // object completely above top border
1907 else if (y > BY2) // object enters playfield from the bottom
1913 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1919 else if (dy > 0 && cut_mode == CUT_ABOVE)
1921 if (y == BY2) // object completely above bottom border
1927 MarkTileDirty(x, y + 1);
1928 } // object leaves playfield to the bottom
1929 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1931 else if (dy) // general vertical movement
1932 MarkTileDirty(x, y + SIGN(dy));
1936 if (!IN_SCR_FIELD(x, y))
1938 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1940 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1946 width = width * TILESIZE_VAR / TILESIZE;
1947 height = height * TILESIZE_VAR / TILESIZE;
1948 cx = cx * TILESIZE_VAR / TILESIZE;
1949 cy = cy * TILESIZE_VAR / TILESIZE;
1950 dx = dx * TILESIZE_VAR / TILESIZE;
1951 dy = dy * TILESIZE_VAR / TILESIZE;
1953 if (width > 0 && height > 0)
1955 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1960 dst_x = FX + x * TILEX_VAR + dx;
1961 dst_y = FY + y * TILEY_VAR + dy;
1963 if (mask_mode == USE_MASKING)
1964 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1967 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1970 MarkTileDirty(x, y);
1974 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1975 int graphic, int frame,
1976 int cut_mode, int mask_mode)
1981 int width = TILEX_VAR, height = TILEY_VAR;
1984 int x2 = x + SIGN(dx);
1985 int y2 = y + SIGN(dy);
1987 // movement with two-tile animations must be sync'ed with movement position,
1988 // not with current GfxFrame (which can be higher when using slow movement)
1989 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1990 int anim_frames = graphic_info[graphic].anim_frames;
1992 // (we also need anim_delay here for movement animations with less frames)
1993 int anim_delay = graphic_info[graphic].anim_delay;
1994 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1996 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1997 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1999 // re-calculate animation frame for two-tile movement animation
2000 frame = getGraphicAnimationFrame(graphic, sync_frame);
2002 // check if movement start graphic inside screen area and should be drawn
2003 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
2005 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
2007 dst_x = FX + x1 * TILEX_VAR;
2008 dst_y = FY + y1 * TILEY_VAR;
2010 if (mask_mode == USE_MASKING)
2011 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2014 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 MarkTileDirty(x1, y1);
2020 // check if movement end graphic inside screen area and should be drawn
2021 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2023 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2025 dst_x = FX + x2 * TILEX_VAR;
2026 dst_y = FY + y2 * TILEY_VAR;
2028 if (mask_mode == USE_MASKING)
2029 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2032 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2035 MarkTileDirty(x2, y2);
2039 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2040 int graphic, int frame,
2041 int cut_mode, int mask_mode)
2045 DrawGraphic(x, y, graphic, frame);
2050 if (graphic_info[graphic].double_movement) // EM style movement images
2051 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2053 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2056 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2057 int graphic, int frame, int cut_mode)
2059 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2062 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2063 int cut_mode, int mask_mode)
2065 int lx = LEVELX(x), ly = LEVELY(y);
2069 if (IN_LEV_FIELD(lx, ly))
2071 if (element == EL_EMPTY)
2072 element = GfxElementEmpty[lx][ly];
2074 SetRandomAnimationValue(lx, ly);
2076 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2079 // do not use double (EM style) movement graphic when not moving
2080 if (graphic_info[graphic].double_movement && !dx && !dy)
2082 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2083 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2086 if (game.use_masked_elements && (dx || dy))
2087 mask_mode = USE_MASKING;
2089 else // border element
2091 graphic = el2img(element);
2092 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2095 if (element == EL_EXPANDABLE_WALL)
2097 boolean left_stopped = FALSE, right_stopped = FALSE;
2099 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2100 left_stopped = TRUE;
2101 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2102 right_stopped = TRUE;
2104 if (left_stopped && right_stopped)
2106 else if (left_stopped)
2108 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2109 frame = graphic_info[graphic].anim_frames - 1;
2111 else if (right_stopped)
2113 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2114 frame = graphic_info[graphic].anim_frames - 1;
2119 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2120 else if (mask_mode == USE_MASKING)
2121 DrawGraphicThruMask(x, y, graphic, frame);
2123 DrawGraphic(x, y, graphic, frame);
2126 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2127 int cut_mode, int mask_mode)
2129 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2130 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2131 cut_mode, mask_mode);
2134 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2137 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2140 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2143 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2146 void DrawLevelElementThruMask(int x, int y, int element)
2148 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2151 void DrawLevelFieldThruMask(int x, int y)
2153 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2156 // !!! implementation of quicksand is totally broken !!!
2157 #define IS_CRUMBLED_TILE(x, y, e) \
2158 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2159 !IS_MOVING(x, y) || \
2160 (e) == EL_QUICKSAND_EMPTYING || \
2161 (e) == EL_QUICKSAND_FAST_EMPTYING))
2163 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2168 int width, height, cx, cy;
2169 int sx = SCREENX(x), sy = SCREENY(y);
2170 int crumbled_border_size = graphic_info[graphic].border_size;
2171 int crumbled_tile_size = graphic_info[graphic].tile_size;
2172 int crumbled_border_size_var =
2173 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2176 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2178 for (i = 1; i < 4; i++)
2180 int dxx = (i & 1 ? dx : 0);
2181 int dyy = (i & 2 ? dy : 0);
2184 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2187 // check if neighbour field is of same crumble type
2188 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2189 graphic_info[graphic].class ==
2190 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2192 // return if check prevents inner corner
2193 if (same == (dxx == dx && dyy == dy))
2197 // if we reach this point, we have an inner corner
2199 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2201 width = crumbled_border_size_var;
2202 height = crumbled_border_size_var;
2203 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2204 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2206 if (game.use_masked_elements)
2208 int graphic0 = el2img(EL_EMPTY);
2209 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2210 Bitmap *src_bitmap0;
2213 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2215 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2217 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2219 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2221 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2224 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2226 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2229 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2234 int width, height, bx, by, cx, cy;
2235 int sx = SCREENX(x), sy = SCREENY(y);
2236 int crumbled_border_size = graphic_info[graphic].border_size;
2237 int crumbled_tile_size = graphic_info[graphic].tile_size;
2238 int crumbled_border_size_var =
2239 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2240 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2243 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2245 // only needed when using masked elements
2246 int graphic0 = el2img(EL_EMPTY);
2247 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2248 Bitmap *src_bitmap0;
2251 if (game.use_masked_elements)
2252 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2254 // draw simple, sloppy, non-corner-accurate crumbled border
2256 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2257 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2258 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2259 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2261 if (game.use_masked_elements)
2263 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2265 FX + sx * TILEX_VAR + cx,
2266 FY + sy * TILEY_VAR + cy);
2268 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2270 FX + sx * TILEX_VAR + cx,
2271 FY + sy * TILEY_VAR + cy);
2274 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2276 FX + sx * TILEX_VAR + cx,
2277 FY + sy * TILEY_VAR + cy);
2279 // (remaining middle border part must be at least as big as corner part)
2280 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2281 crumbled_border_size_var >= TILESIZE_VAR / 3)
2284 // correct corners of crumbled border, if needed
2286 for (i = -1; i <= 1; i += 2)
2288 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2289 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2290 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2293 // check if neighbour field is of same crumble type
2294 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2295 graphic_info[graphic].class ==
2296 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2298 // no crumbled corner, but continued crumbled border
2300 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2301 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2302 int b1 = (i == 1 ? crumbled_border_size_var :
2303 TILESIZE_VAR - 2 * crumbled_border_size_var);
2305 width = crumbled_border_size_var;
2306 height = crumbled_border_size_var;
2308 if (dir == 1 || dir == 2)
2323 if (game.use_masked_elements)
2325 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2327 FX + sx * TILEX_VAR + cx,
2328 FY + sy * TILEY_VAR + cy);
2330 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2332 FX + sx * TILEX_VAR + cx,
2333 FY + sy * TILEY_VAR + cy);
2336 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2338 FX + sx * TILEX_VAR + cx,
2339 FY + sy * TILEY_VAR + cy);
2344 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2346 int sx = SCREENX(x), sy = SCREENY(y);
2349 struct XY *xy = xy_topdown;
2351 if (!IN_LEV_FIELD(x, y))
2354 element = TILE_GFX_ELEMENT(x, y);
2356 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2358 if (!IN_SCR_FIELD(sx, sy))
2361 // crumble field borders towards direct neighbour fields
2362 for (i = 0; i < 4; i++)
2364 int xx = x + xy[i].x;
2365 int yy = y + xy[i].y;
2367 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2370 // check if neighbour field is of same crumble type
2371 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2372 graphic_info[graphic].class ==
2373 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2376 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2379 // crumble inner field corners towards corner neighbour fields
2380 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2381 graphic_info[graphic].anim_frames == 2)
2383 for (i = 0; i < 4; i++)
2385 int dx = (i & 1 ? +1 : -1);
2386 int dy = (i & 2 ? +1 : -1);
2388 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2392 MarkTileDirty(sx, sy);
2394 else // center field is not crumbled -- crumble neighbour fields
2396 // crumble field borders of direct neighbour fields
2397 for (i = 0; i < 4; i++)
2399 int xx = x + xy[i].x;
2400 int yy = y + xy[i].y;
2401 int sxx = sx + xy[i].x;
2402 int syy = sy + xy[i].y;
2404 if (!IN_LEV_FIELD(xx, yy) ||
2405 !IN_SCR_FIELD(sxx, syy))
2408 // do not crumble fields that are being digged or snapped
2409 if (Tile[xx][yy] == EL_EMPTY ||
2410 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2413 element = TILE_GFX_ELEMENT(xx, yy);
2415 if (!IS_CRUMBLED_TILE(xx, yy, element))
2418 graphic = el_act2crm(element, ACTION_DEFAULT);
2420 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2422 MarkTileDirty(sxx, syy);
2425 // crumble inner field corners of corner neighbour fields
2426 for (i = 0; i < 4; i++)
2428 int dx = (i & 1 ? +1 : -1);
2429 int dy = (i & 2 ? +1 : -1);
2435 if (!IN_LEV_FIELD(xx, yy) ||
2436 !IN_SCR_FIELD(sxx, syy))
2439 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2442 element = TILE_GFX_ELEMENT(xx, yy);
2444 if (!IS_CRUMBLED_TILE(xx, yy, element))
2447 graphic = el_act2crm(element, ACTION_DEFAULT);
2449 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2450 graphic_info[graphic].anim_frames == 2)
2451 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2453 MarkTileDirty(sxx, syy);
2458 void DrawLevelFieldCrumbled(int x, int y)
2462 if (!IN_LEV_FIELD(x, y))
2465 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2466 GfxElement[x][y] != EL_UNDEFINED &&
2467 GFX_CRUMBLED(GfxElement[x][y]))
2469 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2474 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2476 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2479 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2482 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2483 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2484 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2485 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2486 int sx = SCREENX(x), sy = SCREENY(y);
2488 DrawScreenGraphic(sx, sy, graphic1, frame1);
2489 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2492 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2494 int sx = SCREENX(x), sy = SCREENY(y);
2495 struct XY *xy = xy_topdown;
2498 // crumble direct neighbour fields (required for field borders)
2499 for (i = 0; i < 4; i++)
2501 int xx = x + xy[i].x;
2502 int yy = y + xy[i].y;
2503 int sxx = sx + xy[i].x;
2504 int syy = sy + xy[i].y;
2506 if (!IN_LEV_FIELD(xx, yy) ||
2507 !IN_SCR_FIELD(sxx, syy) ||
2508 !GFX_CRUMBLED(Tile[xx][yy]) ||
2512 DrawLevelField(xx, yy);
2515 // crumble corner neighbour fields (required for inner field corners)
2516 for (i = 0; i < 4; i++)
2518 int dx = (i & 1 ? +1 : -1);
2519 int dy = (i & 2 ? +1 : -1);
2525 if (!IN_LEV_FIELD(xx, yy) ||
2526 !IN_SCR_FIELD(sxx, syy) ||
2527 !GFX_CRUMBLED(Tile[xx][yy]) ||
2531 int element = TILE_GFX_ELEMENT(xx, yy);
2532 int graphic = el_act2crm(element, ACTION_DEFAULT);
2534 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2535 graphic_info[graphic].anim_frames == 2)
2536 DrawLevelField(xx, yy);
2540 static int getBorderElement(int x, int y)
2544 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2545 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2546 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2547 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2548 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2549 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2550 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2552 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2553 int steel_position = (x == -1 && y == -1 ? 0 :
2554 x == lev_fieldx && y == -1 ? 1 :
2555 x == -1 && y == lev_fieldy ? 2 :
2556 x == lev_fieldx && y == lev_fieldy ? 3 :
2557 x == -1 || x == lev_fieldx ? 4 :
2558 y == -1 || y == lev_fieldy ? 5 : 6);
2560 return border[steel_position][steel_type];
2563 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2565 if (game.use_masked_elements)
2567 if (graphic != el2img(EL_EMPTY))
2568 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2570 DrawGraphicThruMask(x, y, graphic, frame);
2574 DrawGraphic(x, y, graphic, frame);
2578 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2580 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2583 void DrawScreenElement(int x, int y, int element)
2585 int mask_mode = NO_MASKING;
2587 if (game.use_masked_elements)
2589 int lx = LEVELX(x), ly = LEVELY(y);
2591 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2593 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2595 mask_mode = USE_MASKING;
2599 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2600 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2603 void DrawLevelElement(int x, int y, int element)
2605 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2606 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2609 void DrawScreenField(int x, int y)
2611 int lx = LEVELX(x), ly = LEVELY(y);
2612 int element, content;
2614 if (!IN_LEV_FIELD(lx, ly))
2616 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2619 element = getBorderElement(lx, ly);
2621 DrawScreenElement(x, y, element);
2626 element = Tile[lx][ly];
2627 content = Store[lx][ly];
2629 if (IS_MOVING(lx, ly))
2631 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2632 boolean cut_mode = NO_CUTTING;
2634 if (element == EL_QUICKSAND_EMPTYING ||
2635 element == EL_QUICKSAND_FAST_EMPTYING ||
2636 element == EL_MAGIC_WALL_EMPTYING ||
2637 element == EL_BD_MAGIC_WALL_EMPTYING ||
2638 element == EL_DC_MAGIC_WALL_EMPTYING ||
2639 element == EL_AMOEBA_DROPPING)
2640 cut_mode = CUT_ABOVE;
2641 else if (element == EL_QUICKSAND_FILLING ||
2642 element == EL_QUICKSAND_FAST_FILLING ||
2643 element == EL_MAGIC_WALL_FILLING ||
2644 element == EL_BD_MAGIC_WALL_FILLING ||
2645 element == EL_DC_MAGIC_WALL_FILLING)
2646 cut_mode = CUT_BELOW;
2648 if (cut_mode == CUT_ABOVE)
2649 DrawScreenElement(x, y, element);
2651 DrawScreenElement(x, y, EL_EMPTY);
2653 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2655 int dir = MovDir[lx][ly];
2656 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2657 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2659 if (IN_SCR_FIELD(newx, newy))
2660 DrawScreenElement(newx, newy, EL_EMPTY);
2664 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2665 else if (cut_mode == NO_CUTTING)
2666 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2669 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2671 if (cut_mode == CUT_BELOW &&
2672 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2673 DrawLevelElement(lx, ly + 1, element);
2676 if (content == EL_ACID)
2678 int dir = MovDir[lx][ly];
2679 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2680 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2682 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2684 // prevent target field from being drawn again (but without masking)
2685 // (this would happen if target field is scanned after moving element)
2686 Stop[newlx][newly] = TRUE;
2689 else if (IS_BLOCKED(lx, ly))
2694 boolean cut_mode = NO_CUTTING;
2695 int element_old, content_old;
2697 Blocked2Moving(lx, ly, &oldx, &oldy);
2700 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2701 MovDir[oldx][oldy] == MV_RIGHT);
2703 element_old = Tile[oldx][oldy];
2704 content_old = Store[oldx][oldy];
2706 if (element_old == EL_QUICKSAND_EMPTYING ||
2707 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2708 element_old == EL_MAGIC_WALL_EMPTYING ||
2709 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2710 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2711 element_old == EL_AMOEBA_DROPPING)
2712 cut_mode = CUT_ABOVE;
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2719 else if (cut_mode == NO_CUTTING)
2720 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2723 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2726 else if (IS_DRAWABLE(element))
2727 DrawScreenElement(x, y, element);
2729 DrawScreenElement(x, y, EL_EMPTY);
2732 void DrawLevelField(int x, int y)
2734 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2735 DrawScreenField(SCREENX(x), SCREENY(y));
2736 else if (IS_MOVING(x, y))
2740 Moving2Blocked(x, y, &newx, &newy);
2741 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2742 DrawScreenField(SCREENX(newx), SCREENY(newy));
2744 else if (IS_BLOCKED(x, y))
2748 Blocked2Moving(x, y, &oldx, &oldy);
2749 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2750 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2754 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2755 int (*el2img_function)(int), boolean masked,
2756 int element_bits_draw)
2758 int element_base = map_mm_wall_element(element);
2759 int element_bits = (IS_DF_WALL(element) ?
2760 element - EL_DF_WALL_START :
2761 IS_MM_WALL(element) ?
2762 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2763 int graphic = el2img_function(element_base);
2764 int tilesize_draw = tilesize / 2;
2769 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2771 for (i = 0; i < 4; i++)
2773 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2774 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2776 if (!(element_bits_draw & (1 << i)))
2779 if (element_bits & (1 << i))
2782 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2783 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2785 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2786 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2791 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2792 tilesize_draw, tilesize_draw);
2797 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2798 boolean masked, int element_bits_draw)
2800 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2801 element, tilesize, el2edimg, masked, element_bits_draw);
2804 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2805 int (*el2img_function)(int))
2807 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2811 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2814 if (IS_MM_WALL(element))
2816 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2817 element, tilesize, el2edimg, masked, 0x000f);
2821 int graphic = el2edimg(element);
2824 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2826 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2830 void DrawSizedElement(int x, int y, int element, int tilesize)
2832 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2835 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2837 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2840 void DrawMiniElement(int x, int y, int element)
2844 graphic = el2edimg(element);
2845 DrawMiniGraphic(x, y, graphic);
2848 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2851 int x = sx + scroll_x, y = sy + scroll_y;
2853 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2854 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2855 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2856 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2858 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2861 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2863 int x = sx + scroll_x, y = sy + scroll_y;
2865 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2866 DrawMiniElement(sx, sy, EL_EMPTY);
2867 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2868 DrawMiniElement(sx, sy, Tile[x][y]);
2870 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2873 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2874 int x, int y, int xsize, int ysize,
2875 int tile_width, int tile_height)
2879 int dst_x = startx + x * tile_width;
2880 int dst_y = starty + y * tile_height;
2881 int width = graphic_info[graphic].width;
2882 int height = graphic_info[graphic].height;
2883 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2884 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2885 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2886 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2887 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2888 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2889 boolean draw_masked = graphic_info[graphic].draw_masked;
2891 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2893 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2895 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2899 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2900 inner_sx + (x - 1) * tile_width % inner_width);
2901 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2902 inner_sy + (y - 1) * tile_height % inner_height);
2905 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2908 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2912 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2913 int x, int y, int xsize, int ysize,
2916 int font_width = getFontWidth(font_nr);
2917 int font_height = getFontHeight(font_nr);
2919 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2920 font_width, font_height);
2923 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2925 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2929 boolean no_delay = (tape.warp_forward);
2930 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2931 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2932 DelayCounter anim_delay = { anim_delay_value };
2933 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2934 int font_width = getFontWidth(font_nr);
2935 int font_height = getFontHeight(font_nr);
2936 int max_xsize = level.envelope[envelope_nr].xsize;
2937 int max_ysize = level.envelope[envelope_nr].ysize;
2938 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2939 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2940 int xend = max_xsize;
2941 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2942 int xstep = (xstart < xend ? 1 : 0);
2943 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2945 int end = MAX(xend - xstart, yend - ystart);
2948 for (i = start; i <= end; i++)
2950 int last_frame = end; // last frame of this "for" loop
2951 int x = xstart + i * xstep;
2952 int y = ystart + i * ystep;
2953 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2956 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2959 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2961 BlitScreenToBitmap(backbuffer);
2963 SetDrawtoField(DRAW_TO_BACKBUFFER);
2965 for (yy = 0; yy < ysize; yy++)
2966 for (xx = 0; xx < xsize; xx++)
2967 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2969 DrawTextArea(sx + font_width, sy + font_height,
2970 level.envelope[envelope_nr].text, font_nr, max_xsize,
2971 xsize - 2, ysize - 2, 0, mask_mode,
2972 level.envelope[envelope_nr].autowrap,
2973 level.envelope[envelope_nr].centered, FALSE);
2975 redraw_mask |= REDRAW_FIELD;
2978 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2981 ClearAutoRepeatKeyEvents();
2984 void ShowEnvelope(int envelope_nr)
2986 int element = EL_ENVELOPE_1 + envelope_nr;
2987 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2988 int sound_opening = element_info[element].sound[ACTION_OPENING];
2989 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2990 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2991 boolean no_delay = (tape.warp_forward);
2992 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2993 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2994 int anim_mode = graphic_info[graphic].anim_mode;
2995 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2996 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2997 boolean overlay_enabled = GetOverlayEnabled();
2999 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3001 SetOverlayEnabled(FALSE);
3004 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3006 if (anim_mode == ANIM_DEFAULT)
3007 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
3009 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
3012 Delay_WithScreenUpdates(wait_delay_value);
3014 WaitForEventToContinue();
3017 SetOverlayEnabled(overlay_enabled);
3019 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3021 if (anim_mode != ANIM_NONE)
3022 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3024 if (anim_mode == ANIM_DEFAULT)
3025 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3027 game.envelope_active = FALSE;
3029 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3031 redraw_mask |= REDRAW_FIELD;
3035 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3036 int xsize, int ysize)
3038 if (!global.use_envelope_request)
3041 if (request.bitmap == NULL ||
3042 xsize > request.xsize ||
3043 ysize > request.ysize)
3045 if (request.bitmap != NULL)
3046 FreeBitmap(request.bitmap);
3048 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3050 SDL_Surface *surface = request.bitmap->surface;
3052 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3053 Fail("SDLGetNativeSurface() failed");
3056 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3058 // create masked surface for request bitmap, if needed
3059 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3061 SDL_Surface *surface = request.bitmap->surface;
3062 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3064 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3065 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3066 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3069 SDLFreeBitmapTextures(request.bitmap);
3070 SDLCreateBitmapTextures(request.bitmap);
3072 ResetBitmapAlpha(request.bitmap);
3074 // set envelope request run-time values
3077 request.xsize = xsize;
3078 request.ysize = ysize;
3081 void DrawEnvelopeRequestToScreen(int drawing_target)
3083 if (global.use_envelope_request &&
3084 game.request_active &&
3085 drawing_target == DRAW_TO_SCREEN)
3087 struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
3089 SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
3092 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3093 request.sx, request.sy);
3095 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3096 request.sx, request.sy);
3100 static void setRequestBasePosition(int *x, int *y)
3102 int sx_base, sy_base;
3104 if (request.x != -1)
3105 sx_base = request.x;
3106 else if (request.align == ALIGN_LEFT)
3108 else if (request.align == ALIGN_RIGHT)
3109 sx_base = SX + SXSIZE;
3111 sx_base = SX + SXSIZE / 2;
3113 if (request.y != -1)
3114 sy_base = request.y;
3115 else if (request.valign == VALIGN_TOP)
3117 else if (request.valign == VALIGN_BOTTOM)
3118 sy_base = SY + SYSIZE;
3120 sy_base = SY + SYSIZE / 2;
3126 static void setRequestPositionExt(int *x, int *y, int width, int height,
3127 boolean add_border_size)
3129 int border_size = request.border_size;
3130 int sx_base, sy_base;
3133 setRequestBasePosition(&sx_base, &sy_base);
3135 if (request.align == ALIGN_LEFT)
3137 else if (request.align == ALIGN_RIGHT)
3138 sx = sx_base - width;
3140 sx = sx_base - width / 2;
3142 if (request.valign == VALIGN_TOP)
3144 else if (request.valign == VALIGN_BOTTOM)
3145 sy = sy_base - height;
3147 sy = sy_base - height / 2;
3149 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3150 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3152 if (add_border_size)
3162 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3164 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3167 static void DrawEnvelopeRequestText(int sx, int sy, char *text)
3169 char *text_final = text;
3170 char *text_door_style = NULL;
3171 int graphic = IMG_BACKGROUND_REQUEST;
3172 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3173 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3174 int font_nr = FONT_REQUEST;
3175 int font_width = getFontWidth(font_nr);
3176 int font_height = getFontHeight(font_nr);
3177 int border_size = request.border_size;
3178 int line_spacing = request.line_spacing;
3179 int line_height = font_height + line_spacing;
3180 int max_text_width = request.width - 2 * border_size;
3181 int max_text_height = request.height - 2 * border_size;
3182 int line_length = max_text_width / font_width;
3183 int max_lines = max_text_height / line_height;
3184 int text_width = line_length * font_width;
3185 int sx_offset = border_size;
3186 int sy_offset = border_size;
3188 // force DOOR font inside door area
3189 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3191 if (request.centered)
3192 sx_offset = (request.width - text_width) / 2;
3194 if (request.wrap_single_words && !request.autowrap)
3196 char *src_text_ptr, *dst_text_ptr;
3198 if (maxWordLengthInRequestString(text) > line_length)
3200 font_nr = FONT_REQUEST_NARROW;
3201 font_width = getFontWidth(font_nr);
3202 line_length = max_text_width / font_width;
3205 text_door_style = checked_malloc(2 * strlen(text) + 1);
3207 src_text_ptr = text;
3208 dst_text_ptr = text_door_style;
3210 while (*src_text_ptr)
3212 if (*src_text_ptr == ' ' ||
3213 *src_text_ptr == '?' ||
3214 *src_text_ptr == '!')
3215 *dst_text_ptr++ = '\n';
3217 if (*src_text_ptr != ' ')
3218 *dst_text_ptr++ = *src_text_ptr;
3223 *dst_text_ptr = '\0';
3225 text_final = text_door_style;
3228 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3229 line_length, -1, max_lines, line_spacing, mask_mode,
3230 request.autowrap, request.centered, FALSE);
3232 if (text_door_style)
3233 free(text_door_style);
3238 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3240 DrawBuffer *drawto_last = drawto;
3241 int graphic = IMG_BACKGROUND_REQUEST;
3242 int width = request.width;
3243 int height = request.height;
3244 int tile_size = MAX(request.step_offset, 1);
3245 int x_steps = width / tile_size;
3246 int y_steps = height / tile_size;
3250 setRequestPosition(&sx, &sy, FALSE);
3252 // draw complete envelope request to temporary bitmap
3253 drawto = bitmap_db_store_1;
3255 ClearRectangle(drawto, sx, sy, width, height);
3257 for (y = 0; y < y_steps; y++)
3258 for (x = 0; x < x_steps; x++)
3259 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3260 x, y, x_steps, y_steps,
3261 tile_size, tile_size);
3263 // write text for request
3264 DrawEnvelopeRequestText(sx, sy, text);
3266 MapToolButtons(req_state);
3268 // restore pointer to drawing buffer
3269 drawto = drawto_last;
3271 // prepare complete envelope request from temporary bitmap
3272 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3275 static void AnimateEnvelopeRequest(int anim_mode, int action)
3277 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3278 int delay_value_normal = request.step_delay;
3279 int delay_value_fast = delay_value_normal / 2;
3280 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3281 boolean no_delay = (tape.warp_forward);
3282 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3283 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3284 DelayCounter anim_delay = { anim_delay_value };
3286 int tile_size = MAX(request.step_offset, 1);
3287 int max_xsize = request.width / tile_size;
3288 int max_ysize = request.height / tile_size;
3289 int max_xsize_inner = max_xsize - 2;
3290 int max_ysize_inner = max_ysize - 2;
3292 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3293 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3294 int xend = max_xsize_inner;
3295 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3296 int xstep = (xstart < xend ? 1 : 0);
3297 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3299 int end = MAX(xend - xstart, yend - ystart);
3302 if (setup.quick_doors)
3309 for (i = start; i <= end; i++)
3311 int last_frame = end; // last frame of this "for" loop
3312 int x = xstart + i * xstep;
3313 int y = ystart + i * ystep;
3314 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3315 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3316 int xsize_size_left = (xsize - 1) * tile_size;
3317 int ysize_size_top = (ysize - 1) * tile_size;
3318 int max_xsize_pos = (max_xsize - 1) * tile_size;
3319 int max_ysize_pos = (max_ysize - 1) * tile_size;
3320 int width = xsize * tile_size;
3321 int height = ysize * tile_size;
3327 HandleGameActions();
3329 setRequestPosition(&src_x, &src_y, FALSE);
3330 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3332 for (yy = 0; yy < 2; yy++)
3334 for (xx = 0; xx < 2; xx++)
3336 int src_xx = src_x + xx * max_xsize_pos;
3337 int src_yy = src_y + yy * max_ysize_pos;
3338 int dst_xx = dst_x + xx * xsize_size_left;
3339 int dst_yy = dst_y + yy * ysize_size_top;
3340 int xx_size = (xx ? tile_size : xsize_size_left);
3341 int yy_size = (yy ? tile_size : ysize_size_top);
3343 // draw partial (animated) envelope request to temporary bitmap
3344 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3345 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3349 // prepare partial (animated) envelope request from temporary bitmap
3350 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3353 redraw_mask |= REDRAW_FIELD;
3357 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3360 ClearAutoRepeatKeyEvents();
3363 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3365 int graphic = IMG_BACKGROUND_REQUEST;
3366 int sound_opening = SND_REQUEST_OPENING;
3367 int sound_closing = SND_REQUEST_CLOSING;
3368 int anim_mode_1 = request.anim_mode; // (higher priority)
3369 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3370 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3371 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3372 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3374 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3376 if (action == ACTION_OPENING)
3378 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3380 if (anim_mode == ANIM_DEFAULT)
3381 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3383 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3387 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3389 if (anim_mode != ANIM_NONE)
3390 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3392 if (anim_mode == ANIM_DEFAULT)
3393 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3396 game.envelope_active = FALSE;
3399 static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
3401 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3402 return GetPreviewTileBitmap_BD(bitmap);
3407 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3409 if (IS_MM_WALL(element))
3411 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3417 int graphic = el2preimg(element);
3419 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3421 // for BD style levels, maybe use bitmap with level-specific colors
3422 src_bitmap = GetPreviewTileBitmap(src_bitmap);
3424 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3429 void DrawLevel(int draw_background_mask)
3433 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3434 SetDrawBackgroundMask(draw_background_mask);
3438 for (x = BX1; x <= BX2; x++)
3439 for (y = BY1; y <= BY2; y++)
3440 DrawScreenField(x, y);
3442 redraw_mask |= REDRAW_FIELD;
3445 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3450 for (x = 0; x < size_x; x++)
3451 for (y = 0; y < size_y; y++)
3452 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3454 redraw_mask |= REDRAW_FIELD;
3457 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3461 for (x = 0; x < size_x; x++)
3462 for (y = 0; y < size_y; y++)
3463 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3465 redraw_mask |= REDRAW_FIELD;
3468 static int getPreviewLevelWidth(void)
3470 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3471 return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
3476 static int getPreviewLevelHeight(void)
3478 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3479 return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
3484 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3486 boolean show_level_border = (BorderElement != EL_EMPTY);
3487 int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
3488 int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
3489 int tile_size = preview.tile_size;
3490 int preview_width = preview.xsize * tile_size;
3491 int preview_height = preview.ysize * tile_size;
3492 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3493 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3494 int real_preview_width = real_preview_xsize * tile_size;
3495 int real_preview_height = real_preview_ysize * tile_size;
3496 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3497 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3500 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3503 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3505 dst_x += (preview_width - real_preview_width) / 2;
3506 dst_y += (preview_height - real_preview_height) / 2;
3508 for (x = 0; x < real_preview_xsize; x++)
3510 for (y = 0; y < real_preview_ysize; y++)
3512 int lx = from_x + x + (show_level_border ? -1 : 0);
3513 int ly = from_y + y + (show_level_border ? -1 : 0);
3514 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3515 getBorderElement(lx, ly));
3517 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3518 element, tile_size);
3522 redraw_mask |= REDRAW_FIELD;
3525 #define MICROLABEL_EMPTY 0
3526 #define MICROLABEL_LEVEL_NAME 1
3527 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3528 #define MICROLABEL_LEVEL_AUTHOR 3
3529 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3530 #define MICROLABEL_IMPORTED_FROM 5
3531 #define MICROLABEL_IMPORTED_BY_HEAD 6
3532 #define MICROLABEL_IMPORTED_BY 7
3534 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3536 int max_text_width = SXSIZE;
3537 int font_width = getFontWidth(font_nr);
3539 if (pos->align == ALIGN_CENTER)
3540 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3541 else if (pos->align == ALIGN_RIGHT)
3542 max_text_width = pos->x;
3544 max_text_width = SXSIZE - pos->x;
3546 return max_text_width / font_width;
3549 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3551 char label_text[MAX_OUTPUT_LINESIZE + 1];
3552 int max_len_label_text;
3553 int font_nr = pos->font;
3556 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3559 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3560 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3561 mode == MICROLABEL_IMPORTED_BY_HEAD)
3562 font_nr = pos->font_alt;
3564 max_len_label_text = getMaxTextLength(pos, font_nr);
3566 if (pos->size != -1)
3567 max_len_label_text = pos->size;
3569 for (i = 0; i < max_len_label_text; i++)
3570 label_text[i] = ' ';
3571 label_text[max_len_label_text] = '\0';
3573 if (strlen(label_text) > 0)
3574 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3577 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3578 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3579 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3580 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3581 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3582 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3583 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3584 max_len_label_text);
3585 label_text[max_len_label_text] = '\0';
3587 if (strlen(label_text) > 0)
3588 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3590 redraw_mask |= REDRAW_FIELD;
3593 static void DrawPreviewLevelLabel(int mode)
3595 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3598 static void DrawPreviewLevelInfo(int mode)
3600 if (mode == MICROLABEL_LEVEL_NAME)
3601 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3602 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3603 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3606 static void DrawPreviewLevelExt(boolean restart)
3608 static DelayCounter scroll_delay = { 0 };
3609 static DelayCounter label_delay = { 0 };
3610 static int from_x, from_y, scroll_direction;
3611 static int label_state, label_counter;
3612 boolean show_level_border = (BorderElement != EL_EMPTY);
3613 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3614 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3616 scroll_delay.value = preview.step_delay;
3617 label_delay.value = MICROLEVEL_LABEL_DELAY;
3624 if (preview.anim_mode == ANIM_CENTERED)
3626 if (level_xsize > preview.xsize)
3627 from_x = (level_xsize - preview.xsize) / 2;
3628 if (level_ysize > preview.ysize)
3629 from_y = (level_ysize - preview.ysize) / 2;
3632 from_x += preview.xoffset;
3633 from_y += preview.yoffset;
3635 scroll_direction = MV_RIGHT;
3639 DrawPreviewLevelPlayfield(from_x, from_y);
3640 DrawPreviewLevelLabel(label_state);
3642 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3643 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3645 // initialize delay counters
3646 ResetDelayCounter(&scroll_delay);
3647 ResetDelayCounter(&label_delay);
3649 if (leveldir_current->name)
3651 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3652 char label_text[MAX_OUTPUT_LINESIZE + 1];
3653 int font_nr = pos->font;
3654 int max_len_label_text = getMaxTextLength(pos, font_nr);
3656 if (pos->size != -1)
3657 max_len_label_text = pos->size;
3659 strncpy(label_text, leveldir_current->name, max_len_label_text);
3660 label_text[max_len_label_text] = '\0';
3662 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3663 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3669 // scroll preview level, if needed
3670 if (preview.anim_mode != ANIM_NONE &&
3671 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3672 DelayReached(&scroll_delay))
3674 switch (scroll_direction)
3679 from_x -= preview.step_offset;
3680 from_x = (from_x < 0 ? 0 : from_x);
3683 scroll_direction = MV_UP;
3687 if (from_x < level_xsize - preview.xsize)
3689 from_x += preview.step_offset;
3690 from_x = (from_x > level_xsize - preview.xsize ?
3691 level_xsize - preview.xsize : from_x);
3694 scroll_direction = MV_DOWN;
3700 from_y -= preview.step_offset;
3701 from_y = (from_y < 0 ? 0 : from_y);
3704 scroll_direction = MV_RIGHT;
3708 if (from_y < level_ysize - preview.ysize)
3710 from_y += preview.step_offset;
3711 from_y = (from_y > level_ysize - preview.ysize ?
3712 level_ysize - preview.ysize : from_y);
3715 scroll_direction = MV_LEFT;
3722 DrawPreviewLevelPlayfield(from_x, from_y);
3725 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3726 // redraw micro level label, if needed
3727 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3728 !strEqual(level.author, ANONYMOUS_NAME) &&
3729 !strEqual(level.author, leveldir_current->name) &&
3730 DelayReached(&label_delay))
3732 int max_label_counter = 23;
3734 if (leveldir_current->imported_from != NULL &&
3735 strlen(leveldir_current->imported_from) > 0)
3736 max_label_counter += 14;
3737 if (leveldir_current->imported_by != NULL &&
3738 strlen(leveldir_current->imported_by) > 0)
3739 max_label_counter += 14;
3741 label_counter = (label_counter + 1) % max_label_counter;
3742 label_state = (label_counter >= 0 && label_counter <= 7 ?
3743 MICROLABEL_LEVEL_NAME :
3744 label_counter >= 9 && label_counter <= 12 ?
3745 MICROLABEL_LEVEL_AUTHOR_HEAD :
3746 label_counter >= 14 && label_counter <= 21 ?
3747 MICROLABEL_LEVEL_AUTHOR :
3748 label_counter >= 23 && label_counter <= 26 ?
3749 MICROLABEL_IMPORTED_FROM_HEAD :
3750 label_counter >= 28 && label_counter <= 35 ?
3751 MICROLABEL_IMPORTED_FROM :
3752 label_counter >= 37 && label_counter <= 40 ?
3753 MICROLABEL_IMPORTED_BY_HEAD :
3754 label_counter >= 42 && label_counter <= 49 ?
3755 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3757 if (leveldir_current->imported_from == NULL &&
3758 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3759 label_state == MICROLABEL_IMPORTED_FROM))
3760 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3761 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3763 DrawPreviewLevelLabel(label_state);
3767 void DrawPreviewPlayers(void)
3769 if (game_status != GAME_MODE_MAIN)
3772 // do not draw preview players if level preview redefined, but players aren't
3773 if (preview.redefined && !menu.main.preview_players.redefined)
3776 boolean player_found[MAX_PLAYERS];
3777 int num_players = 0;
3780 for (i = 0; i < MAX_PLAYERS; i++)
3781 player_found[i] = FALSE;
3783 // check which players can be found in the level (simple approach)
3784 for (x = 0; x < lev_fieldx; x++)
3786 for (y = 0; y < lev_fieldy; y++)
3788 int element = level.field[x][y];
3790 if (IS_PLAYER_ELEMENT(element))
3792 int player_nr = GET_PLAYER_NR(element);
3794 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3796 if (!player_found[player_nr])
3799 player_found[player_nr] = TRUE;
3804 struct TextPosInfo *pos = &menu.main.preview_players;
3805 int tile_size = pos->tile_size;
3806 int border_size = pos->border_size;
3807 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3808 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3809 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3810 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3811 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3812 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3813 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3814 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3815 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3816 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3817 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3818 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3820 // clear area in which the players will be drawn
3821 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3822 max_players_width, max_players_height);
3824 if (!network.enabled && !setup.team_mode)
3827 // only draw players if level is suited for team mode
3828 if (num_players < 2)
3831 // draw all players that were found in the level
3832 for (i = 0; i < MAX_PLAYERS; i++)
3834 if (player_found[i])
3836 int graphic = el2img(EL_PLAYER_1 + i);
3838 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3840 xpos += player_xoffset;
3841 ypos += player_yoffset;
3846 static void PreparePreviewTileBitmap(void)
3848 // check if special preview bitmap with level-specific colors should be created
3849 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
3852 // use original sized bitmap (else reduced color palette is lost by downscaling)
3853 int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
3854 int scale_down_factor = original_tilesize / preview.tile_size;
3857 int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
3858 int graphic_template = el2preimg(element_template);
3859 int element_default = EL_BD_ROCK;
3860 int graphic_default = el2preimg(element_default);
3862 // create special preview bitmap and scale it down to preview tile size
3863 getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
3864 PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
3866 // force using special preview bitmap to replace original preview bitmap
3867 getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
3868 SetPreviewTileBitmapReference_BD(src_bitmap);
3871 void DrawPreviewLevelInitial(void)
3873 PreparePreviewTileBitmap(); // only needed for native BD style levels
3875 DrawPreviewLevelExt(TRUE);
3876 DrawPreviewPlayers();
3879 void DrawPreviewLevelAnimation(void)
3881 DrawPreviewLevelExt(FALSE);
3884 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3885 int border_size, int font_nr)
3887 int graphic = el2img(EL_PLAYER_1 + player_nr);
3888 int font_height = getFontHeight(font_nr);
3889 int player_height = MAX(tile_size, font_height);
3890 int xoffset_text = tile_size + border_size;
3891 int yoffset_text = (player_height - font_height) / 2;
3892 int yoffset_graphic = (player_height - tile_size) / 2;
3893 char *player_name = getNetworkPlayerName(player_nr + 1);
3895 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3897 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3900 static void DrawNetworkPlayersExt(boolean force)
3902 if (game_status != GAME_MODE_MAIN)
3905 if (!network.connected && !force)
3908 // do not draw network players if level preview redefined, but players aren't
3909 if (preview.redefined && !menu.main.network_players.redefined)
3912 int num_players = 0;
3915 for (i = 0; i < MAX_PLAYERS; i++)
3916 if (stored_player[i].connected_network)
3919 struct TextPosInfo *pos = &menu.main.network_players;
3920 int tile_size = pos->tile_size;
3921 int border_size = pos->border_size;
3922 int xoffset_text = tile_size + border_size;
3923 int font_nr = pos->font;
3924 int font_width = getFontWidth(font_nr);
3925 int font_height = getFontHeight(font_nr);
3926 int player_height = MAX(tile_size, font_height);
3927 int player_yoffset = player_height + border_size;
3928 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3929 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3930 int all_players_height = num_players * player_yoffset - border_size;
3931 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3932 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3933 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3935 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3936 max_players_width, max_players_height);
3938 // first draw local network player ...
3939 for (i = 0; i < MAX_PLAYERS; i++)
3941 if (stored_player[i].connected_network &&
3942 stored_player[i].connected_locally)
3944 char *player_name = getNetworkPlayerName(i + 1);
3945 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3946 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3948 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3950 ypos += player_yoffset;
3954 // ... then draw all other network players
3955 for (i = 0; i < MAX_PLAYERS; i++)
3957 if (stored_player[i].connected_network &&
3958 !stored_player[i].connected_locally)
3960 char *player_name = getNetworkPlayerName(i + 1);
3961 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3962 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3964 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3966 ypos += player_yoffset;
3971 void DrawNetworkPlayers(void)
3973 DrawNetworkPlayersExt(FALSE);
3976 void ClearNetworkPlayers(void)
3978 DrawNetworkPlayersExt(TRUE);
3981 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3982 int graphic, int lx, int ly,
3985 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3987 if (mask_mode == USE_MASKING)
3988 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3990 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3993 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3994 int graphic, int sync_frame, int mask_mode)
3996 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3998 if (mask_mode == USE_MASKING)
3999 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
4001 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
4004 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
4005 int graphic, int sync_frame, int tilesize,
4008 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4010 if (mask_mode == USE_MASKING)
4011 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
4013 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
4016 static void DrawGraphicAnimation(int x, int y, int graphic)
4018 int lx = LEVELX(x), ly = LEVELY(y);
4019 int mask_mode = NO_MASKING;
4021 if (!IN_SCR_FIELD(x, y))
4024 if (game.use_masked_elements)
4026 if (Tile[lx][ly] != EL_EMPTY)
4028 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4030 mask_mode = USE_MASKING;
4034 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
4035 graphic, lx, ly, mask_mode);
4037 MarkTileDirty(x, y);
4040 void DrawFixedGraphicAnimation(int x, int y, int graphic)
4042 int lx = LEVELX(x), ly = LEVELY(y);
4043 int mask_mode = NO_MASKING;
4045 if (!IN_SCR_FIELD(x, y))
4048 if (game.use_masked_elements)
4050 if (Tile[lx][ly] != EL_EMPTY)
4052 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4054 mask_mode = USE_MASKING;
4058 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
4059 graphic, lx, ly, mask_mode);
4061 MarkTileDirty(x, y);
4064 void DrawLevelGraphicAnimation(int x, int y, int graphic)
4066 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4069 void DrawLevelElementAnimation(int x, int y, int element)
4071 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4073 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4076 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
4078 int sx = SCREENX(x), sy = SCREENY(y);
4080 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4083 if (Tile[x][y] == EL_EMPTY)
4084 graphic = el2img(GfxElementEmpty[x][y]);
4086 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4089 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4092 DrawGraphicAnimation(sx, sy, graphic);
4095 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4096 DrawLevelFieldCrumbled(x, y);
4098 if (GFX_CRUMBLED(Tile[x][y]))
4099 DrawLevelFieldCrumbled(x, y);
4103 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4105 int sx = SCREENX(x), sy = SCREENY(y);
4108 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4111 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4113 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4116 DrawGraphicAnimation(sx, sy, graphic);
4118 if (GFX_CRUMBLED(element))
4119 DrawLevelFieldCrumbled(x, y);
4122 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4124 if (player->use_murphy)
4126 // this works only because currently only one player can be "murphy" ...
4127 static int last_horizontal_dir = MV_LEFT;
4128 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4130 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4131 last_horizontal_dir = move_dir;
4133 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4135 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4137 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4143 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4146 static boolean equalGraphics(int graphic1, int graphic2)
4148 struct GraphicInfo *g1 = &graphic_info[graphic1];
4149 struct GraphicInfo *g2 = &graphic_info[graphic2];
4151 return (g1->bitmap == g2->bitmap &&
4152 g1->src_x == g2->src_x &&
4153 g1->src_y == g2->src_y &&
4154 g1->anim_frames == g2->anim_frames &&
4155 g1->anim_delay == g2->anim_delay &&
4156 g1->anim_mode == g2->anim_mode);
4159 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4163 DRAW_PLAYER_STAGE_INIT = 0,
4164 DRAW_PLAYER_STAGE_LAST_FIELD,
4165 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4166 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4167 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4168 DRAW_PLAYER_STAGE_PLAYER,
4170 DRAW_PLAYER_STAGE_PLAYER,
4171 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4173 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4174 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4176 NUM_DRAW_PLAYER_STAGES
4179 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4181 static int static_last_player_graphic[MAX_PLAYERS];
4182 static int static_last_player_frame[MAX_PLAYERS];
4183 static boolean static_player_is_opaque[MAX_PLAYERS];
4184 static boolean draw_player[MAX_PLAYERS];
4185 int pnr = player->index_nr;
4187 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4189 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4190 static_last_player_frame[pnr] = player->Frame;
4191 static_player_is_opaque[pnr] = FALSE;
4193 draw_player[pnr] = TRUE;
4196 if (!draw_player[pnr])
4200 if (!IN_LEV_FIELD(player->jx, player->jy))
4202 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4203 Debug("draw:DrawPlayerExt", "This should never happen!");
4205 draw_player[pnr] = FALSE;
4211 int last_player_graphic = static_last_player_graphic[pnr];
4212 int last_player_frame = static_last_player_frame[pnr];
4213 boolean player_is_opaque = static_player_is_opaque[pnr];
4215 int jx = player->jx;
4216 int jy = player->jy;
4217 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4218 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4219 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4220 int last_jx = (player->is_moving ? jx - dx : jx);
4221 int last_jy = (player->is_moving ? jy - dy : jy);
4222 int next_jx = jx + dx;
4223 int next_jy = jy + dy;
4224 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4225 int sx = SCREENX(jx);
4226 int sy = SCREENY(jy);
4227 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4228 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4229 int element = Tile[jx][jy];
4230 int last_element = Tile[last_jx][last_jy];
4231 int action = (player->is_pushing ? ACTION_PUSHING :
4232 player->is_digging ? ACTION_DIGGING :
4233 player->is_collecting ? ACTION_COLLECTING :
4234 player->is_moving ? ACTION_MOVING :
4235 player->is_snapping ? ACTION_SNAPPING :
4236 player->is_dropping ? ACTION_DROPPING :
4237 player->is_waiting ? player->action_waiting :
4240 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4242 // ------------------------------------------------------------------------
4243 // initialize drawing the player
4244 // ------------------------------------------------------------------------
4246 draw_player[pnr] = FALSE;
4248 // GfxElement[][] is set to the element the player is digging or collecting;
4249 // remove also for off-screen player if the player is not moving anymore
4250 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4251 GfxElement[jx][jy] = EL_UNDEFINED;
4253 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4256 if (element == EL_EXPLOSION)
4259 InitPlayerGfxAnimation(player, action, move_dir);
4261 draw_player[pnr] = TRUE;
4263 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4265 // ------------------------------------------------------------------------
4266 // draw things in the field the player is leaving, if needed
4267 // ------------------------------------------------------------------------
4269 if (!IN_SCR_FIELD(sx, sy))
4270 draw_player[pnr] = FALSE;
4272 if (!player->is_moving)
4275 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4277 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4279 if (last_element == EL_DYNAMITE_ACTIVE ||
4280 last_element == EL_EM_DYNAMITE_ACTIVE ||
4281 last_element == EL_SP_DISK_RED_ACTIVE)
4282 DrawDynamite(last_jx, last_jy);
4284 DrawLevelFieldThruMask(last_jx, last_jy);
4286 else if (last_element == EL_DYNAMITE_ACTIVE ||
4287 last_element == EL_EM_DYNAMITE_ACTIVE ||
4288 last_element == EL_SP_DISK_RED_ACTIVE)
4289 DrawDynamite(last_jx, last_jy);
4291 DrawLevelField(last_jx, last_jy);
4293 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4295 // ------------------------------------------------------------------------
4296 // draw things behind the player, if needed
4297 // ------------------------------------------------------------------------
4301 DrawLevelElement(jx, jy, Back[jx][jy]);
4306 if (IS_ACTIVE_BOMB(element))
4308 DrawLevelElement(jx, jy, EL_EMPTY);
4313 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4315 int old_element = GfxElement[jx][jy];
4316 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4317 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4319 if (GFX_CRUMBLED(old_element))
4320 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4322 DrawScreenGraphic(sx, sy, old_graphic, frame);
4324 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4325 static_player_is_opaque[pnr] = TRUE;
4329 GfxElement[jx][jy] = EL_UNDEFINED;
4331 // make sure that pushed elements are drawn with correct frame rate
4332 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4334 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4335 GfxFrame[jx][jy] = player->StepFrame;
4337 DrawLevelField(jx, jy);
4340 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4342 // ------------------------------------------------------------------------
4343 // draw things the player is pushing, if needed
4344 // ------------------------------------------------------------------------
4346 if (!player->is_pushing || !player->is_moving)
4349 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4352 int gfx_frame = GfxFrame[jx][jy];
4354 if (!IS_MOVING(jx, jy)) // push movement already finished
4356 element = Tile[next_jx][next_jy];
4357 gfx_frame = GfxFrame[next_jx][next_jy];
4360 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4361 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4362 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4364 // draw background element under pushed element (like the Sokoban field)
4365 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4367 // this allows transparent pushing animation over non-black background
4370 DrawLevelElement(jx, jy, Back[jx][jy]);
4372 DrawLevelElement(jx, jy, EL_EMPTY);
4375 if (Back[next_jx][next_jy])
4376 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4378 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4380 int px = SCREENX(jx), py = SCREENY(jy);
4381 int pxx = (TILEX - ABS(sxx)) * dx;
4382 int pyy = (TILEY - ABS(syy)) * dy;
4385 // do not draw (EM style) pushing animation when pushing is finished
4386 // (two-tile animations usually do not contain start and end frame)
4387 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4388 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4390 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4392 // masked drawing is needed for EMC style (double) movement graphics
4393 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4394 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4397 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4399 // ------------------------------------------------------------------------
4400 // draw player himself
4401 // ------------------------------------------------------------------------
4403 int graphic = getPlayerGraphic(player, move_dir);
4405 // in the case of changed player action or direction, prevent the current
4406 // animation frame from being restarted for identical animations
4407 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4408 player->Frame = last_player_frame;
4410 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4412 if (player_is_opaque)
4413 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4415 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4417 if (SHIELD_ON(player))
4419 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4420 IMG_SHIELD_NORMAL_ACTIVE);
4421 frame = getGraphicAnimationFrame(graphic, -1);
4423 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4426 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4428 // ------------------------------------------------------------------------
4429 // draw things in front of player (active dynamite or dynabombs)
4430 // ------------------------------------------------------------------------
4432 if (IS_ACTIVE_BOMB(element))
4434 int graphic = el2img(element);
4435 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4437 if (game.emulation == EMU_SUPAPLEX)
4438 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4440 DrawGraphicThruMask(sx, sy, graphic, frame);
4443 if (player_is_moving && last_element == EL_EXPLOSION)
4445 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4446 GfxElement[last_jx][last_jy] : EL_EMPTY);
4447 int graphic = el_act2img(element, ACTION_EXPLODING);
4448 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4449 int phase = ExplodePhase[last_jx][last_jy] - 1;
4450 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4453 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4456 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4458 // ------------------------------------------------------------------------
4459 // draw elements the player is just walking/passing through/under
4460 // ------------------------------------------------------------------------
4462 if (player_is_moving)
4464 // handle the field the player is leaving ...
4465 if (IS_ACCESSIBLE_INSIDE(last_element))
4466 DrawLevelField(last_jx, last_jy);
4467 else if (IS_ACCESSIBLE_UNDER(last_element))
4468 DrawLevelFieldThruMask(last_jx, last_jy);
4471 // do not redraw accessible elements if the player is just pushing them
4472 if (!player_is_moving || !player->is_pushing)
4474 // ... and the field the player is entering
4475 if (IS_ACCESSIBLE_INSIDE(element))
4476 DrawLevelField(jx, jy);
4477 else if (IS_ACCESSIBLE_UNDER(element))
4478 DrawLevelFieldThruMask(jx, jy);
4481 MarkTileDirty(sx, sy);
4485 void DrawPlayer(struct PlayerInfo *player)
4489 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4490 DrawPlayerExt(player, i);
4493 void DrawAllPlayers(void)
4497 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4498 for (j = 0; j < MAX_PLAYERS; j++)
4499 if (stored_player[j].active)
4500 DrawPlayerExt(&stored_player[j], i);
4503 void DrawPlayerField(int x, int y)
4505 if (!IS_PLAYER(x, y))
4508 DrawPlayer(PLAYERINFO(x, y));
4511 // ----------------------------------------------------------------------------
4513 void WaitForEventToContinue(void)
4515 boolean first_wait = TRUE;
4516 boolean still_wait = TRUE;
4518 if (program.headless)
4521 // simulate releasing mouse button over last gadget, if still pressed
4523 HandleGadgets(-1, -1, 0);
4525 button_status = MB_RELEASED;
4528 ClearPlayerAction();
4534 if (NextValidEvent(&event))
4538 case EVENT_BUTTONPRESS:
4539 case EVENT_FINGERPRESS:
4543 case EVENT_BUTTONRELEASE:
4544 case EVENT_FINGERRELEASE:
4545 still_wait = first_wait;
4548 case EVENT_KEYPRESS:
4549 case SDL_CONTROLLERBUTTONDOWN:
4550 case SDL_JOYBUTTONDOWN:
4555 HandleOtherEvents(&event);
4559 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4564 if (!PendingEvent())
4569 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4571 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4572 int draw_buffer_last = GetDrawtoField();
4573 int width = request.width;
4574 int height = request.height;
4578 setRequestPosition(&sx, &sy, FALSE);
4580 button_status = MB_RELEASED;
4582 request_gadget_id = -1;
4589 SetDrawtoField(draw_buffer_game);
4591 HandleGameActions();
4593 SetDrawtoField(DRAW_TO_BACKBUFFER);
4600 while (NextValidEvent(&event))
4604 case EVENT_BUTTONPRESS:
4605 case EVENT_BUTTONRELEASE:
4606 case EVENT_MOTIONNOTIFY:
4608 DrawBuffer *drawto_last = drawto;
4611 if (event.type == EVENT_MOTIONNOTIFY)
4616 motion_status = TRUE;
4617 mx = ((MotionEvent *) &event)->x;
4618 my = ((MotionEvent *) &event)->y;
4622 motion_status = FALSE;
4623 mx = ((ButtonEvent *) &event)->x;
4624 my = ((ButtonEvent *) &event)->y;
4625 if (event.type == EVENT_BUTTONPRESS)
4626 button_status = ((ButtonEvent *) &event)->button;
4628 button_status = MB_RELEASED;
4631 if (global.use_envelope_request)
4633 // draw changed button states to temporary bitmap
4634 drawto = bitmap_db_store_1;
4637 // this sets 'request_gadget_id'
4638 HandleGadgets(mx, my, button_status);
4640 if (global.use_envelope_request)
4642 // restore pointer to drawing buffer
4643 drawto = drawto_last;
4645 // prepare complete envelope request from temporary bitmap
4646 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4650 switch (request_gadget_id)
4652 case TOOL_CTRL_ID_YES:
4653 case TOOL_CTRL_ID_TOUCH_YES:
4656 case TOOL_CTRL_ID_NO:
4657 case TOOL_CTRL_ID_TOUCH_NO:
4660 case TOOL_CTRL_ID_CONFIRM:
4661 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4662 result = TRUE | FALSE;
4665 case TOOL_CTRL_ID_PLAYER_1:
4668 case TOOL_CTRL_ID_PLAYER_2:
4671 case TOOL_CTRL_ID_PLAYER_3:
4674 case TOOL_CTRL_ID_PLAYER_4:
4682 // only needed to handle clickable pointer animations here
4683 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4688 case SDL_WINDOWEVENT:
4689 HandleWindowEvent((WindowEvent *) &event);
4692 case SDL_APP_WILLENTERBACKGROUND:
4693 case SDL_APP_DIDENTERBACKGROUND:
4694 case SDL_APP_WILLENTERFOREGROUND:
4695 case SDL_APP_DIDENTERFOREGROUND:
4696 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4699 case EVENT_KEYPRESS:
4701 Key key = GetEventKey((KeyEvent *)&event);
4706 if (req_state & REQ_CONFIRM)
4715 #if defined(KSYM_Rewind)
4716 case KSYM_Rewind: // for Amazon Fire TV remote
4725 #if defined(KSYM_FastForward)
4726 case KSYM_FastForward: // for Amazon Fire TV remote
4732 HandleKeysDebug(key, KEY_PRESSED);
4736 if (req_state & REQ_PLAYER)
4738 int old_player_nr = setup.network_player_nr;
4741 result = old_player_nr + 1;
4746 result = old_player_nr + 1;
4777 case EVENT_FINGERRELEASE:
4778 case EVENT_KEYRELEASE:
4779 ClearPlayerAction();
4782 case SDL_CONTROLLERBUTTONDOWN:
4783 switch (event.cbutton.button)
4785 case SDL_CONTROLLER_BUTTON_A:
4786 case SDL_CONTROLLER_BUTTON_X:
4787 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4788 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4792 case SDL_CONTROLLER_BUTTON_B:
4793 case SDL_CONTROLLER_BUTTON_Y:
4794 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4795 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4796 case SDL_CONTROLLER_BUTTON_BACK:
4801 if (req_state & REQ_PLAYER)
4803 int old_player_nr = setup.network_player_nr;
4806 result = old_player_nr + 1;
4808 switch (event.cbutton.button)
4810 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4811 case SDL_CONTROLLER_BUTTON_Y:
4815 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4816 case SDL_CONTROLLER_BUTTON_B:
4820 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4821 case SDL_CONTROLLER_BUTTON_A:
4825 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4826 case SDL_CONTROLLER_BUTTON_X:
4837 case SDL_CONTROLLERBUTTONUP:
4838 HandleJoystickEvent(&event);
4839 ClearPlayerAction();
4843 HandleOtherEvents(&event);
4848 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4850 int joy = AnyJoystick();
4852 if (joy & JOY_BUTTON_1)
4854 else if (joy & JOY_BUTTON_2)
4857 else if (AnyJoystick())
4859 int joy = AnyJoystick();
4861 if (req_state & REQ_PLAYER)
4865 else if (joy & JOY_RIGHT)
4867 else if (joy & JOY_DOWN)
4869 else if (joy & JOY_LEFT)
4877 SetDrawtoField(draw_buffer_last);
4882 static void DoRequestBefore(void)
4884 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4886 // when showing request dialog after game ended, deactivate game panel
4888 game.panel.active = FALSE;
4890 if (game_status == GAME_MODE_PLAYING)
4891 BlitScreenToBitmap(backbuffer);
4893 // disable deactivated drawing when quick-loading level tape recording
4894 if (tape.playing && tape.deactivate_display)
4895 TapeDeactivateDisplayOff(TRUE);
4897 SetMouseCursor(CURSOR_DEFAULT);
4899 // pause network game while waiting for request to answer
4900 if (network.enabled &&
4901 game_status == GAME_MODE_PLAYING &&
4902 !game.all_players_gone)
4903 SendToServer_PausePlaying();
4905 // simulate releasing mouse button over last gadget, if still pressed
4907 HandleGadgets(-1, -1, 0);
4912 static void DoRequestAfter(void)
4916 if (game_status == GAME_MODE_PLAYING)
4918 SetPanelBackground();
4919 SetDrawBackgroundMask(REDRAW_DOOR_1);
4923 SetDrawBackgroundMask(REDRAW_FIELD);
4926 // continue network game after request
4927 if (network.enabled &&
4928 game_status == GAME_MODE_PLAYING &&
4929 !game.all_players_gone)
4930 SendToServer_ContinuePlaying();
4932 // restore deactivated drawing when quick-loading level tape recording
4933 if (tape.playing && tape.deactivate_display)
4934 TapeDeactivateDisplayOn();
4937 static void setRequestDoorTextProperties(char *text,
4942 int *set_max_line_length)
4944 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
4945 struct TextPosInfo *pos = &request.button.confirm;
4946 int button_ypos = pos->y;
4947 int font_nr = FONT_TEXT_2;
4948 int font_width = getFontWidth(font_nr);
4949 int font_height = getFontHeight(font_nr);
4950 int line_height = font_height + line_spacing;
4951 int max_text_width = vp_door_1->width;
4952 int max_text_height = button_ypos - 2 * text_spacing;
4953 int max_line_length = max_text_width / font_width;
4954 int max_lines = max_text_height / line_height;
4956 if (maxWordLengthInRequestString(text) > max_line_length)
4958 font_nr = FONT_TEXT_1;
4959 font_width = getFontWidth(font_nr);
4960 max_line_length = max_text_width / font_width;
4963 *set_font_nr = font_nr;
4964 *set_max_lines = max_lines;
4965 *set_max_line_length = max_line_length;
4968 static void DrawRequestDoorText(char *text)
4970 char *text_ptr = text;
4971 int text_spacing = 8;
4972 int line_spacing = 2;
4973 int max_request_lines;
4974 int max_request_line_len;
4978 // force DOOR font inside door area
4979 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4981 setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
4982 &max_request_lines, &max_request_line_len);
4984 for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
4986 char text_line[max_request_line_len + 1];
4992 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4994 tc = *(text_ptr + tx);
4995 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4999 if ((tc == '?' || tc == '!') && tl == 0)
5009 strncpy(text_line, text_ptr, tl);
5012 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5013 DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
5014 text_line, font_nr);
5016 text_ptr += tl + (tc == ' ' ? 1 : 0);
5022 static int RequestDoor(char *text, unsigned int req_state)
5024 unsigned int old_door_state = GetDoorState();
5025 int draw_buffer_last = GetDrawtoField();
5028 if (old_door_state & DOOR_OPEN_1)
5030 CloseDoor(DOOR_CLOSE_1);
5032 // save old door content
5033 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5034 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
5037 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5038 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5040 // clear door drawing field
5041 DrawBackground(DX, DY, DXSIZE, DYSIZE);
5043 // write text for request
5044 DrawRequestDoorText(text);
5046 MapToolButtons(req_state);
5048 // copy request gadgets to door backbuffer
5049 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
5051 OpenDoor(DOOR_OPEN_1);
5053 // ---------- handle request buttons ----------
5054 result = RequestHandleEvents(req_state, draw_buffer_last);
5058 if (!(req_state & REQ_STAY_OPEN))
5060 CloseDoor(DOOR_CLOSE_1);
5062 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5063 (req_state & REQ_REOPEN))
5064 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5070 static int RequestEnvelope(char *text, unsigned int req_state)
5072 int draw_buffer_last = GetDrawtoField();
5075 DrawEnvelopeRequest(text, req_state);
5076 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
5078 // ---------- handle request buttons ----------
5079 result = RequestHandleEvents(req_state, draw_buffer_last);
5083 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
5088 int Request(char *text, unsigned int req_state)
5090 boolean overlay_enabled = GetOverlayEnabled();
5093 game.request_active = TRUE;
5095 SetOverlayEnabled(FALSE);
5099 if (global.use_envelope_request)
5100 result = RequestEnvelope(text, req_state);
5102 result = RequestDoor(text, req_state);
5106 SetOverlayEnabled(overlay_enabled);
5108 game.request_active = FALSE;
5113 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5115 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5116 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5119 if (dpo1->sort_priority != dpo2->sort_priority)
5120 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5122 compare_result = dpo1->nr - dpo2->nr;
5124 return compare_result;
5127 void InitGraphicCompatibilityInfo_Doors(void)
5133 struct DoorInfo *door;
5137 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5138 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5140 { -1, -1, -1, NULL }
5142 struct Rect door_rect_list[] =
5144 { DX, DY, DXSIZE, DYSIZE },
5145 { VX, VY, VXSIZE, VYSIZE }
5149 for (i = 0; doors[i].door_token != -1; i++)
5151 int door_token = doors[i].door_token;
5152 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5153 int part_1 = doors[i].part_1;
5154 int part_8 = doors[i].part_8;
5155 int part_2 = part_1 + 1;
5156 int part_3 = part_1 + 2;
5157 struct DoorInfo *door = doors[i].door;
5158 struct Rect *door_rect = &door_rect_list[door_index];
5159 boolean door_gfx_redefined = FALSE;
5161 // check if any door part graphic definitions have been redefined
5163 for (j = 0; door_part_controls[j].door_token != -1; j++)
5165 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5166 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5168 if (dpc->door_token == door_token && fi->redefined)
5169 door_gfx_redefined = TRUE;
5172 // check for old-style door graphic/animation modifications
5174 if (!door_gfx_redefined)
5176 if (door->anim_mode & ANIM_STATIC_PANEL)
5178 door->panel.step_xoffset = 0;
5179 door->panel.step_yoffset = 0;
5182 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5184 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5185 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5186 int num_door_steps, num_panel_steps;
5188 // remove door part graphics other than the two default wings
5190 for (j = 0; door_part_controls[j].door_token != -1; j++)
5192 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5193 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5195 if (dpc->graphic >= part_3 &&
5196 dpc->graphic <= part_8)
5200 // set graphics and screen positions of the default wings
5202 g_part_1->width = door_rect->width;
5203 g_part_1->height = door_rect->height;
5204 g_part_2->width = door_rect->width;
5205 g_part_2->height = door_rect->height;
5206 g_part_2->src_x = door_rect->width;
5207 g_part_2->src_y = g_part_1->src_y;
5209 door->part_2.x = door->part_1.x;
5210 door->part_2.y = door->part_1.y;
5212 if (door->width != -1)
5214 g_part_1->width = door->width;
5215 g_part_2->width = door->width;
5217 // special treatment for graphics and screen position of right wing
5218 g_part_2->src_x += door_rect->width - door->width;
5219 door->part_2.x += door_rect->width - door->width;
5222 if (door->height != -1)
5224 g_part_1->height = door->height;
5225 g_part_2->height = door->height;
5227 // special treatment for graphics and screen position of bottom wing
5228 g_part_2->src_y += door_rect->height - door->height;
5229 door->part_2.y += door_rect->height - door->height;
5232 // set animation delays for the default wings and panels
5234 door->part_1.step_delay = door->step_delay;
5235 door->part_2.step_delay = door->step_delay;
5236 door->panel.step_delay = door->step_delay;
5238 // set animation draw order for the default wings
5240 door->part_1.sort_priority = 2; // draw left wing over ...
5241 door->part_2.sort_priority = 1; // ... right wing
5243 // set animation draw offset for the default wings
5245 if (door->anim_mode & ANIM_HORIZONTAL)
5247 door->part_1.step_xoffset = door->step_offset;
5248 door->part_1.step_yoffset = 0;
5249 door->part_2.step_xoffset = door->step_offset * -1;
5250 door->part_2.step_yoffset = 0;
5252 num_door_steps = g_part_1->width / door->step_offset;
5254 else // ANIM_VERTICAL
5256 door->part_1.step_xoffset = 0;
5257 door->part_1.step_yoffset = door->step_offset;
5258 door->part_2.step_xoffset = 0;
5259 door->part_2.step_yoffset = door->step_offset * -1;
5261 num_door_steps = g_part_1->height / door->step_offset;
5264 // set animation draw offset for the default panels
5266 if (door->step_offset > 1)
5268 num_panel_steps = 2 * door_rect->height / door->step_offset;
5269 door->panel.start_step = num_panel_steps - num_door_steps;
5270 door->panel.start_step_closing = door->panel.start_step;
5274 num_panel_steps = door_rect->height / door->step_offset;
5275 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5276 door->panel.start_step_closing = door->panel.start_step;
5277 door->panel.step_delay *= 2;
5284 void InitDoors(void)
5288 for (i = 0; door_part_controls[i].door_token != -1; i++)
5290 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5291 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5293 // initialize "start_step_opening" and "start_step_closing", if needed
5294 if (dpc->pos->start_step_opening == 0 &&
5295 dpc->pos->start_step_closing == 0)
5297 // dpc->pos->start_step_opening = dpc->pos->start_step;
5298 dpc->pos->start_step_closing = dpc->pos->start_step;
5301 // fill structure for door part draw order (sorted below)
5303 dpo->sort_priority = dpc->pos->sort_priority;
5306 // sort door part controls according to sort_priority and graphic number
5307 qsort(door_part_order, MAX_DOOR_PARTS,
5308 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5311 unsigned int OpenDoor(unsigned int door_state)
5313 if (door_state & DOOR_COPY_BACK)
5315 if (door_state & DOOR_OPEN_1)
5316 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5317 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5319 if (door_state & DOOR_OPEN_2)
5320 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5321 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5323 door_state &= ~DOOR_COPY_BACK;
5326 return MoveDoor(door_state);
5329 unsigned int CloseDoor(unsigned int door_state)
5331 unsigned int old_door_state = GetDoorState();
5333 if (!(door_state & DOOR_NO_COPY_BACK))
5335 if (old_door_state & DOOR_OPEN_1)
5336 BlitBitmap(backbuffer, bitmap_db_door_1,
5337 DX, DY, DXSIZE, DYSIZE, 0, 0);
5339 if (old_door_state & DOOR_OPEN_2)
5340 BlitBitmap(backbuffer, bitmap_db_door_2,
5341 VX, VY, VXSIZE, VYSIZE, 0, 0);
5343 door_state &= ~DOOR_NO_COPY_BACK;
5346 return MoveDoor(door_state);
5349 unsigned int GetDoorState(void)
5351 return MoveDoor(DOOR_GET_STATE);
5354 unsigned int SetDoorState(unsigned int door_state)
5356 return MoveDoor(door_state | DOOR_SET_STATE);
5359 static int euclid(int a, int b)
5361 return (b ? euclid(b, a % b) : a);
5364 unsigned int MoveDoor(unsigned int door_state)
5366 struct Rect door_rect_list[] =
5368 { DX, DY, DXSIZE, DYSIZE },
5369 { VX, VY, VXSIZE, VYSIZE }
5371 static int door1 = DOOR_CLOSE_1;
5372 static int door2 = DOOR_CLOSE_2;
5373 DelayCounter door_delay = { 0 };
5376 if (door_state == DOOR_GET_STATE)
5377 return (door1 | door2);
5379 if (door_state & DOOR_SET_STATE)
5381 if (door_state & DOOR_ACTION_1)
5382 door1 = door_state & DOOR_ACTION_1;
5383 if (door_state & DOOR_ACTION_2)
5384 door2 = door_state & DOOR_ACTION_2;
5386 return (door1 | door2);
5389 if (!(door_state & DOOR_FORCE_REDRAW))
5391 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5392 door_state &= ~DOOR_OPEN_1;
5393 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5394 door_state &= ~DOOR_CLOSE_1;
5395 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5396 door_state &= ~DOOR_OPEN_2;
5397 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5398 door_state &= ~DOOR_CLOSE_2;
5401 if (global.autoplay_leveldir)
5403 door_state |= DOOR_NO_DELAY;
5404 door_state &= ~DOOR_CLOSE_ALL;
5407 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5408 door_state |= DOOR_NO_DELAY;
5410 if (door_state & DOOR_ACTION)
5412 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5413 boolean door_panel_drawn[NUM_DOORS];
5414 boolean panel_has_doors[NUM_DOORS];
5415 boolean door_part_skip[MAX_DOOR_PARTS];
5416 boolean door_part_done[MAX_DOOR_PARTS];
5417 boolean door_part_done_all;
5418 int num_steps[MAX_DOOR_PARTS];
5419 int max_move_delay = 0; // delay for complete animations of all doors
5420 int max_step_delay = 0; // delay (ms) between two animation frames
5421 int num_move_steps = 0; // number of animation steps for all doors
5422 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5423 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5427 for (i = 0; i < NUM_DOORS; i++)
5428 panel_has_doors[i] = FALSE;
5430 for (i = 0; i < MAX_DOOR_PARTS; i++)
5432 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5433 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5434 int door_token = dpc->door_token;
5436 door_part_done[i] = FALSE;
5437 door_part_skip[i] = (!(door_state & door_token) ||
5441 for (i = 0; i < MAX_DOOR_PARTS; i++)
5443 int nr = door_part_order[i].nr;
5444 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5445 struct DoorPartPosInfo *pos = dpc->pos;
5446 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5447 int door_token = dpc->door_token;
5448 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5449 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5450 int step_xoffset = ABS(pos->step_xoffset);
5451 int step_yoffset = ABS(pos->step_yoffset);
5452 int step_delay = pos->step_delay;
5453 int current_door_state = door_state & door_token;
5454 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5455 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5456 boolean part_opening = (is_panel ? door_closing : door_opening);
5457 int start_step = (part_opening ? pos->start_step_opening :
5458 pos->start_step_closing);
5459 float move_xsize = (step_xoffset ? g->width : 0);
5460 float move_ysize = (step_yoffset ? g->height : 0);
5461 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5462 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5463 int move_steps = (move_xsteps && move_ysteps ?
5464 MIN(move_xsteps, move_ysteps) :
5465 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5466 int move_delay = move_steps * step_delay;
5468 if (door_part_skip[nr])
5471 max_move_delay = MAX(max_move_delay, move_delay);
5472 max_step_delay = (max_step_delay == 0 ? step_delay :
5473 euclid(max_step_delay, step_delay));
5474 num_steps[nr] = move_steps;
5478 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5480 panel_has_doors[door_index] = TRUE;
5484 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5486 num_move_steps = max_move_delay / max_step_delay;
5487 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5489 door_delay.value = max_step_delay;
5491 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5493 start = num_move_steps - 1;
5497 // opening door sound has priority over simultaneously closing door
5498 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5500 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5502 if (door_state & DOOR_OPEN_1)
5503 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5504 if (door_state & DOOR_OPEN_2)
5505 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5507 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5509 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5511 if (door_state & DOOR_CLOSE_1)
5512 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5513 if (door_state & DOOR_CLOSE_2)
5514 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5518 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5520 for (k = start; k < num_move_steps; k++)
5522 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5524 door_part_done_all = TRUE;
5526 for (i = 0; i < NUM_DOORS; i++)
5527 door_panel_drawn[i] = FALSE;
5529 for (i = 0; i < MAX_DOOR_PARTS; i++)
5531 int nr = door_part_order[i].nr;
5532 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5533 struct DoorPartPosInfo *pos = dpc->pos;
5534 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5535 int door_token = dpc->door_token;
5536 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5537 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5538 boolean is_panel_and_door_has_closed = FALSE;
5539 struct Rect *door_rect = &door_rect_list[door_index];
5540 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5542 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5543 int current_door_state = door_state & door_token;
5544 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5545 boolean door_closing = !door_opening;
5546 boolean part_opening = (is_panel ? door_closing : door_opening);
5547 boolean part_closing = !part_opening;
5548 int start_step = (part_opening ? pos->start_step_opening :
5549 pos->start_step_closing);
5550 int step_delay = pos->step_delay;
5551 int step_factor = step_delay / max_step_delay;
5552 int k1 = (step_factor ? k / step_factor + 1 : k);
5553 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5554 int kk = MAX(0, k2);
5557 int src_x, src_y, src_xx, src_yy;
5558 int dst_x, dst_y, dst_xx, dst_yy;
5561 if (door_part_skip[nr])
5564 if (!(door_state & door_token))
5572 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5573 int kk_door = MAX(0, k2_door);
5574 int sync_frame = kk_door * door_delay.value;
5575 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5577 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5578 &g_src_x, &g_src_y);
5583 if (!door_panel_drawn[door_index])
5585 ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
5586 door_rect->width, door_rect->height);
5588 door_panel_drawn[door_index] = TRUE;
5591 // draw opening or closing door parts
5593 if (pos->step_xoffset < 0) // door part on right side
5596 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5599 if (dst_xx + width > door_rect->width)
5600 width = door_rect->width - dst_xx;
5602 else // door part on left side
5605 dst_xx = pos->x - kk * pos->step_xoffset;
5609 src_xx = ABS(dst_xx);
5613 width = g->width - src_xx;
5615 if (width > door_rect->width)
5616 width = door_rect->width;
5618 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5621 if (pos->step_yoffset < 0) // door part on bottom side
5624 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5627 if (dst_yy + height > door_rect->height)
5628 height = door_rect->height - dst_yy;
5630 else // door part on top side
5633 dst_yy = pos->y - kk * pos->step_yoffset;
5637 src_yy = ABS(dst_yy);
5641 height = g->height - src_yy;
5644 src_x = g_src_x + src_xx;
5645 src_y = g_src_y + src_yy;
5647 dst_x = door_rect->x + dst_xx;
5648 dst_y = door_rect->y + dst_yy;
5650 is_panel_and_door_has_closed =
5653 panel_has_doors[door_index] &&
5654 k >= num_move_steps_doors_only - 1);
5656 if (width >= 0 && width <= g->width &&
5657 height >= 0 && height <= g->height &&
5658 !is_panel_and_door_has_closed)
5660 if (is_panel || !pos->draw_masked)
5661 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5664 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5668 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5670 if ((part_opening && (width < 0 || height < 0)) ||
5671 (part_closing && (width >= g->width && height >= g->height)))
5672 door_part_done[nr] = TRUE;
5674 // continue door part animations, but not panel after door has closed
5675 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5676 door_part_done_all = FALSE;
5679 if (!(door_state & DOOR_NO_DELAY))
5682 HandleGameActions();
5686 SkipUntilDelayReached(&door_delay, &k, last_frame);
5688 // prevent OS (Windows) from complaining about program not responding
5692 if (door_part_done_all)
5696 if (!(door_state & DOOR_NO_DELAY))
5698 // wait for specified door action post delay
5699 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5700 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5701 else if (door_state & DOOR_ACTION_1)
5702 door_delay.value = door_1.post_delay;
5703 else if (door_state & DOOR_ACTION_2)
5704 door_delay.value = door_2.post_delay;
5706 while (!DelayReached(&door_delay))
5709 HandleGameActions();
5716 if (door_state & DOOR_ACTION_1)
5717 door1 = door_state & DOOR_ACTION_1;
5718 if (door_state & DOOR_ACTION_2)
5719 door2 = door_state & DOOR_ACTION_2;
5721 // draw masked border over door area
5722 DrawMaskedBorder(REDRAW_DOOR_1);
5723 DrawMaskedBorder(REDRAW_DOOR_2);
5725 ClearAutoRepeatKeyEvents();
5727 return (door1 | door2);
5730 static boolean useSpecialEditorDoor(void)
5732 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5733 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5735 // do not draw special editor door if editor border defined or redefined
5736 if (graphic_info[graphic].bitmap != NULL || redefined)
5739 // do not draw special editor door if global border defined to be empty
5740 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5743 // do not draw special editor door if viewport definitions do not match
5747 EY + EYSIZE != VY + VYSIZE)
5753 void DrawSpecialEditorDoor(void)
5755 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5756 int top_border_width = gfx1->width;
5757 int top_border_height = gfx1->height;
5758 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5759 int ex = EX - outer_border;
5760 int ey = EY - outer_border;
5761 int vy = VY - outer_border;
5762 int exsize = EXSIZE + 2 * outer_border;
5764 if (!useSpecialEditorDoor())
5767 // draw bigger level editor toolbox window
5768 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5769 top_border_width, top_border_height, ex, ey - top_border_height);
5770 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5771 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5773 redraw_mask |= REDRAW_ALL;
5776 void UndrawSpecialEditorDoor(void)
5778 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5779 int top_border_width = gfx1->width;
5780 int top_border_height = gfx1->height;
5781 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5782 int ex = EX - outer_border;
5783 int ey = EY - outer_border;
5784 int ey_top = ey - top_border_height;
5785 int exsize = EXSIZE + 2 * outer_border;
5786 int eysize = EYSIZE + 2 * outer_border;
5788 if (!useSpecialEditorDoor())
5791 // draw normal tape recorder window
5792 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5794 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5795 ex, ey_top, top_border_width, top_border_height,
5797 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5798 ex, ey, exsize, eysize, ex, ey);
5802 // if screen background is set to "[NONE]", clear editor toolbox window
5803 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5804 ClearRectangle(drawto, ex, ey, exsize, eysize);
5807 redraw_mask |= REDRAW_ALL;
5811 // ---------- new tool button stuff -------------------------------------------
5816 struct TextPosInfo *pos;
5818 boolean is_touch_button;
5820 } toolbutton_info[NUM_TOOL_BUTTONS] =
5823 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5824 TOOL_CTRL_ID_YES, FALSE, "yes"
5827 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5828 TOOL_CTRL_ID_NO, FALSE, "no"
5831 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5832 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5835 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5836 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5839 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5840 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5843 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5844 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5847 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5848 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5851 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5852 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5855 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5856 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5859 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5860 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5864 void CreateToolButtons(void)
5868 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5870 int graphic = toolbutton_info[i].graphic;
5871 struct GraphicInfo *gfx = &graphic_info[graphic];
5872 struct TextPosInfo *pos = toolbutton_info[i].pos;
5873 struct GadgetInfo *gi;
5874 Bitmap *deco_bitmap = None;
5875 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5876 unsigned int event_mask = GD_EVENT_RELEASED;
5877 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5878 int base_x = (is_touch_button ? 0 : DX);
5879 int base_y = (is_touch_button ? 0 : DY);
5880 int gd_x = gfx->src_x;
5881 int gd_y = gfx->src_y;
5882 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5883 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5888 // do not use touch buttons if overlay touch buttons are disabled
5889 if (is_touch_button && !setup.touch.overlay_buttons)
5892 if (global.use_envelope_request && !is_touch_button)
5894 setRequestPosition(&base_x, &base_y, TRUE);
5896 // check if request buttons are outside of envelope and fix, if needed
5897 if (x < 0 || x + gfx->width > request.width ||
5898 y < 0 || y + gfx->height > request.height)
5900 if (id == TOOL_CTRL_ID_YES)
5903 y = request.height - 2 * request.border_size - gfx->height;
5905 else if (id == TOOL_CTRL_ID_NO)
5907 x = request.width - 2 * request.border_size - gfx->width;
5908 y = request.height - 2 * request.border_size - gfx->height;
5910 else if (id == TOOL_CTRL_ID_CONFIRM)
5912 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5913 y = request.height - 2 * request.border_size - gfx->height;
5915 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5917 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5919 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5920 y = request.height - 2 * request.border_size - gfx->height * 2;
5922 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5923 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5928 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5931 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5933 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5934 pos->size, &deco_bitmap, &deco_x, &deco_y);
5935 deco_xpos = (gfx->width - pos->size) / 2;
5936 deco_ypos = (gfx->height - pos->size) / 2;
5939 gi = CreateGadget(GDI_CUSTOM_ID, id,
5940 GDI_IMAGE_ID, graphic,
5941 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5944 GDI_WIDTH, gfx->width,
5945 GDI_HEIGHT, gfx->height,
5946 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5947 GDI_STATE, GD_BUTTON_UNPRESSED,
5948 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5949 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5950 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5951 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5952 GDI_DECORATION_SIZE, pos->size, pos->size,
5953 GDI_DECORATION_SHIFTING, 1, 1,
5954 GDI_DIRECT_DRAW, FALSE,
5955 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5956 GDI_EVENT_MASK, event_mask,
5957 GDI_CALLBACK_ACTION, HandleToolButtons,
5961 Fail("cannot create gadget");
5963 tool_gadget[id] = gi;
5967 void FreeToolButtons(void)
5971 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5972 FreeGadget(tool_gadget[i]);
5975 static void MapToolButtons(unsigned int req_state)
5977 if (req_state & REQ_ASK)
5979 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5980 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5981 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5982 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5984 else if (req_state & REQ_CONFIRM)
5986 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5987 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5989 else if (req_state & REQ_PLAYER)
5991 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5992 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5993 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5994 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5998 static void UnmapToolButtons(void)
6002 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6003 UnmapGadget(tool_gadget[i]);
6006 static void HandleToolButtons(struct GadgetInfo *gi)
6008 request_gadget_id = gi->custom_id;
6011 static struct Mapping_BD_to_RND_object
6014 boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
6020 bd_object_mapping_list[] =
6022 // additional RND style elements mapped to BD style elements (must be listed first)
6038 EL_STEELWALL, -1, -1
6042 EL_BD_DIAMOND, -1, -1
6062 EL_EXIT_CLOSED, -1, -1
6065 // BD style elements with their corresponding RND style elements
6076 O_DIRT_SLOPED_UP_RIGHT, TRUE,
6077 EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
6080 O_DIRT_SLOPED_UP_LEFT, TRUE,
6081 EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
6084 O_DIRT_SLOPED_DOWN_LEFT, TRUE,
6085 EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
6088 O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
6089 EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
6093 EL_BD_SAND_BALL, -1, -1
6096 O_DIRT_BALL_F, TRUE,
6097 EL_BD_SAND_BALL_FALLING, -1, -1
6100 O_DIRT_BALL_F, FALSE,
6101 EL_BD_SAND_BALL, ACTION_FALLING, -1
6105 EL_BD_SAND_LOOSE, -1, -1
6108 O_DIRT_LOOSE_F, TRUE,
6109 EL_BD_SAND_LOOSE_FALLING, -1, -1
6112 O_DIRT_LOOSE_F, FALSE,
6113 EL_BD_SAND_LOOSE, ACTION_FALLING, -1
6117 EL_BD_SAND_2, -1, -1
6124 O_BRICK_SLOPED_UP_RIGHT, TRUE,
6125 EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
6128 O_BRICK_SLOPED_UP_LEFT, TRUE,
6129 EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
6132 O_BRICK_SLOPED_DOWN_LEFT, TRUE,
6133 EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
6136 O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
6137 EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
6140 O_BRICK_NON_SLOPED, TRUE,
6141 EL_BD_WALL_NON_SLOPED, -1, -1
6145 EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
6149 EL_BD_EXIT_CLOSED, -1, -1
6153 EL_BD_EXIT_OPEN, -1, -1
6156 O_PRE_INVIS_OUTBOX, TRUE,
6157 EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
6160 O_INVIS_OUTBOX, TRUE,
6161 EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
6165 EL_BD_STEELWALL, -1, -1
6168 O_STEEL_SLOPED_UP_RIGHT, TRUE,
6169 EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
6172 O_STEEL_SLOPED_UP_LEFT, TRUE,
6173 EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
6176 O_STEEL_SLOPED_DOWN_LEFT, TRUE,
6177 EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
6180 O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
6181 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
6184 O_STEEL_EXPLODABLE, TRUE,
6185 EL_BD_STEELWALL_EXPLODABLE, -1, -1
6188 O_STEEL_EATABLE, TRUE,
6189 EL_BD_STEELWALL_DIGGABLE, -1, -1
6192 O_BRICK_EATABLE, TRUE,
6193 EL_BD_WALL_DIGGABLE, -1, -1
6201 EL_BD_ROCK_FALLING, -1, -1
6205 EL_BD_ROCK, ACTION_FALLING, -1
6208 O_FLYING_STONE, TRUE,
6209 EL_BD_FLYING_ROCK, -1, -1
6212 O_FLYING_STONE_F, TRUE,
6213 EL_BD_FLYING_ROCK_FLYING, -1, -1
6216 O_FLYING_STONE_F, FALSE,
6217 EL_BD_FLYING_ROCK, ACTION_FLYING, -1
6221 EL_BD_MEGA_ROCK, -1, -1
6224 O_MEGA_STONE_F, TRUE,
6225 EL_BD_MEGA_ROCK_FALLING, -1, -1
6228 O_MEGA_STONE_F, FALSE,
6229 EL_BD_MEGA_ROCK, ACTION_FALLING, -1
6233 EL_BD_DIAMOND, -1, -1
6237 EL_BD_DIAMOND_FALLING, -1, -1
6241 EL_BD_DIAMOND, ACTION_FALLING, -1
6244 O_FLYING_DIAMOND, TRUE,
6245 EL_BD_FLYING_DIAMOND, -1, -1
6248 O_FLYING_DIAMOND_F, TRUE,
6249 EL_BD_FLYING_DIAMOND_FLYING, -1, -1
6252 O_FLYING_DIAMOND_F, FALSE,
6253 EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1
6261 EL_BD_NUT_FALLING, -1, -1
6265 EL_BD_NUT, ACTION_FALLING, -1
6268 O_BLADDER_SPENDER, TRUE,
6269 EL_BD_BLADDER_SPENDER, -1, -1
6276 O_H_EXPANDING_WALL, TRUE,
6277 EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6280 O_V_EXPANDING_WALL, TRUE,
6281 EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
6284 O_EXPANDING_WALL, TRUE,
6285 EL_BD_EXPANDABLE_WALL_ANY, -1, -1
6288 O_H_EXPANDING_STEEL_WALL, TRUE,
6289 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
6292 O_V_EXPANDING_STEEL_WALL, TRUE,
6293 EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
6296 O_EXPANDING_STEEL_WALL, TRUE,
6297 EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
6300 O_EXPANDING_WALL_SWITCH, TRUE,
6301 EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
6304 O_CREATURE_SWITCH, TRUE,
6305 EL_BD_CREATURE_SWITCH, -1, -1
6308 O_BITER_SWITCH, TRUE,
6309 EL_BD_BITER_SWITCH_1, -1, -1
6312 O_REPLICATOR_SWITCH, TRUE,
6313 EL_BD_REPLICATOR_SWITCH, -1, -1
6316 O_CONVEYOR_SWITCH, TRUE,
6317 EL_BD_CONVEYOR_SWITCH, -1, -1
6320 O_CONVEYOR_DIR_SWITCH, TRUE,
6321 EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
6328 O_FALLING_WALL, TRUE,
6329 EL_BD_FALLING_WALL, -1, -1
6332 O_FALLING_WALL_F, TRUE,
6333 EL_BD_FALLING_WALL_FALLING, -1, -1
6336 O_FALLING_WALL_F, FALSE,
6337 EL_BD_FALLING_WALL, ACTION_FALLING, -1
6344 O_TIME_PENALTY, TRUE,
6345 EL_BD_TIME_PENALTY, -1, -1
6349 EL_BD_GRAVESTONE, -1, -1
6352 O_STONE_GLUED, TRUE,
6353 EL_BD_ROCK_GLUED, -1, -1
6356 O_DIAMOND_GLUED, TRUE,
6357 EL_BD_DIAMOND_GLUED, -1, -1
6360 O_DIAMOND_KEY, TRUE,
6361 EL_BD_DIAMOND_KEY, -1, -1
6364 O_TRAPPED_DIAMOND, TRUE,
6365 EL_BD_TRAPPED_DIAMOND, -1, -1
6373 EL_BD_SAND_GLUED, -1, -1
6389 EL_BD_GATE_1, -1, -1
6393 EL_BD_GATE_2, -1, -1
6397 EL_BD_GATE_3, -1, -1
6404 O_GRAVITY_SWITCH, TRUE,
6405 EL_BD_GRAVITY_SWITCH, -1, -1
6408 O_PNEUMATIC_HAMMER, TRUE,
6409 EL_BD_PNEUMATIC_HAMMER, -1, -1
6413 EL_BD_TELEPORTER, -1, -1
6417 EL_BD_SKELETON, -1, -1
6425 EL_BD_WATER_1, -1, -1
6433 EL_BD_WATER_2, -1, -1
6441 EL_BD_WATER_3, -1, -1
6449 EL_BD_WATER_4, -1, -1
6457 EL_BD_WATER_5, -1, -1
6465 EL_BD_WATER_6, -1, -1
6473 EL_BD_WATER_7, -1, -1
6481 EL_BD_WATER_8, -1, -1
6489 EL_BD_WATER_9, -1, -1
6497 EL_BD_WATER_10, -1, -1
6505 EL_BD_WATER_11, -1, -1
6513 EL_BD_WATER_12, -1, -1
6521 EL_BD_WATER_13, -1, -1
6529 EL_BD_WATER_14, -1, -1
6537 EL_BD_WATER_15, -1, -1
6545 EL_BD_WATER_16, -1, -1
6553 EL_BD_COW_LEFT, -1, -1
6557 EL_BD_COW_UP, -1, -1
6561 EL_BD_COW_RIGHT, -1, -1
6565 EL_BD_COW_DOWN, -1, -1
6568 O_COW_ENCLOSED_1, TRUE,
6569 EL_BD_COW_ENCLOSED_1, -1, -1
6572 O_COW_ENCLOSED_1, FALSE,
6573 EL_BD_COW_DOWN, -1, -1
6576 O_COW_ENCLOSED_2, TRUE,
6577 EL_BD_COW_ENCLOSED_2, -1, -1
6580 O_COW_ENCLOSED_2, FALSE,
6581 EL_BD_COW_DOWN, -1, -1
6584 O_COW_ENCLOSED_3, TRUE,
6585 EL_BD_COW_ENCLOSED_3, -1, -1
6588 O_COW_ENCLOSED_3, FALSE,
6589 EL_BD_COW_DOWN, -1, -1
6592 O_COW_ENCLOSED_4, TRUE,
6593 EL_BD_COW_ENCLOSED_4, -1, -1
6596 O_COW_ENCLOSED_4, FALSE,
6597 EL_BD_COW_DOWN, -1, -1
6600 O_COW_ENCLOSED_5, TRUE,
6601 EL_BD_COW_ENCLOSED_5, -1, -1
6604 O_COW_ENCLOSED_5, FALSE,
6605 EL_BD_COW_DOWN, -1, -1
6608 O_COW_ENCLOSED_6, TRUE,
6609 EL_BD_COW_ENCLOSED_6, -1, -1
6612 O_COW_ENCLOSED_6, FALSE,
6613 EL_BD_COW_DOWN, -1, -1
6616 O_COW_ENCLOSED_7, TRUE,
6617 EL_BD_COW_ENCLOSED_7, -1, -1
6620 O_COW_ENCLOSED_7, FALSE,
6621 EL_BD_COW_DOWN, -1, -1
6624 O_WALLED_DIAMOND, TRUE,
6625 EL_BD_WALL_DIAMOND, -1, -1
6628 O_WALLED_KEY_1, TRUE,
6629 EL_BD_WALL_KEY_1, -1, -1
6632 O_WALLED_KEY_2, TRUE,
6633 EL_BD_WALL_KEY_2, -1, -1
6636 O_WALLED_KEY_3, TRUE,
6637 EL_BD_WALL_KEY_3, -1, -1
6641 EL_BD_AMOEBA, -1, -1
6645 EL_BD_AMOEBA_2, -1, -1
6649 EL_BD_REPLICATOR, -1, -1
6652 O_CONVEYOR_LEFT, TRUE,
6653 EL_BD_CONVEYOR_LEFT, -1, -1
6656 O_CONVEYOR_RIGHT, TRUE,
6657 EL_BD_CONVEYOR_RIGHT, -1, -1
6669 EL_BD_VOODOO_DOLL, -1, -1
6677 EL_BD_BLADDER, -1, -1
6681 EL_BD_BLADDER_1, -1, -1
6685 EL_BD_BLADDER, -1, -1
6689 EL_BD_BLADDER_2, -1, -1
6693 EL_BD_BLADDER, -1, -1
6697 EL_BD_BLADDER_3, -1, -1
6701 EL_BD_BLADDER, -1, -1
6705 EL_BD_BLADDER_4, -1, -1
6709 EL_BD_BLADDER, -1, -1
6713 EL_BD_BLADDER_5, -1, -1
6717 EL_BD_BLADDER, -1, -1
6721 EL_BD_BLADDER_6, -1, -1
6725 EL_BD_BLADDER, -1, -1
6729 EL_BD_BLADDER_7, -1, -1
6733 EL_BD_BLADDER, -1, -1
6737 EL_BD_BLADDER_8, -1, -1
6741 EL_BD_BLADDER, -1, -1
6744 O_WAITING_STONE, TRUE,
6745 EL_BD_WAITING_ROCK, -1, -1
6748 O_CHASING_STONE, TRUE,
6749 EL_BD_CHASING_ROCK, -1, -1
6757 EL_BD_FIREFLY_LEFT, -1, -1
6761 EL_BD_FIREFLY_UP, -1, -1
6765 EL_BD_FIREFLY_RIGHT, -1, -1
6769 EL_BD_FIREFLY_DOWN, -1, -1
6772 O_ALT_FIREFLY_1, TRUE,
6773 EL_BD_FIREFLY_2_LEFT, -1, -1
6776 O_ALT_FIREFLY_2, TRUE,
6777 EL_BD_FIREFLY_2_UP, -1, -1
6780 O_ALT_FIREFLY_3, TRUE,
6781 EL_BD_FIREFLY_2_RIGHT, -1, -1
6784 O_ALT_FIREFLY_4, TRUE,
6785 EL_BD_FIREFLY_2_DOWN, -1, -1
6789 EL_BD_BUTTERFLY_LEFT, -1, -1
6793 EL_BD_BUTTERFLY_UP, -1, -1
6797 EL_BD_BUTTERFLY_RIGHT, -1, -1
6801 EL_BD_BUTTERFLY_DOWN, -1, -1
6804 O_ALT_BUTTER_1, TRUE,
6805 EL_BD_BUTTERFLY_2_LEFT, -1, -1
6808 O_ALT_BUTTER_2, TRUE,
6809 EL_BD_BUTTERFLY_2_UP, -1, -1
6812 O_ALT_BUTTER_3, TRUE,
6813 EL_BD_BUTTERFLY_2_RIGHT, -1, -1
6816 O_ALT_BUTTER_4, TRUE,
6817 EL_BD_BUTTERFLY_2_DOWN, -1, -1
6821 EL_BD_STONEFLY_LEFT, -1, -1
6825 EL_BD_STONEFLY_UP, -1, -1
6829 EL_BD_STONEFLY_RIGHT, -1, -1
6833 EL_BD_STONEFLY_DOWN, -1, -1
6837 EL_BD_BITER_UP, -1, -1
6841 EL_BD_BITER_RIGHT, -1, -1
6845 EL_BD_BITER_DOWN, -1, -1
6849 EL_BD_BITER_LEFT, -1, -1
6852 O_DRAGONFLY_1, TRUE,
6853 EL_BD_DRAGONFLY_LEFT, -1, -1
6856 O_DRAGONFLY_2, TRUE,
6857 EL_BD_DRAGONFLY_UP, -1, -1
6860 O_DRAGONFLY_3, TRUE,
6861 EL_BD_DRAGONFLY_RIGHT, -1, -1
6864 O_DRAGONFLY_4, TRUE,
6865 EL_BD_DRAGONFLY_DOWN, -1, -1
6869 EL_BD_PLAYER_GROWING_1, -1, -1
6873 EL_BD_PLAYER, ACTION_GROWING, -1
6877 EL_BD_PLAYER_GROWING_2, -1, -1
6881 EL_BD_PLAYER, ACTION_GROWING, -1
6885 EL_BD_PLAYER_GROWING_3, -1, -1
6889 EL_BD_PLAYER, ACTION_GROWING, -1
6893 EL_BD_PLAYER, -1, -1
6896 O_PLAYER_BOMB, TRUE,
6897 EL_BD_PLAYER_WITH_BOMB, -1, -1
6900 O_PLAYER_ROCKET_LAUNCHER, TRUE,
6901 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
6904 O_PLAYER_GLUED, TRUE,
6905 EL_BD_PLAYER_GLUED, -1, -1
6908 O_PLAYER_STIRRING, TRUE,
6909 EL_BD_PLAYER_STIRRING, -1, -1
6912 O_ROCKET_LAUNCHER, TRUE,
6913 EL_BD_ROCKET_LAUNCHER, -1, -1
6917 EL_BD_ROCKET_RIGHT, -1, -1
6921 EL_BD_ROCKET_UP, -1, -1
6925 EL_BD_ROCKET_LEFT, -1, -1
6929 EL_BD_ROCKET_DOWN, -1, -1
6936 O_BOMB_TICK_1, TRUE,
6937 EL_BD_BOMB_TICKING_1, -1, -1
6940 O_BOMB_TICK_1, FALSE,
6941 EL_BD_BOMB, ACTION_ACTIVE, -1
6944 O_BOMB_TICK_2, TRUE,
6945 EL_BD_BOMB_TICKING_2, -1, -1
6948 O_BOMB_TICK_2, FALSE,
6949 EL_BD_BOMB, ACTION_ACTIVE, -1
6952 O_BOMB_TICK_3, TRUE,
6953 EL_BD_BOMB_TICKING_3, -1, -1
6956 O_BOMB_TICK_3, FALSE,
6957 EL_BD_BOMB, ACTION_ACTIVE, -1
6960 O_BOMB_TICK_4, TRUE,
6961 EL_BD_BOMB_TICKING_4, -1, -1
6964 O_BOMB_TICK_4, FALSE,
6965 EL_BD_BOMB, ACTION_ACTIVE, -1
6968 O_BOMB_TICK_5, TRUE,
6969 EL_BD_BOMB_TICKING_5, -1, -1
6972 O_BOMB_TICK_5, FALSE,
6973 EL_BD_BOMB, ACTION_ACTIVE, -1
6976 O_BOMB_TICK_6, TRUE,
6977 EL_BD_BOMB_TICKING_6, -1, -1
6980 O_BOMB_TICK_6, FALSE,
6981 EL_BD_BOMB, ACTION_ACTIVE, -1
6984 O_BOMB_TICK_7, TRUE,
6985 EL_BD_BOMB_TICKING_7, -1, -1
6988 O_BOMB_TICK_7, FALSE,
6989 EL_BD_BOMB, ACTION_ACTIVE, -1
6993 EL_BD_NITRO_PACK, -1, -1
6996 O_NITRO_PACK_F, TRUE,
6997 EL_BD_NITRO_PACK_FALLING, -1, -1
7000 O_NITRO_PACK_F, FALSE,
7001 EL_BD_NITRO_PACK, ACTION_FALLING, -1
7004 O_PRE_CLOCK_1, TRUE,
7005 EL_BD_CLOCK_GROWING_1, -1, -1
7008 O_PRE_CLOCK_1, FALSE,
7009 EL_BD_CLOCK, ACTION_GROWING, -1
7012 O_PRE_CLOCK_2, TRUE,
7013 EL_BD_CLOCK_GROWING_2, -1, -1
7016 O_PRE_CLOCK_2, FALSE,
7017 EL_BD_CLOCK, ACTION_GROWING, -1
7020 O_PRE_CLOCK_3, TRUE,
7021 EL_BD_CLOCK_GROWING_3, -1, -1
7024 O_PRE_CLOCK_3, FALSE,
7025 EL_BD_CLOCK, ACTION_GROWING, -1
7028 O_PRE_CLOCK_4, TRUE,
7029 EL_BD_CLOCK_GROWING_4, -1, -1
7032 O_PRE_CLOCK_4, FALSE,
7033 EL_BD_CLOCK, ACTION_GROWING, -1
7037 EL_BD_DIAMOND_GROWING_1, -1, -1
7041 EL_BD_DIAMOND, ACTION_GROWING, -1
7045 EL_BD_DIAMOND_GROWING_2, -1, -1
7049 EL_BD_DIAMOND, ACTION_GROWING, -1
7053 EL_BD_DIAMOND_GROWING_3, -1, -1
7057 EL_BD_DIAMOND, ACTION_GROWING, -1
7061 EL_BD_DIAMOND_GROWING_4, -1, -1
7065 EL_BD_DIAMOND, ACTION_GROWING, -1
7069 EL_BD_DIAMOND_GROWING_5, -1, -1
7073 EL_BD_DIAMOND, ACTION_GROWING, -1
7077 EL_BD_EXPLODING_1, -1, -1
7081 EL_DEFAULT, ACTION_EXPLODING, -1
7085 EL_BD_EXPLODING_2, -1, -1
7089 EL_DEFAULT, ACTION_EXPLODING, -1
7093 EL_BD_EXPLODING_3, -1, -1
7097 EL_DEFAULT, ACTION_EXPLODING, -1
7101 EL_BD_EXPLODING_4, -1, -1
7105 EL_DEFAULT, ACTION_EXPLODING, -1
7109 EL_BD_EXPLODING_5, -1, -1
7113 EL_DEFAULT, ACTION_EXPLODING, -1
7116 O_PRE_STONE_1, TRUE,
7117 EL_BD_ROCK_GROWING_1, -1, -1
7120 O_PRE_STONE_1, FALSE,
7121 EL_BD_ROCK, ACTION_GROWING, -1
7124 O_PRE_STONE_2, TRUE,
7125 EL_BD_ROCK_GROWING_2, -1, -1
7128 O_PRE_STONE_2, FALSE,
7129 EL_BD_ROCK, ACTION_GROWING, -1
7132 O_PRE_STONE_3, TRUE,
7133 EL_BD_ROCK_GROWING_3, -1, -1
7136 O_PRE_STONE_3, FALSE,
7137 EL_BD_ROCK, ACTION_GROWING, -1
7140 O_PRE_STONE_4, TRUE,
7141 EL_BD_ROCK_GROWING_4, -1, -1
7144 O_PRE_STONE_4, FALSE,
7145 EL_BD_ROCK, ACTION_GROWING, -1
7148 O_PRE_STEEL_1, TRUE,
7149 EL_BD_STEELWALL_GROWING_1, -1, -1
7152 O_PRE_STEEL_1, FALSE,
7153 EL_BD_STEELWALL, ACTION_GROWING, -1
7156 O_PRE_STEEL_2, TRUE,
7157 EL_BD_STEELWALL_GROWING_2, -1, -1
7160 O_PRE_STEEL_2, FALSE,
7161 EL_BD_STEELWALL, ACTION_GROWING, -1
7164 O_PRE_STEEL_3, TRUE,
7165 EL_BD_STEELWALL_GROWING_3, -1, -1
7168 O_PRE_STEEL_3, FALSE,
7169 EL_BD_STEELWALL, ACTION_GROWING, -1
7172 O_PRE_STEEL_4, TRUE,
7173 EL_BD_STEELWALL_GROWING_4, -1, -1
7176 O_PRE_STEEL_4, FALSE,
7177 EL_BD_STEELWALL, ACTION_GROWING, -1
7180 O_GHOST_EXPL_1, TRUE,
7181 EL_BD_GHOST_EXPLODING_1, -1, -1
7184 O_GHOST_EXPL_1, FALSE,
7185 EL_BD_GHOST, ACTION_EXPLODING, -1
7188 O_GHOST_EXPL_2, TRUE,
7189 EL_BD_GHOST_EXPLODING_2, -1, -1
7192 O_GHOST_EXPL_2, FALSE,
7193 EL_BD_GHOST, ACTION_EXPLODING, -1
7196 O_GHOST_EXPL_3, TRUE,
7197 EL_BD_GHOST_EXPLODING_3, -1, -1
7200 O_GHOST_EXPL_3, FALSE,
7201 EL_BD_GHOST, ACTION_EXPLODING, -1
7204 O_GHOST_EXPL_4, TRUE,
7205 EL_BD_GHOST_EXPLODING_4, -1, -1
7208 O_GHOST_EXPL_4, FALSE,
7209 EL_BD_GHOST, ACTION_EXPLODING, -1
7212 O_BOMB_EXPL_1, TRUE,
7213 EL_BD_BOMB_EXPLODING_1, -1, -1
7216 O_BOMB_EXPL_1, FALSE,
7217 EL_BD_BOMB, ACTION_EXPLODING, -1
7220 O_BOMB_EXPL_2, TRUE,
7221 EL_BD_BOMB_EXPLODING_2, -1, -1
7224 O_BOMB_EXPL_2, FALSE,
7225 EL_BD_BOMB, ACTION_EXPLODING, -1
7228 O_BOMB_EXPL_3, TRUE,
7229 EL_BD_BOMB_EXPLODING_3, -1, -1
7232 O_BOMB_EXPL_3, FALSE,
7233 EL_BD_BOMB, ACTION_EXPLODING, -1
7236 O_BOMB_EXPL_4, TRUE,
7237 EL_BD_BOMB_EXPLODING_4, -1, -1
7240 O_BOMB_EXPL_4, FALSE,
7241 EL_BD_BOMB, ACTION_EXPLODING, -1
7244 O_NITRO_EXPL_1, TRUE,
7245 EL_BD_NITRO_PACK_EXPLODING_1, -1, -1
7248 O_NITRO_EXPL_1, FALSE,
7249 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7252 O_NITRO_EXPL_2, TRUE,
7253 EL_BD_NITRO_PACK_EXPLODING_2, -1, -1
7256 O_NITRO_EXPL_2, FALSE,
7257 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7260 O_NITRO_EXPL_3, TRUE,
7261 EL_BD_NITRO_PACK_EXPLODING_3, -1, -1
7264 O_NITRO_EXPL_3, FALSE,
7265 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7268 O_NITRO_EXPL_4, TRUE,
7269 EL_BD_NITRO_PACK_EXPLODING_4, -1, -1
7272 O_NITRO_EXPL_4, FALSE,
7273 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7276 O_NITRO_PACK_EXPLODE, TRUE,
7277 EL_BD_NITRO_PACK_EXPLODING, -1, -1
7280 O_NITRO_PACK_EXPLODE, FALSE,
7281 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7284 O_AMOEBA_2_EXPL_1, TRUE,
7285 EL_BD_AMOEBA_2_EXPLODING_1, -1, -1
7288 O_AMOEBA_2_EXPL_1, FALSE,
7289 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7292 O_AMOEBA_2_EXPL_2, TRUE,
7293 EL_BD_AMOEBA_2_EXPLODING_2, -1, -1
7296 O_AMOEBA_2_EXPL_2, FALSE,
7297 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7300 O_AMOEBA_2_EXPL_3, TRUE,
7301 EL_BD_AMOEBA_2_EXPLODING_3, -1, -1
7304 O_AMOEBA_2_EXPL_3, FALSE,
7305 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7308 O_AMOEBA_2_EXPL_4, TRUE,
7309 EL_BD_AMOEBA_2_EXPLODING_4, -1, -1
7312 O_AMOEBA_2_EXPL_4, FALSE,
7313 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7317 EL_BD_NUT_BREAKING_1, -1, -1
7320 O_NUT_EXPL_1, FALSE,
7321 EL_BD_NUT, ACTION_BREAKING, -1
7325 EL_BD_NUT_BREAKING_2, -1, -1
7328 O_NUT_EXPL_2, FALSE,
7329 EL_BD_NUT, ACTION_BREAKING, -1
7333 EL_BD_NUT_BREAKING_3, -1, -1
7336 O_NUT_EXPL_3, FALSE,
7337 EL_BD_NUT, ACTION_BREAKING, -1
7341 EL_BD_NUT_BREAKING_4, -1, -1
7344 O_NUT_EXPL_4, FALSE,
7345 EL_BD_NUT, ACTION_BREAKING, -1
7348 O_PLAYER_PNEUMATIC_LEFT, FALSE,
7349 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
7352 O_PLAYER_PNEUMATIC_RIGHT, FALSE,
7353 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
7356 O_PNEUMATIC_ACTIVE_LEFT, FALSE,
7357 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
7360 O_PNEUMATIC_ACTIVE_RIGHT, FALSE,
7361 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
7364 // helper (runtime) elements
7367 O_FAKE_BONUS, FALSE,
7368 EL_BD_FAKE_BONUS, -1, -1
7371 O_INBOX_CLOSED, FALSE,
7375 O_INBOX_OPEN, FALSE,
7376 EL_BD_INBOX, ACTION_OPENING, -1
7379 O_OUTBOX_CLOSED, FALSE,
7380 EL_BD_EXIT_CLOSED, -1, -1
7383 O_OUTBOX_OPEN, FALSE,
7384 EL_BD_EXIT_OPEN, -1, -1
7388 EL_BD_COVERED, -1, -1
7391 O_PLAYER_LEFT, FALSE,
7392 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
7395 O_PLAYER_RIGHT, FALSE,
7396 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
7399 O_PLAYER_BLINK, FALSE,
7400 EL_BD_PLAYER, ACTION_BORING_1, -1
7403 O_PLAYER_TAP, FALSE,
7404 EL_BD_PLAYER, ACTION_BORING_2, -1
7407 O_PLAYER_TAP_BLINK, FALSE,
7408 EL_BD_PLAYER, ACTION_BORING_3, -1
7411 O_CREATURE_SWITCH_ON, FALSE,
7412 EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
7415 O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
7416 EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
7419 O_EXPANDING_WALL_SWITCH_VERT, FALSE,
7420 EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1
7423 O_GRAVITY_SWITCH_ACTIVE, FALSE,
7424 EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
7427 O_REPLICATOR_SWITCH_OFF, FALSE,
7428 EL_BD_REPLICATOR_SWITCH, -1, -1
7431 O_REPLICATOR_SWITCH_ON, FALSE,
7432 EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
7435 O_CONVEYOR_DIR_NORMAL, FALSE,
7436 EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
7439 O_CONVEYOR_DIR_CHANGED, FALSE,
7440 EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1
7443 O_CONVEYOR_SWITCH_OFF, FALSE,
7444 EL_BD_CONVEYOR_SWITCH, -1, -1
7447 O_CONVEYOR_SWITCH_ON, FALSE,
7448 EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
7451 O_MAGIC_WALL_ACTIVE, FALSE,
7452 EL_BD_MAGIC_WALL_ACTIVE, -1, -1
7455 O_REPLICATOR_ACTIVE, FALSE,
7456 EL_BD_REPLICATOR_ACTIVE, -1, -1
7459 O_CONVEYOR_LEFT_ACTIVE, FALSE,
7460 EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
7463 O_CONVEYOR_RIGHT_ACTIVE, FALSE,
7464 EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
7467 O_BITER_SWITCH_1, FALSE,
7468 EL_BD_BITER_SWITCH_1, -1, -1
7471 O_BITER_SWITCH_2, FALSE,
7472 EL_BD_BITER_SWITCH_2, -1, -1
7475 O_BITER_SWITCH_3, FALSE,
7476 EL_BD_BITER_SWITCH_3, -1, -1
7479 O_BITER_SWITCH_4, FALSE,
7480 EL_BD_BITER_SWITCH_4, -1, -1
7489 int map_element_RND_to_BD_cave(int element_rnd)
7491 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
7492 static boolean mapping_initialized = FALSE;
7494 if (!mapping_initialized)
7498 // return "O_UNKNOWN" for all undefined elements in mapping array
7499 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7500 mapping_RND_to_BD[i] = O_UNKNOWN;
7502 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7503 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7504 mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
7505 bd_object_mapping_list[i].element_bd;
7507 mapping_initialized = TRUE;
7510 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7512 Warn("invalid RND element %d", element_rnd);
7517 return mapping_RND_to_BD[element_rnd];
7520 int map_element_RND_to_BD_effect(int element_rnd, int action)
7522 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS];
7523 static boolean mapping_initialized = FALSE;
7525 if (!mapping_initialized)
7529 // return "O_UNKNOWN" for all undefined elements in mapping array
7530 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7531 for (j = 0; j < NUM_ACTIONS; j++)
7532 mapping_RND_to_BD[i][j] = O_UNKNOWN;
7534 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7536 int element_rnd = bd_object_mapping_list[i].element_rnd;
7537 int element_bd = bd_object_mapping_list[i].element_bd;
7538 int action = bd_object_mapping_list[i].action;
7541 mapping_RND_to_BD[element_rnd][action] = element_bd;
7544 mapping_initialized = TRUE;
7547 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7549 Warn("invalid RND element %d", element_rnd);
7554 if (action < 0 || action >= NUM_ACTIONS)
7556 Warn("invalid action %d", action);
7561 return mapping_RND_to_BD[element_rnd][action];
7564 int map_element_BD_to_RND_cave(int element_bd)
7566 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7567 static boolean mapping_initialized = FALSE;
7569 if (!mapping_initialized)
7573 // return "EL_UNKNOWN" for all undefined elements in mapping array
7574 for (i = 0; i < O_MAX_ALL; i++)
7575 mapping_BD_to_RND[i] = EL_UNKNOWN;
7577 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7578 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7579 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7580 bd_object_mapping_list[i].element_rnd;
7582 mapping_initialized = TRUE;
7585 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7587 Warn("invalid BD element %d", element_bd);
7592 return mapping_BD_to_RND[element_bd];
7595 int map_element_BD_to_RND_game(int element_bd)
7597 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7598 static boolean mapping_initialized = FALSE;
7600 if (!mapping_initialized)
7604 // return "EL_UNKNOWN" for all undefined elements in mapping array
7605 for (i = 0; i < O_MAX_ALL; i++)
7606 mapping_BD_to_RND[i] = EL_UNKNOWN;
7608 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7609 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7610 bd_object_mapping_list[i].element_rnd;
7612 mapping_initialized = TRUE;
7615 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7617 Warn("invalid BD element %d", element_bd);
7622 return mapping_BD_to_RND[element_bd];
7625 static struct Mapping_EM_to_RND_object
7628 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
7629 boolean is_backside; // backside of moving element
7635 em_object_mapping_list[GAME_TILE_MAX + 1] =
7638 Zborder, FALSE, FALSE,
7642 Zplayer, FALSE, FALSE,
7651 Ztank, FALSE, FALSE,
7655 Zeater, FALSE, FALSE,
7659 Zdynamite, FALSE, FALSE,
7663 Zboom, FALSE, FALSE,
7668 Xchain, FALSE, FALSE,
7669 EL_DEFAULT, ACTION_EXPLODING, -1
7672 Xboom_bug, FALSE, FALSE,
7673 EL_BUG, ACTION_EXPLODING, -1
7676 Xboom_tank, FALSE, FALSE,
7677 EL_SPACESHIP, ACTION_EXPLODING, -1
7680 Xboom_android, FALSE, FALSE,
7681 EL_EMC_ANDROID, ACTION_OTHER, -1
7684 Xboom_1, FALSE, FALSE,
7685 EL_DEFAULT, ACTION_EXPLODING, -1
7688 Xboom_2, FALSE, FALSE,
7689 EL_DEFAULT, ACTION_EXPLODING, -1
7693 Xblank, TRUE, FALSE,
7698 Xsplash_e, FALSE, FALSE,
7699 EL_ACID_SPLASH_RIGHT, -1, -1
7702 Xsplash_w, FALSE, FALSE,
7703 EL_ACID_SPLASH_LEFT, -1, -1
7707 Xplant, TRUE, FALSE,
7708 EL_EMC_PLANT, -1, -1
7711 Yplant, FALSE, FALSE,
7712 EL_EMC_PLANT, -1, -1
7716 Xacid_1, TRUE, FALSE,
7720 Xacid_2, FALSE, FALSE,
7724 Xacid_3, FALSE, FALSE,
7728 Xacid_4, FALSE, FALSE,
7732 Xacid_5, FALSE, FALSE,
7736 Xacid_6, FALSE, FALSE,
7740 Xacid_7, FALSE, FALSE,
7744 Xacid_8, FALSE, FALSE,
7749 Xfake_acid_1, TRUE, FALSE,
7750 EL_EMC_FAKE_ACID, -1, -1
7753 Xfake_acid_2, FALSE, FALSE,
7754 EL_EMC_FAKE_ACID, -1, -1
7757 Xfake_acid_3, FALSE, FALSE,
7758 EL_EMC_FAKE_ACID, -1, -1
7761 Xfake_acid_4, FALSE, FALSE,
7762 EL_EMC_FAKE_ACID, -1, -1
7765 Xfake_acid_5, FALSE, FALSE,
7766 EL_EMC_FAKE_ACID, -1, -1
7769 Xfake_acid_6, FALSE, FALSE,
7770 EL_EMC_FAKE_ACID, -1, -1
7773 Xfake_acid_7, FALSE, FALSE,
7774 EL_EMC_FAKE_ACID, -1, -1
7777 Xfake_acid_8, FALSE, FALSE,
7778 EL_EMC_FAKE_ACID, -1, -1
7782 Xfake_acid_1_player, FALSE, FALSE,
7783 EL_EMC_FAKE_ACID, -1, -1
7786 Xfake_acid_2_player, FALSE, FALSE,
7787 EL_EMC_FAKE_ACID, -1, -1
7790 Xfake_acid_3_player, FALSE, FALSE,
7791 EL_EMC_FAKE_ACID, -1, -1
7794 Xfake_acid_4_player, FALSE, FALSE,
7795 EL_EMC_FAKE_ACID, -1, -1
7798 Xfake_acid_5_player, FALSE, FALSE,
7799 EL_EMC_FAKE_ACID, -1, -1
7802 Xfake_acid_6_player, FALSE, FALSE,
7803 EL_EMC_FAKE_ACID, -1, -1
7806 Xfake_acid_7_player, FALSE, FALSE,
7807 EL_EMC_FAKE_ACID, -1, -1
7810 Xfake_acid_8_player, FALSE, FALSE,
7811 EL_EMC_FAKE_ACID, -1, -1
7815 Xgrass, TRUE, FALSE,
7816 EL_EMC_GRASS, -1, -1
7819 Ygrass_nB, FALSE, FALSE,
7820 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
7823 Ygrass_eB, FALSE, FALSE,
7824 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
7827 Ygrass_sB, FALSE, FALSE,
7828 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7831 Ygrass_wB, FALSE, FALSE,
7832 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7840 Ydirt_nB, FALSE, FALSE,
7841 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7844 Ydirt_eB, FALSE, FALSE,
7845 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7848 Ydirt_sB, FALSE, FALSE,
7849 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7852 Ydirt_wB, FALSE, FALSE,
7853 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7857 Xandroid, TRUE, FALSE,
7858 EL_EMC_ANDROID, ACTION_ACTIVE, -1
7861 Xandroid_1_n, FALSE, FALSE,
7862 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7865 Xandroid_2_n, FALSE, FALSE,
7866 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7869 Xandroid_1_e, FALSE, FALSE,
7870 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7873 Xandroid_2_e, FALSE, FALSE,
7874 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7877 Xandroid_1_w, FALSE, FALSE,
7878 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7881 Xandroid_2_w, FALSE, FALSE,
7882 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7885 Xandroid_1_s, FALSE, FALSE,
7886 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7889 Xandroid_2_s, FALSE, FALSE,
7890 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7893 Yandroid_n, FALSE, FALSE,
7894 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7897 Yandroid_nB, FALSE, TRUE,
7898 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7901 Yandroid_ne, FALSE, FALSE,
7902 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
7905 Yandroid_neB, FALSE, TRUE,
7906 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
7909 Yandroid_e, FALSE, FALSE,
7910 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7913 Yandroid_eB, FALSE, TRUE,
7914 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7917 Yandroid_se, FALSE, FALSE,
7918 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
7921 Yandroid_seB, FALSE, TRUE,
7922 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7925 Yandroid_s, FALSE, FALSE,
7926 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7929 Yandroid_sB, FALSE, TRUE,
7930 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7933 Yandroid_sw, FALSE, FALSE,
7934 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
7937 Yandroid_swB, FALSE, TRUE,
7938 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
7941 Yandroid_w, FALSE, FALSE,
7942 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7945 Yandroid_wB, FALSE, TRUE,
7946 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7949 Yandroid_nw, FALSE, FALSE,
7950 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
7953 Yandroid_nwB, FALSE, TRUE,
7954 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
7958 Xeater_n, TRUE, FALSE,
7959 EL_YAMYAM_UP, -1, -1
7962 Xeater_e, TRUE, FALSE,
7963 EL_YAMYAM_RIGHT, -1, -1
7966 Xeater_w, TRUE, FALSE,
7967 EL_YAMYAM_LEFT, -1, -1
7970 Xeater_s, TRUE, FALSE,
7971 EL_YAMYAM_DOWN, -1, -1
7974 Yeater_n, FALSE, FALSE,
7975 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7978 Yeater_nB, FALSE, TRUE,
7979 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7982 Yeater_e, FALSE, FALSE,
7983 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7986 Yeater_eB, FALSE, TRUE,
7987 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7990 Yeater_s, FALSE, FALSE,
7991 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7994 Yeater_sB, FALSE, TRUE,
7995 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7998 Yeater_w, FALSE, FALSE,
7999 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
8002 Yeater_wB, FALSE, TRUE,
8003 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
8006 Yeater_stone, FALSE, FALSE,
8007 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
8010 Yeater_spring, FALSE, FALSE,
8011 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
8015 Xalien, TRUE, FALSE,
8019 Xalien_pause, FALSE, FALSE,
8023 Yalien_n, FALSE, FALSE,
8024 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
8027 Yalien_nB, FALSE, TRUE,
8028 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
8031 Yalien_e, FALSE, FALSE,
8032 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
8035 Yalien_eB, FALSE, TRUE,
8036 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
8039 Yalien_s, FALSE, FALSE,
8040 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
8043 Yalien_sB, FALSE, TRUE,
8044 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
8047 Yalien_w, FALSE, FALSE,
8048 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
8051 Yalien_wB, FALSE, TRUE,
8052 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
8055 Yalien_stone, FALSE, FALSE,
8056 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
8059 Yalien_spring, FALSE, FALSE,
8060 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
8064 Xbug_1_n, TRUE, FALSE,
8068 Xbug_1_e, TRUE, FALSE,
8069 EL_BUG_RIGHT, -1, -1
8072 Xbug_1_s, TRUE, FALSE,
8076 Xbug_1_w, TRUE, FALSE,
8080 Xbug_2_n, FALSE, FALSE,
8084 Xbug_2_e, FALSE, FALSE,
8085 EL_BUG_RIGHT, -1, -1
8088 Xbug_2_s, FALSE, FALSE,
8092 Xbug_2_w, FALSE, FALSE,
8096 Ybug_n, FALSE, FALSE,
8097 EL_BUG, ACTION_MOVING, MV_BIT_UP
8100 Ybug_nB, FALSE, TRUE,
8101 EL_BUG, ACTION_MOVING, MV_BIT_UP
8104 Ybug_e, FALSE, FALSE,
8105 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8108 Ybug_eB, FALSE, TRUE,
8109 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8112 Ybug_s, FALSE, FALSE,
8113 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8116 Ybug_sB, FALSE, TRUE,
8117 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8120 Ybug_w, FALSE, FALSE,
8121 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8124 Ybug_wB, FALSE, TRUE,
8125 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8128 Ybug_w_n, FALSE, FALSE,
8129 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8132 Ybug_n_e, FALSE, FALSE,
8133 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8136 Ybug_e_s, FALSE, FALSE,
8137 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8140 Ybug_s_w, FALSE, FALSE,
8141 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8144 Ybug_e_n, FALSE, FALSE,
8145 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8148 Ybug_s_e, FALSE, FALSE,
8149 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8152 Ybug_w_s, FALSE, FALSE,
8153 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8156 Ybug_n_w, FALSE, FALSE,
8157 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8160 Ybug_stone, FALSE, FALSE,
8161 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
8164 Ybug_spring, FALSE, FALSE,
8165 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
8169 Xtank_1_n, TRUE, FALSE,
8170 EL_SPACESHIP_UP, -1, -1
8173 Xtank_1_e, TRUE, FALSE,
8174 EL_SPACESHIP_RIGHT, -1, -1
8177 Xtank_1_s, TRUE, FALSE,
8178 EL_SPACESHIP_DOWN, -1, -1
8181 Xtank_1_w, TRUE, FALSE,
8182 EL_SPACESHIP_LEFT, -1, -1
8185 Xtank_2_n, FALSE, FALSE,
8186 EL_SPACESHIP_UP, -1, -1
8189 Xtank_2_e, FALSE, FALSE,
8190 EL_SPACESHIP_RIGHT, -1, -1
8193 Xtank_2_s, FALSE, FALSE,
8194 EL_SPACESHIP_DOWN, -1, -1
8197 Xtank_2_w, FALSE, FALSE,
8198 EL_SPACESHIP_LEFT, -1, -1
8201 Ytank_n, FALSE, FALSE,
8202 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8205 Ytank_nB, FALSE, TRUE,
8206 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8209 Ytank_e, FALSE, FALSE,
8210 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8213 Ytank_eB, FALSE, TRUE,
8214 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8217 Ytank_s, FALSE, FALSE,
8218 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8221 Ytank_sB, FALSE, TRUE,
8222 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8225 Ytank_w, FALSE, FALSE,
8226 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8229 Ytank_wB, FALSE, TRUE,
8230 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8233 Ytank_w_n, FALSE, FALSE,
8234 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8237 Ytank_n_e, FALSE, FALSE,
8238 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8241 Ytank_e_s, FALSE, FALSE,
8242 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8245 Ytank_s_w, FALSE, FALSE,
8246 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8249 Ytank_e_n, FALSE, FALSE,
8250 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8253 Ytank_s_e, FALSE, FALSE,
8254 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8257 Ytank_w_s, FALSE, FALSE,
8258 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8261 Ytank_n_w, FALSE, FALSE,
8262 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8265 Ytank_stone, FALSE, FALSE,
8266 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
8269 Ytank_spring, FALSE, FALSE,
8270 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
8274 Xemerald, TRUE, FALSE,
8278 Xemerald_pause, FALSE, FALSE,
8282 Xemerald_fall, FALSE, FALSE,
8286 Xemerald_shine, FALSE, FALSE,
8287 EL_EMERALD, ACTION_TWINKLING, -1
8290 Yemerald_s, FALSE, FALSE,
8291 EL_EMERALD, ACTION_FALLING, -1
8294 Yemerald_sB, FALSE, TRUE,
8295 EL_EMERALD, ACTION_FALLING, -1
8298 Yemerald_e, FALSE, FALSE,
8299 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8302 Yemerald_eB, FALSE, TRUE,
8303 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8306 Yemerald_w, FALSE, FALSE,
8307 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8310 Yemerald_wB, FALSE, TRUE,
8311 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8314 Yemerald_blank, FALSE, FALSE,
8315 EL_EMERALD, ACTION_COLLECTING, -1
8319 Xdiamond, TRUE, FALSE,
8323 Xdiamond_pause, FALSE, FALSE,
8327 Xdiamond_fall, FALSE, FALSE,
8331 Xdiamond_shine, FALSE, FALSE,
8332 EL_DIAMOND, ACTION_TWINKLING, -1
8335 Ydiamond_s, FALSE, FALSE,
8336 EL_DIAMOND, ACTION_FALLING, -1
8339 Ydiamond_sB, FALSE, TRUE,
8340 EL_DIAMOND, ACTION_FALLING, -1
8343 Ydiamond_e, FALSE, FALSE,
8344 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8347 Ydiamond_eB, FALSE, TRUE,
8348 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8351 Ydiamond_w, FALSE, FALSE,
8352 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8355 Ydiamond_wB, FALSE, TRUE,
8356 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8359 Ydiamond_blank, FALSE, FALSE,
8360 EL_DIAMOND, ACTION_COLLECTING, -1
8363 Ydiamond_stone, FALSE, FALSE,
8364 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
8368 Xstone, TRUE, FALSE,
8372 Xstone_pause, FALSE, FALSE,
8376 Xstone_fall, FALSE, FALSE,
8380 Ystone_s, FALSE, FALSE,
8381 EL_ROCK, ACTION_FALLING, -1
8384 Ystone_sB, FALSE, TRUE,
8385 EL_ROCK, ACTION_FALLING, -1
8388 Ystone_e, FALSE, FALSE,
8389 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8392 Ystone_eB, FALSE, TRUE,
8393 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8396 Ystone_w, FALSE, FALSE,
8397 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8400 Ystone_wB, FALSE, TRUE,
8401 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8409 Xbomb_pause, FALSE, FALSE,
8413 Xbomb_fall, FALSE, FALSE,
8417 Ybomb_s, FALSE, FALSE,
8418 EL_BOMB, ACTION_FALLING, -1
8421 Ybomb_sB, FALSE, TRUE,
8422 EL_BOMB, ACTION_FALLING, -1
8425 Ybomb_e, FALSE, FALSE,
8426 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8429 Ybomb_eB, FALSE, TRUE,
8430 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8433 Ybomb_w, FALSE, FALSE,
8434 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8437 Ybomb_wB, FALSE, TRUE,
8438 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8441 Ybomb_blank, FALSE, FALSE,
8442 EL_BOMB, ACTION_ACTIVATING, -1
8450 Xnut_pause, FALSE, FALSE,
8454 Xnut_fall, FALSE, FALSE,
8458 Ynut_s, FALSE, FALSE,
8459 EL_NUT, ACTION_FALLING, -1
8462 Ynut_sB, FALSE, TRUE,
8463 EL_NUT, ACTION_FALLING, -1
8466 Ynut_e, FALSE, FALSE,
8467 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8470 Ynut_eB, FALSE, TRUE,
8471 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8474 Ynut_w, FALSE, FALSE,
8475 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8478 Ynut_wB, FALSE, TRUE,
8479 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8482 Ynut_stone, FALSE, FALSE,
8483 EL_NUT, ACTION_BREAKING, -1
8487 Xspring, TRUE, FALSE,
8491 Xspring_pause, FALSE, FALSE,
8495 Xspring_e, TRUE, FALSE,
8496 EL_SPRING_RIGHT, -1, -1
8499 Xspring_w, TRUE, FALSE,
8500 EL_SPRING_LEFT, -1, -1
8503 Xspring_fall, FALSE, FALSE,
8507 Yspring_s, FALSE, FALSE,
8508 EL_SPRING, ACTION_FALLING, -1
8511 Yspring_sB, FALSE, TRUE,
8512 EL_SPRING, ACTION_FALLING, -1
8515 Yspring_e, FALSE, FALSE,
8516 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8519 Yspring_eB, FALSE, TRUE,
8520 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8523 Yspring_w, FALSE, FALSE,
8524 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8527 Yspring_wB, FALSE, TRUE,
8528 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8531 Yspring_alien_e, FALSE, FALSE,
8532 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8535 Yspring_alien_eB, FALSE, TRUE,
8536 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8539 Yspring_alien_w, FALSE, FALSE,
8540 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8543 Yspring_alien_wB, FALSE, TRUE,
8544 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8548 Xpush_emerald_e, FALSE, FALSE,
8549 EL_EMERALD, -1, MV_BIT_RIGHT
8552 Xpush_emerald_w, FALSE, FALSE,
8553 EL_EMERALD, -1, MV_BIT_LEFT
8556 Xpush_diamond_e, FALSE, FALSE,
8557 EL_DIAMOND, -1, MV_BIT_RIGHT
8560 Xpush_diamond_w, FALSE, FALSE,
8561 EL_DIAMOND, -1, MV_BIT_LEFT
8564 Xpush_stone_e, FALSE, FALSE,
8565 EL_ROCK, -1, MV_BIT_RIGHT
8568 Xpush_stone_w, FALSE, FALSE,
8569 EL_ROCK, -1, MV_BIT_LEFT
8572 Xpush_bomb_e, FALSE, FALSE,
8573 EL_BOMB, -1, MV_BIT_RIGHT
8576 Xpush_bomb_w, FALSE, FALSE,
8577 EL_BOMB, -1, MV_BIT_LEFT
8580 Xpush_nut_e, FALSE, FALSE,
8581 EL_NUT, -1, MV_BIT_RIGHT
8584 Xpush_nut_w, FALSE, FALSE,
8585 EL_NUT, -1, MV_BIT_LEFT
8588 Xpush_spring_e, FALSE, FALSE,
8589 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
8592 Xpush_spring_w, FALSE, FALSE,
8593 EL_SPRING_LEFT, -1, MV_BIT_LEFT
8597 Xdynamite, TRUE, FALSE,
8598 EL_EM_DYNAMITE, -1, -1
8601 Ydynamite_blank, FALSE, FALSE,
8602 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
8605 Xdynamite_1, TRUE, FALSE,
8606 EL_EM_DYNAMITE_ACTIVE, -1, -1
8609 Xdynamite_2, FALSE, FALSE,
8610 EL_EM_DYNAMITE_ACTIVE, -1, -1
8613 Xdynamite_3, FALSE, FALSE,
8614 EL_EM_DYNAMITE_ACTIVE, -1, -1
8617 Xdynamite_4, FALSE, FALSE,
8618 EL_EM_DYNAMITE_ACTIVE, -1, -1
8622 Xkey_1, TRUE, FALSE,
8626 Xkey_2, TRUE, FALSE,
8630 Xkey_3, TRUE, FALSE,
8634 Xkey_4, TRUE, FALSE,
8638 Xkey_5, TRUE, FALSE,
8639 EL_EMC_KEY_5, -1, -1
8642 Xkey_6, TRUE, FALSE,
8643 EL_EMC_KEY_6, -1, -1
8646 Xkey_7, TRUE, FALSE,
8647 EL_EMC_KEY_7, -1, -1
8650 Xkey_8, TRUE, FALSE,
8651 EL_EMC_KEY_8, -1, -1
8655 Xdoor_1, TRUE, FALSE,
8656 EL_EM_GATE_1, -1, -1
8659 Xdoor_2, TRUE, FALSE,
8660 EL_EM_GATE_2, -1, -1
8663 Xdoor_3, TRUE, FALSE,
8664 EL_EM_GATE_3, -1, -1
8667 Xdoor_4, TRUE, FALSE,
8668 EL_EM_GATE_4, -1, -1
8671 Xdoor_5, TRUE, FALSE,
8672 EL_EMC_GATE_5, -1, -1
8675 Xdoor_6, TRUE, FALSE,
8676 EL_EMC_GATE_6, -1, -1
8679 Xdoor_7, TRUE, FALSE,
8680 EL_EMC_GATE_7, -1, -1
8683 Xdoor_8, TRUE, FALSE,
8684 EL_EMC_GATE_8, -1, -1
8688 Xfake_door_1, TRUE, FALSE,
8689 EL_EM_GATE_1_GRAY, -1, -1
8692 Xfake_door_2, TRUE, FALSE,
8693 EL_EM_GATE_2_GRAY, -1, -1
8696 Xfake_door_3, TRUE, FALSE,
8697 EL_EM_GATE_3_GRAY, -1, -1
8700 Xfake_door_4, TRUE, FALSE,
8701 EL_EM_GATE_4_GRAY, -1, -1
8704 Xfake_door_5, TRUE, FALSE,
8705 EL_EMC_GATE_5_GRAY, -1, -1
8708 Xfake_door_6, TRUE, FALSE,
8709 EL_EMC_GATE_6_GRAY, -1, -1
8712 Xfake_door_7, TRUE, FALSE,
8713 EL_EMC_GATE_7_GRAY, -1, -1
8716 Xfake_door_8, TRUE, FALSE,
8717 EL_EMC_GATE_8_GRAY, -1, -1
8721 Xballoon, TRUE, FALSE,
8725 Yballoon_n, FALSE, FALSE,
8726 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8729 Yballoon_nB, FALSE, TRUE,
8730 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8733 Yballoon_e, FALSE, FALSE,
8734 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8737 Yballoon_eB, FALSE, TRUE,
8738 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8741 Yballoon_s, FALSE, FALSE,
8742 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8745 Yballoon_sB, FALSE, TRUE,
8746 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8749 Yballoon_w, FALSE, FALSE,
8750 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8753 Yballoon_wB, FALSE, TRUE,
8754 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8758 Xball_1, TRUE, FALSE,
8759 EL_EMC_MAGIC_BALL, -1, -1
8762 Yball_1, FALSE, FALSE,
8763 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8766 Xball_2, FALSE, FALSE,
8767 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8770 Yball_2, FALSE, FALSE,
8771 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8774 Yball_blank, FALSE, FALSE,
8775 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
8779 Xamoeba_1, TRUE, FALSE,
8780 EL_AMOEBA_DRY, ACTION_OTHER, -1
8783 Xamoeba_2, FALSE, FALSE,
8784 EL_AMOEBA_DRY, ACTION_OTHER, -1
8787 Xamoeba_3, FALSE, FALSE,
8788 EL_AMOEBA_DRY, ACTION_OTHER, -1
8791 Xamoeba_4, FALSE, FALSE,
8792 EL_AMOEBA_DRY, ACTION_OTHER, -1
8795 Xamoeba_5, TRUE, FALSE,
8796 EL_AMOEBA_WET, ACTION_OTHER, -1
8799 Xamoeba_6, FALSE, FALSE,
8800 EL_AMOEBA_WET, ACTION_OTHER, -1
8803 Xamoeba_7, FALSE, FALSE,
8804 EL_AMOEBA_WET, ACTION_OTHER, -1
8807 Xamoeba_8, FALSE, FALSE,
8808 EL_AMOEBA_WET, ACTION_OTHER, -1
8813 EL_AMOEBA_DROP, ACTION_GROWING, -1
8816 Xdrip_fall, FALSE, FALSE,
8817 EL_AMOEBA_DROP, -1, -1
8820 Xdrip_stretch, FALSE, FALSE,
8821 EL_AMOEBA_DROP, ACTION_FALLING, -1
8824 Xdrip_stretchB, FALSE, TRUE,
8825 EL_AMOEBA_DROP, ACTION_FALLING, -1
8828 Ydrip_1_s, FALSE, FALSE,
8829 EL_AMOEBA_DROP, ACTION_FALLING, -1
8832 Ydrip_1_sB, FALSE, TRUE,
8833 EL_AMOEBA_DROP, ACTION_FALLING, -1
8836 Ydrip_2_s, FALSE, FALSE,
8837 EL_AMOEBA_DROP, ACTION_FALLING, -1
8840 Ydrip_2_sB, FALSE, TRUE,
8841 EL_AMOEBA_DROP, ACTION_FALLING, -1
8845 Xwonderwall, TRUE, FALSE,
8846 EL_MAGIC_WALL, -1, -1
8849 Ywonderwall, FALSE, FALSE,
8850 EL_MAGIC_WALL, ACTION_ACTIVE, -1
8854 Xwheel, TRUE, FALSE,
8855 EL_ROBOT_WHEEL, -1, -1
8858 Ywheel, FALSE, FALSE,
8859 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
8863 Xswitch, TRUE, FALSE,
8864 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
8867 Yswitch, FALSE, FALSE,
8868 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
8872 Xbumper, TRUE, FALSE,
8873 EL_EMC_SPRING_BUMPER, -1, -1
8876 Ybumper, FALSE, FALSE,
8877 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
8881 Xacid_nw, TRUE, FALSE,
8882 EL_ACID_POOL_TOPLEFT, -1, -1
8885 Xacid_ne, TRUE, FALSE,
8886 EL_ACID_POOL_TOPRIGHT, -1, -1
8889 Xacid_sw, TRUE, FALSE,
8890 EL_ACID_POOL_BOTTOMLEFT, -1, -1
8893 Xacid_s, TRUE, FALSE,
8894 EL_ACID_POOL_BOTTOM, -1, -1
8897 Xacid_se, TRUE, FALSE,
8898 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
8902 Xfake_blank, TRUE, FALSE,
8903 EL_INVISIBLE_WALL, -1, -1
8906 Yfake_blank, FALSE, FALSE,
8907 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
8911 Xfake_grass, TRUE, FALSE,
8912 EL_EMC_FAKE_GRASS, -1, -1
8915 Yfake_grass, FALSE, FALSE,
8916 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
8920 Xfake_amoeba, TRUE, FALSE,
8921 EL_EMC_DRIPPER, -1, -1
8924 Yfake_amoeba, FALSE, FALSE,
8925 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
8929 Xlenses, TRUE, FALSE,
8930 EL_EMC_LENSES, -1, -1
8934 Xmagnify, TRUE, FALSE,
8935 EL_EMC_MAGNIFIER, -1, -1
8940 EL_QUICKSAND_EMPTY, -1, -1
8943 Xsand_stone, TRUE, FALSE,
8944 EL_QUICKSAND_FULL, -1, -1
8947 Xsand_stonein_1, FALSE, TRUE,
8948 EL_ROCK, ACTION_FILLING, -1
8951 Xsand_stonein_2, FALSE, TRUE,
8952 EL_ROCK, ACTION_FILLING, -1
8955 Xsand_stonein_3, FALSE, TRUE,
8956 EL_ROCK, ACTION_FILLING, -1
8959 Xsand_stonein_4, FALSE, TRUE,
8960 EL_ROCK, ACTION_FILLING, -1
8963 Xsand_sandstone_1, FALSE, FALSE,
8964 EL_QUICKSAND_FILLING, -1, -1
8967 Xsand_sandstone_2, FALSE, FALSE,
8968 EL_QUICKSAND_FILLING, -1, -1
8971 Xsand_sandstone_3, FALSE, FALSE,
8972 EL_QUICKSAND_FILLING, -1, -1
8975 Xsand_sandstone_4, FALSE, FALSE,
8976 EL_QUICKSAND_FILLING, -1, -1
8979 Xsand_stonesand_1, FALSE, FALSE,
8980 EL_QUICKSAND_EMPTYING, -1, -1
8983 Xsand_stonesand_2, FALSE, FALSE,
8984 EL_QUICKSAND_EMPTYING, -1, -1
8987 Xsand_stonesand_3, FALSE, FALSE,
8988 EL_QUICKSAND_EMPTYING, -1, -1
8991 Xsand_stonesand_4, FALSE, FALSE,
8992 EL_QUICKSAND_EMPTYING, -1, -1
8995 Xsand_stoneout_1, FALSE, FALSE,
8996 EL_ROCK, ACTION_EMPTYING, -1
8999 Xsand_stoneout_2, FALSE, FALSE,
9000 EL_ROCK, ACTION_EMPTYING, -1
9003 Xsand_stonesand_quickout_1, FALSE, FALSE,
9004 EL_QUICKSAND_EMPTYING, -1, -1
9007 Xsand_stonesand_quickout_2, FALSE, FALSE,
9008 EL_QUICKSAND_EMPTYING, -1, -1
9012 Xslide_ns, TRUE, FALSE,
9013 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
9016 Yslide_ns_blank, FALSE, FALSE,
9017 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
9020 Xslide_ew, TRUE, FALSE,
9021 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
9024 Yslide_ew_blank, FALSE, FALSE,
9025 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
9029 Xwind_n, TRUE, FALSE,
9030 EL_BALLOON_SWITCH_UP, -1, -1
9033 Xwind_e, TRUE, FALSE,
9034 EL_BALLOON_SWITCH_RIGHT, -1, -1
9037 Xwind_s, TRUE, FALSE,
9038 EL_BALLOON_SWITCH_DOWN, -1, -1
9041 Xwind_w, TRUE, FALSE,
9042 EL_BALLOON_SWITCH_LEFT, -1, -1
9045 Xwind_any, TRUE, FALSE,
9046 EL_BALLOON_SWITCH_ANY, -1, -1
9049 Xwind_stop, TRUE, FALSE,
9050 EL_BALLOON_SWITCH_NONE, -1, -1
9055 EL_EM_EXIT_CLOSED, -1, -1
9058 Xexit_1, TRUE, FALSE,
9059 EL_EM_EXIT_OPEN, -1, -1
9062 Xexit_2, FALSE, FALSE,
9063 EL_EM_EXIT_OPEN, -1, -1
9066 Xexit_3, FALSE, FALSE,
9067 EL_EM_EXIT_OPEN, -1, -1
9071 Xpause, FALSE, FALSE,
9076 Xwall_1, TRUE, FALSE,
9080 Xwall_2, TRUE, FALSE,
9081 EL_EMC_WALL_14, -1, -1
9084 Xwall_3, TRUE, FALSE,
9085 EL_EMC_WALL_15, -1, -1
9088 Xwall_4, TRUE, FALSE,
9089 EL_EMC_WALL_16, -1, -1
9093 Xroundwall_1, TRUE, FALSE,
9094 EL_WALL_SLIPPERY, -1, -1
9097 Xroundwall_2, TRUE, FALSE,
9098 EL_EMC_WALL_SLIPPERY_2, -1, -1
9101 Xroundwall_3, TRUE, FALSE,
9102 EL_EMC_WALL_SLIPPERY_3, -1, -1
9105 Xroundwall_4, TRUE, FALSE,
9106 EL_EMC_WALL_SLIPPERY_4, -1, -1
9110 Xsteel_1, TRUE, FALSE,
9111 EL_STEELWALL, -1, -1
9114 Xsteel_2, TRUE, FALSE,
9115 EL_EMC_STEELWALL_2, -1, -1
9118 Xsteel_3, TRUE, FALSE,
9119 EL_EMC_STEELWALL_3, -1, -1
9122 Xsteel_4, TRUE, FALSE,
9123 EL_EMC_STEELWALL_4, -1, -1
9127 Xdecor_1, TRUE, FALSE,
9128 EL_EMC_WALL_8, -1, -1
9131 Xdecor_2, TRUE, FALSE,
9132 EL_EMC_WALL_6, -1, -1
9135 Xdecor_3, TRUE, FALSE,
9136 EL_EMC_WALL_4, -1, -1
9139 Xdecor_4, TRUE, FALSE,
9140 EL_EMC_WALL_7, -1, -1
9143 Xdecor_5, TRUE, FALSE,
9144 EL_EMC_WALL_5, -1, -1
9147 Xdecor_6, TRUE, FALSE,
9148 EL_EMC_WALL_9, -1, -1
9151 Xdecor_7, TRUE, FALSE,
9152 EL_EMC_WALL_10, -1, -1
9155 Xdecor_8, TRUE, FALSE,
9156 EL_EMC_WALL_1, -1, -1
9159 Xdecor_9, TRUE, FALSE,
9160 EL_EMC_WALL_2, -1, -1
9163 Xdecor_10, TRUE, FALSE,
9164 EL_EMC_WALL_3, -1, -1
9167 Xdecor_11, TRUE, FALSE,
9168 EL_EMC_WALL_11, -1, -1
9171 Xdecor_12, TRUE, FALSE,
9172 EL_EMC_WALL_12, -1, -1
9176 Xalpha_0, TRUE, FALSE,
9177 EL_CHAR('0'), -1, -1
9180 Xalpha_1, TRUE, FALSE,
9181 EL_CHAR('1'), -1, -1
9184 Xalpha_2, TRUE, FALSE,
9185 EL_CHAR('2'), -1, -1
9188 Xalpha_3, TRUE, FALSE,
9189 EL_CHAR('3'), -1, -1
9192 Xalpha_4, TRUE, FALSE,
9193 EL_CHAR('4'), -1, -1
9196 Xalpha_5, TRUE, FALSE,
9197 EL_CHAR('5'), -1, -1
9200 Xalpha_6, TRUE, FALSE,
9201 EL_CHAR('6'), -1, -1
9204 Xalpha_7, TRUE, FALSE,
9205 EL_CHAR('7'), -1, -1
9208 Xalpha_8, TRUE, FALSE,
9209 EL_CHAR('8'), -1, -1
9212 Xalpha_9, TRUE, FALSE,
9213 EL_CHAR('9'), -1, -1
9216 Xalpha_excla, TRUE, FALSE,
9217 EL_CHAR('!'), -1, -1
9220 Xalpha_apost, TRUE, FALSE,
9221 EL_CHAR('\''), -1, -1
9224 Xalpha_comma, TRUE, FALSE,
9225 EL_CHAR(','), -1, -1
9228 Xalpha_minus, TRUE, FALSE,
9229 EL_CHAR('-'), -1, -1
9232 Xalpha_perio, TRUE, FALSE,
9233 EL_CHAR('.'), -1, -1
9236 Xalpha_colon, TRUE, FALSE,
9237 EL_CHAR(':'), -1, -1
9240 Xalpha_quest, TRUE, FALSE,
9241 EL_CHAR('?'), -1, -1
9244 Xalpha_a, TRUE, FALSE,
9245 EL_CHAR('A'), -1, -1
9248 Xalpha_b, TRUE, FALSE,
9249 EL_CHAR('B'), -1, -1
9252 Xalpha_c, TRUE, FALSE,
9253 EL_CHAR('C'), -1, -1
9256 Xalpha_d, TRUE, FALSE,
9257 EL_CHAR('D'), -1, -1
9260 Xalpha_e, TRUE, FALSE,
9261 EL_CHAR('E'), -1, -1
9264 Xalpha_f, TRUE, FALSE,
9265 EL_CHAR('F'), -1, -1
9268 Xalpha_g, TRUE, FALSE,
9269 EL_CHAR('G'), -1, -1
9272 Xalpha_h, TRUE, FALSE,
9273 EL_CHAR('H'), -1, -1
9276 Xalpha_i, TRUE, FALSE,
9277 EL_CHAR('I'), -1, -1
9280 Xalpha_j, TRUE, FALSE,
9281 EL_CHAR('J'), -1, -1
9284 Xalpha_k, TRUE, FALSE,
9285 EL_CHAR('K'), -1, -1
9288 Xalpha_l, TRUE, FALSE,
9289 EL_CHAR('L'), -1, -1
9292 Xalpha_m, TRUE, FALSE,
9293 EL_CHAR('M'), -1, -1
9296 Xalpha_n, TRUE, FALSE,
9297 EL_CHAR('N'), -1, -1
9300 Xalpha_o, TRUE, FALSE,
9301 EL_CHAR('O'), -1, -1
9304 Xalpha_p, TRUE, FALSE,
9305 EL_CHAR('P'), -1, -1
9308 Xalpha_q, TRUE, FALSE,
9309 EL_CHAR('Q'), -1, -1
9312 Xalpha_r, TRUE, FALSE,
9313 EL_CHAR('R'), -1, -1
9316 Xalpha_s, TRUE, FALSE,
9317 EL_CHAR('S'), -1, -1
9320 Xalpha_t, TRUE, FALSE,
9321 EL_CHAR('T'), -1, -1
9324 Xalpha_u, TRUE, FALSE,
9325 EL_CHAR('U'), -1, -1
9328 Xalpha_v, TRUE, FALSE,
9329 EL_CHAR('V'), -1, -1
9332 Xalpha_w, TRUE, FALSE,
9333 EL_CHAR('W'), -1, -1
9336 Xalpha_x, TRUE, FALSE,
9337 EL_CHAR('X'), -1, -1
9340 Xalpha_y, TRUE, FALSE,
9341 EL_CHAR('Y'), -1, -1
9344 Xalpha_z, TRUE, FALSE,
9345 EL_CHAR('Z'), -1, -1
9348 Xalpha_arrow_e, TRUE, FALSE,
9349 EL_CHAR('>'), -1, -1
9352 Xalpha_arrow_w, TRUE, FALSE,
9353 EL_CHAR('<'), -1, -1
9356 Xalpha_copyr, TRUE, FALSE,
9357 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
9361 Ykey_1_blank, FALSE, FALSE,
9362 EL_EM_KEY_1, ACTION_COLLECTING, -1
9365 Ykey_2_blank, FALSE, FALSE,
9366 EL_EM_KEY_2, ACTION_COLLECTING, -1
9369 Ykey_3_blank, FALSE, FALSE,
9370 EL_EM_KEY_3, ACTION_COLLECTING, -1
9373 Ykey_4_blank, FALSE, FALSE,
9374 EL_EM_KEY_4, ACTION_COLLECTING, -1
9377 Ykey_5_blank, FALSE, FALSE,
9378 EL_EMC_KEY_5, ACTION_COLLECTING, -1
9381 Ykey_6_blank, FALSE, FALSE,
9382 EL_EMC_KEY_6, ACTION_COLLECTING, -1
9385 Ykey_7_blank, FALSE, FALSE,
9386 EL_EMC_KEY_7, ACTION_COLLECTING, -1
9389 Ykey_8_blank, FALSE, FALSE,
9390 EL_EMC_KEY_8, ACTION_COLLECTING, -1
9393 Ylenses_blank, FALSE, FALSE,
9394 EL_EMC_LENSES, ACTION_COLLECTING, -1
9397 Ymagnify_blank, FALSE, FALSE,
9398 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
9401 Ygrass_blank, FALSE, FALSE,
9402 EL_EMC_GRASS, ACTION_SNAPPING, -1
9405 Ydirt_blank, FALSE, FALSE,
9406 EL_SAND, ACTION_SNAPPING, -1
9415 static struct Mapping_EM_to_RND_player
9424 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
9428 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
9432 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
9436 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
9440 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
9444 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
9448 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
9452 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
9456 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
9460 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
9464 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
9468 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
9472 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
9476 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
9480 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
9484 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
9488 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
9492 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
9496 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
9500 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
9504 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
9508 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
9512 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
9516 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
9520 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
9524 EL_PLAYER_1, ACTION_DEFAULT, -1,
9528 EL_PLAYER_2, ACTION_DEFAULT, -1,
9532 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
9536 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
9540 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
9544 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
9548 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
9552 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
9556 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
9560 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
9564 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
9568 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
9572 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
9576 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
9580 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
9584 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
9588 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
9592 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
9596 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
9600 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
9604 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
9608 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
9612 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
9616 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
9620 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
9624 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
9628 EL_PLAYER_3, ACTION_DEFAULT, -1,
9632 EL_PLAYER_4, ACTION_DEFAULT, -1,
9641 int map_element_RND_to_EM_cave(int element_rnd)
9643 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
9644 static boolean mapping_initialized = FALSE;
9646 if (!mapping_initialized)
9650 // return "Xalpha_quest" for all undefined elements in mapping array
9651 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9652 mapping_RND_to_EM[i] = Xalpha_quest;
9654 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9655 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
9656 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
9657 em_object_mapping_list[i].element_em;
9659 mapping_initialized = TRUE;
9662 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
9664 Warn("invalid RND level element %d", element_rnd);
9669 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
9672 int map_element_EM_to_RND_cave(int element_em_cave)
9674 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9675 static boolean mapping_initialized = FALSE;
9677 if (!mapping_initialized)
9681 // return "EL_UNKNOWN" for all undefined elements in mapping array
9682 for (i = 0; i < GAME_TILE_MAX; i++)
9683 mapping_EM_to_RND[i] = EL_UNKNOWN;
9685 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9686 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9687 em_object_mapping_list[i].element_rnd;
9689 mapping_initialized = TRUE;
9692 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
9694 Warn("invalid EM cave element %d", element_em_cave);
9699 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
9702 int map_element_EM_to_RND_game(int element_em_game)
9704 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9705 static boolean mapping_initialized = FALSE;
9707 if (!mapping_initialized)
9711 // return "EL_UNKNOWN" for all undefined elements in mapping array
9712 for (i = 0; i < GAME_TILE_MAX; i++)
9713 mapping_EM_to_RND[i] = EL_UNKNOWN;
9715 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9716 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9717 em_object_mapping_list[i].element_rnd;
9719 mapping_initialized = TRUE;
9722 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
9724 Warn("invalid EM game element %d", element_em_game);
9729 return mapping_EM_to_RND[element_em_game];
9732 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
9734 struct LevelInfo_EM *level_em = level->native_em_level;
9735 struct CAVE *cav = level_em->cav;
9738 for (i = 0; i < GAME_TILE_MAX; i++)
9739 cav->android_array[i] = Cblank;
9741 for (i = 0; i < level->num_android_clone_elements; i++)
9743 int element_rnd = level->android_clone_element[i];
9744 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
9746 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
9747 if (em_object_mapping_list[j].element_rnd == element_rnd)
9748 cav->android_array[em_object_mapping_list[j].element_em] =
9753 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
9755 struct LevelInfo_EM *level_em = level->native_em_level;
9756 struct CAVE *cav = level_em->cav;
9759 level->num_android_clone_elements = 0;
9761 for (i = 0; i < GAME_TILE_MAX; i++)
9763 int element_em_cave = cav->android_array[i];
9765 boolean element_found = FALSE;
9767 if (element_em_cave == Cblank)
9770 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
9772 for (j = 0; j < level->num_android_clone_elements; j++)
9773 if (level->android_clone_element[j] == element_rnd)
9774 element_found = TRUE;
9778 level->android_clone_element[level->num_android_clone_elements++] =
9781 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
9786 if (level->num_android_clone_elements == 0)
9788 level->num_android_clone_elements = 1;
9789 level->android_clone_element[0] = EL_EMPTY;
9793 int map_direction_RND_to_EM(int direction)
9795 return (direction == MV_UP ? 0 :
9796 direction == MV_RIGHT ? 1 :
9797 direction == MV_DOWN ? 2 :
9798 direction == MV_LEFT ? 3 :
9802 int map_direction_EM_to_RND(int direction)
9804 return (direction == 0 ? MV_UP :
9805 direction == 1 ? MV_RIGHT :
9806 direction == 2 ? MV_DOWN :
9807 direction == 3 ? MV_LEFT :
9811 int map_element_RND_to_SP(int element_rnd)
9813 int element_sp = 0x20; // map unknown elements to yellow "hardware"
9815 if (element_rnd >= EL_SP_START &&
9816 element_rnd <= EL_SP_END)
9817 element_sp = element_rnd - EL_SP_START;
9818 else if (element_rnd == EL_EMPTY_SPACE)
9820 else if (element_rnd == EL_INVISIBLE_WALL)
9826 int map_element_SP_to_RND(int element_sp)
9828 int element_rnd = EL_UNKNOWN;
9830 if (element_sp >= 0x00 &&
9832 element_rnd = EL_SP_START + element_sp;
9833 else if (element_sp == 0x28)
9834 element_rnd = EL_INVISIBLE_WALL;
9839 int map_action_SP_to_RND(int action_sp)
9843 case actActive: return ACTION_ACTIVE;
9844 case actImpact: return ACTION_IMPACT;
9845 case actExploding: return ACTION_EXPLODING;
9846 case actDigging: return ACTION_DIGGING;
9847 case actSnapping: return ACTION_SNAPPING;
9848 case actCollecting: return ACTION_COLLECTING;
9849 case actPassing: return ACTION_PASSING;
9850 case actPushing: return ACTION_PUSHING;
9851 case actDropping: return ACTION_DROPPING;
9853 default: return ACTION_DEFAULT;
9857 int map_element_RND_to_MM(int element_rnd)
9859 return (element_rnd >= EL_MM_START_1 &&
9860 element_rnd <= EL_MM_END_1 ?
9861 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
9863 element_rnd >= EL_MM_START_2 &&
9864 element_rnd <= EL_MM_END_2 ?
9865 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
9867 element_rnd >= EL_MM_START_3 &&
9868 element_rnd <= EL_MM_END_3 ?
9869 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
9871 element_rnd >= EL_CHAR_START &&
9872 element_rnd <= EL_CHAR_END ?
9873 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
9875 element_rnd >= EL_MM_RUNTIME_START &&
9876 element_rnd <= EL_MM_RUNTIME_END ?
9877 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
9879 EL_MM_EMPTY_NATIVE);
9882 int map_element_MM_to_RND(int element_mm)
9884 return (element_mm == EL_MM_EMPTY_NATIVE ||
9885 element_mm == EL_DF_EMPTY_NATIVE ?
9888 element_mm >= EL_MM_START_1_NATIVE &&
9889 element_mm <= EL_MM_END_1_NATIVE ?
9890 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
9892 element_mm >= EL_MM_START_2_NATIVE &&
9893 element_mm <= EL_MM_END_2_NATIVE ?
9894 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
9896 element_mm >= EL_MM_START_3_NATIVE &&
9897 element_mm <= EL_MM_END_3_NATIVE ?
9898 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
9900 element_mm >= EL_MM_CHAR_START_NATIVE &&
9901 element_mm <= EL_MM_CHAR_END_NATIVE ?
9902 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
9904 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
9905 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
9906 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
9911 int map_action_MM_to_RND(int action_mm)
9913 // all MM actions are defined to exactly match their RND counterparts
9917 int map_sound_MM_to_RND(int sound_mm)
9921 case SND_MM_GAME_LEVELTIME_CHARGING:
9922 return SND_GAME_LEVELTIME_CHARGING;
9924 case SND_MM_GAME_HEALTH_CHARGING:
9925 return SND_GAME_HEALTH_CHARGING;
9928 return SND_UNDEFINED;
9932 int map_mm_wall_element(int element)
9934 return (element >= EL_MM_STEEL_WALL_START &&
9935 element <= EL_MM_STEEL_WALL_END ?
9938 element >= EL_MM_WOODEN_WALL_START &&
9939 element <= EL_MM_WOODEN_WALL_END ?
9942 element >= EL_MM_ICE_WALL_START &&
9943 element <= EL_MM_ICE_WALL_END ?
9946 element >= EL_MM_AMOEBA_WALL_START &&
9947 element <= EL_MM_AMOEBA_WALL_END ?
9950 element >= EL_DF_STEEL_WALL_START &&
9951 element <= EL_DF_STEEL_WALL_END ?
9954 element >= EL_DF_WOODEN_WALL_START &&
9955 element <= EL_DF_WOODEN_WALL_END ?
9961 int map_mm_wall_element_editor(int element)
9965 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
9966 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
9967 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
9968 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
9969 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
9970 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
9972 default: return element;
9976 int get_next_element(int element)
9980 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
9981 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
9982 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
9983 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
9984 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
9985 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
9986 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
9987 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
9988 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
9989 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
9990 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
9992 default: return element;
9996 int el2img_mm(int element_mm)
9998 return el2img(map_element_MM_to_RND(element_mm));
10001 int el_act2img_mm(int element_mm, int action)
10003 return el_act2img(map_element_MM_to_RND(element_mm), action);
10006 int el_act_dir2img(int element, int action, int direction)
10008 element = GFX_ELEMENT(element);
10009 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
10011 // direction_graphic[][] == graphic[] for undefined direction graphics
10012 return element_info[element].direction_graphic[action][direction];
10015 static int el_act_dir2crm(int element, int action, int direction)
10017 element = GFX_ELEMENT(element);
10018 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
10020 // direction_graphic[][] == graphic[] for undefined direction graphics
10021 return element_info[element].direction_crumbled[action][direction];
10024 int el_act2img(int element, int action)
10026 element = GFX_ELEMENT(element);
10028 return element_info[element].graphic[action];
10031 int el_act2crm(int element, int action)
10033 element = GFX_ELEMENT(element);
10035 return element_info[element].crumbled[action];
10038 int el_dir2img(int element, int direction)
10040 element = GFX_ELEMENT(element);
10042 return el_act_dir2img(element, ACTION_DEFAULT, direction);
10045 int el2baseimg(int element)
10047 return element_info[element].graphic[ACTION_DEFAULT];
10050 int el2img(int element)
10052 element = GFX_ELEMENT(element);
10054 return element_info[element].graphic[ACTION_DEFAULT];
10057 int el2edimg(int element)
10059 element = GFX_ELEMENT(element);
10061 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
10064 int el2preimg(int element)
10066 element = GFX_ELEMENT(element);
10068 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
10071 int el2panelimg(int element)
10073 element = GFX_ELEMENT(element);
10075 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
10078 int font2baseimg(int font_nr)
10080 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
10083 int getBeltNrFromBeltElement(int element)
10085 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
10086 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
10087 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
10090 int getBeltNrFromBeltActiveElement(int element)
10092 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
10093 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
10094 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
10097 int getBeltNrFromBeltSwitchElement(int element)
10099 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
10100 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
10101 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
10104 int getBeltDirNrFromBeltElement(int element)
10106 static int belt_base_element[4] =
10108 EL_CONVEYOR_BELT_1_LEFT,
10109 EL_CONVEYOR_BELT_2_LEFT,
10110 EL_CONVEYOR_BELT_3_LEFT,
10111 EL_CONVEYOR_BELT_4_LEFT
10114 int belt_nr = getBeltNrFromBeltElement(element);
10115 int belt_dir_nr = element - belt_base_element[belt_nr];
10117 return (belt_dir_nr % 3);
10120 int getBeltDirNrFromBeltSwitchElement(int element)
10122 static int belt_base_element[4] =
10124 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10125 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10126 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10127 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10130 int belt_nr = getBeltNrFromBeltSwitchElement(element);
10131 int belt_dir_nr = element - belt_base_element[belt_nr];
10133 return (belt_dir_nr % 3);
10136 int getBeltDirFromBeltElement(int element)
10138 static int belt_move_dir[3] =
10145 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
10147 return belt_move_dir[belt_dir_nr];
10150 int getBeltDirFromBeltSwitchElement(int element)
10152 static int belt_move_dir[3] =
10159 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
10161 return belt_move_dir[belt_dir_nr];
10164 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10166 static int belt_base_element[4] =
10168 EL_CONVEYOR_BELT_1_LEFT,
10169 EL_CONVEYOR_BELT_2_LEFT,
10170 EL_CONVEYOR_BELT_3_LEFT,
10171 EL_CONVEYOR_BELT_4_LEFT
10174 return belt_base_element[belt_nr] + belt_dir_nr;
10177 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10179 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10181 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10184 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10186 static int belt_base_element[4] =
10188 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10189 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10190 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10191 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10194 return belt_base_element[belt_nr] + belt_dir_nr;
10197 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10199 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10201 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10204 boolean swapTiles_EM(boolean is_pre_emc_cave)
10206 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
10209 boolean getTeamMode_EM(void)
10211 return game.team_mode || network_playing;
10214 boolean isActivePlayer_EM(int player_nr)
10216 return stored_player[player_nr].active;
10219 unsigned int InitRND(int seed)
10221 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10222 return InitEngineRandom_BD(seed);
10223 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
10224 return InitEngineRandom_EM(seed);
10225 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10226 return InitEngineRandom_SP(seed);
10227 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10228 return InitEngineRandom_MM(seed);
10230 return InitEngineRandom_RND(seed);
10233 static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
10234 static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
10235 static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
10237 static int get_effective_element_EM(int tile, int frame_em)
10239 int element = em_object_mapping[tile].element_rnd;
10240 int action = em_object_mapping[tile].action;
10241 boolean is_backside = em_object_mapping[tile].is_backside;
10242 boolean action_removing = (action == ACTION_DIGGING ||
10243 action == ACTION_SNAPPING ||
10244 action == ACTION_COLLECTING);
10252 return (frame_em > 5 ? EL_EMPTY : element);
10258 else // frame_em == 7
10269 case Ydiamond_stone:
10272 case Xdrip_stretch:
10273 case Xdrip_stretchB:
10288 case Ylenses_blank:
10289 case Ymagnify_blank:
10292 case Xsand_stonein_1:
10293 case Xsand_stonein_2:
10294 case Xsand_stonein_3:
10295 case Xsand_stonein_4:
10299 return (is_backside || action_removing ? EL_EMPTY : element);
10304 static boolean check_linear_animation_EM(int tile)
10308 case Xsand_stonesand_1:
10309 case Xsand_stonesand_quickout_1:
10310 case Xsand_sandstone_1:
10311 case Xsand_stonein_1:
10312 case Xsand_stoneout_1:
10340 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
10341 boolean has_crumbled_graphics,
10342 int crumbled, int sync_frame)
10344 // if element can be crumbled, but certain action graphics are just empty
10345 // space (like instantly snapping sand to empty space in 1 frame), do not
10346 // treat these empty space graphics as crumbled graphics in EMC engine
10347 if (crumbled == IMG_EMPTY_SPACE)
10348 has_crumbled_graphics = FALSE;
10350 if (has_crumbled_graphics)
10352 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
10353 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
10354 g_crumbled->anim_delay,
10355 g_crumbled->anim_mode,
10356 g_crumbled->anim_start_frame,
10359 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
10360 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
10362 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
10363 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
10365 g_em->has_crumbled_graphics = TRUE;
10369 g_em->crumbled_bitmap = NULL;
10370 g_em->crumbled_src_x = 0;
10371 g_em->crumbled_src_y = 0;
10372 g_em->crumbled_border_size = 0;
10373 g_em->crumbled_tile_size = 0;
10375 g_em->has_crumbled_graphics = FALSE;
10380 void ResetGfxAnimation_EM(int x, int y, int tile)
10382 GfxFrame[x][y] = 0;
10386 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
10387 int tile, int frame_em, int x, int y)
10389 int action = em_object_mapping[tile].action;
10390 int direction = em_object_mapping[tile].direction;
10391 int effective_element = get_effective_element_EM(tile, frame_em);
10392 int graphic = (direction == MV_NONE ?
10393 el_act2img(effective_element, action) :
10394 el_act_dir2img(effective_element, action, direction));
10395 struct GraphicInfo *g = &graphic_info[graphic];
10397 boolean action_removing = (action == ACTION_DIGGING ||
10398 action == ACTION_SNAPPING ||
10399 action == ACTION_COLLECTING);
10400 boolean action_moving = (action == ACTION_FALLING ||
10401 action == ACTION_MOVING ||
10402 action == ACTION_PUSHING ||
10403 action == ACTION_EATING ||
10404 action == ACTION_FILLING ||
10405 action == ACTION_EMPTYING);
10406 boolean action_falling = (action == ACTION_FALLING ||
10407 action == ACTION_FILLING ||
10408 action == ACTION_EMPTYING);
10410 // special case: graphic uses "2nd movement tile" and has defined
10411 // 7 frames for movement animation (or less) => use default graphic
10412 // for last (8th) frame which ends the movement animation
10413 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10415 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
10416 graphic = (direction == MV_NONE ?
10417 el_act2img(effective_element, action) :
10418 el_act_dir2img(effective_element, action, direction));
10420 g = &graphic_info[graphic];
10423 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
10425 GfxFrame[x][y] = 0;
10427 else if (action_moving)
10429 boolean is_backside = em_object_mapping[tile].is_backside;
10433 int direction = em_object_mapping[tile].direction;
10434 int move_dir = (action_falling ? MV_DOWN : direction);
10439 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
10440 if (g->double_movement && frame_em == 0)
10441 GfxFrame[x][y] = 0;
10444 if (move_dir == MV_LEFT)
10445 GfxFrame[x - 1][y] = GfxFrame[x][y];
10446 else if (move_dir == MV_RIGHT)
10447 GfxFrame[x + 1][y] = GfxFrame[x][y];
10448 else if (move_dir == MV_UP)
10449 GfxFrame[x][y - 1] = GfxFrame[x][y];
10450 else if (move_dir == MV_DOWN)
10451 GfxFrame[x][y + 1] = GfxFrame[x][y];
10458 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
10459 if (tile == Xsand_stonesand_quickout_1 ||
10460 tile == Xsand_stonesand_quickout_2)
10464 if (graphic_info[graphic].anim_global_sync)
10465 sync_frame = FrameCounter;
10466 else if (graphic_info[graphic].anim_global_anim_sync)
10467 sync_frame = getGlobalAnimSyncFrame();
10468 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10469 sync_frame = GfxFrame[x][y];
10471 sync_frame = 0; // playfield border (pseudo steel)
10473 SetRandomAnimationValue(x, y);
10475 int frame = getAnimationFrame(g->anim_frames,
10478 g->anim_start_frame,
10481 g_em->unique_identifier =
10482 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
10485 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
10486 int tile, int frame_em, int x, int y)
10488 int action = em_object_mapping[tile].action;
10489 int direction = em_object_mapping[tile].direction;
10490 boolean is_backside = em_object_mapping[tile].is_backside;
10491 int effective_element = get_effective_element_EM(tile, frame_em);
10492 int effective_action = action;
10493 int graphic = (direction == MV_NONE ?
10494 el_act2img(effective_element, effective_action) :
10495 el_act_dir2img(effective_element, effective_action,
10497 int crumbled = (direction == MV_NONE ?
10498 el_act2crm(effective_element, effective_action) :
10499 el_act_dir2crm(effective_element, effective_action,
10501 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10502 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10503 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10504 struct GraphicInfo *g = &graphic_info[graphic];
10507 // special case: graphic uses "2nd movement tile" and has defined
10508 // 7 frames for movement animation (or less) => use default graphic
10509 // for last (8th) frame which ends the movement animation
10510 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10512 effective_action = ACTION_DEFAULT;
10513 graphic = (direction == MV_NONE ?
10514 el_act2img(effective_element, effective_action) :
10515 el_act_dir2img(effective_element, effective_action,
10517 crumbled = (direction == MV_NONE ?
10518 el_act2crm(effective_element, effective_action) :
10519 el_act_dir2crm(effective_element, effective_action,
10522 g = &graphic_info[graphic];
10525 if (graphic_info[graphic].anim_global_sync)
10526 sync_frame = FrameCounter;
10527 else if (graphic_info[graphic].anim_global_anim_sync)
10528 sync_frame = getGlobalAnimSyncFrame();
10529 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10530 sync_frame = GfxFrame[x][y];
10532 sync_frame = 0; // playfield border (pseudo steel)
10534 SetRandomAnimationValue(x, y);
10536 int frame = getAnimationFrame(g->anim_frames,
10539 g->anim_start_frame,
10542 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
10543 g->double_movement && is_backside);
10545 // (updating the "crumbled" graphic definitions is probably not really needed,
10546 // as animations for crumbled graphics can't be longer than one EMC cycle)
10547 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10551 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10552 int player_nr, int anim, int frame_em)
10554 int element = em_player_mapping[player_nr][anim].element_rnd;
10555 int action = em_player_mapping[player_nr][anim].action;
10556 int direction = em_player_mapping[player_nr][anim].direction;
10557 int graphic = (direction == MV_NONE ?
10558 el_act2img(element, action) :
10559 el_act_dir2img(element, action, direction));
10560 struct GraphicInfo *g = &graphic_info[graphic];
10563 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10565 stored_player[player_nr].StepFrame = frame_em;
10567 sync_frame = stored_player[player_nr].Frame;
10569 int frame = getAnimationFrame(g->anim_frames,
10572 g->anim_start_frame,
10575 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10576 &g_em->src_x, &g_em->src_y, FALSE);
10579 #define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
10580 #define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
10582 void InitGraphicInfo_BD(void)
10586 // always start with reliable default values
10587 for (i = 0; i < O_MAX_ALL; i++)
10589 bd_object_mapping[i].element_rnd = EL_UNKNOWN;
10590 bd_object_mapping[i].action = ACTION_DEFAULT;
10591 bd_object_mapping[i].direction = MV_NONE;
10594 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
10596 int e = bd_object_mapping_list[i].element_bd;
10598 bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
10600 if (bd_object_mapping_list[i].action != -1)
10601 bd_object_mapping[e].action = bd_object_mapping_list[i].action;
10603 if (bd_object_mapping_list[i].direction != -1)
10604 bd_object_mapping[e].direction =
10605 MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
10608 for (i = 0; i < O_MAX_ALL; i++)
10610 int element = bd_object_mapping[i].element_rnd;
10611 int action = bd_object_mapping[i].action;
10612 int direction = bd_object_mapping[i].direction;
10614 for (j = 0; j < 8; j++)
10616 int effective_element = element;
10617 int effective_action = action;
10618 int graphic = (el_act_dir2img(effective_element, effective_action,
10620 struct GraphicInfo *g = &graphic_info[graphic];
10621 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
10622 Bitmap *src_bitmap;
10624 int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
10625 BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
10626 BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
10627 BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
10628 BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
10629 BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
10630 BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
10631 BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
10632 BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
10633 BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
10634 BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
10635 BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
10636 i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
10638 int frame = getAnimationFrame(g->anim_frames,
10641 g->anim_start_frame,
10644 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10646 g_bd->bitmap = src_bitmap;
10647 g_bd->src_x = src_x;
10648 g_bd->src_y = src_y;
10649 g_bd->width = TILEX;
10650 g_bd->height = TILEY;
10652 g_bd->graphic = graphic;
10653 g_bd->frame = frame;
10657 // game graphics template for level-specific colors for native BD levels
10658 int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
10659 struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
10660 Bitmap *src_bitmap;
10663 getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
10665 g_bd->bitmap = src_bitmap;
10666 g_bd->src_x = src_x;
10667 g_bd->src_y = src_y;
10668 g_bd->width = TILEX;
10669 g_bd->height = TILEY;
10671 g_bd->graphic = graphic;
10675 void InitGraphicInfo_EM(void)
10679 // always start with reliable default values
10680 for (i = 0; i < GAME_TILE_MAX; i++)
10682 em_object_mapping[i].element_rnd = EL_UNKNOWN;
10683 em_object_mapping[i].is_backside = FALSE;
10684 em_object_mapping[i].action = ACTION_DEFAULT;
10685 em_object_mapping[i].direction = MV_NONE;
10688 // always start with reliable default values
10689 for (p = 0; p < MAX_PLAYERS; p++)
10691 for (i = 0; i < PLY_MAX; i++)
10693 em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
10694 em_player_mapping[p][i].action = ACTION_DEFAULT;
10695 em_player_mapping[p][i].direction = MV_NONE;
10699 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10701 int e = em_object_mapping_list[i].element_em;
10703 em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10704 em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10706 if (em_object_mapping_list[i].action != -1)
10707 em_object_mapping[e].action = em_object_mapping_list[i].action;
10709 if (em_object_mapping_list[i].direction != -1)
10710 em_object_mapping[e].direction =
10711 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10714 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10716 int a = em_player_mapping_list[i].action_em;
10717 int p = em_player_mapping_list[i].player_nr;
10719 em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10721 if (em_player_mapping_list[i].action != -1)
10722 em_player_mapping[p][a].action = em_player_mapping_list[i].action;
10724 if (em_player_mapping_list[i].direction != -1)
10725 em_player_mapping[p][a].direction =
10726 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10729 for (i = 0; i < GAME_TILE_MAX; i++)
10731 int element = em_object_mapping[i].element_rnd;
10732 int action = em_object_mapping[i].action;
10733 int direction = em_object_mapping[i].direction;
10734 boolean is_backside = em_object_mapping[i].is_backside;
10735 boolean action_exploding = ((action == ACTION_EXPLODING ||
10736 action == ACTION_SMASHED_BY_ROCK ||
10737 action == ACTION_SMASHED_BY_SPRING) &&
10738 element != EL_DIAMOND);
10739 boolean action_active = (action == ACTION_ACTIVE);
10740 boolean action_other = (action == ACTION_OTHER);
10742 for (j = 0; j < 8; j++)
10744 int effective_element = get_effective_element_EM(i, j);
10745 int effective_action = (j < 7 ? action :
10746 i == Xdrip_stretch ? action :
10747 i == Xdrip_stretchB ? action :
10748 i == Ydrip_1_s ? action :
10749 i == Ydrip_1_sB ? action :
10750 i == Yball_1 ? action :
10751 i == Xball_2 ? action :
10752 i == Yball_2 ? action :
10753 i == Yball_blank ? action :
10754 i == Ykey_1_blank ? action :
10755 i == Ykey_2_blank ? action :
10756 i == Ykey_3_blank ? action :
10757 i == Ykey_4_blank ? action :
10758 i == Ykey_5_blank ? action :
10759 i == Ykey_6_blank ? action :
10760 i == Ykey_7_blank ? action :
10761 i == Ykey_8_blank ? action :
10762 i == Ylenses_blank ? action :
10763 i == Ymagnify_blank ? action :
10764 i == Ygrass_blank ? action :
10765 i == Ydirt_blank ? action :
10766 i == Xsand_stonein_1 ? action :
10767 i == Xsand_stonein_2 ? action :
10768 i == Xsand_stonein_3 ? action :
10769 i == Xsand_stonein_4 ? action :
10770 i == Xsand_stoneout_1 ? action :
10771 i == Xsand_stoneout_2 ? action :
10772 i == Xboom_android ? ACTION_EXPLODING :
10773 action_exploding ? ACTION_EXPLODING :
10774 action_active ? action :
10775 action_other ? action :
10777 int graphic = (el_act_dir2img(effective_element, effective_action,
10779 int crumbled = (el_act_dir2crm(effective_element, effective_action,
10781 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10782 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10783 boolean has_action_graphics = (graphic != base_graphic);
10784 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10785 struct GraphicInfo *g = &graphic_info[graphic];
10786 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10787 Bitmap *src_bitmap;
10789 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
10790 boolean special_animation = (action != ACTION_DEFAULT &&
10791 g->anim_frames == 3 &&
10792 g->anim_delay == 2 &&
10793 g->anim_mode & ANIM_LINEAR);
10794 int sync_frame = (i == Xdrip_stretch ? 7 :
10795 i == Xdrip_stretchB ? 7 :
10796 i == Ydrip_2_s ? j + 8 :
10797 i == Ydrip_2_sB ? j + 8 :
10799 i == Xacid_2 ? 10 :
10800 i == Xacid_3 ? 20 :
10801 i == Xacid_4 ? 30 :
10802 i == Xacid_5 ? 40 :
10803 i == Xacid_6 ? 50 :
10804 i == Xacid_7 ? 60 :
10805 i == Xacid_8 ? 70 :
10806 i == Xfake_acid_1 ? 0 :
10807 i == Xfake_acid_2 ? 10 :
10808 i == Xfake_acid_3 ? 20 :
10809 i == Xfake_acid_4 ? 30 :
10810 i == Xfake_acid_5 ? 40 :
10811 i == Xfake_acid_6 ? 50 :
10812 i == Xfake_acid_7 ? 60 :
10813 i == Xfake_acid_8 ? 70 :
10814 i == Xfake_acid_1_player ? 0 :
10815 i == Xfake_acid_2_player ? 10 :
10816 i == Xfake_acid_3_player ? 20 :
10817 i == Xfake_acid_4_player ? 30 :
10818 i == Xfake_acid_5_player ? 40 :
10819 i == Xfake_acid_6_player ? 50 :
10820 i == Xfake_acid_7_player ? 60 :
10821 i == Xfake_acid_8_player ? 70 :
10823 i == Yball_2 ? j + 8 :
10824 i == Yball_blank ? j + 1 :
10825 i == Ykey_1_blank ? j + 1 :
10826 i == Ykey_2_blank ? j + 1 :
10827 i == Ykey_3_blank ? j + 1 :
10828 i == Ykey_4_blank ? j + 1 :
10829 i == Ykey_5_blank ? j + 1 :
10830 i == Ykey_6_blank ? j + 1 :
10831 i == Ykey_7_blank ? j + 1 :
10832 i == Ykey_8_blank ? j + 1 :
10833 i == Ylenses_blank ? j + 1 :
10834 i == Ymagnify_blank ? j + 1 :
10835 i == Ygrass_blank ? j + 1 :
10836 i == Ydirt_blank ? j + 1 :
10837 i == Xamoeba_1 ? 0 :
10838 i == Xamoeba_2 ? 1 :
10839 i == Xamoeba_3 ? 2 :
10840 i == Xamoeba_4 ? 3 :
10841 i == Xamoeba_5 ? 0 :
10842 i == Xamoeba_6 ? 1 :
10843 i == Xamoeba_7 ? 2 :
10844 i == Xamoeba_8 ? 3 :
10845 i == Xexit_2 ? j + 8 :
10846 i == Xexit_3 ? j + 16 :
10847 i == Xdynamite_1 ? 0 :
10848 i == Xdynamite_2 ? 8 :
10849 i == Xdynamite_3 ? 16 :
10850 i == Xdynamite_4 ? 24 :
10851 i == Xsand_stonein_1 ? j + 1 :
10852 i == Xsand_stonein_2 ? j + 9 :
10853 i == Xsand_stonein_3 ? j + 17 :
10854 i == Xsand_stonein_4 ? j + 25 :
10855 i == Xsand_stoneout_1 && j == 0 ? 0 :
10856 i == Xsand_stoneout_1 && j == 1 ? 0 :
10857 i == Xsand_stoneout_1 && j == 2 ? 1 :
10858 i == Xsand_stoneout_1 && j == 3 ? 2 :
10859 i == Xsand_stoneout_1 && j == 4 ? 2 :
10860 i == Xsand_stoneout_1 && j == 5 ? 3 :
10861 i == Xsand_stoneout_1 && j == 6 ? 4 :
10862 i == Xsand_stoneout_1 && j == 7 ? 4 :
10863 i == Xsand_stoneout_2 && j == 0 ? 5 :
10864 i == Xsand_stoneout_2 && j == 1 ? 6 :
10865 i == Xsand_stoneout_2 && j == 2 ? 7 :
10866 i == Xsand_stoneout_2 && j == 3 ? 8 :
10867 i == Xsand_stoneout_2 && j == 4 ? 9 :
10868 i == Xsand_stoneout_2 && j == 5 ? 11 :
10869 i == Xsand_stoneout_2 && j == 6 ? 13 :
10870 i == Xsand_stoneout_2 && j == 7 ? 15 :
10871 i == Xboom_bug && j == 1 ? 2 :
10872 i == Xboom_bug && j == 2 ? 2 :
10873 i == Xboom_bug && j == 3 ? 4 :
10874 i == Xboom_bug && j == 4 ? 4 :
10875 i == Xboom_bug && j == 5 ? 2 :
10876 i == Xboom_bug && j == 6 ? 2 :
10877 i == Xboom_bug && j == 7 ? 0 :
10878 i == Xboom_tank && j == 1 ? 2 :
10879 i == Xboom_tank && j == 2 ? 2 :
10880 i == Xboom_tank && j == 3 ? 4 :
10881 i == Xboom_tank && j == 4 ? 4 :
10882 i == Xboom_tank && j == 5 ? 2 :
10883 i == Xboom_tank && j == 6 ? 2 :
10884 i == Xboom_tank && j == 7 ? 0 :
10885 i == Xboom_android && j == 7 ? 6 :
10886 i == Xboom_1 && j == 1 ? 2 :
10887 i == Xboom_1 && j == 2 ? 2 :
10888 i == Xboom_1 && j == 3 ? 4 :
10889 i == Xboom_1 && j == 4 ? 4 :
10890 i == Xboom_1 && j == 5 ? 6 :
10891 i == Xboom_1 && j == 6 ? 6 :
10892 i == Xboom_1 && j == 7 ? 8 :
10893 i == Xboom_2 && j == 0 ? 8 :
10894 i == Xboom_2 && j == 1 ? 8 :
10895 i == Xboom_2 && j == 2 ? 10 :
10896 i == Xboom_2 && j == 3 ? 10 :
10897 i == Xboom_2 && j == 4 ? 10 :
10898 i == Xboom_2 && j == 5 ? 12 :
10899 i == Xboom_2 && j == 6 ? 12 :
10900 i == Xboom_2 && j == 7 ? 12 :
10901 special_animation && j == 4 ? 3 :
10902 effective_action != action ? 0 :
10904 int frame = getAnimationFrame(g->anim_frames,
10907 g->anim_start_frame,
10910 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10911 g->double_movement && is_backside);
10913 g_em->bitmap = src_bitmap;
10914 g_em->src_x = src_x;
10915 g_em->src_y = src_y;
10916 g_em->src_offset_x = 0;
10917 g_em->src_offset_y = 0;
10918 g_em->dst_offset_x = 0;
10919 g_em->dst_offset_y = 0;
10920 g_em->width = TILEX;
10921 g_em->height = TILEY;
10923 g_em->preserve_background = FALSE;
10925 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10928 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10929 effective_action == ACTION_MOVING ||
10930 effective_action == ACTION_PUSHING ||
10931 effective_action == ACTION_EATING)) ||
10932 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10933 effective_action == ACTION_EMPTYING)))
10936 (effective_action == ACTION_FALLING ||
10937 effective_action == ACTION_FILLING ||
10938 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10939 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10940 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10941 int num_steps = (i == Ydrip_1_s ? 16 :
10942 i == Ydrip_1_sB ? 16 :
10943 i == Ydrip_2_s ? 16 :
10944 i == Ydrip_2_sB ? 16 :
10945 i == Xsand_stonein_1 ? 32 :
10946 i == Xsand_stonein_2 ? 32 :
10947 i == Xsand_stonein_3 ? 32 :
10948 i == Xsand_stonein_4 ? 32 :
10949 i == Xsand_stoneout_1 ? 16 :
10950 i == Xsand_stoneout_2 ? 16 : 8);
10951 int cx = ABS(dx) * (TILEX / num_steps);
10952 int cy = ABS(dy) * (TILEY / num_steps);
10953 int step_frame = (i == Ydrip_2_s ? j + 8 :
10954 i == Ydrip_2_sB ? j + 8 :
10955 i == Xsand_stonein_2 ? j + 8 :
10956 i == Xsand_stonein_3 ? j + 16 :
10957 i == Xsand_stonein_4 ? j + 24 :
10958 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10959 int step = (is_backside ? step_frame : num_steps - step_frame);
10961 if (is_backside) // tile where movement starts
10963 if (dx < 0 || dy < 0)
10965 g_em->src_offset_x = cx * step;
10966 g_em->src_offset_y = cy * step;
10970 g_em->dst_offset_x = cx * step;
10971 g_em->dst_offset_y = cy * step;
10974 else // tile where movement ends
10976 if (dx < 0 || dy < 0)
10978 g_em->dst_offset_x = cx * step;
10979 g_em->dst_offset_y = cy * step;
10983 g_em->src_offset_x = cx * step;
10984 g_em->src_offset_y = cy * step;
10988 g_em->width = TILEX - cx * step;
10989 g_em->height = TILEY - cy * step;
10992 // create unique graphic identifier to decide if tile must be redrawn
10993 /* bit 31 - 16 (16 bit): EM style graphic
10994 bit 15 - 12 ( 4 bit): EM style frame
10995 bit 11 - 6 ( 6 bit): graphic width
10996 bit 5 - 0 ( 6 bit): graphic height */
10997 g_em->unique_identifier =
10998 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
11002 for (i = 0; i < GAME_TILE_MAX; i++)
11004 for (j = 0; j < 8; j++)
11006 int element = em_object_mapping[i].element_rnd;
11007 int action = em_object_mapping[i].action;
11008 int direction = em_object_mapping[i].direction;
11009 boolean is_backside = em_object_mapping[i].is_backside;
11010 int graphic_action = el_act_dir2img(element, action, direction);
11011 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
11013 if ((action == ACTION_SMASHED_BY_ROCK ||
11014 action == ACTION_SMASHED_BY_SPRING ||
11015 action == ACTION_EATING) &&
11016 graphic_action == graphic_default)
11018 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
11019 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
11020 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
11021 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
11024 // no separate animation for "smashed by rock" -- use rock instead
11025 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
11026 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
11028 g_em->bitmap = g_xx->bitmap;
11029 g_em->src_x = g_xx->src_x;
11030 g_em->src_y = g_xx->src_y;
11031 g_em->src_offset_x = g_xx->src_offset_x;
11032 g_em->src_offset_y = g_xx->src_offset_y;
11033 g_em->dst_offset_x = g_xx->dst_offset_x;
11034 g_em->dst_offset_y = g_xx->dst_offset_y;
11035 g_em->width = g_xx->width;
11036 g_em->height = g_xx->height;
11037 g_em->unique_identifier = g_xx->unique_identifier;
11040 g_em->preserve_background = TRUE;
11045 for (p = 0; p < MAX_PLAYERS; p++)
11047 for (i = 0; i < PLY_MAX; i++)
11049 int element = em_player_mapping[p][i].element_rnd;
11050 int action = em_player_mapping[p][i].action;
11051 int direction = em_player_mapping[p][i].direction;
11053 for (j = 0; j < 8; j++)
11055 int effective_element = element;
11056 int effective_action = action;
11057 int graphic = (direction == MV_NONE ?
11058 el_act2img(effective_element, effective_action) :
11059 el_act_dir2img(effective_element, effective_action,
11061 struct GraphicInfo *g = &graphic_info[graphic];
11062 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
11063 Bitmap *src_bitmap;
11065 int sync_frame = j;
11066 int frame = getAnimationFrame(g->anim_frames,
11069 g->anim_start_frame,
11072 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
11074 g_em->bitmap = src_bitmap;
11075 g_em->src_x = src_x;
11076 g_em->src_y = src_y;
11077 g_em->src_offset_x = 0;
11078 g_em->src_offset_y = 0;
11079 g_em->dst_offset_x = 0;
11080 g_em->dst_offset_y = 0;
11081 g_em->width = TILEX;
11082 g_em->height = TILEY;
11088 static void CheckSaveEngineSnapshot_EM(int frame,
11089 boolean any_player_moving,
11090 boolean any_player_snapping,
11091 boolean any_player_dropping)
11093 if (frame == 7 && !any_player_dropping)
11095 if (!local_player->was_waiting)
11097 if (!CheckSaveEngineSnapshotToList())
11100 local_player->was_waiting = TRUE;
11103 else if (any_player_moving || any_player_snapping || any_player_dropping)
11105 local_player->was_waiting = FALSE;
11109 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
11110 boolean murphy_is_dropping)
11112 if (murphy_is_waiting)
11114 if (!local_player->was_waiting)
11116 if (!CheckSaveEngineSnapshotToList())
11119 local_player->was_waiting = TRUE;
11124 local_player->was_waiting = FALSE;
11128 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
11129 boolean button_released)
11131 if (button_released)
11133 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
11134 CheckSaveEngineSnapshotToList();
11136 else if (element_clicked)
11138 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
11139 CheckSaveEngineSnapshotToList();
11141 game.snapshot.changed_action = TRUE;
11145 boolean CheckSingleStepMode_EM(int frame,
11146 boolean any_player_moving,
11147 boolean any_player_snapping,
11148 boolean any_player_dropping)
11150 if (tape.single_step && tape.recording && !tape.pausing)
11151 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
11152 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11154 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
11155 any_player_snapping, any_player_dropping);
11157 return tape.pausing;
11160 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
11161 boolean murphy_is_dropping)
11163 boolean murphy_starts_dropping = FALSE;
11166 for (i = 0; i < MAX_PLAYERS; i++)
11167 if (stored_player[i].force_dropping)
11168 murphy_starts_dropping = TRUE;
11170 if (tape.single_step && tape.recording && !tape.pausing)
11171 if (murphy_is_waiting && !murphy_starts_dropping)
11172 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11174 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
11177 void CheckSingleStepMode_MM(boolean element_clicked,
11178 boolean button_released)
11180 if (tape.single_step && tape.recording && !tape.pausing)
11181 if (button_released)
11182 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11184 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
11187 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
11188 int graphic, int sync_frame)
11190 int frame = getGraphicAnimationFrame(graphic, sync_frame);
11192 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
11195 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
11197 return (IS_NEXT_FRAME(sync_frame, graphic));
11200 int getGraphicInfo_Delay(int graphic)
11202 return graphic_info[graphic].anim_delay;
11205 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
11207 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
11210 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
11216 void PlayMenuSoundExt(int sound)
11218 if (sound == SND_UNDEFINED)
11221 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11222 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11225 if (IS_LOOP_SOUND(sound))
11226 PlaySoundLoop(sound);
11231 void PlayMenuSound(void)
11233 PlayMenuSoundExt(menu.sound[game_status]);
11236 void PlayMenuSoundStereo(int sound, int stereo_position)
11238 if (sound == SND_UNDEFINED)
11241 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11242 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11245 if (IS_LOOP_SOUND(sound))
11246 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
11248 PlaySoundStereo(sound, stereo_position);
11251 void PlayMenuSoundIfLoopExt(int sound)
11253 if (sound == SND_UNDEFINED)
11256 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11257 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11260 if (IS_LOOP_SOUND(sound))
11261 PlaySoundLoop(sound);
11264 void PlayMenuSoundIfLoop(void)
11266 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
11269 void PlayMenuMusicExt(int music)
11271 if (music == MUS_UNDEFINED)
11274 if (!setup.sound_music)
11277 if (IS_LOOP_MUSIC(music))
11278 PlayMusicLoop(music);
11283 void PlayMenuMusic(void)
11285 char *curr_music = getCurrentlyPlayingMusicFilename();
11286 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11288 if (!strEqual(curr_music, next_music))
11289 PlayMenuMusicExt(menu.music[game_status]);
11292 void PlayMenuSoundsAndMusic(void)
11298 static void FadeMenuSounds(void)
11303 static void FadeMenuMusic(void)
11305 char *curr_music = getCurrentlyPlayingMusicFilename();
11306 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11308 if (!strEqual(curr_music, next_music))
11312 void FadeMenuSoundsAndMusic(void)
11318 void PlaySoundActivating(void)
11321 PlaySound(SND_MENU_ITEM_ACTIVATING);
11325 void PlaySoundSelecting(void)
11328 PlaySound(SND_MENU_ITEM_SELECTING);
11332 void ToggleFullscreenIfNeeded(void)
11334 // if setup and video fullscreen state are already matching, nothing do do
11335 if (setup.fullscreen == video.fullscreen_enabled ||
11336 !video.fullscreen_available)
11339 SDLSetWindowFullscreen(setup.fullscreen);
11341 // set setup value according to successfully changed fullscreen mode
11342 setup.fullscreen = video.fullscreen_enabled;
11345 void ChangeWindowScalingIfNeeded(void)
11347 // if setup and video window scaling are already matching, nothing do do
11348 if (setup.window_scaling_percent == video.window_scaling_percent ||
11349 video.fullscreen_enabled)
11352 SDLSetWindowScaling(setup.window_scaling_percent);
11354 // set setup value according to successfully changed window scaling
11355 setup.window_scaling_percent = video.window_scaling_percent;
11358 void ChangeVsyncModeIfNeeded(void)
11360 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
11361 int video_vsync_mode = video.vsync_mode;
11363 // if setup and video vsync mode are already matching, nothing do do
11364 if (setup_vsync_mode == video_vsync_mode)
11367 // if renderer is using OpenGL, vsync mode can directly be changed
11368 SDLSetScreenVsyncMode(setup.vsync_mode);
11370 // if vsync mode unchanged, try re-creating renderer to set vsync mode
11371 if (video.vsync_mode == video_vsync_mode)
11373 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
11375 // save backbuffer content which gets lost when re-creating screen
11376 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11378 // force re-creating screen and renderer to set new vsync mode
11379 video.fullscreen_enabled = !setup.fullscreen;
11381 // when creating new renderer, destroy textures linked to old renderer
11382 FreeAllImageTextures(); // needs old renderer to free the textures
11384 // re-create screen and renderer (including change of vsync mode)
11385 ChangeVideoModeIfNeeded(setup.fullscreen);
11387 // set setup value according to successfully changed fullscreen mode
11388 setup.fullscreen = video.fullscreen_enabled;
11390 // restore backbuffer content from temporary backbuffer backup bitmap
11391 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11392 FreeBitmap(tmp_backbuffer);
11394 // update visible window/screen
11395 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11397 // when changing vsync mode, re-create textures for new renderer
11398 InitImageTextures();
11401 // set setup value according to successfully changed vsync mode
11402 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
11405 static void JoinRectangles(int *x, int *y, int *width, int *height,
11406 int x2, int y2, int width2, int height2)
11408 // do not join with "off-screen" rectangle
11409 if (x2 == -1 || y2 == -1)
11414 *width = MAX(*width, width2);
11415 *height = MAX(*height, height2);
11418 void SetAnimStatus(int anim_status_new)
11420 if (anim_status_new == GAME_MODE_MAIN)
11421 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
11422 else if (anim_status_new == GAME_MODE_NAMES)
11423 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
11424 else if (anim_status_new == GAME_MODE_SCORES)
11425 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
11427 global.anim_status_next = anim_status_new;
11429 // directly set screen modes that are entered without fading
11430 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
11431 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
11432 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
11433 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
11434 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
11435 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
11436 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
11437 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
11438 global.anim_status = global.anim_status_next;
11441 void SetGameStatus(int game_status_new)
11443 if (game_status_new != game_status)
11444 game_status_last_screen = game_status;
11446 game_status = game_status_new;
11448 SetAnimStatus(game_status_new);
11451 void SetFontStatus(int game_status_new)
11453 static int last_game_status = -1;
11455 if (game_status_new != -1)
11457 // set game status for font use after storing last game status
11458 last_game_status = game_status;
11459 game_status = game_status_new;
11463 // reset game status after font use from last stored game status
11464 game_status = last_game_status;
11468 void ResetFontStatus(void)
11473 void SetLevelSetInfo(char *identifier, int level_nr)
11475 setString(&levelset.identifier, identifier);
11477 levelset.level_nr = level_nr;
11480 boolean CheckIfAllViewportsHaveChanged(void)
11482 // if game status has not changed, viewports have not changed either
11483 if (game_status == game_status_last)
11486 // check if all viewports have changed with current game status
11488 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
11489 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
11490 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
11491 int new_real_sx = vp_playfield->x;
11492 int new_real_sy = vp_playfield->y;
11493 int new_full_sxsize = vp_playfield->width;
11494 int new_full_sysize = vp_playfield->height;
11495 int new_dx = vp_door_1->x;
11496 int new_dy = vp_door_1->y;
11497 int new_dxsize = vp_door_1->width;
11498 int new_dysize = vp_door_1->height;
11499 int new_vx = vp_door_2->x;
11500 int new_vy = vp_door_2->y;
11501 int new_vxsize = vp_door_2->width;
11502 int new_vysize = vp_door_2->height;
11504 boolean playfield_viewport_has_changed =
11505 (new_real_sx != REAL_SX ||
11506 new_real_sy != REAL_SY ||
11507 new_full_sxsize != FULL_SXSIZE ||
11508 new_full_sysize != FULL_SYSIZE);
11510 boolean door_1_viewport_has_changed =
11513 new_dxsize != DXSIZE ||
11514 new_dysize != DYSIZE);
11516 boolean door_2_viewport_has_changed =
11519 new_vxsize != VXSIZE ||
11520 new_vysize != VYSIZE ||
11521 game_status_last == GAME_MODE_EDITOR);
11523 return (playfield_viewport_has_changed &&
11524 door_1_viewport_has_changed &&
11525 door_2_viewport_has_changed);
11528 boolean CheckFadeAll(void)
11530 return (CheckIfGlobalBorderHasChanged() ||
11531 CheckIfAllViewportsHaveChanged());
11534 void ChangeViewportPropertiesIfNeeded(void)
11536 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
11537 FALSE : setup.small_game_graphics);
11538 int gfx_game_mode = getGlobalGameStatus(game_status);
11539 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
11541 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
11542 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11543 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
11544 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
11545 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
11546 int new_win_xsize = vp_window->width;
11547 int new_win_ysize = vp_window->height;
11548 int border_left = vp_playfield->border_left;
11549 int border_right = vp_playfield->border_right;
11550 int border_top = vp_playfield->border_top;
11551 int border_bottom = vp_playfield->border_bottom;
11552 int new_sx = vp_playfield->x + border_left;
11553 int new_sy = vp_playfield->y + border_top;
11554 int new_sxsize = vp_playfield->width - border_left - border_right;
11555 int new_sysize = vp_playfield->height - border_top - border_bottom;
11556 int new_real_sx = vp_playfield->x;
11557 int new_real_sy = vp_playfield->y;
11558 int new_full_sxsize = vp_playfield->width;
11559 int new_full_sysize = vp_playfield->height;
11560 int new_dx = vp_door_1->x;
11561 int new_dy = vp_door_1->y;
11562 int new_dxsize = vp_door_1->width;
11563 int new_dysize = vp_door_1->height;
11564 int new_vx = vp_door_2->x;
11565 int new_vy = vp_door_2->y;
11566 int new_vxsize = vp_door_2->width;
11567 int new_vysize = vp_door_2->height;
11568 int new_ex = vp_door_3->x;
11569 int new_ey = vp_door_3->y;
11570 int new_exsize = vp_door_3->width;
11571 int new_eysize = vp_door_3->height;
11572 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
11573 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11574 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11575 int new_scr_fieldx = new_sxsize / tilesize;
11576 int new_scr_fieldy = new_sysize / tilesize;
11577 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11578 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11579 boolean init_gfx_buffers = FALSE;
11580 boolean init_video_buffer = FALSE;
11581 boolean init_gadgets_and_anims = FALSE;
11582 boolean init_bd_graphics = FALSE;
11583 boolean init_em_graphics = FALSE;
11585 if (new_win_xsize != WIN_XSIZE ||
11586 new_win_ysize != WIN_YSIZE)
11588 WIN_XSIZE = new_win_xsize;
11589 WIN_YSIZE = new_win_ysize;
11591 init_video_buffer = TRUE;
11592 init_gfx_buffers = TRUE;
11593 init_gadgets_and_anims = TRUE;
11595 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
11598 if (new_scr_fieldx != SCR_FIELDX ||
11599 new_scr_fieldy != SCR_FIELDY)
11601 // this always toggles between MAIN and GAME when using small tile size
11603 SCR_FIELDX = new_scr_fieldx;
11604 SCR_FIELDY = new_scr_fieldy;
11606 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
11609 if (new_sx != SX ||
11617 new_sxsize != SXSIZE ||
11618 new_sysize != SYSIZE ||
11619 new_dxsize != DXSIZE ||
11620 new_dysize != DYSIZE ||
11621 new_vxsize != VXSIZE ||
11622 new_vysize != VYSIZE ||
11623 new_exsize != EXSIZE ||
11624 new_eysize != EYSIZE ||
11625 new_real_sx != REAL_SX ||
11626 new_real_sy != REAL_SY ||
11627 new_full_sxsize != FULL_SXSIZE ||
11628 new_full_sysize != FULL_SYSIZE ||
11629 new_tilesize_var != TILESIZE_VAR
11632 // ------------------------------------------------------------------------
11633 // determine next fading area for changed viewport definitions
11634 // ------------------------------------------------------------------------
11636 // start with current playfield area (default fading area)
11639 FADE_SXSIZE = FULL_SXSIZE;
11640 FADE_SYSIZE = FULL_SYSIZE;
11642 // add new playfield area if position or size has changed
11643 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
11644 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
11646 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11647 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
11650 // add current and new door 1 area if position or size has changed
11651 if (new_dx != DX || new_dy != DY ||
11652 new_dxsize != DXSIZE || new_dysize != DYSIZE)
11654 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11655 DX, DY, DXSIZE, DYSIZE);
11656 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11657 new_dx, new_dy, new_dxsize, new_dysize);
11660 // add current and new door 2 area if position or size has changed
11661 if (new_vx != VX || new_vy != VY ||
11662 new_vxsize != VXSIZE || new_vysize != VYSIZE)
11664 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11665 VX, VY, VXSIZE, VYSIZE);
11666 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11667 new_vx, new_vy, new_vxsize, new_vysize);
11670 // ------------------------------------------------------------------------
11671 // handle changed tile size
11672 // ------------------------------------------------------------------------
11674 if (new_tilesize_var != TILESIZE_VAR)
11676 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
11678 // changing tile size invalidates scroll values of engine snapshots
11679 FreeEngineSnapshotSingle();
11681 // changing tile size requires update of graphic mapping for BD/EM engine
11682 init_bd_graphics = TRUE;
11683 init_em_graphics = TRUE;
11694 SXSIZE = new_sxsize;
11695 SYSIZE = new_sysize;
11696 DXSIZE = new_dxsize;
11697 DYSIZE = new_dysize;
11698 VXSIZE = new_vxsize;
11699 VYSIZE = new_vysize;
11700 EXSIZE = new_exsize;
11701 EYSIZE = new_eysize;
11702 REAL_SX = new_real_sx;
11703 REAL_SY = new_real_sy;
11704 FULL_SXSIZE = new_full_sxsize;
11705 FULL_SYSIZE = new_full_sysize;
11706 TILESIZE_VAR = new_tilesize_var;
11708 init_gfx_buffers = TRUE;
11709 init_gadgets_and_anims = TRUE;
11711 // Debug("tools:viewport", "viewports: init_gfx_buffers");
11712 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
11715 if (init_gfx_buffers)
11717 // Debug("tools:viewport", "init_gfx_buffers");
11719 SCR_FIELDX = new_scr_fieldx_buffers;
11720 SCR_FIELDY = new_scr_fieldy_buffers;
11724 SCR_FIELDX = new_scr_fieldx;
11725 SCR_FIELDY = new_scr_fieldy;
11727 SetDrawDeactivationMask(REDRAW_NONE);
11728 SetDrawBackgroundMask(REDRAW_FIELD);
11731 if (init_video_buffer)
11733 // Debug("tools:viewport", "init_video_buffer");
11735 FreeAllImageTextures(); // needs old renderer to free the textures
11737 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11738 InitImageTextures();
11741 if (init_gadgets_and_anims)
11743 // Debug("tools:viewport", "init_gadgets_and_anims");
11746 InitGlobalAnimations();
11749 if (init_bd_graphics)
11751 InitGraphicInfo_BD();
11754 if (init_em_graphics)
11756 InitGraphicInfo_EM();
11760 void OpenURL(char *url)
11762 #if SDL_VERSION_ATLEAST(2,0,14)
11765 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
11766 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
11767 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
11771 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
11773 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
11776 char *getCurrentLevelsetName(void)
11778 return leveldir_current->name;
11782 // ============================================================================
11784 // ============================================================================
11786 #if defined(PLATFORM_WINDOWS)
11787 /* FILETIME of Jan 1 1970 00:00:00. */
11788 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
11791 * timezone information is stored outside the kernel so tzp isn't used anymore.
11793 * Note: this function is not for Win32 high precision timing purpose. See
11796 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
11798 FILETIME file_time;
11799 SYSTEMTIME system_time;
11800 ULARGE_INTEGER ularge;
11802 GetSystemTime(&system_time);
11803 SystemTimeToFileTime(&system_time, &file_time);
11804 ularge.LowPart = file_time.dwLowDateTime;
11805 ularge.HighPart = file_time.dwHighDateTime;
11807 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
11808 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
11814 static char *test_init_uuid_random_function_simple(void)
11816 static char seed_text[100];
11817 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
11819 sprintf(seed_text, "%d", seed);
11824 static char *test_init_uuid_random_function_better(void)
11826 static char seed_text[100];
11827 struct timeval current_time;
11829 gettimeofday(¤t_time, NULL);
11831 prng_seed_bytes(¤t_time, sizeof(current_time));
11833 sprintf(seed_text, "%ld.%ld",
11834 (long)current_time.tv_sec,
11835 (long)current_time.tv_usec);
11840 #if defined(PLATFORM_WINDOWS)
11841 static char *test_init_uuid_random_function_better_windows(void)
11843 static char seed_text[100];
11844 struct timeval current_time;
11846 gettimeofday_windows(¤t_time, NULL);
11848 prng_seed_bytes(¤t_time, sizeof(current_time));
11850 sprintf(seed_text, "%ld.%ld",
11851 (long)current_time.tv_sec,
11852 (long)current_time.tv_usec);
11858 static unsigned int test_uuid_random_function_simple(int max)
11860 return GetSimpleRandom(max);
11863 static unsigned int test_uuid_random_function_better(int max)
11865 return (max > 0 ? prng_get_uint() % max : 0);
11868 #if defined(PLATFORM_WINDOWS)
11869 #define NUM_UUID_TESTS 3
11871 #define NUM_UUID_TESTS 2
11874 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
11876 HashTable *hash_seeds =
11877 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11878 HashTable *hash_uuids =
11879 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11880 static char message[100];
11883 char *random_name = (nr == 0 ? "simple" : "better");
11884 char *random_type = (always_seed ? "always" : "only once");
11885 char *(*init_random_function)(void) =
11887 test_init_uuid_random_function_simple :
11888 test_init_uuid_random_function_better);
11889 unsigned int (*random_function)(int) =
11891 test_uuid_random_function_simple :
11892 test_uuid_random_function_better);
11895 #if defined(PLATFORM_WINDOWS)
11898 random_name = "windows";
11899 init_random_function = test_init_uuid_random_function_better_windows;
11905 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
11906 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
11908 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
11909 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
11910 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
11912 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
11916 // always initialize random number generator at least once
11917 init_random_function();
11919 unsigned int time_start = SDL_GetTicks();
11921 for (i = 0; i < num_uuids; i++)
11925 char *seed = getStringCopy(init_random_function());
11927 hashtable_remove(hash_seeds, seed);
11928 hashtable_insert(hash_seeds, seed, "1");
11931 char *uuid = getStringCopy(getUUIDExt(random_function));
11933 hashtable_remove(hash_uuids, uuid);
11934 hashtable_insert(hash_uuids, uuid, "1");
11937 int num_unique_seeds = hashtable_count(hash_seeds);
11938 int num_unique_uuids = hashtable_count(hash_uuids);
11940 unsigned int time_needed = SDL_GetTicks() - time_start;
11942 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
11944 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
11947 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
11949 if (nr == NUM_UUID_TESTS - 1 && always_seed)
11950 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
11952 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
11954 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
11956 Request(message, REQ_CONFIRM);
11958 hashtable_destroy(hash_seeds);
11959 hashtable_destroy(hash_uuids);
11962 void TestGeneratingUUIDs(void)
11964 int num_uuids = 1000000;
11967 for (i = 0; i < NUM_UUID_TESTS; i++)
11968 for (j = 0; j < 2; j++)
11969 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
11971 CloseAllAndExit(0);