extended functions to map between R'n'D and BD cave and game elements
[rocksndiamonds.git] / src / tools.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // tools.c
10 // ============================================================================
11
12 #include <math.h>
13
14 #include "libgame/libgame.h"
15
16 #include "tools.h"
17 #include "init.h"
18 #include "game.h"
19 #include "events.h"
20 #include "anim.h"
21 #include "network.h"
22 #include "tape.h"
23 #include "screens.h"
24
25
26 #define DEBUG_FRAME_TIME        FALSE
27
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES        0
30 #define TOOL_CTRL_ID_NO         1
31 #define TOOL_CTRL_ID_CONFIRM    2
32 #define TOOL_CTRL_ID_PLAYER_1   3
33 #define TOOL_CTRL_ID_PLAYER_2   4
34 #define TOOL_CTRL_ID_PLAYER_3   5
35 #define TOOL_CTRL_ID_PLAYER_4   6
36 #define TOOL_CTRL_ID_TOUCH_YES  7
37 #define TOOL_CTRL_ID_TOUCH_NO   8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
39
40 #define NUM_TOOL_BUTTONS        10
41
42 // constants for number of doors and door parts
43 #define NUM_DOORS               2
44 #define NUM_PANELS              NUM_DOORS
45 // #define NUM_PANELS           0
46 #define MAX_PARTS_PER_DOOR      8
47 #define MAX_DOOR_PARTS          (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i)   ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
49
50
51 struct DoorPartOrderInfo
52 {
53   int nr;
54   int sort_priority;
55 };
56
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58
59 struct DoorPartControlInfo
60 {
61   int door_token;
62   int graphic;
63   struct DoorPartPosInfo *pos;
64 };
65
66 static struct DoorPartControlInfo door_part_controls[] =
67 {
68   {
69     DOOR_1,
70     IMG_GFX_DOOR_1_PART_1,
71     &door_1.part_1
72   },
73   {
74     DOOR_1,
75     IMG_GFX_DOOR_1_PART_2,
76     &door_1.part_2
77   },
78   {
79     DOOR_1,
80     IMG_GFX_DOOR_1_PART_3,
81     &door_1.part_3
82   },
83   {
84     DOOR_1,
85     IMG_GFX_DOOR_1_PART_4,
86     &door_1.part_4
87   },
88   {
89     DOOR_1,
90     IMG_GFX_DOOR_1_PART_5,
91     &door_1.part_5
92   },
93   {
94     DOOR_1,
95     IMG_GFX_DOOR_1_PART_6,
96     &door_1.part_6
97   },
98   {
99     DOOR_1,
100     IMG_GFX_DOOR_1_PART_7,
101     &door_1.part_7
102   },
103   {
104     DOOR_1,
105     IMG_GFX_DOOR_1_PART_8,
106     &door_1.part_8
107   },
108
109   {
110     DOOR_2,
111     IMG_GFX_DOOR_2_PART_1,
112     &door_2.part_1
113   },
114   {
115     DOOR_2,
116     IMG_GFX_DOOR_2_PART_2,
117     &door_2.part_2
118   },
119   {
120     DOOR_2,
121     IMG_GFX_DOOR_2_PART_3,
122     &door_2.part_3
123   },
124   {
125     DOOR_2,
126     IMG_GFX_DOOR_2_PART_4,
127     &door_2.part_4
128   },
129   {
130     DOOR_2,
131     IMG_GFX_DOOR_2_PART_5,
132     &door_2.part_5
133   },
134   {
135     DOOR_2,
136     IMG_GFX_DOOR_2_PART_6,
137     &door_2.part_6
138   },
139   {
140     DOOR_2,
141     IMG_GFX_DOOR_2_PART_7,
142     &door_2.part_7
143   },
144   {
145     DOOR_2,
146     IMG_GFX_DOOR_2_PART_8,
147     &door_2.part_8
148   },
149
150   {
151     DOOR_1,
152     IMG_BACKGROUND_PANEL,
153     &door_1.panel
154   },
155   {
156     DOOR_2,
157     IMG_BACKGROUND_TAPE,
158     &door_2.panel
159   },
160
161   {
162     -1,
163     -1,
164     NULL
165   }
166 };
167
168 static struct XY xy_topdown[] =
169 {
170   {  0, -1 },
171   { -1,  0 },
172   { +1,  0 },
173   {  0, +1 }
174 };
175
176
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
183
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
186
187 static char *print_if_not_empty(int element)
188 {
189   static char *s = NULL;
190   char *token_name = element_info[element].token_name;
191
192   if (s != NULL)
193     free(s);
194
195   s = checked_malloc(strlen(token_name) + 10 + 1);
196
197   if (element != EL_EMPTY)
198     sprintf(s, "%d\t['%s']", element, token_name);
199   else
200     sprintf(s, "%d", element);
201
202   return s;
203 }
204
205 int getFieldbufferOffsetX_RND(int dir, int pos)
206 {
207   int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208   int dx = (dir & MV_HORIZONTAL ? pos : 0);
209   int dx_var = dx * TILESIZE_VAR / TILESIZE;
210   int fx = FX;
211
212   if (EVEN(SCR_FIELDX))
213   {
214     int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215     int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
216
217     if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218       fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
219     else
220       fx += (dx_var > 0 ? TILEX_VAR : 0);
221   }
222   else
223   {
224     fx += dx_var;
225   }
226
227   if (full_lev_fieldx <= SCR_FIELDX)
228   {
229     if (EVEN(SCR_FIELDX))
230       fx = 2 * TILEX_VAR - (ODD(lev_fieldx)  ? TILEX_VAR / 2 : 0);
231     else
232       fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
233   }
234
235   return fx;
236 }
237
238 int getFieldbufferOffsetY_RND(int dir, int pos)
239 {
240   int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241   int dy = (dir & MV_VERTICAL ? pos : 0);
242   int dy_var = dy * TILESIZE_VAR / TILESIZE;
243   int fy = FY;
244
245   if (EVEN(SCR_FIELDY))
246   {
247     int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248     int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
249
250     if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251       fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
252     else
253       fy += (dy_var > 0 ? TILEY_VAR : 0);
254   }
255   else
256   {
257     fy += dy_var;
258   }
259
260   if (full_lev_fieldy <= SCR_FIELDY)
261   {
262     if (EVEN(SCR_FIELDY))
263       fy = 2 * TILEY_VAR - (ODD(lev_fieldy)  ? TILEY_VAR / 2 : 0);
264     else
265       fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
266   }
267
268   return fy;
269 }
270
271 static int getLevelFromScreenX_RND(int sx)
272 {
273   int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
274   int dx = fx - FX;
275   int px = sx - SX;
276   int lx = LEVELX((px + dx) / TILESIZE_VAR);
277
278   return lx;
279 }
280
281 static int getLevelFromScreenY_RND(int sy)
282 {
283   int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
284   int dy = fy - FY;
285   int py = sy - SY;
286   int ly = LEVELY((py + dy) / TILESIZE_VAR);
287
288   return ly;
289 }
290
291 static int getLevelFromScreenX_EM(int sx)
292 {
293   int level_xsize = level.native_em_level->cav->width;
294   int full_xsize = level_xsize * TILESIZE_VAR;
295
296   sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
297
298   int fx = getFieldbufferOffsetX_EM();
299   int dx = fx;
300   int px = sx - SX;
301   int lx = LEVELX((px + dx) / TILESIZE_VAR);
302
303   return lx;
304 }
305
306 static int getLevelFromScreenY_EM(int sy)
307 {
308   int level_ysize = level.native_em_level->cav->height;
309   int full_ysize = level_ysize * TILESIZE_VAR;
310
311   sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
312
313   int fy = getFieldbufferOffsetY_EM();
314   int dy = fy;
315   int py = sy - SY;
316   int ly = LEVELY((py + dy) / TILESIZE_VAR);
317
318   return ly;
319 }
320
321 static int getLevelFromScreenX_SP(int sx)
322 {
323   int menBorder = setup.sp_show_border_elements;
324   int level_xsize = level.native_sp_level->width;
325   int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
326
327   sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
328
329   int fx = getFieldbufferOffsetX_SP();
330   int dx = fx - FX;
331   int px = sx - SX;
332   int lx = LEVELX((px + dx) / TILESIZE_VAR);
333
334   return lx;
335 }
336
337 static int getLevelFromScreenY_SP(int sy)
338 {
339   int menBorder = setup.sp_show_border_elements;
340   int level_ysize = level.native_sp_level->height;
341   int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
342
343   sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
344
345   int fy = getFieldbufferOffsetY_SP();
346   int dy = fy - FY;
347   int py = sy - SY;
348   int ly = LEVELY((py + dy) / TILESIZE_VAR);
349
350   return ly;
351 }
352
353 static int getLevelFromScreenX_MM(int sx)
354 {
355   int level_xsize = level.native_mm_level->fieldx;
356   int full_xsize = level_xsize * TILESIZE_VAR;
357
358   sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
359
360   int px = sx - SX;
361   int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
362
363   return lx;
364 }
365
366 static int getLevelFromScreenY_MM(int sy)
367 {
368   int level_ysize = level.native_mm_level->fieldy;
369   int full_ysize = level_ysize * TILESIZE_VAR;
370
371   sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
372
373   int py = sy - SY;
374   int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
375
376   return ly;
377 }
378
379 int getLevelFromScreenX(int x)
380 {
381   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382     return getLevelFromScreenX_EM(x);
383   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384     return getLevelFromScreenX_SP(x);
385   if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386     return getLevelFromScreenX_MM(x);
387   else
388     return getLevelFromScreenX_RND(x);
389 }
390
391 int getLevelFromScreenY(int y)
392 {
393   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394     return getLevelFromScreenY_EM(y);
395   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396     return getLevelFromScreenY_SP(y);
397   if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398     return getLevelFromScreenY_MM(y);
399   else
400     return getLevelFromScreenY_RND(y);
401 }
402
403 int getScreenFieldSizeX(void)
404 {
405   return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
406 }
407
408 int getScreenFieldSizeY(void)
409 {
410   return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
411 }
412
413 void DumpTile(int x, int y)
414 {
415   int sx = SCREENX(x);
416   int sy = SCREENY(y);
417   char *token_name;
418
419   Info("---");
420   Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
421   Info("---");
422
423   if (!IN_LEV_FIELD(x, y))
424   {
425     Info("(not in level field)");
426     Info("");
427
428     return;
429   }
430
431   token_name = element_info[Tile[x][y]].token_name;
432
433   Info("Tile:        %d\t['%s']",       Tile[x][y], token_name);
434   Info("Back:        %s",               print_if_not_empty(Back[x][y]));
435   Info("Store:       %s",               print_if_not_empty(Store[x][y]));
436   Info("Store2:      %s",               print_if_not_empty(Store2[x][y]));
437   Info("StorePlayer: %s",               print_if_not_empty(StorePlayer[x][y]));
438   Info("MovPos:      %d",               MovPos[x][y]);
439   Info("MovDir:      %d",               MovDir[x][y]);
440   Info("MovDelay:    %d",               MovDelay[x][y]);
441   Info("ChangeDelay: %d",               ChangeDelay[x][y]);
442   Info("CustomValue: %d",               CustomValue[x][y]);
443   Info("GfxElement:  %d",               GfxElement[x][y]);
444   Info("GfxAction:   %d",               GfxAction[x][y]);
445   Info("GfxFrame:    %d [%d]",          GfxFrame[x][y], FrameCounter);
446   Info("Player x/y:  %d, %d",           local_player->jx, local_player->jy);
447   Info("");
448 }
449
450 void DumpTileFromScreen(int sx, int sy)
451 {
452   int lx = getLevelFromScreenX(sx);
453   int ly = getLevelFromScreenY(sy);
454
455   DumpTile(lx, ly);
456 }
457
458 void SetDrawtoField(int mode)
459 {
460   if (mode == DRAW_TO_FIELDBUFFER)
461   {
462     FX = 2 * TILEX_VAR;
463     FY = 2 * TILEY_VAR;
464     BX1 = -2;
465     BY1 = -2;
466     BX2 = SCR_FIELDX + 1;
467     BY2 = SCR_FIELDY + 1;
468
469     drawto_field = fieldbuffer;
470   }
471   else  // DRAW_TO_BACKBUFFER
472   {
473     FX = SX;
474     FY = SY;
475     BX1 = 0;
476     BY1 = 0;
477     BX2 = SCR_FIELDX - 1;
478     BY2 = SCR_FIELDY - 1;
479
480     drawto_field = backbuffer;
481   }
482 }
483
484 int GetDrawtoField(void)
485 {
486   return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
487 }
488
489 static void RedrawPlayfield_RND(void)
490 {
491   if (game.envelope_active)
492     return;
493
494   DrawLevel(REDRAW_ALL);
495   DrawAllPlayers();
496 }
497
498 void RedrawPlayfield(void)
499 {
500   if (game_status != GAME_MODE_PLAYING)
501     return;
502
503   if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
504     RedrawPlayfield_BD(TRUE);
505   else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
506     RedrawPlayfield_EM(TRUE);
507   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
508     RedrawPlayfield_SP(TRUE);
509   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
510     RedrawPlayfield_MM();
511   else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
512     RedrawPlayfield_RND();
513
514   BlitScreenToBitmap(backbuffer);
515
516   BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
517              gfx.sx, gfx.sy);
518 }
519
520 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
521                                      int draw_target)
522 {
523   Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
524   Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
525
526   // may happen for "border.draw_masked.*" with undefined "global.border.*"
527   if (src_bitmap == NULL)
528     return;
529
530   if (x == -1 && y == -1)
531     return;
532
533   if (draw_target == DRAW_TO_SCREEN)
534     BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
535   else
536     BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
537 }
538
539 static void DrawMaskedBorderExt_FIELD(int draw_target)
540 {
541   if (global.border_status >= GAME_MODE_MAIN &&
542       global.border_status <= GAME_MODE_PLAYING &&
543       border.draw_masked[global.border_status])
544     DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
545                              draw_target);
546 }
547
548 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
549 {
550   // when drawing to backbuffer, never draw border over open doors
551   if (draw_target == DRAW_TO_BACKBUFFER &&
552       (GetDoorState() & DOOR_OPEN_1))
553     return;
554
555   if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556       (global.border_status != GAME_MODE_EDITOR ||
557        border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
558     DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
559 }
560
561 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
562 {
563   // when drawing to backbuffer, never draw border over open doors
564   if (draw_target == DRAW_TO_BACKBUFFER &&
565       (GetDoorState() & DOOR_OPEN_2))
566     return;
567
568   if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
569       global.border_status != GAME_MODE_EDITOR)
570     DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
571 }
572
573 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
574 {
575   // currently not available
576 }
577
578 static void DrawMaskedBorderExt_ALL(int draw_target)
579 {
580   DrawMaskedBorderExt_FIELD(draw_target);
581   DrawMaskedBorderExt_DOOR_1(draw_target);
582   DrawMaskedBorderExt_DOOR_2(draw_target);
583   DrawMaskedBorderExt_DOOR_3(draw_target);
584 }
585
586 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
587 {
588   // never draw masked screen borders on borderless screens
589   if (global.border_status == GAME_MODE_LOADING ||
590       global.border_status == GAME_MODE_TITLE)
591     return;
592
593   if (redraw_mask & REDRAW_ALL)
594     DrawMaskedBorderExt_ALL(draw_target);
595   else
596   {
597     if (redraw_mask & REDRAW_FIELD)
598       DrawMaskedBorderExt_FIELD(draw_target);
599     if (redraw_mask & REDRAW_DOOR_1)
600       DrawMaskedBorderExt_DOOR_1(draw_target);
601     if (redraw_mask & REDRAW_DOOR_2)
602       DrawMaskedBorderExt_DOOR_2(draw_target);
603     if (redraw_mask & REDRAW_DOOR_3)
604       DrawMaskedBorderExt_DOOR_3(draw_target);
605   }
606 }
607
608 void DrawMaskedBorder_FIELD(void)
609 {
610   DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
611 }
612
613 void DrawMaskedBorder(int redraw_mask)
614 {
615   DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
616 }
617
618 void DrawMaskedBorderToTarget(int draw_target)
619 {
620   if (draw_target == DRAW_TO_BACKBUFFER ||
621       draw_target == DRAW_TO_SCREEN)
622   {
623     DrawMaskedBorderExt(REDRAW_ALL, draw_target);
624   }
625   else
626   {
627     int last_border_status = global.border_status;
628
629     if (draw_target == DRAW_TO_FADE_SOURCE)
630     {
631       global.border_status = gfx.fade_border_source_status;
632       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
633     }
634     else if (draw_target == DRAW_TO_FADE_TARGET)
635     {
636       global.border_status = gfx.fade_border_target_status;
637       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
638     }
639
640     // always use global border for PLAYING when restarting the game
641     if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
642       global.border_status = GAME_MODE_PLAYING;
643
644     DrawMaskedBorderExt(REDRAW_ALL, draw_target);
645
646     global.border_status = last_border_status;
647     gfx.masked_border_bitmap_ptr = backbuffer;
648   }
649 }
650
651 void DrawTileCursor(int draw_target, int drawing_stage)
652 {
653   int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
654
655   DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
656 }
657
658 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
659 {
660   BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
661 }
662
663 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
664 {
665   int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
666   int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
667
668   BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
669 }
670
671 void BlitScreenToBitmap(Bitmap *target_bitmap)
672 {
673   if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
674     BlitScreenToBitmap_BD(target_bitmap);
675   else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
676     BlitScreenToBitmap_EM(target_bitmap);
677   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
678     BlitScreenToBitmap_SP(target_bitmap);
679   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
680     BlitScreenToBitmap_MM(target_bitmap);
681   else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
682     BlitScreenToBitmap_RND(target_bitmap);
683
684   redraw_mask |= REDRAW_FIELD;
685 }
686
687 static void DrawFramesPerSecond(void)
688 {
689   char text[100];
690   int font_nr = FONT_TEXT_2;
691   int font_width = getFontWidth(font_nr);
692   int draw_deactivation_mask = GetDrawDeactivationMask();
693   boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
694
695   // draw FPS with leading space (needed if field buffer deactivated)
696   sprintf(text, " %04.1f fps", global.frames_per_second);
697
698   // override draw deactivation mask (required for invisible warp mode)
699   SetDrawDeactivationMask(REDRAW_NONE);
700
701   // draw opaque FPS if field buffer deactivated, else draw masked FPS
702   DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
703               font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
704
705   // set draw deactivation mask to previous value
706   SetDrawDeactivationMask(draw_deactivation_mask);
707
708   // force full-screen redraw in this frame
709   redraw_mask = REDRAW_ALL;
710 }
711
712 #if DEBUG_FRAME_TIME
713 static void PrintFrameTimeDebugging(void)
714 {
715   static unsigned int last_counter = 0;
716   unsigned int counter = Counter();
717   int diff_1 = counter - last_counter;
718   int diff_2 = diff_1 - GAME_FRAME_DELAY;
719   int diff_2_max = 20;
720   int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
721   char diff_bar[2 * diff_2_max + 5];
722   int pos = 0;
723   int i;
724
725   diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
726
727   for (i = 0; i < diff_2_max; i++)
728     diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
729                        i >= diff_2_max - diff_2_cut ? '-' : ' ');
730
731   diff_bar[pos++] = '|';
732
733   for (i = 0; i < diff_2_max; i++)
734     diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
735
736   diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
737
738   diff_bar[pos++] = '\0';
739
740   Debug("time:frame", "%06d [%02d] [%c%02d] %s",
741         counter,
742         diff_1,
743         (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
744         diff_bar);
745
746   last_counter = counter;
747 }
748 #endif
749
750 static int unifiedRedrawMask(int mask)
751 {
752   if (mask & REDRAW_ALL)
753     return REDRAW_ALL;
754
755   if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
756     return REDRAW_ALL;
757
758   return mask;
759 }
760
761 static boolean equalRedrawMasks(int mask_1, int mask_2)
762 {
763   return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
764 }
765
766 void BackToFront(void)
767 {
768   static int last_redraw_mask = REDRAW_NONE;
769
770   // force screen redraw in every frame to continue drawing global animations
771   // (but always use the last redraw mask to prevent unwanted side effects)
772   if (redraw_mask == REDRAW_NONE)
773     redraw_mask = last_redraw_mask;
774
775   last_redraw_mask = redraw_mask;
776
777 #if 1
778   // masked border now drawn immediately when blitting backbuffer to window
779 #else
780   // draw masked border to all viewports, if defined
781   DrawMaskedBorder(redraw_mask);
782 #endif
783
784   // draw frames per second (only if debug mode is enabled)
785   if (redraw_mask & REDRAW_FPS)
786     DrawFramesPerSecond();
787
788   // remove playfield redraw before potentially merging with doors redraw
789   if (DrawingDeactivated(REAL_SX, REAL_SY))
790     redraw_mask &= ~REDRAW_FIELD;
791
792   // redraw complete window if both playfield and (some) doors need redraw
793   if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
794     redraw_mask = REDRAW_ALL;
795
796   /* although redrawing the whole window would be fine for normal gameplay,
797      being able to only redraw the playfield is required for deactivating
798      certain drawing areas (mainly playfield) to work, which is needed for
799      warp-forward to be fast enough (by skipping redraw of most frames) */
800
801   if (redraw_mask & REDRAW_ALL)
802   {
803     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
804   }
805   else if (redraw_mask & REDRAW_FIELD)
806   {
807     BlitBitmap(backbuffer, window,
808                REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
809   }
810   else if (redraw_mask & REDRAW_DOORS)
811   {
812     // merge door areas to prevent calling screen redraw more than once
813     int x1 = WIN_XSIZE;
814     int y1 = WIN_YSIZE;
815     int x2 = 0;
816     int y2 = 0;
817
818     if (redraw_mask & REDRAW_DOOR_1)
819     {
820       x1 = MIN(x1, DX);
821       y1 = MIN(y1, DY);
822       x2 = MAX(x2, DX + DXSIZE);
823       y2 = MAX(y2, DY + DYSIZE);
824     }
825
826     if (redraw_mask & REDRAW_DOOR_2)
827     {
828       x1 = MIN(x1, VX);
829       y1 = MIN(y1, VY);
830       x2 = MAX(x2, VX + VXSIZE);
831       y2 = MAX(y2, VY + VYSIZE);
832     }
833
834     if (redraw_mask & REDRAW_DOOR_3)
835     {
836       x1 = MIN(x1, EX);
837       y1 = MIN(y1, EY);
838       x2 = MAX(x2, EX + EXSIZE);
839       y2 = MAX(y2, EY + EYSIZE);
840     }
841
842     // make sure that at least one pixel is blitted, and inside the screen
843     // (else nothing is blitted, causing the animations not to be updated)
844     x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
845     y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
846     x2 = MIN(MAX(1, x2), WIN_XSIZE);
847     y2 = MIN(MAX(1, y2), WIN_YSIZE);
848
849     BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
850   }
851
852   redraw_mask = REDRAW_NONE;
853
854 #if DEBUG_FRAME_TIME
855   PrintFrameTimeDebugging();
856 #endif
857 }
858
859 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
860 {
861   unsigned int frame_delay_value_old = GetVideoFrameDelay();
862
863   SetVideoFrameDelay(frame_delay_value);
864
865   BackToFront();
866
867   SetVideoFrameDelay(frame_delay_value_old);
868 }
869
870 static int fade_type_skip = FADE_TYPE_NONE;
871
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
873 {
874   void (*draw_border_function)(void) = NULL;
875   int x, y, width, height;
876   int fade_delay, post_delay;
877
878   if (fade_type == FADE_TYPE_FADE_OUT)
879   {
880     if (fade_type_skip != FADE_TYPE_NONE)
881     {
882       // skip all fade operations until specified fade operation
883       if (fade_type & fade_type_skip)
884         fade_type_skip = FADE_TYPE_NONE;
885
886       return;
887     }
888
889     if (fading.fade_mode & FADE_TYPE_TRANSFORM)
890       return;
891   }
892
893   redraw_mask |= fade_mask;
894
895   if (fade_type == FADE_TYPE_SKIP)
896   {
897     fade_type_skip = fade_mode;
898
899     return;
900   }
901
902   fade_delay = fading.fade_delay;
903   post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
904
905   if (fade_type_skip != FADE_TYPE_NONE)
906   {
907     // skip all fade operations until specified fade operation
908     if (fade_type & fade_type_skip)
909       fade_type_skip = FADE_TYPE_NONE;
910
911     fade_delay = 0;
912   }
913
914   if (global.autoplay_leveldir)
915   {
916     return;
917   }
918
919   if (fade_mask == REDRAW_FIELD)
920   {
921     x = FADE_SX;
922     y = FADE_SY;
923     width  = FADE_SXSIZE;
924     height = FADE_SYSIZE;
925
926     if (border.draw_masked_when_fading)
927       draw_border_function = DrawMaskedBorder_FIELD;    // update when fading
928     else
929       DrawMaskedBorder_FIELD();                         // draw once
930   }
931   else          // REDRAW_ALL
932   {
933     x = 0;
934     y = 0;
935     width  = WIN_XSIZE;
936     height = WIN_YSIZE;
937   }
938
939   // when switching screens without fading, set fade delay to zero
940   if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
941     fade_delay = 0;
942
943   // do not display black frame when fading out without fade delay
944   if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
945     return;
946
947   FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
948                 draw_border_function);
949
950   redraw_mask &= ~fade_mask;
951
952   ClearAutoRepeatKeyEvents();
953 }
954
955 static void SetScreenStates_BeforeFadingIn(void)
956 {
957   // temporarily set screen mode for animations to screen after fading in
958   global.anim_status = global.anim_status_next;
959
960   // store backbuffer with all animations that will be started after fading in
961   PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
962
963   // set screen mode for animations back to fading
964   global.anim_status = GAME_MODE_PSEUDO_FADING;
965 }
966
967 static void SetScreenStates_AfterFadingIn(void)
968 {
969   // store new source screen (to use correct masked border for fading)
970   gfx.fade_border_source_status = global.border_status;
971
972   global.anim_status = global.anim_status_next;
973 }
974
975 static void SetScreenStates_BeforeFadingOut(void)
976 {
977   // store new target screen (to use correct masked border for fading)
978   gfx.fade_border_target_status = game_status;
979
980   // set screen mode for animations to fading
981   global.anim_status = GAME_MODE_PSEUDO_FADING;
982
983   // store backbuffer with all animations that will be stopped for fading out
984   PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
985 }
986
987 static void SetScreenStates_AfterFadingOut(void)
988 {
989   global.border_status = game_status;
990
991   // always use global border for PLAYING when restarting the game
992   if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
993     global.border_status = GAME_MODE_PLAYING;
994 }
995
996 void FadeIn(int fade_mask)
997 {
998   SetScreenStates_BeforeFadingIn();
999
1000 #if 1
1001   DrawMaskedBorder(REDRAW_ALL);
1002 #endif
1003
1004   if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1005     FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1006   else
1007     FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1008
1009   FADE_SX = REAL_SX;
1010   FADE_SY = REAL_SY;
1011   FADE_SXSIZE = FULL_SXSIZE;
1012   FADE_SYSIZE = FULL_SYSIZE;
1013
1014   // activate virtual buttons depending on upcoming game status
1015   if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1016       game_status == GAME_MODE_PLAYING && !tape.playing)
1017     SetOverlayActive(TRUE);
1018
1019   SetScreenStates_AfterFadingIn();
1020
1021   // force update of global animation status in case of rapid screen changes
1022   redraw_mask = REDRAW_ALL;
1023   BackToFront();
1024 }
1025
1026 void FadeOut(int fade_mask)
1027 {
1028   // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1029   if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1030       fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1031     BackToFront();
1032
1033   // when using BD game engine, cover playfield before fading out after a game
1034   if (game_bd.cover_screen)
1035     CoverScreen_BD();
1036
1037   SetScreenStates_BeforeFadingOut();
1038
1039   SetTileCursorActive(FALSE);
1040   SetOverlayActive(FALSE);
1041
1042 #if 0
1043   DrawMaskedBorder(REDRAW_ALL);
1044 #endif
1045
1046   if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047     FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1048   else
1049     FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1050
1051   SetScreenStates_AfterFadingOut();
1052 }
1053
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1055 {
1056   static struct TitleFadingInfo fading_leave_stored;
1057
1058   if (set)
1059     fading_leave_stored = fading_leave;
1060   else
1061     fading = fading_leave_stored;
1062 }
1063
1064 void FadeSetEnterMenu(void)
1065 {
1066   fading = menu.enter_menu;
1067
1068   FadeSetLeaveNext(fading, TRUE);       // (keep same fade mode)
1069 }
1070
1071 void FadeSetLeaveMenu(void)
1072 {
1073   fading = menu.leave_menu;
1074
1075   FadeSetLeaveNext(fading, TRUE);       // (keep same fade mode)
1076 }
1077
1078 void FadeSetEnterScreen(void)
1079 {
1080   fading = menu.enter_screen[game_status];
1081
1082   FadeSetLeaveNext(menu.leave_screen[game_status], TRUE);       // store
1083 }
1084
1085 void FadeSetNextScreen(void)
1086 {
1087   fading = menu.next_screen[game_status];
1088
1089   // (do not overwrite fade mode set by FadeSetEnterScreen)
1090   // FadeSetLeaveNext(fading, TRUE);    // (keep same fade mode)
1091 }
1092
1093 void FadeSetLeaveScreen(void)
1094 {
1095   FadeSetLeaveNext(menu.leave_screen[game_status], FALSE);      // recall
1096 }
1097
1098 void FadeSetFromType(int type)
1099 {
1100   if (type & TYPE_ENTER_SCREEN)
1101     FadeSetEnterScreen();
1102   else if (type & TYPE_ENTER)
1103     FadeSetEnterMenu();
1104   else if (type & TYPE_LEAVE)
1105     FadeSetLeaveMenu();
1106 }
1107
1108 void FadeSetDisabled(void)
1109 {
1110   static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1111
1112   fading = fading_none;
1113 }
1114
1115 void FadeSkipNextFadeIn(void)
1116 {
1117   FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1118 }
1119
1120 void FadeSkipNextFadeOut(void)
1121 {
1122   FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1123 }
1124
1125 static int getGlobalGameStatus(int status)
1126 {
1127   return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1128           status == GAME_MODE_SCOREINFO       ? GAME_MODE_SCORES :
1129           status);
1130 }
1131
1132 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1133 {
1134   if (graphic == IMG_UNDEFINED)
1135     return IMG_UNDEFINED;
1136
1137   boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1138
1139   return (graphic_info[graphic].bitmap != NULL || redefined ?
1140           graphic : default_graphic);
1141 }
1142
1143 static int getBackgroundImage(int graphic)
1144 {
1145   return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1146 }
1147
1148 static int getGlobalBorderImage(int graphic)
1149 {
1150   return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1151 }
1152
1153 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1154 {
1155   int status = getGlobalGameStatus(status_raw);
1156   int graphic =
1157     (status == GAME_MODE_MAIN    ? IMG_GLOBAL_BORDER_MAIN :
1158      status == GAME_MODE_SCORES  ? IMG_GLOBAL_BORDER_SCORES :
1159      status == GAME_MODE_EDITOR  ? IMG_GLOBAL_BORDER_EDITOR :
1160      status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1161      IMG_GLOBAL_BORDER);
1162   int graphic_final = getGlobalBorderImage(graphic);
1163
1164   return graphic_info[graphic_final].bitmap;
1165 }
1166
1167 void SetBackgroundImage(int graphic, int redraw_mask)
1168 {
1169   struct GraphicInfo *g = &graphic_info[graphic];
1170   struct GraphicInfo g_undefined = { 0 };
1171
1172   if (graphic == IMG_UNDEFINED)
1173     g = &g_undefined;
1174
1175   // always use original size bitmap for backgrounds, if existing
1176   Bitmap *bitmap = (g->bitmaps != NULL &&
1177                     g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1178                     g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1179
1180   // remove every mask before setting mask for window, and
1181   // remove window area mask before setting mask for main or door area
1182   int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1183
1184   // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1185   SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0);   // !!! FIX THIS !!!
1186   SetBackgroundBitmap(bitmap, redraw_mask,
1187                       g->src_x, g->src_y,
1188                       g->width, g->height);
1189 }
1190
1191 void SetWindowBackgroundImageIfDefined(int graphic)
1192 {
1193   if (graphic_info[graphic].bitmap)
1194     SetBackgroundImage(graphic, REDRAW_ALL);
1195 }
1196
1197 void SetMainBackgroundImageIfDefined(int graphic)
1198 {
1199   if (graphic_info[graphic].bitmap)
1200     SetBackgroundImage(graphic, REDRAW_FIELD);
1201 }
1202
1203 void SetDoorBackgroundImageIfDefined(int graphic)
1204 {
1205   if (graphic_info[graphic].bitmap)
1206     SetBackgroundImage(graphic, REDRAW_DOOR_1);
1207 }
1208
1209 void SetWindowBackgroundImage(int graphic)
1210 {
1211   SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1212 }
1213
1214 void SetMainBackgroundImage(int graphic)
1215 {
1216   SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1217 }
1218
1219 void SetDoorBackgroundImage(int graphic)
1220 {
1221   SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1222 }
1223
1224 void SetPanelBackground(void)
1225 {
1226   SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1227 }
1228
1229 void DrawBackground(int x, int y, int width, int height)
1230 {
1231   // "drawto" might still point to playfield buffer here (hall of fame)
1232   ClearRectangleOnBackground(backbuffer, x, y, width, height);
1233
1234   if (IN_GFX_FIELD_FULL(x, y))
1235     redraw_mask |= REDRAW_FIELD;
1236   else if (IN_GFX_DOOR_1(x, y))
1237     redraw_mask |= REDRAW_DOOR_1;
1238   else if (IN_GFX_DOOR_2(x, y))
1239     redraw_mask |= REDRAW_DOOR_2;
1240   else if (IN_GFX_DOOR_3(x, y))
1241     redraw_mask |= REDRAW_DOOR_3;
1242 }
1243
1244 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1245 {
1246   struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1247
1248   if (font->bitmap == NULL)
1249     return;
1250
1251   DrawBackground(x, y, width, height);
1252 }
1253
1254 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1255 {
1256   struct GraphicInfo *g = &graphic_info[graphic];
1257
1258   if (g->bitmap == NULL)
1259     return;
1260
1261   DrawBackground(x, y, width, height);
1262 }
1263
1264 static int game_status_last = -1;
1265 static Bitmap *global_border_bitmap_last = NULL;
1266 static Bitmap *global_border_bitmap = NULL;
1267 static int real_sx_last = -1, real_sy_last = -1;
1268 static int full_sxsize_last = -1, full_sysize_last = -1;
1269 static int dx_last = -1, dy_last = -1;
1270 static int dxsize_last = -1, dysize_last = -1;
1271 static int vx_last = -1, vy_last = -1;
1272 static int vxsize_last = -1, vysize_last = -1;
1273 static int ex_last = -1, ey_last = -1;
1274 static int exsize_last = -1, eysize_last = -1;
1275
1276 boolean CheckIfGlobalBorderHasChanged(void)
1277 {
1278   // if game status has not changed, global border has not changed either
1279   if (game_status == game_status_last)
1280     return FALSE;
1281
1282   // determine and store new global border bitmap for current game status
1283   global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1284
1285   return (global_border_bitmap_last != global_border_bitmap);
1286 }
1287
1288 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED             0
1289
1290 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1291 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1292 {
1293   // if game status has not changed, nothing has to be redrawn
1294   if (game_status == game_status_last)
1295     return FALSE;
1296
1297   // redraw if last screen was title screen
1298   if (game_status_last == GAME_MODE_TITLE)
1299     return TRUE;
1300
1301   // redraw if global screen border has changed
1302   if (CheckIfGlobalBorderHasChanged())
1303     return TRUE;
1304
1305   // redraw if position or size of playfield area has changed
1306   if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1307       full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1308     return TRUE;
1309
1310   // redraw if position or size of door area has changed
1311   if (dx_last != DX || dy_last != DY ||
1312       dxsize_last != DXSIZE || dysize_last != DYSIZE)
1313     return TRUE;
1314
1315   // redraw if position or size of tape area has changed
1316   if (vx_last != VX || vy_last != VY ||
1317       vxsize_last != VXSIZE || vysize_last != VYSIZE)
1318     return TRUE;
1319
1320   // redraw if position or size of editor area has changed
1321   if (ex_last != EX || ey_last != EY ||
1322       exsize_last != EXSIZE || eysize_last != EYSIZE)
1323     return TRUE;
1324
1325   return FALSE;
1326 }
1327 #endif
1328
1329 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1330 {
1331   if (bitmap)
1332     BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1333   else
1334     ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1335 }
1336
1337 void RedrawGlobalBorder(void)
1338 {
1339   Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1340
1341   RedrawGlobalBorderFromBitmap(bitmap);
1342
1343   redraw_mask = REDRAW_ALL;
1344 }
1345
1346 static void RedrawGlobalBorderIfNeeded(void)
1347 {
1348 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1349   if (game_status == game_status_last)
1350     return;
1351 #endif
1352
1353   // copy current draw buffer to later copy back areas that have not changed
1354   if (game_status_last != GAME_MODE_TITLE)
1355     BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1356
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358   if (CheckIfGlobalBorderRedrawIsNeeded())
1359 #else
1360   // determine and store new global border bitmap for current game status
1361   global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1362 #endif
1363   {
1364     // redraw global screen border (or clear, if defined to be empty)
1365     RedrawGlobalBorderFromBitmap(global_border_bitmap);
1366
1367     if (game_status == GAME_MODE_EDITOR)
1368       DrawSpecialEditorDoor();
1369
1370     // copy previous playfield and door areas, if they are defined on both
1371     // previous and current screen and if they still have the same size
1372
1373     if (real_sx_last != -1 && real_sy_last != -1 &&
1374         REAL_SX != -1 && REAL_SY != -1 &&
1375         full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1376       BlitBitmap(bitmap_db_store_1, backbuffer,
1377                  real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1378                  REAL_SX, REAL_SY);
1379
1380     if (dx_last != -1 && dy_last != -1 &&
1381         DX != -1 && DY != -1 &&
1382         dxsize_last == DXSIZE && dysize_last == DYSIZE)
1383       BlitBitmap(bitmap_db_store_1, backbuffer,
1384                  dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1385
1386     if (game_status != GAME_MODE_EDITOR)
1387     {
1388       if (vx_last != -1 && vy_last != -1 &&
1389           VX != -1 && VY != -1 &&
1390           vxsize_last == VXSIZE && vysize_last == VYSIZE)
1391         BlitBitmap(bitmap_db_store_1, backbuffer,
1392                    vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1393     }
1394     else
1395     {
1396       if (ex_last != -1 && ey_last != -1 &&
1397           EX != -1 && EY != -1 &&
1398           exsize_last == EXSIZE && eysize_last == EYSIZE)
1399         BlitBitmap(bitmap_db_store_1, backbuffer,
1400                    ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1401     }
1402
1403     redraw_mask = REDRAW_ALL;
1404   }
1405
1406   game_status_last = game_status;
1407
1408   global_border_bitmap_last = global_border_bitmap;
1409
1410   real_sx_last = REAL_SX;
1411   real_sy_last = REAL_SY;
1412   full_sxsize_last = FULL_SXSIZE;
1413   full_sysize_last = FULL_SYSIZE;
1414   dx_last = DX;
1415   dy_last = DY;
1416   dxsize_last = DXSIZE;
1417   dysize_last = DYSIZE;
1418   vx_last = VX;
1419   vy_last = VY;
1420   vxsize_last = VXSIZE;
1421   vysize_last = VYSIZE;
1422   ex_last = EX;
1423   ey_last = EY;
1424   exsize_last = EXSIZE;
1425   eysize_last = EYSIZE;
1426 }
1427
1428 void ClearField(void)
1429 {
1430   RedrawGlobalBorderIfNeeded();
1431
1432   // !!! "drawto" might still point to playfield buffer here (see above) !!!
1433   // (when entering hall of fame after playing)
1434   DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1435
1436   // !!! maybe this should be done before clearing the background !!!
1437   if (game_status == GAME_MODE_PLAYING)
1438   {
1439     ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1440     SetDrawtoField(DRAW_TO_FIELDBUFFER);
1441   }
1442   else
1443   {
1444     SetDrawtoField(DRAW_TO_BACKBUFFER);
1445   }
1446 }
1447
1448 void MarkTileDirty(int x, int y)
1449 {
1450   redraw_mask |= REDRAW_FIELD;
1451 }
1452
1453 void SetBorderElement(void)
1454 {
1455   int x, y;
1456
1457   BorderElement = EL_EMPTY;
1458
1459   // only the R'n'D game engine may use an additional steelwall border
1460   if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1461     return;
1462
1463   for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1464   {
1465     for (x = 0; x < lev_fieldx; x++)
1466     {
1467       if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1468         BorderElement = EL_STEELWALL;
1469
1470       if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1471         x = lev_fieldx - 2;
1472     }
1473   }
1474 }
1475
1476 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1477                        int max_array_fieldx, int max_array_fieldy,
1478                        short field[max_array_fieldx][max_array_fieldy],
1479                        int max_fieldx, int max_fieldy)
1480 {
1481   static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1482   struct XY *check = xy_topdown;
1483   int old_element = field[start_x][start_y];
1484   int stack_pos = 0;
1485
1486   // do nothing if start field already has the desired content
1487   if (old_element == fill_element)
1488     return;
1489
1490   stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1491
1492   while (stack_pos > 0)
1493   {
1494     struct XY current = stack_buffer[--stack_pos];
1495     int i;
1496
1497     field[current.x][current.y] = fill_element;
1498
1499     for (i = 0; i < 4; i++)
1500     {
1501       int x = current.x + check[i].x;
1502       int y = current.y + check[i].y;
1503
1504       // check for stack buffer overflow (should not happen)
1505       if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1506         Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1507
1508       if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1509         stack_buffer[stack_pos++] = (struct XY){ x, y };
1510     }
1511   }
1512 }
1513
1514 void FloodFillLevel(int from_x, int from_y, int fill_element,
1515                     short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1516                     int max_fieldx, int max_fieldy)
1517 {
1518   FloodFillLevelExt(from_x, from_y, fill_element,
1519                     MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1520                     max_fieldx, max_fieldy);
1521 }
1522
1523 void SetRandomAnimationValue(int x, int y)
1524 {
1525   gfx.anim_random_frame = GfxRandom[x][y];
1526 }
1527
1528 void SetAnimationFirstLevel(int first_level)
1529 {
1530   gfx.anim_first_level = first_level;
1531 }
1532
1533 int getGraphicAnimationFrame(int graphic, int sync_frame)
1534 {
1535   // animation synchronized with global frame counter, not move position
1536   if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1537     sync_frame = FrameCounter;
1538   else if (graphic_info[graphic].anim_global_anim_sync)
1539     sync_frame = getGlobalAnimSyncFrame();
1540
1541   return getAnimationFrame(graphic_info[graphic].anim_frames,
1542                            graphic_info[graphic].anim_delay,
1543                            graphic_info[graphic].anim_mode,
1544                            graphic_info[graphic].anim_start_frame,
1545                            sync_frame);
1546 }
1547
1548 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1549 {
1550   if (graphic_info[graphic].anim_mode & ANIM_TILED)
1551   {
1552     struct GraphicInfo *g = &graphic_info[graphic];
1553     int xsize = MAX(1, g->anim_frames_per_line);
1554     int ysize = MAX(1, g->anim_frames / xsize);
1555     int xoffset = g->anim_start_frame % xsize;
1556     int yoffset = g->anim_start_frame % ysize;
1557     // may be needed if screen field is significantly larger than playfield
1558     int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1559     int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1560     int sync_frame = y * xsize + x;
1561
1562     return sync_frame % g->anim_frames;
1563   }
1564   else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1565   {
1566     struct GraphicInfo *g = &graphic_info[graphic];
1567     // may be needed if screen field is significantly larger than playfield
1568     int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1569     int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1570     int sync_frame = GfxRandomStatic[x][y];
1571
1572     return sync_frame % g->anim_frames;
1573   }
1574   else
1575   {
1576     int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1577
1578     return getGraphicAnimationFrame(graphic, sync_frame);
1579   }
1580 }
1581
1582 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1583 {
1584   struct GraphicInfo *g = &graphic_info[graphic];
1585   int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1586
1587   if (tilesize == gfx.standard_tile_size)
1588     *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1589   else if (tilesize == game.tile_size)
1590     *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1591   else
1592     *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1593 }
1594
1595 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1596                         boolean get_backside)
1597 {
1598   struct GraphicInfo *g = &graphic_info[graphic];
1599   int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1600   int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1601
1602   if (g->offset_y == 0)         // frames are ordered horizontally
1603   {
1604     int max_width = g->anim_frames_per_line * g->width;
1605     int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1606
1607     *x = pos % max_width;
1608     *y = src_y % g->height + pos / max_width * g->height;
1609   }
1610   else if (g->offset_x == 0)    // frames are ordered vertically
1611   {
1612     int max_height = g->anim_frames_per_line * g->height;
1613     int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1614
1615     *x = src_x % g->width + pos / max_height * g->width;
1616     *y = pos % max_height;
1617   }
1618   else                          // frames are ordered diagonally
1619   {
1620     *x = src_x + frame * g->offset_x;
1621     *y = src_y + frame * g->offset_y;
1622   }
1623 }
1624
1625 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1626                               Bitmap **bitmap, int *x, int *y,
1627                               boolean get_backside)
1628 {
1629   struct GraphicInfo *g = &graphic_info[graphic];
1630
1631   // if no graphics defined at all, use fallback graphics
1632   if (g->bitmaps == NULL)
1633     *g = graphic_info[IMG_CHAR_EXCLAM];
1634
1635   // if no in-game graphics defined, always use standard graphic size
1636   if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1637     tilesize = TILESIZE;
1638
1639   getGraphicSourceBitmap(graphic, tilesize, bitmap);
1640   getGraphicSourceXY(graphic, frame, x, y, get_backside);
1641
1642   *x = *x * tilesize / g->tile_size;
1643   *y = *y * tilesize / g->tile_size;
1644 }
1645
1646 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1647                            Bitmap **bitmap, int *x, int *y)
1648 {
1649   getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1650 }
1651
1652 void getFixedGraphicSource(int graphic, int frame,
1653                            Bitmap **bitmap, int *x, int *y)
1654 {
1655   getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1656 }
1657
1658 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1659 {
1660   getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1661 }
1662
1663 void getGlobalAnimGraphicSource(int graphic, int frame,
1664                                 Bitmap **bitmap, int *x, int *y)
1665 {
1666   struct GraphicInfo *g = &graphic_info[graphic];
1667
1668   // if no graphics defined at all, use fallback graphics
1669   if (g->bitmaps == NULL)
1670     *g = graphic_info[IMG_CHAR_EXCLAM];
1671
1672   // use original size graphics, if existing, else use standard size graphics
1673   if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1674     *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1675   else
1676     *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1677
1678   getGraphicSourceXY(graphic, frame, x, y, FALSE);
1679 }
1680
1681 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1682                                 int *x, int *y, boolean get_backside)
1683 {
1684   getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1685                            get_backside);
1686 }
1687
1688 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1689 {
1690   getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1691 }
1692
1693 void DrawGraphic(int x, int y, int graphic, int frame)
1694 {
1695 #if DEBUG
1696   if (!IN_SCR_FIELD(x, y))
1697   {
1698     Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1699     Debug("draw:DrawGraphic", "This should never happen!");
1700
1701     return;
1702   }
1703 #endif
1704
1705   DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1706                  frame);
1707
1708   MarkTileDirty(x, y);
1709 }
1710
1711 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1712 {
1713 #if DEBUG
1714   if (!IN_SCR_FIELD(x, y))
1715   {
1716     Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1717           x, y, graphic);
1718     Debug("draw:DrawFixedGraphic", "This should never happen!");
1719
1720     return;
1721   }
1722 #endif
1723
1724   DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1725                       frame);
1726   MarkTileDirty(x, y);
1727 }
1728
1729 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1730                     int frame)
1731 {
1732   Bitmap *src_bitmap;
1733   int src_x, src_y;
1734
1735   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1736
1737   BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1738 }
1739
1740 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1741                          int frame)
1742 {
1743   Bitmap *src_bitmap;
1744   int src_x, src_y;
1745
1746   getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1747   BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1748 }
1749
1750 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1751 {
1752 #if DEBUG
1753   if (!IN_SCR_FIELD(x, y))
1754   {
1755     Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1756           x, y, graphic);
1757     Debug("draw:DrawGraphicThruMask", "This should never happen!");
1758
1759     return;
1760   }
1761 #endif
1762
1763   DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1764                          graphic, frame);
1765
1766   MarkTileDirty(x, y);
1767 }
1768
1769 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1770 {
1771 #if DEBUG
1772   if (!IN_SCR_FIELD(x, y))
1773   {
1774     Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1775           x, y, graphic);
1776     Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1777
1778     return;
1779   }
1780 #endif
1781
1782   DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1783                               graphic, frame);
1784   MarkTileDirty(x, y);
1785 }
1786
1787 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1788                             int frame)
1789 {
1790   Bitmap *src_bitmap;
1791   int src_x, src_y;
1792
1793   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1794
1795   BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1796                    dst_x, dst_y);
1797 }
1798
1799 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1800                                  int graphic, int frame)
1801 {
1802   Bitmap *src_bitmap;
1803   int src_x, src_y;
1804
1805   getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1806
1807   BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1808                    dst_x, dst_y);
1809 }
1810
1811 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1812 {
1813   DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1814                       frame, tilesize);
1815   MarkTileDirty(x / tilesize, y / tilesize);
1816 }
1817
1818 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1819                               int tilesize)
1820 {
1821   DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1822                               graphic, frame, tilesize);
1823   MarkTileDirty(x / tilesize, y / tilesize);
1824 }
1825
1826 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1827                          int tilesize)
1828 {
1829   Bitmap *src_bitmap;
1830   int src_x, src_y;
1831
1832   getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1833   BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1834 }
1835
1836 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1837                                  int frame, int tilesize)
1838 {
1839   Bitmap *src_bitmap;
1840   int src_x, src_y;
1841
1842   getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1843   BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1844 }
1845
1846 void DrawMiniGraphic(int x, int y, int graphic)
1847 {
1848   DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1849   MarkTileDirty(x / 2, y / 2);
1850 }
1851
1852 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1853 {
1854   Bitmap *src_bitmap;
1855   int src_x, src_y;
1856
1857   getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1858   BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1859 }
1860
1861 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1862                                      int graphic, int frame,
1863                                      int cut_mode, int mask_mode)
1864 {
1865   Bitmap *src_bitmap;
1866   int src_x, src_y;
1867   int dst_x, dst_y;
1868   int width = TILEX, height = TILEY;
1869   int cx = 0, cy = 0;
1870
1871   if (dx || dy)                 // shifted graphic
1872   {
1873     if (x < BX1)                // object enters playfield from the left
1874     {
1875       x = BX1;
1876       width = dx;
1877       cx = TILEX - dx;
1878       dx = 0;
1879     }
1880     else if (x > BX2)           // object enters playfield from the right
1881     {
1882       x = BX2;
1883       width = -dx;
1884       dx = TILEX + dx;
1885     }
1886     else if (x == BX1 && dx < 0) // object leaves playfield to the left
1887     {
1888       width += dx;
1889       cx = -dx;
1890       dx = 0;
1891     }
1892     else if (x == BX2 && dx > 0) // object leaves playfield to the right
1893       width -= dx;
1894     else if (dx)                // general horizontal movement
1895       MarkTileDirty(x + SIGN(dx), y);
1896
1897     if (y < BY1)                // object enters playfield from the top
1898     {
1899       if (cut_mode == CUT_BELOW) // object completely above top border
1900         return;
1901
1902       y = BY1;
1903       height = dy;
1904       cy = TILEY - dy;
1905       dy = 0;
1906     }
1907     else if (y > BY2)           // object enters playfield from the bottom
1908     {
1909       y = BY2;
1910       height = -dy;
1911       dy = TILEY + dy;
1912     }
1913     else if (y == BY1 && dy < 0) // object leaves playfield to the top
1914     {
1915       height += dy;
1916       cy = -dy;
1917       dy = 0;
1918     }
1919     else if (dy > 0 && cut_mode == CUT_ABOVE)
1920     {
1921       if (y == BY2)             // object completely above bottom border
1922         return;
1923
1924       height = dy;
1925       cy = TILEY - dy;
1926       dy = TILEY;
1927       MarkTileDirty(x, y + 1);
1928     }                           // object leaves playfield to the bottom
1929     else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1930       height -= dy;
1931     else if (dy)                // general vertical movement
1932       MarkTileDirty(x, y + SIGN(dy));
1933   }
1934
1935 #if DEBUG
1936   if (!IN_SCR_FIELD(x, y))
1937   {
1938     Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1939           x, y, graphic);
1940     Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1941
1942     return;
1943   }
1944 #endif
1945
1946   width = width * TILESIZE_VAR / TILESIZE;
1947   height = height * TILESIZE_VAR / TILESIZE;
1948   cx = cx * TILESIZE_VAR / TILESIZE;
1949   cy = cy * TILESIZE_VAR / TILESIZE;
1950   dx = dx * TILESIZE_VAR / TILESIZE;
1951   dy = dy * TILESIZE_VAR / TILESIZE;
1952
1953   if (width > 0 && height > 0)
1954   {
1955     getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1956
1957     src_x += cx;
1958     src_y += cy;
1959
1960     dst_x = FX + x * TILEX_VAR + dx;
1961     dst_y = FY + y * TILEY_VAR + dy;
1962
1963     if (mask_mode == USE_MASKING)
1964       BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1965                        dst_x, dst_y);
1966     else
1967       BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1968                  dst_x, dst_y);
1969
1970     MarkTileDirty(x, y);
1971   }
1972 }
1973
1974 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1975                                      int graphic, int frame,
1976                                      int cut_mode, int mask_mode)
1977 {
1978   Bitmap *src_bitmap;
1979   int src_x, src_y;
1980   int dst_x, dst_y;
1981   int width = TILEX_VAR, height = TILEY_VAR;
1982   int x1 = x;
1983   int y1 = y;
1984   int x2 = x + SIGN(dx);
1985   int y2 = y + SIGN(dy);
1986
1987   // movement with two-tile animations must be sync'ed with movement position,
1988   // not with current GfxFrame (which can be higher when using slow movement)
1989   int anim_pos = (dx ? ABS(dx) : ABS(dy));
1990   int anim_frames = graphic_info[graphic].anim_frames;
1991
1992   // (we also need anim_delay here for movement animations with less frames)
1993   int anim_delay = graphic_info[graphic].anim_delay;
1994   int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1995
1996   boolean draw_start_tile = (cut_mode != CUT_ABOVE);    // only for falling!
1997   boolean draw_end_tile   = (cut_mode != CUT_BELOW);    // only for falling!
1998
1999   // re-calculate animation frame for two-tile movement animation
2000   frame = getGraphicAnimationFrame(graphic, sync_frame);
2001
2002   // check if movement start graphic inside screen area and should be drawn
2003   if (draw_start_tile && IN_SCR_FIELD(x1, y1))
2004   {
2005     getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
2006
2007     dst_x = FX + x1 * TILEX_VAR;
2008     dst_y = FY + y1 * TILEY_VAR;
2009
2010     if (mask_mode == USE_MASKING)
2011       BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2012                        dst_x, dst_y);
2013     else
2014       BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2015                  dst_x, dst_y);
2016
2017     MarkTileDirty(x1, y1);
2018   }
2019
2020   // check if movement end graphic inside screen area and should be drawn
2021   if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2022   {
2023     getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2024
2025     dst_x = FX + x2 * TILEX_VAR;
2026     dst_y = FY + y2 * TILEY_VAR;
2027
2028     if (mask_mode == USE_MASKING)
2029       BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2030                        dst_x, dst_y);
2031     else
2032       BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2033                  dst_x, dst_y);
2034
2035     MarkTileDirty(x2, y2);
2036   }
2037 }
2038
2039 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2040                                int graphic, int frame,
2041                                int cut_mode, int mask_mode)
2042 {
2043   if (graphic < 0)
2044   {
2045     DrawGraphic(x, y, graphic, frame);
2046
2047     return;
2048   }
2049
2050   if (graphic_info[graphic].double_movement)    // EM style movement images
2051     DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2052   else
2053     DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2054 }
2055
2056 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2057                                        int graphic, int frame, int cut_mode)
2058 {
2059   DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2060 }
2061
2062 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2063                           int cut_mode, int mask_mode)
2064 {
2065   int lx = LEVELX(x), ly = LEVELY(y);
2066   int graphic;
2067   int frame;
2068
2069   if (IN_LEV_FIELD(lx, ly))
2070   {
2071     if (element == EL_EMPTY)
2072       element = GfxElementEmpty[lx][ly];
2073
2074     SetRandomAnimationValue(lx, ly);
2075
2076     graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2077     frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2078
2079     // do not use double (EM style) movement graphic when not moving
2080     if (graphic_info[graphic].double_movement && !dx && !dy)
2081     {
2082       graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2083       frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2084     }
2085
2086     if (game.use_masked_elements && (dx || dy))
2087       mask_mode = USE_MASKING;
2088   }
2089   else  // border element
2090   {
2091     graphic = el2img(element);
2092     frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2093   }
2094
2095   if (element == EL_EXPANDABLE_WALL)
2096   {
2097     boolean left_stopped = FALSE, right_stopped = FALSE;
2098
2099     if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2100       left_stopped = TRUE;
2101     if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2102       right_stopped = TRUE;
2103
2104     if (left_stopped && right_stopped)
2105       graphic = IMG_WALL;
2106     else if (left_stopped)
2107     {
2108       graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2109       frame = graphic_info[graphic].anim_frames - 1;
2110     }
2111     else if (right_stopped)
2112     {
2113       graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2114       frame = graphic_info[graphic].anim_frames - 1;
2115     }
2116   }
2117
2118   if (dx || dy)
2119     DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2120   else if (mask_mode == USE_MASKING)
2121     DrawGraphicThruMask(x, y, graphic, frame);
2122   else
2123     DrawGraphic(x, y, graphic, frame);
2124 }
2125
2126 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2127                          int cut_mode, int mask_mode)
2128 {
2129   if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2130     DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2131                          cut_mode, mask_mode);
2132 }
2133
2134 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2135                               int cut_mode)
2136 {
2137   DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2138 }
2139
2140 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2141                              int cut_mode)
2142 {
2143   DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2144 }
2145
2146 void DrawLevelElementThruMask(int x, int y, int element)
2147 {
2148   DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2149 }
2150
2151 void DrawLevelFieldThruMask(int x, int y)
2152 {
2153   DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2154 }
2155
2156 // !!! implementation of quicksand is totally broken !!!
2157 #define IS_CRUMBLED_TILE(x, y, e)                                       \
2158         (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) ||                     \
2159                              !IS_MOVING(x, y) ||                        \
2160                              (e) == EL_QUICKSAND_EMPTYING ||            \
2161                              (e) == EL_QUICKSAND_FAST_EMPTYING))
2162
2163 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2164                                                int graphic)
2165 {
2166   Bitmap *src_bitmap;
2167   int src_x, src_y;
2168   int width, height, cx, cy;
2169   int sx = SCREENX(x), sy = SCREENY(y);
2170   int crumbled_border_size = graphic_info[graphic].border_size;
2171   int crumbled_tile_size = graphic_info[graphic].tile_size;
2172   int crumbled_border_size_var =
2173     crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2174   int i;
2175
2176   getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2177
2178   for (i = 1; i < 4; i++)
2179   {
2180     int dxx = (i & 1 ? dx : 0);
2181     int dyy = (i & 2 ? dy : 0);
2182     int xx = x + dxx;
2183     int yy = y + dyy;
2184     int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2185                    BorderElement);
2186
2187     // check if neighbour field is of same crumble type
2188     boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2189                     graphic_info[graphic].class ==
2190                     graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2191
2192     // return if check prevents inner corner
2193     if (same == (dxx == dx && dyy == dy))
2194       return;
2195   }
2196
2197   // if we reach this point, we have an inner corner
2198
2199   getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2200
2201   width  = crumbled_border_size_var;
2202   height = crumbled_border_size_var;
2203   cx = (dx > 0 ? TILESIZE_VAR - width  : 0);
2204   cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2205
2206   if (game.use_masked_elements)
2207   {
2208     int graphic0 = el2img(EL_EMPTY);
2209     int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2210     Bitmap *src_bitmap0;
2211     int src_x0, src_y0;
2212
2213     getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2214
2215     BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2216                width, height,
2217                FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2218
2219     BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2220                      width, height,
2221                      FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2222   }
2223   else
2224     BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2225                width, height,
2226                FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2227 }
2228
2229 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2230                                           int dir)
2231 {
2232   Bitmap *src_bitmap;
2233   int src_x, src_y;
2234   int width, height, bx, by, cx, cy;
2235   int sx = SCREENX(x), sy = SCREENY(y);
2236   int crumbled_border_size = graphic_info[graphic].border_size;
2237   int crumbled_tile_size = graphic_info[graphic].tile_size;
2238   int crumbled_border_size_var =
2239     crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2240   int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2241   int i;
2242
2243   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2244
2245   // only needed when using masked elements
2246   int graphic0 = el2img(EL_EMPTY);
2247   int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2248   Bitmap *src_bitmap0;
2249   int src_x0, src_y0;
2250
2251   if (game.use_masked_elements)
2252     getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2253
2254   // draw simple, sloppy, non-corner-accurate crumbled border
2255
2256   width  = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2257   height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2258   cx = (dir == 2 ? crumbled_border_pos_var : 0);
2259   cy = (dir == 3 ? crumbled_border_pos_var : 0);
2260
2261   if (game.use_masked_elements)
2262   {
2263     BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2264                width, height,
2265                FX + sx * TILEX_VAR + cx,
2266                FY + sy * TILEY_VAR + cy);
2267
2268     BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2269                      width, height,
2270                      FX + sx * TILEX_VAR + cx,
2271                      FY + sy * TILEY_VAR + cy);
2272   }
2273   else
2274     BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2275                width, height,
2276                FX + sx * TILEX_VAR + cx,
2277                FY + sy * TILEY_VAR + cy);
2278
2279   // (remaining middle border part must be at least as big as corner part)
2280   if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2281       crumbled_border_size_var >= TILESIZE_VAR / 3)
2282     return;
2283
2284   // correct corners of crumbled border, if needed
2285
2286   for (i = -1; i <= 1; i += 2)
2287   {
2288     int xx = x + (dir == 0 || dir == 3 ? i : 0);
2289     int yy = y + (dir == 1 || dir == 2 ? i : 0);
2290     int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2291                    BorderElement);
2292
2293     // check if neighbour field is of same crumble type
2294     if (IS_CRUMBLED_TILE(xx, yy, element) &&
2295         graphic_info[graphic].class ==
2296         graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2297     {
2298       // no crumbled corner, but continued crumbled border
2299
2300       int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2301       int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2302       int b1 = (i == 1 ? crumbled_border_size_var :
2303                 TILESIZE_VAR - 2 * crumbled_border_size_var);
2304
2305       width  = crumbled_border_size_var;
2306       height = crumbled_border_size_var;
2307
2308       if (dir == 1 || dir == 2)
2309       {
2310         cx = c1;
2311         cy = c2;
2312         bx = cx;
2313         by = b1;
2314       }
2315       else
2316       {
2317         cx = c2;
2318         cy = c1;
2319         bx = b1;
2320         by = cy;
2321       }
2322
2323       if (game.use_masked_elements)
2324       {
2325         BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2326                    width, height,
2327                    FX + sx * TILEX_VAR + cx,
2328                    FY + sy * TILEY_VAR + cy);
2329
2330         BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2331                          width, height,
2332                          FX + sx * TILEX_VAR + cx,
2333                          FY + sy * TILEY_VAR + cy);
2334       }
2335       else
2336         BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2337                    width, height,
2338                    FX + sx * TILEX_VAR + cx,
2339                    FY + sy * TILEY_VAR + cy);
2340     }
2341   }
2342 }
2343
2344 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2345 {
2346   int sx = SCREENX(x), sy = SCREENY(y);
2347   int element;
2348   int i;
2349   struct XY *xy = xy_topdown;
2350
2351   if (!IN_LEV_FIELD(x, y))
2352     return;
2353
2354   element = TILE_GFX_ELEMENT(x, y);
2355
2356   if (IS_CRUMBLED_TILE(x, y, element))          // crumble field itself
2357   {
2358     if (!IN_SCR_FIELD(sx, sy))
2359       return;
2360
2361     // crumble field borders towards direct neighbour fields
2362     for (i = 0; i < 4; i++)
2363     {
2364       int xx = x + xy[i].x;
2365       int yy = y + xy[i].y;
2366
2367       element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2368                  BorderElement);
2369
2370       // check if neighbour field is of same crumble type
2371       if (IS_CRUMBLED_TILE(xx, yy, element) &&
2372           graphic_info[graphic].class ==
2373           graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2374         continue;
2375
2376       DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2377     }
2378
2379     // crumble inner field corners towards corner neighbour fields
2380     if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2381         graphic_info[graphic].anim_frames == 2)
2382     {
2383       for (i = 0; i < 4; i++)
2384       {
2385         int dx = (i & 1 ? +1 : -1);
2386         int dy = (i & 2 ? +1 : -1);
2387
2388         DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2389       }
2390     }
2391
2392     MarkTileDirty(sx, sy);
2393   }
2394   else          // center field is not crumbled -- crumble neighbour fields
2395   {
2396     // crumble field borders of direct neighbour fields
2397     for (i = 0; i < 4; i++)
2398     {
2399       int xx = x + xy[i].x;
2400       int yy = y + xy[i].y;
2401       int sxx = sx + xy[i].x;
2402       int syy = sy + xy[i].y;
2403
2404       if (!IN_LEV_FIELD(xx, yy) ||
2405           !IN_SCR_FIELD(sxx, syy))
2406         continue;
2407
2408       // do not crumble fields that are being digged or snapped
2409       if (Tile[xx][yy] == EL_EMPTY ||
2410           Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2411         continue;
2412
2413       element = TILE_GFX_ELEMENT(xx, yy);
2414
2415       if (!IS_CRUMBLED_TILE(xx, yy, element))
2416         continue;
2417
2418       graphic = el_act2crm(element, ACTION_DEFAULT);
2419
2420       DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2421
2422       MarkTileDirty(sxx, syy);
2423     }
2424
2425     // crumble inner field corners of corner neighbour fields
2426     for (i = 0; i < 4; i++)
2427     {
2428       int dx = (i & 1 ? +1 : -1);
2429       int dy = (i & 2 ? +1 : -1);
2430       int xx = x + dx;
2431       int yy = y + dy;
2432       int sxx = sx + dx;
2433       int syy = sy + dy;
2434
2435       if (!IN_LEV_FIELD(xx, yy) ||
2436           !IN_SCR_FIELD(sxx, syy))
2437         continue;
2438
2439       if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2440         continue;
2441
2442       element = TILE_GFX_ELEMENT(xx, yy);
2443
2444       if (!IS_CRUMBLED_TILE(xx, yy, element))
2445         continue;
2446
2447       graphic = el_act2crm(element, ACTION_DEFAULT);
2448
2449       if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2450           graphic_info[graphic].anim_frames == 2)
2451         DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2452
2453       MarkTileDirty(sxx, syy);
2454     }
2455   }
2456 }
2457
2458 void DrawLevelFieldCrumbled(int x, int y)
2459 {
2460   int graphic;
2461
2462   if (!IN_LEV_FIELD(x, y))
2463     return;
2464
2465   if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2466       GfxElement[x][y] != EL_UNDEFINED &&
2467       GFX_CRUMBLED(GfxElement[x][y]))
2468   {
2469     DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2470
2471     return;
2472   }
2473
2474   graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2475
2476   DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2477 }
2478
2479 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2480                                    int step_frame)
2481 {
2482   int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2483   int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2484   int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2485   int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2486   int sx = SCREENX(x), sy = SCREENY(y);
2487
2488   DrawScreenGraphic(sx, sy, graphic1, frame1);
2489   DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2490 }
2491
2492 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2493 {
2494   int sx = SCREENX(x), sy = SCREENY(y);
2495   struct XY *xy = xy_topdown;
2496   int i;
2497
2498   // crumble direct neighbour fields (required for field borders)
2499   for (i = 0; i < 4; i++)
2500   {
2501     int xx = x + xy[i].x;
2502     int yy = y + xy[i].y;
2503     int sxx = sx + xy[i].x;
2504     int syy = sy + xy[i].y;
2505
2506     if (!IN_LEV_FIELD(xx, yy) ||
2507         !IN_SCR_FIELD(sxx, syy) ||
2508         !GFX_CRUMBLED(Tile[xx][yy]) ||
2509         IS_MOVING(xx, yy))
2510       continue;
2511
2512     DrawLevelField(xx, yy);
2513   }
2514
2515   // crumble corner neighbour fields (required for inner field corners)
2516   for (i = 0; i < 4; i++)
2517   {
2518     int dx = (i & 1 ? +1 : -1);
2519     int dy = (i & 2 ? +1 : -1);
2520     int xx = x + dx;
2521     int yy = y + dy;
2522     int sxx = sx + dx;
2523     int syy = sy + dy;
2524
2525     if (!IN_LEV_FIELD(xx, yy) ||
2526         !IN_SCR_FIELD(sxx, syy) ||
2527         !GFX_CRUMBLED(Tile[xx][yy]) ||
2528         IS_MOVING(xx, yy))
2529       continue;
2530
2531     int element = TILE_GFX_ELEMENT(xx, yy);
2532     int graphic = el_act2crm(element, ACTION_DEFAULT);
2533
2534     if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2535         graphic_info[graphic].anim_frames == 2)
2536       DrawLevelField(xx, yy);
2537   }
2538 }
2539
2540 static int getBorderElement(int x, int y)
2541 {
2542   int border[7][2] =
2543   {
2544     { EL_STEELWALL_TOPLEFT,             EL_INVISIBLE_STEELWALL_TOPLEFT     },
2545     { EL_STEELWALL_TOPRIGHT,            EL_INVISIBLE_STEELWALL_TOPRIGHT    },
2546     { EL_STEELWALL_BOTTOMLEFT,          EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
2547     { EL_STEELWALL_BOTTOMRIGHT,         EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2548     { EL_STEELWALL_VERTICAL,            EL_INVISIBLE_STEELWALL_VERTICAL    },
2549     { EL_STEELWALL_HORIZONTAL,          EL_INVISIBLE_STEELWALL_HORIZONTAL  },
2550     { EL_STEELWALL,                     EL_INVISIBLE_STEELWALL             }
2551   };
2552   int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2553   int steel_position = (x == -1         && y == -1              ? 0 :
2554                         x == lev_fieldx && y == -1              ? 1 :
2555                         x == -1         && y == lev_fieldy      ? 2 :
2556                         x == lev_fieldx && y == lev_fieldy      ? 3 :
2557                         x == -1         || x == lev_fieldx      ? 4 :
2558                         y == -1         || y == lev_fieldy      ? 5 : 6);
2559
2560   return border[steel_position][steel_type];
2561 }
2562
2563 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2564 {
2565   if (game.use_masked_elements)
2566   {
2567     if (graphic != el2img(EL_EMPTY))
2568       DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2569
2570     DrawGraphicThruMask(x, y, graphic, frame);
2571   }
2572   else
2573   {
2574     DrawGraphic(x, y, graphic, frame);
2575   }
2576 }
2577
2578 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2579 {
2580   DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2581 }
2582
2583 void DrawScreenElement(int x, int y, int element)
2584 {
2585   int mask_mode = NO_MASKING;
2586
2587   if (game.use_masked_elements)
2588   {
2589     int lx = LEVELX(x), ly = LEVELY(y);
2590
2591     if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2592     {
2593       DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2594
2595       mask_mode = USE_MASKING;
2596     }
2597   }
2598
2599   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2600   DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2601 }
2602
2603 void DrawLevelElement(int x, int y, int element)
2604 {
2605   if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2606     DrawScreenElement(SCREENX(x), SCREENY(y), element);
2607 }
2608
2609 void DrawScreenField(int x, int y)
2610 {
2611   int lx = LEVELX(x), ly = LEVELY(y);
2612   int element, content;
2613
2614   if (!IN_LEV_FIELD(lx, ly))
2615   {
2616     if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2617       element = EL_EMPTY;
2618     else
2619       element = getBorderElement(lx, ly);
2620
2621     DrawScreenElement(x, y, element);
2622
2623     return;
2624   }
2625
2626   element = Tile[lx][ly];
2627   content = Store[lx][ly];
2628
2629   if (IS_MOVING(lx, ly))
2630   {
2631     int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2632     boolean cut_mode = NO_CUTTING;
2633
2634     if (element == EL_QUICKSAND_EMPTYING ||
2635         element == EL_QUICKSAND_FAST_EMPTYING ||
2636         element == EL_MAGIC_WALL_EMPTYING ||
2637         element == EL_BD_MAGIC_WALL_EMPTYING ||
2638         element == EL_DC_MAGIC_WALL_EMPTYING ||
2639         element == EL_AMOEBA_DROPPING)
2640       cut_mode = CUT_ABOVE;
2641     else if (element == EL_QUICKSAND_FILLING ||
2642              element == EL_QUICKSAND_FAST_FILLING ||
2643              element == EL_MAGIC_WALL_FILLING ||
2644              element == EL_BD_MAGIC_WALL_FILLING ||
2645              element == EL_DC_MAGIC_WALL_FILLING)
2646       cut_mode = CUT_BELOW;
2647
2648     if (cut_mode == CUT_ABOVE)
2649       DrawScreenElement(x, y, element);
2650     else
2651       DrawScreenElement(x, y, EL_EMPTY);
2652
2653     if (cut_mode != CUT_BELOW && game.use_masked_elements)
2654     {
2655       int dir = MovDir[lx][ly];
2656       int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2657       int newy = y + (dir == MV_UP   ? -1 : dir == MV_DOWN  ? +1 : 0);
2658
2659       if (IN_SCR_FIELD(newx, newy))
2660         DrawScreenElement(newx, newy, EL_EMPTY);
2661     }
2662
2663     if (horiz_move)
2664       DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2665     else if (cut_mode == NO_CUTTING)
2666       DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2667     else
2668     {
2669       DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2670
2671       if (cut_mode == CUT_BELOW &&
2672           IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2673         DrawLevelElement(lx, ly + 1, element);
2674     }
2675
2676     if (content == EL_ACID)
2677     {
2678       int dir = MovDir[lx][ly];
2679       int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2680       int newly = ly + (dir == MV_UP   ? -1 : dir == MV_DOWN  ? +1 : 0);
2681
2682       DrawLevelElementThruMask(newlx, newly, EL_ACID);
2683
2684       // prevent target field from being drawn again (but without masking)
2685       // (this would happen if target field is scanned after moving element)
2686       Stop[newlx][newly] = TRUE;
2687     }
2688   }
2689   else if (IS_BLOCKED(lx, ly))
2690   {
2691     int oldx, oldy;
2692     int sx, sy;
2693     int horiz_move;
2694     boolean cut_mode = NO_CUTTING;
2695     int element_old, content_old;
2696
2697     Blocked2Moving(lx, ly, &oldx, &oldy);
2698     sx = SCREENX(oldx);
2699     sy = SCREENY(oldy);
2700     horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2701                   MovDir[oldx][oldy] == MV_RIGHT);
2702
2703     element_old = Tile[oldx][oldy];
2704     content_old = Store[oldx][oldy];
2705
2706     if (element_old == EL_QUICKSAND_EMPTYING ||
2707         element_old == EL_QUICKSAND_FAST_EMPTYING ||
2708         element_old == EL_MAGIC_WALL_EMPTYING ||
2709         element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2710         element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2711         element_old == EL_AMOEBA_DROPPING)
2712       cut_mode = CUT_ABOVE;
2713
2714     DrawScreenElement(x, y, EL_EMPTY);
2715
2716     if (horiz_move)
2717       DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2718                                NO_CUTTING);
2719     else if (cut_mode == NO_CUTTING)
2720       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2721                                cut_mode);
2722     else
2723       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2724                                cut_mode);
2725   }
2726   else if (IS_DRAWABLE(element))
2727     DrawScreenElement(x, y, element);
2728   else
2729     DrawScreenElement(x, y, EL_EMPTY);
2730 }
2731
2732 void DrawLevelField(int x, int y)
2733 {
2734   if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2735     DrawScreenField(SCREENX(x), SCREENY(y));
2736   else if (IS_MOVING(x, y))
2737   {
2738     int newx, newy;
2739
2740     Moving2Blocked(x, y, &newx, &newy);
2741     if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2742       DrawScreenField(SCREENX(newx), SCREENY(newy));
2743   }
2744   else if (IS_BLOCKED(x, y))
2745   {
2746     int oldx, oldy;
2747
2748     Blocked2Moving(x, y, &oldx, &oldy);
2749     if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2750       DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2751   }
2752 }
2753
2754 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2755                                 int (*el2img_function)(int), boolean masked,
2756                                 int element_bits_draw)
2757 {
2758   int element_base = map_mm_wall_element(element);
2759   int element_bits = (IS_DF_WALL(element) ?
2760                       element - EL_DF_WALL_START :
2761                       IS_MM_WALL(element) ?
2762                       element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2763   int graphic = el2img_function(element_base);
2764   int tilesize_draw = tilesize / 2;
2765   Bitmap *src_bitmap;
2766   int src_x, src_y;
2767   int i;
2768
2769   getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2770
2771   for (i = 0; i < 4; i++)
2772   {
2773     int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2774     int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2775
2776     if (!(element_bits_draw & (1 << i)))
2777       continue;
2778
2779     if (element_bits & (1 << i))
2780     {
2781       if (masked)
2782         BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2783                          tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2784       else
2785         BlitBitmap(src_bitmap, drawto, src_x, src_y,
2786                    tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2787     }
2788     else
2789     {
2790       if (!masked)
2791         ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2792                        tilesize_draw, tilesize_draw);
2793     }
2794   }
2795 }
2796
2797 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2798                            boolean masked, int element_bits_draw)
2799 {
2800   DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2801                       element, tilesize, el2edimg, masked, element_bits_draw);
2802 }
2803
2804 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2805                              int (*el2img_function)(int))
2806 {
2807   DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2808                       0x000f);
2809 }
2810
2811 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2812                                 boolean masked)
2813 {
2814   if (IS_MM_WALL(element))
2815   {
2816     DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2817                         element, tilesize, el2edimg, masked, 0x000f);
2818   }
2819   else
2820   {
2821     int graphic = el2edimg(element);
2822
2823     if (masked)
2824       DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2825     else
2826       DrawSizedGraphic(x, y, graphic, 0, tilesize);
2827   }
2828 }
2829
2830 void DrawSizedElement(int x, int y, int element, int tilesize)
2831 {
2832   DrawSizedElementExt(x, y, element, tilesize, FALSE);
2833 }
2834
2835 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2836 {
2837   DrawSizedElementExt(x, y, element, tilesize, TRUE);
2838 }
2839
2840 void DrawMiniElement(int x, int y, int element)
2841 {
2842   int graphic;
2843
2844   graphic = el2edimg(element);
2845   DrawMiniGraphic(x, y, graphic);
2846 }
2847
2848 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2849                             int tilesize)
2850 {
2851   int x = sx + scroll_x, y = sy + scroll_y;
2852
2853   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2854     DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2855   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2856     DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2857   else
2858     DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2859 }
2860
2861 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2862 {
2863   int x = sx + scroll_x, y = sy + scroll_y;
2864
2865   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2866     DrawMiniElement(sx, sy, EL_EMPTY);
2867   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2868     DrawMiniElement(sx, sy, Tile[x][y]);
2869   else
2870     DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2871 }
2872
2873 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2874                                         int x, int y, int xsize, int ysize,
2875                                         int tile_width, int tile_height)
2876 {
2877   Bitmap *src_bitmap;
2878   int src_x, src_y;
2879   int dst_x = startx + x * tile_width;
2880   int dst_y = starty + y * tile_height;
2881   int width  = graphic_info[graphic].width;
2882   int height = graphic_info[graphic].height;
2883   int inner_width_raw  = MAX(width  - 2 * tile_width,  tile_width);
2884   int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2885   int inner_width  = inner_width_raw  - (inner_width_raw  % tile_width);
2886   int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2887   int inner_sx = (width  >= 3 * tile_width  ? tile_width  : 0);
2888   int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2889   boolean draw_masked = graphic_info[graphic].draw_masked;
2890
2891   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2892
2893   if (src_bitmap == NULL || width < tile_width || height < tile_height)
2894   {
2895     ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2896     return;
2897   }
2898
2899   src_x += (x == 0 ? 0 : x == xsize - 1 ? width  - tile_width  :
2900             inner_sx + (x - 1) * tile_width  % inner_width);
2901   src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2902             inner_sy + (y - 1) * tile_height % inner_height);
2903
2904   if (draw_masked)
2905     BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2906                      dst_x, dst_y);
2907   else
2908     BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2909                dst_x, dst_y);
2910 }
2911
2912 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2913                                    int x, int y, int xsize, int ysize,
2914                                    int font_nr)
2915 {
2916   int font_width  = getFontWidth(font_nr);
2917   int font_height = getFontHeight(font_nr);
2918
2919   DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2920                               font_width, font_height);
2921 }
2922
2923 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2924 {
2925   int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2926   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927   int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928   boolean ffwd_delay = (tape.playing && tape.fast_forward);
2929   boolean no_delay = (tape.warp_forward);
2930   int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2931   int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2932   DelayCounter anim_delay = { anim_delay_value };
2933   int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2934   int font_width = getFontWidth(font_nr);
2935   int font_height = getFontHeight(font_nr);
2936   int max_xsize = level.envelope[envelope_nr].xsize;
2937   int max_ysize = level.envelope[envelope_nr].ysize;
2938   int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2939   int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2940   int xend = max_xsize;
2941   int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2942   int xstep = (xstart < xend ? 1 : 0);
2943   int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2944   int start = 0;
2945   int end = MAX(xend - xstart, yend - ystart);
2946   int i;
2947
2948   for (i = start; i <= end; i++)
2949   {
2950     int last_frame = end;       // last frame of this "for" loop
2951     int x = xstart + i * xstep;
2952     int y = ystart + i * ystep;
2953     int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954     int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955     int sx = SX + (SXSIZE - xsize * font_width)  / 2;
2956     int sy = SY + (SYSIZE - ysize * font_height) / 2;
2957     int xx, yy;
2958
2959     SetDrawtoField(DRAW_TO_FIELDBUFFER);
2960
2961     BlitScreenToBitmap(backbuffer);
2962
2963     SetDrawtoField(DRAW_TO_BACKBUFFER);
2964
2965     for (yy = 0; yy < ysize; yy++)
2966       for (xx = 0; xx < xsize; xx++)
2967         DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2968
2969     DrawTextArea(sx + font_width, sy + font_height,
2970                  level.envelope[envelope_nr].text, font_nr, max_xsize,
2971                  xsize - 2, ysize - 2, 0, mask_mode,
2972                  level.envelope[envelope_nr].autowrap,
2973                  level.envelope[envelope_nr].centered, FALSE);
2974
2975     redraw_mask |= REDRAW_FIELD;
2976     BackToFront();
2977
2978     SkipUntilDelayReached(&anim_delay, &i, last_frame);
2979   }
2980
2981   ClearAutoRepeatKeyEvents();
2982 }
2983
2984 void ShowEnvelope(int envelope_nr)
2985 {
2986   int element = EL_ENVELOPE_1 + envelope_nr;
2987   int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2988   int sound_opening = element_info[element].sound[ACTION_OPENING];
2989   int sound_closing = element_info[element].sound[ACTION_CLOSING];
2990   boolean ffwd_delay = (tape.playing && tape.fast_forward);
2991   boolean no_delay = (tape.warp_forward);
2992   int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2993   int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2994   int anim_mode = graphic_info[graphic].anim_mode;
2995   int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2996                         anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2997   boolean overlay_enabled = GetOverlayEnabled();
2998
2999   game.envelope_active = TRUE;  // needed for RedrawPlayfield() events
3000
3001   SetOverlayEnabled(FALSE);
3002   UnmapAllGadgets();
3003
3004   PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3005
3006   if (anim_mode == ANIM_DEFAULT)
3007     AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
3008
3009   AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
3010
3011   if (tape.playing)
3012     Delay_WithScreenUpdates(wait_delay_value);
3013   else
3014     WaitForEventToContinue();
3015
3016   RemapAllGadgets();
3017   SetOverlayEnabled(overlay_enabled);
3018
3019   PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3020
3021   if (anim_mode != ANIM_NONE)
3022     AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3023
3024   if (anim_mode == ANIM_DEFAULT)
3025     AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3026
3027   game.envelope_active = FALSE;
3028
3029   SetDrawtoField(DRAW_TO_FIELDBUFFER);
3030
3031   redraw_mask |= REDRAW_FIELD;
3032   BackToFront();
3033 }
3034
3035 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3036                                            int xsize, int ysize)
3037 {
3038   if (!global.use_envelope_request)
3039     return;
3040
3041   if (request.bitmap == NULL ||
3042       xsize > request.xsize ||
3043       ysize > request.ysize)
3044   {
3045     if (request.bitmap != NULL)
3046       FreeBitmap(request.bitmap);
3047
3048     request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3049
3050     SDL_Surface *surface = request.bitmap->surface;
3051
3052     if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3053       Fail("SDLGetNativeSurface() failed");
3054   }
3055
3056   BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3057
3058   // create masked surface for request bitmap, if needed
3059   if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3060   {
3061     SDL_Surface *surface        = request.bitmap->surface;
3062     SDL_Surface *surface_masked = request.bitmap->surface_masked;
3063
3064     SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3065     SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3066                     SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3067   }
3068
3069   SDLFreeBitmapTextures(request.bitmap);
3070   SDLCreateBitmapTextures(request.bitmap);
3071
3072   ResetBitmapAlpha(request.bitmap);
3073
3074   // set envelope request run-time values
3075   request.sx = sx;
3076   request.sy = sy;
3077   request.xsize = xsize;
3078   request.ysize = ysize;
3079 }
3080
3081 void DrawEnvelopeRequestToScreen(int drawing_target)
3082 {
3083   if (global.use_envelope_request &&
3084       game.request_active &&
3085       drawing_target == DRAW_TO_SCREEN)
3086   {
3087     struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
3088
3089     SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
3090
3091     if (g->draw_masked)
3092       BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3093                          request.sx, request.sy);
3094     else
3095       BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3096                    request.sx, request.sy);
3097   }
3098 }
3099
3100 static void setRequestBasePosition(int *x, int *y)
3101 {
3102   int sx_base, sy_base;
3103
3104   if (request.x != -1)
3105     sx_base = request.x;
3106   else if (request.align == ALIGN_LEFT)
3107     sx_base = SX;
3108   else if (request.align == ALIGN_RIGHT)
3109     sx_base = SX + SXSIZE;
3110   else
3111     sx_base = SX + SXSIZE / 2;
3112
3113   if (request.y != -1)
3114     sy_base = request.y;
3115   else if (request.valign == VALIGN_TOP)
3116     sy_base = SY;
3117   else if (request.valign == VALIGN_BOTTOM)
3118     sy_base = SY + SYSIZE;
3119   else
3120     sy_base = SY + SYSIZE / 2;
3121
3122   *x = sx_base;
3123   *y = sy_base;
3124 }
3125
3126 static void setRequestPositionExt(int *x, int *y, int width, int height,
3127                                   boolean add_border_size)
3128 {
3129   int border_size = request.border_size;
3130   int sx_base, sy_base;
3131   int sx, sy;
3132
3133   setRequestBasePosition(&sx_base, &sy_base);
3134
3135   if (request.align == ALIGN_LEFT)
3136     sx = sx_base;
3137   else if (request.align == ALIGN_RIGHT)
3138     sx = sx_base - width;
3139   else
3140     sx = sx_base - width  / 2;
3141
3142   if (request.valign == VALIGN_TOP)
3143     sy = sy_base;
3144   else if (request.valign == VALIGN_BOTTOM)
3145     sy = sy_base - height;
3146   else
3147     sy = sy_base - height / 2;
3148
3149   sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3150   sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3151
3152   if (add_border_size)
3153   {
3154     sx += border_size;
3155     sy += border_size;
3156   }
3157
3158   *x = sx;
3159   *y = sy;
3160 }
3161
3162 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3163 {
3164   setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3165 }
3166
3167 static void DrawEnvelopeRequestText(int sx, int sy, char *text)
3168 {
3169   char *text_final = text;
3170   char *text_door_style = NULL;
3171   int graphic = IMG_BACKGROUND_REQUEST;
3172   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3173   int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3174   int font_nr = FONT_REQUEST;
3175   int font_width = getFontWidth(font_nr);
3176   int font_height = getFontHeight(font_nr);
3177   int border_size = request.border_size;
3178   int line_spacing = request.line_spacing;
3179   int line_height = font_height + line_spacing;
3180   int max_text_width  = request.width  - 2 * border_size;
3181   int max_text_height = request.height - 2 * border_size;
3182   int line_length = max_text_width  / font_width;
3183   int max_lines   = max_text_height / line_height;
3184   int text_width = line_length * font_width;
3185   int sx_offset = border_size;
3186   int sy_offset = border_size;
3187
3188   // force DOOR font inside door area
3189   SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3190
3191   if (request.centered)
3192     sx_offset = (request.width - text_width) / 2;
3193
3194   if (request.wrap_single_words && !request.autowrap)
3195   {
3196     char *src_text_ptr, *dst_text_ptr;
3197
3198     if (maxWordLengthInRequestString(text) > line_length)
3199     {
3200       font_nr = FONT_REQUEST_NARROW;
3201       font_width = getFontWidth(font_nr);
3202       line_length = max_text_width  / font_width;
3203     }
3204
3205     text_door_style = checked_malloc(2 * strlen(text) + 1);
3206
3207     src_text_ptr = text;
3208     dst_text_ptr = text_door_style;
3209
3210     while (*src_text_ptr)
3211     {
3212       if (*src_text_ptr == ' ' ||
3213           *src_text_ptr == '?' ||
3214           *src_text_ptr == '!')
3215         *dst_text_ptr++ = '\n';
3216
3217       if (*src_text_ptr != ' ')
3218         *dst_text_ptr++ = *src_text_ptr;
3219
3220       src_text_ptr++;
3221     }
3222
3223     *dst_text_ptr = '\0';
3224
3225     text_final = text_door_style;
3226   }
3227
3228   DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3229                  line_length, -1, max_lines, line_spacing, mask_mode,
3230                  request.autowrap, request.centered, FALSE);
3231
3232   if (text_door_style)
3233     free(text_door_style);
3234
3235   ResetFontStatus();
3236 }
3237
3238 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3239 {
3240   DrawBuffer *drawto_last = drawto;
3241   int graphic = IMG_BACKGROUND_REQUEST;
3242   int width = request.width;
3243   int height = request.height;
3244   int tile_size = MAX(request.step_offset, 1);
3245   int x_steps = width  / tile_size;
3246   int y_steps = height / tile_size;
3247   int sx, sy;
3248   int x, y;
3249
3250   setRequestPosition(&sx, &sy, FALSE);
3251
3252   // draw complete envelope request to temporary bitmap
3253   drawto = bitmap_db_store_1;
3254
3255   ClearRectangle(drawto, sx, sy, width, height);
3256
3257   for (y = 0; y < y_steps; y++)
3258     for (x = 0; x < x_steps; x++)
3259       DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3260                                   x, y, x_steps, y_steps,
3261                                   tile_size, tile_size);
3262
3263   // write text for request
3264   DrawEnvelopeRequestText(sx, sy, text);
3265
3266   MapToolButtons(req_state);
3267
3268   // restore pointer to drawing buffer
3269   drawto = drawto_last;
3270
3271   // prepare complete envelope request from temporary bitmap
3272   PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3273 }
3274
3275 static void AnimateEnvelopeRequest(int anim_mode, int action)
3276 {
3277   boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3278   int delay_value_normal = request.step_delay;
3279   int delay_value_fast = delay_value_normal / 2;
3280   boolean ffwd_delay = (tape.playing && tape.fast_forward);
3281   boolean no_delay = (tape.warp_forward);
3282   int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3283   int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3284   DelayCounter anim_delay = { anim_delay_value };
3285
3286   int tile_size = MAX(request.step_offset, 1);
3287   int max_xsize = request.width  / tile_size;
3288   int max_ysize = request.height / tile_size;
3289   int max_xsize_inner = max_xsize - 2;
3290   int max_ysize_inner = max_ysize - 2;
3291
3292   int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3293   int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3294   int xend = max_xsize_inner;
3295   int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3296   int xstep = (xstart < xend ? 1 : 0);
3297   int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3298   int start = 0;
3299   int end = MAX(xend - xstart, yend - ystart);
3300   int i;
3301
3302   if (setup.quick_doors)
3303   {
3304     xstart = xend;
3305     ystart = yend;
3306     end = 0;
3307   }
3308
3309   for (i = start; i <= end; i++)
3310   {
3311     int last_frame = end;       // last frame of this "for" loop
3312     int x = xstart + i * xstep;
3313     int y = ystart + i * ystep;
3314     int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3315     int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3316     int xsize_size_left = (xsize - 1) * tile_size;
3317     int ysize_size_top  = (ysize - 1) * tile_size;
3318     int max_xsize_pos = (max_xsize - 1) * tile_size;
3319     int max_ysize_pos = (max_ysize - 1) * tile_size;
3320     int width  = xsize * tile_size;
3321     int height = ysize * tile_size;
3322     int src_x, src_y;
3323     int dst_x, dst_y;
3324     int xx, yy;
3325
3326     if (game_ended)
3327       HandleGameActions();
3328
3329     setRequestPosition(&src_x, &src_y, FALSE);
3330     setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3331
3332     for (yy = 0; yy < 2; yy++)
3333     {
3334       for (xx = 0; xx < 2; xx++)
3335       {
3336         int src_xx = src_x + xx * max_xsize_pos;
3337         int src_yy = src_y + yy * max_ysize_pos;
3338         int dst_xx = dst_x + xx * xsize_size_left;
3339         int dst_yy = dst_y + yy * ysize_size_top;
3340         int xx_size = (xx ? tile_size : xsize_size_left);
3341         int yy_size = (yy ? tile_size : ysize_size_top);
3342
3343         // draw partial (animated) envelope request to temporary bitmap
3344         BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3345                    src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3346       }
3347     }
3348
3349     // prepare partial (animated) envelope request from temporary bitmap
3350     PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3351                                    width, height);
3352
3353     redraw_mask |= REDRAW_FIELD;
3354
3355     BackToFront();
3356
3357     SkipUntilDelayReached(&anim_delay, &i, last_frame);
3358   }
3359
3360   ClearAutoRepeatKeyEvents();
3361 }
3362
3363 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3364 {
3365   int graphic = IMG_BACKGROUND_REQUEST;
3366   int sound_opening = SND_REQUEST_OPENING;
3367   int sound_closing = SND_REQUEST_CLOSING;
3368   int anim_mode_1 = request.anim_mode;                  // (higher priority)
3369   int anim_mode_2 = graphic_info[graphic].anim_mode;    // (lower priority)
3370   int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3371   int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3372                         anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3373
3374   game.envelope_active = TRUE;  // needed for RedrawPlayfield() events
3375
3376   if (action == ACTION_OPENING)
3377   {
3378     PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3379
3380     if (anim_mode == ANIM_DEFAULT)
3381       AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3382
3383     AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3384   }
3385   else
3386   {
3387     PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3388
3389     if (anim_mode != ANIM_NONE)
3390       AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3391
3392     if (anim_mode == ANIM_DEFAULT)
3393       AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3394   }
3395
3396   game.envelope_active = FALSE;
3397 }
3398
3399 static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
3400 {
3401   if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3402     return GetPreviewTileBitmap_BD(bitmap);
3403
3404   return bitmap;
3405 }
3406
3407 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3408 {
3409   if (IS_MM_WALL(element))
3410   {
3411     DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3412   }
3413   else
3414   {
3415     Bitmap *src_bitmap;
3416     int src_x, src_y;
3417     int graphic = el2preimg(element);
3418
3419     getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3420
3421     // for BD style levels, maybe use bitmap with level-specific colors
3422     src_bitmap = GetPreviewTileBitmap(src_bitmap);
3423
3424     BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3425                dst_x, dst_y);
3426   }
3427 }
3428
3429 void DrawLevel(int draw_background_mask)
3430 {
3431   int x, y;
3432
3433   SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3434   SetDrawBackgroundMask(draw_background_mask);
3435
3436   ClearField();
3437
3438   for (x = BX1; x <= BX2; x++)
3439     for (y = BY1; y <= BY2; y++)
3440       DrawScreenField(x, y);
3441
3442   redraw_mask |= REDRAW_FIELD;
3443 }
3444
3445 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3446                     int tilesize)
3447 {
3448   int x, y;
3449
3450   for (x = 0; x < size_x; x++)
3451     for (y = 0; y < size_y; y++)
3452       DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3453
3454   redraw_mask |= REDRAW_FIELD;
3455 }
3456
3457 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3458 {
3459   int x, y;
3460
3461   for (x = 0; x < size_x; x++)
3462     for (y = 0; y < size_y; y++)
3463       DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3464
3465   redraw_mask |= REDRAW_FIELD;
3466 }
3467
3468 static int getPreviewLevelWidth(void)
3469 {
3470   if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3471     return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
3472
3473   return lev_fieldx;
3474 }
3475
3476 static int getPreviewLevelHeight(void)
3477 {
3478   if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3479     return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
3480
3481   return lev_fieldy;
3482 }
3483
3484 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3485 {
3486   boolean show_level_border = (BorderElement != EL_EMPTY);
3487   int level_xsize = getPreviewLevelWidth()  + (show_level_border ? 2 : 0);
3488   int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
3489   int tile_size = preview.tile_size;
3490   int preview_width  = preview.xsize * tile_size;
3491   int preview_height = preview.ysize * tile_size;
3492   int real_preview_xsize = MIN(level_xsize, preview.xsize);
3493   int real_preview_ysize = MIN(level_ysize, preview.ysize);
3494   int real_preview_width  = real_preview_xsize * tile_size;
3495   int real_preview_height = real_preview_ysize * tile_size;
3496   int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3497   int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3498   int x, y;
3499
3500   if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3501     return;
3502
3503   DrawBackground(dst_x, dst_y, preview_width, preview_height);
3504
3505   dst_x += (preview_width  - real_preview_width)  / 2;
3506   dst_y += (preview_height - real_preview_height) / 2;
3507
3508   for (x = 0; x < real_preview_xsize; x++)
3509   {
3510     for (y = 0; y < real_preview_ysize; y++)
3511     {
3512       int lx = from_x + x + (show_level_border ? -1 : 0);
3513       int ly = from_y + y + (show_level_border ? -1 : 0);
3514       int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3515                      getBorderElement(lx, ly));
3516
3517       DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3518                          element, tile_size);
3519     }
3520   }
3521
3522   redraw_mask |= REDRAW_FIELD;
3523 }
3524
3525 #define MICROLABEL_EMPTY                0
3526 #define MICROLABEL_LEVEL_NAME           1
3527 #define MICROLABEL_LEVEL_AUTHOR_HEAD    2
3528 #define MICROLABEL_LEVEL_AUTHOR         3
3529 #define MICROLABEL_IMPORTED_FROM_HEAD   4
3530 #define MICROLABEL_IMPORTED_FROM        5
3531 #define MICROLABEL_IMPORTED_BY_HEAD     6
3532 #define MICROLABEL_IMPORTED_BY          7
3533
3534 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3535 {
3536   int max_text_width = SXSIZE;
3537   int font_width = getFontWidth(font_nr);
3538
3539   if (pos->align == ALIGN_CENTER)
3540     max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3541   else if (pos->align == ALIGN_RIGHT)
3542     max_text_width = pos->x;
3543   else
3544     max_text_width = SXSIZE - pos->x;
3545
3546   return max_text_width / font_width;
3547 }
3548
3549 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3550 {
3551   char label_text[MAX_OUTPUT_LINESIZE + 1];
3552   int max_len_label_text;
3553   int font_nr = pos->font;
3554   int i;
3555
3556   if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3557     return;
3558
3559   if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3560       mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3561       mode == MICROLABEL_IMPORTED_BY_HEAD)
3562     font_nr = pos->font_alt;
3563
3564   max_len_label_text = getMaxTextLength(pos, font_nr);
3565
3566   if (pos->size != -1)
3567     max_len_label_text = pos->size;
3568
3569   for (i = 0; i < max_len_label_text; i++)
3570     label_text[i] = ' ';
3571   label_text[max_len_label_text] = '\0';
3572
3573   if (strlen(label_text) > 0)
3574     DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3575
3576   strncpy(label_text,
3577           (mode == MICROLABEL_LEVEL_NAME ? level.name :
3578            mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3579            mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3580            mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3581            mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3582            mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3583            mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3584           max_len_label_text);
3585   label_text[max_len_label_text] = '\0';
3586
3587   if (strlen(label_text) > 0)
3588     DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3589
3590   redraw_mask |= REDRAW_FIELD;
3591 }
3592
3593 static void DrawPreviewLevelLabel(int mode)
3594 {
3595   DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3596 }
3597
3598 static void DrawPreviewLevelInfo(int mode)
3599 {
3600   if (mode == MICROLABEL_LEVEL_NAME)
3601     DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3602   else if (mode == MICROLABEL_LEVEL_AUTHOR)
3603     DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3604 }
3605
3606 static void DrawPreviewLevelExt(boolean restart)
3607 {
3608   static DelayCounter scroll_delay = { 0 };
3609   static DelayCounter label_delay = { 0 };
3610   static int from_x, from_y, scroll_direction;
3611   static int label_state, label_counter;
3612   boolean show_level_border = (BorderElement != EL_EMPTY);
3613   int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3614   int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3615
3616   scroll_delay.value = preview.step_delay;
3617   label_delay.value = MICROLEVEL_LABEL_DELAY;
3618
3619   if (restart)
3620   {
3621     from_x = 0;
3622     from_y = 0;
3623
3624     if (preview.anim_mode == ANIM_CENTERED)
3625     {
3626       if (level_xsize > preview.xsize)
3627         from_x = (level_xsize - preview.xsize) / 2;
3628       if (level_ysize > preview.ysize)
3629         from_y = (level_ysize - preview.ysize) / 2;
3630     }
3631
3632     from_x += preview.xoffset;
3633     from_y += preview.yoffset;
3634
3635     scroll_direction = MV_RIGHT;
3636     label_state = 1;
3637     label_counter = 0;
3638
3639     DrawPreviewLevelPlayfield(from_x, from_y);
3640     DrawPreviewLevelLabel(label_state);
3641
3642     DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3643     DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3644
3645     // initialize delay counters
3646     ResetDelayCounter(&scroll_delay);
3647     ResetDelayCounter(&label_delay);
3648
3649     if (leveldir_current->name)
3650     {
3651       struct TextPosInfo *pos = &menu.main.text.level_info_1;
3652       char label_text[MAX_OUTPUT_LINESIZE + 1];
3653       int font_nr = pos->font;
3654       int max_len_label_text = getMaxTextLength(pos, font_nr);
3655
3656       if (pos->size != -1)
3657         max_len_label_text = pos->size;
3658
3659       strncpy(label_text, leveldir_current->name, max_len_label_text);
3660       label_text[max_len_label_text] = '\0';
3661
3662       if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3663         DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3664     }
3665
3666     return;
3667   }
3668
3669   // scroll preview level, if needed
3670   if (preview.anim_mode != ANIM_NONE &&
3671       (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3672       DelayReached(&scroll_delay))
3673   {
3674     switch (scroll_direction)
3675     {
3676       case MV_LEFT:
3677         if (from_x > 0)
3678         {
3679           from_x -= preview.step_offset;
3680           from_x = (from_x < 0 ? 0 : from_x);
3681         }
3682         else
3683           scroll_direction = MV_UP;
3684         break;
3685
3686       case MV_RIGHT:
3687         if (from_x < level_xsize - preview.xsize)
3688         {
3689           from_x += preview.step_offset;
3690           from_x = (from_x > level_xsize - preview.xsize ?
3691                     level_xsize - preview.xsize : from_x);
3692         }
3693         else
3694           scroll_direction = MV_DOWN;
3695         break;
3696
3697       case MV_UP:
3698         if (from_y > 0)
3699         {
3700           from_y -= preview.step_offset;
3701           from_y = (from_y < 0 ? 0 : from_y);
3702         }
3703         else
3704           scroll_direction = MV_RIGHT;
3705         break;
3706
3707       case MV_DOWN:
3708         if (from_y < level_ysize - preview.ysize)
3709         {
3710           from_y += preview.step_offset;
3711           from_y = (from_y > level_ysize - preview.ysize ?
3712                     level_ysize - preview.ysize : from_y);
3713         }
3714         else
3715           scroll_direction = MV_LEFT;
3716         break;
3717
3718       default:
3719         break;
3720     }
3721
3722     DrawPreviewLevelPlayfield(from_x, from_y);
3723   }
3724
3725   // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3726   // redraw micro level label, if needed
3727   if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3728       !strEqual(level.author, ANONYMOUS_NAME) &&
3729       !strEqual(level.author, leveldir_current->name) &&
3730       DelayReached(&label_delay))
3731   {
3732     int max_label_counter = 23;
3733
3734     if (leveldir_current->imported_from != NULL &&
3735         strlen(leveldir_current->imported_from) > 0)
3736       max_label_counter += 14;
3737     if (leveldir_current->imported_by != NULL &&
3738         strlen(leveldir_current->imported_by) > 0)
3739       max_label_counter += 14;
3740
3741     label_counter = (label_counter + 1) % max_label_counter;
3742     label_state = (label_counter >= 0 && label_counter <= 7 ?
3743                    MICROLABEL_LEVEL_NAME :
3744                    label_counter >= 9 && label_counter <= 12 ?
3745                    MICROLABEL_LEVEL_AUTHOR_HEAD :
3746                    label_counter >= 14 && label_counter <= 21 ?
3747                    MICROLABEL_LEVEL_AUTHOR :
3748                    label_counter >= 23 && label_counter <= 26 ?
3749                    MICROLABEL_IMPORTED_FROM_HEAD :
3750                    label_counter >= 28 && label_counter <= 35 ?
3751                    MICROLABEL_IMPORTED_FROM :
3752                    label_counter >= 37 && label_counter <= 40 ?
3753                    MICROLABEL_IMPORTED_BY_HEAD :
3754                    label_counter >= 42 && label_counter <= 49 ?
3755                    MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3756
3757     if (leveldir_current->imported_from == NULL &&
3758         (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3759          label_state == MICROLABEL_IMPORTED_FROM))
3760       label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3761                      MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3762
3763     DrawPreviewLevelLabel(label_state);
3764   }
3765 }
3766
3767 void DrawPreviewPlayers(void)
3768 {
3769   if (game_status != GAME_MODE_MAIN)
3770     return;
3771
3772   // do not draw preview players if level preview redefined, but players aren't
3773   if (preview.redefined && !menu.main.preview_players.redefined)
3774     return;
3775
3776   boolean player_found[MAX_PLAYERS];
3777   int num_players = 0;
3778   int i, x, y;
3779
3780   for (i = 0; i < MAX_PLAYERS; i++)
3781     player_found[i] = FALSE;
3782
3783   // check which players can be found in the level (simple approach)
3784   for (x = 0; x < lev_fieldx; x++)
3785   {
3786     for (y = 0; y < lev_fieldy; y++)
3787     {
3788       int element = level.field[x][y];
3789
3790       if (IS_PLAYER_ELEMENT(element))
3791       {
3792         int player_nr = GET_PLAYER_NR(element);
3793
3794         player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3795
3796         if (!player_found[player_nr])
3797           num_players++;
3798
3799         player_found[player_nr] = TRUE;
3800       }
3801     }
3802   }
3803
3804   struct TextPosInfo *pos = &menu.main.preview_players;
3805   int tile_size = pos->tile_size;
3806   int border_size = pos->border_size;
3807   int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3808   int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3809   int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3810   int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3811   int max_players_width  = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3812   int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3813   int all_players_width  = (num_players - 1) * player_xoffset + tile_size;
3814   int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3815   int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width,  pos->align);
3816   int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3817   int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width,  pos->align);
3818   int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3819
3820   // clear area in which the players will be drawn
3821   ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3822                              max_players_width, max_players_height);
3823
3824   if (!network.enabled && !setup.team_mode)
3825     return;
3826
3827   // only draw players if level is suited for team mode
3828   if (num_players < 2)
3829     return;
3830
3831   // draw all players that were found in the level
3832   for (i = 0; i < MAX_PLAYERS; i++)
3833   {
3834     if (player_found[i])
3835     {
3836       int graphic = el2img(EL_PLAYER_1 + i);
3837
3838       DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3839
3840       xpos += player_xoffset;
3841       ypos += player_yoffset;
3842     }
3843   }
3844 }
3845
3846 static void PreparePreviewTileBitmap(void)
3847 {
3848   // check if special preview bitmap with level-specific colors should be created
3849   if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
3850     return;
3851
3852   // use original sized bitmap (else reduced color palette is lost by downscaling)
3853   int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
3854   int scale_down_factor = original_tilesize / preview.tile_size;
3855   Bitmap *src_bitmap;
3856   int src_x, src_y;
3857   int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
3858   int graphic_template = el2preimg(element_template);
3859   int element_default = EL_BD_ROCK;
3860   int graphic_default = el2preimg(element_default);
3861
3862   // create special preview bitmap and scale it down to preview tile size
3863   getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
3864   PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
3865
3866   // force using special preview bitmap to replace original preview bitmap
3867   getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
3868   SetPreviewTileBitmapReference_BD(src_bitmap);
3869 }
3870
3871 void DrawPreviewLevelInitial(void)
3872 {
3873   PreparePreviewTileBitmap();   // only needed for native BD style levels
3874
3875   DrawPreviewLevelExt(TRUE);
3876   DrawPreviewPlayers();
3877 }
3878
3879 void DrawPreviewLevelAnimation(void)
3880 {
3881   DrawPreviewLevelExt(FALSE);
3882 }
3883
3884 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3885                               int border_size, int font_nr)
3886 {
3887   int graphic = el2img(EL_PLAYER_1 + player_nr);
3888   int font_height = getFontHeight(font_nr);
3889   int player_height = MAX(tile_size, font_height);
3890   int xoffset_text = tile_size + border_size;
3891   int yoffset_text    = (player_height - font_height) / 2;
3892   int yoffset_graphic = (player_height - tile_size) / 2;
3893   char *player_name = getNetworkPlayerName(player_nr + 1);
3894
3895   DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3896                               tile_size);
3897   DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3898 }
3899
3900 static void DrawNetworkPlayersExt(boolean force)
3901 {
3902   if (game_status != GAME_MODE_MAIN)
3903     return;
3904
3905   if (!network.connected && !force)
3906     return;
3907
3908   // do not draw network players if level preview redefined, but players aren't
3909   if (preview.redefined && !menu.main.network_players.redefined)
3910     return;
3911
3912   int num_players = 0;
3913   int i;
3914
3915   for (i = 0; i < MAX_PLAYERS; i++)
3916     if (stored_player[i].connected_network)
3917       num_players++;
3918
3919   struct TextPosInfo *pos = &menu.main.network_players;
3920   int tile_size = pos->tile_size;
3921   int border_size = pos->border_size;
3922   int xoffset_text = tile_size + border_size;
3923   int font_nr = pos->font;
3924   int font_width = getFontWidth(font_nr);
3925   int font_height = getFontHeight(font_nr);
3926   int player_height = MAX(tile_size, font_height);
3927   int player_yoffset = player_height + border_size;
3928   int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3929   int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3930   int all_players_height = num_players * player_yoffset - border_size;
3931   int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width,  pos->align);
3932   int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3933   int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3934
3935   ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3936                              max_players_width, max_players_height);
3937
3938   // first draw local network player ...
3939   for (i = 0; i < MAX_PLAYERS; i++)
3940   {
3941     if (stored_player[i].connected_network &&
3942         stored_player[i].connected_locally)
3943     {
3944       char *player_name = getNetworkPlayerName(i + 1);
3945       int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3946       int xpos = SX + ALIGNED_XPOS(pos->x, player_width,  pos->align);
3947
3948       DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3949
3950       ypos += player_yoffset;
3951     }
3952   }
3953
3954   // ... then draw all other network players
3955   for (i = 0; i < MAX_PLAYERS; i++)
3956   {
3957     if (stored_player[i].connected_network &&
3958         !stored_player[i].connected_locally)
3959     {
3960       char *player_name = getNetworkPlayerName(i + 1);
3961       int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3962       int xpos = SX + ALIGNED_XPOS(pos->x, player_width,  pos->align);
3963
3964       DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3965
3966       ypos += player_yoffset;
3967     }
3968   }
3969 }
3970
3971 void DrawNetworkPlayers(void)
3972 {
3973   DrawNetworkPlayersExt(FALSE);
3974 }
3975
3976 void ClearNetworkPlayers(void)
3977 {
3978   DrawNetworkPlayersExt(TRUE);
3979 }
3980
3981 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3982                                     int graphic, int lx, int ly,
3983                                     int mask_mode)
3984 {
3985   int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3986
3987   if (mask_mode == USE_MASKING)
3988     DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3989   else
3990     DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3991 }
3992
3993 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3994                                   int graphic, int sync_frame, int mask_mode)
3995 {
3996   int frame = getGraphicAnimationFrame(graphic, sync_frame);
3997
3998   if (mask_mode == USE_MASKING)
3999     DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
4000   else
4001     DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
4002 }
4003
4004 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
4005                                   int graphic, int sync_frame, int tilesize,
4006                                   int mask_mode)
4007 {
4008   int frame = getGraphicAnimationFrame(graphic, sync_frame);
4009
4010   if (mask_mode == USE_MASKING)
4011     DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
4012   else
4013     DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
4014 }
4015
4016 static void DrawGraphicAnimation(int x, int y, int graphic)
4017 {
4018   int lx = LEVELX(x), ly = LEVELY(y);
4019   int mask_mode = NO_MASKING;
4020
4021   if (!IN_SCR_FIELD(x, y))
4022     return;
4023
4024   if (game.use_masked_elements)
4025   {
4026     if (Tile[lx][ly] != EL_EMPTY)
4027     {
4028       DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4029
4030       mask_mode = USE_MASKING;
4031     }
4032   }
4033
4034   DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
4035                           graphic, lx, ly, mask_mode);
4036
4037   MarkTileDirty(x, y);
4038 }
4039
4040 void DrawFixedGraphicAnimation(int x, int y, int graphic)
4041 {
4042   int lx = LEVELX(x), ly = LEVELY(y);
4043   int mask_mode = NO_MASKING;
4044
4045   if (!IN_SCR_FIELD(x, y))
4046     return;
4047
4048   if (game.use_masked_elements)
4049   {
4050     if (Tile[lx][ly] != EL_EMPTY)
4051     {
4052       DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4053
4054       mask_mode = USE_MASKING;
4055     }
4056   }
4057
4058   DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
4059                           graphic, lx, ly, mask_mode);
4060
4061   MarkTileDirty(x, y);
4062 }
4063
4064 void DrawLevelGraphicAnimation(int x, int y, int graphic)
4065 {
4066   DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4067 }
4068
4069 void DrawLevelElementAnimation(int x, int y, int element)
4070 {
4071   int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4072
4073   DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4074 }
4075
4076 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
4077 {
4078   int sx = SCREENX(x), sy = SCREENY(y);
4079
4080   if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4081     return;
4082
4083   if (Tile[x][y] == EL_EMPTY)
4084     graphic = el2img(GfxElementEmpty[x][y]);
4085
4086   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4087     return;
4088
4089   if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4090     return;
4091
4092   DrawGraphicAnimation(sx, sy, graphic);
4093
4094 #if 1
4095   if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4096     DrawLevelFieldCrumbled(x, y);
4097 #else
4098   if (GFX_CRUMBLED(Tile[x][y]))
4099     DrawLevelFieldCrumbled(x, y);
4100 #endif
4101 }
4102
4103 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4104 {
4105   int sx = SCREENX(x), sy = SCREENY(y);
4106   int graphic;
4107
4108   if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4109     return;
4110
4111   graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4112
4113   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4114     return;
4115
4116   DrawGraphicAnimation(sx, sy, graphic);
4117
4118   if (GFX_CRUMBLED(element))
4119     DrawLevelFieldCrumbled(x, y);
4120 }
4121
4122 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4123 {
4124   if (player->use_murphy)
4125   {
4126     // this works only because currently only one player can be "murphy" ...
4127     static int last_horizontal_dir = MV_LEFT;
4128     int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4129
4130     if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4131       last_horizontal_dir = move_dir;
4132
4133     if (graphic == IMG_SP_MURPHY)       // undefined => use special graphic
4134     {
4135       int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4136
4137       graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4138     }
4139
4140     return graphic;
4141   }
4142   else
4143     return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4144 }
4145
4146 static boolean equalGraphics(int graphic1, int graphic2)
4147 {
4148   struct GraphicInfo *g1 = &graphic_info[graphic1];
4149   struct GraphicInfo *g2 = &graphic_info[graphic2];
4150
4151   return (g1->bitmap      == g2->bitmap &&
4152           g1->src_x       == g2->src_x &&
4153           g1->src_y       == g2->src_y &&
4154           g1->anim_frames == g2->anim_frames &&
4155           g1->anim_delay  == g2->anim_delay &&
4156           g1->anim_mode   == g2->anim_mode);
4157 }
4158
4159 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4160
4161 enum
4162 {
4163   DRAW_PLAYER_STAGE_INIT = 0,
4164   DRAW_PLAYER_STAGE_LAST_FIELD,
4165   DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4166 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4167   DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4168   DRAW_PLAYER_STAGE_PLAYER,
4169 #else
4170   DRAW_PLAYER_STAGE_PLAYER,
4171   DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4172 #endif
4173   DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4174   DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4175
4176   NUM_DRAW_PLAYER_STAGES
4177 };
4178
4179 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4180 {
4181   static int static_last_player_graphic[MAX_PLAYERS];
4182   static int static_last_player_frame[MAX_PLAYERS];
4183   static boolean static_player_is_opaque[MAX_PLAYERS];
4184   static boolean draw_player[MAX_PLAYERS];
4185   int pnr = player->index_nr;
4186
4187   if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4188   {
4189     static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4190     static_last_player_frame[pnr] = player->Frame;
4191     static_player_is_opaque[pnr] = FALSE;
4192
4193     draw_player[pnr] = TRUE;
4194   }
4195
4196   if (!draw_player[pnr])
4197     return;
4198
4199 #if DEBUG
4200   if (!IN_LEV_FIELD(player->jx, player->jy))
4201   {
4202     Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4203     Debug("draw:DrawPlayerExt", "This should never happen!");
4204
4205     draw_player[pnr] = FALSE;
4206
4207     return;
4208   }
4209 #endif
4210
4211   int last_player_graphic  = static_last_player_graphic[pnr];
4212   int last_player_frame    = static_last_player_frame[pnr];
4213   boolean player_is_opaque = static_player_is_opaque[pnr];
4214
4215   int jx = player->jx;
4216   int jy = player->jy;
4217   int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4218   int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4219   int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? +1 : 0);
4220   int last_jx = (player->is_moving ? jx - dx : jx);
4221   int last_jy = (player->is_moving ? jy - dy : jy);
4222   int next_jx = jx + dx;
4223   int next_jy = jy + dy;
4224   boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4225   int sx = SCREENX(jx);
4226   int sy = SCREENY(jy);
4227   int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4228   int syy = (move_dir == MV_UP   || move_dir == MV_DOWN  ? player->GfxPos : 0);
4229   int element = Tile[jx][jy];
4230   int last_element = Tile[last_jx][last_jy];
4231   int action = (player->is_pushing    ? ACTION_PUSHING         :
4232                 player->is_digging    ? ACTION_DIGGING         :
4233                 player->is_collecting ? ACTION_COLLECTING      :
4234                 player->is_moving     ? ACTION_MOVING          :
4235                 player->is_snapping   ? ACTION_SNAPPING        :
4236                 player->is_dropping   ? ACTION_DROPPING        :
4237                 player->is_waiting    ? player->action_waiting :
4238                 ACTION_DEFAULT);
4239
4240   if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4241   {
4242     // ------------------------------------------------------------------------
4243     // initialize drawing the player
4244     // ------------------------------------------------------------------------
4245
4246     draw_player[pnr] = FALSE;
4247
4248     // GfxElement[][] is set to the element the player is digging or collecting;
4249     // remove also for off-screen player if the player is not moving anymore
4250     if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4251       GfxElement[jx][jy] = EL_UNDEFINED;
4252
4253     if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4254       return;
4255
4256     if (element == EL_EXPLOSION)
4257       return;
4258
4259     InitPlayerGfxAnimation(player, action, move_dir);
4260
4261     draw_player[pnr] = TRUE;
4262   }
4263   else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4264   {
4265     // ------------------------------------------------------------------------
4266     // draw things in the field the player is leaving, if needed
4267     // ------------------------------------------------------------------------
4268
4269     if (!IN_SCR_FIELD(sx, sy))
4270       draw_player[pnr] = FALSE;
4271
4272     if (!player->is_moving)
4273       return;
4274
4275     if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4276     {
4277       DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4278
4279       if (last_element == EL_DYNAMITE_ACTIVE ||
4280           last_element == EL_EM_DYNAMITE_ACTIVE ||
4281           last_element == EL_SP_DISK_RED_ACTIVE)
4282         DrawDynamite(last_jx, last_jy);
4283       else
4284         DrawLevelFieldThruMask(last_jx, last_jy);
4285     }
4286     else if (last_element == EL_DYNAMITE_ACTIVE ||
4287              last_element == EL_EM_DYNAMITE_ACTIVE ||
4288              last_element == EL_SP_DISK_RED_ACTIVE)
4289       DrawDynamite(last_jx, last_jy);
4290     else
4291       DrawLevelField(last_jx, last_jy);
4292   }
4293   else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4294   {
4295     // ------------------------------------------------------------------------
4296     // draw things behind the player, if needed
4297     // ------------------------------------------------------------------------
4298
4299     if (Back[jx][jy])
4300     {
4301       DrawLevelElement(jx, jy, Back[jx][jy]);
4302
4303       return;
4304     }
4305
4306     if (IS_ACTIVE_BOMB(element))
4307     {
4308       DrawLevelElement(jx, jy, EL_EMPTY);
4309
4310       return;
4311     }
4312
4313     if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4314     {
4315       int old_element = GfxElement[jx][jy];
4316       int old_graphic = el_act_dir2img(old_element, action, move_dir);
4317       int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4318
4319       if (GFX_CRUMBLED(old_element))
4320         DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4321       else
4322         DrawScreenGraphic(sx, sy, old_graphic, frame);
4323
4324       if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4325         static_player_is_opaque[pnr] = TRUE;
4326     }
4327     else
4328     {
4329       GfxElement[jx][jy] = EL_UNDEFINED;
4330
4331       // make sure that pushed elements are drawn with correct frame rate
4332       int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4333
4334       if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4335         GfxFrame[jx][jy] = player->StepFrame;
4336
4337       DrawLevelField(jx, jy);
4338     }
4339   }
4340   else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4341   {
4342     // ------------------------------------------------------------------------
4343     // draw things the player is pushing, if needed
4344     // ------------------------------------------------------------------------
4345
4346     if (!player->is_pushing || !player->is_moving)
4347       return;
4348
4349     if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4350       return;
4351
4352     int gfx_frame = GfxFrame[jx][jy];
4353
4354     if (!IS_MOVING(jx, jy))             // push movement already finished
4355     {
4356       element = Tile[next_jx][next_jy];
4357       gfx_frame = GfxFrame[next_jx][next_jy];
4358     }
4359
4360     int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4361     int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4362     int frame = getGraphicAnimationFrame(graphic, sync_frame);
4363
4364     // draw background element under pushed element (like the Sokoban field)
4365     if (game.use_masked_pushing && IS_MOVING(jx, jy))
4366     {
4367       // this allows transparent pushing animation over non-black background
4368
4369       if (Back[jx][jy])
4370         DrawLevelElement(jx, jy, Back[jx][jy]);
4371       else
4372         DrawLevelElement(jx, jy, EL_EMPTY);
4373     }
4374
4375     if (Back[next_jx][next_jy])
4376       DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4377     else
4378       DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4379
4380     int px = SCREENX(jx), py = SCREENY(jy);
4381     int pxx = (TILEX - ABS(sxx)) * dx;
4382     int pyy = (TILEY - ABS(syy)) * dy;
4383
4384 #if 1
4385     // do not draw (EM style) pushing animation when pushing is finished
4386     // (two-tile animations usually do not contain start and end frame)
4387     if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4388       DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4389     else
4390       DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4391 #else
4392     // masked drawing is needed for EMC style (double) movement graphics
4393     // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4394     DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4395 #endif
4396   }
4397   else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4398   {
4399     // ------------------------------------------------------------------------
4400     // draw player himself
4401     // ------------------------------------------------------------------------
4402
4403     int graphic = getPlayerGraphic(player, move_dir);
4404
4405     // in the case of changed player action or direction, prevent the current
4406     // animation frame from being restarted for identical animations
4407     if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4408       player->Frame = last_player_frame;
4409
4410     int frame = getGraphicAnimationFrame(graphic, player->Frame);
4411
4412     if (player_is_opaque)
4413       DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4414     else
4415       DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4416
4417     if (SHIELD_ON(player))
4418     {
4419       graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4420                  IMG_SHIELD_NORMAL_ACTIVE);
4421       frame = getGraphicAnimationFrame(graphic, -1);
4422
4423       DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4424     }
4425   }
4426   else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4427   {
4428     // ------------------------------------------------------------------------
4429     // draw things in front of player (active dynamite or dynabombs)
4430     // ------------------------------------------------------------------------
4431
4432     if (IS_ACTIVE_BOMB(element))
4433     {
4434       int graphic = el2img(element);
4435       int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4436
4437       if (game.emulation == EMU_SUPAPLEX)
4438         DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4439       else
4440         DrawGraphicThruMask(sx, sy, graphic, frame);
4441     }
4442
4443     if (player_is_moving && last_element == EL_EXPLOSION)
4444     {
4445       int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4446                      GfxElement[last_jx][last_jy] :  EL_EMPTY);
4447       int graphic = el_act2img(element, ACTION_EXPLODING);
4448       int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4449       int phase = ExplodePhase[last_jx][last_jy] - 1;
4450       int frame = getGraphicAnimationFrame(graphic, phase - delay);
4451
4452       if (phase >= delay)
4453         DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4454     }
4455   }
4456   else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4457   {
4458     // ------------------------------------------------------------------------
4459     // draw elements the player is just walking/passing through/under
4460     // ------------------------------------------------------------------------
4461
4462     if (player_is_moving)
4463     {
4464       // handle the field the player is leaving ...
4465       if (IS_ACCESSIBLE_INSIDE(last_element))
4466         DrawLevelField(last_jx, last_jy);
4467       else if (IS_ACCESSIBLE_UNDER(last_element))
4468         DrawLevelFieldThruMask(last_jx, last_jy);
4469     }
4470
4471     // do not redraw accessible elements if the player is just pushing them
4472     if (!player_is_moving || !player->is_pushing)
4473     {
4474       // ... and the field the player is entering
4475       if (IS_ACCESSIBLE_INSIDE(element))
4476         DrawLevelField(jx, jy);
4477       else if (IS_ACCESSIBLE_UNDER(element))
4478         DrawLevelFieldThruMask(jx, jy);
4479     }
4480
4481     MarkTileDirty(sx, sy);
4482   }
4483 }
4484
4485 void DrawPlayer(struct PlayerInfo *player)
4486 {
4487   int i;
4488
4489   for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4490     DrawPlayerExt(player, i);
4491 }
4492
4493 void DrawAllPlayers(void)
4494 {
4495   int i, j;
4496
4497   for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4498     for (j = 0; j < MAX_PLAYERS; j++)
4499       if (stored_player[j].active)
4500         DrawPlayerExt(&stored_player[j], i);
4501 }
4502
4503 void DrawPlayerField(int x, int y)
4504 {
4505   if (!IS_PLAYER(x, y))
4506     return;
4507
4508   DrawPlayer(PLAYERINFO(x, y));
4509 }
4510
4511 // ----------------------------------------------------------------------------
4512
4513 void WaitForEventToContinue(void)
4514 {
4515   boolean first_wait = TRUE;
4516   boolean still_wait = TRUE;
4517
4518   if (program.headless)
4519     return;
4520
4521   // simulate releasing mouse button over last gadget, if still pressed
4522   if (button_status)
4523     HandleGadgets(-1, -1, 0);
4524
4525   button_status = MB_RELEASED;
4526
4527   ClearEventQueue();
4528   ClearPlayerAction();
4529
4530   while (still_wait)
4531   {
4532     Event event;
4533
4534     if (NextValidEvent(&event))
4535     {
4536       switch (event.type)
4537       {
4538         case EVENT_BUTTONPRESS:
4539         case EVENT_FINGERPRESS:
4540           first_wait = FALSE;
4541           break;
4542
4543         case EVENT_BUTTONRELEASE:
4544         case EVENT_FINGERRELEASE:
4545           still_wait = first_wait;
4546           break;
4547
4548         case EVENT_KEYPRESS:
4549         case SDL_CONTROLLERBUTTONDOWN:
4550         case SDL_JOYBUTTONDOWN:
4551           still_wait = FALSE;
4552           break;
4553
4554         default:
4555           HandleOtherEvents(&event);
4556           break;
4557       }
4558     }
4559     else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4560     {
4561       still_wait = FALSE;
4562     }
4563
4564     if (!PendingEvent())
4565       BackToFront();
4566   }
4567 }
4568
4569 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4570 {
4571   boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4572   int draw_buffer_last = GetDrawtoField();
4573   int width  = request.width;
4574   int height = request.height;
4575   int sx, sy;
4576   int result;
4577
4578   setRequestPosition(&sx, &sy, FALSE);
4579
4580   button_status = MB_RELEASED;
4581
4582   request_gadget_id = -1;
4583   result = -1;
4584
4585   while (result < 0)
4586   {
4587     if (game_ended)
4588     {
4589       SetDrawtoField(draw_buffer_game);
4590
4591       HandleGameActions();
4592
4593       SetDrawtoField(DRAW_TO_BACKBUFFER);
4594     }
4595
4596     if (PendingEvent())
4597     {
4598       Event event;
4599
4600       while (NextValidEvent(&event))
4601       {
4602         switch (event.type)
4603         {
4604           case EVENT_BUTTONPRESS:
4605           case EVENT_BUTTONRELEASE:
4606           case EVENT_MOTIONNOTIFY:
4607           {
4608             DrawBuffer *drawto_last = drawto;
4609             int mx, my;
4610
4611             if (event.type == EVENT_MOTIONNOTIFY)
4612             {
4613               if (!button_status)
4614                 continue;
4615
4616               motion_status = TRUE;
4617               mx = ((MotionEvent *) &event)->x;
4618               my = ((MotionEvent *) &event)->y;
4619             }
4620             else
4621             {
4622               motion_status = FALSE;
4623               mx = ((ButtonEvent *) &event)->x;
4624               my = ((ButtonEvent *) &event)->y;
4625               if (event.type == EVENT_BUTTONPRESS)
4626                 button_status = ((ButtonEvent *) &event)->button;
4627               else
4628                 button_status = MB_RELEASED;
4629             }
4630
4631             if (global.use_envelope_request)
4632             {
4633               // draw changed button states to temporary bitmap
4634               drawto = bitmap_db_store_1;
4635             }
4636
4637             // this sets 'request_gadget_id'
4638             HandleGadgets(mx, my, button_status);
4639
4640             if (global.use_envelope_request)
4641             {
4642               // restore pointer to drawing buffer
4643               drawto = drawto_last;
4644
4645               // prepare complete envelope request from temporary bitmap
4646               PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4647                                              width, height);
4648             }
4649
4650             switch (request_gadget_id)
4651             {
4652               case TOOL_CTRL_ID_YES:
4653               case TOOL_CTRL_ID_TOUCH_YES:
4654                 result = TRUE;
4655                 break;
4656               case TOOL_CTRL_ID_NO:
4657               case TOOL_CTRL_ID_TOUCH_NO:
4658                 result = FALSE;
4659                 break;
4660               case TOOL_CTRL_ID_CONFIRM:
4661               case TOOL_CTRL_ID_TOUCH_CONFIRM:
4662                 result = TRUE | FALSE;
4663                 break;
4664
4665               case TOOL_CTRL_ID_PLAYER_1:
4666                 result = 1;
4667                 break;
4668               case TOOL_CTRL_ID_PLAYER_2:
4669                 result = 2;
4670                 break;
4671               case TOOL_CTRL_ID_PLAYER_3:
4672                 result = 3;
4673                 break;
4674               case TOOL_CTRL_ID_PLAYER_4:
4675                 result = 4;
4676                 break;
4677
4678               default:
4679                 break;
4680             }
4681
4682             // only needed to handle clickable pointer animations here
4683             HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4684
4685             break;
4686           }
4687
4688           case SDL_WINDOWEVENT:
4689             HandleWindowEvent((WindowEvent *) &event);
4690             break;
4691
4692           case SDL_APP_WILLENTERBACKGROUND:
4693           case SDL_APP_DIDENTERBACKGROUND:
4694           case SDL_APP_WILLENTERFOREGROUND:
4695           case SDL_APP_DIDENTERFOREGROUND:
4696             HandlePauseResumeEvent((PauseResumeEvent *) &event);
4697             break;
4698
4699           case EVENT_KEYPRESS:
4700           {
4701             Key key = GetEventKey((KeyEvent *)&event);
4702
4703             switch (key)
4704             {
4705               case KSYM_space:
4706                 if (req_state & REQ_CONFIRM)
4707                   result = 1;
4708                 break;
4709
4710               case KSYM_Return:
4711               case KSYM_y:
4712               case KSYM_Y:
4713               case KSYM_Select:
4714               case KSYM_Menu:
4715 #if defined(KSYM_Rewind)
4716               case KSYM_Rewind:         // for Amazon Fire TV remote
4717 #endif
4718                 result = 1;
4719                 break;
4720
4721               case KSYM_Escape:
4722               case KSYM_n:
4723               case KSYM_N:
4724               case KSYM_Back:
4725 #if defined(KSYM_FastForward)
4726               case KSYM_FastForward:    // for Amazon Fire TV remote
4727 #endif
4728                 result = 0;
4729                 break;
4730
4731               default:
4732                 HandleKeysDebug(key, KEY_PRESSED);
4733                 break;
4734             }
4735
4736             if (req_state & REQ_PLAYER)
4737             {
4738               int old_player_nr = setup.network_player_nr;
4739
4740               if (result != -1)
4741                 result = old_player_nr + 1;
4742
4743               switch (key)
4744               {
4745                 case KSYM_space:
4746                   result = old_player_nr + 1;
4747                   break;
4748
4749                 case KSYM_Up:
4750                 case KSYM_1:
4751                   result = 1;
4752                   break;
4753
4754                 case KSYM_Right:
4755                 case KSYM_2:
4756                   result = 2;
4757                   break;
4758
4759                 case KSYM_Down:
4760                 case KSYM_3:
4761                   result = 3;
4762                   break;
4763
4764                 case KSYM_Left:
4765                 case KSYM_4:
4766                   result = 4;
4767                   break;
4768
4769                 default:
4770                   break;
4771               }
4772             }
4773
4774             break;
4775           }
4776
4777           case EVENT_FINGERRELEASE:
4778           case EVENT_KEYRELEASE:
4779             ClearPlayerAction();
4780             break;
4781
4782           case SDL_CONTROLLERBUTTONDOWN:
4783             switch (event.cbutton.button)
4784             {
4785               case SDL_CONTROLLER_BUTTON_A:
4786               case SDL_CONTROLLER_BUTTON_X:
4787               case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4788               case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4789                 result = 1;
4790                 break;
4791
4792               case SDL_CONTROLLER_BUTTON_B:
4793               case SDL_CONTROLLER_BUTTON_Y:
4794               case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4795               case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4796               case SDL_CONTROLLER_BUTTON_BACK:
4797                 result = 0;
4798                 break;
4799             }
4800
4801             if (req_state & REQ_PLAYER)
4802             {
4803               int old_player_nr = setup.network_player_nr;
4804
4805               if (result != -1)
4806                 result = old_player_nr + 1;
4807
4808               switch (event.cbutton.button)
4809               {
4810                 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4811                 case SDL_CONTROLLER_BUTTON_Y:
4812                   result = 1;
4813                   break;
4814
4815                 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4816                 case SDL_CONTROLLER_BUTTON_B:
4817                   result = 2;
4818                   break;
4819
4820                 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4821                 case SDL_CONTROLLER_BUTTON_A:
4822                   result = 3;
4823                   break;
4824
4825                 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4826                 case SDL_CONTROLLER_BUTTON_X:
4827                   result = 4;
4828                   break;
4829
4830                 default:
4831                   break;
4832               }
4833             }
4834
4835             break;
4836
4837           case SDL_CONTROLLERBUTTONUP:
4838             HandleJoystickEvent(&event);
4839             ClearPlayerAction();
4840             break;
4841
4842           default:
4843             HandleOtherEvents(&event);
4844             break;
4845         }
4846       }
4847     }
4848     else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4849     {
4850       int joy = AnyJoystick();
4851
4852       if (joy & JOY_BUTTON_1)
4853         result = 1;
4854       else if (joy & JOY_BUTTON_2)
4855         result = 0;
4856     }
4857     else if (AnyJoystick())
4858     {
4859       int joy = AnyJoystick();
4860
4861       if (req_state & REQ_PLAYER)
4862       {
4863         if (joy & JOY_UP)
4864           result = 1;
4865         else if (joy & JOY_RIGHT)
4866           result = 2;
4867         else if (joy & JOY_DOWN)
4868           result = 3;
4869         else if (joy & JOY_LEFT)
4870           result = 4;
4871       }
4872     }
4873
4874     BackToFront();
4875   }
4876
4877   SetDrawtoField(draw_buffer_last);
4878
4879   return result;
4880 }
4881
4882 static void DoRequestBefore(void)
4883 {
4884   boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4885
4886   // when showing request dialog after game ended, deactivate game panel
4887   if (game_ended)
4888     game.panel.active = FALSE;
4889
4890   if (game_status == GAME_MODE_PLAYING)
4891     BlitScreenToBitmap(backbuffer);
4892
4893   // disable deactivated drawing when quick-loading level tape recording
4894   if (tape.playing && tape.deactivate_display)
4895     TapeDeactivateDisplayOff(TRUE);
4896
4897   SetMouseCursor(CURSOR_DEFAULT);
4898
4899   // pause network game while waiting for request to answer
4900   if (network.enabled &&
4901       game_status == GAME_MODE_PLAYING &&
4902       !game.all_players_gone)
4903     SendToServer_PausePlaying();
4904
4905   // simulate releasing mouse button over last gadget, if still pressed
4906   if (button_status)
4907     HandleGadgets(-1, -1, 0);
4908
4909   UnmapAllGadgets();
4910 }
4911
4912 static void DoRequestAfter(void)
4913 {
4914   RemapAllGadgets();
4915
4916   if (game_status == GAME_MODE_PLAYING)
4917   {
4918     SetPanelBackground();
4919     SetDrawBackgroundMask(REDRAW_DOOR_1);
4920   }
4921   else
4922   {
4923     SetDrawBackgroundMask(REDRAW_FIELD);
4924   }
4925
4926   // continue network game after request
4927   if (network.enabled &&
4928       game_status == GAME_MODE_PLAYING &&
4929       !game.all_players_gone)
4930     SendToServer_ContinuePlaying();
4931
4932   // restore deactivated drawing when quick-loading level tape recording
4933   if (tape.playing && tape.deactivate_display)
4934     TapeDeactivateDisplayOn();
4935 }
4936
4937 static void setRequestDoorTextProperties(char *text,
4938                                          int text_spacing,
4939                                          int line_spacing,
4940                                          int *set_font_nr,
4941                                          int *set_max_lines,
4942                                          int *set_max_line_length)
4943 {
4944   struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
4945   struct TextPosInfo *pos = &request.button.confirm;
4946   int button_ypos = pos->y;
4947   int font_nr = FONT_TEXT_2;
4948   int font_width = getFontWidth(font_nr);
4949   int font_height = getFontHeight(font_nr);
4950   int line_height = font_height + line_spacing;
4951   int max_text_width  = vp_door_1->width;
4952   int max_text_height = button_ypos - 2 * text_spacing;
4953   int max_line_length = max_text_width  / font_width;
4954   int max_lines       = max_text_height / line_height;
4955
4956   if (maxWordLengthInRequestString(text) > max_line_length)
4957   {
4958     font_nr = FONT_TEXT_1;
4959     font_width = getFontWidth(font_nr);
4960     max_line_length = max_text_width  / font_width;
4961   }
4962
4963   *set_font_nr = font_nr;
4964   *set_max_lines = max_lines;
4965   *set_max_line_length = max_line_length;
4966 }
4967
4968 static void DrawRequestDoorText(char *text)
4969 {
4970   char *text_ptr = text;
4971   int text_spacing = 8;
4972   int line_spacing = 2;
4973   int max_request_lines;
4974   int max_request_line_len;
4975   int font_nr;
4976   int ty;
4977
4978   // force DOOR font inside door area
4979   SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4980
4981   setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
4982                                &max_request_lines, &max_request_line_len);
4983
4984   for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
4985   {
4986     char text_line[max_request_line_len + 1];
4987     int tx, tl, tc = 0;
4988
4989     if (!*text_ptr)
4990       break;
4991
4992     for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4993     {
4994       tc = *(text_ptr + tx);
4995       if (!tc || tc == ' ' || tc == '?' || tc == '!')
4996         break;
4997     }
4998
4999     if ((tc == '?' || tc == '!') && tl == 0)
5000       tl = 1;
5001
5002     if (!tl)
5003     { 
5004       text_ptr++; 
5005       ty--; 
5006       continue; 
5007     }
5008
5009     strncpy(text_line, text_ptr, tl);
5010     text_line[tl] = 0;
5011
5012     DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5013              DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
5014              text_line, font_nr);
5015
5016     text_ptr += tl + (tc == ' ' ? 1 : 0);
5017   }
5018
5019   ResetFontStatus();
5020 }
5021
5022 static int RequestDoor(char *text, unsigned int req_state)
5023 {
5024   unsigned int old_door_state = GetDoorState();
5025   int draw_buffer_last = GetDrawtoField();
5026   int result;
5027
5028   if (old_door_state & DOOR_OPEN_1)
5029   {
5030     CloseDoor(DOOR_CLOSE_1);
5031
5032     // save old door content
5033     BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5034                0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
5035   }
5036
5037   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5038   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5039
5040   // clear door drawing field
5041   DrawBackground(DX, DY, DXSIZE, DYSIZE);
5042
5043   // write text for request
5044   DrawRequestDoorText(text);
5045
5046   MapToolButtons(req_state);
5047
5048   // copy request gadgets to door backbuffer
5049   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
5050
5051   OpenDoor(DOOR_OPEN_1);
5052
5053   // ---------- handle request buttons ----------
5054   result = RequestHandleEvents(req_state, draw_buffer_last);
5055
5056   UnmapToolButtons();
5057
5058   if (!(req_state & REQ_STAY_OPEN))
5059   {
5060     CloseDoor(DOOR_CLOSE_1);
5061
5062     if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5063         (req_state & REQ_REOPEN))
5064       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5065   }
5066
5067   return result;
5068 }
5069
5070 static int RequestEnvelope(char *text, unsigned int req_state)
5071 {
5072   int draw_buffer_last = GetDrawtoField();
5073   int result;
5074
5075   DrawEnvelopeRequest(text, req_state);
5076   ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
5077
5078   // ---------- handle request buttons ----------
5079   result = RequestHandleEvents(req_state, draw_buffer_last);
5080
5081   UnmapToolButtons();
5082
5083   ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
5084
5085   return result;
5086 }
5087
5088 int Request(char *text, unsigned int req_state)
5089 {
5090   boolean overlay_enabled = GetOverlayEnabled();
5091   int result;
5092
5093   game.request_active = TRUE;
5094
5095   SetOverlayEnabled(FALSE);
5096
5097   DoRequestBefore();
5098
5099   if (global.use_envelope_request)
5100     result = RequestEnvelope(text, req_state);
5101   else
5102     result = RequestDoor(text, req_state);
5103
5104   DoRequestAfter();
5105
5106   SetOverlayEnabled(overlay_enabled);
5107
5108   game.request_active = FALSE;
5109
5110   return result;
5111 }
5112
5113 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5114 {
5115   const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5116   const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5117   int compare_result;
5118
5119   if (dpo1->sort_priority != dpo2->sort_priority)
5120     compare_result = dpo1->sort_priority - dpo2->sort_priority;
5121   else
5122     compare_result = dpo1->nr - dpo2->nr;
5123
5124   return compare_result;
5125 }
5126
5127 void InitGraphicCompatibilityInfo_Doors(void)
5128 {
5129   struct
5130   {
5131     int door_token;
5132     int part_1, part_8;
5133     struct DoorInfo *door;
5134   }
5135   doors[] =
5136   {
5137     { DOOR_1,   IMG_GFX_DOOR_1_PART_1,  IMG_GFX_DOOR_1_PART_8,  &door_1 },
5138     { DOOR_2,   IMG_GFX_DOOR_2_PART_1,  IMG_GFX_DOOR_2_PART_8,  &door_2 },
5139
5140     { -1,       -1,                     -1,                     NULL    }
5141   };
5142   struct Rect door_rect_list[] =
5143   {
5144     { DX, DY, DXSIZE, DYSIZE },
5145     { VX, VY, VXSIZE, VYSIZE }
5146   };
5147   int i, j;
5148
5149   for (i = 0; doors[i].door_token != -1; i++)
5150   {
5151     int door_token = doors[i].door_token;
5152     int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5153     int part_1 = doors[i].part_1;
5154     int part_8 = doors[i].part_8;
5155     int part_2 = part_1 + 1;
5156     int part_3 = part_1 + 2;
5157     struct DoorInfo *door = doors[i].door;
5158     struct Rect *door_rect = &door_rect_list[door_index];
5159     boolean door_gfx_redefined = FALSE;
5160
5161     // check if any door part graphic definitions have been redefined
5162
5163     for (j = 0; door_part_controls[j].door_token != -1; j++)
5164     {
5165       struct DoorPartControlInfo *dpc = &door_part_controls[j];
5166       struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5167
5168       if (dpc->door_token == door_token && fi->redefined)
5169         door_gfx_redefined = TRUE;
5170     }
5171
5172     // check for old-style door graphic/animation modifications
5173
5174     if (!door_gfx_redefined)
5175     {
5176       if (door->anim_mode & ANIM_STATIC_PANEL)
5177       {
5178         door->panel.step_xoffset = 0;
5179         door->panel.step_yoffset = 0;
5180       }
5181
5182       if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5183       {
5184         struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5185         struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5186         int num_door_steps, num_panel_steps;
5187
5188         // remove door part graphics other than the two default wings
5189
5190         for (j = 0; door_part_controls[j].door_token != -1; j++)
5191         {
5192           struct DoorPartControlInfo *dpc = &door_part_controls[j];
5193           struct GraphicInfo *g = &graphic_info[dpc->graphic];
5194
5195           if (dpc->graphic >= part_3 &&
5196               dpc->graphic <= part_8)
5197             g->bitmap = NULL;
5198         }
5199
5200         // set graphics and screen positions of the default wings
5201
5202         g_part_1->width  = door_rect->width;
5203         g_part_1->height = door_rect->height;
5204         g_part_2->width  = door_rect->width;
5205         g_part_2->height = door_rect->height;
5206         g_part_2->src_x = door_rect->width;
5207         g_part_2->src_y = g_part_1->src_y;
5208
5209         door->part_2.x = door->part_1.x;
5210         door->part_2.y = door->part_1.y;
5211
5212         if (door->width != -1)
5213         {
5214           g_part_1->width = door->width;
5215           g_part_2->width = door->width;
5216
5217           // special treatment for graphics and screen position of right wing
5218           g_part_2->src_x += door_rect->width - door->width;
5219           door->part_2.x  += door_rect->width - door->width;
5220         }
5221
5222         if (door->height != -1)
5223         {
5224           g_part_1->height = door->height;
5225           g_part_2->height = door->height;
5226
5227           // special treatment for graphics and screen position of bottom wing
5228           g_part_2->src_y += door_rect->height - door->height;
5229           door->part_2.y  += door_rect->height - door->height;
5230         }
5231
5232         // set animation delays for the default wings and panels
5233
5234         door->part_1.step_delay = door->step_delay;
5235         door->part_2.step_delay = door->step_delay;
5236         door->panel.step_delay  = door->step_delay;
5237
5238         // set animation draw order for the default wings
5239
5240         door->part_1.sort_priority = 2; // draw left wing over ...
5241         door->part_2.sort_priority = 1; //          ... right wing
5242
5243         // set animation draw offset for the default wings
5244
5245         if (door->anim_mode & ANIM_HORIZONTAL)
5246         {
5247           door->part_1.step_xoffset = door->step_offset;
5248           door->part_1.step_yoffset = 0;
5249           door->part_2.step_xoffset = door->step_offset * -1;
5250           door->part_2.step_yoffset = 0;
5251
5252           num_door_steps = g_part_1->width / door->step_offset;
5253         }
5254         else    // ANIM_VERTICAL
5255         {
5256           door->part_1.step_xoffset = 0;
5257           door->part_1.step_yoffset = door->step_offset;
5258           door->part_2.step_xoffset = 0;
5259           door->part_2.step_yoffset = door->step_offset * -1;
5260
5261           num_door_steps = g_part_1->height / door->step_offset;
5262         }
5263
5264         // set animation draw offset for the default panels
5265
5266         if (door->step_offset > 1)
5267         {
5268           num_panel_steps = 2 * door_rect->height / door->step_offset;
5269           door->panel.start_step = num_panel_steps - num_door_steps;
5270           door->panel.start_step_closing = door->panel.start_step;
5271         }
5272         else
5273         {
5274           num_panel_steps = door_rect->height / door->step_offset;
5275           door->panel.start_step = num_panel_steps - num_door_steps / 2;
5276           door->panel.start_step_closing = door->panel.start_step;
5277           door->panel.step_delay *= 2;
5278         }
5279       }
5280     }
5281   }
5282 }
5283
5284 void InitDoors(void)
5285 {
5286   int i;
5287
5288   for (i = 0; door_part_controls[i].door_token != -1; i++)
5289   {
5290     struct DoorPartControlInfo *dpc = &door_part_controls[i];
5291     struct DoorPartOrderInfo *dpo = &door_part_order[i];
5292
5293     // initialize "start_step_opening" and "start_step_closing", if needed
5294     if (dpc->pos->start_step_opening == 0 &&
5295         dpc->pos->start_step_closing == 0)
5296     {
5297       // dpc->pos->start_step_opening = dpc->pos->start_step;
5298       dpc->pos->start_step_closing = dpc->pos->start_step;
5299     }
5300
5301     // fill structure for door part draw order (sorted below)
5302     dpo->nr = i;
5303     dpo->sort_priority = dpc->pos->sort_priority;
5304   }
5305
5306   // sort door part controls according to sort_priority and graphic number
5307   qsort(door_part_order, MAX_DOOR_PARTS,
5308         sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5309 }
5310
5311 unsigned int OpenDoor(unsigned int door_state)
5312 {
5313   if (door_state & DOOR_COPY_BACK)
5314   {
5315     if (door_state & DOOR_OPEN_1)
5316       BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5317                  1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5318
5319     if (door_state & DOOR_OPEN_2)
5320       BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5321                  1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5322
5323     door_state &= ~DOOR_COPY_BACK;
5324   }
5325
5326   return MoveDoor(door_state);
5327 }
5328
5329 unsigned int CloseDoor(unsigned int door_state)
5330 {
5331   unsigned int old_door_state = GetDoorState();
5332
5333   if (!(door_state & DOOR_NO_COPY_BACK))
5334   {
5335     if (old_door_state & DOOR_OPEN_1)
5336       BlitBitmap(backbuffer, bitmap_db_door_1,
5337                  DX, DY, DXSIZE, DYSIZE, 0, 0);
5338
5339     if (old_door_state & DOOR_OPEN_2)
5340       BlitBitmap(backbuffer, bitmap_db_door_2,
5341                  VX, VY, VXSIZE, VYSIZE, 0, 0);
5342
5343     door_state &= ~DOOR_NO_COPY_BACK;
5344   }
5345
5346   return MoveDoor(door_state);
5347 }
5348
5349 unsigned int GetDoorState(void)
5350 {
5351   return MoveDoor(DOOR_GET_STATE);
5352 }
5353
5354 unsigned int SetDoorState(unsigned int door_state)
5355 {
5356   return MoveDoor(door_state | DOOR_SET_STATE);
5357 }
5358
5359 static int euclid(int a, int b)
5360 {
5361   return (b ? euclid(b, a % b) : a);
5362 }
5363
5364 unsigned int MoveDoor(unsigned int door_state)
5365 {
5366   struct Rect door_rect_list[] =
5367   {
5368     { DX, DY, DXSIZE, DYSIZE },
5369     { VX, VY, VXSIZE, VYSIZE }
5370   };
5371   static int door1 = DOOR_CLOSE_1;
5372   static int door2 = DOOR_CLOSE_2;
5373   DelayCounter door_delay = { 0 };
5374   int i;
5375
5376   if (door_state == DOOR_GET_STATE)
5377     return (door1 | door2);
5378
5379   if (door_state & DOOR_SET_STATE)
5380   {
5381     if (door_state & DOOR_ACTION_1)
5382       door1 = door_state & DOOR_ACTION_1;
5383     if (door_state & DOOR_ACTION_2)
5384       door2 = door_state & DOOR_ACTION_2;
5385
5386     return (door1 | door2);
5387   }
5388
5389   if (!(door_state & DOOR_FORCE_REDRAW))
5390   {
5391     if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5392       door_state &= ~DOOR_OPEN_1;
5393     else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5394       door_state &= ~DOOR_CLOSE_1;
5395     if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5396       door_state &= ~DOOR_OPEN_2;
5397     else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5398       door_state &= ~DOOR_CLOSE_2;
5399   }
5400
5401   if (global.autoplay_leveldir)
5402   {
5403     door_state |= DOOR_NO_DELAY;
5404     door_state &= ~DOOR_CLOSE_ALL;
5405   }
5406
5407   if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5408     door_state |= DOOR_NO_DELAY;
5409
5410   if (door_state & DOOR_ACTION)
5411   {
5412     boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5413     boolean door_panel_drawn[NUM_DOORS];
5414     boolean panel_has_doors[NUM_DOORS];
5415     boolean door_part_skip[MAX_DOOR_PARTS];
5416     boolean door_part_done[MAX_DOOR_PARTS];
5417     boolean door_part_done_all;
5418     int num_steps[MAX_DOOR_PARTS];
5419     int max_move_delay = 0;     // delay for complete animations of all doors
5420     int max_step_delay = 0;     // delay (ms) between two animation frames
5421     int num_move_steps = 0;     // number of animation steps for all doors
5422     int max_move_delay_doors_only = 0;  // delay for doors only (no panel)
5423     int num_move_steps_doors_only = 0;  // steps for doors only (no panel)
5424     int start = 0;
5425     int k;
5426
5427     for (i = 0; i < NUM_DOORS; i++)
5428       panel_has_doors[i] = FALSE;
5429
5430     for (i = 0; i < MAX_DOOR_PARTS; i++)
5431     {
5432       struct DoorPartControlInfo *dpc = &door_part_controls[i];
5433       struct GraphicInfo *g = &graphic_info[dpc->graphic];
5434       int door_token = dpc->door_token;
5435
5436       door_part_done[i] = FALSE;
5437       door_part_skip[i] = (!(door_state & door_token) ||
5438                            !g->bitmap);
5439     }
5440
5441     for (i = 0; i < MAX_DOOR_PARTS; i++)
5442     {
5443       int nr = door_part_order[i].nr;
5444       struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5445       struct DoorPartPosInfo *pos = dpc->pos;
5446       struct GraphicInfo *g = &graphic_info[dpc->graphic];
5447       int door_token = dpc->door_token;
5448       int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5449       boolean is_panel = DOOR_PART_IS_PANEL(nr);
5450       int step_xoffset = ABS(pos->step_xoffset);
5451       int step_yoffset = ABS(pos->step_yoffset);
5452       int step_delay = pos->step_delay;
5453       int current_door_state = door_state & door_token;
5454       boolean door_opening = ((current_door_state & DOOR_OPEN)  != 0);
5455       boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5456       boolean part_opening = (is_panel ? door_closing : door_opening);
5457       int start_step = (part_opening ? pos->start_step_opening :
5458                         pos->start_step_closing);
5459       float move_xsize = (step_xoffset ? g->width  : 0);
5460       float move_ysize = (step_yoffset ? g->height : 0);
5461       int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5462       int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5463       int move_steps = (move_xsteps && move_ysteps ?
5464                         MIN(move_xsteps, move_ysteps) :
5465                         move_xsteps ? move_xsteps : move_ysteps) - start_step;
5466       int move_delay = move_steps * step_delay;
5467
5468       if (door_part_skip[nr])
5469         continue;
5470
5471       max_move_delay = MAX(max_move_delay, move_delay);
5472       max_step_delay = (max_step_delay == 0 ? step_delay :
5473                         euclid(max_step_delay, step_delay));
5474       num_steps[nr] = move_steps;
5475
5476       if (!is_panel)
5477       {
5478         max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5479
5480         panel_has_doors[door_index] = TRUE;
5481       }
5482     }
5483
5484     max_step_delay = MAX(1, max_step_delay);    // prevent division by zero
5485
5486     num_move_steps = max_move_delay / max_step_delay;
5487     num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5488
5489     door_delay.value = max_step_delay;
5490
5491     if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5492     {
5493       start = num_move_steps - 1;
5494     }
5495     else
5496     {
5497       // opening door sound has priority over simultaneously closing door
5498       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5499       {
5500         PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5501
5502         if (door_state & DOOR_OPEN_1)
5503           PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5504         if (door_state & DOOR_OPEN_2)
5505           PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5506       }
5507       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5508       {
5509         PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5510
5511         if (door_state & DOOR_CLOSE_1)
5512           PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5513         if (door_state & DOOR_CLOSE_2)
5514           PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5515       }
5516     }
5517
5518     for (k = start; k < num_move_steps; k++)
5519     {
5520       int last_frame = num_move_steps - 1;      // last frame of this "for" loop
5521
5522       door_part_done_all = TRUE;
5523
5524       for (i = 0; i < NUM_DOORS; i++)
5525         door_panel_drawn[i] = FALSE;
5526
5527       for (i = 0; i < MAX_DOOR_PARTS; i++)
5528       {
5529         int nr = door_part_order[i].nr;
5530         struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5531         struct DoorPartPosInfo *pos = dpc->pos;
5532         struct GraphicInfo *g = &graphic_info[dpc->graphic];
5533         int door_token = dpc->door_token;
5534         int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5535         boolean is_panel = DOOR_PART_IS_PANEL(nr);
5536         boolean is_panel_and_door_has_closed = FALSE;
5537         struct Rect *door_rect = &door_rect_list[door_index];
5538         Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5539                                   bitmap_db_door_2);
5540         Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5541         int current_door_state = door_state & door_token;
5542         boolean door_opening = ((current_door_state & DOOR_OPEN)  != 0);
5543         boolean door_closing = !door_opening;
5544         boolean part_opening = (is_panel ? door_closing : door_opening);
5545         boolean part_closing = !part_opening;
5546         int start_step = (part_opening ? pos->start_step_opening :
5547                           pos->start_step_closing);
5548         int step_delay = pos->step_delay;
5549         int step_factor = step_delay / max_step_delay;
5550         int k1 = (step_factor ? k / step_factor + 1 : k);
5551         int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5552         int kk = MAX(0, k2);
5553         int g_src_x = 0;
5554         int g_src_y = 0;
5555         int src_x, src_y, src_xx, src_yy;
5556         int dst_x, dst_y, dst_xx, dst_yy;
5557         int width, height;
5558
5559         if (door_part_skip[nr])
5560           continue;
5561
5562         if (!(door_state & door_token))
5563           continue;
5564
5565         if (!g->bitmap)
5566           continue;
5567
5568         if (!is_panel)
5569         {
5570           int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5571           int kk_door = MAX(0, k2_door);
5572           int sync_frame = kk_door * door_delay.value;
5573           int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5574
5575           getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5576                                 &g_src_x, &g_src_y);
5577         }
5578
5579         // draw door panel
5580
5581         if (!door_panel_drawn[door_index])
5582         {
5583           ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
5584                                      door_rect->width, door_rect->height);
5585
5586           door_panel_drawn[door_index] = TRUE;
5587         }
5588
5589         // draw opening or closing door parts
5590
5591         if (pos->step_xoffset < 0)      // door part on right side
5592         {
5593           src_xx = 0;
5594           dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5595           width = g->width;
5596
5597           if (dst_xx + width > door_rect->width)
5598             width = door_rect->width - dst_xx;
5599         }
5600         else                            // door part on left side
5601         {
5602           src_xx = 0;
5603           dst_xx = pos->x - kk * pos->step_xoffset;
5604
5605           if (dst_xx < 0)
5606           {
5607             src_xx = ABS(dst_xx);
5608             dst_xx = 0;
5609           }
5610
5611           width = g->width - src_xx;
5612
5613           if (width > door_rect->width)
5614             width = door_rect->width;
5615
5616           // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5617         }
5618
5619         if (pos->step_yoffset < 0)      // door part on bottom side
5620         {
5621           src_yy = 0;
5622           dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5623           height = g->height;
5624
5625           if (dst_yy + height > door_rect->height)
5626             height = door_rect->height - dst_yy;
5627         }
5628         else                            // door part on top side
5629         {
5630           src_yy = 0;
5631           dst_yy = pos->y - kk * pos->step_yoffset;
5632
5633           if (dst_yy < 0)
5634           {
5635             src_yy = ABS(dst_yy);
5636             dst_yy = 0;
5637           }
5638
5639           height = g->height - src_yy;
5640         }
5641
5642         src_x = g_src_x + src_xx;
5643         src_y = g_src_y + src_yy;
5644
5645         dst_x = door_rect->x + dst_xx;
5646         dst_y = door_rect->y + dst_yy;
5647
5648         is_panel_and_door_has_closed =
5649           (is_panel &&
5650            door_closing &&
5651            panel_has_doors[door_index] &&
5652            k >= num_move_steps_doors_only - 1);
5653
5654         if (width  >= 0 && width  <= g->width &&
5655             height >= 0 && height <= g->height &&
5656             !is_panel_and_door_has_closed)
5657         {
5658           if (is_panel || !pos->draw_masked)
5659             BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5660                        dst_x, dst_y);
5661           else
5662             BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5663                              dst_x, dst_y);
5664         }
5665
5666         redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5667
5668         if ((part_opening && (width < 0         || height < 0)) ||
5669             (part_closing && (width >= g->width && height >= g->height)))
5670           door_part_done[nr] = TRUE;
5671
5672         // continue door part animations, but not panel after door has closed
5673         if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5674           door_part_done_all = FALSE;
5675       }
5676
5677       if (!(door_state & DOOR_NO_DELAY))
5678       {
5679         if (game_ended)
5680           HandleGameActions();
5681
5682         BackToFront();
5683
5684         SkipUntilDelayReached(&door_delay, &k, last_frame);
5685
5686         // prevent OS (Windows) from complaining about program not responding
5687         CheckQuitEvent();
5688       }
5689
5690       if (door_part_done_all)
5691         break;
5692     }
5693
5694     if (!(door_state & DOOR_NO_DELAY))
5695     {
5696       // wait for specified door action post delay
5697       if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5698         door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5699       else if (door_state & DOOR_ACTION_1)
5700         door_delay.value = door_1.post_delay;
5701       else if (door_state & DOOR_ACTION_2)
5702         door_delay.value = door_2.post_delay;
5703
5704       while (!DelayReached(&door_delay))
5705       {
5706         if (game_ended)
5707           HandleGameActions();
5708
5709         BackToFront();
5710       }
5711     }
5712   }
5713
5714   if (door_state & DOOR_ACTION_1)
5715     door1 = door_state & DOOR_ACTION_1;
5716   if (door_state & DOOR_ACTION_2)
5717     door2 = door_state & DOOR_ACTION_2;
5718
5719   // draw masked border over door area
5720   DrawMaskedBorder(REDRAW_DOOR_1);
5721   DrawMaskedBorder(REDRAW_DOOR_2);
5722
5723   ClearAutoRepeatKeyEvents();
5724
5725   return (door1 | door2);
5726 }
5727
5728 static boolean useSpecialEditorDoor(void)
5729 {
5730   int graphic = IMG_GLOBAL_BORDER_EDITOR;
5731   boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5732
5733   // do not draw special editor door if editor border defined or redefined
5734   if (graphic_info[graphic].bitmap != NULL || redefined)
5735     return FALSE;
5736
5737   // do not draw special editor door if global border defined to be empty
5738   if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5739     return FALSE;
5740
5741   // do not draw special editor door if viewport definitions do not match
5742   if (EX != VX ||
5743       EY >= VY ||
5744       EXSIZE != VXSIZE ||
5745       EY + EYSIZE != VY + VYSIZE)
5746     return FALSE;
5747
5748   return TRUE;
5749 }
5750
5751 void DrawSpecialEditorDoor(void)
5752 {
5753   struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5754   int top_border_width = gfx1->width;
5755   int top_border_height = gfx1->height;
5756   int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5757   int ex = EX - outer_border;
5758   int ey = EY - outer_border;
5759   int vy = VY - outer_border;
5760   int exsize = EXSIZE + 2 * outer_border;
5761
5762   if (!useSpecialEditorDoor())
5763     return;
5764
5765   // draw bigger level editor toolbox window
5766   BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5767              top_border_width, top_border_height, ex, ey - top_border_height);
5768   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5769              exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5770
5771   redraw_mask |= REDRAW_ALL;
5772 }
5773
5774 void UndrawSpecialEditorDoor(void)
5775 {
5776   struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5777   int top_border_width = gfx1->width;
5778   int top_border_height = gfx1->height;
5779   int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5780   int ex = EX - outer_border;
5781   int ey = EY - outer_border;
5782   int ey_top = ey - top_border_height;
5783   int exsize = EXSIZE + 2 * outer_border;
5784   int eysize = EYSIZE + 2 * outer_border;
5785
5786   if (!useSpecialEditorDoor())
5787     return;
5788
5789   // draw normal tape recorder window
5790   if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5791   {
5792     BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5793                ex, ey_top, top_border_width, top_border_height,
5794                ex, ey_top);
5795     BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5796                ex, ey, exsize, eysize, ex, ey);
5797   }
5798   else
5799   {
5800     // if screen background is set to "[NONE]", clear editor toolbox window
5801     ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5802     ClearRectangle(drawto, ex, ey, exsize, eysize);
5803   }
5804
5805   redraw_mask |= REDRAW_ALL;
5806 }
5807
5808
5809 // ---------- new tool button stuff -------------------------------------------
5810
5811 static struct
5812 {
5813   int graphic;
5814   struct TextPosInfo *pos;
5815   int gadget_id;
5816   boolean is_touch_button;
5817   char *infotext;
5818 } toolbutton_info[NUM_TOOL_BUTTONS] =
5819 {
5820   {
5821     IMG_GFX_REQUEST_BUTTON_YES,         &request.button.yes,
5822     TOOL_CTRL_ID_YES, FALSE,            "yes"
5823   },
5824   {
5825     IMG_GFX_REQUEST_BUTTON_NO,          &request.button.no,
5826     TOOL_CTRL_ID_NO, FALSE,             "no"
5827   },
5828   {
5829     IMG_GFX_REQUEST_BUTTON_CONFIRM,     &request.button.confirm,
5830     TOOL_CTRL_ID_CONFIRM, FALSE,        "confirm"
5831   },
5832   {
5833     IMG_GFX_REQUEST_BUTTON_PLAYER_1,    &request.button.player_1,
5834     TOOL_CTRL_ID_PLAYER_1, FALSE,       "player 1"
5835   },
5836   {
5837     IMG_GFX_REQUEST_BUTTON_PLAYER_2,    &request.button.player_2,
5838     TOOL_CTRL_ID_PLAYER_2, FALSE,       "player 2"
5839   },
5840   {
5841     IMG_GFX_REQUEST_BUTTON_PLAYER_3,    &request.button.player_3,
5842     TOOL_CTRL_ID_PLAYER_3, FALSE,       "player 3"
5843   },
5844   {
5845     IMG_GFX_REQUEST_BUTTON_PLAYER_4,    &request.button.player_4,
5846     TOOL_CTRL_ID_PLAYER_4, FALSE,       "player 4"
5847   },
5848   {
5849     IMG_GFX_REQUEST_BUTTON_TOUCH_YES,   &request.button.touch_yes,
5850     TOOL_CTRL_ID_TOUCH_YES, TRUE,       "yes"
5851   },
5852   {
5853     IMG_GFX_REQUEST_BUTTON_TOUCH_NO,    &request.button.touch_no,
5854     TOOL_CTRL_ID_TOUCH_NO, TRUE,        "no"
5855   },
5856   {
5857     IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5858     TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE,   "confirm"
5859   }
5860 };
5861
5862 void CreateToolButtons(void)
5863 {
5864   int i;
5865
5866   for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5867   {
5868     int graphic = toolbutton_info[i].graphic;
5869     struct GraphicInfo *gfx = &graphic_info[graphic];
5870     struct TextPosInfo *pos = toolbutton_info[i].pos;
5871     struct GadgetInfo *gi;
5872     Bitmap *deco_bitmap = None;
5873     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5874     unsigned int event_mask = GD_EVENT_RELEASED;
5875     boolean is_touch_button = toolbutton_info[i].is_touch_button;
5876     int base_x = (is_touch_button ? 0 : DX);
5877     int base_y = (is_touch_button ? 0 : DY);
5878     int gd_x = gfx->src_x;
5879     int gd_y = gfx->src_y;
5880     int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5881     int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5882     int x = pos->x;
5883     int y = pos->y;
5884     int id = i;
5885
5886     // do not use touch buttons if overlay touch buttons are disabled
5887     if (is_touch_button && !setup.touch.overlay_buttons)
5888       continue;
5889
5890     if (global.use_envelope_request && !is_touch_button)
5891     {
5892       setRequestPosition(&base_x, &base_y, TRUE);
5893
5894       // check if request buttons are outside of envelope and fix, if needed
5895       if (x < 0 || x + gfx->width  > request.width ||
5896           y < 0 || y + gfx->height > request.height)
5897       {
5898         if (id == TOOL_CTRL_ID_YES)
5899         {
5900           x = 0;
5901           y = request.height - 2 * request.border_size - gfx->height;
5902         }
5903         else if (id == TOOL_CTRL_ID_NO)
5904         {
5905           x = request.width  - 2 * request.border_size - gfx->width;
5906           y = request.height - 2 * request.border_size - gfx->height;
5907         }
5908         else if (id == TOOL_CTRL_ID_CONFIRM)
5909         {
5910           x = (request.width - 2 * request.border_size - gfx->width) / 2;
5911           y = request.height - 2 * request.border_size - gfx->height;
5912         }
5913         else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5914         {
5915           int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5916
5917           x = (request.width - 2 * request.border_size - gfx->width) / 2;
5918           y = request.height - 2 * request.border_size - gfx->height * 2;
5919
5920           x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5921           y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5922         }
5923       }
5924     }
5925
5926     if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5927         pos->draw_player)
5928     {
5929       int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5930
5931       getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5932                             pos->size, &deco_bitmap, &deco_x, &deco_y);
5933       deco_xpos = (gfx->width  - pos->size) / 2;
5934       deco_ypos = (gfx->height - pos->size) / 2;
5935     }
5936
5937     gi = CreateGadget(GDI_CUSTOM_ID, id,
5938                       GDI_IMAGE_ID, graphic,
5939                       GDI_INFO_TEXT, toolbutton_info[i].infotext,
5940                       GDI_X, base_x + x,
5941                       GDI_Y, base_y + y,
5942                       GDI_WIDTH, gfx->width,
5943                       GDI_HEIGHT, gfx->height,
5944                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5945                       GDI_STATE, GD_BUTTON_UNPRESSED,
5946                       GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5947                       GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5948                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5949                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5950                       GDI_DECORATION_SIZE, pos->size, pos->size,
5951                       GDI_DECORATION_SHIFTING, 1, 1,
5952                       GDI_DIRECT_DRAW, FALSE,
5953                       GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5954                       GDI_EVENT_MASK, event_mask,
5955                       GDI_CALLBACK_ACTION, HandleToolButtons,
5956                       GDI_END);
5957
5958     if (gi == NULL)
5959       Fail("cannot create gadget");
5960
5961     tool_gadget[id] = gi;
5962   }
5963 }
5964
5965 void FreeToolButtons(void)
5966 {
5967   int i;
5968
5969   for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5970     FreeGadget(tool_gadget[i]);
5971 }
5972
5973 static void MapToolButtons(unsigned int req_state)
5974 {
5975   if (req_state & REQ_ASK)
5976   {
5977     MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5978     MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5979     MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5980     MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5981   }
5982   else if (req_state & REQ_CONFIRM)
5983   {
5984     MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5985     MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5986   }
5987   else if (req_state & REQ_PLAYER)
5988   {
5989     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5990     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5991     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5992     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5993   }
5994 }
5995
5996 static void UnmapToolButtons(void)
5997 {
5998   int i;
5999
6000   for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6001     UnmapGadget(tool_gadget[i]);
6002 }
6003
6004 static void HandleToolButtons(struct GadgetInfo *gi)
6005 {
6006   request_gadget_id = gi->custom_id;
6007 }
6008
6009 static struct Mapping_BD_to_RND_object
6010 {
6011   int element_bd;
6012   boolean is_rnd_to_bd_mapping;         // unique mapping BD <-> RND
6013
6014   int element_rnd;
6015   int action;
6016   int direction;
6017 }
6018 bd_object_mapping_list[] =
6019 {
6020   // additional RND style elements mapped to BD style elements must be listed first
6021
6022   {
6023     O_DIRT,                                     TRUE,
6024     EL_SAND,                                    -1, -1
6025   },
6026   {
6027     O_STONE,                                    TRUE,
6028     EL_BD_ROCK,                                 -1, -1
6029   },
6030   {
6031     O_BRICK,                                    TRUE,
6032     EL_BD_WALL,                                 -1, -1
6033   },
6034   {
6035     O_STEEL,                                    TRUE,
6036     EL_STEELWALL,                               -1, -1
6037   },
6038   {
6039     O_DIAMOND,                                  TRUE,
6040     EL_BD_DIAMOND,                              -1, -1
6041   },
6042   {
6043     O_INBOX,                                    TRUE,
6044     EL_PLAYER_1,                                -1, -1
6045   },
6046   {
6047     O_INBOX,                                    TRUE,
6048     EL_PLAYER_2,                                -1, -1
6049   },
6050   {
6051     O_INBOX,                                    TRUE,
6052     EL_PLAYER_3,                                -1, -1
6053   },
6054   {
6055     O_INBOX,                                    TRUE,
6056     EL_PLAYER_4,                                -1, -1
6057   },
6058   {
6059     O_PRE_OUTBOX,                               TRUE,
6060     EL_EXIT_CLOSED,                             -1, -1
6061   },
6062
6063   // BD style elements with their corresponding RND style elements
6064
6065   {
6066     O_SPACE,                                    TRUE,
6067     EL_EMPTY,                                   -1, -1
6068   },
6069   {
6070     O_DIRT,                                     TRUE,
6071     EL_BD_SAND,                                 -1, -1
6072   },
6073   {
6074     O_DIRT_SLOPED_UP_RIGHT,                     TRUE,
6075     EL_BD_SAND_SLOPED_UP_RIGHT,                 -1, -1
6076   },
6077   {
6078     O_DIRT_SLOPED_UP_LEFT,                      TRUE,
6079     EL_BD_SAND_SLOPED_UP_LEFT,                  -1, -1
6080   },
6081   {
6082     O_DIRT_SLOPED_DOWN_LEFT,                    TRUE,
6083     EL_BD_SAND_SLOPED_DOWN_LEFT,                -1, -1
6084   },
6085   {
6086     O_DIRT_SLOPED_DOWN_RIGHT,                   TRUE,
6087     EL_BD_SAND_SLOPED_DOWN_RIGHT,               -1, -1
6088   },
6089   {
6090     O_DIRT_BALL,                                TRUE,
6091     EL_BD_SAND_BALL,                            -1, -1
6092   },
6093   {
6094     O_DIRT_BALL_F,                              FALSE,
6095     EL_BD_SAND_BALL,                            ACTION_FALLING, -1
6096   },
6097   {
6098     O_DIRT_LOOSE,                               TRUE,
6099     EL_BD_SAND_LOOSE,                           -1, -1
6100   },
6101   {
6102     O_DIRT_LOOSE_F,                             FALSE,
6103     EL_BD_SAND_LOOSE,                           ACTION_FALLING, -1
6104   },
6105   {
6106     O_DIRT2,                                    TRUE,
6107     EL_BD_SAND_2,                               -1, -1
6108   },
6109   {
6110     O_BRICK,                                    TRUE,
6111     EL_BD_WALL,                                 -1, -1
6112   },
6113   {
6114     O_BRICK_SLOPED_UP_RIGHT,                    TRUE,
6115     EL_BD_WALL_SLOPED_UP_RIGHT,                 -1, -1
6116   },
6117   {
6118     O_BRICK_SLOPED_UP_LEFT,                     TRUE,
6119     EL_BD_WALL_SLOPED_UP_LEFT,                  -1, -1
6120   },
6121   {
6122     O_BRICK_SLOPED_DOWN_LEFT,                   TRUE,
6123     EL_BD_WALL_SLOPED_DOWN_LEFT,                -1, -1
6124   },
6125   {
6126     O_BRICK_SLOPED_DOWN_RIGHT,                  TRUE,
6127     EL_BD_WALL_SLOPED_DOWN_RIGHT,               -1, -1
6128   },
6129   {
6130     O_BRICK_NON_SLOPED,                         TRUE,
6131     EL_BD_WALL_NON_SLOPED,                      -1, -1
6132   },
6133   {
6134     O_MAGIC_WALL,                               TRUE,
6135     EL_BD_MAGIC_WALL,                           ACTION_ACTIVE, -1
6136   },
6137   {
6138     O_PRE_OUTBOX,                               TRUE,
6139     EL_BD_EXIT_CLOSED,                          -1, -1
6140   },
6141   {
6142     O_OUTBOX,                                   TRUE,
6143     EL_BD_EXIT_OPEN,                            -1, -1
6144   },
6145   {
6146     O_PRE_INVIS_OUTBOX,                         TRUE,
6147     EL_BD_INVISIBLE_EXIT_CLOSED,                -1, -1
6148   },
6149   {
6150     O_INVIS_OUTBOX,                             TRUE,
6151     EL_BD_INVISIBLE_EXIT_OPEN,                  -1, -1
6152   },
6153   {
6154     O_STEEL,                                    TRUE,
6155     EL_BD_STEELWALL,                            -1, -1
6156   },
6157   {
6158     O_STEEL_SLOPED_UP_RIGHT,                    TRUE,
6159     EL_BD_STEELWALL_SLOPED_UP_RIGHT,            -1, -1
6160   },
6161   {
6162     O_STEEL_SLOPED_UP_LEFT,                     TRUE,
6163     EL_BD_STEELWALL_SLOPED_UP_LEFT,             -1, -1
6164   },
6165   {
6166     O_STEEL_SLOPED_DOWN_LEFT,                   TRUE,
6167     EL_BD_STEELWALL_SLOPED_DOWN_LEFT,           -1, -1
6168   },
6169   {
6170     O_STEEL_SLOPED_DOWN_RIGHT,                  TRUE,
6171     EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,          -1, -1
6172   },
6173   {
6174     O_STEEL_EXPLODABLE,                         TRUE,
6175     EL_BD_STEELWALL_EXPLODABLE,                 -1, -1
6176   },
6177   {
6178     O_STEEL_EATABLE,                            TRUE,
6179     EL_BD_STEELWALL_DIGGABLE,                   -1, -1
6180   },
6181   {
6182     O_BRICK_EATABLE,                            TRUE,
6183     EL_BD_WALL_DIGGABLE,                        -1, -1
6184   },
6185   {
6186     O_STONE,                                    TRUE,
6187     EL_BD_ROCK,                                 -1, -1
6188   },
6189   {
6190     O_STONE_F,                                  FALSE,
6191     EL_BD_ROCK,                                 ACTION_FALLING, -1
6192   },
6193   {
6194     O_FLYING_STONE,                             TRUE,
6195     EL_BD_FLYING_ROCK,                          -1, -1
6196   },
6197   {
6198     O_FLYING_STONE_F,                           FALSE,
6199     EL_BD_FLYING_ROCK,                          ACTION_FALLING, -1
6200   },
6201   {
6202     O_MEGA_STONE,                               TRUE,
6203     EL_BD_MEGA_ROCK,                            -1, -1
6204   },
6205   {
6206     O_MEGA_STONE_F,                             FALSE,
6207     EL_BD_MEGA_ROCK,                            ACTION_FALLING, -1
6208   },
6209   {
6210     O_DIAMOND,                                  TRUE,
6211     EL_BD_DIAMOND,                              -1, -1
6212   },
6213   {
6214     O_DIAMOND_F,                                FALSE,
6215     EL_BD_DIAMOND,                              ACTION_FALLING, -1
6216   },
6217   {
6218     O_FLYING_DIAMOND,                           TRUE,
6219     EL_BD_FLYING_DIAMOND,                       -1, -1
6220   },
6221   {
6222     O_FLYING_DIAMOND_F,                         FALSE,
6223     EL_BD_FLYING_DIAMOND,                       ACTION_FALLING, -1
6224   },
6225   {
6226     O_NUT,                                      TRUE,
6227     EL_BD_NUT,                                  -1, -1
6228   },
6229   {
6230     O_NUT_F,                                    FALSE,
6231     EL_BD_NUT,                                  ACTION_FALLING, -1
6232   },
6233   {
6234     O_BLADDER_SPENDER,                          TRUE,
6235     EL_BD_BLADDER_SPENDER,                      -1, -1
6236   },
6237   {
6238     O_INBOX,                                    TRUE,
6239     EL_BD_INBOX,                                -1, -1
6240   },
6241   {
6242     O_H_EXPANDING_WALL,                         TRUE,
6243     EL_BD_EXPANDABLE_WALL_HORIZONTAL,           -1, -1
6244   },
6245   {
6246     O_V_EXPANDING_WALL,                         TRUE,
6247     EL_BD_EXPANDABLE_WALL_VERTICAL,             -1, -1
6248   },
6249   {
6250     O_EXPANDING_WALL,                           TRUE,
6251     EL_BD_EXPANDABLE_WALL_ANY,                  -1, -1
6252   },
6253   {
6254     O_H_EXPANDING_STEEL_WALL,                   TRUE,
6255     EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,      -1, -1
6256   },
6257   {
6258     O_V_EXPANDING_STEEL_WALL,                   TRUE,
6259     EL_BD_EXPANDABLE_STEELWALL_VERTICAL,        -1, -1
6260   },
6261   {
6262     O_EXPANDING_STEEL_WALL,                     TRUE,
6263     EL_BD_EXPANDABLE_STEELWALL_ANY,             -1, -1
6264   },
6265   {
6266     O_EXPANDING_WALL_SWITCH,                    TRUE,
6267     EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,    -1, -1
6268   },
6269   {
6270     O_CREATURE_SWITCH,                          TRUE,
6271     EL_BD_CREATURE_SWITCH,                      -1, -1
6272   },
6273   {
6274     O_BITER_SWITCH,                             TRUE,
6275     EL_BD_BITER_SWITCH_1,                       -1, -1
6276   },
6277   {
6278     O_REPLICATOR_SWITCH,                        TRUE,
6279     EL_BD_REPLICATOR_SWITCH,                    -1, -1
6280   },
6281   {
6282     O_CONVEYOR_SWITCH,                          TRUE,
6283     EL_BD_CONVEYOR_SWITCH,                      -1, -1
6284   },
6285   {
6286     O_CONVEYOR_DIR_SWITCH,                      TRUE,
6287     EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,           -1, -1
6288   },
6289   {
6290     O_ACID,                                     TRUE,
6291     EL_BD_ACID,                                 -1, -1
6292   },
6293   {
6294     O_FALLING_WALL,                             TRUE,
6295     EL_BD_FALLING_WALL,                         -1, -1
6296   },
6297   {
6298     O_FALLING_WALL_F,                           FALSE,
6299     EL_BD_FALLING_WALL,                         ACTION_FALLING, -1
6300   },
6301   {
6302     O_BOX,                                      TRUE,
6303     EL_BD_BOX,                                  -1, -1
6304   },
6305   {
6306     O_TIME_PENALTY,                             TRUE,
6307     EL_BD_TIME_PENALTY,                         -1, -1
6308   },
6309   {
6310     O_GRAVESTONE,                               TRUE,
6311     EL_BD_GRAVESTONE,                           -1, -1
6312   },
6313   {
6314     O_STONE_GLUED,                              TRUE,
6315     EL_BD_ROCK_GLUED,                           -1, -1
6316   },
6317   {
6318     O_DIAMOND_GLUED,                            TRUE,
6319     EL_BD_DIAMOND_GLUED,                        -1, -1
6320   },
6321   {
6322     O_DIAMOND_KEY,                              TRUE,
6323     EL_BD_DIAMOND_KEY,                          -1, -1
6324   },
6325   {
6326     O_TRAPPED_DIAMOND,                          TRUE,
6327     EL_BD_TRAPPED_DIAMOND,                      -1, -1
6328   },
6329   {
6330     O_CLOCK,                                    TRUE,
6331     EL_BD_CLOCK,                                -1, -1
6332   },
6333   {
6334     O_DIRT_GLUED,                               TRUE,
6335     EL_BD_SAND_GLUED,                           -1, -1
6336   },
6337   {
6338     O_KEY_1,                                    TRUE,
6339     EL_BD_KEY_1,                                -1, -1
6340   },
6341   {
6342     O_KEY_2,                                    TRUE,
6343     EL_BD_KEY_2,                                -1, -1
6344   },
6345   {
6346     O_KEY_3,                                    TRUE,
6347     EL_BD_KEY_3,                                -1, -1
6348   },
6349   {
6350     O_DOOR_1,                                   TRUE,
6351     EL_BD_GATE_1,                               -1, -1
6352   },
6353   {
6354     O_DOOR_2,                                   TRUE,
6355     EL_BD_GATE_2,                               -1, -1
6356   },
6357   {
6358     O_DOOR_3,                                   TRUE,
6359     EL_BD_GATE_3,                               -1, -1
6360   },
6361   {
6362     O_POT,                                      TRUE,
6363     EL_BD_POT,                                  -1, -1
6364   },
6365   {
6366     O_GRAVITY_SWITCH,                           TRUE,
6367     EL_BD_GRAVITY_SWITCH,                       -1, -1
6368   },
6369   {
6370     O_PNEUMATIC_HAMMER,                         TRUE,
6371     EL_BD_PNEUMATIC_HAMMER,                     -1, -1
6372   },
6373   {
6374     O_TELEPORTER,                               TRUE,
6375     EL_BD_TELEPORTER,                           -1, -1
6376   },
6377   {
6378     O_SKELETON,                                 TRUE,
6379     EL_BD_SKELETON,                             -1, -1
6380   },
6381   {
6382     O_WATER,                                    TRUE,
6383     EL_BD_WATER,                                -1, -1
6384   },
6385   {
6386     O_WATER_1,                                  FALSE,
6387     EL_BD_WATER,                                -1, -1
6388   },
6389   {
6390     O_WATER_2,                                  FALSE,
6391     EL_BD_WATER,                                -1, -1
6392   },
6393   {
6394     O_WATER_3,                                  FALSE,
6395     EL_BD_WATER,                                -1, -1
6396   },
6397   {
6398     O_WATER_4,                                  FALSE,
6399     EL_BD_WATER,                                -1, -1
6400   },
6401   {
6402     O_WATER_5,                                  FALSE,
6403     EL_BD_WATER,                                -1, -1
6404   },
6405   {
6406     O_WATER_6,                                  FALSE,
6407     EL_BD_WATER,                                -1, -1
6408   },
6409   {
6410     O_WATER_7,                                  FALSE,
6411     EL_BD_WATER,                                -1, -1
6412   },
6413   {
6414     O_WATER_8,                                  FALSE,
6415     EL_BD_WATER,                                -1, -1
6416   },
6417   {
6418     O_WATER_9,                                  FALSE,
6419     EL_BD_WATER,                                -1, -1
6420   },
6421   {
6422     O_WATER_10,                                 FALSE,
6423     EL_BD_WATER,                                -1, -1
6424   },
6425   {
6426     O_WATER_11,                                 FALSE,
6427     EL_BD_WATER,                                -1, -1
6428   },
6429   {
6430     O_WATER_12,                                 FALSE,
6431     EL_BD_WATER,                                -1, -1
6432   },
6433   {
6434     O_WATER_13,                                 FALSE,
6435     EL_BD_WATER,                                -1, -1
6436   },
6437   {
6438     O_WATER_14,                                 FALSE,
6439     EL_BD_WATER,                                -1, -1
6440   },
6441   {
6442     O_WATER_15,                                 FALSE,
6443     EL_BD_WATER,                                -1, -1
6444   },
6445   {
6446     O_WATER_16,                                 FALSE,
6447     EL_BD_WATER,                                -1, -1
6448   },
6449   {
6450     O_COW_1,                                    TRUE,
6451     EL_BD_COW_LEFT,                             -1, -1
6452   },
6453   {
6454     O_COW_2,                                    TRUE,
6455     EL_BD_COW_UP,                               -1, -1
6456   },
6457   {
6458     O_COW_3,                                    TRUE,
6459     EL_BD_COW_RIGHT,                            -1, -1
6460   },
6461   {
6462     O_COW_4,                                    TRUE,
6463     EL_BD_COW_DOWN,                             -1, -1
6464   },
6465   {
6466     O_COW_ENCLOSED_1,                           FALSE,
6467     EL_BD_COW_DOWN,                             -1, -1
6468   },
6469   {
6470     O_COW_ENCLOSED_2,                           FALSE,
6471     EL_BD_COW_DOWN,                             -1, -1
6472   },
6473   {
6474     O_COW_ENCLOSED_3,                           FALSE,
6475     EL_BD_COW_DOWN,                             -1, -1
6476   },
6477   {
6478     O_COW_ENCLOSED_4,                           FALSE,
6479     EL_BD_COW_DOWN,                             -1, -1
6480   },
6481   {
6482     O_COW_ENCLOSED_5,                           FALSE,
6483     EL_BD_COW_DOWN,                             -1, -1
6484   },
6485   {
6486     O_COW_ENCLOSED_6,                           FALSE,
6487     EL_BD_COW_DOWN,                             -1, -1
6488   },
6489   {
6490     O_COW_ENCLOSED_7,                           FALSE,
6491     EL_BD_COW_DOWN,                             -1, -1
6492   },
6493   {
6494     O_WALLED_DIAMOND,                           TRUE,
6495     EL_BD_WALL_DIAMOND,                         -1, -1
6496   },
6497   {
6498     O_WALLED_KEY_1,                             TRUE,
6499     EL_BD_WALL_KEY_1,                           -1, -1
6500   },
6501   {
6502     O_WALLED_KEY_2,                             TRUE,
6503     EL_BD_WALL_KEY_2,                           -1, -1
6504   },
6505   {
6506     O_WALLED_KEY_3,                             TRUE,
6507     EL_BD_WALL_KEY_3,                           -1, -1
6508   },
6509   {
6510     O_AMOEBA,                                   TRUE,
6511     EL_BD_AMOEBA,                               -1, -1
6512   },
6513   {
6514     O_AMOEBA_2,                                 TRUE,
6515     EL_BD_AMOEBA_2,                             -1, -1
6516   },
6517   {
6518     O_REPLICATOR,                               TRUE,
6519     EL_BD_REPLICATOR,                           -1, -1
6520   },
6521   {
6522     O_CONVEYOR_LEFT,                            TRUE,
6523     EL_BD_CONVEYOR_LEFT,                        -1, -1
6524   },
6525   {
6526     O_CONVEYOR_RIGHT,                           TRUE,
6527     EL_BD_CONVEYOR_RIGHT,                       -1, -1
6528   },
6529   {
6530     O_LAVA,                                     TRUE,
6531     EL_BD_LAVA,                                 -1, -1
6532   },
6533   {
6534     O_SWEET,                                    TRUE,
6535     EL_BD_SWEET,                                -1, -1
6536   },
6537   {
6538     O_VOODOO,                                   TRUE,
6539     EL_BD_VOODOO_DOLL,                          -1, -1
6540   },
6541   {
6542     O_SLIME,                                    TRUE,
6543     EL_BD_SLIME,                                -1, -1
6544   },
6545   {
6546     O_BLADDER,                                  TRUE,
6547     EL_BD_BLADDER,                              -1, -1
6548   },
6549   {
6550     O_BLADDER_1,                                FALSE,
6551     EL_BD_BLADDER,                              -1, -1
6552   },
6553   {
6554     O_BLADDER_2,                                FALSE,
6555     EL_BD_BLADDER,                              -1, -1
6556   },
6557   {
6558     O_BLADDER_3,                                FALSE,
6559     EL_BD_BLADDER,                              -1, -1
6560   },
6561   {
6562     O_BLADDER_4,                                FALSE,
6563     EL_BD_BLADDER,                              -1, -1
6564   },
6565   {
6566     O_BLADDER_5,                                FALSE,
6567     EL_BD_BLADDER,                              -1, -1
6568   },
6569   {
6570     O_BLADDER_6,                                FALSE,
6571     EL_BD_BLADDER,                              -1, -1
6572   },
6573   {
6574     O_BLADDER_7,                                FALSE,
6575     EL_BD_BLADDER,                              -1, -1
6576   },
6577   {
6578     O_BLADDER_8,                                FALSE,
6579     EL_BD_BLADDER,                              -1, -1
6580   },
6581   {
6582     O_WAITING_STONE,                            TRUE,
6583     EL_BD_WAITING_ROCK,                         -1, -1
6584   },
6585   {
6586     O_CHASING_STONE,                            TRUE,
6587     EL_BD_CHASING_ROCK,                         -1, -1
6588   },
6589   {
6590     O_GHOST,                                    TRUE,
6591     EL_BD_GHOST,                                -1, -1
6592   },
6593   {
6594     O_FIREFLY_1,                                TRUE,
6595     EL_BD_FIREFLY_LEFT,                         -1, -1
6596   },
6597   {
6598     O_FIREFLY_2,                                TRUE,
6599     EL_BD_FIREFLY_UP,                           -1, -1
6600   },
6601   {
6602     O_FIREFLY_3,                                TRUE,
6603     EL_BD_FIREFLY_RIGHT,                        -1, -1
6604   },
6605   {
6606     O_FIREFLY_4,                                TRUE,
6607     EL_BD_FIREFLY_DOWN,                         -1, -1
6608   },
6609   {
6610     O_ALT_FIREFLY_1,                            TRUE,
6611     EL_BD_FIREFLY_2_LEFT,                       -1, -1
6612   },
6613   {
6614     O_ALT_FIREFLY_2,                            TRUE,
6615     EL_BD_FIREFLY_2_UP,                         -1, -1
6616   },
6617   {
6618     O_ALT_FIREFLY_3,                            TRUE,
6619     EL_BD_FIREFLY_2_RIGHT,                      -1, -1
6620   },
6621   {
6622     O_ALT_FIREFLY_4,                            TRUE,
6623     EL_BD_FIREFLY_2_DOWN,                       -1, -1
6624   },
6625   {
6626     O_BUTTER_1,                                 TRUE,
6627     EL_BD_BUTTERFLY_LEFT,                       -1, -1
6628   },
6629   {
6630     O_BUTTER_2,                                 TRUE,
6631     EL_BD_BUTTERFLY_UP,                         -1, -1
6632   },
6633   {
6634     O_BUTTER_3,                                 TRUE,
6635     EL_BD_BUTTERFLY_RIGHT,                      -1, -1
6636   },
6637   {
6638     O_BUTTER_4,                                 TRUE,
6639     EL_BD_BUTTERFLY_DOWN,                       -1, -1
6640   },
6641   {
6642     O_ALT_BUTTER_1,                             TRUE,
6643     EL_BD_BUTTERFLY_2_LEFT,                     -1, -1
6644   },
6645   {
6646     O_ALT_BUTTER_2,                             TRUE,
6647     EL_BD_BUTTERFLY_2_UP,                       -1, -1
6648   },
6649   {
6650     O_ALT_BUTTER_3,                             TRUE,
6651     EL_BD_BUTTERFLY_2_RIGHT,                    -1, -1
6652   },
6653   {
6654     O_ALT_BUTTER_4,                             TRUE,
6655     EL_BD_BUTTERFLY_2_DOWN,                     -1, -1
6656   },
6657   {
6658     O_STONEFLY_1,                               TRUE,
6659     EL_BD_STONEFLY_LEFT,                        -1, -1
6660   },
6661   {
6662     O_STONEFLY_2,                               TRUE,
6663     EL_BD_STONEFLY_UP,                          -1, -1
6664   },
6665   {
6666     O_STONEFLY_3,                               TRUE,
6667     EL_BD_STONEFLY_RIGHT,                       -1, -1
6668   },
6669   {
6670     O_STONEFLY_4,                               TRUE,
6671     EL_BD_STONEFLY_DOWN,                        -1, -1
6672   },
6673   {
6674     O_BITER_1,                                  TRUE,
6675     EL_BD_BITER_UP,                             -1, -1
6676   },
6677   {
6678     O_BITER_2,                                  TRUE,
6679     EL_BD_BITER_RIGHT,                          -1, -1
6680   },
6681   {
6682     O_BITER_3,                                  TRUE,
6683     EL_BD_BITER_DOWN,                           -1, -1
6684   },
6685   {
6686     O_BITER_4,                                  TRUE,
6687     EL_BD_BITER_LEFT,                           -1, -1
6688   },
6689   {
6690     O_DRAGONFLY_1,                              TRUE,
6691     EL_BD_DRAGONFLY_LEFT,                       -1, -1
6692   },
6693   {
6694     O_DRAGONFLY_2,                              TRUE,
6695     EL_BD_DRAGONFLY_UP,                         -1, -1
6696   },
6697   {
6698     O_DRAGONFLY_3,                              TRUE,
6699     EL_BD_DRAGONFLY_RIGHT,                      -1, -1
6700   },
6701   {
6702     O_DRAGONFLY_4,                              TRUE,
6703     EL_BD_DRAGONFLY_DOWN,                       -1, -1
6704   },
6705   {
6706     O_PRE_PL_1,                                 FALSE,
6707     EL_BD_PLAYER,                               ACTION_GROWING, -1
6708   },
6709   {
6710     O_PRE_PL_2,                                 FALSE,
6711     EL_BD_PLAYER,                               ACTION_GROWING, -1
6712   },
6713   {
6714     O_PRE_PL_3,                                 FALSE,
6715     EL_BD_PLAYER,                               ACTION_GROWING, -1
6716   },
6717   {
6718     O_PLAYER,                                   TRUE,
6719     EL_BD_PLAYER,                               -1, -1
6720   },
6721   {
6722     O_PLAYER_BOMB,                              TRUE,
6723     EL_BD_PLAYER_WITH_BOMB,                     -1, -1
6724   },
6725   {
6726     O_PLAYER_GLUED,                             TRUE,
6727     EL_BD_PLAYER_GLUED,                         -1, -1
6728   },
6729   {
6730     O_PLAYER_STIRRING,                          TRUE,
6731     EL_BD_PLAYER_STIRRING,                      -1, -1
6732   },
6733   {
6734     O_BOMB,                                     TRUE,
6735     EL_BD_BOMB,                                 -1, -1
6736   },
6737   {
6738     O_BOMB_TICK_1,                              FALSE,
6739     EL_BD_BOMB,                                 ACTION_ACTIVE, -1
6740   },
6741   {
6742     O_BOMB_TICK_2,                              FALSE,
6743     EL_BD_BOMB,                                 ACTION_ACTIVE, -1
6744   },
6745   {
6746     O_BOMB_TICK_3,                              FALSE,
6747     EL_BD_BOMB,                                 ACTION_ACTIVE, -1
6748   },
6749   {
6750     O_BOMB_TICK_4,                              FALSE,
6751     EL_BD_BOMB,                                 ACTION_ACTIVE, -1
6752   },
6753   {
6754     O_BOMB_TICK_5,                              FALSE,
6755     EL_BD_BOMB,                                 ACTION_ACTIVE, -1
6756   },
6757   {
6758     O_BOMB_TICK_6,                              FALSE,
6759     EL_BD_BOMB,                                 ACTION_ACTIVE, -1
6760   },
6761   {
6762     O_BOMB_TICK_7,                              FALSE,
6763     EL_BD_BOMB,                                 ACTION_ACTIVE, -1
6764   },
6765   {
6766     O_NITRO_PACK,                               TRUE,
6767     EL_BD_NITRO_PACK,                           -1, -1
6768   },
6769   {
6770     O_NITRO_PACK_F,                             FALSE,
6771     EL_BD_NITRO_PACK,                           ACTION_FALLING, -1
6772   },
6773   {
6774     O_NITRO_PACK_EXPLODE,                       FALSE,
6775     EL_BD_NITRO_PACK,                           ACTION_EXPLODING, -1
6776   },
6777   {
6778     O_PRE_CLOCK_1,                              FALSE,
6779     EL_BD_CLOCK,                                ACTION_GROWING, -1
6780   },
6781   {
6782     O_PRE_CLOCK_2,                              FALSE,
6783     EL_BD_CLOCK,                                ACTION_GROWING, -1
6784   },
6785   {
6786     O_PRE_CLOCK_3,                              FALSE,
6787     EL_BD_CLOCK,                                ACTION_GROWING, -1
6788   },
6789   {
6790     O_PRE_CLOCK_4,                              FALSE,
6791     EL_BD_CLOCK,                                ACTION_GROWING, -1
6792   },
6793   {
6794     O_PRE_DIA_1,                                FALSE,
6795     EL_BD_DIAMOND,                              ACTION_GROWING, -1
6796   },
6797   {
6798     O_PRE_DIA_2,                                FALSE,
6799     EL_BD_DIAMOND,                              ACTION_GROWING, -1
6800   },
6801   {
6802     O_PRE_DIA_3,                                FALSE,
6803     EL_BD_DIAMOND,                              ACTION_GROWING, -1
6804   },
6805   {
6806     O_PRE_DIA_4,                                FALSE,
6807     EL_BD_DIAMOND,                              ACTION_GROWING, -1
6808   },
6809   {
6810     O_PRE_DIA_5,                                FALSE,
6811     EL_BD_DIAMOND,                              ACTION_GROWING, -1
6812   },
6813   {
6814     O_EXPLODE_1,                                FALSE,
6815     EL_DEFAULT,                                 ACTION_EXPLODING, -1
6816   },
6817   {
6818     O_EXPLODE_2,                                FALSE,
6819     EL_DEFAULT,                                 ACTION_EXPLODING, -1
6820   },
6821   {
6822     O_EXPLODE_3,                                FALSE,
6823     EL_DEFAULT,                                 ACTION_EXPLODING, -1
6824   },
6825   {
6826     O_EXPLODE_4,                                FALSE,
6827     EL_DEFAULT,                                 ACTION_EXPLODING, -1
6828   },
6829   {
6830     O_EXPLODE_5,                                FALSE,
6831     EL_DEFAULT,                                 ACTION_EXPLODING, -1
6832   },
6833   {
6834     O_PRE_STONE_1,                              FALSE,
6835     EL_BD_ROCK,                                 ACTION_GROWING, -1
6836   },
6837   {
6838     O_PRE_STONE_2,                              FALSE,
6839     EL_BD_ROCK,                                 ACTION_GROWING, -1
6840   },
6841   {
6842     O_PRE_STONE_3,                              FALSE,
6843     EL_BD_ROCK,                                 ACTION_GROWING, -1
6844   },
6845   {
6846     O_PRE_STONE_4,                              FALSE,
6847     EL_BD_ROCK,                                 ACTION_GROWING, -1
6848   },
6849   {
6850     O_PRE_STEEL_1,                              FALSE,
6851     EL_BD_STEELWALL,                            ACTION_GROWING, -1
6852   },
6853   {
6854     O_PRE_STEEL_2,                              FALSE,
6855     EL_BD_STEELWALL,                            ACTION_GROWING, -1
6856   },
6857   {
6858     O_PRE_STEEL_3,                              FALSE,
6859     EL_BD_STEELWALL,                            ACTION_GROWING, -1
6860   },
6861   {
6862     O_PRE_STEEL_4,                              FALSE,
6863     EL_BD_STEELWALL,                            ACTION_GROWING, -1
6864   },
6865   {
6866     O_GHOST_EXPL_1,                             FALSE,
6867     EL_BD_GHOST,                                ACTION_EXPLODING, -1
6868   },
6869   {
6870     O_GHOST_EXPL_2,                             FALSE,
6871     EL_BD_GHOST,                                ACTION_EXPLODING, -1
6872   },
6873   {
6874     O_GHOST_EXPL_3,                             FALSE,
6875     EL_BD_GHOST,                                ACTION_EXPLODING, -1
6876   },
6877   {
6878     O_GHOST_EXPL_4,                             FALSE,
6879     EL_BD_GHOST,                                ACTION_EXPLODING, -1
6880   },
6881   {
6882     O_BOMB_EXPL_1,                              FALSE,
6883     EL_BD_BOMB,                                 ACTION_EXPLODING, -1
6884   },
6885   {
6886     O_BOMB_EXPL_2,                              FALSE,
6887     EL_BD_BOMB,                                 ACTION_EXPLODING, -1
6888   },
6889   {
6890     O_BOMB_EXPL_3,                              FALSE,
6891     EL_BD_BOMB,                                 ACTION_EXPLODING, -1
6892   },
6893   {
6894     O_BOMB_EXPL_4,                              FALSE,
6895     EL_BD_BOMB,                                 ACTION_EXPLODING, -1
6896   },
6897   {
6898     O_NITRO_EXPL_1,                             FALSE,
6899     EL_BD_NITRO_PACK,                           ACTION_EXPLODING, -1
6900   },
6901   {
6902     O_NITRO_EXPL_2,                             FALSE,
6903     EL_BD_NITRO_PACK,                           ACTION_EXPLODING, -1
6904   },
6905   {
6906     O_NITRO_EXPL_3,                             FALSE,
6907     EL_BD_NITRO_PACK,                           ACTION_EXPLODING, -1
6908   },
6909   {
6910     O_NITRO_EXPL_4,                             FALSE,
6911     EL_BD_NITRO_PACK,                           ACTION_EXPLODING, -1
6912   },
6913   {
6914     O_AMOEBA_2_EXPL_1,                          FALSE,
6915     EL_BD_AMOEBA_2,                             ACTION_EXPLODING, -1
6916   },
6917   {
6918     O_AMOEBA_2_EXPL_2,                          FALSE,
6919     EL_BD_AMOEBA_2,                             ACTION_EXPLODING, -1
6920   },
6921   {
6922     O_AMOEBA_2_EXPL_3,                          FALSE,
6923     EL_BD_AMOEBA_2,                             ACTION_EXPLODING, -1
6924   },
6925   {
6926     O_AMOEBA_2_EXPL_4,                          FALSE,
6927     EL_BD_AMOEBA_2,                             ACTION_EXPLODING, -1
6928   },
6929   {
6930     O_NUT_EXPL_1,                               FALSE,
6931     EL_BD_NUT,                                  ACTION_BREAKING, -1
6932   },
6933   {
6934     O_NUT_EXPL_2,                               FALSE,
6935     EL_BD_NUT,                                  ACTION_BREAKING, -1
6936   },
6937   {
6938     O_NUT_EXPL_3,                               FALSE,
6939     EL_BD_NUT,                                  ACTION_BREAKING, -1
6940   },
6941   {
6942     O_NUT_EXPL_4,                               FALSE,
6943     EL_BD_NUT,                                  ACTION_BREAKING, -1
6944   },
6945   {
6946     O_PLAYER_PNEUMATIC_LEFT,                    FALSE,
6947     EL_BD_PLAYER,                               ACTION_HITTING, MV_BIT_LEFT
6948   },
6949   {
6950     O_PLAYER_PNEUMATIC_RIGHT,                   FALSE,
6951     EL_BD_PLAYER,                               ACTION_HITTING, MV_BIT_RIGHT
6952   },
6953   {
6954     O_PNEUMATIC_ACTIVE_LEFT,                    TRUE,
6955     EL_BD_PNEUMATIC_HAMMER,                     ACTION_HITTING, MV_BIT_LEFT
6956   },
6957   {
6958     O_PNEUMATIC_ACTIVE_RIGHT,                   TRUE,
6959     EL_BD_PNEUMATIC_HAMMER,                     ACTION_HITTING, MV_BIT_RIGHT
6960   },
6961
6962   // helper (runtime) elements
6963
6964   {
6965     O_FAKE_BONUS,                               FALSE,
6966     EL_BD_FAKE_BONUS,                           -1, -1
6967   },
6968   {
6969     O_INBOX_CLOSED,                             FALSE,
6970     EL_BD_INBOX,                                -1, -1
6971   },
6972   {
6973     O_INBOX_OPEN,                               FALSE,
6974     EL_BD_INBOX,                                ACTION_OPENING, -1
6975   },
6976   {
6977     O_OUTBOX_CLOSED,                            FALSE,
6978     EL_BD_EXIT_CLOSED,                          -1, -1
6979   },
6980   {
6981     O_OUTBOX_OPEN,                              FALSE,
6982     EL_BD_EXIT_OPEN,                            -1, -1
6983   },
6984   {
6985     O_COVERED,                                  FALSE,
6986     EL_BD_COVERED,                              -1, -1
6987   },
6988   {
6989     O_PLAYER_LEFT,                              FALSE,
6990     EL_BD_PLAYER,                               ACTION_MOVING, MV_BIT_LEFT
6991   },
6992   {
6993     O_PLAYER_RIGHT,                             FALSE,
6994     EL_BD_PLAYER,                               ACTION_MOVING, MV_BIT_RIGHT
6995   },
6996   {
6997     O_PLAYER_BLINK,                             FALSE,
6998     EL_BD_PLAYER,                               ACTION_BORING_1, -1
6999   },
7000   {
7001     O_PLAYER_TAP,                               FALSE,
7002     EL_BD_PLAYER,                               ACTION_BORING_2, -1
7003   },
7004   {
7005     O_PLAYER_TAP_BLINK,                         FALSE,
7006     EL_BD_PLAYER,                               ACTION_BORING_3, -1
7007   },
7008   {
7009     O_CREATURE_SWITCH_ON,                       FALSE,
7010     EL_BD_CREATURE_SWITCH_ACTIVE,               -1, -1
7011   },
7012   {
7013     O_EXPANDING_WALL_SWITCH_HORIZ,              FALSE,
7014     EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,    -1, -1
7015   },
7016   {
7017     O_EXPANDING_WALL_SWITCH_VERT,               FALSE,
7018     EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL,      -1, -1
7019   },
7020   {
7021     O_GRAVITY_SWITCH_ACTIVE,                    FALSE,
7022     EL_BD_GRAVITY_SWITCH_ACTIVE,                -1, -1
7023   },
7024   {
7025     O_REPLICATOR_SWITCH_OFF,                    FALSE,
7026     EL_BD_REPLICATOR_SWITCH,                    -1, -1
7027   },
7028   {
7029     O_REPLICATOR_SWITCH_ON,                     FALSE,
7030     EL_BD_REPLICATOR_SWITCH_ACTIVE,             -1, -1
7031   },
7032   {
7033     O_CONVEYOR_DIR_NORMAL,                      FALSE,
7034     EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,           -1, -1
7035   },
7036   {
7037     O_CONVEYOR_DIR_CHANGED,                     FALSE,
7038     EL_BD_CONVEYOR_DIR_SWITCH_CHANGED,          -1, -1
7039   },
7040   {
7041     O_CONVEYOR_SWITCH_OFF,                      FALSE,
7042     EL_BD_CONVEYOR_SWITCH,                      -1, -1
7043   },
7044   {
7045     O_CONVEYOR_SWITCH_ON,                       FALSE,
7046     EL_BD_CONVEYOR_SWITCH_ACTIVE,               -1, -1
7047   },
7048   {
7049     O_MAGIC_WALL_ACTIVE,                        FALSE,
7050     EL_BD_MAGIC_WALL_ACTIVE,                    -1, -1
7051   },
7052   {
7053     O_REPLICATOR_ACTIVE,                        FALSE,
7054     EL_BD_REPLICATOR_ACTIVE,                    -1, -1
7055   },
7056   {
7057     O_CONVEYOR_LEFT_ACTIVE,                     FALSE,
7058     EL_BD_CONVEYOR_LEFT_ACTIVE,                 -1, -1
7059   },
7060   {
7061     O_CONVEYOR_RIGHT_ACTIVE,                    FALSE,
7062     EL_BD_CONVEYOR_RIGHT_ACTIVE,                -1, -1
7063   },
7064   {
7065     O_BITER_SWITCH_1,                           FALSE,
7066     EL_BD_BITER_SWITCH_1,                       -1, -1
7067   },
7068   {
7069     O_BITER_SWITCH_2,                           FALSE,
7070     EL_BD_BITER_SWITCH_2,                       -1, -1
7071   },
7072   {
7073     O_BITER_SWITCH_3,                           FALSE,
7074     EL_BD_BITER_SWITCH_3,                       -1, -1
7075   },
7076   {
7077     O_BITER_SWITCH_4,                           FALSE,
7078     EL_BD_BITER_SWITCH_4,                       -1, -1
7079   },
7080
7081   {
7082     -1,                                         FALSE,
7083     -1,                                         -1, -1
7084   }
7085 };
7086
7087 int map_element_RND_to_BD_cave(int element_rnd)
7088 {
7089   static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
7090   static boolean mapping_initialized = FALSE;
7091
7092   if (!mapping_initialized)
7093   {
7094     int i;
7095
7096     // return "O_UNKNOWN" for all undefined elements in mapping array
7097     for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7098       mapping_RND_to_BD[i] = O_UNKNOWN;
7099
7100     for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7101       if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7102         mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
7103           bd_object_mapping_list[i].element_bd;
7104
7105     mapping_initialized = TRUE;
7106   }
7107
7108   if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7109   {
7110     Warn("invalid RND element %d", element_rnd);
7111
7112     return O_UNKNOWN;
7113   }
7114
7115   return mapping_RND_to_BD[element_rnd];
7116 }
7117
7118 int map_element_BD_to_RND_cave(int element_bd)
7119 {
7120   static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7121   static boolean mapping_initialized = FALSE;
7122
7123   if (!mapping_initialized)
7124   {
7125     int i;
7126
7127     // return "EL_UNKNOWN" for all undefined elements in mapping array
7128     for (i = 0; i < O_MAX_ALL; i++)
7129       mapping_BD_to_RND[i] = EL_UNKNOWN;
7130
7131     for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7132       if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7133         mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7134           bd_object_mapping_list[i].element_rnd;
7135
7136     mapping_initialized = TRUE;
7137   }
7138
7139   if (element_bd < 0 || element_bd >= O_MAX_ALL)
7140   {
7141     Warn("invalid BD element %d", element_bd);
7142
7143     return EL_UNKNOWN;
7144   }
7145
7146   return mapping_BD_to_RND[element_bd];
7147 }
7148
7149 int map_element_BD_to_RND_game(int element_bd)
7150 {
7151   static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7152   static boolean mapping_initialized = FALSE;
7153
7154   if (!mapping_initialized)
7155   {
7156     int i;
7157
7158     // return "EL_UNKNOWN" for all undefined elements in mapping array
7159     for (i = 0; i < O_MAX_ALL; i++)
7160       mapping_BD_to_RND[i] = EL_UNKNOWN;
7161
7162     for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7163       mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7164         bd_object_mapping_list[i].element_rnd;
7165
7166     mapping_initialized = TRUE;
7167   }
7168
7169   if (element_bd < 0 || element_bd >= O_MAX_ALL)
7170   {
7171     Warn("invalid BD element %d", element_bd);
7172
7173     return EL_UNKNOWN;
7174   }
7175
7176   return mapping_BD_to_RND[element_bd];
7177 }
7178
7179 static struct Mapping_EM_to_RND_object
7180 {
7181   int element_em;
7182   boolean is_rnd_to_em_mapping;         // unique mapping EM <-> RND
7183   boolean is_backside;                  // backside of moving element
7184
7185   int element_rnd;
7186   int action;
7187   int direction;
7188 }
7189 em_object_mapping_list[GAME_TILE_MAX + 1] =
7190 {
7191   {
7192     Zborder,                            FALSE,  FALSE,
7193     EL_EMPTY,                           -1, -1
7194   },
7195   {
7196     Zplayer,                            FALSE,  FALSE,
7197     EL_EMPTY,                           -1, -1
7198   },
7199
7200   {
7201     Zbug,                               FALSE,  FALSE,
7202     EL_EMPTY,                           -1, -1
7203   },
7204   {
7205     Ztank,                              FALSE,  FALSE,
7206     EL_EMPTY,                           -1, -1
7207   },
7208   {
7209     Zeater,                             FALSE,  FALSE,
7210     EL_EMPTY,                           -1, -1
7211   },
7212   {
7213     Zdynamite,                          FALSE,  FALSE,
7214     EL_EMPTY,                           -1, -1
7215   },
7216   {
7217     Zboom,                              FALSE,  FALSE,
7218     EL_EMPTY,                           -1, -1
7219   },
7220
7221   {
7222     Xchain,                             FALSE,  FALSE,
7223     EL_DEFAULT,                         ACTION_EXPLODING, -1
7224   },
7225   {
7226     Xboom_bug,                          FALSE,  FALSE,
7227     EL_BUG,                             ACTION_EXPLODING, -1
7228   },
7229   {
7230     Xboom_tank,                         FALSE,  FALSE,
7231     EL_SPACESHIP,                       ACTION_EXPLODING, -1
7232   },
7233   {
7234     Xboom_android,                      FALSE,  FALSE,
7235     EL_EMC_ANDROID,                     ACTION_OTHER, -1
7236   },
7237   {
7238     Xboom_1,                            FALSE,  FALSE,
7239     EL_DEFAULT,                         ACTION_EXPLODING, -1
7240   },
7241   {
7242     Xboom_2,                            FALSE,  FALSE,
7243     EL_DEFAULT,                         ACTION_EXPLODING, -1
7244   },
7245
7246   {
7247     Xblank,                             TRUE,   FALSE,
7248     EL_EMPTY,                           -1, -1
7249   },
7250
7251   {
7252     Xsplash_e,                          FALSE,  FALSE,
7253     EL_ACID_SPLASH_RIGHT,               -1, -1
7254   },
7255   {
7256     Xsplash_w,                          FALSE,  FALSE,
7257     EL_ACID_SPLASH_LEFT,                -1, -1
7258   },
7259
7260   {
7261     Xplant,                             TRUE,   FALSE,
7262     EL_EMC_PLANT,                       -1, -1
7263   },
7264   {
7265     Yplant,                             FALSE,  FALSE,
7266     EL_EMC_PLANT,                       -1, -1
7267   },
7268
7269   {
7270     Xacid_1,                            TRUE,   FALSE,
7271     EL_ACID,                            -1, -1
7272   },
7273   {
7274     Xacid_2,                            FALSE,  FALSE,
7275     EL_ACID,                            -1, -1
7276   },
7277   {
7278     Xacid_3,                            FALSE,  FALSE,
7279     EL_ACID,                            -1, -1
7280   },
7281   {
7282     Xacid_4,                            FALSE,  FALSE,
7283     EL_ACID,                            -1, -1
7284   },
7285   {
7286     Xacid_5,                            FALSE,  FALSE,
7287     EL_ACID,                            -1, -1
7288   },
7289   {
7290     Xacid_6,                            FALSE,  FALSE,
7291     EL_ACID,                            -1, -1
7292   },
7293   {
7294     Xacid_7,                            FALSE,  FALSE,
7295     EL_ACID,                            -1, -1
7296   },
7297   {
7298     Xacid_8,                            FALSE,  FALSE,
7299     EL_ACID,                            -1, -1
7300   },
7301
7302   {
7303     Xfake_acid_1,                       TRUE,   FALSE,
7304     EL_EMC_FAKE_ACID,                   -1, -1
7305   },
7306   {
7307     Xfake_acid_2,                       FALSE,  FALSE,
7308     EL_EMC_FAKE_ACID,                   -1, -1
7309   },
7310   {
7311     Xfake_acid_3,                       FALSE,  FALSE,
7312     EL_EMC_FAKE_ACID,                   -1, -1
7313   },
7314   {
7315     Xfake_acid_4,                       FALSE,  FALSE,
7316     EL_EMC_FAKE_ACID,                   -1, -1
7317   },
7318   {
7319     Xfake_acid_5,                       FALSE,  FALSE,
7320     EL_EMC_FAKE_ACID,                   -1, -1
7321   },
7322   {
7323     Xfake_acid_6,                       FALSE,  FALSE,
7324     EL_EMC_FAKE_ACID,                   -1, -1
7325   },
7326   {
7327     Xfake_acid_7,                       FALSE,  FALSE,
7328     EL_EMC_FAKE_ACID,                   -1, -1
7329   },
7330   {
7331     Xfake_acid_8,                       FALSE,  FALSE,
7332     EL_EMC_FAKE_ACID,                   -1, -1
7333   },
7334
7335   {
7336     Xfake_acid_1_player,                FALSE,  FALSE,
7337     EL_EMC_FAKE_ACID,                   -1, -1
7338   },
7339   {
7340     Xfake_acid_2_player,                FALSE,  FALSE,
7341     EL_EMC_FAKE_ACID,                   -1, -1
7342   },
7343   {
7344     Xfake_acid_3_player,                FALSE,  FALSE,
7345     EL_EMC_FAKE_ACID,                   -1, -1
7346   },
7347   {
7348     Xfake_acid_4_player,                FALSE,  FALSE,
7349     EL_EMC_FAKE_ACID,                   -1, -1
7350   },
7351   {
7352     Xfake_acid_5_player,                FALSE,  FALSE,
7353     EL_EMC_FAKE_ACID,                   -1, -1
7354   },
7355   {
7356     Xfake_acid_6_player,                FALSE,  FALSE,
7357     EL_EMC_FAKE_ACID,                   -1, -1
7358   },
7359   {
7360     Xfake_acid_7_player,                FALSE,  FALSE,
7361     EL_EMC_FAKE_ACID,                   -1, -1
7362   },
7363   {
7364     Xfake_acid_8_player,                FALSE,  FALSE,
7365     EL_EMC_FAKE_ACID,                   -1, -1
7366   },
7367
7368   {
7369     Xgrass,                             TRUE,   FALSE,
7370     EL_EMC_GRASS,                       -1, -1
7371   },
7372   {
7373     Ygrass_nB,                          FALSE,  FALSE,
7374     EL_EMC_GRASS,                       ACTION_DIGGING, MV_BIT_UP
7375   },
7376   {
7377     Ygrass_eB,                          FALSE,  FALSE,
7378     EL_EMC_GRASS,                       ACTION_DIGGING, MV_BIT_RIGHT
7379   },
7380   {
7381     Ygrass_sB,                          FALSE,  FALSE,
7382     EL_EMC_GRASS,                       ACTION_DIGGING, MV_BIT_DOWN
7383   },
7384   {
7385     Ygrass_wB,                          FALSE,  FALSE,
7386     EL_EMC_GRASS,                       ACTION_DIGGING, MV_BIT_LEFT
7387   },
7388
7389   {
7390     Xdirt,                              TRUE,   FALSE,
7391     EL_SAND,                            -1, -1
7392   },
7393   {
7394     Ydirt_nB,                           FALSE,  FALSE,
7395     EL_SAND,                            ACTION_DIGGING, MV_BIT_UP
7396   },
7397   {
7398     Ydirt_eB,                           FALSE,  FALSE,
7399     EL_SAND,                            ACTION_DIGGING, MV_BIT_RIGHT
7400   },
7401   {
7402     Ydirt_sB,                           FALSE,  FALSE,
7403     EL_SAND,                            ACTION_DIGGING, MV_BIT_DOWN
7404   },
7405   {
7406     Ydirt_wB,                           FALSE,  FALSE,
7407     EL_SAND,                            ACTION_DIGGING, MV_BIT_LEFT
7408   },
7409
7410   {
7411     Xandroid,                           TRUE,   FALSE,
7412     EL_EMC_ANDROID,                     ACTION_ACTIVE, -1
7413   },
7414   {
7415     Xandroid_1_n,                       FALSE,  FALSE,
7416     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_UP
7417   },
7418   {
7419     Xandroid_2_n,                       FALSE,  FALSE,
7420     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_UP
7421   },
7422   {
7423     Xandroid_1_e,                       FALSE,  FALSE,
7424     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_RIGHT
7425   },
7426   {
7427     Xandroid_2_e,                       FALSE,  FALSE,
7428     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_RIGHT
7429   },
7430   {
7431     Xandroid_1_w,                       FALSE,  FALSE,
7432     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_LEFT
7433   },
7434   {
7435     Xandroid_2_w,                       FALSE,  FALSE,
7436     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_LEFT
7437   },
7438   {
7439     Xandroid_1_s,                       FALSE,  FALSE,
7440     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_DOWN
7441   },
7442   {
7443     Xandroid_2_s,                       FALSE,  FALSE,
7444     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_DOWN
7445   },
7446   {
7447     Yandroid_n,                         FALSE,  FALSE,
7448     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_UP
7449   },
7450   {
7451     Yandroid_nB,                        FALSE,  TRUE,
7452     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_UP
7453   },
7454   {
7455     Yandroid_ne,                        FALSE,  FALSE,
7456     EL_EMC_ANDROID,                     ACTION_GROWING, MV_BIT_UPRIGHT
7457   },
7458   {
7459     Yandroid_neB,                       FALSE,  TRUE,
7460     EL_EMC_ANDROID,                     ACTION_SHRINKING, MV_BIT_UPRIGHT
7461   },
7462   {
7463     Yandroid_e,                         FALSE,  FALSE,
7464     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_RIGHT
7465   },
7466   {
7467     Yandroid_eB,                        FALSE,  TRUE,
7468     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_RIGHT
7469   },
7470   {
7471     Yandroid_se,                        FALSE,  FALSE,
7472     EL_EMC_ANDROID,                     ACTION_GROWING, MV_BIT_DOWNRIGHT
7473   },
7474   {
7475     Yandroid_seB,                       FALSE,  TRUE,
7476     EL_EMC_ANDROID,                     ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7477   },
7478   {
7479     Yandroid_s,                         FALSE,  FALSE,
7480     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_DOWN
7481   },
7482   {
7483     Yandroid_sB,                        FALSE,  TRUE,
7484     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_DOWN
7485   },
7486   {
7487     Yandroid_sw,                        FALSE,  FALSE,
7488     EL_EMC_ANDROID,                     ACTION_GROWING, MV_BIT_DOWNLEFT
7489   },
7490   {
7491     Yandroid_swB,                       FALSE,  TRUE,
7492     EL_EMC_ANDROID,                     ACTION_SHRINKING, MV_BIT_DOWNLEFT
7493   },
7494   {
7495     Yandroid_w,                         FALSE,  FALSE,
7496     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_LEFT
7497   },
7498   {
7499     Yandroid_wB,                        FALSE,  TRUE,
7500     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_LEFT
7501   },
7502   {
7503     Yandroid_nw,                        FALSE,  FALSE,
7504     EL_EMC_ANDROID,                     ACTION_GROWING, MV_BIT_UPLEFT
7505   },
7506   {
7507     Yandroid_nwB,                       FALSE,  TRUE,
7508     EL_EMC_ANDROID,                     ACTION_SHRINKING, MV_BIT_UPLEFT
7509   },
7510
7511   {
7512     Xeater_n,                           TRUE,   FALSE,
7513     EL_YAMYAM_UP,                       -1, -1
7514   },
7515   {
7516     Xeater_e,                           TRUE,   FALSE,
7517     EL_YAMYAM_RIGHT,                    -1, -1
7518   },
7519   {
7520     Xeater_w,                           TRUE,   FALSE,
7521     EL_YAMYAM_LEFT,                     -1, -1
7522   },
7523   {
7524     Xeater_s,                           TRUE,   FALSE,
7525     EL_YAMYAM_DOWN,                     -1, -1
7526   },
7527   {
7528     Yeater_n,                           FALSE,  FALSE,
7529     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_UP
7530   },
7531   {
7532     Yeater_nB,                          FALSE,  TRUE,
7533     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_UP
7534   },
7535   {
7536     Yeater_e,                           FALSE,  FALSE,
7537     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_RIGHT
7538   },
7539   {
7540     Yeater_eB,                          FALSE,  TRUE,
7541     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_RIGHT
7542   },
7543   {
7544     Yeater_s,                           FALSE,  FALSE,
7545     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_DOWN
7546   },
7547   {
7548     Yeater_sB,                          FALSE,  TRUE,
7549     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_DOWN
7550   },
7551   {
7552     Yeater_w,                           FALSE,  FALSE,
7553     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_LEFT
7554   },
7555   {
7556     Yeater_wB,                          FALSE,  TRUE,
7557     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_LEFT
7558   },
7559   {
7560     Yeater_stone,                       FALSE,  FALSE,
7561     EL_YAMYAM,                          ACTION_SMASHED_BY_ROCK, -1
7562   },
7563   {
7564     Yeater_spring,                      FALSE,  FALSE,
7565     EL_YAMYAM,                          ACTION_SMASHED_BY_SPRING, -1
7566   },
7567
7568   {
7569     Xalien,                             TRUE,   FALSE,
7570     EL_ROBOT,                           -1, -1
7571   },
7572   {
7573     Xalien_pause,                       FALSE,  FALSE,
7574     EL_ROBOT,                           -1, -1
7575   },
7576   {
7577     Yalien_n,                           FALSE,  FALSE,
7578     EL_ROBOT,                           ACTION_MOVING, MV_BIT_UP
7579   },
7580   {
7581     Yalien_nB,                          FALSE,  TRUE,
7582     EL_ROBOT,                           ACTION_MOVING, MV_BIT_UP
7583   },
7584   {
7585     Yalien_e,                           FALSE,  FALSE,
7586     EL_ROBOT,                           ACTION_MOVING, MV_BIT_RIGHT
7587   },
7588   {
7589     Yalien_eB,                          FALSE,  TRUE,
7590     EL_ROBOT,                           ACTION_MOVING, MV_BIT_RIGHT
7591   },
7592   {
7593     Yalien_s,                           FALSE,  FALSE,
7594     EL_ROBOT,                           ACTION_MOVING, MV_BIT_DOWN
7595   },
7596   {
7597     Yalien_sB,                          FALSE,  TRUE,
7598     EL_ROBOT,                           ACTION_MOVING, MV_BIT_DOWN
7599   },
7600   {
7601     Yalien_w,                           FALSE,  FALSE,
7602     EL_ROBOT,                           ACTION_MOVING, MV_BIT_LEFT
7603   },
7604   {
7605     Yalien_wB,                          FALSE,  TRUE,
7606     EL_ROBOT,                           ACTION_MOVING, MV_BIT_LEFT
7607   },
7608   {
7609     Yalien_stone,                       FALSE,  FALSE,
7610     EL_ROBOT,                           ACTION_SMASHED_BY_ROCK, -1
7611   },
7612   {
7613     Yalien_spring,                      FALSE,  FALSE,
7614     EL_ROBOT,                           ACTION_SMASHED_BY_SPRING, -1
7615   },
7616
7617   {
7618     Xbug_1_n,                           TRUE,   FALSE,
7619     EL_BUG_UP,                          -1, -1
7620   },
7621   {
7622     Xbug_1_e,                           TRUE,   FALSE,
7623     EL_BUG_RIGHT,                       -1, -1
7624   },
7625   {
7626     Xbug_1_s,                           TRUE,   FALSE,
7627     EL_BUG_DOWN,                        -1, -1
7628   },
7629   {
7630     Xbug_1_w,                           TRUE,   FALSE,
7631     EL_BUG_LEFT,                        -1, -1
7632   },
7633   {
7634     Xbug_2_n,                           FALSE,  FALSE,
7635     EL_BUG_UP,                          -1, -1
7636   },
7637   {
7638     Xbug_2_e,                           FALSE,  FALSE,
7639     EL_BUG_RIGHT,                       -1, -1
7640   },
7641   {
7642     Xbug_2_s,                           FALSE,  FALSE,
7643     EL_BUG_DOWN,                        -1, -1
7644   },
7645   {
7646     Xbug_2_w,                           FALSE,  FALSE,
7647     EL_BUG_LEFT,                        -1, -1
7648   },
7649   {
7650     Ybug_n,                             FALSE,  FALSE,
7651     EL_BUG,                             ACTION_MOVING, MV_BIT_UP
7652   },
7653   {
7654     Ybug_nB,                            FALSE,  TRUE,
7655     EL_BUG,                             ACTION_MOVING, MV_BIT_UP
7656   },
7657   {
7658     Ybug_e,                             FALSE,  FALSE,
7659     EL_BUG,                             ACTION_MOVING, MV_BIT_RIGHT
7660   },
7661   {
7662     Ybug_eB,                            FALSE,  TRUE,
7663     EL_BUG,                             ACTION_MOVING, MV_BIT_RIGHT
7664   },
7665   {
7666     Ybug_s,                             FALSE,  FALSE,
7667     EL_BUG,                             ACTION_MOVING, MV_BIT_DOWN
7668   },
7669   {
7670     Ybug_sB,                            FALSE,  TRUE,
7671     EL_BUG,                             ACTION_MOVING, MV_BIT_DOWN
7672   },
7673   {
7674     Ybug_w,                             FALSE,  FALSE,
7675     EL_BUG,                             ACTION_MOVING, MV_BIT_LEFT
7676   },
7677   {
7678     Ybug_wB,                            FALSE,  TRUE,
7679     EL_BUG,                             ACTION_MOVING, MV_BIT_LEFT
7680   },
7681   {
7682     Ybug_w_n,                           FALSE,  FALSE,
7683     EL_BUG,                             ACTION_TURNING_FROM_LEFT, MV_BIT_UP
7684   },
7685   {
7686     Ybug_n_e,                           FALSE,  FALSE,
7687     EL_BUG,                             ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
7688   },
7689   {
7690     Ybug_e_s,                           FALSE,  FALSE,
7691     EL_BUG,                             ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
7692   },
7693   {
7694     Ybug_s_w,                           FALSE,  FALSE,
7695     EL_BUG,                             ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
7696   },
7697   {
7698     Ybug_e_n,                           FALSE,  FALSE,
7699     EL_BUG,                             ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
7700   },
7701   {
7702     Ybug_s_e,                           FALSE,  FALSE,
7703     EL_BUG,                             ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
7704   },
7705   {
7706     Ybug_w_s,                           FALSE,  FALSE,
7707     EL_BUG,                             ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
7708   },
7709   {
7710     Ybug_n_w,                           FALSE,  FALSE,
7711     EL_BUG,                             ACTION_TURNING_FROM_UP, MV_BIT_LEFT
7712   },
7713   {
7714     Ybug_stone,                         FALSE,  FALSE,
7715     EL_BUG,                             ACTION_SMASHED_BY_ROCK, -1
7716   },
7717   {
7718     Ybug_spring,                        FALSE,  FALSE,
7719     EL_BUG,                             ACTION_SMASHED_BY_SPRING, -1
7720   },
7721
7722   {
7723     Xtank_1_n,                          TRUE,   FALSE,
7724     EL_SPACESHIP_UP,                    -1, -1
7725   },
7726   {
7727     Xtank_1_e,                          TRUE,   FALSE,
7728     EL_SPACESHIP_RIGHT,                 -1, -1
7729   },
7730   {
7731     Xtank_1_s,                          TRUE,   FALSE,
7732     EL_SPACESHIP_DOWN,                  -1, -1
7733   },
7734   {
7735     Xtank_1_w,                          TRUE,   FALSE,
7736     EL_SPACESHIP_LEFT,                  -1, -1
7737   },
7738   {
7739     Xtank_2_n,                          FALSE,  FALSE,
7740     EL_SPACESHIP_UP,                    -1, -1
7741   },
7742   {
7743     Xtank_2_e,                          FALSE,  FALSE,
7744     EL_SPACESHIP_RIGHT,                 -1, -1
7745   },
7746   {
7747     Xtank_2_s,                          FALSE,  FALSE,
7748     EL_SPACESHIP_DOWN,                  -1, -1
7749   },
7750   {
7751     Xtank_2_w,                          FALSE,  FALSE,
7752     EL_SPACESHIP_LEFT,                  -1, -1
7753   },
7754   {
7755     Ytank_n,                            FALSE,  FALSE,
7756     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_UP
7757   },
7758   {
7759     Ytank_nB,                           FALSE,  TRUE,
7760     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_UP
7761   },
7762   {
7763     Ytank_e,                            FALSE,  FALSE,
7764     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_RIGHT
7765   },
7766   {
7767     Ytank_eB,                           FALSE,  TRUE,
7768     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_RIGHT
7769   },
7770   {
7771     Ytank_s,                            FALSE,  FALSE,
7772     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_DOWN
7773   },
7774   {
7775     Ytank_sB,                           FALSE,  TRUE,
7776     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_DOWN
7777   },
7778   {
7779     Ytank_w,                            FALSE,  FALSE,
7780     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_LEFT
7781   },
7782   {
7783     Ytank_wB,                           FALSE,  TRUE,
7784     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_LEFT
7785   },
7786   {
7787     Ytank_w_n,                          FALSE,  FALSE,
7788     EL_SPACESHIP,                       ACTION_TURNING_FROM_LEFT, MV_BIT_UP
7789   },
7790   {
7791     Ytank_n_e,                          FALSE,  FALSE,
7792     EL_SPACESHIP,                       ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
7793   },
7794   {
7795     Ytank_e_s,                          FALSE,  FALSE,
7796     EL_SPACESHIP,                       ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
7797   },
7798   {
7799     Ytank_s_w,                          FALSE,  FALSE,
7800     EL_SPACESHIP,                       ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
7801   },
7802   {
7803     Ytank_e_n,                          FALSE,  FALSE,
7804     EL_SPACESHIP,                       ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
7805   },
7806   {
7807     Ytank_s_e,                          FALSE,  FALSE,
7808     EL_SPACESHIP,                       ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
7809   },
7810   {
7811     Ytank_w_s,                          FALSE,  FALSE,
7812     EL_SPACESHIP,                       ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
7813   },
7814   {
7815     Ytank_n_w,                          FALSE,  FALSE,
7816     EL_SPACESHIP,                       ACTION_TURNING_FROM_UP, MV_BIT_LEFT
7817   },
7818   {
7819     Ytank_stone,                        FALSE,  FALSE,
7820     EL_SPACESHIP,                       ACTION_SMASHED_BY_ROCK, -1
7821   },
7822   {
7823     Ytank_spring,                       FALSE,  FALSE,
7824     EL_SPACESHIP,                       ACTION_SMASHED_BY_SPRING, -1
7825   },
7826
7827   {
7828     Xemerald,                           TRUE,   FALSE,
7829     EL_EMERALD,                         -1, -1
7830   },
7831   {
7832     Xemerald_pause,                     FALSE,  FALSE,
7833     EL_EMERALD,                         -1, -1
7834   },
7835   {
7836     Xemerald_fall,                      FALSE,  FALSE,
7837     EL_EMERALD,                         -1, -1
7838   },
7839   {
7840     Xemerald_shine,                     FALSE,  FALSE,
7841     EL_EMERALD,                         ACTION_TWINKLING, -1
7842   },
7843   {
7844     Yemerald_s,                         FALSE,  FALSE,
7845     EL_EMERALD,                         ACTION_FALLING, -1
7846   },
7847   {
7848     Yemerald_sB,                        FALSE,  TRUE,
7849     EL_EMERALD,                         ACTION_FALLING, -1
7850   },
7851   {
7852     Yemerald_e,                         FALSE,  FALSE,
7853     EL_EMERALD,                         ACTION_MOVING, MV_BIT_RIGHT
7854   },
7855   {
7856     Yemerald_eB,                        FALSE,  TRUE,
7857     EL_EMERALD,                         ACTION_MOVING, MV_BIT_RIGHT
7858   },
7859   {
7860     Yemerald_w,                         FALSE,  FALSE,
7861     EL_EMERALD,                         ACTION_MOVING, MV_BIT_LEFT
7862   },
7863   {
7864     Yemerald_wB,                        FALSE,  TRUE,
7865     EL_EMERALD,                         ACTION_MOVING, MV_BIT_LEFT
7866   },
7867   {
7868     Yemerald_blank,                     FALSE,  FALSE,
7869     EL_EMERALD,                         ACTION_COLLECTING, -1
7870   },
7871
7872   {
7873     Xdiamond,                           TRUE,   FALSE,
7874     EL_DIAMOND,                         -1, -1
7875   },
7876   {
7877     Xdiamond_pause,                     FALSE,  FALSE,
7878     EL_DIAMOND,                         -1, -1
7879   },
7880   {
7881     Xdiamond_fall,                      FALSE,  FALSE,
7882     EL_DIAMOND,                         -1, -1
7883   },
7884   {
7885     Xdiamond_shine,                     FALSE,  FALSE,
7886     EL_DIAMOND,                         ACTION_TWINKLING, -1
7887   },
7888   {
7889     Ydiamond_s,                         FALSE,  FALSE,
7890     EL_DIAMOND,                         ACTION_FALLING, -1
7891   },
7892   {
7893     Ydiamond_sB,                        FALSE,  TRUE,
7894     EL_DIAMOND,                         ACTION_FALLING, -1
7895   },
7896   {
7897     Ydiamond_e,                         FALSE,  FALSE,
7898     EL_DIAMOND,                         ACTION_MOVING, MV_BIT_RIGHT
7899   },
7900   {
7901     Ydiamond_eB,                        FALSE,  TRUE,
7902     EL_DIAMOND,                         ACTION_MOVING, MV_BIT_RIGHT
7903   },
7904   {
7905     Ydiamond_w,                         FALSE,  FALSE,
7906     EL_DIAMOND,                         ACTION_MOVING, MV_BIT_LEFT
7907   },
7908   {
7909     Ydiamond_wB,                        FALSE,  TRUE,
7910     EL_DIAMOND,                         ACTION_MOVING, MV_BIT_LEFT
7911   },
7912   {
7913     Ydiamond_blank,                     FALSE,  FALSE,
7914     EL_DIAMOND,                         ACTION_COLLECTING, -1
7915   },
7916   {
7917     Ydiamond_stone,                     FALSE,  FALSE,
7918     EL_DIAMOND,                         ACTION_SMASHED_BY_ROCK, -1
7919   },
7920
7921   {
7922     Xstone,                             TRUE,   FALSE,
7923     EL_ROCK,                            -1, -1
7924   },
7925   {
7926     Xstone_pause,                       FALSE,  FALSE,
7927     EL_ROCK,                            -1, -1
7928   },
7929   {
7930     Xstone_fall,                        FALSE,  FALSE,
7931     EL_ROCK,                            -1, -1
7932   },
7933   {
7934     Ystone_s,                           FALSE,  FALSE,
7935     EL_ROCK,                            ACTION_FALLING, -1
7936   },
7937   {
7938     Ystone_sB,                          FALSE,  TRUE,
7939     EL_ROCK,                            ACTION_FALLING, -1
7940   },
7941   {
7942     Ystone_e,                           FALSE,  FALSE,
7943     EL_ROCK,                            ACTION_MOVING, MV_BIT_RIGHT
7944   },
7945   {
7946     Ystone_eB,                          FALSE,  TRUE,
7947     EL_ROCK,                            ACTION_MOVING, MV_BIT_RIGHT
7948   },
7949   {
7950     Ystone_w,                           FALSE,  FALSE,
7951     EL_ROCK,                            ACTION_MOVING, MV_BIT_LEFT
7952   },
7953   {
7954     Ystone_wB,                          FALSE,  TRUE,
7955     EL_ROCK,                            ACTION_MOVING, MV_BIT_LEFT
7956   },
7957
7958   {
7959     Xbomb,                              TRUE,   FALSE,
7960     EL_BOMB,                            -1, -1
7961   },
7962   {
7963     Xbomb_pause,                        FALSE,  FALSE,
7964     EL_BOMB,                            -1, -1
7965   },
7966   {
7967     Xbomb_fall,                         FALSE,  FALSE,
7968     EL_BOMB,                            -1, -1
7969   },
7970   {
7971     Ybomb_s,                            FALSE,  FALSE,
7972     EL_BOMB,                            ACTION_FALLING, -1
7973   },
7974   {
7975     Ybomb_sB,                           FALSE,  TRUE,
7976     EL_BOMB,                            ACTION_FALLING, -1
7977   },
7978   {
7979     Ybomb_e,                            FALSE,  FALSE,
7980     EL_BOMB,                            ACTION_MOVING, MV_BIT_RIGHT
7981   },
7982   {
7983     Ybomb_eB,                           FALSE,  TRUE,
7984     EL_BOMB,                            ACTION_MOVING, MV_BIT_RIGHT
7985   },
7986   {
7987     Ybomb_w,                            FALSE,  FALSE,
7988     EL_BOMB,                            ACTION_MOVING, MV_BIT_LEFT
7989   },
7990   {
7991     Ybomb_wB,                           FALSE,  TRUE,
7992     EL_BOMB,                            ACTION_MOVING, MV_BIT_LEFT
7993   },
7994   {
7995     Ybomb_blank,                        FALSE,  FALSE,
7996     EL_BOMB,                            ACTION_ACTIVATING, -1
7997   },
7998
7999   {
8000     Xnut,                               TRUE,   FALSE,
8001     EL_NUT,                             -1, -1
8002   },
8003   {
8004     Xnut_pause,                         FALSE,  FALSE,
8005     EL_NUT,                             -1, -1
8006   },
8007   {
8008     Xnut_fall,                          FALSE,  FALSE,
8009     EL_NUT,                             -1, -1
8010   },
8011   {
8012     Ynut_s,                             FALSE,  FALSE,
8013     EL_NUT,                             ACTION_FALLING, -1
8014   },
8015   {
8016     Ynut_sB,                            FALSE,  TRUE,
8017     EL_NUT,                             ACTION_FALLING, -1
8018   },
8019   {
8020     Ynut_e,                             FALSE,  FALSE,
8021     EL_NUT,                             ACTION_MOVING, MV_BIT_RIGHT
8022   },
8023   {
8024     Ynut_eB,                            FALSE,  TRUE,
8025     EL_NUT,                             ACTION_MOVING, MV_BIT_RIGHT
8026   },
8027   {
8028     Ynut_w,                             FALSE,  FALSE,
8029     EL_NUT,                             ACTION_MOVING, MV_BIT_LEFT
8030   },
8031   {
8032     Ynut_wB,                            FALSE,  TRUE,
8033     EL_NUT,                             ACTION_MOVING, MV_BIT_LEFT
8034   },
8035   {
8036     Ynut_stone,                         FALSE,  FALSE,
8037     EL_NUT,                             ACTION_BREAKING, -1
8038   },
8039
8040   {
8041     Xspring,                            TRUE,   FALSE,
8042     EL_SPRING,                          -1, -1
8043   },
8044   {
8045     Xspring_pause,                      FALSE,  FALSE,
8046     EL_SPRING,                          -1, -1
8047   },
8048   {
8049     Xspring_e,                          TRUE,   FALSE,
8050     EL_SPRING_RIGHT,                    -1, -1
8051   },
8052   {
8053     Xspring_w,                          TRUE,   FALSE,
8054     EL_SPRING_LEFT,                     -1, -1
8055   },
8056   {
8057     Xspring_fall,                       FALSE,  FALSE,
8058     EL_SPRING,                          -1, -1
8059   },
8060   {
8061     Yspring_s,                          FALSE,  FALSE,
8062     EL_SPRING,                          ACTION_FALLING, -1
8063   },
8064   {
8065     Yspring_sB,                         FALSE,  TRUE,
8066     EL_SPRING,                          ACTION_FALLING, -1
8067   },
8068   {
8069     Yspring_e,                          FALSE,  FALSE,
8070     EL_SPRING,                          ACTION_MOVING, MV_BIT_RIGHT
8071   },
8072   {
8073     Yspring_eB,                         FALSE,  TRUE,
8074     EL_SPRING,                          ACTION_MOVING, MV_BIT_RIGHT
8075   },
8076   {
8077     Yspring_w,                          FALSE,  FALSE,
8078     EL_SPRING,                          ACTION_MOVING, MV_BIT_LEFT
8079   },
8080   {
8081     Yspring_wB,                         FALSE,  TRUE,
8082     EL_SPRING,                          ACTION_MOVING, MV_BIT_LEFT
8083   },
8084   {
8085     Yspring_alien_e,                    FALSE,  FALSE,
8086     EL_SPRING,                          ACTION_EATING, MV_BIT_RIGHT
8087   },
8088   {
8089     Yspring_alien_eB,                   FALSE,  TRUE,
8090     EL_SPRING,                          ACTION_EATING, MV_BIT_RIGHT
8091   },
8092   {
8093     Yspring_alien_w,                    FALSE,  FALSE,
8094     EL_SPRING,                          ACTION_EATING, MV_BIT_LEFT
8095   },
8096   {
8097     Yspring_alien_wB,                   FALSE,  TRUE,
8098     EL_SPRING,                          ACTION_EATING, MV_BIT_LEFT
8099   },
8100
8101   {
8102     Xpush_emerald_e,                    FALSE,  FALSE,
8103     EL_EMERALD,                         -1, MV_BIT_RIGHT
8104   },
8105   {
8106     Xpush_emerald_w,                    FALSE,  FALSE,
8107     EL_EMERALD,                         -1, MV_BIT_LEFT
8108   },
8109   {
8110     Xpush_diamond_e,                    FALSE,  FALSE,
8111     EL_DIAMOND,                         -1, MV_BIT_RIGHT
8112   },
8113   {
8114     Xpush_diamond_w,                    FALSE,  FALSE,
8115     EL_DIAMOND,                         -1, MV_BIT_LEFT
8116   },
8117   {
8118     Xpush_stone_e,                      FALSE,  FALSE,
8119     EL_ROCK,                            -1, MV_BIT_RIGHT
8120   },
8121   {
8122     Xpush_stone_w,                      FALSE,  FALSE,
8123     EL_ROCK,                            -1, MV_BIT_LEFT
8124   },
8125   {
8126     Xpush_bomb_e,                       FALSE,  FALSE,
8127     EL_BOMB,                            -1, MV_BIT_RIGHT
8128   },
8129   {
8130     Xpush_bomb_w,                       FALSE,  FALSE,
8131     EL_BOMB,                            -1, MV_BIT_LEFT
8132   },
8133   {
8134     Xpush_nut_e,                        FALSE,  FALSE,
8135     EL_NUT,                             -1, MV_BIT_RIGHT
8136   },
8137   {
8138     Xpush_nut_w,                        FALSE,  FALSE,
8139     EL_NUT,                             -1, MV_BIT_LEFT
8140   },
8141   {
8142     Xpush_spring_e,                     FALSE,  FALSE,
8143     EL_SPRING_RIGHT,                    -1, MV_BIT_RIGHT
8144   },
8145   {
8146     Xpush_spring_w,                     FALSE,  FALSE,
8147     EL_SPRING_LEFT,                     -1, MV_BIT_LEFT
8148   },
8149
8150   {
8151     Xdynamite,                          TRUE,   FALSE,
8152     EL_EM_DYNAMITE,                     -1, -1
8153   },
8154   {
8155     Ydynamite_blank,                    FALSE,  FALSE,
8156     EL_EM_DYNAMITE,                     ACTION_COLLECTING, -1
8157   },
8158   {
8159     Xdynamite_1,                        TRUE,   FALSE,
8160     EL_EM_DYNAMITE_ACTIVE,              -1, -1
8161   },
8162   {
8163     Xdynamite_2,                        FALSE,  FALSE,
8164     EL_EM_DYNAMITE_ACTIVE,              -1, -1
8165   },
8166   {
8167     Xdynamite_3,                        FALSE,  FALSE,
8168     EL_EM_DYNAMITE_ACTIVE,              -1, -1
8169   },
8170   {
8171     Xdynamite_4,                        FALSE,  FALSE,
8172     EL_EM_DYNAMITE_ACTIVE,              -1, -1
8173   },
8174
8175   {
8176     Xkey_1,                             TRUE,   FALSE,
8177     EL_EM_KEY_1,                        -1, -1
8178   },
8179   {
8180     Xkey_2,                             TRUE,   FALSE,
8181     EL_EM_KEY_2,                        -1, -1
8182   },
8183   {
8184     Xkey_3,                             TRUE,   FALSE,
8185     EL_EM_KEY_3,                        -1, -1
8186   },
8187   {
8188     Xkey_4,                             TRUE,   FALSE,
8189     EL_EM_KEY_4,                        -1, -1
8190   },
8191   {
8192     Xkey_5,                             TRUE,   FALSE,
8193     EL_EMC_KEY_5,                       -1, -1
8194   },
8195   {
8196     Xkey_6,                             TRUE,   FALSE,
8197     EL_EMC_KEY_6,                       -1, -1
8198   },
8199   {
8200     Xkey_7,                             TRUE,   FALSE,
8201     EL_EMC_KEY_7,                       -1, -1
8202   },
8203   {
8204     Xkey_8,                             TRUE,   FALSE,
8205     EL_EMC_KEY_8,                       -1, -1
8206   },
8207
8208   {
8209     Xdoor_1,                            TRUE,   FALSE,
8210     EL_EM_GATE_1,                       -1, -1
8211   },
8212   {
8213     Xdoor_2,                            TRUE,   FALSE,
8214     EL_EM_GATE_2,                       -1, -1
8215   },
8216   {
8217     Xdoor_3,                            TRUE,   FALSE,
8218     EL_EM_GATE_3,                       -1, -1
8219   },
8220   {
8221     Xdoor_4,                            TRUE,   FALSE,
8222     EL_EM_GATE_4,                       -1, -1
8223   },
8224   {
8225     Xdoor_5,                            TRUE,   FALSE,
8226     EL_EMC_GATE_5,                      -1, -1
8227   },
8228   {
8229     Xdoor_6,                            TRUE,   FALSE,
8230     EL_EMC_GATE_6,                      -1, -1
8231   },
8232   {
8233     Xdoor_7,                            TRUE,   FALSE,
8234     EL_EMC_GATE_7,                      -1, -1
8235   },
8236   {
8237     Xdoor_8,                            TRUE,   FALSE,
8238     EL_EMC_GATE_8,                      -1, -1
8239   },
8240
8241   {
8242     Xfake_door_1,                       TRUE,   FALSE,
8243     EL_EM_GATE_1_GRAY,                  -1, -1
8244   },
8245   {
8246     Xfake_door_2,                       TRUE,   FALSE,
8247     EL_EM_GATE_2_GRAY,                  -1, -1
8248   },
8249   {
8250     Xfake_door_3,                       TRUE,   FALSE,
8251     EL_EM_GATE_3_GRAY,                  -1, -1
8252   },
8253   {
8254     Xfake_door_4,                       TRUE,   FALSE,
8255     EL_EM_GATE_4_GRAY,                  -1, -1
8256   },
8257   {
8258     Xfake_door_5,                       TRUE,   FALSE,
8259     EL_EMC_GATE_5_GRAY,                 -1, -1
8260   },
8261   {
8262     Xfake_door_6,                       TRUE,   FALSE,
8263     EL_EMC_GATE_6_GRAY,                 -1, -1
8264   },
8265   {
8266     Xfake_door_7,                       TRUE,   FALSE,
8267     EL_EMC_GATE_7_GRAY,                 -1, -1
8268   },
8269   {
8270     Xfake_door_8,                       TRUE,   FALSE,
8271     EL_EMC_GATE_8_GRAY,                 -1, -1
8272   },
8273
8274   {
8275     Xballoon,                           TRUE,   FALSE,
8276     EL_BALLOON,                         -1, -1
8277   },
8278   {
8279     Yballoon_n,                         FALSE,  FALSE,
8280     EL_BALLOON,                         ACTION_MOVING, MV_BIT_UP
8281   },
8282   {
8283     Yballoon_nB,                        FALSE,  TRUE,
8284     EL_BALLOON,                         ACTION_MOVING, MV_BIT_UP
8285   },
8286   {
8287     Yballoon_e,                         FALSE,  FALSE,
8288     EL_BALLOON,                         ACTION_MOVING, MV_BIT_RIGHT
8289   },
8290   {
8291     Yballoon_eB,                        FALSE,  TRUE,
8292     EL_BALLOON,                         ACTION_MOVING, MV_BIT_RIGHT
8293   },
8294   {
8295     Yballoon_s,                         FALSE,  FALSE,
8296     EL_BALLOON,                         ACTION_MOVING, MV_BIT_DOWN
8297   },
8298   {
8299     Yballoon_sB,                        FALSE,  TRUE,
8300     EL_BALLOON,                         ACTION_MOVING, MV_BIT_DOWN
8301   },
8302   {
8303     Yballoon_w,                         FALSE,  FALSE,
8304     EL_BALLOON,                         ACTION_MOVING, MV_BIT_LEFT
8305   },
8306   {
8307     Yballoon_wB,                        FALSE,  TRUE,
8308     EL_BALLOON,                         ACTION_MOVING, MV_BIT_LEFT
8309   },
8310
8311   {
8312     Xball_1,                            TRUE,   FALSE,
8313     EL_EMC_MAGIC_BALL,                  -1, -1
8314   },
8315   {
8316     Yball_1,                            FALSE,  FALSE,
8317     EL_EMC_MAGIC_BALL,                  ACTION_ACTIVE, -1
8318   },
8319   {
8320     Xball_2,                            FALSE,  FALSE,
8321     EL_EMC_MAGIC_BALL,                  ACTION_ACTIVE, -1
8322   },
8323   {
8324     Yball_2,                            FALSE,  FALSE,
8325     EL_EMC_MAGIC_BALL,                  ACTION_ACTIVE, -1
8326   },
8327   {
8328     Yball_blank,                        FALSE,  FALSE,
8329     EL_EMC_MAGIC_BALL,                  ACTION_DROPPING, -1
8330   },
8331
8332   {
8333     Xamoeba_1,                          TRUE,   FALSE,
8334     EL_AMOEBA_DRY,                      ACTION_OTHER, -1
8335   },
8336   {
8337     Xamoeba_2,                          FALSE,  FALSE,
8338     EL_AMOEBA_DRY,                      ACTION_OTHER, -1
8339   },
8340   {
8341     Xamoeba_3,                          FALSE,  FALSE,
8342     EL_AMOEBA_DRY,                      ACTION_OTHER, -1
8343   },
8344   {
8345     Xamoeba_4,                          FALSE,  FALSE,
8346     EL_AMOEBA_DRY,                      ACTION_OTHER, -1
8347   },
8348   {
8349     Xamoeba_5,                          TRUE,   FALSE,
8350     EL_AMOEBA_WET,                      ACTION_OTHER, -1
8351   },
8352   {
8353     Xamoeba_6,                          FALSE,  FALSE,
8354     EL_AMOEBA_WET,                      ACTION_OTHER, -1
8355   },
8356   {
8357     Xamoeba_7,                          FALSE,  FALSE,
8358     EL_AMOEBA_WET,                      ACTION_OTHER, -1
8359   },
8360   {
8361     Xamoeba_8,                          FALSE,  FALSE,
8362     EL_AMOEBA_WET,                      ACTION_OTHER, -1
8363   },
8364
8365   {
8366     Xdrip,                              TRUE,   FALSE,
8367     EL_AMOEBA_DROP,                     ACTION_GROWING, -1
8368   },
8369   {
8370     Xdrip_fall,                         FALSE,  FALSE,
8371     EL_AMOEBA_DROP,                     -1, -1
8372   },
8373   {
8374     Xdrip_stretch,                      FALSE,  FALSE,
8375     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
8376   },
8377   {
8378     Xdrip_stretchB,                     FALSE,  TRUE,
8379     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
8380   },
8381   {
8382     Ydrip_1_s,                          FALSE,  FALSE,
8383     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
8384   },
8385   {
8386     Ydrip_1_sB,                         FALSE,  TRUE,
8387     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
8388   },
8389   {
8390     Ydrip_2_s,                          FALSE,  FALSE,
8391     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
8392   },
8393   {
8394     Ydrip_2_sB,                         FALSE,  TRUE,
8395     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
8396   },
8397
8398   {
8399     Xwonderwall,                        TRUE,   FALSE,
8400     EL_MAGIC_WALL,                      -1, -1
8401   },
8402   {
8403     Ywonderwall,                        FALSE,  FALSE,
8404     EL_MAGIC_WALL,                      ACTION_ACTIVE, -1
8405   },
8406
8407   {
8408     Xwheel,                             TRUE,   FALSE,
8409     EL_ROBOT_WHEEL,                     -1, -1
8410   },
8411   {
8412     Ywheel,                             FALSE,  FALSE,
8413     EL_ROBOT_WHEEL,                     ACTION_ACTIVE, -1
8414   },
8415
8416   {
8417     Xswitch,                            TRUE,   FALSE,
8418     EL_EMC_MAGIC_BALL_SWITCH,           -1, -1
8419   },
8420   {
8421     Yswitch,                            FALSE,  FALSE,
8422     EL_EMC_MAGIC_BALL_SWITCH,           ACTION_ACTIVE, -1
8423   },
8424
8425   {
8426     Xbumper,                            TRUE,   FALSE,
8427     EL_EMC_SPRING_BUMPER,               -1, -1
8428   },
8429   {
8430     Ybumper,                            FALSE,  FALSE,
8431     EL_EMC_SPRING_BUMPER,               ACTION_ACTIVE, -1
8432   },
8433
8434   {
8435     Xacid_nw,                           TRUE,   FALSE,
8436     EL_ACID_POOL_TOPLEFT,               -1, -1
8437   },
8438   {
8439     Xacid_ne,                           TRUE,   FALSE,
8440     EL_ACID_POOL_TOPRIGHT,              -1, -1
8441   },
8442   {
8443     Xacid_sw,                           TRUE,   FALSE,
8444     EL_ACID_POOL_BOTTOMLEFT,            -1, -1
8445   },
8446   {
8447     Xacid_s,                            TRUE,   FALSE,
8448     EL_ACID_POOL_BOTTOM,                -1, -1
8449   },
8450   {
8451     Xacid_se,                           TRUE,   FALSE,
8452     EL_ACID_POOL_BOTTOMRIGHT,           -1, -1
8453   },
8454
8455   {
8456     Xfake_blank,                        TRUE,   FALSE,
8457     EL_INVISIBLE_WALL,                  -1, -1
8458   },
8459   {
8460     Yfake_blank,                        FALSE,  FALSE,
8461     EL_INVISIBLE_WALL,                  ACTION_ACTIVE, -1
8462   },
8463
8464   {
8465     Xfake_grass,                        TRUE,   FALSE,
8466     EL_EMC_FAKE_GRASS,                  -1, -1
8467   },
8468   {
8469     Yfake_grass,                        FALSE,  FALSE,
8470     EL_EMC_FAKE_GRASS,                  ACTION_ACTIVE, -1
8471   },
8472
8473   {
8474     Xfake_amoeba,                       TRUE,   FALSE,
8475     EL_EMC_DRIPPER,                     -1, -1
8476   },
8477   {
8478     Yfake_amoeba,                       FALSE,  FALSE,
8479     EL_EMC_DRIPPER,                     ACTION_ACTIVE, -1
8480   },
8481
8482   {
8483     Xlenses,                            TRUE,   FALSE,
8484     EL_EMC_LENSES,                      -1, -1
8485   },
8486
8487   {
8488     Xmagnify,                           TRUE,   FALSE,
8489     EL_EMC_MAGNIFIER,                   -1, -1
8490   },
8491
8492   {
8493     Xsand,                              TRUE,   FALSE,
8494     EL_QUICKSAND_EMPTY,                 -1, -1
8495   },
8496   {
8497     Xsand_stone,                        TRUE,   FALSE,
8498     EL_QUICKSAND_FULL,                  -1, -1
8499   },
8500   {
8501     Xsand_stonein_1,                    FALSE,  TRUE,
8502     EL_ROCK,                            ACTION_FILLING, -1
8503   },
8504   {
8505     Xsand_stonein_2,                    FALSE,  TRUE,
8506     EL_ROCK,                            ACTION_FILLING, -1
8507   },
8508   {
8509     Xsand_stonein_3,                    FALSE,  TRUE,
8510     EL_ROCK,                            ACTION_FILLING, -1
8511   },
8512   {
8513     Xsand_stonein_4,                    FALSE,  TRUE,
8514     EL_ROCK,                            ACTION_FILLING, -1
8515   },
8516   {
8517     Xsand_sandstone_1,                  FALSE,  FALSE,
8518     EL_QUICKSAND_FILLING,               -1, -1
8519   },
8520   {
8521     Xsand_sandstone_2,                  FALSE,  FALSE,
8522     EL_QUICKSAND_FILLING,               -1, -1
8523   },
8524   {
8525     Xsand_sandstone_3,                  FALSE,  FALSE,
8526     EL_QUICKSAND_FILLING,               -1, -1
8527   },
8528   {
8529     Xsand_sandstone_4,                  FALSE,  FALSE,
8530     EL_QUICKSAND_FILLING,               -1, -1
8531   },
8532   {
8533     Xsand_stonesand_1,                  FALSE,  FALSE,
8534     EL_QUICKSAND_EMPTYING,              -1, -1
8535   },
8536   {
8537     Xsand_stonesand_2,                  FALSE,  FALSE,
8538     EL_QUICKSAND_EMPTYING,              -1, -1
8539   },
8540   {
8541     Xsand_stonesand_3,                  FALSE,  FALSE,
8542     EL_QUICKSAND_EMPTYING,              -1, -1
8543   },
8544   {
8545     Xsand_stonesand_4,                  FALSE,  FALSE,
8546     EL_QUICKSAND_EMPTYING,              -1, -1
8547   },
8548   {
8549     Xsand_stoneout_1,                   FALSE,  FALSE,
8550     EL_ROCK,                            ACTION_EMPTYING, -1
8551   },
8552   {
8553     Xsand_stoneout_2,                   FALSE,  FALSE,
8554     EL_ROCK,                            ACTION_EMPTYING, -1
8555   },
8556   {
8557     Xsand_stonesand_quickout_1,         FALSE,  FALSE,
8558     EL_QUICKSAND_EMPTYING,              -1, -1
8559   },
8560   {
8561     Xsand_stonesand_quickout_2,         FALSE,  FALSE,
8562     EL_QUICKSAND_EMPTYING,              -1, -1
8563   },
8564
8565   {
8566     Xslide_ns,                          TRUE,   FALSE,
8567     EL_EXPANDABLE_WALL_VERTICAL,        -1, -1
8568   },
8569   {
8570     Yslide_ns_blank,                    FALSE,  FALSE,
8571     EL_EXPANDABLE_WALL_VERTICAL,        ACTION_GROWING, -1
8572   },
8573   {
8574     Xslide_ew,                          TRUE,   FALSE,
8575     EL_EXPANDABLE_WALL_HORIZONTAL,      -1, -1
8576   },
8577   {
8578     Yslide_ew_blank,                    FALSE,  FALSE,
8579     EL_EXPANDABLE_WALL_HORIZONTAL,      ACTION_GROWING, -1
8580   },
8581
8582   {
8583     Xwind_n,                            TRUE,   FALSE,
8584     EL_BALLOON_SWITCH_UP,               -1, -1
8585   },
8586   {
8587     Xwind_e,                            TRUE,   FALSE,
8588     EL_BALLOON_SWITCH_RIGHT,            -1, -1
8589   },
8590   {
8591     Xwind_s,                            TRUE,   FALSE,
8592     EL_BALLOON_SWITCH_DOWN,             -1, -1
8593   },
8594   {
8595     Xwind_w,                            TRUE,   FALSE,
8596     EL_BALLOON_SWITCH_LEFT,             -1, -1
8597   },
8598   {
8599     Xwind_any,                          TRUE,   FALSE,
8600     EL_BALLOON_SWITCH_ANY,              -1, -1
8601   },
8602   {
8603     Xwind_stop,                         TRUE,   FALSE,
8604     EL_BALLOON_SWITCH_NONE,             -1, -1
8605   },
8606
8607   {
8608     Xexit,                              TRUE,   FALSE,
8609     EL_EM_EXIT_CLOSED,                  -1, -1
8610   },
8611   {
8612     Xexit_1,                            TRUE,   FALSE,
8613     EL_EM_EXIT_OPEN,                    -1, -1
8614   },
8615   {
8616     Xexit_2,                            FALSE,  FALSE,
8617     EL_EM_EXIT_OPEN,                    -1, -1
8618   },
8619   {
8620     Xexit_3,                            FALSE,  FALSE,
8621     EL_EM_EXIT_OPEN,                    -1, -1
8622   },
8623
8624   {
8625     Xpause,                             FALSE,  FALSE,
8626     EL_EMPTY,                           -1, -1
8627   },
8628
8629   {
8630     Xwall_1,                            TRUE,   FALSE,
8631     EL_WALL,                            -1, -1
8632   },
8633   {
8634     Xwall_2,                            TRUE,   FALSE,
8635     EL_EMC_WALL_14,                     -1, -1
8636   },
8637   {
8638     Xwall_3,                            TRUE,   FALSE,
8639     EL_EMC_WALL_15,                     -1, -1
8640   },
8641   {
8642     Xwall_4,                            TRUE,   FALSE,
8643     EL_EMC_WALL_16,                     -1, -1
8644   },
8645
8646   {
8647     Xroundwall_1,                       TRUE,   FALSE,
8648     EL_WALL_SLIPPERY,                   -1, -1
8649   },
8650   {
8651     Xroundwall_2,                       TRUE,   FALSE,
8652     EL_EMC_WALL_SLIPPERY_2,             -1, -1
8653   },
8654   {
8655     Xroundwall_3,                       TRUE,   FALSE,
8656     EL_EMC_WALL_SLIPPERY_3,             -1, -1
8657   },
8658   {
8659     Xroundwall_4,                       TRUE,   FALSE,
8660     EL_EMC_WALL_SLIPPERY_4,             -1, -1
8661   },
8662
8663   {
8664     Xsteel_1,                           TRUE,   FALSE,
8665     EL_STEELWALL,                       -1, -1
8666   },
8667   {
8668     Xsteel_2,                           TRUE,   FALSE,
8669     EL_EMC_STEELWALL_2,                 -1, -1
8670   },
8671   {
8672     Xsteel_3,                           TRUE,   FALSE,
8673     EL_EMC_STEELWALL_3,                 -1, -1
8674   },
8675   {
8676     Xsteel_4,                           TRUE,   FALSE,
8677     EL_EMC_STEELWALL_4,                 -1, -1
8678   },
8679
8680   {
8681     Xdecor_1,                           TRUE,   FALSE,
8682     EL_EMC_WALL_8,                      -1, -1
8683   },
8684   {
8685     Xdecor_2,                           TRUE,   FALSE,
8686     EL_EMC_WALL_6,                      -1, -1
8687   },
8688   {
8689     Xdecor_3,                           TRUE,   FALSE,
8690     EL_EMC_WALL_4,                      -1, -1
8691   },
8692   {
8693     Xdecor_4,                           TRUE,   FALSE,
8694     EL_EMC_WALL_7,                      -1, -1
8695   },
8696   {
8697     Xdecor_5,                           TRUE,   FALSE,
8698     EL_EMC_WALL_5,                      -1, -1
8699   },
8700   {
8701     Xdecor_6,                           TRUE,   FALSE,
8702     EL_EMC_WALL_9,                      -1, -1
8703   },
8704   {
8705     Xdecor_7,                           TRUE,   FALSE,
8706     EL_EMC_WALL_10,                     -1, -1
8707   },
8708   {
8709     Xdecor_8,                           TRUE,   FALSE,
8710     EL_EMC_WALL_1,                      -1, -1
8711   },
8712   {
8713     Xdecor_9,                           TRUE,   FALSE,
8714     EL_EMC_WALL_2,                      -1, -1
8715   },
8716   {
8717     Xdecor_10,                          TRUE,   FALSE,
8718     EL_EMC_WALL_3,                      -1, -1
8719   },
8720   {
8721     Xdecor_11,                          TRUE,   FALSE,
8722     EL_EMC_WALL_11,                     -1, -1
8723   },
8724   {
8725     Xdecor_12,                          TRUE,   FALSE,
8726     EL_EMC_WALL_12,                     -1, -1
8727   },
8728
8729   {
8730     Xalpha_0,                           TRUE,   FALSE,
8731     EL_CHAR('0'),                       -1, -1
8732   },
8733   {
8734     Xalpha_1,                           TRUE,   FALSE,
8735     EL_CHAR('1'),                       -1, -1
8736   },
8737   {
8738     Xalpha_2,                           TRUE,   FALSE,
8739     EL_CHAR('2'),                       -1, -1
8740   },
8741   {
8742     Xalpha_3,                           TRUE,   FALSE,
8743     EL_CHAR('3'),                       -1, -1
8744   },
8745   {
8746     Xalpha_4,                           TRUE,   FALSE,
8747     EL_CHAR('4'),                       -1, -1
8748   },
8749   {
8750     Xalpha_5,                           TRUE,   FALSE,
8751     EL_CHAR('5'),                       -1, -1
8752   },
8753   {
8754     Xalpha_6,                           TRUE,   FALSE,
8755     EL_CHAR('6'),                       -1, -1
8756   },
8757   {
8758     Xalpha_7,                           TRUE,   FALSE,
8759     EL_CHAR('7'),                       -1, -1
8760   },
8761   {
8762     Xalpha_8,                           TRUE,   FALSE,
8763     EL_CHAR('8'),                       -1, -1
8764   },
8765   {
8766     Xalpha_9,                           TRUE,   FALSE,
8767     EL_CHAR('9'),                       -1, -1
8768   },
8769   {
8770     Xalpha_excla,                       TRUE,   FALSE,
8771     EL_CHAR('!'),                       -1, -1
8772   },
8773   {
8774     Xalpha_apost,                       TRUE,   FALSE,
8775     EL_CHAR('\''),                      -1, -1
8776   },
8777   {
8778     Xalpha_comma,                       TRUE,   FALSE,
8779     EL_CHAR(','),                       -1, -1
8780   },
8781   {
8782     Xalpha_minus,                       TRUE,   FALSE,
8783     EL_CHAR('-'),                       -1, -1
8784   },
8785   {
8786     Xalpha_perio,                       TRUE,   FALSE,
8787     EL_CHAR('.'),                       -1, -1
8788   },
8789   {
8790     Xalpha_colon,                       TRUE,   FALSE,
8791     EL_CHAR(':'),                       -1, -1
8792   },
8793   {
8794     Xalpha_quest,                       TRUE,   FALSE,
8795     EL_CHAR('?'),                       -1, -1
8796   },
8797   {
8798     Xalpha_a,                           TRUE,   FALSE,
8799     EL_CHAR('A'),                       -1, -1
8800   },
8801   {
8802     Xalpha_b,                           TRUE,   FALSE,
8803     EL_CHAR('B'),                       -1, -1
8804   },
8805   {
8806     Xalpha_c,                           TRUE,   FALSE,
8807     EL_CHAR('C'),                       -1, -1
8808   },
8809   {
8810     Xalpha_d,                           TRUE,   FALSE,
8811     EL_CHAR('D'),                       -1, -1
8812   },
8813   {
8814     Xalpha_e,                           TRUE,   FALSE,
8815     EL_CHAR('E'),                       -1, -1
8816   },
8817   {
8818     Xalpha_f,                           TRUE,   FALSE,
8819     EL_CHAR('F'),                       -1, -1
8820   },
8821   {
8822     Xalpha_g,                           TRUE,   FALSE,
8823     EL_CHAR('G'),                       -1, -1
8824   },
8825   {
8826     Xalpha_h,                           TRUE,   FALSE,
8827     EL_CHAR('H'),                       -1, -1
8828   },
8829   {
8830     Xalpha_i,                           TRUE,   FALSE,
8831     EL_CHAR('I'),                       -1, -1
8832   },
8833   {
8834     Xalpha_j,                           TRUE,   FALSE,
8835     EL_CHAR('J'),                       -1, -1
8836   },
8837   {
8838     Xalpha_k,                           TRUE,   FALSE,
8839     EL_CHAR('K'),                       -1, -1
8840   },
8841   {
8842     Xalpha_l,                           TRUE,   FALSE,
8843     EL_CHAR('L'),                       -1, -1
8844   },
8845   {
8846     Xalpha_m,                           TRUE,   FALSE,
8847     EL_CHAR('M'),                       -1, -1
8848   },
8849   {
8850     Xalpha_n,                           TRUE,   FALSE,
8851     EL_CHAR('N'),                       -1, -1
8852   },
8853   {
8854     Xalpha_o,                           TRUE,   FALSE,
8855     EL_CHAR('O'),                       -1, -1
8856   },
8857   {
8858     Xalpha_p,                           TRUE,   FALSE,
8859     EL_CHAR('P'),                       -1, -1
8860   },
8861   {
8862     Xalpha_q,                           TRUE,   FALSE,
8863     EL_CHAR('Q'),                       -1, -1
8864   },
8865   {
8866     Xalpha_r,                           TRUE,   FALSE,
8867     EL_CHAR('R'),                       -1, -1
8868   },
8869   {
8870     Xalpha_s,                           TRUE,   FALSE,
8871     EL_CHAR('S'),                       -1, -1
8872   },
8873   {
8874     Xalpha_t,                           TRUE,   FALSE,
8875     EL_CHAR('T'),                       -1, -1
8876   },
8877   {
8878     Xalpha_u,                           TRUE,   FALSE,
8879     EL_CHAR('U'),                       -1, -1
8880   },
8881   {
8882     Xalpha_v,                           TRUE,   FALSE,
8883     EL_CHAR('V'),                       -1, -1
8884   },
8885   {
8886     Xalpha_w,                           TRUE,   FALSE,
8887     EL_CHAR('W'),                       -1, -1
8888   },
8889   {
8890     Xalpha_x,                           TRUE,   FALSE,
8891     EL_CHAR('X'),                       -1, -1
8892   },
8893   {
8894     Xalpha_y,                           TRUE,   FALSE,
8895     EL_CHAR('Y'),                       -1, -1
8896   },
8897   {
8898     Xalpha_z,                           TRUE,   FALSE,
8899     EL_CHAR('Z'),                       -1, -1
8900   },
8901   {
8902     Xalpha_arrow_e,                     TRUE,   FALSE,
8903     EL_CHAR('>'),                       -1, -1
8904   },
8905   {
8906     Xalpha_arrow_w,                     TRUE,   FALSE,
8907     EL_CHAR('<'),                       -1, -1
8908   },
8909   {
8910     Xalpha_copyr,                       TRUE,   FALSE,
8911     EL_CHAR(CHAR_BYTE_COPYRIGHT),       -1, -1
8912   },
8913
8914   {
8915     Ykey_1_blank,                       FALSE,  FALSE,
8916     EL_EM_KEY_1,                        ACTION_COLLECTING, -1
8917   },
8918   {
8919     Ykey_2_blank,                       FALSE,  FALSE,
8920     EL_EM_KEY_2,                        ACTION_COLLECTING, -1
8921   },
8922   {
8923     Ykey_3_blank,                       FALSE,  FALSE,
8924     EL_EM_KEY_3,                        ACTION_COLLECTING, -1
8925   },
8926   {
8927     Ykey_4_blank,                       FALSE,  FALSE,
8928     EL_EM_KEY_4,                        ACTION_COLLECTING, -1
8929   },
8930   {
8931     Ykey_5_blank,                       FALSE,  FALSE,
8932     EL_EMC_KEY_5,                       ACTION_COLLECTING, -1
8933   },
8934   {
8935     Ykey_6_blank,                       FALSE,  FALSE,
8936     EL_EMC_KEY_6,                       ACTION_COLLECTING, -1
8937   },
8938   {
8939     Ykey_7_blank,                       FALSE,  FALSE,
8940     EL_EMC_KEY_7,                       ACTION_COLLECTING, -1
8941   },
8942   {
8943     Ykey_8_blank,                       FALSE,  FALSE,
8944     EL_EMC_KEY_8,                       ACTION_COLLECTING, -1
8945   },
8946   {
8947     Ylenses_blank,                      FALSE,  FALSE,
8948     EL_EMC_LENSES,                      ACTION_COLLECTING, -1
8949   },
8950   {
8951     Ymagnify_blank,                     FALSE,  FALSE,
8952     EL_EMC_MAGNIFIER,                   ACTION_COLLECTING, -1
8953   },
8954   {
8955     Ygrass_blank,                       FALSE,  FALSE,
8956     EL_EMC_GRASS,                       ACTION_SNAPPING, -1
8957   },
8958   {
8959     Ydirt_blank,                        FALSE,  FALSE,
8960     EL_SAND,                            ACTION_SNAPPING, -1
8961   },
8962
8963   {
8964     -1,                                 FALSE,  FALSE,
8965     -1,                                 -1, -1
8966   }
8967 };
8968
8969 static struct Mapping_EM_to_RND_player
8970 {
8971   int action_em;
8972   int player_nr;
8973
8974   int element_rnd;
8975   int action;
8976   int direction;
8977 }
8978 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
8979 {
8980   {
8981     PLY_walk_n,                         0,
8982     EL_PLAYER_1,                        ACTION_MOVING, MV_BIT_UP,
8983   },
8984   {
8985     PLY_walk_e,                         0,
8986     EL_PLAYER_1,                        ACTION_MOVING, MV_BIT_RIGHT,
8987   },
8988   {
8989     PLY_walk_s,                         0,
8990     EL_PLAYER_1,                        ACTION_MOVING, MV_BIT_DOWN,
8991   },
8992   {
8993     PLY_walk_w,                         0,
8994     EL_PLAYER_1,                        ACTION_MOVING, MV_BIT_LEFT,
8995   },
8996   {
8997     PLY_push_n,                         0,
8998     EL_PLAYER_1,                        ACTION_PUSHING, MV_BIT_UP,
8999   },
9000   {
9001     PLY_push_e,                         0,
9002     EL_PLAYER_1,                        ACTION_PUSHING, MV_BIT_RIGHT,
9003   },
9004   {
9005     PLY_push_s,                         0,
9006     EL_PLAYER_1,                        ACTION_PUSHING, MV_BIT_DOWN,
9007   },
9008   {
9009     PLY_push_w,                         0,
9010     EL_PLAYER_1,                        ACTION_PUSHING, MV_BIT_LEFT,
9011   },
9012   {
9013     PLY_shoot_n,                        0,
9014     EL_PLAYER_1,                        ACTION_SNAPPING, MV_BIT_UP,
9015   },
9016   {
9017     PLY_shoot_e,                        0,
9018     EL_PLAYER_1,                        ACTION_SNAPPING, MV_BIT_RIGHT,
9019   },
9020   {
9021     PLY_shoot_s,                        0,
9022     EL_PLAYER_1,                        ACTION_SNAPPING, MV_BIT_DOWN,
9023   },
9024   {
9025     PLY_shoot_w,                        0,
9026     EL_PLAYER_1,                        ACTION_SNAPPING, MV_BIT_LEFT,
9027   },
9028   {
9029     PLY_walk_n,                         1,
9030     EL_PLAYER_2,                        ACTION_MOVING, MV_BIT_UP,
9031   },
9032   {
9033     PLY_walk_e,                         1,
9034     EL_PLAYER_2,                        ACTION_MOVING, MV_BIT_RIGHT,
9035   },
9036   {
9037     PLY_walk_s,                         1,
9038     EL_PLAYER_2,                        ACTION_MOVING, MV_BIT_DOWN,
9039   },
9040   {
9041     PLY_walk_w,                         1,
9042     EL_PLAYER_2,                        ACTION_MOVING, MV_BIT_LEFT,
9043   },
9044   {
9045     PLY_push_n,                         1,
9046     EL_PLAYER_2,                        ACTION_PUSHING, MV_BIT_UP,
9047   },
9048   {
9049     PLY_push_e,                         1,
9050     EL_PLAYER_2,                        ACTION_PUSHING, MV_BIT_RIGHT,
9051   },
9052   {
9053     PLY_push_s,                         1,
9054     EL_PLAYER_2,                        ACTION_PUSHING, MV_BIT_DOWN,
9055   },
9056   {
9057     PLY_push_w,                         1,
9058     EL_PLAYER_2,                        ACTION_PUSHING, MV_BIT_LEFT,
9059   },
9060   {
9061     PLY_shoot_n,                        1,
9062     EL_PLAYER_2,                        ACTION_SNAPPING, MV_BIT_UP,
9063   },
9064   {
9065     PLY_shoot_e,                        1,
9066     EL_PLAYER_2,                        ACTION_SNAPPING, MV_BIT_RIGHT,
9067   },
9068   {
9069     PLY_shoot_s,                        1,
9070     EL_PLAYER_2,                        ACTION_SNAPPING, MV_BIT_DOWN,
9071   },
9072   {
9073     PLY_shoot_w,                        1,
9074     EL_PLAYER_2,                        ACTION_SNAPPING, MV_BIT_LEFT,
9075   },
9076   {
9077     PLY_still,                          0,
9078     EL_PLAYER_1,                        ACTION_DEFAULT, -1,
9079   },
9080   {
9081     PLY_still,                          1,
9082     EL_PLAYER_2,                        ACTION_DEFAULT, -1,
9083   },
9084   {
9085     PLY_walk_n,                         2,
9086     EL_PLAYER_3,                        ACTION_MOVING, MV_BIT_UP,
9087   },
9088   {
9089     PLY_walk_e,                         2,
9090     EL_PLAYER_3,                        ACTION_MOVING, MV_BIT_RIGHT,
9091   },
9092   {
9093     PLY_walk_s,                         2,
9094     EL_PLAYER_3,                        ACTION_MOVING, MV_BIT_DOWN,
9095   },
9096   {
9097     PLY_walk_w,                         2,
9098     EL_PLAYER_3,                        ACTION_MOVING, MV_BIT_LEFT,
9099   },
9100   {
9101     PLY_push_n,                         2,
9102     EL_PLAYER_3,                        ACTION_PUSHING, MV_BIT_UP,
9103   },
9104   {
9105     PLY_push_e,                         2,
9106     EL_PLAYER_3,                        ACTION_PUSHING, MV_BIT_RIGHT,
9107   },
9108   {
9109     PLY_push_s,                         2,
9110     EL_PLAYER_3,                        ACTION_PUSHING, MV_BIT_DOWN,
9111   },
9112   {
9113     PLY_push_w,                         2,
9114     EL_PLAYER_3,                        ACTION_PUSHING, MV_BIT_LEFT,
9115   },
9116   {
9117     PLY_shoot_n,                        2,
9118     EL_PLAYER_3,                        ACTION_SNAPPING, MV_BIT_UP,
9119   },
9120   {
9121     PLY_shoot_e,                        2,
9122     EL_PLAYER_3,                        ACTION_SNAPPING, MV_BIT_RIGHT,
9123   },
9124   {
9125     PLY_shoot_s,                        2,
9126     EL_PLAYER_3,                        ACTION_SNAPPING, MV_BIT_DOWN,
9127   },
9128   {
9129     PLY_shoot_w,                        2,
9130     EL_PLAYER_3,                        ACTION_SNAPPING, MV_BIT_LEFT,
9131   },
9132   {
9133     PLY_walk_n,                         3,
9134     EL_PLAYER_4,                        ACTION_MOVING, MV_BIT_UP,
9135   },
9136   {
9137     PLY_walk_e,                         3,
9138     EL_PLAYER_4,                        ACTION_MOVING, MV_BIT_RIGHT,
9139   },
9140   {
9141     PLY_walk_s,                         3,
9142     EL_PLAYER_4,                        ACTION_MOVING, MV_BIT_DOWN,
9143   },
9144   {
9145     PLY_walk_w,                         3,
9146     EL_PLAYER_4,                        ACTION_MOVING, MV_BIT_LEFT,
9147   },
9148   {
9149     PLY_push_n,                         3,
9150     EL_PLAYER_4,                        ACTION_PUSHING, MV_BIT_UP,
9151   },
9152   {
9153     PLY_push_e,                         3,
9154     EL_PLAYER_4,                        ACTION_PUSHING, MV_BIT_RIGHT,
9155   },
9156   {
9157     PLY_push_s,                         3,
9158     EL_PLAYER_4,                        ACTION_PUSHING, MV_BIT_DOWN,
9159   },
9160   {
9161     PLY_push_w,                         3,
9162     EL_PLAYER_4,                        ACTION_PUSHING, MV_BIT_LEFT,
9163   },
9164   {
9165     PLY_shoot_n,                        3,
9166     EL_PLAYER_4,                        ACTION_SNAPPING, MV_BIT_UP,
9167   },
9168   {
9169     PLY_shoot_e,                        3,
9170     EL_PLAYER_4,                        ACTION_SNAPPING, MV_BIT_RIGHT,
9171   },
9172   {
9173     PLY_shoot_s,                        3,
9174     EL_PLAYER_4,                        ACTION_SNAPPING, MV_BIT_DOWN,
9175   },
9176   {
9177     PLY_shoot_w,                        3,
9178     EL_PLAYER_4,                        ACTION_SNAPPING, MV_BIT_LEFT,
9179   },
9180   {
9181     PLY_still,                          2,
9182     EL_PLAYER_3,                        ACTION_DEFAULT, -1,
9183   },
9184   {
9185     PLY_still,                          3,
9186     EL_PLAYER_4,                        ACTION_DEFAULT, -1,
9187   },
9188
9189   {
9190     -1,                                 -1,
9191     -1,                                 -1, -1
9192   }
9193 };
9194
9195 int map_element_RND_to_EM_cave(int element_rnd)
9196 {
9197   static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
9198   static boolean mapping_initialized = FALSE;
9199
9200   if (!mapping_initialized)
9201   {
9202     int i;
9203
9204     // return "Xalpha_quest" for all undefined elements in mapping array
9205     for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9206       mapping_RND_to_EM[i] = Xalpha_quest;
9207
9208     for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9209       if (em_object_mapping_list[i].is_rnd_to_em_mapping)
9210         mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
9211           em_object_mapping_list[i].element_em;
9212
9213     mapping_initialized = TRUE;
9214   }
9215
9216   if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
9217   {
9218     Warn("invalid RND level element %d", element_rnd);
9219
9220     return EL_UNKNOWN;
9221   }
9222
9223   return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
9224 }
9225
9226 int map_element_EM_to_RND_cave(int element_em_cave)
9227 {
9228   static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9229   static boolean mapping_initialized = FALSE;
9230
9231   if (!mapping_initialized)
9232   {
9233     int i;
9234
9235     // return "EL_UNKNOWN" for all undefined elements in mapping array
9236     for (i = 0; i < GAME_TILE_MAX; i++)
9237       mapping_EM_to_RND[i] = EL_UNKNOWN;
9238
9239     for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9240       mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9241         em_object_mapping_list[i].element_rnd;
9242
9243     mapping_initialized = TRUE;
9244   }
9245
9246   if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
9247   {
9248     Warn("invalid EM cave element %d", element_em_cave);
9249
9250     return EL_UNKNOWN;
9251   }
9252
9253   return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
9254 }
9255
9256 int map_element_EM_to_RND_game(int element_em_game)
9257 {
9258   static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9259   static boolean mapping_initialized = FALSE;
9260
9261   if (!mapping_initialized)
9262   {
9263     int i;
9264
9265     // return "EL_UNKNOWN" for all undefined elements in mapping array
9266     for (i = 0; i < GAME_TILE_MAX; i++)
9267       mapping_EM_to_RND[i] = EL_UNKNOWN;
9268
9269     for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9270       mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9271         em_object_mapping_list[i].element_rnd;
9272
9273     mapping_initialized = TRUE;
9274   }
9275
9276   if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
9277   {
9278     Warn("invalid EM game element %d", element_em_game);
9279
9280     return EL_UNKNOWN;
9281   }
9282
9283   return mapping_EM_to_RND[element_em_game];
9284 }
9285
9286 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
9287 {
9288   struct LevelInfo_EM *level_em = level->native_em_level;
9289   struct CAVE *cav = level_em->cav;
9290   int i, j;
9291
9292   for (i = 0; i < GAME_TILE_MAX; i++)
9293     cav->android_array[i] = Cblank;
9294
9295   for (i = 0; i < level->num_android_clone_elements; i++)
9296   {
9297     int element_rnd = level->android_clone_element[i];
9298     int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
9299
9300     for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
9301       if (em_object_mapping_list[j].element_rnd == element_rnd)
9302         cav->android_array[em_object_mapping_list[j].element_em] =
9303           element_em_cave;
9304   }
9305 }
9306
9307 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
9308 {
9309   struct LevelInfo_EM *level_em = level->native_em_level;
9310   struct CAVE *cav = level_em->cav;
9311   int i, j;
9312
9313   level->num_android_clone_elements = 0;
9314
9315   for (i = 0; i < GAME_TILE_MAX; i++)
9316   {
9317     int element_em_cave = cav->android_array[i];
9318     int element_rnd;
9319     boolean element_found = FALSE;
9320
9321     if (element_em_cave == Cblank)
9322       continue;
9323
9324     element_rnd = map_element_EM_to_RND_cave(element_em_cave);
9325
9326     for (j = 0; j < level->num_android_clone_elements; j++)
9327       if (level->android_clone_element[j] == element_rnd)
9328         element_found = TRUE;
9329
9330     if (!element_found)
9331     {
9332       level->android_clone_element[level->num_android_clone_elements++] =
9333         element_rnd;
9334
9335       if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
9336         break;
9337     }
9338   }
9339
9340   if (level->num_android_clone_elements == 0)
9341   {
9342     level->num_android_clone_elements = 1;
9343     level->android_clone_element[0] = EL_EMPTY;
9344   }
9345 }
9346
9347 int map_direction_RND_to_EM(int direction)
9348 {
9349   return (direction == MV_UP    ? 0 :
9350           direction == MV_RIGHT ? 1 :
9351           direction == MV_DOWN  ? 2 :
9352           direction == MV_LEFT  ? 3 :
9353           -1);
9354 }
9355
9356 int map_direction_EM_to_RND(int direction)
9357 {
9358   return (direction == 0 ? MV_UP    :
9359           direction == 1 ? MV_RIGHT :
9360           direction == 2 ? MV_DOWN  :
9361           direction == 3 ? MV_LEFT  :
9362           MV_NONE);
9363 }
9364
9365 int map_element_RND_to_SP(int element_rnd)
9366 {
9367   int element_sp = 0x20;        // map unknown elements to yellow "hardware"
9368
9369   if (element_rnd >= EL_SP_START &&
9370       element_rnd <= EL_SP_END)
9371     element_sp = element_rnd - EL_SP_START;
9372   else if (element_rnd == EL_EMPTY_SPACE)
9373     element_sp = 0x00;
9374   else if (element_rnd == EL_INVISIBLE_WALL)
9375     element_sp = 0x28;
9376
9377   return element_sp;
9378 }
9379
9380 int map_element_SP_to_RND(int element_sp)
9381 {
9382   int element_rnd = EL_UNKNOWN;
9383
9384   if (element_sp >= 0x00 &&
9385       element_sp <= 0x27)
9386     element_rnd = EL_SP_START + element_sp;
9387   else if (element_sp == 0x28)
9388     element_rnd = EL_INVISIBLE_WALL;
9389
9390   return element_rnd;
9391 }
9392
9393 int map_action_SP_to_RND(int action_sp)
9394 {
9395   switch (action_sp)
9396   {
9397     case actActive:             return ACTION_ACTIVE;
9398     case actImpact:             return ACTION_IMPACT;
9399     case actExploding:          return ACTION_EXPLODING;
9400     case actDigging:            return ACTION_DIGGING;
9401     case actSnapping:           return ACTION_SNAPPING;
9402     case actCollecting:         return ACTION_COLLECTING;
9403     case actPassing:            return ACTION_PASSING;
9404     case actPushing:            return ACTION_PUSHING;
9405     case actDropping:           return ACTION_DROPPING;
9406
9407     default:                    return ACTION_DEFAULT;
9408   }
9409 }
9410
9411 int map_element_RND_to_MM(int element_rnd)
9412 {
9413   return (element_rnd >= EL_MM_START_1 &&
9414           element_rnd <= EL_MM_END_1 ?
9415           EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
9416
9417           element_rnd >= EL_MM_START_2 &&
9418           element_rnd <= EL_MM_END_2 ?
9419           EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
9420
9421           element_rnd >= EL_MM_START_3 &&
9422           element_rnd <= EL_MM_END_3 ?
9423           EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
9424
9425           element_rnd >= EL_CHAR_START &&
9426           element_rnd <= EL_CHAR_END ?
9427           EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
9428
9429           element_rnd >= EL_MM_RUNTIME_START &&
9430           element_rnd <= EL_MM_RUNTIME_END ?
9431           EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
9432
9433           EL_MM_EMPTY_NATIVE);
9434 }
9435
9436 int map_element_MM_to_RND(int element_mm)
9437 {
9438   return (element_mm == EL_MM_EMPTY_NATIVE ||
9439           element_mm == EL_DF_EMPTY_NATIVE ?
9440           EL_EMPTY :
9441
9442           element_mm >= EL_MM_START_1_NATIVE &&
9443           element_mm <= EL_MM_END_1_NATIVE ?
9444           EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
9445
9446           element_mm >= EL_MM_START_2_NATIVE &&
9447           element_mm <= EL_MM_END_2_NATIVE ?
9448           EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
9449
9450           element_mm >= EL_MM_START_3_NATIVE &&
9451           element_mm <= EL_MM_END_3_NATIVE ?
9452           EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
9453
9454           element_mm >= EL_MM_CHAR_START_NATIVE &&
9455           element_mm <= EL_MM_CHAR_END_NATIVE ?
9456           EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
9457
9458           element_mm >= EL_MM_RUNTIME_START_NATIVE &&
9459           element_mm <= EL_MM_RUNTIME_END_NATIVE ?
9460           EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
9461
9462           EL_EMPTY);
9463 }
9464
9465 int map_action_MM_to_RND(int action_mm)
9466 {
9467   // all MM actions are defined to exactly match their RND counterparts
9468   return action_mm;
9469 }
9470
9471 int map_sound_MM_to_RND(int sound_mm)
9472 {
9473   switch (sound_mm)
9474   {
9475     case SND_MM_GAME_LEVELTIME_CHARGING:
9476       return SND_GAME_LEVELTIME_CHARGING;
9477
9478     case SND_MM_GAME_HEALTH_CHARGING:
9479       return SND_GAME_HEALTH_CHARGING;
9480
9481     default:
9482       return SND_UNDEFINED;
9483   }
9484 }
9485
9486 int map_mm_wall_element(int element)
9487 {
9488   return (element >= EL_MM_STEEL_WALL_START &&
9489           element <= EL_MM_STEEL_WALL_END ?
9490           EL_MM_STEEL_WALL :
9491
9492           element >= EL_MM_WOODEN_WALL_START &&
9493           element <= EL_MM_WOODEN_WALL_END ?
9494           EL_MM_WOODEN_WALL :
9495
9496           element >= EL_MM_ICE_WALL_START &&
9497           element <= EL_MM_ICE_WALL_END ?
9498           EL_MM_ICE_WALL :
9499
9500           element >= EL_MM_AMOEBA_WALL_START &&
9501           element <= EL_MM_AMOEBA_WALL_END ?
9502           EL_MM_AMOEBA_WALL :
9503
9504           element >= EL_DF_STEEL_WALL_START &&
9505           element <= EL_DF_STEEL_WALL_END ?
9506           EL_DF_STEEL_WALL :
9507
9508           element >= EL_DF_WOODEN_WALL_START &&
9509           element <= EL_DF_WOODEN_WALL_END ?
9510           EL_DF_WOODEN_WALL :
9511
9512           element);
9513 }
9514
9515 int map_mm_wall_element_editor(int element)
9516 {
9517   switch (element)
9518   {
9519     case EL_MM_STEEL_WALL:      return EL_MM_STEEL_WALL_START;
9520     case EL_MM_WOODEN_WALL:     return EL_MM_WOODEN_WALL_START;
9521     case EL_MM_ICE_WALL:        return EL_MM_ICE_WALL_START;
9522     case EL_MM_AMOEBA_WALL:     return EL_MM_AMOEBA_WALL_START;
9523     case EL_DF_STEEL_WALL:      return EL_DF_STEEL_WALL_START;
9524     case EL_DF_WOODEN_WALL:     return EL_DF_WOODEN_WALL_START;
9525
9526     default:                    return element;
9527   }
9528 }
9529
9530 int get_next_element(int element)
9531 {
9532   switch (element)
9533   {
9534     case EL_QUICKSAND_FILLING:          return EL_QUICKSAND_FULL;
9535     case EL_QUICKSAND_EMPTYING:         return EL_QUICKSAND_EMPTY;
9536     case EL_QUICKSAND_FAST_FILLING:     return EL_QUICKSAND_FAST_FULL;
9537     case EL_QUICKSAND_FAST_EMPTYING:    return EL_QUICKSAND_FAST_EMPTY;
9538     case EL_MAGIC_WALL_FILLING:         return EL_MAGIC_WALL_FULL;
9539     case EL_MAGIC_WALL_EMPTYING:        return EL_MAGIC_WALL_ACTIVE;
9540     case EL_BD_MAGIC_WALL_FILLING:      return EL_BD_MAGIC_WALL_FULL;
9541     case EL_BD_MAGIC_WALL_EMPTYING:     return EL_BD_MAGIC_WALL_ACTIVE;
9542     case EL_DC_MAGIC_WALL_FILLING:      return EL_DC_MAGIC_WALL_FULL;
9543     case EL_DC_MAGIC_WALL_EMPTYING:     return EL_DC_MAGIC_WALL_ACTIVE;
9544     case EL_AMOEBA_DROPPING:            return EL_AMOEBA_WET;
9545
9546     default:                            return element;
9547   }
9548 }
9549
9550 int el2img_mm(int element_mm)
9551 {
9552   return el2img(map_element_MM_to_RND(element_mm));
9553 }
9554
9555 int el_act2img_mm(int element_mm, int action)
9556 {
9557   return el_act2img(map_element_MM_to_RND(element_mm), action);
9558 }
9559
9560 int el_act_dir2img(int element, int action, int direction)
9561 {
9562   element = GFX_ELEMENT(element);
9563   direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
9564
9565   // direction_graphic[][] == graphic[] for undefined direction graphics
9566   return element_info[element].direction_graphic[action][direction];
9567 }
9568
9569 static int el_act_dir2crm(int element, int action, int direction)
9570 {
9571   element = GFX_ELEMENT(element);
9572   direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
9573
9574   // direction_graphic[][] == graphic[] for undefined direction graphics
9575   return element_info[element].direction_crumbled[action][direction];
9576 }
9577
9578 int el_act2img(int element, int action)
9579 {
9580   element = GFX_ELEMENT(element);
9581
9582   return element_info[element].graphic[action];
9583 }
9584
9585 int el_act2crm(int element, int action)
9586 {
9587   element = GFX_ELEMENT(element);
9588
9589   return element_info[element].crumbled[action];
9590 }
9591
9592 int el_dir2img(int element, int direction)
9593 {
9594   element = GFX_ELEMENT(element);
9595
9596   return el_act_dir2img(element, ACTION_DEFAULT, direction);
9597 }
9598
9599 int el2baseimg(int element)
9600 {
9601   return element_info[element].graphic[ACTION_DEFAULT];
9602 }
9603
9604 int el2img(int element)
9605 {
9606   element = GFX_ELEMENT(element);
9607
9608   return element_info[element].graphic[ACTION_DEFAULT];
9609 }
9610
9611 int el2edimg(int element)
9612 {
9613   element = GFX_ELEMENT(element);
9614
9615   return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
9616 }
9617
9618 int el2preimg(int element)
9619 {
9620   element = GFX_ELEMENT(element);
9621
9622   return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
9623 }
9624
9625 int el2panelimg(int element)
9626 {
9627   element = GFX_ELEMENT(element);
9628
9629   return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
9630 }
9631
9632 int font2baseimg(int font_nr)
9633 {
9634   return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
9635 }
9636
9637 int getBeltNrFromBeltElement(int element)
9638 {
9639   return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
9640           element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
9641           element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
9642 }
9643
9644 int getBeltNrFromBeltActiveElement(int element)
9645 {
9646   return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
9647           element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
9648           element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
9649 }
9650
9651 int getBeltNrFromBeltSwitchElement(int element)
9652 {
9653   return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
9654           element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
9655           element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
9656 }
9657
9658 int getBeltDirNrFromBeltElement(int element)
9659 {
9660   static int belt_base_element[4] =
9661   {
9662     EL_CONVEYOR_BELT_1_LEFT,
9663     EL_CONVEYOR_BELT_2_LEFT,
9664     EL_CONVEYOR_BELT_3_LEFT,
9665     EL_CONVEYOR_BELT_4_LEFT
9666   };
9667
9668   int belt_nr = getBeltNrFromBeltElement(element);
9669   int belt_dir_nr = element - belt_base_element[belt_nr];
9670
9671   return (belt_dir_nr % 3);
9672 }
9673
9674 int getBeltDirNrFromBeltSwitchElement(int element)
9675 {
9676   static int belt_base_element[4] =
9677   {
9678     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
9679     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
9680     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
9681     EL_CONVEYOR_BELT_4_SWITCH_LEFT
9682   };
9683
9684   int belt_nr = getBeltNrFromBeltSwitchElement(element);
9685   int belt_dir_nr = element - belt_base_element[belt_nr];
9686
9687   return (belt_dir_nr % 3);
9688 }
9689
9690 int getBeltDirFromBeltElement(int element)
9691 {
9692   static int belt_move_dir[3] =
9693   {
9694     MV_LEFT,
9695     MV_NONE,
9696     MV_RIGHT
9697   };
9698
9699   int belt_dir_nr = getBeltDirNrFromBeltElement(element);
9700
9701   return belt_move_dir[belt_dir_nr];
9702 }
9703
9704 int getBeltDirFromBeltSwitchElement(int element)
9705 {
9706   static int belt_move_dir[3] =
9707   {
9708     MV_LEFT,
9709     MV_NONE,
9710     MV_RIGHT
9711   };
9712
9713   int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
9714
9715   return belt_move_dir[belt_dir_nr];
9716 }
9717
9718 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
9719 {
9720   static int belt_base_element[4] =
9721   {
9722     EL_CONVEYOR_BELT_1_LEFT,
9723     EL_CONVEYOR_BELT_2_LEFT,
9724     EL_CONVEYOR_BELT_3_LEFT,
9725     EL_CONVEYOR_BELT_4_LEFT
9726   };
9727
9728   return belt_base_element[belt_nr] + belt_dir_nr;
9729 }
9730
9731 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
9732 {
9733   int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
9734
9735   return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
9736 }
9737
9738 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
9739 {
9740   static int belt_base_element[4] =
9741   {
9742     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
9743     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
9744     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
9745     EL_CONVEYOR_BELT_4_SWITCH_LEFT
9746   };
9747
9748   return belt_base_element[belt_nr] + belt_dir_nr;
9749 }
9750
9751 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
9752 {
9753   int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
9754
9755   return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
9756 }
9757
9758 boolean swapTiles_EM(boolean is_pre_emc_cave)
9759 {
9760   return is_pre_emc_cave && leveldir_current->use_emc_tiles;
9761 }
9762
9763 boolean getTeamMode_EM(void)
9764 {
9765   return game.team_mode || network_playing;
9766 }
9767
9768 boolean isActivePlayer_EM(int player_nr)
9769 {
9770   return stored_player[player_nr].active;
9771 }
9772
9773 unsigned int InitRND(int seed)
9774 {
9775   if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9776     return InitEngineRandom_BD(seed);
9777   else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
9778     return InitEngineRandom_EM(seed);
9779   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9780     return InitEngineRandom_SP(seed);
9781   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9782     return InitEngineRandom_MM(seed);
9783   else
9784     return InitEngineRandom_RND(seed);
9785 }
9786
9787 static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
9788 static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
9789 static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
9790
9791 static int get_effective_element_EM(int tile, int frame_em)
9792 {
9793   int element             = em_object_mapping[tile].element_rnd;
9794   int action              = em_object_mapping[tile].action;
9795   boolean is_backside     = em_object_mapping[tile].is_backside;
9796   boolean action_removing = (action == ACTION_DIGGING ||
9797                              action == ACTION_SNAPPING ||
9798                              action == ACTION_COLLECTING);
9799
9800   if (frame_em < 7)
9801   {
9802     switch (tile)
9803     {
9804       case Xsplash_e:
9805       case Xsplash_w:
9806         return (frame_em > 5 ? EL_EMPTY : element);
9807
9808       default:
9809         return element;
9810     }
9811   }
9812   else  // frame_em == 7
9813   {
9814     switch (tile)
9815     {
9816       case Xsplash_e:
9817       case Xsplash_w:
9818         return EL_EMPTY;
9819
9820       case Ynut_stone:
9821         return EL_EMERALD;
9822
9823       case Ydiamond_stone:
9824         return EL_ROCK;
9825
9826       case Xdrip_stretch:
9827       case Xdrip_stretchB:
9828       case Ydrip_1_s:
9829       case Ydrip_1_sB:
9830       case Yball_1:
9831       case Xball_2:
9832       case Yball_2:
9833       case Yball_blank:
9834       case Ykey_1_blank:
9835       case Ykey_2_blank:
9836       case Ykey_3_blank:
9837       case Ykey_4_blank:
9838       case Ykey_5_blank:
9839       case Ykey_6_blank:
9840       case Ykey_7_blank:
9841       case Ykey_8_blank:
9842       case Ylenses_blank:
9843       case Ymagnify_blank:
9844       case Ygrass_blank:
9845       case Ydirt_blank:
9846       case Xsand_stonein_1:
9847       case Xsand_stonein_2:
9848       case Xsand_stonein_3:
9849       case Xsand_stonein_4:
9850         return element;
9851
9852       default:
9853         return (is_backside || action_removing ? EL_EMPTY : element);
9854     }
9855   }
9856 }
9857
9858 static boolean check_linear_animation_EM(int tile)
9859 {
9860   switch (tile)
9861   {
9862     case Xsand_stonesand_1:
9863     case Xsand_stonesand_quickout_1:
9864     case Xsand_sandstone_1:
9865     case Xsand_stonein_1:
9866     case Xsand_stoneout_1:
9867     case Xboom_1:
9868     case Xdynamite_1:
9869     case Ybug_w_n:
9870     case Ybug_n_e:
9871     case Ybug_e_s:
9872     case Ybug_s_w:
9873     case Ybug_e_n:
9874     case Ybug_s_e:
9875     case Ybug_w_s:
9876     case Ybug_n_w:
9877     case Ytank_w_n:
9878     case Ytank_n_e:
9879     case Ytank_e_s:
9880     case Ytank_s_w:
9881     case Ytank_e_n:
9882     case Ytank_s_e:
9883     case Ytank_w_s:
9884     case Ytank_n_w:
9885     case Xsplash_e:
9886     case Xsplash_w:
9887     case Ynut_stone:
9888       return TRUE;
9889   }
9890
9891   return FALSE;
9892 }
9893
9894 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
9895                                      boolean has_crumbled_graphics,
9896                                      int crumbled, int sync_frame)
9897 {
9898   // if element can be crumbled, but certain action graphics are just empty
9899   // space (like instantly snapping sand to empty space in 1 frame), do not
9900   // treat these empty space graphics as crumbled graphics in EMC engine
9901   if (crumbled == IMG_EMPTY_SPACE)
9902     has_crumbled_graphics = FALSE;
9903
9904   if (has_crumbled_graphics)
9905   {
9906     struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9907     int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9908                                            g_crumbled->anim_delay,
9909                                            g_crumbled->anim_mode,
9910                                            g_crumbled->anim_start_frame,
9911                                            sync_frame);
9912
9913     getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9914                      &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9915
9916     g_em->crumbled_border_size = graphic_info[crumbled].border_size;
9917     g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
9918
9919     g_em->has_crumbled_graphics = TRUE;
9920   }
9921   else
9922   {
9923     g_em->crumbled_bitmap = NULL;
9924     g_em->crumbled_src_x = 0;
9925     g_em->crumbled_src_y = 0;
9926     g_em->crumbled_border_size = 0;
9927     g_em->crumbled_tile_size = 0;
9928
9929     g_em->has_crumbled_graphics = FALSE;
9930   }
9931 }
9932
9933 #if 0
9934 void ResetGfxAnimation_EM(int x, int y, int tile)
9935 {
9936   GfxFrame[x][y] = 0;
9937 }
9938 #endif
9939
9940 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
9941                         int tile, int frame_em, int x, int y)
9942 {
9943   int action = em_object_mapping[tile].action;
9944   int direction = em_object_mapping[tile].direction;
9945   int effective_element = get_effective_element_EM(tile, frame_em);
9946   int graphic = (direction == MV_NONE ?
9947                  el_act2img(effective_element, action) :
9948                  el_act_dir2img(effective_element, action, direction));
9949   struct GraphicInfo *g = &graphic_info[graphic];
9950   int sync_frame;
9951   boolean action_removing = (action == ACTION_DIGGING ||
9952                              action == ACTION_SNAPPING ||
9953                              action == ACTION_COLLECTING);
9954   boolean action_moving   = (action == ACTION_FALLING ||
9955                              action == ACTION_MOVING ||
9956                              action == ACTION_PUSHING ||
9957                              action == ACTION_EATING ||
9958                              action == ACTION_FILLING ||
9959                              action == ACTION_EMPTYING);
9960   boolean action_falling  = (action == ACTION_FALLING ||
9961                              action == ACTION_FILLING ||
9962                              action == ACTION_EMPTYING);
9963
9964   // special case: graphic uses "2nd movement tile" and has defined
9965   // 7 frames for movement animation (or less) => use default graphic
9966   // for last (8th) frame which ends the movement animation
9967   if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
9968   {
9969     action = ACTION_DEFAULT;    // (keep action_* unchanged for now)
9970     graphic = (direction == MV_NONE ?
9971                el_act2img(effective_element, action) :
9972                el_act_dir2img(effective_element, action, direction));
9973
9974     g = &graphic_info[graphic];
9975   }
9976
9977   if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
9978   {
9979     GfxFrame[x][y] = 0;
9980   }
9981   else if (action_moving)
9982   {
9983     boolean is_backside = em_object_mapping[tile].is_backside;
9984
9985     if (is_backside)
9986     {
9987       int direction = em_object_mapping[tile].direction;
9988       int move_dir = (action_falling ? MV_DOWN : direction);
9989
9990       GfxFrame[x][y]++;
9991
9992 #if 1
9993       // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
9994       if (g->double_movement && frame_em == 0)
9995         GfxFrame[x][y] = 0;
9996 #endif
9997
9998       if (move_dir == MV_LEFT)
9999         GfxFrame[x - 1][y] = GfxFrame[x][y];
10000       else if (move_dir == MV_RIGHT)
10001         GfxFrame[x + 1][y] = GfxFrame[x][y];
10002       else if (move_dir == MV_UP)
10003         GfxFrame[x][y - 1] = GfxFrame[x][y];
10004       else if (move_dir == MV_DOWN)
10005         GfxFrame[x][y + 1] = GfxFrame[x][y];
10006     }
10007   }
10008   else
10009   {
10010     GfxFrame[x][y]++;
10011
10012     // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
10013     if (tile == Xsand_stonesand_quickout_1 ||
10014         tile == Xsand_stonesand_quickout_2)
10015       GfxFrame[x][y]++;
10016   }
10017
10018   if (graphic_info[graphic].anim_global_sync)
10019     sync_frame = FrameCounter;
10020   else if (graphic_info[graphic].anim_global_anim_sync)
10021     sync_frame = getGlobalAnimSyncFrame();
10022   else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10023     sync_frame = GfxFrame[x][y];
10024   else
10025     sync_frame = 0;     // playfield border (pseudo steel)
10026
10027   SetRandomAnimationValue(x, y);
10028
10029   int frame = getAnimationFrame(g->anim_frames,
10030                                 g->anim_delay,
10031                                 g->anim_mode,
10032                                 g->anim_start_frame,
10033                                 sync_frame);
10034
10035   g_em->unique_identifier =
10036     (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
10037 }
10038
10039 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
10040                                   int tile, int frame_em, int x, int y)
10041 {
10042   int action = em_object_mapping[tile].action;
10043   int direction = em_object_mapping[tile].direction;
10044   boolean is_backside = em_object_mapping[tile].is_backside;
10045   int effective_element = get_effective_element_EM(tile, frame_em);
10046   int effective_action = action;
10047   int graphic = (direction == MV_NONE ?
10048                  el_act2img(effective_element, effective_action) :
10049                  el_act_dir2img(effective_element, effective_action,
10050                                 direction));
10051   int crumbled = (direction == MV_NONE ?
10052                   el_act2crm(effective_element, effective_action) :
10053                   el_act_dir2crm(effective_element, effective_action,
10054                                  direction));
10055   int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10056   int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10057   boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10058   struct GraphicInfo *g = &graphic_info[graphic];
10059   int sync_frame;
10060
10061   // special case: graphic uses "2nd movement tile" and has defined
10062   // 7 frames for movement animation (or less) => use default graphic
10063   // for last (8th) frame which ends the movement animation
10064   if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10065   {
10066     effective_action = ACTION_DEFAULT;
10067     graphic = (direction == MV_NONE ?
10068                el_act2img(effective_element, effective_action) :
10069                el_act_dir2img(effective_element, effective_action,
10070                               direction));
10071     crumbled = (direction == MV_NONE ?
10072                 el_act2crm(effective_element, effective_action) :
10073                 el_act_dir2crm(effective_element, effective_action,
10074                                direction));
10075
10076     g = &graphic_info[graphic];
10077   }
10078
10079   if (graphic_info[graphic].anim_global_sync)
10080     sync_frame = FrameCounter;
10081   else if (graphic_info[graphic].anim_global_anim_sync)
10082     sync_frame = getGlobalAnimSyncFrame();
10083   else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10084     sync_frame = GfxFrame[x][y];
10085   else
10086     sync_frame = 0;     // playfield border (pseudo steel)
10087
10088   SetRandomAnimationValue(x, y);
10089
10090   int frame = getAnimationFrame(g->anim_frames,
10091                                 g->anim_delay,
10092                                 g->anim_mode,
10093                                 g->anim_start_frame,
10094                                 sync_frame);
10095
10096   getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
10097                       g->double_movement && is_backside);
10098
10099   // (updating the "crumbled" graphic definitions is probably not really needed,
10100   // as animations for crumbled graphics can't be longer than one EMC cycle)
10101   set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10102                            sync_frame);
10103 }
10104
10105 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10106                                   int player_nr, int anim, int frame_em)
10107 {
10108   int element   = em_player_mapping[player_nr][anim].element_rnd;
10109   int action    = em_player_mapping[player_nr][anim].action;
10110   int direction = em_player_mapping[player_nr][anim].direction;
10111   int graphic = (direction == MV_NONE ?
10112                  el_act2img(element, action) :
10113                  el_act_dir2img(element, action, direction));
10114   struct GraphicInfo *g = &graphic_info[graphic];
10115   int sync_frame;
10116
10117   InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10118
10119   stored_player[player_nr].StepFrame = frame_em;
10120
10121   sync_frame = stored_player[player_nr].Frame;
10122
10123   int frame = getAnimationFrame(g->anim_frames,
10124                                 g->anim_delay,
10125                                 g->anim_mode,
10126                                 g->anim_start_frame,
10127                                 sync_frame);
10128
10129   getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10130                       &g_em->src_x, &g_em->src_y, FALSE);
10131 }
10132
10133 #define BD_GFX_RANGE(a, n, i)           ((i) >= (a) && (i) < (a) + (n))
10134 #define BD_GFX_FRAME(b, i)              (((i) - (b)) * 8)
10135
10136 void InitGraphicInfo_BD(void)
10137 {
10138   int i, j;
10139
10140   // always start with reliable default values
10141   for (i = 0; i < O_MAX_ALL; i++)
10142   {
10143     bd_object_mapping[i].element_rnd = EL_UNKNOWN;
10144     bd_object_mapping[i].action = ACTION_DEFAULT;
10145     bd_object_mapping[i].direction = MV_NONE;
10146   }
10147
10148   for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
10149   {
10150     int e = bd_object_mapping_list[i].element_bd;
10151
10152     bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
10153
10154     if (bd_object_mapping_list[i].action != -1)
10155       bd_object_mapping[e].action = bd_object_mapping_list[i].action;
10156
10157     if (bd_object_mapping_list[i].direction != -1)
10158       bd_object_mapping[e].direction =
10159         MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
10160   }
10161
10162   for (i = 0; i < O_MAX_ALL; i++)
10163   {
10164     int element = bd_object_mapping[i].element_rnd;
10165     int action = bd_object_mapping[i].action;
10166     int direction = bd_object_mapping[i].direction;
10167
10168     for (j = 0; j < 8; j++)
10169     {
10170       int effective_element = element;
10171       int effective_action = action;
10172       int graphic = (el_act_dir2img(effective_element, effective_action,
10173                                     direction));
10174       struct GraphicInfo *g = &graphic_info[graphic];
10175       struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
10176       Bitmap *src_bitmap;
10177       int src_x, src_y;
10178       int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i)        ? BD_GFX_FRAME(O_PRE_PL_1, i) :
10179                         BD_GFX_RANGE(O_PRE_DIA_1, 5, i)       ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
10180                         BD_GFX_RANGE(O_PRE_STONE_1, 4, i)     ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
10181                         BD_GFX_RANGE(O_PRE_STEEL_1, 4, i)     ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
10182                         BD_GFX_RANGE(O_BOMB_TICK_1, 7, i)     ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
10183                         BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i)     ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
10184                         BD_GFX_RANGE(O_NUT_EXPL_1, 4, i)      ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
10185                         BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i)    ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
10186                         BD_GFX_RANGE(O_EXPLODE_1, 5, i)       ? BD_GFX_FRAME(O_EXPLODE_1, i) :
10187                         BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i)     ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
10188                         BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i)    ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
10189                         BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
10190                         i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
10191                         j * 2);
10192       int frame = getAnimationFrame(g->anim_frames,
10193                                     g->anim_delay,
10194                                     g->anim_mode,
10195                                     g->anim_start_frame,
10196                                     sync_frame);
10197
10198       getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10199
10200       g_bd->bitmap = src_bitmap;
10201       g_bd->src_x  = src_x;
10202       g_bd->src_y  = src_y;
10203       g_bd->width  = TILEX;
10204       g_bd->height = TILEY;
10205     }
10206   }
10207
10208   // game graphics template for level-specific colors for native BD levels
10209   int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
10210   struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
10211   Bitmap *src_bitmap;
10212   int src_x, src_y;
10213
10214   getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
10215
10216   g_bd->bitmap = src_bitmap;
10217   g_bd->src_x  = src_x;
10218   g_bd->src_y  = src_y;
10219   g_bd->width  = TILEX;
10220   g_bd->height = TILEY;
10221 }
10222
10223 void InitGraphicInfo_EM(void)
10224 {
10225   int i, j, p;
10226
10227   // always start with reliable default values
10228   for (i = 0; i < GAME_TILE_MAX; i++)
10229   {
10230     em_object_mapping[i].element_rnd = EL_UNKNOWN;
10231     em_object_mapping[i].is_backside = FALSE;
10232     em_object_mapping[i].action = ACTION_DEFAULT;
10233     em_object_mapping[i].direction = MV_NONE;
10234   }
10235
10236   // always start with reliable default values
10237   for (p = 0; p < MAX_PLAYERS; p++)
10238   {
10239     for (i = 0; i < PLY_MAX; i++)
10240     {
10241       em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
10242       em_player_mapping[p][i].action = ACTION_DEFAULT;
10243       em_player_mapping[p][i].direction = MV_NONE;
10244     }
10245   }
10246
10247   for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10248   {
10249     int e = em_object_mapping_list[i].element_em;
10250
10251     em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10252     em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10253
10254     if (em_object_mapping_list[i].action != -1)
10255       em_object_mapping[e].action = em_object_mapping_list[i].action;
10256
10257     if (em_object_mapping_list[i].direction != -1)
10258       em_object_mapping[e].direction =
10259         MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10260   }
10261
10262   for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10263   {
10264     int a = em_player_mapping_list[i].action_em;
10265     int p = em_player_mapping_list[i].player_nr;
10266
10267     em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10268
10269     if (em_player_mapping_list[i].action != -1)
10270       em_player_mapping[p][a].action = em_player_mapping_list[i].action;
10271
10272     if (em_player_mapping_list[i].direction != -1)
10273       em_player_mapping[p][a].direction =
10274         MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10275   }
10276
10277   for (i = 0; i < GAME_TILE_MAX; i++)
10278   {
10279     int element = em_object_mapping[i].element_rnd;
10280     int action = em_object_mapping[i].action;
10281     int direction = em_object_mapping[i].direction;
10282     boolean is_backside = em_object_mapping[i].is_backside;
10283     boolean action_exploding = ((action == ACTION_EXPLODING ||
10284                                  action == ACTION_SMASHED_BY_ROCK ||
10285                                  action == ACTION_SMASHED_BY_SPRING) &&
10286                                 element != EL_DIAMOND);
10287     boolean action_active = (action == ACTION_ACTIVE);
10288     boolean action_other = (action == ACTION_OTHER);
10289
10290     for (j = 0; j < 8; j++)
10291     {
10292       int effective_element = get_effective_element_EM(i, j);
10293       int effective_action = (j < 7 ? action :
10294                               i == Xdrip_stretch ? action :
10295                               i == Xdrip_stretchB ? action :
10296                               i == Ydrip_1_s ? action :
10297                               i == Ydrip_1_sB ? action :
10298                               i == Yball_1 ? action :
10299                               i == Xball_2 ? action :
10300                               i == Yball_2 ? action :
10301                               i == Yball_blank ? action :
10302                               i == Ykey_1_blank ? action :
10303                               i == Ykey_2_blank ? action :
10304                               i == Ykey_3_blank ? action :
10305                               i == Ykey_4_blank ? action :
10306                               i == Ykey_5_blank ? action :
10307                               i == Ykey_6_blank ? action :
10308                               i == Ykey_7_blank ? action :
10309                               i == Ykey_8_blank ? action :
10310                               i == Ylenses_blank ? action :
10311                               i == Ymagnify_blank ? action :
10312                               i == Ygrass_blank ? action :
10313                               i == Ydirt_blank ? action :
10314                               i == Xsand_stonein_1 ? action :
10315                               i == Xsand_stonein_2 ? action :
10316                               i == Xsand_stonein_3 ? action :
10317                               i == Xsand_stonein_4 ? action :
10318                               i == Xsand_stoneout_1 ? action :
10319                               i == Xsand_stoneout_2 ? action :
10320                               i == Xboom_android ? ACTION_EXPLODING :
10321                               action_exploding ? ACTION_EXPLODING :
10322                               action_active ? action :
10323                               action_other ? action :
10324                               ACTION_DEFAULT);
10325       int graphic = (el_act_dir2img(effective_element, effective_action,
10326                                     direction));
10327       int crumbled = (el_act_dir2crm(effective_element, effective_action,
10328                                      direction));
10329       int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10330       int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10331       boolean has_action_graphics = (graphic != base_graphic);
10332       boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10333       struct GraphicInfo *g = &graphic_info[graphic];
10334       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10335       Bitmap *src_bitmap;
10336       int src_x, src_y;
10337       // ensure to get symmetric 3-frame, 2-delay animations as used in EM
10338       boolean special_animation = (action != ACTION_DEFAULT &&
10339                                    g->anim_frames == 3 &&
10340                                    g->anim_delay == 2 &&
10341                                    g->anim_mode & ANIM_LINEAR);
10342       int sync_frame = (i == Xdrip_stretch ? 7 :
10343                         i == Xdrip_stretchB ? 7 :
10344                         i == Ydrip_2_s ? j + 8 :
10345                         i == Ydrip_2_sB ? j + 8 :
10346                         i == Xacid_1 ? 0 :
10347                         i == Xacid_2 ? 10 :
10348                         i == Xacid_3 ? 20 :
10349                         i == Xacid_4 ? 30 :
10350                         i == Xacid_5 ? 40 :
10351                         i == Xacid_6 ? 50 :
10352                         i == Xacid_7 ? 60 :
10353                         i == Xacid_8 ? 70 :
10354                         i == Xfake_acid_1 ? 0 :
10355                         i == Xfake_acid_2 ? 10 :
10356                         i == Xfake_acid_3 ? 20 :
10357                         i == Xfake_acid_4 ? 30 :
10358                         i == Xfake_acid_5 ? 40 :
10359                         i == Xfake_acid_6 ? 50 :
10360                         i == Xfake_acid_7 ? 60 :
10361                         i == Xfake_acid_8 ? 70 :
10362                         i == Xfake_acid_1_player ? 0 :
10363                         i == Xfake_acid_2_player ? 10 :
10364                         i == Xfake_acid_3_player ? 20 :
10365                         i == Xfake_acid_4_player ? 30 :
10366                         i == Xfake_acid_5_player ? 40 :
10367                         i == Xfake_acid_6_player ? 50 :
10368                         i == Xfake_acid_7_player ? 60 :
10369                         i == Xfake_acid_8_player ? 70 :
10370                         i == Xball_2 ? 7 :
10371                         i == Yball_2 ? j + 8 :
10372                         i == Yball_blank ? j + 1 :
10373                         i == Ykey_1_blank ? j + 1 :
10374                         i == Ykey_2_blank ? j + 1 :
10375                         i == Ykey_3_blank ? j + 1 :
10376                         i == Ykey_4_blank ? j + 1 :
10377                         i == Ykey_5_blank ? j + 1 :
10378                         i == Ykey_6_blank ? j + 1 :
10379                         i == Ykey_7_blank ? j + 1 :
10380                         i == Ykey_8_blank ? j + 1 :
10381                         i == Ylenses_blank ? j + 1 :
10382                         i == Ymagnify_blank ? j + 1 :
10383                         i == Ygrass_blank ? j + 1 :
10384                         i == Ydirt_blank ? j + 1 :
10385                         i == Xamoeba_1 ? 0 :
10386                         i == Xamoeba_2 ? 1 :
10387                         i == Xamoeba_3 ? 2 :
10388                         i == Xamoeba_4 ? 3 :
10389                         i == Xamoeba_5 ? 0 :
10390                         i == Xamoeba_6 ? 1 :
10391                         i == Xamoeba_7 ? 2 :
10392                         i == Xamoeba_8 ? 3 :
10393                         i == Xexit_2 ? j + 8 :
10394                         i == Xexit_3 ? j + 16 :
10395                         i == Xdynamite_1 ? 0 :
10396                         i == Xdynamite_2 ? 8 :
10397                         i == Xdynamite_3 ? 16 :
10398                         i == Xdynamite_4 ? 24 :
10399                         i == Xsand_stonein_1 ? j + 1 :
10400                         i == Xsand_stonein_2 ? j + 9 :
10401                         i == Xsand_stonein_3 ? j + 17 :
10402                         i == Xsand_stonein_4 ? j + 25 :
10403                         i == Xsand_stoneout_1 && j == 0 ? 0 :
10404                         i == Xsand_stoneout_1 && j == 1 ? 0 :
10405                         i == Xsand_stoneout_1 && j == 2 ? 1 :
10406                         i == Xsand_stoneout_1 && j == 3 ? 2 :
10407                         i == Xsand_stoneout_1 && j == 4 ? 2 :
10408                         i == Xsand_stoneout_1 && j == 5 ? 3 :
10409                         i == Xsand_stoneout_1 && j == 6 ? 4 :
10410                         i == Xsand_stoneout_1 && j == 7 ? 4 :
10411                         i == Xsand_stoneout_2 && j == 0 ? 5 :
10412                         i == Xsand_stoneout_2 && j == 1 ? 6 :
10413                         i == Xsand_stoneout_2 && j == 2 ? 7 :
10414                         i == Xsand_stoneout_2 && j == 3 ? 8 :
10415                         i == Xsand_stoneout_2 && j == 4 ? 9 :
10416                         i == Xsand_stoneout_2 && j == 5 ? 11 :
10417                         i == Xsand_stoneout_2 && j == 6 ? 13 :
10418                         i == Xsand_stoneout_2 && j == 7 ? 15 :
10419                         i == Xboom_bug && j == 1 ? 2 :
10420                         i == Xboom_bug && j == 2 ? 2 :
10421                         i == Xboom_bug && j == 3 ? 4 :
10422                         i == Xboom_bug && j == 4 ? 4 :
10423                         i == Xboom_bug && j == 5 ? 2 :
10424                         i == Xboom_bug && j == 6 ? 2 :
10425                         i == Xboom_bug && j == 7 ? 0 :
10426                         i == Xboom_tank && j == 1 ? 2 :
10427                         i == Xboom_tank && j == 2 ? 2 :
10428                         i == Xboom_tank && j == 3 ? 4 :
10429                         i == Xboom_tank && j == 4 ? 4 :
10430                         i == Xboom_tank && j == 5 ? 2 :
10431                         i == Xboom_tank && j == 6 ? 2 :
10432                         i == Xboom_tank && j == 7 ? 0 :
10433                         i == Xboom_android && j == 7 ? 6 :
10434                         i == Xboom_1 && j == 1 ? 2 :
10435                         i == Xboom_1 && j == 2 ? 2 :
10436                         i == Xboom_1 && j == 3 ? 4 :
10437                         i == Xboom_1 && j == 4 ? 4 :
10438                         i == Xboom_1 && j == 5 ? 6 :
10439                         i == Xboom_1 && j == 6 ? 6 :
10440                         i == Xboom_1 && j == 7 ? 8 :
10441                         i == Xboom_2 && j == 0 ? 8 :
10442                         i == Xboom_2 && j == 1 ? 8 :
10443                         i == Xboom_2 && j == 2 ? 10 :
10444                         i == Xboom_2 && j == 3 ? 10 :
10445                         i == Xboom_2 && j == 4 ? 10 :
10446                         i == Xboom_2 && j == 5 ? 12 :
10447                         i == Xboom_2 && j == 6 ? 12 :
10448                         i == Xboom_2 && j == 7 ? 12 :
10449                         special_animation && j == 4 ? 3 :
10450                         effective_action != action ? 0 :
10451                         j);
10452       int frame = getAnimationFrame(g->anim_frames,
10453                                     g->anim_delay,
10454                                     g->anim_mode,
10455                                     g->anim_start_frame,
10456                                     sync_frame);
10457
10458       getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10459                           g->double_movement && is_backside);
10460
10461       g_em->bitmap = src_bitmap;
10462       g_em->src_x = src_x;
10463       g_em->src_y = src_y;
10464       g_em->src_offset_x = 0;
10465       g_em->src_offset_y = 0;
10466       g_em->dst_offset_x = 0;
10467       g_em->dst_offset_y = 0;
10468       g_em->width  = TILEX;
10469       g_em->height = TILEY;
10470
10471       g_em->preserve_background = FALSE;
10472
10473       set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10474                                sync_frame);
10475
10476       if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10477                                    effective_action == ACTION_MOVING  ||
10478                                    effective_action == ACTION_PUSHING ||
10479                                    effective_action == ACTION_EATING)) ||
10480           (!has_action_graphics && (effective_action == ACTION_FILLING ||
10481                                     effective_action == ACTION_EMPTYING)))
10482       {
10483         int move_dir =
10484           (effective_action == ACTION_FALLING ||
10485            effective_action == ACTION_FILLING ||
10486            effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10487         int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10488         int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? 1 : 0);
10489         int num_steps = (i == Ydrip_1_s  ? 16 :
10490                          i == Ydrip_1_sB ? 16 :
10491                          i == Ydrip_2_s  ? 16 :
10492                          i == Ydrip_2_sB ? 16 :
10493                          i == Xsand_stonein_1 ? 32 :
10494                          i == Xsand_stonein_2 ? 32 :
10495                          i == Xsand_stonein_3 ? 32 :
10496                          i == Xsand_stonein_4 ? 32 :
10497                          i == Xsand_stoneout_1 ? 16 :
10498                          i == Xsand_stoneout_2 ? 16 : 8);
10499         int cx = ABS(dx) * (TILEX / num_steps);
10500         int cy = ABS(dy) * (TILEY / num_steps);
10501         int step_frame = (i == Ydrip_2_s        ? j + 8 :
10502                           i == Ydrip_2_sB       ? j + 8 :
10503                           i == Xsand_stonein_2  ? j + 8 :
10504                           i == Xsand_stonein_3  ? j + 16 :
10505                           i == Xsand_stonein_4  ? j + 24 :
10506                           i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10507         int step = (is_backside ? step_frame : num_steps - step_frame);
10508
10509         if (is_backside)        // tile where movement starts
10510         {
10511           if (dx < 0 || dy < 0)
10512           {
10513             g_em->src_offset_x = cx * step;
10514             g_em->src_offset_y = cy * step;
10515           }
10516           else
10517           {
10518             g_em->dst_offset_x = cx * step;
10519             g_em->dst_offset_y = cy * step;
10520           }
10521         }
10522         else                    // tile where movement ends
10523         {
10524           if (dx < 0 || dy < 0)
10525           {
10526             g_em->dst_offset_x = cx * step;
10527             g_em->dst_offset_y = cy * step;
10528           }
10529           else
10530           {
10531             g_em->src_offset_x = cx * step;
10532             g_em->src_offset_y = cy * step;
10533           }
10534         }
10535
10536         g_em->width  = TILEX - cx * step;
10537         g_em->height = TILEY - cy * step;
10538       }
10539
10540       // create unique graphic identifier to decide if tile must be redrawn
10541       /* bit 31 - 16 (16 bit): EM style graphic
10542          bit 15 - 12 ( 4 bit): EM style frame
10543          bit 11 -  6 ( 6 bit): graphic width
10544          bit  5 -  0 ( 6 bit): graphic height */
10545       g_em->unique_identifier =
10546         (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
10547     }
10548   }
10549
10550   for (i = 0; i < GAME_TILE_MAX; i++)
10551   {
10552     for (j = 0; j < 8; j++)
10553     {
10554       int element = em_object_mapping[i].element_rnd;
10555       int action = em_object_mapping[i].action;
10556       int direction = em_object_mapping[i].direction;
10557       boolean is_backside = em_object_mapping[i].is_backside;
10558       int graphic_action  = el_act_dir2img(element, action, direction);
10559       int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
10560
10561       if ((action == ACTION_SMASHED_BY_ROCK ||
10562            action == ACTION_SMASHED_BY_SPRING ||
10563            action == ACTION_EATING) &&
10564           graphic_action == graphic_default)
10565       {
10566         int e = (action == ACTION_SMASHED_BY_ROCK   ? Ystone_s  :
10567                  action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
10568                  direction == MV_LEFT  ? (is_backside? Yspring_wB: Yspring_w) :
10569                  direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
10570                  Xspring);
10571
10572         // no separate animation for "smashed by rock" -- use rock instead
10573         struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10574         struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
10575
10576         g_em->bitmap            = g_xx->bitmap;
10577         g_em->src_x             = g_xx->src_x;
10578         g_em->src_y             = g_xx->src_y;
10579         g_em->src_offset_x      = g_xx->src_offset_x;
10580         g_em->src_offset_y      = g_xx->src_offset_y;
10581         g_em->dst_offset_x      = g_xx->dst_offset_x;
10582         g_em->dst_offset_y      = g_xx->dst_offset_y;
10583         g_em->width             = g_xx->width;
10584         g_em->height            = g_xx->height;
10585         g_em->unique_identifier = g_xx->unique_identifier;
10586
10587         if (!is_backside)
10588           g_em->preserve_background = TRUE;
10589       }
10590     }
10591   }
10592
10593   for (p = 0; p < MAX_PLAYERS; p++)
10594   {
10595     for (i = 0; i < PLY_MAX; i++)
10596     {
10597       int element = em_player_mapping[p][i].element_rnd;
10598       int action = em_player_mapping[p][i].action;
10599       int direction = em_player_mapping[p][i].direction;
10600
10601       for (j = 0; j < 8; j++)
10602       {
10603         int effective_element = element;
10604         int effective_action = action;
10605         int graphic = (direction == MV_NONE ?
10606                        el_act2img(effective_element, effective_action) :
10607                        el_act_dir2img(effective_element, effective_action,
10608                                       direction));
10609         struct GraphicInfo *g = &graphic_info[graphic];
10610         struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
10611         Bitmap *src_bitmap;
10612         int src_x, src_y;
10613         int sync_frame = j;
10614         int frame = getAnimationFrame(g->anim_frames,
10615                                       g->anim_delay,
10616                                       g->anim_mode,
10617                                       g->anim_start_frame,
10618                                       sync_frame);
10619
10620         getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10621
10622         g_em->bitmap = src_bitmap;
10623         g_em->src_x = src_x;
10624         g_em->src_y = src_y;
10625         g_em->src_offset_x = 0;
10626         g_em->src_offset_y = 0;
10627         g_em->dst_offset_x = 0;
10628         g_em->dst_offset_y = 0;
10629         g_em->width  = TILEX;
10630         g_em->height = TILEY;
10631       }
10632     }
10633   }
10634 }
10635
10636 static void CheckSaveEngineSnapshot_EM(int frame,
10637                                        boolean any_player_moving,
10638                                        boolean any_player_snapping,
10639                                        boolean any_player_dropping)
10640 {
10641   if (frame == 7 && !any_player_dropping)
10642   {
10643     if (!local_player->was_waiting)
10644     {
10645       if (!CheckSaveEngineSnapshotToList())
10646         return;
10647
10648       local_player->was_waiting = TRUE;
10649     }
10650   }
10651   else if (any_player_moving || any_player_snapping || any_player_dropping)
10652   {
10653     local_player->was_waiting = FALSE;
10654   }
10655 }
10656
10657 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
10658                                        boolean murphy_is_dropping)
10659 {
10660   if (murphy_is_waiting)
10661   {
10662     if (!local_player->was_waiting)
10663     {
10664       if (!CheckSaveEngineSnapshotToList())
10665         return;
10666
10667       local_player->was_waiting = TRUE;
10668     }
10669   }
10670   else
10671   {
10672     local_player->was_waiting = FALSE;
10673   }
10674 }
10675
10676 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
10677                                        boolean button_released)
10678 {
10679   if (button_released)
10680   {
10681     if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
10682       CheckSaveEngineSnapshotToList();
10683   }
10684   else if (element_clicked)
10685   {
10686     if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
10687       CheckSaveEngineSnapshotToList();
10688
10689     game.snapshot.changed_action = TRUE;
10690   }
10691 }
10692
10693 boolean CheckSingleStepMode_EM(int frame,
10694                                boolean any_player_moving,
10695                                boolean any_player_snapping,
10696                                boolean any_player_dropping)
10697 {
10698   if (tape.single_step && tape.recording && !tape.pausing)
10699     if (frame == 7 && !any_player_dropping && FrameCounter > 6)
10700       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10701
10702   CheckSaveEngineSnapshot_EM(frame, any_player_moving,
10703                              any_player_snapping, any_player_dropping);
10704
10705   return tape.pausing;
10706 }
10707
10708 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
10709                             boolean murphy_is_dropping)
10710 {
10711   boolean murphy_starts_dropping = FALSE;
10712   int i;
10713
10714   for (i = 0; i < MAX_PLAYERS; i++)
10715     if (stored_player[i].force_dropping)
10716       murphy_starts_dropping = TRUE;
10717
10718   if (tape.single_step && tape.recording && !tape.pausing)
10719     if (murphy_is_waiting && !murphy_starts_dropping)
10720       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10721
10722   CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
10723 }
10724
10725 void CheckSingleStepMode_MM(boolean element_clicked,
10726                             boolean button_released)
10727 {
10728   if (tape.single_step && tape.recording && !tape.pausing)
10729     if (button_released)
10730       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10731
10732   CheckSaveEngineSnapshot_MM(element_clicked, button_released);
10733 }
10734
10735 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
10736                          int graphic, int sync_frame)
10737 {
10738   int frame = getGraphicAnimationFrame(graphic, sync_frame);
10739
10740   getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
10741 }
10742
10743 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
10744 {
10745   return (IS_NEXT_FRAME(sync_frame, graphic));
10746 }
10747
10748 int getGraphicInfo_Delay(int graphic)
10749 {
10750   return graphic_info[graphic].anim_delay;
10751 }
10752
10753 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
10754 {
10755   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
10756     return FALSE;
10757
10758   if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
10759     return FALSE;
10760
10761   return TRUE;
10762 }
10763
10764 void PlayMenuSoundExt(int sound)
10765 {
10766   if (sound == SND_UNDEFINED)
10767     return;
10768
10769   if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10770       (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10771     return;
10772
10773   if (IS_LOOP_SOUND(sound))
10774     PlaySoundLoop(sound);
10775   else
10776     PlaySound(sound);
10777 }
10778
10779 void PlayMenuSound(void)
10780 {
10781   PlayMenuSoundExt(menu.sound[game_status]);
10782 }
10783
10784 void PlayMenuSoundStereo(int sound, int stereo_position)
10785 {
10786   if (sound == SND_UNDEFINED)
10787     return;
10788
10789   if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10790       (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10791     return;
10792
10793   if (IS_LOOP_SOUND(sound))
10794     PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
10795   else
10796     PlaySoundStereo(sound, stereo_position);
10797 }
10798
10799 void PlayMenuSoundIfLoopExt(int sound)
10800 {
10801   if (sound == SND_UNDEFINED)
10802     return;
10803
10804   if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10805       (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10806     return;
10807
10808   if (IS_LOOP_SOUND(sound))
10809     PlaySoundLoop(sound);
10810 }
10811
10812 void PlayMenuSoundIfLoop(void)
10813 {
10814   PlayMenuSoundIfLoopExt(menu.sound[game_status]);
10815 }
10816
10817 void PlayMenuMusicExt(int music)
10818 {
10819   if (music == MUS_UNDEFINED)
10820     return;
10821
10822   if (!setup.sound_music)
10823     return;
10824
10825   if (IS_LOOP_MUSIC(music))
10826     PlayMusicLoop(music);
10827   else
10828     PlayMusic(music);
10829 }
10830
10831 void PlayMenuMusic(void)
10832 {
10833   char *curr_music = getCurrentlyPlayingMusicFilename();
10834   char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
10835
10836   if (!strEqual(curr_music, next_music))
10837     PlayMenuMusicExt(menu.music[game_status]);
10838 }
10839
10840 void PlayMenuSoundsAndMusic(void)
10841 {
10842   PlayMenuSound();
10843   PlayMenuMusic();
10844 }
10845
10846 static void FadeMenuSounds(void)
10847 {
10848   FadeSounds();
10849 }
10850
10851 static void FadeMenuMusic(void)
10852 {
10853   char *curr_music = getCurrentlyPlayingMusicFilename();
10854   char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
10855
10856   if (!strEqual(curr_music, next_music))
10857     FadeMusic();
10858 }
10859
10860 void FadeMenuSoundsAndMusic(void)
10861 {
10862   FadeMenuSounds();
10863   FadeMenuMusic();
10864 }
10865
10866 void PlaySoundActivating(void)
10867 {
10868 #if 0
10869   PlaySound(SND_MENU_ITEM_ACTIVATING);
10870 #endif
10871 }
10872
10873 void PlaySoundSelecting(void)
10874 {
10875 #if 0
10876   PlaySound(SND_MENU_ITEM_SELECTING);
10877 #endif
10878 }
10879
10880 void ToggleFullscreenIfNeeded(void)
10881 {
10882   // if setup and video fullscreen state are already matching, nothing do do
10883   if (setup.fullscreen == video.fullscreen_enabled ||
10884       !video.fullscreen_available)
10885     return;
10886
10887   SDLSetWindowFullscreen(setup.fullscreen);
10888
10889   // set setup value according to successfully changed fullscreen mode
10890   setup.fullscreen = video.fullscreen_enabled;
10891 }
10892
10893 void ChangeWindowScalingIfNeeded(void)
10894 {
10895   // if setup and video window scaling are already matching, nothing do do
10896   if (setup.window_scaling_percent == video.window_scaling_percent ||
10897       video.fullscreen_enabled)
10898     return;
10899
10900   SDLSetWindowScaling(setup.window_scaling_percent);
10901
10902   // set setup value according to successfully changed window scaling
10903   setup.window_scaling_percent = video.window_scaling_percent;
10904 }
10905
10906 void ChangeVsyncModeIfNeeded(void)
10907 {
10908   int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
10909   int video_vsync_mode = video.vsync_mode;
10910
10911   // if setup and video vsync mode are already matching, nothing do do
10912   if (setup_vsync_mode == video_vsync_mode)
10913     return;
10914
10915   // if renderer is using OpenGL, vsync mode can directly be changed
10916   SDLSetScreenVsyncMode(setup.vsync_mode);
10917
10918   // if vsync mode unchanged, try re-creating renderer to set vsync mode
10919   if (video.vsync_mode == video_vsync_mode)
10920   {
10921     Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
10922
10923     // save backbuffer content which gets lost when re-creating screen
10924     BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10925
10926     // force re-creating screen and renderer to set new vsync mode
10927     video.fullscreen_enabled = !setup.fullscreen;
10928
10929     // when creating new renderer, destroy textures linked to old renderer
10930     FreeAllImageTextures();     // needs old renderer to free the textures
10931
10932     // re-create screen and renderer (including change of vsync mode)
10933     ChangeVideoModeIfNeeded(setup.fullscreen);
10934
10935     // set setup value according to successfully changed fullscreen mode
10936     setup.fullscreen = video.fullscreen_enabled;
10937
10938     // restore backbuffer content from temporary backbuffer backup bitmap
10939     BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10940     FreeBitmap(tmp_backbuffer);
10941
10942     // update visible window/screen
10943     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10944
10945     // when changing vsync mode, re-create textures for new renderer
10946     InitImageTextures();
10947   }
10948
10949   // set setup value according to successfully changed vsync mode
10950   setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
10951 }
10952
10953 static void JoinRectangles(int *x, int *y, int *width, int *height,
10954                            int x2, int y2, int width2, int height2)
10955 {
10956   // do not join with "off-screen" rectangle
10957   if (x2 == -1 || y2 == -1)
10958     return;
10959
10960   *x = MIN(*x, x2);
10961   *y = MIN(*y, y2);
10962   *width = MAX(*width, width2);
10963   *height = MAX(*height, height2);
10964 }
10965
10966 void SetAnimStatus(int anim_status_new)
10967 {
10968   if (anim_status_new == GAME_MODE_MAIN)
10969     anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
10970   else if (anim_status_new == GAME_MODE_NAMES)
10971     anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
10972   else if (anim_status_new == GAME_MODE_SCORES)
10973     anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
10974
10975   global.anim_status_next = anim_status_new;
10976
10977   // directly set screen modes that are entered without fading
10978   if ((global.anim_status      == GAME_MODE_PSEUDO_MAINONLY &&
10979        global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
10980       (global.anim_status      == GAME_MODE_PSEUDO_TYPENAME &&
10981        global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
10982       (global.anim_status      == GAME_MODE_PSEUDO_NAMESONLY &&
10983        global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
10984       (global.anim_status      == GAME_MODE_PSEUDO_TYPENAMES &&
10985        global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
10986     global.anim_status = global.anim_status_next;
10987 }
10988
10989 void SetGameStatus(int game_status_new)
10990 {
10991   if (game_status_new != game_status)
10992     game_status_last_screen = game_status;
10993
10994   game_status = game_status_new;
10995
10996   SetAnimStatus(game_status_new);
10997 }
10998
10999 void SetFontStatus(int game_status_new)
11000 {
11001   static int last_game_status = -1;
11002
11003   if (game_status_new != -1)
11004   {
11005     // set game status for font use after storing last game status
11006     last_game_status = game_status;
11007     game_status = game_status_new;
11008   }
11009   else
11010   {
11011     // reset game status after font use from last stored game status
11012     game_status = last_game_status;
11013   }
11014 }
11015
11016 void ResetFontStatus(void)
11017 {
11018   SetFontStatus(-1);
11019 }
11020
11021 void SetLevelSetInfo(char *identifier, int level_nr)
11022 {
11023   setString(&levelset.identifier, identifier);
11024
11025   levelset.level_nr = level_nr;
11026 }
11027
11028 boolean CheckIfAllViewportsHaveChanged(void)
11029 {
11030   // if game status has not changed, viewports have not changed either
11031   if (game_status == game_status_last)
11032     return FALSE;
11033
11034   // check if all viewports have changed with current game status
11035
11036   struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
11037   struct RectWithBorder *vp_door_1    = &viewport.door_1[game_status];
11038   struct RectWithBorder *vp_door_2    = &viewport.door_2[game_status];
11039   int new_real_sx       = vp_playfield->x;
11040   int new_real_sy       = vp_playfield->y;
11041   int new_full_sxsize   = vp_playfield->width;
11042   int new_full_sysize   = vp_playfield->height;
11043   int new_dx            = vp_door_1->x;
11044   int new_dy            = vp_door_1->y;
11045   int new_dxsize        = vp_door_1->width;
11046   int new_dysize        = vp_door_1->height;
11047   int new_vx            = vp_door_2->x;
11048   int new_vy            = vp_door_2->y;
11049   int new_vxsize        = vp_door_2->width;
11050   int new_vysize        = vp_door_2->height;
11051
11052   boolean playfield_viewport_has_changed =
11053     (new_real_sx != REAL_SX ||
11054      new_real_sy != REAL_SY ||
11055      new_full_sxsize != FULL_SXSIZE ||
11056      new_full_sysize != FULL_SYSIZE);
11057
11058   boolean door_1_viewport_has_changed =
11059     (new_dx != DX ||
11060      new_dy != DY ||
11061      new_dxsize != DXSIZE ||
11062      new_dysize != DYSIZE);
11063
11064   boolean door_2_viewport_has_changed =
11065     (new_vx != VX ||
11066      new_vy != VY ||
11067      new_vxsize != VXSIZE ||
11068      new_vysize != VYSIZE ||
11069      game_status_last == GAME_MODE_EDITOR);
11070
11071   return (playfield_viewport_has_changed &&
11072           door_1_viewport_has_changed &&
11073           door_2_viewport_has_changed);
11074 }
11075
11076 boolean CheckFadeAll(void)
11077 {
11078   return (CheckIfGlobalBorderHasChanged() ||
11079           CheckIfAllViewportsHaveChanged());
11080 }
11081
11082 void ChangeViewportPropertiesIfNeeded(void)
11083 {
11084   boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
11085                                FALSE : setup.small_game_graphics);
11086   int gfx_game_mode = getGlobalGameStatus(game_status);
11087   int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
11088                         gfx_game_mode);
11089   struct RectWithBorder *vp_window    = &viewport.window[gfx_game_mode];
11090   struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11091   struct RectWithBorder *vp_door_1    = &viewport.door_1[gfx_game_mode];
11092   struct RectWithBorder *vp_door_2    = &viewport.door_2[gfx_game_mode2];
11093   struct RectWithBorder *vp_door_3    = &viewport.door_2[GAME_MODE_EDITOR];
11094   int new_win_xsize     = vp_window->width;
11095   int new_win_ysize     = vp_window->height;
11096   int border_left       = vp_playfield->border_left;
11097   int border_right      = vp_playfield->border_right;
11098   int border_top        = vp_playfield->border_top;
11099   int border_bottom     = vp_playfield->border_bottom;
11100   int new_sx            = vp_playfield->x      + border_left;
11101   int new_sy            = vp_playfield->y      + border_top;
11102   int new_sxsize        = vp_playfield->width  - border_left - border_right;
11103   int new_sysize        = vp_playfield->height - border_top  - border_bottom;
11104   int new_real_sx       = vp_playfield->x;
11105   int new_real_sy       = vp_playfield->y;
11106   int new_full_sxsize   = vp_playfield->width;
11107   int new_full_sysize   = vp_playfield->height;
11108   int new_dx            = vp_door_1->x;
11109   int new_dy            = vp_door_1->y;
11110   int new_dxsize        = vp_door_1->width;
11111   int new_dysize        = vp_door_1->height;
11112   int new_vx            = vp_door_2->x;
11113   int new_vy            = vp_door_2->y;
11114   int new_vxsize        = vp_door_2->width;
11115   int new_vysize        = vp_door_2->height;
11116   int new_ex            = vp_door_3->x;
11117   int new_ey            = vp_door_3->y;
11118   int new_exsize        = vp_door_3->width;
11119   int new_eysize        = vp_door_3->height;
11120   int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
11121   int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11122                   gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11123   int new_scr_fieldx = new_sxsize / tilesize;
11124   int new_scr_fieldy = new_sysize / tilesize;
11125   int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11126   int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11127   boolean init_gfx_buffers = FALSE;
11128   boolean init_video_buffer = FALSE;
11129   boolean init_gadgets_and_anims = FALSE;
11130   boolean init_bd_graphics = FALSE;
11131   boolean init_em_graphics = FALSE;
11132
11133   if (new_win_xsize != WIN_XSIZE ||
11134       new_win_ysize != WIN_YSIZE)
11135   {
11136     WIN_XSIZE = new_win_xsize;
11137     WIN_YSIZE = new_win_ysize;
11138
11139     init_video_buffer = TRUE;
11140     init_gfx_buffers = TRUE;
11141     init_gadgets_and_anims = TRUE;
11142
11143     // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
11144   }
11145
11146   if (new_scr_fieldx != SCR_FIELDX ||
11147       new_scr_fieldy != SCR_FIELDY)
11148   {
11149     // this always toggles between MAIN and GAME when using small tile size
11150
11151     SCR_FIELDX = new_scr_fieldx;
11152     SCR_FIELDY = new_scr_fieldy;
11153
11154     // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
11155   }
11156
11157   if (new_sx != SX ||
11158       new_sy != SY ||
11159       new_dx != DX ||
11160       new_dy != DY ||
11161       new_vx != VX ||
11162       new_vy != VY ||
11163       new_ex != EX ||
11164       new_ey != EY ||
11165       new_sxsize != SXSIZE ||
11166       new_sysize != SYSIZE ||
11167       new_dxsize != DXSIZE ||
11168       new_dysize != DYSIZE ||
11169       new_vxsize != VXSIZE ||
11170       new_vysize != VYSIZE ||
11171       new_exsize != EXSIZE ||
11172       new_eysize != EYSIZE ||
11173       new_real_sx != REAL_SX ||
11174       new_real_sy != REAL_SY ||
11175       new_full_sxsize != FULL_SXSIZE ||
11176       new_full_sysize != FULL_SYSIZE ||
11177       new_tilesize_var != TILESIZE_VAR
11178       )
11179   {
11180     // ------------------------------------------------------------------------
11181     // determine next fading area for changed viewport definitions
11182     // ------------------------------------------------------------------------
11183
11184     // start with current playfield area (default fading area)
11185     FADE_SX = REAL_SX;
11186     FADE_SY = REAL_SY;
11187     FADE_SXSIZE = FULL_SXSIZE;
11188     FADE_SYSIZE = FULL_SYSIZE;
11189
11190     // add new playfield area if position or size has changed
11191     if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
11192         new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
11193     {
11194       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11195                      new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
11196     }
11197
11198     // add current and new door 1 area if position or size has changed
11199     if (new_dx != DX || new_dy != DY ||
11200         new_dxsize != DXSIZE || new_dysize != DYSIZE)
11201     {
11202       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11203                      DX, DY, DXSIZE, DYSIZE);
11204       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11205                      new_dx, new_dy, new_dxsize, new_dysize);
11206     }
11207
11208     // add current and new door 2 area if position or size has changed
11209     if (new_vx != VX || new_vy != VY ||
11210         new_vxsize != VXSIZE || new_vysize != VYSIZE)
11211     {
11212       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11213                      VX, VY, VXSIZE, VYSIZE);
11214       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11215                      new_vx, new_vy, new_vxsize, new_vysize);
11216     }
11217
11218     // ------------------------------------------------------------------------
11219     // handle changed tile size
11220     // ------------------------------------------------------------------------
11221
11222     if (new_tilesize_var != TILESIZE_VAR)
11223     {
11224       // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
11225
11226       // changing tile size invalidates scroll values of engine snapshots
11227       FreeEngineSnapshotSingle();
11228
11229       // changing tile size requires update of graphic mapping for BD/EM engine
11230       init_bd_graphics = TRUE;
11231       init_em_graphics = TRUE;
11232     }
11233
11234     SX = new_sx;
11235     SY = new_sy;
11236     DX = new_dx;
11237     DY = new_dy;
11238     VX = new_vx;
11239     VY = new_vy;
11240     EX = new_ex;
11241     EY = new_ey;
11242     SXSIZE = new_sxsize;
11243     SYSIZE = new_sysize;
11244     DXSIZE = new_dxsize;
11245     DYSIZE = new_dysize;
11246     VXSIZE = new_vxsize;
11247     VYSIZE = new_vysize;
11248     EXSIZE = new_exsize;
11249     EYSIZE = new_eysize;
11250     REAL_SX = new_real_sx;
11251     REAL_SY = new_real_sy;
11252     FULL_SXSIZE = new_full_sxsize;
11253     FULL_SYSIZE = new_full_sysize;
11254     TILESIZE_VAR = new_tilesize_var;
11255
11256     init_gfx_buffers = TRUE;
11257     init_gadgets_and_anims = TRUE;
11258
11259     // Debug("tools:viewport", "viewports: init_gfx_buffers");
11260     // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
11261   }
11262
11263   if (init_gfx_buffers)
11264   {
11265     // Debug("tools:viewport", "init_gfx_buffers");
11266
11267     SCR_FIELDX = new_scr_fieldx_buffers;
11268     SCR_FIELDY = new_scr_fieldy_buffers;
11269
11270     InitGfxBuffers();
11271
11272     SCR_FIELDX = new_scr_fieldx;
11273     SCR_FIELDY = new_scr_fieldy;
11274
11275     SetDrawDeactivationMask(REDRAW_NONE);
11276     SetDrawBackgroundMask(REDRAW_FIELD);
11277   }
11278
11279   if (init_video_buffer)
11280   {
11281     // Debug("tools:viewport", "init_video_buffer");
11282
11283     FreeAllImageTextures();     // needs old renderer to free the textures
11284
11285     InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11286     InitImageTextures();
11287   }
11288
11289   if (init_gadgets_and_anims)
11290   {
11291     // Debug("tools:viewport", "init_gadgets_and_anims");
11292
11293     InitGadgets();
11294     InitGlobalAnimations();
11295   }
11296
11297   if (init_bd_graphics)
11298   {
11299     InitGraphicInfo_BD();
11300   }
11301
11302   if (init_em_graphics)
11303   {
11304     InitGraphicInfo_EM();
11305   }
11306 }
11307
11308 void OpenURL(char *url)
11309 {
11310 #if SDL_VERSION_ATLEAST(2,0,14)
11311   SDL_OpenURL(url);
11312 #else
11313   Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
11314        url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
11315   Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
11316 #endif
11317 }
11318
11319 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
11320 {
11321   OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
11322 }
11323
11324 char *getCurrentLevelsetName(void)
11325 {
11326   return leveldir_current->name;
11327 }
11328
11329
11330 // ============================================================================
11331 // tests
11332 // ============================================================================
11333
11334 #if defined(PLATFORM_WINDOWS)
11335 /* FILETIME of Jan 1 1970 00:00:00. */
11336 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
11337
11338 /*
11339  * timezone information is stored outside the kernel so tzp isn't used anymore.
11340  *
11341  * Note: this function is not for Win32 high precision timing purpose. See
11342  * elapsed_time().
11343  */
11344 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
11345 {
11346   FILETIME    file_time;
11347   SYSTEMTIME  system_time;
11348   ULARGE_INTEGER ularge;
11349
11350   GetSystemTime(&system_time);
11351   SystemTimeToFileTime(&system_time, &file_time);
11352   ularge.LowPart = file_time.dwLowDateTime;
11353   ularge.HighPart = file_time.dwHighDateTime;
11354
11355   tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
11356   tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
11357
11358   return 0;
11359 }
11360 #endif
11361
11362 static char *test_init_uuid_random_function_simple(void)
11363 {
11364   static char seed_text[100];
11365   unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
11366
11367   sprintf(seed_text, "%d", seed);
11368
11369   return seed_text;
11370 }
11371
11372 static char *test_init_uuid_random_function_better(void)
11373 {
11374   static char seed_text[100];
11375   struct timeval current_time;
11376
11377   gettimeofday(&current_time, NULL);
11378
11379   prng_seed_bytes(&current_time, sizeof(current_time));
11380
11381   sprintf(seed_text, "%ld.%ld",
11382           (long)current_time.tv_sec,
11383           (long)current_time.tv_usec);
11384
11385   return seed_text;
11386 }
11387
11388 #if defined(PLATFORM_WINDOWS)
11389 static char *test_init_uuid_random_function_better_windows(void)
11390 {
11391   static char seed_text[100];
11392   struct timeval current_time;
11393
11394   gettimeofday_windows(&current_time, NULL);
11395
11396   prng_seed_bytes(&current_time, sizeof(current_time));
11397
11398   sprintf(seed_text, "%ld.%ld",
11399           (long)current_time.tv_sec,
11400           (long)current_time.tv_usec);
11401
11402   return seed_text;
11403 }
11404 #endif
11405
11406 static unsigned int test_uuid_random_function_simple(int max)
11407 {
11408   return GetSimpleRandom(max);
11409 }
11410
11411 static unsigned int test_uuid_random_function_better(int max)
11412 {
11413   return (max > 0 ? prng_get_uint() % max : 0);
11414 }
11415
11416 #if defined(PLATFORM_WINDOWS)
11417 #define NUM_UUID_TESTS                  3
11418 #else
11419 #define NUM_UUID_TESTS                  2
11420 #endif
11421
11422 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
11423 {
11424   HashTable *hash_seeds =
11425     create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11426   HashTable *hash_uuids =
11427     create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11428   static char message[100];
11429   int i;
11430
11431   char *random_name = (nr == 0 ? "simple" : "better");
11432   char *random_type = (always_seed ? "always" : "only once");
11433   char *(*init_random_function)(void) =
11434     (nr == 0 ?
11435      test_init_uuid_random_function_simple :
11436      test_init_uuid_random_function_better);
11437   unsigned int (*random_function)(int) =
11438     (nr == 0 ?
11439      test_uuid_random_function_simple :
11440      test_uuid_random_function_better);
11441   int xpos = 40;
11442
11443 #if defined(PLATFORM_WINDOWS)
11444   if (nr == 2)
11445   {
11446     random_name = "windows";
11447     init_random_function = test_init_uuid_random_function_better_windows;
11448   }
11449 #endif
11450
11451   ClearField();
11452
11453   DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
11454   DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
11455
11456   DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
11457   DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
11458   DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
11459
11460   DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
11461
11462   BackToFront();
11463
11464   // always initialize random number generator at least once
11465   init_random_function();
11466
11467   unsigned int time_start = SDL_GetTicks();
11468
11469   for (i = 0; i < num_uuids; i++)
11470   {
11471     if (always_seed)
11472     {
11473       char *seed = getStringCopy(init_random_function());
11474
11475       hashtable_remove(hash_seeds, seed);
11476       hashtable_insert(hash_seeds, seed, "1");
11477     }
11478
11479     char *uuid = getStringCopy(getUUIDExt(random_function));
11480
11481     hashtable_remove(hash_uuids, uuid);
11482     hashtable_insert(hash_uuids, uuid, "1");
11483   }
11484
11485   int num_unique_seeds = hashtable_count(hash_seeds);
11486   int num_unique_uuids = hashtable_count(hash_uuids);
11487
11488   unsigned int time_needed = SDL_GetTicks() - time_start;
11489
11490   DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
11491
11492   DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
11493
11494   if (always_seed)
11495     DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
11496
11497   if (nr == NUM_UUID_TESTS - 1 && always_seed)
11498     DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
11499   else
11500     DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
11501
11502   sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
11503
11504   Request(message, REQ_CONFIRM);
11505
11506   hashtable_destroy(hash_seeds);
11507   hashtable_destroy(hash_uuids);
11508 }
11509
11510 void TestGeneratingUUIDs(void)
11511 {
11512   int num_uuids = 1000000;
11513   int i, j;
11514
11515   for (i = 0; i < NUM_UUID_TESTS; i++)
11516     for (j = 0; j < 2; j++)
11517       TestGeneratingUUIDs_RunTest(i, j, num_uuids);
11518
11519   CloseAllAndExit(0);
11520 }