1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
169 // forward declaration for internal use
170 static void UnmapToolButtons(void);
171 static void HandleToolButtons(struct GadgetInfo *);
172 static int el_act_dir2crm(int, int, int);
173 static int el_act2crm(int, int);
175 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
176 static int request_gadget_id = -1;
178 static char *print_if_not_empty(int element)
180 static char *s = NULL;
181 char *token_name = element_info[element].token_name;
186 s = checked_malloc(strlen(token_name) + 10 + 1);
188 if (element != EL_EMPTY)
189 sprintf(s, "%d\t['%s']", element, token_name);
191 sprintf(s, "%d", element);
196 int correctLevelPosX_EM(int lx)
199 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
204 int correctLevelPosY_EM(int ly)
207 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
212 int getFieldbufferOffsetX_RND(int dir, int pos)
214 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
215 int dx = (dir & MV_HORIZONTAL ? pos : 0);
216 int dx_var = dx * TILESIZE_VAR / TILESIZE;
219 if (EVEN(SCR_FIELDX))
221 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
222 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
224 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
225 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
227 fx += (dx_var > 0 ? TILEX_VAR : 0);
234 if (full_lev_fieldx <= SCR_FIELDX)
236 if (EVEN(SCR_FIELDX))
237 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
239 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
245 int getFieldbufferOffsetY_RND(int dir, int pos)
247 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
248 int dy = (dir & MV_VERTICAL ? pos : 0);
249 int dy_var = dy * TILESIZE_VAR / TILESIZE;
252 if (EVEN(SCR_FIELDY))
254 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
255 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
257 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
258 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
260 fy += (dy_var > 0 ? TILEY_VAR : 0);
267 if (full_lev_fieldy <= SCR_FIELDY)
269 if (EVEN(SCR_FIELDY))
270 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
272 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
278 static int getLevelFromScreenX_RND(int sx)
280 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
283 int lx = LEVELX((px + dx) / TILESIZE_VAR);
288 static int getLevelFromScreenY_RND(int sy)
290 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
293 int ly = LEVELY((py + dy) / TILESIZE_VAR);
298 static int getLevelFromScreenX_EM(int sx)
300 int level_xsize = level.native_em_level->lev->width;
301 int full_xsize = level_xsize * TILESIZE_VAR;
303 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
305 int fx = getFieldbufferOffsetX_EM();
308 int lx = LEVELX((px + dx) / TILESIZE_VAR);
310 lx = correctLevelPosX_EM(lx);
315 static int getLevelFromScreenY_EM(int sy)
317 int level_ysize = level.native_em_level->lev->height;
318 int full_ysize = level_ysize * TILESIZE_VAR;
320 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
322 int fy = getFieldbufferOffsetY_EM();
325 int ly = LEVELY((py + dy) / TILESIZE_VAR);
327 ly = correctLevelPosY_EM(ly);
332 static int getLevelFromScreenX_SP(int sx)
334 int menBorder = setup.sp_show_border_elements;
335 int level_xsize = level.native_sp_level->width;
336 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
338 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
340 int fx = getFieldbufferOffsetX_SP();
343 int lx = LEVELX((px + dx) / TILESIZE_VAR);
348 static int getLevelFromScreenY_SP(int sy)
350 int menBorder = setup.sp_show_border_elements;
351 int level_ysize = level.native_sp_level->height;
352 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
354 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
356 int fy = getFieldbufferOffsetY_SP();
359 int ly = LEVELY((py + dy) / TILESIZE_VAR);
364 static int getLevelFromScreenX_MM(int sx)
366 int level_xsize = level.native_mm_level->fieldx;
367 int full_xsize = level_xsize * TILESIZE_VAR;
369 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
372 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
377 static int getLevelFromScreenY_MM(int sy)
379 int level_ysize = level.native_mm_level->fieldy;
380 int full_ysize = level_ysize * TILESIZE_VAR;
382 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
385 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
390 int getLevelFromScreenX(int x)
392 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
393 return getLevelFromScreenX_EM(x);
394 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
395 return getLevelFromScreenX_SP(x);
396 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
397 return getLevelFromScreenX_MM(x);
399 return getLevelFromScreenX_RND(x);
402 int getLevelFromScreenY(int y)
404 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
405 return getLevelFromScreenY_EM(y);
406 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
407 return getLevelFromScreenY_SP(y);
408 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
409 return getLevelFromScreenY_MM(y);
411 return getLevelFromScreenY_RND(y);
414 void DumpTile(int x, int y)
420 printf_line("-", 79);
421 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
422 printf_line("-", 79);
424 if (!IN_LEV_FIELD(x, y))
426 printf("(not in level field)\n");
432 token_name = element_info[Feld[x][y]].token_name;
434 printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name);
435 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
436 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
437 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
438 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
439 printf(" MovPos: %d\n", MovPos[x][y]);
440 printf(" MovDir: %d\n", MovDir[x][y]);
441 printf(" MovDelay: %d\n", MovDelay[x][y]);
442 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
443 printf(" CustomValue: %d\n", CustomValue[x][y]);
444 printf(" GfxElement: %d\n", GfxElement[x][y]);
445 printf(" GfxAction: %d\n", GfxAction[x][y]);
446 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
447 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
451 void DumpTileFromScreen(int sx, int sy)
453 int lx = getLevelFromScreenX(sx);
454 int ly = getLevelFromScreenY(sy);
459 void SetDrawtoField(int mode)
461 if (mode == DRAW_TO_FIELDBUFFER)
467 BX2 = SCR_FIELDX + 1;
468 BY2 = SCR_FIELDY + 1;
470 drawto_field = fieldbuffer;
472 else // DRAW_TO_BACKBUFFER
478 BX2 = SCR_FIELDX - 1;
479 BY2 = SCR_FIELDY - 1;
481 drawto_field = backbuffer;
485 static void RedrawPlayfield_RND(void)
487 if (game.envelope_active)
490 DrawLevel(REDRAW_ALL);
494 void RedrawPlayfield(void)
496 if (game_status != GAME_MODE_PLAYING)
499 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
500 RedrawPlayfield_EM(TRUE);
501 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
502 RedrawPlayfield_SP(TRUE);
503 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
504 RedrawPlayfield_MM();
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
506 RedrawPlayfield_RND();
508 BlitScreenToBitmap(backbuffer);
510 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
514 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
517 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
518 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
520 if (x == -1 && y == -1)
523 if (draw_target == DRAW_TO_SCREEN)
524 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
526 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
529 static void DrawMaskedBorderExt_FIELD(int draw_target)
531 if (global.border_status >= GAME_MODE_MAIN &&
532 global.border_status <= GAME_MODE_PLAYING &&
533 border.draw_masked[global.border_status])
534 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
538 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
540 // when drawing to backbuffer, never draw border over open doors
541 if (draw_target == DRAW_TO_BACKBUFFER &&
542 (GetDoorState() & DOOR_OPEN_1))
545 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
546 (global.border_status != GAME_MODE_EDITOR ||
547 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
548 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
551 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
553 // when drawing to backbuffer, never draw border over open doors
554 if (draw_target == DRAW_TO_BACKBUFFER &&
555 (GetDoorState() & DOOR_OPEN_2))
558 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
559 global.border_status != GAME_MODE_EDITOR)
560 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
563 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
565 // currently not available
568 static void DrawMaskedBorderExt_ALL(int draw_target)
570 DrawMaskedBorderExt_FIELD(draw_target);
571 DrawMaskedBorderExt_DOOR_1(draw_target);
572 DrawMaskedBorderExt_DOOR_2(draw_target);
573 DrawMaskedBorderExt_DOOR_3(draw_target);
576 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
578 // never draw masked screen borders on borderless screens
579 if (global.border_status == GAME_MODE_LOADING ||
580 global.border_status == GAME_MODE_TITLE)
583 if (redraw_mask & REDRAW_ALL)
584 DrawMaskedBorderExt_ALL(draw_target);
587 if (redraw_mask & REDRAW_FIELD)
588 DrawMaskedBorderExt_FIELD(draw_target);
589 if (redraw_mask & REDRAW_DOOR_1)
590 DrawMaskedBorderExt_DOOR_1(draw_target);
591 if (redraw_mask & REDRAW_DOOR_2)
592 DrawMaskedBorderExt_DOOR_2(draw_target);
593 if (redraw_mask & REDRAW_DOOR_3)
594 DrawMaskedBorderExt_DOOR_3(draw_target);
598 void DrawMaskedBorder_FIELD(void)
600 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
603 void DrawMaskedBorder(int redraw_mask)
605 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
608 void DrawMaskedBorderToTarget(int draw_target)
610 if (draw_target == DRAW_TO_BACKBUFFER ||
611 draw_target == DRAW_TO_SCREEN)
613 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
617 int last_border_status = global.border_status;
619 if (draw_target == DRAW_TO_FADE_SOURCE)
621 global.border_status = gfx.fade_border_source_status;
622 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
624 else if (draw_target == DRAW_TO_FADE_TARGET)
626 global.border_status = gfx.fade_border_target_status;
627 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
630 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
632 global.border_status = last_border_status;
633 gfx.masked_border_bitmap_ptr = backbuffer;
637 void DrawTileCursor(int draw_target)
643 int graphic = IMG_GLOBAL_TILE_CURSOR;
645 int tilesize = TILESIZE_VAR;
646 int width = tilesize;
647 int height = tilesize;
649 if (game_status != GAME_MODE_PLAYING)
652 if (!tile_cursor.enabled ||
656 if (tile_cursor.moving)
658 int step = TILESIZE_VAR / 4;
659 int dx = tile_cursor.target_x - tile_cursor.x;
660 int dy = tile_cursor.target_y - tile_cursor.y;
663 tile_cursor.x = tile_cursor.target_x;
665 tile_cursor.x += SIGN(dx) * step;
668 tile_cursor.y = tile_cursor.target_y;
670 tile_cursor.y += SIGN(dy) * step;
672 if (tile_cursor.x == tile_cursor.target_x &&
673 tile_cursor.y == tile_cursor.target_y)
674 tile_cursor.moving = FALSE;
677 dst_x = tile_cursor.x;
678 dst_y = tile_cursor.y;
680 frame = getGraphicAnimationFrame(graphic, -1);
682 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
685 (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
686 draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
688 if (draw_target == DRAW_TO_SCREEN)
689 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
691 BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
695 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
697 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
700 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
702 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
703 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
705 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
708 void BlitScreenToBitmap(Bitmap *target_bitmap)
710 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
711 BlitScreenToBitmap_EM(target_bitmap);
712 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
713 BlitScreenToBitmap_SP(target_bitmap);
714 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
715 BlitScreenToBitmap_MM(target_bitmap);
716 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
717 BlitScreenToBitmap_RND(target_bitmap);
719 redraw_mask |= REDRAW_FIELD;
722 static void DrawFramesPerSecond(void)
725 int font_nr = FONT_TEXT_2;
726 int font_width = getFontWidth(font_nr);
727 int draw_deactivation_mask = GetDrawDeactivationMask();
728 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
730 // draw FPS with leading space (needed if field buffer deactivated)
731 sprintf(text, " %04.1f fps", global.frames_per_second);
733 // override draw deactivation mask (required for invisible warp mode)
734 SetDrawDeactivationMask(REDRAW_NONE);
736 // draw opaque FPS if field buffer deactivated, else draw masked FPS
737 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
738 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
740 // set draw deactivation mask to previous value
741 SetDrawDeactivationMask(draw_deactivation_mask);
743 // force full-screen redraw in this frame
744 redraw_mask = REDRAW_ALL;
748 static void PrintFrameTimeDebugging(void)
750 static unsigned int last_counter = 0;
751 unsigned int counter = Counter();
752 int diff_1 = counter - last_counter;
753 int diff_2 = diff_1 - GAME_FRAME_DELAY;
755 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
756 char diff_bar[2 * diff_2_max + 5];
760 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
762 for (i = 0; i < diff_2_max; i++)
763 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
764 i >= diff_2_max - diff_2_cut ? '-' : ' ');
766 diff_bar[pos++] = '|';
768 for (i = 0; i < diff_2_max; i++)
769 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
771 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
773 diff_bar[pos++] = '\0';
775 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
778 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
781 last_counter = counter;
785 static int unifiedRedrawMask(int mask)
787 if (mask & REDRAW_ALL)
790 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
796 static boolean equalRedrawMasks(int mask_1, int mask_2)
798 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
801 void BackToFront(void)
803 static int last_redraw_mask = REDRAW_NONE;
805 // force screen redraw in every frame to continue drawing global animations
806 // (but always use the last redraw mask to prevent unwanted side effects)
807 if (redraw_mask == REDRAW_NONE)
808 redraw_mask = last_redraw_mask;
810 last_redraw_mask = redraw_mask;
813 // masked border now drawn immediately when blitting backbuffer to window
815 // draw masked border to all viewports, if defined
816 DrawMaskedBorder(redraw_mask);
819 // draw frames per second (only if debug mode is enabled)
820 if (redraw_mask & REDRAW_FPS)
821 DrawFramesPerSecond();
823 // remove playfield redraw before potentially merging with doors redraw
824 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
825 redraw_mask &= ~REDRAW_FIELD;
827 // redraw complete window if both playfield and (some) doors need redraw
828 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
829 redraw_mask = REDRAW_ALL;
831 /* although redrawing the whole window would be fine for normal gameplay,
832 being able to only redraw the playfield is required for deactivating
833 certain drawing areas (mainly playfield) to work, which is needed for
834 warp-forward to be fast enough (by skipping redraw of most frames) */
836 if (redraw_mask & REDRAW_ALL)
838 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
840 else if (redraw_mask & REDRAW_FIELD)
842 BlitBitmap(backbuffer, window,
843 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
845 else if (redraw_mask & REDRAW_DOORS)
847 // merge door areas to prevent calling screen redraw more than once
853 if (redraw_mask & REDRAW_DOOR_1)
857 x2 = MAX(x2, DX + DXSIZE);
858 y2 = MAX(y2, DY + DYSIZE);
861 if (redraw_mask & REDRAW_DOOR_2)
865 x2 = MAX(x2, VX + VXSIZE);
866 y2 = MAX(y2, VY + VYSIZE);
869 if (redraw_mask & REDRAW_DOOR_3)
873 x2 = MAX(x2, EX + EXSIZE);
874 y2 = MAX(y2, EY + EYSIZE);
877 // make sure that at least one pixel is blitted, and inside the screen
878 // (else nothing is blitted, causing the animations not to be updated)
879 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
880 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
881 x2 = MIN(MAX(1, x2), WIN_XSIZE);
882 y2 = MIN(MAX(1, y2), WIN_YSIZE);
884 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
887 redraw_mask = REDRAW_NONE;
890 PrintFrameTimeDebugging();
894 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
896 unsigned int frame_delay_value_old = GetVideoFrameDelay();
898 SetVideoFrameDelay(frame_delay_value);
902 SetVideoFrameDelay(frame_delay_value_old);
905 static int fade_type_skip = FADE_TYPE_NONE;
907 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
909 void (*draw_border_function)(void) = NULL;
910 int x, y, width, height;
911 int fade_delay, post_delay;
913 if (fade_type == FADE_TYPE_FADE_OUT)
915 if (fade_type_skip != FADE_TYPE_NONE)
917 // skip all fade operations until specified fade operation
918 if (fade_type & fade_type_skip)
919 fade_type_skip = FADE_TYPE_NONE;
924 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
928 redraw_mask |= fade_mask;
930 if (fade_type == FADE_TYPE_SKIP)
932 fade_type_skip = fade_mode;
937 fade_delay = fading.fade_delay;
938 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
940 if (fade_type_skip != FADE_TYPE_NONE)
942 // skip all fade operations until specified fade operation
943 if (fade_type & fade_type_skip)
944 fade_type_skip = FADE_TYPE_NONE;
949 if (global.autoplay_leveldir)
954 if (fade_mask == REDRAW_FIELD)
959 height = FADE_SYSIZE;
961 if (border.draw_masked_when_fading)
962 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
964 DrawMaskedBorder_FIELD(); // draw once
974 if (!setup.fade_screens ||
976 fading.fade_mode == FADE_MODE_NONE)
978 if (fade_mode == FADE_MODE_FADE_OUT)
981 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
983 redraw_mask &= ~fade_mask;
988 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
989 draw_border_function);
991 redraw_mask &= ~fade_mask;
993 ClearAutoRepeatKeyEvents();
996 static void SetScreenStates_BeforeFadingIn(void)
998 // temporarily set screen mode for animations to screen after fading in
999 global.anim_status = global.anim_status_next;
1001 // store backbuffer with all animations that will be started after fading in
1002 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
1003 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
1005 // set screen mode for animations back to fading
1006 global.anim_status = GAME_MODE_PSEUDO_FADING;
1009 static void SetScreenStates_AfterFadingIn(void)
1011 // store new source screen (to use correct masked border for fading)
1012 gfx.fade_border_source_status = global.border_status;
1014 global.anim_status = global.anim_status_next;
1017 static void SetScreenStates_BeforeFadingOut(void)
1019 // store new target screen (to use correct masked border for fading)
1020 gfx.fade_border_target_status = game_status;
1022 // set screen mode for animations to fading
1023 global.anim_status = GAME_MODE_PSEUDO_FADING;
1025 // store backbuffer with all animations that will be stopped for fading out
1026 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1027 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
1030 static void SetScreenStates_AfterFadingOut(void)
1032 global.border_status = game_status;
1035 void FadeIn(int fade_mask)
1037 SetScreenStates_BeforeFadingIn();
1040 DrawMaskedBorder(REDRAW_ALL);
1043 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1044 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1046 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1050 FADE_SXSIZE = FULL_SXSIZE;
1051 FADE_SYSIZE = FULL_SYSIZE;
1053 // activate virtual buttons depending on upcoming game status
1054 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1055 game_status == GAME_MODE_PLAYING && !tape.playing)
1056 SetOverlayActive(TRUE);
1058 SetScreenStates_AfterFadingIn();
1060 // force update of global animation status in case of rapid screen changes
1061 redraw_mask = REDRAW_ALL;
1065 void FadeOut(int fade_mask)
1067 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1068 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1069 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1072 SetScreenStates_BeforeFadingOut();
1074 SetTileCursorActive(FALSE);
1075 SetOverlayActive(FALSE);
1078 DrawMaskedBorder(REDRAW_ALL);
1081 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1082 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1084 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1086 SetScreenStates_AfterFadingOut();
1089 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1091 static struct TitleFadingInfo fading_leave_stored;
1094 fading_leave_stored = fading_leave;
1096 fading = fading_leave_stored;
1099 void FadeSetEnterMenu(void)
1101 fading = menu.enter_menu;
1103 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1106 void FadeSetLeaveMenu(void)
1108 fading = menu.leave_menu;
1110 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1113 void FadeSetEnterScreen(void)
1115 fading = menu.enter_screen[game_status];
1117 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1120 void FadeSetNextScreen(void)
1122 fading = menu.next_screen[game_status];
1124 // (do not overwrite fade mode set by FadeSetEnterScreen)
1125 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1128 void FadeSetLeaveScreen(void)
1130 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1133 void FadeSetFromType(int type)
1135 if (type & TYPE_ENTER_SCREEN)
1136 FadeSetEnterScreen();
1137 else if (type & TYPE_ENTER)
1139 else if (type & TYPE_LEAVE)
1143 void FadeSetDisabled(void)
1145 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1147 fading = fading_none;
1150 void FadeSkipNextFadeIn(void)
1152 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1155 void FadeSkipNextFadeOut(void)
1157 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1160 static Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1162 if (graphic == IMG_UNDEFINED)
1165 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1167 return (graphic_info[graphic].bitmap != NULL || redefined ?
1168 graphic_info[graphic].bitmap :
1169 graphic_info[default_graphic].bitmap);
1172 static Bitmap *getBackgroundBitmap(int graphic)
1174 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1177 static Bitmap *getGlobalBorderBitmap(int graphic)
1179 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1182 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1185 (status == GAME_MODE_MAIN ||
1186 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1187 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1188 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1189 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1192 return getGlobalBorderBitmap(graphic);
1195 void SetWindowBackgroundImageIfDefined(int graphic)
1197 if (graphic_info[graphic].bitmap)
1198 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1201 void SetMainBackgroundImageIfDefined(int graphic)
1203 if (graphic_info[graphic].bitmap)
1204 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1207 void SetDoorBackgroundImageIfDefined(int graphic)
1209 if (graphic_info[graphic].bitmap)
1210 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1213 void SetWindowBackgroundImage(int graphic)
1215 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1218 void SetMainBackgroundImage(int graphic)
1220 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1223 void SetDoorBackgroundImage(int graphic)
1225 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1228 void SetPanelBackground(void)
1230 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1232 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1233 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1235 SetDoorBackgroundBitmap(bitmap_db_panel);
1238 void DrawBackground(int x, int y, int width, int height)
1240 // "drawto" might still point to playfield buffer here (hall of fame)
1241 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1243 if (IN_GFX_FIELD_FULL(x, y))
1244 redraw_mask |= REDRAW_FIELD;
1245 else if (IN_GFX_DOOR_1(x, y))
1246 redraw_mask |= REDRAW_DOOR_1;
1247 else if (IN_GFX_DOOR_2(x, y))
1248 redraw_mask |= REDRAW_DOOR_2;
1249 else if (IN_GFX_DOOR_3(x, y))
1250 redraw_mask |= REDRAW_DOOR_3;
1253 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1255 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1257 if (font->bitmap == NULL)
1260 DrawBackground(x, y, width, height);
1263 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1265 struct GraphicInfo *g = &graphic_info[graphic];
1267 if (g->bitmap == NULL)
1270 DrawBackground(x, y, width, height);
1273 static int game_status_last = -1;
1274 static Bitmap *global_border_bitmap_last = NULL;
1275 static Bitmap *global_border_bitmap = NULL;
1276 static int real_sx_last = -1, real_sy_last = -1;
1277 static int full_sxsize_last = -1, full_sysize_last = -1;
1278 static int dx_last = -1, dy_last = -1;
1279 static int dxsize_last = -1, dysize_last = -1;
1280 static int vx_last = -1, vy_last = -1;
1281 static int vxsize_last = -1, vysize_last = -1;
1282 static int ex_last = -1, ey_last = -1;
1283 static int exsize_last = -1, eysize_last = -1;
1285 boolean CheckIfGlobalBorderHasChanged(void)
1287 // if game status has not changed, global border has not changed either
1288 if (game_status == game_status_last)
1291 // determine and store new global border bitmap for current game status
1292 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1294 return (global_border_bitmap_last != global_border_bitmap);
1297 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1299 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1300 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1302 // if game status has not changed, nothing has to be redrawn
1303 if (game_status == game_status_last)
1306 // redraw if last screen was title screen
1307 if (game_status_last == GAME_MODE_TITLE)
1310 // redraw if global screen border has changed
1311 if (CheckIfGlobalBorderHasChanged())
1314 // redraw if position or size of playfield area has changed
1315 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1316 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1319 // redraw if position or size of door area has changed
1320 if (dx_last != DX || dy_last != DY ||
1321 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1324 // redraw if position or size of tape area has changed
1325 if (vx_last != VX || vy_last != VY ||
1326 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1329 // redraw if position or size of editor area has changed
1330 if (ex_last != EX || ey_last != EY ||
1331 exsize_last != EXSIZE || eysize_last != EYSIZE)
1338 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1341 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1343 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1346 void RedrawGlobalBorder(void)
1348 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1350 RedrawGlobalBorderFromBitmap(bitmap);
1352 redraw_mask = REDRAW_ALL;
1355 static void RedrawGlobalBorderIfNeeded(void)
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358 if (game_status == game_status_last)
1362 // copy current draw buffer to later copy back areas that have not changed
1363 if (game_status_last != GAME_MODE_TITLE)
1364 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1366 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1367 if (CheckIfGlobalBorderRedrawIsNeeded())
1370 // redraw global screen border (or clear, if defined to be empty)
1371 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1373 if (game_status == GAME_MODE_EDITOR)
1374 DrawSpecialEditorDoor();
1376 // copy previous playfield and door areas, if they are defined on both
1377 // previous and current screen and if they still have the same size
1379 if (real_sx_last != -1 && real_sy_last != -1 &&
1380 REAL_SX != -1 && REAL_SY != -1 &&
1381 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1382 BlitBitmap(bitmap_db_store_1, backbuffer,
1383 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1386 if (dx_last != -1 && dy_last != -1 &&
1387 DX != -1 && DY != -1 &&
1388 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1392 if (game_status != GAME_MODE_EDITOR)
1394 if (vx_last != -1 && vy_last != -1 &&
1395 VX != -1 && VY != -1 &&
1396 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1397 BlitBitmap(bitmap_db_store_1, backbuffer,
1398 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1402 if (ex_last != -1 && ey_last != -1 &&
1403 EX != -1 && EY != -1 &&
1404 exsize_last == EXSIZE && eysize_last == EYSIZE)
1405 BlitBitmap(bitmap_db_store_1, backbuffer,
1406 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1409 redraw_mask = REDRAW_ALL;
1412 game_status_last = game_status;
1414 global_border_bitmap_last = global_border_bitmap;
1416 real_sx_last = REAL_SX;
1417 real_sy_last = REAL_SY;
1418 full_sxsize_last = FULL_SXSIZE;
1419 full_sysize_last = FULL_SYSIZE;
1422 dxsize_last = DXSIZE;
1423 dysize_last = DYSIZE;
1426 vxsize_last = VXSIZE;
1427 vysize_last = VYSIZE;
1430 exsize_last = EXSIZE;
1431 eysize_last = EYSIZE;
1434 void ClearField(void)
1436 RedrawGlobalBorderIfNeeded();
1438 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1439 // (when entering hall of fame after playing)
1440 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1442 // !!! maybe this should be done before clearing the background !!!
1443 if (game_status == GAME_MODE_PLAYING)
1445 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1446 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1450 SetDrawtoField(DRAW_TO_BACKBUFFER);
1454 void MarkTileDirty(int x, int y)
1456 redraw_mask |= REDRAW_FIELD;
1459 void SetBorderElement(void)
1463 BorderElement = EL_EMPTY;
1465 // the MM game engine does not use a visible border element
1466 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1469 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1471 for (x = 0; x < lev_fieldx; x++)
1473 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1474 BorderElement = EL_STEELWALL;
1476 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1482 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1483 int max_array_fieldx, int max_array_fieldy,
1484 short field[max_array_fieldx][max_array_fieldy],
1485 int max_fieldx, int max_fieldy)
1489 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1490 static int safety = 0;
1492 // check if starting field still has the desired content
1493 if (field[from_x][from_y] == fill_element)
1498 if (safety > max_fieldx * max_fieldy)
1499 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1501 old_element = field[from_x][from_y];
1502 field[from_x][from_y] = fill_element;
1504 for (i = 0; i < 4; i++)
1506 x = from_x + check[i][0];
1507 y = from_y + check[i][1];
1509 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1510 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1511 field, max_fieldx, max_fieldy);
1517 void FloodFillLevel(int from_x, int from_y, int fill_element,
1518 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1519 int max_fieldx, int max_fieldy)
1521 FloodFillLevelExt(from_x, from_y, fill_element,
1522 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1523 max_fieldx, max_fieldy);
1526 void SetRandomAnimationValue(int x, int y)
1528 gfx.anim_random_frame = GfxRandom[x][y];
1531 int getGraphicAnimationFrame(int graphic, int sync_frame)
1533 // animation synchronized with global frame counter, not move position
1534 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1535 sync_frame = FrameCounter;
1537 return getAnimationFrame(graphic_info[graphic].anim_frames,
1538 graphic_info[graphic].anim_delay,
1539 graphic_info[graphic].anim_mode,
1540 graphic_info[graphic].anim_start_frame,
1544 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1546 struct GraphicInfo *g = &graphic_info[graphic];
1547 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1549 if (tilesize == gfx.standard_tile_size)
1550 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1551 else if (tilesize == game.tile_size)
1552 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1554 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1557 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1558 boolean get_backside)
1560 struct GraphicInfo *g = &graphic_info[graphic];
1561 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1562 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1564 if (g->offset_y == 0) // frames are ordered horizontally
1566 int max_width = g->anim_frames_per_line * g->width;
1567 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1569 *x = pos % max_width;
1570 *y = src_y % g->height + pos / max_width * g->height;
1572 else if (g->offset_x == 0) // frames are ordered vertically
1574 int max_height = g->anim_frames_per_line * g->height;
1575 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1577 *x = src_x % g->width + pos / max_height * g->width;
1578 *y = pos % max_height;
1580 else // frames are ordered diagonally
1582 *x = src_x + frame * g->offset_x;
1583 *y = src_y + frame * g->offset_y;
1587 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1588 Bitmap **bitmap, int *x, int *y,
1589 boolean get_backside)
1591 struct GraphicInfo *g = &graphic_info[graphic];
1593 // if no graphics defined at all, use fallback graphics
1594 if (g->bitmaps == NULL)
1595 *g = graphic_info[IMG_CHAR_EXCLAM];
1597 // if no in-game graphics defined, always use standard graphic size
1598 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1599 tilesize = TILESIZE;
1601 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1602 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1604 *x = *x * tilesize / g->tile_size;
1605 *y = *y * tilesize / g->tile_size;
1608 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1609 Bitmap **bitmap, int *x, int *y)
1611 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1614 void getFixedGraphicSource(int graphic, int frame,
1615 Bitmap **bitmap, int *x, int *y)
1617 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1620 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1622 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1625 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1626 int *x, int *y, boolean get_backside)
1628 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1632 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1634 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1637 void DrawGraphic(int x, int y, int graphic, int frame)
1640 if (!IN_SCR_FIELD(x, y))
1642 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1643 printf("DrawGraphic(): This should never happen!\n");
1648 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1651 MarkTileDirty(x, y);
1654 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1657 if (!IN_SCR_FIELD(x, y))
1659 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1660 printf("DrawGraphic(): This should never happen!\n");
1665 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1667 MarkTileDirty(x, y);
1670 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1676 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1678 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1681 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1687 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1688 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1691 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1694 if (!IN_SCR_FIELD(x, y))
1696 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1697 printf("DrawGraphicThruMask(): This should never happen!\n");
1702 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1705 MarkTileDirty(x, y);
1708 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1711 if (!IN_SCR_FIELD(x, y))
1713 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1714 printf("DrawGraphicThruMask(): This should never happen!\n");
1719 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1721 MarkTileDirty(x, y);
1724 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1730 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1732 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1736 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1737 int graphic, int frame)
1742 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1744 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1748 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1750 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1752 MarkTileDirty(x / tilesize, y / tilesize);
1755 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1758 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1759 graphic, frame, tilesize);
1760 MarkTileDirty(x / tilesize, y / tilesize);
1763 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1769 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1770 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1773 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1774 int frame, int tilesize)
1779 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1780 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1783 void DrawMiniGraphic(int x, int y, int graphic)
1785 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1786 MarkTileDirty(x / 2, y / 2);
1789 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1794 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1795 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1798 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1799 int graphic, int frame,
1800 int cut_mode, int mask_mode)
1805 int width = TILEX, height = TILEY;
1808 if (dx || dy) // shifted graphic
1810 if (x < BX1) // object enters playfield from the left
1817 else if (x > BX2) // object enters playfield from the right
1823 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1829 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1831 else if (dx) // general horizontal movement
1832 MarkTileDirty(x + SIGN(dx), y);
1834 if (y < BY1) // object enters playfield from the top
1836 if (cut_mode == CUT_BELOW) // object completely above top border
1844 else if (y > BY2) // object enters playfield from the bottom
1850 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1856 else if (dy > 0 && cut_mode == CUT_ABOVE)
1858 if (y == BY2) // object completely above bottom border
1864 MarkTileDirty(x, y + 1);
1865 } // object leaves playfield to the bottom
1866 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1868 else if (dy) // general vertical movement
1869 MarkTileDirty(x, y + SIGN(dy));
1873 if (!IN_SCR_FIELD(x, y))
1875 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1876 printf("DrawGraphicShifted(): This should never happen!\n");
1881 width = width * TILESIZE_VAR / TILESIZE;
1882 height = height * TILESIZE_VAR / TILESIZE;
1883 cx = cx * TILESIZE_VAR / TILESIZE;
1884 cy = cy * TILESIZE_VAR / TILESIZE;
1885 dx = dx * TILESIZE_VAR / TILESIZE;
1886 dy = dy * TILESIZE_VAR / TILESIZE;
1888 if (width > 0 && height > 0)
1890 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1895 dst_x = FX + x * TILEX_VAR + dx;
1896 dst_y = FY + y * TILEY_VAR + dy;
1898 if (mask_mode == USE_MASKING)
1899 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1902 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1905 MarkTileDirty(x, y);
1909 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1910 int graphic, int frame,
1911 int cut_mode, int mask_mode)
1916 int width = TILEX_VAR, height = TILEY_VAR;
1919 int x2 = x + SIGN(dx);
1920 int y2 = y + SIGN(dy);
1922 // movement with two-tile animations must be sync'ed with movement position,
1923 // not with current GfxFrame (which can be higher when using slow movement)
1924 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1925 int anim_frames = graphic_info[graphic].anim_frames;
1927 // (we also need anim_delay here for movement animations with less frames)
1928 int anim_delay = graphic_info[graphic].anim_delay;
1929 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1931 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1932 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1934 // re-calculate animation frame for two-tile movement animation
1935 frame = getGraphicAnimationFrame(graphic, sync_frame);
1937 // check if movement start graphic inside screen area and should be drawn
1938 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1940 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1942 dst_x = FX + x1 * TILEX_VAR;
1943 dst_y = FY + y1 * TILEY_VAR;
1945 if (mask_mode == USE_MASKING)
1946 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1949 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1952 MarkTileDirty(x1, y1);
1955 // check if movement end graphic inside screen area and should be drawn
1956 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1958 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1960 dst_x = FX + x2 * TILEX_VAR;
1961 dst_y = FY + y2 * TILEY_VAR;
1963 if (mask_mode == USE_MASKING)
1964 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1967 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1970 MarkTileDirty(x2, y2);
1974 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1975 int graphic, int frame,
1976 int cut_mode, int mask_mode)
1980 DrawGraphic(x, y, graphic, frame);
1985 if (graphic_info[graphic].double_movement) // EM style movement images
1986 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1988 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1991 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
1992 int graphic, int frame, int cut_mode)
1994 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1997 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1998 int cut_mode, int mask_mode)
2000 int lx = LEVELX(x), ly = LEVELY(y);
2004 if (IN_LEV_FIELD(lx, ly))
2006 SetRandomAnimationValue(lx, ly);
2008 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2009 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2011 // do not use double (EM style) movement graphic when not moving
2012 if (graphic_info[graphic].double_movement && !dx && !dy)
2014 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2015 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2018 else // border element
2020 graphic = el2img(element);
2021 frame = getGraphicAnimationFrame(graphic, -1);
2024 if (element == EL_EXPANDABLE_WALL)
2026 boolean left_stopped = FALSE, right_stopped = FALSE;
2028 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
2029 left_stopped = TRUE;
2030 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
2031 right_stopped = TRUE;
2033 if (left_stopped && right_stopped)
2035 else if (left_stopped)
2037 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2038 frame = graphic_info[graphic].anim_frames - 1;
2040 else if (right_stopped)
2042 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2043 frame = graphic_info[graphic].anim_frames - 1;
2048 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2049 else if (mask_mode == USE_MASKING)
2050 DrawGraphicThruMask(x, y, graphic, frame);
2052 DrawGraphic(x, y, graphic, frame);
2055 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2056 int cut_mode, int mask_mode)
2058 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2059 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2060 cut_mode, mask_mode);
2063 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2066 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2069 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2072 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2075 void DrawLevelElementThruMask(int x, int y, int element)
2077 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2080 void DrawLevelFieldThruMask(int x, int y)
2082 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
2085 // !!! implementation of quicksand is totally broken !!!
2086 #define IS_CRUMBLED_TILE(x, y, e) \
2087 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2088 !IS_MOVING(x, y) || \
2089 (e) == EL_QUICKSAND_EMPTYING || \
2090 (e) == EL_QUICKSAND_FAST_EMPTYING))
2092 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2097 int width, height, cx, cy;
2098 int sx = SCREENX(x), sy = SCREENY(y);
2099 int crumbled_border_size = graphic_info[graphic].border_size;
2100 int crumbled_tile_size = graphic_info[graphic].tile_size;
2101 int crumbled_border_size_var =
2102 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2105 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2107 for (i = 1; i < 4; i++)
2109 int dxx = (i & 1 ? dx : 0);
2110 int dyy = (i & 2 ? dy : 0);
2113 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2116 // check if neighbour field is of same crumble type
2117 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2118 graphic_info[graphic].class ==
2119 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2121 // return if check prevents inner corner
2122 if (same == (dxx == dx && dyy == dy))
2126 // if we reach this point, we have an inner corner
2128 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2130 width = crumbled_border_size_var;
2131 height = crumbled_border_size_var;
2132 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2133 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2135 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2136 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2139 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2144 int width, height, bx, by, cx, cy;
2145 int sx = SCREENX(x), sy = SCREENY(y);
2146 int crumbled_border_size = graphic_info[graphic].border_size;
2147 int crumbled_tile_size = graphic_info[graphic].tile_size;
2148 int crumbled_border_size_var =
2149 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2150 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2153 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2155 // draw simple, sloppy, non-corner-accurate crumbled border
2157 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2158 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2159 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2160 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2162 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2163 FX + sx * TILEX_VAR + cx,
2164 FY + sy * TILEY_VAR + cy);
2166 // (remaining middle border part must be at least as big as corner part)
2167 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2168 crumbled_border_size_var >= TILESIZE_VAR / 3)
2171 // correct corners of crumbled border, if needed
2173 for (i = -1; i <= 1; i += 2)
2175 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2176 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2177 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2180 // check if neighbour field is of same crumble type
2181 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2182 graphic_info[graphic].class ==
2183 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2185 // no crumbled corner, but continued crumbled border
2187 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2188 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2189 int b1 = (i == 1 ? crumbled_border_size_var :
2190 TILESIZE_VAR - 2 * crumbled_border_size_var);
2192 width = crumbled_border_size_var;
2193 height = crumbled_border_size_var;
2195 if (dir == 1 || dir == 2)
2210 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2212 FX + sx * TILEX_VAR + cx,
2213 FY + sy * TILEY_VAR + cy);
2218 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2220 int sx = SCREENX(x), sy = SCREENY(y);
2223 static int xy[4][2] =
2231 if (!IN_LEV_FIELD(x, y))
2234 element = TILE_GFX_ELEMENT(x, y);
2236 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2238 if (!IN_SCR_FIELD(sx, sy))
2241 // crumble field borders towards direct neighbour fields
2242 for (i = 0; i < 4; i++)
2244 int xx = x + xy[i][0];
2245 int yy = y + xy[i][1];
2247 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2250 // check if neighbour field is of same crumble type
2251 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2252 graphic_info[graphic].class ==
2253 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2256 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2259 // crumble inner field corners towards corner neighbour fields
2260 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2261 graphic_info[graphic].anim_frames == 2)
2263 for (i = 0; i < 4; i++)
2265 int dx = (i & 1 ? +1 : -1);
2266 int dy = (i & 2 ? +1 : -1);
2268 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2272 MarkTileDirty(sx, sy);
2274 else // center field is not crumbled -- crumble neighbour fields
2276 // crumble field borders of direct neighbour fields
2277 for (i = 0; i < 4; i++)
2279 int xx = x + xy[i][0];
2280 int yy = y + xy[i][1];
2281 int sxx = sx + xy[i][0];
2282 int syy = sy + xy[i][1];
2284 if (!IN_LEV_FIELD(xx, yy) ||
2285 !IN_SCR_FIELD(sxx, syy))
2288 // do not crumble fields that are being digged or snapped
2289 if (Feld[xx][yy] == EL_EMPTY ||
2290 Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2293 element = TILE_GFX_ELEMENT(xx, yy);
2295 if (!IS_CRUMBLED_TILE(xx, yy, element))
2298 graphic = el_act2crm(element, ACTION_DEFAULT);
2300 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2302 MarkTileDirty(sxx, syy);
2305 // crumble inner field corners of corner neighbour fields
2306 for (i = 0; i < 4; i++)
2308 int dx = (i & 1 ? +1 : -1);
2309 int dy = (i & 2 ? +1 : -1);
2315 if (!IN_LEV_FIELD(xx, yy) ||
2316 !IN_SCR_FIELD(sxx, syy))
2319 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2322 element = TILE_GFX_ELEMENT(xx, yy);
2324 if (!IS_CRUMBLED_TILE(xx, yy, element))
2327 graphic = el_act2crm(element, ACTION_DEFAULT);
2329 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2330 graphic_info[graphic].anim_frames == 2)
2331 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2333 MarkTileDirty(sxx, syy);
2338 void DrawLevelFieldCrumbled(int x, int y)
2342 if (!IN_LEV_FIELD(x, y))
2345 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2346 GfxElement[x][y] != EL_UNDEFINED &&
2347 GFX_CRUMBLED(GfxElement[x][y]))
2349 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2354 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2356 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2359 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2362 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2363 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2364 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2365 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2366 int sx = SCREENX(x), sy = SCREENY(y);
2368 DrawGraphic(sx, sy, graphic1, frame1);
2369 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2372 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2374 int sx = SCREENX(x), sy = SCREENY(y);
2375 static int xy[4][2] =
2384 // crumble direct neighbour fields (required for field borders)
2385 for (i = 0; i < 4; i++)
2387 int xx = x + xy[i][0];
2388 int yy = y + xy[i][1];
2389 int sxx = sx + xy[i][0];
2390 int syy = sy + xy[i][1];
2392 if (!IN_LEV_FIELD(xx, yy) ||
2393 !IN_SCR_FIELD(sxx, syy) ||
2394 !GFX_CRUMBLED(Feld[xx][yy]) ||
2398 DrawLevelField(xx, yy);
2401 // crumble corner neighbour fields (required for inner field corners)
2402 for (i = 0; i < 4; i++)
2404 int dx = (i & 1 ? +1 : -1);
2405 int dy = (i & 2 ? +1 : -1);
2411 if (!IN_LEV_FIELD(xx, yy) ||
2412 !IN_SCR_FIELD(sxx, syy) ||
2413 !GFX_CRUMBLED(Feld[xx][yy]) ||
2417 int element = TILE_GFX_ELEMENT(xx, yy);
2418 int graphic = el_act2crm(element, ACTION_DEFAULT);
2420 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2421 graphic_info[graphic].anim_frames == 2)
2422 DrawLevelField(xx, yy);
2426 static int getBorderElement(int x, int y)
2430 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2431 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2432 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2433 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2434 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2435 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2436 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2438 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2439 int steel_position = (x == -1 && y == -1 ? 0 :
2440 x == lev_fieldx && y == -1 ? 1 :
2441 x == -1 && y == lev_fieldy ? 2 :
2442 x == lev_fieldx && y == lev_fieldy ? 3 :
2443 x == -1 || x == lev_fieldx ? 4 :
2444 y == -1 || y == lev_fieldy ? 5 : 6);
2446 return border[steel_position][steel_type];
2449 void DrawScreenElement(int x, int y, int element)
2451 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2452 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2455 void DrawLevelElement(int x, int y, int element)
2457 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2458 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2461 void DrawScreenField(int x, int y)
2463 int lx = LEVELX(x), ly = LEVELY(y);
2464 int element, content;
2466 if (!IN_LEV_FIELD(lx, ly))
2468 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2471 element = getBorderElement(lx, ly);
2473 DrawScreenElement(x, y, element);
2478 element = Feld[lx][ly];
2479 content = Store[lx][ly];
2481 if (IS_MOVING(lx, ly))
2483 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2484 boolean cut_mode = NO_CUTTING;
2486 if (element == EL_QUICKSAND_EMPTYING ||
2487 element == EL_QUICKSAND_FAST_EMPTYING ||
2488 element == EL_MAGIC_WALL_EMPTYING ||
2489 element == EL_BD_MAGIC_WALL_EMPTYING ||
2490 element == EL_DC_MAGIC_WALL_EMPTYING ||
2491 element == EL_AMOEBA_DROPPING)
2492 cut_mode = CUT_ABOVE;
2493 else if (element == EL_QUICKSAND_FILLING ||
2494 element == EL_QUICKSAND_FAST_FILLING ||
2495 element == EL_MAGIC_WALL_FILLING ||
2496 element == EL_BD_MAGIC_WALL_FILLING ||
2497 element == EL_DC_MAGIC_WALL_FILLING)
2498 cut_mode = CUT_BELOW;
2500 if (cut_mode == CUT_ABOVE)
2501 DrawScreenElement(x, y, element);
2503 DrawScreenElement(x, y, EL_EMPTY);
2506 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2507 else if (cut_mode == NO_CUTTING)
2508 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2511 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2513 if (cut_mode == CUT_BELOW &&
2514 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2515 DrawLevelElement(lx, ly + 1, element);
2518 if (content == EL_ACID)
2520 int dir = MovDir[lx][ly];
2521 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2522 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2524 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2526 // prevent target field from being drawn again (but without masking)
2527 // (this would happen if target field is scanned after moving element)
2528 Stop[newlx][newly] = TRUE;
2531 else if (IS_BLOCKED(lx, ly))
2536 boolean cut_mode = NO_CUTTING;
2537 int element_old, content_old;
2539 Blocked2Moving(lx, ly, &oldx, &oldy);
2542 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2543 MovDir[oldx][oldy] == MV_RIGHT);
2545 element_old = Feld[oldx][oldy];
2546 content_old = Store[oldx][oldy];
2548 if (element_old == EL_QUICKSAND_EMPTYING ||
2549 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2550 element_old == EL_MAGIC_WALL_EMPTYING ||
2551 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2552 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2553 element_old == EL_AMOEBA_DROPPING)
2554 cut_mode = CUT_ABOVE;
2556 DrawScreenElement(x, y, EL_EMPTY);
2559 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2561 else if (cut_mode == NO_CUTTING)
2562 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2565 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2568 else if (IS_DRAWABLE(element))
2569 DrawScreenElement(x, y, element);
2571 DrawScreenElement(x, y, EL_EMPTY);
2574 void DrawLevelField(int x, int y)
2576 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2577 DrawScreenField(SCREENX(x), SCREENY(y));
2578 else if (IS_MOVING(x, y))
2582 Moving2Blocked(x, y, &newx, &newy);
2583 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2584 DrawScreenField(SCREENX(newx), SCREENY(newy));
2586 else if (IS_BLOCKED(x, y))
2590 Blocked2Moving(x, y, &oldx, &oldy);
2591 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2592 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2596 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2597 int (*el2img_function)(int), boolean masked,
2598 int element_bits_draw)
2600 int element_base = map_mm_wall_element(element);
2601 int element_bits = (IS_DF_WALL(element) ?
2602 element - EL_DF_WALL_START :
2603 IS_MM_WALL(element) ?
2604 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2605 int graphic = el2img_function(element_base);
2606 int tilesize_draw = tilesize / 2;
2611 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2613 for (i = 0; i < 4; i++)
2615 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2616 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2618 if (!(element_bits_draw & (1 << i)))
2621 if (element_bits & (1 << i))
2624 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2625 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2627 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2628 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2633 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2634 tilesize_draw, tilesize_draw);
2639 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2640 boolean masked, int element_bits_draw)
2642 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2643 element, tilesize, el2edimg, masked, element_bits_draw);
2646 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2647 int (*el2img_function)(int))
2649 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2653 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2656 if (IS_MM_WALL(element))
2658 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2659 element, tilesize, el2edimg, masked, 0x000f);
2663 int graphic = el2edimg(element);
2666 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2668 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2672 void DrawSizedElement(int x, int y, int element, int tilesize)
2674 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2677 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2679 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2682 void DrawMiniElement(int x, int y, int element)
2686 graphic = el2edimg(element);
2687 DrawMiniGraphic(x, y, graphic);
2690 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2693 int x = sx + scroll_x, y = sy + scroll_y;
2695 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2696 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2697 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2698 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2700 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2703 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2705 int x = sx + scroll_x, y = sy + scroll_y;
2707 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2708 DrawMiniElement(sx, sy, EL_EMPTY);
2709 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2710 DrawMiniElement(sx, sy, Feld[x][y]);
2712 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2715 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2716 int x, int y, int xsize, int ysize,
2717 int tile_width, int tile_height)
2721 int dst_x = startx + x * tile_width;
2722 int dst_y = starty + y * tile_height;
2723 int width = graphic_info[graphic].width;
2724 int height = graphic_info[graphic].height;
2725 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2726 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2727 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2728 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2729 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2730 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2731 boolean draw_masked = graphic_info[graphic].draw_masked;
2733 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2735 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2737 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2741 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2742 inner_sx + (x - 1) * tile_width % inner_width);
2743 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2744 inner_sy + (y - 1) * tile_height % inner_height);
2747 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2750 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2754 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2755 int x, int y, int xsize, int ysize,
2758 int font_width = getFontWidth(font_nr);
2759 int font_height = getFontHeight(font_nr);
2761 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2762 font_width, font_height);
2765 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2767 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2768 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2769 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2770 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2771 boolean no_delay = (tape.warp_forward);
2772 unsigned int anim_delay = 0;
2773 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2774 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2775 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2776 int font_width = getFontWidth(font_nr);
2777 int font_height = getFontHeight(font_nr);
2778 int max_xsize = level.envelope[envelope_nr].xsize;
2779 int max_ysize = level.envelope[envelope_nr].ysize;
2780 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2781 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2782 int xend = max_xsize;
2783 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2784 int xstep = (xstart < xend ? 1 : 0);
2785 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2787 int end = MAX(xend - xstart, yend - ystart);
2790 for (i = start; i <= end; i++)
2792 int last_frame = end; // last frame of this "for" loop
2793 int x = xstart + i * xstep;
2794 int y = ystart + i * ystep;
2795 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2796 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2797 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2798 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2801 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2803 BlitScreenToBitmap(backbuffer);
2805 SetDrawtoField(DRAW_TO_BACKBUFFER);
2807 for (yy = 0; yy < ysize; yy++)
2808 for (xx = 0; xx < xsize; xx++)
2809 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2811 DrawTextBuffer(sx + font_width, sy + font_height,
2812 level.envelope[envelope_nr].text, font_nr, max_xsize,
2813 xsize - 2, ysize - 2, 0, mask_mode,
2814 level.envelope[envelope_nr].autowrap,
2815 level.envelope[envelope_nr].centered, FALSE);
2817 redraw_mask |= REDRAW_FIELD;
2820 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2823 ClearAutoRepeatKeyEvents();
2826 void ShowEnvelope(int envelope_nr)
2828 int element = EL_ENVELOPE_1 + envelope_nr;
2829 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2830 int sound_opening = element_info[element].sound[ACTION_OPENING];
2831 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2832 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2833 boolean no_delay = (tape.warp_forward);
2834 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2835 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2836 int anim_mode = graphic_info[graphic].anim_mode;
2837 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2838 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2840 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2842 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2844 if (anim_mode == ANIM_DEFAULT)
2845 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2847 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2850 Delay_WithScreenUpdates(wait_delay_value);
2852 WaitForEventToContinue();
2854 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2856 if (anim_mode != ANIM_NONE)
2857 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2859 if (anim_mode == ANIM_DEFAULT)
2860 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2862 game.envelope_active = FALSE;
2864 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2866 redraw_mask |= REDRAW_FIELD;
2870 static void setRequestBasePosition(int *x, int *y)
2872 int sx_base, sy_base;
2874 if (request.x != -1)
2875 sx_base = request.x;
2876 else if (request.align == ALIGN_LEFT)
2878 else if (request.align == ALIGN_RIGHT)
2879 sx_base = SX + SXSIZE;
2881 sx_base = SX + SXSIZE / 2;
2883 if (request.y != -1)
2884 sy_base = request.y;
2885 else if (request.valign == VALIGN_TOP)
2887 else if (request.valign == VALIGN_BOTTOM)
2888 sy_base = SY + SYSIZE;
2890 sy_base = SY + SYSIZE / 2;
2896 static void setRequestPositionExt(int *x, int *y, int width, int height,
2897 boolean add_border_size)
2899 int border_size = request.border_size;
2900 int sx_base, sy_base;
2903 setRequestBasePosition(&sx_base, &sy_base);
2905 if (request.align == ALIGN_LEFT)
2907 else if (request.align == ALIGN_RIGHT)
2908 sx = sx_base - width;
2910 sx = sx_base - width / 2;
2912 if (request.valign == VALIGN_TOP)
2914 else if (request.valign == VALIGN_BOTTOM)
2915 sy = sy_base - height;
2917 sy = sy_base - height / 2;
2919 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2920 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2922 if (add_border_size)
2932 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2934 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2937 static void DrawEnvelopeRequest(char *text)
2939 char *text_final = text;
2940 char *text_door_style = NULL;
2941 int graphic = IMG_BACKGROUND_REQUEST;
2942 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2943 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2944 int font_nr = FONT_REQUEST;
2945 int font_width = getFontWidth(font_nr);
2946 int font_height = getFontHeight(font_nr);
2947 int border_size = request.border_size;
2948 int line_spacing = request.line_spacing;
2949 int line_height = font_height + line_spacing;
2950 int max_text_width = request.width - 2 * border_size;
2951 int max_text_height = request.height - 2 * border_size;
2952 int line_length = max_text_width / font_width;
2953 int max_lines = max_text_height / line_height;
2954 int text_width = line_length * font_width;
2955 int width = request.width;
2956 int height = request.height;
2957 int tile_size = MAX(request.step_offset, 1);
2958 int x_steps = width / tile_size;
2959 int y_steps = height / tile_size;
2960 int sx_offset = border_size;
2961 int sy_offset = border_size;
2965 if (request.centered)
2966 sx_offset = (request.width - text_width) / 2;
2968 if (request.wrap_single_words && !request.autowrap)
2970 char *src_text_ptr, *dst_text_ptr;
2972 text_door_style = checked_malloc(2 * strlen(text) + 1);
2974 src_text_ptr = text;
2975 dst_text_ptr = text_door_style;
2977 while (*src_text_ptr)
2979 if (*src_text_ptr == ' ' ||
2980 *src_text_ptr == '?' ||
2981 *src_text_ptr == '!')
2982 *dst_text_ptr++ = '\n';
2984 if (*src_text_ptr != ' ')
2985 *dst_text_ptr++ = *src_text_ptr;
2990 *dst_text_ptr = '\0';
2992 text_final = text_door_style;
2995 setRequestPosition(&sx, &sy, FALSE);
2997 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2999 for (y = 0; y < y_steps; y++)
3000 for (x = 0; x < x_steps; x++)
3001 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3002 x, y, x_steps, y_steps,
3003 tile_size, tile_size);
3005 // force DOOR font inside door area
3006 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3008 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3009 line_length, -1, max_lines, line_spacing, mask_mode,
3010 request.autowrap, request.centered, FALSE);
3014 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
3015 RedrawGadget(tool_gadget[i]);
3017 // store readily prepared envelope request for later use when animating
3018 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3020 if (text_door_style)
3021 free(text_door_style);
3024 static void AnimateEnvelopeRequest(int anim_mode, int action)
3026 int graphic = IMG_BACKGROUND_REQUEST;
3027 boolean draw_masked = graphic_info[graphic].draw_masked;
3028 int delay_value_normal = request.step_delay;
3029 int delay_value_fast = delay_value_normal / 2;
3030 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3031 boolean no_delay = (tape.warp_forward);
3032 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3033 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3034 unsigned int anim_delay = 0;
3036 int tile_size = MAX(request.step_offset, 1);
3037 int max_xsize = request.width / tile_size;
3038 int max_ysize = request.height / tile_size;
3039 int max_xsize_inner = max_xsize - 2;
3040 int max_ysize_inner = max_ysize - 2;
3042 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3043 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3044 int xend = max_xsize_inner;
3045 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3046 int xstep = (xstart < xend ? 1 : 0);
3047 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3049 int end = MAX(xend - xstart, yend - ystart);
3052 if (setup.quick_doors)
3059 for (i = start; i <= end; i++)
3061 int last_frame = end; // last frame of this "for" loop
3062 int x = xstart + i * xstep;
3063 int y = ystart + i * ystep;
3064 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3065 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3066 int xsize_size_left = (xsize - 1) * tile_size;
3067 int ysize_size_top = (ysize - 1) * tile_size;
3068 int max_xsize_pos = (max_xsize - 1) * tile_size;
3069 int max_ysize_pos = (max_ysize - 1) * tile_size;
3070 int width = xsize * tile_size;
3071 int height = ysize * tile_size;
3076 setRequestPosition(&src_x, &src_y, FALSE);
3077 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3079 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3081 for (yy = 0; yy < 2; yy++)
3083 for (xx = 0; xx < 2; xx++)
3085 int src_xx = src_x + xx * max_xsize_pos;
3086 int src_yy = src_y + yy * max_ysize_pos;
3087 int dst_xx = dst_x + xx * xsize_size_left;
3088 int dst_yy = dst_y + yy * ysize_size_top;
3089 int xx_size = (xx ? tile_size : xsize_size_left);
3090 int yy_size = (yy ? tile_size : ysize_size_top);
3093 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
3094 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3096 BlitBitmap(bitmap_db_store_2, backbuffer,
3097 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3101 redraw_mask |= REDRAW_FIELD;
3105 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
3108 ClearAutoRepeatKeyEvents();
3111 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3113 int graphic = IMG_BACKGROUND_REQUEST;
3114 int sound_opening = SND_REQUEST_OPENING;
3115 int sound_closing = SND_REQUEST_CLOSING;
3116 int anim_mode_1 = request.anim_mode; // (higher priority)
3117 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3118 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3119 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3120 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3122 if (game_status == GAME_MODE_PLAYING)
3123 BlitScreenToBitmap(backbuffer);
3125 SetDrawtoField(DRAW_TO_BACKBUFFER);
3127 // SetDrawBackgroundMask(REDRAW_NONE);
3129 if (action == ACTION_OPENING)
3131 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3133 if (req_state & REQ_ASK)
3135 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3136 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3137 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
3138 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
3140 else if (req_state & REQ_CONFIRM)
3142 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3143 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
3145 else if (req_state & REQ_PLAYER)
3147 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3148 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3149 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3150 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3153 DrawEnvelopeRequest(text);
3156 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3158 if (action == ACTION_OPENING)
3160 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3162 if (anim_mode == ANIM_DEFAULT)
3163 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3165 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3169 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3171 if (anim_mode != ANIM_NONE)
3172 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3174 if (anim_mode == ANIM_DEFAULT)
3175 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3178 game.envelope_active = FALSE;
3180 if (action == ACTION_CLOSING)
3181 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3183 // SetDrawBackgroundMask(last_draw_background_mask);
3185 redraw_mask |= REDRAW_FIELD;
3189 if (action == ACTION_CLOSING &&
3190 game_status == GAME_MODE_PLAYING &&
3191 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3192 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3195 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3197 if (IS_MM_WALL(element))
3199 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3205 int graphic = el2preimg(element);
3207 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3208 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3213 void DrawLevel(int draw_background_mask)
3217 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3218 SetDrawBackgroundMask(draw_background_mask);
3222 for (x = BX1; x <= BX2; x++)
3223 for (y = BY1; y <= BY2; y++)
3224 DrawScreenField(x, y);
3226 redraw_mask |= REDRAW_FIELD;
3229 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3234 for (x = 0; x < size_x; x++)
3235 for (y = 0; y < size_y; y++)
3236 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3238 redraw_mask |= REDRAW_FIELD;
3241 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3245 for (x = 0; x < size_x; x++)
3246 for (y = 0; y < size_y; y++)
3247 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3249 redraw_mask |= REDRAW_FIELD;
3252 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3254 boolean show_level_border = (BorderElement != EL_EMPTY);
3255 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3256 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3257 int tile_size = preview.tile_size;
3258 int preview_width = preview.xsize * tile_size;
3259 int preview_height = preview.ysize * tile_size;
3260 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3261 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3262 int real_preview_width = real_preview_xsize * tile_size;
3263 int real_preview_height = real_preview_ysize * tile_size;
3264 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3265 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3268 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3271 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3273 dst_x += (preview_width - real_preview_width) / 2;
3274 dst_y += (preview_height - real_preview_height) / 2;
3276 for (x = 0; x < real_preview_xsize; x++)
3278 for (y = 0; y < real_preview_ysize; y++)
3280 int lx = from_x + x + (show_level_border ? -1 : 0);
3281 int ly = from_y + y + (show_level_border ? -1 : 0);
3282 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3283 getBorderElement(lx, ly));
3285 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3286 element, tile_size);
3290 redraw_mask |= REDRAW_FIELD;
3293 #define MICROLABEL_EMPTY 0
3294 #define MICROLABEL_LEVEL_NAME 1
3295 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3296 #define MICROLABEL_LEVEL_AUTHOR 3
3297 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3298 #define MICROLABEL_IMPORTED_FROM 5
3299 #define MICROLABEL_IMPORTED_BY_HEAD 6
3300 #define MICROLABEL_IMPORTED_BY 7
3302 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3304 int max_text_width = SXSIZE;
3305 int font_width = getFontWidth(font_nr);
3307 if (pos->align == ALIGN_CENTER)
3308 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3309 else if (pos->align == ALIGN_RIGHT)
3310 max_text_width = pos->x;
3312 max_text_width = SXSIZE - pos->x;
3314 return max_text_width / font_width;
3317 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3319 char label_text[MAX_OUTPUT_LINESIZE + 1];
3320 int max_len_label_text;
3321 int font_nr = pos->font;
3324 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3327 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3328 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3329 mode == MICROLABEL_IMPORTED_BY_HEAD)
3330 font_nr = pos->font_alt;
3332 max_len_label_text = getMaxTextLength(pos, font_nr);
3334 if (pos->size != -1)
3335 max_len_label_text = pos->size;
3337 for (i = 0; i < max_len_label_text; i++)
3338 label_text[i] = ' ';
3339 label_text[max_len_label_text] = '\0';
3341 if (strlen(label_text) > 0)
3342 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3345 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3346 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3347 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3348 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3349 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3350 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3351 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3352 max_len_label_text);
3353 label_text[max_len_label_text] = '\0';
3355 if (strlen(label_text) > 0)
3356 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3358 redraw_mask |= REDRAW_FIELD;
3361 static void DrawPreviewLevelLabel(int mode)
3363 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3366 static void DrawPreviewLevelInfo(int mode)
3368 if (mode == MICROLABEL_LEVEL_NAME)
3369 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3370 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3371 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3374 static void DrawPreviewLevelExt(boolean restart)
3376 static unsigned int scroll_delay = 0;
3377 static unsigned int label_delay = 0;
3378 static int from_x, from_y, scroll_direction;
3379 static int label_state, label_counter;
3380 unsigned int scroll_delay_value = preview.step_delay;
3381 boolean show_level_border = (BorderElement != EL_EMPTY);
3382 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3383 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3390 if (preview.anim_mode == ANIM_CENTERED)
3392 if (level_xsize > preview.xsize)
3393 from_x = (level_xsize - preview.xsize) / 2;
3394 if (level_ysize > preview.ysize)
3395 from_y = (level_ysize - preview.ysize) / 2;
3398 from_x += preview.xoffset;
3399 from_y += preview.yoffset;
3401 scroll_direction = MV_RIGHT;
3405 DrawPreviewLevelPlayfield(from_x, from_y);
3406 DrawPreviewLevelLabel(label_state);
3408 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3409 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3411 // initialize delay counters
3412 DelayReached(&scroll_delay, 0);
3413 DelayReached(&label_delay, 0);
3415 if (leveldir_current->name)
3417 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3418 char label_text[MAX_OUTPUT_LINESIZE + 1];
3419 int font_nr = pos->font;
3420 int max_len_label_text = getMaxTextLength(pos, font_nr);
3422 if (pos->size != -1)
3423 max_len_label_text = pos->size;
3425 strncpy(label_text, leveldir_current->name, max_len_label_text);
3426 label_text[max_len_label_text] = '\0';
3428 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3429 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3435 // scroll preview level, if needed
3436 if (preview.anim_mode != ANIM_NONE &&
3437 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3438 DelayReached(&scroll_delay, scroll_delay_value))
3440 switch (scroll_direction)
3445 from_x -= preview.step_offset;
3446 from_x = (from_x < 0 ? 0 : from_x);
3449 scroll_direction = MV_UP;
3453 if (from_x < level_xsize - preview.xsize)
3455 from_x += preview.step_offset;
3456 from_x = (from_x > level_xsize - preview.xsize ?
3457 level_xsize - preview.xsize : from_x);
3460 scroll_direction = MV_DOWN;
3466 from_y -= preview.step_offset;
3467 from_y = (from_y < 0 ? 0 : from_y);
3470 scroll_direction = MV_RIGHT;
3474 if (from_y < level_ysize - preview.ysize)
3476 from_y += preview.step_offset;
3477 from_y = (from_y > level_ysize - preview.ysize ?
3478 level_ysize - preview.ysize : from_y);
3481 scroll_direction = MV_LEFT;
3488 DrawPreviewLevelPlayfield(from_x, from_y);
3491 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3492 // redraw micro level label, if needed
3493 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3494 !strEqual(level.author, ANONYMOUS_NAME) &&
3495 !strEqual(level.author, leveldir_current->name) &&
3496 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3498 int max_label_counter = 23;
3500 if (leveldir_current->imported_from != NULL &&
3501 strlen(leveldir_current->imported_from) > 0)
3502 max_label_counter += 14;
3503 if (leveldir_current->imported_by != NULL &&
3504 strlen(leveldir_current->imported_by) > 0)
3505 max_label_counter += 14;
3507 label_counter = (label_counter + 1) % max_label_counter;
3508 label_state = (label_counter >= 0 && label_counter <= 7 ?
3509 MICROLABEL_LEVEL_NAME :
3510 label_counter >= 9 && label_counter <= 12 ?
3511 MICROLABEL_LEVEL_AUTHOR_HEAD :
3512 label_counter >= 14 && label_counter <= 21 ?
3513 MICROLABEL_LEVEL_AUTHOR :
3514 label_counter >= 23 && label_counter <= 26 ?
3515 MICROLABEL_IMPORTED_FROM_HEAD :
3516 label_counter >= 28 && label_counter <= 35 ?
3517 MICROLABEL_IMPORTED_FROM :
3518 label_counter >= 37 && label_counter <= 40 ?
3519 MICROLABEL_IMPORTED_BY_HEAD :
3520 label_counter >= 42 && label_counter <= 49 ?
3521 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3523 if (leveldir_current->imported_from == NULL &&
3524 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3525 label_state == MICROLABEL_IMPORTED_FROM))
3526 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3527 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3529 DrawPreviewLevelLabel(label_state);
3533 void DrawPreviewPlayers(void)
3535 if (game_status != GAME_MODE_MAIN)
3538 // do not draw preview players if level preview redefined, but players aren't
3539 if (preview.redefined && !menu.main.preview_players.redefined)
3542 boolean player_found[MAX_PLAYERS];
3543 int num_players = 0;
3546 for (i = 0; i < MAX_PLAYERS; i++)
3547 player_found[i] = FALSE;
3549 // check which players can be found in the level (simple approach)
3550 for (x = 0; x < lev_fieldx; x++)
3552 for (y = 0; y < lev_fieldy; y++)
3554 int element = level.field[x][y];
3556 if (ELEM_IS_PLAYER(element))
3558 int player_nr = GET_PLAYER_NR(element);
3560 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3562 if (!player_found[player_nr])
3565 player_found[player_nr] = TRUE;
3570 struct TextPosInfo *pos = &menu.main.preview_players;
3571 int tile_size = pos->tile_size;
3572 int border_size = pos->border_size;
3573 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3574 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3575 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3576 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3577 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3578 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3579 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3580 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3581 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3582 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3583 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3584 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3586 // clear area in which the players will be drawn
3587 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3588 max_players_width, max_players_height);
3590 if (!network.enabled && !setup.team_mode)
3593 // only draw players if level is suited for team mode
3594 if (num_players < 2)
3597 // draw all players that were found in the level
3598 for (i = 0; i < MAX_PLAYERS; i++)
3600 if (player_found[i])
3602 int graphic = el2img(EL_PLAYER_1 + i);
3604 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3606 xpos += player_xoffset;
3607 ypos += player_yoffset;
3612 void DrawPreviewLevelInitial(void)
3614 DrawPreviewLevelExt(TRUE);
3615 DrawPreviewPlayers();
3618 void DrawPreviewLevelAnimation(void)
3620 DrawPreviewLevelExt(FALSE);
3623 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3624 int border_size, int font_nr)
3626 int graphic = el2img(EL_PLAYER_1 + player_nr);
3627 int font_height = getFontHeight(font_nr);
3628 int player_height = MAX(tile_size, font_height);
3629 int xoffset_text = tile_size + border_size;
3630 int yoffset_text = (player_height - font_height) / 2;
3631 int yoffset_graphic = (player_height - tile_size) / 2;
3632 char *player_name = getNetworkPlayerName(player_nr + 1);
3634 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3636 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3639 static void DrawNetworkPlayersExt(boolean force)
3641 if (game_status != GAME_MODE_MAIN)
3644 if (!network.connected && !force)
3647 // do not draw network players if level preview redefined, but players aren't
3648 if (preview.redefined && !menu.main.network_players.redefined)
3651 int num_players = 0;
3654 for (i = 0; i < MAX_PLAYERS; i++)
3655 if (stored_player[i].connected_network)
3658 struct TextPosInfo *pos = &menu.main.network_players;
3659 int tile_size = pos->tile_size;
3660 int border_size = pos->border_size;
3661 int xoffset_text = tile_size + border_size;
3662 int font_nr = pos->font;
3663 int font_width = getFontWidth(font_nr);
3664 int font_height = getFontHeight(font_nr);
3665 int player_height = MAX(tile_size, font_height);
3666 int player_yoffset = player_height + border_size;
3667 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3668 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3669 int all_players_height = num_players * player_yoffset - border_size;
3670 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3671 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3672 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3674 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3675 max_players_width, max_players_height);
3677 // first draw local network player ...
3678 for (i = 0; i < MAX_PLAYERS; i++)
3680 if (stored_player[i].connected_network &&
3681 stored_player[i].connected_locally)
3683 char *player_name = getNetworkPlayerName(i + 1);
3684 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3685 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3687 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3689 ypos += player_yoffset;
3693 // ... then draw all other network players
3694 for (i = 0; i < MAX_PLAYERS; i++)
3696 if (stored_player[i].connected_network &&
3697 !stored_player[i].connected_locally)
3699 char *player_name = getNetworkPlayerName(i + 1);
3700 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3701 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3703 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3705 ypos += player_yoffset;
3710 void DrawNetworkPlayers(void)
3712 DrawNetworkPlayersExt(FALSE);
3715 void ClearNetworkPlayers(void)
3717 DrawNetworkPlayersExt(TRUE);
3720 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3721 int graphic, int sync_frame,
3724 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3726 if (mask_mode == USE_MASKING)
3727 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3729 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3732 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3733 int graphic, int sync_frame, int mask_mode)
3735 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3737 if (mask_mode == USE_MASKING)
3738 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3740 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3743 static void DrawGraphicAnimation(int x, int y, int graphic)
3745 int lx = LEVELX(x), ly = LEVELY(y);
3747 if (!IN_SCR_FIELD(x, y))
3750 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3751 graphic, GfxFrame[lx][ly], NO_MASKING);
3753 MarkTileDirty(x, y);
3756 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3758 int lx = LEVELX(x), ly = LEVELY(y);
3760 if (!IN_SCR_FIELD(x, y))
3763 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3764 graphic, GfxFrame[lx][ly], NO_MASKING);
3765 MarkTileDirty(x, y);
3768 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3770 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3773 void DrawLevelElementAnimation(int x, int y, int element)
3775 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3777 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3780 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3782 int sx = SCREENX(x), sy = SCREENY(y);
3784 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3787 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3790 DrawGraphicAnimation(sx, sy, graphic);
3793 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3794 DrawLevelFieldCrumbled(x, y);
3796 if (GFX_CRUMBLED(Feld[x][y]))
3797 DrawLevelFieldCrumbled(x, y);
3801 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3803 int sx = SCREENX(x), sy = SCREENY(y);
3806 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3809 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3811 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3814 DrawGraphicAnimation(sx, sy, graphic);
3816 if (GFX_CRUMBLED(element))
3817 DrawLevelFieldCrumbled(x, y);
3820 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3822 if (player->use_murphy)
3824 // this works only because currently only one player can be "murphy" ...
3825 static int last_horizontal_dir = MV_LEFT;
3826 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3828 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3829 last_horizontal_dir = move_dir;
3831 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
3833 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3835 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3841 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3844 static boolean equalGraphics(int graphic1, int graphic2)
3846 struct GraphicInfo *g1 = &graphic_info[graphic1];
3847 struct GraphicInfo *g2 = &graphic_info[graphic2];
3849 return (g1->bitmap == g2->bitmap &&
3850 g1->src_x == g2->src_x &&
3851 g1->src_y == g2->src_y &&
3852 g1->anim_frames == g2->anim_frames &&
3853 g1->anim_delay == g2->anim_delay &&
3854 g1->anim_mode == g2->anim_mode);
3857 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3861 DRAW_PLAYER_STAGE_INIT = 0,
3862 DRAW_PLAYER_STAGE_LAST_FIELD,
3863 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
3864 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3865 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3866 DRAW_PLAYER_STAGE_PLAYER,
3868 DRAW_PLAYER_STAGE_PLAYER,
3869 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3871 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
3872 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
3874 NUM_DRAW_PLAYER_STAGES
3877 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
3879 static int static_last_player_graphic[MAX_PLAYERS];
3880 static int static_last_player_frame[MAX_PLAYERS];
3881 static boolean static_player_is_opaque[MAX_PLAYERS];
3882 static boolean draw_player[MAX_PLAYERS];
3883 int pnr = player->index_nr;
3885 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3887 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
3888 static_last_player_frame[pnr] = player->Frame;
3889 static_player_is_opaque[pnr] = FALSE;
3891 draw_player[pnr] = TRUE;
3894 if (!draw_player[pnr])
3898 if (!IN_LEV_FIELD(player->jx, player->jy))
3900 printf("DrawPlayerField(): x = %d, y = %d\n", player->jx, player->jy);
3901 printf("DrawPlayerField(): This should never happen!\n");
3903 draw_player[pnr] = FALSE;
3909 int last_player_graphic = static_last_player_graphic[pnr];
3910 int last_player_frame = static_last_player_frame[pnr];
3911 boolean player_is_opaque = static_player_is_opaque[pnr];
3913 int jx = player->jx;
3914 int jy = player->jy;
3915 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
3916 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3917 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3918 int last_jx = (player->is_moving ? jx - dx : jx);
3919 int last_jy = (player->is_moving ? jy - dy : jy);
3920 int next_jx = jx + dx;
3921 int next_jy = jy + dy;
3922 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
3923 int sx = SCREENX(jx);
3924 int sy = SCREENY(jy);
3925 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
3926 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
3927 int element = Feld[jx][jy];
3928 int last_element = Feld[last_jx][last_jy];
3929 int action = (player->is_pushing ? ACTION_PUSHING :
3930 player->is_digging ? ACTION_DIGGING :
3931 player->is_collecting ? ACTION_COLLECTING :
3932 player->is_moving ? ACTION_MOVING :
3933 player->is_snapping ? ACTION_SNAPPING :
3934 player->is_dropping ? ACTION_DROPPING :
3935 player->is_waiting ? player->action_waiting :
3938 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3940 // ------------------------------------------------------------------------
3941 // initialize drawing the player
3942 // ------------------------------------------------------------------------
3944 draw_player[pnr] = FALSE;
3946 // GfxElement[][] is set to the element the player is digging or collecting;
3947 // remove also for off-screen player if the player is not moving anymore
3948 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3949 GfxElement[jx][jy] = EL_UNDEFINED;
3951 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3954 if (element == EL_EXPLOSION)
3957 InitPlayerGfxAnimation(player, action, move_dir);
3959 draw_player[pnr] = TRUE;
3961 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
3963 // ------------------------------------------------------------------------
3964 // draw things in the field the player is leaving, if needed
3965 // ------------------------------------------------------------------------
3967 if (!IN_SCR_FIELD(sx, sy))
3968 draw_player[pnr] = FALSE;
3970 if (!player->is_moving)
3973 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3975 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3977 if (last_element == EL_DYNAMITE_ACTIVE ||
3978 last_element == EL_EM_DYNAMITE_ACTIVE ||
3979 last_element == EL_SP_DISK_RED_ACTIVE)
3980 DrawDynamite(last_jx, last_jy);
3982 DrawLevelFieldThruMask(last_jx, last_jy);
3984 else if (last_element == EL_DYNAMITE_ACTIVE ||
3985 last_element == EL_EM_DYNAMITE_ACTIVE ||
3986 last_element == EL_SP_DISK_RED_ACTIVE)
3987 DrawDynamite(last_jx, last_jy);
3989 DrawLevelField(last_jx, last_jy);
3991 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3992 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3994 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
3996 // ------------------------------------------------------------------------
3997 // draw things behind the player, if needed
3998 // ------------------------------------------------------------------------
4002 DrawLevelElement(jx, jy, Back[jx][jy]);
4007 if (IS_ACTIVE_BOMB(element))
4009 DrawLevelElement(jx, jy, EL_EMPTY);
4014 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4016 int old_element = GfxElement[jx][jy];
4017 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4018 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4020 if (GFX_CRUMBLED(old_element))
4021 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4023 DrawGraphic(sx, sy, old_graphic, frame);
4025 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4026 static_player_is_opaque[pnr] = TRUE;
4030 GfxElement[jx][jy] = EL_UNDEFINED;
4032 // make sure that pushed elements are drawn with correct frame rate
4033 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4035 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4036 GfxFrame[jx][jy] = player->StepFrame;
4038 DrawLevelField(jx, jy);
4041 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4043 // ------------------------------------------------------------------------
4044 // draw things the player is pushing, if needed
4045 // ------------------------------------------------------------------------
4047 if (!player->is_pushing || !player->is_moving)
4050 int gfx_frame = GfxFrame[jx][jy];
4052 if (!IS_MOVING(jx, jy)) // push movement already finished
4054 element = Feld[next_jx][next_jy];
4055 gfx_frame = GfxFrame[next_jx][next_jy];
4058 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4059 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4060 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4062 // draw background element under pushed element (like the Sokoban field)
4063 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4065 // this allows transparent pushing animation over non-black background
4068 DrawLevelElement(jx, jy, Back[jx][jy]);
4070 DrawLevelElement(jx, jy, EL_EMPTY);
4072 if (Back[next_jx][next_jy])
4073 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4075 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4077 else if (Back[next_jx][next_jy])
4078 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4080 int px = SCREENX(jx), py = SCREENY(jy);
4081 int pxx = (TILEX - ABS(sxx)) * dx;
4082 int pyy = (TILEY - ABS(syy)) * dy;
4085 // do not draw (EM style) pushing animation when pushing is finished
4086 // (two-tile animations usually do not contain start and end frame)
4087 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4088 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
4090 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4092 // masked drawing is needed for EMC style (double) movement graphics
4093 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4094 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4097 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4099 // ------------------------------------------------------------------------
4100 // draw player himself
4101 // ------------------------------------------------------------------------
4103 int graphic = getPlayerGraphic(player, move_dir);
4105 // in the case of changed player action or direction, prevent the current
4106 // animation frame from being restarted for identical animations
4107 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4108 player->Frame = last_player_frame;
4110 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4112 if (player_is_opaque)
4113 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4115 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4117 if (SHIELD_ON(player))
4119 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4120 IMG_SHIELD_NORMAL_ACTIVE);
4121 frame = getGraphicAnimationFrame(graphic, -1);
4123 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4126 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4128 // ------------------------------------------------------------------------
4129 // draw things in front of player (active dynamite or dynabombs)
4130 // ------------------------------------------------------------------------
4132 if (IS_ACTIVE_BOMB(element))
4134 int graphic = el2img(element);
4135 int frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4137 if (game.emulation == EMU_SUPAPLEX)
4138 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4140 DrawGraphicThruMask(sx, sy, graphic, frame);
4143 if (player_is_moving && last_element == EL_EXPLOSION)
4145 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4146 GfxElement[last_jx][last_jy] : EL_EMPTY);
4147 int graphic = el_act2img(element, ACTION_EXPLODING);
4148 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4149 int phase = ExplodePhase[last_jx][last_jy] - 1;
4150 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4153 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4156 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4158 // ------------------------------------------------------------------------
4159 // draw elements the player is just walking/passing through/under
4160 // ------------------------------------------------------------------------
4162 if (player_is_moving)
4164 // handle the field the player is leaving ...
4165 if (IS_ACCESSIBLE_INSIDE(last_element))
4166 DrawLevelField(last_jx, last_jy);
4167 else if (IS_ACCESSIBLE_UNDER(last_element))
4168 DrawLevelFieldThruMask(last_jx, last_jy);
4171 // do not redraw accessible elements if the player is just pushing them
4172 if (!player_is_moving || !player->is_pushing)
4174 // ... and the field the player is entering
4175 if (IS_ACCESSIBLE_INSIDE(element))
4176 DrawLevelField(jx, jy);
4177 else if (IS_ACCESSIBLE_UNDER(element))
4178 DrawLevelFieldThruMask(jx, jy);
4181 MarkTileDirty(sx, sy);
4185 void DrawPlayer(struct PlayerInfo *player)
4189 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4190 DrawPlayerExt(player, i);
4193 void DrawAllPlayers(void)
4197 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4198 for (j = 0; j < MAX_PLAYERS; j++)
4199 if (stored_player[j].active)
4200 DrawPlayerExt(&stored_player[j], i);
4203 void DrawPlayerField(int x, int y)
4205 if (!IS_PLAYER(x, y))
4208 DrawPlayer(PLAYERINFO(x, y));
4211 // ----------------------------------------------------------------------------
4213 void WaitForEventToContinue(void)
4215 boolean still_wait = TRUE;
4217 if (program.headless)
4220 // simulate releasing mouse button over last gadget, if still pressed
4222 HandleGadgets(-1, -1, 0);
4224 button_status = MB_RELEASED;
4232 if (NextValidEvent(&event))
4236 case EVENT_BUTTONRELEASE:
4237 case EVENT_KEYPRESS:
4238 case SDL_CONTROLLERBUTTONDOWN:
4239 case SDL_JOYBUTTONDOWN:
4243 case EVENT_KEYRELEASE:
4244 ClearPlayerAction();
4248 HandleOtherEvents(&event);
4252 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4261 #define MAX_REQUEST_LINES 13
4262 #define MAX_REQUEST_LINE_FONT1_LEN 7
4263 #define MAX_REQUEST_LINE_FONT2_LEN 10
4265 static int RequestHandleEvents(unsigned int req_state)
4267 boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
4269 int width = request.width;
4270 int height = request.height;
4274 // when showing request dialog after game ended, deactivate game panel
4275 if (game_just_ended)
4276 game.panel.active = FALSE;
4278 game.request_active = TRUE;
4280 setRequestPosition(&sx, &sy, FALSE);
4282 button_status = MB_RELEASED;
4284 request_gadget_id = -1;
4289 if (game_just_ended)
4291 // the MM game engine does not use a special (scrollable) field buffer
4292 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
4293 SetDrawtoField(DRAW_TO_FIELDBUFFER);
4295 HandleGameActions();
4297 SetDrawtoField(DRAW_TO_BACKBUFFER);
4299 if (global.use_envelope_request)
4301 // copy current state of request area to middle of playfield area
4302 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4310 while (NextValidEvent(&event))
4314 case EVENT_BUTTONPRESS:
4315 case EVENT_BUTTONRELEASE:
4316 case EVENT_MOTIONNOTIFY:
4320 if (event.type == EVENT_MOTIONNOTIFY)
4325 motion_status = TRUE;
4326 mx = ((MotionEvent *) &event)->x;
4327 my = ((MotionEvent *) &event)->y;
4331 motion_status = FALSE;
4332 mx = ((ButtonEvent *) &event)->x;
4333 my = ((ButtonEvent *) &event)->y;
4334 if (event.type == EVENT_BUTTONPRESS)
4335 button_status = ((ButtonEvent *) &event)->button;
4337 button_status = MB_RELEASED;
4340 // this sets 'request_gadget_id'
4341 HandleGadgets(mx, my, button_status);
4343 switch (request_gadget_id)
4345 case TOOL_CTRL_ID_YES:
4346 case TOOL_CTRL_ID_TOUCH_YES:
4349 case TOOL_CTRL_ID_NO:
4350 case TOOL_CTRL_ID_TOUCH_NO:
4353 case TOOL_CTRL_ID_CONFIRM:
4354 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4355 result = TRUE | FALSE;
4358 case TOOL_CTRL_ID_PLAYER_1:
4361 case TOOL_CTRL_ID_PLAYER_2:
4364 case TOOL_CTRL_ID_PLAYER_3:
4367 case TOOL_CTRL_ID_PLAYER_4:
4372 // only check clickable animations if no request gadget clicked
4373 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4380 case SDL_WINDOWEVENT:
4381 HandleWindowEvent((WindowEvent *) &event);
4384 case SDL_APP_WILLENTERBACKGROUND:
4385 case SDL_APP_DIDENTERBACKGROUND:
4386 case SDL_APP_WILLENTERFOREGROUND:
4387 case SDL_APP_DIDENTERFOREGROUND:
4388 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4391 case EVENT_KEYPRESS:
4393 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4398 if (req_state & REQ_CONFIRM)
4407 #if defined(KSYM_Rewind)
4408 case KSYM_Rewind: // for Amazon Fire TV remote
4417 #if defined(KSYM_FastForward)
4418 case KSYM_FastForward: // for Amazon Fire TV remote
4424 HandleKeysDebug(key, KEY_PRESSED);
4428 if (req_state & REQ_PLAYER)
4430 int old_player_nr = setup.network_player_nr;
4433 result = old_player_nr + 1;
4438 result = old_player_nr + 1;
4469 case EVENT_KEYRELEASE:
4470 ClearPlayerAction();
4473 case SDL_CONTROLLERBUTTONDOWN:
4474 switch (event.cbutton.button)
4476 case SDL_CONTROLLER_BUTTON_A:
4477 case SDL_CONTROLLER_BUTTON_X:
4478 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4479 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4483 case SDL_CONTROLLER_BUTTON_B:
4484 case SDL_CONTROLLER_BUTTON_Y:
4485 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4486 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4487 case SDL_CONTROLLER_BUTTON_BACK:
4492 if (req_state & REQ_PLAYER)
4494 int old_player_nr = setup.network_player_nr;
4497 result = old_player_nr + 1;
4499 switch (event.cbutton.button)
4501 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4502 case SDL_CONTROLLER_BUTTON_Y:
4506 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4507 case SDL_CONTROLLER_BUTTON_B:
4511 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4512 case SDL_CONTROLLER_BUTTON_A:
4516 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4517 case SDL_CONTROLLER_BUTTON_X:
4528 case SDL_CONTROLLERBUTTONUP:
4529 HandleJoystickEvent(&event);
4530 ClearPlayerAction();
4534 HandleOtherEvents(&event);
4539 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4541 int joy = AnyJoystick();
4543 if (joy & JOY_BUTTON_1)
4545 else if (joy & JOY_BUTTON_2)
4548 else if (AnyJoystick())
4550 int joy = AnyJoystick();
4552 if (req_state & REQ_PLAYER)
4556 else if (joy & JOY_RIGHT)
4558 else if (joy & JOY_DOWN)
4560 else if (joy & JOY_LEFT)
4565 if (game_just_ended)
4567 if (global.use_envelope_request)
4569 // copy back current state of pressed buttons inside request area
4570 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4577 game.request_active = FALSE;
4582 static boolean RequestDoor(char *text, unsigned int req_state)
4584 unsigned int old_door_state;
4585 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4586 int font_nr = FONT_TEXT_2;
4591 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4593 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4594 font_nr = FONT_TEXT_1;
4597 if (game_status == GAME_MODE_PLAYING)
4598 BlitScreenToBitmap(backbuffer);
4600 // disable deactivated drawing when quick-loading level tape recording
4601 if (tape.playing && tape.deactivate_display)
4602 TapeDeactivateDisplayOff(TRUE);
4604 SetMouseCursor(CURSOR_DEFAULT);
4606 // pause network game while waiting for request to answer
4607 if (network.enabled &&
4608 game_status == GAME_MODE_PLAYING &&
4609 !game.all_players_gone &&
4610 req_state & REQUEST_WAIT_FOR_INPUT)
4611 SendToServer_PausePlaying();
4613 old_door_state = GetDoorState();
4615 // simulate releasing mouse button over last gadget, if still pressed
4617 HandleGadgets(-1, -1, 0);
4621 // draw released gadget before proceeding
4624 if (old_door_state & DOOR_OPEN_1)
4626 CloseDoor(DOOR_CLOSE_1);
4628 // save old door content
4629 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4630 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4633 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4634 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4636 // clear door drawing field
4637 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4639 // force DOOR font inside door area
4640 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4642 // write text for request
4643 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4645 char text_line[max_request_line_len + 1];
4651 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4653 tc = *(text_ptr + tx);
4654 // if (!tc || tc == ' ')
4655 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4659 if ((tc == '?' || tc == '!') && tl == 0)
4669 strncpy(text_line, text_ptr, tl);
4672 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4673 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4674 text_line, font_nr);
4676 text_ptr += tl + (tc == ' ' ? 1 : 0);
4677 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4682 if (req_state & REQ_ASK)
4684 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4685 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4686 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
4687 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
4689 else if (req_state & REQ_CONFIRM)
4691 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4692 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
4694 else if (req_state & REQ_PLAYER)
4696 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4697 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4698 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4699 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4702 // copy request gadgets to door backbuffer
4703 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4705 OpenDoor(DOOR_OPEN_1);
4707 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4709 if (game_status == GAME_MODE_PLAYING)
4711 SetPanelBackground();
4712 SetDrawBackgroundMask(REDRAW_DOOR_1);
4716 SetDrawBackgroundMask(REDRAW_FIELD);
4722 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4724 // ---------- handle request buttons ----------
4725 result = RequestHandleEvents(req_state);
4729 if (!(req_state & REQ_STAY_OPEN))
4731 CloseDoor(DOOR_CLOSE_1);
4733 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4734 (req_state & REQ_REOPEN))
4735 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4740 if (game_status == GAME_MODE_PLAYING)
4742 SetPanelBackground();
4743 SetDrawBackgroundMask(REDRAW_DOOR_1);
4747 SetDrawBackgroundMask(REDRAW_FIELD);
4750 // continue network game after request
4751 if (network.enabled &&
4752 game_status == GAME_MODE_PLAYING &&
4753 !game.all_players_gone &&
4754 req_state & REQUEST_WAIT_FOR_INPUT)
4755 SendToServer_ContinuePlaying();
4757 // restore deactivated drawing when quick-loading level tape recording
4758 if (tape.playing && tape.deactivate_display)
4759 TapeDeactivateDisplayOn();
4764 static boolean RequestEnvelope(char *text, unsigned int req_state)
4768 if (game_status == GAME_MODE_PLAYING)
4769 BlitScreenToBitmap(backbuffer);
4771 // disable deactivated drawing when quick-loading level tape recording
4772 if (tape.playing && tape.deactivate_display)
4773 TapeDeactivateDisplayOff(TRUE);
4775 SetMouseCursor(CURSOR_DEFAULT);
4777 // pause network game while waiting for request to answer
4778 if (network.enabled &&
4779 game_status == GAME_MODE_PLAYING &&
4780 !game.all_players_gone &&
4781 req_state & REQUEST_WAIT_FOR_INPUT)
4782 SendToServer_PausePlaying();
4784 // simulate releasing mouse button over last gadget, if still pressed
4786 HandleGadgets(-1, -1, 0);
4790 // (replace with setting corresponding request background)
4791 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4792 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4794 // clear door drawing field
4795 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4797 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4799 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4801 if (game_status == GAME_MODE_PLAYING)
4803 SetPanelBackground();
4804 SetDrawBackgroundMask(REDRAW_DOOR_1);
4808 SetDrawBackgroundMask(REDRAW_FIELD);
4814 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4816 // ---------- handle request buttons ----------
4817 result = RequestHandleEvents(req_state);
4821 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4825 if (game_status == GAME_MODE_PLAYING)
4827 SetPanelBackground();
4828 SetDrawBackgroundMask(REDRAW_DOOR_1);
4832 SetDrawBackgroundMask(REDRAW_FIELD);
4835 // continue network game after request
4836 if (network.enabled &&
4837 game_status == GAME_MODE_PLAYING &&
4838 !game.all_players_gone &&
4839 req_state & REQUEST_WAIT_FOR_INPUT)
4840 SendToServer_ContinuePlaying();
4842 // restore deactivated drawing when quick-loading level tape recording
4843 if (tape.playing && tape.deactivate_display)
4844 TapeDeactivateDisplayOn();
4849 boolean Request(char *text, unsigned int req_state)
4851 boolean overlay_enabled = GetOverlayEnabled();
4854 SetOverlayEnabled(FALSE);
4856 if (global.use_envelope_request)
4857 result = RequestEnvelope(text, req_state);
4859 result = RequestDoor(text, req_state);
4861 SetOverlayEnabled(overlay_enabled);
4866 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4868 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4869 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4872 if (dpo1->sort_priority != dpo2->sort_priority)
4873 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4875 compare_result = dpo1->nr - dpo2->nr;
4877 return compare_result;
4880 void InitGraphicCompatibilityInfo_Doors(void)
4886 struct DoorInfo *door;
4890 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4891 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4893 { -1, -1, -1, NULL }
4895 struct Rect door_rect_list[] =
4897 { DX, DY, DXSIZE, DYSIZE },
4898 { VX, VY, VXSIZE, VYSIZE }
4902 for (i = 0; doors[i].door_token != -1; i++)
4904 int door_token = doors[i].door_token;
4905 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4906 int part_1 = doors[i].part_1;
4907 int part_8 = doors[i].part_8;
4908 int part_2 = part_1 + 1;
4909 int part_3 = part_1 + 2;
4910 struct DoorInfo *door = doors[i].door;
4911 struct Rect *door_rect = &door_rect_list[door_index];
4912 boolean door_gfx_redefined = FALSE;
4914 // check if any door part graphic definitions have been redefined
4916 for (j = 0; door_part_controls[j].door_token != -1; j++)
4918 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4919 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4921 if (dpc->door_token == door_token && fi->redefined)
4922 door_gfx_redefined = TRUE;
4925 // check for old-style door graphic/animation modifications
4927 if (!door_gfx_redefined)
4929 if (door->anim_mode & ANIM_STATIC_PANEL)
4931 door->panel.step_xoffset = 0;
4932 door->panel.step_yoffset = 0;
4935 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4937 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4938 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4939 int num_door_steps, num_panel_steps;
4941 // remove door part graphics other than the two default wings
4943 for (j = 0; door_part_controls[j].door_token != -1; j++)
4945 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4946 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4948 if (dpc->graphic >= part_3 &&
4949 dpc->graphic <= part_8)
4953 // set graphics and screen positions of the default wings
4955 g_part_1->width = door_rect->width;
4956 g_part_1->height = door_rect->height;
4957 g_part_2->width = door_rect->width;
4958 g_part_2->height = door_rect->height;
4959 g_part_2->src_x = door_rect->width;
4960 g_part_2->src_y = g_part_1->src_y;
4962 door->part_2.x = door->part_1.x;
4963 door->part_2.y = door->part_1.y;
4965 if (door->width != -1)
4967 g_part_1->width = door->width;
4968 g_part_2->width = door->width;
4970 // special treatment for graphics and screen position of right wing
4971 g_part_2->src_x += door_rect->width - door->width;
4972 door->part_2.x += door_rect->width - door->width;
4975 if (door->height != -1)
4977 g_part_1->height = door->height;
4978 g_part_2->height = door->height;
4980 // special treatment for graphics and screen position of bottom wing
4981 g_part_2->src_y += door_rect->height - door->height;
4982 door->part_2.y += door_rect->height - door->height;
4985 // set animation delays for the default wings and panels
4987 door->part_1.step_delay = door->step_delay;
4988 door->part_2.step_delay = door->step_delay;
4989 door->panel.step_delay = door->step_delay;
4991 // set animation draw order for the default wings
4993 door->part_1.sort_priority = 2; // draw left wing over ...
4994 door->part_2.sort_priority = 1; // ... right wing
4996 // set animation draw offset for the default wings
4998 if (door->anim_mode & ANIM_HORIZONTAL)
5000 door->part_1.step_xoffset = door->step_offset;
5001 door->part_1.step_yoffset = 0;
5002 door->part_2.step_xoffset = door->step_offset * -1;
5003 door->part_2.step_yoffset = 0;
5005 num_door_steps = g_part_1->width / door->step_offset;
5007 else // ANIM_VERTICAL
5009 door->part_1.step_xoffset = 0;
5010 door->part_1.step_yoffset = door->step_offset;
5011 door->part_2.step_xoffset = 0;
5012 door->part_2.step_yoffset = door->step_offset * -1;
5014 num_door_steps = g_part_1->height / door->step_offset;
5017 // set animation draw offset for the default panels
5019 if (door->step_offset > 1)
5021 num_panel_steps = 2 * door_rect->height / door->step_offset;
5022 door->panel.start_step = num_panel_steps - num_door_steps;
5023 door->panel.start_step_closing = door->panel.start_step;
5027 num_panel_steps = door_rect->height / door->step_offset;
5028 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5029 door->panel.start_step_closing = door->panel.start_step;
5030 door->panel.step_delay *= 2;
5037 void InitDoors(void)
5041 for (i = 0; door_part_controls[i].door_token != -1; i++)
5043 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5044 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5046 // initialize "start_step_opening" and "start_step_closing", if needed
5047 if (dpc->pos->start_step_opening == 0 &&
5048 dpc->pos->start_step_closing == 0)
5050 // dpc->pos->start_step_opening = dpc->pos->start_step;
5051 dpc->pos->start_step_closing = dpc->pos->start_step;
5054 // fill structure for door part draw order (sorted below)
5056 dpo->sort_priority = dpc->pos->sort_priority;
5059 // sort door part controls according to sort_priority and graphic number
5060 qsort(door_part_order, MAX_DOOR_PARTS,
5061 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5064 unsigned int OpenDoor(unsigned int door_state)
5066 if (door_state & DOOR_COPY_BACK)
5068 if (door_state & DOOR_OPEN_1)
5069 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5070 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5072 if (door_state & DOOR_OPEN_2)
5073 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5074 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5076 door_state &= ~DOOR_COPY_BACK;
5079 return MoveDoor(door_state);
5082 unsigned int CloseDoor(unsigned int door_state)
5084 unsigned int old_door_state = GetDoorState();
5086 if (!(door_state & DOOR_NO_COPY_BACK))
5088 if (old_door_state & DOOR_OPEN_1)
5089 BlitBitmap(backbuffer, bitmap_db_door_1,
5090 DX, DY, DXSIZE, DYSIZE, 0, 0);
5092 if (old_door_state & DOOR_OPEN_2)
5093 BlitBitmap(backbuffer, bitmap_db_door_2,
5094 VX, VY, VXSIZE, VYSIZE, 0, 0);
5096 door_state &= ~DOOR_NO_COPY_BACK;
5099 return MoveDoor(door_state);
5102 unsigned int GetDoorState(void)
5104 return MoveDoor(DOOR_GET_STATE);
5107 unsigned int SetDoorState(unsigned int door_state)
5109 return MoveDoor(door_state | DOOR_SET_STATE);
5112 static int euclid(int a, int b)
5114 return (b ? euclid(b, a % b) : a);
5117 unsigned int MoveDoor(unsigned int door_state)
5119 struct Rect door_rect_list[] =
5121 { DX, DY, DXSIZE, DYSIZE },
5122 { VX, VY, VXSIZE, VYSIZE }
5124 static int door1 = DOOR_CLOSE_1;
5125 static int door2 = DOOR_CLOSE_2;
5126 unsigned int door_delay = 0;
5127 unsigned int door_delay_value;
5130 if (door_state == DOOR_GET_STATE)
5131 return (door1 | door2);
5133 if (door_state & DOOR_SET_STATE)
5135 if (door_state & DOOR_ACTION_1)
5136 door1 = door_state & DOOR_ACTION_1;
5137 if (door_state & DOOR_ACTION_2)
5138 door2 = door_state & DOOR_ACTION_2;
5140 return (door1 | door2);
5143 if (!(door_state & DOOR_FORCE_REDRAW))
5145 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5146 door_state &= ~DOOR_OPEN_1;
5147 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5148 door_state &= ~DOOR_CLOSE_1;
5149 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5150 door_state &= ~DOOR_OPEN_2;
5151 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5152 door_state &= ~DOOR_CLOSE_2;
5155 if (global.autoplay_leveldir)
5157 door_state |= DOOR_NO_DELAY;
5158 door_state &= ~DOOR_CLOSE_ALL;
5161 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5162 door_state |= DOOR_NO_DELAY;
5164 if (door_state & DOOR_ACTION)
5166 boolean door_panel_drawn[NUM_DOORS];
5167 boolean panel_has_doors[NUM_DOORS];
5168 boolean door_part_skip[MAX_DOOR_PARTS];
5169 boolean door_part_done[MAX_DOOR_PARTS];
5170 boolean door_part_done_all;
5171 int num_steps[MAX_DOOR_PARTS];
5172 int max_move_delay = 0; // delay for complete animations of all doors
5173 int max_step_delay = 0; // delay (ms) between two animation frames
5174 int num_move_steps = 0; // number of animation steps for all doors
5175 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5176 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5177 int current_move_delay = 0;
5181 for (i = 0; i < NUM_DOORS; i++)
5182 panel_has_doors[i] = FALSE;
5184 for (i = 0; i < MAX_DOOR_PARTS; i++)
5186 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5187 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5188 int door_token = dpc->door_token;
5190 door_part_done[i] = FALSE;
5191 door_part_skip[i] = (!(door_state & door_token) ||
5195 for (i = 0; i < MAX_DOOR_PARTS; i++)
5197 int nr = door_part_order[i].nr;
5198 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5199 struct DoorPartPosInfo *pos = dpc->pos;
5200 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5201 int door_token = dpc->door_token;
5202 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5203 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5204 int step_xoffset = ABS(pos->step_xoffset);
5205 int step_yoffset = ABS(pos->step_yoffset);
5206 int step_delay = pos->step_delay;
5207 int current_door_state = door_state & door_token;
5208 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5209 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5210 boolean part_opening = (is_panel ? door_closing : door_opening);
5211 int start_step = (part_opening ? pos->start_step_opening :
5212 pos->start_step_closing);
5213 float move_xsize = (step_xoffset ? g->width : 0);
5214 float move_ysize = (step_yoffset ? g->height : 0);
5215 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5216 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5217 int move_steps = (move_xsteps && move_ysteps ?
5218 MIN(move_xsteps, move_ysteps) :
5219 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5220 int move_delay = move_steps * step_delay;
5222 if (door_part_skip[nr])
5225 max_move_delay = MAX(max_move_delay, move_delay);
5226 max_step_delay = (max_step_delay == 0 ? step_delay :
5227 euclid(max_step_delay, step_delay));
5228 num_steps[nr] = move_steps;
5232 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5234 panel_has_doors[door_index] = TRUE;
5238 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5240 num_move_steps = max_move_delay / max_step_delay;
5241 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5243 door_delay_value = max_step_delay;
5245 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5247 start = num_move_steps - 1;
5251 // opening door sound has priority over simultaneously closing door
5252 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5254 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5256 if (door_state & DOOR_OPEN_1)
5257 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5258 if (door_state & DOOR_OPEN_2)
5259 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5261 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5263 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5265 if (door_state & DOOR_CLOSE_1)
5266 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5267 if (door_state & DOOR_CLOSE_2)
5268 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5272 for (k = start; k < num_move_steps; k++)
5274 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5276 door_part_done_all = TRUE;
5278 for (i = 0; i < NUM_DOORS; i++)
5279 door_panel_drawn[i] = FALSE;
5281 for (i = 0; i < MAX_DOOR_PARTS; i++)
5283 int nr = door_part_order[i].nr;
5284 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5285 struct DoorPartPosInfo *pos = dpc->pos;
5286 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5287 int door_token = dpc->door_token;
5288 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5289 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5290 boolean is_panel_and_door_has_closed = FALSE;
5291 struct Rect *door_rect = &door_rect_list[door_index];
5292 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5294 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5295 int current_door_state = door_state & door_token;
5296 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5297 boolean door_closing = !door_opening;
5298 boolean part_opening = (is_panel ? door_closing : door_opening);
5299 boolean part_closing = !part_opening;
5300 int start_step = (part_opening ? pos->start_step_opening :
5301 pos->start_step_closing);
5302 int step_delay = pos->step_delay;
5303 int step_factor = step_delay / max_step_delay;
5304 int k1 = (step_factor ? k / step_factor + 1 : k);
5305 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5306 int kk = MAX(0, k2);
5309 int src_x, src_y, src_xx, src_yy;
5310 int dst_x, dst_y, dst_xx, dst_yy;
5313 if (door_part_skip[nr])
5316 if (!(door_state & door_token))
5324 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5325 int kk_door = MAX(0, k2_door);
5326 int sync_frame = kk_door * door_delay_value;
5327 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5329 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5330 &g_src_x, &g_src_y);
5335 if (!door_panel_drawn[door_index])
5337 ClearRectangle(drawto, door_rect->x, door_rect->y,
5338 door_rect->width, door_rect->height);
5340 door_panel_drawn[door_index] = TRUE;
5343 // draw opening or closing door parts
5345 if (pos->step_xoffset < 0) // door part on right side
5348 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5351 if (dst_xx + width > door_rect->width)
5352 width = door_rect->width - dst_xx;
5354 else // door part on left side
5357 dst_xx = pos->x - kk * pos->step_xoffset;
5361 src_xx = ABS(dst_xx);
5365 width = g->width - src_xx;
5367 if (width > door_rect->width)
5368 width = door_rect->width;
5370 // printf("::: k == %d [%d] \n", k, start_step);
5373 if (pos->step_yoffset < 0) // door part on bottom side
5376 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5379 if (dst_yy + height > door_rect->height)
5380 height = door_rect->height - dst_yy;
5382 else // door part on top side
5385 dst_yy = pos->y - kk * pos->step_yoffset;
5389 src_yy = ABS(dst_yy);
5393 height = g->height - src_yy;
5396 src_x = g_src_x + src_xx;
5397 src_y = g_src_y + src_yy;
5399 dst_x = door_rect->x + dst_xx;
5400 dst_y = door_rect->y + dst_yy;
5402 is_panel_and_door_has_closed =
5405 panel_has_doors[door_index] &&
5406 k >= num_move_steps_doors_only - 1);
5408 if (width >= 0 && width <= g->width &&
5409 height >= 0 && height <= g->height &&
5410 !is_panel_and_door_has_closed)
5412 if (is_panel || !pos->draw_masked)
5413 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5416 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5420 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5422 if ((part_opening && (width < 0 || height < 0)) ||
5423 (part_closing && (width >= g->width && height >= g->height)))
5424 door_part_done[nr] = TRUE;
5426 // continue door part animations, but not panel after door has closed
5427 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5428 door_part_done_all = FALSE;
5431 if (!(door_state & DOOR_NO_DELAY))
5435 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5437 current_move_delay += max_step_delay;
5439 // prevent OS (Windows) from complaining about program not responding
5443 if (door_part_done_all)
5447 if (!(door_state & DOOR_NO_DELAY))
5449 // wait for specified door action post delay
5450 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5451 door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
5452 else if (door_state & DOOR_ACTION_1)
5453 door_delay_value = door_1.post_delay;
5454 else if (door_state & DOOR_ACTION_2)
5455 door_delay_value = door_2.post_delay;
5457 while (!DelayReached(&door_delay, door_delay_value))
5462 if (door_state & DOOR_ACTION_1)
5463 door1 = door_state & DOOR_ACTION_1;
5464 if (door_state & DOOR_ACTION_2)
5465 door2 = door_state & DOOR_ACTION_2;
5467 // draw masked border over door area
5468 DrawMaskedBorder(REDRAW_DOOR_1);
5469 DrawMaskedBorder(REDRAW_DOOR_2);
5471 ClearAutoRepeatKeyEvents();
5473 return (door1 | door2);
5476 static boolean useSpecialEditorDoor(void)
5478 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5479 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5481 // do not draw special editor door if editor border defined or redefined
5482 if (graphic_info[graphic].bitmap != NULL || redefined)
5485 // do not draw special editor door if global border defined to be empty
5486 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5489 // do not draw special editor door if viewport definitions do not match
5493 EY + EYSIZE != VY + VYSIZE)
5499 void DrawSpecialEditorDoor(void)
5501 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5502 int top_border_width = gfx1->width;
5503 int top_border_height = gfx1->height;
5504 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5505 int ex = EX - outer_border;
5506 int ey = EY - outer_border;
5507 int vy = VY - outer_border;
5508 int exsize = EXSIZE + 2 * outer_border;
5510 if (!useSpecialEditorDoor())
5513 // draw bigger level editor toolbox window
5514 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5515 top_border_width, top_border_height, ex, ey - top_border_height);
5516 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5517 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5519 redraw_mask |= REDRAW_ALL;
5522 void UndrawSpecialEditorDoor(void)
5524 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5525 int top_border_width = gfx1->width;
5526 int top_border_height = gfx1->height;
5527 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5528 int ex = EX - outer_border;
5529 int ey = EY - outer_border;
5530 int ey_top = ey - top_border_height;
5531 int exsize = EXSIZE + 2 * outer_border;
5532 int eysize = EYSIZE + 2 * outer_border;
5534 if (!useSpecialEditorDoor())
5537 // draw normal tape recorder window
5538 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5540 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5541 ex, ey_top, top_border_width, top_border_height,
5543 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5544 ex, ey, exsize, eysize, ex, ey);
5548 // if screen background is set to "[NONE]", clear editor toolbox window
5549 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5550 ClearRectangle(drawto, ex, ey, exsize, eysize);
5553 redraw_mask |= REDRAW_ALL;
5557 // ---------- new tool button stuff -------------------------------------------
5562 struct TextPosInfo *pos;
5564 boolean is_touch_button;
5566 } toolbutton_info[NUM_TOOL_BUTTONS] =
5569 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5570 TOOL_CTRL_ID_YES, FALSE, "yes"
5573 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5574 TOOL_CTRL_ID_NO, FALSE, "no"
5577 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5578 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5581 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5582 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5585 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5586 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5589 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5590 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5593 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5594 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5597 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5598 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5601 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5602 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5605 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5606 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5610 void CreateToolButtons(void)
5614 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5616 int graphic = toolbutton_info[i].graphic;
5617 struct GraphicInfo *gfx = &graphic_info[graphic];
5618 struct TextPosInfo *pos = toolbutton_info[i].pos;
5619 struct GadgetInfo *gi;
5620 Bitmap *deco_bitmap = None;
5621 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5622 unsigned int event_mask = GD_EVENT_RELEASED;
5623 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5624 int base_x = (is_touch_button ? 0 : DX);
5625 int base_y = (is_touch_button ? 0 : DY);
5626 int gd_x = gfx->src_x;
5627 int gd_y = gfx->src_y;
5628 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5629 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5634 if (global.use_envelope_request && !is_touch_button)
5636 setRequestPosition(&base_x, &base_y, TRUE);
5638 // check if request buttons are outside of envelope and fix, if needed
5639 if (x < 0 || x + gfx->width > request.width ||
5640 y < 0 || y + gfx->height > request.height)
5642 if (id == TOOL_CTRL_ID_YES)
5645 y = request.height - 2 * request.border_size - gfx->height;
5647 else if (id == TOOL_CTRL_ID_NO)
5649 x = request.width - 2 * request.border_size - gfx->width;
5650 y = request.height - 2 * request.border_size - gfx->height;
5652 else if (id == TOOL_CTRL_ID_CONFIRM)
5654 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5655 y = request.height - 2 * request.border_size - gfx->height;
5657 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5659 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5661 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5662 y = request.height - 2 * request.border_size - gfx->height * 2;
5664 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5665 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5670 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5672 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5674 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5675 pos->size, &deco_bitmap, &deco_x, &deco_y);
5676 deco_xpos = (gfx->width - pos->size) / 2;
5677 deco_ypos = (gfx->height - pos->size) / 2;
5680 gi = CreateGadget(GDI_CUSTOM_ID, id,
5681 GDI_IMAGE_ID, graphic,
5682 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5685 GDI_WIDTH, gfx->width,
5686 GDI_HEIGHT, gfx->height,
5687 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5688 GDI_STATE, GD_BUTTON_UNPRESSED,
5689 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5690 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5691 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5692 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5693 GDI_DECORATION_SIZE, pos->size, pos->size,
5694 GDI_DECORATION_SHIFTING, 1, 1,
5695 GDI_DIRECT_DRAW, FALSE,
5696 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5697 GDI_EVENT_MASK, event_mask,
5698 GDI_CALLBACK_ACTION, HandleToolButtons,
5702 Error(ERR_EXIT, "cannot create gadget");
5704 tool_gadget[id] = gi;
5708 void FreeToolButtons(void)
5712 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5713 FreeGadget(tool_gadget[i]);
5716 static void UnmapToolButtons(void)
5720 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5721 UnmapGadget(tool_gadget[i]);
5724 static void HandleToolButtons(struct GadgetInfo *gi)
5726 request_gadget_id = gi->custom_id;
5729 static struct Mapping_EM_to_RND_object
5732 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5733 boolean is_backside; // backside of moving element
5739 em_object_mapping_list[] =
5742 Xblank, TRUE, FALSE,
5747 Xsplash_e, FALSE, FALSE,
5748 EL_ACID_SPLASH_RIGHT, -1, -1
5751 Xsplash_w, FALSE, FALSE,
5752 EL_ACID_SPLASH_LEFT, -1, -1
5756 Xplant, TRUE, FALSE,
5757 EL_EMC_PLANT, -1, -1
5760 Yplant, FALSE, FALSE,
5761 EL_EMC_PLANT, -1, -1
5765 Xacid_1, TRUE, FALSE,
5769 Xacid_2, FALSE, FALSE,
5773 Xacid_3, FALSE, FALSE,
5777 Xacid_4, FALSE, FALSE,
5781 Xacid_5, FALSE, FALSE,
5785 Xacid_6, FALSE, FALSE,
5789 Xacid_7, FALSE, FALSE,
5793 Xacid_8, FALSE, FALSE,
5798 Xfake_acid_1, TRUE, FALSE,
5799 EL_EMC_FAKE_ACID, -1, -1
5802 Xfake_acid_2, FALSE, FALSE,
5803 EL_EMC_FAKE_ACID, -1, -1
5806 Xfake_acid_3, FALSE, FALSE,
5807 EL_EMC_FAKE_ACID, -1, -1
5810 Xfake_acid_4, FALSE, FALSE,
5811 EL_EMC_FAKE_ACID, -1, -1
5814 Xfake_acid_5, FALSE, FALSE,
5815 EL_EMC_FAKE_ACID, -1, -1
5818 Xfake_acid_6, FALSE, FALSE,
5819 EL_EMC_FAKE_ACID, -1, -1
5822 Xfake_acid_7, FALSE, FALSE,
5823 EL_EMC_FAKE_ACID, -1, -1
5826 Xfake_acid_8, FALSE, FALSE,
5827 EL_EMC_FAKE_ACID, -1, -1
5831 Xgrass, TRUE, FALSE,
5832 EL_EMC_GRASS, -1, -1
5835 Ygrass_nB, FALSE, FALSE,
5836 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5839 Ygrass_eB, FALSE, FALSE,
5840 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5843 Ygrass_sB, FALSE, FALSE,
5844 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5847 Ygrass_wB, FALSE, FALSE,
5848 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5856 Ydirt_nB, FALSE, FALSE,
5857 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5860 Ydirt_eB, FALSE, FALSE,
5861 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5864 Ydirt_sB, FALSE, FALSE,
5865 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5868 Ydirt_wB, FALSE, FALSE,
5869 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5873 Xandroid, TRUE, FALSE,
5874 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5877 Xandroid_1_n, FALSE, FALSE,
5878 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5881 Xandroid_2_n, FALSE, FALSE,
5882 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5885 Xandroid_1_e, FALSE, FALSE,
5886 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5889 Xandroid_2_e, FALSE, FALSE,
5890 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5893 Xandroid_1_w, FALSE, FALSE,
5894 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5897 Xandroid_2_w, FALSE, FALSE,
5898 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5901 Xandroid_1_s, FALSE, FALSE,
5902 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5905 Xandroid_2_s, FALSE, FALSE,
5906 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5909 Yandroid_n, FALSE, FALSE,
5910 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5913 Yandroid_nB, FALSE, TRUE,
5914 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5917 Yandroid_ne, FALSE, FALSE,
5918 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5921 Yandroid_neB, FALSE, TRUE,
5922 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5925 Yandroid_e, FALSE, FALSE,
5926 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5929 Yandroid_eB, FALSE, TRUE,
5930 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5933 Yandroid_se, FALSE, FALSE,
5934 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5937 Yandroid_seB, FALSE, TRUE,
5938 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5941 Yandroid_s, FALSE, FALSE,
5942 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5945 Yandroid_sB, FALSE, TRUE,
5946 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5949 Yandroid_sw, FALSE, FALSE,
5950 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5953 Yandroid_swB, FALSE, TRUE,
5954 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5957 Yandroid_w, FALSE, FALSE,
5958 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5961 Yandroid_wB, FALSE, TRUE,
5962 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5965 Yandroid_nw, FALSE, FALSE,
5966 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5969 Yandroid_nwB, FALSE, TRUE,
5970 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5974 Xeater_n, TRUE, FALSE,
5975 EL_YAMYAM_UP, -1, -1
5978 Xeater_e, TRUE, FALSE,
5979 EL_YAMYAM_RIGHT, -1, -1
5982 Xeater_w, TRUE, FALSE,
5983 EL_YAMYAM_LEFT, -1, -1
5986 Xeater_s, TRUE, FALSE,
5987 EL_YAMYAM_DOWN, -1, -1
5990 Yeater_n, FALSE, FALSE,
5991 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5994 Yeater_nB, FALSE, TRUE,
5995 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5998 Yeater_e, FALSE, FALSE,
5999 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6002 Yeater_eB, FALSE, TRUE,
6003 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6006 Yeater_s, FALSE, FALSE,
6007 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6010 Yeater_sB, FALSE, TRUE,
6011 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6014 Yeater_w, FALSE, FALSE,
6015 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6018 Yeater_wB, FALSE, TRUE,
6019 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6022 Yeater_stone, FALSE, FALSE,
6023 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6026 Yeater_spring, FALSE, FALSE,
6027 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6031 Xalien, TRUE, FALSE,
6035 Xalien_pause, FALSE, FALSE,
6039 Yalien_n, FALSE, FALSE,
6040 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6043 Yalien_nB, FALSE, TRUE,
6044 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6047 Yalien_e, FALSE, FALSE,
6048 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6051 Yalien_eB, FALSE, TRUE,
6052 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6055 Yalien_s, FALSE, FALSE,
6056 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6059 Yalien_sB, FALSE, TRUE,
6060 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6063 Yalien_w, FALSE, FALSE,
6064 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6067 Yalien_wB, FALSE, TRUE,
6068 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6071 Yalien_stone, FALSE, FALSE,
6072 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6075 Yalien_spring, FALSE, FALSE,
6076 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6080 Xbug_1_n, TRUE, FALSE,
6084 Xbug_1_e, TRUE, FALSE,
6085 EL_BUG_RIGHT, -1, -1
6088 Xbug_1_s, TRUE, FALSE,
6092 Xbug_1_w, TRUE, FALSE,
6096 Xbug_2_n, FALSE, FALSE,
6100 Xbug_2_e, FALSE, FALSE,
6101 EL_BUG_RIGHT, -1, -1
6104 Xbug_2_s, FALSE, FALSE,
6108 Xbug_2_w, FALSE, FALSE,
6112 Ybug_n, FALSE, FALSE,
6113 EL_BUG, ACTION_MOVING, MV_BIT_UP
6116 Ybug_nB, FALSE, TRUE,
6117 EL_BUG, ACTION_MOVING, MV_BIT_UP
6120 Ybug_e, FALSE, FALSE,
6121 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6124 Ybug_eB, FALSE, TRUE,
6125 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6128 Ybug_s, FALSE, FALSE,
6129 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6132 Ybug_sB, FALSE, TRUE,
6133 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6136 Ybug_w, FALSE, FALSE,
6137 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6140 Ybug_wB, FALSE, TRUE,
6141 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6144 Ybug_w_n, FALSE, FALSE,
6145 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6148 Ybug_n_e, FALSE, FALSE,
6149 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6152 Ybug_e_s, FALSE, FALSE,
6153 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6156 Ybug_s_w, FALSE, FALSE,
6157 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6160 Ybug_e_n, FALSE, FALSE,
6161 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6164 Ybug_s_e, FALSE, FALSE,
6165 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6168 Ybug_w_s, FALSE, FALSE,
6169 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6172 Ybug_n_w, FALSE, FALSE,
6173 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6176 Ybug_stone, FALSE, FALSE,
6177 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6180 Ybug_spring, FALSE, FALSE,
6181 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6185 Xtank_1_n, TRUE, FALSE,
6186 EL_SPACESHIP_UP, -1, -1
6189 Xtank_1_e, TRUE, FALSE,
6190 EL_SPACESHIP_RIGHT, -1, -1
6193 Xtank_1_s, TRUE, FALSE,
6194 EL_SPACESHIP_DOWN, -1, -1
6197 Xtank_1_w, TRUE, FALSE,
6198 EL_SPACESHIP_LEFT, -1, -1
6201 Xtank_2_n, FALSE, FALSE,
6202 EL_SPACESHIP_UP, -1, -1
6205 Xtank_2_e, FALSE, FALSE,
6206 EL_SPACESHIP_RIGHT, -1, -1
6209 Xtank_2_s, FALSE, FALSE,
6210 EL_SPACESHIP_DOWN, -1, -1
6213 Xtank_2_w, FALSE, FALSE,
6214 EL_SPACESHIP_LEFT, -1, -1
6217 Ytank_n, FALSE, FALSE,
6218 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6221 Ytank_nB, FALSE, TRUE,
6222 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6225 Ytank_e, FALSE, FALSE,
6226 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6229 Ytank_eB, FALSE, TRUE,
6230 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6233 Ytank_s, FALSE, FALSE,
6234 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6237 Ytank_sB, FALSE, TRUE,
6238 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6241 Ytank_w, FALSE, FALSE,
6242 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6245 Ytank_wB, FALSE, TRUE,
6246 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6249 Ytank_w_n, FALSE, FALSE,
6250 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6253 Ytank_n_e, FALSE, FALSE,
6254 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6257 Ytank_e_s, FALSE, FALSE,
6258 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6261 Ytank_s_w, FALSE, FALSE,
6262 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6265 Ytank_e_n, FALSE, FALSE,
6266 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6269 Ytank_s_e, FALSE, FALSE,
6270 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6273 Ytank_w_s, FALSE, FALSE,
6274 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6277 Ytank_n_w, FALSE, FALSE,
6278 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6281 Ytank_stone, FALSE, FALSE,
6282 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6285 Ytank_spring, FALSE, FALSE,
6286 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6290 Xemerald, TRUE, FALSE,
6294 Xemerald_pause, FALSE, FALSE,
6298 Xemerald_fall, FALSE, FALSE,
6302 Xemerald_shine, FALSE, FALSE,
6303 EL_EMERALD, ACTION_TWINKLING, -1
6306 Yemerald_s, FALSE, FALSE,
6307 EL_EMERALD, ACTION_FALLING, -1
6310 Yemerald_sB, FALSE, TRUE,
6311 EL_EMERALD, ACTION_FALLING, -1
6314 Yemerald_e, FALSE, FALSE,
6315 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6318 Yemerald_eB, FALSE, TRUE,
6319 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6322 Yemerald_w, FALSE, FALSE,
6323 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6326 Yemerald_wB, FALSE, TRUE,
6327 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6330 Yemerald_blank, FALSE, FALSE,
6331 EL_EMERALD, ACTION_COLLECTING, -1
6335 Xdiamond, TRUE, FALSE,
6339 Xdiamond_pause, FALSE, FALSE,
6343 Xdiamond_fall, FALSE, FALSE,
6347 Xdiamond_shine, FALSE, FALSE,
6348 EL_DIAMOND, ACTION_TWINKLING, -1
6351 Ydiamond_s, FALSE, FALSE,
6352 EL_DIAMOND, ACTION_FALLING, -1
6355 Ydiamond_sB, FALSE, TRUE,
6356 EL_DIAMOND, ACTION_FALLING, -1
6359 Ydiamond_e, FALSE, FALSE,
6360 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6363 Ydiamond_eB, FALSE, TRUE,
6364 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6367 Ydiamond_w, FALSE, FALSE,
6368 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6371 Ydiamond_wB, FALSE, TRUE,
6372 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6375 Ydiamond_blank, FALSE, FALSE,
6376 EL_DIAMOND, ACTION_COLLECTING, -1
6379 Ydiamond_stone, FALSE, FALSE,
6380 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6384 Xstone, TRUE, FALSE,
6388 Xstone_pause, FALSE, FALSE,
6392 Xstone_fall, FALSE, FALSE,
6396 Ystone_s, FALSE, FALSE,
6397 EL_ROCK, ACTION_FALLING, -1
6400 Ystone_sB, FALSE, TRUE,
6401 EL_ROCK, ACTION_FALLING, -1
6404 Ystone_e, FALSE, FALSE,
6405 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6408 Ystone_eB, FALSE, TRUE,
6409 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6412 Ystone_w, FALSE, FALSE,
6413 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6416 Ystone_wB, FALSE, TRUE,
6417 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6425 Xbomb_pause, FALSE, FALSE,
6429 Xbomb_fall, FALSE, FALSE,
6433 Ybomb_s, FALSE, FALSE,
6434 EL_BOMB, ACTION_FALLING, -1
6437 Ybomb_sB, FALSE, TRUE,
6438 EL_BOMB, ACTION_FALLING, -1
6441 Ybomb_e, FALSE, FALSE,
6442 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6445 Ybomb_eB, FALSE, TRUE,
6446 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6449 Ybomb_w, FALSE, FALSE,
6450 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6453 Ybomb_wB, FALSE, TRUE,
6454 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6457 Ybomb_blank, FALSE, FALSE,
6458 EL_BOMB, ACTION_ACTIVATING, -1
6466 Xnut_pause, FALSE, FALSE,
6470 Xnut_fall, FALSE, FALSE,
6474 Ynut_s, FALSE, FALSE,
6475 EL_NUT, ACTION_FALLING, -1
6478 Ynut_sB, FALSE, TRUE,
6479 EL_NUT, ACTION_FALLING, -1
6482 Ynut_e, FALSE, FALSE,
6483 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6486 Ynut_eB, FALSE, TRUE,
6487 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6490 Ynut_w, FALSE, FALSE,
6491 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6494 Ynut_wB, FALSE, TRUE,
6495 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6498 Ynut_stone, FALSE, FALSE,
6499 EL_NUT, ACTION_BREAKING, -1
6503 Xspring, TRUE, FALSE,
6507 Xspring_pause, FALSE, FALSE,
6511 Xspring_e, FALSE, FALSE,
6515 Xspring_w, FALSE, FALSE,
6519 Xspring_fall, FALSE, FALSE,
6523 Yspring_s, FALSE, FALSE,
6524 EL_SPRING, ACTION_FALLING, -1
6527 Yspring_sB, FALSE, TRUE,
6528 EL_SPRING, ACTION_FALLING, -1
6531 Yspring_e, FALSE, FALSE,
6532 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6535 Yspring_eB, FALSE, TRUE,
6536 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6539 Yspring_w, FALSE, FALSE,
6540 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6543 Yspring_wB, FALSE, TRUE,
6544 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6547 Yspring_alien_e, FALSE, FALSE,
6548 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6551 Yspring_alien_eB, FALSE, TRUE,
6552 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6555 Yspring_alien_w, FALSE, FALSE,
6556 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6559 Yspring_alien_wB, FALSE, TRUE,
6560 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6564 Xpush_emerald_e, FALSE, FALSE,
6565 EL_EMERALD, -1, MV_BIT_RIGHT
6568 Xpush_emerald_w, FALSE, FALSE,
6569 EL_EMERALD, -1, MV_BIT_LEFT
6572 Xpush_diamond_e, FALSE, FALSE,
6573 EL_DIAMOND, -1, MV_BIT_RIGHT
6576 Xpush_diamond_w, FALSE, FALSE,
6577 EL_DIAMOND, -1, MV_BIT_LEFT
6580 Xpush_stone_e, FALSE, FALSE,
6581 EL_ROCK, -1, MV_BIT_RIGHT
6584 Xpush_stone_w, FALSE, FALSE,
6585 EL_ROCK, -1, MV_BIT_LEFT
6588 Xpush_bomb_e, FALSE, FALSE,
6589 EL_BOMB, -1, MV_BIT_RIGHT
6592 Xpush_bomb_w, FALSE, FALSE,
6593 EL_BOMB, -1, MV_BIT_LEFT
6596 Xpush_nut_e, FALSE, FALSE,
6597 EL_NUT, -1, MV_BIT_RIGHT
6600 Xpush_nut_w, FALSE, FALSE,
6601 EL_NUT, -1, MV_BIT_LEFT
6604 Xpush_spring_e, FALSE, FALSE,
6605 EL_SPRING, -1, MV_BIT_RIGHT
6608 Xpush_spring_w, FALSE, FALSE,
6609 EL_SPRING, -1, MV_BIT_LEFT
6613 Xdynamite, TRUE, FALSE,
6614 EL_EM_DYNAMITE, -1, -1
6617 Ydynamite_blank, FALSE, FALSE,
6618 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6621 Xdynamite_1, TRUE, FALSE,
6622 EL_EM_DYNAMITE_ACTIVE, -1, -1
6625 Xdynamite_2, FALSE, FALSE,
6626 EL_EM_DYNAMITE_ACTIVE, -1, -1
6629 Xdynamite_3, FALSE, FALSE,
6630 EL_EM_DYNAMITE_ACTIVE, -1, -1
6633 Xdynamite_4, FALSE, FALSE,
6634 EL_EM_DYNAMITE_ACTIVE, -1, -1
6638 Xkey_1, TRUE, FALSE,
6642 Xkey_2, TRUE, FALSE,
6646 Xkey_3, TRUE, FALSE,
6650 Xkey_4, TRUE, FALSE,
6654 Xkey_5, TRUE, FALSE,
6655 EL_EMC_KEY_5, -1, -1
6658 Xkey_6, TRUE, FALSE,
6659 EL_EMC_KEY_6, -1, -1
6662 Xkey_7, TRUE, FALSE,
6663 EL_EMC_KEY_7, -1, -1
6666 Xkey_8, TRUE, FALSE,
6667 EL_EMC_KEY_8, -1, -1
6671 Xdoor_1, TRUE, FALSE,
6672 EL_EM_GATE_1, -1, -1
6675 Xdoor_2, TRUE, FALSE,
6676 EL_EM_GATE_2, -1, -1
6679 Xdoor_3, TRUE, FALSE,
6680 EL_EM_GATE_3, -1, -1
6683 Xdoor_4, TRUE, FALSE,
6684 EL_EM_GATE_4, -1, -1
6687 Xdoor_5, TRUE, FALSE,
6688 EL_EMC_GATE_5, -1, -1
6691 Xdoor_6, TRUE, FALSE,
6692 EL_EMC_GATE_6, -1, -1
6695 Xdoor_7, TRUE, FALSE,
6696 EL_EMC_GATE_7, -1, -1
6699 Xdoor_8, TRUE, FALSE,
6700 EL_EMC_GATE_8, -1, -1
6704 Xfake_door_1, TRUE, FALSE,
6705 EL_EM_GATE_1_GRAY, -1, -1
6708 Xfake_door_2, TRUE, FALSE,
6709 EL_EM_GATE_2_GRAY, -1, -1
6712 Xfake_door_3, TRUE, FALSE,
6713 EL_EM_GATE_3_GRAY, -1, -1
6716 Xfake_door_4, TRUE, FALSE,
6717 EL_EM_GATE_4_GRAY, -1, -1
6720 Xfake_door_5, TRUE, FALSE,
6721 EL_EMC_GATE_5_GRAY, -1, -1
6724 Xfake_door_6, TRUE, FALSE,
6725 EL_EMC_GATE_6_GRAY, -1, -1
6728 Xfake_door_7, TRUE, FALSE,
6729 EL_EMC_GATE_7_GRAY, -1, -1
6732 Xfake_door_8, TRUE, FALSE,
6733 EL_EMC_GATE_8_GRAY, -1, -1
6737 Xballoon, TRUE, FALSE,
6741 Yballoon_n, FALSE, FALSE,
6742 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6745 Yballoon_nB, FALSE, TRUE,
6746 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6749 Yballoon_e, FALSE, FALSE,
6750 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6753 Yballoon_eB, FALSE, TRUE,
6754 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6757 Yballoon_s, FALSE, FALSE,
6758 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6761 Yballoon_sB, FALSE, TRUE,
6762 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6765 Yballoon_w, FALSE, FALSE,
6766 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6769 Yballoon_wB, FALSE, TRUE,
6770 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6774 Xball_1, TRUE, FALSE,
6775 EL_EMC_MAGIC_BALL, -1, -1
6778 Yball_1, FALSE, FALSE,
6779 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6782 Xball_2, FALSE, FALSE,
6783 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6786 Yball_2, FALSE, FALSE,
6787 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6790 Yball_blank, FALSE, FALSE,
6791 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6795 Xamoeba_1, TRUE, FALSE,
6796 EL_AMOEBA_DRY, ACTION_OTHER, -1
6799 Xamoeba_2, FALSE, FALSE,
6800 EL_AMOEBA_DRY, ACTION_OTHER, -1
6803 Xamoeba_3, FALSE, FALSE,
6804 EL_AMOEBA_DRY, ACTION_OTHER, -1
6807 Xamoeba_4, FALSE, FALSE,
6808 EL_AMOEBA_DRY, ACTION_OTHER, -1
6811 Xamoeba_5, TRUE, FALSE,
6812 EL_AMOEBA_WET, ACTION_OTHER, -1
6815 Xamoeba_6, FALSE, FALSE,
6816 EL_AMOEBA_WET, ACTION_OTHER, -1
6819 Xamoeba_7, FALSE, FALSE,
6820 EL_AMOEBA_WET, ACTION_OTHER, -1
6823 Xamoeba_8, FALSE, FALSE,
6824 EL_AMOEBA_WET, ACTION_OTHER, -1
6828 Xdrip, FALSE, FALSE,
6829 EL_AMOEBA_DROP, ACTION_GROWING, -1
6832 Xdrip_fall, TRUE, FALSE,
6833 EL_AMOEBA_DROP, -1, -1
6836 Xdrip_stretch, FALSE, FALSE,
6837 EL_AMOEBA_DROP, ACTION_FALLING, -1
6840 Xdrip_stretchB, FALSE, TRUE,
6841 EL_AMOEBA_DROP, ACTION_FALLING, -1
6844 Ydrip_1_s, FALSE, FALSE,
6845 EL_AMOEBA_DROP, ACTION_FALLING, -1
6848 Ydrip_1_sB, FALSE, TRUE,
6849 EL_AMOEBA_DROP, ACTION_FALLING, -1
6852 Ydrip_2_s, FALSE, FALSE,
6853 EL_AMOEBA_DROP, ACTION_FALLING, -1
6856 Ydrip_2_sB, FALSE, TRUE,
6857 EL_AMOEBA_DROP, ACTION_FALLING, -1
6861 Xwonderwall, TRUE, FALSE,
6862 EL_MAGIC_WALL, -1, -1
6865 XwonderwallB, FALSE, FALSE,
6866 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6870 Xwheel, TRUE, FALSE,
6871 EL_ROBOT_WHEEL, -1, -1
6874 XwheelB, FALSE, FALSE,
6875 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6879 Xswitch, TRUE, FALSE,
6880 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6883 XswitchB, FALSE, FALSE,
6884 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6888 Xbumper, TRUE, FALSE,
6889 EL_EMC_SPRING_BUMPER, -1, -1
6892 XbumperB, FALSE, FALSE,
6893 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6897 Xacid_nw, TRUE, FALSE,
6898 EL_ACID_POOL_TOPLEFT, -1, -1
6901 Xacid_ne, TRUE, FALSE,
6902 EL_ACID_POOL_TOPRIGHT, -1, -1
6905 Xacid_sw, TRUE, FALSE,
6906 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6909 Xacid_s, TRUE, FALSE,
6910 EL_ACID_POOL_BOTTOM, -1, -1
6913 Xacid_se, TRUE, FALSE,
6914 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6918 Xfake_blank, TRUE, FALSE,
6919 EL_INVISIBLE_WALL, -1, -1
6922 Xfake_blankB, FALSE, FALSE,
6923 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6927 Xfake_grass, TRUE, FALSE,
6928 EL_EMC_FAKE_GRASS, -1, -1
6931 Xfake_grassB, FALSE, FALSE,
6932 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6936 Xfake_amoeba, TRUE, FALSE,
6937 EL_EMC_DRIPPER, -1, -1
6940 Xfake_amoebaB, FALSE, FALSE,
6941 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6945 Xlenses, TRUE, FALSE,
6946 EL_EMC_LENSES, -1, -1
6950 Xmagnify, TRUE, FALSE,
6951 EL_EMC_MAGNIFIER, -1, -1
6956 EL_QUICKSAND_EMPTY, -1, -1
6959 Xsand_stone, TRUE, FALSE,
6960 EL_QUICKSAND_FULL, -1, -1
6963 Xsand_stonein_1, FALSE, TRUE,
6964 EL_ROCK, ACTION_FILLING, -1
6967 Xsand_stonein_2, FALSE, TRUE,
6968 EL_ROCK, ACTION_FILLING, -1
6971 Xsand_stonein_3, FALSE, TRUE,
6972 EL_ROCK, ACTION_FILLING, -1
6975 Xsand_stonein_4, FALSE, TRUE,
6976 EL_ROCK, ACTION_FILLING, -1
6979 Xsand_sandstone_1, FALSE, FALSE,
6980 EL_QUICKSAND_FILLING, -1, -1
6983 Xsand_sandstone_2, FALSE, FALSE,
6984 EL_QUICKSAND_FILLING, -1, -1
6987 Xsand_sandstone_3, FALSE, FALSE,
6988 EL_QUICKSAND_FILLING, -1, -1
6991 Xsand_sandstone_4, FALSE, FALSE,
6992 EL_QUICKSAND_FILLING, -1, -1
6995 Xsand_stonesand_1, FALSE, FALSE,
6996 EL_QUICKSAND_EMPTYING, -1, -1
6999 Xsand_stonesand_2, FALSE, FALSE,
7000 EL_QUICKSAND_EMPTYING, -1, -1
7003 Xsand_stonesand_3, FALSE, FALSE,
7004 EL_QUICKSAND_EMPTYING, -1, -1
7007 Xsand_stonesand_4, FALSE, FALSE,
7008 EL_QUICKSAND_EMPTYING, -1, -1
7011 Xsand_stoneout_1, FALSE, FALSE,
7012 EL_ROCK, ACTION_EMPTYING, -1
7015 Xsand_stoneout_2, FALSE, FALSE,
7016 EL_ROCK, ACTION_EMPTYING, -1
7019 Xsand_stonesand_quickout_1, FALSE, FALSE,
7020 EL_QUICKSAND_EMPTYING, -1, -1
7023 Xsand_stonesand_quickout_2, FALSE, FALSE,
7024 EL_QUICKSAND_EMPTYING, -1, -1
7028 Xslide_ns, TRUE, FALSE,
7029 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7032 Yslide_ns_blank, FALSE, FALSE,
7033 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7036 Xslide_ew, TRUE, FALSE,
7037 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7040 Yslide_ew_blank, FALSE, FALSE,
7041 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7045 Xwind_n, TRUE, FALSE,
7046 EL_BALLOON_SWITCH_UP, -1, -1
7049 Xwind_e, TRUE, FALSE,
7050 EL_BALLOON_SWITCH_RIGHT, -1, -1
7053 Xwind_s, TRUE, FALSE,
7054 EL_BALLOON_SWITCH_DOWN, -1, -1
7057 Xwind_w, TRUE, FALSE,
7058 EL_BALLOON_SWITCH_LEFT, -1, -1
7061 Xwind_any, TRUE, FALSE,
7062 EL_BALLOON_SWITCH_ANY, -1, -1
7065 Xwind_stop, TRUE, FALSE,
7066 EL_BALLOON_SWITCH_NONE, -1, -1
7071 EL_EM_EXIT_CLOSED, -1, -1
7074 Xexit_1, TRUE, FALSE,
7075 EL_EM_EXIT_OPEN, -1, -1
7078 Xexit_2, FALSE, FALSE,
7079 EL_EM_EXIT_OPEN, -1, -1
7082 Xexit_3, FALSE, FALSE,
7083 EL_EM_EXIT_OPEN, -1, -1
7087 Xpause, FALSE, FALSE,
7092 Xwall_1, TRUE, FALSE,
7096 Xwall_2, TRUE, FALSE,
7097 EL_EMC_WALL_14, -1, -1
7100 Xwall_3, TRUE, FALSE,
7101 EL_EMC_WALL_15, -1, -1
7104 Xwall_4, TRUE, FALSE,
7105 EL_EMC_WALL_16, -1, -1
7109 Xroundwall_1, TRUE, FALSE,
7110 EL_WALL_SLIPPERY, -1, -1
7113 Xroundwall_2, TRUE, FALSE,
7114 EL_EMC_WALL_SLIPPERY_2, -1, -1
7117 Xroundwall_3, TRUE, FALSE,
7118 EL_EMC_WALL_SLIPPERY_3, -1, -1
7121 Xroundwall_4, TRUE, FALSE,
7122 EL_EMC_WALL_SLIPPERY_4, -1, -1
7126 Xsteel_1, TRUE, FALSE,
7127 EL_STEELWALL, -1, -1
7130 Xsteel_2, TRUE, FALSE,
7131 EL_EMC_STEELWALL_2, -1, -1
7134 Xsteel_3, TRUE, FALSE,
7135 EL_EMC_STEELWALL_3, -1, -1
7138 Xsteel_4, TRUE, FALSE,
7139 EL_EMC_STEELWALL_4, -1, -1
7143 Xdecor_1, TRUE, FALSE,
7144 EL_EMC_WALL_8, -1, -1
7147 Xdecor_2, TRUE, FALSE,
7148 EL_EMC_WALL_6, -1, -1
7151 Xdecor_3, TRUE, FALSE,
7152 EL_EMC_WALL_4, -1, -1
7155 Xdecor_4, TRUE, FALSE,
7156 EL_EMC_WALL_7, -1, -1
7159 Xdecor_5, TRUE, FALSE,
7160 EL_EMC_WALL_5, -1, -1
7163 Xdecor_6, TRUE, FALSE,
7164 EL_EMC_WALL_9, -1, -1
7167 Xdecor_7, TRUE, FALSE,
7168 EL_EMC_WALL_10, -1, -1
7171 Xdecor_8, TRUE, FALSE,
7172 EL_EMC_WALL_1, -1, -1
7175 Xdecor_9, TRUE, FALSE,
7176 EL_EMC_WALL_2, -1, -1
7179 Xdecor_10, TRUE, FALSE,
7180 EL_EMC_WALL_3, -1, -1
7183 Xdecor_11, TRUE, FALSE,
7184 EL_EMC_WALL_11, -1, -1
7187 Xdecor_12, TRUE, FALSE,
7188 EL_EMC_WALL_12, -1, -1
7192 Xalpha_0, TRUE, FALSE,
7193 EL_CHAR('0'), -1, -1
7196 Xalpha_1, TRUE, FALSE,
7197 EL_CHAR('1'), -1, -1
7200 Xalpha_2, TRUE, FALSE,
7201 EL_CHAR('2'), -1, -1
7204 Xalpha_3, TRUE, FALSE,
7205 EL_CHAR('3'), -1, -1
7208 Xalpha_4, TRUE, FALSE,
7209 EL_CHAR('4'), -1, -1
7212 Xalpha_5, TRUE, FALSE,
7213 EL_CHAR('5'), -1, -1
7216 Xalpha_6, TRUE, FALSE,
7217 EL_CHAR('6'), -1, -1
7220 Xalpha_7, TRUE, FALSE,
7221 EL_CHAR('7'), -1, -1
7224 Xalpha_8, TRUE, FALSE,
7225 EL_CHAR('8'), -1, -1
7228 Xalpha_9, TRUE, FALSE,
7229 EL_CHAR('9'), -1, -1
7232 Xalpha_excla, TRUE, FALSE,
7233 EL_CHAR('!'), -1, -1
7236 Xalpha_quote, TRUE, FALSE,
7237 EL_CHAR('"'), -1, -1
7240 Xalpha_comma, TRUE, FALSE,
7241 EL_CHAR(','), -1, -1
7244 Xalpha_minus, TRUE, FALSE,
7245 EL_CHAR('-'), -1, -1
7248 Xalpha_perio, TRUE, FALSE,
7249 EL_CHAR('.'), -1, -1
7252 Xalpha_colon, TRUE, FALSE,
7253 EL_CHAR(':'), -1, -1
7256 Xalpha_quest, TRUE, FALSE,
7257 EL_CHAR('?'), -1, -1
7260 Xalpha_a, TRUE, FALSE,
7261 EL_CHAR('A'), -1, -1
7264 Xalpha_b, TRUE, FALSE,
7265 EL_CHAR('B'), -1, -1
7268 Xalpha_c, TRUE, FALSE,
7269 EL_CHAR('C'), -1, -1
7272 Xalpha_d, TRUE, FALSE,
7273 EL_CHAR('D'), -1, -1
7276 Xalpha_e, TRUE, FALSE,
7277 EL_CHAR('E'), -1, -1
7280 Xalpha_f, TRUE, FALSE,
7281 EL_CHAR('F'), -1, -1
7284 Xalpha_g, TRUE, FALSE,
7285 EL_CHAR('G'), -1, -1
7288 Xalpha_h, TRUE, FALSE,
7289 EL_CHAR('H'), -1, -1
7292 Xalpha_i, TRUE, FALSE,
7293 EL_CHAR('I'), -1, -1
7296 Xalpha_j, TRUE, FALSE,
7297 EL_CHAR('J'), -1, -1
7300 Xalpha_k, TRUE, FALSE,
7301 EL_CHAR('K'), -1, -1
7304 Xalpha_l, TRUE, FALSE,
7305 EL_CHAR('L'), -1, -1
7308 Xalpha_m, TRUE, FALSE,
7309 EL_CHAR('M'), -1, -1
7312 Xalpha_n, TRUE, FALSE,
7313 EL_CHAR('N'), -1, -1
7316 Xalpha_o, TRUE, FALSE,
7317 EL_CHAR('O'), -1, -1
7320 Xalpha_p, TRUE, FALSE,
7321 EL_CHAR('P'), -1, -1
7324 Xalpha_q, TRUE, FALSE,
7325 EL_CHAR('Q'), -1, -1
7328 Xalpha_r, TRUE, FALSE,
7329 EL_CHAR('R'), -1, -1
7332 Xalpha_s, TRUE, FALSE,
7333 EL_CHAR('S'), -1, -1
7336 Xalpha_t, TRUE, FALSE,
7337 EL_CHAR('T'), -1, -1
7340 Xalpha_u, TRUE, FALSE,
7341 EL_CHAR('U'), -1, -1
7344 Xalpha_v, TRUE, FALSE,
7345 EL_CHAR('V'), -1, -1
7348 Xalpha_w, TRUE, FALSE,
7349 EL_CHAR('W'), -1, -1
7352 Xalpha_x, TRUE, FALSE,
7353 EL_CHAR('X'), -1, -1
7356 Xalpha_y, TRUE, FALSE,
7357 EL_CHAR('Y'), -1, -1
7360 Xalpha_z, TRUE, FALSE,
7361 EL_CHAR('Z'), -1, -1
7364 Xalpha_arrow_e, TRUE, FALSE,
7365 EL_CHAR('>'), -1, -1
7368 Xalpha_arrow_w, TRUE, FALSE,
7369 EL_CHAR('<'), -1, -1
7372 Xalpha_copyr, TRUE, FALSE,
7373 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7377 Ykey_1_blank, FALSE, FALSE,
7378 EL_EM_KEY_1, ACTION_COLLECTING, -1
7381 Ykey_2_blank, FALSE, FALSE,
7382 EL_EM_KEY_2, ACTION_COLLECTING, -1
7385 Ykey_3_blank, FALSE, FALSE,
7386 EL_EM_KEY_3, ACTION_COLLECTING, -1
7389 Ykey_4_blank, FALSE, FALSE,
7390 EL_EM_KEY_4, ACTION_COLLECTING, -1
7393 Ykey_5_blank, FALSE, FALSE,
7394 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7397 Ykey_6_blank, FALSE, FALSE,
7398 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7401 Ykey_7_blank, FALSE, FALSE,
7402 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7405 Ykey_8_blank, FALSE, FALSE,
7406 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7409 Ylenses_blank, FALSE, FALSE,
7410 EL_EMC_LENSES, ACTION_COLLECTING, -1
7413 Ymagnify_blank, FALSE, FALSE,
7414 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7417 Ygrass_blank, FALSE, FALSE,
7418 EL_EMC_GRASS, ACTION_SNAPPING, -1
7421 Ydirt_blank, FALSE, FALSE,
7422 EL_SAND, ACTION_SNAPPING, -1
7426 Xboom_bug, FALSE, FALSE,
7427 EL_BUG, ACTION_EXPLODING, -1
7430 Xboom_bomb, FALSE, FALSE,
7431 EL_BOMB, ACTION_EXPLODING, -1
7434 Xboom_android, FALSE, FALSE,
7435 EL_EMC_ANDROID, ACTION_OTHER, -1
7438 Xboom_1, FALSE, FALSE,
7439 EL_DEFAULT, ACTION_EXPLODING, -1
7442 Xboom_2, FALSE, FALSE,
7443 EL_DEFAULT, ACTION_EXPLODING, -1
7446 Znormal, FALSE, FALSE,
7450 Zdynamite, FALSE, FALSE,
7454 Zplayer, FALSE, FALSE,
7458 Zborder, FALSE, FALSE,
7468 static struct Mapping_EM_to_RND_player
7477 em_player_mapping_list[] =
7481 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7485 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7489 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7493 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7497 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7501 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7505 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7509 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7513 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7517 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7521 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7525 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7529 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7533 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7537 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7541 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7545 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7549 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7553 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7557 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7561 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7565 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7569 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7573 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7577 EL_PLAYER_1, ACTION_DEFAULT, -1,
7581 EL_PLAYER_2, ACTION_DEFAULT, -1,
7585 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7589 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7593 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7597 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7601 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7605 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7609 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7613 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7617 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7621 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7625 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7629 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7633 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7637 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7641 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7645 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7649 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7653 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7657 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7661 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7665 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7669 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7673 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7677 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7681 EL_PLAYER_3, ACTION_DEFAULT, -1,
7685 EL_PLAYER_4, ACTION_DEFAULT, -1,
7694 int map_element_RND_to_EM(int element_rnd)
7696 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7697 static boolean mapping_initialized = FALSE;
7699 if (!mapping_initialized)
7703 // return "Xalpha_quest" for all undefined elements in mapping array
7704 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7705 mapping_RND_to_EM[i] = Xalpha_quest;
7707 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7708 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7709 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7710 em_object_mapping_list[i].element_em;
7712 mapping_initialized = TRUE;
7715 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7716 return mapping_RND_to_EM[element_rnd];
7718 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7723 int map_element_EM_to_RND(int element_em)
7725 static unsigned short mapping_EM_to_RND[TILE_MAX];
7726 static boolean mapping_initialized = FALSE;
7728 if (!mapping_initialized)
7732 // return "EL_UNKNOWN" for all undefined elements in mapping array
7733 for (i = 0; i < TILE_MAX; i++)
7734 mapping_EM_to_RND[i] = EL_UNKNOWN;
7736 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7737 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7738 em_object_mapping_list[i].element_rnd;
7740 mapping_initialized = TRUE;
7743 if (element_em >= 0 && element_em < TILE_MAX)
7744 return mapping_EM_to_RND[element_em];
7746 Error(ERR_WARN, "invalid EM level element %d", element_em);
7751 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7753 struct LevelInfo_EM *level_em = level->native_em_level;
7754 struct LEVEL *lev = level_em->lev;
7757 for (i = 0; i < TILE_MAX; i++)
7758 lev->android_array[i] = Xblank;
7760 for (i = 0; i < level->num_android_clone_elements; i++)
7762 int element_rnd = level->android_clone_element[i];
7763 int element_em = map_element_RND_to_EM(element_rnd);
7765 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7766 if (em_object_mapping_list[j].element_rnd == element_rnd)
7767 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7771 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7773 struct LevelInfo_EM *level_em = level->native_em_level;
7774 struct LEVEL *lev = level_em->lev;
7777 level->num_android_clone_elements = 0;
7779 for (i = 0; i < TILE_MAX; i++)
7781 int element_em = lev->android_array[i];
7783 boolean element_found = FALSE;
7785 if (element_em == Xblank)
7788 element_rnd = map_element_EM_to_RND(element_em);
7790 for (j = 0; j < level->num_android_clone_elements; j++)
7791 if (level->android_clone_element[j] == element_rnd)
7792 element_found = TRUE;
7796 level->android_clone_element[level->num_android_clone_elements++] =
7799 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7804 if (level->num_android_clone_elements == 0)
7806 level->num_android_clone_elements = 1;
7807 level->android_clone_element[0] = EL_EMPTY;
7811 int map_direction_RND_to_EM(int direction)
7813 return (direction == MV_UP ? 0 :
7814 direction == MV_RIGHT ? 1 :
7815 direction == MV_DOWN ? 2 :
7816 direction == MV_LEFT ? 3 :
7820 int map_direction_EM_to_RND(int direction)
7822 return (direction == 0 ? MV_UP :
7823 direction == 1 ? MV_RIGHT :
7824 direction == 2 ? MV_DOWN :
7825 direction == 3 ? MV_LEFT :
7829 int map_element_RND_to_SP(int element_rnd)
7831 int element_sp = 0x20; // map unknown elements to yellow "hardware"
7833 if (element_rnd >= EL_SP_START &&
7834 element_rnd <= EL_SP_END)
7835 element_sp = element_rnd - EL_SP_START;
7836 else if (element_rnd == EL_EMPTY_SPACE)
7838 else if (element_rnd == EL_INVISIBLE_WALL)
7844 int map_element_SP_to_RND(int element_sp)
7846 int element_rnd = EL_UNKNOWN;
7848 if (element_sp >= 0x00 &&
7850 element_rnd = EL_SP_START + element_sp;
7851 else if (element_sp == 0x28)
7852 element_rnd = EL_INVISIBLE_WALL;
7857 int map_action_SP_to_RND(int action_sp)
7861 case actActive: return ACTION_ACTIVE;
7862 case actImpact: return ACTION_IMPACT;
7863 case actExploding: return ACTION_EXPLODING;
7864 case actDigging: return ACTION_DIGGING;
7865 case actSnapping: return ACTION_SNAPPING;
7866 case actCollecting: return ACTION_COLLECTING;
7867 case actPassing: return ACTION_PASSING;
7868 case actPushing: return ACTION_PUSHING;
7869 case actDropping: return ACTION_DROPPING;
7871 default: return ACTION_DEFAULT;
7875 int map_element_RND_to_MM(int element_rnd)
7877 return (element_rnd >= EL_MM_START_1 &&
7878 element_rnd <= EL_MM_END_1 ?
7879 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7881 element_rnd >= EL_MM_START_2 &&
7882 element_rnd <= EL_MM_END_2 ?
7883 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7885 element_rnd >= EL_CHAR_START &&
7886 element_rnd <= EL_CHAR_END ?
7887 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7889 element_rnd >= EL_MM_RUNTIME_START &&
7890 element_rnd <= EL_MM_RUNTIME_END ?
7891 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7893 element_rnd >= EL_MM_DUMMY_START &&
7894 element_rnd <= EL_MM_DUMMY_END ?
7895 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7897 EL_MM_EMPTY_NATIVE);
7900 int map_element_MM_to_RND(int element_mm)
7902 return (element_mm == EL_MM_EMPTY_NATIVE ||
7903 element_mm == EL_DF_EMPTY_NATIVE ?
7906 element_mm >= EL_MM_START_1_NATIVE &&
7907 element_mm <= EL_MM_END_1_NATIVE ?
7908 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7910 element_mm >= EL_MM_START_2_NATIVE &&
7911 element_mm <= EL_MM_END_2_NATIVE ?
7912 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7914 element_mm >= EL_MM_CHAR_START_NATIVE &&
7915 element_mm <= EL_MM_CHAR_END_NATIVE ?
7916 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7918 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7919 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7920 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7922 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7923 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7924 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7929 int map_action_MM_to_RND(int action_mm)
7931 // all MM actions are defined to exactly match their RND counterparts
7935 int map_sound_MM_to_RND(int sound_mm)
7939 case SND_MM_GAME_LEVELTIME_CHARGING:
7940 return SND_GAME_LEVELTIME_CHARGING;
7942 case SND_MM_GAME_HEALTH_CHARGING:
7943 return SND_GAME_HEALTH_CHARGING;
7946 return SND_UNDEFINED;
7950 int map_mm_wall_element(int element)
7952 return (element >= EL_MM_STEEL_WALL_START &&
7953 element <= EL_MM_STEEL_WALL_END ?
7956 element >= EL_MM_WOODEN_WALL_START &&
7957 element <= EL_MM_WOODEN_WALL_END ?
7960 element >= EL_MM_ICE_WALL_START &&
7961 element <= EL_MM_ICE_WALL_END ?
7964 element >= EL_MM_AMOEBA_WALL_START &&
7965 element <= EL_MM_AMOEBA_WALL_END ?
7968 element >= EL_DF_STEEL_WALL_START &&
7969 element <= EL_DF_STEEL_WALL_END ?
7972 element >= EL_DF_WOODEN_WALL_START &&
7973 element <= EL_DF_WOODEN_WALL_END ?
7979 int map_mm_wall_element_editor(int element)
7983 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
7984 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
7985 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
7986 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
7987 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
7988 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
7990 default: return element;
7994 int get_next_element(int element)
7998 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7999 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8000 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8001 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8002 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8003 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8004 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8005 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8006 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8007 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8008 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8010 default: return element;
8014 int el2img_mm(int element_mm)
8016 return el2img(map_element_MM_to_RND(element_mm));
8019 int el_act_dir2img(int element, int action, int direction)
8021 element = GFX_ELEMENT(element);
8022 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8024 // direction_graphic[][] == graphic[] for undefined direction graphics
8025 return element_info[element].direction_graphic[action][direction];
8028 static int el_act_dir2crm(int element, int action, int direction)
8030 element = GFX_ELEMENT(element);
8031 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8033 // direction_graphic[][] == graphic[] for undefined direction graphics
8034 return element_info[element].direction_crumbled[action][direction];
8037 int el_act2img(int element, int action)
8039 element = GFX_ELEMENT(element);
8041 return element_info[element].graphic[action];
8044 int el_act2crm(int element, int action)
8046 element = GFX_ELEMENT(element);
8048 return element_info[element].crumbled[action];
8051 int el_dir2img(int element, int direction)
8053 element = GFX_ELEMENT(element);
8055 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8058 int el2baseimg(int element)
8060 return element_info[element].graphic[ACTION_DEFAULT];
8063 int el2img(int element)
8065 element = GFX_ELEMENT(element);
8067 return element_info[element].graphic[ACTION_DEFAULT];
8070 int el2edimg(int element)
8072 element = GFX_ELEMENT(element);
8074 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8077 int el2preimg(int element)
8079 element = GFX_ELEMENT(element);
8081 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8084 int el2panelimg(int element)
8086 element = GFX_ELEMENT(element);
8088 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8091 int font2baseimg(int font_nr)
8093 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8096 int getBeltNrFromBeltElement(int element)
8098 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8099 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8100 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8103 int getBeltNrFromBeltActiveElement(int element)
8105 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8106 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8107 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8110 int getBeltNrFromBeltSwitchElement(int element)
8112 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8113 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8114 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8117 int getBeltDirNrFromBeltElement(int element)
8119 static int belt_base_element[4] =
8121 EL_CONVEYOR_BELT_1_LEFT,
8122 EL_CONVEYOR_BELT_2_LEFT,
8123 EL_CONVEYOR_BELT_3_LEFT,
8124 EL_CONVEYOR_BELT_4_LEFT
8127 int belt_nr = getBeltNrFromBeltElement(element);
8128 int belt_dir_nr = element - belt_base_element[belt_nr];
8130 return (belt_dir_nr % 3);
8133 int getBeltDirNrFromBeltSwitchElement(int element)
8135 static int belt_base_element[4] =
8137 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8138 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8139 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8140 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8143 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8144 int belt_dir_nr = element - belt_base_element[belt_nr];
8146 return (belt_dir_nr % 3);
8149 int getBeltDirFromBeltElement(int element)
8151 static int belt_move_dir[3] =
8158 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8160 return belt_move_dir[belt_dir_nr];
8163 int getBeltDirFromBeltSwitchElement(int element)
8165 static int belt_move_dir[3] =
8172 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8174 return belt_move_dir[belt_dir_nr];
8177 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8179 static int belt_base_element[4] =
8181 EL_CONVEYOR_BELT_1_LEFT,
8182 EL_CONVEYOR_BELT_2_LEFT,
8183 EL_CONVEYOR_BELT_3_LEFT,
8184 EL_CONVEYOR_BELT_4_LEFT
8187 return belt_base_element[belt_nr] + belt_dir_nr;
8190 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8192 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8194 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8197 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8199 static int belt_base_element[4] =
8201 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8202 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8203 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8204 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8207 return belt_base_element[belt_nr] + belt_dir_nr;
8210 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8212 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8214 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8217 boolean getTeamMode_EM(void)
8219 return game.team_mode || network_playing;
8222 unsigned int InitRND(int seed)
8224 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8225 return InitEngineRandom_EM(seed);
8226 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8227 return InitEngineRandom_SP(seed);
8228 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8229 return InitEngineRandom_MM(seed);
8231 return InitEngineRandom_RND(seed);
8234 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
8235 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8237 static int get_effective_element_EM(int tile, int frame_em)
8239 int element = object_mapping[tile].element_rnd;
8240 int action = object_mapping[tile].action;
8241 boolean is_backside = object_mapping[tile].is_backside;
8242 boolean action_removing = (action == ACTION_DIGGING ||
8243 action == ACTION_SNAPPING ||
8244 action == ACTION_COLLECTING);
8252 return (frame_em > 5 ? EL_EMPTY : element);
8258 else // frame_em == 7
8269 case Ydiamond_stone:
8273 case Xdrip_stretchB:
8289 case Ymagnify_blank:
8292 case Xsand_stonein_1:
8293 case Xsand_stonein_2:
8294 case Xsand_stonein_3:
8295 case Xsand_stonein_4:
8299 return (is_backside || action_removing ? EL_EMPTY : element);
8304 static boolean check_linear_animation_EM(int tile)
8308 case Xsand_stonesand_1:
8309 case Xsand_stonesand_quickout_1:
8310 case Xsand_sandstone_1:
8311 case Xsand_stonein_1:
8312 case Xsand_stoneout_1:
8340 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8341 boolean has_crumbled_graphics,
8342 int crumbled, int sync_frame)
8344 // if element can be crumbled, but certain action graphics are just empty
8345 // space (like instantly snapping sand to empty space in 1 frame), do not
8346 // treat these empty space graphics as crumbled graphics in EMC engine
8347 if (crumbled == IMG_EMPTY_SPACE)
8348 has_crumbled_graphics = FALSE;
8350 if (has_crumbled_graphics)
8352 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8353 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8354 g_crumbled->anim_delay,
8355 g_crumbled->anim_mode,
8356 g_crumbled->anim_start_frame,
8359 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8360 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8362 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8363 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8365 g_em->has_crumbled_graphics = TRUE;
8369 g_em->crumbled_bitmap = NULL;
8370 g_em->crumbled_src_x = 0;
8371 g_em->crumbled_src_y = 0;
8372 g_em->crumbled_border_size = 0;
8373 g_em->crumbled_tile_size = 0;
8375 g_em->has_crumbled_graphics = FALSE;
8380 void ResetGfxAnimation_EM(int x, int y, int tile)
8386 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8387 int tile, int frame_em, int x, int y)
8389 int action = object_mapping[tile].action;
8390 int direction = object_mapping[tile].direction;
8391 int effective_element = get_effective_element_EM(tile, frame_em);
8392 int graphic = (direction == MV_NONE ?
8393 el_act2img(effective_element, action) :
8394 el_act_dir2img(effective_element, action, direction));
8395 struct GraphicInfo *g = &graphic_info[graphic];
8397 boolean action_removing = (action == ACTION_DIGGING ||
8398 action == ACTION_SNAPPING ||
8399 action == ACTION_COLLECTING);
8400 boolean action_moving = (action == ACTION_FALLING ||
8401 action == ACTION_MOVING ||
8402 action == ACTION_PUSHING ||
8403 action == ACTION_EATING ||
8404 action == ACTION_FILLING ||
8405 action == ACTION_EMPTYING);
8406 boolean action_falling = (action == ACTION_FALLING ||
8407 action == ACTION_FILLING ||
8408 action == ACTION_EMPTYING);
8410 // special case: graphic uses "2nd movement tile" and has defined
8411 // 7 frames for movement animation (or less) => use default graphic
8412 // for last (8th) frame which ends the movement animation
8413 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8415 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8416 graphic = (direction == MV_NONE ?
8417 el_act2img(effective_element, action) :
8418 el_act_dir2img(effective_element, action, direction));
8420 g = &graphic_info[graphic];
8423 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8427 else if (action_moving)
8429 boolean is_backside = object_mapping[tile].is_backside;
8433 int direction = object_mapping[tile].direction;
8434 int move_dir = (action_falling ? MV_DOWN : direction);
8439 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8440 if (g->double_movement && frame_em == 0)
8444 if (move_dir == MV_LEFT)
8445 GfxFrame[x - 1][y] = GfxFrame[x][y];
8446 else if (move_dir == MV_RIGHT)
8447 GfxFrame[x + 1][y] = GfxFrame[x][y];
8448 else if (move_dir == MV_UP)
8449 GfxFrame[x][y - 1] = GfxFrame[x][y];
8450 else if (move_dir == MV_DOWN)
8451 GfxFrame[x][y + 1] = GfxFrame[x][y];
8458 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8459 if (tile == Xsand_stonesand_quickout_1 ||
8460 tile == Xsand_stonesand_quickout_2)
8464 if (graphic_info[graphic].anim_global_sync)
8465 sync_frame = FrameCounter;
8466 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8467 sync_frame = GfxFrame[x][y];
8469 sync_frame = 0; // playfield border (pseudo steel)
8471 SetRandomAnimationValue(x, y);
8473 int frame = getAnimationFrame(g->anim_frames,
8476 g->anim_start_frame,
8479 g_em->unique_identifier =
8480 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8483 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8484 int tile, int frame_em, int x, int y)
8486 int action = object_mapping[tile].action;
8487 int direction = object_mapping[tile].direction;
8488 boolean is_backside = object_mapping[tile].is_backside;
8489 int effective_element = get_effective_element_EM(tile, frame_em);
8490 int effective_action = action;
8491 int graphic = (direction == MV_NONE ?
8492 el_act2img(effective_element, effective_action) :
8493 el_act_dir2img(effective_element, effective_action,
8495 int crumbled = (direction == MV_NONE ?
8496 el_act2crm(effective_element, effective_action) :
8497 el_act_dir2crm(effective_element, effective_action,
8499 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8500 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8501 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8502 struct GraphicInfo *g = &graphic_info[graphic];
8505 // special case: graphic uses "2nd movement tile" and has defined
8506 // 7 frames for movement animation (or less) => use default graphic
8507 // for last (8th) frame which ends the movement animation
8508 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8510 effective_action = ACTION_DEFAULT;
8511 graphic = (direction == MV_NONE ?
8512 el_act2img(effective_element, effective_action) :
8513 el_act_dir2img(effective_element, effective_action,
8515 crumbled = (direction == MV_NONE ?
8516 el_act2crm(effective_element, effective_action) :
8517 el_act_dir2crm(effective_element, effective_action,
8520 g = &graphic_info[graphic];
8523 if (graphic_info[graphic].anim_global_sync)
8524 sync_frame = FrameCounter;
8525 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8526 sync_frame = GfxFrame[x][y];
8528 sync_frame = 0; // playfield border (pseudo steel)
8530 SetRandomAnimationValue(x, y);
8532 int frame = getAnimationFrame(g->anim_frames,
8535 g->anim_start_frame,
8538 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8539 g->double_movement && is_backside);
8541 // (updating the "crumbled" graphic definitions is probably not really needed,
8542 // as animations for crumbled graphics can't be longer than one EMC cycle)
8543 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8547 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8548 int player_nr, int anim, int frame_em)
8550 int element = player_mapping[player_nr][anim].element_rnd;
8551 int action = player_mapping[player_nr][anim].action;
8552 int direction = player_mapping[player_nr][anim].direction;
8553 int graphic = (direction == MV_NONE ?
8554 el_act2img(element, action) :
8555 el_act_dir2img(element, action, direction));
8556 struct GraphicInfo *g = &graphic_info[graphic];
8559 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8561 stored_player[player_nr].StepFrame = frame_em;
8563 sync_frame = stored_player[player_nr].Frame;
8565 int frame = getAnimationFrame(g->anim_frames,
8568 g->anim_start_frame,
8571 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8572 &g_em->src_x, &g_em->src_y, FALSE);
8575 void InitGraphicInfo_EM(void)
8579 // always start with reliable default values
8580 for (i = 0; i < TILE_MAX; i++)
8582 object_mapping[i].element_rnd = EL_UNKNOWN;
8583 object_mapping[i].is_backside = FALSE;
8584 object_mapping[i].action = ACTION_DEFAULT;
8585 object_mapping[i].direction = MV_NONE;
8588 // always start with reliable default values
8589 for (p = 0; p < MAX_PLAYERS; p++)
8591 for (i = 0; i < PLY_MAX; i++)
8593 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8594 player_mapping[p][i].action = ACTION_DEFAULT;
8595 player_mapping[p][i].direction = MV_NONE;
8599 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8601 int e = em_object_mapping_list[i].element_em;
8603 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8604 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8606 if (em_object_mapping_list[i].action != -1)
8607 object_mapping[e].action = em_object_mapping_list[i].action;
8609 if (em_object_mapping_list[i].direction != -1)
8610 object_mapping[e].direction =
8611 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8614 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8616 int a = em_player_mapping_list[i].action_em;
8617 int p = em_player_mapping_list[i].player_nr;
8619 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8621 if (em_player_mapping_list[i].action != -1)
8622 player_mapping[p][a].action = em_player_mapping_list[i].action;
8624 if (em_player_mapping_list[i].direction != -1)
8625 player_mapping[p][a].direction =
8626 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8629 for (i = 0; i < TILE_MAX; i++)
8631 int element = object_mapping[i].element_rnd;
8632 int action = object_mapping[i].action;
8633 int direction = object_mapping[i].direction;
8634 boolean is_backside = object_mapping[i].is_backside;
8635 boolean action_exploding = ((action == ACTION_EXPLODING ||
8636 action == ACTION_SMASHED_BY_ROCK ||
8637 action == ACTION_SMASHED_BY_SPRING) &&
8638 element != EL_DIAMOND);
8639 boolean action_active = (action == ACTION_ACTIVE);
8640 boolean action_other = (action == ACTION_OTHER);
8642 for (j = 0; j < 8; j++)
8644 int effective_element = get_effective_element_EM(i, j);
8645 int effective_action = (j < 7 ? action :
8646 i == Xdrip_stretch ? action :
8647 i == Xdrip_stretchB ? action :
8648 i == Ydrip_1_s ? action :
8649 i == Ydrip_1_sB ? action :
8650 i == Yball_1 ? action :
8651 i == Xball_2 ? action :
8652 i == Yball_2 ? action :
8653 i == Yball_blank ? action :
8654 i == Ykey_1_blank ? action :
8655 i == Ykey_2_blank ? action :
8656 i == Ykey_3_blank ? action :
8657 i == Ykey_4_blank ? action :
8658 i == Ykey_5_blank ? action :
8659 i == Ykey_6_blank ? action :
8660 i == Ykey_7_blank ? action :
8661 i == Ykey_8_blank ? action :
8662 i == Ylenses_blank ? action :
8663 i == Ymagnify_blank ? action :
8664 i == Ygrass_blank ? action :
8665 i == Ydirt_blank ? action :
8666 i == Xsand_stonein_1 ? action :
8667 i == Xsand_stonein_2 ? action :
8668 i == Xsand_stonein_3 ? action :
8669 i == Xsand_stonein_4 ? action :
8670 i == Xsand_stoneout_1 ? action :
8671 i == Xsand_stoneout_2 ? action :
8672 i == Xboom_android ? ACTION_EXPLODING :
8673 action_exploding ? ACTION_EXPLODING :
8674 action_active ? action :
8675 action_other ? action :
8677 int graphic = (el_act_dir2img(effective_element, effective_action,
8679 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8681 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8682 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8683 boolean has_action_graphics = (graphic != base_graphic);
8684 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8685 struct GraphicInfo *g = &graphic_info[graphic];
8686 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8689 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8690 boolean special_animation = (action != ACTION_DEFAULT &&
8691 g->anim_frames == 3 &&
8692 g->anim_delay == 2 &&
8693 g->anim_mode & ANIM_LINEAR);
8694 int sync_frame = (i == Xdrip_stretch ? 7 :
8695 i == Xdrip_stretchB ? 7 :
8696 i == Ydrip_2_s ? j + 8 :
8697 i == Ydrip_2_sB ? j + 8 :
8706 i == Xfake_acid_1 ? 0 :
8707 i == Xfake_acid_2 ? 10 :
8708 i == Xfake_acid_3 ? 20 :
8709 i == Xfake_acid_4 ? 30 :
8710 i == Xfake_acid_5 ? 40 :
8711 i == Xfake_acid_6 ? 50 :
8712 i == Xfake_acid_7 ? 60 :
8713 i == Xfake_acid_8 ? 70 :
8715 i == Yball_2 ? j + 8 :
8716 i == Yball_blank ? j + 1 :
8717 i == Ykey_1_blank ? j + 1 :
8718 i == Ykey_2_blank ? j + 1 :
8719 i == Ykey_3_blank ? j + 1 :
8720 i == Ykey_4_blank ? j + 1 :
8721 i == Ykey_5_blank ? j + 1 :
8722 i == Ykey_6_blank ? j + 1 :
8723 i == Ykey_7_blank ? j + 1 :
8724 i == Ykey_8_blank ? j + 1 :
8725 i == Ylenses_blank ? j + 1 :
8726 i == Ymagnify_blank ? j + 1 :
8727 i == Ygrass_blank ? j + 1 :
8728 i == Ydirt_blank ? j + 1 :
8729 i == Xamoeba_1 ? 0 :
8730 i == Xamoeba_2 ? 1 :
8731 i == Xamoeba_3 ? 2 :
8732 i == Xamoeba_4 ? 3 :
8733 i == Xamoeba_5 ? 0 :
8734 i == Xamoeba_6 ? 1 :
8735 i == Xamoeba_7 ? 2 :
8736 i == Xamoeba_8 ? 3 :
8737 i == Xexit_2 ? j + 8 :
8738 i == Xexit_3 ? j + 16 :
8739 i == Xdynamite_1 ? 0 :
8740 i == Xdynamite_2 ? 8 :
8741 i == Xdynamite_3 ? 16 :
8742 i == Xdynamite_4 ? 24 :
8743 i == Xsand_stonein_1 ? j + 1 :
8744 i == Xsand_stonein_2 ? j + 9 :
8745 i == Xsand_stonein_3 ? j + 17 :
8746 i == Xsand_stonein_4 ? j + 25 :
8747 i == Xsand_stoneout_1 && j == 0 ? 0 :
8748 i == Xsand_stoneout_1 && j == 1 ? 0 :
8749 i == Xsand_stoneout_1 && j == 2 ? 1 :
8750 i == Xsand_stoneout_1 && j == 3 ? 2 :
8751 i == Xsand_stoneout_1 && j == 4 ? 2 :
8752 i == Xsand_stoneout_1 && j == 5 ? 3 :
8753 i == Xsand_stoneout_1 && j == 6 ? 4 :
8754 i == Xsand_stoneout_1 && j == 7 ? 4 :
8755 i == Xsand_stoneout_2 && j == 0 ? 5 :
8756 i == Xsand_stoneout_2 && j == 1 ? 6 :
8757 i == Xsand_stoneout_2 && j == 2 ? 7 :
8758 i == Xsand_stoneout_2 && j == 3 ? 8 :
8759 i == Xsand_stoneout_2 && j == 4 ? 9 :
8760 i == Xsand_stoneout_2 && j == 5 ? 11 :
8761 i == Xsand_stoneout_2 && j == 6 ? 13 :
8762 i == Xsand_stoneout_2 && j == 7 ? 15 :
8763 i == Xboom_bug && j == 1 ? 2 :
8764 i == Xboom_bug && j == 2 ? 2 :
8765 i == Xboom_bug && j == 3 ? 4 :
8766 i == Xboom_bug && j == 4 ? 4 :
8767 i == Xboom_bug && j == 5 ? 2 :
8768 i == Xboom_bug && j == 6 ? 2 :
8769 i == Xboom_bug && j == 7 ? 0 :
8770 i == Xboom_bomb && j == 1 ? 2 :
8771 i == Xboom_bomb && j == 2 ? 2 :
8772 i == Xboom_bomb && j == 3 ? 4 :
8773 i == Xboom_bomb && j == 4 ? 4 :
8774 i == Xboom_bomb && j == 5 ? 2 :
8775 i == Xboom_bomb && j == 6 ? 2 :
8776 i == Xboom_bomb && j == 7 ? 0 :
8777 i == Xboom_android && j == 7 ? 6 :
8778 i == Xboom_1 && j == 1 ? 2 :
8779 i == Xboom_1 && j == 2 ? 2 :
8780 i == Xboom_1 && j == 3 ? 4 :
8781 i == Xboom_1 && j == 4 ? 4 :
8782 i == Xboom_1 && j == 5 ? 6 :
8783 i == Xboom_1 && j == 6 ? 6 :
8784 i == Xboom_1 && j == 7 ? 8 :
8785 i == Xboom_2 && j == 0 ? 8 :
8786 i == Xboom_2 && j == 1 ? 8 :
8787 i == Xboom_2 && j == 2 ? 10 :
8788 i == Xboom_2 && j == 3 ? 10 :
8789 i == Xboom_2 && j == 4 ? 10 :
8790 i == Xboom_2 && j == 5 ? 12 :
8791 i == Xboom_2 && j == 6 ? 12 :
8792 i == Xboom_2 && j == 7 ? 12 :
8793 special_animation && j == 4 ? 3 :
8794 effective_action != action ? 0 :
8796 int frame = getAnimationFrame(g->anim_frames,
8799 g->anim_start_frame,
8802 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8803 g->double_movement && is_backside);
8805 g_em->bitmap = src_bitmap;
8806 g_em->src_x = src_x;
8807 g_em->src_y = src_y;
8808 g_em->src_offset_x = 0;
8809 g_em->src_offset_y = 0;
8810 g_em->dst_offset_x = 0;
8811 g_em->dst_offset_y = 0;
8812 g_em->width = TILEX;
8813 g_em->height = TILEY;
8815 g_em->preserve_background = FALSE;
8817 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8820 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8821 effective_action == ACTION_MOVING ||
8822 effective_action == ACTION_PUSHING ||
8823 effective_action == ACTION_EATING)) ||
8824 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8825 effective_action == ACTION_EMPTYING)))
8828 (effective_action == ACTION_FALLING ||
8829 effective_action == ACTION_FILLING ||
8830 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8831 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8832 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8833 int num_steps = (i == Ydrip_1_s ? 16 :
8834 i == Ydrip_1_sB ? 16 :
8835 i == Ydrip_2_s ? 16 :
8836 i == Ydrip_2_sB ? 16 :
8837 i == Xsand_stonein_1 ? 32 :
8838 i == Xsand_stonein_2 ? 32 :
8839 i == Xsand_stonein_3 ? 32 :
8840 i == Xsand_stonein_4 ? 32 :
8841 i == Xsand_stoneout_1 ? 16 :
8842 i == Xsand_stoneout_2 ? 16 : 8);
8843 int cx = ABS(dx) * (TILEX / num_steps);
8844 int cy = ABS(dy) * (TILEY / num_steps);
8845 int step_frame = (i == Ydrip_2_s ? j + 8 :
8846 i == Ydrip_2_sB ? j + 8 :
8847 i == Xsand_stonein_2 ? j + 8 :
8848 i == Xsand_stonein_3 ? j + 16 :
8849 i == Xsand_stonein_4 ? j + 24 :
8850 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8851 int step = (is_backside ? step_frame : num_steps - step_frame);
8853 if (is_backside) // tile where movement starts
8855 if (dx < 0 || dy < 0)
8857 g_em->src_offset_x = cx * step;
8858 g_em->src_offset_y = cy * step;
8862 g_em->dst_offset_x = cx * step;
8863 g_em->dst_offset_y = cy * step;
8866 else // tile where movement ends
8868 if (dx < 0 || dy < 0)
8870 g_em->dst_offset_x = cx * step;
8871 g_em->dst_offset_y = cy * step;
8875 g_em->src_offset_x = cx * step;
8876 g_em->src_offset_y = cy * step;
8880 g_em->width = TILEX - cx * step;
8881 g_em->height = TILEY - cy * step;
8884 // create unique graphic identifier to decide if tile must be redrawn
8885 /* bit 31 - 16 (16 bit): EM style graphic
8886 bit 15 - 12 ( 4 bit): EM style frame
8887 bit 11 - 6 ( 6 bit): graphic width
8888 bit 5 - 0 ( 6 bit): graphic height */
8889 g_em->unique_identifier =
8890 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8894 for (i = 0; i < TILE_MAX; i++)
8896 for (j = 0; j < 8; j++)
8898 int element = object_mapping[i].element_rnd;
8899 int action = object_mapping[i].action;
8900 int direction = object_mapping[i].direction;
8901 boolean is_backside = object_mapping[i].is_backside;
8902 int graphic_action = el_act_dir2img(element, action, direction);
8903 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8905 if ((action == ACTION_SMASHED_BY_ROCK ||
8906 action == ACTION_SMASHED_BY_SPRING ||
8907 action == ACTION_EATING) &&
8908 graphic_action == graphic_default)
8910 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8911 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8912 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8913 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8916 // no separate animation for "smashed by rock" -- use rock instead
8917 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8918 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8920 g_em->bitmap = g_xx->bitmap;
8921 g_em->src_x = g_xx->src_x;
8922 g_em->src_y = g_xx->src_y;
8923 g_em->src_offset_x = g_xx->src_offset_x;
8924 g_em->src_offset_y = g_xx->src_offset_y;
8925 g_em->dst_offset_x = g_xx->dst_offset_x;
8926 g_em->dst_offset_y = g_xx->dst_offset_y;
8927 g_em->width = g_xx->width;
8928 g_em->height = g_xx->height;
8929 g_em->unique_identifier = g_xx->unique_identifier;
8932 g_em->preserve_background = TRUE;
8937 for (p = 0; p < MAX_PLAYERS; p++)
8939 for (i = 0; i < PLY_MAX; i++)
8941 int element = player_mapping[p][i].element_rnd;
8942 int action = player_mapping[p][i].action;
8943 int direction = player_mapping[p][i].direction;
8945 for (j = 0; j < 8; j++)
8947 int effective_element = element;
8948 int effective_action = action;
8949 int graphic = (direction == MV_NONE ?
8950 el_act2img(effective_element, effective_action) :
8951 el_act_dir2img(effective_element, effective_action,
8953 struct GraphicInfo *g = &graphic_info[graphic];
8954 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8958 int frame = getAnimationFrame(g->anim_frames,
8961 g->anim_start_frame,
8964 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8966 g_em->bitmap = src_bitmap;
8967 g_em->src_x = src_x;
8968 g_em->src_y = src_y;
8969 g_em->src_offset_x = 0;
8970 g_em->src_offset_y = 0;
8971 g_em->dst_offset_x = 0;
8972 g_em->dst_offset_y = 0;
8973 g_em->width = TILEX;
8974 g_em->height = TILEY;
8980 static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8981 boolean any_player_moving,
8982 boolean any_player_snapping,
8983 boolean any_player_dropping)
8985 if (frame == 0 && !any_player_dropping)
8987 if (!local_player->was_waiting)
8989 if (!CheckSaveEngineSnapshotToList())
8992 local_player->was_waiting = TRUE;
8995 else if (any_player_moving || any_player_snapping || any_player_dropping)
8997 local_player->was_waiting = FALSE;
9001 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9002 boolean murphy_is_dropping)
9004 if (murphy_is_waiting)
9006 if (!local_player->was_waiting)
9008 if (!CheckSaveEngineSnapshotToList())
9011 local_player->was_waiting = TRUE;
9016 local_player->was_waiting = FALSE;
9020 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9021 boolean button_released)
9023 if (button_released)
9025 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9026 CheckSaveEngineSnapshotToList();
9028 else if (element_clicked)
9030 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9031 CheckSaveEngineSnapshotToList();
9033 game.snapshot.changed_action = TRUE;
9037 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
9038 boolean any_player_moving,
9039 boolean any_player_snapping,
9040 boolean any_player_dropping)
9042 if (tape.single_step && tape.recording && !tape.pausing)
9043 if (frame == 0 && !any_player_dropping)
9044 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9046 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
9047 any_player_snapping, any_player_dropping);
9050 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9051 boolean murphy_is_dropping)
9053 boolean murphy_starts_dropping = FALSE;
9056 for (i = 0; i < MAX_PLAYERS; i++)
9057 if (stored_player[i].force_dropping)
9058 murphy_starts_dropping = TRUE;
9060 if (tape.single_step && tape.recording && !tape.pausing)
9061 if (murphy_is_waiting && !murphy_starts_dropping)
9062 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9064 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9067 void CheckSingleStepMode_MM(boolean element_clicked,
9068 boolean button_released)
9070 if (tape.single_step && tape.recording && !tape.pausing)
9071 if (button_released)
9072 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9074 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9077 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9078 int graphic, int sync_frame, int x, int y)
9080 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9082 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9085 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9087 return (IS_NEXT_FRAME(sync_frame, graphic));
9090 int getGraphicInfo_Delay(int graphic)
9092 return graphic_info[graphic].anim_delay;
9095 void PlayMenuSoundExt(int sound)
9097 if (sound == SND_UNDEFINED)
9100 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9101 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9104 if (IS_LOOP_SOUND(sound))
9105 PlaySoundLoop(sound);
9110 void PlayMenuSound(void)
9112 PlayMenuSoundExt(menu.sound[game_status]);
9115 void PlayMenuSoundStereo(int sound, int stereo_position)
9117 if (sound == SND_UNDEFINED)
9120 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9121 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9124 if (IS_LOOP_SOUND(sound))
9125 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9127 PlaySoundStereo(sound, stereo_position);
9130 void PlayMenuSoundIfLoopExt(int sound)
9132 if (sound == SND_UNDEFINED)
9135 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9136 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9139 if (IS_LOOP_SOUND(sound))
9140 PlaySoundLoop(sound);
9143 void PlayMenuSoundIfLoop(void)
9145 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9148 void PlayMenuMusicExt(int music)
9150 if (music == MUS_UNDEFINED)
9153 if (!setup.sound_music)
9156 if (IS_LOOP_MUSIC(music))
9157 PlayMusicLoop(music);
9162 void PlayMenuMusic(void)
9164 char *curr_music = getCurrentlyPlayingMusicFilename();
9165 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9167 if (!strEqual(curr_music, next_music))
9168 PlayMenuMusicExt(menu.music[game_status]);
9171 void PlayMenuSoundsAndMusic(void)
9177 static void FadeMenuSounds(void)
9182 static void FadeMenuMusic(void)
9184 char *curr_music = getCurrentlyPlayingMusicFilename();
9185 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9187 if (!strEqual(curr_music, next_music))
9191 void FadeMenuSoundsAndMusic(void)
9197 void PlaySoundActivating(void)
9200 PlaySound(SND_MENU_ITEM_ACTIVATING);
9204 void PlaySoundSelecting(void)
9207 PlaySound(SND_MENU_ITEM_SELECTING);
9211 void ToggleFullscreenOrChangeWindowScalingIfNeeded(void)
9213 boolean change_fullscreen = (setup.fullscreen !=
9214 video.fullscreen_enabled);
9215 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
9216 setup.window_scaling_percent !=
9217 video.window_scaling_percent);
9219 if (change_window_scaling_percent && video.fullscreen_enabled)
9222 if (!change_window_scaling_percent && !video.fullscreen_available)
9225 if (change_window_scaling_percent)
9227 SDLSetWindowScaling(setup.window_scaling_percent);
9231 else if (change_fullscreen)
9233 SDLSetWindowFullscreen(setup.fullscreen);
9235 // set setup value according to successfully changed fullscreen mode
9236 setup.fullscreen = video.fullscreen_enabled;
9241 if (change_fullscreen ||
9242 change_window_scaling_percent)
9244 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9246 // save backbuffer content which gets lost when toggling fullscreen mode
9247 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9249 if (change_window_scaling_percent)
9251 // keep window mode, but change window scaling
9252 video.fullscreen_enabled = TRUE; // force new window scaling
9255 // toggle fullscreen
9256 ChangeVideoModeIfNeeded(setup.fullscreen);
9258 // set setup value according to successfully changed fullscreen mode
9259 setup.fullscreen = video.fullscreen_enabled;
9261 // restore backbuffer content from temporary backbuffer backup bitmap
9262 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9264 FreeBitmap(tmp_backbuffer);
9266 // update visible window/screen
9267 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9271 static void JoinRectangles(int *x, int *y, int *width, int *height,
9272 int x2, int y2, int width2, int height2)
9274 // do not join with "off-screen" rectangle
9275 if (x2 == -1 || y2 == -1)
9280 *width = MAX(*width, width2);
9281 *height = MAX(*height, height2);
9284 void SetAnimStatus(int anim_status_new)
9286 if (anim_status_new == GAME_MODE_MAIN)
9287 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9288 else if (anim_status_new == GAME_MODE_SCORES)
9289 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9291 global.anim_status_next = anim_status_new;
9293 // directly set screen modes that are entered without fading
9294 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9295 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9296 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9297 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
9298 global.anim_status = global.anim_status_next;
9301 void SetGameStatus(int game_status_new)
9303 if (game_status_new != game_status)
9304 game_status_last_screen = game_status;
9306 game_status = game_status_new;
9308 SetAnimStatus(game_status_new);
9311 void SetFontStatus(int game_status_new)
9313 static int last_game_status = -1;
9315 if (game_status_new != -1)
9317 // set game status for font use after storing last game status
9318 last_game_status = game_status;
9319 game_status = game_status_new;
9323 // reset game status after font use from last stored game status
9324 game_status = last_game_status;
9328 void ResetFontStatus(void)
9333 void SetLevelSetInfo(char *identifier, int level_nr)
9335 setString(&levelset.identifier, identifier);
9337 levelset.level_nr = level_nr;
9340 boolean CheckIfAllViewportsHaveChanged(void)
9342 // if game status has not changed, viewports have not changed either
9343 if (game_status == game_status_last)
9346 // check if all viewports have changed with current game status
9348 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9349 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9350 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9351 int new_real_sx = vp_playfield->x;
9352 int new_real_sy = vp_playfield->y;
9353 int new_full_sxsize = vp_playfield->width;
9354 int new_full_sysize = vp_playfield->height;
9355 int new_dx = vp_door_1->x;
9356 int new_dy = vp_door_1->y;
9357 int new_dxsize = vp_door_1->width;
9358 int new_dysize = vp_door_1->height;
9359 int new_vx = vp_door_2->x;
9360 int new_vy = vp_door_2->y;
9361 int new_vxsize = vp_door_2->width;
9362 int new_vysize = vp_door_2->height;
9364 boolean playfield_viewport_has_changed =
9365 (new_real_sx != REAL_SX ||
9366 new_real_sy != REAL_SY ||
9367 new_full_sxsize != FULL_SXSIZE ||
9368 new_full_sysize != FULL_SYSIZE);
9370 boolean door_1_viewport_has_changed =
9373 new_dxsize != DXSIZE ||
9374 new_dysize != DYSIZE);
9376 boolean door_2_viewport_has_changed =
9379 new_vxsize != VXSIZE ||
9380 new_vysize != VYSIZE ||
9381 game_status_last == GAME_MODE_EDITOR);
9383 return (playfield_viewport_has_changed &&
9384 door_1_viewport_has_changed &&
9385 door_2_viewport_has_changed);
9388 boolean CheckFadeAll(void)
9390 return (CheckIfGlobalBorderHasChanged() ||
9391 CheckIfAllViewportsHaveChanged());
9394 void ChangeViewportPropertiesIfNeeded(void)
9396 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9397 FALSE : setup.small_game_graphics);
9398 int gfx_game_mode = game_status;
9399 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9401 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9402 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9403 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9404 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9405 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9406 int new_win_xsize = vp_window->width;
9407 int new_win_ysize = vp_window->height;
9408 int border_left = vp_playfield->border_left;
9409 int border_right = vp_playfield->border_right;
9410 int border_top = vp_playfield->border_top;
9411 int border_bottom = vp_playfield->border_bottom;
9412 int new_sx = vp_playfield->x + border_left;
9413 int new_sy = vp_playfield->y + border_top;
9414 int new_sxsize = vp_playfield->width - border_left - border_right;
9415 int new_sysize = vp_playfield->height - border_top - border_bottom;
9416 int new_real_sx = vp_playfield->x;
9417 int new_real_sy = vp_playfield->y;
9418 int new_full_sxsize = vp_playfield->width;
9419 int new_full_sysize = vp_playfield->height;
9420 int new_dx = vp_door_1->x;
9421 int new_dy = vp_door_1->y;
9422 int new_dxsize = vp_door_1->width;
9423 int new_dysize = vp_door_1->height;
9424 int new_vx = vp_door_2->x;
9425 int new_vy = vp_door_2->y;
9426 int new_vxsize = vp_door_2->width;
9427 int new_vysize = vp_door_2->height;
9428 int new_ex = vp_door_3->x;
9429 int new_ey = vp_door_3->y;
9430 int new_exsize = vp_door_3->width;
9431 int new_eysize = vp_door_3->height;
9432 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9433 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9434 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9435 int new_scr_fieldx = new_sxsize / tilesize;
9436 int new_scr_fieldy = new_sysize / tilesize;
9437 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9438 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9439 boolean init_gfx_buffers = FALSE;
9440 boolean init_video_buffer = FALSE;
9441 boolean init_gadgets_and_anims = FALSE;
9442 boolean init_em_graphics = FALSE;
9444 if (new_win_xsize != WIN_XSIZE ||
9445 new_win_ysize != WIN_YSIZE)
9447 WIN_XSIZE = new_win_xsize;
9448 WIN_YSIZE = new_win_ysize;
9450 init_video_buffer = TRUE;
9451 init_gfx_buffers = TRUE;
9452 init_gadgets_and_anims = TRUE;
9454 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9457 if (new_scr_fieldx != SCR_FIELDX ||
9458 new_scr_fieldy != SCR_FIELDY)
9460 // this always toggles between MAIN and GAME when using small tile size
9462 SCR_FIELDX = new_scr_fieldx;
9463 SCR_FIELDY = new_scr_fieldy;
9465 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9476 new_sxsize != SXSIZE ||
9477 new_sysize != SYSIZE ||
9478 new_dxsize != DXSIZE ||
9479 new_dysize != DYSIZE ||
9480 new_vxsize != VXSIZE ||
9481 new_vysize != VYSIZE ||
9482 new_exsize != EXSIZE ||
9483 new_eysize != EYSIZE ||
9484 new_real_sx != REAL_SX ||
9485 new_real_sy != REAL_SY ||
9486 new_full_sxsize != FULL_SXSIZE ||
9487 new_full_sysize != FULL_SYSIZE ||
9488 new_tilesize_var != TILESIZE_VAR
9491 // ------------------------------------------------------------------------
9492 // determine next fading area for changed viewport definitions
9493 // ------------------------------------------------------------------------
9495 // start with current playfield area (default fading area)
9498 FADE_SXSIZE = FULL_SXSIZE;
9499 FADE_SYSIZE = FULL_SYSIZE;
9501 // add new playfield area if position or size has changed
9502 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9503 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9505 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9506 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9509 // add current and new door 1 area if position or size has changed
9510 if (new_dx != DX || new_dy != DY ||
9511 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9513 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9514 DX, DY, DXSIZE, DYSIZE);
9515 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9516 new_dx, new_dy, new_dxsize, new_dysize);
9519 // add current and new door 2 area if position or size has changed
9520 if (new_vx != VX || new_vy != VY ||
9521 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9523 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9524 VX, VY, VXSIZE, VYSIZE);
9525 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9526 new_vx, new_vy, new_vxsize, new_vysize);
9529 // ------------------------------------------------------------------------
9530 // handle changed tile size
9531 // ------------------------------------------------------------------------
9533 if (new_tilesize_var != TILESIZE_VAR)
9535 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
9537 // changing tile size invalidates scroll values of engine snapshots
9538 FreeEngineSnapshotSingle();
9540 // changing tile size requires update of graphic mapping for EM engine
9541 init_em_graphics = TRUE;
9552 SXSIZE = new_sxsize;
9553 SYSIZE = new_sysize;
9554 DXSIZE = new_dxsize;
9555 DYSIZE = new_dysize;
9556 VXSIZE = new_vxsize;
9557 VYSIZE = new_vysize;
9558 EXSIZE = new_exsize;
9559 EYSIZE = new_eysize;
9560 REAL_SX = new_real_sx;
9561 REAL_SY = new_real_sy;
9562 FULL_SXSIZE = new_full_sxsize;
9563 FULL_SYSIZE = new_full_sysize;
9564 TILESIZE_VAR = new_tilesize_var;
9566 init_gfx_buffers = TRUE;
9567 init_gadgets_and_anims = TRUE;
9569 // printf("::: viewports: init_gfx_buffers\n");
9570 // printf("::: viewports: init_gadgets_and_anims\n");
9573 if (init_gfx_buffers)
9575 // printf("::: init_gfx_buffers\n");
9577 SCR_FIELDX = new_scr_fieldx_buffers;
9578 SCR_FIELDY = new_scr_fieldy_buffers;
9582 SCR_FIELDX = new_scr_fieldx;
9583 SCR_FIELDY = new_scr_fieldy;
9585 SetDrawDeactivationMask(REDRAW_NONE);
9586 SetDrawBackgroundMask(REDRAW_FIELD);
9589 if (init_video_buffer)
9591 // printf("::: init_video_buffer\n");
9593 FreeAllImageTextures(); // needs old renderer to free the textures
9595 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9596 InitImageTextures();
9599 if (init_gadgets_and_anims)
9601 // printf("::: init_gadgets_and_anims\n");
9604 InitGlobalAnimations();
9607 if (init_em_graphics)
9609 InitGraphicInfo_EM();