1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX 0
29 /* tool button identifiers */
30 #define TOOL_CTRL_ID_YES 0
31 #define TOOL_CTRL_ID_NO 1
32 #define TOOL_CTRL_ID_CONFIRM 2
33 #define TOOL_CTRL_ID_PLAYER_1 3
34 #define TOOL_CTRL_ID_PLAYER_2 4
35 #define TOOL_CTRL_ID_PLAYER_3 5
36 #define TOOL_CTRL_ID_PLAYER_4 6
38 #define NUM_TOOL_BUTTONS 7
40 /* forward declaration for internal use */
41 static void UnmapToolButtons();
42 static void HandleToolButtons(struct GadgetInfo *);
43 static int el_act_dir2crm(int, int, int);
44 static int el_act2crm(int, int);
46 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
47 static int request_gadget_id = -1;
49 static char *print_if_not_empty(int element)
51 static char *s = NULL;
52 char *token_name = element_info[element].token_name;
57 s = checked_malloc(strlen(token_name) + 10 + 1);
59 if (element != EL_EMPTY)
60 sprintf(s, "%d\t['%s']", element, token_name);
62 sprintf(s, "%d", element);
67 void DumpTile(int x, int y)
72 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
79 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
82 if (!IN_LEV_FIELD(x, y))
84 printf("(not in level field)\n");
90 printf(" Feld: %d\t['%s']\n", Feld[x][y],
91 element_info[Feld[x][y]].token_name);
92 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
93 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
94 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
95 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
96 printf(" MovPos: %d\n", MovPos[x][y]);
97 printf(" MovDir: %d\n", MovDir[x][y]);
98 printf(" MovDelay: %d\n", MovDelay[x][y]);
99 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
100 printf(" CustomValue: %d\n", CustomValue[x][y]);
101 printf(" GfxElement: %d\n", GfxElement[x][y]);
102 printf(" GfxAction: %d\n", GfxAction[x][y]);
103 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
107 void SetDrawtoField(int mode)
109 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
117 BX2 = SCR_FIELDX + 1;
118 BY2 = SCR_FIELDY + 1;
137 BX2 = SCR_FIELDX + 1;
138 BY2 = SCR_FIELDY + 1;
153 drawto_field = fieldbuffer;
155 else /* DRAW_BACKBUFFER */
161 BX2 = SCR_FIELDX - 1;
162 BY2 = SCR_FIELDY - 1;
166 drawto_field = backbuffer;
170 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
172 if (game_status == GAME_MODE_PLAYING &&
173 level.game_engine_type == GAME_ENGINE_TYPE_EM)
175 /* currently there is no partial redraw -- always redraw whole playfield */
176 RedrawPlayfield_EM(TRUE);
178 /* blit playfield from scroll buffer to normal back buffer for fading in */
179 BlitScreenToBitmap_EM(backbuffer);
181 else if (game_status == GAME_MODE_PLAYING &&
182 level.game_engine_type == GAME_ENGINE_TYPE_SP)
184 /* currently there is no partial redraw -- always redraw whole playfield */
185 RedrawPlayfield_SP(TRUE);
187 /* blit playfield from scroll buffer to normal back buffer for fading in */
188 BlitScreenToBitmap_SP(backbuffer);
190 else if (game_status == GAME_MODE_PLAYING &&
191 !game.envelope_active)
197 width = gfx.sxsize + 2 * TILEX;
198 height = gfx.sysize + 2 * TILEY;
204 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
205 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
207 for (xx = BX1; xx <= BX2; xx++)
208 for (yy = BY1; yy <= BY2; yy++)
209 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
210 DrawScreenField(xx, yy);
214 if (setup.soft_scrolling)
216 int fx = FX, fy = FY;
218 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
219 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
221 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
233 BlitBitmap(drawto, window, x, y, width, height, x, y);
236 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
238 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
241 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
244 void DrawMaskedBorder_FIELD()
246 if (global.border_status >= GAME_MODE_TITLE &&
247 global.border_status <= GAME_MODE_PLAYING &&
248 border.draw_masked[global.border_status])
249 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
252 void DrawMaskedBorder_DOOR_1()
254 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
255 (global.border_status != GAME_MODE_EDITOR ||
256 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
257 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
260 void DrawMaskedBorder_DOOR_2()
262 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
263 global.border_status != GAME_MODE_EDITOR)
264 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
267 void DrawMaskedBorder_DOOR_3()
269 /* currently not available */
272 void DrawMaskedBorder_ALL()
274 DrawMaskedBorder_FIELD();
275 DrawMaskedBorder_DOOR_1();
276 DrawMaskedBorder_DOOR_2();
277 DrawMaskedBorder_DOOR_3();
280 void DrawMaskedBorder(int redraw_mask)
282 /* never draw masked screen borders on borderless screens */
283 if (effectiveGameStatus() == GAME_MODE_LOADING ||
284 effectiveGameStatus() == GAME_MODE_TITLE)
287 /* never draw masked screen borders when displaying request outside door */
288 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
289 global.use_envelope_request)
292 if (redraw_mask & REDRAW_ALL)
293 DrawMaskedBorder_ALL();
296 if (redraw_mask & REDRAW_FIELD)
297 DrawMaskedBorder_FIELD();
298 if (redraw_mask & REDRAW_DOOR_1)
299 DrawMaskedBorder_DOOR_1();
300 if (redraw_mask & REDRAW_DOOR_2)
301 DrawMaskedBorder_DOOR_2();
302 if (redraw_mask & REDRAW_DOOR_3)
303 DrawMaskedBorder_DOOR_3();
307 void BlitScreenToBitmap(Bitmap *target_bitmap)
309 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
310 int fx = FX, fy = FY;
313 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
314 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
315 int dx_var = dx * TILESIZE_VAR / TILESIZE;
316 int dy_var = dy * TILESIZE_VAR / TILESIZE;
319 // fx += dx * TILESIZE_VAR / TILESIZE;
320 // fy += dy * TILESIZE_VAR / TILESIZE;
322 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
323 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
329 if (EVEN(SCR_FIELDX))
331 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
332 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
334 fx += (dx_var > 0 ? TILEX_VAR : 0);
341 if (EVEN(SCR_FIELDY))
343 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
344 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
346 fy += (dy_var > 0 ? TILEY_VAR : 0);
354 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
357 SBY_Upper, SBY_Lower,
361 if (border.draw_masked[GAME_MODE_PLAYING])
363 if (buffer != backbuffer)
365 /* copy playfield buffer to backbuffer to add masked border */
366 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
367 DrawMaskedBorder(REDRAW_FIELD);
370 BlitBitmap(backbuffer, target_bitmap,
371 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
376 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
383 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
386 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
387 for (x = 0; x < SCR_FIELDX; x++)
388 for (y = 0 ; y < SCR_FIELDY; y++)
389 if (redraw[redraw_x1 + x][redraw_y1 + y])
390 printf("::: - %d, %d [%s]\n",
391 LEVELX(x), LEVELY(y),
392 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
395 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
396 redraw_mask |= REDRAW_FIELD;
399 // never redraw single tiles, always redraw the whole field
400 // (redrawing single tiles up to a certain threshold was faster on old,
401 // now legacy graphics, but slows things down on modern graphics now)
402 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
403 if (redraw_mask & REDRAW_TILES)
404 redraw_mask |= REDRAW_FIELD;
408 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
409 /* (force full redraw) */
410 if (game_status == GAME_MODE_PLAYING)
411 redraw_mask |= REDRAW_FIELD;
414 if (redraw_mask & REDRAW_FIELD)
415 redraw_mask &= ~REDRAW_TILES;
417 if (redraw_mask == REDRAW_NONE)
422 if (redraw_mask & REDRAW_ALL)
423 printf("[REDRAW_ALL]");
424 if (redraw_mask & REDRAW_FIELD)
425 printf("[REDRAW_FIELD]");
426 if (redraw_mask & REDRAW_TILES)
427 printf("[REDRAW_TILES]");
428 if (redraw_mask & REDRAW_DOOR_1)
429 printf("[REDRAW_DOOR_1]");
430 if (redraw_mask & REDRAW_DOOR_2)
431 printf("[REDRAW_DOOR_2]");
432 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
433 printf("[REDRAW_FROM_BACKBUFFER]");
434 printf(" [%d]\n", FrameCounter);
437 if (redraw_mask & REDRAW_TILES &&
438 game_status == GAME_MODE_PLAYING &&
439 border.draw_masked[GAME_MODE_PLAYING])
440 redraw_mask |= REDRAW_FIELD;
442 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
444 static boolean last_frame_skipped = FALSE;
445 boolean skip_even_when_not_scrolling = TRUE;
446 boolean just_scrolling = (ScreenMovDir != 0);
447 boolean verbose = FALSE;
449 if (global.fps_slowdown_factor > 1 &&
450 (FrameCounter % global.fps_slowdown_factor) &&
451 (just_scrolling || skip_even_when_not_scrolling))
453 redraw_mask &= ~REDRAW_MAIN;
455 last_frame_skipped = TRUE;
458 printf("FRAME SKIPPED\n");
462 if (last_frame_skipped)
463 redraw_mask |= REDRAW_FIELD;
465 last_frame_skipped = FALSE;
468 printf("frame not skipped\n");
472 /* synchronize X11 graphics at this point; if we would synchronize the
473 display immediately after the buffer switching (after the XFlush),
474 this could mean that we have to wait for the graphics to complete,
475 although we could go on doing calculations for the next frame */
479 /* never draw masked border to backbuffer when using playfield buffer */
480 if (game_status != GAME_MODE_PLAYING ||
481 redraw_mask & REDRAW_FROM_BACKBUFFER ||
482 buffer == backbuffer)
483 DrawMaskedBorder(redraw_mask);
485 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
487 if (redraw_mask & REDRAW_ALL)
489 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
491 redraw_mask = REDRAW_NONE;
494 if (redraw_mask & REDRAW_FIELD)
497 printf("::: REDRAW_FIELD\n");
500 if (game_status != GAME_MODE_PLAYING ||
501 redraw_mask & REDRAW_FROM_BACKBUFFER)
503 BlitBitmap(backbuffer, window,
504 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
509 BlitScreenToBitmap(window);
511 int fx = FX, fy = FY;
514 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
515 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
516 int dx_var = dx * TILESIZE_VAR / TILESIZE;
517 int dy_var = dy * TILESIZE_VAR / TILESIZE;
520 // fx += dx * TILESIZE_VAR / TILESIZE;
521 // fy += dy * TILESIZE_VAR / TILESIZE;
523 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
524 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
527 /* !!! THIS WORKS !!! */
529 printf("::: %d, %d\n", scroll_x, scroll_y);
531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
534 if (EVEN(SCR_FIELDX))
536 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
537 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
539 fx += (dx > 0 ? TILEX_VAR : 0);
546 if (EVEN(SCR_FIELDY))
548 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
549 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
551 fy += (dy > 0 ? TILEY_VAR : 0);
558 if (border.draw_masked[GAME_MODE_PLAYING])
560 if (buffer != backbuffer)
562 /* copy playfield buffer to backbuffer to add masked border */
563 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
564 DrawMaskedBorder(REDRAW_FIELD);
567 BlitBitmap(backbuffer, window,
568 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
573 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
579 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
581 (setup.soft_scrolling ?
582 "setup.soft_scrolling" :
583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
584 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
585 ABS(ScreenGfxPos) == ScrollStepSize ?
586 "ABS(ScreenGfxPos) == ScrollStepSize" :
587 "redraw_tiles > REDRAWTILES_THRESHOLD"));
592 redraw_mask &= ~REDRAW_MAIN;
595 if (redraw_mask & REDRAW_DOORS)
597 if (redraw_mask & REDRAW_DOOR_1)
598 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
600 if (redraw_mask & REDRAW_DOOR_2)
601 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
603 if (redraw_mask & REDRAW_DOOR_3)
604 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
606 redraw_mask &= ~REDRAW_DOORS;
609 if (redraw_mask & REDRAW_MICROLEVEL)
611 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
612 SX, SY + 10 * TILEY);
614 redraw_mask &= ~REDRAW_MICROLEVEL;
617 if (redraw_mask & REDRAW_TILES)
620 printf("::: REDRAW_TILES\n");
626 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
629 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
630 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
633 int dx_var = dx * TILESIZE_VAR / TILESIZE;
634 int dy_var = dy * TILESIZE_VAR / TILESIZE;
636 int fx = FX, fy = FY;
638 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
639 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
644 if (EVEN(SCR_FIELDX))
646 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
648 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
657 fx += (dx_var > 0 ? TILEX_VAR : 0);
661 if (EVEN(SCR_FIELDY))
663 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
665 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
674 fy += (dy_var > 0 ? TILEY_VAR : 0);
679 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
682 for (x = 0; x < scr_fieldx; x++)
683 for (y = 0 ; y < scr_fieldy; y++)
684 if (redraw[redraw_x1 + x][redraw_y1 + y])
685 BlitBitmap(buffer, window,
686 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
687 TILEX_VAR, TILEY_VAR,
688 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
691 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
693 for (x = 0; x < SCR_FIELDX; x++)
694 for (y = 0 ; y < SCR_FIELDY; y++)
695 if (redraw[redraw_x1 + x][redraw_y1 + y])
696 BlitBitmap(buffer, window,
697 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
698 TILEX_VAR, TILEY_VAR,
699 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
703 for (x = 0; x < SCR_FIELDX; x++)
704 for (y = 0 ; y < SCR_FIELDY; y++)
705 if (redraw[redraw_x1 + x][redraw_y1 + y])
706 BlitBitmap(buffer, window,
707 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
708 SX + x * TILEX, SY + y * TILEY);
712 if (redraw_mask & REDRAW_FPS) /* display frames per second */
717 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
718 if (!global.fps_slowdown)
721 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
723 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
725 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
731 for (x = 0; x < MAX_BUF_XSIZE; x++)
732 for (y = 0; y < MAX_BUF_YSIZE; y++)
735 redraw_mask = REDRAW_NONE;
738 static void FadeCrossSaveBackbuffer()
740 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
743 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
745 static int fade_type_skip = FADE_TYPE_NONE;
746 void (*draw_border_function)(void) = NULL;
747 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
748 int x, y, width, height;
749 int fade_delay, post_delay;
751 if (fade_type == FADE_TYPE_FADE_OUT)
753 if (fade_type_skip != FADE_TYPE_NONE)
756 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
759 /* skip all fade operations until specified fade operation */
760 if (fade_type & fade_type_skip)
761 fade_type_skip = FADE_TYPE_NONE;
766 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
768 FadeCrossSaveBackbuffer();
774 redraw_mask |= fade_mask;
776 if (fade_type == FADE_TYPE_SKIP)
779 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
782 fade_type_skip = fade_mode;
788 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
793 fade_delay = fading.fade_delay;
794 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
797 if (fade_type_skip != FADE_TYPE_NONE)
800 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
803 /* skip all fade operations until specified fade operation */
804 if (fade_type & fade_type_skip)
805 fade_type_skip = FADE_TYPE_NONE;
815 if (global.autoplay_leveldir)
817 // fading.fade_mode = FADE_MODE_NONE;
824 if (fading.fade_mode == FADE_MODE_NONE)
832 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
835 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
839 if (fade_mask == REDRAW_NONE)
840 fade_mask = REDRAW_FIELD;
843 // if (fade_mask & REDRAW_FIELD)
844 if (fade_mask == REDRAW_FIELD)
849 height = FULL_SYSIZE;
852 fade_delay = fading.fade_delay;
853 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
856 if (border.draw_masked_when_fading)
857 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
859 DrawMaskedBorder_FIELD(); /* draw once */
861 else /* REDRAW_ALL */
869 fade_delay = fading.fade_delay;
870 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
875 if (!setup.fade_screens ||
877 fading.fade_mode == FADE_MODE_NONE)
879 if (!setup.fade_screens || fade_delay == 0)
882 if (fade_mode == FADE_MODE_FADE_OUT)
886 if (fade_mode == FADE_MODE_FADE_OUT &&
887 fading.fade_mode != FADE_MODE_NONE)
888 ClearRectangle(backbuffer, x, y, width, height);
892 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
893 redraw_mask = REDRAW_NONE;
901 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
902 draw_border_function);
904 redraw_mask &= ~fade_mask;
907 void FadeIn(int fade_mask)
909 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
910 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
912 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
915 void FadeOut(int fade_mask)
917 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
918 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
920 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
922 global.border_status = game_status;
925 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
927 static struct TitleFadingInfo fading_leave_stored;
930 fading_leave_stored = fading_leave;
932 fading = fading_leave_stored;
935 void FadeSetEnterMenu()
937 fading = menu.enter_menu;
940 printf("::: storing enter_menu\n");
943 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
946 void FadeSetLeaveMenu()
948 fading = menu.leave_menu;
951 printf("::: storing leave_menu\n");
954 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
957 void FadeSetEnterScreen()
959 fading = menu.enter_screen[game_status];
962 printf("::: storing leave_screen[%d]\n", game_status);
965 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
968 void FadeSetNextScreen()
970 fading = menu.next_screen;
973 printf("::: storing next_screen\n");
976 // (do not overwrite fade mode set by FadeSetEnterScreen)
977 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
980 void FadeSetLeaveScreen()
983 printf("::: recalling last stored value\n");
986 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
989 void FadeSetFromType(int type)
991 if (type & TYPE_ENTER_SCREEN)
992 FadeSetEnterScreen();
993 else if (type & TYPE_ENTER)
995 else if (type & TYPE_LEAVE)
999 void FadeSetDisabled()
1001 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1003 fading = fading_none;
1006 void FadeSkipNextFadeIn()
1008 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1011 void FadeSkipNextFadeOut()
1013 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1016 void SetWindowBackgroundImageIfDefined(int graphic)
1018 if (graphic_info[graphic].bitmap)
1019 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1022 void SetMainBackgroundImageIfDefined(int graphic)
1024 if (graphic_info[graphic].bitmap)
1025 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1028 void SetDoorBackgroundImageIfDefined(int graphic)
1030 if (graphic_info[graphic].bitmap)
1031 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1034 void SetWindowBackgroundImage(int graphic)
1036 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1037 graphic_info[graphic].bitmap ?
1038 graphic_info[graphic].bitmap :
1039 graphic_info[IMG_BACKGROUND].bitmap);
1042 void SetMainBackgroundImage(int graphic)
1044 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[IMG_BACKGROUND].bitmap);
1050 void SetDoorBackgroundImage(int graphic)
1052 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1053 graphic_info[graphic].bitmap ?
1054 graphic_info[graphic].bitmap :
1055 graphic_info[IMG_BACKGROUND].bitmap);
1058 void SetPanelBackground()
1061 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1064 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1065 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1067 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1068 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1069 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1070 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1073 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1074 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1077 SetDoorBackgroundBitmap(bitmap_db_panel);
1080 void DrawBackground(int x, int y, int width, int height)
1082 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1083 /* (when entering hall of fame after playing) */
1085 ClearRectangleOnBackground(drawto, x, y, width, height);
1087 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1091 /* (this only works for the current arrangement of playfield and panels) */
1093 redraw_mask |= REDRAW_FIELD;
1094 else if (y < gfx.vy)
1095 redraw_mask |= REDRAW_DOOR_1;
1097 redraw_mask |= REDRAW_DOOR_2;
1099 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1100 redraw_mask |= REDRAW_FIELD;
1104 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1106 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1108 if (font->bitmap == NULL)
1111 DrawBackground(x, y, width, height);
1114 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1116 struct GraphicInfo *g = &graphic_info[graphic];
1118 if (g->bitmap == NULL)
1121 DrawBackground(x, y, width, height);
1126 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1127 /* (when entering hall of fame after playing) */
1128 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1130 /* !!! maybe this should be done before clearing the background !!! */
1131 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1133 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1134 SetDrawtoField(DRAW_BUFFERED);
1137 SetDrawtoField(DRAW_BACKBUFFER);
1140 void MarkTileDirty(int x, int y)
1142 int xx = redraw_x1 + x;
1143 int yy = redraw_y1 + y;
1145 if (!redraw[xx][yy])
1148 redraw[xx][yy] = TRUE;
1149 redraw_mask |= REDRAW_TILES;
1152 void SetBorderElement()
1156 BorderElement = EL_EMPTY;
1158 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1160 for (x = 0; x < lev_fieldx; x++)
1162 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1163 BorderElement = EL_STEELWALL;
1165 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1171 void FloodFillLevel(int from_x, int from_y, int fill_element,
1172 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1173 int max_fieldx, int max_fieldy)
1177 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1178 static int safety = 0;
1180 /* check if starting field still has the desired content */
1181 if (field[from_x][from_y] == fill_element)
1186 if (safety > max_fieldx * max_fieldy)
1187 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1189 old_element = field[from_x][from_y];
1190 field[from_x][from_y] = fill_element;
1192 for (i = 0; i < 4; i++)
1194 x = from_x + check[i][0];
1195 y = from_y + check[i][1];
1197 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1198 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1204 void SetRandomAnimationValue(int x, int y)
1206 gfx.anim_random_frame = GfxRandom[x][y];
1209 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1211 /* animation synchronized with global frame counter, not move position */
1212 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1213 sync_frame = FrameCounter;
1215 return getAnimationFrame(graphic_info[graphic].anim_frames,
1216 graphic_info[graphic].anim_delay,
1217 graphic_info[graphic].anim_mode,
1218 graphic_info[graphic].anim_start_frame,
1222 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1223 Bitmap **bitmap, int *x, int *y,
1224 boolean get_backside)
1228 int width_mult, width_div;
1229 int height_mult, height_div;
1233 { 15, 16, 2, 3 }, /* 1 x 1 */
1234 { 7, 8, 2, 3 }, /* 2 x 2 */
1235 { 3, 4, 2, 3 }, /* 4 x 4 */
1236 { 1, 2, 2, 3 }, /* 8 x 8 */
1237 { 0, 1, 2, 3 }, /* 16 x 16 */
1238 { 0, 1, 0, 1 }, /* 32 x 32 */
1240 struct GraphicInfo *g = &graphic_info[graphic];
1241 Bitmap *src_bitmap = g->bitmap;
1242 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1243 int offset_calc_pos = log_2(tilesize);
1244 int width_mult = offset_calc[offset_calc_pos].width_mult;
1245 int width_div = offset_calc[offset_calc_pos].width_div;
1246 int height_mult = offset_calc[offset_calc_pos].height_mult;
1247 int height_div = offset_calc[offset_calc_pos].height_div;
1248 int startx = src_bitmap->width * width_mult / width_div;
1249 int starty = src_bitmap->height * height_mult / height_div;
1251 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1252 tilesize / TILESIZE;
1253 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1254 tilesize / TILESIZE;
1256 int src_x = g->src_x * tilesize / TILESIZE;
1257 int src_y = g->src_y * tilesize / TILESIZE;
1259 int width = g->width * tilesize / TILESIZE;
1260 int height = g->height * tilesize / TILESIZE;
1261 int offset_x = g->offset_x * tilesize / TILESIZE;
1262 int offset_y = g->offset_y * tilesize / TILESIZE;
1264 if (g->offset_y == 0) /* frames are ordered horizontally */
1266 int max_width = g->anim_frames_per_line * width;
1267 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1269 src_x = pos % max_width;
1270 src_y = src_y % height + pos / max_width * height;
1272 else if (g->offset_x == 0) /* frames are ordered vertically */
1274 int max_height = g->anim_frames_per_line * height;
1275 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1277 src_x = src_x % width + pos / max_height * width;
1278 src_y = pos % max_height;
1280 else /* frames are ordered diagonally */
1282 src_x = src_x + frame * offset_x;
1283 src_y = src_y + frame * offset_y;
1286 *bitmap = src_bitmap;
1287 *x = startx + src_x;
1288 *y = starty + src_y;
1291 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1292 int *x, int *y, boolean get_backside)
1294 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1298 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1299 Bitmap **bitmap, int *x, int *y)
1301 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1304 void getFixedGraphicSource(int graphic, int frame,
1305 Bitmap **bitmap, int *x, int *y)
1307 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1310 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1313 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1315 struct GraphicInfo *g = &graphic_info[graphic];
1316 int mini_startx = 0;
1317 int mini_starty = g->bitmap->height * 2 / 3;
1319 *bitmap = g->bitmap;
1320 *x = mini_startx + g->src_x / 2;
1321 *y = mini_starty + g->src_y / 2;
1325 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1326 int *x, int *y, boolean get_backside)
1328 struct GraphicInfo *g = &graphic_info[graphic];
1329 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1330 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1333 if (TILESIZE_VAR != TILESIZE)
1334 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1338 *bitmap = g->bitmap;
1340 if (g->offset_y == 0) /* frames are ordered horizontally */
1342 int max_width = g->anim_frames_per_line * g->width;
1343 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1345 *x = pos % max_width;
1346 *y = src_y % g->height + pos / max_width * g->height;
1348 else if (g->offset_x == 0) /* frames are ordered vertically */
1350 int max_height = g->anim_frames_per_line * g->height;
1351 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1353 *x = src_x % g->width + pos / max_height * g->width;
1354 *y = pos % max_height;
1356 else /* frames are ordered diagonally */
1358 *x = src_x + frame * g->offset_x;
1359 *y = src_y + frame * g->offset_y;
1363 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1365 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1368 void DrawGraphic(int x, int y, int graphic, int frame)
1371 if (!IN_SCR_FIELD(x, y))
1373 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1374 printf("DrawGraphic(): This should never happen!\n");
1380 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1383 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1385 MarkTileDirty(x, y);
1388 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1391 if (!IN_SCR_FIELD(x, y))
1393 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1394 printf("DrawGraphic(): This should never happen!\n");
1399 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1401 MarkTileDirty(x, y);
1404 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1410 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1412 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1414 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1418 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1424 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1425 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1428 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1431 if (!IN_SCR_FIELD(x, y))
1433 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1434 printf("DrawGraphicThruMask(): This should never happen!\n");
1440 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1443 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1446 MarkTileDirty(x, y);
1449 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1452 if (!IN_SCR_FIELD(x, y))
1454 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1455 printf("DrawGraphicThruMask(): This should never happen!\n");
1460 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1462 MarkTileDirty(x, y);
1465 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1471 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1473 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1474 dst_x - src_x, dst_y - src_y);
1476 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1479 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1483 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1484 int graphic, int frame)
1489 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1491 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1492 dst_x - src_x, dst_y - src_y);
1493 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1496 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1498 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1500 MarkTileDirty(x / tilesize, y / tilesize);
1503 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1509 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1510 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1513 void DrawMiniGraphic(int x, int y, int graphic)
1515 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1516 MarkTileDirty(x / 2, y / 2);
1519 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1524 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1525 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1528 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1529 int graphic, int frame,
1530 int cut_mode, int mask_mode)
1535 int width = TILEX, height = TILEY;
1538 if (dx || dy) /* shifted graphic */
1540 if (x < BX1) /* object enters playfield from the left */
1547 else if (x > BX2) /* object enters playfield from the right */
1553 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1559 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1561 else if (dx) /* general horizontal movement */
1562 MarkTileDirty(x + SIGN(dx), y);
1564 if (y < BY1) /* object enters playfield from the top */
1566 if (cut_mode==CUT_BELOW) /* object completely above top border */
1574 else if (y > BY2) /* object enters playfield from the bottom */
1580 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1586 else if (dy > 0 && cut_mode == CUT_ABOVE)
1588 if (y == BY2) /* object completely above bottom border */
1594 MarkTileDirty(x, y + 1);
1595 } /* object leaves playfield to the bottom */
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1598 else if (dy) /* general vertical movement */
1599 MarkTileDirty(x, y + SIGN(dy));
1603 if (!IN_SCR_FIELD(x, y))
1605 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1606 printf("DrawGraphicShifted(): This should never happen!\n");
1612 width = width * TILESIZE_VAR / TILESIZE;
1613 height = height * TILESIZE_VAR / TILESIZE;
1614 cx = cx * TILESIZE_VAR / TILESIZE;
1615 cy = cy * TILESIZE_VAR / TILESIZE;
1616 dx = dx * TILESIZE_VAR / TILESIZE;
1617 dy = dy * TILESIZE_VAR / TILESIZE;
1620 if (width > 0 && height > 0)
1622 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1628 dst_x = FX + x * TILEX_VAR + dx;
1629 dst_y = FY + y * TILEY_VAR + dy;
1631 dst_x = FX + x * TILEX + dx;
1632 dst_y = FY + y * TILEY + dy;
1635 if (mask_mode == USE_MASKING)
1637 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1638 dst_x - src_x, dst_y - src_y);
1639 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1643 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1646 MarkTileDirty(x, y);
1650 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1651 int graphic, int frame,
1652 int cut_mode, int mask_mode)
1658 int width = TILEX_VAR, height = TILEY_VAR;
1660 int width = TILEX, height = TILEY;
1664 int x2 = x + SIGN(dx);
1665 int y2 = y + SIGN(dy);
1667 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1668 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1670 /* movement with two-tile animations must be sync'ed with movement position,
1671 not with current GfxFrame (which can be higher when using slow movement) */
1672 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1673 int anim_frames = graphic_info[graphic].anim_frames;
1675 /* (we also need anim_delay here for movement animations with less frames) */
1676 int anim_delay = graphic_info[graphic].anim_delay;
1677 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1679 int sync_frame = anim_pos * anim_frames / TILESIZE;
1682 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1683 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1685 /* re-calculate animation frame for two-tile movement animation */
1686 frame = getGraphicAnimationFrame(graphic, sync_frame);
1690 printf("::: %d, %d, %d => %d [%d]\n",
1691 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1693 printf("::: %d, %d => %d\n",
1694 anim_pos, anim_frames, sync_frame);
1699 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1700 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1703 /* check if movement start graphic inside screen area and should be drawn */
1704 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1706 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1709 dst_x = FX + x1 * TILEX_VAR;
1710 dst_y = FY + y1 * TILEY_VAR;
1712 dst_x = FX + x1 * TILEX;
1713 dst_y = FY + y1 * TILEY;
1716 if (mask_mode == USE_MASKING)
1718 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1719 dst_x - src_x, dst_y - src_y);
1720 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1724 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1727 MarkTileDirty(x1, y1);
1730 /* check if movement end graphic inside screen area and should be drawn */
1731 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1733 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1736 dst_x = FX + x2 * TILEX_VAR;
1737 dst_y = FY + y2 * TILEY_VAR;
1739 dst_x = FX + x2 * TILEX;
1740 dst_y = FY + y2 * TILEY;
1743 if (mask_mode == USE_MASKING)
1745 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1746 dst_x - src_x, dst_y - src_y);
1747 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1751 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1754 MarkTileDirty(x2, y2);
1758 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1759 int graphic, int frame,
1760 int cut_mode, int mask_mode)
1764 DrawGraphic(x, y, graphic, frame);
1769 if (graphic_info[graphic].double_movement) /* EM style movement images */
1770 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1772 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1775 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1776 int frame, int cut_mode)
1778 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1781 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1782 int cut_mode, int mask_mode)
1784 int lx = LEVELX(x), ly = LEVELY(y);
1788 if (IN_LEV_FIELD(lx, ly))
1790 SetRandomAnimationValue(lx, ly);
1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1793 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1795 /* do not use double (EM style) movement graphic when not moving */
1796 if (graphic_info[graphic].double_movement && !dx && !dy)
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1799 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1802 else /* border element */
1804 graphic = el2img(element);
1805 frame = getGraphicAnimationFrame(graphic, -1);
1808 if (element == EL_EXPANDABLE_WALL)
1810 boolean left_stopped = FALSE, right_stopped = FALSE;
1812 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1813 left_stopped = TRUE;
1814 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1815 right_stopped = TRUE;
1817 if (left_stopped && right_stopped)
1819 else if (left_stopped)
1821 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1822 frame = graphic_info[graphic].anim_frames - 1;
1824 else if (right_stopped)
1826 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1827 frame = graphic_info[graphic].anim_frames - 1;
1832 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1833 else if (mask_mode == USE_MASKING)
1834 DrawGraphicThruMask(x, y, graphic, frame);
1836 DrawGraphic(x, y, graphic, frame);
1839 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1840 int cut_mode, int mask_mode)
1842 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1843 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1844 cut_mode, mask_mode);
1847 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1850 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1853 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1856 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1859 void DrawLevelElementThruMask(int x, int y, int element)
1861 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1864 void DrawLevelFieldThruMask(int x, int y)
1866 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1869 /* !!! implementation of quicksand is totally broken !!! */
1870 #define IS_CRUMBLED_TILE(x, y, e) \
1871 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1872 !IS_MOVING(x, y) || \
1873 (e) == EL_QUICKSAND_EMPTYING || \
1874 (e) == EL_QUICKSAND_FAST_EMPTYING))
1876 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1881 int width, height, cx, cy;
1882 int sx = SCREENX(x), sy = SCREENY(y);
1883 int crumbled_border_size = graphic_info[graphic].border_size;
1886 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1888 for (i = 1; i < 4; i++)
1890 int dxx = (i & 1 ? dx : 0);
1891 int dyy = (i & 2 ? dy : 0);
1894 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1897 /* check if neighbour field is of same crumble type */
1898 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1899 graphic_info[graphic].class ==
1900 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1902 /* return if check prevents inner corner */
1903 if (same == (dxx == dx && dyy == dy))
1907 /* if we reach this point, we have an inner corner */
1909 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1912 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1913 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1914 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1915 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1917 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1918 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1920 width = crumbled_border_size;
1921 height = crumbled_border_size;
1922 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
1923 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
1925 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1926 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1930 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1935 int width, height, bx, by, cx, cy;
1936 int sx = SCREENX(x), sy = SCREENY(y);
1937 int crumbled_border_size = graphic_info[graphic].border_size;
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1942 /* draw simple, sloppy, non-corner-accurate crumbled border */
1945 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
1946 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
1947 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1948 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1950 if (dir == 1 || dir == 2) /* left or right crumbled border */
1952 width = crumbled_border_size;
1954 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1957 else /* top or bottom crumbled border */
1960 height = crumbled_border_size;
1962 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1967 BlitBitmap(src_bitmap, drawto_field,
1968 src_x + cx * TILESIZE_VAR / TILESIZE,
1969 src_y + cy * TILESIZE_VAR / TILESIZE,
1970 width * TILESIZE_VAR / TILESIZE,
1971 height * TILESIZE_VAR / TILESIZE,
1972 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
1973 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
1975 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1976 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1979 /* (remaining middle border part must be at least as big as corner part) */
1980 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1981 crumbled_border_size >= TILESIZE / 3)
1984 /* correct corners of crumbled border, if needed */
1987 for (i = -1; i <= 1; i+=2)
1989 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1990 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1991 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1994 /* check if neighbour field is of same crumble type */
1995 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1996 graphic_info[graphic].class ==
1997 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
1999 /* no crumbled corner, but continued crumbled border */
2001 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2002 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2003 int b1 = (i == 1 ? crumbled_border_size :
2004 TILESIZE - 2 * crumbled_border_size);
2006 width = crumbled_border_size;
2007 height = crumbled_border_size;
2009 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field,
2026 src_x + bx * TILESIZE_VAR / TILESIZE,
2027 src_y + by * TILESIZE_VAR / TILESIZE,
2028 width * TILESIZE_VAR / TILESIZE,
2029 height * TILESIZE_VAR / TILESIZE,
2030 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2031 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2033 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2034 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2039 if (dir == 1 || dir == 2) /* left or right crumbled border */
2041 for (i = -1; i <= 1; i+=2)
2045 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2048 /* check if neighbour field is of same crumble type */
2049 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2050 graphic_info[graphic].class ==
2051 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2053 /* no crumbled corner, but continued crumbled border */
2055 width = crumbled_border_size;
2056 height = crumbled_border_size;
2057 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2058 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2060 by = (i == 1 ? crumbled_border_size :
2061 TILEY - 2 * crumbled_border_size);
2063 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2064 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2068 else /* top or bottom crumbled border */
2070 for (i = -1; i <= 1; i+=2)
2074 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2077 /* check if neighbour field is of same crumble type */
2078 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2079 graphic_info[graphic].class ==
2080 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2082 /* no crumbled corner, but continued crumbled border */
2084 width = crumbled_border_size;
2085 height = crumbled_border_size;
2086 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2087 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2088 bx = (i == 1 ? crumbled_border_size :
2089 TILEX - 2 * crumbled_border_size);
2092 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2093 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2100 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2102 int sx = SCREENX(x), sy = SCREENY(y);
2105 static int xy[4][2] =
2113 if (!IN_LEV_FIELD(x, y))
2116 element = TILE_GFX_ELEMENT(x, y);
2118 /* crumble field itself */
2119 if (IS_CRUMBLED_TILE(x, y, element))
2121 if (!IN_SCR_FIELD(sx, sy))
2124 for (i = 0; i < 4; i++)
2126 int xx = x + xy[i][0];
2127 int yy = y + xy[i][1];
2129 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2132 /* check if neighbour field is of same crumble type */
2134 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2135 graphic_info[graphic].class ==
2136 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2139 if (IS_CRUMBLED_TILE(xx, yy, element))
2143 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2146 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2147 graphic_info[graphic].anim_frames == 2)
2149 for (i = 0; i < 4; i++)
2151 int dx = (i & 1 ? +1 : -1);
2152 int dy = (i & 2 ? +1 : -1);
2154 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2158 MarkTileDirty(sx, sy);
2160 else /* center field not crumbled -- crumble neighbour fields */
2162 for (i = 0; i < 4; i++)
2164 int xx = x + xy[i][0];
2165 int yy = y + xy[i][1];
2166 int sxx = sx + xy[i][0];
2167 int syy = sy + xy[i][1];
2169 if (!IN_LEV_FIELD(xx, yy) ||
2170 !IN_SCR_FIELD(sxx, syy))
2173 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2176 element = TILE_GFX_ELEMENT(xx, yy);
2178 if (!IS_CRUMBLED_TILE(xx, yy, element))
2181 graphic = el_act2crm(element, ACTION_DEFAULT);
2183 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2185 MarkTileDirty(sxx, syy);
2190 void DrawLevelFieldCrumbled(int x, int y)
2194 if (!IN_LEV_FIELD(x, y))
2198 /* !!! CHECK THIS !!! */
2201 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2202 GFX_CRUMBLED(GfxElement[x][y]))
2205 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2206 GfxElement[x][y] != EL_UNDEFINED &&
2207 GFX_CRUMBLED(GfxElement[x][y]))
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2216 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2218 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2221 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2224 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2227 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2228 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2229 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2230 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2231 int sx = SCREENX(x), sy = SCREENY(y);
2233 DrawGraphic(sx, sy, graphic1, frame1);
2234 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2237 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2239 int sx = SCREENX(x), sy = SCREENY(y);
2240 static int xy[4][2] =
2249 for (i = 0; i < 4; i++)
2251 int xx = x + xy[i][0];
2252 int yy = y + xy[i][1];
2253 int sxx = sx + xy[i][0];
2254 int syy = sy + xy[i][1];
2256 if (!IN_LEV_FIELD(xx, yy) ||
2257 !IN_SCR_FIELD(sxx, syy) ||
2258 !GFX_CRUMBLED(Feld[xx][yy]) ||
2262 DrawLevelField(xx, yy);
2266 static int getBorderElement(int x, int y)
2270 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2271 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2272 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2273 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2274 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2275 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2276 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2278 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2279 int steel_position = (x == -1 && y == -1 ? 0 :
2280 x == lev_fieldx && y == -1 ? 1 :
2281 x == -1 && y == lev_fieldy ? 2 :
2282 x == lev_fieldx && y == lev_fieldy ? 3 :
2283 x == -1 || x == lev_fieldx ? 4 :
2284 y == -1 || y == lev_fieldy ? 5 : 6);
2286 return border[steel_position][steel_type];
2289 void DrawScreenElement(int x, int y, int element)
2291 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2292 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2295 void DrawLevelElement(int x, int y, int element)
2297 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2298 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2301 void DrawScreenField(int x, int y)
2303 int lx = LEVELX(x), ly = LEVELY(y);
2304 int element, content;
2306 if (!IN_LEV_FIELD(lx, ly))
2308 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2311 element = getBorderElement(lx, ly);
2313 DrawScreenElement(x, y, element);
2318 element = Feld[lx][ly];
2319 content = Store[lx][ly];
2321 if (IS_MOVING(lx, ly))
2323 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2324 boolean cut_mode = NO_CUTTING;
2326 if (element == EL_QUICKSAND_EMPTYING ||
2327 element == EL_QUICKSAND_FAST_EMPTYING ||
2328 element == EL_MAGIC_WALL_EMPTYING ||
2329 element == EL_BD_MAGIC_WALL_EMPTYING ||
2330 element == EL_DC_MAGIC_WALL_EMPTYING ||
2331 element == EL_AMOEBA_DROPPING)
2332 cut_mode = CUT_ABOVE;
2333 else if (element == EL_QUICKSAND_FILLING ||
2334 element == EL_QUICKSAND_FAST_FILLING ||
2335 element == EL_MAGIC_WALL_FILLING ||
2336 element == EL_BD_MAGIC_WALL_FILLING ||
2337 element == EL_DC_MAGIC_WALL_FILLING)
2338 cut_mode = CUT_BELOW;
2341 if (lx == 9 && ly == 1)
2342 printf("::: %s [%d] [%d, %d] [%d]\n",
2343 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2344 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2345 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2346 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2347 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2350 if (cut_mode == CUT_ABOVE)
2352 DrawScreenElement(x, y, element);
2354 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2357 DrawScreenElement(x, y, EL_EMPTY);
2360 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2361 else if (cut_mode == NO_CUTTING)
2362 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2365 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2368 if (cut_mode == CUT_BELOW &&
2369 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2370 DrawLevelElement(lx, ly + 1, element);
2374 if (content == EL_ACID)
2376 int dir = MovDir[lx][ly];
2377 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2378 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2380 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2383 else if (IS_BLOCKED(lx, ly))
2388 boolean cut_mode = NO_CUTTING;
2389 int element_old, content_old;
2391 Blocked2Moving(lx, ly, &oldx, &oldy);
2394 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2395 MovDir[oldx][oldy] == MV_RIGHT);
2397 element_old = Feld[oldx][oldy];
2398 content_old = Store[oldx][oldy];
2400 if (element_old == EL_QUICKSAND_EMPTYING ||
2401 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2402 element_old == EL_MAGIC_WALL_EMPTYING ||
2403 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2404 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2405 element_old == EL_AMOEBA_DROPPING)
2406 cut_mode = CUT_ABOVE;
2408 DrawScreenElement(x, y, EL_EMPTY);
2411 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2413 else if (cut_mode == NO_CUTTING)
2414 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2417 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2420 else if (IS_DRAWABLE(element))
2421 DrawScreenElement(x, y, element);
2423 DrawScreenElement(x, y, EL_EMPTY);
2426 void DrawLevelField(int x, int y)
2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2429 DrawScreenField(SCREENX(x), SCREENY(y));
2430 else if (IS_MOVING(x, y))
2434 Moving2Blocked(x, y, &newx, &newy);
2435 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2436 DrawScreenField(SCREENX(newx), SCREENY(newy));
2438 else if (IS_BLOCKED(x, y))
2442 Blocked2Moving(x, y, &oldx, &oldy);
2443 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2444 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2448 void DrawMiniElement(int x, int y, int element)
2452 graphic = el2edimg(element);
2453 DrawMiniGraphic(x, y, graphic);
2456 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2458 int x = sx + scroll_x, y = sy + scroll_y;
2460 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2461 DrawMiniElement(sx, sy, EL_EMPTY);
2462 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2463 DrawMiniElement(sx, sy, Feld[x][y]);
2465 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2468 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2469 int x, int y, int xsize, int ysize,
2470 int tile_width, int tile_height)
2474 int dst_x = startx + x * tile_width;
2475 int dst_y = starty + y * tile_height;
2476 int width = graphic_info[graphic].width;
2477 int height = graphic_info[graphic].height;
2478 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2479 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2480 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2481 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2482 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2483 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2484 boolean draw_masked = graphic_info[graphic].draw_masked;
2486 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2488 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2490 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2494 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2495 inner_sx + (x - 1) * tile_width % inner_width);
2496 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2497 inner_sy + (y - 1) * tile_height % inner_height);
2501 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2502 dst_x - src_x, dst_y - src_y);
2503 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2507 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2511 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2512 int x, int y, int xsize, int ysize, int font_nr)
2514 int font_width = getFontWidth(font_nr);
2515 int font_height = getFontHeight(font_nr);
2517 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2518 font_width, font_height);
2521 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2523 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2524 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2525 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2526 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2527 boolean no_delay = (tape.warp_forward);
2528 unsigned int anim_delay = 0;
2529 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2530 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2531 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2532 int font_width = getFontWidth(font_nr);
2533 int font_height = getFontHeight(font_nr);
2534 int max_xsize = level.envelope[envelope_nr].xsize;
2535 int max_ysize = level.envelope[envelope_nr].ysize;
2536 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2537 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2538 int xend = max_xsize;
2539 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2540 int xstep = (xstart < xend ? 1 : 0);
2541 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2544 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2546 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2547 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2548 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2549 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2552 SetDrawtoField(DRAW_BUFFERED);
2555 BlitScreenToBitmap(backbuffer);
2557 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2560 SetDrawtoField(DRAW_BACKBUFFER);
2562 for (yy = 0; yy < ysize; yy++)
2563 for (xx = 0; xx < xsize; xx++)
2564 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2567 DrawTextBuffer(sx + font_width, sy + font_height,
2568 level.envelope[envelope_nr].text, font_nr, max_xsize,
2569 xsize - 2, ysize - 2, 0, mask_mode,
2570 level.envelope[envelope_nr].autowrap,
2571 level.envelope[envelope_nr].centered, FALSE);
2573 DrawTextToTextArea(sx + font_width, sy + font_height,
2574 level.envelope[envelope_nr].text, font_nr, max_xsize,
2575 xsize - 2, ysize - 2, mask_mode);
2578 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2581 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2585 void ShowEnvelope(int envelope_nr)
2587 int element = EL_ENVELOPE_1 + envelope_nr;
2588 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2589 int sound_opening = element_info[element].sound[ACTION_OPENING];
2590 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2591 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2592 boolean no_delay = (tape.warp_forward);
2593 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2594 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2595 int anim_mode = graphic_info[graphic].anim_mode;
2596 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2597 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2599 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2601 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2603 if (anim_mode == ANIM_DEFAULT)
2604 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2606 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2609 Delay(wait_delay_value);
2611 WaitForEventToContinue();
2613 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2615 if (anim_mode != ANIM_NONE)
2616 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2618 if (anim_mode == ANIM_DEFAULT)
2619 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2621 game.envelope_active = FALSE;
2623 SetDrawtoField(DRAW_BUFFERED);
2625 redraw_mask |= REDRAW_FIELD;
2629 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2633 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2634 int sx = sx_center - request.width / 2;
2635 int sy = sy_center - request.height / 2;
2637 if (add_border_size)
2647 void DrawEnvelopeRequest(char *text)
2649 char *text_final = text;
2650 char *text_door_style = NULL;
2651 int graphic = IMG_BACKGROUND_REQUEST;
2652 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2653 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2654 int font_nr = FONT_REQUEST;
2655 int font_width = getFontWidth(font_nr);
2656 int font_height = getFontHeight(font_nr);
2657 int border_size = request.border_size;
2658 int line_spacing = request.line_spacing;
2659 int line_height = font_height + line_spacing;
2660 int text_width = request.width - 2 * border_size;
2661 int text_height = request.height - 2 * border_size;
2662 int line_length = text_width / font_width;
2663 int max_lines = text_height / line_height;
2664 int width = request.width;
2665 int height = request.height;
2666 int tile_size = request.step_offset;
2667 int x_steps = width / tile_size;
2668 int y_steps = height / tile_size;
2672 if (request.wrap_single_words)
2674 char *src_text_ptr, *dst_text_ptr;
2676 text_door_style = checked_malloc(2 * strlen(text) + 1);
2678 src_text_ptr = text;
2679 dst_text_ptr = text_door_style;
2681 while (*src_text_ptr)
2683 if (*src_text_ptr == ' ' ||
2684 *src_text_ptr == '?' ||
2685 *src_text_ptr == '!')
2686 *dst_text_ptr++ = '\n';
2688 if (*src_text_ptr != ' ')
2689 *dst_text_ptr++ = *src_text_ptr;
2694 *dst_text_ptr = '\0';
2696 text_final = text_door_style;
2699 setRequestPosition(&sx, &sy, FALSE);
2701 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2703 for (y = 0; y < y_steps; y++)
2704 for (x = 0; x < x_steps; x++)
2705 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2706 x, y, x_steps, y_steps,
2707 tile_size, tile_size);
2709 DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
2710 line_length, -1, max_lines, line_spacing, mask_mode,
2711 request.autowrap, request.centered, FALSE);
2713 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2714 RedrawGadget(tool_gadget[i]);
2716 // store readily prepared envelope request for later use when animating
2717 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2721 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2722 BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy);
2724 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2729 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2731 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2737 if (text_door_style)
2738 free(text_door_style);
2743 void AnimateEnvelopeRequest(int anim_mode, int action)
2745 int graphic = IMG_BACKGROUND_REQUEST;
2746 boolean draw_masked = graphic_info[graphic].draw_masked;
2748 int delay_value_normal = request.step_delay;
2749 int delay_value_fast = delay_value_normal / 2;
2751 int delay_value_normal = GameFrameDelay;
2752 int delay_value_fast = FfwdFrameDelay;
2754 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2755 boolean no_delay = (tape.warp_forward);
2756 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2757 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0);
2758 unsigned int anim_delay = 0;
2760 int width = request.width;
2761 int height = request.height;
2762 int tile_size = request.step_offset;
2763 int max_xsize = width / tile_size;
2764 int max_ysize = height / tile_size;
2765 int max_xsize_inner = max_xsize - 2;
2766 int max_ysize_inner = max_ysize - 2;
2768 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2769 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2770 int xend = max_xsize_inner;
2771 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2772 int xstep = (xstart < xend ? 1 : 0);
2773 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2776 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2778 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2779 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2780 int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
2781 int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
2782 int src_x = sx_center - width / 2;
2783 int src_y = sy_center - height / 2;
2784 int dst_x = sx_center - xsize * tile_size / 2;
2785 int dst_y = sy_center - ysize * tile_size / 2;
2786 int xsize_size_left = (xsize - 1) * tile_size;
2787 int ysize_size_top = (ysize - 1) * tile_size;
2788 int max_xsize_pos = (max_xsize - 1) * tile_size;
2789 int max_ysize_pos = (max_ysize - 1) * tile_size;
2792 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2795 for (yy = 0; yy < 2; yy++)
2797 for (xx = 0; xx < 2; xx++)
2799 int src_xx = src_x + xx * max_xsize_pos;
2800 int src_yy = src_y + yy * max_ysize_pos;
2801 int dst_xx = dst_x + xx * xsize_size_left;
2802 int dst_yy = dst_y + yy * ysize_size_top;
2803 int xx_size = (xx ? tile_size : xsize_size_left);
2804 int yy_size = (yy ? tile_size : ysize_size_top);
2807 BlitBitmapMasked(bitmap_db_cross, backbuffer,
2808 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2810 BlitBitmap(bitmap_db_cross, backbuffer,
2811 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2815 BlitBitmap(bitmap_db_cross, backbuffer,
2817 xsize_size_left, ysize_size_top,
2819 BlitBitmap(bitmap_db_cross, backbuffer,
2820 src_x + max_xsize_pos, src_y,
2821 tile_size, ysize_size_top,
2822 dst_x + xsize_size_left, dst_y);
2823 BlitBitmap(bitmap_db_cross, backbuffer,
2824 src_x, src_y + max_ysize_pos,
2825 xsize_size_left, tile_size,
2826 dst_x, dst_y + ysize_size_top);
2827 BlitBitmap(bitmap_db_cross, backbuffer,
2828 src_x + max_xsize_pos, src_y + max_ysize_pos,
2829 tile_size, tile_size,
2830 dst_x + xsize_size_left, dst_y + ysize_size_top);
2834 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2835 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2837 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2847 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2853 void AnimateEnvelopeRequest(char *text, int anim_mode, int action)
2856 int envelope_nr = 0;
2859 int graphic = IMG_BACKGROUND_REQUEST;
2861 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2863 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2864 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2865 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2866 boolean no_delay = (tape.warp_forward);
2867 unsigned int anim_delay = 0;
2868 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2869 int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0);
2871 int max_word_len = maxWordLengthInString(text);
2872 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
2874 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2876 int font_width = getFontWidth(font_nr);
2877 int font_height = getFontHeight(font_nr);
2878 int line_spacing = 2 * 1;
2882 int max_xsize = DXSIZE / font_width;
2883 // int max_ysize = DYSIZE / font_height;
2884 int max_ysize = DYSIZE / (font_height + line_spacing);
2886 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2887 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
2891 int max_xsize = level.envelope[envelope_nr].xsize;
2892 int max_ysize = level.envelope[envelope_nr].ysize;
2894 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2895 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2896 int xend = max_xsize;
2897 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2898 int xstep = (xstart < xend ? 1 : 0);
2899 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2904 char *text_copy = getStringCopy(text);
2907 font_nr = FONT_TEXT_2;
2909 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
2911 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2912 font_nr = FONT_TEXT_1;
2915 int max_word_len = 0;
2917 char *text_copy = getStringCopy(text);
2919 font_nr = FONT_TEXT_2;
2921 for (text_ptr = text; *text_ptr; text_ptr++)
2923 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
2925 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2927 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2928 font_nr = FONT_TEXT_1;
2937 for (text_ptr = text_copy; *text_ptr; text_ptr++)
2938 if (*text_ptr == ' ')
2943 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
2944 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
2946 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
2947 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
2950 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2952 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2953 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2954 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2955 // int sy = SX + (SYSIZE - ysize * font_height) / 2;
2956 int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2;
2960 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2962 SetDrawtoField(DRAW_BUFFERED);
2965 BlitScreenToBitmap(backbuffer);
2967 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2970 SetDrawtoField(DRAW_BACKBUFFER);
2973 for (yy = 0; yy < ysize; yy++)
2974 for (xx = 0; xx < xsize; xx++)
2975 DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize,
2976 getFontWidth(font_nr),
2977 getFontHeight(font_nr) + line_spacing);
2982 DrawTextBuffer(sx + font_width, sy + font_height + 8,
2983 text_copy, font_nr, max_xsize,
2984 xsize - 2, ysize - 2, line_spacing, mask_mode,
2985 FALSE, TRUE, FALSE);
2987 DrawTextBuffer(sx + font_width, sy + font_height,
2988 level.envelope[envelope_nr].text, font_nr, max_xsize,
2989 xsize - 2, ysize - 2, 0, mask_mode,
2990 level.envelope[envelope_nr].autowrap,
2991 level.envelope[envelope_nr].centered, FALSE);
2995 DrawTextToTextArea(sx + font_width, sy + font_height,
2996 level.envelope[envelope_nr].text, font_nr, max_xsize,
2997 xsize - 2, ysize - 2, mask_mode);
3000 /* copy request gadgets to door backbuffer */
3003 if ((ysize - 2) > 13)
3004 BlitBitmap(bitmap_db_door, drawto,
3005 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3006 DOOR_GFX_PAGEY1 + 13 * font_height,
3007 (xsize - 2) * font_width,
3008 (ysize - 2 - 13) * font_height,
3010 sy + font_height * (1 + 13));
3012 if ((ysize - 2) > 13)
3013 BlitBitmap(bitmap_db_door, drawto,
3014 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3015 DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0),
3016 (xsize - 2) * font_width,
3017 (ysize - 2 - 13) * (font_height + line_spacing),
3019 sy + (font_height + line_spacing) * (1 + 13));
3021 if ((ysize - 2) > 13)
3022 BlitBitmap(bitmap_db_door, drawto,
3023 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
3024 DOOR_GFX_PAGEY1 + 13 * font_height,
3025 (xsize - 2) * font_width,
3026 (ysize - 2 - 13) * font_height,
3028 sy + font_height * (1 + 13));
3032 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3033 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
3035 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
3045 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
3055 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3058 int last_game_status = game_status; /* save current game status */
3059 // int last_draw_background_mask = gfx.draw_background_mask;
3062 int graphic = IMG_BACKGROUND_REQUEST;
3063 int sound_opening = SND_REQUEST_OPENING;
3064 int sound_closing = SND_REQUEST_CLOSING;
3066 int envelope_nr = 0;
3067 int element = EL_ENVELOPE_1 + envelope_nr;
3068 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
3069 int sound_opening = element_info[element].sound[ACTION_OPENING];
3070 int sound_closing = element_info[element].sound[ACTION_CLOSING];
3073 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3074 boolean no_delay = (tape.warp_forward);
3075 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
3076 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
3078 int anim_mode = graphic_info[graphic].anim_mode;
3079 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3080 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3082 char *text_copy = getStringCopy(text);
3085 for (text_ptr = text_copy; *text_ptr; text_ptr++)
3086 if (*text_ptr == ' ')
3091 if (game_status == GAME_MODE_PLAYING)
3093 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3094 BlitScreenToBitmap_EM(backbuffer);
3095 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3096 BlitScreenToBitmap_SP(backbuffer);
3099 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
3103 SetDrawtoField(DRAW_BACKBUFFER);
3105 // SetDrawBackgroundMask(REDRAW_NONE);
3107 if (action == ACTION_OPENING)
3109 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3112 if (req_state & REQ_ASK)
3114 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3115 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3117 else if (req_state & REQ_CONFIRM)
3119 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3121 else if (req_state & REQ_PLAYER)
3123 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3124 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3125 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3126 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3131 DrawEnvelopeRequest(text);
3133 DrawEnvelopeRequest(text_copy);
3136 if (game_status != GAME_MODE_MAIN)
3140 /* force DOOR font inside door area */
3141 game_status = GAME_MODE_PSEUDO_DOOR;
3144 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3146 if (action == ACTION_OPENING)
3148 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3150 if (anim_mode == ANIM_DEFAULT)
3151 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3153 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3157 Delay(wait_delay_value);
3159 WaitForEventToContinue();
3164 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3166 if (anim_mode != ANIM_NONE)
3167 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3169 if (anim_mode == ANIM_DEFAULT)
3170 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3173 game.envelope_active = FALSE;
3176 // game_status = last_game_status; /* restore current game status */
3178 if (action == ACTION_CLOSING)
3180 if (game_status != GAME_MODE_MAIN)
3183 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3186 SetDrawtoField(DRAW_BUFFERED);
3189 // SetDrawBackgroundMask(last_draw_background_mask);
3192 redraw_mask = REDRAW_FIELD;
3193 // redraw_mask |= REDRAW_ALL;
3195 redraw_mask |= REDRAW_FIELD;
3199 if (game_status == GAME_MODE_MAIN)
3204 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
3205 game_status = last_game_status; /* restore current game status */
3208 if (action == ACTION_CLOSING &&
3209 game_status == GAME_MODE_PLAYING &&
3210 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3211 SetDrawtoField(DRAW_BUFFERED);
3213 if (game_status == GAME_MODE_PLAYING &&
3214 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3215 SetDrawtoField(DRAW_BUFFERED);
3227 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3231 int graphic = el2preimg(element);
3233 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3234 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
3242 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3243 SetDrawBackgroundMask(REDRAW_FIELD);
3245 SetDrawBackgroundMask(REDRAW_NONE);
3250 for (x = BX1; x <= BX2; x++)
3251 for (y = BY1; y <= BY2; y++)
3252 DrawScreenField(x, y);
3254 redraw_mask |= REDRAW_FIELD;
3257 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3261 for (x = 0; x < size_x; x++)
3262 for (y = 0; y < size_y; y++)
3263 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3265 redraw_mask |= REDRAW_FIELD;
3268 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
3270 boolean show_level_border = (BorderElement != EL_EMPTY);
3271 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3272 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3273 int tile_size = preview.tile_size;
3274 int preview_width = preview.xsize * tile_size;
3275 int preview_height = preview.ysize * tile_size;
3276 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3277 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3278 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3279 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3282 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3284 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
3285 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
3287 for (x = 0; x < real_preview_xsize; x++)
3289 for (y = 0; y < real_preview_ysize; y++)
3291 int lx = from_x + x + (show_level_border ? -1 : 0);
3292 int ly = from_y + y + (show_level_border ? -1 : 0);
3293 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3294 getBorderElement(lx, ly));
3296 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3297 element, tile_size);
3301 redraw_mask |= REDRAW_MICROLEVEL;
3304 #define MICROLABEL_EMPTY 0
3305 #define MICROLABEL_LEVEL_NAME 1
3306 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3307 #define MICROLABEL_LEVEL_AUTHOR 3
3308 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3309 #define MICROLABEL_IMPORTED_FROM 5
3310 #define MICROLABEL_IMPORTED_BY_HEAD 6
3311 #define MICROLABEL_IMPORTED_BY 7
3313 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3315 int max_text_width = SXSIZE;
3316 int font_width = getFontWidth(font_nr);
3318 if (pos->align == ALIGN_CENTER)
3319 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3320 else if (pos->align == ALIGN_RIGHT)
3321 max_text_width = pos->x;
3323 max_text_width = SXSIZE - pos->x;
3325 return max_text_width / font_width;
3328 static void DrawPreviewLevelLabelExt(int mode)
3330 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3331 char label_text[MAX_OUTPUT_LINESIZE + 1];
3332 int max_len_label_text;
3334 int font_nr = pos->font;
3337 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3338 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3339 mode == MICROLABEL_IMPORTED_BY_HEAD)
3340 font_nr = pos->font_alt;
3342 int font_nr = FONT_TEXT_2;
3345 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3346 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3347 mode == MICROLABEL_IMPORTED_BY_HEAD)
3348 font_nr = FONT_TEXT_3;
3352 max_len_label_text = getMaxTextLength(pos, font_nr);
3354 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3358 if (pos->size != -1)
3359 max_len_label_text = pos->size;
3362 for (i = 0; i < max_len_label_text; i++)
3363 label_text[i] = ' ';
3364 label_text[max_len_label_text] = '\0';
3366 if (strlen(label_text) > 0)
3369 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3371 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3372 int lypos = MICROLABEL2_YPOS;
3374 DrawText(lxpos, lypos, label_text, font_nr);
3379 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3380 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3381 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3382 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3383 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3384 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3385 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3386 max_len_label_text);
3387 label_text[max_len_label_text] = '\0';
3389 if (strlen(label_text) > 0)
3392 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3394 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3395 int lypos = MICROLABEL2_YPOS;
3397 DrawText(lxpos, lypos, label_text, font_nr);
3401 redraw_mask |= REDRAW_MICROLEVEL;
3404 static void DrawPreviewLevelExt(boolean restart)
3406 static unsigned int scroll_delay = 0;
3407 static unsigned int label_delay = 0;
3408 static int from_x, from_y, scroll_direction;
3409 static int label_state, label_counter;
3410 unsigned int scroll_delay_value = preview.step_delay;
3411 boolean show_level_border = (BorderElement != EL_EMPTY);
3412 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3413 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3414 int last_game_status = game_status; /* save current game status */
3417 /* force PREVIEW font on preview level */
3418 game_status = GAME_MODE_PSEUDO_PREVIEW;
3426 if (preview.anim_mode == ANIM_CENTERED)
3428 if (level_xsize > preview.xsize)
3429 from_x = (level_xsize - preview.xsize) / 2;
3430 if (level_ysize > preview.ysize)
3431 from_y = (level_ysize - preview.ysize) / 2;
3434 from_x += preview.xoffset;
3435 from_y += preview.yoffset;
3437 scroll_direction = MV_RIGHT;
3441 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3442 DrawPreviewLevelLabelExt(label_state);
3444 /* initialize delay counters */
3445 DelayReached(&scroll_delay, 0);
3446 DelayReached(&label_delay, 0);
3448 if (leveldir_current->name)
3450 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3451 char label_text[MAX_OUTPUT_LINESIZE + 1];
3453 int font_nr = pos->font;
3455 int font_nr = FONT_TEXT_1;
3458 int max_len_label_text = getMaxTextLength(pos, font_nr);
3460 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3468 if (pos->size != -1)
3469 max_len_label_text = pos->size;
3472 strncpy(label_text, leveldir_current->name, max_len_label_text);
3473 label_text[max_len_label_text] = '\0';
3476 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3478 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3479 lypos = SY + MICROLABEL1_YPOS;
3481 DrawText(lxpos, lypos, label_text, font_nr);
3485 game_status = last_game_status; /* restore current game status */
3490 /* scroll preview level, if needed */
3491 if (preview.anim_mode != ANIM_NONE &&
3492 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3493 DelayReached(&scroll_delay, scroll_delay_value))
3495 switch (scroll_direction)
3500 from_x -= preview.step_offset;
3501 from_x = (from_x < 0 ? 0 : from_x);
3504 scroll_direction = MV_UP;
3508 if (from_x < level_xsize - preview.xsize)
3510 from_x += preview.step_offset;
3511 from_x = (from_x > level_xsize - preview.xsize ?
3512 level_xsize - preview.xsize : from_x);
3515 scroll_direction = MV_DOWN;
3521 from_y -= preview.step_offset;
3522 from_y = (from_y < 0 ? 0 : from_y);
3525 scroll_direction = MV_RIGHT;
3529 if (from_y < level_ysize - preview.ysize)
3531 from_y += preview.step_offset;
3532 from_y = (from_y > level_ysize - preview.ysize ?
3533 level_ysize - preview.ysize : from_y);
3536 scroll_direction = MV_LEFT;
3543 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3546 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3547 /* redraw micro level label, if needed */
3548 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3549 !strEqual(level.author, ANONYMOUS_NAME) &&
3550 !strEqual(level.author, leveldir_current->name) &&
3551 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3553 int max_label_counter = 23;
3555 if (leveldir_current->imported_from != NULL &&
3556 strlen(leveldir_current->imported_from) > 0)
3557 max_label_counter += 14;
3558 if (leveldir_current->imported_by != NULL &&
3559 strlen(leveldir_current->imported_by) > 0)
3560 max_label_counter += 14;
3562 label_counter = (label_counter + 1) % max_label_counter;
3563 label_state = (label_counter >= 0 && label_counter <= 7 ?
3564 MICROLABEL_LEVEL_NAME :
3565 label_counter >= 9 && label_counter <= 12 ?
3566 MICROLABEL_LEVEL_AUTHOR_HEAD :
3567 label_counter >= 14 && label_counter <= 21 ?
3568 MICROLABEL_LEVEL_AUTHOR :
3569 label_counter >= 23 && label_counter <= 26 ?
3570 MICROLABEL_IMPORTED_FROM_HEAD :
3571 label_counter >= 28 && label_counter <= 35 ?
3572 MICROLABEL_IMPORTED_FROM :
3573 label_counter >= 37 && label_counter <= 40 ?
3574 MICROLABEL_IMPORTED_BY_HEAD :
3575 label_counter >= 42 && label_counter <= 49 ?
3576 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3578 if (leveldir_current->imported_from == NULL &&
3579 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3580 label_state == MICROLABEL_IMPORTED_FROM))
3581 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3582 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3584 DrawPreviewLevelLabelExt(label_state);
3587 game_status = last_game_status; /* restore current game status */
3590 void DrawPreviewLevelInitial()
3592 DrawPreviewLevelExt(TRUE);
3595 void DrawPreviewLevelAnimation()
3597 DrawPreviewLevelExt(FALSE);
3600 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3601 int graphic, int sync_frame, int mask_mode)
3603 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3605 if (mask_mode == USE_MASKING)
3606 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3608 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3611 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3612 int graphic, int sync_frame,
3615 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3617 if (mask_mode == USE_MASKING)
3618 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3620 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3623 inline void DrawGraphicAnimation(int x, int y, int graphic)
3625 int lx = LEVELX(x), ly = LEVELY(y);
3627 if (!IN_SCR_FIELD(x, y))
3631 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3632 graphic, GfxFrame[lx][ly], NO_MASKING);
3634 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3635 graphic, GfxFrame[lx][ly], NO_MASKING);
3637 MarkTileDirty(x, y);
3640 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3642 int lx = LEVELX(x), ly = LEVELY(y);
3644 if (!IN_SCR_FIELD(x, y))
3647 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3648 graphic, GfxFrame[lx][ly], NO_MASKING);
3649 MarkTileDirty(x, y);
3652 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3654 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3657 void DrawLevelElementAnimation(int x, int y, int element)
3659 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3661 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3664 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3666 int sx = SCREENX(x), sy = SCREENY(y);
3668 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3671 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3674 DrawGraphicAnimation(sx, sy, graphic);
3677 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3678 DrawLevelFieldCrumbled(x, y);
3680 if (GFX_CRUMBLED(Feld[x][y]))
3681 DrawLevelFieldCrumbled(x, y);
3685 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3687 int sx = SCREENX(x), sy = SCREENY(y);
3690 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3693 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3695 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3698 DrawGraphicAnimation(sx, sy, graphic);
3700 if (GFX_CRUMBLED(element))
3701 DrawLevelFieldCrumbled(x, y);
3704 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3706 if (player->use_murphy)
3708 /* this works only because currently only one player can be "murphy" ... */
3709 static int last_horizontal_dir = MV_LEFT;
3710 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3712 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3713 last_horizontal_dir = move_dir;
3715 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3717 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3719 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3725 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3728 static boolean equalGraphics(int graphic1, int graphic2)
3730 struct GraphicInfo *g1 = &graphic_info[graphic1];
3731 struct GraphicInfo *g2 = &graphic_info[graphic2];
3733 return (g1->bitmap == g2->bitmap &&
3734 g1->src_x == g2->src_x &&
3735 g1->src_y == g2->src_y &&
3736 g1->anim_frames == g2->anim_frames &&
3737 g1->anim_delay == g2->anim_delay &&
3738 g1->anim_mode == g2->anim_mode);
3741 void DrawAllPlayers()
3745 for (i = 0; i < MAX_PLAYERS; i++)
3746 if (stored_player[i].active)
3747 DrawPlayer(&stored_player[i]);
3750 void DrawPlayerField(int x, int y)
3752 if (!IS_PLAYER(x, y))
3755 DrawPlayer(PLAYERINFO(x, y));
3758 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3760 void DrawPlayer(struct PlayerInfo *player)
3762 int jx = player->jx;
3763 int jy = player->jy;
3764 int move_dir = player->MovDir;
3765 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3766 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3767 int last_jx = (player->is_moving ? jx - dx : jx);
3768 int last_jy = (player->is_moving ? jy - dy : jy);
3769 int next_jx = jx + dx;
3770 int next_jy = jy + dy;
3771 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3772 boolean player_is_opaque = FALSE;
3773 int sx = SCREENX(jx), sy = SCREENY(jy);
3774 int sxx = 0, syy = 0;
3775 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3777 int action = ACTION_DEFAULT;
3778 int last_player_graphic = getPlayerGraphic(player, move_dir);
3779 int last_player_frame = player->Frame;
3782 /* GfxElement[][] is set to the element the player is digging or collecting;
3783 remove also for off-screen player if the player is not moving anymore */
3784 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3785 GfxElement[jx][jy] = EL_UNDEFINED;
3787 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3791 if (!IN_LEV_FIELD(jx, jy))
3793 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3794 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3795 printf("DrawPlayerField(): This should never happen!\n");
3800 if (element == EL_EXPLOSION)
3803 action = (player->is_pushing ? ACTION_PUSHING :
3804 player->is_digging ? ACTION_DIGGING :
3805 player->is_collecting ? ACTION_COLLECTING :
3806 player->is_moving ? ACTION_MOVING :
3807 player->is_snapping ? ACTION_SNAPPING :
3808 player->is_dropping ? ACTION_DROPPING :
3809 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3811 if (player->is_waiting)
3812 move_dir = player->dir_waiting;
3814 InitPlayerGfxAnimation(player, action, move_dir);
3816 /* ----------------------------------------------------------------------- */
3817 /* draw things in the field the player is leaving, if needed */
3818 /* ----------------------------------------------------------------------- */
3820 if (player->is_moving)
3822 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3824 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3826 if (last_element == EL_DYNAMITE_ACTIVE ||
3827 last_element == EL_EM_DYNAMITE_ACTIVE ||
3828 last_element == EL_SP_DISK_RED_ACTIVE)
3829 DrawDynamite(last_jx, last_jy);
3831 DrawLevelFieldThruMask(last_jx, last_jy);
3833 else if (last_element == EL_DYNAMITE_ACTIVE ||
3834 last_element == EL_EM_DYNAMITE_ACTIVE ||
3835 last_element == EL_SP_DISK_RED_ACTIVE)
3836 DrawDynamite(last_jx, last_jy);
3838 /* !!! this is not enough to prevent flickering of players which are
3839 moving next to each others without a free tile between them -- this
3840 can only be solved by drawing all players layer by layer (first the
3841 background, then the foreground etc.) !!! => TODO */
3842 else if (!IS_PLAYER(last_jx, last_jy))
3843 DrawLevelField(last_jx, last_jy);
3846 DrawLevelField(last_jx, last_jy);
3849 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3850 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3853 if (!IN_SCR_FIELD(sx, sy))
3856 /* ----------------------------------------------------------------------- */
3857 /* draw things behind the player, if needed */
3858 /* ----------------------------------------------------------------------- */
3861 DrawLevelElement(jx, jy, Back[jx][jy]);
3862 else if (IS_ACTIVE_BOMB(element))
3863 DrawLevelElement(jx, jy, EL_EMPTY);
3866 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3868 int old_element = GfxElement[jx][jy];
3869 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3870 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3872 if (GFX_CRUMBLED(old_element))
3873 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3875 DrawGraphic(sx, sy, old_graphic, frame);
3877 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3878 player_is_opaque = TRUE;
3882 GfxElement[jx][jy] = EL_UNDEFINED;
3884 /* make sure that pushed elements are drawn with correct frame rate */
3886 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3888 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3889 GfxFrame[jx][jy] = player->StepFrame;
3891 if (player->is_pushing && player->is_moving)
3892 GfxFrame[jx][jy] = player->StepFrame;
3895 DrawLevelField(jx, jy);
3899 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3900 /* ----------------------------------------------------------------------- */
3901 /* draw player himself */
3902 /* ----------------------------------------------------------------------- */
3904 graphic = getPlayerGraphic(player, move_dir);
3906 /* in the case of changed player action or direction, prevent the current
3907 animation frame from being restarted for identical animations */
3908 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3909 player->Frame = last_player_frame;
3911 frame = getGraphicAnimationFrame(graphic, player->Frame);
3915 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3916 sxx = player->GfxPos;
3918 syy = player->GfxPos;
3921 if (!setup.soft_scrolling && ScreenMovPos)
3924 if (player_is_opaque)
3925 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3927 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3929 if (SHIELD_ON(player))
3931 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3932 IMG_SHIELD_NORMAL_ACTIVE);
3933 int frame = getGraphicAnimationFrame(graphic, -1);
3935 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3939 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3942 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3943 sxx = player->GfxPos;
3945 syy = player->GfxPos;
3949 /* ----------------------------------------------------------------------- */
3950 /* draw things the player is pushing, if needed */
3951 /* ----------------------------------------------------------------------- */
3954 printf("::: %d, %d [%d, %d] [%d]\n",
3955 player->is_pushing, player_is_moving, player->GfxAction,
3956 player->is_moving, player_is_moving);
3960 if (player->is_pushing && player->is_moving)
3962 int px = SCREENX(jx), py = SCREENY(jy);
3963 int pxx = (TILEX - ABS(sxx)) * dx;
3964 int pyy = (TILEY - ABS(syy)) * dy;
3965 int gfx_frame = GfxFrame[jx][jy];
3971 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3973 element = Feld[next_jx][next_jy];
3974 gfx_frame = GfxFrame[next_jx][next_jy];
3977 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3980 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3981 frame = getGraphicAnimationFrame(graphic, sync_frame);
3983 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
3986 /* draw background element under pushed element (like the Sokoban field) */
3988 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3990 /* this allows transparent pushing animation over non-black background */
3993 DrawLevelElement(jx, jy, Back[jx][jy]);
3995 DrawLevelElement(jx, jy, EL_EMPTY);
3997 if (Back[next_jx][next_jy])
3998 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4000 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4002 else if (Back[next_jx][next_jy])
4003 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4005 if (Back[next_jx][next_jy])
4006 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4010 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
4011 jx, px, player->GfxPos, player->StepFrame,
4016 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
4020 /* do not draw (EM style) pushing animation when pushing is finished */
4021 /* (two-tile animations usually do not contain start and end frame) */
4022 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4023 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
4025 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4027 /* masked drawing is needed for EMC style (double) movement graphics */
4028 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
4029 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4034 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4035 /* ----------------------------------------------------------------------- */
4036 /* draw player himself */
4037 /* ----------------------------------------------------------------------- */
4039 graphic = getPlayerGraphic(player, move_dir);
4041 /* in the case of changed player action or direction, prevent the current
4042 animation frame from being restarted for identical animations */
4043 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4044 player->Frame = last_player_frame;
4046 frame = getGraphicAnimationFrame(graphic, player->Frame);
4050 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4051 sxx = player->GfxPos;
4053 syy = player->GfxPos;
4056 if (!setup.soft_scrolling && ScreenMovPos)
4059 if (player_is_opaque)
4060 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
4062 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4064 if (SHIELD_ON(player))
4066 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4067 IMG_SHIELD_NORMAL_ACTIVE);
4068 int frame = getGraphicAnimationFrame(graphic, -1);
4070 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4074 /* ----------------------------------------------------------------------- */
4075 /* draw things in front of player (active dynamite or dynabombs) */
4076 /* ----------------------------------------------------------------------- */
4078 if (IS_ACTIVE_BOMB(element))
4080 graphic = el2img(element);
4081 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4083 if (game.emulation == EMU_SUPAPLEX)
4084 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4086 DrawGraphicThruMask(sx, sy, graphic, frame);
4089 if (player_is_moving && last_element == EL_EXPLOSION)
4091 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4092 GfxElement[last_jx][last_jy] : EL_EMPTY);
4093 int graphic = el_act2img(element, ACTION_EXPLODING);
4094 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4095 int phase = ExplodePhase[last_jx][last_jy] - 1;
4096 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4099 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4102 /* ----------------------------------------------------------------------- */
4103 /* draw elements the player is just walking/passing through/under */
4104 /* ----------------------------------------------------------------------- */
4106 if (player_is_moving)
4108 /* handle the field the player is leaving ... */
4109 if (IS_ACCESSIBLE_INSIDE(last_element))
4110 DrawLevelField(last_jx, last_jy);
4111 else if (IS_ACCESSIBLE_UNDER(last_element))
4112 DrawLevelFieldThruMask(last_jx, last_jy);
4115 /* do not redraw accessible elements if the player is just pushing them */
4116 if (!player_is_moving || !player->is_pushing)
4118 /* ... and the field the player is entering */
4119 if (IS_ACCESSIBLE_INSIDE(element))
4120 DrawLevelField(jx, jy);
4121 else if (IS_ACCESSIBLE_UNDER(element))
4122 DrawLevelFieldThruMask(jx, jy);
4125 MarkTileDirty(sx, sy);
4128 /* ------------------------------------------------------------------------- */
4130 void WaitForEventToContinue()
4132 boolean still_wait = TRUE;
4134 /* simulate releasing mouse button over last gadget, if still pressed */
4136 HandleGadgets(-1, -1, 0);
4138 button_status = MB_RELEASED;
4154 case EVENT_BUTTONPRESS:
4155 case EVENT_KEYPRESS:
4159 case EVENT_KEYRELEASE:
4160 ClearPlayerAction();
4164 HandleOtherEvents(&event);
4168 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4175 /* don't eat all CPU time */
4180 #define MAX_REQUEST_LINES 13
4181 #define MAX_REQUEST_LINE_FONT1_LEN 7
4182 #define MAX_REQUEST_LINE_FONT2_LEN 10
4186 static int RequestHandleEvents(unsigned int req_state)
4188 int last_game_status = game_status; /* save current game status */
4192 button_status = MB_RELEASED;
4194 request_gadget_id = -1;
4207 case EVENT_BUTTONPRESS:
4208 case EVENT_BUTTONRELEASE:
4209 case EVENT_MOTIONNOTIFY:
4211 if (event.type == EVENT_MOTIONNOTIFY)
4213 if (!PointerInWindow(window))
4214 continue; /* window and pointer are on different screens */
4219 motion_status = TRUE;
4220 mx = ((MotionEvent *) &event)->x;
4221 my = ((MotionEvent *) &event)->y;
4225 motion_status = FALSE;
4226 mx = ((ButtonEvent *) &event)->x;
4227 my = ((ButtonEvent *) &event)->y;
4228 if (event.type == EVENT_BUTTONPRESS)
4229 button_status = ((ButtonEvent *) &event)->button;
4231 button_status = MB_RELEASED;
4234 /* this sets 'request_gadget_id' */
4235 HandleGadgets(mx, my, button_status);
4237 switch (request_gadget_id)
4239 case TOOL_CTRL_ID_YES:
4242 case TOOL_CTRL_ID_NO:
4245 case TOOL_CTRL_ID_CONFIRM:
4246 result = TRUE | FALSE;
4249 case TOOL_CTRL_ID_PLAYER_1:
4252 case TOOL_CTRL_ID_PLAYER_2:
4255 case TOOL_CTRL_ID_PLAYER_3:
4258 case TOOL_CTRL_ID_PLAYER_4:
4269 case EVENT_KEYPRESS:
4270 switch (GetEventKey((KeyEvent *)&event, TRUE))
4273 if (req_state & REQ_CONFIRM)
4282 #if defined(TARGET_SDL2)
4292 if (req_state & REQ_PLAYER)
4296 case EVENT_KEYRELEASE:
4297 ClearPlayerAction();
4301 HandleOtherEvents(&event);
4305 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4307 int joy = AnyJoystick();
4309 if (joy & JOY_BUTTON_1)
4311 else if (joy & JOY_BUTTON_2)
4317 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4319 HandleGameActions();
4325 if (!PendingEvent()) /* delay only if no pending events */
4330 game_status = GAME_MODE_PSEUDO_DOOR;
4336 game_status = last_game_status; /* restore current game status */
4344 if (!PendingEvent()) /* delay only if no pending events */
4347 /* don't eat all CPU time */
4357 static boolean RequestDoor(char *text, unsigned int req_state)
4359 unsigned int old_door_state;
4360 int last_game_status = game_status; /* save current game status */
4361 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4362 int font_nr = FONT_TEXT_2;
4367 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4369 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4370 font_nr = FONT_TEXT_1;
4373 if (game_status == GAME_MODE_PLAYING)
4375 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4376 BlitScreenToBitmap_EM(backbuffer);
4377 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4378 BlitScreenToBitmap_SP(backbuffer);
4381 /* disable deactivated drawing when quick-loading level tape recording */
4382 if (tape.playing && tape.deactivate_display)
4383 TapeDeactivateDisplayOff(TRUE);
4385 SetMouseCursor(CURSOR_DEFAULT);
4387 #if defined(NETWORK_AVALIABLE)
4388 /* pause network game while waiting for request to answer */
4389 if (options.network &&
4390 game_status == GAME_MODE_PLAYING &&
4391 req_state & REQUEST_WAIT_FOR_INPUT)
4392 SendToServer_PausePlaying();
4395 old_door_state = GetDoorState();
4397 /* simulate releasing mouse button over last gadget, if still pressed */
4399 HandleGadgets(-1, -1, 0);
4403 /* draw released gadget before proceeding */
4406 if (old_door_state & DOOR_OPEN_1)
4408 CloseDoor(DOOR_CLOSE_1);
4410 /* save old door content */
4411 BlitBitmap(bitmap_db_door, bitmap_db_door,
4412 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4413 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4416 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4417 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4419 /* clear door drawing field */
4420 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4422 /* force DOOR font inside door area */
4423 game_status = GAME_MODE_PSEUDO_DOOR;
4425 /* write text for request */
4426 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4428 char text_line[max_request_line_len + 1];
4434 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4436 tc = *(text_ptr + tx);
4437 // if (!tc || tc == ' ')
4438 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4442 if ((tc == '?' || tc == '!') && tl == 0)
4452 strncpy(text_line, text_ptr, tl);
4455 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4456 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4457 text_line, font_nr);
4459 text_ptr += tl + (tc == ' ' ? 1 : 0);
4460 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4463 game_status = last_game_status; /* restore current game status */
4465 if (req_state & REQ_ASK)
4467 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4468 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4470 else if (req_state & REQ_CONFIRM)
4472 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4474 else if (req_state & REQ_PLAYER)
4476 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4477 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4478 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4479 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4482 /* copy request gadgets to door backbuffer */
4483 BlitBitmap(drawto, bitmap_db_door,
4484 DX, DY, DXSIZE, DYSIZE,
4485 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4487 OpenDoor(DOOR_OPEN_1);
4489 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4491 if (game_status == GAME_MODE_PLAYING)
4493 SetPanelBackground();
4494 SetDrawBackgroundMask(REDRAW_DOOR_1);
4498 SetDrawBackgroundMask(REDRAW_FIELD);
4504 if (game_status != GAME_MODE_MAIN)
4507 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4509 // ---------- handle request buttons ----------
4510 result = RequestHandleEvents(req_state);
4512 if (game_status != GAME_MODE_MAIN)
4517 if (!(req_state & REQ_STAY_OPEN))
4519 CloseDoor(DOOR_CLOSE_1);
4521 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4522 (req_state & REQ_REOPEN))
4523 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4528 if (game_status == GAME_MODE_PLAYING)
4530 SetPanelBackground();
4531 SetDrawBackgroundMask(REDRAW_DOOR_1);
4535 SetDrawBackgroundMask(REDRAW_FIELD);
4538 #if defined(NETWORK_AVALIABLE)
4539 /* continue network game after request */
4540 if (options.network &&
4541 game_status == GAME_MODE_PLAYING &&
4542 req_state & REQUEST_WAIT_FOR_INPUT)
4543 SendToServer_ContinuePlaying();
4546 /* restore deactivated drawing when quick-loading level tape recording */
4547 if (tape.playing && tape.deactivate_display)
4548 TapeDeactivateDisplayOn();
4553 static boolean RequestEnvelope(char *text, unsigned int req_state)
4560 if (game_status == GAME_MODE_PLAYING)
4562 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4563 BlitScreenToBitmap_EM(backbuffer);
4564 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4565 BlitScreenToBitmap_SP(backbuffer);
4568 /* disable deactivated drawing when quick-loading level tape recording */
4569 if (tape.playing && tape.deactivate_display)
4570 TapeDeactivateDisplayOff(TRUE);
4572 SetMouseCursor(CURSOR_DEFAULT);
4574 #if defined(NETWORK_AVALIABLE)
4575 /* pause network game while waiting for request to answer */
4576 if (options.network &&
4577 game_status == GAME_MODE_PLAYING &&
4578 req_state & REQUEST_WAIT_FOR_INPUT)
4579 SendToServer_PausePlaying();
4582 /* simulate releasing mouse button over last gadget, if still pressed */
4584 HandleGadgets(-1, -1, 0);
4588 // (replace with setting corresponding request background)
4589 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4590 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4592 /* clear door drawing field */
4593 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4596 if (global.use_envelope_request)
4600 CreateToolButtons();
4606 if (req_state & REQ_ASK)
4608 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE);
4609 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE);
4611 else if (req_state & REQ_CONFIRM)
4613 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE);
4615 else if (req_state & REQ_PLAYER)
4617 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE);
4618 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE);
4619 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE);
4620 MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE);
4623 if (req_state & REQ_ASK)
4625 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4626 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4628 else if (req_state & REQ_CONFIRM)
4630 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4632 else if (req_state & REQ_PLAYER)
4634 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4635 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4636 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4637 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4642 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4645 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4647 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4648 i == TOOL_CTRL_ID_NO)) ||
4649 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4650 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4651 i == TOOL_CTRL_ID_PLAYER_2 &&
4652 i == TOOL_CTRL_ID_PLAYER_3 &&
4653 i == TOOL_CTRL_ID_PLAYER_4)))
4655 int x = tool_gadget[i]->x + dDX;
4656 int y = tool_gadget[i]->y + dDY;
4658 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4663 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4665 if (game_status == GAME_MODE_PLAYING)
4667 SetPanelBackground();
4668 SetDrawBackgroundMask(REDRAW_DOOR_1);
4672 SetDrawBackgroundMask(REDRAW_FIELD);
4679 if (game_status != GAME_MODE_MAIN)
4683 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4685 // ---------- handle request buttons ----------
4686 result = RequestHandleEvents(req_state);
4688 if (game_status != GAME_MODE_MAIN)
4693 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4697 if (game_status == GAME_MODE_PLAYING)
4699 SetPanelBackground();
4700 SetDrawBackgroundMask(REDRAW_DOOR_1);
4704 SetDrawBackgroundMask(REDRAW_FIELD);
4707 #if defined(NETWORK_AVALIABLE)
4708 /* continue network game after request */
4709 if (options.network &&
4710 game_status == GAME_MODE_PLAYING &&
4711 req_state & REQUEST_WAIT_FOR_INPUT)
4712 SendToServer_ContinuePlaying();
4715 /* restore deactivated drawing when quick-loading level tape recording */
4716 if (tape.playing && tape.deactivate_display)
4717 TapeDeactivateDisplayOn();
4722 boolean Request(char *text, unsigned int req_state)
4724 if (global.use_envelope_request)
4725 return RequestEnvelope(text, req_state);
4727 return RequestDoor(text, req_state);
4730 #else // =====================================================================
4732 boolean Request(char *text, unsigned int req_state)
4734 int mx, my, ty, result = -1;
4735 unsigned int old_door_state;
4736 int last_game_status = game_status; /* save current game status */
4737 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4738 int font_nr = FONT_TEXT_2;
4740 int max_word_len = 0;
4746 global.use_envelope_request = 1;
4750 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4752 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4753 font_nr = FONT_TEXT_1;
4756 for (text_ptr = text; *text_ptr; text_ptr++)
4758 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
4760 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
4762 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4764 font_nr = FONT_TEXT_1;
4766 font_nr = FONT_LEVEL_NUMBER;
4774 if (game_status == GAME_MODE_PLAYING)
4776 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
4777 BlitScreenToBitmap_EM(backbuffer);
4778 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
4779 BlitScreenToBitmap_SP(backbuffer);
4782 /* disable deactivated drawing when quick-loading level tape recording */
4783 if (tape.playing && tape.deactivate_display)
4784 TapeDeactivateDisplayOff(TRUE);
4786 SetMouseCursor(CURSOR_DEFAULT);
4788 #if defined(NETWORK_AVALIABLE)
4789 /* pause network game while waiting for request to answer */
4790 if (options.network &&
4791 game_status == GAME_MODE_PLAYING &&
4792 req_state & REQUEST_WAIT_FOR_INPUT)
4793 SendToServer_PausePlaying();
4796 old_door_state = GetDoorState();
4798 /* simulate releasing mouse button over last gadget, if still pressed */
4800 HandleGadgets(-1, -1, 0);
4804 /* draw released gadget before proceeding */
4808 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
4810 if (old_door_state & DOOR_OPEN_1)
4814 if (!global.use_envelope_request)
4815 CloseDoor(DOOR_CLOSE_1);
4817 CloseDoor(DOOR_CLOSE_1);
4820 /* save old door content */
4821 BlitBitmap(bitmap_db_door, bitmap_db_door,
4822 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4823 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
4827 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4830 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4832 /* clear door drawing field */
4833 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4835 /* force DOOR font inside door area */
4836 game_status = GAME_MODE_PSEUDO_DOOR;
4838 /* write text for request */
4839 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4841 char text_line[max_request_line_len + 1];
4847 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4849 tc = *(text_ptr + tx);
4850 if (!tc || tc == ' ')
4861 strncpy(text_line, text_ptr, tl);
4864 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4865 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4866 text_line, font_nr);
4868 text_ptr += tl + (tc == ' ' ? 1 : 0);
4871 game_status = last_game_status; /* restore current game status */
4874 if (global.use_envelope_request)
4878 CreateToolButtons();
4882 if (req_state & REQ_ASK)
4884 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4885 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4887 else if (req_state & REQ_CONFIRM)
4889 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4891 else if (req_state & REQ_PLAYER)
4893 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4894 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4895 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4896 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4899 /* copy request gadgets to door backbuffer */
4900 BlitBitmap(drawto, bitmap_db_door,
4901 DX, DY, DXSIZE, DYSIZE,
4902 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4905 if (global.use_envelope_request)
4907 ShowEnvelopeRequest(text, ACTION_OPENING);
4909 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4911 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4912 i == TOOL_CTRL_ID_NO)) ||
4913 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4914 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4915 i == TOOL_CTRL_ID_PLAYER_2 &&
4916 i == TOOL_CTRL_ID_PLAYER_3 &&
4917 i == TOOL_CTRL_ID_PLAYER_4)))
4919 int x = tool_gadget[i]->x + dDX;
4920 int y = tool_gadget[i]->y + dDY;
4922 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4929 if (!global.use_envelope_request)
4930 OpenDoor(DOOR_OPEN_1);
4932 OpenDoor(DOOR_OPEN_1);
4935 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4937 if (game_status == GAME_MODE_PLAYING)
4939 SetPanelBackground();
4940 SetDrawBackgroundMask(REDRAW_DOOR_1);
4944 SetDrawBackgroundMask(REDRAW_FIELD);
4951 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
4954 if (game_status != GAME_MODE_MAIN)
4958 button_status = MB_RELEASED;
4960 request_gadget_id = -1;
4962 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4974 case EVENT_BUTTONPRESS:
4975 case EVENT_BUTTONRELEASE:
4976 case EVENT_MOTIONNOTIFY:
4978 if (event.type == EVENT_MOTIONNOTIFY)
4980 if (!PointerInWindow(window))
4981 continue; /* window and pointer are on different screens */
4986 motion_status = TRUE;
4987 mx = ((MotionEvent *) &event)->x;
4988 my = ((MotionEvent *) &event)->y;
4992 motion_status = FALSE;
4993 mx = ((ButtonEvent *) &event)->x;
4994 my = ((ButtonEvent *) &event)->y;
4995 if (event.type == EVENT_BUTTONPRESS)
4996 button_status = ((ButtonEvent *) &event)->button;
4998 button_status = MB_RELEASED;
5001 /* this sets 'request_gadget_id' */
5002 HandleGadgets(mx, my, button_status);
5004 switch (request_gadget_id)
5006 case TOOL_CTRL_ID_YES:
5009 case TOOL_CTRL_ID_NO:
5012 case TOOL_CTRL_ID_CONFIRM:
5013 result = TRUE | FALSE;
5016 case TOOL_CTRL_ID_PLAYER_1:
5019 case TOOL_CTRL_ID_PLAYER_2:
5022 case TOOL_CTRL_ID_PLAYER_3:
5025 case TOOL_CTRL_ID_PLAYER_4:
5036 case EVENT_KEYPRESS:
5037 switch (GetEventKey((KeyEvent *)&event, TRUE))
5040 if (req_state & REQ_CONFIRM)
5049 #if defined(TARGET_SDL2)
5059 if (req_state & REQ_PLAYER)
5063 case EVENT_KEYRELEASE:
5064 ClearPlayerAction();
5068 HandleOtherEvents(&event);
5072 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
5074 int joy = AnyJoystick();
5076 if (joy & JOY_BUTTON_1)
5078 else if (joy & JOY_BUTTON_2)
5084 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
5086 HandleGameActions();
5092 if (!PendingEvent()) /* delay only if no pending events */
5097 game_status = GAME_MODE_PSEUDO_DOOR;
5103 game_status = last_game_status; /* restore current game status */
5111 if (!PendingEvent()) /* delay only if no pending events */
5114 /* don't eat all CPU time */
5121 if (game_status != GAME_MODE_MAIN)
5127 if (global.use_envelope_request)
5128 ShowEnvelopeRequest(text, ACTION_CLOSING);
5132 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
5134 if (!(req_state & REQ_STAY_OPEN))
5137 CloseDoor(DOOR_CLOSE_1);
5139 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5140 (req_state & REQ_REOPEN))
5141 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5146 if (game_status == GAME_MODE_PLAYING)
5148 SetPanelBackground();
5149 SetDrawBackgroundMask(REDRAW_DOOR_1);
5153 SetDrawBackgroundMask(REDRAW_FIELD);
5156 #if defined(NETWORK_AVALIABLE)
5157 /* continue network game after request */
5158 if (options.network &&
5159 game_status == GAME_MODE_PLAYING &&
5160 req_state & REQUEST_WAIT_FOR_INPUT)
5161 SendToServer_ContinuePlaying();
5164 /* restore deactivated drawing when quick-loading level tape recording */
5165 if (tape.playing && tape.deactivate_display)
5166 TapeDeactivateDisplayOn();
5173 unsigned int OpenDoor(unsigned int door_state)
5175 if (door_state & DOOR_COPY_BACK)
5177 if (door_state & DOOR_OPEN_1)
5178 BlitBitmap(bitmap_db_door, bitmap_db_door,
5179 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
5180 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5182 if (door_state & DOOR_OPEN_2)
5183 BlitBitmap(bitmap_db_door, bitmap_db_door,
5184 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
5185 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5187 door_state &= ~DOOR_COPY_BACK;
5190 return MoveDoor(door_state);
5193 unsigned int CloseDoor(unsigned int door_state)
5195 unsigned int old_door_state = GetDoorState();
5197 if (!(door_state & DOOR_NO_COPY_BACK))
5199 if (old_door_state & DOOR_OPEN_1)
5200 BlitBitmap(backbuffer, bitmap_db_door,
5201 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
5203 if (old_door_state & DOOR_OPEN_2)
5204 BlitBitmap(backbuffer, bitmap_db_door,
5205 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
5207 door_state &= ~DOOR_NO_COPY_BACK;
5210 return MoveDoor(door_state);
5213 unsigned int GetDoorState()
5215 return MoveDoor(DOOR_GET_STATE);
5218 unsigned int SetDoorState(unsigned int door_state)
5220 return MoveDoor(door_state | DOOR_SET_STATE);
5223 unsigned int MoveDoor(unsigned int door_state)
5225 static int door1 = DOOR_OPEN_1;
5226 static int door2 = DOOR_CLOSE_2;
5227 unsigned int door_delay = 0;
5228 unsigned int door_delay_value;
5232 if (door_1.width < 0 || door_1.width > DXSIZE)
5233 door_1.width = DXSIZE;
5234 if (door_1.height < 0 || door_1.height > DYSIZE)
5235 door_1.height = DYSIZE;
5236 if (door_2.width < 0 || door_2.width > VXSIZE)
5237 door_2.width = VXSIZE;
5238 if (door_2.height < 0 || door_2.height > VYSIZE)
5239 door_2.height = VYSIZE;
5242 if (door_state == DOOR_GET_STATE)
5243 return (door1 | door2);
5245 if (door_state & DOOR_SET_STATE)
5247 if (door_state & DOOR_ACTION_1)
5248 door1 = door_state & DOOR_ACTION_1;
5249 if (door_state & DOOR_ACTION_2)
5250 door2 = door_state & DOOR_ACTION_2;
5252 return (door1 | door2);
5255 if (!(door_state & DOOR_FORCE_REDRAW))
5257 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5258 door_state &= ~DOOR_OPEN_1;
5259 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5260 door_state &= ~DOOR_CLOSE_1;
5261 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5262 door_state &= ~DOOR_OPEN_2;
5263 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5264 door_state &= ~DOOR_CLOSE_2;
5267 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
5270 // door_delay_value *= 4; // !!! TEST ONLY !!!
5272 if (setup.quick_doors)
5274 stepsize = 20; /* must be chosen to always draw last frame */
5275 door_delay_value = 0;
5278 if (global.autoplay_leveldir)
5280 door_state |= DOOR_NO_DELAY;
5281 door_state &= ~DOOR_CLOSE_ALL;
5285 if (game_status == GAME_MODE_EDITOR)
5286 door_state |= DOOR_NO_DELAY;
5289 if (door_state & DOOR_ACTION)
5291 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
5292 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
5293 boolean door_1_done = (!handle_door_1);
5294 boolean door_2_done = (!handle_door_2);
5295 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
5296 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
5298 int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5299 int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5301 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
5302 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
5304 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
5305 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
5306 int door_size = (handle_door_1 ? door_size_1 : door_size_2);
5307 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
5308 int door_skip = max_door_size - door_size;
5309 int end = door_size;
5310 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
5313 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
5315 /* opening door sound has priority over simultaneously closing door */
5316 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5317 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5318 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5319 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5322 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
5326 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5327 GC gc = bitmap->stored_clip_gc;
5330 if (door_state & DOOR_ACTION_1)
5332 int a = MIN(x * door_1.step_offset, end);
5333 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
5334 int i = p + door_skip;
5337 struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
5338 struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
5339 Bitmap *bm_left = g_left->bitmap;
5340 Bitmap *bm_right = g_right->bitmap;
5341 GC gc_left = bm_left->stored_clip_gc;
5342 GC gc_right = bm_right->stored_clip_gc;
5345 if (door_1.anim_mode & ANIM_STATIC_PANEL)
5347 BlitBitmap(bitmap_db_door, drawto,
5348 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
5349 DXSIZE, DYSIZE, DX, DY);
5353 BlitBitmap(bitmap_db_door, drawto,
5354 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
5355 DXSIZE, DYSIZE - p / 2, DX, DY);
5357 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
5360 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
5363 int src1_x = g_right->src_x;
5364 int src1_y = g_right->src_y;
5365 int src2_x = g_left->src_x + g_left->width - i;
5366 int src2_y = g_left->src_y;
5367 int dst1_x = DX + DXSIZE - i;
5372 int height = DYSIZE;
5374 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5375 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5378 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5379 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5382 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5383 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
5384 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
5385 int dst2_x = DX, dst2_y = DY;
5386 int width = i, height = DYSIZE;
5388 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5389 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5392 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5393 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5397 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
5400 int src1_x = g_right->src_x;
5401 int src1_y = g_right->src_y;
5402 int src2_x = g_left->src_x;
5403 int src2_y = g_left->src_y + g_left->height - i;
5405 int dst1_y = DY + DYSIZE - i;
5411 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5412 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5415 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5416 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5419 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5420 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
5421 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
5422 int dst2_x = DX, dst2_y = DY;
5423 int width = DXSIZE, height = i;
5425 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5426 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5429 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5430 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5434 else if (x <= DXSIZE) /* ANIM_DEFAULT */
5436 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
5439 int src1_x = g_right->src_x;
5440 int src1_y = g_right->src_y;
5441 int src2_x = g_left->src_x + g_left->width - i;
5442 int src2_y = g_left->src_y;
5443 int dst1_x = DX + DXSIZE - i;
5448 int height1 = 63, height2 = DYSIZE / 2 - height1;
5449 int ypos1 = 0, ypos2 = height2;
5450 int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2;
5452 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5453 BlitBitmapMasked(bitmap, drawto,
5454 src1_x, src1_y + ypos1, width, height2,
5455 dst1_x, dst1_y + ypos1 + j);
5456 BlitBitmapMasked(bitmap, drawto,
5457 src1_x, src1_y + ypos3, width, height1,
5458 dst1_x, dst1_y + ypos3 + j);
5459 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
5460 BlitBitmapMasked(bitmap, drawto,
5461 src2_x, src2_y + ypos1 + j, width, height2 - j,
5462 dst2_x, dst2_y + ypos1);
5463 BlitBitmapMasked(bitmap, drawto,
5464 src2_x, src2_y + ypos3, width, height1,
5465 dst2_x, dst2_y + ypos3 - j);
5467 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
5468 BlitBitmapMasked(bitmap, drawto,
5469 src2_x, src2_y + ypos2, width, height1,
5470 dst2_x, dst2_y + ypos2 - j);
5471 BlitBitmapMasked(bitmap, drawto,
5472 src2_x, src2_y + ypos4, width, height2,
5473 dst2_x, dst2_y + ypos4 - j);
5474 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5475 BlitBitmapMasked(bitmap, drawto,
5476 src1_x, src1_y + ypos2, width, height1,
5477 dst1_x, dst1_y + ypos2 + j);
5478 BlitBitmapMasked(bitmap, drawto,
5479 src1_x, src1_y + ypos4, width, height2 - j,
5480 dst1_x, dst1_y + ypos4 + j);
5482 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
5483 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
5484 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
5485 int dst2_x = DX, dst2_y = DY;
5486 int width = i, height = DYSIZE;
5487 int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203;
5489 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5490 BlitBitmapMasked(bitmap, drawto,
5491 src1_x, src1_y, width, ypos2,
5492 dst1_x, dst1_y + j);
5493 BlitBitmapMasked(bitmap, drawto,
5494 src1_x, src1_y + ypos3, width, ypos1,
5495 dst1_x, dst1_y + ypos3 + j);
5496 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
5497 BlitBitmapMasked(bitmap, drawto,
5498 src2_x, src2_y + j, width, ypos2 - j,
5500 BlitBitmapMasked(bitmap, drawto,
5501 src2_x, src2_y + ypos3, width, ypos1,
5502 dst2_x, dst2_y + ypos3 - j);
5504 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
5505 BlitBitmapMasked(bitmap, drawto,
5506 src2_x, src2_y + ypos2, width, ypos1,
5507 dst2_x, dst2_y + ypos2 - j);
5508 BlitBitmapMasked(bitmap, drawto,
5509 src2_x, src2_y + ypos4, width, ypos2,
5510 dst2_x, dst2_y + ypos4 - j);
5511 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5512 BlitBitmapMasked(bitmap, drawto,
5513 src1_x, src1_y + ypos2, width, ypos1,
5514 dst1_x, dst1_y + ypos2 + j);
5515 BlitBitmapMasked(bitmap, drawto,
5516 src1_x, src1_y + ypos4, width, ypos2 - j,
5517 dst1_x, dst1_y + ypos4 + j);
5520 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
5521 BlitBitmapMasked(bitmap, drawto,
5522 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
5523 DX + DXSIZE - i, DY + j);
5524 BlitBitmapMasked(bitmap, drawto,
5525 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
5526 DX + DXSIZE - i, DY + 140 + j);
5527 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
5528 DY - (DOOR_GFX_PAGEY1 + j));
5529 BlitBitmapMasked(bitmap, drawto,
5530 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
5532 BlitBitmapMasked(bitmap, drawto,
5533 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
5536 BlitBitmapMasked(bitmap, drawto,
5537 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
5539 BlitBitmapMasked(bitmap, drawto,
5540 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
5542 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
5543 BlitBitmapMasked(bitmap, drawto,
5544 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
5545 DX + DXSIZE - i, DY + 77 + j);
5546 BlitBitmapMasked(bitmap, drawto,
5547 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
5548 DX + DXSIZE - i, DY + 203 + j);
5553 redraw_mask |= REDRAW_DOOR_1;
5554 door_1_done = (a == end);
5557 if (door_state & DOOR_ACTION_2)
5559 int a = MIN(x * door_2.step_offset, door_size);
5560 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
5561 int i = p + door_skip;
5564 struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
5565 struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
5566 Bitmap *bm_left = g_left->bitmap;
5567 Bitmap *bm_right = g_right->bitmap;
5568 GC gc_left = bm_left->stored_clip_gc;
5569 GC gc_right = bm_right->stored_clip_gc;
5572 if (door_2.anim_mode & ANIM_STATIC_PANEL)
5574 BlitBitmap(bitmap_db_door, drawto,
5575 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
5576 VXSIZE, VYSIZE, VX, VY);
5578 else if (x <= VYSIZE)
5580 BlitBitmap(bitmap_db_door, drawto,
5581 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
5582 VXSIZE, VYSIZE - p / 2, VX, VY);
5584 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
5587 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
5590 int src1_x = g_right->src_x;
5591 int src1_y = g_right->src_y;
5592 int src2_x = g_left->src_x + g_left->width - i;
5593 int src2_y = g_left->src_y;
5594 int dst1_x = VX + VXSIZE - i;
5599 int height = VYSIZE;
5601 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5602 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5605 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5606 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5609 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5610 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
5611 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
5612 int dst2_x = VX, dst2_y = VY;
5613 int width = i, height = VYSIZE;
5615 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5616 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5619 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5620 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5624 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
5627 int src1_x = g_right->src_x;
5628 int src1_y = g_right->src_y;
5629 int src2_x = g_left->src_x;
5630 int src2_y = g_left->src_y + g_left->height - i;
5632 int dst1_y = VY + VYSIZE - i;
5638 SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
5639 BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
5642 SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
5643 BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
5646 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5647 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
5648 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
5649 int dst2_x = VX, dst2_y = VY;
5650 int width = VXSIZE, height = i;
5652 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
5653 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
5656 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
5657 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
5661 else if (x <= VXSIZE) /* ANIM_DEFAULT */
5663 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
5666 int src1_x = g_right->src_x;
5667 int src1_y = g_right->src_y;
5668 int src2_x = g_left->src_x + g_left->width - i;
5669 int src2_y = g_left->src_y;
5670 int dst1_x = VX + VXSIZE - i;
5675 int height = VYSIZE / 2;
5676 int ypos1 = 0, ypos2 = VYSIZE / 2;
5678 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5679 BlitBitmapMasked(bitmap, drawto,
5680 src1_x, src1_y + ypos1, width, height,
5681 dst1_x, dst1_y + ypos1 + j);
5682 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
5683 BlitBitmapMasked(bitmap, drawto,
5684 src2_x, src2_y + ypos1 + j, width, height - j,
5685 dst2_x, dst2_y + ypos1);
5687 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
5688 BlitBitmapMasked(bitmap, drawto,
5689 src2_x, src2_y + ypos2, width, height,
5690 dst2_x, dst2_y + ypos2 - j);
5691 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5692 BlitBitmapMasked(bitmap, drawto,
5693 src1_x, src1_y + ypos2, width, height - j,
5694 dst1_x, dst1_y + ypos2 + j);
5696 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
5697 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
5698 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
5699 int dst2_x = VX, dst2_y = VY;
5700 int width = i, height = VYSIZE;
5701 int ypos = VYSIZE / 2;
5703 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5704 BlitBitmapMasked(bitmap, drawto,
5705 src1_x, src1_y, width, ypos,
5706 dst1_x, dst1_y + j);
5707 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
5708 BlitBitmapMasked(bitmap, drawto,
5709 src2_x, src2_y + j, width, ypos - j,
5712 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
5713 BlitBitmapMasked(bitmap, drawto,
5714 src2_x, src2_y + ypos, width, ypos,
5715 dst2_x, dst2_y + ypos - j);
5716 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
5717 BlitBitmapMasked(bitmap, drawto,
5718 src1_x, src1_y + ypos, width, ypos - j,
5719 dst1_x, dst1_y + ypos + j);
5722 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
5723 BlitBitmapMasked(bitmap, drawto,
5724 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
5725 VX + VXSIZE - i, VY + j);
5726 SetClipOrigin(bitmap, gc,
5727 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
5728 BlitBitmapMasked(bitmap, drawto,
5729 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
5732 BlitBitmapMasked(bitmap, drawto,
5733 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
5734 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
5735 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
5736 BlitBitmapMasked(bitmap, drawto,
5737 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
5739 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
5744 redraw_mask |= REDRAW_DOOR_2;
5745 door_2_done = (a == VXSIZE);
5748 if (!(door_state & DOOR_NO_DELAY))
5752 if (game_status == GAME_MODE_MAIN)
5755 WaitUntilDelayReached(&door_delay, door_delay_value);
5760 if (door_state & DOOR_ACTION_1)
5761 door1 = door_state & DOOR_ACTION_1;
5762 if (door_state & DOOR_ACTION_2)
5763 door2 = door_state & DOOR_ACTION_2;
5765 return (door1 | door2);
5768 void DrawSpecialEditorDoor()
5771 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5772 int top_border_width = gfx1->width;
5773 int top_border_height = gfx1->height;
5774 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5775 int ex = EX - outer_border;
5776 int ey = EY - outer_border;
5777 int vy = VY - outer_border;
5778 int exsize = EXSIZE + 2 * outer_border;
5780 CloseDoor(DOOR_CLOSE_2);
5782 /* draw bigger level editor toolbox window */
5783 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5784 top_border_width, top_border_height, ex, ey - top_border_height);
5785 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5786 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5788 /* draw bigger level editor toolbox window */
5789 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
5790 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
5792 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5793 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
5797 redraw_mask |= REDRAW_ALL;
5800 void UndrawSpecialEditorDoor()
5803 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5804 int top_border_width = gfx1->width;
5805 int top_border_height = gfx1->height;
5806 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5807 int ex = EX - outer_border;
5808 int ey = EY - outer_border;
5809 int ey_top = ey - top_border_height;
5810 int exsize = EXSIZE + 2 * outer_border;
5811 int eysize = EYSIZE + 2 * outer_border;
5813 /* draw normal tape recorder window */
5814 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5816 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5817 ex, ey_top, top_border_width, top_border_height,
5819 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5820 ex, ey, exsize, eysize, ex, ey);
5824 // if screen background is set to "[NONE]", clear editor toolbox window
5825 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5826 ClearRectangle(drawto, ex, ey, exsize, eysize);
5829 /* draw normal tape recorder window */
5830 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5831 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
5835 redraw_mask |= REDRAW_ALL;
5839 /* ---------- new tool button stuff ---------------------------------------- */
5846 struct TextPosInfo *pos;
5849 } toolbutton_info[NUM_TOOL_BUTTONS] =
5852 IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
5853 TOOL_CTRL_ID_YES, "yes"
5856 IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
5857 TOOL_CTRL_ID_NO, "no"
5860 IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
5861 TOOL_CTRL_ID_CONFIRM, "confirm"
5864 IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
5865 TOOL_CTRL_ID_PLAYER_1, "player 1"
5868 IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
5869 TOOL_CTRL_ID_PLAYER_2, "player 2"
5872 IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
5873 TOOL_CTRL_ID_PLAYER_3, "player 3"
5876 IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
5877 TOOL_CTRL_ID_PLAYER_4, "player 4"
5881 void CreateToolButtons()
5885 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5887 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5888 struct TextPosInfo *pos = toolbutton_info[i].pos;
5889 struct GadgetInfo *gi;
5890 Bitmap *deco_bitmap = None;
5891 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5892 unsigned int event_mask = GD_EVENT_RELEASED;
5895 int gd_x = gfx->src_x;
5896 int gd_y = gfx->src_y;
5897 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5898 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5901 if (global.use_envelope_request)
5902 setRequestPosition(&dx, &dy, TRUE);
5904 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5906 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5908 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5909 pos->size, &deco_bitmap, &deco_x, &deco_y);
5910 deco_xpos = (gfx->width - pos->size) / 2;
5911 deco_ypos = (gfx->height - pos->size) / 2;
5914 gi = CreateGadget(GDI_CUSTOM_ID, id,
5915 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5918 GDI_WIDTH, gfx->width,
5919 GDI_HEIGHT, gfx->height,
5920 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5921 GDI_STATE, GD_BUTTON_UNPRESSED,
5922 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5923 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5924 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5925 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5926 GDI_DECORATION_SIZE, pos->size, pos->size,
5927 GDI_DECORATION_SHIFTING, 1, 1,
5928 GDI_DIRECT_DRAW, FALSE,
5929 GDI_EVENT_MASK, event_mask,
5930 GDI_CALLBACK_ACTION, HandleToolButtons,
5934 Error(ERR_EXIT, "cannot create gadget");
5936 tool_gadget[id] = gi;
5942 /* graphic position values for tool buttons */
5943 #define TOOL_BUTTON_YES_XPOS 2
5944 #define TOOL_BUTTON_YES_YPOS 250
5945 #define TOOL_BUTTON_YES_GFX_YPOS 0
5946 #define TOOL_BUTTON_YES_XSIZE 46
5947 #define TOOL_BUTTON_YES_YSIZE 28
5948 #define TOOL_BUTTON_NO_XPOS 52
5949 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
5950 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
5951 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
5952 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
5953 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
5954 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
5955 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
5956 #define TOOL_BUTTON_CONFIRM_XSIZE 96
5957 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
5958 #define TOOL_BUTTON_PLAYER_XSIZE 30
5959 #define TOOL_BUTTON_PLAYER_YSIZE 30
5960 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
5961 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
5962 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
5963 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
5964 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5965 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
5966 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5967 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
5968 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5969 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
5970 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
5971 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
5972 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5973 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
5974 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5975 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
5976 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5977 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
5978 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
5979 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
5988 } toolbutton_info[NUM_TOOL_BUTTONS] =
5991 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
5992 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
5993 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
5998 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
5999 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
6000 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
6005 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
6006 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
6007 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
6008 TOOL_CTRL_ID_CONFIRM,
6012 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6013 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
6014 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6015 TOOL_CTRL_ID_PLAYER_1,
6019 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6020 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
6021 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6022 TOOL_CTRL_ID_PLAYER_2,
6026 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6027 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
6028 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6029 TOOL_CTRL_ID_PLAYER_3,
6033 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
6034 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
6035 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
6036 TOOL_CTRL_ID_PLAYER_4,
6041 void CreateToolButtons()
6045 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6047 Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6048 Bitmap *deco_bitmap = None;
6049 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6050 struct GadgetInfo *gi;
6051 unsigned int event_mask;
6052 int gd_xoffset, gd_yoffset;
6053 int gd_x1, gd_x2, gd_y;
6056 event_mask = GD_EVENT_RELEASED;
6058 gd_xoffset = toolbutton_info[i].xpos;
6059 gd_yoffset = toolbutton_info[i].ypos;
6060 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
6061 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
6062 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
6064 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
6066 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
6068 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
6069 &deco_bitmap, &deco_x, &deco_y);
6070 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
6071 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
6074 gi = CreateGadget(GDI_CUSTOM_ID, id,
6075 GDI_INFO_TEXT, toolbutton_info[i].infotext,
6076 GDI_X, DX + toolbutton_info[i].x,
6077 GDI_Y, DY + toolbutton_info[i].y,
6078 GDI_WIDTH, toolbutton_info[i].width,
6079 GDI_HEIGHT, toolbutton_info[i].height,
6080 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6081 GDI_STATE, GD_BUTTON_UNPRESSED,
6082 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6083 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6084 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6085 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6086 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
6087 GDI_DECORATION_SHIFTING, 1, 1,
6088 GDI_DIRECT_DRAW, FALSE,
6089 GDI_EVENT_MASK, event_mask,
6090 GDI_CALLBACK_ACTION, HandleToolButtons,
6094 Error(ERR_EXIT, "cannot create gadget");
6096 tool_gadget[id] = gi;
6102 void FreeToolButtons()
6106 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6107 FreeGadget(tool_gadget[i]);
6110 static void UnmapToolButtons()
6114 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6115 UnmapGadget(tool_gadget[i]);
6118 static void HandleToolButtons(struct GadgetInfo *gi)
6120 request_gadget_id = gi->custom_id;
6123 static struct Mapping_EM_to_RND_object
6126 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
6127 boolean is_backside; /* backside of moving element */
6133 em_object_mapping_list[] =
6136 Xblank, TRUE, FALSE,
6140 Yacid_splash_eB, FALSE, FALSE,
6141 EL_ACID_SPLASH_RIGHT, -1, -1
6144 Yacid_splash_wB, FALSE, FALSE,
6145 EL_ACID_SPLASH_LEFT, -1, -1
6148 #ifdef EM_ENGINE_BAD_ROLL
6150 Xstone_force_e, FALSE, FALSE,
6151 EL_ROCK, -1, MV_BIT_RIGHT
6154 Xstone_force_w, FALSE, FALSE,
6155 EL_ROCK, -1, MV_BIT_LEFT
6158 Xnut_force_e, FALSE, FALSE,
6159 EL_NUT, -1, MV_BIT_RIGHT
6162 Xnut_force_w, FALSE, FALSE,
6163 EL_NUT, -1, MV_BIT_LEFT
6166 Xspring_force_e, FALSE, FALSE,
6167 EL_SPRING, -1, MV_BIT_RIGHT
6170 Xspring_force_w, FALSE, FALSE,
6171 EL_SPRING, -1, MV_BIT_LEFT
6174 Xemerald_force_e, FALSE, FALSE,
6175 EL_EMERALD, -1, MV_BIT_RIGHT
6178 Xemerald_force_w, FALSE, FALSE,
6179 EL_EMERALD, -1, MV_BIT_LEFT
6182 Xdiamond_force_e, FALSE, FALSE,
6183 EL_DIAMOND, -1, MV_BIT_RIGHT
6186 Xdiamond_force_w, FALSE, FALSE,
6187 EL_DIAMOND, -1, MV_BIT_LEFT
6190 Xbomb_force_e, FALSE, FALSE,
6191 EL_BOMB, -1, MV_BIT_RIGHT
6194 Xbomb_force_w, FALSE, FALSE,
6195 EL_BOMB, -1, MV_BIT_LEFT
6197 #endif /* EM_ENGINE_BAD_ROLL */
6200 Xstone, TRUE, FALSE,
6204 Xstone_pause, FALSE, FALSE,
6208 Xstone_fall, FALSE, FALSE,
6212 Ystone_s, FALSE, FALSE,
6213 EL_ROCK, ACTION_FALLING, -1
6216 Ystone_sB, FALSE, TRUE,
6217 EL_ROCK, ACTION_FALLING, -1
6220 Ystone_e, FALSE, FALSE,
6221 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6224 Ystone_eB, FALSE, TRUE,
6225 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6228 Ystone_w, FALSE, FALSE,
6229 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6232 Ystone_wB, FALSE, TRUE,
6233 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6240 Xnut_pause, FALSE, FALSE,
6244 Xnut_fall, FALSE, FALSE,
6248 Ynut_s, FALSE, FALSE,
6249 EL_NUT, ACTION_FALLING, -1
6252 Ynut_sB, FALSE, TRUE,
6253 EL_NUT, ACTION_FALLING, -1
6256 Ynut_e, FALSE, FALSE,
6257 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6260 Ynut_eB, FALSE, TRUE,
6261 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6264 Ynut_w, FALSE, FALSE,
6265 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6268 Ynut_wB, FALSE, TRUE,
6269 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6272 Xbug_n, TRUE, FALSE,
6276 Xbug_e, TRUE, FALSE,
6277 EL_BUG_RIGHT, -1, -1
6280 Xbug_s, TRUE, FALSE,
6284 Xbug_w, TRUE, FALSE,
6288 Xbug_gon, FALSE, FALSE,
6292 Xbug_goe, FALSE, FALSE,
6293 EL_BUG_RIGHT, -1, -1
6296 Xbug_gos, FALSE, FALSE,
6300 Xbug_gow, FALSE, FALSE,
6304 Ybug_n, FALSE, FALSE,
6305 EL_BUG, ACTION_MOVING, MV_BIT_UP
6308 Ybug_nB, FALSE, TRUE,
6309 EL_BUG, ACTION_MOVING, MV_BIT_UP
6312 Ybug_e, FALSE, FALSE,
6313 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6316 Ybug_eB, FALSE, TRUE,
6317 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6320 Ybug_s, FALSE, FALSE,
6321 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6324 Ybug_sB, FALSE, TRUE,
6325 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6328 Ybug_w, FALSE, FALSE,
6329 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6332 Ybug_wB, FALSE, TRUE,
6333 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6336 Ybug_w_n, FALSE, FALSE,
6337 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6340 Ybug_n_e, FALSE, FALSE,
6341 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6344 Ybug_e_s, FALSE, FALSE,
6345 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6348 Ybug_s_w, FALSE, FALSE,
6349 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6352 Ybug_e_n, FALSE, FALSE,
6353 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6356 Ybug_s_e, FALSE, FALSE,
6357 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6360 Ybug_w_s, FALSE, FALSE,
6361 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6364 Ybug_n_w, FALSE, FALSE,
6365 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6368 Ybug_stone, FALSE, FALSE,
6369 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6372 Ybug_spring, FALSE, FALSE,
6373 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6376 Xtank_n, TRUE, FALSE,
6377 EL_SPACESHIP_UP, -1, -1
6380 Xtank_e, TRUE, FALSE,
6381 EL_SPACESHIP_RIGHT, -1, -1
6384 Xtank_s, TRUE, FALSE,
6385 EL_SPACESHIP_DOWN, -1, -1
6388 Xtank_w, TRUE, FALSE,
6389 EL_SPACESHIP_LEFT, -1, -1
6392 Xtank_gon, FALSE, FALSE,
6393 EL_SPACESHIP_UP, -1, -1
6396 Xtank_goe, FALSE, FALSE,
6397 EL_SPACESHIP_RIGHT, -1, -1
6400 Xtank_gos, FALSE, FALSE,
6401 EL_SPACESHIP_DOWN, -1, -1
6404 Xtank_gow, FALSE, FALSE,
6405 EL_SPACESHIP_LEFT, -1, -1
6408 Ytank_n, FALSE, FALSE,
6409 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6412 Ytank_nB, FALSE, TRUE,
6413 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6416 Ytank_e, FALSE, FALSE,
6417 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6420 Ytank_eB, FALSE, TRUE,
6421 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6424 Ytank_s, FALSE, FALSE,
6425 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6428 Ytank_sB, FALSE, TRUE,
6429 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6432 Ytank_w, FALSE, FALSE,
6433 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6436 Ytank_wB, FALSE, TRUE,
6437 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6440 Ytank_w_n, FALSE, FALSE,
6441 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6444 Ytank_n_e, FALSE, FALSE,
6445 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6448 Ytank_e_s, FALSE, FALSE,
6449 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6452 Ytank_s_w, FALSE, FALSE,
6453 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6456 Ytank_e_n, FALSE, FALSE,
6457 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6460 Ytank_s_e, FALSE, FALSE,
6461 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6464 Ytank_w_s, FALSE, FALSE,
6465 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6468 Ytank_n_w, FALSE, FALSE,
6469 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6472 Ytank_stone, FALSE, FALSE,
6473 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6476 Ytank_spring, FALSE, FALSE,
6477 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6480 Xandroid, TRUE, FALSE,
6481 EL_EMC_ANDROID, ACTION_ACTIVE, -1
6484 Xandroid_1_n, FALSE, FALSE,
6485 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6488 Xandroid_2_n, FALSE, FALSE,
6489 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
6492 Xandroid_1_e, FALSE, FALSE,
6493 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6496 Xandroid_2_e, FALSE, FALSE,
6497 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
6500 Xandroid_1_w, FALSE, FALSE,
6501 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6504 Xandroid_2_w, FALSE, FALSE,
6505 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
6508 Xandroid_1_s, FALSE, FALSE,
6509 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6512 Xandroid_2_s, FALSE, FALSE,
6513 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
6516 Yandroid_n, FALSE, FALSE,
6517 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6520 Yandroid_nB, FALSE, TRUE,
6521 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
6524 Yandroid_ne, FALSE, FALSE,
6525 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
6528 Yandroid_neB, FALSE, TRUE,
6529 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
6532 Yandroid_e, FALSE, FALSE,
6533 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6536 Yandroid_eB, FALSE, TRUE,
6537 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
6540 Yandroid_se, FALSE, FALSE,
6541 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
6544 Yandroid_seB, FALSE, TRUE,
6545 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
6548 Yandroid_s, FALSE, FALSE,
6549 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6552 Yandroid_sB, FALSE, TRUE,
6553 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
6556 Yandroid_sw, FALSE, FALSE,
6557 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
6560 Yandroid_swB, FALSE, TRUE,
6561 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
6564 Yandroid_w, FALSE, FALSE,
6565 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6568 Yandroid_wB, FALSE, TRUE,
6569 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6572 Yandroid_nw, FALSE, FALSE,
6573 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6576 Yandroid_nwB, FALSE, TRUE,
6577 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6580 Xspring, TRUE, FALSE,
6584 Xspring_pause, FALSE, FALSE,
6588 Xspring_e, FALSE, FALSE,
6592 Xspring_w, FALSE, FALSE,
6596 Xspring_fall, FALSE, FALSE,
6600 Yspring_s, FALSE, FALSE,
6601 EL_SPRING, ACTION_FALLING, -1
6604 Yspring_sB, FALSE, TRUE,
6605 EL_SPRING, ACTION_FALLING, -1
6608 Yspring_e, FALSE, FALSE,
6609 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6612 Yspring_eB, FALSE, TRUE,
6613 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6616 Yspring_w, FALSE, FALSE,
6617 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6620 Yspring_wB, FALSE, TRUE,
6621 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6624 Yspring_kill_e, FALSE, FALSE,
6625 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6628 Yspring_kill_eB, FALSE, TRUE,
6629 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6632 Yspring_kill_w, FALSE, FALSE,
6633 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6636 Yspring_kill_wB, FALSE, TRUE,
6637 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6640 Xeater_n, TRUE, FALSE,
6641 EL_YAMYAM_UP, -1, -1
6644 Xeater_e, TRUE, FALSE,
6645 EL_YAMYAM_RIGHT, -1, -1
6648 Xeater_w, TRUE, FALSE,
6649 EL_YAMYAM_LEFT, -1, -1
6652 Xeater_s, TRUE, FALSE,
6653 EL_YAMYAM_DOWN, -1, -1
6656 Yeater_n, FALSE, FALSE,
6657 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6660 Yeater_nB, FALSE, TRUE,
6661 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6664 Yeater_e, FALSE, FALSE,
6665 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6668 Yeater_eB, FALSE, TRUE,
6669 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6672 Yeater_s, FALSE, FALSE,
6673 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6676 Yeater_sB, FALSE, TRUE,
6677 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6680 Yeater_w, FALSE, FALSE,
6681 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6684 Yeater_wB, FALSE, TRUE,
6685 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6688 Yeater_stone, FALSE, FALSE,
6689 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6692 Yeater_spring, FALSE, FALSE,
6693 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6696 Xalien, TRUE, FALSE,
6700 Xalien_pause, FALSE, FALSE,
6704 Yalien_n, FALSE, FALSE,
6705 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6708 Yalien_nB, FALSE, TRUE,
6709 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6712 Yalien_e, FALSE, FALSE,
6713 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6716 Yalien_eB, FALSE, TRUE,
6717 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6720 Yalien_s, FALSE, FALSE,
6721 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6724 Yalien_sB, FALSE, TRUE,
6725 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6728 Yalien_w, FALSE, FALSE,
6729 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6732 Yalien_wB, FALSE, TRUE,
6733 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6736 Yalien_stone, FALSE, FALSE,
6737 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6740 Yalien_spring, FALSE, FALSE,
6741 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6744 Xemerald, TRUE, FALSE,
6748 Xemerald_pause, FALSE, FALSE,
6752 Xemerald_fall, FALSE, FALSE,
6756 Xemerald_shine, FALSE, FALSE,
6757 EL_EMERALD, ACTION_TWINKLING, -1
6760 Yemerald_s, FALSE, FALSE,
6761 EL_EMERALD, ACTION_FALLING, -1
6764 Yemerald_sB, FALSE, TRUE,
6765 EL_EMERALD, ACTION_FALLING, -1
6768 Yemerald_e, FALSE, FALSE,
6769 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6772 Yemerald_eB, FALSE, TRUE,
6773 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6776 Yemerald_w, FALSE, FALSE,
6777 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6780 Yemerald_wB, FALSE, TRUE,
6781 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6784 Yemerald_eat, FALSE, FALSE,
6785 EL_EMERALD, ACTION_COLLECTING, -1
6788 Yemerald_stone, FALSE, FALSE,
6789 EL_NUT, ACTION_BREAKING, -1
6792 Xdiamond, TRUE, FALSE,
6796 Xdiamond_pause, FALSE, FALSE,
6800 Xdiamond_fall, FALSE, FALSE,
6804 Xdiamond_shine, FALSE, FALSE,
6805 EL_DIAMOND, ACTION_TWINKLING, -1
6808 Ydiamond_s, FALSE, FALSE,
6809 EL_DIAMOND, ACTION_FALLING, -1
6812 Ydiamond_sB, FALSE, TRUE,
6813 EL_DIAMOND, ACTION_FALLING, -1
6816 Ydiamond_e, FALSE, FALSE,
6817 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6820 Ydiamond_eB, FALSE, TRUE,
6821 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6824 Ydiamond_w, FALSE, FALSE,
6825 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6828 Ydiamond_wB, FALSE, TRUE,
6829 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6832 Ydiamond_eat, FALSE, FALSE,
6833 EL_DIAMOND, ACTION_COLLECTING, -1
6836 Ydiamond_stone, FALSE, FALSE,
6837 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6840 Xdrip_fall, TRUE, FALSE,
6841 EL_AMOEBA_DROP, -1, -1
6844 Xdrip_stretch, FALSE, FALSE,
6845 EL_AMOEBA_DROP, ACTION_FALLING, -1
6848 Xdrip_stretchB, FALSE, TRUE,
6849 EL_AMOEBA_DROP, ACTION_FALLING, -1
6852 Xdrip_eat, FALSE, FALSE,
6853 EL_AMOEBA_DROP, ACTION_GROWING, -1
6856 Ydrip_s1, FALSE, FALSE,
6857 EL_AMOEBA_DROP, ACTION_FALLING, -1
6860 Ydrip_s1B, FALSE, TRUE,
6861 EL_AMOEBA_DROP, ACTION_FALLING, -1
6864 Ydrip_s2, FALSE, FALSE,
6865 EL_AMOEBA_DROP, ACTION_FALLING, -1
6868 Ydrip_s2B, FALSE, TRUE,
6869 EL_AMOEBA_DROP, ACTION_FALLING, -1
6876 Xbomb_pause, FALSE, FALSE,
6880 Xbomb_fall, FALSE, FALSE,
6884 Ybomb_s, FALSE, FALSE,
6885 EL_BOMB, ACTION_FALLING, -1
6888 Ybomb_sB, FALSE, TRUE,
6889 EL_BOMB, ACTION_FALLING, -1
6892 Ybomb_e, FALSE, FALSE,
6893 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6896 Ybomb_eB, FALSE, TRUE,
6897 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6900 Ybomb_w, FALSE, FALSE,
6901 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6904 Ybomb_wB, FALSE, TRUE,
6905 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6908 Ybomb_eat, FALSE, FALSE,
6909 EL_BOMB, ACTION_ACTIVATING, -1
6912 Xballoon, TRUE, FALSE,
6916 Yballoon_n, FALSE, FALSE,
6917 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6920 Yballoon_nB, FALSE, TRUE,
6921 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6924 Yballoon_e, FALSE, FALSE,
6925 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6928 Yballoon_eB, FALSE, TRUE,
6929 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6932 Yballoon_s, FALSE, FALSE,
6933 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6936 Yballoon_sB, FALSE, TRUE,
6937 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6940 Yballoon_w, FALSE, FALSE,
6941 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6944 Yballoon_wB, FALSE, TRUE,
6945 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6948 Xgrass, TRUE, FALSE,
6949 EL_EMC_GRASS, -1, -1
6952 Ygrass_nB, FALSE, FALSE,
6953 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6956 Ygrass_eB, FALSE, FALSE,
6957 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6960 Ygrass_sB, FALSE, FALSE,
6961 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6964 Ygrass_wB, FALSE, FALSE,
6965 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6972 Ydirt_nB, FALSE, FALSE,
6973 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6976 Ydirt_eB, FALSE, FALSE,
6977 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6980 Ydirt_sB, FALSE, FALSE,
6981 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6984 Ydirt_wB, FALSE, FALSE,
6985 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6988 Xacid_ne, TRUE, FALSE,
6989 EL_ACID_POOL_TOPRIGHT, -1, -1
6992 Xacid_se, TRUE, FALSE,
6993 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6996 Xacid_s, TRUE, FALSE,
6997 EL_ACID_POOL_BOTTOM, -1, -1
7000 Xacid_sw, TRUE, FALSE,
7001 EL_ACID_POOL_BOTTOMLEFT, -1, -1
7004 Xacid_nw, TRUE, FALSE,
7005 EL_ACID_POOL_TOPLEFT, -1, -1
7008 Xacid_1, TRUE, FALSE,
7012 Xacid_2, FALSE, FALSE,
7016 Xacid_3, FALSE, FALSE,
7020 Xacid_4, FALSE, FALSE,
7024 Xacid_5, FALSE, FALSE,
7028 Xacid_6, FALSE, FALSE,
7032 Xacid_7, FALSE, FALSE,
7036 Xacid_8, FALSE, FALSE,
7040 Xball_1, TRUE, FALSE,
7041 EL_EMC_MAGIC_BALL, -1, -1
7044 Xball_1B, FALSE, FALSE,
7045 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7048 Xball_2, FALSE, FALSE,
7049 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7052 Xball_2B, FALSE, FALSE,
7053 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
7056 Yball_eat, FALSE, FALSE,
7057 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
7060 Ykey_1_eat, FALSE, FALSE,
7061 EL_EM_KEY_1, ACTION_COLLECTING, -1
7064 Ykey_2_eat, FALSE, FALSE,
7065 EL_EM_KEY_2, ACTION_COLLECTING, -1
7068 Ykey_3_eat, FALSE, FALSE,
7069 EL_EM_KEY_3, ACTION_COLLECTING, -1
7072 Ykey_4_eat, FALSE, FALSE,
7073 EL_EM_KEY_4, ACTION_COLLECTING, -1
7076 Ykey_5_eat, FALSE, FALSE,
7077 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7080 Ykey_6_eat, FALSE, FALSE,
7081 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7084 Ykey_7_eat, FALSE, FALSE,
7085 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7088 Ykey_8_eat, FALSE, FALSE,
7089 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7092 Ylenses_eat, FALSE, FALSE,
7093 EL_EMC_LENSES, ACTION_COLLECTING, -1
7096 Ymagnify_eat, FALSE, FALSE,
7097 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7100 Ygrass_eat, FALSE, FALSE,
7101 EL_EMC_GRASS, ACTION_SNAPPING, -1
7104 Ydirt_eat, FALSE, FALSE,
7105 EL_SAND, ACTION_SNAPPING, -1
7108 Xgrow_ns, TRUE, FALSE,
7109 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7112 Ygrow_ns_eat, FALSE, FALSE,
7113 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7116 Xgrow_ew, TRUE, FALSE,
7117 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7120 Ygrow_ew_eat, FALSE, FALSE,
7121 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7124 Xwonderwall, TRUE, FALSE,
7125 EL_MAGIC_WALL, -1, -1
7128 XwonderwallB, FALSE, FALSE,
7129 EL_MAGIC_WALL, ACTION_ACTIVE, -1
7132 Xamoeba_1, TRUE, FALSE,
7133 EL_AMOEBA_DRY, ACTION_OTHER, -1
7136 Xamoeba_2, FALSE, FALSE,
7137 EL_AMOEBA_DRY, ACTION_OTHER, -1
7140 Xamoeba_3, FALSE, FALSE,
7141 EL_AMOEBA_DRY, ACTION_OTHER, -1
7144 Xamoeba_4, FALSE, FALSE,
7145 EL_AMOEBA_DRY, ACTION_OTHER, -1
7148 Xamoeba_5, TRUE, FALSE,
7149 EL_AMOEBA_WET, ACTION_OTHER, -1
7152 Xamoeba_6, FALSE, FALSE,
7153 EL_AMOEBA_WET, ACTION_OTHER, -1
7156 Xamoeba_7, FALSE, FALSE,
7157 EL_AMOEBA_WET, ACTION_OTHER, -1
7160 Xamoeba_8, FALSE, FALSE,
7161 EL_AMOEBA_WET, ACTION_OTHER, -1
7164 Xdoor_1, TRUE, FALSE,
7165 EL_EM_GATE_1, -1, -1
7168 Xdoor_2, TRUE, FALSE,
7169 EL_EM_GATE_2, -1, -1
7172 Xdoor_3, TRUE, FALSE,
7173 EL_EM_GATE_3, -1, -1
7176 Xdoor_4, TRUE, FALSE,
7177 EL_EM_GATE_4, -1, -1
7180 Xdoor_5, TRUE, FALSE,
7181 EL_EMC_GATE_5, -1, -1
7184 Xdoor_6, TRUE, FALSE,
7185 EL_EMC_GATE_6, -1, -1
7188 Xdoor_7, TRUE, FALSE,
7189 EL_EMC_GATE_7, -1, -1
7192 Xdoor_8, TRUE, FALSE,
7193 EL_EMC_GATE_8, -1, -1
7196 Xkey_1, TRUE, FALSE,
7200 Xkey_2, TRUE, FALSE,
7204 Xkey_3, TRUE, FALSE,
7208 Xkey_4, TRUE, FALSE,
7212 Xkey_5, TRUE, FALSE,
7213 EL_EMC_KEY_5, -1, -1
7216 Xkey_6, TRUE, FALSE,
7217 EL_EMC_KEY_6, -1, -1
7220 Xkey_7, TRUE, FALSE,
7221 EL_EMC_KEY_7, -1, -1
7224 Xkey_8, TRUE, FALSE,
7225 EL_EMC_KEY_8, -1, -1
7228 Xwind_n, TRUE, FALSE,
7229 EL_BALLOON_SWITCH_UP, -1, -1
7232 Xwind_e, TRUE, FALSE,
7233 EL_BALLOON_SWITCH_RIGHT, -1, -1
7236 Xwind_s, TRUE, FALSE,
7237 EL_BALLOON_SWITCH_DOWN, -1, -1
7240 Xwind_w, TRUE, FALSE,
7241 EL_BALLOON_SWITCH_LEFT, -1, -1
7244 Xwind_nesw, TRUE, FALSE,
7245 EL_BALLOON_SWITCH_ANY, -1, -1
7248 Xwind_stop, TRUE, FALSE,
7249 EL_BALLOON_SWITCH_NONE, -1, -1
7253 EL_EM_EXIT_CLOSED, -1, -1
7256 Xexit_1, TRUE, FALSE,
7257 EL_EM_EXIT_OPEN, -1, -1
7260 Xexit_2, FALSE, FALSE,
7261 EL_EM_EXIT_OPEN, -1, -1
7264 Xexit_3, FALSE, FALSE,
7265 EL_EM_EXIT_OPEN, -1, -1
7268 Xdynamite, TRUE, FALSE,
7269 EL_EM_DYNAMITE, -1, -1
7272 Ydynamite_eat, FALSE, FALSE,
7273 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
7276 Xdynamite_1, TRUE, FALSE,
7277 EL_EM_DYNAMITE_ACTIVE, -1, -1
7280 Xdynamite_2, FALSE, FALSE,
7281 EL_EM_DYNAMITE_ACTIVE, -1, -1
7284 Xdynamite_3, FALSE, FALSE,
7285 EL_EM_DYNAMITE_ACTIVE, -1, -1
7288 Xdynamite_4, FALSE, FALSE,
7289 EL_EM_DYNAMITE_ACTIVE, -1, -1
7292 Xbumper, TRUE, FALSE,
7293 EL_EMC_SPRING_BUMPER, -1, -1
7296 XbumperB, FALSE, FALSE,
7297 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
7300 Xwheel, TRUE, FALSE,
7301 EL_ROBOT_WHEEL, -1, -1
7304 XwheelB, FALSE, FALSE,
7305 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
7308 Xswitch, TRUE, FALSE,
7309 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
7312 XswitchB, FALSE, FALSE,
7313 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
7317 EL_QUICKSAND_EMPTY, -1, -1
7320 Xsand_stone, TRUE, FALSE,
7321 EL_QUICKSAND_FULL, -1, -1
7324 Xsand_stonein_1, FALSE, TRUE,
7325 EL_ROCK, ACTION_FILLING, -1
7328 Xsand_stonein_2, FALSE, TRUE,
7329 EL_ROCK, ACTION_FILLING, -1
7332 Xsand_stonein_3, FALSE, TRUE,
7333 EL_ROCK, ACTION_FILLING, -1
7336 Xsand_stonein_4, FALSE, TRUE,
7337 EL_ROCK, ACTION_FILLING, -1
7341 Xsand_stonesand_1, FALSE, FALSE,
7342 EL_QUICKSAND_EMPTYING, -1, -1
7345 Xsand_stonesand_2, FALSE, FALSE,
7346 EL_QUICKSAND_EMPTYING, -1, -1
7349 Xsand_stonesand_3, FALSE, FALSE,
7350 EL_QUICKSAND_EMPTYING, -1, -1
7353 Xsand_stonesand_4, FALSE, FALSE,
7354 EL_QUICKSAND_EMPTYING, -1, -1
7357 Xsand_stonesand_quickout_1, FALSE, FALSE,
7358 EL_QUICKSAND_EMPTYING, -1, -1
7361 Xsand_stonesand_quickout_2, FALSE, FALSE,
7362 EL_QUICKSAND_EMPTYING, -1, -1
7366 Xsand_stonesand_1, FALSE, FALSE,
7367 EL_QUICKSAND_FULL, -1, -1
7370 Xsand_stonesand_2, FALSE, FALSE,
7371 EL_QUICKSAND_FULL, -1, -1
7374 Xsand_stonesand_3, FALSE, FALSE,
7375 EL_QUICKSAND_FULL, -1, -1
7378 Xsand_stonesand_4, FALSE, FALSE,
7379 EL_QUICKSAND_FULL, -1, -1
7383 Xsand_stoneout_1, FALSE, FALSE,
7384 EL_ROCK, ACTION_EMPTYING, -1
7387 Xsand_stoneout_2, FALSE, FALSE,
7388 EL_ROCK, ACTION_EMPTYING, -1
7392 Xsand_sandstone_1, FALSE, FALSE,
7393 EL_QUICKSAND_FILLING, -1, -1
7396 Xsand_sandstone_2, FALSE, FALSE,
7397 EL_QUICKSAND_FILLING, -1, -1
7400 Xsand_sandstone_3, FALSE, FALSE,
7401 EL_QUICKSAND_FILLING, -1, -1
7404 Xsand_sandstone_4, FALSE, FALSE,
7405 EL_QUICKSAND_FILLING, -1, -1
7409 Xsand_sandstone_1, FALSE, FALSE,
7410 EL_QUICKSAND_FULL, -1, -1
7413 Xsand_sandstone_2, FALSE, FALSE,
7414 EL_QUICKSAND_FULL, -1, -1
7417 Xsand_sandstone_3, FALSE, FALSE,
7418 EL_QUICKSAND_FULL, -1, -1
7421 Xsand_sandstone_4, FALSE, FALSE,
7422 EL_QUICKSAND_FULL, -1, -1
7426 Xplant, TRUE, FALSE,
7427 EL_EMC_PLANT, -1, -1
7430 Yplant, FALSE, FALSE,
7431 EL_EMC_PLANT, -1, -1
7434 Xlenses, TRUE, FALSE,
7435 EL_EMC_LENSES, -1, -1
7438 Xmagnify, TRUE, FALSE,
7439 EL_EMC_MAGNIFIER, -1, -1
7442 Xdripper, TRUE, FALSE,
7443 EL_EMC_DRIPPER, -1, -1
7446 XdripperB, FALSE, FALSE,
7447 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
7450 Xfake_blank, TRUE, FALSE,
7451 EL_INVISIBLE_WALL, -1, -1
7454 Xfake_blankB, FALSE, FALSE,
7455 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
7458 Xfake_grass, TRUE, FALSE,
7459 EL_EMC_FAKE_GRASS, -1, -1
7462 Xfake_grassB, FALSE, FALSE,
7463 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
7466 Xfake_door_1, TRUE, FALSE,
7467 EL_EM_GATE_1_GRAY, -1, -1
7470 Xfake_door_2, TRUE, FALSE,
7471 EL_EM_GATE_2_GRAY, -1, -1
7474 Xfake_door_3, TRUE, FALSE,
7475 EL_EM_GATE_3_GRAY, -1, -1
7478 Xfake_door_4, TRUE, FALSE,
7479 EL_EM_GATE_4_GRAY, -1, -1
7482 Xfake_door_5, TRUE, FALSE,
7483 EL_EMC_GATE_5_GRAY, -1, -1
7486 Xfake_door_6, TRUE, FALSE,
7487 EL_EMC_GATE_6_GRAY, -1, -1
7490 Xfake_door_7, TRUE, FALSE,
7491 EL_EMC_GATE_7_GRAY, -1, -1
7494 Xfake_door_8, TRUE, FALSE,
7495 EL_EMC_GATE_8_GRAY, -1, -1
7498 Xfake_acid_1, TRUE, FALSE,
7499 EL_EMC_FAKE_ACID, -1, -1
7502 Xfake_acid_2, FALSE, FALSE,
7503 EL_EMC_FAKE_ACID, -1, -1
7506 Xfake_acid_3, FALSE, FALSE,
7507 EL_EMC_FAKE_ACID, -1, -1
7510 Xfake_acid_4, FALSE, FALSE,
7511 EL_EMC_FAKE_ACID, -1, -1
7514 Xfake_acid_5, FALSE, FALSE,
7515 EL_EMC_FAKE_ACID, -1, -1
7518 Xfake_acid_6, FALSE, FALSE,
7519 EL_EMC_FAKE_ACID, -1, -1
7522 Xfake_acid_7, FALSE, FALSE,
7523 EL_EMC_FAKE_ACID, -1, -1
7526 Xfake_acid_8, FALSE, FALSE,
7527 EL_EMC_FAKE_ACID, -1, -1
7530 Xsteel_1, TRUE, FALSE,
7531 EL_STEELWALL, -1, -1
7534 Xsteel_2, TRUE, FALSE,
7535 EL_EMC_STEELWALL_2, -1, -1
7538 Xsteel_3, TRUE, FALSE,
7539 EL_EMC_STEELWALL_3, -1, -1
7542 Xsteel_4, TRUE, FALSE,
7543 EL_EMC_STEELWALL_4, -1, -1
7546 Xwall_1, TRUE, FALSE,
7550 Xwall_2, TRUE, FALSE,
7551 EL_EMC_WALL_14, -1, -1
7554 Xwall_3, TRUE, FALSE,
7555 EL_EMC_WALL_15, -1, -1
7558 Xwall_4, TRUE, FALSE,
7559 EL_EMC_WALL_16, -1, -1
7562 Xround_wall_1, TRUE, FALSE,
7563 EL_WALL_SLIPPERY, -1, -1
7566 Xround_wall_2, TRUE, FALSE,
7567 EL_EMC_WALL_SLIPPERY_2, -1, -1
7570 Xround_wall_3, TRUE, FALSE,
7571 EL_EMC_WALL_SLIPPERY_3, -1, -1
7574 Xround_wall_4, TRUE, FALSE,
7575 EL_EMC_WALL_SLIPPERY_4, -1, -1
7578 Xdecor_1, TRUE, FALSE,
7579 EL_EMC_WALL_8, -1, -1
7582 Xdecor_2, TRUE, FALSE,
7583 EL_EMC_WALL_6, -1, -1
7586 Xdecor_3, TRUE, FALSE,
7587 EL_EMC_WALL_4, -1, -1
7590 Xdecor_4, TRUE, FALSE,
7591 EL_EMC_WALL_7, -1, -1
7594 Xdecor_5, TRUE, FALSE,
7595 EL_EMC_WALL_5, -1, -1
7598 Xdecor_6, TRUE, FALSE,
7599 EL_EMC_WALL_9, -1, -1
7602 Xdecor_7, TRUE, FALSE,
7603 EL_EMC_WALL_10, -1, -1
7606 Xdecor_8, TRUE, FALSE,
7607 EL_EMC_WALL_1, -1, -1
7610 Xdecor_9, TRUE, FALSE,
7611 EL_EMC_WALL_2, -1, -1
7614 Xdecor_10, TRUE, FALSE,
7615 EL_EMC_WALL_3, -1, -1
7618 Xdecor_11, TRUE, FALSE,
7619 EL_EMC_WALL_11, -1, -1
7622 Xdecor_12, TRUE, FALSE,
7623 EL_EMC_WALL_12, -1, -1
7626 Xalpha_0, TRUE, FALSE,
7627 EL_CHAR('0'), -1, -1
7630 Xalpha_1, TRUE, FALSE,
7631 EL_CHAR('1'), -1, -1
7634 Xalpha_2, TRUE, FALSE,
7635 EL_CHAR('2'), -1, -1
7638 Xalpha_3, TRUE, FALSE,
7639 EL_CHAR('3'), -1, -1
7642 Xalpha_4, TRUE, FALSE,
7643 EL_CHAR('4'), -1, -1
7646 Xalpha_5, TRUE, FALSE,
7647 EL_CHAR('5'), -1, -1
7650 Xalpha_6, TRUE, FALSE,
7651 EL_CHAR('6'), -1, -1
7654 Xalpha_7, TRUE, FALSE,
7655 EL_CHAR('7'), -1, -1
7658 Xalpha_8, TRUE, FALSE,
7659 EL_CHAR('8'), -1, -1
7662 Xalpha_9, TRUE, FALSE,
7663 EL_CHAR('9'), -1, -1
7666 Xalpha_excla, TRUE, FALSE,
7667 EL_CHAR('!'), -1, -1
7670 Xalpha_quote, TRUE, FALSE,
7671 EL_CHAR('"'), -1, -1
7674 Xalpha_comma, TRUE, FALSE,
7675 EL_CHAR(','), -1, -1
7678 Xalpha_minus, TRUE, FALSE,
7679 EL_CHAR('-'), -1, -1
7682 Xalpha_perio, TRUE, FALSE,
7683 EL_CHAR('.'), -1, -1
7686 Xalpha_colon, TRUE, FALSE,
7687 EL_CHAR(':'), -1, -1
7690 Xalpha_quest, TRUE, FALSE,
7691 EL_CHAR('?'), -1, -1
7694 Xalpha_a, TRUE, FALSE,
7695 EL_CHAR('A'), -1, -1
7698 Xalpha_b, TRUE, FALSE,
7699 EL_CHAR('B'), -1, -1
7702 Xalpha_c, TRUE, FALSE,
7703 EL_CHAR('C'), -1, -1
7706 Xalpha_d, TRUE, FALSE,
7707 EL_CHAR('D'), -1, -1
7710 Xalpha_e, TRUE, FALSE,
7711 EL_CHAR('E'), -1, -1
7714 Xalpha_f, TRUE, FALSE,
7715 EL_CHAR('F'), -1, -1
7718 Xalpha_g, TRUE, FALSE,
7719 EL_CHAR('G'), -1, -1
7722 Xalpha_h, TRUE, FALSE,
7723 EL_CHAR('H'), -1, -1
7726 Xalpha_i, TRUE, FALSE,
7727 EL_CHAR('I'), -1, -1
7730 Xalpha_j, TRUE, FALSE,
7731 EL_CHAR('J'), -1, -1
7734 Xalpha_k, TRUE, FALSE,
7735 EL_CHAR('K'), -1, -1
7738 Xalpha_l, TRUE, FALSE,
7739 EL_CHAR('L'), -1, -1
7742 Xalpha_m, TRUE, FALSE,
7743 EL_CHAR('M'), -1, -1
7746 Xalpha_n, TRUE, FALSE,
7747 EL_CHAR('N'), -1, -1
7750 Xalpha_o, TRUE, FALSE,
7751 EL_CHAR('O'), -1, -1
7754 Xalpha_p, TRUE, FALSE,
7755 EL_CHAR('P'), -1, -1
7758 Xalpha_q, TRUE, FALSE,
7759 EL_CHAR('Q'), -1, -1
7762 Xalpha_r, TRUE, FALSE,
7763 EL_CHAR('R'), -1, -1
7766 Xalpha_s, TRUE, FALSE,
7767 EL_CHAR('S'), -1, -1
7770 Xalpha_t, TRUE, FALSE,
7771 EL_CHAR('T'), -1, -1
7774 Xalpha_u, TRUE, FALSE,
7775 EL_CHAR('U'), -1, -1
7778 Xalpha_v, TRUE, FALSE,
7779 EL_CHAR('V'), -1, -1
7782 Xalpha_w, TRUE, FALSE,
7783 EL_CHAR('W'), -1, -1
7786 Xalpha_x, TRUE, FALSE,
7787 EL_CHAR('X'), -1, -1
7790 Xalpha_y, TRUE, FALSE,
7791 EL_CHAR('Y'), -1, -1
7794 Xalpha_z, TRUE, FALSE,
7795 EL_CHAR('Z'), -1, -1
7798 Xalpha_arrow_e, TRUE, FALSE,
7799 EL_CHAR('>'), -1, -1
7802 Xalpha_arrow_w, TRUE, FALSE,
7803 EL_CHAR('<'), -1, -1
7806 Xalpha_copyr, TRUE, FALSE,
7807 EL_CHAR('©'), -1, -1
7811 Xboom_bug, FALSE, FALSE,
7812 EL_BUG, ACTION_EXPLODING, -1
7815 Xboom_bomb, FALSE, FALSE,
7816 EL_BOMB, ACTION_EXPLODING, -1
7819 Xboom_android, FALSE, FALSE,
7820 EL_EMC_ANDROID, ACTION_OTHER, -1
7823 Xboom_1, FALSE, FALSE,
7824 EL_DEFAULT, ACTION_EXPLODING, -1
7827 Xboom_2, FALSE, FALSE,
7828 EL_DEFAULT, ACTION_EXPLODING, -1
7831 Znormal, FALSE, FALSE,
7835 Zdynamite, FALSE, FALSE,
7839 Zplayer, FALSE, FALSE,
7843 ZBORDER, FALSE, FALSE,
7853 static struct Mapping_EM_to_RND_player
7862 em_player_mapping_list[] =
7866 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7870 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7874 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7878 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7882 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7886 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7890 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7894 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7898 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7902 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7906 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7910 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7914 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7918 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7922 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7926 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7930 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7934 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7938 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7942 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7946 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7950 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7954 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7958 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7962 EL_PLAYER_1, ACTION_DEFAULT, -1,
7966 EL_PLAYER_2, ACTION_DEFAULT, -1,
7970 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7974 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7978 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7982 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7986 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7990 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7994 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7998 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
8002 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
8006 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
8010 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
8014 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
8018 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
8022 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
8026 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
8030 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
8034 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
8038 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
8042 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
8046 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
8050 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
8054 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
8058 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
8062 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
8066 EL_PLAYER_3, ACTION_DEFAULT, -1,
8070 EL_PLAYER_4, ACTION_DEFAULT, -1,
8079 int map_element_RND_to_EM(int element_rnd)
8081 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
8082 static boolean mapping_initialized = FALSE;
8084 if (!mapping_initialized)
8088 /* return "Xalpha_quest" for all undefined elements in mapping array */
8089 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8090 mapping_RND_to_EM[i] = Xalpha_quest;
8092 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8093 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
8094 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
8095 em_object_mapping_list[i].element_em;
8097 mapping_initialized = TRUE;
8100 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
8101 return mapping_RND_to_EM[element_rnd];
8103 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
8108 int map_element_EM_to_RND(int element_em)
8110 static unsigned short mapping_EM_to_RND[TILE_MAX];
8111 static boolean mapping_initialized = FALSE;
8113 if (!mapping_initialized)
8117 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
8118 for (i = 0; i < TILE_MAX; i++)
8119 mapping_EM_to_RND[i] = EL_UNKNOWN;
8121 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8122 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
8123 em_object_mapping_list[i].element_rnd;
8125 mapping_initialized = TRUE;
8128 if (element_em >= 0 && element_em < TILE_MAX)
8129 return mapping_EM_to_RND[element_em];
8131 Error(ERR_WARN, "invalid EM level element %d", element_em);
8136 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
8138 struct LevelInfo_EM *level_em = level->native_em_level;
8139 struct LEVEL *lev = level_em->lev;
8142 for (i = 0; i < TILE_MAX; i++)
8143 lev->android_array[i] = Xblank;
8145 for (i = 0; i < level->num_android_clone_elements; i++)
8147 int element_rnd = level->android_clone_element[i];
8148 int element_em = map_element_RND_to_EM(element_rnd);
8150 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
8151 if (em_object_mapping_list[j].element_rnd == element_rnd)
8152 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
8156 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
8158 struct LevelInfo_EM *level_em = level->native_em_level;
8159 struct LEVEL *lev = level_em->lev;
8162 level->num_android_clone_elements = 0;
8164 for (i = 0; i < TILE_MAX; i++)
8166 int element_em = lev->android_array[i];
8168 boolean element_found = FALSE;
8170 if (element_em == Xblank)
8173 element_rnd = map_element_EM_to_RND(element_em);
8175 for (j = 0; j < level->num_android_clone_elements; j++)
8176 if (level->android_clone_element[j] == element_rnd)
8177 element_found = TRUE;
8181 level->android_clone_element[level->num_android_clone_elements++] =
8184 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
8189 if (level->num_android_clone_elements == 0)
8191 level->num_android_clone_elements = 1;
8192 level->android_clone_element[0] = EL_EMPTY;
8196 int map_direction_RND_to_EM(int direction)
8198 return (direction == MV_UP ? 0 :
8199 direction == MV_RIGHT ? 1 :
8200 direction == MV_DOWN ? 2 :
8201 direction == MV_LEFT ? 3 :
8205 int map_direction_EM_to_RND(int direction)
8207 return (direction == 0 ? MV_UP :
8208 direction == 1 ? MV_RIGHT :
8209 direction == 2 ? MV_DOWN :
8210 direction == 3 ? MV_LEFT :
8214 int map_element_RND_to_SP(int element_rnd)
8216 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
8218 if (element_rnd >= EL_SP_START &&
8219 element_rnd <= EL_SP_END)
8220 element_sp = element_rnd - EL_SP_START;
8221 else if (element_rnd == EL_EMPTY_SPACE)
8223 else if (element_rnd == EL_INVISIBLE_WALL)
8229 int map_element_SP_to_RND(int element_sp)
8231 int element_rnd = EL_UNKNOWN;
8233 if (element_sp >= 0x00 &&
8235 element_rnd = EL_SP_START + element_sp;
8236 else if (element_sp == 0x28)
8237 element_rnd = EL_INVISIBLE_WALL;
8242 int map_action_SP_to_RND(int action_sp)
8246 case actActive: return ACTION_ACTIVE;
8247 case actImpact: return ACTION_IMPACT;
8248 case actExploding: return ACTION_EXPLODING;
8249 case actDigging: return ACTION_DIGGING;
8250 case actSnapping: return ACTION_SNAPPING;
8251 case actCollecting: return ACTION_COLLECTING;
8252 case actPassing: return ACTION_PASSING;
8253 case actPushing: return ACTION_PUSHING;
8254 case actDropping: return ACTION_DROPPING;
8256 default: return ACTION_DEFAULT;
8260 int get_next_element(int element)
8264 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8265 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8266 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8267 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8268 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8269 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8270 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8271 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8272 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8273 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8274 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8276 default: return element;
8281 int el_act_dir2img(int element, int action, int direction)
8283 element = GFX_ELEMENT(element);
8285 if (direction == MV_NONE)
8286 return element_info[element].graphic[action];
8288 direction = MV_DIR_TO_BIT(direction);
8290 return element_info[element].direction_graphic[action][direction];
8293 int el_act_dir2img(int element, int action, int direction)
8295 element = GFX_ELEMENT(element);
8296 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8298 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8299 return element_info[element].direction_graphic[action][direction];
8304 static int el_act_dir2crm(int element, int action, int direction)
8306 element = GFX_ELEMENT(element);
8308 if (direction == MV_NONE)
8309 return element_info[element].crumbled[action];
8311 direction = MV_DIR_TO_BIT(direction);
8313 return element_info[element].direction_crumbled[action][direction];
8316 static int el_act_dir2crm(int element, int action, int direction)
8318 element = GFX_ELEMENT(element);
8319 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
8321 /* direction_graphic[][] == graphic[] for undefined direction graphics */
8322 return element_info[element].direction_crumbled[action][direction];
8326 int el_act2img(int element, int action)
8328 element = GFX_ELEMENT(element);
8330 return element_info[element].graphic[action];
8333 int el_act2crm(int element, int action)
8335 element = GFX_ELEMENT(element);
8337 return element_info[element].crumbled[action];
8340 int el_dir2img(int element, int direction)
8342 element = GFX_ELEMENT(element);
8344 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8347 int el2baseimg(int element)
8349 return element_info[element].graphic[ACTION_DEFAULT];
8352 int el2img(int element)
8354 element = GFX_ELEMENT(element);
8356 return element_info[element].graphic[ACTION_DEFAULT];
8359 int el2edimg(int element)
8361 element = GFX_ELEMENT(element);
8363 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8366 int el2preimg(int element)
8368 element = GFX_ELEMENT(element);
8370 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8373 int el2panelimg(int element)
8375 element = GFX_ELEMENT(element);
8377 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8380 int font2baseimg(int font_nr)
8382 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8385 int getBeltNrFromBeltElement(int element)
8387 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8388 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8389 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8392 int getBeltNrFromBeltActiveElement(int element)
8394 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8395 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8396 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8399 int getBeltNrFromBeltSwitchElement(int element)
8401 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8402 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8403 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8406 int getBeltDirNrFromBeltElement(int element)
8408 static int belt_base_element[4] =
8410 EL_CONVEYOR_BELT_1_LEFT,
8411 EL_CONVEYOR_BELT_2_LEFT,
8412 EL_CONVEYOR_BELT_3_LEFT,
8413 EL_CONVEYOR_BELT_4_LEFT
8416 int belt_nr = getBeltNrFromBeltElement(element);
8417 int belt_dir_nr = element - belt_base_element[belt_nr];
8419 return (belt_dir_nr % 3);
8422 int getBeltDirNrFromBeltSwitchElement(int element)
8424 static int belt_base_element[4] =
8426 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8427 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8428 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8429 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8432 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8433 int belt_dir_nr = element - belt_base_element[belt_nr];
8435 return (belt_dir_nr % 3);
8438 int getBeltDirFromBeltElement(int element)
8440 static int belt_move_dir[3] =
8447 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8449 return belt_move_dir[belt_dir_nr];
8452 int getBeltDirFromBeltSwitchElement(int element)
8454 static int belt_move_dir[3] =
8461 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8463 return belt_move_dir[belt_dir_nr];
8466 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8468 static int belt_base_element[4] =
8470 EL_CONVEYOR_BELT_1_LEFT,
8471 EL_CONVEYOR_BELT_2_LEFT,
8472 EL_CONVEYOR_BELT_3_LEFT,
8473 EL_CONVEYOR_BELT_4_LEFT
8476 return belt_base_element[belt_nr] + belt_dir_nr;
8479 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8481 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8483 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8486 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8488 static int belt_base_element[4] =
8490 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8491 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8492 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8493 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8496 return belt_base_element[belt_nr] + belt_dir_nr;
8499 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8501 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8503 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8506 int getNumActivePlayers_EM()
8508 int num_players = 0;
8514 for (i = 0; i < MAX_PLAYERS; i++)
8515 if (tape.player_participates[i])
8521 int getGameFrameDelay_EM(int native_em_game_frame_delay)
8523 int game_frame_delay_value;
8525 game_frame_delay_value =
8526 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
8527 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
8530 if (tape.playing && tape.warp_forward && !tape.pausing)
8531 game_frame_delay_value = 0;
8533 return game_frame_delay_value;
8536 unsigned int InitRND(int seed)
8538 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8539 return InitEngineRandom_EM(seed);
8540 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8541 return InitEngineRandom_SP(seed);
8543 return InitEngineRandom_RND(seed);
8547 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
8548 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
8551 inline static int get_effective_element_EM(int tile, int frame_em)
8553 int element = object_mapping[tile].element_rnd;
8554 int action = object_mapping[tile].action;
8555 boolean is_backside = object_mapping[tile].is_backside;
8556 boolean action_removing = (action == ACTION_DIGGING ||
8557 action == ACTION_SNAPPING ||
8558 action == ACTION_COLLECTING);
8564 case Yacid_splash_eB:
8565 case Yacid_splash_wB:
8566 return (frame_em > 5 ? EL_EMPTY : element);
8570 case Ydiamond_stone:
8571 // if (!game.use_native_emc_graphics_engine)
8579 else /* frame_em == 7 */
8583 case Yacid_splash_eB:
8584 case Yacid_splash_wB:
8587 case Yemerald_stone:
8590 case Ydiamond_stone:
8594 case Xdrip_stretchB:
8613 case Xsand_stonein_1:
8614 case Xsand_stonein_2:
8615 case Xsand_stonein_3:
8616 case Xsand_stonein_4:
8620 return (is_backside || action_removing ? EL_EMPTY : element);
8625 inline static boolean check_linear_animation_EM(int tile)
8629 case Xsand_stonesand_1:
8630 case Xsand_stonesand_quickout_1:
8631 case Xsand_sandstone_1:
8632 case Xsand_stonein_1:
8633 case Xsand_stoneout_1:
8653 case Yacid_splash_eB:
8654 case Yacid_splash_wB:
8655 case Yemerald_stone:
8663 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8664 boolean has_crumbled_graphics,
8665 int crumbled, int sync_frame)
8667 /* if element can be crumbled, but certain action graphics are just empty
8668 space (like instantly snapping sand to empty space in 1 frame), do not
8669 treat these empty space graphics as crumbled graphics in EMC engine */
8670 if (crumbled == IMG_EMPTY_SPACE)
8671 has_crumbled_graphics = FALSE;
8673 if (has_crumbled_graphics)
8675 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8676 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8677 g_crumbled->anim_delay,
8678 g_crumbled->anim_mode,
8679 g_crumbled->anim_start_frame,
8682 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8683 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8685 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8687 g_em->has_crumbled_graphics = TRUE;
8691 g_em->crumbled_bitmap = NULL;
8692 g_em->crumbled_src_x = 0;
8693 g_em->crumbled_src_y = 0;
8694 g_em->crumbled_border_size = 0;
8696 g_em->has_crumbled_graphics = FALSE;
8700 void ResetGfxAnimation_EM(int x, int y, int tile)
8705 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8706 int tile, int frame_em, int x, int y)
8708 int action = object_mapping[tile].action;
8710 int direction = object_mapping[tile].direction;
8711 int effective_element = get_effective_element_EM(tile, frame_em);
8712 int graphic = (direction == MV_NONE ?
8713 el_act2img(effective_element, action) :
8714 el_act_dir2img(effective_element, action, direction));
8715 struct GraphicInfo *g = &graphic_info[graphic];
8718 boolean action_removing = (action == ACTION_DIGGING ||
8719 action == ACTION_SNAPPING ||
8720 action == ACTION_COLLECTING);
8721 boolean action_moving = (action == ACTION_FALLING ||
8722 action == ACTION_MOVING ||
8723 action == ACTION_PUSHING ||
8724 action == ACTION_EATING ||
8725 action == ACTION_FILLING ||
8726 action == ACTION_EMPTYING);
8727 boolean action_falling = (action == ACTION_FALLING ||
8728 action == ACTION_FILLING ||
8729 action == ACTION_EMPTYING);
8731 /* special case: graphic uses "2nd movement tile" and has defined
8732 7 frames for movement animation (or less) => use default graphic
8733 for last (8th) frame which ends the movement animation */
8734 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8736 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
8737 graphic = (direction == MV_NONE ?
8738 el_act2img(effective_element, action) :
8739 el_act_dir2img(effective_element, action, direction));
8741 g = &graphic_info[graphic];
8745 if (tile == Xsand_stonesand_1 ||
8746 tile == Xsand_stonesand_2 ||
8747 tile == Xsand_stonesand_3 ||
8748 tile == Xsand_stonesand_4)
8749 printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
8753 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8757 // printf("::: resetting... [%d]\n", tile);
8760 if (action_removing || check_linear_animation_EM(tile))
8762 GfxFrame[x][y] = frame_em;
8764 // printf("::: resetting... [%d]\n", tile);
8767 else if (action_moving)
8769 boolean is_backside = object_mapping[tile].is_backside;
8773 int direction = object_mapping[tile].direction;
8774 int move_dir = (action_falling ? MV_DOWN : direction);
8779 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
8780 if (g->double_movement && frame_em == 0)
8784 // printf("::: resetting... [%d]\n", tile);
8788 if (move_dir == MV_LEFT)
8789 GfxFrame[x - 1][y] = GfxFrame[x][y];
8790 else if (move_dir == MV_RIGHT)
8791 GfxFrame[x + 1][y] = GfxFrame[x][y];
8792 else if (move_dir == MV_UP)
8793 GfxFrame[x][y - 1] = GfxFrame[x][y];
8794 else if (move_dir == MV_DOWN)
8795 GfxFrame[x][y + 1] = GfxFrame[x][y];
8802 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
8803 if (tile == Xsand_stonesand_quickout_1 ||
8804 tile == Xsand_stonesand_quickout_2)
8809 if (tile == Xsand_stonesand_1 ||
8810 tile == Xsand_stonesand_2 ||
8811 tile == Xsand_stonesand_3 ||
8812 tile == Xsand_stonesand_4)
8813 printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
8817 if (graphic_info[graphic].anim_global_sync)
8818 sync_frame = FrameCounter;
8819 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8820 sync_frame = GfxFrame[x][y];
8822 sync_frame = 0; /* playfield border (pseudo steel) */
8824 SetRandomAnimationValue(x, y);
8826 int frame = getAnimationFrame(g->anim_frames,
8829 g->anim_start_frame,
8832 g_em->unique_identifier =
8833 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8837 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8838 int tile, int frame_em, int x, int y)
8840 int action = object_mapping[tile].action;
8841 int direction = object_mapping[tile].direction;
8842 boolean is_backside = object_mapping[tile].is_backside;
8843 int effective_element = get_effective_element_EM(tile, frame_em);
8845 int effective_action = action;
8847 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
8849 int graphic = (direction == MV_NONE ?
8850 el_act2img(effective_element, effective_action) :
8851 el_act_dir2img(effective_element, effective_action,
8853 int crumbled = (direction == MV_NONE ?
8854 el_act2crm(effective_element, effective_action) :
8855 el_act_dir2crm(effective_element, effective_action,
8857 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8858 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8859 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8860 struct GraphicInfo *g = &graphic_info[graphic];
8862 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8866 /* special case: graphic uses "2nd movement tile" and has defined
8867 7 frames for movement animation (or less) => use default graphic
8868 for last (8th) frame which ends the movement animation */
8869 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8871 effective_action = ACTION_DEFAULT;
8872 graphic = (direction == MV_NONE ?
8873 el_act2img(effective_element, effective_action) :
8874 el_act_dir2img(effective_element, effective_action,
8876 crumbled = (direction == MV_NONE ?
8877 el_act2crm(effective_element, effective_action) :
8878 el_act_dir2crm(effective_element, effective_action,
8881 g = &graphic_info[graphic];
8891 if (frame_em == 0) /* reset animation frame for certain elements */
8893 if (check_linear_animation_EM(tile))
8898 if (graphic_info[graphic].anim_global_sync)
8899 sync_frame = FrameCounter;
8900 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8901 sync_frame = GfxFrame[x][y];
8903 sync_frame = 0; /* playfield border (pseudo steel) */
8905 SetRandomAnimationValue(x, y);
8910 int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
8911 i == Xdrip_stretchB ? 7 :
8912 i == Ydrip_s2 ? j + 8 :
8913 i == Ydrip_s2B ? j + 8 :
8922 i == Xfake_acid_1 ? 0 :
8923 i == Xfake_acid_2 ? 10 :
8924 i == Xfake_acid_3 ? 20 :
8925 i == Xfake_acid_4 ? 30 :
8926 i == Xfake_acid_5 ? 40 :
8927 i == Xfake_acid_6 ? 50 :
8928 i == Xfake_acid_7 ? 60 :
8929 i == Xfake_acid_8 ? 70 :
8931 i == Xball_2B ? j + 8 :
8932 i == Yball_eat ? j + 1 :
8933 i == Ykey_1_eat ? j + 1 :
8934 i == Ykey_2_eat ? j + 1 :
8935 i == Ykey_3_eat ? j + 1 :
8936 i == Ykey_4_eat ? j + 1 :
8937 i == Ykey_5_eat ? j + 1 :
8938 i == Ykey_6_eat ? j + 1 :
8939 i == Ykey_7_eat ? j + 1 :
8940 i == Ykey_8_eat ? j + 1 :
8941 i == Ylenses_eat ? j + 1 :
8942 i == Ymagnify_eat ? j + 1 :
8943 i == Ygrass_eat ? j + 1 :
8944 i == Ydirt_eat ? j + 1 :
8945 i == Xamoeba_1 ? 0 :
8946 i == Xamoeba_2 ? 1 :
8947 i == Xamoeba_3 ? 2 :
8948 i == Xamoeba_4 ? 3 :
8949 i == Xamoeba_5 ? 0 :
8950 i == Xamoeba_6 ? 1 :
8951 i == Xamoeba_7 ? 2 :
8952 i == Xamoeba_8 ? 3 :
8953 i == Xexit_2 ? j + 8 :
8954 i == Xexit_3 ? j + 16 :
8955 i == Xdynamite_1 ? 0 :
8956 i == Xdynamite_2 ? 8 :
8957 i == Xdynamite_3 ? 16 :
8958 i == Xdynamite_4 ? 24 :
8959 i == Xsand_stonein_1 ? j + 1 :
8960 i == Xsand_stonein_2 ? j + 9 :
8961 i == Xsand_stonein_3 ? j + 17 :
8962 i == Xsand_stonein_4 ? j + 25 :
8963 i == Xsand_stoneout_1 && j == 0 ? 0 :
8964 i == Xsand_stoneout_1 && j == 1 ? 0 :
8965 i == Xsand_stoneout_1 && j == 2 ? 1 :
8966 i == Xsand_stoneout_1 && j == 3 ? 2 :
8967 i == Xsand_stoneout_1 && j == 4 ? 2 :
8968 i == Xsand_stoneout_1 && j == 5 ? 3 :
8969 i == Xsand_stoneout_1 && j == 6 ? 4 :
8970 i == Xsand_stoneout_1 && j == 7 ? 4 :
8971 i == Xsand_stoneout_2 && j == 0 ? 5 :
8972 i == Xsand_stoneout_2 && j == 1 ? 6 :
8973 i == Xsand_stoneout_2 && j == 2 ? 7 :
8974 i == Xsand_stoneout_2 && j == 3 ? 8 :
8975 i == Xsand_stoneout_2 && j == 4 ? 9 :
8976 i == Xsand_stoneout_2 && j == 5 ? 11 :
8977 i == Xsand_stoneout_2 && j == 6 ? 13 :
8978 i == Xsand_stoneout_2 && j == 7 ? 15 :
8979 i == Xboom_bug && j == 1 ? 2 :
8980 i == Xboom_bug && j == 2 ? 2 :
8981 i == Xboom_bug && j == 3 ? 4 :
8982 i == Xboom_bug && j == 4 ? 4 :
8983 i == Xboom_bug && j == 5 ? 2 :
8984 i == Xboom_bug && j == 6 ? 2 :
8985 i == Xboom_bug && j == 7 ? 0 :
8986 i == Xboom_bomb && j == 1 ? 2 :
8987 i == Xboom_bomb && j == 2 ? 2 :
8988 i == Xboom_bomb && j == 3 ? 4 :
8989 i == Xboom_bomb && j == 4 ? 4 :
8990 i == Xboom_bomb && j == 5 ? 2 :
8991 i == Xboom_bomb && j == 6 ? 2 :
8992 i == Xboom_bomb && j == 7 ? 0 :
8993 i == Xboom_android && j == 7 ? 6 :
8994 i == Xboom_1 && j == 1 ? 2 :
8995 i == Xboom_1 && j == 2 ? 2 :
8996 i == Xboom_1 && j == 3 ? 4 :
8997 i == Xboom_1 && j == 4 ? 4 :
8998 i == Xboom_1 && j == 5 ? 6 :
8999 i == Xboom_1 && j == 6 ? 6 :
9000 i == Xboom_1 && j == 7 ? 8 :
9001 i == Xboom_2 && j == 0 ? 8 :
9002 i == Xboom_2 && j == 1 ? 8 :
9003 i == Xboom_2 && j == 2 ? 10 :
9004 i == Xboom_2 && j == 3 ? 10 :
9005 i == Xboom_2 && j == 4 ? 10 :
9006 i == Xboom_2 && j == 5 ? 12 :
9007 i == Xboom_2 && j == 6 ? 12 :
9008 i == Xboom_2 && j == 7 ? 12 :
9010 special_animation && j == 4 ? 3 :
9011 effective_action != action ? 0 :
9017 int xxx_effective_action;
9018 int xxx_has_action_graphics;
9021 int element = object_mapping[i].element_rnd;
9022 int action = object_mapping[i].action;
9023 int direction = object_mapping[i].direction;
9024 boolean is_backside = object_mapping[i].is_backside;
9026 boolean action_removing = (action == ACTION_DIGGING ||
9027 action == ACTION_SNAPPING ||
9028 action == ACTION_COLLECTING);
9030 boolean action_exploding = ((action == ACTION_EXPLODING ||
9031 action == ACTION_SMASHED_BY_ROCK ||
9032 action == ACTION_SMASHED_BY_SPRING) &&
9033 element != EL_DIAMOND);
9034 boolean action_active = (action == ACTION_ACTIVE);
9035 boolean action_other = (action == ACTION_OTHER);
9039 int effective_element = get_effective_element_EM(i, j);
9041 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
9042 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
9044 i == Xdrip_stretch ? element :
9045 i == Xdrip_stretchB ? element :
9046 i == Ydrip_s1 ? element :
9047 i == Ydrip_s1B ? element :
9048 i == Xball_1B ? element :
9049 i == Xball_2 ? element :
9050 i == Xball_2B ? element :
9051 i == Yball_eat ? element :
9052 i == Ykey_1_eat ? element :
9053 i == Ykey_2_eat ? element :
9054 i == Ykey_3_eat ? element :
9055 i == Ykey_4_eat ? element :
9056 i == Ykey_5_eat ? element :
9057 i == Ykey_6_eat ? element :
9058 i == Ykey_7_eat ? element :
9059 i == Ykey_8_eat ? element :
9060 i == Ylenses_eat ? element :
9061 i == Ymagnify_eat ? element :
9062 i == Ygrass_eat ? element :
9063 i == Ydirt_eat ? element :
9064 i == Yemerald_stone ? EL_EMERALD :
9065 i == Ydiamond_stone ? EL_ROCK :
9066 i == Xsand_stonein_1 ? element :
9067 i == Xsand_stonein_2 ? element :
9068 i == Xsand_stonein_3 ? element :
9069 i == Xsand_stonein_4 ? element :
9070 is_backside ? EL_EMPTY :
9071 action_removing ? EL_EMPTY :
9074 int effective_action = (j < 7 ? action :
9075 i == Xdrip_stretch ? action :
9076 i == Xdrip_stretchB ? action :
9077 i == Ydrip_s1 ? action :
9078 i == Ydrip_s1B ? action :
9079 i == Xball_1B ? action :
9080 i == Xball_2 ? action :
9081 i == Xball_2B ? action :
9082 i == Yball_eat ? action :
9083 i == Ykey_1_eat ? action :
9084 i == Ykey_2_eat ? action :
9085 i == Ykey_3_eat ? action :
9086 i == Ykey_4_eat ? action :
9087 i == Ykey_5_eat ? action :
9088 i == Ykey_6_eat ? action :
9089 i == Ykey_7_eat ? action :
9090 i == Ykey_8_eat ? action :
9091 i == Ylenses_eat ? action :
9092 i == Ymagnify_eat ? action :
9093 i == Ygrass_eat ? action :
9094 i == Ydirt_eat ? action :
9095 i == Xsand_stonein_1 ? action :
9096 i == Xsand_stonein_2 ? action :
9097 i == Xsand_stonein_3 ? action :
9098 i == Xsand_stonein_4 ? action :
9099 i == Xsand_stoneout_1 ? action :
9100 i == Xsand_stoneout_2 ? action :
9101 i == Xboom_android ? ACTION_EXPLODING :
9102 action_exploding ? ACTION_EXPLODING :
9103 action_active ? action :
9104 action_other ? action :
9106 int graphic = (el_act_dir2img(effective_element, effective_action,
9108 int crumbled = (el_act_dir2crm(effective_element, effective_action,
9110 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9111 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9112 boolean has_action_graphics = (graphic != base_graphic);
9113 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9114 struct GraphicInfo *g = &graphic_info[graphic];
9116 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9118 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9121 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
9122 boolean special_animation = (action != ACTION_DEFAULT &&
9123 g->anim_frames == 3 &&
9124 g->anim_delay == 2 &&
9125 g->anim_mode & ANIM_LINEAR);
9126 xxx_sync_frame = (i == Xdrip_stretch ? 7 :
9127 i == Xdrip_stretchB ? 7 :
9128 i == Ydrip_s2 ? j + 8 :
9129 i == Ydrip_s2B ? j + 8 :
9138 i == Xfake_acid_1 ? 0 :
9139 i == Xfake_acid_2 ? 10 :
9140 i == Xfake_acid_3 ? 20 :
9141 i == Xfake_acid_4 ? 30 :
9142 i == Xfake_acid_5 ? 40 :
9143 i == Xfake_acid_6 ? 50 :
9144 i == Xfake_acid_7 ? 60 :
9145 i == Xfake_acid_8 ? 70 :
9147 i == Xball_2B ? j + 8 :
9148 i == Yball_eat ? j + 1 :
9149 i == Ykey_1_eat ? j + 1 :
9150 i == Ykey_2_eat ? j + 1 :
9151 i == Ykey_3_eat ? j + 1 :
9152 i == Ykey_4_eat ? j + 1 :
9153 i == Ykey_5_eat ? j + 1 :
9154 i == Ykey_6_eat ? j + 1 :
9155 i == Ykey_7_eat ? j + 1 :
9156 i == Ykey_8_eat ? j + 1 :
9157 i == Ylenses_eat ? j + 1 :
9158 i == Ymagnify_eat ? j + 1 :
9159 i == Ygrass_eat ? j + 1 :
9160 i == Ydirt_eat ? j + 1 :
9161 i == Xamoeba_1 ? 0 :
9162 i == Xamoeba_2 ? 1 :
9163 i == Xamoeba_3 ? 2 :
9164 i == Xamoeba_4 ? 3 :
9165 i == Xamoeba_5 ? 0 :
9166 i == Xamoeba_6 ? 1 :
9167 i == Xamoeba_7 ? 2 :
9168 i == Xamoeba_8 ? 3 :
9169 i == Xexit_2 ? j + 8 :
9170 i == Xexit_3 ? j + 16 :
9171 i == Xdynamite_1 ? 0 :
9172 i == Xdynamite_2 ? 8 :
9173 i == Xdynamite_3 ? 16 :
9174 i == Xdynamite_4 ? 24 :
9175 i == Xsand_stonein_1 ? j + 1 :
9176 i == Xsand_stonein_2 ? j + 9 :
9177 i == Xsand_stonein_3 ? j + 17 :
9178 i == Xsand_stonein_4 ? j + 25 :
9179 i == Xsand_stoneout_1 && j == 0 ? 0 :
9180 i == Xsand_stoneout_1 && j == 1 ? 0 :
9181 i == Xsand_stoneout_1 && j == 2 ? 1 :
9182 i == Xsand_stoneout_1 && j == 3 ? 2 :
9183 i == Xsand_stoneout_1 && j == 4 ? 2 :
9184 i == Xsand_stoneout_1 && j == 5 ? 3 :
9185 i == Xsand_stoneout_1 && j == 6 ? 4 :
9186 i == Xsand_stoneout_1 && j == 7 ? 4 :
9187 i == Xsand_stoneout_2 && j == 0 ? 5 :
9188 i == Xsand_stoneout_2 && j == 1 ? 6 :
9189 i == Xsand_stoneout_2 && j == 2 ? 7 :
9190 i == Xsand_stoneout_2 && j == 3 ? 8 :
9191 i == Xsand_stoneout_2 && j == 4 ? 9 :
9192 i == Xsand_stoneout_2 && j == 5 ? 11 :
9193 i == Xsand_stoneout_2 && j == 6 ? 13 :
9194 i == Xsand_stoneout_2 && j == 7 ? 15 :
9195 i == Xboom_bug && j == 1 ? 2 :
9196 i == Xboom_bug && j == 2 ? 2 :
9197 i == Xboom_bug && j == 3 ? 4 :
9198 i == Xboom_bug && j == 4 ? 4 :
9199 i == Xboom_bug && j == 5 ? 2 :
9200 i == Xboom_bug && j == 6 ? 2 :
9201 i == Xboom_bug && j == 7 ? 0 :
9202 i == Xboom_bomb && j == 1 ? 2 :
9203 i == Xboom_bomb && j == 2 ? 2 :
9204 i == Xboom_bomb && j == 3 ? 4 :
9205 i == Xboom_bomb && j == 4 ? 4 :
9206 i == Xboom_bomb && j == 5 ? 2 :
9207 i == Xboom_bomb && j == 6 ? 2 :
9208 i == Xboom_bomb && j == 7 ? 0 :
9209 i == Xboom_android && j == 7 ? 6 :
9210 i == Xboom_1 && j == 1 ? 2 :
9211 i == Xboom_1 && j == 2 ? 2 :
9212 i == Xboom_1 && j == 3 ? 4 :
9213 i == Xboom_1 && j == 4 ? 4 :
9214 i == Xboom_1 && j == 5 ? 6 :
9215 i == Xboom_1 && j == 6 ? 6 :
9216 i == Xboom_1 && j == 7 ? 8 :
9217 i == Xboom_2 && j == 0 ? 8 :
9218 i == Xboom_2 && j == 1 ? 8 :
9219 i == Xboom_2 && j == 2 ? 10 :
9220 i == Xboom_2 && j == 3 ? 10 :
9221 i == Xboom_2 && j == 4 ? 10 :
9222 i == Xboom_2 && j == 5 ? 12 :
9223 i == Xboom_2 && j == 6 ? 12 :
9224 i == Xboom_2 && j == 7 ? 12 :
9225 special_animation && j == 4 ? 3 :
9226 effective_action != action ? 0 :
9229 xxx_effective_action = effective_action;
9230 xxx_has_action_graphics = has_action_graphics;
9235 int frame = getAnimationFrame(g->anim_frames,
9238 g->anim_start_frame,
9252 int old_src_x = g_em->src_x;
9253 int old_src_y = g_em->src_y;
9257 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
9258 g->double_movement && is_backside);
9260 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9261 &g_em->src_x, &g_em->src_y, FALSE);
9266 if (tile == Ydiamond_stone)
9267 printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
9272 g->anim_start_frame,
9275 g_em->src_x, g_em->src_y,
9276 g_em->src_offset_x, g_em->src_offset_y,
9277 g_em->dst_offset_x, g_em->dst_offset_y,
9289 if (graphic == IMG_BUG_MOVING_RIGHT)
9290 printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
9291 g->double_movement, is_backside,
9292 old_src_x, old_src_y, g_em->src_x, g_em->src_y);
9300 g_em->src_offset_x = 0;
9301 g_em->src_offset_y = 0;
9302 g_em->dst_offset_x = 0;
9303 g_em->dst_offset_y = 0;
9304 g_em->width = TILEX;
9305 g_em->height = TILEY;
9307 g_em->preserve_background = FALSE;
9310 /* (updating the "crumbled" graphic definitions is probably not really needed,
9311 as animations for crumbled graphics can't be longer than one EMC cycle) */
9313 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9318 g_em->crumbled_bitmap = NULL;
9319 g_em->crumbled_src_x = 0;
9320 g_em->crumbled_src_y = 0;
9322 g_em->has_crumbled_graphics = FALSE;
9324 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9326 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9327 g_crumbled->anim_delay,
9328 g_crumbled->anim_mode,
9329 g_crumbled->anim_start_frame,
9332 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
9333 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
9335 g_em->has_crumbled_graphics = TRUE;
9341 int effective_action = xxx_effective_action;
9342 int has_action_graphics = xxx_has_action_graphics;
9344 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9345 effective_action == ACTION_MOVING ||
9346 effective_action == ACTION_PUSHING ||
9347 effective_action == ACTION_EATING)) ||
9348 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9349 effective_action == ACTION_EMPTYING)))
9352 (effective_action == ACTION_FALLING ||
9353 effective_action == ACTION_FILLING ||
9354 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9355 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9356 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9357 int num_steps = (i == Ydrip_s1 ? 16 :
9358 i == Ydrip_s1B ? 16 :
9359 i == Ydrip_s2 ? 16 :
9360 i == Ydrip_s2B ? 16 :
9361 i == Xsand_stonein_1 ? 32 :
9362 i == Xsand_stonein_2 ? 32 :
9363 i == Xsand_stonein_3 ? 32 :
9364 i == Xsand_stonein_4 ? 32 :
9365 i == Xsand_stoneout_1 ? 16 :
9366 i == Xsand_stoneout_2 ? 16 : 8);
9367 int cx = ABS(dx) * (TILEX / num_steps);
9368 int cy = ABS(dy) * (TILEY / num_steps);
9369 int step_frame = (i == Ydrip_s2 ? j + 8 :
9370 i == Ydrip_s2B ? j + 8 :
9371 i == Xsand_stonein_2 ? j + 8 :
9372 i == Xsand_stonein_3 ? j + 16 :
9373 i == Xsand_stonein_4 ? j + 24 :
9374 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9375 int step = (is_backside ? step_frame : num_steps - step_frame);
9377 if (is_backside) /* tile where movement starts */
9379 if (dx < 0 || dy < 0)
9381 g_em->src_offset_x = cx * step;
9382 g_em->src_offset_y = cy * step;
9386 g_em->dst_offset_x = cx * step;
9387 g_em->dst_offset_y = cy * step;
9390 else /* tile where movement ends */
9392 if (dx < 0 || dy < 0)
9394 g_em->dst_offset_x = cx * step;
9395 g_em->dst_offset_y = cy * step;
9399 g_em->src_offset_x = cx * step;
9400 g_em->src_offset_y = cy * step;
9404 g_em->width = TILEX - cx * step;
9405 g_em->height = TILEY - cy * step;
9408 /* create unique graphic identifier to decide if tile must be redrawn */
9409 /* bit 31 - 16 (16 bit): EM style graphic
9410 bit 15 - 12 ( 4 bit): EM style frame
9411 bit 11 - 6 ( 6 bit): graphic width
9412 bit 5 - 0 ( 6 bit): graphic height */
9413 g_em->unique_identifier =
9414 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9420 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
9421 int player_nr, int anim, int frame_em)
9423 int element = player_mapping[player_nr][anim].element_rnd;
9424 int action = player_mapping[player_nr][anim].action;
9425 int direction = player_mapping[player_nr][anim].direction;
9426 int graphic = (direction == MV_NONE ?
9427 el_act2img(element, action) :
9428 el_act_dir2img(element, action, direction));
9429 struct GraphicInfo *g = &graphic_info[graphic];
9432 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
9434 stored_player[player_nr].StepFrame = frame_em;
9436 sync_frame = stored_player[player_nr].Frame;
9438 int frame = getAnimationFrame(g->anim_frames,
9441 g->anim_start_frame,
9444 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
9445 &g_em->src_x, &g_em->src_y, FALSE);
9448 printf("::: %d: %d, %d [%d]\n",
9450 stored_player[player_nr].Frame,
9451 stored_player[player_nr].StepFrame,
9456 void InitGraphicInfo_EM(void)
9459 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
9460 struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
9465 int num_em_gfx_errors = 0;
9467 if (graphic_info_em_object[0][0].bitmap == NULL)
9469 /* EM graphics not yet initialized in em_open_all() */
9474 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
9477 /* always start with reliable default values */
9478 for (i = 0; i < TILE_MAX; i++)
9480 object_mapping[i].element_rnd = EL_UNKNOWN;
9481 object_mapping[i].is_backside = FALSE;
9482 object_mapping[i].action = ACTION_DEFAULT;
9483 object_mapping[i].direction = MV_NONE;
9486 /* always start with reliable default values */
9487 for (p = 0; p < MAX_PLAYERS; p++)
9489 for (i = 0; i < SPR_MAX; i++)
9491 player_mapping[p][i].element_rnd = EL_UNKNOWN;
9492 player_mapping[p][i].action = ACTION_DEFAULT;
9493 player_mapping[p][i].direction = MV_NONE;
9497 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9499 int e = em_object_mapping_list[i].element_em;
9501 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
9502 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
9504 if (em_object_mapping_list[i].action != -1)
9505 object_mapping[e].action = em_object_mapping_list[i].action;
9507 if (em_object_mapping_list[i].direction != -1)
9508 object_mapping[e].direction =
9509 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
9512 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
9514 int a = em_player_mapping_list[i].action_em;
9515 int p = em_player_mapping_list[i].player_nr;
9517 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
9519 if (em_player_mapping_list[i].action != -1)
9520 player_mapping[p][a].action = em_player_mapping_list[i].action;
9522 if (em_player_mapping_list[i].direction != -1)
9523 player_mapping[p][a].direction =
9524 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
9527 for (i = 0; i < TILE_MAX; i++)
9529 int element = object_mapping[i].element_rnd;
9530 int action = object_mapping[i].action;
9531 int direction = object_mapping[i].direction;
9532 boolean is_backside = object_mapping[i].is_backside;
9534 boolean action_removing = (action == ACTION_DIGGING ||
9535 action == ACTION_SNAPPING ||
9536 action == ACTION_COLLECTING);
9538 boolean action_exploding = ((action == ACTION_EXPLODING ||
9539 action == ACTION_SMASHED_BY_ROCK ||
9540 action == ACTION_SMASHED_BY_SPRING) &&
9541 element != EL_DIAMOND);
9542 boolean action_active = (action == ACTION_ACTIVE);
9543 boolean action_other = (action == ACTION_OTHER);
9545 for (j = 0; j < 8; j++)
9548 int effective_element = get_effective_element_EM(i, j);
9550 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
9551 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
9553 i == Xdrip_stretch ? element :
9554 i == Xdrip_stretchB ? element :
9555 i == Ydrip_s1 ? element :
9556 i == Ydrip_s1B ? element :
9557 i == Xball_1B ? element :
9558 i == Xball_2 ? element :
9559 i == Xball_2B ? element :
9560 i == Yball_eat ? element :
9561 i == Ykey_1_eat ? element :
9562 i == Ykey_2_eat ? element :
9563 i == Ykey_3_eat ? element :
9564 i == Ykey_4_eat ? element :
9565 i == Ykey_5_eat ? element :
9566 i == Ykey_6_eat ? element :
9567 i == Ykey_7_eat ? element :
9568 i == Ykey_8_eat ? element :
9569 i == Ylenses_eat ? element :
9570 i == Ymagnify_eat ? element :
9571 i == Ygrass_eat ? element :
9572 i == Ydirt_eat ? element :
9573 i == Yemerald_stone ? EL_EMERALD :
9574 i == Ydiamond_stone ? EL_ROCK :
9575 i == Xsand_stonein_1 ? element :
9576 i == Xsand_stonein_2 ? element :
9577 i == Xsand_stonein_3 ? element :
9578 i == Xsand_stonein_4 ? element :
9579 is_backside ? EL_EMPTY :
9580 action_removing ? EL_EMPTY :
9583 int effective_action = (j < 7 ? action :
9584 i == Xdrip_stretch ? action :
9585 i == Xdrip_stretchB ? action :
9586 i == Ydrip_s1 ? action :
9587 i == Ydrip_s1B ? action :
9588 i == Xball_1B ? action :
9589 i == Xball_2 ? action :
9590 i == Xball_2B ? action :
9591 i == Yball_eat ? action :
9592 i == Ykey_1_eat ? action :
9593 i == Ykey_2_eat ? action :
9594 i == Ykey_3_eat ? action :
9595 i == Ykey_4_eat ? action :
9596 i == Ykey_5_eat ? action :
9597 i == Ykey_6_eat ? action :
9598 i == Ykey_7_eat ? action :
9599 i == Ykey_8_eat ? action :
9600 i == Ylenses_eat ? action :
9601 i == Ymagnify_eat ? action :
9602 i == Ygrass_eat ? action :
9603 i == Ydirt_eat ? action :
9604 i == Xsand_stonein_1 ? action :
9605 i == Xsand_stonein_2 ? action :
9606 i == Xsand_stonein_3 ? action :
9607 i == Xsand_stonein_4 ? action :
9608 i == Xsand_stoneout_1 ? action :
9609 i == Xsand_stoneout_2 ? action :
9610 i == Xboom_android ? ACTION_EXPLODING :
9611 action_exploding ? ACTION_EXPLODING :
9612 action_active ? action :
9613 action_other ? action :
9615 int graphic = (el_act_dir2img(effective_element, effective_action,
9617 int crumbled = (el_act_dir2crm(effective_element, effective_action,
9619 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
9620 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
9621 boolean has_action_graphics = (graphic != base_graphic);
9622 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
9623 struct GraphicInfo *g = &graphic_info[graphic];
9625 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
9627 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
9630 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
9631 boolean special_animation = (action != ACTION_DEFAULT &&
9632 g->anim_frames == 3 &&
9633 g->anim_delay == 2 &&
9634 g->anim_mode & ANIM_LINEAR);
9635 int sync_frame = (i == Xdrip_stretch ? 7 :
9636 i == Xdrip_stretchB ? 7 :
9637 i == Ydrip_s2 ? j + 8 :
9638 i == Ydrip_s2B ? j + 8 :
9647 i == Xfake_acid_1 ? 0 :
9648 i == Xfake_acid_2 ? 10 :
9649 i == Xfake_acid_3 ? 20 :
9650 i == Xfake_acid_4 ? 30 :
9651 i == Xfake_acid_5 ? 40 :
9652 i == Xfake_acid_6 ? 50 :
9653 i == Xfake_acid_7 ? 60 :
9654 i == Xfake_acid_8 ? 70 :
9656 i == Xball_2B ? j + 8 :
9657 i == Yball_eat ? j + 1 :
9658 i == Ykey_1_eat ? j + 1 :
9659 i == Ykey_2_eat ? j + 1 :
9660 i == Ykey_3_eat ? j + 1 :
9661 i == Ykey_4_eat ? j + 1 :
9662 i == Ykey_5_eat ? j + 1 :
9663 i == Ykey_6_eat ? j + 1 :
9664 i == Ykey_7_eat ? j + 1 :
9665 i == Ykey_8_eat ? j + 1 :
9666 i == Ylenses_eat ? j + 1 :
9667 i == Ymagnify_eat ? j + 1 :
9668 i == Ygrass_eat ? j + 1 :
9669 i == Ydirt_eat ? j + 1 :
9670 i == Xamoeba_1 ? 0 :
9671 i == Xamoeba_2 ? 1 :
9672 i == Xamoeba_3 ? 2 :
9673 i == Xamoeba_4 ? 3 :
9674 i == Xamoeba_5 ? 0 :
9675 i == Xamoeba_6 ? 1 :
9676 i == Xamoeba_7 ? 2 :
9677 i == Xamoeba_8 ? 3 :
9678 i == Xexit_2 ? j + 8 :
9679 i == Xexit_3 ? j + 16 :
9680 i == Xdynamite_1 ? 0 :
9681 i == Xdynamite_2 ? 8 :
9682 i == Xdynamite_3 ? 16 :
9683 i == Xdynamite_4 ? 24 :
9684 i == Xsand_stonein_1 ? j + 1 :
9685 i == Xsand_stonein_2 ? j + 9 :
9686 i == Xsand_stonein_3 ? j + 17 :
9687 i == Xsand_stonein_4 ? j + 25 :
9688 i == Xsand_stoneout_1 && j == 0 ? 0 :
9689 i == Xsand_stoneout_1 && j == 1 ? 0 :
9690 i == Xsand_stoneout_1 && j == 2 ? 1 :
9691 i == Xsand_stoneout_1 && j == 3 ? 2 :
9692 i == Xsand_stoneout_1 && j == 4 ? 2 :
9693 i == Xsand_stoneout_1 && j == 5 ? 3 :
9694 i == Xsand_stoneout_1 && j == 6 ? 4 :
9695 i == Xsand_stoneout_1 && j == 7 ? 4 :
9696 i == Xsand_stoneout_2 && j == 0 ? 5 :
9697 i == Xsand_stoneout_2 && j == 1 ? 6 :
9698 i == Xsand_stoneout_2 && j == 2 ? 7 :
9699 i == Xsand_stoneout_2 && j == 3 ? 8 :
9700 i == Xsand_stoneout_2 && j == 4 ? 9 :
9701 i == Xsand_stoneout_2 && j == 5 ? 11 :
9702 i == Xsand_stoneout_2 && j == 6 ? 13 :
9703 i == Xsand_stoneout_2 && j == 7 ? 15 :
9704 i == Xboom_bug && j == 1 ? 2 :
9705 i == Xboom_bug && j == 2 ? 2 :
9706 i == Xboom_bug && j == 3 ? 4 :
9707 i == Xboom_bug && j == 4 ? 4 :
9708 i == Xboom_bug && j == 5 ? 2 :
9709 i == Xboom_bug && j == 6 ? 2 :
9710 i == Xboom_bug && j == 7 ? 0 :
9711 i == Xboom_bomb && j == 1 ? 2 :
9712 i == Xboom_bomb && j == 2 ? 2 :
9713 i == Xboom_bomb && j == 3 ? 4 :
9714 i == Xboom_bomb && j == 4 ? 4 :
9715 i == Xboom_bomb && j == 5 ? 2 :
9716 i == Xboom_bomb && j == 6 ? 2 :
9717 i == Xboom_bomb && j == 7 ? 0 :
9718 i == Xboom_android && j == 7 ? 6 :
9719 i == Xboom_1 && j == 1 ? 2 :
9720 i == Xboom_1 && j == 2 ? 2 :
9721 i == Xboom_1 && j == 3 ? 4 :
9722 i == Xboom_1 && j == 4 ? 4 :
9723 i == Xboom_1 && j == 5 ? 6 :
9724 i == Xboom_1 && j == 6 ? 6 :
9725 i == Xboom_1 && j == 7 ? 8 :
9726 i == Xboom_2 && j == 0 ? 8 :
9727 i == Xboom_2 && j == 1 ? 8 :
9728 i == Xboom_2 && j == 2 ? 10 :
9729 i == Xboom_2 && j == 3 ? 10 :
9730 i == Xboom_2 && j == 4 ? 10 :
9731 i == Xboom_2 && j == 5 ? 12 :
9732 i == Xboom_2 && j == 6 ? 12 :
9733 i == Xboom_2 && j == 7 ? 12 :
9734 special_animation && j == 4 ? 3 :
9735 effective_action != action ? 0 :
9739 Bitmap *debug_bitmap = g_em->bitmap;
9740 int debug_src_x = g_em->src_x;
9741 int debug_src_y = g_em->src_y;
9744 int frame = getAnimationFrame(g->anim_frames,
9747 g->anim_start_frame,
9750 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
9751 g->double_movement && is_backside);
9753 g_em->bitmap = src_bitmap;
9754 g_em->src_x = src_x;
9755 g_em->src_y = src_y;
9756 g_em->src_offset_x = 0;
9757 g_em->src_offset_y = 0;
9758 g_em->dst_offset_x = 0;
9759 g_em->dst_offset_y = 0;
9760 g_em->width = TILEX;
9761 g_em->height = TILEY;
9763 g_em->preserve_background = FALSE;
9766 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
9771 g_em->crumbled_bitmap = NULL;
9772 g_em->crumbled_src_x = 0;
9773 g_em->crumbled_src_y = 0;
9774 g_em->crumbled_border_size = 0;
9776 g_em->has_crumbled_graphics = FALSE;
9779 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
9780 printf("::: empty crumbled: %d [%s], %d, %d\n",
9781 effective_element, element_info[effective_element].token_name,
9782 effective_action, direction);
9785 /* if element can be crumbled, but certain action graphics are just empty
9786 space (like instantly snapping sand to empty space in 1 frame), do not
9787 treat these empty space graphics as crumbled graphics in EMC engine */
9788 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
9790 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
9791 g_crumbled->anim_delay,
9792 g_crumbled->anim_mode,
9793 g_crumbled->anim_start_frame,
9796 getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
9798 g_em->has_crumbled_graphics = TRUE;
9799 g_em->crumbled_bitmap = src_bitmap;
9800 g_em->crumbled_src_x = src_x;
9801 g_em->crumbled_src_y = src_y;
9802 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
9806 if (g_em == &graphic_info_em_object[207][0])
9807 printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
9808 graphic_info_em_object[207][0].crumbled_src_x,
9809 graphic_info_em_object[207][0].crumbled_src_y,
9811 crumbled, frame, src_x, src_y,
9816 g->anim_start_frame,
9818 gfx.anim_random_frame,
9823 printf("::: EMC tile %d is crumbled\n", i);
9829 if (element == EL_ROCK &&
9830 effective_action == ACTION_FILLING)
9831 printf("::: has_action_graphics == %d\n", has_action_graphics);
9834 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
9835 effective_action == ACTION_MOVING ||
9836 effective_action == ACTION_PUSHING ||
9837 effective_action == ACTION_EATING)) ||
9838 (!has_action_graphics && (effective_action == ACTION_FILLING ||
9839 effective_action == ACTION_EMPTYING)))
9842 (effective_action == ACTION_FALLING ||
9843 effective_action == ACTION_FILLING ||
9844 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
9845 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
9846 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
9847 int num_steps = (i == Ydrip_s1 ? 16 :
9848 i == Ydrip_s1B ? 16 :
9849 i == Ydrip_s2 ? 16 :
9850 i == Ydrip_s2B ? 16 :
9851 i == Xsand_stonein_1 ? 32 :
9852 i == Xsand_stonein_2 ? 32 :
9853 i == Xsand_stonein_3 ? 32 :
9854 i == Xsand_stonein_4 ? 32 :
9855 i == Xsand_stoneout_1 ? 16 :
9856 i == Xsand_stoneout_2 ? 16 : 8);
9857 int cx = ABS(dx) * (TILEX / num_steps);
9858 int cy = ABS(dy) * (TILEY / num_steps);
9859 int step_frame = (i == Ydrip_s2 ? j + 8 :
9860 i == Ydrip_s2B ? j + 8 :
9861 i == Xsand_stonein_2 ? j + 8 :
9862 i == Xsand_stonein_3 ? j + 16 :
9863 i == Xsand_stonein_4 ? j + 24 :
9864 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
9865 int step = (is_backside ? step_frame : num_steps - step_frame);
9867 if (is_backside) /* tile where movement starts */
9869 if (dx < 0 || dy < 0)
9871 g_em->src_offset_x = cx * step;
9872 g_em->src_offset_y = cy * step;
9876 g_em->dst_offset_x = cx * step;
9877 g_em->dst_offset_y = cy * step;
9880 else /* tile where movement ends */
9882 if (dx < 0 || dy < 0)
9884 g_em->dst_offset_x = cx * step;
9885 g_em->dst_offset_y = cy * step;
9889 g_em->src_offset_x = cx * step;
9890 g_em->src_offset_y = cy * step;
9894 g_em->width = TILEX - cx * step;
9895 g_em->height = TILEY - cy * step;
9898 /* create unique graphic identifier to decide if tile must be redrawn */
9899 /* bit 31 - 16 (16 bit): EM style graphic
9900 bit 15 - 12 ( 4 bit): EM style frame
9901 bit 11 - 6 ( 6 bit): graphic width
9902 bit 5 - 0 ( 6 bit): graphic height */
9903 g_em->unique_identifier =
9904 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
9908 /* skip check for EMC elements not contained in original EMC artwork */
9909 if (element == EL_EMC_FAKE_ACID)
9912 if (g_em->bitmap != debug_bitmap ||
9913 g_em->src_x != debug_src_x ||
9914 g_em->src_y != debug_src_y ||
9915 g_em->src_offset_x != 0 ||
9916 g_em->src_offset_y != 0 ||
9917 g_em->dst_offset_x != 0 ||
9918 g_em->dst_offset_y != 0 ||
9919 g_em->width != TILEX ||
9920 g_em->height != TILEY)
9922 static int last_i = -1;
9930 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
9931 i, element, element_info[element].token_name,
9932 element_action_info[effective_action].suffix, direction);
9934 if (element != effective_element)
9935 printf(" [%d ('%s')]",
9937 element_info[effective_element].token_name);
9941 if (g_em->bitmap != debug_bitmap)
9942 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
9943 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
9945 if (g_em->src_x != debug_src_x ||
9946 g_em->src_y != debug_src_y)
9947 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
9948 j, (is_backside ? 'B' : 'F'),
9949 g_em->src_x, g_em->src_y,
9950 g_em->src_x / 32, g_em->src_y / 32,
9951 debug_src_x, debug_src_y,
9952 debug_src_x / 32, debug_src_y / 32);
9954 if (g_em->src_offset_x != 0 ||
9955 g_em->src_offset_y != 0 ||
9956 g_em->dst_offset_x != 0 ||
9957 g_em->dst_offset_y != 0)
9958 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
9960 g_em->src_offset_x, g_em->src_offset_y,
9961 g_em->dst_offset_x, g_em->dst_offset_y);
9963 if (g_em->width != TILEX ||
9964 g_em->height != TILEY)
9965 printf(" %d (%d): size %d,%d should be %d,%d\n",
9967 g_em->width, g_em->height, TILEX, TILEY);
9969 num_em_gfx_errors++;
9976 for (i = 0; i < TILE_MAX; i++)
9978 for (j = 0; j < 8; j++)
9980 int element = object_mapping[i].element_rnd;
9981 int action = object_mapping[i].action;
9982 int direction = object_mapping[i].direction;
9983 boolean is_backside = object_mapping[i].is_backside;
9984 int graphic_action = el_act_dir2img(element, action, direction);
9985 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
9987 if ((action == ACTION_SMASHED_BY_ROCK ||
9988 action == ACTION_SMASHED_BY_SPRING ||
9989 action == ACTION_EATING) &&
9990 graphic_action == graphic_default)
9992 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
9993 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
9994 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
9995 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
9998 /* no separate animation for "smashed by rock" -- use rock instead */
9999 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
10000 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
10002 g_em->bitmap = g_xx->bitmap;
10003 g_em->src_x = g_xx->src_x;
10004 g_em->src_y = g_xx->src_y;
10005 g_em->src_offset_x = g_xx->src_offset_x;
10006 g_em->src_offset_y = g_xx->src_offset_y;
10007 g_em->dst_offset_x = g_xx->dst_offset_x;
10008 g_em->dst_offset_y = g_xx->dst_offset_y;
10009 g_em->width = g_xx->width;
10010 g_em->height = g_xx->height;
10011 g_em->unique_identifier = g_xx->unique_identifier;
10014 g_em->preserve_background = TRUE;
10019 for (p = 0; p < MAX_PLAYERS; p++)
10021 for (i = 0; i < SPR_MAX; i++)
10023 int element = player_mapping[p][i].element_rnd;
10024 int action = player_mapping[p][i].action;
10025 int direction = player_mapping[p][i].direction;
10027 for (j = 0; j < 8; j++)
10029 int effective_element = element;
10030 int effective_action = action;
10031 int graphic = (direction == MV_NONE ?
10032 el_act2img(effective_element, effective_action) :
10033 el_act_dir2img(effective_element, effective_action,
10035 struct GraphicInfo *g = &graphic_info[graphic];
10036 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
10037 Bitmap *src_bitmap;
10039 int sync_frame = j;
10042 Bitmap *debug_bitmap = g_em->bitmap;
10043 int debug_src_x = g_em->src_x;
10044 int debug_src_y = g_em->src_y;
10047 int frame = getAnimationFrame(g->anim_frames,
10050 g->anim_start_frame,
10053 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10055 g_em->bitmap = src_bitmap;
10056 g_em->src_x = src_x;
10057 g_em->src_y = src_y;
10058 g_em->src_offset_x = 0;
10059 g_em->src_offset_y = 0;
10060 g_em->dst_offset_x = 0;
10061 g_em->dst_offset_y = 0;
10062 g_em->width = TILEX;
10063 g_em->height = TILEY;
10067 /* skip check for EMC elements not contained in original EMC artwork */
10068 if (element == EL_PLAYER_3 ||
10069 element == EL_PLAYER_4)
10072 if (g_em->bitmap != debug_bitmap ||
10073 g_em->src_x != debug_src_x ||
10074 g_em->src_y != debug_src_y)
10076 static int last_i = -1;
10084 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
10085 p, i, element, element_info[element].token_name,
10086 element_action_info[effective_action].suffix, direction);
10088 if (element != effective_element)
10089 printf(" [%d ('%s')]",
10091 element_info[effective_element].token_name);
10095 if (g_em->bitmap != debug_bitmap)
10096 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
10097 j, (int)(g_em->bitmap), (int)(debug_bitmap));
10099 if (g_em->src_x != debug_src_x ||
10100 g_em->src_y != debug_src_y)
10101 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
10103 g_em->src_x, g_em->src_y,
10104 g_em->src_x / 32, g_em->src_y / 32,
10105 debug_src_x, debug_src_y,
10106 debug_src_x / 32, debug_src_y / 32);
10108 num_em_gfx_errors++;
10118 printf("::: [%d errors found]\n", num_em_gfx_errors);
10124 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
10125 boolean any_player_moving,
10126 boolean player_is_dropping)
10128 if (tape.single_step && tape.recording && !tape.pausing)
10131 boolean active_players = FALSE;
10134 for (i = 0; i < MAX_PLAYERS; i++)
10135 if (action[i] != JOY_NO_ACTION)
10136 active_players = TRUE;
10140 if (frame == 0 && !player_is_dropping)
10141 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10145 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
10146 boolean murphy_is_dropping)
10149 printf("::: waiting: %d, dropping: %d\n",
10150 murphy_is_waiting, murphy_is_dropping);
10153 if (tape.single_step && tape.recording && !tape.pausing)
10155 // if (murphy_is_waiting || murphy_is_dropping)
10156 if (murphy_is_waiting)
10159 printf("::: murphy is waiting -> pause mode\n");
10162 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
10167 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
10168 int graphic, int sync_frame, int x, int y)
10170 int frame = getGraphicAnimationFrame(graphic, sync_frame);
10172 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
10175 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
10177 return (IS_NEXT_FRAME(sync_frame, graphic));
10180 int getGraphicInfo_Delay(int graphic)
10182 return graphic_info[graphic].anim_delay;
10185 void PlayMenuSoundExt(int sound)
10187 if (sound == SND_UNDEFINED)
10190 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10191 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10194 if (IS_LOOP_SOUND(sound))
10195 PlaySoundLoop(sound);
10200 void PlayMenuSound()
10202 PlayMenuSoundExt(menu.sound[game_status]);
10205 void PlayMenuSoundStereo(int sound, int stereo_position)
10207 if (sound == SND_UNDEFINED)
10210 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10211 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10214 if (IS_LOOP_SOUND(sound))
10215 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
10217 PlaySoundStereo(sound, stereo_position);
10220 void PlayMenuSoundIfLoopExt(int sound)
10222 if (sound == SND_UNDEFINED)
10225 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
10226 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
10229 if (IS_LOOP_SOUND(sound))
10230 PlaySoundLoop(sound);
10233 void PlayMenuSoundIfLoop()
10235 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
10238 void PlayMenuMusicExt(int music)
10240 if (music == MUS_UNDEFINED)
10243 if (!setup.sound_music)
10249 void PlayMenuMusic()
10251 PlayMenuMusicExt(menu.music[game_status]);
10254 void PlaySoundActivating()
10257 PlaySound(SND_MENU_ITEM_ACTIVATING);
10261 void PlaySoundSelecting()
10264 PlaySound(SND_MENU_ITEM_SELECTING);
10268 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
10270 boolean change_fullscreen = (setup.fullscreen !=
10271 video.fullscreen_enabled);
10272 boolean change_fullscreen_mode = (video.fullscreen_enabled &&
10273 !strEqual(setup.fullscreen_mode,
10274 video.fullscreen_mode_current));
10275 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
10276 setup.window_scaling_percent !=
10277 video.window_scaling_percent);
10279 if (change_window_scaling_percent && video.fullscreen_enabled)
10282 if (!change_window_scaling_percent && !video.fullscreen_available)
10285 #if defined(TARGET_SDL2)
10286 if (change_window_scaling_percent)
10288 SDLSetWindowScaling(setup.window_scaling_percent);
10292 else if (change_fullscreen)
10294 SDLSetWindowFullscreen(setup.fullscreen);
10296 /* set setup value according to successfully changed fullscreen mode */
10297 setup.fullscreen = video.fullscreen_enabled;
10303 if (change_fullscreen ||
10304 change_fullscreen_mode ||
10305 change_window_scaling_percent)
10307 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
10309 /* save backbuffer content which gets lost when toggling fullscreen mode */
10310 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10312 if (change_fullscreen_mode)
10314 /* keep fullscreen, but change fullscreen mode (screen resolution) */
10315 video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
10318 if (change_window_scaling_percent)
10320 /* keep window mode, but change window scaling */
10321 video.fullscreen_enabled = TRUE; /* force new window scaling */
10324 /* toggle fullscreen */
10325 ChangeVideoModeIfNeeded(setup.fullscreen);
10327 /* set setup value according to successfully changed fullscreen mode */
10328 setup.fullscreen = video.fullscreen_enabled;
10330 /* restore backbuffer content from temporary backbuffer backup bitmap */
10331 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10333 FreeBitmap(tmp_backbuffer);
10336 /* update visible window/screen */
10337 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
10339 redraw_mask = REDRAW_ALL;
10344 void ChangeViewportPropertiesIfNeeded()
10347 int *door_1_x = &DX;
10348 int *door_1_y = &DY;
10349 int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
10350 int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
10352 int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
10353 game_status == GAME_MODE_EDITOR ? game_status :
10355 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
10357 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
10358 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
10359 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
10360 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
10361 int border_size = vp_playfield->border_size;
10362 int new_sx = vp_playfield->x + border_size;
10363 int new_sy = vp_playfield->y + border_size;
10364 int new_sxsize = vp_playfield->width - 2 * border_size;
10365 int new_sysize = vp_playfield->height - 2 * border_size;
10366 int new_real_sx = vp_playfield->x;
10367 int new_real_sy = vp_playfield->y;
10368 int new_full_sxsize = vp_playfield->width;
10369 int new_full_sysize = vp_playfield->height;
10370 int new_dx = vp_door_1->x;
10371 int new_dy = vp_door_1->y;
10372 int new_dxsize = vp_door_1->width;
10373 int new_dysize = vp_door_1->height;
10374 int new_vx = vp_door_2->x;
10375 int new_vy = vp_door_2->y;
10376 int new_vxsize = vp_door_2->width;
10377 int new_vysize = vp_door_2->height;
10378 int new_ex = vp_door_3->x;
10379 int new_ey = vp_door_3->y;
10380 int new_exsize = vp_door_3->width;
10381 int new_eysize = vp_door_3->height;
10383 int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
10384 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
10385 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
10386 int new_scr_fieldx = new_sxsize / tilesize;
10387 int new_scr_fieldy = new_sysize / tilesize;
10388 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
10389 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
10391 int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
10392 int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
10394 boolean init_gfx_buffers = FALSE;
10395 boolean init_video_buffer = FALSE;
10396 boolean init_gadgets_and_toons = FALSE;
10399 /* !!! TEST ONLY !!! */
10400 // InitGfxBuffers();
10404 if (viewport.window.width != WIN_XSIZE ||
10405 viewport.window.height != WIN_YSIZE)
10407 WIN_XSIZE = viewport.window.width;
10408 WIN_YSIZE = viewport.window.height;
10411 init_video_buffer = TRUE;
10412 init_gfx_buffers = TRUE;
10414 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
10418 SetDrawDeactivationMask(REDRAW_NONE);
10419 SetDrawBackgroundMask(REDRAW_FIELD);
10421 // RedrawBackground();
10425 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
10428 if (new_scr_fieldx != SCR_FIELDX ||
10429 new_scr_fieldy != SCR_FIELDY)
10431 /* this always toggles between MAIN and GAME when using small tile size */
10433 SCR_FIELDX = new_scr_fieldx;
10434 SCR_FIELDY = new_scr_fieldy;
10436 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
10440 if (new_tilesize_var != TILESIZE_VAR &&
10441 gfx_game_mode == GAME_MODE_PLAYING)
10443 /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
10445 TILESIZE_VAR = new_tilesize_var;
10447 init_gfx_buffers = TRUE;
10449 // printf("::: tilesize: init_gfx_buffers\n");
10453 if (new_sx != SX ||
10461 new_sxsize != SXSIZE ||
10462 new_sysize != SYSIZE ||
10463 new_dxsize != DXSIZE ||
10464 new_dysize != DYSIZE ||
10465 new_vxsize != VXSIZE ||
10466 new_vysize != VYSIZE ||
10467 new_exsize != EXSIZE ||
10468 new_eysize != EYSIZE ||
10469 new_real_sx != REAL_SX ||
10470 new_real_sy != REAL_SY ||
10471 new_full_sxsize != FULL_SXSIZE ||
10472 new_full_sysize != FULL_SYSIZE ||
10473 new_tilesize_var != TILESIZE_VAR
10476 vp_door_1->x != *door_1_x ||
10477 vp_door_1->y != *door_1_y ||
10478 vp_door_2->x != *door_2_x ||
10479 vp_door_2->y != *door_2_y
10491 SXSIZE = new_sxsize;
10492 SYSIZE = new_sysize;
10493 DXSIZE = new_dxsize;
10494 DYSIZE = new_dysize;
10495 VXSIZE = new_vxsize;
10496 VYSIZE = new_vysize;
10497 EXSIZE = new_exsize;
10498 EYSIZE = new_eysize;
10499 REAL_SX = new_real_sx;
10500 REAL_SY = new_real_sy;
10501 FULL_SXSIZE = new_full_sxsize;
10502 FULL_SYSIZE = new_full_sysize;
10503 TILESIZE_VAR = new_tilesize_var;
10506 printf("::: %d, %d, %d [%d]\n",
10507 SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
10508 setup.small_game_graphics);
10512 *door_1_x = vp_door_1->x;
10513 *door_1_y = vp_door_1->y;
10514 *door_2_x = vp_door_2->x;
10515 *door_2_y = vp_door_2->y;
10519 init_gfx_buffers = TRUE;
10521 // printf("::: viewports: init_gfx_buffers\n");
10526 if (gfx_game_mode == GAME_MODE_MAIN)
10529 init_gadgets_and_toons = TRUE;
10531 // printf("::: viewports: init_gadgets_and_toons\n");
10539 if (init_gfx_buffers)
10541 // printf("::: init_gfx_buffers\n");
10543 SCR_FIELDX = new_scr_fieldx_buffers;
10544 SCR_FIELDY = new_scr_fieldy_buffers;
10548 SCR_FIELDX = new_scr_fieldx;
10549 SCR_FIELDY = new_scr_fieldy;
10552 if (init_video_buffer)
10554 // printf("::: init_video_buffer\n");
10556 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
10558 SetDrawDeactivationMask(REDRAW_NONE);
10559 SetDrawBackgroundMask(REDRAW_FIELD);
10562 if (init_gadgets_and_toons)
10564 // printf("::: init_gadgets_and_toons\n");
10571 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);