1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 int getLevelFromScreenX(int x)
363 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
364 return getLevelFromScreenX_EM(x);
365 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
366 return getLevelFromScreenX_SP(x);
368 return getLevelFromScreenX_RND(x);
371 int getLevelFromScreenY(int y)
373 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
374 return getLevelFromScreenY_EM(y);
375 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
376 return getLevelFromScreenY_SP(y);
378 return getLevelFromScreenY_RND(y);
381 void DumpTile(int x, int y)
386 printf_line("-", 79);
387 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
388 printf_line("-", 79);
390 if (!IN_LEV_FIELD(x, y))
392 printf("(not in level field)\n");
398 printf(" Feld: %d\t['%s']\n", Feld[x][y],
399 element_info[Feld[x][y]].token_name);
400 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
401 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
402 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
403 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
404 printf(" MovPos: %d\n", MovPos[x][y]);
405 printf(" MovDir: %d\n", MovDir[x][y]);
406 printf(" MovDelay: %d\n", MovDelay[x][y]);
407 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
408 printf(" CustomValue: %d\n", CustomValue[x][y]);
409 printf(" GfxElement: %d\n", GfxElement[x][y]);
410 printf(" GfxAction: %d\n", GfxAction[x][y]);
411 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
412 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
416 void DumpTileFromScreen(int sx, int sy)
418 int lx = getLevelFromScreenX(sx);
419 int ly = getLevelFromScreenY(sy);
424 void SetDrawtoField(int mode)
426 if (mode == DRAW_TO_FIELDBUFFER)
432 BX2 = SCR_FIELDX + 1;
433 BY2 = SCR_FIELDY + 1;
435 drawto_field = fieldbuffer;
437 else /* DRAW_TO_BACKBUFFER */
443 BX2 = SCR_FIELDX - 1;
444 BY2 = SCR_FIELDY - 1;
446 drawto_field = backbuffer;
450 static void RedrawPlayfield_RND()
452 if (game.envelope_active)
455 DrawLevel(REDRAW_ALL);
459 void RedrawPlayfield()
461 if (game_status != GAME_MODE_PLAYING)
464 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
465 RedrawPlayfield_EM(TRUE);
466 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
467 RedrawPlayfield_SP(TRUE);
468 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
469 RedrawPlayfield_RND();
471 BlitScreenToBitmap(backbuffer);
473 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
477 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
480 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
481 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
483 if (x == -1 && y == -1)
486 if (draw_target == DRAW_TO_SCREEN)
487 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
489 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
492 static void DrawMaskedBorderExt_FIELD(int draw_target)
494 if (global.border_status >= GAME_MODE_MAIN &&
495 global.border_status <= GAME_MODE_PLAYING &&
496 border.draw_masked[global.border_status])
497 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
501 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
503 // when drawing to backbuffer, never draw border over open doors
504 if (draw_target == DRAW_TO_BACKBUFFER &&
505 (GetDoorState() & DOOR_OPEN_1))
508 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
509 (global.border_status != GAME_MODE_EDITOR ||
510 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
511 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
514 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
516 // when drawing to backbuffer, never draw border over open doors
517 if (draw_target == DRAW_TO_BACKBUFFER &&
518 (GetDoorState() & DOOR_OPEN_2))
521 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
522 global.border_status != GAME_MODE_EDITOR)
523 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
526 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
528 /* currently not available */
531 static void DrawMaskedBorderExt_ALL(int draw_target)
533 DrawMaskedBorderExt_FIELD(draw_target);
534 DrawMaskedBorderExt_DOOR_1(draw_target);
535 DrawMaskedBorderExt_DOOR_2(draw_target);
536 DrawMaskedBorderExt_DOOR_3(draw_target);
539 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
541 /* never draw masked screen borders on borderless screens */
542 if (global.border_status == GAME_MODE_LOADING ||
543 global.border_status == GAME_MODE_TITLE)
546 if (redraw_mask & REDRAW_ALL)
547 DrawMaskedBorderExt_ALL(draw_target);
550 if (redraw_mask & REDRAW_FIELD)
551 DrawMaskedBorderExt_FIELD(draw_target);
552 if (redraw_mask & REDRAW_DOOR_1)
553 DrawMaskedBorderExt_DOOR_1(draw_target);
554 if (redraw_mask & REDRAW_DOOR_2)
555 DrawMaskedBorderExt_DOOR_2(draw_target);
556 if (redraw_mask & REDRAW_DOOR_3)
557 DrawMaskedBorderExt_DOOR_3(draw_target);
561 void DrawMaskedBorder_FIELD()
563 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
566 void DrawMaskedBorder(int redraw_mask)
568 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
571 void DrawMaskedBorderToTarget(int draw_target)
573 if (draw_target == DRAW_TO_BACKBUFFER ||
574 draw_target == DRAW_TO_SCREEN)
576 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
580 int last_border_status = global.border_status;
582 if (draw_target == DRAW_TO_FADE_SOURCE)
584 global.border_status = gfx.fade_border_source_status;
585 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
587 else if (draw_target == DRAW_TO_FADE_TARGET)
589 global.border_status = gfx.fade_border_target_status;
590 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
595 global.border_status = last_border_status;
596 gfx.masked_border_bitmap_ptr = backbuffer;
600 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
602 int fx = getFieldbufferOffsetX_RND();
603 int fy = getFieldbufferOffsetY_RND();
605 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
608 void BlitScreenToBitmap(Bitmap *target_bitmap)
610 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
611 BlitScreenToBitmap_EM(target_bitmap);
612 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
613 BlitScreenToBitmap_SP(target_bitmap);
614 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
615 BlitScreenToBitmap_RND(target_bitmap);
617 redraw_mask |= REDRAW_FIELD;
620 void DrawFramesPerSecond()
623 int font_nr = FONT_TEXT_2;
624 int font_width = getFontWidth(font_nr);
626 sprintf(text, "%04.1f fps", global.frames_per_second);
628 DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
629 font_nr, BLIT_OPAQUE);
633 static void PrintFrameTimeDebugging()
635 static unsigned int last_counter = 0;
636 unsigned int counter = Counter();
637 int diff_1 = counter - last_counter;
638 int diff_2 = diff_1 - GAME_FRAME_DELAY;
640 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
641 char diff_bar[2 * diff_2_max + 5];
645 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
647 for (i = 0; i < diff_2_max; i++)
648 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
649 i >= diff_2_max - diff_2_cut ? '-' : ' ');
651 diff_bar[pos++] = '|';
653 for (i = 0; i < diff_2_max; i++)
654 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
656 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
658 diff_bar[pos++] = '\0';
660 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
663 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
666 last_counter = counter;
670 static int unifiedRedrawMask(int mask)
672 if (mask & REDRAW_ALL)
675 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
681 static boolean equalRedrawMasks(int mask_1, int mask_2)
683 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
688 static int last_redraw_mask = REDRAW_NONE;
690 // force screen redraw in every frame to continue drawing global animations
691 // (but always use the last redraw mask to prevent unwanted side effects)
692 if (redraw_mask == REDRAW_NONE)
693 redraw_mask = last_redraw_mask;
695 last_redraw_mask = redraw_mask;
698 // masked border now drawn immediately when blitting backbuffer to window
700 // draw masked border to all viewports, if defined
701 DrawMaskedBorder(redraw_mask);
704 // draw frames per second (only if debug mode is enabled)
705 if (redraw_mask & REDRAW_FPS)
706 DrawFramesPerSecond();
708 // remove playfield redraw before potentially merging with doors redraw
709 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
710 redraw_mask &= ~REDRAW_FIELD;
712 // redraw complete window if both playfield and (some) doors need redraw
713 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
714 redraw_mask = REDRAW_ALL;
716 /* although redrawing the whole window would be fine for normal gameplay,
717 being able to only redraw the playfield is required for deactivating
718 certain drawing areas (mainly playfield) to work, which is needed for
719 warp-forward to be fast enough (by skipping redraw of most frames) */
721 if (redraw_mask & REDRAW_ALL)
723 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
725 else if (redraw_mask & REDRAW_FIELD)
727 BlitBitmap(backbuffer, window,
728 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
730 else if (redraw_mask & REDRAW_DOORS)
732 // merge door areas to prevent calling screen redraw more than once
738 if (redraw_mask & REDRAW_DOOR_1)
742 x2 = MAX(x2, DX + DXSIZE);
743 y2 = MAX(y2, DY + DYSIZE);
746 if (redraw_mask & REDRAW_DOOR_2)
750 x2 = MAX(x2, VX + VXSIZE);
751 y2 = MAX(y2, VY + VYSIZE);
754 if (redraw_mask & REDRAW_DOOR_3)
758 x2 = MAX(x2, EX + EXSIZE);
759 y2 = MAX(y2, EY + EYSIZE);
762 // make sure that at least one pixel is blitted, and inside the screen
763 // (else nothing is blitted, causing the animations not to be updated)
764 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
765 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
766 x2 = MIN(MAX(1, x2), WIN_XSIZE);
767 y2 = MIN(MAX(1, y2), WIN_YSIZE);
769 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
772 redraw_mask = REDRAW_NONE;
775 PrintFrameTimeDebugging();
779 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
781 unsigned int frame_delay_value_old = GetVideoFrameDelay();
783 SetVideoFrameDelay(frame_delay_value);
787 SetVideoFrameDelay(frame_delay_value_old);
790 static int fade_type_skip = FADE_TYPE_NONE;
792 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
794 void (*draw_border_function)(void) = NULL;
795 int x, y, width, height;
796 int fade_delay, post_delay;
798 if (fade_type == FADE_TYPE_FADE_OUT)
800 if (fade_type_skip != FADE_TYPE_NONE)
802 /* skip all fade operations until specified fade operation */
803 if (fade_type & fade_type_skip)
804 fade_type_skip = FADE_TYPE_NONE;
809 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
813 redraw_mask |= fade_mask;
815 if (fade_type == FADE_TYPE_SKIP)
817 fade_type_skip = fade_mode;
822 fade_delay = fading.fade_delay;
823 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
825 if (fade_type_skip != FADE_TYPE_NONE)
827 /* skip all fade operations until specified fade operation */
828 if (fade_type & fade_type_skip)
829 fade_type_skip = FADE_TYPE_NONE;
834 if (global.autoplay_leveldir)
839 if (fade_mask == REDRAW_FIELD)
844 height = FADE_SYSIZE;
846 if (border.draw_masked_when_fading)
847 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
849 DrawMaskedBorder_FIELD(); /* draw once */
851 else /* REDRAW_ALL */
859 if (!setup.fade_screens ||
861 fading.fade_mode == FADE_MODE_NONE)
863 if (fade_mode == FADE_MODE_FADE_OUT)
866 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
868 redraw_mask &= ~fade_mask;
873 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
874 draw_border_function);
876 redraw_mask &= ~fade_mask;
879 static void SetScreenStates_BeforeFadingIn()
881 // temporarily set screen mode for animations to screen after fading in
882 global.anim_status = global.anim_status_next;
884 // store backbuffer with all animations that will be started after fading in
885 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
886 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
888 // set screen mode for animations back to fading
889 global.anim_status = GAME_MODE_PSEUDO_FADING;
892 static void SetScreenStates_AfterFadingIn()
894 // store new source screen (to use correct masked border for fading)
895 gfx.fade_border_source_status = global.border_status;
897 global.anim_status = global.anim_status_next;
900 static void SetScreenStates_BeforeFadingOut()
902 // store new target screen (to use correct masked border for fading)
903 gfx.fade_border_target_status = game_status;
905 // set screen mode for animations to fading
906 global.anim_status = GAME_MODE_PSEUDO_FADING;
908 // store backbuffer with all animations that will be stopped for fading out
909 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
910 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
913 static void SetScreenStates_AfterFadingOut()
915 global.border_status = game_status;
918 void FadeIn(int fade_mask)
920 SetScreenStates_BeforeFadingIn();
923 DrawMaskedBorder(REDRAW_ALL);
926 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
927 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
929 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
933 FADE_SXSIZE = FULL_SXSIZE;
934 FADE_SYSIZE = FULL_SYSIZE;
936 if (game_status == GAME_MODE_PLAYING &&
937 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
938 SetOverlayActive(TRUE);
940 SetScreenStates_AfterFadingIn();
942 // force update of global animation status in case of rapid screen changes
943 redraw_mask = REDRAW_ALL;
947 void FadeOut(int fade_mask)
949 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
950 if (!equalRedrawMasks(fade_mask, redraw_mask))
953 SetScreenStates_BeforeFadingOut();
955 SetOverlayActive(FALSE);
958 DrawMaskedBorder(REDRAW_ALL);
961 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
962 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
964 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
966 SetScreenStates_AfterFadingOut();
969 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
971 static struct TitleFadingInfo fading_leave_stored;
974 fading_leave_stored = fading_leave;
976 fading = fading_leave_stored;
979 void FadeSetEnterMenu()
981 fading = menu.enter_menu;
983 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
986 void FadeSetLeaveMenu()
988 fading = menu.leave_menu;
990 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
993 void FadeSetEnterScreen()
995 fading = menu.enter_screen[game_status];
997 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1000 void FadeSetNextScreen()
1002 fading = menu.next_screen[game_status];
1004 // (do not overwrite fade mode set by FadeSetEnterScreen)
1005 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1008 void FadeSetLeaveScreen()
1010 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1013 void FadeSetFromType(int type)
1015 if (type & TYPE_ENTER_SCREEN)
1016 FadeSetEnterScreen();
1017 else if (type & TYPE_ENTER)
1019 else if (type & TYPE_LEAVE)
1023 void FadeSetDisabled()
1025 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1027 fading = fading_none;
1030 void FadeSkipNextFadeIn()
1032 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1035 void FadeSkipNextFadeOut()
1037 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1040 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1042 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1044 return (graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap != NULL || redefined ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[default_graphic].bitmap);
1050 Bitmap *getBackgroundBitmap(int graphic)
1052 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1055 Bitmap *getGlobalBorderBitmap(int graphic)
1057 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1060 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1063 (status == GAME_MODE_MAIN ||
1064 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1065 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1066 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1067 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1070 return getGlobalBorderBitmap(graphic);
1073 void SetWindowBackgroundImageIfDefined(int graphic)
1075 if (graphic_info[graphic].bitmap)
1076 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1079 void SetMainBackgroundImageIfDefined(int graphic)
1081 if (graphic_info[graphic].bitmap)
1082 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1085 void SetDoorBackgroundImageIfDefined(int graphic)
1087 if (graphic_info[graphic].bitmap)
1088 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1091 void SetWindowBackgroundImage(int graphic)
1093 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1096 void SetMainBackgroundImage(int graphic)
1098 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1101 void SetDoorBackgroundImage(int graphic)
1103 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1106 void SetPanelBackground()
1108 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1110 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1111 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1113 SetDoorBackgroundBitmap(bitmap_db_panel);
1116 void DrawBackground(int x, int y, int width, int height)
1118 /* "drawto" might still point to playfield buffer here (hall of fame) */
1119 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1121 if (IN_GFX_FIELD_FULL(x, y))
1122 redraw_mask |= REDRAW_FIELD;
1123 else if (IN_GFX_DOOR_1(x, y))
1124 redraw_mask |= REDRAW_DOOR_1;
1125 else if (IN_GFX_DOOR_2(x, y))
1126 redraw_mask |= REDRAW_DOOR_2;
1127 else if (IN_GFX_DOOR_3(x, y))
1128 redraw_mask |= REDRAW_DOOR_3;
1131 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1133 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1135 if (font->bitmap == NULL)
1138 DrawBackground(x, y, width, height);
1141 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1143 struct GraphicInfo *g = &graphic_info[graphic];
1145 if (g->bitmap == NULL)
1148 DrawBackground(x, y, width, height);
1151 static int game_status_last = -1;
1152 static Bitmap *global_border_bitmap_last = NULL;
1153 static Bitmap *global_border_bitmap = NULL;
1154 static int real_sx_last = -1, real_sy_last = -1;
1155 static int full_sxsize_last = -1, full_sysize_last = -1;
1156 static int dx_last = -1, dy_last = -1;
1157 static int dxsize_last = -1, dysize_last = -1;
1158 static int vx_last = -1, vy_last = -1;
1159 static int vxsize_last = -1, vysize_last = -1;
1161 boolean CheckIfGlobalBorderHasChanged()
1163 // if game status has not changed, global border has not changed either
1164 if (game_status == game_status_last)
1167 // determine and store new global border bitmap for current game status
1168 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1170 return (global_border_bitmap_last != global_border_bitmap);
1173 boolean CheckIfGlobalBorderRedrawIsNeeded()
1175 // if game status has not changed, nothing has to be redrawn
1176 if (game_status == game_status_last)
1179 // redraw if last screen was title screen
1180 if (game_status_last == GAME_MODE_TITLE)
1183 // redraw if global screen border has changed
1184 if (CheckIfGlobalBorderHasChanged())
1187 // redraw if position or size of playfield area has changed
1188 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1189 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1192 // redraw if position or size of door area has changed
1193 if (dx_last != DX || dy_last != DY ||
1194 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1197 // redraw if position or size of tape area has changed
1198 if (vx_last != VX || vy_last != VY ||
1199 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1205 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1208 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1210 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1213 void RedrawGlobalBorder()
1215 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1217 RedrawGlobalBorderFromBitmap(bitmap);
1219 redraw_mask = REDRAW_ALL;
1222 static void RedrawGlobalBorderIfNeeded()
1224 if (game_status == game_status_last)
1227 // copy current draw buffer to later copy back areas that have not changed
1228 if (game_status_last != GAME_MODE_TITLE)
1229 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1231 if (CheckIfGlobalBorderRedrawIsNeeded())
1233 // redraw global screen border (or clear, if defined to be empty)
1234 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1236 // copy previous playfield and door areas, if they are defined on both
1237 // previous and current screen and if they still have the same size
1239 if (real_sx_last != -1 && real_sy_last != -1 &&
1240 REAL_SX != -1 && REAL_SY != -1 &&
1241 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1242 BlitBitmap(bitmap_db_store_1, backbuffer,
1243 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1246 if (dx_last != -1 && dy_last != -1 &&
1247 DX != -1 && DY != -1 &&
1248 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1249 BlitBitmap(bitmap_db_store_1, backbuffer,
1250 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1252 if (vx_last != -1 && vy_last != -1 &&
1253 VX != -1 && VY != -1 &&
1254 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1255 BlitBitmap(bitmap_db_store_1, backbuffer,
1256 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1258 redraw_mask = REDRAW_ALL;
1261 game_status_last = game_status;
1263 global_border_bitmap_last = global_border_bitmap;
1265 real_sx_last = REAL_SX;
1266 real_sy_last = REAL_SY;
1267 full_sxsize_last = FULL_SXSIZE;
1268 full_sysize_last = FULL_SYSIZE;
1271 dxsize_last = DXSIZE;
1272 dysize_last = DYSIZE;
1275 vxsize_last = VXSIZE;
1276 vysize_last = VYSIZE;
1281 RedrawGlobalBorderIfNeeded();
1283 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1284 /* (when entering hall of fame after playing) */
1285 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1287 /* !!! maybe this should be done before clearing the background !!! */
1288 if (game_status == GAME_MODE_PLAYING)
1290 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1291 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1295 SetDrawtoField(DRAW_TO_BACKBUFFER);
1299 void MarkTileDirty(int x, int y)
1301 redraw_mask |= REDRAW_FIELD;
1304 void SetBorderElement()
1308 BorderElement = EL_EMPTY;
1310 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1312 for (x = 0; x < lev_fieldx; x++)
1314 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1315 BorderElement = EL_STEELWALL;
1317 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1323 void FloodFillLevel(int from_x, int from_y, int fill_element,
1324 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1325 int max_fieldx, int max_fieldy)
1329 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1330 static int safety = 0;
1332 /* check if starting field still has the desired content */
1333 if (field[from_x][from_y] == fill_element)
1338 if (safety > max_fieldx * max_fieldy)
1339 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1341 old_element = field[from_x][from_y];
1342 field[from_x][from_y] = fill_element;
1344 for (i = 0; i < 4; i++)
1346 x = from_x + check[i][0];
1347 y = from_y + check[i][1];
1349 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1350 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1356 void SetRandomAnimationValue(int x, int y)
1358 gfx.anim_random_frame = GfxRandom[x][y];
1361 int getGraphicAnimationFrame(int graphic, int sync_frame)
1363 /* animation synchronized with global frame counter, not move position */
1364 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1365 sync_frame = FrameCounter;
1367 return getAnimationFrame(graphic_info[graphic].anim_frames,
1368 graphic_info[graphic].anim_delay,
1369 graphic_info[graphic].anim_mode,
1370 graphic_info[graphic].anim_start_frame,
1374 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1376 struct GraphicInfo *g = &graphic_info[graphic];
1377 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1379 if (tilesize == gfx.standard_tile_size)
1380 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1381 else if (tilesize == game.tile_size)
1382 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1384 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1387 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1388 boolean get_backside)
1390 struct GraphicInfo *g = &graphic_info[graphic];
1391 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1392 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1394 if (g->offset_y == 0) /* frames are ordered horizontally */
1396 int max_width = g->anim_frames_per_line * g->width;
1397 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1399 *x = pos % max_width;
1400 *y = src_y % g->height + pos / max_width * g->height;
1402 else if (g->offset_x == 0) /* frames are ordered vertically */
1404 int max_height = g->anim_frames_per_line * g->height;
1405 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1407 *x = src_x % g->width + pos / max_height * g->width;
1408 *y = pos % max_height;
1410 else /* frames are ordered diagonally */
1412 *x = src_x + frame * g->offset_x;
1413 *y = src_y + frame * g->offset_y;
1417 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1418 Bitmap **bitmap, int *x, int *y,
1419 boolean get_backside)
1421 struct GraphicInfo *g = &graphic_info[graphic];
1423 // if no in-game graphics defined, always use standard graphic size
1424 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1425 tilesize = TILESIZE;
1427 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1428 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1430 *x = *x * tilesize / g->tile_size;
1431 *y = *y * tilesize / g->tile_size;
1434 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1435 int *x, int *y, boolean get_backside)
1437 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1441 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1442 Bitmap **bitmap, int *x, int *y)
1444 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1447 void getFixedGraphicSource(int graphic, int frame,
1448 Bitmap **bitmap, int *x, int *y)
1450 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1453 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1455 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1458 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1459 int *x, int *y, boolean get_backside)
1461 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1465 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1467 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1470 void DrawGraphic(int x, int y, int graphic, int frame)
1473 if (!IN_SCR_FIELD(x, y))
1475 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1476 printf("DrawGraphic(): This should never happen!\n");
1481 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1484 MarkTileDirty(x, y);
1487 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1490 if (!IN_SCR_FIELD(x, y))
1492 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1493 printf("DrawGraphic(): This should never happen!\n");
1498 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1500 MarkTileDirty(x, y);
1503 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1509 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1511 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1514 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1520 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1521 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1524 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1527 if (!IN_SCR_FIELD(x, y))
1529 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1530 printf("DrawGraphicThruMask(): This should never happen!\n");
1535 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1538 MarkTileDirty(x, y);
1541 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1544 if (!IN_SCR_FIELD(x, y))
1546 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1547 printf("DrawGraphicThruMask(): This should never happen!\n");
1552 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1554 MarkTileDirty(x, y);
1557 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1563 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1565 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1569 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1570 int graphic, int frame)
1575 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1577 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1581 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1583 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1585 MarkTileDirty(x / tilesize, y / tilesize);
1588 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1594 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1595 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1598 void DrawMiniGraphic(int x, int y, int graphic)
1600 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1601 MarkTileDirty(x / 2, y / 2);
1604 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1609 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1610 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1613 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1614 int graphic, int frame,
1615 int cut_mode, int mask_mode)
1620 int width = TILEX, height = TILEY;
1623 if (dx || dy) /* shifted graphic */
1625 if (x < BX1) /* object enters playfield from the left */
1632 else if (x > BX2) /* object enters playfield from the right */
1638 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1644 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1646 else if (dx) /* general horizontal movement */
1647 MarkTileDirty(x + SIGN(dx), y);
1649 if (y < BY1) /* object enters playfield from the top */
1651 if (cut_mode == CUT_BELOW) /* object completely above top border */
1659 else if (y > BY2) /* object enters playfield from the bottom */
1665 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1671 else if (dy > 0 && cut_mode == CUT_ABOVE)
1673 if (y == BY2) /* object completely above bottom border */
1679 MarkTileDirty(x, y + 1);
1680 } /* object leaves playfield to the bottom */
1681 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1683 else if (dy) /* general vertical movement */
1684 MarkTileDirty(x, y + SIGN(dy));
1688 if (!IN_SCR_FIELD(x, y))
1690 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1691 printf("DrawGraphicShifted(): This should never happen!\n");
1696 width = width * TILESIZE_VAR / TILESIZE;
1697 height = height * TILESIZE_VAR / TILESIZE;
1698 cx = cx * TILESIZE_VAR / TILESIZE;
1699 cy = cy * TILESIZE_VAR / TILESIZE;
1700 dx = dx * TILESIZE_VAR / TILESIZE;
1701 dy = dy * TILESIZE_VAR / TILESIZE;
1703 if (width > 0 && height > 0)
1705 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1710 dst_x = FX + x * TILEX_VAR + dx;
1711 dst_y = FY + y * TILEY_VAR + dy;
1713 if (mask_mode == USE_MASKING)
1714 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1717 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1720 MarkTileDirty(x, y);
1724 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1725 int graphic, int frame,
1726 int cut_mode, int mask_mode)
1731 int width = TILEX_VAR, height = TILEY_VAR;
1734 int x2 = x + SIGN(dx);
1735 int y2 = y + SIGN(dy);
1737 /* movement with two-tile animations must be sync'ed with movement position,
1738 not with current GfxFrame (which can be higher when using slow movement) */
1739 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1740 int anim_frames = graphic_info[graphic].anim_frames;
1742 /* (we also need anim_delay here for movement animations with less frames) */
1743 int anim_delay = graphic_info[graphic].anim_delay;
1744 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1746 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1747 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1749 /* re-calculate animation frame for two-tile movement animation */
1750 frame = getGraphicAnimationFrame(graphic, sync_frame);
1752 /* check if movement start graphic inside screen area and should be drawn */
1753 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1755 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1757 dst_x = FX + x1 * TILEX_VAR;
1758 dst_y = FY + y1 * TILEY_VAR;
1760 if (mask_mode == USE_MASKING)
1761 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1764 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1767 MarkTileDirty(x1, y1);
1770 /* check if movement end graphic inside screen area and should be drawn */
1771 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1773 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1775 dst_x = FX + x2 * TILEX_VAR;
1776 dst_y = FY + y2 * TILEY_VAR;
1778 if (mask_mode == USE_MASKING)
1779 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1782 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1785 MarkTileDirty(x2, y2);
1789 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1790 int graphic, int frame,
1791 int cut_mode, int mask_mode)
1795 DrawGraphic(x, y, graphic, frame);
1800 if (graphic_info[graphic].double_movement) /* EM style movement images */
1801 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1803 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1806 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1807 int frame, int cut_mode)
1809 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1812 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1813 int cut_mode, int mask_mode)
1815 int lx = LEVELX(x), ly = LEVELY(y);
1819 if (IN_LEV_FIELD(lx, ly))
1821 SetRandomAnimationValue(lx, ly);
1823 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1824 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1826 /* do not use double (EM style) movement graphic when not moving */
1827 if (graphic_info[graphic].double_movement && !dx && !dy)
1829 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1830 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1833 else /* border element */
1835 graphic = el2img(element);
1836 frame = getGraphicAnimationFrame(graphic, -1);
1839 if (element == EL_EXPANDABLE_WALL)
1841 boolean left_stopped = FALSE, right_stopped = FALSE;
1843 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1844 left_stopped = TRUE;
1845 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1846 right_stopped = TRUE;
1848 if (left_stopped && right_stopped)
1850 else if (left_stopped)
1852 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1853 frame = graphic_info[graphic].anim_frames - 1;
1855 else if (right_stopped)
1857 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1858 frame = graphic_info[graphic].anim_frames - 1;
1863 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1864 else if (mask_mode == USE_MASKING)
1865 DrawGraphicThruMask(x, y, graphic, frame);
1867 DrawGraphic(x, y, graphic, frame);
1870 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1871 int cut_mode, int mask_mode)
1873 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1874 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1875 cut_mode, mask_mode);
1878 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1881 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1884 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1887 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1890 void DrawLevelElementThruMask(int x, int y, int element)
1892 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1895 void DrawLevelFieldThruMask(int x, int y)
1897 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1900 /* !!! implementation of quicksand is totally broken !!! */
1901 #define IS_CRUMBLED_TILE(x, y, e) \
1902 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1903 !IS_MOVING(x, y) || \
1904 (e) == EL_QUICKSAND_EMPTYING || \
1905 (e) == EL_QUICKSAND_FAST_EMPTYING))
1907 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1912 int width, height, cx, cy;
1913 int sx = SCREENX(x), sy = SCREENY(y);
1914 int crumbled_border_size = graphic_info[graphic].border_size;
1915 int crumbled_tile_size = graphic_info[graphic].tile_size;
1916 int crumbled_border_size_var =
1917 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1920 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1922 for (i = 1; i < 4; i++)
1924 int dxx = (i & 1 ? dx : 0);
1925 int dyy = (i & 2 ? dy : 0);
1928 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1931 /* check if neighbour field is of same crumble type */
1932 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1933 graphic_info[graphic].class ==
1934 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1936 /* return if check prevents inner corner */
1937 if (same == (dxx == dx && dyy == dy))
1941 /* if we reach this point, we have an inner corner */
1943 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1945 width = crumbled_border_size_var;
1946 height = crumbled_border_size_var;
1947 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
1948 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
1950 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1951 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1954 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1959 int width, height, bx, by, cx, cy;
1960 int sx = SCREENX(x), sy = SCREENY(y);
1961 int crumbled_border_size = graphic_info[graphic].border_size;
1962 int crumbled_tile_size = graphic_info[graphic].tile_size;
1963 int crumbled_border_size_var =
1964 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1965 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
1968 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1970 /* draw simple, sloppy, non-corner-accurate crumbled border */
1972 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
1973 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
1974 cx = (dir == 2 ? crumbled_border_pos_var : 0);
1975 cy = (dir == 3 ? crumbled_border_pos_var : 0);
1977 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
1978 FX + sx * TILEX_VAR + cx,
1979 FY + sy * TILEY_VAR + cy);
1981 /* (remaining middle border part must be at least as big as corner part) */
1982 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1983 crumbled_border_size_var >= TILESIZE_VAR / 3)
1986 /* correct corners of crumbled border, if needed */
1988 for (i = -1; i <= 1; i += 2)
1990 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1991 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1992 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1995 /* check if neighbour field is of same crumble type */
1996 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1997 graphic_info[graphic].class ==
1998 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2000 /* no crumbled corner, but continued crumbled border */
2002 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2003 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2004 int b1 = (i == 1 ? crumbled_border_size_var :
2005 TILESIZE_VAR - 2 * crumbled_border_size_var);
2007 width = crumbled_border_size_var;
2008 height = crumbled_border_size_var;
2010 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2027 FX + sx * TILEX_VAR + cx,
2028 FY + sy * TILEY_VAR + cy);
2033 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2035 int sx = SCREENX(x), sy = SCREENY(y);
2038 static int xy[4][2] =
2046 if (!IN_LEV_FIELD(x, y))
2049 element = TILE_GFX_ELEMENT(x, y);
2051 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2053 if (!IN_SCR_FIELD(sx, sy))
2056 /* crumble field borders towards direct neighbour fields */
2057 for (i = 0; i < 4; i++)
2059 int xx = x + xy[i][0];
2060 int yy = y + xy[i][1];
2062 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2065 /* check if neighbour field is of same crumble type */
2066 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2067 graphic_info[graphic].class ==
2068 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2071 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2074 /* crumble inner field corners towards corner neighbour fields */
2075 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2076 graphic_info[graphic].anim_frames == 2)
2078 for (i = 0; i < 4; i++)
2080 int dx = (i & 1 ? +1 : -1);
2081 int dy = (i & 2 ? +1 : -1);
2083 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2087 MarkTileDirty(sx, sy);
2089 else /* center field is not crumbled -- crumble neighbour fields */
2091 /* crumble field borders of direct neighbour fields */
2092 for (i = 0; i < 4; i++)
2094 int xx = x + xy[i][0];
2095 int yy = y + xy[i][1];
2096 int sxx = sx + xy[i][0];
2097 int syy = sy + xy[i][1];
2099 if (!IN_LEV_FIELD(xx, yy) ||
2100 !IN_SCR_FIELD(sxx, syy))
2103 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2106 element = TILE_GFX_ELEMENT(xx, yy);
2108 if (!IS_CRUMBLED_TILE(xx, yy, element))
2111 graphic = el_act2crm(element, ACTION_DEFAULT);
2113 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2115 MarkTileDirty(sxx, syy);
2118 /* crumble inner field corners of corner neighbour fields */
2119 for (i = 0; i < 4; i++)
2121 int dx = (i & 1 ? +1 : -1);
2122 int dy = (i & 2 ? +1 : -1);
2128 if (!IN_LEV_FIELD(xx, yy) ||
2129 !IN_SCR_FIELD(sxx, syy))
2132 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2135 element = TILE_GFX_ELEMENT(xx, yy);
2137 if (!IS_CRUMBLED_TILE(xx, yy, element))
2140 graphic = el_act2crm(element, ACTION_DEFAULT);
2142 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2143 graphic_info[graphic].anim_frames == 2)
2144 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2146 MarkTileDirty(sxx, syy);
2151 void DrawLevelFieldCrumbled(int x, int y)
2155 if (!IN_LEV_FIELD(x, y))
2158 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2159 GfxElement[x][y] != EL_UNDEFINED &&
2160 GFX_CRUMBLED(GfxElement[x][y]))
2162 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2167 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2169 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2172 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2175 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2176 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2177 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2178 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2179 int sx = SCREENX(x), sy = SCREENY(y);
2181 DrawGraphic(sx, sy, graphic1, frame1);
2182 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2185 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2187 int sx = SCREENX(x), sy = SCREENY(y);
2188 static int xy[4][2] =
2197 /* crumble direct neighbour fields (required for field borders) */
2198 for (i = 0; i < 4; i++)
2200 int xx = x + xy[i][0];
2201 int yy = y + xy[i][1];
2202 int sxx = sx + xy[i][0];
2203 int syy = sy + xy[i][1];
2205 if (!IN_LEV_FIELD(xx, yy) ||
2206 !IN_SCR_FIELD(sxx, syy) ||
2207 !GFX_CRUMBLED(Feld[xx][yy]) ||
2211 DrawLevelField(xx, yy);
2214 /* crumble corner neighbour fields (required for inner field corners) */
2215 for (i = 0; i < 4; i++)
2217 int dx = (i & 1 ? +1 : -1);
2218 int dy = (i & 2 ? +1 : -1);
2224 if (!IN_LEV_FIELD(xx, yy) ||
2225 !IN_SCR_FIELD(sxx, syy) ||
2226 !GFX_CRUMBLED(Feld[xx][yy]) ||
2230 int element = TILE_GFX_ELEMENT(xx, yy);
2231 int graphic = el_act2crm(element, ACTION_DEFAULT);
2233 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2234 graphic_info[graphic].anim_frames == 2)
2235 DrawLevelField(xx, yy);
2239 static int getBorderElement(int x, int y)
2243 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2244 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2245 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2246 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2247 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2248 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2249 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2251 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2252 int steel_position = (x == -1 && y == -1 ? 0 :
2253 x == lev_fieldx && y == -1 ? 1 :
2254 x == -1 && y == lev_fieldy ? 2 :
2255 x == lev_fieldx && y == lev_fieldy ? 3 :
2256 x == -1 || x == lev_fieldx ? 4 :
2257 y == -1 || y == lev_fieldy ? 5 : 6);
2259 return border[steel_position][steel_type];
2262 void DrawScreenElement(int x, int y, int element)
2264 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2265 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2268 void DrawLevelElement(int x, int y, int element)
2270 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2271 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2274 void DrawScreenField(int x, int y)
2276 int lx = LEVELX(x), ly = LEVELY(y);
2277 int element, content;
2279 if (!IN_LEV_FIELD(lx, ly))
2281 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2284 element = getBorderElement(lx, ly);
2286 DrawScreenElement(x, y, element);
2291 element = Feld[lx][ly];
2292 content = Store[lx][ly];
2294 if (IS_MOVING(lx, ly))
2296 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2297 boolean cut_mode = NO_CUTTING;
2299 if (element == EL_QUICKSAND_EMPTYING ||
2300 element == EL_QUICKSAND_FAST_EMPTYING ||
2301 element == EL_MAGIC_WALL_EMPTYING ||
2302 element == EL_BD_MAGIC_WALL_EMPTYING ||
2303 element == EL_DC_MAGIC_WALL_EMPTYING ||
2304 element == EL_AMOEBA_DROPPING)
2305 cut_mode = CUT_ABOVE;
2306 else if (element == EL_QUICKSAND_FILLING ||
2307 element == EL_QUICKSAND_FAST_FILLING ||
2308 element == EL_MAGIC_WALL_FILLING ||
2309 element == EL_BD_MAGIC_WALL_FILLING ||
2310 element == EL_DC_MAGIC_WALL_FILLING)
2311 cut_mode = CUT_BELOW;
2313 if (cut_mode == CUT_ABOVE)
2314 DrawScreenElement(x, y, element);
2316 DrawScreenElement(x, y, EL_EMPTY);
2319 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2320 else if (cut_mode == NO_CUTTING)
2321 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2324 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2326 if (cut_mode == CUT_BELOW &&
2327 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2328 DrawLevelElement(lx, ly + 1, element);
2331 if (content == EL_ACID)
2333 int dir = MovDir[lx][ly];
2334 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2335 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2337 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2339 // prevent target field from being drawn again (but without masking)
2340 // (this would happen if target field is scanned after moving element)
2341 Stop[newlx][newly] = TRUE;
2344 else if (IS_BLOCKED(lx, ly))
2349 boolean cut_mode = NO_CUTTING;
2350 int element_old, content_old;
2352 Blocked2Moving(lx, ly, &oldx, &oldy);
2355 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2356 MovDir[oldx][oldy] == MV_RIGHT);
2358 element_old = Feld[oldx][oldy];
2359 content_old = Store[oldx][oldy];
2361 if (element_old == EL_QUICKSAND_EMPTYING ||
2362 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2363 element_old == EL_MAGIC_WALL_EMPTYING ||
2364 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2365 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2366 element_old == EL_AMOEBA_DROPPING)
2367 cut_mode = CUT_ABOVE;
2369 DrawScreenElement(x, y, EL_EMPTY);
2372 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2374 else if (cut_mode == NO_CUTTING)
2375 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2378 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2381 else if (IS_DRAWABLE(element))
2382 DrawScreenElement(x, y, element);
2384 DrawScreenElement(x, y, EL_EMPTY);
2387 void DrawLevelField(int x, int y)
2389 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2390 DrawScreenField(SCREENX(x), SCREENY(y));
2391 else if (IS_MOVING(x, y))
2395 Moving2Blocked(x, y, &newx, &newy);
2396 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2397 DrawScreenField(SCREENX(newx), SCREENY(newy));
2399 else if (IS_BLOCKED(x, y))
2403 Blocked2Moving(x, y, &oldx, &oldy);
2404 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2405 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2409 void DrawSizedElement(int x, int y, int element, int tilesize)
2413 graphic = el2edimg(element);
2414 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2417 void DrawMiniElement(int x, int y, int element)
2421 graphic = el2edimg(element);
2422 DrawMiniGraphic(x, y, graphic);
2425 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2428 int x = sx + scroll_x, y = sy + scroll_y;
2430 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2431 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2432 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2433 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2435 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2438 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2440 int x = sx + scroll_x, y = sy + scroll_y;
2442 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2443 DrawMiniElement(sx, sy, EL_EMPTY);
2444 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2445 DrawMiniElement(sx, sy, Feld[x][y]);
2447 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2450 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2451 int x, int y, int xsize, int ysize,
2452 int tile_width, int tile_height)
2456 int dst_x = startx + x * tile_width;
2457 int dst_y = starty + y * tile_height;
2458 int width = graphic_info[graphic].width;
2459 int height = graphic_info[graphic].height;
2460 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2461 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2462 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2463 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2464 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2465 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2466 boolean draw_masked = graphic_info[graphic].draw_masked;
2468 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2470 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2472 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2476 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2477 inner_sx + (x - 1) * tile_width % inner_width);
2478 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2479 inner_sy + (y - 1) * tile_height % inner_height);
2482 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2485 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2489 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2490 int x, int y, int xsize, int ysize, int font_nr)
2492 int font_width = getFontWidth(font_nr);
2493 int font_height = getFontHeight(font_nr);
2495 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2496 font_width, font_height);
2499 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2501 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2502 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2503 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2504 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2505 boolean no_delay = (tape.warp_forward);
2506 unsigned int anim_delay = 0;
2507 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2508 int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
2509 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2510 int font_width = getFontWidth(font_nr);
2511 int font_height = getFontHeight(font_nr);
2512 int max_xsize = level.envelope[envelope_nr].xsize;
2513 int max_ysize = level.envelope[envelope_nr].ysize;
2514 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2515 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2516 int xend = max_xsize;
2517 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2518 int xstep = (xstart < xend ? 1 : 0);
2519 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2521 int end = MAX(xend - xstart, yend - ystart);
2524 for (i = start; i <= end; i++)
2526 int last_frame = end; // last frame of this "for" loop
2527 int x = xstart + i * xstep;
2528 int y = ystart + i * ystep;
2529 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2530 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2531 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2532 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2535 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2537 BlitScreenToBitmap(backbuffer);
2539 SetDrawtoField(DRAW_TO_BACKBUFFER);
2541 for (yy = 0; yy < ysize; yy++)
2542 for (xx = 0; xx < xsize; xx++)
2543 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2545 DrawTextBuffer(sx + font_width, sy + font_height,
2546 level.envelope[envelope_nr].text, font_nr, max_xsize,
2547 xsize - 2, ysize - 2, 0, mask_mode,
2548 level.envelope[envelope_nr].autowrap,
2549 level.envelope[envelope_nr].centered, FALSE);
2551 redraw_mask |= REDRAW_FIELD;
2554 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2558 void ShowEnvelope(int envelope_nr)
2560 int element = EL_ENVELOPE_1 + envelope_nr;
2561 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2562 int sound_opening = element_info[element].sound[ACTION_OPENING];
2563 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2564 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2565 boolean no_delay = (tape.warp_forward);
2566 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2567 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2568 int anim_mode = graphic_info[graphic].anim_mode;
2569 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2570 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2572 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2574 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2576 if (anim_mode == ANIM_DEFAULT)
2577 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2579 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2582 Delay(wait_delay_value);
2584 WaitForEventToContinue();
2586 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2588 if (anim_mode != ANIM_NONE)
2589 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2591 if (anim_mode == ANIM_DEFAULT)
2592 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2594 game.envelope_active = FALSE;
2596 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2598 redraw_mask |= REDRAW_FIELD;
2602 static void setRequestBasePosition(int *x, int *y)
2604 int sx_base, sy_base;
2606 if (request.x != -1)
2607 sx_base = request.x;
2608 else if (request.align == ALIGN_LEFT)
2610 else if (request.align == ALIGN_RIGHT)
2611 sx_base = SX + SXSIZE;
2613 sx_base = SX + SXSIZE / 2;
2615 if (request.y != -1)
2616 sy_base = request.y;
2617 else if (request.valign == VALIGN_TOP)
2619 else if (request.valign == VALIGN_BOTTOM)
2620 sy_base = SY + SYSIZE;
2622 sy_base = SY + SYSIZE / 2;
2628 static void setRequestPositionExt(int *x, int *y, int width, int height,
2629 boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_base, sy_base;
2635 setRequestBasePosition(&sx_base, &sy_base);
2637 if (request.align == ALIGN_LEFT)
2639 else if (request.align == ALIGN_RIGHT)
2640 sx = sx_base - width;
2642 sx = sx_base - width / 2;
2644 if (request.valign == VALIGN_TOP)
2646 else if (request.valign == VALIGN_BOTTOM)
2647 sy = sy_base - height;
2649 sy = sy_base - height / 2;
2651 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2652 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2654 if (add_border_size)
2664 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2666 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2669 void DrawEnvelopeRequest(char *text)
2671 char *text_final = text;
2672 char *text_door_style = NULL;
2673 int graphic = IMG_BACKGROUND_REQUEST;
2674 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2675 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2676 int font_nr = FONT_REQUEST;
2677 int font_width = getFontWidth(font_nr);
2678 int font_height = getFontHeight(font_nr);
2679 int border_size = request.border_size;
2680 int line_spacing = request.line_spacing;
2681 int line_height = font_height + line_spacing;
2682 int max_text_width = request.width - 2 * border_size;
2683 int max_text_height = request.height - 2 * border_size;
2684 int line_length = max_text_width / font_width;
2685 int max_lines = max_text_height / line_height;
2686 int text_width = line_length * font_width;
2687 int width = request.width;
2688 int height = request.height;
2689 int tile_size = MAX(request.step_offset, 1);
2690 int x_steps = width / tile_size;
2691 int y_steps = height / tile_size;
2692 int sx_offset = border_size;
2693 int sy_offset = border_size;
2697 if (request.centered)
2698 sx_offset = (request.width - text_width) / 2;
2700 if (request.wrap_single_words && !request.autowrap)
2702 char *src_text_ptr, *dst_text_ptr;
2704 text_door_style = checked_malloc(2 * strlen(text) + 1);
2706 src_text_ptr = text;
2707 dst_text_ptr = text_door_style;
2709 while (*src_text_ptr)
2711 if (*src_text_ptr == ' ' ||
2712 *src_text_ptr == '?' ||
2713 *src_text_ptr == '!')
2714 *dst_text_ptr++ = '\n';
2716 if (*src_text_ptr != ' ')
2717 *dst_text_ptr++ = *src_text_ptr;
2722 *dst_text_ptr = '\0';
2724 text_final = text_door_style;
2727 setRequestPosition(&sx, &sy, FALSE);
2729 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2731 for (y = 0; y < y_steps; y++)
2732 for (x = 0; x < x_steps; x++)
2733 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2734 x, y, x_steps, y_steps,
2735 tile_size, tile_size);
2737 /* force DOOR font inside door area */
2738 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2740 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2741 line_length, -1, max_lines, line_spacing, mask_mode,
2742 request.autowrap, request.centered, FALSE);
2746 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2747 RedrawGadget(tool_gadget[i]);
2749 // store readily prepared envelope request for later use when animating
2750 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2752 if (text_door_style)
2753 free(text_door_style);
2756 void AnimateEnvelopeRequest(int anim_mode, int action)
2758 int graphic = IMG_BACKGROUND_REQUEST;
2759 boolean draw_masked = graphic_info[graphic].draw_masked;
2760 int delay_value_normal = request.step_delay;
2761 int delay_value_fast = delay_value_normal / 2;
2762 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2763 boolean no_delay = (tape.warp_forward);
2764 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2765 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
2766 unsigned int anim_delay = 0;
2768 int tile_size = MAX(request.step_offset, 1);
2769 int max_xsize = request.width / tile_size;
2770 int max_ysize = request.height / tile_size;
2771 int max_xsize_inner = max_xsize - 2;
2772 int max_ysize_inner = max_ysize - 2;
2774 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2775 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2776 int xend = max_xsize_inner;
2777 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2778 int xstep = (xstart < xend ? 1 : 0);
2779 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2781 int end = MAX(xend - xstart, yend - ystart);
2784 if (setup.quick_doors)
2791 for (i = start; i <= end; i++)
2793 int last_frame = end; // last frame of this "for" loop
2794 int x = xstart + i * xstep;
2795 int y = ystart + i * ystep;
2796 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2797 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2798 int xsize_size_left = (xsize - 1) * tile_size;
2799 int ysize_size_top = (ysize - 1) * tile_size;
2800 int max_xsize_pos = (max_xsize - 1) * tile_size;
2801 int max_ysize_pos = (max_ysize - 1) * tile_size;
2802 int width = xsize * tile_size;
2803 int height = ysize * tile_size;
2808 setRequestPosition(&src_x, &src_y, FALSE);
2809 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2811 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2813 for (yy = 0; yy < 2; yy++)
2815 for (xx = 0; xx < 2; xx++)
2817 int src_xx = src_x + xx * max_xsize_pos;
2818 int src_yy = src_y + yy * max_ysize_pos;
2819 int dst_xx = dst_x + xx * xsize_size_left;
2820 int dst_yy = dst_y + yy * ysize_size_top;
2821 int xx_size = (xx ? tile_size : xsize_size_left);
2822 int yy_size = (yy ? tile_size : ysize_size_top);
2825 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2826 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2828 BlitBitmap(bitmap_db_store_2, backbuffer,
2829 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2833 redraw_mask |= REDRAW_FIELD;
2837 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2841 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
2843 int graphic = IMG_BACKGROUND_REQUEST;
2844 int sound_opening = SND_REQUEST_OPENING;
2845 int sound_closing = SND_REQUEST_CLOSING;
2846 int anim_mode_1 = request.anim_mode; /* (higher priority) */
2847 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
2848 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
2849 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2850 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2852 if (game_status == GAME_MODE_PLAYING)
2853 BlitScreenToBitmap(backbuffer);
2855 SetDrawtoField(DRAW_TO_BACKBUFFER);
2857 // SetDrawBackgroundMask(REDRAW_NONE);
2859 if (action == ACTION_OPENING)
2861 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2863 if (req_state & REQ_ASK)
2865 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2866 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2868 else if (req_state & REQ_CONFIRM)
2870 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2872 else if (req_state & REQ_PLAYER)
2874 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2875 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2876 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2877 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2880 DrawEnvelopeRequest(text);
2883 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2885 if (action == ACTION_OPENING)
2887 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2889 if (anim_mode == ANIM_DEFAULT)
2890 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
2892 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
2896 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2898 if (anim_mode != ANIM_NONE)
2899 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
2901 if (anim_mode == ANIM_DEFAULT)
2902 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
2905 game.envelope_active = FALSE;
2907 if (action == ACTION_CLOSING)
2908 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2910 // SetDrawBackgroundMask(last_draw_background_mask);
2912 redraw_mask |= REDRAW_FIELD;
2916 if (action == ACTION_CLOSING &&
2917 game_status == GAME_MODE_PLAYING &&
2918 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2919 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2922 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2926 int graphic = el2preimg(element);
2928 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2929 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2932 void DrawLevel(int draw_background_mask)
2936 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2937 SetDrawBackgroundMask(draw_background_mask);
2941 for (x = BX1; x <= BX2; x++)
2942 for (y = BY1; y <= BY2; y++)
2943 DrawScreenField(x, y);
2945 redraw_mask |= REDRAW_FIELD;
2948 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
2953 for (x = 0; x < size_x; x++)
2954 for (y = 0; y < size_y; y++)
2955 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
2957 redraw_mask |= REDRAW_FIELD;
2960 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2964 for (x = 0; x < size_x; x++)
2965 for (y = 0; y < size_y; y++)
2966 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2968 redraw_mask |= REDRAW_FIELD;
2971 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
2973 boolean show_level_border = (BorderElement != EL_EMPTY);
2974 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2975 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2976 int tile_size = preview.tile_size;
2977 int preview_width = preview.xsize * tile_size;
2978 int preview_height = preview.ysize * tile_size;
2979 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2980 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2981 int real_preview_width = real_preview_xsize * tile_size;
2982 int real_preview_height = real_preview_ysize * tile_size;
2983 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2984 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
2987 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
2990 DrawBackground(dst_x, dst_y, preview_width, preview_height);
2992 dst_x += (preview_width - real_preview_width) / 2;
2993 dst_y += (preview_height - real_preview_height) / 2;
2995 for (x = 0; x < real_preview_xsize; x++)
2997 for (y = 0; y < real_preview_ysize; y++)
2999 int lx = from_x + x + (show_level_border ? -1 : 0);
3000 int ly = from_y + y + (show_level_border ? -1 : 0);
3001 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3002 getBorderElement(lx, ly));
3004 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3005 element, tile_size);
3009 redraw_mask |= REDRAW_FIELD;
3012 #define MICROLABEL_EMPTY 0
3013 #define MICROLABEL_LEVEL_NAME 1
3014 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3015 #define MICROLABEL_LEVEL_AUTHOR 3
3016 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3017 #define MICROLABEL_IMPORTED_FROM 5
3018 #define MICROLABEL_IMPORTED_BY_HEAD 6
3019 #define MICROLABEL_IMPORTED_BY 7
3021 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3023 int max_text_width = SXSIZE;
3024 int font_width = getFontWidth(font_nr);
3026 if (pos->align == ALIGN_CENTER)
3027 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3028 else if (pos->align == ALIGN_RIGHT)
3029 max_text_width = pos->x;
3031 max_text_width = SXSIZE - pos->x;
3033 return max_text_width / font_width;
3036 static void DrawPreviewLevelLabelExt(int mode)
3038 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3039 char label_text[MAX_OUTPUT_LINESIZE + 1];
3040 int max_len_label_text;
3041 int font_nr = pos->font;
3044 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3047 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3048 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3049 mode == MICROLABEL_IMPORTED_BY_HEAD)
3050 font_nr = pos->font_alt;
3052 max_len_label_text = getMaxTextLength(pos, font_nr);
3054 if (pos->size != -1)
3055 max_len_label_text = pos->size;
3057 for (i = 0; i < max_len_label_text; i++)
3058 label_text[i] = ' ';
3059 label_text[max_len_label_text] = '\0';
3061 if (strlen(label_text) > 0)
3062 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3065 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3066 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3067 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3068 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3069 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3070 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3071 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3072 max_len_label_text);
3073 label_text[max_len_label_text] = '\0';
3075 if (strlen(label_text) > 0)
3076 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 redraw_mask |= REDRAW_FIELD;
3081 static void DrawPreviewLevelExt(boolean restart)
3083 static unsigned int scroll_delay = 0;
3084 static unsigned int label_delay = 0;
3085 static int from_x, from_y, scroll_direction;
3086 static int label_state, label_counter;
3087 unsigned int scroll_delay_value = preview.step_delay;
3088 boolean show_level_border = (BorderElement != EL_EMPTY);
3089 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3090 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3097 if (preview.anim_mode == ANIM_CENTERED)
3099 if (level_xsize > preview.xsize)
3100 from_x = (level_xsize - preview.xsize) / 2;
3101 if (level_ysize > preview.ysize)
3102 from_y = (level_ysize - preview.ysize) / 2;
3105 from_x += preview.xoffset;
3106 from_y += preview.yoffset;
3108 scroll_direction = MV_RIGHT;
3112 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3113 DrawPreviewLevelLabelExt(label_state);
3115 /* initialize delay counters */
3116 DelayReached(&scroll_delay, 0);
3117 DelayReached(&label_delay, 0);
3119 if (leveldir_current->name)
3121 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3122 char label_text[MAX_OUTPUT_LINESIZE + 1];
3123 int font_nr = pos->font;
3124 int max_len_label_text = getMaxTextLength(pos, font_nr);
3126 if (pos->size != -1)
3127 max_len_label_text = pos->size;
3129 strncpy(label_text, leveldir_current->name, max_len_label_text);
3130 label_text[max_len_label_text] = '\0';
3132 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3133 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3139 /* scroll preview level, if needed */
3140 if (preview.anim_mode != ANIM_NONE &&
3141 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3142 DelayReached(&scroll_delay, scroll_delay_value))
3144 switch (scroll_direction)
3149 from_x -= preview.step_offset;
3150 from_x = (from_x < 0 ? 0 : from_x);
3153 scroll_direction = MV_UP;
3157 if (from_x < level_xsize - preview.xsize)
3159 from_x += preview.step_offset;
3160 from_x = (from_x > level_xsize - preview.xsize ?
3161 level_xsize - preview.xsize : from_x);
3164 scroll_direction = MV_DOWN;
3170 from_y -= preview.step_offset;
3171 from_y = (from_y < 0 ? 0 : from_y);
3174 scroll_direction = MV_RIGHT;
3178 if (from_y < level_ysize - preview.ysize)
3180 from_y += preview.step_offset;
3181 from_y = (from_y > level_ysize - preview.ysize ?
3182 level_ysize - preview.ysize : from_y);
3185 scroll_direction = MV_LEFT;
3192 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3195 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3196 /* redraw micro level label, if needed */
3197 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3198 !strEqual(level.author, ANONYMOUS_NAME) &&
3199 !strEqual(level.author, leveldir_current->name) &&
3200 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3202 int max_label_counter = 23;
3204 if (leveldir_current->imported_from != NULL &&
3205 strlen(leveldir_current->imported_from) > 0)
3206 max_label_counter += 14;
3207 if (leveldir_current->imported_by != NULL &&
3208 strlen(leveldir_current->imported_by) > 0)
3209 max_label_counter += 14;
3211 label_counter = (label_counter + 1) % max_label_counter;
3212 label_state = (label_counter >= 0 && label_counter <= 7 ?
3213 MICROLABEL_LEVEL_NAME :
3214 label_counter >= 9 && label_counter <= 12 ?
3215 MICROLABEL_LEVEL_AUTHOR_HEAD :
3216 label_counter >= 14 && label_counter <= 21 ?
3217 MICROLABEL_LEVEL_AUTHOR :
3218 label_counter >= 23 && label_counter <= 26 ?
3219 MICROLABEL_IMPORTED_FROM_HEAD :
3220 label_counter >= 28 && label_counter <= 35 ?
3221 MICROLABEL_IMPORTED_FROM :
3222 label_counter >= 37 && label_counter <= 40 ?
3223 MICROLABEL_IMPORTED_BY_HEAD :
3224 label_counter >= 42 && label_counter <= 49 ?
3225 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3227 if (leveldir_current->imported_from == NULL &&
3228 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3229 label_state == MICROLABEL_IMPORTED_FROM))
3230 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3231 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3233 DrawPreviewLevelLabelExt(label_state);
3237 void DrawPreviewLevelInitial()
3239 DrawPreviewLevelExt(TRUE);
3242 void DrawPreviewLevelAnimation()
3244 DrawPreviewLevelExt(FALSE);
3247 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3248 int graphic, int sync_frame,
3251 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3253 if (mask_mode == USE_MASKING)
3254 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3256 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3259 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3260 int graphic, int sync_frame, int mask_mode)
3262 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3264 if (mask_mode == USE_MASKING)
3265 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3267 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3270 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3272 int lx = LEVELX(x), ly = LEVELY(y);
3274 if (!IN_SCR_FIELD(x, y))
3277 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3278 graphic, GfxFrame[lx][ly], NO_MASKING);
3280 MarkTileDirty(x, y);
3283 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3285 int lx = LEVELX(x), ly = LEVELY(y);
3287 if (!IN_SCR_FIELD(x, y))
3290 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3291 graphic, GfxFrame[lx][ly], NO_MASKING);
3292 MarkTileDirty(x, y);
3295 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3297 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3300 void DrawLevelElementAnimation(int x, int y, int element)
3302 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3304 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3307 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3309 int sx = SCREENX(x), sy = SCREENY(y);
3311 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3314 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3317 DrawGraphicAnimation(sx, sy, graphic);
3320 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3321 DrawLevelFieldCrumbled(x, y);
3323 if (GFX_CRUMBLED(Feld[x][y]))
3324 DrawLevelFieldCrumbled(x, y);
3328 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3330 int sx = SCREENX(x), sy = SCREENY(y);
3333 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3336 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3338 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3341 DrawGraphicAnimation(sx, sy, graphic);
3343 if (GFX_CRUMBLED(element))
3344 DrawLevelFieldCrumbled(x, y);
3347 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3349 if (player->use_murphy)
3351 /* this works only because currently only one player can be "murphy" ... */
3352 static int last_horizontal_dir = MV_LEFT;
3353 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3355 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3356 last_horizontal_dir = move_dir;
3358 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3360 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3362 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3368 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3371 static boolean equalGraphics(int graphic1, int graphic2)
3373 struct GraphicInfo *g1 = &graphic_info[graphic1];
3374 struct GraphicInfo *g2 = &graphic_info[graphic2];
3376 return (g1->bitmap == g2->bitmap &&
3377 g1->src_x == g2->src_x &&
3378 g1->src_y == g2->src_y &&
3379 g1->anim_frames == g2->anim_frames &&
3380 g1->anim_delay == g2->anim_delay &&
3381 g1->anim_mode == g2->anim_mode);
3384 void DrawAllPlayers()
3388 for (i = 0; i < MAX_PLAYERS; i++)
3389 if (stored_player[i].active)
3390 DrawPlayer(&stored_player[i]);
3393 void DrawPlayerField(int x, int y)
3395 if (!IS_PLAYER(x, y))
3398 DrawPlayer(PLAYERINFO(x, y));
3401 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3403 void DrawPlayer(struct PlayerInfo *player)
3405 int jx = player->jx;
3406 int jy = player->jy;
3407 int move_dir = player->MovDir;
3408 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3409 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3410 int last_jx = (player->is_moving ? jx - dx : jx);
3411 int last_jy = (player->is_moving ? jy - dy : jy);
3412 int next_jx = jx + dx;
3413 int next_jy = jy + dy;
3414 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3415 boolean player_is_opaque = FALSE;
3416 int sx = SCREENX(jx), sy = SCREENY(jy);
3417 int sxx = 0, syy = 0;
3418 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3420 int action = ACTION_DEFAULT;
3421 int last_player_graphic = getPlayerGraphic(player, move_dir);
3422 int last_player_frame = player->Frame;
3425 /* GfxElement[][] is set to the element the player is digging or collecting;
3426 remove also for off-screen player if the player is not moving anymore */
3427 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3428 GfxElement[jx][jy] = EL_UNDEFINED;
3430 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3434 if (!IN_LEV_FIELD(jx, jy))
3436 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3437 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3438 printf("DrawPlayerField(): This should never happen!\n");
3443 if (element == EL_EXPLOSION)
3446 action = (player->is_pushing ? ACTION_PUSHING :
3447 player->is_digging ? ACTION_DIGGING :
3448 player->is_collecting ? ACTION_COLLECTING :
3449 player->is_moving ? ACTION_MOVING :
3450 player->is_snapping ? ACTION_SNAPPING :
3451 player->is_dropping ? ACTION_DROPPING :
3452 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3454 if (player->is_waiting)
3455 move_dir = player->dir_waiting;
3457 InitPlayerGfxAnimation(player, action, move_dir);
3459 /* ----------------------------------------------------------------------- */
3460 /* draw things in the field the player is leaving, if needed */
3461 /* ----------------------------------------------------------------------- */
3463 if (player->is_moving)
3465 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3467 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3469 if (last_element == EL_DYNAMITE_ACTIVE ||
3470 last_element == EL_EM_DYNAMITE_ACTIVE ||
3471 last_element == EL_SP_DISK_RED_ACTIVE)
3472 DrawDynamite(last_jx, last_jy);
3474 DrawLevelFieldThruMask(last_jx, last_jy);
3476 else if (last_element == EL_DYNAMITE_ACTIVE ||
3477 last_element == EL_EM_DYNAMITE_ACTIVE ||
3478 last_element == EL_SP_DISK_RED_ACTIVE)
3479 DrawDynamite(last_jx, last_jy);
3481 /* !!! this is not enough to prevent flickering of players which are
3482 moving next to each others without a free tile between them -- this
3483 can only be solved by drawing all players layer by layer (first the
3484 background, then the foreground etc.) !!! => TODO */
3485 else if (!IS_PLAYER(last_jx, last_jy))
3486 DrawLevelField(last_jx, last_jy);
3489 DrawLevelField(last_jx, last_jy);
3492 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3493 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3496 if (!IN_SCR_FIELD(sx, sy))
3499 /* ----------------------------------------------------------------------- */
3500 /* draw things behind the player, if needed */
3501 /* ----------------------------------------------------------------------- */
3504 DrawLevelElement(jx, jy, Back[jx][jy]);
3505 else if (IS_ACTIVE_BOMB(element))
3506 DrawLevelElement(jx, jy, EL_EMPTY);
3509 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3511 int old_element = GfxElement[jx][jy];
3512 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3513 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3515 if (GFX_CRUMBLED(old_element))
3516 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3518 DrawGraphic(sx, sy, old_graphic, frame);
3520 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3521 player_is_opaque = TRUE;
3525 GfxElement[jx][jy] = EL_UNDEFINED;
3527 /* make sure that pushed elements are drawn with correct frame rate */
3528 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3530 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3531 GfxFrame[jx][jy] = player->StepFrame;
3533 DrawLevelField(jx, jy);
3537 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3538 /* ----------------------------------------------------------------------- */
3539 /* draw player himself */
3540 /* ----------------------------------------------------------------------- */
3542 graphic = getPlayerGraphic(player, move_dir);
3544 /* in the case of changed player action or direction, prevent the current
3545 animation frame from being restarted for identical animations */
3546 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3547 player->Frame = last_player_frame;
3549 frame = getGraphicAnimationFrame(graphic, player->Frame);
3553 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3554 sxx = player->GfxPos;
3556 syy = player->GfxPos;
3559 if (player_is_opaque)
3560 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3562 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3564 if (SHIELD_ON(player))
3566 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3567 IMG_SHIELD_NORMAL_ACTIVE);
3568 int frame = getGraphicAnimationFrame(graphic, -1);
3570 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3574 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3577 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3578 sxx = player->GfxPos;
3580 syy = player->GfxPos;
3584 /* ----------------------------------------------------------------------- */
3585 /* draw things the player is pushing, if needed */
3586 /* ----------------------------------------------------------------------- */
3588 if (player->is_pushing && player->is_moving)
3590 int px = SCREENX(jx), py = SCREENY(jy);
3591 int pxx = (TILEX - ABS(sxx)) * dx;
3592 int pyy = (TILEY - ABS(syy)) * dy;
3593 int gfx_frame = GfxFrame[jx][jy];
3599 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3601 element = Feld[next_jx][next_jy];
3602 gfx_frame = GfxFrame[next_jx][next_jy];
3605 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3607 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3608 frame = getGraphicAnimationFrame(graphic, sync_frame);
3610 /* draw background element under pushed element (like the Sokoban field) */
3611 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3613 /* this allows transparent pushing animation over non-black background */
3616 DrawLevelElement(jx, jy, Back[jx][jy]);
3618 DrawLevelElement(jx, jy, EL_EMPTY);
3620 if (Back[next_jx][next_jy])
3621 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3623 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3625 else if (Back[next_jx][next_jy])
3626 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3629 /* do not draw (EM style) pushing animation when pushing is finished */
3630 /* (two-tile animations usually do not contain start and end frame) */
3631 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3632 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3634 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3636 /* masked drawing is needed for EMC style (double) movement graphics */
3637 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3638 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3642 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3643 /* ----------------------------------------------------------------------- */
3644 /* draw player himself */
3645 /* ----------------------------------------------------------------------- */
3647 graphic = getPlayerGraphic(player, move_dir);
3649 /* in the case of changed player action or direction, prevent the current
3650 animation frame from being restarted for identical animations */
3651 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3652 player->Frame = last_player_frame;
3654 frame = getGraphicAnimationFrame(graphic, player->Frame);
3658 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3659 sxx = player->GfxPos;
3661 syy = player->GfxPos;
3664 if (player_is_opaque)
3665 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3667 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3669 if (SHIELD_ON(player))
3671 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3672 IMG_SHIELD_NORMAL_ACTIVE);
3673 int frame = getGraphicAnimationFrame(graphic, -1);
3675 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3679 /* ----------------------------------------------------------------------- */
3680 /* draw things in front of player (active dynamite or dynabombs) */
3681 /* ----------------------------------------------------------------------- */
3683 if (IS_ACTIVE_BOMB(element))
3685 graphic = el2img(element);
3686 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3688 if (game.emulation == EMU_SUPAPLEX)
3689 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3691 DrawGraphicThruMask(sx, sy, graphic, frame);
3694 if (player_is_moving && last_element == EL_EXPLOSION)
3696 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3697 GfxElement[last_jx][last_jy] : EL_EMPTY);
3698 int graphic = el_act2img(element, ACTION_EXPLODING);
3699 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3700 int phase = ExplodePhase[last_jx][last_jy] - 1;
3701 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3704 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3707 /* ----------------------------------------------------------------------- */
3708 /* draw elements the player is just walking/passing through/under */
3709 /* ----------------------------------------------------------------------- */
3711 if (player_is_moving)
3713 /* handle the field the player is leaving ... */
3714 if (IS_ACCESSIBLE_INSIDE(last_element))
3715 DrawLevelField(last_jx, last_jy);
3716 else if (IS_ACCESSIBLE_UNDER(last_element))
3717 DrawLevelFieldThruMask(last_jx, last_jy);
3720 /* do not redraw accessible elements if the player is just pushing them */
3721 if (!player_is_moving || !player->is_pushing)
3723 /* ... and the field the player is entering */
3724 if (IS_ACCESSIBLE_INSIDE(element))
3725 DrawLevelField(jx, jy);
3726 else if (IS_ACCESSIBLE_UNDER(element))
3727 DrawLevelFieldThruMask(jx, jy);
3730 MarkTileDirty(sx, sy);
3733 /* ------------------------------------------------------------------------- */
3735 void WaitForEventToContinue()
3737 boolean still_wait = TRUE;
3739 if (program.headless)
3742 /* simulate releasing mouse button over last gadget, if still pressed */
3744 HandleGadgets(-1, -1, 0);
3746 button_status = MB_RELEASED;
3760 case EVENT_BUTTONPRESS:
3761 case EVENT_KEYPRESS:
3765 case EVENT_KEYRELEASE:
3766 ClearPlayerAction();
3770 HandleOtherEvents(&event);
3774 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3783 #define MAX_REQUEST_LINES 13
3784 #define MAX_REQUEST_LINE_FONT1_LEN 7
3785 #define MAX_REQUEST_LINE_FONT2_LEN 10
3787 static int RequestHandleEvents(unsigned int req_state)
3789 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3790 local_player->LevelSolved_GameEnd);
3791 int width = request.width;
3792 int height = request.height;
3796 setRequestPosition(&sx, &sy, FALSE);
3798 button_status = MB_RELEASED;
3800 request_gadget_id = -1;
3807 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3809 HandleGameActions();
3811 SetDrawtoField(DRAW_TO_BACKBUFFER);
3813 if (global.use_envelope_request)
3815 /* copy current state of request area to middle of playfield area */
3816 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
3824 while (NextValidEvent(&event))
3828 case EVENT_BUTTONPRESS:
3829 case EVENT_BUTTONRELEASE:
3830 case EVENT_MOTIONNOTIFY:
3834 if (event.type == EVENT_MOTIONNOTIFY)
3839 motion_status = TRUE;
3840 mx = ((MotionEvent *) &event)->x;
3841 my = ((MotionEvent *) &event)->y;
3845 motion_status = FALSE;
3846 mx = ((ButtonEvent *) &event)->x;
3847 my = ((ButtonEvent *) &event)->y;
3848 if (event.type == EVENT_BUTTONPRESS)
3849 button_status = ((ButtonEvent *) &event)->button;
3851 button_status = MB_RELEASED;
3854 /* this sets 'request_gadget_id' */
3855 HandleGadgets(mx, my, button_status);
3857 switch (request_gadget_id)
3859 case TOOL_CTRL_ID_YES:
3862 case TOOL_CTRL_ID_NO:
3865 case TOOL_CTRL_ID_CONFIRM:
3866 result = TRUE | FALSE;
3869 case TOOL_CTRL_ID_PLAYER_1:
3872 case TOOL_CTRL_ID_PLAYER_2:
3875 case TOOL_CTRL_ID_PLAYER_3:
3878 case TOOL_CTRL_ID_PLAYER_4:
3889 #if defined(TARGET_SDL2)
3890 case SDL_WINDOWEVENT:
3891 HandleWindowEvent((WindowEvent *) &event);
3894 case SDL_APP_WILLENTERBACKGROUND:
3895 case SDL_APP_DIDENTERBACKGROUND:
3896 case SDL_APP_WILLENTERFOREGROUND:
3897 case SDL_APP_DIDENTERFOREGROUND:
3898 HandlePauseResumeEvent((PauseResumeEvent *) &event);
3902 case EVENT_KEYPRESS:
3904 Key key = GetEventKey((KeyEvent *)&event, TRUE);
3909 if (req_state & REQ_CONFIRM)
3914 #if defined(TARGET_SDL2)
3921 #if defined(TARGET_SDL2)
3928 HandleKeysDebug(key);
3932 if (req_state & REQ_PLAYER)
3938 case EVENT_KEYRELEASE:
3939 ClearPlayerAction();
3943 HandleOtherEvents(&event);
3948 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3950 int joy = AnyJoystick();
3952 if (joy & JOY_BUTTON_1)
3954 else if (joy & JOY_BUTTON_2)
3960 if (global.use_envelope_request)
3962 /* copy back current state of pressed buttons inside request area */
3963 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
3973 static boolean RequestDoor(char *text, unsigned int req_state)
3975 unsigned int old_door_state;
3976 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
3977 int font_nr = FONT_TEXT_2;
3982 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
3984 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
3985 font_nr = FONT_TEXT_1;
3988 if (game_status == GAME_MODE_PLAYING)
3989 BlitScreenToBitmap(backbuffer);
3991 /* disable deactivated drawing when quick-loading level tape recording */
3992 if (tape.playing && tape.deactivate_display)
3993 TapeDeactivateDisplayOff(TRUE);
3995 SetMouseCursor(CURSOR_DEFAULT);
3997 #if defined(NETWORK_AVALIABLE)
3998 /* pause network game while waiting for request to answer */
3999 if (options.network &&
4000 game_status == GAME_MODE_PLAYING &&
4001 req_state & REQUEST_WAIT_FOR_INPUT)
4002 SendToServer_PausePlaying();
4005 old_door_state = GetDoorState();
4007 /* simulate releasing mouse button over last gadget, if still pressed */
4009 HandleGadgets(-1, -1, 0);
4013 /* draw released gadget before proceeding */
4016 if (old_door_state & DOOR_OPEN_1)
4018 CloseDoor(DOOR_CLOSE_1);
4020 /* save old door content */
4021 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4022 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4025 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4026 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4028 /* clear door drawing field */
4029 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4031 /* force DOOR font inside door area */
4032 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4034 /* write text for request */
4035 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4037 char text_line[max_request_line_len + 1];
4043 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4045 tc = *(text_ptr + tx);
4046 // if (!tc || tc == ' ')
4047 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4051 if ((tc == '?' || tc == '!') && tl == 0)
4061 strncpy(text_line, text_ptr, tl);
4064 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4065 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4066 text_line, font_nr);
4068 text_ptr += tl + (tc == ' ' ? 1 : 0);
4069 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4074 if (req_state & REQ_ASK)
4076 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4077 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4079 else if (req_state & REQ_CONFIRM)
4081 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4083 else if (req_state & REQ_PLAYER)
4085 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4086 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4087 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4088 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4091 /* copy request gadgets to door backbuffer */
4092 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4094 OpenDoor(DOOR_OPEN_1);
4096 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4098 if (game_status == GAME_MODE_PLAYING)
4100 SetPanelBackground();
4101 SetDrawBackgroundMask(REDRAW_DOOR_1);
4105 SetDrawBackgroundMask(REDRAW_FIELD);
4111 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4113 // ---------- handle request buttons ----------
4114 result = RequestHandleEvents(req_state);
4118 if (!(req_state & REQ_STAY_OPEN))
4120 CloseDoor(DOOR_CLOSE_1);
4122 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4123 (req_state & REQ_REOPEN))
4124 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4129 if (game_status == GAME_MODE_PLAYING)
4131 SetPanelBackground();
4132 SetDrawBackgroundMask(REDRAW_DOOR_1);
4136 SetDrawBackgroundMask(REDRAW_FIELD);
4139 #if defined(NETWORK_AVALIABLE)
4140 /* continue network game after request */
4141 if (options.network &&
4142 game_status == GAME_MODE_PLAYING &&
4143 req_state & REQUEST_WAIT_FOR_INPUT)
4144 SendToServer_ContinuePlaying();
4147 /* restore deactivated drawing when quick-loading level tape recording */
4148 if (tape.playing && tape.deactivate_display)
4149 TapeDeactivateDisplayOn();
4154 static boolean RequestEnvelope(char *text, unsigned int req_state)
4158 if (game_status == GAME_MODE_PLAYING)
4159 BlitScreenToBitmap(backbuffer);
4161 /* disable deactivated drawing when quick-loading level tape recording */
4162 if (tape.playing && tape.deactivate_display)
4163 TapeDeactivateDisplayOff(TRUE);
4165 SetMouseCursor(CURSOR_DEFAULT);
4167 #if defined(NETWORK_AVALIABLE)
4168 /* pause network game while waiting for request to answer */
4169 if (options.network &&
4170 game_status == GAME_MODE_PLAYING &&
4171 req_state & REQUEST_WAIT_FOR_INPUT)
4172 SendToServer_PausePlaying();
4175 /* simulate releasing mouse button over last gadget, if still pressed */
4177 HandleGadgets(-1, -1, 0);
4181 // (replace with setting corresponding request background)
4182 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4183 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4185 /* clear door drawing field */
4186 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4188 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4190 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4192 if (game_status == GAME_MODE_PLAYING)
4194 SetPanelBackground();
4195 SetDrawBackgroundMask(REDRAW_DOOR_1);
4199 SetDrawBackgroundMask(REDRAW_FIELD);
4205 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4207 // ---------- handle request buttons ----------
4208 result = RequestHandleEvents(req_state);
4212 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4216 if (game_status == GAME_MODE_PLAYING)
4218 SetPanelBackground();
4219 SetDrawBackgroundMask(REDRAW_DOOR_1);
4223 SetDrawBackgroundMask(REDRAW_FIELD);
4226 #if defined(NETWORK_AVALIABLE)
4227 /* continue network game after request */
4228 if (options.network &&
4229 game_status == GAME_MODE_PLAYING &&
4230 req_state & REQUEST_WAIT_FOR_INPUT)
4231 SendToServer_ContinuePlaying();
4234 /* restore deactivated drawing when quick-loading level tape recording */
4235 if (tape.playing && tape.deactivate_display)
4236 TapeDeactivateDisplayOn();
4241 boolean Request(char *text, unsigned int req_state)
4243 boolean overlay_active = GetOverlayActive();
4246 SetOverlayActive(FALSE);
4248 if (global.use_envelope_request)
4249 result = RequestEnvelope(text, req_state);
4251 result = RequestDoor(text, req_state);
4253 SetOverlayActive(overlay_active);
4258 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4260 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4261 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4264 if (dpo1->sort_priority != dpo2->sort_priority)
4265 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4267 compare_result = dpo1->nr - dpo2->nr;
4269 return compare_result;
4272 void InitGraphicCompatibilityInfo_Doors()
4278 struct DoorInfo *door;
4282 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4283 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4285 { -1, -1, -1, NULL }
4287 struct Rect door_rect_list[] =
4289 { DX, DY, DXSIZE, DYSIZE },
4290 { VX, VY, VXSIZE, VYSIZE }
4294 for (i = 0; doors[i].door_token != -1; i++)
4296 int door_token = doors[i].door_token;
4297 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4298 int part_1 = doors[i].part_1;
4299 int part_8 = doors[i].part_8;
4300 int part_2 = part_1 + 1;
4301 int part_3 = part_1 + 2;
4302 struct DoorInfo *door = doors[i].door;
4303 struct Rect *door_rect = &door_rect_list[door_index];
4304 boolean door_gfx_redefined = FALSE;
4306 /* check if any door part graphic definitions have been redefined */
4308 for (j = 0; door_part_controls[j].door_token != -1; j++)
4310 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4311 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4313 if (dpc->door_token == door_token && fi->redefined)
4314 door_gfx_redefined = TRUE;
4317 /* check for old-style door graphic/animation modifications */
4319 if (!door_gfx_redefined)
4321 if (door->anim_mode & ANIM_STATIC_PANEL)
4323 door->panel.step_xoffset = 0;
4324 door->panel.step_yoffset = 0;
4327 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4329 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4330 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4331 int num_door_steps, num_panel_steps;
4333 /* remove door part graphics other than the two default wings */
4335 for (j = 0; door_part_controls[j].door_token != -1; j++)
4337 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4338 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4340 if (dpc->graphic >= part_3 &&
4341 dpc->graphic <= part_8)
4345 /* set graphics and screen positions of the default wings */
4347 g_part_1->width = door_rect->width;
4348 g_part_1->height = door_rect->height;
4349 g_part_2->width = door_rect->width;
4350 g_part_2->height = door_rect->height;
4351 g_part_2->src_x = door_rect->width;
4352 g_part_2->src_y = g_part_1->src_y;
4354 door->part_2.x = door->part_1.x;
4355 door->part_2.y = door->part_1.y;
4357 if (door->width != -1)
4359 g_part_1->width = door->width;
4360 g_part_2->width = door->width;
4362 // special treatment for graphics and screen position of right wing
4363 g_part_2->src_x += door_rect->width - door->width;
4364 door->part_2.x += door_rect->width - door->width;
4367 if (door->height != -1)
4369 g_part_1->height = door->height;
4370 g_part_2->height = door->height;
4372 // special treatment for graphics and screen position of bottom wing
4373 g_part_2->src_y += door_rect->height - door->height;
4374 door->part_2.y += door_rect->height - door->height;
4377 /* set animation delays for the default wings and panels */
4379 door->part_1.step_delay = door->step_delay;
4380 door->part_2.step_delay = door->step_delay;
4381 door->panel.step_delay = door->step_delay;
4383 /* set animation draw order for the default wings */
4385 door->part_1.sort_priority = 2; /* draw left wing over ... */
4386 door->part_2.sort_priority = 1; /* ... right wing */
4388 /* set animation draw offset for the default wings */
4390 if (door->anim_mode & ANIM_HORIZONTAL)
4392 door->part_1.step_xoffset = door->step_offset;
4393 door->part_1.step_yoffset = 0;
4394 door->part_2.step_xoffset = door->step_offset * -1;
4395 door->part_2.step_yoffset = 0;
4397 num_door_steps = g_part_1->width / door->step_offset;
4399 else // ANIM_VERTICAL
4401 door->part_1.step_xoffset = 0;
4402 door->part_1.step_yoffset = door->step_offset;
4403 door->part_2.step_xoffset = 0;
4404 door->part_2.step_yoffset = door->step_offset * -1;
4406 num_door_steps = g_part_1->height / door->step_offset;
4409 /* set animation draw offset for the default panels */
4411 if (door->step_offset > 1)
4413 num_panel_steps = 2 * door_rect->height / door->step_offset;
4414 door->panel.start_step = num_panel_steps - num_door_steps;
4415 door->panel.start_step_closing = door->panel.start_step;
4419 num_panel_steps = door_rect->height / door->step_offset;
4420 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4421 door->panel.start_step_closing = door->panel.start_step;
4422 door->panel.step_delay *= 2;
4433 for (i = 0; door_part_controls[i].door_token != -1; i++)
4435 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4436 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4438 /* initialize "start_step_opening" and "start_step_closing", if needed */
4439 if (dpc->pos->start_step_opening == 0 &&
4440 dpc->pos->start_step_closing == 0)
4442 // dpc->pos->start_step_opening = dpc->pos->start_step;
4443 dpc->pos->start_step_closing = dpc->pos->start_step;
4446 /* fill structure for door part draw order (sorted below) */
4448 dpo->sort_priority = dpc->pos->sort_priority;
4451 /* sort door part controls according to sort_priority and graphic number */
4452 qsort(door_part_order, MAX_DOOR_PARTS,
4453 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4456 unsigned int OpenDoor(unsigned int door_state)
4458 if (door_state & DOOR_COPY_BACK)
4460 if (door_state & DOOR_OPEN_1)
4461 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4462 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4464 if (door_state & DOOR_OPEN_2)
4465 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4466 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4468 door_state &= ~DOOR_COPY_BACK;
4471 return MoveDoor(door_state);
4474 unsigned int CloseDoor(unsigned int door_state)
4476 unsigned int old_door_state = GetDoorState();
4478 if (!(door_state & DOOR_NO_COPY_BACK))
4480 if (old_door_state & DOOR_OPEN_1)
4481 BlitBitmap(backbuffer, bitmap_db_door_1,
4482 DX, DY, DXSIZE, DYSIZE, 0, 0);
4484 if (old_door_state & DOOR_OPEN_2)
4485 BlitBitmap(backbuffer, bitmap_db_door_2,
4486 VX, VY, VXSIZE, VYSIZE, 0, 0);
4488 door_state &= ~DOOR_NO_COPY_BACK;
4491 return MoveDoor(door_state);
4494 unsigned int GetDoorState()
4496 return MoveDoor(DOOR_GET_STATE);
4499 unsigned int SetDoorState(unsigned int door_state)
4501 return MoveDoor(door_state | DOOR_SET_STATE);
4504 int euclid(int a, int b)
4506 return (b ? euclid(b, a % b) : a);
4509 unsigned int MoveDoor(unsigned int door_state)
4511 struct Rect door_rect_list[] =
4513 { DX, DY, DXSIZE, DYSIZE },
4514 { VX, VY, VXSIZE, VYSIZE }
4516 static int door1 = DOOR_CLOSE_1;
4517 static int door2 = DOOR_CLOSE_2;
4518 unsigned int door_delay = 0;
4519 unsigned int door_delay_value;
4522 if (door_state == DOOR_GET_STATE)
4523 return (door1 | door2);
4525 if (door_state & DOOR_SET_STATE)
4527 if (door_state & DOOR_ACTION_1)
4528 door1 = door_state & DOOR_ACTION_1;
4529 if (door_state & DOOR_ACTION_2)
4530 door2 = door_state & DOOR_ACTION_2;
4532 return (door1 | door2);
4535 if (!(door_state & DOOR_FORCE_REDRAW))
4537 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4538 door_state &= ~DOOR_OPEN_1;
4539 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4540 door_state &= ~DOOR_CLOSE_1;
4541 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4542 door_state &= ~DOOR_OPEN_2;
4543 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4544 door_state &= ~DOOR_CLOSE_2;
4547 if (global.autoplay_leveldir)
4549 door_state |= DOOR_NO_DELAY;
4550 door_state &= ~DOOR_CLOSE_ALL;
4553 if (game_status == GAME_MODE_EDITOR)
4554 door_state |= DOOR_NO_DELAY;
4556 if (door_state & DOOR_ACTION)
4558 boolean door_panel_drawn[NUM_DOORS];
4559 boolean panel_has_doors[NUM_DOORS];
4560 boolean door_part_skip[MAX_DOOR_PARTS];
4561 boolean door_part_done[MAX_DOOR_PARTS];
4562 boolean door_part_done_all;
4563 int num_steps[MAX_DOOR_PARTS];
4564 int max_move_delay = 0; // delay for complete animations of all doors
4565 int max_step_delay = 0; // delay (ms) between two animation frames
4566 int num_move_steps = 0; // number of animation steps for all doors
4567 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4568 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4569 int current_move_delay = 0;
4573 for (i = 0; i < NUM_DOORS; i++)
4574 panel_has_doors[i] = FALSE;
4576 for (i = 0; i < MAX_DOOR_PARTS; i++)
4578 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4579 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4580 int door_token = dpc->door_token;
4582 door_part_done[i] = FALSE;
4583 door_part_skip[i] = (!(door_state & door_token) ||
4587 for (i = 0; i < MAX_DOOR_PARTS; i++)
4589 int nr = door_part_order[i].nr;
4590 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4591 struct DoorPartPosInfo *pos = dpc->pos;
4592 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4593 int door_token = dpc->door_token;
4594 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4595 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4596 int step_xoffset = ABS(pos->step_xoffset);
4597 int step_yoffset = ABS(pos->step_yoffset);
4598 int step_delay = pos->step_delay;
4599 int current_door_state = door_state & door_token;
4600 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4601 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4602 boolean part_opening = (is_panel ? door_closing : door_opening);
4603 int start_step = (part_opening ? pos->start_step_opening :
4604 pos->start_step_closing);
4605 float move_xsize = (step_xoffset ? g->width : 0);
4606 float move_ysize = (step_yoffset ? g->height : 0);
4607 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4608 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4609 int move_steps = (move_xsteps && move_ysteps ?
4610 MIN(move_xsteps, move_ysteps) :
4611 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4612 int move_delay = move_steps * step_delay;
4614 if (door_part_skip[nr])
4617 max_move_delay = MAX(max_move_delay, move_delay);
4618 max_step_delay = (max_step_delay == 0 ? step_delay :
4619 euclid(max_step_delay, step_delay));
4620 num_steps[nr] = move_steps;
4624 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4626 panel_has_doors[door_index] = TRUE;
4630 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4632 num_move_steps = max_move_delay / max_step_delay;
4633 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4635 door_delay_value = max_step_delay;
4637 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4639 start = num_move_steps - 1;
4643 /* opening door sound has priority over simultaneously closing door */
4644 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4645 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4646 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4647 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4650 for (k = start; k < num_move_steps; k++)
4652 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4654 door_part_done_all = TRUE;
4656 for (i = 0; i < NUM_DOORS; i++)
4657 door_panel_drawn[i] = FALSE;
4659 for (i = 0; i < MAX_DOOR_PARTS; i++)
4661 int nr = door_part_order[i].nr;
4662 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4663 struct DoorPartPosInfo *pos = dpc->pos;
4664 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4665 int door_token = dpc->door_token;
4666 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4667 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4668 boolean is_panel_and_door_has_closed = FALSE;
4669 struct Rect *door_rect = &door_rect_list[door_index];
4670 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4672 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4673 int current_door_state = door_state & door_token;
4674 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4675 boolean door_closing = !door_opening;
4676 boolean part_opening = (is_panel ? door_closing : door_opening);
4677 boolean part_closing = !part_opening;
4678 int start_step = (part_opening ? pos->start_step_opening :
4679 pos->start_step_closing);
4680 int step_delay = pos->step_delay;
4681 int step_factor = step_delay / max_step_delay;
4682 int k1 = (step_factor ? k / step_factor + 1 : k);
4683 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4684 int kk = MAX(0, k2);
4687 int src_x, src_y, src_xx, src_yy;
4688 int dst_x, dst_y, dst_xx, dst_yy;
4691 if (door_part_skip[nr])
4694 if (!(door_state & door_token))
4702 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4703 int kk_door = MAX(0, k2_door);
4704 int sync_frame = kk_door * door_delay_value;
4705 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4707 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4708 &g_src_x, &g_src_y);
4713 if (!door_panel_drawn[door_index])
4715 ClearRectangle(drawto, door_rect->x, door_rect->y,
4716 door_rect->width, door_rect->height);
4718 door_panel_drawn[door_index] = TRUE;
4721 // draw opening or closing door parts
4723 if (pos->step_xoffset < 0) // door part on right side
4726 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4729 if (dst_xx + width > door_rect->width)
4730 width = door_rect->width - dst_xx;
4732 else // door part on left side
4735 dst_xx = pos->x - kk * pos->step_xoffset;
4739 src_xx = ABS(dst_xx);
4743 width = g->width - src_xx;
4745 if (width > door_rect->width)
4746 width = door_rect->width;
4748 // printf("::: k == %d [%d] \n", k, start_step);
4751 if (pos->step_yoffset < 0) // door part on bottom side
4754 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4757 if (dst_yy + height > door_rect->height)
4758 height = door_rect->height - dst_yy;
4760 else // door part on top side
4763 dst_yy = pos->y - kk * pos->step_yoffset;
4767 src_yy = ABS(dst_yy);
4771 height = g->height - src_yy;
4774 src_x = g_src_x + src_xx;
4775 src_y = g_src_y + src_yy;
4777 dst_x = door_rect->x + dst_xx;
4778 dst_y = door_rect->y + dst_yy;
4780 is_panel_and_door_has_closed =
4783 panel_has_doors[door_index] &&
4784 k >= num_move_steps_doors_only - 1);
4786 if (width >= 0 && width <= g->width &&
4787 height >= 0 && height <= g->height &&
4788 !is_panel_and_door_has_closed)
4790 if (is_panel || !pos->draw_masked)
4791 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
4794 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
4798 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
4800 if ((part_opening && (width < 0 || height < 0)) ||
4801 (part_closing && (width >= g->width && height >= g->height)))
4802 door_part_done[nr] = TRUE;
4804 // continue door part animations, but not panel after door has closed
4805 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
4806 door_part_done_all = FALSE;
4809 if (!(door_state & DOOR_NO_DELAY))
4813 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
4815 current_move_delay += max_step_delay;
4818 if (door_part_done_all)
4823 if (door_state & DOOR_ACTION_1)
4824 door1 = door_state & DOOR_ACTION_1;
4825 if (door_state & DOOR_ACTION_2)
4826 door2 = door_state & DOOR_ACTION_2;
4828 // draw masked border over door area
4829 DrawMaskedBorder(REDRAW_DOOR_1);
4830 DrawMaskedBorder(REDRAW_DOOR_2);
4832 return (door1 | door2);
4835 static boolean useSpecialEditorDoor()
4837 int graphic = IMG_GLOBAL_BORDER_EDITOR;
4838 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
4840 // do not draw special editor door if editor border defined or redefined
4841 if (graphic_info[graphic].bitmap != NULL || redefined)
4844 // do not draw special editor door if global border defined to be empty
4845 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
4848 // do not draw special editor door if viewport definitions do not match
4852 EY + EYSIZE != VY + VYSIZE)
4858 void DrawSpecialEditorDoor()
4860 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4861 int top_border_width = gfx1->width;
4862 int top_border_height = gfx1->height;
4863 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4864 int ex = EX - outer_border;
4865 int ey = EY - outer_border;
4866 int vy = VY - outer_border;
4867 int exsize = EXSIZE + 2 * outer_border;
4869 if (!useSpecialEditorDoor())
4872 /* draw bigger level editor toolbox window */
4873 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
4874 top_border_width, top_border_height, ex, ey - top_border_height);
4875 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
4876 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
4878 redraw_mask |= REDRAW_ALL;
4881 void UndrawSpecialEditorDoor()
4883 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4884 int top_border_width = gfx1->width;
4885 int top_border_height = gfx1->height;
4886 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4887 int ex = EX - outer_border;
4888 int ey = EY - outer_border;
4889 int ey_top = ey - top_border_height;
4890 int exsize = EXSIZE + 2 * outer_border;
4891 int eysize = EYSIZE + 2 * outer_border;
4893 if (!useSpecialEditorDoor())
4896 /* draw normal tape recorder window */
4897 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
4899 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4900 ex, ey_top, top_border_width, top_border_height,
4902 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4903 ex, ey, exsize, eysize, ex, ey);
4907 // if screen background is set to "[NONE]", clear editor toolbox window
4908 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
4909 ClearRectangle(drawto, ex, ey, exsize, eysize);
4912 redraw_mask |= REDRAW_ALL;
4916 /* ---------- new tool button stuff ---------------------------------------- */
4921 struct TextPosInfo *pos;
4924 } toolbutton_info[NUM_TOOL_BUTTONS] =
4927 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
4928 TOOL_CTRL_ID_YES, "yes"
4931 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
4932 TOOL_CTRL_ID_NO, "no"
4935 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
4936 TOOL_CTRL_ID_CONFIRM, "confirm"
4939 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
4940 TOOL_CTRL_ID_PLAYER_1, "player 1"
4943 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
4944 TOOL_CTRL_ID_PLAYER_2, "player 2"
4947 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
4948 TOOL_CTRL_ID_PLAYER_3, "player 3"
4951 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
4952 TOOL_CTRL_ID_PLAYER_4, "player 4"
4956 void CreateToolButtons()
4960 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4962 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
4963 struct TextPosInfo *pos = toolbutton_info[i].pos;
4964 struct GadgetInfo *gi;
4965 Bitmap *deco_bitmap = None;
4966 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
4967 unsigned int event_mask = GD_EVENT_RELEASED;
4970 int gd_x = gfx->src_x;
4971 int gd_y = gfx->src_y;
4972 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
4973 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
4976 if (global.use_envelope_request)
4977 setRequestPosition(&dx, &dy, TRUE);
4979 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
4981 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
4983 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
4984 pos->size, &deco_bitmap, &deco_x, &deco_y);
4985 deco_xpos = (gfx->width - pos->size) / 2;
4986 deco_ypos = (gfx->height - pos->size) / 2;
4989 gi = CreateGadget(GDI_CUSTOM_ID, id,
4990 GDI_INFO_TEXT, toolbutton_info[i].infotext,
4991 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
4992 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
4993 GDI_WIDTH, gfx->width,
4994 GDI_HEIGHT, gfx->height,
4995 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4996 GDI_STATE, GD_BUTTON_UNPRESSED,
4997 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
4998 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
4999 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5000 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5001 GDI_DECORATION_SIZE, pos->size, pos->size,
5002 GDI_DECORATION_SHIFTING, 1, 1,
5003 GDI_DIRECT_DRAW, FALSE,
5004 GDI_EVENT_MASK, event_mask,
5005 GDI_CALLBACK_ACTION, HandleToolButtons,
5009 Error(ERR_EXIT, "cannot create gadget");
5011 tool_gadget[id] = gi;
5015 void FreeToolButtons()
5019 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5020 FreeGadget(tool_gadget[i]);
5023 static void UnmapToolButtons()
5027 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5028 UnmapGadget(tool_gadget[i]);
5031 static void HandleToolButtons(struct GadgetInfo *gi)
5033 request_gadget_id = gi->custom_id;
5036 static struct Mapping_EM_to_RND_object
5039 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5040 boolean is_backside; /* backside of moving element */
5046 em_object_mapping_list[] =
5049 Xblank, TRUE, FALSE,
5053 Yacid_splash_eB, FALSE, FALSE,
5054 EL_ACID_SPLASH_RIGHT, -1, -1
5057 Yacid_splash_wB, FALSE, FALSE,
5058 EL_ACID_SPLASH_LEFT, -1, -1
5061 #ifdef EM_ENGINE_BAD_ROLL
5063 Xstone_force_e, FALSE, FALSE,
5064 EL_ROCK, -1, MV_BIT_RIGHT
5067 Xstone_force_w, FALSE, FALSE,
5068 EL_ROCK, -1, MV_BIT_LEFT
5071 Xnut_force_e, FALSE, FALSE,
5072 EL_NUT, -1, MV_BIT_RIGHT
5075 Xnut_force_w, FALSE, FALSE,
5076 EL_NUT, -1, MV_BIT_LEFT
5079 Xspring_force_e, FALSE, FALSE,
5080 EL_SPRING, -1, MV_BIT_RIGHT
5083 Xspring_force_w, FALSE, FALSE,
5084 EL_SPRING, -1, MV_BIT_LEFT
5087 Xemerald_force_e, FALSE, FALSE,
5088 EL_EMERALD, -1, MV_BIT_RIGHT
5091 Xemerald_force_w, FALSE, FALSE,
5092 EL_EMERALD, -1, MV_BIT_LEFT
5095 Xdiamond_force_e, FALSE, FALSE,
5096 EL_DIAMOND, -1, MV_BIT_RIGHT
5099 Xdiamond_force_w, FALSE, FALSE,
5100 EL_DIAMOND, -1, MV_BIT_LEFT
5103 Xbomb_force_e, FALSE, FALSE,
5104 EL_BOMB, -1, MV_BIT_RIGHT
5107 Xbomb_force_w, FALSE, FALSE,
5108 EL_BOMB, -1, MV_BIT_LEFT
5110 #endif /* EM_ENGINE_BAD_ROLL */
5113 Xstone, TRUE, FALSE,
5117 Xstone_pause, FALSE, FALSE,
5121 Xstone_fall, FALSE, FALSE,
5125 Ystone_s, FALSE, FALSE,
5126 EL_ROCK, ACTION_FALLING, -1
5129 Ystone_sB, FALSE, TRUE,
5130 EL_ROCK, ACTION_FALLING, -1
5133 Ystone_e, FALSE, FALSE,
5134 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5137 Ystone_eB, FALSE, TRUE,
5138 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5141 Ystone_w, FALSE, FALSE,
5142 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5145 Ystone_wB, FALSE, TRUE,
5146 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5153 Xnut_pause, FALSE, FALSE,
5157 Xnut_fall, FALSE, FALSE,
5161 Ynut_s, FALSE, FALSE,
5162 EL_NUT, ACTION_FALLING, -1
5165 Ynut_sB, FALSE, TRUE,
5166 EL_NUT, ACTION_FALLING, -1
5169 Ynut_e, FALSE, FALSE,
5170 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5173 Ynut_eB, FALSE, TRUE,
5174 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5177 Ynut_w, FALSE, FALSE,
5178 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5181 Ynut_wB, FALSE, TRUE,
5182 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5185 Xbug_n, TRUE, FALSE,
5189 Xbug_e, TRUE, FALSE,
5190 EL_BUG_RIGHT, -1, -1
5193 Xbug_s, TRUE, FALSE,
5197 Xbug_w, TRUE, FALSE,
5201 Xbug_gon, FALSE, FALSE,
5205 Xbug_goe, FALSE, FALSE,
5206 EL_BUG_RIGHT, -1, -1
5209 Xbug_gos, FALSE, FALSE,
5213 Xbug_gow, FALSE, FALSE,
5217 Ybug_n, FALSE, FALSE,
5218 EL_BUG, ACTION_MOVING, MV_BIT_UP
5221 Ybug_nB, FALSE, TRUE,
5222 EL_BUG, ACTION_MOVING, MV_BIT_UP
5225 Ybug_e, FALSE, FALSE,
5226 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5229 Ybug_eB, FALSE, TRUE,
5230 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5233 Ybug_s, FALSE, FALSE,
5234 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5237 Ybug_sB, FALSE, TRUE,
5238 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5241 Ybug_w, FALSE, FALSE,
5242 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5245 Ybug_wB, FALSE, TRUE,
5246 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5249 Ybug_w_n, FALSE, FALSE,
5250 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5253 Ybug_n_e, FALSE, FALSE,
5254 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5257 Ybug_e_s, FALSE, FALSE,
5258 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5261 Ybug_s_w, FALSE, FALSE,
5262 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5265 Ybug_e_n, FALSE, FALSE,
5266 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5269 Ybug_s_e, FALSE, FALSE,
5270 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5273 Ybug_w_s, FALSE, FALSE,
5274 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5277 Ybug_n_w, FALSE, FALSE,
5278 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5281 Ybug_stone, FALSE, FALSE,
5282 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5285 Ybug_spring, FALSE, FALSE,
5286 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5289 Xtank_n, TRUE, FALSE,
5290 EL_SPACESHIP_UP, -1, -1
5293 Xtank_e, TRUE, FALSE,
5294 EL_SPACESHIP_RIGHT, -1, -1
5297 Xtank_s, TRUE, FALSE,
5298 EL_SPACESHIP_DOWN, -1, -1
5301 Xtank_w, TRUE, FALSE,
5302 EL_SPACESHIP_LEFT, -1, -1
5305 Xtank_gon, FALSE, FALSE,
5306 EL_SPACESHIP_UP, -1, -1
5309 Xtank_goe, FALSE, FALSE,
5310 EL_SPACESHIP_RIGHT, -1, -1
5313 Xtank_gos, FALSE, FALSE,
5314 EL_SPACESHIP_DOWN, -1, -1
5317 Xtank_gow, FALSE, FALSE,
5318 EL_SPACESHIP_LEFT, -1, -1
5321 Ytank_n, FALSE, FALSE,
5322 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5325 Ytank_nB, FALSE, TRUE,
5326 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5329 Ytank_e, FALSE, FALSE,
5330 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5333 Ytank_eB, FALSE, TRUE,
5334 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5337 Ytank_s, FALSE, FALSE,
5338 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5341 Ytank_sB, FALSE, TRUE,
5342 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5345 Ytank_w, FALSE, FALSE,
5346 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5349 Ytank_wB, FALSE, TRUE,
5350 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5353 Ytank_w_n, FALSE, FALSE,
5354 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5357 Ytank_n_e, FALSE, FALSE,
5358 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5361 Ytank_e_s, FALSE, FALSE,
5362 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5365 Ytank_s_w, FALSE, FALSE,
5366 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5369 Ytank_e_n, FALSE, FALSE,
5370 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5373 Ytank_s_e, FALSE, FALSE,
5374 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5377 Ytank_w_s, FALSE, FALSE,
5378 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5381 Ytank_n_w, FALSE, FALSE,
5382 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5385 Ytank_stone, FALSE, FALSE,
5386 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5389 Ytank_spring, FALSE, FALSE,
5390 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5393 Xandroid, TRUE, FALSE,
5394 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5397 Xandroid_1_n, FALSE, FALSE,
5398 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5401 Xandroid_2_n, FALSE, FALSE,
5402 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5405 Xandroid_1_e, FALSE, FALSE,
5406 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5409 Xandroid_2_e, FALSE, FALSE,
5410 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5413 Xandroid_1_w, FALSE, FALSE,
5414 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5417 Xandroid_2_w, FALSE, FALSE,
5418 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5421 Xandroid_1_s, FALSE, FALSE,
5422 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5425 Xandroid_2_s, FALSE, FALSE,
5426 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5429 Yandroid_n, FALSE, FALSE,
5430 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5433 Yandroid_nB, FALSE, TRUE,
5434 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5437 Yandroid_ne, FALSE, FALSE,
5438 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5441 Yandroid_neB, FALSE, TRUE,
5442 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5445 Yandroid_e, FALSE, FALSE,
5446 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5449 Yandroid_eB, FALSE, TRUE,
5450 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5453 Yandroid_se, FALSE, FALSE,
5454 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5457 Yandroid_seB, FALSE, TRUE,
5458 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5461 Yandroid_s, FALSE, FALSE,
5462 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5465 Yandroid_sB, FALSE, TRUE,
5466 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5469 Yandroid_sw, FALSE, FALSE,
5470 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5473 Yandroid_swB, FALSE, TRUE,
5474 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5477 Yandroid_w, FALSE, FALSE,
5478 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5481 Yandroid_wB, FALSE, TRUE,
5482 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5485 Yandroid_nw, FALSE, FALSE,
5486 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5489 Yandroid_nwB, FALSE, TRUE,
5490 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5493 Xspring, TRUE, FALSE,
5497 Xspring_pause, FALSE, FALSE,
5501 Xspring_e, FALSE, FALSE,
5505 Xspring_w, FALSE, FALSE,
5509 Xspring_fall, FALSE, FALSE,
5513 Yspring_s, FALSE, FALSE,
5514 EL_SPRING, ACTION_FALLING, -1
5517 Yspring_sB, FALSE, TRUE,
5518 EL_SPRING, ACTION_FALLING, -1
5521 Yspring_e, FALSE, FALSE,
5522 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5525 Yspring_eB, FALSE, TRUE,
5526 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5529 Yspring_w, FALSE, FALSE,
5530 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5533 Yspring_wB, FALSE, TRUE,
5534 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5537 Yspring_kill_e, FALSE, FALSE,
5538 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5541 Yspring_kill_eB, FALSE, TRUE,
5542 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5545 Yspring_kill_w, FALSE, FALSE,
5546 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5549 Yspring_kill_wB, FALSE, TRUE,
5550 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5553 Xeater_n, TRUE, FALSE,
5554 EL_YAMYAM_UP, -1, -1
5557 Xeater_e, TRUE, FALSE,
5558 EL_YAMYAM_RIGHT, -1, -1
5561 Xeater_w, TRUE, FALSE,
5562 EL_YAMYAM_LEFT, -1, -1
5565 Xeater_s, TRUE, FALSE,
5566 EL_YAMYAM_DOWN, -1, -1
5569 Yeater_n, FALSE, FALSE,
5570 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5573 Yeater_nB, FALSE, TRUE,
5574 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5577 Yeater_e, FALSE, FALSE,
5578 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5581 Yeater_eB, FALSE, TRUE,
5582 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5585 Yeater_s, FALSE, FALSE,
5586 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5589 Yeater_sB, FALSE, TRUE,
5590 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5593 Yeater_w, FALSE, FALSE,
5594 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5597 Yeater_wB, FALSE, TRUE,
5598 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5601 Yeater_stone, FALSE, FALSE,
5602 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5605 Yeater_spring, FALSE, FALSE,
5606 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5609 Xalien, TRUE, FALSE,
5613 Xalien_pause, FALSE, FALSE,
5617 Yalien_n, FALSE, FALSE,
5618 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5621 Yalien_nB, FALSE, TRUE,
5622 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5625 Yalien_e, FALSE, FALSE,
5626 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5629 Yalien_eB, FALSE, TRUE,
5630 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5633 Yalien_s, FALSE, FALSE,
5634 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5637 Yalien_sB, FALSE, TRUE,
5638 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5641 Yalien_w, FALSE, FALSE,
5642 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5645 Yalien_wB, FALSE, TRUE,
5646 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5649 Yalien_stone, FALSE, FALSE,
5650 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5653 Yalien_spring, FALSE, FALSE,
5654 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5657 Xemerald, TRUE, FALSE,
5661 Xemerald_pause, FALSE, FALSE,
5665 Xemerald_fall, FALSE, FALSE,
5669 Xemerald_shine, FALSE, FALSE,
5670 EL_EMERALD, ACTION_TWINKLING, -1
5673 Yemerald_s, FALSE, FALSE,
5674 EL_EMERALD, ACTION_FALLING, -1
5677 Yemerald_sB, FALSE, TRUE,
5678 EL_EMERALD, ACTION_FALLING, -1
5681 Yemerald_e, FALSE, FALSE,
5682 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5685 Yemerald_eB, FALSE, TRUE,
5686 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5689 Yemerald_w, FALSE, FALSE,
5690 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5693 Yemerald_wB, FALSE, TRUE,
5694 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5697 Yemerald_eat, FALSE, FALSE,
5698 EL_EMERALD, ACTION_COLLECTING, -1
5701 Yemerald_stone, FALSE, FALSE,
5702 EL_NUT, ACTION_BREAKING, -1
5705 Xdiamond, TRUE, FALSE,
5709 Xdiamond_pause, FALSE, FALSE,
5713 Xdiamond_fall, FALSE, FALSE,
5717 Xdiamond_shine, FALSE, FALSE,
5718 EL_DIAMOND, ACTION_TWINKLING, -1
5721 Ydiamond_s, FALSE, FALSE,
5722 EL_DIAMOND, ACTION_FALLING, -1
5725 Ydiamond_sB, FALSE, TRUE,
5726 EL_DIAMOND, ACTION_FALLING, -1
5729 Ydiamond_e, FALSE, FALSE,
5730 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5733 Ydiamond_eB, FALSE, TRUE,
5734 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5737 Ydiamond_w, FALSE, FALSE,
5738 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5741 Ydiamond_wB, FALSE, TRUE,
5742 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5745 Ydiamond_eat, FALSE, FALSE,
5746 EL_DIAMOND, ACTION_COLLECTING, -1
5749 Ydiamond_stone, FALSE, FALSE,
5750 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5753 Xdrip_fall, TRUE, FALSE,
5754 EL_AMOEBA_DROP, -1, -1
5757 Xdrip_stretch, FALSE, FALSE,
5758 EL_AMOEBA_DROP, ACTION_FALLING, -1
5761 Xdrip_stretchB, FALSE, TRUE,
5762 EL_AMOEBA_DROP, ACTION_FALLING, -1
5765 Xdrip_eat, FALSE, FALSE,
5766 EL_AMOEBA_DROP, ACTION_GROWING, -1
5769 Ydrip_s1, FALSE, FALSE,
5770 EL_AMOEBA_DROP, ACTION_FALLING, -1
5773 Ydrip_s1B, FALSE, TRUE,
5774 EL_AMOEBA_DROP, ACTION_FALLING, -1
5777 Ydrip_s2, FALSE, FALSE,
5778 EL_AMOEBA_DROP, ACTION_FALLING, -1
5781 Ydrip_s2B, FALSE, TRUE,
5782 EL_AMOEBA_DROP, ACTION_FALLING, -1
5789 Xbomb_pause, FALSE, FALSE,
5793 Xbomb_fall, FALSE, FALSE,
5797 Ybomb_s, FALSE, FALSE,
5798 EL_BOMB, ACTION_FALLING, -1
5801 Ybomb_sB, FALSE, TRUE,
5802 EL_BOMB, ACTION_FALLING, -1
5805 Ybomb_e, FALSE, FALSE,
5806 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5809 Ybomb_eB, FALSE, TRUE,
5810 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5813 Ybomb_w, FALSE, FALSE,
5814 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5817 Ybomb_wB, FALSE, TRUE,
5818 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5821 Ybomb_eat, FALSE, FALSE,
5822 EL_BOMB, ACTION_ACTIVATING, -1
5825 Xballoon, TRUE, FALSE,
5829 Yballoon_n, FALSE, FALSE,
5830 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5833 Yballoon_nB, FALSE, TRUE,
5834 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5837 Yballoon_e, FALSE, FALSE,
5838 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5841 Yballoon_eB, FALSE, TRUE,
5842 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5845 Yballoon_s, FALSE, FALSE,
5846 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5849 Yballoon_sB, FALSE, TRUE,
5850 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5853 Yballoon_w, FALSE, FALSE,
5854 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5857 Yballoon_wB, FALSE, TRUE,
5858 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5861 Xgrass, TRUE, FALSE,
5862 EL_EMC_GRASS, -1, -1
5865 Ygrass_nB, FALSE, FALSE,
5866 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5869 Ygrass_eB, FALSE, FALSE,
5870 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5873 Ygrass_sB, FALSE, FALSE,
5874 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5877 Ygrass_wB, FALSE, FALSE,
5878 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5885 Ydirt_nB, FALSE, FALSE,
5886 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5889 Ydirt_eB, FALSE, FALSE,
5890 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5893 Ydirt_sB, FALSE, FALSE,
5894 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5897 Ydirt_wB, FALSE, FALSE,
5898 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5901 Xacid_ne, TRUE, FALSE,
5902 EL_ACID_POOL_TOPRIGHT, -1, -1
5905 Xacid_se, TRUE, FALSE,
5906 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5909 Xacid_s, TRUE, FALSE,
5910 EL_ACID_POOL_BOTTOM, -1, -1
5913 Xacid_sw, TRUE, FALSE,
5914 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5917 Xacid_nw, TRUE, FALSE,
5918 EL_ACID_POOL_TOPLEFT, -1, -1
5921 Xacid_1, TRUE, FALSE,
5925 Xacid_2, FALSE, FALSE,
5929 Xacid_3, FALSE, FALSE,
5933 Xacid_4, FALSE, FALSE,
5937 Xacid_5, FALSE, FALSE,
5941 Xacid_6, FALSE, FALSE,
5945 Xacid_7, FALSE, FALSE,
5949 Xacid_8, FALSE, FALSE,
5953 Xball_1, TRUE, FALSE,
5954 EL_EMC_MAGIC_BALL, -1, -1
5957 Xball_1B, FALSE, FALSE,
5958 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5961 Xball_2, FALSE, FALSE,
5962 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5965 Xball_2B, FALSE, FALSE,
5966 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5969 Yball_eat, FALSE, FALSE,
5970 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
5973 Ykey_1_eat, FALSE, FALSE,
5974 EL_EM_KEY_1, ACTION_COLLECTING, -1
5977 Ykey_2_eat, FALSE, FALSE,
5978 EL_EM_KEY_2, ACTION_COLLECTING, -1
5981 Ykey_3_eat, FALSE, FALSE,
5982 EL_EM_KEY_3, ACTION_COLLECTING, -1
5985 Ykey_4_eat, FALSE, FALSE,
5986 EL_EM_KEY_4, ACTION_COLLECTING, -1
5989 Ykey_5_eat, FALSE, FALSE,
5990 EL_EMC_KEY_5, ACTION_COLLECTING, -1
5993 Ykey_6_eat, FALSE, FALSE,
5994 EL_EMC_KEY_6, ACTION_COLLECTING, -1
5997 Ykey_7_eat, FALSE, FALSE,
5998 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6001 Ykey_8_eat, FALSE, FALSE,
6002 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6005 Ylenses_eat, FALSE, FALSE,
6006 EL_EMC_LENSES, ACTION_COLLECTING, -1
6009 Ymagnify_eat, FALSE, FALSE,
6010 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6013 Ygrass_eat, FALSE, FALSE,
6014 EL_EMC_GRASS, ACTION_SNAPPING, -1
6017 Ydirt_eat, FALSE, FALSE,
6018 EL_SAND, ACTION_SNAPPING, -1
6021 Xgrow_ns, TRUE, FALSE,
6022 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6025 Ygrow_ns_eat, FALSE, FALSE,
6026 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6029 Xgrow_ew, TRUE, FALSE,
6030 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6033 Ygrow_ew_eat, FALSE, FALSE,
6034 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6037 Xwonderwall, TRUE, FALSE,
6038 EL_MAGIC_WALL, -1, -1
6041 XwonderwallB, FALSE, FALSE,
6042 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6045 Xamoeba_1, TRUE, FALSE,
6046 EL_AMOEBA_DRY, ACTION_OTHER, -1
6049 Xamoeba_2, FALSE, FALSE,
6050 EL_AMOEBA_DRY, ACTION_OTHER, -1
6053 Xamoeba_3, FALSE, FALSE,
6054 EL_AMOEBA_DRY, ACTION_OTHER, -1
6057 Xamoeba_4, FALSE, FALSE,
6058 EL_AMOEBA_DRY, ACTION_OTHER, -1
6061 Xamoeba_5, TRUE, FALSE,
6062 EL_AMOEBA_WET, ACTION_OTHER, -1
6065 Xamoeba_6, FALSE, FALSE,
6066 EL_AMOEBA_WET, ACTION_OTHER, -1
6069 Xamoeba_7, FALSE, FALSE,
6070 EL_AMOEBA_WET, ACTION_OTHER, -1
6073 Xamoeba_8, FALSE, FALSE,
6074 EL_AMOEBA_WET, ACTION_OTHER, -1
6077 Xdoor_1, TRUE, FALSE,
6078 EL_EM_GATE_1, -1, -1
6081 Xdoor_2, TRUE, FALSE,
6082 EL_EM_GATE_2, -1, -1
6085 Xdoor_3, TRUE, FALSE,
6086 EL_EM_GATE_3, -1, -1
6089 Xdoor_4, TRUE, FALSE,
6090 EL_EM_GATE_4, -1, -1
6093 Xdoor_5, TRUE, FALSE,
6094 EL_EMC_GATE_5, -1, -1
6097 Xdoor_6, TRUE, FALSE,
6098 EL_EMC_GATE_6, -1, -1
6101 Xdoor_7, TRUE, FALSE,
6102 EL_EMC_GATE_7, -1, -1
6105 Xdoor_8, TRUE, FALSE,
6106 EL_EMC_GATE_8, -1, -1
6109 Xkey_1, TRUE, FALSE,
6113 Xkey_2, TRUE, FALSE,
6117 Xkey_3, TRUE, FALSE,
6121 Xkey_4, TRUE, FALSE,
6125 Xkey_5, TRUE, FALSE,
6126 EL_EMC_KEY_5, -1, -1
6129 Xkey_6, TRUE, FALSE,
6130 EL_EMC_KEY_6, -1, -1
6133 Xkey_7, TRUE, FALSE,
6134 EL_EMC_KEY_7, -1, -1
6137 Xkey_8, TRUE, FALSE,
6138 EL_EMC_KEY_8, -1, -1
6141 Xwind_n, TRUE, FALSE,
6142 EL_BALLOON_SWITCH_UP, -1, -1
6145 Xwind_e, TRUE, FALSE,
6146 EL_BALLOON_SWITCH_RIGHT, -1, -1
6149 Xwind_s, TRUE, FALSE,
6150 EL_BALLOON_SWITCH_DOWN, -1, -1
6153 Xwind_w, TRUE, FALSE,
6154 EL_BALLOON_SWITCH_LEFT, -1, -1
6157 Xwind_nesw, TRUE, FALSE,
6158 EL_BALLOON_SWITCH_ANY, -1, -1
6161 Xwind_stop, TRUE, FALSE,
6162 EL_BALLOON_SWITCH_NONE, -1, -1
6166 EL_EM_EXIT_CLOSED, -1, -1
6169 Xexit_1, TRUE, FALSE,
6170 EL_EM_EXIT_OPEN, -1, -1
6173 Xexit_2, FALSE, FALSE,
6174 EL_EM_EXIT_OPEN, -1, -1
6177 Xexit_3, FALSE, FALSE,
6178 EL_EM_EXIT_OPEN, -1, -1
6181 Xdynamite, TRUE, FALSE,
6182 EL_EM_DYNAMITE, -1, -1
6185 Ydynamite_eat, FALSE, FALSE,
6186 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6189 Xdynamite_1, TRUE, FALSE,
6190 EL_EM_DYNAMITE_ACTIVE, -1, -1
6193 Xdynamite_2, FALSE, FALSE,
6194 EL_EM_DYNAMITE_ACTIVE, -1, -1
6197 Xdynamite_3, FALSE, FALSE,
6198 EL_EM_DYNAMITE_ACTIVE, -1, -1
6201 Xdynamite_4, FALSE, FALSE,
6202 EL_EM_DYNAMITE_ACTIVE, -1, -1
6205 Xbumper, TRUE, FALSE,
6206 EL_EMC_SPRING_BUMPER, -1, -1
6209 XbumperB, FALSE, FALSE,
6210 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6213 Xwheel, TRUE, FALSE,
6214 EL_ROBOT_WHEEL, -1, -1
6217 XwheelB, FALSE, FALSE,
6218 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6221 Xswitch, TRUE, FALSE,
6222 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6225 XswitchB, FALSE, FALSE,
6226 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6230 EL_QUICKSAND_EMPTY, -1, -1
6233 Xsand_stone, TRUE, FALSE,
6234 EL_QUICKSAND_FULL, -1, -1
6237 Xsand_stonein_1, FALSE, TRUE,
6238 EL_ROCK, ACTION_FILLING, -1
6241 Xsand_stonein_2, FALSE, TRUE,
6242 EL_ROCK, ACTION_FILLING, -1
6245 Xsand_stonein_3, FALSE, TRUE,
6246 EL_ROCK, ACTION_FILLING, -1
6249 Xsand_stonein_4, FALSE, TRUE,
6250 EL_ROCK, ACTION_FILLING, -1
6253 Xsand_stonesand_1, FALSE, FALSE,
6254 EL_QUICKSAND_EMPTYING, -1, -1
6257 Xsand_stonesand_2, FALSE, FALSE,
6258 EL_QUICKSAND_EMPTYING, -1, -1
6261 Xsand_stonesand_3, FALSE, FALSE,
6262 EL_QUICKSAND_EMPTYING, -1, -1
6265 Xsand_stonesand_4, FALSE, FALSE,
6266 EL_QUICKSAND_EMPTYING, -1, -1
6269 Xsand_stonesand_quickout_1, FALSE, FALSE,
6270 EL_QUICKSAND_EMPTYING, -1, -1
6273 Xsand_stonesand_quickout_2, FALSE, FALSE,
6274 EL_QUICKSAND_EMPTYING, -1, -1
6277 Xsand_stoneout_1, FALSE, FALSE,
6278 EL_ROCK, ACTION_EMPTYING, -1
6281 Xsand_stoneout_2, FALSE, FALSE,
6282 EL_ROCK, ACTION_EMPTYING, -1
6285 Xsand_sandstone_1, FALSE, FALSE,
6286 EL_QUICKSAND_FILLING, -1, -1
6289 Xsand_sandstone_2, FALSE, FALSE,
6290 EL_QUICKSAND_FILLING, -1, -1
6293 Xsand_sandstone_3, FALSE, FALSE,
6294 EL_QUICKSAND_FILLING, -1, -1
6297 Xsand_sandstone_4, FALSE, FALSE,
6298 EL_QUICKSAND_FILLING, -1, -1
6301 Xplant, TRUE, FALSE,
6302 EL_EMC_PLANT, -1, -1
6305 Yplant, FALSE, FALSE,
6306 EL_EMC_PLANT, -1, -1
6309 Xlenses, TRUE, FALSE,
6310 EL_EMC_LENSES, -1, -1
6313 Xmagnify, TRUE, FALSE,
6314 EL_EMC_MAGNIFIER, -1, -1
6317 Xdripper, TRUE, FALSE,
6318 EL_EMC_DRIPPER, -1, -1
6321 XdripperB, FALSE, FALSE,
6322 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6325 Xfake_blank, TRUE, FALSE,
6326 EL_INVISIBLE_WALL, -1, -1
6329 Xfake_blankB, FALSE, FALSE,
6330 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6333 Xfake_grass, TRUE, FALSE,
6334 EL_EMC_FAKE_GRASS, -1, -1
6337 Xfake_grassB, FALSE, FALSE,
6338 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6341 Xfake_door_1, TRUE, FALSE,
6342 EL_EM_GATE_1_GRAY, -1, -1
6345 Xfake_door_2, TRUE, FALSE,
6346 EL_EM_GATE_2_GRAY, -1, -1
6349 Xfake_door_3, TRUE, FALSE,
6350 EL_EM_GATE_3_GRAY, -1, -1
6353 Xfake_door_4, TRUE, FALSE,
6354 EL_EM_GATE_4_GRAY, -1, -1
6357 Xfake_door_5, TRUE, FALSE,
6358 EL_EMC_GATE_5_GRAY, -1, -1
6361 Xfake_door_6, TRUE, FALSE,
6362 EL_EMC_GATE_6_GRAY, -1, -1
6365 Xfake_door_7, TRUE, FALSE,
6366 EL_EMC_GATE_7_GRAY, -1, -1
6369 Xfake_door_8, TRUE, FALSE,
6370 EL_EMC_GATE_8_GRAY, -1, -1
6373 Xfake_acid_1, TRUE, FALSE,
6374 EL_EMC_FAKE_ACID, -1, -1
6377 Xfake_acid_2, FALSE, FALSE,
6378 EL_EMC_FAKE_ACID, -1, -1
6381 Xfake_acid_3, FALSE, FALSE,
6382 EL_EMC_FAKE_ACID, -1, -1
6385 Xfake_acid_4, FALSE, FALSE,
6386 EL_EMC_FAKE_ACID, -1, -1
6389 Xfake_acid_5, FALSE, FALSE,
6390 EL_EMC_FAKE_ACID, -1, -1
6393 Xfake_acid_6, FALSE, FALSE,
6394 EL_EMC_FAKE_ACID, -1, -1
6397 Xfake_acid_7, FALSE, FALSE,
6398 EL_EMC_FAKE_ACID, -1, -1
6401 Xfake_acid_8, FALSE, FALSE,
6402 EL_EMC_FAKE_ACID, -1, -1
6405 Xsteel_1, TRUE, FALSE,
6406 EL_STEELWALL, -1, -1
6409 Xsteel_2, TRUE, FALSE,
6410 EL_EMC_STEELWALL_2, -1, -1
6413 Xsteel_3, TRUE, FALSE,
6414 EL_EMC_STEELWALL_3, -1, -1
6417 Xsteel_4, TRUE, FALSE,
6418 EL_EMC_STEELWALL_4, -1, -1
6421 Xwall_1, TRUE, FALSE,
6425 Xwall_2, TRUE, FALSE,
6426 EL_EMC_WALL_14, -1, -1
6429 Xwall_3, TRUE, FALSE,
6430 EL_EMC_WALL_15, -1, -1
6433 Xwall_4, TRUE, FALSE,
6434 EL_EMC_WALL_16, -1, -1
6437 Xround_wall_1, TRUE, FALSE,
6438 EL_WALL_SLIPPERY, -1, -1
6441 Xround_wall_2, TRUE, FALSE,
6442 EL_EMC_WALL_SLIPPERY_2, -1, -1
6445 Xround_wall_3, TRUE, FALSE,
6446 EL_EMC_WALL_SLIPPERY_3, -1, -1
6449 Xround_wall_4, TRUE, FALSE,
6450 EL_EMC_WALL_SLIPPERY_4, -1, -1
6453 Xdecor_1, TRUE, FALSE,
6454 EL_EMC_WALL_8, -1, -1
6457 Xdecor_2, TRUE, FALSE,
6458 EL_EMC_WALL_6, -1, -1
6461 Xdecor_3, TRUE, FALSE,
6462 EL_EMC_WALL_4, -1, -1
6465 Xdecor_4, TRUE, FALSE,
6466 EL_EMC_WALL_7, -1, -1
6469 Xdecor_5, TRUE, FALSE,
6470 EL_EMC_WALL_5, -1, -1
6473 Xdecor_6, TRUE, FALSE,
6474 EL_EMC_WALL_9, -1, -1
6477 Xdecor_7, TRUE, FALSE,
6478 EL_EMC_WALL_10, -1, -1
6481 Xdecor_8, TRUE, FALSE,
6482 EL_EMC_WALL_1, -1, -1
6485 Xdecor_9, TRUE, FALSE,
6486 EL_EMC_WALL_2, -1, -1
6489 Xdecor_10, TRUE, FALSE,
6490 EL_EMC_WALL_3, -1, -1
6493 Xdecor_11, TRUE, FALSE,
6494 EL_EMC_WALL_11, -1, -1
6497 Xdecor_12, TRUE, FALSE,
6498 EL_EMC_WALL_12, -1, -1
6501 Xalpha_0, TRUE, FALSE,
6502 EL_CHAR('0'), -1, -1
6505 Xalpha_1, TRUE, FALSE,
6506 EL_CHAR('1'), -1, -1
6509 Xalpha_2, TRUE, FALSE,
6510 EL_CHAR('2'), -1, -1
6513 Xalpha_3, TRUE, FALSE,
6514 EL_CHAR('3'), -1, -1
6517 Xalpha_4, TRUE, FALSE,
6518 EL_CHAR('4'), -1, -1
6521 Xalpha_5, TRUE, FALSE,
6522 EL_CHAR('5'), -1, -1
6525 Xalpha_6, TRUE, FALSE,
6526 EL_CHAR('6'), -1, -1
6529 Xalpha_7, TRUE, FALSE,
6530 EL_CHAR('7'), -1, -1
6533 Xalpha_8, TRUE, FALSE,
6534 EL_CHAR('8'), -1, -1
6537 Xalpha_9, TRUE, FALSE,
6538 EL_CHAR('9'), -1, -1
6541 Xalpha_excla, TRUE, FALSE,
6542 EL_CHAR('!'), -1, -1
6545 Xalpha_quote, TRUE, FALSE,
6546 EL_CHAR('"'), -1, -1
6549 Xalpha_comma, TRUE, FALSE,
6550 EL_CHAR(','), -1, -1
6553 Xalpha_minus, TRUE, FALSE,
6554 EL_CHAR('-'), -1, -1
6557 Xalpha_perio, TRUE, FALSE,
6558 EL_CHAR('.'), -1, -1
6561 Xalpha_colon, TRUE, FALSE,
6562 EL_CHAR(':'), -1, -1
6565 Xalpha_quest, TRUE, FALSE,
6566 EL_CHAR('?'), -1, -1
6569 Xalpha_a, TRUE, FALSE,
6570 EL_CHAR('A'), -1, -1
6573 Xalpha_b, TRUE, FALSE,
6574 EL_CHAR('B'), -1, -1
6577 Xalpha_c, TRUE, FALSE,
6578 EL_CHAR('C'), -1, -1
6581 Xalpha_d, TRUE, FALSE,
6582 EL_CHAR('D'), -1, -1
6585 Xalpha_e, TRUE, FALSE,
6586 EL_CHAR('E'), -1, -1
6589 Xalpha_f, TRUE, FALSE,
6590 EL_CHAR('F'), -1, -1
6593 Xalpha_g, TRUE, FALSE,
6594 EL_CHAR('G'), -1, -1
6597 Xalpha_h, TRUE, FALSE,
6598 EL_CHAR('H'), -1, -1
6601 Xalpha_i, TRUE, FALSE,
6602 EL_CHAR('I'), -1, -1
6605 Xalpha_j, TRUE, FALSE,
6606 EL_CHAR('J'), -1, -1
6609 Xalpha_k, TRUE, FALSE,
6610 EL_CHAR('K'), -1, -1
6613 Xalpha_l, TRUE, FALSE,
6614 EL_CHAR('L'), -1, -1
6617 Xalpha_m, TRUE, FALSE,
6618 EL_CHAR('M'), -1, -1
6621 Xalpha_n, TRUE, FALSE,
6622 EL_CHAR('N'), -1, -1
6625 Xalpha_o, TRUE, FALSE,
6626 EL_CHAR('O'), -1, -1
6629 Xalpha_p, TRUE, FALSE,
6630 EL_CHAR('P'), -1, -1
6633 Xalpha_q, TRUE, FALSE,
6634 EL_CHAR('Q'), -1, -1
6637 Xalpha_r, TRUE, FALSE,
6638 EL_CHAR('R'), -1, -1
6641 Xalpha_s, TRUE, FALSE,
6642 EL_CHAR('S'), -1, -1
6645 Xalpha_t, TRUE, FALSE,
6646 EL_CHAR('T'), -1, -1
6649 Xalpha_u, TRUE, FALSE,
6650 EL_CHAR('U'), -1, -1
6653 Xalpha_v, TRUE, FALSE,
6654 EL_CHAR('V'), -1, -1
6657 Xalpha_w, TRUE, FALSE,
6658 EL_CHAR('W'), -1, -1
6661 Xalpha_x, TRUE, FALSE,
6662 EL_CHAR('X'), -1, -1
6665 Xalpha_y, TRUE, FALSE,
6666 EL_CHAR('Y'), -1, -1
6669 Xalpha_z, TRUE, FALSE,
6670 EL_CHAR('Z'), -1, -1
6673 Xalpha_arrow_e, TRUE, FALSE,
6674 EL_CHAR('>'), -1, -1
6677 Xalpha_arrow_w, TRUE, FALSE,
6678 EL_CHAR('<'), -1, -1
6681 Xalpha_copyr, TRUE, FALSE,
6682 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6686 Xboom_bug, FALSE, FALSE,
6687 EL_BUG, ACTION_EXPLODING, -1
6690 Xboom_bomb, FALSE, FALSE,
6691 EL_BOMB, ACTION_EXPLODING, -1
6694 Xboom_android, FALSE, FALSE,
6695 EL_EMC_ANDROID, ACTION_OTHER, -1
6698 Xboom_1, FALSE, FALSE,
6699 EL_DEFAULT, ACTION_EXPLODING, -1
6702 Xboom_2, FALSE, FALSE,
6703 EL_DEFAULT, ACTION_EXPLODING, -1
6706 Znormal, FALSE, FALSE,
6710 Zdynamite, FALSE, FALSE,
6714 Zplayer, FALSE, FALSE,
6718 ZBORDER, FALSE, FALSE,
6728 static struct Mapping_EM_to_RND_player
6737 em_player_mapping_list[] =
6741 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6745 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6749 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6753 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6757 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6761 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6765 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6769 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6773 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6777 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6781 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6785 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6789 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6793 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6797 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6801 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6805 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6809 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6813 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6817 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6821 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6825 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6829 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6833 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6837 EL_PLAYER_1, ACTION_DEFAULT, -1,
6841 EL_PLAYER_2, ACTION_DEFAULT, -1,
6845 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6849 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6853 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6857 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6861 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6865 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6869 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6873 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6877 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6881 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6885 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6889 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6893 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6897 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6901 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6905 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6909 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6913 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6917 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6921 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6925 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6929 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
6933 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
6937 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
6941 EL_PLAYER_3, ACTION_DEFAULT, -1,
6945 EL_PLAYER_4, ACTION_DEFAULT, -1,
6954 int map_element_RND_to_EM(int element_rnd)
6956 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
6957 static boolean mapping_initialized = FALSE;
6959 if (!mapping_initialized)
6963 /* return "Xalpha_quest" for all undefined elements in mapping array */
6964 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6965 mapping_RND_to_EM[i] = Xalpha_quest;
6967 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6968 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
6969 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
6970 em_object_mapping_list[i].element_em;
6972 mapping_initialized = TRUE;
6975 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
6976 return mapping_RND_to_EM[element_rnd];
6978 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
6983 int map_element_EM_to_RND(int element_em)
6985 static unsigned short mapping_EM_to_RND[TILE_MAX];
6986 static boolean mapping_initialized = FALSE;
6988 if (!mapping_initialized)
6992 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
6993 for (i = 0; i < TILE_MAX; i++)
6994 mapping_EM_to_RND[i] = EL_UNKNOWN;
6996 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6997 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
6998 em_object_mapping_list[i].element_rnd;
7000 mapping_initialized = TRUE;
7003 if (element_em >= 0 && element_em < TILE_MAX)
7004 return mapping_EM_to_RND[element_em];
7006 Error(ERR_WARN, "invalid EM level element %d", element_em);
7011 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7013 struct LevelInfo_EM *level_em = level->native_em_level;
7014 struct LEVEL *lev = level_em->lev;
7017 for (i = 0; i < TILE_MAX; i++)
7018 lev->android_array[i] = Xblank;
7020 for (i = 0; i < level->num_android_clone_elements; i++)
7022 int element_rnd = level->android_clone_element[i];
7023 int element_em = map_element_RND_to_EM(element_rnd);
7025 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7026 if (em_object_mapping_list[j].element_rnd == element_rnd)
7027 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7031 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7033 struct LevelInfo_EM *level_em = level->native_em_level;
7034 struct LEVEL *lev = level_em->lev;
7037 level->num_android_clone_elements = 0;
7039 for (i = 0; i < TILE_MAX; i++)
7041 int element_em = lev->android_array[i];
7043 boolean element_found = FALSE;
7045 if (element_em == Xblank)
7048 element_rnd = map_element_EM_to_RND(element_em);
7050 for (j = 0; j < level->num_android_clone_elements; j++)
7051 if (level->android_clone_element[j] == element_rnd)
7052 element_found = TRUE;
7056 level->android_clone_element[level->num_android_clone_elements++] =
7059 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7064 if (level->num_android_clone_elements == 0)
7066 level->num_android_clone_elements = 1;
7067 level->android_clone_element[0] = EL_EMPTY;
7071 int map_direction_RND_to_EM(int direction)
7073 return (direction == MV_UP ? 0 :
7074 direction == MV_RIGHT ? 1 :
7075 direction == MV_DOWN ? 2 :
7076 direction == MV_LEFT ? 3 :
7080 int map_direction_EM_to_RND(int direction)
7082 return (direction == 0 ? MV_UP :
7083 direction == 1 ? MV_RIGHT :
7084 direction == 2 ? MV_DOWN :
7085 direction == 3 ? MV_LEFT :
7089 int map_element_RND_to_SP(int element_rnd)
7091 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7093 if (element_rnd >= EL_SP_START &&
7094 element_rnd <= EL_SP_END)
7095 element_sp = element_rnd - EL_SP_START;
7096 else if (element_rnd == EL_EMPTY_SPACE)
7098 else if (element_rnd == EL_INVISIBLE_WALL)
7104 int map_element_SP_to_RND(int element_sp)
7106 int element_rnd = EL_UNKNOWN;
7108 if (element_sp >= 0x00 &&
7110 element_rnd = EL_SP_START + element_sp;
7111 else if (element_sp == 0x28)
7112 element_rnd = EL_INVISIBLE_WALL;
7117 int map_action_SP_to_RND(int action_sp)
7121 case actActive: return ACTION_ACTIVE;
7122 case actImpact: return ACTION_IMPACT;
7123 case actExploding: return ACTION_EXPLODING;
7124 case actDigging: return ACTION_DIGGING;
7125 case actSnapping: return ACTION_SNAPPING;
7126 case actCollecting: return ACTION_COLLECTING;
7127 case actPassing: return ACTION_PASSING;
7128 case actPushing: return ACTION_PUSHING;
7129 case actDropping: return ACTION_DROPPING;
7131 default: return ACTION_DEFAULT;
7135 int get_next_element(int element)
7139 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7140 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7141 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7142 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7143 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7144 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7145 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7146 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7147 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7148 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7149 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7151 default: return element;
7155 int el_act_dir2img(int element, int action, int direction)
7157 element = GFX_ELEMENT(element);
7158 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7160 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7161 return element_info[element].direction_graphic[action][direction];
7164 static int el_act_dir2crm(int element, int action, int direction)
7166 element = GFX_ELEMENT(element);
7167 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7169 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7170 return element_info[element].direction_crumbled[action][direction];
7173 int el_act2img(int element, int action)
7175 element = GFX_ELEMENT(element);
7177 return element_info[element].graphic[action];
7180 int el_act2crm(int element, int action)
7182 element = GFX_ELEMENT(element);
7184 return element_info[element].crumbled[action];
7187 int el_dir2img(int element, int direction)
7189 element = GFX_ELEMENT(element);
7191 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7194 int el2baseimg(int element)
7196 return element_info[element].graphic[ACTION_DEFAULT];
7199 int el2img(int element)
7201 element = GFX_ELEMENT(element);
7203 return element_info[element].graphic[ACTION_DEFAULT];
7206 int el2edimg(int element)
7208 element = GFX_ELEMENT(element);
7210 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7213 int el2preimg(int element)
7215 element = GFX_ELEMENT(element);
7217 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7220 int el2panelimg(int element)
7222 element = GFX_ELEMENT(element);
7224 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7227 int font2baseimg(int font_nr)
7229 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7232 int getBeltNrFromBeltElement(int element)
7234 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7235 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7236 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7239 int getBeltNrFromBeltActiveElement(int element)
7241 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7242 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7243 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7246 int getBeltNrFromBeltSwitchElement(int element)
7248 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7249 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7250 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7253 int getBeltDirNrFromBeltElement(int element)
7255 static int belt_base_element[4] =
7257 EL_CONVEYOR_BELT_1_LEFT,
7258 EL_CONVEYOR_BELT_2_LEFT,
7259 EL_CONVEYOR_BELT_3_LEFT,
7260 EL_CONVEYOR_BELT_4_LEFT
7263 int belt_nr = getBeltNrFromBeltElement(element);
7264 int belt_dir_nr = element - belt_base_element[belt_nr];
7266 return (belt_dir_nr % 3);
7269 int getBeltDirNrFromBeltSwitchElement(int element)
7271 static int belt_base_element[4] =
7273 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7274 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7275 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7276 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7279 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7280 int belt_dir_nr = element - belt_base_element[belt_nr];
7282 return (belt_dir_nr % 3);
7285 int getBeltDirFromBeltElement(int element)
7287 static int belt_move_dir[3] =
7294 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7296 return belt_move_dir[belt_dir_nr];
7299 int getBeltDirFromBeltSwitchElement(int element)
7301 static int belt_move_dir[3] =
7308 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7310 return belt_move_dir[belt_dir_nr];
7313 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7315 static int belt_base_element[4] =
7317 EL_CONVEYOR_BELT_1_LEFT,
7318 EL_CONVEYOR_BELT_2_LEFT,
7319 EL_CONVEYOR_BELT_3_LEFT,
7320 EL_CONVEYOR_BELT_4_LEFT
7323 return belt_base_element[belt_nr] + belt_dir_nr;
7326 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7328 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7330 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7333 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7335 static int belt_base_element[4] =
7337 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7338 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7339 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7340 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7343 return belt_base_element[belt_nr] + belt_dir_nr;
7346 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7348 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7350 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7353 boolean getTeamMode_EM()
7355 return game.team_mode;
7358 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7360 int game_frame_delay_value;
7362 game_frame_delay_value =
7363 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7364 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7367 if (tape.playing && tape.warp_forward && !tape.pausing)
7368 game_frame_delay_value = 0;
7370 return game_frame_delay_value;
7373 unsigned int InitRND(int seed)
7375 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7376 return InitEngineRandom_EM(seed);
7377 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7378 return InitEngineRandom_SP(seed);
7380 return InitEngineRandom_RND(seed);
7383 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7384 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7386 inline static int get_effective_element_EM(int tile, int frame_em)
7388 int element = object_mapping[tile].element_rnd;
7389 int action = object_mapping[tile].action;
7390 boolean is_backside = object_mapping[tile].is_backside;
7391 boolean action_removing = (action == ACTION_DIGGING ||
7392 action == ACTION_SNAPPING ||
7393 action == ACTION_COLLECTING);
7399 case Yacid_splash_eB:
7400 case Yacid_splash_wB:
7401 return (frame_em > 5 ? EL_EMPTY : element);
7407 else /* frame_em == 7 */
7411 case Yacid_splash_eB:
7412 case Yacid_splash_wB:
7415 case Yemerald_stone:
7418 case Ydiamond_stone:
7422 case Xdrip_stretchB:
7441 case Xsand_stonein_1:
7442 case Xsand_stonein_2:
7443 case Xsand_stonein_3:
7444 case Xsand_stonein_4:
7448 return (is_backside || action_removing ? EL_EMPTY : element);
7453 inline static boolean check_linear_animation_EM(int tile)
7457 case Xsand_stonesand_1:
7458 case Xsand_stonesand_quickout_1:
7459 case Xsand_sandstone_1:
7460 case Xsand_stonein_1:
7461 case Xsand_stoneout_1:
7480 case Yacid_splash_eB:
7481 case Yacid_splash_wB:
7482 case Yemerald_stone:
7489 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7490 boolean has_crumbled_graphics,
7491 int crumbled, int sync_frame)
7493 /* if element can be crumbled, but certain action graphics are just empty
7494 space (like instantly snapping sand to empty space in 1 frame), do not
7495 treat these empty space graphics as crumbled graphics in EMC engine */
7496 if (crumbled == IMG_EMPTY_SPACE)
7497 has_crumbled_graphics = FALSE;
7499 if (has_crumbled_graphics)
7501 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7502 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7503 g_crumbled->anim_delay,
7504 g_crumbled->anim_mode,
7505 g_crumbled->anim_start_frame,
7508 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7509 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7511 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7512 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7514 g_em->has_crumbled_graphics = TRUE;
7518 g_em->crumbled_bitmap = NULL;
7519 g_em->crumbled_src_x = 0;
7520 g_em->crumbled_src_y = 0;
7521 g_em->crumbled_border_size = 0;
7522 g_em->crumbled_tile_size = 0;
7524 g_em->has_crumbled_graphics = FALSE;
7528 void ResetGfxAnimation_EM(int x, int y, int tile)
7533 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7534 int tile, int frame_em, int x, int y)
7536 int action = object_mapping[tile].action;
7537 int direction = object_mapping[tile].direction;
7538 int effective_element = get_effective_element_EM(tile, frame_em);
7539 int graphic = (direction == MV_NONE ?
7540 el_act2img(effective_element, action) :
7541 el_act_dir2img(effective_element, action, direction));
7542 struct GraphicInfo *g = &graphic_info[graphic];
7544 boolean action_removing = (action == ACTION_DIGGING ||
7545 action == ACTION_SNAPPING ||
7546 action == ACTION_COLLECTING);
7547 boolean action_moving = (action == ACTION_FALLING ||
7548 action == ACTION_MOVING ||
7549 action == ACTION_PUSHING ||
7550 action == ACTION_EATING ||
7551 action == ACTION_FILLING ||
7552 action == ACTION_EMPTYING);
7553 boolean action_falling = (action == ACTION_FALLING ||
7554 action == ACTION_FILLING ||
7555 action == ACTION_EMPTYING);
7557 /* special case: graphic uses "2nd movement tile" and has defined
7558 7 frames for movement animation (or less) => use default graphic
7559 for last (8th) frame which ends the movement animation */
7560 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7562 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7563 graphic = (direction == MV_NONE ?
7564 el_act2img(effective_element, action) :
7565 el_act_dir2img(effective_element, action, direction));
7567 g = &graphic_info[graphic];
7570 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7574 else if (action_moving)
7576 boolean is_backside = object_mapping[tile].is_backside;
7580 int direction = object_mapping[tile].direction;
7581 int move_dir = (action_falling ? MV_DOWN : direction);
7586 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7587 if (g->double_movement && frame_em == 0)
7591 if (move_dir == MV_LEFT)
7592 GfxFrame[x - 1][y] = GfxFrame[x][y];
7593 else if (move_dir == MV_RIGHT)
7594 GfxFrame[x + 1][y] = GfxFrame[x][y];
7595 else if (move_dir == MV_UP)
7596 GfxFrame[x][y - 1] = GfxFrame[x][y];
7597 else if (move_dir == MV_DOWN)
7598 GfxFrame[x][y + 1] = GfxFrame[x][y];
7605 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7606 if (tile == Xsand_stonesand_quickout_1 ||
7607 tile == Xsand_stonesand_quickout_2)
7611 if (graphic_info[graphic].anim_global_sync)
7612 sync_frame = FrameCounter;
7613 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7614 sync_frame = GfxFrame[x][y];
7616 sync_frame = 0; /* playfield border (pseudo steel) */
7618 SetRandomAnimationValue(x, y);
7620 int frame = getAnimationFrame(g->anim_frames,
7623 g->anim_start_frame,
7626 g_em->unique_identifier =
7627 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7630 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7631 int tile, int frame_em, int x, int y)
7633 int action = object_mapping[tile].action;
7634 int direction = object_mapping[tile].direction;
7635 boolean is_backside = object_mapping[tile].is_backside;
7636 int effective_element = get_effective_element_EM(tile, frame_em);
7637 int effective_action = action;
7638 int graphic = (direction == MV_NONE ?
7639 el_act2img(effective_element, effective_action) :
7640 el_act_dir2img(effective_element, effective_action,
7642 int crumbled = (direction == MV_NONE ?
7643 el_act2crm(effective_element, effective_action) :
7644 el_act_dir2crm(effective_element, effective_action,
7646 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7647 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7648 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7649 struct GraphicInfo *g = &graphic_info[graphic];
7652 /* special case: graphic uses "2nd movement tile" and has defined
7653 7 frames for movement animation (or less) => use default graphic
7654 for last (8th) frame which ends the movement animation */
7655 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7657 effective_action = ACTION_DEFAULT;
7658 graphic = (direction == MV_NONE ?
7659 el_act2img(effective_element, effective_action) :
7660 el_act_dir2img(effective_element, effective_action,
7662 crumbled = (direction == MV_NONE ?
7663 el_act2crm(effective_element, effective_action) :
7664 el_act_dir2crm(effective_element, effective_action,
7667 g = &graphic_info[graphic];
7670 if (graphic_info[graphic].anim_global_sync)
7671 sync_frame = FrameCounter;
7672 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7673 sync_frame = GfxFrame[x][y];
7675 sync_frame = 0; /* playfield border (pseudo steel) */
7677 SetRandomAnimationValue(x, y);
7679 int frame = getAnimationFrame(g->anim_frames,
7682 g->anim_start_frame,
7685 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7686 g->double_movement && is_backside);
7688 /* (updating the "crumbled" graphic definitions is probably not really needed,
7689 as animations for crumbled graphics can't be longer than one EMC cycle) */
7690 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7694 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
7695 int player_nr, int anim, int frame_em)
7697 int element = player_mapping[player_nr][anim].element_rnd;
7698 int action = player_mapping[player_nr][anim].action;
7699 int direction = player_mapping[player_nr][anim].direction;
7700 int graphic = (direction == MV_NONE ?
7701 el_act2img(element, action) :
7702 el_act_dir2img(element, action, direction));
7703 struct GraphicInfo *g = &graphic_info[graphic];
7706 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
7708 stored_player[player_nr].StepFrame = frame_em;
7710 sync_frame = stored_player[player_nr].Frame;
7712 int frame = getAnimationFrame(g->anim_frames,
7715 g->anim_start_frame,
7718 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7719 &g_em->src_x, &g_em->src_y, FALSE);
7722 void InitGraphicInfo_EM(void)
7727 int num_em_gfx_errors = 0;
7729 if (graphic_info_em_object[0][0].bitmap == NULL)
7731 /* EM graphics not yet initialized in em_open_all() */
7736 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
7739 /* always start with reliable default values */
7740 for (i = 0; i < TILE_MAX; i++)
7742 object_mapping[i].element_rnd = EL_UNKNOWN;
7743 object_mapping[i].is_backside = FALSE;
7744 object_mapping[i].action = ACTION_DEFAULT;
7745 object_mapping[i].direction = MV_NONE;
7748 /* always start with reliable default values */
7749 for (p = 0; p < MAX_PLAYERS; p++)
7751 for (i = 0; i < SPR_MAX; i++)
7753 player_mapping[p][i].element_rnd = EL_UNKNOWN;
7754 player_mapping[p][i].action = ACTION_DEFAULT;
7755 player_mapping[p][i].direction = MV_NONE;
7759 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7761 int e = em_object_mapping_list[i].element_em;
7763 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
7764 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
7766 if (em_object_mapping_list[i].action != -1)
7767 object_mapping[e].action = em_object_mapping_list[i].action;
7769 if (em_object_mapping_list[i].direction != -1)
7770 object_mapping[e].direction =
7771 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
7774 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
7776 int a = em_player_mapping_list[i].action_em;
7777 int p = em_player_mapping_list[i].player_nr;
7779 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
7781 if (em_player_mapping_list[i].action != -1)
7782 player_mapping[p][a].action = em_player_mapping_list[i].action;
7784 if (em_player_mapping_list[i].direction != -1)
7785 player_mapping[p][a].direction =
7786 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
7789 for (i = 0; i < TILE_MAX; i++)
7791 int element = object_mapping[i].element_rnd;
7792 int action = object_mapping[i].action;
7793 int direction = object_mapping[i].direction;
7794 boolean is_backside = object_mapping[i].is_backside;
7795 boolean action_exploding = ((action == ACTION_EXPLODING ||
7796 action == ACTION_SMASHED_BY_ROCK ||
7797 action == ACTION_SMASHED_BY_SPRING) &&
7798 element != EL_DIAMOND);
7799 boolean action_active = (action == ACTION_ACTIVE);
7800 boolean action_other = (action == ACTION_OTHER);
7802 for (j = 0; j < 8; j++)
7804 int effective_element = get_effective_element_EM(i, j);
7805 int effective_action = (j < 7 ? action :
7806 i == Xdrip_stretch ? action :
7807 i == Xdrip_stretchB ? action :
7808 i == Ydrip_s1 ? action :
7809 i == Ydrip_s1B ? action :
7810 i == Xball_1B ? action :
7811 i == Xball_2 ? action :
7812 i == Xball_2B ? action :
7813 i == Yball_eat ? action :
7814 i == Ykey_1_eat ? action :
7815 i == Ykey_2_eat ? action :
7816 i == Ykey_3_eat ? action :
7817 i == Ykey_4_eat ? action :
7818 i == Ykey_5_eat ? action :
7819 i == Ykey_6_eat ? action :
7820 i == Ykey_7_eat ? action :
7821 i == Ykey_8_eat ? action :
7822 i == Ylenses_eat ? action :
7823 i == Ymagnify_eat ? action :
7824 i == Ygrass_eat ? action :
7825 i == Ydirt_eat ? action :
7826 i == Xsand_stonein_1 ? action :
7827 i == Xsand_stonein_2 ? action :
7828 i == Xsand_stonein_3 ? action :
7829 i == Xsand_stonein_4 ? action :
7830 i == Xsand_stoneout_1 ? action :
7831 i == Xsand_stoneout_2 ? action :
7832 i == Xboom_android ? ACTION_EXPLODING :
7833 action_exploding ? ACTION_EXPLODING :
7834 action_active ? action :
7835 action_other ? action :
7837 int graphic = (el_act_dir2img(effective_element, effective_action,
7839 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7841 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7842 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7843 boolean has_action_graphics = (graphic != base_graphic);
7844 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7845 struct GraphicInfo *g = &graphic_info[graphic];
7846 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7849 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7850 boolean special_animation = (action != ACTION_DEFAULT &&
7851 g->anim_frames == 3 &&
7852 g->anim_delay == 2 &&
7853 g->anim_mode & ANIM_LINEAR);
7854 int sync_frame = (i == Xdrip_stretch ? 7 :
7855 i == Xdrip_stretchB ? 7 :
7856 i == Ydrip_s2 ? j + 8 :
7857 i == Ydrip_s2B ? j + 8 :
7866 i == Xfake_acid_1 ? 0 :
7867 i == Xfake_acid_2 ? 10 :
7868 i == Xfake_acid_3 ? 20 :
7869 i == Xfake_acid_4 ? 30 :
7870 i == Xfake_acid_5 ? 40 :
7871 i == Xfake_acid_6 ? 50 :
7872 i == Xfake_acid_7 ? 60 :
7873 i == Xfake_acid_8 ? 70 :
7875 i == Xball_2B ? j + 8 :
7876 i == Yball_eat ? j + 1 :
7877 i == Ykey_1_eat ? j + 1 :
7878 i == Ykey_2_eat ? j + 1 :
7879 i == Ykey_3_eat ? j + 1 :
7880 i == Ykey_4_eat ? j + 1 :
7881 i == Ykey_5_eat ? j + 1 :
7882 i == Ykey_6_eat ? j + 1 :
7883 i == Ykey_7_eat ? j + 1 :
7884 i == Ykey_8_eat ? j + 1 :
7885 i == Ylenses_eat ? j + 1 :
7886 i == Ymagnify_eat ? j + 1 :
7887 i == Ygrass_eat ? j + 1 :
7888 i == Ydirt_eat ? j + 1 :
7889 i == Xamoeba_1 ? 0 :
7890 i == Xamoeba_2 ? 1 :
7891 i == Xamoeba_3 ? 2 :
7892 i == Xamoeba_4 ? 3 :
7893 i == Xamoeba_5 ? 0 :
7894 i == Xamoeba_6 ? 1 :
7895 i == Xamoeba_7 ? 2 :
7896 i == Xamoeba_8 ? 3 :
7897 i == Xexit_2 ? j + 8 :
7898 i == Xexit_3 ? j + 16 :
7899 i == Xdynamite_1 ? 0 :
7900 i == Xdynamite_2 ? 8 :
7901 i == Xdynamite_3 ? 16 :
7902 i == Xdynamite_4 ? 24 :
7903 i == Xsand_stonein_1 ? j + 1 :
7904 i == Xsand_stonein_2 ? j + 9 :
7905 i == Xsand_stonein_3 ? j + 17 :
7906 i == Xsand_stonein_4 ? j + 25 :
7907 i == Xsand_stoneout_1 && j == 0 ? 0 :
7908 i == Xsand_stoneout_1 && j == 1 ? 0 :
7909 i == Xsand_stoneout_1 && j == 2 ? 1 :
7910 i == Xsand_stoneout_1 && j == 3 ? 2 :
7911 i == Xsand_stoneout_1 && j == 4 ? 2 :
7912 i == Xsand_stoneout_1 && j == 5 ? 3 :
7913 i == Xsand_stoneout_1 && j == 6 ? 4 :
7914 i == Xsand_stoneout_1 && j == 7 ? 4 :
7915 i == Xsand_stoneout_2 && j == 0 ? 5 :
7916 i == Xsand_stoneout_2 && j == 1 ? 6 :
7917 i == Xsand_stoneout_2 && j == 2 ? 7 :
7918 i == Xsand_stoneout_2 && j == 3 ? 8 :
7919 i == Xsand_stoneout_2 && j == 4 ? 9 :
7920 i == Xsand_stoneout_2 && j == 5 ? 11 :
7921 i == Xsand_stoneout_2 && j == 6 ? 13 :
7922 i == Xsand_stoneout_2 && j == 7 ? 15 :
7923 i == Xboom_bug && j == 1 ? 2 :
7924 i == Xboom_bug && j == 2 ? 2 :
7925 i == Xboom_bug && j == 3 ? 4 :
7926 i == Xboom_bug && j == 4 ? 4 :
7927 i == Xboom_bug && j == 5 ? 2 :
7928 i == Xboom_bug && j == 6 ? 2 :
7929 i == Xboom_bug && j == 7 ? 0 :
7930 i == Xboom_bomb && j == 1 ? 2 :
7931 i == Xboom_bomb && j == 2 ? 2 :
7932 i == Xboom_bomb && j == 3 ? 4 :
7933 i == Xboom_bomb && j == 4 ? 4 :
7934 i == Xboom_bomb && j == 5 ? 2 :
7935 i == Xboom_bomb && j == 6 ? 2 :
7936 i == Xboom_bomb && j == 7 ? 0 :
7937 i == Xboom_android && j == 7 ? 6 :
7938 i == Xboom_1 && j == 1 ? 2 :
7939 i == Xboom_1 && j == 2 ? 2 :
7940 i == Xboom_1 && j == 3 ? 4 :
7941 i == Xboom_1 && j == 4 ? 4 :
7942 i == Xboom_1 && j == 5 ? 6 :
7943 i == Xboom_1 && j == 6 ? 6 :
7944 i == Xboom_1 && j == 7 ? 8 :
7945 i == Xboom_2 && j == 0 ? 8 :
7946 i == Xboom_2 && j == 1 ? 8 :
7947 i == Xboom_2 && j == 2 ? 10 :
7948 i == Xboom_2 && j == 3 ? 10 :
7949 i == Xboom_2 && j == 4 ? 10 :
7950 i == Xboom_2 && j == 5 ? 12 :
7951 i == Xboom_2 && j == 6 ? 12 :
7952 i == Xboom_2 && j == 7 ? 12 :
7953 special_animation && j == 4 ? 3 :
7954 effective_action != action ? 0 :
7958 Bitmap *debug_bitmap = g_em->bitmap;
7959 int debug_src_x = g_em->src_x;
7960 int debug_src_y = g_em->src_y;
7963 int frame = getAnimationFrame(g->anim_frames,
7966 g->anim_start_frame,
7969 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
7970 g->double_movement && is_backside);
7972 g_em->bitmap = src_bitmap;
7973 g_em->src_x = src_x;
7974 g_em->src_y = src_y;
7975 g_em->src_offset_x = 0;
7976 g_em->src_offset_y = 0;
7977 g_em->dst_offset_x = 0;
7978 g_em->dst_offset_y = 0;
7979 g_em->width = TILEX;
7980 g_em->height = TILEY;
7982 g_em->preserve_background = FALSE;
7984 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7987 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
7988 effective_action == ACTION_MOVING ||
7989 effective_action == ACTION_PUSHING ||
7990 effective_action == ACTION_EATING)) ||
7991 (!has_action_graphics && (effective_action == ACTION_FILLING ||
7992 effective_action == ACTION_EMPTYING)))
7995 (effective_action == ACTION_FALLING ||
7996 effective_action == ACTION_FILLING ||
7997 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
7998 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
7999 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8000 int num_steps = (i == Ydrip_s1 ? 16 :
8001 i == Ydrip_s1B ? 16 :
8002 i == Ydrip_s2 ? 16 :
8003 i == Ydrip_s2B ? 16 :
8004 i == Xsand_stonein_1 ? 32 :
8005 i == Xsand_stonein_2 ? 32 :
8006 i == Xsand_stonein_3 ? 32 :
8007 i == Xsand_stonein_4 ? 32 :
8008 i == Xsand_stoneout_1 ? 16 :
8009 i == Xsand_stoneout_2 ? 16 : 8);
8010 int cx = ABS(dx) * (TILEX / num_steps);
8011 int cy = ABS(dy) * (TILEY / num_steps);
8012 int step_frame = (i == Ydrip_s2 ? j + 8 :
8013 i == Ydrip_s2B ? j + 8 :
8014 i == Xsand_stonein_2 ? j + 8 :
8015 i == Xsand_stonein_3 ? j + 16 :
8016 i == Xsand_stonein_4 ? j + 24 :
8017 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8018 int step = (is_backside ? step_frame : num_steps - step_frame);
8020 if (is_backside) /* tile where movement starts */
8022 if (dx < 0 || dy < 0)
8024 g_em->src_offset_x = cx * step;
8025 g_em->src_offset_y = cy * step;
8029 g_em->dst_offset_x = cx * step;
8030 g_em->dst_offset_y = cy * step;
8033 else /* tile where movement ends */
8035 if (dx < 0 || dy < 0)
8037 g_em->dst_offset_x = cx * step;
8038 g_em->dst_offset_y = cy * step;
8042 g_em->src_offset_x = cx * step;
8043 g_em->src_offset_y = cy * step;
8047 g_em->width = TILEX - cx * step;
8048 g_em->height = TILEY - cy * step;
8051 /* create unique graphic identifier to decide if tile must be redrawn */
8052 /* bit 31 - 16 (16 bit): EM style graphic
8053 bit 15 - 12 ( 4 bit): EM style frame
8054 bit 11 - 6 ( 6 bit): graphic width
8055 bit 5 - 0 ( 6 bit): graphic height */
8056 g_em->unique_identifier =
8057 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8061 /* skip check for EMC elements not contained in original EMC artwork */
8062 if (element == EL_EMC_FAKE_ACID)
8065 if (g_em->bitmap != debug_bitmap ||
8066 g_em->src_x != debug_src_x ||
8067 g_em->src_y != debug_src_y ||
8068 g_em->src_offset_x != 0 ||
8069 g_em->src_offset_y != 0 ||
8070 g_em->dst_offset_x != 0 ||
8071 g_em->dst_offset_y != 0 ||
8072 g_em->width != TILEX ||
8073 g_em->height != TILEY)
8075 static int last_i = -1;
8083 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8084 i, element, element_info[element].token_name,
8085 element_action_info[effective_action].suffix, direction);
8087 if (element != effective_element)
8088 printf(" [%d ('%s')]",
8090 element_info[effective_element].token_name);
8094 if (g_em->bitmap != debug_bitmap)
8095 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8096 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8098 if (g_em->src_x != debug_src_x ||
8099 g_em->src_y != debug_src_y)
8100 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8101 j, (is_backside ? 'B' : 'F'),
8102 g_em->src_x, g_em->src_y,
8103 g_em->src_x / 32, g_em->src_y / 32,
8104 debug_src_x, debug_src_y,
8105 debug_src_x / 32, debug_src_y / 32);
8107 if (g_em->src_offset_x != 0 ||
8108 g_em->src_offset_y != 0 ||
8109 g_em->dst_offset_x != 0 ||
8110 g_em->dst_offset_y != 0)
8111 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8113 g_em->src_offset_x, g_em->src_offset_y,
8114 g_em->dst_offset_x, g_em->dst_offset_y);
8116 if (g_em->width != TILEX ||
8117 g_em->height != TILEY)
8118 printf(" %d (%d): size %d,%d should be %d,%d\n",
8120 g_em->width, g_em->height, TILEX, TILEY);
8122 num_em_gfx_errors++;
8129 for (i = 0; i < TILE_MAX; i++)
8131 for (j = 0; j < 8; j++)
8133 int element = object_mapping[i].element_rnd;
8134 int action = object_mapping[i].action;
8135 int direction = object_mapping[i].direction;
8136 boolean is_backside = object_mapping[i].is_backside;
8137 int graphic_action = el_act_dir2img(element, action, direction);
8138 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8140 if ((action == ACTION_SMASHED_BY_ROCK ||
8141 action == ACTION_SMASHED_BY_SPRING ||
8142 action == ACTION_EATING) &&
8143 graphic_action == graphic_default)
8145 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8146 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8147 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8148 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8151 /* no separate animation for "smashed by rock" -- use rock instead */
8152 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8153 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8155 g_em->bitmap = g_xx->bitmap;
8156 g_em->src_x = g_xx->src_x;
8157 g_em->src_y = g_xx->src_y;
8158 g_em->src_offset_x = g_xx->src_offset_x;
8159 g_em->src_offset_y = g_xx->src_offset_y;
8160 g_em->dst_offset_x = g_xx->dst_offset_x;
8161 g_em->dst_offset_y = g_xx->dst_offset_y;
8162 g_em->width = g_xx->width;
8163 g_em->height = g_xx->height;
8164 g_em->unique_identifier = g_xx->unique_identifier;
8167 g_em->preserve_background = TRUE;
8172 for (p = 0; p < MAX_PLAYERS; p++)
8174 for (i = 0; i < SPR_MAX; i++)
8176 int element = player_mapping[p][i].element_rnd;
8177 int action = player_mapping[p][i].action;
8178 int direction = player_mapping[p][i].direction;
8180 for (j = 0; j < 8; j++)
8182 int effective_element = element;
8183 int effective_action = action;
8184 int graphic = (direction == MV_NONE ?
8185 el_act2img(effective_element, effective_action) :
8186 el_act_dir2img(effective_element, effective_action,
8188 struct GraphicInfo *g = &graphic_info[graphic];
8189 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8195 Bitmap *debug_bitmap = g_em->bitmap;
8196 int debug_src_x = g_em->src_x;
8197 int debug_src_y = g_em->src_y;
8200 int frame = getAnimationFrame(g->anim_frames,
8203 g->anim_start_frame,
8206 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8208 g_em->bitmap = src_bitmap;
8209 g_em->src_x = src_x;
8210 g_em->src_y = src_y;
8211 g_em->src_offset_x = 0;
8212 g_em->src_offset_y = 0;
8213 g_em->dst_offset_x = 0;
8214 g_em->dst_offset_y = 0;
8215 g_em->width = TILEX;
8216 g_em->height = TILEY;
8220 /* skip check for EMC elements not contained in original EMC artwork */
8221 if (element == EL_PLAYER_3 ||
8222 element == EL_PLAYER_4)
8225 if (g_em->bitmap != debug_bitmap ||
8226 g_em->src_x != debug_src_x ||
8227 g_em->src_y != debug_src_y)
8229 static int last_i = -1;
8237 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8238 p, i, element, element_info[element].token_name,
8239 element_action_info[effective_action].suffix, direction);
8241 if (element != effective_element)
8242 printf(" [%d ('%s')]",
8244 element_info[effective_element].token_name);
8248 if (g_em->bitmap != debug_bitmap)
8249 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8250 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8252 if (g_em->src_x != debug_src_x ||
8253 g_em->src_y != debug_src_y)
8254 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8256 g_em->src_x, g_em->src_y,
8257 g_em->src_x / 32, g_em->src_y / 32,
8258 debug_src_x, debug_src_y,
8259 debug_src_x / 32, debug_src_y / 32);
8261 num_em_gfx_errors++;
8271 printf("::: [%d errors found]\n", num_em_gfx_errors);
8277 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8278 boolean any_player_moving,
8279 boolean any_player_snapping,
8280 boolean any_player_dropping)
8282 if (frame == 0 && !any_player_dropping)
8284 if (!local_player->was_waiting)
8286 if (!CheckSaveEngineSnapshotToList())
8289 local_player->was_waiting = TRUE;
8292 else if (any_player_moving || any_player_snapping || any_player_dropping)
8294 local_player->was_waiting = FALSE;
8298 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8299 boolean murphy_is_dropping)
8301 if (murphy_is_waiting)
8303 if (!local_player->was_waiting)
8305 if (!CheckSaveEngineSnapshotToList())
8308 local_player->was_waiting = TRUE;
8313 local_player->was_waiting = FALSE;
8317 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8318 boolean any_player_moving,
8319 boolean any_player_snapping,
8320 boolean any_player_dropping)
8322 if (tape.single_step && tape.recording && !tape.pausing)
8323 if (frame == 0 && !any_player_dropping)
8324 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8326 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8327 any_player_snapping, any_player_dropping);
8330 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8331 boolean murphy_is_dropping)
8333 if (tape.single_step && tape.recording && !tape.pausing)
8334 if (murphy_is_waiting)
8335 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8337 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8340 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8341 int graphic, int sync_frame, int x, int y)
8343 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8345 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8348 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8350 return (IS_NEXT_FRAME(sync_frame, graphic));
8353 int getGraphicInfo_Delay(int graphic)
8355 return graphic_info[graphic].anim_delay;
8358 void PlayMenuSoundExt(int sound)
8360 if (sound == SND_UNDEFINED)
8363 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8364 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8367 if (IS_LOOP_SOUND(sound))
8368 PlaySoundLoop(sound);
8373 void PlayMenuSound()
8375 PlayMenuSoundExt(menu.sound[game_status]);
8378 void PlayMenuSoundStereo(int sound, int stereo_position)
8380 if (sound == SND_UNDEFINED)
8383 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8384 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8387 if (IS_LOOP_SOUND(sound))
8388 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8390 PlaySoundStereo(sound, stereo_position);
8393 void PlayMenuSoundIfLoopExt(int sound)
8395 if (sound == SND_UNDEFINED)
8398 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8399 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8402 if (IS_LOOP_SOUND(sound))
8403 PlaySoundLoop(sound);
8406 void PlayMenuSoundIfLoop()
8408 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8411 void PlayMenuMusicExt(int music)
8413 if (music == MUS_UNDEFINED)
8416 if (!setup.sound_music)
8422 void PlayMenuMusic()
8424 char *curr_music = getCurrentlyPlayingMusicFilename();
8425 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8427 if (!strEqual(curr_music, next_music))
8428 PlayMenuMusicExt(menu.music[game_status]);
8431 void PlayMenuSoundsAndMusic()
8437 static void FadeMenuSounds()
8442 static void FadeMenuMusic()
8444 char *curr_music = getCurrentlyPlayingMusicFilename();
8445 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8447 if (!strEqual(curr_music, next_music))
8451 void FadeMenuSoundsAndMusic()
8457 void PlaySoundActivating()
8460 PlaySound(SND_MENU_ITEM_ACTIVATING);
8464 void PlaySoundSelecting()
8467 PlaySound(SND_MENU_ITEM_SELECTING);
8471 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8473 boolean change_fullscreen = (setup.fullscreen !=
8474 video.fullscreen_enabled);
8475 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8476 setup.window_scaling_percent !=
8477 video.window_scaling_percent);
8479 if (change_window_scaling_percent && video.fullscreen_enabled)
8482 if (!change_window_scaling_percent && !video.fullscreen_available)
8485 #if defined(TARGET_SDL2)
8486 if (change_window_scaling_percent)
8488 SDLSetWindowScaling(setup.window_scaling_percent);
8492 else if (change_fullscreen)
8494 SDLSetWindowFullscreen(setup.fullscreen);
8496 /* set setup value according to successfully changed fullscreen mode */
8497 setup.fullscreen = video.fullscreen_enabled;
8503 if (change_fullscreen ||
8504 change_window_scaling_percent)
8506 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8508 /* save backbuffer content which gets lost when toggling fullscreen mode */
8509 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8511 if (change_window_scaling_percent)
8513 /* keep window mode, but change window scaling */
8514 video.fullscreen_enabled = TRUE; /* force new window scaling */
8517 /* toggle fullscreen */
8518 ChangeVideoModeIfNeeded(setup.fullscreen);
8520 /* set setup value according to successfully changed fullscreen mode */
8521 setup.fullscreen = video.fullscreen_enabled;
8523 /* restore backbuffer content from temporary backbuffer backup bitmap */
8524 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8526 FreeBitmap(tmp_backbuffer);
8528 /* update visible window/screen */
8529 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8533 void JoinRectangles(int *x, int *y, int *width, int *height,
8534 int x2, int y2, int width2, int height2)
8536 // do not join with "off-screen" rectangle
8537 if (x2 == -1 || y2 == -1)
8542 *width = MAX(*width, width2);
8543 *height = MAX(*height, height2);
8546 void SetAnimStatus(int anim_status_new)
8548 if (anim_status_new == GAME_MODE_MAIN)
8549 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8551 global.anim_status_next = anim_status_new;
8553 // directly set screen modes that are entered without fading
8554 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8555 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8556 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8557 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8558 global.anim_status = global.anim_status_next;
8561 void SetGameStatus(int game_status_new)
8563 if (game_status_new != game_status)
8564 game_status_last_screen = game_status;
8566 game_status = game_status_new;
8568 SetAnimStatus(game_status_new);
8571 void SetFontStatus(int game_status_new)
8573 static int last_game_status = -1;
8575 if (game_status_new != -1)
8577 // set game status for font use after storing last game status
8578 last_game_status = game_status;
8579 game_status = game_status_new;
8583 // reset game status after font use from last stored game status
8584 game_status = last_game_status;
8588 void ResetFontStatus()
8593 void ChangeViewportPropertiesIfNeeded()
8595 int gfx_game_mode = game_status;
8596 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8598 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8599 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8600 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8601 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8602 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8603 int new_win_xsize = vp_window->width;
8604 int new_win_ysize = vp_window->height;
8605 int border_size = vp_playfield->border_size;
8606 int new_sx = vp_playfield->x + border_size;
8607 int new_sy = vp_playfield->y + border_size;
8608 int new_sxsize = vp_playfield->width - 2 * border_size;
8609 int new_sysize = vp_playfield->height - 2 * border_size;
8610 int new_real_sx = vp_playfield->x;
8611 int new_real_sy = vp_playfield->y;
8612 int new_full_sxsize = vp_playfield->width;
8613 int new_full_sysize = vp_playfield->height;
8614 int new_dx = vp_door_1->x;
8615 int new_dy = vp_door_1->y;
8616 int new_dxsize = vp_door_1->width;
8617 int new_dysize = vp_door_1->height;
8618 int new_vx = vp_door_2->x;
8619 int new_vy = vp_door_2->y;
8620 int new_vxsize = vp_door_2->width;
8621 int new_vysize = vp_door_2->height;
8622 int new_ex = vp_door_3->x;
8623 int new_ey = vp_door_3->y;
8624 int new_exsize = vp_door_3->width;
8625 int new_eysize = vp_door_3->height;
8626 int new_tilesize_var =
8627 (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
8629 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
8630 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
8631 int new_scr_fieldx = new_sxsize / tilesize;
8632 int new_scr_fieldy = new_sysize / tilesize;
8633 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
8634 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
8635 boolean init_gfx_buffers = FALSE;
8636 boolean init_video_buffer = FALSE;
8637 boolean init_gadgets_and_anims = FALSE;
8638 boolean init_em_graphics = FALSE;
8640 if (new_win_xsize != WIN_XSIZE ||
8641 new_win_ysize != WIN_YSIZE)
8643 WIN_XSIZE = new_win_xsize;
8644 WIN_YSIZE = new_win_ysize;
8646 init_video_buffer = TRUE;
8647 init_gfx_buffers = TRUE;
8648 init_gadgets_and_anims = TRUE;
8650 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
8653 if (new_scr_fieldx != SCR_FIELDX ||
8654 new_scr_fieldy != SCR_FIELDY)
8656 /* this always toggles between MAIN and GAME when using small tile size */
8658 SCR_FIELDX = new_scr_fieldx;
8659 SCR_FIELDY = new_scr_fieldy;
8661 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
8672 new_sxsize != SXSIZE ||
8673 new_sysize != SYSIZE ||
8674 new_dxsize != DXSIZE ||
8675 new_dysize != DYSIZE ||
8676 new_vxsize != VXSIZE ||
8677 new_vysize != VYSIZE ||
8678 new_exsize != EXSIZE ||
8679 new_eysize != EYSIZE ||
8680 new_real_sx != REAL_SX ||
8681 new_real_sy != REAL_SY ||
8682 new_full_sxsize != FULL_SXSIZE ||
8683 new_full_sysize != FULL_SYSIZE ||
8684 new_tilesize_var != TILESIZE_VAR
8687 // ------------------------------------------------------------------------
8688 // determine next fading area for changed viewport definitions
8689 // ------------------------------------------------------------------------
8691 // start with current playfield area (default fading area)
8694 FADE_SXSIZE = FULL_SXSIZE;
8695 FADE_SYSIZE = FULL_SYSIZE;
8697 // add new playfield area if position or size has changed
8698 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
8699 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
8701 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8702 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
8705 // add current and new door 1 area if position or size has changed
8706 if (new_dx != DX || new_dy != DY ||
8707 new_dxsize != DXSIZE || new_dysize != DYSIZE)
8709 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8710 DX, DY, DXSIZE, DYSIZE);
8711 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8712 new_dx, new_dy, new_dxsize, new_dysize);
8715 // add current and new door 2 area if position or size has changed
8716 if (new_dx != VX || new_dy != VY ||
8717 new_dxsize != VXSIZE || new_dysize != VYSIZE)
8719 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8720 VX, VY, VXSIZE, VYSIZE);
8721 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8722 new_vx, new_vy, new_vxsize, new_vysize);
8725 // ------------------------------------------------------------------------
8726 // handle changed tile size
8727 // ------------------------------------------------------------------------
8729 if (new_tilesize_var != TILESIZE_VAR)
8731 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
8733 // changing tile size invalidates scroll values of engine snapshots
8734 FreeEngineSnapshotSingle();
8736 // changing tile size requires update of graphic mapping for EM engine
8737 init_em_graphics = TRUE;
8748 SXSIZE = new_sxsize;
8749 SYSIZE = new_sysize;
8750 DXSIZE = new_dxsize;
8751 DYSIZE = new_dysize;
8752 VXSIZE = new_vxsize;
8753 VYSIZE = new_vysize;
8754 EXSIZE = new_exsize;
8755 EYSIZE = new_eysize;
8756 REAL_SX = new_real_sx;
8757 REAL_SY = new_real_sy;
8758 FULL_SXSIZE = new_full_sxsize;
8759 FULL_SYSIZE = new_full_sysize;
8760 TILESIZE_VAR = new_tilesize_var;
8762 init_gfx_buffers = TRUE;
8763 init_gadgets_and_anims = TRUE;
8765 // printf("::: viewports: init_gfx_buffers\n");
8766 // printf("::: viewports: init_gadgets_and_anims\n");
8769 if (init_gfx_buffers)
8771 // printf("::: init_gfx_buffers\n");
8773 SCR_FIELDX = new_scr_fieldx_buffers;
8774 SCR_FIELDY = new_scr_fieldy_buffers;
8778 SCR_FIELDX = new_scr_fieldx;
8779 SCR_FIELDY = new_scr_fieldy;
8781 SetDrawDeactivationMask(REDRAW_NONE);
8782 SetDrawBackgroundMask(REDRAW_FIELD);
8785 if (init_video_buffer)
8787 // printf("::: init_video_buffer\n");
8789 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
8790 InitImageTextures();
8793 if (init_gadgets_and_anims)
8795 // printf("::: init_gadgets_and_anims\n");
8798 InitGlobalAnimations();
8801 if (init_em_graphics)
8803 InitGraphicInfo_EM();