1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
504 RedrawPlayfield_BD(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
506 RedrawPlayfield_EM(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
508 RedrawPlayfield_SP(TRUE);
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
510 RedrawPlayfield_MM();
511 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
512 RedrawPlayfield_RND();
514 BlitScreenToBitmap(backbuffer);
516 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
520 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
523 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
524 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
526 // may happen for "border.draw_masked.*" with undefined "global.border.*"
527 if (src_bitmap == NULL)
530 if (x == -1 && y == -1)
533 if (draw_target == DRAW_TO_SCREEN)
534 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
536 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
539 static void DrawMaskedBorderExt_FIELD(int draw_target)
541 if (global.border_status >= GAME_MODE_MAIN &&
542 global.border_status <= GAME_MODE_PLAYING &&
543 border.draw_masked[global.border_status])
544 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
548 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_1))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 (global.border_status != GAME_MODE_EDITOR ||
557 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
558 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
561 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
563 // when drawing to backbuffer, never draw border over open doors
564 if (draw_target == DRAW_TO_BACKBUFFER &&
565 (GetDoorState() & DOOR_OPEN_2))
568 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
569 global.border_status != GAME_MODE_EDITOR)
570 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
573 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
575 // currently not available
578 static void DrawMaskedBorderExt_ALL(int draw_target)
580 DrawMaskedBorderExt_FIELD(draw_target);
581 DrawMaskedBorderExt_DOOR_1(draw_target);
582 DrawMaskedBorderExt_DOOR_2(draw_target);
583 DrawMaskedBorderExt_DOOR_3(draw_target);
586 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
588 // never draw masked screen borders on borderless screens
589 if (global.border_status == GAME_MODE_LOADING ||
590 global.border_status == GAME_MODE_TITLE)
593 if (redraw_mask & REDRAW_ALL)
594 DrawMaskedBorderExt_ALL(draw_target);
597 if (redraw_mask & REDRAW_FIELD)
598 DrawMaskedBorderExt_FIELD(draw_target);
599 if (redraw_mask & REDRAW_DOOR_1)
600 DrawMaskedBorderExt_DOOR_1(draw_target);
601 if (redraw_mask & REDRAW_DOOR_2)
602 DrawMaskedBorderExt_DOOR_2(draw_target);
603 if (redraw_mask & REDRAW_DOOR_3)
604 DrawMaskedBorderExt_DOOR_3(draw_target);
608 void DrawMaskedBorder_FIELD(void)
610 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
613 void DrawMaskedBorder(int redraw_mask)
615 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
618 void DrawMaskedBorderToTarget(int draw_target)
620 if (draw_target == DRAW_TO_BACKBUFFER ||
621 draw_target == DRAW_TO_SCREEN)
623 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
627 int last_border_status = global.border_status;
629 if (draw_target == DRAW_TO_FADE_SOURCE)
631 global.border_status = gfx.fade_border_source_status;
632 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
634 else if (draw_target == DRAW_TO_FADE_TARGET)
636 global.border_status = gfx.fade_border_target_status;
637 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
640 // always use global border for PLAYING when restarting the game
641 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
642 global.border_status = GAME_MODE_PLAYING;
644 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
646 global.border_status = last_border_status;
647 gfx.masked_border_bitmap_ptr = backbuffer;
651 void DrawTileCursor(int draw_target, int drawing_stage)
653 int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
655 DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
658 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
660 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
663 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
665 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
666 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
668 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
671 void BlitScreenToBitmap(Bitmap *target_bitmap)
673 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
674 BlitScreenToBitmap_BD(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
676 BlitScreenToBitmap_EM(target_bitmap);
677 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
678 BlitScreenToBitmap_SP(target_bitmap);
679 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
680 BlitScreenToBitmap_MM(target_bitmap);
681 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
682 BlitScreenToBitmap_RND(target_bitmap);
684 redraw_mask |= REDRAW_FIELD;
687 static void DrawFramesPerSecond(void)
690 int font_nr = FONT_TEXT_2;
691 int font_width = getFontWidth(font_nr);
692 int draw_deactivation_mask = GetDrawDeactivationMask();
693 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
695 // draw FPS with leading space (needed if field buffer deactivated)
696 sprintf(text, " %04.1f fps", global.frames_per_second);
698 // override draw deactivation mask (required for invisible warp mode)
699 SetDrawDeactivationMask(REDRAW_NONE);
701 // draw opaque FPS if field buffer deactivated, else draw masked FPS
702 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
703 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
705 // set draw deactivation mask to previous value
706 SetDrawDeactivationMask(draw_deactivation_mask);
708 // force full-screen redraw in this frame
709 redraw_mask = REDRAW_ALL;
713 static void PrintFrameTimeDebugging(void)
715 static unsigned int last_counter = 0;
716 unsigned int counter = Counter();
717 int diff_1 = counter - last_counter;
718 int diff_2 = diff_1 - GAME_FRAME_DELAY;
720 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
721 char diff_bar[2 * diff_2_max + 5];
725 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
729 i >= diff_2_max - diff_2_cut ? '-' : ' ');
731 diff_bar[pos++] = '|';
733 for (i = 0; i < diff_2_max; i++)
734 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
736 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
738 diff_bar[pos++] = '\0';
740 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
743 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
746 last_counter = counter;
750 static int unifiedRedrawMask(int mask)
752 if (mask & REDRAW_ALL)
755 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
761 static boolean equalRedrawMasks(int mask_1, int mask_2)
763 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
766 void BackToFront(void)
768 static int last_redraw_mask = REDRAW_NONE;
770 // force screen redraw in every frame to continue drawing global animations
771 // (but always use the last redraw mask to prevent unwanted side effects)
772 if (redraw_mask == REDRAW_NONE)
773 redraw_mask = last_redraw_mask;
775 last_redraw_mask = redraw_mask;
778 // masked border now drawn immediately when blitting backbuffer to window
780 // draw masked border to all viewports, if defined
781 DrawMaskedBorder(redraw_mask);
784 // draw frames per second (only if debug mode is enabled)
785 if (redraw_mask & REDRAW_FPS)
786 DrawFramesPerSecond();
788 // remove playfield redraw before potentially merging with doors redraw
789 if (DrawingDeactivated(REAL_SX, REAL_SY))
790 redraw_mask &= ~REDRAW_FIELD;
792 // redraw complete window if both playfield and (some) doors need redraw
793 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
794 redraw_mask = REDRAW_ALL;
796 /* although redrawing the whole window would be fine for normal gameplay,
797 being able to only redraw the playfield is required for deactivating
798 certain drawing areas (mainly playfield) to work, which is needed for
799 warp-forward to be fast enough (by skipping redraw of most frames) */
801 if (redraw_mask & REDRAW_ALL)
803 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
805 else if (redraw_mask & REDRAW_FIELD)
807 BlitBitmap(backbuffer, window,
808 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
810 else if (redraw_mask & REDRAW_DOORS)
812 // merge door areas to prevent calling screen redraw more than once
818 if (redraw_mask & REDRAW_DOOR_1)
822 x2 = MAX(x2, DX + DXSIZE);
823 y2 = MAX(y2, DY + DYSIZE);
826 if (redraw_mask & REDRAW_DOOR_2)
830 x2 = MAX(x2, VX + VXSIZE);
831 y2 = MAX(y2, VY + VYSIZE);
834 if (redraw_mask & REDRAW_DOOR_3)
838 x2 = MAX(x2, EX + EXSIZE);
839 y2 = MAX(y2, EY + EYSIZE);
842 // make sure that at least one pixel is blitted, and inside the screen
843 // (else nothing is blitted, causing the animations not to be updated)
844 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
845 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
846 x2 = MIN(MAX(1, x2), WIN_XSIZE);
847 y2 = MIN(MAX(1, y2), WIN_YSIZE);
849 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
852 redraw_mask = REDRAW_NONE;
855 PrintFrameTimeDebugging();
859 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
861 unsigned int frame_delay_value_old = GetVideoFrameDelay();
863 SetVideoFrameDelay(frame_delay_value);
867 SetVideoFrameDelay(frame_delay_value_old);
870 static int fade_type_skip = FADE_TYPE_NONE;
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
874 void (*draw_border_function)(void) = NULL;
875 int x, y, width, height;
876 int fade_delay, post_delay;
878 if (fade_type == FADE_TYPE_FADE_OUT)
880 if (fade_type_skip != FADE_TYPE_NONE)
882 // skip all fade operations until specified fade operation
883 if (fade_type & fade_type_skip)
884 fade_type_skip = FADE_TYPE_NONE;
889 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
893 redraw_mask |= fade_mask;
895 if (fade_type == FADE_TYPE_SKIP)
897 fade_type_skip = fade_mode;
902 fade_delay = fading.fade_delay;
903 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
905 if (fade_type_skip != FADE_TYPE_NONE)
907 // skip all fade operations until specified fade operation
908 if (fade_type & fade_type_skip)
909 fade_type_skip = FADE_TYPE_NONE;
914 if (global.autoplay_leveldir)
919 if (fade_mask == REDRAW_FIELD)
924 height = FADE_SYSIZE;
926 if (border.draw_masked_when_fading)
927 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
929 DrawMaskedBorder_FIELD(); // draw once
939 // when switching screens without fading, set fade delay to zero
940 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
943 // do not display black frame when fading out without fade delay
944 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
947 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
948 draw_border_function);
950 redraw_mask &= ~fade_mask;
952 ClearAutoRepeatKeyEvents();
955 static void SetScreenStates_BeforeFadingIn(void)
957 // temporarily set screen mode for animations to screen after fading in
958 global.anim_status = global.anim_status_next;
960 // store backbuffer with all animations that will be started after fading in
961 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
963 // set screen mode for animations back to fading
964 global.anim_status = GAME_MODE_PSEUDO_FADING;
967 static void SetScreenStates_AfterFadingIn(void)
969 // store new source screen (to use correct masked border for fading)
970 gfx.fade_border_source_status = global.border_status;
972 global.anim_status = global.anim_status_next;
975 static void SetScreenStates_BeforeFadingOut(void)
977 // store new target screen (to use correct masked border for fading)
978 gfx.fade_border_target_status = game_status;
980 // set screen mode for animations to fading
981 global.anim_status = GAME_MODE_PSEUDO_FADING;
983 // store backbuffer with all animations that will be stopped for fading out
984 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
987 static void SetScreenStates_AfterFadingOut(void)
989 global.border_status = game_status;
991 // always use global border for PLAYING when restarting the game
992 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
993 global.border_status = GAME_MODE_PLAYING;
996 void FadeIn(int fade_mask)
998 SetScreenStates_BeforeFadingIn();
1001 DrawMaskedBorder(REDRAW_ALL);
1004 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1005 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1007 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1011 FADE_SXSIZE = FULL_SXSIZE;
1012 FADE_SYSIZE = FULL_SYSIZE;
1014 // activate virtual buttons depending on upcoming game status
1015 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1016 game_status == GAME_MODE_PLAYING && !tape.playing)
1017 SetOverlayActive(TRUE);
1019 SetScreenStates_AfterFadingIn();
1021 // force update of global animation status in case of rapid screen changes
1022 redraw_mask = REDRAW_ALL;
1026 void FadeOut(int fade_mask)
1028 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1029 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1030 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1033 // when using BD game engine, cover playfield before fading out after a game
1034 if (game_bd.cover_screen)
1037 SetScreenStates_BeforeFadingOut();
1039 SetTileCursorActive(FALSE);
1040 SetOverlayActive(FALSE);
1043 DrawMaskedBorder(REDRAW_ALL);
1046 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1049 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1051 SetScreenStates_AfterFadingOut();
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1056 static struct TitleFadingInfo fading_leave_stored;
1059 fading_leave_stored = fading_leave;
1061 fading = fading_leave_stored;
1064 void FadeSetEnterMenu(void)
1066 fading = menu.enter_menu;
1068 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1071 void FadeSetLeaveMenu(void)
1073 fading = menu.leave_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetEnterScreen(void)
1080 fading = menu.enter_screen[game_status];
1082 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1085 void FadeSetNextScreen(void)
1087 fading = menu.next_screen[game_status];
1089 // (do not overwrite fade mode set by FadeSetEnterScreen)
1090 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1093 void FadeSetLeaveScreen(void)
1095 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1098 void FadeSetFromType(int type)
1100 if (type & TYPE_ENTER_SCREEN)
1101 FadeSetEnterScreen();
1102 else if (type & TYPE_ENTER)
1104 else if (type & TYPE_LEAVE)
1108 void FadeSetDisabled(void)
1110 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1112 fading = fading_none;
1115 void FadeSkipNextFadeIn(void)
1117 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1120 void FadeSkipNextFadeOut(void)
1122 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1125 static int getGlobalGameStatus(int status)
1127 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1128 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1132 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1135 return IMG_UNDEFINED;
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic : default_graphic);
1143 static int getBackgroundImage(int graphic)
1145 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1148 static int getGlobalBorderImage(int graphic)
1150 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1153 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1155 int status = getGlobalGameStatus(status_raw);
1157 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1158 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1159 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1160 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1162 int graphic_final = getGlobalBorderImage(graphic);
1164 return graphic_info[graphic_final].bitmap;
1167 void SetBackgroundImage(int graphic, int redraw_mask)
1169 struct GraphicInfo *g = &graphic_info[graphic];
1170 struct GraphicInfo g_undefined = { 0 };
1172 if (graphic == IMG_UNDEFINED)
1175 // always use original size bitmap for backgrounds, if existing
1176 Bitmap *bitmap = (g->bitmaps != NULL &&
1177 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1178 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1180 // remove every mask before setting mask for window, and
1181 // remove window area mask before setting mask for main or door area
1182 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1184 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1185 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1186 SetBackgroundBitmap(bitmap, redraw_mask,
1188 g->width, g->height);
1191 void SetWindowBackgroundImageIfDefined(int graphic)
1193 if (graphic_info[graphic].bitmap)
1194 SetBackgroundImage(graphic, REDRAW_ALL);
1197 void SetMainBackgroundImageIfDefined(int graphic)
1199 if (graphic_info[graphic].bitmap)
1200 SetBackgroundImage(graphic, REDRAW_FIELD);
1203 void SetDoorBackgroundImageIfDefined(int graphic)
1205 if (graphic_info[graphic].bitmap)
1206 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1209 void SetWindowBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1214 void SetMainBackgroundImage(int graphic)
1216 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1219 void SetDoorBackgroundImage(int graphic)
1221 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1224 void SetPanelBackground(void)
1226 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1229 void DrawBackground(int x, int y, int width, int height)
1231 // "drawto" might still point to playfield buffer here (hall of fame)
1232 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1234 if (IN_GFX_FIELD_FULL(x, y))
1235 redraw_mask |= REDRAW_FIELD;
1236 else if (IN_GFX_DOOR_1(x, y))
1237 redraw_mask |= REDRAW_DOOR_1;
1238 else if (IN_GFX_DOOR_2(x, y))
1239 redraw_mask |= REDRAW_DOOR_2;
1240 else if (IN_GFX_DOOR_3(x, y))
1241 redraw_mask |= REDRAW_DOOR_3;
1244 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1246 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1248 if (font->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1256 struct GraphicInfo *g = &graphic_info[graphic];
1258 if (g->bitmap == NULL)
1261 DrawBackground(x, y, width, height);
1264 static int game_status_last = -1;
1265 static Bitmap *global_border_bitmap_last = NULL;
1266 static Bitmap *global_border_bitmap = NULL;
1267 static int real_sx_last = -1, real_sy_last = -1;
1268 static int full_sxsize_last = -1, full_sysize_last = -1;
1269 static int dx_last = -1, dy_last = -1;
1270 static int dxsize_last = -1, dysize_last = -1;
1271 static int vx_last = -1, vy_last = -1;
1272 static int vxsize_last = -1, vysize_last = -1;
1273 static int ex_last = -1, ey_last = -1;
1274 static int exsize_last = -1, eysize_last = -1;
1276 boolean CheckIfGlobalBorderHasChanged(void)
1278 // if game status has not changed, global border has not changed either
1279 if (game_status == game_status_last)
1282 // determine and store new global border bitmap for current game status
1283 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1285 return (global_border_bitmap_last != global_border_bitmap);
1288 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1290 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1291 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1293 // if game status has not changed, nothing has to be redrawn
1294 if (game_status == game_status_last)
1297 // redraw if last screen was title screen
1298 if (game_status_last == GAME_MODE_TITLE)
1301 // redraw if global screen border has changed
1302 if (CheckIfGlobalBorderHasChanged())
1305 // redraw if position or size of playfield area has changed
1306 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1307 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1310 // redraw if position or size of door area has changed
1311 if (dx_last != DX || dy_last != DY ||
1312 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1315 // redraw if position or size of tape area has changed
1316 if (vx_last != VX || vy_last != VY ||
1317 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1320 // redraw if position or size of editor area has changed
1321 if (ex_last != EX || ey_last != EY ||
1322 exsize_last != EXSIZE || eysize_last != EYSIZE)
1329 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1332 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1334 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1337 void RedrawGlobalBorder(void)
1339 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1341 RedrawGlobalBorderFromBitmap(bitmap);
1343 redraw_mask = REDRAW_ALL;
1346 static void RedrawGlobalBorderIfNeeded(void)
1348 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1349 if (game_status == game_status_last)
1353 // copy current draw buffer to later copy back areas that have not changed
1354 if (game_status_last != GAME_MODE_TITLE)
1355 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358 if (CheckIfGlobalBorderRedrawIsNeeded())
1360 // determine and store new global border bitmap for current game status
1361 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1364 // redraw global screen border (or clear, if defined to be empty)
1365 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1367 if (game_status == GAME_MODE_EDITOR)
1368 DrawSpecialEditorDoor();
1370 // copy previous playfield and door areas, if they are defined on both
1371 // previous and current screen and if they still have the same size
1373 if (real_sx_last != -1 && real_sy_last != -1 &&
1374 REAL_SX != -1 && REAL_SY != -1 &&
1375 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1376 BlitBitmap(bitmap_db_store_1, backbuffer,
1377 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1380 if (dx_last != -1 && dy_last != -1 &&
1381 DX != -1 && DY != -1 &&
1382 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1383 BlitBitmap(bitmap_db_store_1, backbuffer,
1384 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1386 if (game_status != GAME_MODE_EDITOR)
1388 if (vx_last != -1 && vy_last != -1 &&
1389 VX != -1 && VY != -1 &&
1390 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1391 BlitBitmap(bitmap_db_store_1, backbuffer,
1392 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1396 if (ex_last != -1 && ey_last != -1 &&
1397 EX != -1 && EY != -1 &&
1398 exsize_last == EXSIZE && eysize_last == EYSIZE)
1399 BlitBitmap(bitmap_db_store_1, backbuffer,
1400 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1403 redraw_mask = REDRAW_ALL;
1406 game_status_last = game_status;
1408 global_border_bitmap_last = global_border_bitmap;
1410 real_sx_last = REAL_SX;
1411 real_sy_last = REAL_SY;
1412 full_sxsize_last = FULL_SXSIZE;
1413 full_sysize_last = FULL_SYSIZE;
1416 dxsize_last = DXSIZE;
1417 dysize_last = DYSIZE;
1420 vxsize_last = VXSIZE;
1421 vysize_last = VYSIZE;
1424 exsize_last = EXSIZE;
1425 eysize_last = EYSIZE;
1428 void ClearField(void)
1430 RedrawGlobalBorderIfNeeded();
1432 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1433 // (when entering hall of fame after playing)
1434 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1436 // !!! maybe this should be done before clearing the background !!!
1437 if (game_status == GAME_MODE_PLAYING)
1439 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1440 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1444 SetDrawtoField(DRAW_TO_BACKBUFFER);
1448 void MarkTileDirty(int x, int y)
1450 redraw_mask |= REDRAW_FIELD;
1453 void SetBorderElement(void)
1457 BorderElement = EL_EMPTY;
1459 // only the R'n'D game engine may use an additional steelwall border
1460 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1463 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1465 for (x = 0; x < lev_fieldx; x++)
1467 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1468 BorderElement = EL_STEELWALL;
1470 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1476 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1477 int max_array_fieldx, int max_array_fieldy,
1478 short field[max_array_fieldx][max_array_fieldy],
1479 int max_fieldx, int max_fieldy)
1481 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1482 struct XY *check = xy_topdown;
1483 int old_element = field[start_x][start_y];
1486 // do nothing if start field already has the desired content
1487 if (old_element == fill_element)
1490 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1492 while (stack_pos > 0)
1494 struct XY current = stack_buffer[--stack_pos];
1497 field[current.x][current.y] = fill_element;
1499 for (i = 0; i < 4; i++)
1501 int x = current.x + check[i].x;
1502 int y = current.y + check[i].y;
1504 // check for stack buffer overflow (should not happen)
1505 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1506 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1508 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1509 stack_buffer[stack_pos++] = (struct XY){ x, y };
1514 void FloodFillLevel(int from_x, int from_y, int fill_element,
1515 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1516 int max_fieldx, int max_fieldy)
1518 FloodFillLevelExt(from_x, from_y, fill_element,
1519 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1520 max_fieldx, max_fieldy);
1523 void SetRandomAnimationValue(int x, int y)
1525 gfx.anim_random_frame = GfxRandom[x][y];
1528 void SetAnimationFirstLevel(int first_level)
1530 gfx.anim_first_level = first_level;
1533 int getGraphicAnimationFrame(int graphic, int sync_frame)
1535 // animation synchronized with global frame counter, not move position
1536 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1537 sync_frame = FrameCounter;
1538 else if (graphic_info[graphic].anim_global_anim_sync)
1539 sync_frame = getGlobalAnimSyncFrame();
1541 return getAnimationFrame(graphic_info[graphic].anim_frames,
1542 graphic_info[graphic].anim_delay,
1543 graphic_info[graphic].anim_mode,
1544 graphic_info[graphic].anim_start_frame,
1548 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1550 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1552 struct GraphicInfo *g = &graphic_info[graphic];
1553 int xsize = MAX(1, g->anim_frames_per_line);
1554 int ysize = MAX(1, g->anim_frames / xsize);
1555 int xoffset = g->anim_start_frame % xsize;
1556 int yoffset = g->anim_start_frame % ysize;
1557 // may be needed if screen field is significantly larger than playfield
1558 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1559 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1560 int sync_frame = y * xsize + x;
1562 return sync_frame % g->anim_frames;
1564 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1567 // may be needed if screen field is significantly larger than playfield
1568 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1569 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1570 int sync_frame = GfxRandomStatic[x][y];
1572 return sync_frame % g->anim_frames;
1576 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1578 return getGraphicAnimationFrame(graphic, sync_frame);
1582 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1584 struct GraphicInfo *g = &graphic_info[graphic];
1585 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1587 if (tilesize == gfx.standard_tile_size)
1588 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1589 else if (tilesize == game.tile_size)
1590 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1592 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1595 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1596 boolean get_backside)
1598 struct GraphicInfo *g = &graphic_info[graphic];
1599 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1600 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1602 if (g->offset_y == 0) // frames are ordered horizontally
1604 int max_width = g->anim_frames_per_line * g->width;
1605 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1607 *x = pos % max_width;
1608 *y = src_y % g->height + pos / max_width * g->height;
1610 else if (g->offset_x == 0) // frames are ordered vertically
1612 int max_height = g->anim_frames_per_line * g->height;
1613 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1615 *x = src_x % g->width + pos / max_height * g->width;
1616 *y = pos % max_height;
1618 else // frames are ordered diagonally
1620 *x = src_x + frame * g->offset_x;
1621 *y = src_y + frame * g->offset_y;
1625 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1626 Bitmap **bitmap, int *x, int *y,
1627 boolean get_backside)
1629 struct GraphicInfo *g = &graphic_info[graphic];
1631 // if no graphics defined at all, use fallback graphics
1632 if (g->bitmaps == NULL)
1633 *g = graphic_info[IMG_CHAR_EXCLAM];
1635 // if no in-game graphics defined, always use standard graphic size
1636 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1637 tilesize = TILESIZE;
1639 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1640 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1642 *x = *x * tilesize / g->tile_size;
1643 *y = *y * tilesize / g->tile_size;
1646 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1647 Bitmap **bitmap, int *x, int *y)
1649 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1652 void getFixedGraphicSource(int graphic, int frame,
1653 Bitmap **bitmap, int *x, int *y)
1655 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1658 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1660 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1663 void getGlobalAnimGraphicSource(int graphic, int frame,
1664 Bitmap **bitmap, int *x, int *y)
1666 struct GraphicInfo *g = &graphic_info[graphic];
1668 // if no graphics defined at all, use fallback graphics
1669 if (g->bitmaps == NULL)
1670 *g = graphic_info[IMG_CHAR_EXCLAM];
1672 // use original size graphics, if existing, else use standard size graphics
1673 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1674 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1676 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1678 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1681 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1682 int *x, int *y, boolean get_backside)
1684 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1688 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1690 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1693 void DrawGraphic(int x, int y, int graphic, int frame)
1696 if (!IN_SCR_FIELD(x, y))
1698 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1699 Debug("draw:DrawGraphic", "This should never happen!");
1705 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1708 MarkTileDirty(x, y);
1711 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1714 if (!IN_SCR_FIELD(x, y))
1716 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1718 Debug("draw:DrawFixedGraphic", "This should never happen!");
1724 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1726 MarkTileDirty(x, y);
1729 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1735 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1737 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1740 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1746 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1747 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1750 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1753 if (!IN_SCR_FIELD(x, y))
1755 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1757 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1763 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1766 MarkTileDirty(x, y);
1769 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1772 if (!IN_SCR_FIELD(x, y))
1774 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1776 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1782 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1784 MarkTileDirty(x, y);
1787 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1793 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1795 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1799 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1800 int graphic, int frame)
1805 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1807 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1811 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1813 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1815 MarkTileDirty(x / tilesize, y / tilesize);
1818 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1821 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1822 graphic, frame, tilesize);
1823 MarkTileDirty(x / tilesize, y / tilesize);
1826 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1832 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1833 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1836 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1837 int frame, int tilesize)
1842 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1843 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1846 void DrawMiniGraphic(int x, int y, int graphic)
1848 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1849 MarkTileDirty(x / 2, y / 2);
1852 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1857 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1858 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1861 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1862 int graphic, int frame,
1863 int cut_mode, int mask_mode)
1868 int width = TILEX, height = TILEY;
1871 if (dx || dy) // shifted graphic
1873 if (x < BX1) // object enters playfield from the left
1880 else if (x > BX2) // object enters playfield from the right
1886 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1892 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1894 else if (dx) // general horizontal movement
1895 MarkTileDirty(x + SIGN(dx), y);
1897 if (y < BY1) // object enters playfield from the top
1899 if (cut_mode == CUT_BELOW) // object completely above top border
1907 else if (y > BY2) // object enters playfield from the bottom
1913 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1919 else if (dy > 0 && cut_mode == CUT_ABOVE)
1921 if (y == BY2) // object completely above bottom border
1927 MarkTileDirty(x, y + 1);
1928 } // object leaves playfield to the bottom
1929 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1931 else if (dy) // general vertical movement
1932 MarkTileDirty(x, y + SIGN(dy));
1936 if (!IN_SCR_FIELD(x, y))
1938 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1940 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1946 width = width * TILESIZE_VAR / TILESIZE;
1947 height = height * TILESIZE_VAR / TILESIZE;
1948 cx = cx * TILESIZE_VAR / TILESIZE;
1949 cy = cy * TILESIZE_VAR / TILESIZE;
1950 dx = dx * TILESIZE_VAR / TILESIZE;
1951 dy = dy * TILESIZE_VAR / TILESIZE;
1953 if (width > 0 && height > 0)
1955 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1960 dst_x = FX + x * TILEX_VAR + dx;
1961 dst_y = FY + y * TILEY_VAR + dy;
1963 if (mask_mode == USE_MASKING)
1964 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1967 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1970 MarkTileDirty(x, y);
1974 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1975 int graphic, int frame,
1976 int cut_mode, int mask_mode)
1981 int width = TILEX_VAR, height = TILEY_VAR;
1984 int x2 = x + SIGN(dx);
1985 int y2 = y + SIGN(dy);
1987 // movement with two-tile animations must be sync'ed with movement position,
1988 // not with current GfxFrame (which can be higher when using slow movement)
1989 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1990 int anim_frames = graphic_info[graphic].anim_frames;
1992 // (we also need anim_delay here for movement animations with less frames)
1993 int anim_delay = graphic_info[graphic].anim_delay;
1994 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1996 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1997 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1999 // re-calculate animation frame for two-tile movement animation
2000 frame = getGraphicAnimationFrame(graphic, sync_frame);
2002 // check if movement start graphic inside screen area and should be drawn
2003 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
2005 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
2007 dst_x = FX + x1 * TILEX_VAR;
2008 dst_y = FY + y1 * TILEY_VAR;
2010 if (mask_mode == USE_MASKING)
2011 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2014 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 MarkTileDirty(x1, y1);
2020 // check if movement end graphic inside screen area and should be drawn
2021 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2023 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2025 dst_x = FX + x2 * TILEX_VAR;
2026 dst_y = FY + y2 * TILEY_VAR;
2028 if (mask_mode == USE_MASKING)
2029 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2032 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2035 MarkTileDirty(x2, y2);
2039 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2040 int graphic, int frame,
2041 int cut_mode, int mask_mode)
2045 DrawGraphic(x, y, graphic, frame);
2050 if (graphic_info[graphic].double_movement) // EM style movement images
2051 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2053 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2056 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2057 int graphic, int frame, int cut_mode)
2059 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2062 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2063 int cut_mode, int mask_mode)
2065 int lx = LEVELX(x), ly = LEVELY(y);
2069 if (IN_LEV_FIELD(lx, ly))
2071 if (element == EL_EMPTY)
2072 element = GfxElementEmpty[lx][ly];
2074 SetRandomAnimationValue(lx, ly);
2076 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2079 // do not use double (EM style) movement graphic when not moving
2080 if (graphic_info[graphic].double_movement && !dx && !dy)
2082 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2083 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2086 if (game.use_masked_elements && (dx || dy))
2087 mask_mode = USE_MASKING;
2089 else // border element
2091 graphic = el2img(element);
2092 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2095 if (element == EL_EXPANDABLE_WALL)
2097 boolean left_stopped = FALSE, right_stopped = FALSE;
2099 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2100 left_stopped = TRUE;
2101 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2102 right_stopped = TRUE;
2104 if (left_stopped && right_stopped)
2106 else if (left_stopped)
2108 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2109 frame = graphic_info[graphic].anim_frames - 1;
2111 else if (right_stopped)
2113 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2114 frame = graphic_info[graphic].anim_frames - 1;
2119 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2120 else if (mask_mode == USE_MASKING)
2121 DrawGraphicThruMask(x, y, graphic, frame);
2123 DrawGraphic(x, y, graphic, frame);
2126 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2127 int cut_mode, int mask_mode)
2129 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2130 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2131 cut_mode, mask_mode);
2134 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2137 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2140 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2143 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2146 void DrawLevelElementThruMask(int x, int y, int element)
2148 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2151 void DrawLevelFieldThruMask(int x, int y)
2153 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2156 // !!! implementation of quicksand is totally broken !!!
2157 #define IS_CRUMBLED_TILE(x, y, e) \
2158 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2159 !IS_MOVING(x, y) || \
2160 (e) == EL_QUICKSAND_EMPTYING || \
2161 (e) == EL_QUICKSAND_FAST_EMPTYING))
2163 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2168 int width, height, cx, cy;
2169 int sx = SCREENX(x), sy = SCREENY(y);
2170 int crumbled_border_size = graphic_info[graphic].border_size;
2171 int crumbled_tile_size = graphic_info[graphic].tile_size;
2172 int crumbled_border_size_var =
2173 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2176 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2178 for (i = 1; i < 4; i++)
2180 int dxx = (i & 1 ? dx : 0);
2181 int dyy = (i & 2 ? dy : 0);
2184 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2187 // check if neighbour field is of same crumble type
2188 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2189 graphic_info[graphic].class ==
2190 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2192 // return if check prevents inner corner
2193 if (same == (dxx == dx && dyy == dy))
2197 // if we reach this point, we have an inner corner
2199 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2201 width = crumbled_border_size_var;
2202 height = crumbled_border_size_var;
2203 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2204 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2206 if (game.use_masked_elements)
2208 int graphic0 = el2img(EL_EMPTY);
2209 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2210 Bitmap *src_bitmap0;
2213 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2215 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2217 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2219 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2221 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2224 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2226 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2229 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2234 int width, height, bx, by, cx, cy;
2235 int sx = SCREENX(x), sy = SCREENY(y);
2236 int crumbled_border_size = graphic_info[graphic].border_size;
2237 int crumbled_tile_size = graphic_info[graphic].tile_size;
2238 int crumbled_border_size_var =
2239 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2240 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2243 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2245 // only needed when using masked elements
2246 int graphic0 = el2img(EL_EMPTY);
2247 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2248 Bitmap *src_bitmap0;
2251 if (game.use_masked_elements)
2252 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2254 // draw simple, sloppy, non-corner-accurate crumbled border
2256 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2257 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2258 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2259 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2261 if (game.use_masked_elements)
2263 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2265 FX + sx * TILEX_VAR + cx,
2266 FY + sy * TILEY_VAR + cy);
2268 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2270 FX + sx * TILEX_VAR + cx,
2271 FY + sy * TILEY_VAR + cy);
2274 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2276 FX + sx * TILEX_VAR + cx,
2277 FY + sy * TILEY_VAR + cy);
2279 // (remaining middle border part must be at least as big as corner part)
2280 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2281 crumbled_border_size_var >= TILESIZE_VAR / 3)
2284 // correct corners of crumbled border, if needed
2286 for (i = -1; i <= 1; i += 2)
2288 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2289 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2290 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2293 // check if neighbour field is of same crumble type
2294 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2295 graphic_info[graphic].class ==
2296 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2298 // no crumbled corner, but continued crumbled border
2300 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2301 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2302 int b1 = (i == 1 ? crumbled_border_size_var :
2303 TILESIZE_VAR - 2 * crumbled_border_size_var);
2305 width = crumbled_border_size_var;
2306 height = crumbled_border_size_var;
2308 if (dir == 1 || dir == 2)
2323 if (game.use_masked_elements)
2325 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2327 FX + sx * TILEX_VAR + cx,
2328 FY + sy * TILEY_VAR + cy);
2330 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2332 FX + sx * TILEX_VAR + cx,
2333 FY + sy * TILEY_VAR + cy);
2336 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2338 FX + sx * TILEX_VAR + cx,
2339 FY + sy * TILEY_VAR + cy);
2344 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2346 int sx = SCREENX(x), sy = SCREENY(y);
2349 struct XY *xy = xy_topdown;
2351 if (!IN_LEV_FIELD(x, y))
2354 element = TILE_GFX_ELEMENT(x, y);
2356 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2358 if (!IN_SCR_FIELD(sx, sy))
2361 // crumble field borders towards direct neighbour fields
2362 for (i = 0; i < 4; i++)
2364 int xx = x + xy[i].x;
2365 int yy = y + xy[i].y;
2367 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2370 // check if neighbour field is of same crumble type
2371 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2372 graphic_info[graphic].class ==
2373 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2376 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2379 // crumble inner field corners towards corner neighbour fields
2380 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2381 graphic_info[graphic].anim_frames == 2)
2383 for (i = 0; i < 4; i++)
2385 int dx = (i & 1 ? +1 : -1);
2386 int dy = (i & 2 ? +1 : -1);
2388 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2392 MarkTileDirty(sx, sy);
2394 else // center field is not crumbled -- crumble neighbour fields
2396 // crumble field borders of direct neighbour fields
2397 for (i = 0; i < 4; i++)
2399 int xx = x + xy[i].x;
2400 int yy = y + xy[i].y;
2401 int sxx = sx + xy[i].x;
2402 int syy = sy + xy[i].y;
2404 if (!IN_LEV_FIELD(xx, yy) ||
2405 !IN_SCR_FIELD(sxx, syy))
2408 // do not crumble fields that are being digged or snapped
2409 if (Tile[xx][yy] == EL_EMPTY ||
2410 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2413 element = TILE_GFX_ELEMENT(xx, yy);
2415 if (!IS_CRUMBLED_TILE(xx, yy, element))
2418 graphic = el_act2crm(element, ACTION_DEFAULT);
2420 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2422 MarkTileDirty(sxx, syy);
2425 // crumble inner field corners of corner neighbour fields
2426 for (i = 0; i < 4; i++)
2428 int dx = (i & 1 ? +1 : -1);
2429 int dy = (i & 2 ? +1 : -1);
2435 if (!IN_LEV_FIELD(xx, yy) ||
2436 !IN_SCR_FIELD(sxx, syy))
2439 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2442 element = TILE_GFX_ELEMENT(xx, yy);
2444 if (!IS_CRUMBLED_TILE(xx, yy, element))
2447 graphic = el_act2crm(element, ACTION_DEFAULT);
2449 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2450 graphic_info[graphic].anim_frames == 2)
2451 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2453 MarkTileDirty(sxx, syy);
2458 void DrawLevelFieldCrumbled(int x, int y)
2462 if (!IN_LEV_FIELD(x, y))
2465 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2466 GfxElement[x][y] != EL_UNDEFINED &&
2467 GFX_CRUMBLED(GfxElement[x][y]))
2469 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2474 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2476 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2479 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2482 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2483 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2484 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2485 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2486 int sx = SCREENX(x), sy = SCREENY(y);
2488 DrawScreenGraphic(sx, sy, graphic1, frame1);
2489 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2492 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2494 int sx = SCREENX(x), sy = SCREENY(y);
2495 struct XY *xy = xy_topdown;
2498 // crumble direct neighbour fields (required for field borders)
2499 for (i = 0; i < 4; i++)
2501 int xx = x + xy[i].x;
2502 int yy = y + xy[i].y;
2503 int sxx = sx + xy[i].x;
2504 int syy = sy + xy[i].y;
2506 if (!IN_LEV_FIELD(xx, yy) ||
2507 !IN_SCR_FIELD(sxx, syy) ||
2508 !GFX_CRUMBLED(Tile[xx][yy]) ||
2512 DrawLevelField(xx, yy);
2515 // crumble corner neighbour fields (required for inner field corners)
2516 for (i = 0; i < 4; i++)
2518 int dx = (i & 1 ? +1 : -1);
2519 int dy = (i & 2 ? +1 : -1);
2525 if (!IN_LEV_FIELD(xx, yy) ||
2526 !IN_SCR_FIELD(sxx, syy) ||
2527 !GFX_CRUMBLED(Tile[xx][yy]) ||
2531 int element = TILE_GFX_ELEMENT(xx, yy);
2532 int graphic = el_act2crm(element, ACTION_DEFAULT);
2534 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2535 graphic_info[graphic].anim_frames == 2)
2536 DrawLevelField(xx, yy);
2540 static int getBorderElement(int x, int y)
2544 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2545 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2546 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2547 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2548 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2549 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2550 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2552 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2553 int steel_position = (x == -1 && y == -1 ? 0 :
2554 x == lev_fieldx && y == -1 ? 1 :
2555 x == -1 && y == lev_fieldy ? 2 :
2556 x == lev_fieldx && y == lev_fieldy ? 3 :
2557 x == -1 || x == lev_fieldx ? 4 :
2558 y == -1 || y == lev_fieldy ? 5 : 6);
2560 return border[steel_position][steel_type];
2563 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2565 if (game.use_masked_elements)
2567 if (graphic != el2img(EL_EMPTY))
2568 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2570 DrawGraphicThruMask(x, y, graphic, frame);
2574 DrawGraphic(x, y, graphic, frame);
2578 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2580 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2583 void DrawScreenElement(int x, int y, int element)
2585 int mask_mode = NO_MASKING;
2587 if (game.use_masked_elements)
2589 int lx = LEVELX(x), ly = LEVELY(y);
2591 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2593 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2595 mask_mode = USE_MASKING;
2599 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2600 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2603 void DrawLevelElement(int x, int y, int element)
2605 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2606 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2609 void DrawScreenField(int x, int y)
2611 int lx = LEVELX(x), ly = LEVELY(y);
2612 int element, content;
2614 if (!IN_LEV_FIELD(lx, ly))
2616 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2619 element = getBorderElement(lx, ly);
2621 DrawScreenElement(x, y, element);
2626 element = Tile[lx][ly];
2627 content = Store[lx][ly];
2629 if (IS_MOVING(lx, ly))
2631 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2632 boolean cut_mode = NO_CUTTING;
2634 if (element == EL_QUICKSAND_EMPTYING ||
2635 element == EL_QUICKSAND_FAST_EMPTYING ||
2636 element == EL_MAGIC_WALL_EMPTYING ||
2637 element == EL_BD_MAGIC_WALL_EMPTYING ||
2638 element == EL_DC_MAGIC_WALL_EMPTYING ||
2639 element == EL_AMOEBA_DROPPING)
2640 cut_mode = CUT_ABOVE;
2641 else if (element == EL_QUICKSAND_FILLING ||
2642 element == EL_QUICKSAND_FAST_FILLING ||
2643 element == EL_MAGIC_WALL_FILLING ||
2644 element == EL_BD_MAGIC_WALL_FILLING ||
2645 element == EL_DC_MAGIC_WALL_FILLING)
2646 cut_mode = CUT_BELOW;
2648 if (cut_mode == CUT_ABOVE)
2649 DrawScreenElement(x, y, element);
2651 DrawScreenElement(x, y, EL_EMPTY);
2653 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2655 int dir = MovDir[lx][ly];
2656 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2657 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2659 if (IN_SCR_FIELD(newx, newy))
2660 DrawScreenElement(newx, newy, EL_EMPTY);
2664 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2665 else if (cut_mode == NO_CUTTING)
2666 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2669 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2671 if (cut_mode == CUT_BELOW &&
2672 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2673 DrawLevelElement(lx, ly + 1, element);
2676 if (content == EL_ACID)
2678 int dir = MovDir[lx][ly];
2679 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2680 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2682 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2684 // prevent target field from being drawn again (but without masking)
2685 // (this would happen if target field is scanned after moving element)
2686 Stop[newlx][newly] = TRUE;
2689 else if (IS_BLOCKED(lx, ly))
2694 boolean cut_mode = NO_CUTTING;
2695 int element_old, content_old;
2697 Blocked2Moving(lx, ly, &oldx, &oldy);
2700 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2701 MovDir[oldx][oldy] == MV_RIGHT);
2703 element_old = Tile[oldx][oldy];
2704 content_old = Store[oldx][oldy];
2706 if (element_old == EL_QUICKSAND_EMPTYING ||
2707 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2708 element_old == EL_MAGIC_WALL_EMPTYING ||
2709 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2710 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2711 element_old == EL_AMOEBA_DROPPING)
2712 cut_mode = CUT_ABOVE;
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2719 else if (cut_mode == NO_CUTTING)
2720 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2723 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2726 else if (IS_DRAWABLE(element))
2727 DrawScreenElement(x, y, element);
2729 DrawScreenElement(x, y, EL_EMPTY);
2732 void DrawLevelField(int x, int y)
2734 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2735 DrawScreenField(SCREENX(x), SCREENY(y));
2736 else if (IS_MOVING(x, y))
2740 Moving2Blocked(x, y, &newx, &newy);
2741 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2742 DrawScreenField(SCREENX(newx), SCREENY(newy));
2744 else if (IS_BLOCKED(x, y))
2748 Blocked2Moving(x, y, &oldx, &oldy);
2749 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2750 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2754 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2755 int (*el2img_function)(int), boolean masked,
2756 int element_bits_draw)
2758 int element_base = map_mm_wall_element(element);
2759 int element_bits = (IS_DF_WALL(element) ?
2760 element - EL_DF_WALL_START :
2761 IS_MM_WALL(element) ?
2762 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2763 int graphic = el2img_function(element_base);
2764 int tilesize_draw = tilesize / 2;
2769 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2771 for (i = 0; i < 4; i++)
2773 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2774 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2776 if (!(element_bits_draw & (1 << i)))
2779 if (element_bits & (1 << i))
2782 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2783 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2785 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2786 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2791 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2792 tilesize_draw, tilesize_draw);
2797 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2798 boolean masked, int element_bits_draw)
2800 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2801 element, tilesize, el2edimg, masked, element_bits_draw);
2804 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2805 int (*el2img_function)(int))
2807 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2811 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2814 if (IS_MM_WALL(element))
2816 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2817 element, tilesize, el2edimg, masked, 0x000f);
2821 int graphic = el2edimg(element);
2824 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2826 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2830 void DrawSizedElement(int x, int y, int element, int tilesize)
2832 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2835 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2837 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2840 void DrawMiniElement(int x, int y, int element)
2844 graphic = el2edimg(element);
2845 DrawMiniGraphic(x, y, graphic);
2848 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2851 int x = sx + scroll_x, y = sy + scroll_y;
2853 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2854 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2855 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2856 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2858 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2861 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2863 int x = sx + scroll_x, y = sy + scroll_y;
2865 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2866 DrawMiniElement(sx, sy, EL_EMPTY);
2867 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2868 DrawMiniElement(sx, sy, Tile[x][y]);
2870 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2873 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2874 int x, int y, int xsize, int ysize,
2875 int tile_width, int tile_height)
2879 int dst_x = startx + x * tile_width;
2880 int dst_y = starty + y * tile_height;
2881 int width = graphic_info[graphic].width;
2882 int height = graphic_info[graphic].height;
2883 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2884 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2885 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2886 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2887 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2888 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2889 boolean draw_masked = graphic_info[graphic].draw_masked;
2891 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2893 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2895 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2899 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2900 inner_sx + (x - 1) * tile_width % inner_width);
2901 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2902 inner_sy + (y - 1) * tile_height % inner_height);
2905 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2908 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2912 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2913 int x, int y, int xsize, int ysize,
2916 int font_width = getFontWidth(font_nr);
2917 int font_height = getFontHeight(font_nr);
2919 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2920 font_width, font_height);
2923 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2925 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2929 boolean no_delay = (tape.warp_forward);
2930 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2931 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2932 DelayCounter anim_delay = { anim_delay_value };
2933 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2934 int font_width = getFontWidth(font_nr);
2935 int font_height = getFontHeight(font_nr);
2936 int max_xsize = level.envelope[envelope_nr].xsize;
2937 int max_ysize = level.envelope[envelope_nr].ysize;
2938 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2939 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2940 int xend = max_xsize;
2941 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2942 int xstep = (xstart < xend ? 1 : 0);
2943 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2945 int end = MAX(xend - xstart, yend - ystart);
2948 for (i = start; i <= end; i++)
2950 int last_frame = end; // last frame of this "for" loop
2951 int x = xstart + i * xstep;
2952 int y = ystart + i * ystep;
2953 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2956 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2959 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2961 BlitScreenToBitmap(backbuffer);
2963 SetDrawtoField(DRAW_TO_BACKBUFFER);
2965 for (yy = 0; yy < ysize; yy++)
2966 for (xx = 0; xx < xsize; xx++)
2967 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2969 DrawTextArea(sx + font_width, sy + font_height,
2970 level.envelope[envelope_nr].text, font_nr, max_xsize,
2971 xsize - 2, ysize - 2, 0, mask_mode,
2972 level.envelope[envelope_nr].autowrap,
2973 level.envelope[envelope_nr].centered, FALSE);
2975 redraw_mask |= REDRAW_FIELD;
2978 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2981 ClearAutoRepeatKeyEvents();
2984 void ShowEnvelope(int envelope_nr)
2986 int element = EL_ENVELOPE_1 + envelope_nr;
2987 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2988 int sound_opening = element_info[element].sound[ACTION_OPENING];
2989 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2990 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2991 boolean no_delay = (tape.warp_forward);
2992 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2993 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2994 int anim_mode = graphic_info[graphic].anim_mode;
2995 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2996 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2997 boolean overlay_enabled = GetOverlayEnabled();
2999 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3001 SetOverlayEnabled(FALSE);
3004 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3006 if (anim_mode == ANIM_DEFAULT)
3007 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
3009 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
3012 Delay_WithScreenUpdates(wait_delay_value);
3014 WaitForEventToContinue();
3017 SetOverlayEnabled(overlay_enabled);
3019 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3021 if (anim_mode != ANIM_NONE)
3022 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3024 if (anim_mode == ANIM_DEFAULT)
3025 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3027 game.envelope_active = FALSE;
3029 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3031 redraw_mask |= REDRAW_FIELD;
3035 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3036 int xsize, int ysize)
3038 if (!global.use_envelope_request)
3041 if (request.bitmap == NULL ||
3042 xsize > request.xsize ||
3043 ysize > request.ysize)
3045 if (request.bitmap != NULL)
3046 FreeBitmap(request.bitmap);
3048 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3050 SDL_Surface *surface = request.bitmap->surface;
3052 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3053 Fail("SDLGetNativeSurface() failed");
3056 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3058 // create masked surface for request bitmap, if needed
3059 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3061 SDL_Surface *surface = request.bitmap->surface;
3062 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3064 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3065 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3066 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3069 SDLFreeBitmapTextures(request.bitmap);
3070 SDLCreateBitmapTextures(request.bitmap);
3072 ResetBitmapAlpha(request.bitmap);
3074 // set envelope request run-time values
3077 request.xsize = xsize;
3078 request.ysize = ysize;
3081 void DrawEnvelopeRequestToScreen(int drawing_target)
3083 if (global.use_envelope_request &&
3084 game.request_active &&
3085 drawing_target == DRAW_TO_SCREEN)
3087 struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
3089 SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
3092 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3093 request.sx, request.sy);
3095 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3096 request.sx, request.sy);
3100 static void setRequestBasePosition(int *x, int *y)
3102 int sx_base, sy_base;
3104 if (request.x != -1)
3105 sx_base = request.x;
3106 else if (request.align == ALIGN_LEFT)
3108 else if (request.align == ALIGN_RIGHT)
3109 sx_base = SX + SXSIZE;
3111 sx_base = SX + SXSIZE / 2;
3113 if (request.y != -1)
3114 sy_base = request.y;
3115 else if (request.valign == VALIGN_TOP)
3117 else if (request.valign == VALIGN_BOTTOM)
3118 sy_base = SY + SYSIZE;
3120 sy_base = SY + SYSIZE / 2;
3126 static void setRequestPositionExt(int *x, int *y, int width, int height,
3127 boolean add_border_size)
3129 int border_size = request.border_size;
3130 int sx_base, sy_base;
3133 setRequestBasePosition(&sx_base, &sy_base);
3135 if (request.align == ALIGN_LEFT)
3137 else if (request.align == ALIGN_RIGHT)
3138 sx = sx_base - width;
3140 sx = sx_base - width / 2;
3142 if (request.valign == VALIGN_TOP)
3144 else if (request.valign == VALIGN_BOTTOM)
3145 sy = sy_base - height;
3147 sy = sy_base - height / 2;
3149 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3150 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3152 if (add_border_size)
3162 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3164 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3167 static void DrawEnvelopeRequestText(int sx, int sy, char *text)
3169 char *text_final = text;
3170 char *text_door_style = NULL;
3171 int graphic = IMG_BACKGROUND_REQUEST;
3172 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3173 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3174 int font_nr = FONT_REQUEST;
3175 int font_width = getFontWidth(font_nr);
3176 int font_height = getFontHeight(font_nr);
3177 int border_size = request.border_size;
3178 int line_spacing = request.line_spacing;
3179 int line_height = font_height + line_spacing;
3180 int max_text_width = request.width - 2 * border_size;
3181 int max_text_height = request.height - 2 * border_size;
3182 int line_length = max_text_width / font_width;
3183 int max_lines = max_text_height / line_height;
3184 int text_width = line_length * font_width;
3185 int sx_offset = border_size;
3186 int sy_offset = border_size;
3188 // force DOOR font inside door area
3189 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3191 if (request.centered)
3192 sx_offset = (request.width - text_width) / 2;
3194 if (request.wrap_single_words && !request.autowrap)
3196 char *src_text_ptr, *dst_text_ptr;
3198 if (maxWordLengthInRequestString(text) > line_length)
3200 font_nr = FONT_REQUEST_NARROW;
3201 font_width = getFontWidth(font_nr);
3202 line_length = max_text_width / font_width;
3205 text_door_style = checked_malloc(2 * strlen(text) + 1);
3207 src_text_ptr = text;
3208 dst_text_ptr = text_door_style;
3210 while (*src_text_ptr)
3212 if (*src_text_ptr == ' ' ||
3213 *src_text_ptr == '?' ||
3214 *src_text_ptr == '!')
3215 *dst_text_ptr++ = '\n';
3217 if (*src_text_ptr != ' ')
3218 *dst_text_ptr++ = *src_text_ptr;
3223 *dst_text_ptr = '\0';
3225 text_final = text_door_style;
3228 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3229 line_length, -1, max_lines, line_spacing, mask_mode,
3230 request.autowrap, request.centered, FALSE);
3232 if (text_door_style)
3233 free(text_door_style);
3238 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3240 DrawBuffer *drawto_last = drawto;
3241 int graphic = IMG_BACKGROUND_REQUEST;
3242 int width = request.width;
3243 int height = request.height;
3244 int tile_size = MAX(request.step_offset, 1);
3245 int x_steps = width / tile_size;
3246 int y_steps = height / tile_size;
3250 setRequestPosition(&sx, &sy, FALSE);
3252 // draw complete envelope request to temporary bitmap
3253 drawto = bitmap_db_store_1;
3255 ClearRectangle(drawto, sx, sy, width, height);
3257 for (y = 0; y < y_steps; y++)
3258 for (x = 0; x < x_steps; x++)
3259 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3260 x, y, x_steps, y_steps,
3261 tile_size, tile_size);
3263 // write text for request
3264 DrawEnvelopeRequestText(sx, sy, text);
3266 MapToolButtons(req_state);
3268 // restore pointer to drawing buffer
3269 drawto = drawto_last;
3271 // prepare complete envelope request from temporary bitmap
3272 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3275 static void AnimateEnvelopeRequest(int anim_mode, int action)
3277 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3278 int delay_value_normal = request.step_delay;
3279 int delay_value_fast = delay_value_normal / 2;
3280 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3281 boolean no_delay = (tape.warp_forward);
3282 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3283 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3284 DelayCounter anim_delay = { anim_delay_value };
3286 int tile_size = MAX(request.step_offset, 1);
3287 int max_xsize = request.width / tile_size;
3288 int max_ysize = request.height / tile_size;
3289 int max_xsize_inner = max_xsize - 2;
3290 int max_ysize_inner = max_ysize - 2;
3292 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3293 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3294 int xend = max_xsize_inner;
3295 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3296 int xstep = (xstart < xend ? 1 : 0);
3297 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3299 int end = MAX(xend - xstart, yend - ystart);
3302 if (setup.quick_doors)
3309 for (i = start; i <= end; i++)
3311 int last_frame = end; // last frame of this "for" loop
3312 int x = xstart + i * xstep;
3313 int y = ystart + i * ystep;
3314 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3315 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3316 int xsize_size_left = (xsize - 1) * tile_size;
3317 int ysize_size_top = (ysize - 1) * tile_size;
3318 int max_xsize_pos = (max_xsize - 1) * tile_size;
3319 int max_ysize_pos = (max_ysize - 1) * tile_size;
3320 int width = xsize * tile_size;
3321 int height = ysize * tile_size;
3327 HandleGameActions();
3329 setRequestPosition(&src_x, &src_y, FALSE);
3330 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3332 for (yy = 0; yy < 2; yy++)
3334 for (xx = 0; xx < 2; xx++)
3336 int src_xx = src_x + xx * max_xsize_pos;
3337 int src_yy = src_y + yy * max_ysize_pos;
3338 int dst_xx = dst_x + xx * xsize_size_left;
3339 int dst_yy = dst_y + yy * ysize_size_top;
3340 int xx_size = (xx ? tile_size : xsize_size_left);
3341 int yy_size = (yy ? tile_size : ysize_size_top);
3343 // draw partial (animated) envelope request to temporary bitmap
3344 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3345 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3349 // prepare partial (animated) envelope request from temporary bitmap
3350 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3353 redraw_mask |= REDRAW_FIELD;
3357 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3360 ClearAutoRepeatKeyEvents();
3363 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3365 int graphic = IMG_BACKGROUND_REQUEST;
3366 int sound_opening = SND_REQUEST_OPENING;
3367 int sound_closing = SND_REQUEST_CLOSING;
3368 int anim_mode_1 = request.anim_mode; // (higher priority)
3369 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3370 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3371 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3372 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3374 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3376 if (action == ACTION_OPENING)
3378 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3380 if (anim_mode == ANIM_DEFAULT)
3381 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3383 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3387 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3389 if (anim_mode != ANIM_NONE)
3390 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3392 if (anim_mode == ANIM_DEFAULT)
3393 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3396 game.envelope_active = FALSE;
3399 static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
3401 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3402 return GetPreviewTileBitmap_BD(bitmap);
3407 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3409 if (IS_MM_WALL(element))
3411 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3417 int graphic = el2preimg(element);
3419 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3421 // for BD style levels, maybe use bitmap with level-specific colors
3422 src_bitmap = GetPreviewTileBitmap(src_bitmap);
3424 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3429 void DrawLevel(int draw_background_mask)
3433 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3434 SetDrawBackgroundMask(draw_background_mask);
3438 for (x = BX1; x <= BX2; x++)
3439 for (y = BY1; y <= BY2; y++)
3440 DrawScreenField(x, y);
3442 redraw_mask |= REDRAW_FIELD;
3445 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3450 for (x = 0; x < size_x; x++)
3451 for (y = 0; y < size_y; y++)
3452 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3454 redraw_mask |= REDRAW_FIELD;
3457 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3461 for (x = 0; x < size_x; x++)
3462 for (y = 0; y < size_y; y++)
3463 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3465 redraw_mask |= REDRAW_FIELD;
3468 static int getPreviewLevelWidth(void)
3470 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3471 return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
3476 static int getPreviewLevelHeight(void)
3478 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3479 return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
3484 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3486 boolean show_level_border = (BorderElement != EL_EMPTY);
3487 int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
3488 int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
3489 int tile_size = preview.tile_size;
3490 int preview_width = preview.xsize * tile_size;
3491 int preview_height = preview.ysize * tile_size;
3492 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3493 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3494 int real_preview_width = real_preview_xsize * tile_size;
3495 int real_preview_height = real_preview_ysize * tile_size;
3496 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3497 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3500 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3503 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3505 dst_x += (preview_width - real_preview_width) / 2;
3506 dst_y += (preview_height - real_preview_height) / 2;
3508 for (x = 0; x < real_preview_xsize; x++)
3510 for (y = 0; y < real_preview_ysize; y++)
3512 int lx = from_x + x + (show_level_border ? -1 : 0);
3513 int ly = from_y + y + (show_level_border ? -1 : 0);
3514 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3515 getBorderElement(lx, ly));
3517 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3518 element, tile_size);
3522 redraw_mask |= REDRAW_FIELD;
3525 #define MICROLABEL_EMPTY 0
3526 #define MICROLABEL_LEVEL_NAME 1
3527 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3528 #define MICROLABEL_LEVEL_AUTHOR 3
3529 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3530 #define MICROLABEL_IMPORTED_FROM 5
3531 #define MICROLABEL_IMPORTED_BY_HEAD 6
3532 #define MICROLABEL_IMPORTED_BY 7
3534 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3536 int max_text_width = SXSIZE;
3537 int font_width = getFontWidth(font_nr);
3539 if (pos->align == ALIGN_CENTER)
3540 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3541 else if (pos->align == ALIGN_RIGHT)
3542 max_text_width = pos->x;
3544 max_text_width = SXSIZE - pos->x;
3546 return max_text_width / font_width;
3549 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3551 char label_text[MAX_OUTPUT_LINESIZE + 1];
3552 int max_len_label_text;
3553 int font_nr = pos->font;
3556 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3559 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3560 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3561 mode == MICROLABEL_IMPORTED_BY_HEAD)
3562 font_nr = pos->font_alt;
3564 max_len_label_text = getMaxTextLength(pos, font_nr);
3566 if (pos->size != -1)
3567 max_len_label_text = pos->size;
3569 for (i = 0; i < max_len_label_text; i++)
3570 label_text[i] = ' ';
3571 label_text[max_len_label_text] = '\0';
3573 if (strlen(label_text) > 0)
3574 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3577 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3578 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3579 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3580 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3581 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3582 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3583 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3584 max_len_label_text);
3585 label_text[max_len_label_text] = '\0';
3587 if (strlen(label_text) > 0)
3588 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3590 redraw_mask |= REDRAW_FIELD;
3593 static void DrawPreviewLevelLabel(int mode)
3595 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3598 static void DrawPreviewLevelInfo(int mode)
3600 if (mode == MICROLABEL_LEVEL_NAME)
3601 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3602 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3603 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3606 static void DrawPreviewLevelExt(boolean restart)
3608 static DelayCounter scroll_delay = { 0 };
3609 static DelayCounter label_delay = { 0 };
3610 static int from_x, from_y, scroll_direction;
3611 static int label_state, label_counter;
3612 boolean show_level_border = (BorderElement != EL_EMPTY);
3613 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3614 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3616 scroll_delay.value = preview.step_delay;
3617 label_delay.value = MICROLEVEL_LABEL_DELAY;
3624 if (preview.anim_mode == ANIM_CENTERED)
3626 if (level_xsize > preview.xsize)
3627 from_x = (level_xsize - preview.xsize) / 2;
3628 if (level_ysize > preview.ysize)
3629 from_y = (level_ysize - preview.ysize) / 2;
3632 from_x += preview.xoffset;
3633 from_y += preview.yoffset;
3635 scroll_direction = MV_RIGHT;
3639 DrawPreviewLevelPlayfield(from_x, from_y);
3640 DrawPreviewLevelLabel(label_state);
3642 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3643 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3645 // initialize delay counters
3646 ResetDelayCounter(&scroll_delay);
3647 ResetDelayCounter(&label_delay);
3649 if (leveldir_current->name)
3651 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3652 char label_text[MAX_OUTPUT_LINESIZE + 1];
3653 int font_nr = pos->font;
3654 int max_len_label_text = getMaxTextLength(pos, font_nr);
3656 if (pos->size != -1)
3657 max_len_label_text = pos->size;
3659 strncpy(label_text, leveldir_current->name, max_len_label_text);
3660 label_text[max_len_label_text] = '\0';
3662 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3663 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3669 // scroll preview level, if needed
3670 if (preview.anim_mode != ANIM_NONE &&
3671 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3672 DelayReached(&scroll_delay))
3674 switch (scroll_direction)
3679 from_x -= preview.step_offset;
3680 from_x = (from_x < 0 ? 0 : from_x);
3683 scroll_direction = MV_UP;
3687 if (from_x < level_xsize - preview.xsize)
3689 from_x += preview.step_offset;
3690 from_x = (from_x > level_xsize - preview.xsize ?
3691 level_xsize - preview.xsize : from_x);
3694 scroll_direction = MV_DOWN;
3700 from_y -= preview.step_offset;
3701 from_y = (from_y < 0 ? 0 : from_y);
3704 scroll_direction = MV_RIGHT;
3708 if (from_y < level_ysize - preview.ysize)
3710 from_y += preview.step_offset;
3711 from_y = (from_y > level_ysize - preview.ysize ?
3712 level_ysize - preview.ysize : from_y);
3715 scroll_direction = MV_LEFT;
3722 DrawPreviewLevelPlayfield(from_x, from_y);
3725 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3726 // redraw micro level label, if needed
3727 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3728 !strEqual(level.author, ANONYMOUS_NAME) &&
3729 !strEqual(level.author, leveldir_current->name) &&
3730 DelayReached(&label_delay))
3732 int max_label_counter = 23;
3734 if (leveldir_current->imported_from != NULL &&
3735 strlen(leveldir_current->imported_from) > 0)
3736 max_label_counter += 14;
3737 if (leveldir_current->imported_by != NULL &&
3738 strlen(leveldir_current->imported_by) > 0)
3739 max_label_counter += 14;
3741 label_counter = (label_counter + 1) % max_label_counter;
3742 label_state = (label_counter >= 0 && label_counter <= 7 ?
3743 MICROLABEL_LEVEL_NAME :
3744 label_counter >= 9 && label_counter <= 12 ?
3745 MICROLABEL_LEVEL_AUTHOR_HEAD :
3746 label_counter >= 14 && label_counter <= 21 ?
3747 MICROLABEL_LEVEL_AUTHOR :
3748 label_counter >= 23 && label_counter <= 26 ?
3749 MICROLABEL_IMPORTED_FROM_HEAD :
3750 label_counter >= 28 && label_counter <= 35 ?
3751 MICROLABEL_IMPORTED_FROM :
3752 label_counter >= 37 && label_counter <= 40 ?
3753 MICROLABEL_IMPORTED_BY_HEAD :
3754 label_counter >= 42 && label_counter <= 49 ?
3755 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3757 if (leveldir_current->imported_from == NULL &&
3758 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3759 label_state == MICROLABEL_IMPORTED_FROM))
3760 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3761 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3763 DrawPreviewLevelLabel(label_state);
3767 void DrawPreviewPlayers(void)
3769 if (game_status != GAME_MODE_MAIN)
3772 // do not draw preview players if level preview redefined, but players aren't
3773 if (preview.redefined && !menu.main.preview_players.redefined)
3776 boolean player_found[MAX_PLAYERS];
3777 int num_players = 0;
3780 for (i = 0; i < MAX_PLAYERS; i++)
3781 player_found[i] = FALSE;
3783 // check which players can be found in the level (simple approach)
3784 for (x = 0; x < lev_fieldx; x++)
3786 for (y = 0; y < lev_fieldy; y++)
3788 int element = level.field[x][y];
3790 if (IS_PLAYER_ELEMENT(element))
3792 int player_nr = GET_PLAYER_NR(element);
3794 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3796 if (!player_found[player_nr])
3799 player_found[player_nr] = TRUE;
3804 struct TextPosInfo *pos = &menu.main.preview_players;
3805 int tile_size = pos->tile_size;
3806 int border_size = pos->border_size;
3807 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3808 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3809 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3810 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3811 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3812 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3813 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3814 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3815 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3816 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3817 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3818 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3820 // clear area in which the players will be drawn
3821 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3822 max_players_width, max_players_height);
3824 if (!network.enabled && !setup.team_mode)
3827 // only draw players if level is suited for team mode
3828 if (num_players < 2)
3831 // draw all players that were found in the level
3832 for (i = 0; i < MAX_PLAYERS; i++)
3834 if (player_found[i])
3836 int graphic = el2img(EL_PLAYER_1 + i);
3838 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3840 xpos += player_xoffset;
3841 ypos += player_yoffset;
3846 static void PreparePreviewTileBitmap(void)
3848 // check if special preview bitmap with level-specific colors should be created
3849 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
3852 // use original sized bitmap (else reduced color palette is lost by downscaling)
3853 int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
3854 int scale_down_factor = original_tilesize / preview.tile_size;
3857 int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
3858 int graphic_template = el2preimg(element_template);
3859 int element_default = EL_BD_ROCK;
3860 int graphic_default = el2preimg(element_default);
3862 // create special preview bitmap and scale it down to preview tile size
3863 getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
3864 PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
3866 // force using special preview bitmap to replace original preview bitmap
3867 getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
3868 SetPreviewTileBitmapReference_BD(src_bitmap);
3871 void DrawPreviewLevelInitial(void)
3873 PreparePreviewTileBitmap(); // only needed for native BD style levels
3875 DrawPreviewLevelExt(TRUE);
3876 DrawPreviewPlayers();
3879 void DrawPreviewLevelAnimation(void)
3881 DrawPreviewLevelExt(FALSE);
3884 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3885 int border_size, int font_nr)
3887 int graphic = el2img(EL_PLAYER_1 + player_nr);
3888 int font_height = getFontHeight(font_nr);
3889 int player_height = MAX(tile_size, font_height);
3890 int xoffset_text = tile_size + border_size;
3891 int yoffset_text = (player_height - font_height) / 2;
3892 int yoffset_graphic = (player_height - tile_size) / 2;
3893 char *player_name = getNetworkPlayerName(player_nr + 1);
3895 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3897 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3900 static void DrawNetworkPlayersExt(boolean force)
3902 if (game_status != GAME_MODE_MAIN)
3905 if (!network.connected && !force)
3908 // do not draw network players if level preview redefined, but players aren't
3909 if (preview.redefined && !menu.main.network_players.redefined)
3912 int num_players = 0;
3915 for (i = 0; i < MAX_PLAYERS; i++)
3916 if (stored_player[i].connected_network)
3919 struct TextPosInfo *pos = &menu.main.network_players;
3920 int tile_size = pos->tile_size;
3921 int border_size = pos->border_size;
3922 int xoffset_text = tile_size + border_size;
3923 int font_nr = pos->font;
3924 int font_width = getFontWidth(font_nr);
3925 int font_height = getFontHeight(font_nr);
3926 int player_height = MAX(tile_size, font_height);
3927 int player_yoffset = player_height + border_size;
3928 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3929 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3930 int all_players_height = num_players * player_yoffset - border_size;
3931 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3932 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3933 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3935 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3936 max_players_width, max_players_height);
3938 // first draw local network player ...
3939 for (i = 0; i < MAX_PLAYERS; i++)
3941 if (stored_player[i].connected_network &&
3942 stored_player[i].connected_locally)
3944 char *player_name = getNetworkPlayerName(i + 1);
3945 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3946 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3948 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3950 ypos += player_yoffset;
3954 // ... then draw all other network players
3955 for (i = 0; i < MAX_PLAYERS; i++)
3957 if (stored_player[i].connected_network &&
3958 !stored_player[i].connected_locally)
3960 char *player_name = getNetworkPlayerName(i + 1);
3961 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3962 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3964 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3966 ypos += player_yoffset;
3971 void DrawNetworkPlayers(void)
3973 DrawNetworkPlayersExt(FALSE);
3976 void ClearNetworkPlayers(void)
3978 DrawNetworkPlayersExt(TRUE);
3981 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3982 int graphic, int lx, int ly,
3985 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3987 if (mask_mode == USE_MASKING)
3988 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3990 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3993 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3994 int graphic, int sync_frame, int mask_mode)
3996 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3998 if (mask_mode == USE_MASKING)
3999 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
4001 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
4004 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
4005 int graphic, int sync_frame, int tilesize,
4008 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4010 if (mask_mode == USE_MASKING)
4011 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
4013 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
4016 static void DrawGraphicAnimation(int x, int y, int graphic)
4018 int lx = LEVELX(x), ly = LEVELY(y);
4019 int mask_mode = NO_MASKING;
4021 if (!IN_SCR_FIELD(x, y))
4024 if (game.use_masked_elements)
4026 if (Tile[lx][ly] != EL_EMPTY)
4028 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4030 mask_mode = USE_MASKING;
4034 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
4035 graphic, lx, ly, mask_mode);
4037 MarkTileDirty(x, y);
4040 void DrawFixedGraphicAnimation(int x, int y, int graphic)
4042 int lx = LEVELX(x), ly = LEVELY(y);
4043 int mask_mode = NO_MASKING;
4045 if (!IN_SCR_FIELD(x, y))
4048 if (game.use_masked_elements)
4050 if (Tile[lx][ly] != EL_EMPTY)
4052 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4054 mask_mode = USE_MASKING;
4058 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
4059 graphic, lx, ly, mask_mode);
4061 MarkTileDirty(x, y);
4064 void DrawLevelGraphicAnimation(int x, int y, int graphic)
4066 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4069 void DrawLevelElementAnimation(int x, int y, int element)
4071 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4073 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4076 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
4078 int sx = SCREENX(x), sy = SCREENY(y);
4080 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4083 if (Tile[x][y] == EL_EMPTY)
4084 graphic = el2img(GfxElementEmpty[x][y]);
4086 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4089 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4092 DrawGraphicAnimation(sx, sy, graphic);
4095 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4096 DrawLevelFieldCrumbled(x, y);
4098 if (GFX_CRUMBLED(Tile[x][y]))
4099 DrawLevelFieldCrumbled(x, y);
4103 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4105 int sx = SCREENX(x), sy = SCREENY(y);
4108 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4111 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4113 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4116 DrawGraphicAnimation(sx, sy, graphic);
4118 if (GFX_CRUMBLED(element))
4119 DrawLevelFieldCrumbled(x, y);
4122 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4124 if (player->use_murphy)
4126 // this works only because currently only one player can be "murphy" ...
4127 static int last_horizontal_dir = MV_LEFT;
4128 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4130 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4131 last_horizontal_dir = move_dir;
4133 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4135 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4137 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4143 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4146 static boolean equalGraphics(int graphic1, int graphic2)
4148 struct GraphicInfo *g1 = &graphic_info[graphic1];
4149 struct GraphicInfo *g2 = &graphic_info[graphic2];
4151 return (g1->bitmap == g2->bitmap &&
4152 g1->src_x == g2->src_x &&
4153 g1->src_y == g2->src_y &&
4154 g1->anim_frames == g2->anim_frames &&
4155 g1->anim_delay == g2->anim_delay &&
4156 g1->anim_mode == g2->anim_mode);
4159 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4163 DRAW_PLAYER_STAGE_INIT = 0,
4164 DRAW_PLAYER_STAGE_LAST_FIELD,
4165 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4166 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4167 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4168 DRAW_PLAYER_STAGE_PLAYER,
4170 DRAW_PLAYER_STAGE_PLAYER,
4171 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4173 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4174 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4176 NUM_DRAW_PLAYER_STAGES
4179 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4181 static int static_last_player_graphic[MAX_PLAYERS];
4182 static int static_last_player_frame[MAX_PLAYERS];
4183 static boolean static_player_is_opaque[MAX_PLAYERS];
4184 static boolean draw_player[MAX_PLAYERS];
4185 int pnr = player->index_nr;
4187 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4189 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4190 static_last_player_frame[pnr] = player->Frame;
4191 static_player_is_opaque[pnr] = FALSE;
4193 draw_player[pnr] = TRUE;
4196 if (!draw_player[pnr])
4200 if (!IN_LEV_FIELD(player->jx, player->jy))
4202 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4203 Debug("draw:DrawPlayerExt", "This should never happen!");
4205 draw_player[pnr] = FALSE;
4211 int last_player_graphic = static_last_player_graphic[pnr];
4212 int last_player_frame = static_last_player_frame[pnr];
4213 boolean player_is_opaque = static_player_is_opaque[pnr];
4215 int jx = player->jx;
4216 int jy = player->jy;
4217 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4218 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4219 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4220 int last_jx = (player->is_moving ? jx - dx : jx);
4221 int last_jy = (player->is_moving ? jy - dy : jy);
4222 int next_jx = jx + dx;
4223 int next_jy = jy + dy;
4224 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4225 int sx = SCREENX(jx);
4226 int sy = SCREENY(jy);
4227 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4228 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4229 int element = Tile[jx][jy];
4230 int last_element = Tile[last_jx][last_jy];
4231 int action = (player->is_pushing ? ACTION_PUSHING :
4232 player->is_digging ? ACTION_DIGGING :
4233 player->is_collecting ? ACTION_COLLECTING :
4234 player->is_moving ? ACTION_MOVING :
4235 player->is_snapping ? ACTION_SNAPPING :
4236 player->is_dropping ? ACTION_DROPPING :
4237 player->is_waiting ? player->action_waiting :
4240 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4242 // ------------------------------------------------------------------------
4243 // initialize drawing the player
4244 // ------------------------------------------------------------------------
4246 draw_player[pnr] = FALSE;
4248 // GfxElement[][] is set to the element the player is digging or collecting;
4249 // remove also for off-screen player if the player is not moving anymore
4250 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4251 GfxElement[jx][jy] = EL_UNDEFINED;
4253 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4256 if (element == EL_EXPLOSION)
4259 InitPlayerGfxAnimation(player, action, move_dir);
4261 draw_player[pnr] = TRUE;
4263 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4265 // ------------------------------------------------------------------------
4266 // draw things in the field the player is leaving, if needed
4267 // ------------------------------------------------------------------------
4269 if (!IN_SCR_FIELD(sx, sy))
4270 draw_player[pnr] = FALSE;
4272 if (!player->is_moving)
4275 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4277 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4279 if (last_element == EL_DYNAMITE_ACTIVE ||
4280 last_element == EL_EM_DYNAMITE_ACTIVE ||
4281 last_element == EL_SP_DISK_RED_ACTIVE)
4282 DrawDynamite(last_jx, last_jy);
4284 DrawLevelFieldThruMask(last_jx, last_jy);
4286 else if (last_element == EL_DYNAMITE_ACTIVE ||
4287 last_element == EL_EM_DYNAMITE_ACTIVE ||
4288 last_element == EL_SP_DISK_RED_ACTIVE)
4289 DrawDynamite(last_jx, last_jy);
4291 DrawLevelField(last_jx, last_jy);
4293 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4295 // ------------------------------------------------------------------------
4296 // draw things behind the player, if needed
4297 // ------------------------------------------------------------------------
4301 DrawLevelElement(jx, jy, Back[jx][jy]);
4306 if (IS_ACTIVE_BOMB(element))
4308 DrawLevelElement(jx, jy, EL_EMPTY);
4313 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4315 int old_element = GfxElement[jx][jy];
4316 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4317 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4319 if (GFX_CRUMBLED(old_element))
4320 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4322 DrawScreenGraphic(sx, sy, old_graphic, frame);
4324 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4325 static_player_is_opaque[pnr] = TRUE;
4329 GfxElement[jx][jy] = EL_UNDEFINED;
4331 // make sure that pushed elements are drawn with correct frame rate
4332 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4334 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4335 GfxFrame[jx][jy] = player->StepFrame;
4337 DrawLevelField(jx, jy);
4340 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4342 // ------------------------------------------------------------------------
4343 // draw things the player is pushing, if needed
4344 // ------------------------------------------------------------------------
4346 if (!player->is_pushing || !player->is_moving)
4349 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4352 int gfx_frame = GfxFrame[jx][jy];
4354 if (!IS_MOVING(jx, jy)) // push movement already finished
4356 element = Tile[next_jx][next_jy];
4357 gfx_frame = GfxFrame[next_jx][next_jy];
4360 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4361 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4362 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4364 // draw background element under pushed element (like the Sokoban field)
4365 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4367 // this allows transparent pushing animation over non-black background
4370 DrawLevelElement(jx, jy, Back[jx][jy]);
4372 DrawLevelElement(jx, jy, EL_EMPTY);
4375 if (Back[next_jx][next_jy])
4376 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4378 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4380 int px = SCREENX(jx), py = SCREENY(jy);
4381 int pxx = (TILEX - ABS(sxx)) * dx;
4382 int pyy = (TILEY - ABS(syy)) * dy;
4385 // do not draw (EM style) pushing animation when pushing is finished
4386 // (two-tile animations usually do not contain start and end frame)
4387 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4388 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4390 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4392 // masked drawing is needed for EMC style (double) movement graphics
4393 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4394 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4397 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4399 // ------------------------------------------------------------------------
4400 // draw player himself
4401 // ------------------------------------------------------------------------
4403 int graphic = getPlayerGraphic(player, move_dir);
4405 // in the case of changed player action or direction, prevent the current
4406 // animation frame from being restarted for identical animations
4407 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4408 player->Frame = last_player_frame;
4410 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4412 if (player_is_opaque)
4413 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4415 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4417 if (SHIELD_ON(player))
4419 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4420 IMG_SHIELD_NORMAL_ACTIVE);
4421 frame = getGraphicAnimationFrame(graphic, -1);
4423 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4426 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4428 // ------------------------------------------------------------------------
4429 // draw things in front of player (active dynamite or dynabombs)
4430 // ------------------------------------------------------------------------
4432 if (IS_ACTIVE_BOMB(element))
4434 int graphic = el2img(element);
4435 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4437 if (game.emulation == EMU_SUPAPLEX)
4438 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4440 DrawGraphicThruMask(sx, sy, graphic, frame);
4443 if (player_is_moving && last_element == EL_EXPLOSION)
4445 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4446 GfxElement[last_jx][last_jy] : EL_EMPTY);
4447 int graphic = el_act2img(element, ACTION_EXPLODING);
4448 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4449 int phase = ExplodePhase[last_jx][last_jy] - 1;
4450 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4453 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4456 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4458 // ------------------------------------------------------------------------
4459 // draw elements the player is just walking/passing through/under
4460 // ------------------------------------------------------------------------
4462 if (player_is_moving)
4464 // handle the field the player is leaving ...
4465 if (IS_ACCESSIBLE_INSIDE(last_element))
4466 DrawLevelField(last_jx, last_jy);
4467 else if (IS_ACCESSIBLE_UNDER(last_element))
4468 DrawLevelFieldThruMask(last_jx, last_jy);
4471 // do not redraw accessible elements if the player is just pushing them
4472 if (!player_is_moving || !player->is_pushing)
4474 // ... and the field the player is entering
4475 if (IS_ACCESSIBLE_INSIDE(element))
4476 DrawLevelField(jx, jy);
4477 else if (IS_ACCESSIBLE_UNDER(element))
4478 DrawLevelFieldThruMask(jx, jy);
4481 MarkTileDirty(sx, sy);
4485 void DrawPlayer(struct PlayerInfo *player)
4489 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4490 DrawPlayerExt(player, i);
4493 void DrawAllPlayers(void)
4497 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4498 for (j = 0; j < MAX_PLAYERS; j++)
4499 if (stored_player[j].active)
4500 DrawPlayerExt(&stored_player[j], i);
4503 void DrawPlayerField(int x, int y)
4505 if (!IS_PLAYER(x, y))
4508 DrawPlayer(PLAYERINFO(x, y));
4511 // ----------------------------------------------------------------------------
4513 void WaitForEventToContinue(void)
4515 boolean first_wait = TRUE;
4516 boolean still_wait = TRUE;
4518 if (program.headless)
4521 // simulate releasing mouse button over last gadget, if still pressed
4523 HandleGadgets(-1, -1, 0);
4525 button_status = MB_RELEASED;
4528 ClearPlayerAction();
4534 if (NextValidEvent(&event))
4538 case EVENT_BUTTONPRESS:
4539 case EVENT_FINGERPRESS:
4543 case EVENT_BUTTONRELEASE:
4544 case EVENT_FINGERRELEASE:
4545 still_wait = first_wait;
4548 case EVENT_KEYPRESS:
4549 case SDL_CONTROLLERBUTTONDOWN:
4550 case SDL_JOYBUTTONDOWN:
4555 HandleOtherEvents(&event);
4559 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4564 if (!PendingEvent())
4569 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4571 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4572 int draw_buffer_last = GetDrawtoField();
4573 int width = request.width;
4574 int height = request.height;
4578 setRequestPosition(&sx, &sy, FALSE);
4580 button_status = MB_RELEASED;
4582 request_gadget_id = -1;
4589 SetDrawtoField(draw_buffer_game);
4591 HandleGameActions();
4593 SetDrawtoField(DRAW_TO_BACKBUFFER);
4600 while (NextValidEvent(&event))
4604 case EVENT_BUTTONPRESS:
4605 case EVENT_BUTTONRELEASE:
4606 case EVENT_MOTIONNOTIFY:
4608 DrawBuffer *drawto_last = drawto;
4611 if (event.type == EVENT_MOTIONNOTIFY)
4616 motion_status = TRUE;
4617 mx = ((MotionEvent *) &event)->x;
4618 my = ((MotionEvent *) &event)->y;
4622 motion_status = FALSE;
4623 mx = ((ButtonEvent *) &event)->x;
4624 my = ((ButtonEvent *) &event)->y;
4625 if (event.type == EVENT_BUTTONPRESS)
4626 button_status = ((ButtonEvent *) &event)->button;
4628 button_status = MB_RELEASED;
4631 if (global.use_envelope_request)
4633 // draw changed button states to temporary bitmap
4634 drawto = bitmap_db_store_1;
4637 // this sets 'request_gadget_id'
4638 HandleGadgets(mx, my, button_status);
4640 if (global.use_envelope_request)
4642 // restore pointer to drawing buffer
4643 drawto = drawto_last;
4645 // prepare complete envelope request from temporary bitmap
4646 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4650 switch (request_gadget_id)
4652 case TOOL_CTRL_ID_YES:
4653 case TOOL_CTRL_ID_TOUCH_YES:
4656 case TOOL_CTRL_ID_NO:
4657 case TOOL_CTRL_ID_TOUCH_NO:
4660 case TOOL_CTRL_ID_CONFIRM:
4661 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4662 result = TRUE | FALSE;
4665 case TOOL_CTRL_ID_PLAYER_1:
4668 case TOOL_CTRL_ID_PLAYER_2:
4671 case TOOL_CTRL_ID_PLAYER_3:
4674 case TOOL_CTRL_ID_PLAYER_4:
4682 // only needed to handle clickable pointer animations here
4683 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4688 case SDL_WINDOWEVENT:
4689 HandleWindowEvent((WindowEvent *) &event);
4692 case SDL_APP_WILLENTERBACKGROUND:
4693 case SDL_APP_DIDENTERBACKGROUND:
4694 case SDL_APP_WILLENTERFOREGROUND:
4695 case SDL_APP_DIDENTERFOREGROUND:
4696 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4699 case EVENT_KEYPRESS:
4701 Key key = GetEventKey((KeyEvent *)&event);
4706 if (req_state & REQ_CONFIRM)
4715 #if defined(KSYM_Rewind)
4716 case KSYM_Rewind: // for Amazon Fire TV remote
4725 #if defined(KSYM_FastForward)
4726 case KSYM_FastForward: // for Amazon Fire TV remote
4732 HandleKeysDebug(key, KEY_PRESSED);
4736 if (req_state & REQ_PLAYER)
4738 int old_player_nr = setup.network_player_nr;
4741 result = old_player_nr + 1;
4746 result = old_player_nr + 1;
4777 case EVENT_FINGERRELEASE:
4778 case EVENT_KEYRELEASE:
4779 ClearPlayerAction();
4782 case SDL_CONTROLLERBUTTONDOWN:
4783 switch (event.cbutton.button)
4785 case SDL_CONTROLLER_BUTTON_A:
4786 case SDL_CONTROLLER_BUTTON_X:
4787 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4788 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4792 case SDL_CONTROLLER_BUTTON_B:
4793 case SDL_CONTROLLER_BUTTON_Y:
4794 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4795 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4796 case SDL_CONTROLLER_BUTTON_BACK:
4801 if (req_state & REQ_PLAYER)
4803 int old_player_nr = setup.network_player_nr;
4806 result = old_player_nr + 1;
4808 switch (event.cbutton.button)
4810 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4811 case SDL_CONTROLLER_BUTTON_Y:
4815 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4816 case SDL_CONTROLLER_BUTTON_B:
4820 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4821 case SDL_CONTROLLER_BUTTON_A:
4825 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4826 case SDL_CONTROLLER_BUTTON_X:
4837 case SDL_CONTROLLERBUTTONUP:
4838 HandleJoystickEvent(&event);
4839 ClearPlayerAction();
4843 HandleOtherEvents(&event);
4848 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4850 int joy = AnyJoystick();
4852 if (joy & JOY_BUTTON_1)
4854 else if (joy & JOY_BUTTON_2)
4857 else if (AnyJoystick())
4859 int joy = AnyJoystick();
4861 if (req_state & REQ_PLAYER)
4865 else if (joy & JOY_RIGHT)
4867 else if (joy & JOY_DOWN)
4869 else if (joy & JOY_LEFT)
4877 SetDrawtoField(draw_buffer_last);
4882 static void DoRequestBefore(void)
4884 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4886 // when showing request dialog after game ended, deactivate game panel
4888 game.panel.active = FALSE;
4890 if (game_status == GAME_MODE_PLAYING)
4891 BlitScreenToBitmap(backbuffer);
4893 // disable deactivated drawing when quick-loading level tape recording
4894 if (tape.playing && tape.deactivate_display)
4895 TapeDeactivateDisplayOff(TRUE);
4897 SetMouseCursor(CURSOR_DEFAULT);
4899 // pause network game while waiting for request to answer
4900 if (network.enabled &&
4901 game_status == GAME_MODE_PLAYING &&
4902 !game.all_players_gone)
4903 SendToServer_PausePlaying();
4905 // simulate releasing mouse button over last gadget, if still pressed
4907 HandleGadgets(-1, -1, 0);
4912 static void DoRequestAfter(void)
4916 if (game_status == GAME_MODE_PLAYING)
4918 SetPanelBackground();
4919 SetDrawBackgroundMask(REDRAW_DOOR_1);
4923 SetDrawBackgroundMask(REDRAW_FIELD);
4926 // continue network game after request
4927 if (network.enabled &&
4928 game_status == GAME_MODE_PLAYING &&
4929 !game.all_players_gone)
4930 SendToServer_ContinuePlaying();
4932 // restore deactivated drawing when quick-loading level tape recording
4933 if (tape.playing && tape.deactivate_display)
4934 TapeDeactivateDisplayOn();
4937 static void setRequestDoorTextProperties(char *text,
4942 int *set_max_line_length)
4944 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
4945 struct TextPosInfo *pos = &request.button.confirm;
4946 int button_ypos = pos->y;
4947 int font_nr = FONT_TEXT_2;
4948 int font_width = getFontWidth(font_nr);
4949 int font_height = getFontHeight(font_nr);
4950 int line_height = font_height + line_spacing;
4951 int max_text_width = vp_door_1->width;
4952 int max_text_height = button_ypos - 2 * text_spacing;
4953 int max_line_length = max_text_width / font_width;
4954 int max_lines = max_text_height / line_height;
4956 if (maxWordLengthInRequestString(text) > max_line_length)
4958 font_nr = FONT_TEXT_1;
4959 font_width = getFontWidth(font_nr);
4960 max_line_length = max_text_width / font_width;
4963 *set_font_nr = font_nr;
4964 *set_max_lines = max_lines;
4965 *set_max_line_length = max_line_length;
4968 static void DrawRequestDoorText(char *text)
4970 char *text_ptr = text;
4971 int text_spacing = 8;
4972 int line_spacing = 2;
4973 int max_request_lines;
4974 int max_request_line_len;
4978 // force DOOR font inside door area
4979 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4981 setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
4982 &max_request_lines, &max_request_line_len);
4984 for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
4986 char text_line[max_request_line_len + 1];
4992 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4994 tc = *(text_ptr + tx);
4995 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4999 if ((tc == '?' || tc == '!') && tl == 0)
5009 strncpy(text_line, text_ptr, tl);
5012 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5013 DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
5014 text_line, font_nr);
5016 text_ptr += tl + (tc == ' ' ? 1 : 0);
5022 static int RequestDoor(char *text, unsigned int req_state)
5024 unsigned int old_door_state = GetDoorState();
5025 int draw_buffer_last = GetDrawtoField();
5028 if (old_door_state & DOOR_OPEN_1)
5030 CloseDoor(DOOR_CLOSE_1);
5032 // save old door content
5033 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5034 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
5037 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5038 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5040 // clear door drawing field
5041 DrawBackground(DX, DY, DXSIZE, DYSIZE);
5043 // write text for request
5044 DrawRequestDoorText(text);
5046 MapToolButtons(req_state);
5048 // copy request gadgets to door backbuffer
5049 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
5051 OpenDoor(DOOR_OPEN_1);
5053 // ---------- handle request buttons ----------
5054 result = RequestHandleEvents(req_state, draw_buffer_last);
5058 if (!(req_state & REQ_STAY_OPEN))
5060 CloseDoor(DOOR_CLOSE_1);
5062 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5063 (req_state & REQ_REOPEN))
5064 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5070 static int RequestEnvelope(char *text, unsigned int req_state)
5072 int draw_buffer_last = GetDrawtoField();
5075 DrawEnvelopeRequest(text, req_state);
5076 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
5078 // ---------- handle request buttons ----------
5079 result = RequestHandleEvents(req_state, draw_buffer_last);
5083 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
5088 int Request(char *text, unsigned int req_state)
5090 boolean overlay_enabled = GetOverlayEnabled();
5093 game.request_active = TRUE;
5095 SetOverlayEnabled(FALSE);
5099 if (global.use_envelope_request)
5100 result = RequestEnvelope(text, req_state);
5102 result = RequestDoor(text, req_state);
5106 SetOverlayEnabled(overlay_enabled);
5108 game.request_active = FALSE;
5113 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5115 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5116 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5119 if (dpo1->sort_priority != dpo2->sort_priority)
5120 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5122 compare_result = dpo1->nr - dpo2->nr;
5124 return compare_result;
5127 void InitGraphicCompatibilityInfo_Doors(void)
5133 struct DoorInfo *door;
5137 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5138 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5140 { -1, -1, -1, NULL }
5142 struct Rect door_rect_list[] =
5144 { DX, DY, DXSIZE, DYSIZE },
5145 { VX, VY, VXSIZE, VYSIZE }
5149 for (i = 0; doors[i].door_token != -1; i++)
5151 int door_token = doors[i].door_token;
5152 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5153 int part_1 = doors[i].part_1;
5154 int part_8 = doors[i].part_8;
5155 int part_2 = part_1 + 1;
5156 int part_3 = part_1 + 2;
5157 struct DoorInfo *door = doors[i].door;
5158 struct Rect *door_rect = &door_rect_list[door_index];
5159 boolean door_gfx_redefined = FALSE;
5161 // check if any door part graphic definitions have been redefined
5163 for (j = 0; door_part_controls[j].door_token != -1; j++)
5165 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5166 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5168 if (dpc->door_token == door_token && fi->redefined)
5169 door_gfx_redefined = TRUE;
5172 // check for old-style door graphic/animation modifications
5174 if (!door_gfx_redefined)
5176 if (door->anim_mode & ANIM_STATIC_PANEL)
5178 door->panel.step_xoffset = 0;
5179 door->panel.step_yoffset = 0;
5182 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5184 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5185 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5186 int num_door_steps, num_panel_steps;
5188 // remove door part graphics other than the two default wings
5190 for (j = 0; door_part_controls[j].door_token != -1; j++)
5192 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5193 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5195 if (dpc->graphic >= part_3 &&
5196 dpc->graphic <= part_8)
5200 // set graphics and screen positions of the default wings
5202 g_part_1->width = door_rect->width;
5203 g_part_1->height = door_rect->height;
5204 g_part_2->width = door_rect->width;
5205 g_part_2->height = door_rect->height;
5206 g_part_2->src_x = door_rect->width;
5207 g_part_2->src_y = g_part_1->src_y;
5209 door->part_2.x = door->part_1.x;
5210 door->part_2.y = door->part_1.y;
5212 if (door->width != -1)
5214 g_part_1->width = door->width;
5215 g_part_2->width = door->width;
5217 // special treatment for graphics and screen position of right wing
5218 g_part_2->src_x += door_rect->width - door->width;
5219 door->part_2.x += door_rect->width - door->width;
5222 if (door->height != -1)
5224 g_part_1->height = door->height;
5225 g_part_2->height = door->height;
5227 // special treatment for graphics and screen position of bottom wing
5228 g_part_2->src_y += door_rect->height - door->height;
5229 door->part_2.y += door_rect->height - door->height;
5232 // set animation delays for the default wings and panels
5234 door->part_1.step_delay = door->step_delay;
5235 door->part_2.step_delay = door->step_delay;
5236 door->panel.step_delay = door->step_delay;
5238 // set animation draw order for the default wings
5240 door->part_1.sort_priority = 2; // draw left wing over ...
5241 door->part_2.sort_priority = 1; // ... right wing
5243 // set animation draw offset for the default wings
5245 if (door->anim_mode & ANIM_HORIZONTAL)
5247 door->part_1.step_xoffset = door->step_offset;
5248 door->part_1.step_yoffset = 0;
5249 door->part_2.step_xoffset = door->step_offset * -1;
5250 door->part_2.step_yoffset = 0;
5252 num_door_steps = g_part_1->width / door->step_offset;
5254 else // ANIM_VERTICAL
5256 door->part_1.step_xoffset = 0;
5257 door->part_1.step_yoffset = door->step_offset;
5258 door->part_2.step_xoffset = 0;
5259 door->part_2.step_yoffset = door->step_offset * -1;
5261 num_door_steps = g_part_1->height / door->step_offset;
5264 // set animation draw offset for the default panels
5266 if (door->step_offset > 1)
5268 num_panel_steps = 2 * door_rect->height / door->step_offset;
5269 door->panel.start_step = num_panel_steps - num_door_steps;
5270 door->panel.start_step_closing = door->panel.start_step;
5274 num_panel_steps = door_rect->height / door->step_offset;
5275 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5276 door->panel.start_step_closing = door->panel.start_step;
5277 door->panel.step_delay *= 2;
5284 void InitDoors(void)
5288 for (i = 0; door_part_controls[i].door_token != -1; i++)
5290 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5291 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5293 // initialize "start_step_opening" and "start_step_closing", if needed
5294 if (dpc->pos->start_step_opening == 0 &&
5295 dpc->pos->start_step_closing == 0)
5297 // dpc->pos->start_step_opening = dpc->pos->start_step;
5298 dpc->pos->start_step_closing = dpc->pos->start_step;
5301 // fill structure for door part draw order (sorted below)
5303 dpo->sort_priority = dpc->pos->sort_priority;
5306 // sort door part controls according to sort_priority and graphic number
5307 qsort(door_part_order, MAX_DOOR_PARTS,
5308 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5311 unsigned int OpenDoor(unsigned int door_state)
5313 if (door_state & DOOR_COPY_BACK)
5315 if (door_state & DOOR_OPEN_1)
5316 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5317 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5319 if (door_state & DOOR_OPEN_2)
5320 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5321 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5323 door_state &= ~DOOR_COPY_BACK;
5326 return MoveDoor(door_state);
5329 unsigned int CloseDoor(unsigned int door_state)
5331 unsigned int old_door_state = GetDoorState();
5333 if (!(door_state & DOOR_NO_COPY_BACK))
5335 if (old_door_state & DOOR_OPEN_1)
5336 BlitBitmap(backbuffer, bitmap_db_door_1,
5337 DX, DY, DXSIZE, DYSIZE, 0, 0);
5339 if (old_door_state & DOOR_OPEN_2)
5340 BlitBitmap(backbuffer, bitmap_db_door_2,
5341 VX, VY, VXSIZE, VYSIZE, 0, 0);
5343 door_state &= ~DOOR_NO_COPY_BACK;
5346 return MoveDoor(door_state);
5349 unsigned int GetDoorState(void)
5351 return MoveDoor(DOOR_GET_STATE);
5354 unsigned int SetDoorState(unsigned int door_state)
5356 return MoveDoor(door_state | DOOR_SET_STATE);
5359 static int euclid(int a, int b)
5361 return (b ? euclid(b, a % b) : a);
5364 unsigned int MoveDoor(unsigned int door_state)
5366 struct Rect door_rect_list[] =
5368 { DX, DY, DXSIZE, DYSIZE },
5369 { VX, VY, VXSIZE, VYSIZE }
5371 static int door1 = DOOR_CLOSE_1;
5372 static int door2 = DOOR_CLOSE_2;
5373 DelayCounter door_delay = { 0 };
5376 if (door_state == DOOR_GET_STATE)
5377 return (door1 | door2);
5379 if (door_state & DOOR_SET_STATE)
5381 if (door_state & DOOR_ACTION_1)
5382 door1 = door_state & DOOR_ACTION_1;
5383 if (door_state & DOOR_ACTION_2)
5384 door2 = door_state & DOOR_ACTION_2;
5386 return (door1 | door2);
5389 if (!(door_state & DOOR_FORCE_REDRAW))
5391 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5392 door_state &= ~DOOR_OPEN_1;
5393 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5394 door_state &= ~DOOR_CLOSE_1;
5395 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5396 door_state &= ~DOOR_OPEN_2;
5397 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5398 door_state &= ~DOOR_CLOSE_2;
5401 if (global.autoplay_leveldir)
5403 door_state |= DOOR_NO_DELAY;
5404 door_state &= ~DOOR_CLOSE_ALL;
5407 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5408 door_state |= DOOR_NO_DELAY;
5410 if (door_state & DOOR_ACTION)
5412 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5413 boolean door_panel_drawn[NUM_DOORS];
5414 boolean panel_has_doors[NUM_DOORS];
5415 boolean door_part_skip[MAX_DOOR_PARTS];
5416 boolean door_part_done[MAX_DOOR_PARTS];
5417 boolean door_part_done_all;
5418 int num_steps[MAX_DOOR_PARTS];
5419 int max_move_delay = 0; // delay for complete animations of all doors
5420 int max_step_delay = 0; // delay (ms) between two animation frames
5421 int num_move_steps = 0; // number of animation steps for all doors
5422 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5423 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5427 for (i = 0; i < NUM_DOORS; i++)
5428 panel_has_doors[i] = FALSE;
5430 for (i = 0; i < MAX_DOOR_PARTS; i++)
5432 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5433 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5434 int door_token = dpc->door_token;
5436 door_part_done[i] = FALSE;
5437 door_part_skip[i] = (!(door_state & door_token) ||
5441 for (i = 0; i < MAX_DOOR_PARTS; i++)
5443 int nr = door_part_order[i].nr;
5444 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5445 struct DoorPartPosInfo *pos = dpc->pos;
5446 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5447 int door_token = dpc->door_token;
5448 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5449 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5450 int step_xoffset = ABS(pos->step_xoffset);
5451 int step_yoffset = ABS(pos->step_yoffset);
5452 int step_delay = pos->step_delay;
5453 int current_door_state = door_state & door_token;
5454 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5455 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5456 boolean part_opening = (is_panel ? door_closing : door_opening);
5457 int start_step = (part_opening ? pos->start_step_opening :
5458 pos->start_step_closing);
5459 float move_xsize = (step_xoffset ? g->width : 0);
5460 float move_ysize = (step_yoffset ? g->height : 0);
5461 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5462 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5463 int move_steps = (move_xsteps && move_ysteps ?
5464 MIN(move_xsteps, move_ysteps) :
5465 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5466 int move_delay = move_steps * step_delay;
5468 if (door_part_skip[nr])
5471 max_move_delay = MAX(max_move_delay, move_delay);
5472 max_step_delay = (max_step_delay == 0 ? step_delay :
5473 euclid(max_step_delay, step_delay));
5474 num_steps[nr] = move_steps;
5478 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5480 panel_has_doors[door_index] = TRUE;
5484 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5486 num_move_steps = max_move_delay / max_step_delay;
5487 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5489 door_delay.value = max_step_delay;
5491 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5493 start = num_move_steps - 1;
5497 // opening door sound has priority over simultaneously closing door
5498 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5500 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5502 if (door_state & DOOR_OPEN_1)
5503 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5504 if (door_state & DOOR_OPEN_2)
5505 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5507 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5509 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5511 if (door_state & DOOR_CLOSE_1)
5512 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5513 if (door_state & DOOR_CLOSE_2)
5514 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5518 for (k = start; k < num_move_steps; k++)
5520 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5522 door_part_done_all = TRUE;
5524 for (i = 0; i < NUM_DOORS; i++)
5525 door_panel_drawn[i] = FALSE;
5527 for (i = 0; i < MAX_DOOR_PARTS; i++)
5529 int nr = door_part_order[i].nr;
5530 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5531 struct DoorPartPosInfo *pos = dpc->pos;
5532 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5533 int door_token = dpc->door_token;
5534 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5535 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5536 boolean is_panel_and_door_has_closed = FALSE;
5537 struct Rect *door_rect = &door_rect_list[door_index];
5538 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5540 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5541 int current_door_state = door_state & door_token;
5542 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5543 boolean door_closing = !door_opening;
5544 boolean part_opening = (is_panel ? door_closing : door_opening);
5545 boolean part_closing = !part_opening;
5546 int start_step = (part_opening ? pos->start_step_opening :
5547 pos->start_step_closing);
5548 int step_delay = pos->step_delay;
5549 int step_factor = step_delay / max_step_delay;
5550 int k1 = (step_factor ? k / step_factor + 1 : k);
5551 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5552 int kk = MAX(0, k2);
5555 int src_x, src_y, src_xx, src_yy;
5556 int dst_x, dst_y, dst_xx, dst_yy;
5559 if (door_part_skip[nr])
5562 if (!(door_state & door_token))
5570 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5571 int kk_door = MAX(0, k2_door);
5572 int sync_frame = kk_door * door_delay.value;
5573 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5575 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5576 &g_src_x, &g_src_y);
5581 if (!door_panel_drawn[door_index])
5583 ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
5584 door_rect->width, door_rect->height);
5586 door_panel_drawn[door_index] = TRUE;
5589 // draw opening or closing door parts
5591 if (pos->step_xoffset < 0) // door part on right side
5594 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5597 if (dst_xx + width > door_rect->width)
5598 width = door_rect->width - dst_xx;
5600 else // door part on left side
5603 dst_xx = pos->x - kk * pos->step_xoffset;
5607 src_xx = ABS(dst_xx);
5611 width = g->width - src_xx;
5613 if (width > door_rect->width)
5614 width = door_rect->width;
5616 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5619 if (pos->step_yoffset < 0) // door part on bottom side
5622 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5625 if (dst_yy + height > door_rect->height)
5626 height = door_rect->height - dst_yy;
5628 else // door part on top side
5631 dst_yy = pos->y - kk * pos->step_yoffset;
5635 src_yy = ABS(dst_yy);
5639 height = g->height - src_yy;
5642 src_x = g_src_x + src_xx;
5643 src_y = g_src_y + src_yy;
5645 dst_x = door_rect->x + dst_xx;
5646 dst_y = door_rect->y + dst_yy;
5648 is_panel_and_door_has_closed =
5651 panel_has_doors[door_index] &&
5652 k >= num_move_steps_doors_only - 1);
5654 if (width >= 0 && width <= g->width &&
5655 height >= 0 && height <= g->height &&
5656 !is_panel_and_door_has_closed)
5658 if (is_panel || !pos->draw_masked)
5659 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5662 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5666 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5668 if ((part_opening && (width < 0 || height < 0)) ||
5669 (part_closing && (width >= g->width && height >= g->height)))
5670 door_part_done[nr] = TRUE;
5672 // continue door part animations, but not panel after door has closed
5673 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5674 door_part_done_all = FALSE;
5677 if (!(door_state & DOOR_NO_DELAY))
5680 HandleGameActions();
5684 SkipUntilDelayReached(&door_delay, &k, last_frame);
5686 // prevent OS (Windows) from complaining about program not responding
5690 if (door_part_done_all)
5694 if (!(door_state & DOOR_NO_DELAY))
5696 // wait for specified door action post delay
5697 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5698 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5699 else if (door_state & DOOR_ACTION_1)
5700 door_delay.value = door_1.post_delay;
5701 else if (door_state & DOOR_ACTION_2)
5702 door_delay.value = door_2.post_delay;
5704 while (!DelayReached(&door_delay))
5707 HandleGameActions();
5714 if (door_state & DOOR_ACTION_1)
5715 door1 = door_state & DOOR_ACTION_1;
5716 if (door_state & DOOR_ACTION_2)
5717 door2 = door_state & DOOR_ACTION_2;
5719 // draw masked border over door area
5720 DrawMaskedBorder(REDRAW_DOOR_1);
5721 DrawMaskedBorder(REDRAW_DOOR_2);
5723 ClearAutoRepeatKeyEvents();
5725 return (door1 | door2);
5728 static boolean useSpecialEditorDoor(void)
5730 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5731 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5733 // do not draw special editor door if editor border defined or redefined
5734 if (graphic_info[graphic].bitmap != NULL || redefined)
5737 // do not draw special editor door if global border defined to be empty
5738 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5741 // do not draw special editor door if viewport definitions do not match
5745 EY + EYSIZE != VY + VYSIZE)
5751 void DrawSpecialEditorDoor(void)
5753 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5754 int top_border_width = gfx1->width;
5755 int top_border_height = gfx1->height;
5756 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5757 int ex = EX - outer_border;
5758 int ey = EY - outer_border;
5759 int vy = VY - outer_border;
5760 int exsize = EXSIZE + 2 * outer_border;
5762 if (!useSpecialEditorDoor())
5765 // draw bigger level editor toolbox window
5766 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5767 top_border_width, top_border_height, ex, ey - top_border_height);
5768 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5769 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5771 redraw_mask |= REDRAW_ALL;
5774 void UndrawSpecialEditorDoor(void)
5776 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5777 int top_border_width = gfx1->width;
5778 int top_border_height = gfx1->height;
5779 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5780 int ex = EX - outer_border;
5781 int ey = EY - outer_border;
5782 int ey_top = ey - top_border_height;
5783 int exsize = EXSIZE + 2 * outer_border;
5784 int eysize = EYSIZE + 2 * outer_border;
5786 if (!useSpecialEditorDoor())
5789 // draw normal tape recorder window
5790 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5792 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5793 ex, ey_top, top_border_width, top_border_height,
5795 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5796 ex, ey, exsize, eysize, ex, ey);
5800 // if screen background is set to "[NONE]", clear editor toolbox window
5801 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5802 ClearRectangle(drawto, ex, ey, exsize, eysize);
5805 redraw_mask |= REDRAW_ALL;
5809 // ---------- new tool button stuff -------------------------------------------
5814 struct TextPosInfo *pos;
5816 boolean is_touch_button;
5818 } toolbutton_info[NUM_TOOL_BUTTONS] =
5821 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5822 TOOL_CTRL_ID_YES, FALSE, "yes"
5825 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5826 TOOL_CTRL_ID_NO, FALSE, "no"
5829 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5830 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5833 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5834 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5837 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5838 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5841 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5842 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5845 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5846 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5849 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5850 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5853 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5854 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5857 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5858 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5862 void CreateToolButtons(void)
5866 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5868 int graphic = toolbutton_info[i].graphic;
5869 struct GraphicInfo *gfx = &graphic_info[graphic];
5870 struct TextPosInfo *pos = toolbutton_info[i].pos;
5871 struct GadgetInfo *gi;
5872 Bitmap *deco_bitmap = None;
5873 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5874 unsigned int event_mask = GD_EVENT_RELEASED;
5875 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5876 int base_x = (is_touch_button ? 0 : DX);
5877 int base_y = (is_touch_button ? 0 : DY);
5878 int gd_x = gfx->src_x;
5879 int gd_y = gfx->src_y;
5880 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5881 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5886 // do not use touch buttons if overlay touch buttons are disabled
5887 if (is_touch_button && !setup.touch.overlay_buttons)
5890 if (global.use_envelope_request && !is_touch_button)
5892 setRequestPosition(&base_x, &base_y, TRUE);
5894 // check if request buttons are outside of envelope and fix, if needed
5895 if (x < 0 || x + gfx->width > request.width ||
5896 y < 0 || y + gfx->height > request.height)
5898 if (id == TOOL_CTRL_ID_YES)
5901 y = request.height - 2 * request.border_size - gfx->height;
5903 else if (id == TOOL_CTRL_ID_NO)
5905 x = request.width - 2 * request.border_size - gfx->width;
5906 y = request.height - 2 * request.border_size - gfx->height;
5908 else if (id == TOOL_CTRL_ID_CONFIRM)
5910 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5911 y = request.height - 2 * request.border_size - gfx->height;
5913 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5915 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5917 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5918 y = request.height - 2 * request.border_size - gfx->height * 2;
5920 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5921 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5926 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5929 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5931 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5932 pos->size, &deco_bitmap, &deco_x, &deco_y);
5933 deco_xpos = (gfx->width - pos->size) / 2;
5934 deco_ypos = (gfx->height - pos->size) / 2;
5937 gi = CreateGadget(GDI_CUSTOM_ID, id,
5938 GDI_IMAGE_ID, graphic,
5939 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5942 GDI_WIDTH, gfx->width,
5943 GDI_HEIGHT, gfx->height,
5944 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5945 GDI_STATE, GD_BUTTON_UNPRESSED,
5946 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5947 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5948 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5949 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5950 GDI_DECORATION_SIZE, pos->size, pos->size,
5951 GDI_DECORATION_SHIFTING, 1, 1,
5952 GDI_DIRECT_DRAW, FALSE,
5953 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5954 GDI_EVENT_MASK, event_mask,
5955 GDI_CALLBACK_ACTION, HandleToolButtons,
5959 Fail("cannot create gadget");
5961 tool_gadget[id] = gi;
5965 void FreeToolButtons(void)
5969 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5970 FreeGadget(tool_gadget[i]);
5973 static void MapToolButtons(unsigned int req_state)
5975 if (req_state & REQ_ASK)
5977 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5978 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5979 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5980 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5982 else if (req_state & REQ_CONFIRM)
5984 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5985 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5987 else if (req_state & REQ_PLAYER)
5989 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5990 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5991 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5992 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
5996 static void UnmapToolButtons(void)
6000 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6001 UnmapGadget(tool_gadget[i]);
6004 static void HandleToolButtons(struct GadgetInfo *gi)
6006 request_gadget_id = gi->custom_id;
6009 static struct Mapping_BD_to_RND_object
6012 boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
6018 bd_object_mapping_list[] =
6020 // additional RND style elements mapped to BD style elements (must be listed first)
6036 EL_STEELWALL, -1, -1
6040 EL_BD_DIAMOND, -1, -1
6060 EL_EXIT_CLOSED, -1, -1
6063 // BD style elements with their corresponding RND style elements
6074 O_DIRT_SLOPED_UP_RIGHT, TRUE,
6075 EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
6078 O_DIRT_SLOPED_UP_LEFT, TRUE,
6079 EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
6082 O_DIRT_SLOPED_DOWN_LEFT, TRUE,
6083 EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
6086 O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
6087 EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
6091 EL_BD_SAND_BALL, -1, -1
6094 O_DIRT_BALL_F, TRUE,
6095 EL_BD_SAND_BALL_FALLING, -1, -1
6098 O_DIRT_BALL_F, FALSE,
6099 EL_BD_SAND_BALL, ACTION_FALLING, -1
6103 EL_BD_SAND_LOOSE, -1, -1
6106 O_DIRT_LOOSE_F, TRUE,
6107 EL_BD_SAND_LOOSE_FALLING, -1, -1
6110 O_DIRT_LOOSE_F, FALSE,
6111 EL_BD_SAND_LOOSE, ACTION_FALLING, -1
6115 EL_BD_SAND_2, -1, -1
6122 O_BRICK_SLOPED_UP_RIGHT, TRUE,
6123 EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
6126 O_BRICK_SLOPED_UP_LEFT, TRUE,
6127 EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
6130 O_BRICK_SLOPED_DOWN_LEFT, TRUE,
6131 EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
6134 O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
6135 EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
6138 O_BRICK_NON_SLOPED, TRUE,
6139 EL_BD_WALL_NON_SLOPED, -1, -1
6143 EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
6147 EL_BD_EXIT_CLOSED, -1, -1
6151 EL_BD_EXIT_OPEN, -1, -1
6154 O_PRE_INVIS_OUTBOX, TRUE,
6155 EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
6158 O_INVIS_OUTBOX, TRUE,
6159 EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
6163 EL_BD_STEELWALL, -1, -1
6166 O_STEEL_SLOPED_UP_RIGHT, TRUE,
6167 EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
6170 O_STEEL_SLOPED_UP_LEFT, TRUE,
6171 EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
6174 O_STEEL_SLOPED_DOWN_LEFT, TRUE,
6175 EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
6178 O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
6179 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
6182 O_STEEL_EXPLODABLE, TRUE,
6183 EL_BD_STEELWALL_EXPLODABLE, -1, -1
6186 O_STEEL_EATABLE, TRUE,
6187 EL_BD_STEELWALL_DIGGABLE, -1, -1
6190 O_BRICK_EATABLE, TRUE,
6191 EL_BD_WALL_DIGGABLE, -1, -1
6199 EL_BD_ROCK_FALLING, -1, -1
6203 EL_BD_ROCK, ACTION_FALLING, -1
6206 O_FLYING_STONE, TRUE,
6207 EL_BD_FLYING_ROCK, -1, -1
6210 O_FLYING_STONE_F, TRUE,
6211 EL_BD_FLYING_ROCK_FLYING, -1, -1
6214 O_FLYING_STONE_F, FALSE,
6215 EL_BD_FLYING_ROCK, ACTION_FLYING, -1
6219 EL_BD_MEGA_ROCK, -1, -1
6222 O_MEGA_STONE_F, TRUE,
6223 EL_BD_MEGA_ROCK_FALLING, -1, -1
6226 O_MEGA_STONE_F, FALSE,
6227 EL_BD_MEGA_ROCK, ACTION_FALLING, -1
6231 EL_BD_DIAMOND, -1, -1
6235 EL_BD_DIAMOND_FALLING, -1, -1
6239 EL_BD_DIAMOND, ACTION_FALLING, -1
6242 O_FLYING_DIAMOND, TRUE,
6243 EL_BD_FLYING_DIAMOND, -1, -1
6246 O_FLYING_DIAMOND_F, TRUE,
6247 EL_BD_FLYING_DIAMOND_FLYING, -1, -1
6250 O_FLYING_DIAMOND_F, FALSE,
6251 EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1
6259 EL_BD_NUT_FALLING, -1, -1
6263 EL_BD_NUT, ACTION_FALLING, -1
6266 O_BLADDER_SPENDER, TRUE,
6267 EL_BD_BLADDER_SPENDER, -1, -1
6274 O_H_EXPANDING_WALL, TRUE,
6275 EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6278 O_V_EXPANDING_WALL, TRUE,
6279 EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
6282 O_EXPANDING_WALL, TRUE,
6283 EL_BD_EXPANDABLE_WALL_ANY, -1, -1
6286 O_H_EXPANDING_STEEL_WALL, TRUE,
6287 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
6290 O_V_EXPANDING_STEEL_WALL, TRUE,
6291 EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
6294 O_EXPANDING_STEEL_WALL, TRUE,
6295 EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
6298 O_EXPANDING_WALL_SWITCH, TRUE,
6299 EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
6302 O_CREATURE_SWITCH, TRUE,
6303 EL_BD_CREATURE_SWITCH, -1, -1
6306 O_BITER_SWITCH, TRUE,
6307 EL_BD_BITER_SWITCH_1, -1, -1
6310 O_REPLICATOR_SWITCH, TRUE,
6311 EL_BD_REPLICATOR_SWITCH, -1, -1
6314 O_CONVEYOR_SWITCH, TRUE,
6315 EL_BD_CONVEYOR_SWITCH, -1, -1
6318 O_CONVEYOR_DIR_SWITCH, TRUE,
6319 EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
6326 O_FALLING_WALL, TRUE,
6327 EL_BD_FALLING_WALL, -1, -1
6330 O_FALLING_WALL_F, TRUE,
6331 EL_BD_FALLING_WALL_FALLING, -1, -1
6334 O_FALLING_WALL_F, FALSE,
6335 EL_BD_FALLING_WALL, ACTION_FALLING, -1
6342 O_TIME_PENALTY, TRUE,
6343 EL_BD_TIME_PENALTY, -1, -1
6347 EL_BD_GRAVESTONE, -1, -1
6350 O_STONE_GLUED, TRUE,
6351 EL_BD_ROCK_GLUED, -1, -1
6354 O_DIAMOND_GLUED, TRUE,
6355 EL_BD_DIAMOND_GLUED, -1, -1
6358 O_DIAMOND_KEY, TRUE,
6359 EL_BD_DIAMOND_KEY, -1, -1
6362 O_TRAPPED_DIAMOND, TRUE,
6363 EL_BD_TRAPPED_DIAMOND, -1, -1
6371 EL_BD_SAND_GLUED, -1, -1
6387 EL_BD_GATE_1, -1, -1
6391 EL_BD_GATE_2, -1, -1
6395 EL_BD_GATE_3, -1, -1
6402 O_GRAVITY_SWITCH, TRUE,
6403 EL_BD_GRAVITY_SWITCH, -1, -1
6406 O_PNEUMATIC_HAMMER, TRUE,
6407 EL_BD_PNEUMATIC_HAMMER, -1, -1
6411 EL_BD_TELEPORTER, -1, -1
6415 EL_BD_SKELETON, -1, -1
6423 EL_BD_WATER_1, -1, -1
6431 EL_BD_WATER_2, -1, -1
6439 EL_BD_WATER_3, -1, -1
6447 EL_BD_WATER_4, -1, -1
6455 EL_BD_WATER_5, -1, -1
6463 EL_BD_WATER_6, -1, -1
6471 EL_BD_WATER_7, -1, -1
6479 EL_BD_WATER_8, -1, -1
6487 EL_BD_WATER_9, -1, -1
6495 EL_BD_WATER_10, -1, -1
6503 EL_BD_WATER_11, -1, -1
6511 EL_BD_WATER_12, -1, -1
6519 EL_BD_WATER_13, -1, -1
6527 EL_BD_WATER_14, -1, -1
6535 EL_BD_WATER_15, -1, -1
6543 EL_BD_WATER_16, -1, -1
6551 EL_BD_COW_LEFT, -1, -1
6555 EL_BD_COW_UP, -1, -1
6559 EL_BD_COW_RIGHT, -1, -1
6563 EL_BD_COW_DOWN, -1, -1
6566 O_COW_ENCLOSED_1, TRUE,
6567 EL_BD_COW_ENCLOSED_1, -1, -1
6570 O_COW_ENCLOSED_1, FALSE,
6571 EL_BD_COW_DOWN, -1, -1
6574 O_COW_ENCLOSED_2, TRUE,
6575 EL_BD_COW_ENCLOSED_2, -1, -1
6578 O_COW_ENCLOSED_2, FALSE,
6579 EL_BD_COW_DOWN, -1, -1
6582 O_COW_ENCLOSED_3, TRUE,
6583 EL_BD_COW_ENCLOSED_3, -1, -1
6586 O_COW_ENCLOSED_3, FALSE,
6587 EL_BD_COW_DOWN, -1, -1
6590 O_COW_ENCLOSED_4, TRUE,
6591 EL_BD_COW_ENCLOSED_4, -1, -1
6594 O_COW_ENCLOSED_4, FALSE,
6595 EL_BD_COW_DOWN, -1, -1
6598 O_COW_ENCLOSED_5, TRUE,
6599 EL_BD_COW_ENCLOSED_5, -1, -1
6602 O_COW_ENCLOSED_5, FALSE,
6603 EL_BD_COW_DOWN, -1, -1
6606 O_COW_ENCLOSED_6, TRUE,
6607 EL_BD_COW_ENCLOSED_6, -1, -1
6610 O_COW_ENCLOSED_6, FALSE,
6611 EL_BD_COW_DOWN, -1, -1
6614 O_COW_ENCLOSED_7, TRUE,
6615 EL_BD_COW_ENCLOSED_7, -1, -1
6618 O_COW_ENCLOSED_7, FALSE,
6619 EL_BD_COW_DOWN, -1, -1
6622 O_WALLED_DIAMOND, TRUE,
6623 EL_BD_WALL_DIAMOND, -1, -1
6626 O_WALLED_KEY_1, TRUE,
6627 EL_BD_WALL_KEY_1, -1, -1
6630 O_WALLED_KEY_2, TRUE,
6631 EL_BD_WALL_KEY_2, -1, -1
6634 O_WALLED_KEY_3, TRUE,
6635 EL_BD_WALL_KEY_3, -1, -1
6639 EL_BD_AMOEBA, -1, -1
6643 EL_BD_AMOEBA_2, -1, -1
6647 EL_BD_REPLICATOR, -1, -1
6650 O_CONVEYOR_LEFT, TRUE,
6651 EL_BD_CONVEYOR_LEFT, -1, -1
6654 O_CONVEYOR_RIGHT, TRUE,
6655 EL_BD_CONVEYOR_RIGHT, -1, -1
6667 EL_BD_VOODOO_DOLL, -1, -1
6675 EL_BD_BLADDER, -1, -1
6679 EL_BD_BLADDER_1, -1, -1
6683 EL_BD_BLADDER, -1, -1
6687 EL_BD_BLADDER_2, -1, -1
6691 EL_BD_BLADDER, -1, -1
6695 EL_BD_BLADDER_3, -1, -1
6699 EL_BD_BLADDER, -1, -1
6703 EL_BD_BLADDER_4, -1, -1
6707 EL_BD_BLADDER, -1, -1
6711 EL_BD_BLADDER_5, -1, -1
6715 EL_BD_BLADDER, -1, -1
6719 EL_BD_BLADDER_6, -1, -1
6723 EL_BD_BLADDER, -1, -1
6727 EL_BD_BLADDER_7, -1, -1
6731 EL_BD_BLADDER, -1, -1
6735 EL_BD_BLADDER_8, -1, -1
6739 EL_BD_BLADDER, -1, -1
6742 O_WAITING_STONE, TRUE,
6743 EL_BD_WAITING_ROCK, -1, -1
6746 O_CHASING_STONE, TRUE,
6747 EL_BD_CHASING_ROCK, -1, -1
6755 EL_BD_FIREFLY_LEFT, -1, -1
6759 EL_BD_FIREFLY_UP, -1, -1
6763 EL_BD_FIREFLY_RIGHT, -1, -1
6767 EL_BD_FIREFLY_DOWN, -1, -1
6770 O_ALT_FIREFLY_1, TRUE,
6771 EL_BD_FIREFLY_2_LEFT, -1, -1
6774 O_ALT_FIREFLY_2, TRUE,
6775 EL_BD_FIREFLY_2_UP, -1, -1
6778 O_ALT_FIREFLY_3, TRUE,
6779 EL_BD_FIREFLY_2_RIGHT, -1, -1
6782 O_ALT_FIREFLY_4, TRUE,
6783 EL_BD_FIREFLY_2_DOWN, -1, -1
6787 EL_BD_BUTTERFLY_LEFT, -1, -1
6791 EL_BD_BUTTERFLY_UP, -1, -1
6795 EL_BD_BUTTERFLY_RIGHT, -1, -1
6799 EL_BD_BUTTERFLY_DOWN, -1, -1
6802 O_ALT_BUTTER_1, TRUE,
6803 EL_BD_BUTTERFLY_2_LEFT, -1, -1
6806 O_ALT_BUTTER_2, TRUE,
6807 EL_BD_BUTTERFLY_2_UP, -1, -1
6810 O_ALT_BUTTER_3, TRUE,
6811 EL_BD_BUTTERFLY_2_RIGHT, -1, -1
6814 O_ALT_BUTTER_4, TRUE,
6815 EL_BD_BUTTERFLY_2_DOWN, -1, -1
6819 EL_BD_STONEFLY_LEFT, -1, -1
6823 EL_BD_STONEFLY_UP, -1, -1
6827 EL_BD_STONEFLY_RIGHT, -1, -1
6831 EL_BD_STONEFLY_DOWN, -1, -1
6835 EL_BD_BITER_UP, -1, -1
6839 EL_BD_BITER_RIGHT, -1, -1
6843 EL_BD_BITER_DOWN, -1, -1
6847 EL_BD_BITER_LEFT, -1, -1
6850 O_DRAGONFLY_1, TRUE,
6851 EL_BD_DRAGONFLY_LEFT, -1, -1
6854 O_DRAGONFLY_2, TRUE,
6855 EL_BD_DRAGONFLY_UP, -1, -1
6858 O_DRAGONFLY_3, TRUE,
6859 EL_BD_DRAGONFLY_RIGHT, -1, -1
6862 O_DRAGONFLY_4, TRUE,
6863 EL_BD_DRAGONFLY_DOWN, -1, -1
6867 EL_BD_PLAYER_GROWING_1, -1, -1
6871 EL_BD_PLAYER, ACTION_GROWING, -1
6875 EL_BD_PLAYER_GROWING_2, -1, -1
6879 EL_BD_PLAYER, ACTION_GROWING, -1
6883 EL_BD_PLAYER_GROWING_3, -1, -1
6887 EL_BD_PLAYER, ACTION_GROWING, -1
6891 EL_BD_PLAYER, -1, -1
6894 O_PLAYER_BOMB, TRUE,
6895 EL_BD_PLAYER_WITH_BOMB, -1, -1
6898 O_PLAYER_ROCKET_LAUNCHER, TRUE,
6899 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
6902 O_PLAYER_GLUED, TRUE,
6903 EL_BD_PLAYER_GLUED, -1, -1
6906 O_PLAYER_STIRRING, TRUE,
6907 EL_BD_PLAYER_STIRRING, -1, -1
6910 O_ROCKET_LAUNCHER, TRUE,
6911 EL_BD_ROCKET_LAUNCHER, -1, -1
6915 EL_BD_ROCKET_RIGHT, -1, -1
6919 EL_BD_ROCKET_UP, -1, -1
6923 EL_BD_ROCKET_LEFT, -1, -1
6927 EL_BD_ROCKET_DOWN, -1, -1
6934 O_BOMB_TICK_1, TRUE,
6935 EL_BD_BOMB_TICKING_1, -1, -1
6938 O_BOMB_TICK_1, FALSE,
6939 EL_BD_BOMB, ACTION_ACTIVE, -1
6942 O_BOMB_TICK_2, TRUE,
6943 EL_BD_BOMB_TICKING_2, -1, -1
6946 O_BOMB_TICK_2, FALSE,
6947 EL_BD_BOMB, ACTION_ACTIVE, -1
6950 O_BOMB_TICK_3, TRUE,
6951 EL_BD_BOMB_TICKING_3, -1, -1
6954 O_BOMB_TICK_3, FALSE,
6955 EL_BD_BOMB, ACTION_ACTIVE, -1
6958 O_BOMB_TICK_4, TRUE,
6959 EL_BD_BOMB_TICKING_4, -1, -1
6962 O_BOMB_TICK_4, FALSE,
6963 EL_BD_BOMB, ACTION_ACTIVE, -1
6966 O_BOMB_TICK_5, TRUE,
6967 EL_BD_BOMB_TICKING_5, -1, -1
6970 O_BOMB_TICK_5, FALSE,
6971 EL_BD_BOMB, ACTION_ACTIVE, -1
6974 O_BOMB_TICK_6, TRUE,
6975 EL_BD_BOMB_TICKING_6, -1, -1
6978 O_BOMB_TICK_6, FALSE,
6979 EL_BD_BOMB, ACTION_ACTIVE, -1
6982 O_BOMB_TICK_7, TRUE,
6983 EL_BD_BOMB_TICKING_7, -1, -1
6986 O_BOMB_TICK_7, FALSE,
6987 EL_BD_BOMB, ACTION_ACTIVE, -1
6991 EL_BD_NITRO_PACK, -1, -1
6994 O_NITRO_PACK_F, TRUE,
6995 EL_BD_NITRO_PACK_FALLING, -1, -1
6998 O_NITRO_PACK_F, FALSE,
6999 EL_BD_NITRO_PACK, ACTION_FALLING, -1
7002 O_PRE_CLOCK_1, TRUE,
7003 EL_BD_CLOCK_GROWING_1, -1, -1
7006 O_PRE_CLOCK_1, FALSE,
7007 EL_BD_CLOCK, ACTION_GROWING, -1
7010 O_PRE_CLOCK_2, TRUE,
7011 EL_BD_CLOCK_GROWING_2, -1, -1
7014 O_PRE_CLOCK_2, FALSE,
7015 EL_BD_CLOCK, ACTION_GROWING, -1
7018 O_PRE_CLOCK_3, TRUE,
7019 EL_BD_CLOCK_GROWING_3, -1, -1
7022 O_PRE_CLOCK_3, FALSE,
7023 EL_BD_CLOCK, ACTION_GROWING, -1
7026 O_PRE_CLOCK_4, TRUE,
7027 EL_BD_CLOCK_GROWING_4, -1, -1
7030 O_PRE_CLOCK_4, FALSE,
7031 EL_BD_CLOCK, ACTION_GROWING, -1
7035 EL_BD_DIAMOND_GROWING_1, -1, -1
7039 EL_BD_DIAMOND, ACTION_GROWING, -1
7043 EL_BD_DIAMOND_GROWING_2, -1, -1
7047 EL_BD_DIAMOND, ACTION_GROWING, -1
7051 EL_BD_DIAMOND_GROWING_3, -1, -1
7055 EL_BD_DIAMOND, ACTION_GROWING, -1
7059 EL_BD_DIAMOND_GROWING_4, -1, -1
7063 EL_BD_DIAMOND, ACTION_GROWING, -1
7067 EL_BD_DIAMOND_GROWING_5, -1, -1
7071 EL_BD_DIAMOND, ACTION_GROWING, -1
7075 EL_BD_EXPLODING_1, -1, -1
7079 EL_DEFAULT, ACTION_EXPLODING, -1
7083 EL_BD_EXPLODING_2, -1, -1
7087 EL_DEFAULT, ACTION_EXPLODING, -1
7091 EL_BD_EXPLODING_3, -1, -1
7095 EL_DEFAULT, ACTION_EXPLODING, -1
7099 EL_BD_EXPLODING_4, -1, -1
7103 EL_DEFAULT, ACTION_EXPLODING, -1
7107 EL_BD_EXPLODING_5, -1, -1
7111 EL_DEFAULT, ACTION_EXPLODING, -1
7114 O_PRE_STONE_1, TRUE,
7115 EL_BD_ROCK_GROWING_1, -1, -1
7118 O_PRE_STONE_1, FALSE,
7119 EL_BD_ROCK, ACTION_GROWING, -1
7122 O_PRE_STONE_2, TRUE,
7123 EL_BD_ROCK_GROWING_2, -1, -1
7126 O_PRE_STONE_2, FALSE,
7127 EL_BD_ROCK, ACTION_GROWING, -1
7130 O_PRE_STONE_3, TRUE,
7131 EL_BD_ROCK_GROWING_3, -1, -1
7134 O_PRE_STONE_3, FALSE,
7135 EL_BD_ROCK, ACTION_GROWING, -1
7138 O_PRE_STONE_4, TRUE,
7139 EL_BD_ROCK_GROWING_4, -1, -1
7142 O_PRE_STONE_4, FALSE,
7143 EL_BD_ROCK, ACTION_GROWING, -1
7146 O_PRE_STEEL_1, TRUE,
7147 EL_BD_STEELWALL_GROWING_1, -1, -1
7150 O_PRE_STEEL_1, FALSE,
7151 EL_BD_STEELWALL, ACTION_GROWING, -1
7154 O_PRE_STEEL_2, TRUE,
7155 EL_BD_STEELWALL_GROWING_2, -1, -1
7158 O_PRE_STEEL_2, FALSE,
7159 EL_BD_STEELWALL, ACTION_GROWING, -1
7162 O_PRE_STEEL_3, TRUE,
7163 EL_BD_STEELWALL_GROWING_3, -1, -1
7166 O_PRE_STEEL_3, FALSE,
7167 EL_BD_STEELWALL, ACTION_GROWING, -1
7170 O_PRE_STEEL_4, TRUE,
7171 EL_BD_STEELWALL_GROWING_4, -1, -1
7174 O_PRE_STEEL_4, FALSE,
7175 EL_BD_STEELWALL, ACTION_GROWING, -1
7178 O_GHOST_EXPL_1, TRUE,
7179 EL_BD_GHOST_EXPLODING_1, -1, -1
7182 O_GHOST_EXPL_1, FALSE,
7183 EL_BD_GHOST, ACTION_EXPLODING, -1
7186 O_GHOST_EXPL_2, TRUE,
7187 EL_BD_GHOST_EXPLODING_2, -1, -1
7190 O_GHOST_EXPL_2, FALSE,
7191 EL_BD_GHOST, ACTION_EXPLODING, -1
7194 O_GHOST_EXPL_3, TRUE,
7195 EL_BD_GHOST_EXPLODING_3, -1, -1
7198 O_GHOST_EXPL_3, FALSE,
7199 EL_BD_GHOST, ACTION_EXPLODING, -1
7202 O_GHOST_EXPL_4, TRUE,
7203 EL_BD_GHOST_EXPLODING_4, -1, -1
7206 O_GHOST_EXPL_4, FALSE,
7207 EL_BD_GHOST, ACTION_EXPLODING, -1
7210 O_BOMB_EXPL_1, TRUE,
7211 EL_BD_BOMB_EXPLODING_1, -1, -1
7214 O_BOMB_EXPL_1, FALSE,
7215 EL_BD_BOMB, ACTION_EXPLODING, -1
7218 O_BOMB_EXPL_2, TRUE,
7219 EL_BD_BOMB_EXPLODING_2, -1, -1
7222 O_BOMB_EXPL_2, FALSE,
7223 EL_BD_BOMB, ACTION_EXPLODING, -1
7226 O_BOMB_EXPL_3, TRUE,
7227 EL_BD_BOMB_EXPLODING_3, -1, -1
7230 O_BOMB_EXPL_3, FALSE,
7231 EL_BD_BOMB, ACTION_EXPLODING, -1
7234 O_BOMB_EXPL_4, TRUE,
7235 EL_BD_BOMB_EXPLODING_4, -1, -1
7238 O_BOMB_EXPL_4, FALSE,
7239 EL_BD_BOMB, ACTION_EXPLODING, -1
7242 O_NITRO_EXPL_1, TRUE,
7243 EL_BD_NITRO_PACK_EXPLODING_1, -1, -1
7246 O_NITRO_EXPL_1, FALSE,
7247 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7250 O_NITRO_EXPL_2, TRUE,
7251 EL_BD_NITRO_PACK_EXPLODING_2, -1, -1
7254 O_NITRO_EXPL_2, FALSE,
7255 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7258 O_NITRO_EXPL_3, TRUE,
7259 EL_BD_NITRO_PACK_EXPLODING_3, -1, -1
7262 O_NITRO_EXPL_3, FALSE,
7263 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7266 O_NITRO_EXPL_4, TRUE,
7267 EL_BD_NITRO_PACK_EXPLODING_4, -1, -1
7270 O_NITRO_EXPL_4, FALSE,
7271 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7274 O_NITRO_PACK_EXPLODE, TRUE,
7275 EL_BD_NITRO_PACK_EXPLODING, -1, -1
7278 O_NITRO_PACK_EXPLODE, FALSE,
7279 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7282 O_AMOEBA_2_EXPL_1, TRUE,
7283 EL_BD_AMOEBA_2_EXPLODING_1, -1, -1
7286 O_AMOEBA_2_EXPL_1, FALSE,
7287 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7290 O_AMOEBA_2_EXPL_2, TRUE,
7291 EL_BD_AMOEBA_2_EXPLODING_2, -1, -1
7294 O_AMOEBA_2_EXPL_2, FALSE,
7295 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7298 O_AMOEBA_2_EXPL_3, TRUE,
7299 EL_BD_AMOEBA_2_EXPLODING_3, -1, -1
7302 O_AMOEBA_2_EXPL_3, FALSE,
7303 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7306 O_AMOEBA_2_EXPL_4, TRUE,
7307 EL_BD_AMOEBA_2_EXPLODING_4, -1, -1
7310 O_AMOEBA_2_EXPL_4, FALSE,
7311 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7315 EL_BD_NUT_BREAKING_1, -1, -1
7318 O_NUT_EXPL_1, FALSE,
7319 EL_BD_NUT, ACTION_BREAKING, -1
7323 EL_BD_NUT_BREAKING_2, -1, -1
7326 O_NUT_EXPL_2, FALSE,
7327 EL_BD_NUT, ACTION_BREAKING, -1
7331 EL_BD_NUT_BREAKING_3, -1, -1
7334 O_NUT_EXPL_3, FALSE,
7335 EL_BD_NUT, ACTION_BREAKING, -1
7339 EL_BD_NUT_BREAKING_4, -1, -1
7342 O_NUT_EXPL_4, FALSE,
7343 EL_BD_NUT, ACTION_BREAKING, -1
7346 O_PLAYER_PNEUMATIC_LEFT, FALSE,
7347 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
7350 O_PLAYER_PNEUMATIC_RIGHT, FALSE,
7351 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
7354 O_PNEUMATIC_ACTIVE_LEFT, FALSE,
7355 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
7358 O_PNEUMATIC_ACTIVE_RIGHT, FALSE,
7359 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
7362 // helper (runtime) elements
7365 O_FAKE_BONUS, FALSE,
7366 EL_BD_FAKE_BONUS, -1, -1
7369 O_INBOX_CLOSED, FALSE,
7373 O_INBOX_OPEN, FALSE,
7374 EL_BD_INBOX, ACTION_OPENING, -1
7377 O_OUTBOX_CLOSED, FALSE,
7378 EL_BD_EXIT_CLOSED, -1, -1
7381 O_OUTBOX_OPEN, FALSE,
7382 EL_BD_EXIT_OPEN, -1, -1
7386 EL_BD_COVERED, -1, -1
7389 O_PLAYER_LEFT, FALSE,
7390 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
7393 O_PLAYER_RIGHT, FALSE,
7394 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
7397 O_PLAYER_BLINK, FALSE,
7398 EL_BD_PLAYER, ACTION_BORING_1, -1
7401 O_PLAYER_TAP, FALSE,
7402 EL_BD_PLAYER, ACTION_BORING_2, -1
7405 O_PLAYER_TAP_BLINK, FALSE,
7406 EL_BD_PLAYER, ACTION_BORING_3, -1
7409 O_CREATURE_SWITCH_ON, FALSE,
7410 EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
7413 O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
7414 EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
7417 O_EXPANDING_WALL_SWITCH_VERT, FALSE,
7418 EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1
7421 O_GRAVITY_SWITCH_ACTIVE, FALSE,
7422 EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
7425 O_REPLICATOR_SWITCH_OFF, FALSE,
7426 EL_BD_REPLICATOR_SWITCH, -1, -1
7429 O_REPLICATOR_SWITCH_ON, FALSE,
7430 EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
7433 O_CONVEYOR_DIR_NORMAL, FALSE,
7434 EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
7437 O_CONVEYOR_DIR_CHANGED, FALSE,
7438 EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1
7441 O_CONVEYOR_SWITCH_OFF, FALSE,
7442 EL_BD_CONVEYOR_SWITCH, -1, -1
7445 O_CONVEYOR_SWITCH_ON, FALSE,
7446 EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
7449 O_MAGIC_WALL_ACTIVE, FALSE,
7450 EL_BD_MAGIC_WALL_ACTIVE, -1, -1
7453 O_REPLICATOR_ACTIVE, FALSE,
7454 EL_BD_REPLICATOR_ACTIVE, -1, -1
7457 O_CONVEYOR_LEFT_ACTIVE, FALSE,
7458 EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
7461 O_CONVEYOR_RIGHT_ACTIVE, FALSE,
7462 EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
7465 O_BITER_SWITCH_1, FALSE,
7466 EL_BD_BITER_SWITCH_1, -1, -1
7469 O_BITER_SWITCH_2, FALSE,
7470 EL_BD_BITER_SWITCH_2, -1, -1
7473 O_BITER_SWITCH_3, FALSE,
7474 EL_BD_BITER_SWITCH_3, -1, -1
7477 O_BITER_SWITCH_4, FALSE,
7478 EL_BD_BITER_SWITCH_4, -1, -1
7487 int map_element_RND_to_BD_cave(int element_rnd)
7489 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
7490 static boolean mapping_initialized = FALSE;
7492 if (!mapping_initialized)
7496 // return "O_UNKNOWN" for all undefined elements in mapping array
7497 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7498 mapping_RND_to_BD[i] = O_UNKNOWN;
7500 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7501 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7502 mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
7503 bd_object_mapping_list[i].element_bd;
7505 mapping_initialized = TRUE;
7508 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7510 Warn("invalid RND element %d", element_rnd);
7515 return mapping_RND_to_BD[element_rnd];
7518 int map_element_RND_to_BD_effect(int element_rnd, int action)
7520 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS];
7521 static boolean mapping_initialized = FALSE;
7523 if (!mapping_initialized)
7527 // return "O_UNKNOWN" for all undefined elements in mapping array
7528 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7529 for (j = 0; j < NUM_ACTIONS; j++)
7530 mapping_RND_to_BD[i][j] = O_UNKNOWN;
7532 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7534 int element_rnd = bd_object_mapping_list[i].element_rnd;
7535 int element_bd = bd_object_mapping_list[i].element_bd;
7536 int action = bd_object_mapping_list[i].action;
7539 mapping_RND_to_BD[element_rnd][action] = element_bd;
7542 mapping_initialized = TRUE;
7545 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7547 Warn("invalid RND element %d", element_rnd);
7552 if (action < 0 || action >= NUM_ACTIONS)
7554 Warn("invalid action %d", action);
7559 return mapping_RND_to_BD[element_rnd][action];
7562 int map_element_BD_to_RND_cave(int element_bd)
7564 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7565 static boolean mapping_initialized = FALSE;
7567 if (!mapping_initialized)
7571 // return "EL_UNKNOWN" for all undefined elements in mapping array
7572 for (i = 0; i < O_MAX_ALL; i++)
7573 mapping_BD_to_RND[i] = EL_UNKNOWN;
7575 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7576 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7577 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7578 bd_object_mapping_list[i].element_rnd;
7580 mapping_initialized = TRUE;
7583 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7585 Warn("invalid BD element %d", element_bd);
7590 return mapping_BD_to_RND[element_bd];
7593 int map_element_BD_to_RND_game(int element_bd)
7595 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7596 static boolean mapping_initialized = FALSE;
7598 if (!mapping_initialized)
7602 // return "EL_UNKNOWN" for all undefined elements in mapping array
7603 for (i = 0; i < O_MAX_ALL; i++)
7604 mapping_BD_to_RND[i] = EL_UNKNOWN;
7606 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7607 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7608 bd_object_mapping_list[i].element_rnd;
7610 mapping_initialized = TRUE;
7613 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7615 Warn("invalid BD element %d", element_bd);
7620 return mapping_BD_to_RND[element_bd];
7623 static struct Mapping_EM_to_RND_object
7626 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
7627 boolean is_backside; // backside of moving element
7633 em_object_mapping_list[GAME_TILE_MAX + 1] =
7636 Zborder, FALSE, FALSE,
7640 Zplayer, FALSE, FALSE,
7649 Ztank, FALSE, FALSE,
7653 Zeater, FALSE, FALSE,
7657 Zdynamite, FALSE, FALSE,
7661 Zboom, FALSE, FALSE,
7666 Xchain, FALSE, FALSE,
7667 EL_DEFAULT, ACTION_EXPLODING, -1
7670 Xboom_bug, FALSE, FALSE,
7671 EL_BUG, ACTION_EXPLODING, -1
7674 Xboom_tank, FALSE, FALSE,
7675 EL_SPACESHIP, ACTION_EXPLODING, -1
7678 Xboom_android, FALSE, FALSE,
7679 EL_EMC_ANDROID, ACTION_OTHER, -1
7682 Xboom_1, FALSE, FALSE,
7683 EL_DEFAULT, ACTION_EXPLODING, -1
7686 Xboom_2, FALSE, FALSE,
7687 EL_DEFAULT, ACTION_EXPLODING, -1
7691 Xblank, TRUE, FALSE,
7696 Xsplash_e, FALSE, FALSE,
7697 EL_ACID_SPLASH_RIGHT, -1, -1
7700 Xsplash_w, FALSE, FALSE,
7701 EL_ACID_SPLASH_LEFT, -1, -1
7705 Xplant, TRUE, FALSE,
7706 EL_EMC_PLANT, -1, -1
7709 Yplant, FALSE, FALSE,
7710 EL_EMC_PLANT, -1, -1
7714 Xacid_1, TRUE, FALSE,
7718 Xacid_2, FALSE, FALSE,
7722 Xacid_3, FALSE, FALSE,
7726 Xacid_4, FALSE, FALSE,
7730 Xacid_5, FALSE, FALSE,
7734 Xacid_6, FALSE, FALSE,
7738 Xacid_7, FALSE, FALSE,
7742 Xacid_8, FALSE, FALSE,
7747 Xfake_acid_1, TRUE, FALSE,
7748 EL_EMC_FAKE_ACID, -1, -1
7751 Xfake_acid_2, FALSE, FALSE,
7752 EL_EMC_FAKE_ACID, -1, -1
7755 Xfake_acid_3, FALSE, FALSE,
7756 EL_EMC_FAKE_ACID, -1, -1
7759 Xfake_acid_4, FALSE, FALSE,
7760 EL_EMC_FAKE_ACID, -1, -1
7763 Xfake_acid_5, FALSE, FALSE,
7764 EL_EMC_FAKE_ACID, -1, -1
7767 Xfake_acid_6, FALSE, FALSE,
7768 EL_EMC_FAKE_ACID, -1, -1
7771 Xfake_acid_7, FALSE, FALSE,
7772 EL_EMC_FAKE_ACID, -1, -1
7775 Xfake_acid_8, FALSE, FALSE,
7776 EL_EMC_FAKE_ACID, -1, -1
7780 Xfake_acid_1_player, FALSE, FALSE,
7781 EL_EMC_FAKE_ACID, -1, -1
7784 Xfake_acid_2_player, FALSE, FALSE,
7785 EL_EMC_FAKE_ACID, -1, -1
7788 Xfake_acid_3_player, FALSE, FALSE,
7789 EL_EMC_FAKE_ACID, -1, -1
7792 Xfake_acid_4_player, FALSE, FALSE,
7793 EL_EMC_FAKE_ACID, -1, -1
7796 Xfake_acid_5_player, FALSE, FALSE,
7797 EL_EMC_FAKE_ACID, -1, -1
7800 Xfake_acid_6_player, FALSE, FALSE,
7801 EL_EMC_FAKE_ACID, -1, -1
7804 Xfake_acid_7_player, FALSE, FALSE,
7805 EL_EMC_FAKE_ACID, -1, -1
7808 Xfake_acid_8_player, FALSE, FALSE,
7809 EL_EMC_FAKE_ACID, -1, -1
7813 Xgrass, TRUE, FALSE,
7814 EL_EMC_GRASS, -1, -1
7817 Ygrass_nB, FALSE, FALSE,
7818 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
7821 Ygrass_eB, FALSE, FALSE,
7822 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
7825 Ygrass_sB, FALSE, FALSE,
7826 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7829 Ygrass_wB, FALSE, FALSE,
7830 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7838 Ydirt_nB, FALSE, FALSE,
7839 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7842 Ydirt_eB, FALSE, FALSE,
7843 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7846 Ydirt_sB, FALSE, FALSE,
7847 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7850 Ydirt_wB, FALSE, FALSE,
7851 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7855 Xandroid, TRUE, FALSE,
7856 EL_EMC_ANDROID, ACTION_ACTIVE, -1
7859 Xandroid_1_n, FALSE, FALSE,
7860 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7863 Xandroid_2_n, FALSE, FALSE,
7864 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7867 Xandroid_1_e, FALSE, FALSE,
7868 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7871 Xandroid_2_e, FALSE, FALSE,
7872 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7875 Xandroid_1_w, FALSE, FALSE,
7876 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7879 Xandroid_2_w, FALSE, FALSE,
7880 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7883 Xandroid_1_s, FALSE, FALSE,
7884 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7887 Xandroid_2_s, FALSE, FALSE,
7888 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7891 Yandroid_n, FALSE, FALSE,
7892 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7895 Yandroid_nB, FALSE, TRUE,
7896 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7899 Yandroid_ne, FALSE, FALSE,
7900 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
7903 Yandroid_neB, FALSE, TRUE,
7904 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
7907 Yandroid_e, FALSE, FALSE,
7908 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7911 Yandroid_eB, FALSE, TRUE,
7912 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7915 Yandroid_se, FALSE, FALSE,
7916 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
7919 Yandroid_seB, FALSE, TRUE,
7920 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7923 Yandroid_s, FALSE, FALSE,
7924 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7927 Yandroid_sB, FALSE, TRUE,
7928 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7931 Yandroid_sw, FALSE, FALSE,
7932 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
7935 Yandroid_swB, FALSE, TRUE,
7936 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
7939 Yandroid_w, FALSE, FALSE,
7940 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7943 Yandroid_wB, FALSE, TRUE,
7944 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7947 Yandroid_nw, FALSE, FALSE,
7948 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
7951 Yandroid_nwB, FALSE, TRUE,
7952 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
7956 Xeater_n, TRUE, FALSE,
7957 EL_YAMYAM_UP, -1, -1
7960 Xeater_e, TRUE, FALSE,
7961 EL_YAMYAM_RIGHT, -1, -1
7964 Xeater_w, TRUE, FALSE,
7965 EL_YAMYAM_LEFT, -1, -1
7968 Xeater_s, TRUE, FALSE,
7969 EL_YAMYAM_DOWN, -1, -1
7972 Yeater_n, FALSE, FALSE,
7973 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7976 Yeater_nB, FALSE, TRUE,
7977 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7980 Yeater_e, FALSE, FALSE,
7981 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7984 Yeater_eB, FALSE, TRUE,
7985 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7988 Yeater_s, FALSE, FALSE,
7989 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7992 Yeater_sB, FALSE, TRUE,
7993 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7996 Yeater_w, FALSE, FALSE,
7997 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
8000 Yeater_wB, FALSE, TRUE,
8001 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
8004 Yeater_stone, FALSE, FALSE,
8005 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
8008 Yeater_spring, FALSE, FALSE,
8009 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
8013 Xalien, TRUE, FALSE,
8017 Xalien_pause, FALSE, FALSE,
8021 Yalien_n, FALSE, FALSE,
8022 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
8025 Yalien_nB, FALSE, TRUE,
8026 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
8029 Yalien_e, FALSE, FALSE,
8030 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
8033 Yalien_eB, FALSE, TRUE,
8034 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
8037 Yalien_s, FALSE, FALSE,
8038 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
8041 Yalien_sB, FALSE, TRUE,
8042 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
8045 Yalien_w, FALSE, FALSE,
8046 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
8049 Yalien_wB, FALSE, TRUE,
8050 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
8053 Yalien_stone, FALSE, FALSE,
8054 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
8057 Yalien_spring, FALSE, FALSE,
8058 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
8062 Xbug_1_n, TRUE, FALSE,
8066 Xbug_1_e, TRUE, FALSE,
8067 EL_BUG_RIGHT, -1, -1
8070 Xbug_1_s, TRUE, FALSE,
8074 Xbug_1_w, TRUE, FALSE,
8078 Xbug_2_n, FALSE, FALSE,
8082 Xbug_2_e, FALSE, FALSE,
8083 EL_BUG_RIGHT, -1, -1
8086 Xbug_2_s, FALSE, FALSE,
8090 Xbug_2_w, FALSE, FALSE,
8094 Ybug_n, FALSE, FALSE,
8095 EL_BUG, ACTION_MOVING, MV_BIT_UP
8098 Ybug_nB, FALSE, TRUE,
8099 EL_BUG, ACTION_MOVING, MV_BIT_UP
8102 Ybug_e, FALSE, FALSE,
8103 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8106 Ybug_eB, FALSE, TRUE,
8107 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8110 Ybug_s, FALSE, FALSE,
8111 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8114 Ybug_sB, FALSE, TRUE,
8115 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8118 Ybug_w, FALSE, FALSE,
8119 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8122 Ybug_wB, FALSE, TRUE,
8123 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8126 Ybug_w_n, FALSE, FALSE,
8127 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8130 Ybug_n_e, FALSE, FALSE,
8131 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8134 Ybug_e_s, FALSE, FALSE,
8135 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8138 Ybug_s_w, FALSE, FALSE,
8139 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8142 Ybug_e_n, FALSE, FALSE,
8143 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8146 Ybug_s_e, FALSE, FALSE,
8147 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8150 Ybug_w_s, FALSE, FALSE,
8151 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8154 Ybug_n_w, FALSE, FALSE,
8155 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8158 Ybug_stone, FALSE, FALSE,
8159 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
8162 Ybug_spring, FALSE, FALSE,
8163 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
8167 Xtank_1_n, TRUE, FALSE,
8168 EL_SPACESHIP_UP, -1, -1
8171 Xtank_1_e, TRUE, FALSE,
8172 EL_SPACESHIP_RIGHT, -1, -1
8175 Xtank_1_s, TRUE, FALSE,
8176 EL_SPACESHIP_DOWN, -1, -1
8179 Xtank_1_w, TRUE, FALSE,
8180 EL_SPACESHIP_LEFT, -1, -1
8183 Xtank_2_n, FALSE, FALSE,
8184 EL_SPACESHIP_UP, -1, -1
8187 Xtank_2_e, FALSE, FALSE,
8188 EL_SPACESHIP_RIGHT, -1, -1
8191 Xtank_2_s, FALSE, FALSE,
8192 EL_SPACESHIP_DOWN, -1, -1
8195 Xtank_2_w, FALSE, FALSE,
8196 EL_SPACESHIP_LEFT, -1, -1
8199 Ytank_n, FALSE, FALSE,
8200 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8203 Ytank_nB, FALSE, TRUE,
8204 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8207 Ytank_e, FALSE, FALSE,
8208 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8211 Ytank_eB, FALSE, TRUE,
8212 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8215 Ytank_s, FALSE, FALSE,
8216 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8219 Ytank_sB, FALSE, TRUE,
8220 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8223 Ytank_w, FALSE, FALSE,
8224 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8227 Ytank_wB, FALSE, TRUE,
8228 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8231 Ytank_w_n, FALSE, FALSE,
8232 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8235 Ytank_n_e, FALSE, FALSE,
8236 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8239 Ytank_e_s, FALSE, FALSE,
8240 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8243 Ytank_s_w, FALSE, FALSE,
8244 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8247 Ytank_e_n, FALSE, FALSE,
8248 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8251 Ytank_s_e, FALSE, FALSE,
8252 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8255 Ytank_w_s, FALSE, FALSE,
8256 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8259 Ytank_n_w, FALSE, FALSE,
8260 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8263 Ytank_stone, FALSE, FALSE,
8264 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
8267 Ytank_spring, FALSE, FALSE,
8268 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
8272 Xemerald, TRUE, FALSE,
8276 Xemerald_pause, FALSE, FALSE,
8280 Xemerald_fall, FALSE, FALSE,
8284 Xemerald_shine, FALSE, FALSE,
8285 EL_EMERALD, ACTION_TWINKLING, -1
8288 Yemerald_s, FALSE, FALSE,
8289 EL_EMERALD, ACTION_FALLING, -1
8292 Yemerald_sB, FALSE, TRUE,
8293 EL_EMERALD, ACTION_FALLING, -1
8296 Yemerald_e, FALSE, FALSE,
8297 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8300 Yemerald_eB, FALSE, TRUE,
8301 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8304 Yemerald_w, FALSE, FALSE,
8305 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8308 Yemerald_wB, FALSE, TRUE,
8309 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8312 Yemerald_blank, FALSE, FALSE,
8313 EL_EMERALD, ACTION_COLLECTING, -1
8317 Xdiamond, TRUE, FALSE,
8321 Xdiamond_pause, FALSE, FALSE,
8325 Xdiamond_fall, FALSE, FALSE,
8329 Xdiamond_shine, FALSE, FALSE,
8330 EL_DIAMOND, ACTION_TWINKLING, -1
8333 Ydiamond_s, FALSE, FALSE,
8334 EL_DIAMOND, ACTION_FALLING, -1
8337 Ydiamond_sB, FALSE, TRUE,
8338 EL_DIAMOND, ACTION_FALLING, -1
8341 Ydiamond_e, FALSE, FALSE,
8342 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8345 Ydiamond_eB, FALSE, TRUE,
8346 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8349 Ydiamond_w, FALSE, FALSE,
8350 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8353 Ydiamond_wB, FALSE, TRUE,
8354 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8357 Ydiamond_blank, FALSE, FALSE,
8358 EL_DIAMOND, ACTION_COLLECTING, -1
8361 Ydiamond_stone, FALSE, FALSE,
8362 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
8366 Xstone, TRUE, FALSE,
8370 Xstone_pause, FALSE, FALSE,
8374 Xstone_fall, FALSE, FALSE,
8378 Ystone_s, FALSE, FALSE,
8379 EL_ROCK, ACTION_FALLING, -1
8382 Ystone_sB, FALSE, TRUE,
8383 EL_ROCK, ACTION_FALLING, -1
8386 Ystone_e, FALSE, FALSE,
8387 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8390 Ystone_eB, FALSE, TRUE,
8391 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8394 Ystone_w, FALSE, FALSE,
8395 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8398 Ystone_wB, FALSE, TRUE,
8399 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8407 Xbomb_pause, FALSE, FALSE,
8411 Xbomb_fall, FALSE, FALSE,
8415 Ybomb_s, FALSE, FALSE,
8416 EL_BOMB, ACTION_FALLING, -1
8419 Ybomb_sB, FALSE, TRUE,
8420 EL_BOMB, ACTION_FALLING, -1
8423 Ybomb_e, FALSE, FALSE,
8424 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8427 Ybomb_eB, FALSE, TRUE,
8428 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8431 Ybomb_w, FALSE, FALSE,
8432 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8435 Ybomb_wB, FALSE, TRUE,
8436 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8439 Ybomb_blank, FALSE, FALSE,
8440 EL_BOMB, ACTION_ACTIVATING, -1
8448 Xnut_pause, FALSE, FALSE,
8452 Xnut_fall, FALSE, FALSE,
8456 Ynut_s, FALSE, FALSE,
8457 EL_NUT, ACTION_FALLING, -1
8460 Ynut_sB, FALSE, TRUE,
8461 EL_NUT, ACTION_FALLING, -1
8464 Ynut_e, FALSE, FALSE,
8465 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8468 Ynut_eB, FALSE, TRUE,
8469 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8472 Ynut_w, FALSE, FALSE,
8473 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8476 Ynut_wB, FALSE, TRUE,
8477 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8480 Ynut_stone, FALSE, FALSE,
8481 EL_NUT, ACTION_BREAKING, -1
8485 Xspring, TRUE, FALSE,
8489 Xspring_pause, FALSE, FALSE,
8493 Xspring_e, TRUE, FALSE,
8494 EL_SPRING_RIGHT, -1, -1
8497 Xspring_w, TRUE, FALSE,
8498 EL_SPRING_LEFT, -1, -1
8501 Xspring_fall, FALSE, FALSE,
8505 Yspring_s, FALSE, FALSE,
8506 EL_SPRING, ACTION_FALLING, -1
8509 Yspring_sB, FALSE, TRUE,
8510 EL_SPRING, ACTION_FALLING, -1
8513 Yspring_e, FALSE, FALSE,
8514 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8517 Yspring_eB, FALSE, TRUE,
8518 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8521 Yspring_w, FALSE, FALSE,
8522 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8525 Yspring_wB, FALSE, TRUE,
8526 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8529 Yspring_alien_e, FALSE, FALSE,
8530 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8533 Yspring_alien_eB, FALSE, TRUE,
8534 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8537 Yspring_alien_w, FALSE, FALSE,
8538 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8541 Yspring_alien_wB, FALSE, TRUE,
8542 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8546 Xpush_emerald_e, FALSE, FALSE,
8547 EL_EMERALD, -1, MV_BIT_RIGHT
8550 Xpush_emerald_w, FALSE, FALSE,
8551 EL_EMERALD, -1, MV_BIT_LEFT
8554 Xpush_diamond_e, FALSE, FALSE,
8555 EL_DIAMOND, -1, MV_BIT_RIGHT
8558 Xpush_diamond_w, FALSE, FALSE,
8559 EL_DIAMOND, -1, MV_BIT_LEFT
8562 Xpush_stone_e, FALSE, FALSE,
8563 EL_ROCK, -1, MV_BIT_RIGHT
8566 Xpush_stone_w, FALSE, FALSE,
8567 EL_ROCK, -1, MV_BIT_LEFT
8570 Xpush_bomb_e, FALSE, FALSE,
8571 EL_BOMB, -1, MV_BIT_RIGHT
8574 Xpush_bomb_w, FALSE, FALSE,
8575 EL_BOMB, -1, MV_BIT_LEFT
8578 Xpush_nut_e, FALSE, FALSE,
8579 EL_NUT, -1, MV_BIT_RIGHT
8582 Xpush_nut_w, FALSE, FALSE,
8583 EL_NUT, -1, MV_BIT_LEFT
8586 Xpush_spring_e, FALSE, FALSE,
8587 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
8590 Xpush_spring_w, FALSE, FALSE,
8591 EL_SPRING_LEFT, -1, MV_BIT_LEFT
8595 Xdynamite, TRUE, FALSE,
8596 EL_EM_DYNAMITE, -1, -1
8599 Ydynamite_blank, FALSE, FALSE,
8600 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
8603 Xdynamite_1, TRUE, FALSE,
8604 EL_EM_DYNAMITE_ACTIVE, -1, -1
8607 Xdynamite_2, FALSE, FALSE,
8608 EL_EM_DYNAMITE_ACTIVE, -1, -1
8611 Xdynamite_3, FALSE, FALSE,
8612 EL_EM_DYNAMITE_ACTIVE, -1, -1
8615 Xdynamite_4, FALSE, FALSE,
8616 EL_EM_DYNAMITE_ACTIVE, -1, -1
8620 Xkey_1, TRUE, FALSE,
8624 Xkey_2, TRUE, FALSE,
8628 Xkey_3, TRUE, FALSE,
8632 Xkey_4, TRUE, FALSE,
8636 Xkey_5, TRUE, FALSE,
8637 EL_EMC_KEY_5, -1, -1
8640 Xkey_6, TRUE, FALSE,
8641 EL_EMC_KEY_6, -1, -1
8644 Xkey_7, TRUE, FALSE,
8645 EL_EMC_KEY_7, -1, -1
8648 Xkey_8, TRUE, FALSE,
8649 EL_EMC_KEY_8, -1, -1
8653 Xdoor_1, TRUE, FALSE,
8654 EL_EM_GATE_1, -1, -1
8657 Xdoor_2, TRUE, FALSE,
8658 EL_EM_GATE_2, -1, -1
8661 Xdoor_3, TRUE, FALSE,
8662 EL_EM_GATE_3, -1, -1
8665 Xdoor_4, TRUE, FALSE,
8666 EL_EM_GATE_4, -1, -1
8669 Xdoor_5, TRUE, FALSE,
8670 EL_EMC_GATE_5, -1, -1
8673 Xdoor_6, TRUE, FALSE,
8674 EL_EMC_GATE_6, -1, -1
8677 Xdoor_7, TRUE, FALSE,
8678 EL_EMC_GATE_7, -1, -1
8681 Xdoor_8, TRUE, FALSE,
8682 EL_EMC_GATE_8, -1, -1
8686 Xfake_door_1, TRUE, FALSE,
8687 EL_EM_GATE_1_GRAY, -1, -1
8690 Xfake_door_2, TRUE, FALSE,
8691 EL_EM_GATE_2_GRAY, -1, -1
8694 Xfake_door_3, TRUE, FALSE,
8695 EL_EM_GATE_3_GRAY, -1, -1
8698 Xfake_door_4, TRUE, FALSE,
8699 EL_EM_GATE_4_GRAY, -1, -1
8702 Xfake_door_5, TRUE, FALSE,
8703 EL_EMC_GATE_5_GRAY, -1, -1
8706 Xfake_door_6, TRUE, FALSE,
8707 EL_EMC_GATE_6_GRAY, -1, -1
8710 Xfake_door_7, TRUE, FALSE,
8711 EL_EMC_GATE_7_GRAY, -1, -1
8714 Xfake_door_8, TRUE, FALSE,
8715 EL_EMC_GATE_8_GRAY, -1, -1
8719 Xballoon, TRUE, FALSE,
8723 Yballoon_n, FALSE, FALSE,
8724 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8727 Yballoon_nB, FALSE, TRUE,
8728 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8731 Yballoon_e, FALSE, FALSE,
8732 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8735 Yballoon_eB, FALSE, TRUE,
8736 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8739 Yballoon_s, FALSE, FALSE,
8740 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8743 Yballoon_sB, FALSE, TRUE,
8744 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8747 Yballoon_w, FALSE, FALSE,
8748 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8751 Yballoon_wB, FALSE, TRUE,
8752 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8756 Xball_1, TRUE, FALSE,
8757 EL_EMC_MAGIC_BALL, -1, -1
8760 Yball_1, FALSE, FALSE,
8761 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8764 Xball_2, FALSE, FALSE,
8765 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8768 Yball_2, FALSE, FALSE,
8769 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8772 Yball_blank, FALSE, FALSE,
8773 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
8777 Xamoeba_1, TRUE, FALSE,
8778 EL_AMOEBA_DRY, ACTION_OTHER, -1
8781 Xamoeba_2, FALSE, FALSE,
8782 EL_AMOEBA_DRY, ACTION_OTHER, -1
8785 Xamoeba_3, FALSE, FALSE,
8786 EL_AMOEBA_DRY, ACTION_OTHER, -1
8789 Xamoeba_4, FALSE, FALSE,
8790 EL_AMOEBA_DRY, ACTION_OTHER, -1
8793 Xamoeba_5, TRUE, FALSE,
8794 EL_AMOEBA_WET, ACTION_OTHER, -1
8797 Xamoeba_6, FALSE, FALSE,
8798 EL_AMOEBA_WET, ACTION_OTHER, -1
8801 Xamoeba_7, FALSE, FALSE,
8802 EL_AMOEBA_WET, ACTION_OTHER, -1
8805 Xamoeba_8, FALSE, FALSE,
8806 EL_AMOEBA_WET, ACTION_OTHER, -1
8811 EL_AMOEBA_DROP, ACTION_GROWING, -1
8814 Xdrip_fall, FALSE, FALSE,
8815 EL_AMOEBA_DROP, -1, -1
8818 Xdrip_stretch, FALSE, FALSE,
8819 EL_AMOEBA_DROP, ACTION_FALLING, -1
8822 Xdrip_stretchB, FALSE, TRUE,
8823 EL_AMOEBA_DROP, ACTION_FALLING, -1
8826 Ydrip_1_s, FALSE, FALSE,
8827 EL_AMOEBA_DROP, ACTION_FALLING, -1
8830 Ydrip_1_sB, FALSE, TRUE,
8831 EL_AMOEBA_DROP, ACTION_FALLING, -1
8834 Ydrip_2_s, FALSE, FALSE,
8835 EL_AMOEBA_DROP, ACTION_FALLING, -1
8838 Ydrip_2_sB, FALSE, TRUE,
8839 EL_AMOEBA_DROP, ACTION_FALLING, -1
8843 Xwonderwall, TRUE, FALSE,
8844 EL_MAGIC_WALL, -1, -1
8847 Ywonderwall, FALSE, FALSE,
8848 EL_MAGIC_WALL, ACTION_ACTIVE, -1
8852 Xwheel, TRUE, FALSE,
8853 EL_ROBOT_WHEEL, -1, -1
8856 Ywheel, FALSE, FALSE,
8857 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
8861 Xswitch, TRUE, FALSE,
8862 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
8865 Yswitch, FALSE, FALSE,
8866 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
8870 Xbumper, TRUE, FALSE,
8871 EL_EMC_SPRING_BUMPER, -1, -1
8874 Ybumper, FALSE, FALSE,
8875 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
8879 Xacid_nw, TRUE, FALSE,
8880 EL_ACID_POOL_TOPLEFT, -1, -1
8883 Xacid_ne, TRUE, FALSE,
8884 EL_ACID_POOL_TOPRIGHT, -1, -1
8887 Xacid_sw, TRUE, FALSE,
8888 EL_ACID_POOL_BOTTOMLEFT, -1, -1
8891 Xacid_s, TRUE, FALSE,
8892 EL_ACID_POOL_BOTTOM, -1, -1
8895 Xacid_se, TRUE, FALSE,
8896 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
8900 Xfake_blank, TRUE, FALSE,
8901 EL_INVISIBLE_WALL, -1, -1
8904 Yfake_blank, FALSE, FALSE,
8905 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
8909 Xfake_grass, TRUE, FALSE,
8910 EL_EMC_FAKE_GRASS, -1, -1
8913 Yfake_grass, FALSE, FALSE,
8914 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
8918 Xfake_amoeba, TRUE, FALSE,
8919 EL_EMC_DRIPPER, -1, -1
8922 Yfake_amoeba, FALSE, FALSE,
8923 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
8927 Xlenses, TRUE, FALSE,
8928 EL_EMC_LENSES, -1, -1
8932 Xmagnify, TRUE, FALSE,
8933 EL_EMC_MAGNIFIER, -1, -1
8938 EL_QUICKSAND_EMPTY, -1, -1
8941 Xsand_stone, TRUE, FALSE,
8942 EL_QUICKSAND_FULL, -1, -1
8945 Xsand_stonein_1, FALSE, TRUE,
8946 EL_ROCK, ACTION_FILLING, -1
8949 Xsand_stonein_2, FALSE, TRUE,
8950 EL_ROCK, ACTION_FILLING, -1
8953 Xsand_stonein_3, FALSE, TRUE,
8954 EL_ROCK, ACTION_FILLING, -1
8957 Xsand_stonein_4, FALSE, TRUE,
8958 EL_ROCK, ACTION_FILLING, -1
8961 Xsand_sandstone_1, FALSE, FALSE,
8962 EL_QUICKSAND_FILLING, -1, -1
8965 Xsand_sandstone_2, FALSE, FALSE,
8966 EL_QUICKSAND_FILLING, -1, -1
8969 Xsand_sandstone_3, FALSE, FALSE,
8970 EL_QUICKSAND_FILLING, -1, -1
8973 Xsand_sandstone_4, FALSE, FALSE,
8974 EL_QUICKSAND_FILLING, -1, -1
8977 Xsand_stonesand_1, FALSE, FALSE,
8978 EL_QUICKSAND_EMPTYING, -1, -1
8981 Xsand_stonesand_2, FALSE, FALSE,
8982 EL_QUICKSAND_EMPTYING, -1, -1
8985 Xsand_stonesand_3, FALSE, FALSE,
8986 EL_QUICKSAND_EMPTYING, -1, -1
8989 Xsand_stonesand_4, FALSE, FALSE,
8990 EL_QUICKSAND_EMPTYING, -1, -1
8993 Xsand_stoneout_1, FALSE, FALSE,
8994 EL_ROCK, ACTION_EMPTYING, -1
8997 Xsand_stoneout_2, FALSE, FALSE,
8998 EL_ROCK, ACTION_EMPTYING, -1
9001 Xsand_stonesand_quickout_1, FALSE, FALSE,
9002 EL_QUICKSAND_EMPTYING, -1, -1
9005 Xsand_stonesand_quickout_2, FALSE, FALSE,
9006 EL_QUICKSAND_EMPTYING, -1, -1
9010 Xslide_ns, TRUE, FALSE,
9011 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
9014 Yslide_ns_blank, FALSE, FALSE,
9015 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
9018 Xslide_ew, TRUE, FALSE,
9019 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
9022 Yslide_ew_blank, FALSE, FALSE,
9023 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
9027 Xwind_n, TRUE, FALSE,
9028 EL_BALLOON_SWITCH_UP, -1, -1
9031 Xwind_e, TRUE, FALSE,
9032 EL_BALLOON_SWITCH_RIGHT, -1, -1
9035 Xwind_s, TRUE, FALSE,
9036 EL_BALLOON_SWITCH_DOWN, -1, -1
9039 Xwind_w, TRUE, FALSE,
9040 EL_BALLOON_SWITCH_LEFT, -1, -1
9043 Xwind_any, TRUE, FALSE,
9044 EL_BALLOON_SWITCH_ANY, -1, -1
9047 Xwind_stop, TRUE, FALSE,
9048 EL_BALLOON_SWITCH_NONE, -1, -1
9053 EL_EM_EXIT_CLOSED, -1, -1
9056 Xexit_1, TRUE, FALSE,
9057 EL_EM_EXIT_OPEN, -1, -1
9060 Xexit_2, FALSE, FALSE,
9061 EL_EM_EXIT_OPEN, -1, -1
9064 Xexit_3, FALSE, FALSE,
9065 EL_EM_EXIT_OPEN, -1, -1
9069 Xpause, FALSE, FALSE,
9074 Xwall_1, TRUE, FALSE,
9078 Xwall_2, TRUE, FALSE,
9079 EL_EMC_WALL_14, -1, -1
9082 Xwall_3, TRUE, FALSE,
9083 EL_EMC_WALL_15, -1, -1
9086 Xwall_4, TRUE, FALSE,
9087 EL_EMC_WALL_16, -1, -1
9091 Xroundwall_1, TRUE, FALSE,
9092 EL_WALL_SLIPPERY, -1, -1
9095 Xroundwall_2, TRUE, FALSE,
9096 EL_EMC_WALL_SLIPPERY_2, -1, -1
9099 Xroundwall_3, TRUE, FALSE,
9100 EL_EMC_WALL_SLIPPERY_3, -1, -1
9103 Xroundwall_4, TRUE, FALSE,
9104 EL_EMC_WALL_SLIPPERY_4, -1, -1
9108 Xsteel_1, TRUE, FALSE,
9109 EL_STEELWALL, -1, -1
9112 Xsteel_2, TRUE, FALSE,
9113 EL_EMC_STEELWALL_2, -1, -1
9116 Xsteel_3, TRUE, FALSE,
9117 EL_EMC_STEELWALL_3, -1, -1
9120 Xsteel_4, TRUE, FALSE,
9121 EL_EMC_STEELWALL_4, -1, -1
9125 Xdecor_1, TRUE, FALSE,
9126 EL_EMC_WALL_8, -1, -1
9129 Xdecor_2, TRUE, FALSE,
9130 EL_EMC_WALL_6, -1, -1
9133 Xdecor_3, TRUE, FALSE,
9134 EL_EMC_WALL_4, -1, -1
9137 Xdecor_4, TRUE, FALSE,
9138 EL_EMC_WALL_7, -1, -1
9141 Xdecor_5, TRUE, FALSE,
9142 EL_EMC_WALL_5, -1, -1
9145 Xdecor_6, TRUE, FALSE,
9146 EL_EMC_WALL_9, -1, -1
9149 Xdecor_7, TRUE, FALSE,
9150 EL_EMC_WALL_10, -1, -1
9153 Xdecor_8, TRUE, FALSE,
9154 EL_EMC_WALL_1, -1, -1
9157 Xdecor_9, TRUE, FALSE,
9158 EL_EMC_WALL_2, -1, -1
9161 Xdecor_10, TRUE, FALSE,
9162 EL_EMC_WALL_3, -1, -1
9165 Xdecor_11, TRUE, FALSE,
9166 EL_EMC_WALL_11, -1, -1
9169 Xdecor_12, TRUE, FALSE,
9170 EL_EMC_WALL_12, -1, -1
9174 Xalpha_0, TRUE, FALSE,
9175 EL_CHAR('0'), -1, -1
9178 Xalpha_1, TRUE, FALSE,
9179 EL_CHAR('1'), -1, -1
9182 Xalpha_2, TRUE, FALSE,
9183 EL_CHAR('2'), -1, -1
9186 Xalpha_3, TRUE, FALSE,
9187 EL_CHAR('3'), -1, -1
9190 Xalpha_4, TRUE, FALSE,
9191 EL_CHAR('4'), -1, -1
9194 Xalpha_5, TRUE, FALSE,
9195 EL_CHAR('5'), -1, -1
9198 Xalpha_6, TRUE, FALSE,
9199 EL_CHAR('6'), -1, -1
9202 Xalpha_7, TRUE, FALSE,
9203 EL_CHAR('7'), -1, -1
9206 Xalpha_8, TRUE, FALSE,
9207 EL_CHAR('8'), -1, -1
9210 Xalpha_9, TRUE, FALSE,
9211 EL_CHAR('9'), -1, -1
9214 Xalpha_excla, TRUE, FALSE,
9215 EL_CHAR('!'), -1, -1
9218 Xalpha_apost, TRUE, FALSE,
9219 EL_CHAR('\''), -1, -1
9222 Xalpha_comma, TRUE, FALSE,
9223 EL_CHAR(','), -1, -1
9226 Xalpha_minus, TRUE, FALSE,
9227 EL_CHAR('-'), -1, -1
9230 Xalpha_perio, TRUE, FALSE,
9231 EL_CHAR('.'), -1, -1
9234 Xalpha_colon, TRUE, FALSE,
9235 EL_CHAR(':'), -1, -1
9238 Xalpha_quest, TRUE, FALSE,
9239 EL_CHAR('?'), -1, -1
9242 Xalpha_a, TRUE, FALSE,
9243 EL_CHAR('A'), -1, -1
9246 Xalpha_b, TRUE, FALSE,
9247 EL_CHAR('B'), -1, -1
9250 Xalpha_c, TRUE, FALSE,
9251 EL_CHAR('C'), -1, -1
9254 Xalpha_d, TRUE, FALSE,
9255 EL_CHAR('D'), -1, -1
9258 Xalpha_e, TRUE, FALSE,
9259 EL_CHAR('E'), -1, -1
9262 Xalpha_f, TRUE, FALSE,
9263 EL_CHAR('F'), -1, -1
9266 Xalpha_g, TRUE, FALSE,
9267 EL_CHAR('G'), -1, -1
9270 Xalpha_h, TRUE, FALSE,
9271 EL_CHAR('H'), -1, -1
9274 Xalpha_i, TRUE, FALSE,
9275 EL_CHAR('I'), -1, -1
9278 Xalpha_j, TRUE, FALSE,
9279 EL_CHAR('J'), -1, -1
9282 Xalpha_k, TRUE, FALSE,
9283 EL_CHAR('K'), -1, -1
9286 Xalpha_l, TRUE, FALSE,
9287 EL_CHAR('L'), -1, -1
9290 Xalpha_m, TRUE, FALSE,
9291 EL_CHAR('M'), -1, -1
9294 Xalpha_n, TRUE, FALSE,
9295 EL_CHAR('N'), -1, -1
9298 Xalpha_o, TRUE, FALSE,
9299 EL_CHAR('O'), -1, -1
9302 Xalpha_p, TRUE, FALSE,
9303 EL_CHAR('P'), -1, -1
9306 Xalpha_q, TRUE, FALSE,
9307 EL_CHAR('Q'), -1, -1
9310 Xalpha_r, TRUE, FALSE,
9311 EL_CHAR('R'), -1, -1
9314 Xalpha_s, TRUE, FALSE,
9315 EL_CHAR('S'), -1, -1
9318 Xalpha_t, TRUE, FALSE,
9319 EL_CHAR('T'), -1, -1
9322 Xalpha_u, TRUE, FALSE,
9323 EL_CHAR('U'), -1, -1
9326 Xalpha_v, TRUE, FALSE,
9327 EL_CHAR('V'), -1, -1
9330 Xalpha_w, TRUE, FALSE,
9331 EL_CHAR('W'), -1, -1
9334 Xalpha_x, TRUE, FALSE,
9335 EL_CHAR('X'), -1, -1
9338 Xalpha_y, TRUE, FALSE,
9339 EL_CHAR('Y'), -1, -1
9342 Xalpha_z, TRUE, FALSE,
9343 EL_CHAR('Z'), -1, -1
9346 Xalpha_arrow_e, TRUE, FALSE,
9347 EL_CHAR('>'), -1, -1
9350 Xalpha_arrow_w, TRUE, FALSE,
9351 EL_CHAR('<'), -1, -1
9354 Xalpha_copyr, TRUE, FALSE,
9355 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
9359 Ykey_1_blank, FALSE, FALSE,
9360 EL_EM_KEY_1, ACTION_COLLECTING, -1
9363 Ykey_2_blank, FALSE, FALSE,
9364 EL_EM_KEY_2, ACTION_COLLECTING, -1
9367 Ykey_3_blank, FALSE, FALSE,
9368 EL_EM_KEY_3, ACTION_COLLECTING, -1
9371 Ykey_4_blank, FALSE, FALSE,
9372 EL_EM_KEY_4, ACTION_COLLECTING, -1
9375 Ykey_5_blank, FALSE, FALSE,
9376 EL_EMC_KEY_5, ACTION_COLLECTING, -1
9379 Ykey_6_blank, FALSE, FALSE,
9380 EL_EMC_KEY_6, ACTION_COLLECTING, -1
9383 Ykey_7_blank, FALSE, FALSE,
9384 EL_EMC_KEY_7, ACTION_COLLECTING, -1
9387 Ykey_8_blank, FALSE, FALSE,
9388 EL_EMC_KEY_8, ACTION_COLLECTING, -1
9391 Ylenses_blank, FALSE, FALSE,
9392 EL_EMC_LENSES, ACTION_COLLECTING, -1
9395 Ymagnify_blank, FALSE, FALSE,
9396 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
9399 Ygrass_blank, FALSE, FALSE,
9400 EL_EMC_GRASS, ACTION_SNAPPING, -1
9403 Ydirt_blank, FALSE, FALSE,
9404 EL_SAND, ACTION_SNAPPING, -1
9413 static struct Mapping_EM_to_RND_player
9422 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
9426 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
9430 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
9434 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
9438 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
9442 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
9446 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
9450 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
9454 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
9458 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
9462 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
9466 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
9470 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
9474 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
9478 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
9482 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
9486 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
9490 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
9494 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
9498 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
9502 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
9506 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
9510 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
9514 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
9518 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
9522 EL_PLAYER_1, ACTION_DEFAULT, -1,
9526 EL_PLAYER_2, ACTION_DEFAULT, -1,
9530 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
9534 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
9538 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
9542 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
9546 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
9550 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
9554 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
9558 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
9562 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
9566 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
9570 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
9574 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
9578 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
9582 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
9586 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
9590 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
9594 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
9598 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
9602 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
9606 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
9610 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
9614 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
9618 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
9622 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
9626 EL_PLAYER_3, ACTION_DEFAULT, -1,
9630 EL_PLAYER_4, ACTION_DEFAULT, -1,
9639 int map_element_RND_to_EM_cave(int element_rnd)
9641 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
9642 static boolean mapping_initialized = FALSE;
9644 if (!mapping_initialized)
9648 // return "Xalpha_quest" for all undefined elements in mapping array
9649 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9650 mapping_RND_to_EM[i] = Xalpha_quest;
9652 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9653 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
9654 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
9655 em_object_mapping_list[i].element_em;
9657 mapping_initialized = TRUE;
9660 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
9662 Warn("invalid RND level element %d", element_rnd);
9667 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
9670 int map_element_EM_to_RND_cave(int element_em_cave)
9672 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9673 static boolean mapping_initialized = FALSE;
9675 if (!mapping_initialized)
9679 // return "EL_UNKNOWN" for all undefined elements in mapping array
9680 for (i = 0; i < GAME_TILE_MAX; i++)
9681 mapping_EM_to_RND[i] = EL_UNKNOWN;
9683 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9684 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9685 em_object_mapping_list[i].element_rnd;
9687 mapping_initialized = TRUE;
9690 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
9692 Warn("invalid EM cave element %d", element_em_cave);
9697 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
9700 int map_element_EM_to_RND_game(int element_em_game)
9702 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9703 static boolean mapping_initialized = FALSE;
9705 if (!mapping_initialized)
9709 // return "EL_UNKNOWN" for all undefined elements in mapping array
9710 for (i = 0; i < GAME_TILE_MAX; i++)
9711 mapping_EM_to_RND[i] = EL_UNKNOWN;
9713 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9714 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9715 em_object_mapping_list[i].element_rnd;
9717 mapping_initialized = TRUE;
9720 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
9722 Warn("invalid EM game element %d", element_em_game);
9727 return mapping_EM_to_RND[element_em_game];
9730 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
9732 struct LevelInfo_EM *level_em = level->native_em_level;
9733 struct CAVE *cav = level_em->cav;
9736 for (i = 0; i < GAME_TILE_MAX; i++)
9737 cav->android_array[i] = Cblank;
9739 for (i = 0; i < level->num_android_clone_elements; i++)
9741 int element_rnd = level->android_clone_element[i];
9742 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
9744 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
9745 if (em_object_mapping_list[j].element_rnd == element_rnd)
9746 cav->android_array[em_object_mapping_list[j].element_em] =
9751 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
9753 struct LevelInfo_EM *level_em = level->native_em_level;
9754 struct CAVE *cav = level_em->cav;
9757 level->num_android_clone_elements = 0;
9759 for (i = 0; i < GAME_TILE_MAX; i++)
9761 int element_em_cave = cav->android_array[i];
9763 boolean element_found = FALSE;
9765 if (element_em_cave == Cblank)
9768 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
9770 for (j = 0; j < level->num_android_clone_elements; j++)
9771 if (level->android_clone_element[j] == element_rnd)
9772 element_found = TRUE;
9776 level->android_clone_element[level->num_android_clone_elements++] =
9779 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
9784 if (level->num_android_clone_elements == 0)
9786 level->num_android_clone_elements = 1;
9787 level->android_clone_element[0] = EL_EMPTY;
9791 int map_direction_RND_to_EM(int direction)
9793 return (direction == MV_UP ? 0 :
9794 direction == MV_RIGHT ? 1 :
9795 direction == MV_DOWN ? 2 :
9796 direction == MV_LEFT ? 3 :
9800 int map_direction_EM_to_RND(int direction)
9802 return (direction == 0 ? MV_UP :
9803 direction == 1 ? MV_RIGHT :
9804 direction == 2 ? MV_DOWN :
9805 direction == 3 ? MV_LEFT :
9809 int map_element_RND_to_SP(int element_rnd)
9811 int element_sp = 0x20; // map unknown elements to yellow "hardware"
9813 if (element_rnd >= EL_SP_START &&
9814 element_rnd <= EL_SP_END)
9815 element_sp = element_rnd - EL_SP_START;
9816 else if (element_rnd == EL_EMPTY_SPACE)
9818 else if (element_rnd == EL_INVISIBLE_WALL)
9824 int map_element_SP_to_RND(int element_sp)
9826 int element_rnd = EL_UNKNOWN;
9828 if (element_sp >= 0x00 &&
9830 element_rnd = EL_SP_START + element_sp;
9831 else if (element_sp == 0x28)
9832 element_rnd = EL_INVISIBLE_WALL;
9837 int map_action_SP_to_RND(int action_sp)
9841 case actActive: return ACTION_ACTIVE;
9842 case actImpact: return ACTION_IMPACT;
9843 case actExploding: return ACTION_EXPLODING;
9844 case actDigging: return ACTION_DIGGING;
9845 case actSnapping: return ACTION_SNAPPING;
9846 case actCollecting: return ACTION_COLLECTING;
9847 case actPassing: return ACTION_PASSING;
9848 case actPushing: return ACTION_PUSHING;
9849 case actDropping: return ACTION_DROPPING;
9851 default: return ACTION_DEFAULT;
9855 int map_element_RND_to_MM(int element_rnd)
9857 return (element_rnd >= EL_MM_START_1 &&
9858 element_rnd <= EL_MM_END_1 ?
9859 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
9861 element_rnd >= EL_MM_START_2 &&
9862 element_rnd <= EL_MM_END_2 ?
9863 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
9865 element_rnd >= EL_MM_START_3 &&
9866 element_rnd <= EL_MM_END_3 ?
9867 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
9869 element_rnd >= EL_CHAR_START &&
9870 element_rnd <= EL_CHAR_END ?
9871 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
9873 element_rnd >= EL_MM_RUNTIME_START &&
9874 element_rnd <= EL_MM_RUNTIME_END ?
9875 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
9877 EL_MM_EMPTY_NATIVE);
9880 int map_element_MM_to_RND(int element_mm)
9882 return (element_mm == EL_MM_EMPTY_NATIVE ||
9883 element_mm == EL_DF_EMPTY_NATIVE ?
9886 element_mm >= EL_MM_START_1_NATIVE &&
9887 element_mm <= EL_MM_END_1_NATIVE ?
9888 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
9890 element_mm >= EL_MM_START_2_NATIVE &&
9891 element_mm <= EL_MM_END_2_NATIVE ?
9892 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
9894 element_mm >= EL_MM_START_3_NATIVE &&
9895 element_mm <= EL_MM_END_3_NATIVE ?
9896 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
9898 element_mm >= EL_MM_CHAR_START_NATIVE &&
9899 element_mm <= EL_MM_CHAR_END_NATIVE ?
9900 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
9902 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
9903 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
9904 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
9909 int map_action_MM_to_RND(int action_mm)
9911 // all MM actions are defined to exactly match their RND counterparts
9915 int map_sound_MM_to_RND(int sound_mm)
9919 case SND_MM_GAME_LEVELTIME_CHARGING:
9920 return SND_GAME_LEVELTIME_CHARGING;
9922 case SND_MM_GAME_HEALTH_CHARGING:
9923 return SND_GAME_HEALTH_CHARGING;
9926 return SND_UNDEFINED;
9930 int map_mm_wall_element(int element)
9932 return (element >= EL_MM_STEEL_WALL_START &&
9933 element <= EL_MM_STEEL_WALL_END ?
9936 element >= EL_MM_WOODEN_WALL_START &&
9937 element <= EL_MM_WOODEN_WALL_END ?
9940 element >= EL_MM_ICE_WALL_START &&
9941 element <= EL_MM_ICE_WALL_END ?
9944 element >= EL_MM_AMOEBA_WALL_START &&
9945 element <= EL_MM_AMOEBA_WALL_END ?
9948 element >= EL_DF_STEEL_WALL_START &&
9949 element <= EL_DF_STEEL_WALL_END ?
9952 element >= EL_DF_WOODEN_WALL_START &&
9953 element <= EL_DF_WOODEN_WALL_END ?
9959 int map_mm_wall_element_editor(int element)
9963 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
9964 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
9965 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
9966 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
9967 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
9968 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
9970 default: return element;
9974 int get_next_element(int element)
9978 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
9979 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
9980 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
9981 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
9982 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
9983 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
9984 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
9985 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
9986 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
9987 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
9988 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
9990 default: return element;
9994 int el2img_mm(int element_mm)
9996 return el2img(map_element_MM_to_RND(element_mm));
9999 int el_act2img_mm(int element_mm, int action)
10001 return el_act2img(map_element_MM_to_RND(element_mm), action);
10004 int el_act_dir2img(int element, int action, int direction)
10006 element = GFX_ELEMENT(element);
10007 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
10009 // direction_graphic[][] == graphic[] for undefined direction graphics
10010 return element_info[element].direction_graphic[action][direction];
10013 static int el_act_dir2crm(int element, int action, int direction)
10015 element = GFX_ELEMENT(element);
10016 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
10018 // direction_graphic[][] == graphic[] for undefined direction graphics
10019 return element_info[element].direction_crumbled[action][direction];
10022 int el_act2img(int element, int action)
10024 element = GFX_ELEMENT(element);
10026 return element_info[element].graphic[action];
10029 int el_act2crm(int element, int action)
10031 element = GFX_ELEMENT(element);
10033 return element_info[element].crumbled[action];
10036 int el_dir2img(int element, int direction)
10038 element = GFX_ELEMENT(element);
10040 return el_act_dir2img(element, ACTION_DEFAULT, direction);
10043 int el2baseimg(int element)
10045 return element_info[element].graphic[ACTION_DEFAULT];
10048 int el2img(int element)
10050 element = GFX_ELEMENT(element);
10052 return element_info[element].graphic[ACTION_DEFAULT];
10055 int el2edimg(int element)
10057 element = GFX_ELEMENT(element);
10059 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
10062 int el2preimg(int element)
10064 element = GFX_ELEMENT(element);
10066 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
10069 int el2panelimg(int element)
10071 element = GFX_ELEMENT(element);
10073 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
10076 int font2baseimg(int font_nr)
10078 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
10081 int getBeltNrFromBeltElement(int element)
10083 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
10084 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
10085 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
10088 int getBeltNrFromBeltActiveElement(int element)
10090 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
10091 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
10092 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
10095 int getBeltNrFromBeltSwitchElement(int element)
10097 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
10098 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
10099 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
10102 int getBeltDirNrFromBeltElement(int element)
10104 static int belt_base_element[4] =
10106 EL_CONVEYOR_BELT_1_LEFT,
10107 EL_CONVEYOR_BELT_2_LEFT,
10108 EL_CONVEYOR_BELT_3_LEFT,
10109 EL_CONVEYOR_BELT_4_LEFT
10112 int belt_nr = getBeltNrFromBeltElement(element);
10113 int belt_dir_nr = element - belt_base_element[belt_nr];
10115 return (belt_dir_nr % 3);
10118 int getBeltDirNrFromBeltSwitchElement(int element)
10120 static int belt_base_element[4] =
10122 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10123 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10124 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10125 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10128 int belt_nr = getBeltNrFromBeltSwitchElement(element);
10129 int belt_dir_nr = element - belt_base_element[belt_nr];
10131 return (belt_dir_nr % 3);
10134 int getBeltDirFromBeltElement(int element)
10136 static int belt_move_dir[3] =
10143 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
10145 return belt_move_dir[belt_dir_nr];
10148 int getBeltDirFromBeltSwitchElement(int element)
10150 static int belt_move_dir[3] =
10157 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
10159 return belt_move_dir[belt_dir_nr];
10162 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10164 static int belt_base_element[4] =
10166 EL_CONVEYOR_BELT_1_LEFT,
10167 EL_CONVEYOR_BELT_2_LEFT,
10168 EL_CONVEYOR_BELT_3_LEFT,
10169 EL_CONVEYOR_BELT_4_LEFT
10172 return belt_base_element[belt_nr] + belt_dir_nr;
10175 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10177 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10179 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10182 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10184 static int belt_base_element[4] =
10186 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10187 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10188 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10189 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10192 return belt_base_element[belt_nr] + belt_dir_nr;
10195 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10197 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10199 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10202 boolean swapTiles_EM(boolean is_pre_emc_cave)
10204 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
10207 boolean getTeamMode_EM(void)
10209 return game.team_mode || network_playing;
10212 boolean isActivePlayer_EM(int player_nr)
10214 return stored_player[player_nr].active;
10217 unsigned int InitRND(int seed)
10219 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10220 return InitEngineRandom_BD(seed);
10221 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
10222 return InitEngineRandom_EM(seed);
10223 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10224 return InitEngineRandom_SP(seed);
10225 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10226 return InitEngineRandom_MM(seed);
10228 return InitEngineRandom_RND(seed);
10231 static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
10232 static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
10233 static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
10235 static int get_effective_element_EM(int tile, int frame_em)
10237 int element = em_object_mapping[tile].element_rnd;
10238 int action = em_object_mapping[tile].action;
10239 boolean is_backside = em_object_mapping[tile].is_backside;
10240 boolean action_removing = (action == ACTION_DIGGING ||
10241 action == ACTION_SNAPPING ||
10242 action == ACTION_COLLECTING);
10250 return (frame_em > 5 ? EL_EMPTY : element);
10256 else // frame_em == 7
10267 case Ydiamond_stone:
10270 case Xdrip_stretch:
10271 case Xdrip_stretchB:
10286 case Ylenses_blank:
10287 case Ymagnify_blank:
10290 case Xsand_stonein_1:
10291 case Xsand_stonein_2:
10292 case Xsand_stonein_3:
10293 case Xsand_stonein_4:
10297 return (is_backside || action_removing ? EL_EMPTY : element);
10302 static boolean check_linear_animation_EM(int tile)
10306 case Xsand_stonesand_1:
10307 case Xsand_stonesand_quickout_1:
10308 case Xsand_sandstone_1:
10309 case Xsand_stonein_1:
10310 case Xsand_stoneout_1:
10338 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
10339 boolean has_crumbled_graphics,
10340 int crumbled, int sync_frame)
10342 // if element can be crumbled, but certain action graphics are just empty
10343 // space (like instantly snapping sand to empty space in 1 frame), do not
10344 // treat these empty space graphics as crumbled graphics in EMC engine
10345 if (crumbled == IMG_EMPTY_SPACE)
10346 has_crumbled_graphics = FALSE;
10348 if (has_crumbled_graphics)
10350 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
10351 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
10352 g_crumbled->anim_delay,
10353 g_crumbled->anim_mode,
10354 g_crumbled->anim_start_frame,
10357 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
10358 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
10360 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
10361 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
10363 g_em->has_crumbled_graphics = TRUE;
10367 g_em->crumbled_bitmap = NULL;
10368 g_em->crumbled_src_x = 0;
10369 g_em->crumbled_src_y = 0;
10370 g_em->crumbled_border_size = 0;
10371 g_em->crumbled_tile_size = 0;
10373 g_em->has_crumbled_graphics = FALSE;
10378 void ResetGfxAnimation_EM(int x, int y, int tile)
10380 GfxFrame[x][y] = 0;
10384 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
10385 int tile, int frame_em, int x, int y)
10387 int action = em_object_mapping[tile].action;
10388 int direction = em_object_mapping[tile].direction;
10389 int effective_element = get_effective_element_EM(tile, frame_em);
10390 int graphic = (direction == MV_NONE ?
10391 el_act2img(effective_element, action) :
10392 el_act_dir2img(effective_element, action, direction));
10393 struct GraphicInfo *g = &graphic_info[graphic];
10395 boolean action_removing = (action == ACTION_DIGGING ||
10396 action == ACTION_SNAPPING ||
10397 action == ACTION_COLLECTING);
10398 boolean action_moving = (action == ACTION_FALLING ||
10399 action == ACTION_MOVING ||
10400 action == ACTION_PUSHING ||
10401 action == ACTION_EATING ||
10402 action == ACTION_FILLING ||
10403 action == ACTION_EMPTYING);
10404 boolean action_falling = (action == ACTION_FALLING ||
10405 action == ACTION_FILLING ||
10406 action == ACTION_EMPTYING);
10408 // special case: graphic uses "2nd movement tile" and has defined
10409 // 7 frames for movement animation (or less) => use default graphic
10410 // for last (8th) frame which ends the movement animation
10411 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10413 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
10414 graphic = (direction == MV_NONE ?
10415 el_act2img(effective_element, action) :
10416 el_act_dir2img(effective_element, action, direction));
10418 g = &graphic_info[graphic];
10421 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
10423 GfxFrame[x][y] = 0;
10425 else if (action_moving)
10427 boolean is_backside = em_object_mapping[tile].is_backside;
10431 int direction = em_object_mapping[tile].direction;
10432 int move_dir = (action_falling ? MV_DOWN : direction);
10437 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
10438 if (g->double_movement && frame_em == 0)
10439 GfxFrame[x][y] = 0;
10442 if (move_dir == MV_LEFT)
10443 GfxFrame[x - 1][y] = GfxFrame[x][y];
10444 else if (move_dir == MV_RIGHT)
10445 GfxFrame[x + 1][y] = GfxFrame[x][y];
10446 else if (move_dir == MV_UP)
10447 GfxFrame[x][y - 1] = GfxFrame[x][y];
10448 else if (move_dir == MV_DOWN)
10449 GfxFrame[x][y + 1] = GfxFrame[x][y];
10456 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
10457 if (tile == Xsand_stonesand_quickout_1 ||
10458 tile == Xsand_stonesand_quickout_2)
10462 if (graphic_info[graphic].anim_global_sync)
10463 sync_frame = FrameCounter;
10464 else if (graphic_info[graphic].anim_global_anim_sync)
10465 sync_frame = getGlobalAnimSyncFrame();
10466 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10467 sync_frame = GfxFrame[x][y];
10469 sync_frame = 0; // playfield border (pseudo steel)
10471 SetRandomAnimationValue(x, y);
10473 int frame = getAnimationFrame(g->anim_frames,
10476 g->anim_start_frame,
10479 g_em->unique_identifier =
10480 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
10483 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
10484 int tile, int frame_em, int x, int y)
10486 int action = em_object_mapping[tile].action;
10487 int direction = em_object_mapping[tile].direction;
10488 boolean is_backside = em_object_mapping[tile].is_backside;
10489 int effective_element = get_effective_element_EM(tile, frame_em);
10490 int effective_action = action;
10491 int graphic = (direction == MV_NONE ?
10492 el_act2img(effective_element, effective_action) :
10493 el_act_dir2img(effective_element, effective_action,
10495 int crumbled = (direction == MV_NONE ?
10496 el_act2crm(effective_element, effective_action) :
10497 el_act_dir2crm(effective_element, effective_action,
10499 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10500 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10501 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10502 struct GraphicInfo *g = &graphic_info[graphic];
10505 // special case: graphic uses "2nd movement tile" and has defined
10506 // 7 frames for movement animation (or less) => use default graphic
10507 // for last (8th) frame which ends the movement animation
10508 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10510 effective_action = ACTION_DEFAULT;
10511 graphic = (direction == MV_NONE ?
10512 el_act2img(effective_element, effective_action) :
10513 el_act_dir2img(effective_element, effective_action,
10515 crumbled = (direction == MV_NONE ?
10516 el_act2crm(effective_element, effective_action) :
10517 el_act_dir2crm(effective_element, effective_action,
10520 g = &graphic_info[graphic];
10523 if (graphic_info[graphic].anim_global_sync)
10524 sync_frame = FrameCounter;
10525 else if (graphic_info[graphic].anim_global_anim_sync)
10526 sync_frame = getGlobalAnimSyncFrame();
10527 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10528 sync_frame = GfxFrame[x][y];
10530 sync_frame = 0; // playfield border (pseudo steel)
10532 SetRandomAnimationValue(x, y);
10534 int frame = getAnimationFrame(g->anim_frames,
10537 g->anim_start_frame,
10540 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
10541 g->double_movement && is_backside);
10543 // (updating the "crumbled" graphic definitions is probably not really needed,
10544 // as animations for crumbled graphics can't be longer than one EMC cycle)
10545 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10549 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10550 int player_nr, int anim, int frame_em)
10552 int element = em_player_mapping[player_nr][anim].element_rnd;
10553 int action = em_player_mapping[player_nr][anim].action;
10554 int direction = em_player_mapping[player_nr][anim].direction;
10555 int graphic = (direction == MV_NONE ?
10556 el_act2img(element, action) :
10557 el_act_dir2img(element, action, direction));
10558 struct GraphicInfo *g = &graphic_info[graphic];
10561 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10563 stored_player[player_nr].StepFrame = frame_em;
10565 sync_frame = stored_player[player_nr].Frame;
10567 int frame = getAnimationFrame(g->anim_frames,
10570 g->anim_start_frame,
10573 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10574 &g_em->src_x, &g_em->src_y, FALSE);
10577 #define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
10578 #define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
10580 void InitGraphicInfo_BD(void)
10584 // always start with reliable default values
10585 for (i = 0; i < O_MAX_ALL; i++)
10587 bd_object_mapping[i].element_rnd = EL_UNKNOWN;
10588 bd_object_mapping[i].action = ACTION_DEFAULT;
10589 bd_object_mapping[i].direction = MV_NONE;
10592 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
10594 int e = bd_object_mapping_list[i].element_bd;
10596 bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
10598 if (bd_object_mapping_list[i].action != -1)
10599 bd_object_mapping[e].action = bd_object_mapping_list[i].action;
10601 if (bd_object_mapping_list[i].direction != -1)
10602 bd_object_mapping[e].direction =
10603 MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
10606 for (i = 0; i < O_MAX_ALL; i++)
10608 int element = bd_object_mapping[i].element_rnd;
10609 int action = bd_object_mapping[i].action;
10610 int direction = bd_object_mapping[i].direction;
10612 for (j = 0; j < 8; j++)
10614 int effective_element = element;
10615 int effective_action = action;
10616 int graphic = (el_act_dir2img(effective_element, effective_action,
10618 struct GraphicInfo *g = &graphic_info[graphic];
10619 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
10620 Bitmap *src_bitmap;
10622 int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
10623 BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
10624 BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
10625 BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
10626 BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
10627 BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
10628 BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
10629 BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
10630 BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
10631 BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
10632 BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
10633 BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
10634 i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
10636 int frame = getAnimationFrame(g->anim_frames,
10639 g->anim_start_frame,
10642 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10644 g_bd->bitmap = src_bitmap;
10645 g_bd->src_x = src_x;
10646 g_bd->src_y = src_y;
10647 g_bd->width = TILEX;
10648 g_bd->height = TILEY;
10650 g_bd->graphic = graphic;
10651 g_bd->frame = frame;
10655 // game graphics template for level-specific colors for native BD levels
10656 int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
10657 struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
10658 Bitmap *src_bitmap;
10661 getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
10663 g_bd->bitmap = src_bitmap;
10664 g_bd->src_x = src_x;
10665 g_bd->src_y = src_y;
10666 g_bd->width = TILEX;
10667 g_bd->height = TILEY;
10669 g_bd->graphic = graphic;
10673 void InitGraphicInfo_EM(void)
10677 // always start with reliable default values
10678 for (i = 0; i < GAME_TILE_MAX; i++)
10680 em_object_mapping[i].element_rnd = EL_UNKNOWN;
10681 em_object_mapping[i].is_backside = FALSE;
10682 em_object_mapping[i].action = ACTION_DEFAULT;
10683 em_object_mapping[i].direction = MV_NONE;
10686 // always start with reliable default values
10687 for (p = 0; p < MAX_PLAYERS; p++)
10689 for (i = 0; i < PLY_MAX; i++)
10691 em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
10692 em_player_mapping[p][i].action = ACTION_DEFAULT;
10693 em_player_mapping[p][i].direction = MV_NONE;
10697 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10699 int e = em_object_mapping_list[i].element_em;
10701 em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10702 em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10704 if (em_object_mapping_list[i].action != -1)
10705 em_object_mapping[e].action = em_object_mapping_list[i].action;
10707 if (em_object_mapping_list[i].direction != -1)
10708 em_object_mapping[e].direction =
10709 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10712 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10714 int a = em_player_mapping_list[i].action_em;
10715 int p = em_player_mapping_list[i].player_nr;
10717 em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10719 if (em_player_mapping_list[i].action != -1)
10720 em_player_mapping[p][a].action = em_player_mapping_list[i].action;
10722 if (em_player_mapping_list[i].direction != -1)
10723 em_player_mapping[p][a].direction =
10724 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10727 for (i = 0; i < GAME_TILE_MAX; i++)
10729 int element = em_object_mapping[i].element_rnd;
10730 int action = em_object_mapping[i].action;
10731 int direction = em_object_mapping[i].direction;
10732 boolean is_backside = em_object_mapping[i].is_backside;
10733 boolean action_exploding = ((action == ACTION_EXPLODING ||
10734 action == ACTION_SMASHED_BY_ROCK ||
10735 action == ACTION_SMASHED_BY_SPRING) &&
10736 element != EL_DIAMOND);
10737 boolean action_active = (action == ACTION_ACTIVE);
10738 boolean action_other = (action == ACTION_OTHER);
10740 for (j = 0; j < 8; j++)
10742 int effective_element = get_effective_element_EM(i, j);
10743 int effective_action = (j < 7 ? action :
10744 i == Xdrip_stretch ? action :
10745 i == Xdrip_stretchB ? action :
10746 i == Ydrip_1_s ? action :
10747 i == Ydrip_1_sB ? action :
10748 i == Yball_1 ? action :
10749 i == Xball_2 ? action :
10750 i == Yball_2 ? action :
10751 i == Yball_blank ? action :
10752 i == Ykey_1_blank ? action :
10753 i == Ykey_2_blank ? action :
10754 i == Ykey_3_blank ? action :
10755 i == Ykey_4_blank ? action :
10756 i == Ykey_5_blank ? action :
10757 i == Ykey_6_blank ? action :
10758 i == Ykey_7_blank ? action :
10759 i == Ykey_8_blank ? action :
10760 i == Ylenses_blank ? action :
10761 i == Ymagnify_blank ? action :
10762 i == Ygrass_blank ? action :
10763 i == Ydirt_blank ? action :
10764 i == Xsand_stonein_1 ? action :
10765 i == Xsand_stonein_2 ? action :
10766 i == Xsand_stonein_3 ? action :
10767 i == Xsand_stonein_4 ? action :
10768 i == Xsand_stoneout_1 ? action :
10769 i == Xsand_stoneout_2 ? action :
10770 i == Xboom_android ? ACTION_EXPLODING :
10771 action_exploding ? ACTION_EXPLODING :
10772 action_active ? action :
10773 action_other ? action :
10775 int graphic = (el_act_dir2img(effective_element, effective_action,
10777 int crumbled = (el_act_dir2crm(effective_element, effective_action,
10779 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10780 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10781 boolean has_action_graphics = (graphic != base_graphic);
10782 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10783 struct GraphicInfo *g = &graphic_info[graphic];
10784 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10785 Bitmap *src_bitmap;
10787 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
10788 boolean special_animation = (action != ACTION_DEFAULT &&
10789 g->anim_frames == 3 &&
10790 g->anim_delay == 2 &&
10791 g->anim_mode & ANIM_LINEAR);
10792 int sync_frame = (i == Xdrip_stretch ? 7 :
10793 i == Xdrip_stretchB ? 7 :
10794 i == Ydrip_2_s ? j + 8 :
10795 i == Ydrip_2_sB ? j + 8 :
10797 i == Xacid_2 ? 10 :
10798 i == Xacid_3 ? 20 :
10799 i == Xacid_4 ? 30 :
10800 i == Xacid_5 ? 40 :
10801 i == Xacid_6 ? 50 :
10802 i == Xacid_7 ? 60 :
10803 i == Xacid_8 ? 70 :
10804 i == Xfake_acid_1 ? 0 :
10805 i == Xfake_acid_2 ? 10 :
10806 i == Xfake_acid_3 ? 20 :
10807 i == Xfake_acid_4 ? 30 :
10808 i == Xfake_acid_5 ? 40 :
10809 i == Xfake_acid_6 ? 50 :
10810 i == Xfake_acid_7 ? 60 :
10811 i == Xfake_acid_8 ? 70 :
10812 i == Xfake_acid_1_player ? 0 :
10813 i == Xfake_acid_2_player ? 10 :
10814 i == Xfake_acid_3_player ? 20 :
10815 i == Xfake_acid_4_player ? 30 :
10816 i == Xfake_acid_5_player ? 40 :
10817 i == Xfake_acid_6_player ? 50 :
10818 i == Xfake_acid_7_player ? 60 :
10819 i == Xfake_acid_8_player ? 70 :
10821 i == Yball_2 ? j + 8 :
10822 i == Yball_blank ? j + 1 :
10823 i == Ykey_1_blank ? j + 1 :
10824 i == Ykey_2_blank ? j + 1 :
10825 i == Ykey_3_blank ? j + 1 :
10826 i == Ykey_4_blank ? j + 1 :
10827 i == Ykey_5_blank ? j + 1 :
10828 i == Ykey_6_blank ? j + 1 :
10829 i == Ykey_7_blank ? j + 1 :
10830 i == Ykey_8_blank ? j + 1 :
10831 i == Ylenses_blank ? j + 1 :
10832 i == Ymagnify_blank ? j + 1 :
10833 i == Ygrass_blank ? j + 1 :
10834 i == Ydirt_blank ? j + 1 :
10835 i == Xamoeba_1 ? 0 :
10836 i == Xamoeba_2 ? 1 :
10837 i == Xamoeba_3 ? 2 :
10838 i == Xamoeba_4 ? 3 :
10839 i == Xamoeba_5 ? 0 :
10840 i == Xamoeba_6 ? 1 :
10841 i == Xamoeba_7 ? 2 :
10842 i == Xamoeba_8 ? 3 :
10843 i == Xexit_2 ? j + 8 :
10844 i == Xexit_3 ? j + 16 :
10845 i == Xdynamite_1 ? 0 :
10846 i == Xdynamite_2 ? 8 :
10847 i == Xdynamite_3 ? 16 :
10848 i == Xdynamite_4 ? 24 :
10849 i == Xsand_stonein_1 ? j + 1 :
10850 i == Xsand_stonein_2 ? j + 9 :
10851 i == Xsand_stonein_3 ? j + 17 :
10852 i == Xsand_stonein_4 ? j + 25 :
10853 i == Xsand_stoneout_1 && j == 0 ? 0 :
10854 i == Xsand_stoneout_1 && j == 1 ? 0 :
10855 i == Xsand_stoneout_1 && j == 2 ? 1 :
10856 i == Xsand_stoneout_1 && j == 3 ? 2 :
10857 i == Xsand_stoneout_1 && j == 4 ? 2 :
10858 i == Xsand_stoneout_1 && j == 5 ? 3 :
10859 i == Xsand_stoneout_1 && j == 6 ? 4 :
10860 i == Xsand_stoneout_1 && j == 7 ? 4 :
10861 i == Xsand_stoneout_2 && j == 0 ? 5 :
10862 i == Xsand_stoneout_2 && j == 1 ? 6 :
10863 i == Xsand_stoneout_2 && j == 2 ? 7 :
10864 i == Xsand_stoneout_2 && j == 3 ? 8 :
10865 i == Xsand_stoneout_2 && j == 4 ? 9 :
10866 i == Xsand_stoneout_2 && j == 5 ? 11 :
10867 i == Xsand_stoneout_2 && j == 6 ? 13 :
10868 i == Xsand_stoneout_2 && j == 7 ? 15 :
10869 i == Xboom_bug && j == 1 ? 2 :
10870 i == Xboom_bug && j == 2 ? 2 :
10871 i == Xboom_bug && j == 3 ? 4 :
10872 i == Xboom_bug && j == 4 ? 4 :
10873 i == Xboom_bug && j == 5 ? 2 :
10874 i == Xboom_bug && j == 6 ? 2 :
10875 i == Xboom_bug && j == 7 ? 0 :
10876 i == Xboom_tank && j == 1 ? 2 :
10877 i == Xboom_tank && j == 2 ? 2 :
10878 i == Xboom_tank && j == 3 ? 4 :
10879 i == Xboom_tank && j == 4 ? 4 :
10880 i == Xboom_tank && j == 5 ? 2 :
10881 i == Xboom_tank && j == 6 ? 2 :
10882 i == Xboom_tank && j == 7 ? 0 :
10883 i == Xboom_android && j == 7 ? 6 :
10884 i == Xboom_1 && j == 1 ? 2 :
10885 i == Xboom_1 && j == 2 ? 2 :
10886 i == Xboom_1 && j == 3 ? 4 :
10887 i == Xboom_1 && j == 4 ? 4 :
10888 i == Xboom_1 && j == 5 ? 6 :
10889 i == Xboom_1 && j == 6 ? 6 :
10890 i == Xboom_1 && j == 7 ? 8 :
10891 i == Xboom_2 && j == 0 ? 8 :
10892 i == Xboom_2 && j == 1 ? 8 :
10893 i == Xboom_2 && j == 2 ? 10 :
10894 i == Xboom_2 && j == 3 ? 10 :
10895 i == Xboom_2 && j == 4 ? 10 :
10896 i == Xboom_2 && j == 5 ? 12 :
10897 i == Xboom_2 && j == 6 ? 12 :
10898 i == Xboom_2 && j == 7 ? 12 :
10899 special_animation && j == 4 ? 3 :
10900 effective_action != action ? 0 :
10902 int frame = getAnimationFrame(g->anim_frames,
10905 g->anim_start_frame,
10908 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10909 g->double_movement && is_backside);
10911 g_em->bitmap = src_bitmap;
10912 g_em->src_x = src_x;
10913 g_em->src_y = src_y;
10914 g_em->src_offset_x = 0;
10915 g_em->src_offset_y = 0;
10916 g_em->dst_offset_x = 0;
10917 g_em->dst_offset_y = 0;
10918 g_em->width = TILEX;
10919 g_em->height = TILEY;
10921 g_em->preserve_background = FALSE;
10923 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10926 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10927 effective_action == ACTION_MOVING ||
10928 effective_action == ACTION_PUSHING ||
10929 effective_action == ACTION_EATING)) ||
10930 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10931 effective_action == ACTION_EMPTYING)))
10934 (effective_action == ACTION_FALLING ||
10935 effective_action == ACTION_FILLING ||
10936 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10937 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10938 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10939 int num_steps = (i == Ydrip_1_s ? 16 :
10940 i == Ydrip_1_sB ? 16 :
10941 i == Ydrip_2_s ? 16 :
10942 i == Ydrip_2_sB ? 16 :
10943 i == Xsand_stonein_1 ? 32 :
10944 i == Xsand_stonein_2 ? 32 :
10945 i == Xsand_stonein_3 ? 32 :
10946 i == Xsand_stonein_4 ? 32 :
10947 i == Xsand_stoneout_1 ? 16 :
10948 i == Xsand_stoneout_2 ? 16 : 8);
10949 int cx = ABS(dx) * (TILEX / num_steps);
10950 int cy = ABS(dy) * (TILEY / num_steps);
10951 int step_frame = (i == Ydrip_2_s ? j + 8 :
10952 i == Ydrip_2_sB ? j + 8 :
10953 i == Xsand_stonein_2 ? j + 8 :
10954 i == Xsand_stonein_3 ? j + 16 :
10955 i == Xsand_stonein_4 ? j + 24 :
10956 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10957 int step = (is_backside ? step_frame : num_steps - step_frame);
10959 if (is_backside) // tile where movement starts
10961 if (dx < 0 || dy < 0)
10963 g_em->src_offset_x = cx * step;
10964 g_em->src_offset_y = cy * step;
10968 g_em->dst_offset_x = cx * step;
10969 g_em->dst_offset_y = cy * step;
10972 else // tile where movement ends
10974 if (dx < 0 || dy < 0)
10976 g_em->dst_offset_x = cx * step;
10977 g_em->dst_offset_y = cy * step;
10981 g_em->src_offset_x = cx * step;
10982 g_em->src_offset_y = cy * step;
10986 g_em->width = TILEX - cx * step;
10987 g_em->height = TILEY - cy * step;
10990 // create unique graphic identifier to decide if tile must be redrawn
10991 /* bit 31 - 16 (16 bit): EM style graphic
10992 bit 15 - 12 ( 4 bit): EM style frame
10993 bit 11 - 6 ( 6 bit): graphic width
10994 bit 5 - 0 ( 6 bit): graphic height */
10995 g_em->unique_identifier =
10996 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
11000 for (i = 0; i < GAME_TILE_MAX; i++)
11002 for (j = 0; j < 8; j++)
11004 int element = em_object_mapping[i].element_rnd;
11005 int action = em_object_mapping[i].action;
11006 int direction = em_object_mapping[i].direction;
11007 boolean is_backside = em_object_mapping[i].is_backside;
11008 int graphic_action = el_act_dir2img(element, action, direction);
11009 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
11011 if ((action == ACTION_SMASHED_BY_ROCK ||
11012 action == ACTION_SMASHED_BY_SPRING ||
11013 action == ACTION_EATING) &&
11014 graphic_action == graphic_default)
11016 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
11017 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
11018 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
11019 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
11022 // no separate animation for "smashed by rock" -- use rock instead
11023 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
11024 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
11026 g_em->bitmap = g_xx->bitmap;
11027 g_em->src_x = g_xx->src_x;
11028 g_em->src_y = g_xx->src_y;
11029 g_em->src_offset_x = g_xx->src_offset_x;
11030 g_em->src_offset_y = g_xx->src_offset_y;
11031 g_em->dst_offset_x = g_xx->dst_offset_x;
11032 g_em->dst_offset_y = g_xx->dst_offset_y;
11033 g_em->width = g_xx->width;
11034 g_em->height = g_xx->height;
11035 g_em->unique_identifier = g_xx->unique_identifier;
11038 g_em->preserve_background = TRUE;
11043 for (p = 0; p < MAX_PLAYERS; p++)
11045 for (i = 0; i < PLY_MAX; i++)
11047 int element = em_player_mapping[p][i].element_rnd;
11048 int action = em_player_mapping[p][i].action;
11049 int direction = em_player_mapping[p][i].direction;
11051 for (j = 0; j < 8; j++)
11053 int effective_element = element;
11054 int effective_action = action;
11055 int graphic = (direction == MV_NONE ?
11056 el_act2img(effective_element, effective_action) :
11057 el_act_dir2img(effective_element, effective_action,
11059 struct GraphicInfo *g = &graphic_info[graphic];
11060 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
11061 Bitmap *src_bitmap;
11063 int sync_frame = j;
11064 int frame = getAnimationFrame(g->anim_frames,
11067 g->anim_start_frame,
11070 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
11072 g_em->bitmap = src_bitmap;
11073 g_em->src_x = src_x;
11074 g_em->src_y = src_y;
11075 g_em->src_offset_x = 0;
11076 g_em->src_offset_y = 0;
11077 g_em->dst_offset_x = 0;
11078 g_em->dst_offset_y = 0;
11079 g_em->width = TILEX;
11080 g_em->height = TILEY;
11086 static void CheckSaveEngineSnapshot_EM(int frame,
11087 boolean any_player_moving,
11088 boolean any_player_snapping,
11089 boolean any_player_dropping)
11091 if (frame == 7 && !any_player_dropping)
11093 if (!local_player->was_waiting)
11095 if (!CheckSaveEngineSnapshotToList())
11098 local_player->was_waiting = TRUE;
11101 else if (any_player_moving || any_player_snapping || any_player_dropping)
11103 local_player->was_waiting = FALSE;
11107 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
11108 boolean murphy_is_dropping)
11110 if (murphy_is_waiting)
11112 if (!local_player->was_waiting)
11114 if (!CheckSaveEngineSnapshotToList())
11117 local_player->was_waiting = TRUE;
11122 local_player->was_waiting = FALSE;
11126 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
11127 boolean button_released)
11129 if (button_released)
11131 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
11132 CheckSaveEngineSnapshotToList();
11134 else if (element_clicked)
11136 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
11137 CheckSaveEngineSnapshotToList();
11139 game.snapshot.changed_action = TRUE;
11143 boolean CheckSingleStepMode_EM(int frame,
11144 boolean any_player_moving,
11145 boolean any_player_snapping,
11146 boolean any_player_dropping)
11148 if (tape.single_step && tape.recording && !tape.pausing)
11149 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
11150 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11152 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
11153 any_player_snapping, any_player_dropping);
11155 return tape.pausing;
11158 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
11159 boolean murphy_is_dropping)
11161 boolean murphy_starts_dropping = FALSE;
11164 for (i = 0; i < MAX_PLAYERS; i++)
11165 if (stored_player[i].force_dropping)
11166 murphy_starts_dropping = TRUE;
11168 if (tape.single_step && tape.recording && !tape.pausing)
11169 if (murphy_is_waiting && !murphy_starts_dropping)
11170 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11172 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
11175 void CheckSingleStepMode_MM(boolean element_clicked,
11176 boolean button_released)
11178 if (tape.single_step && tape.recording && !tape.pausing)
11179 if (button_released)
11180 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11182 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
11185 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
11186 int graphic, int sync_frame)
11188 int frame = getGraphicAnimationFrame(graphic, sync_frame);
11190 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
11193 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
11195 return (IS_NEXT_FRAME(sync_frame, graphic));
11198 int getGraphicInfo_Delay(int graphic)
11200 return graphic_info[graphic].anim_delay;
11203 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
11205 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
11208 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
11214 void PlayMenuSoundExt(int sound)
11216 if (sound == SND_UNDEFINED)
11219 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11220 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11223 if (IS_LOOP_SOUND(sound))
11224 PlaySoundLoop(sound);
11229 void PlayMenuSound(void)
11231 PlayMenuSoundExt(menu.sound[game_status]);
11234 void PlayMenuSoundStereo(int sound, int stereo_position)
11236 if (sound == SND_UNDEFINED)
11239 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11240 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11243 if (IS_LOOP_SOUND(sound))
11244 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
11246 PlaySoundStereo(sound, stereo_position);
11249 void PlayMenuSoundIfLoopExt(int sound)
11251 if (sound == SND_UNDEFINED)
11254 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11255 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11258 if (IS_LOOP_SOUND(sound))
11259 PlaySoundLoop(sound);
11262 void PlayMenuSoundIfLoop(void)
11264 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
11267 void PlayMenuMusicExt(int music)
11269 if (music == MUS_UNDEFINED)
11272 if (!setup.sound_music)
11275 if (IS_LOOP_MUSIC(music))
11276 PlayMusicLoop(music);
11281 void PlayMenuMusic(void)
11283 char *curr_music = getCurrentlyPlayingMusicFilename();
11284 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11286 if (!strEqual(curr_music, next_music))
11287 PlayMenuMusicExt(menu.music[game_status]);
11290 void PlayMenuSoundsAndMusic(void)
11296 static void FadeMenuSounds(void)
11301 static void FadeMenuMusic(void)
11303 char *curr_music = getCurrentlyPlayingMusicFilename();
11304 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11306 if (!strEqual(curr_music, next_music))
11310 void FadeMenuSoundsAndMusic(void)
11316 void PlaySoundActivating(void)
11319 PlaySound(SND_MENU_ITEM_ACTIVATING);
11323 void PlaySoundSelecting(void)
11326 PlaySound(SND_MENU_ITEM_SELECTING);
11330 void ToggleFullscreenIfNeeded(void)
11332 // if setup and video fullscreen state are already matching, nothing do do
11333 if (setup.fullscreen == video.fullscreen_enabled ||
11334 !video.fullscreen_available)
11337 SDLSetWindowFullscreen(setup.fullscreen);
11339 // set setup value according to successfully changed fullscreen mode
11340 setup.fullscreen = video.fullscreen_enabled;
11343 void ChangeWindowScalingIfNeeded(void)
11345 // if setup and video window scaling are already matching, nothing do do
11346 if (setup.window_scaling_percent == video.window_scaling_percent ||
11347 video.fullscreen_enabled)
11350 SDLSetWindowScaling(setup.window_scaling_percent);
11352 // set setup value according to successfully changed window scaling
11353 setup.window_scaling_percent = video.window_scaling_percent;
11356 void ChangeVsyncModeIfNeeded(void)
11358 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
11359 int video_vsync_mode = video.vsync_mode;
11361 // if setup and video vsync mode are already matching, nothing do do
11362 if (setup_vsync_mode == video_vsync_mode)
11365 // if renderer is using OpenGL, vsync mode can directly be changed
11366 SDLSetScreenVsyncMode(setup.vsync_mode);
11368 // if vsync mode unchanged, try re-creating renderer to set vsync mode
11369 if (video.vsync_mode == video_vsync_mode)
11371 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
11373 // save backbuffer content which gets lost when re-creating screen
11374 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11376 // force re-creating screen and renderer to set new vsync mode
11377 video.fullscreen_enabled = !setup.fullscreen;
11379 // when creating new renderer, destroy textures linked to old renderer
11380 FreeAllImageTextures(); // needs old renderer to free the textures
11382 // re-create screen and renderer (including change of vsync mode)
11383 ChangeVideoModeIfNeeded(setup.fullscreen);
11385 // set setup value according to successfully changed fullscreen mode
11386 setup.fullscreen = video.fullscreen_enabled;
11388 // restore backbuffer content from temporary backbuffer backup bitmap
11389 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11390 FreeBitmap(tmp_backbuffer);
11392 // update visible window/screen
11393 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11395 // when changing vsync mode, re-create textures for new renderer
11396 InitImageTextures();
11399 // set setup value according to successfully changed vsync mode
11400 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
11403 static void JoinRectangles(int *x, int *y, int *width, int *height,
11404 int x2, int y2, int width2, int height2)
11406 // do not join with "off-screen" rectangle
11407 if (x2 == -1 || y2 == -1)
11412 *width = MAX(*width, width2);
11413 *height = MAX(*height, height2);
11416 void SetAnimStatus(int anim_status_new)
11418 if (anim_status_new == GAME_MODE_MAIN)
11419 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
11420 else if (anim_status_new == GAME_MODE_NAMES)
11421 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
11422 else if (anim_status_new == GAME_MODE_SCORES)
11423 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
11425 global.anim_status_next = anim_status_new;
11427 // directly set screen modes that are entered without fading
11428 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
11429 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
11430 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
11431 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
11432 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
11433 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
11434 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
11435 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
11436 global.anim_status = global.anim_status_next;
11439 void SetGameStatus(int game_status_new)
11441 if (game_status_new != game_status)
11442 game_status_last_screen = game_status;
11444 game_status = game_status_new;
11446 SetAnimStatus(game_status_new);
11449 void SetFontStatus(int game_status_new)
11451 static int last_game_status = -1;
11453 if (game_status_new != -1)
11455 // set game status for font use after storing last game status
11456 last_game_status = game_status;
11457 game_status = game_status_new;
11461 // reset game status after font use from last stored game status
11462 game_status = last_game_status;
11466 void ResetFontStatus(void)
11471 void SetLevelSetInfo(char *identifier, int level_nr)
11473 setString(&levelset.identifier, identifier);
11475 levelset.level_nr = level_nr;
11478 boolean CheckIfAllViewportsHaveChanged(void)
11480 // if game status has not changed, viewports have not changed either
11481 if (game_status == game_status_last)
11484 // check if all viewports have changed with current game status
11486 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
11487 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
11488 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
11489 int new_real_sx = vp_playfield->x;
11490 int new_real_sy = vp_playfield->y;
11491 int new_full_sxsize = vp_playfield->width;
11492 int new_full_sysize = vp_playfield->height;
11493 int new_dx = vp_door_1->x;
11494 int new_dy = vp_door_1->y;
11495 int new_dxsize = vp_door_1->width;
11496 int new_dysize = vp_door_1->height;
11497 int new_vx = vp_door_2->x;
11498 int new_vy = vp_door_2->y;
11499 int new_vxsize = vp_door_2->width;
11500 int new_vysize = vp_door_2->height;
11502 boolean playfield_viewport_has_changed =
11503 (new_real_sx != REAL_SX ||
11504 new_real_sy != REAL_SY ||
11505 new_full_sxsize != FULL_SXSIZE ||
11506 new_full_sysize != FULL_SYSIZE);
11508 boolean door_1_viewport_has_changed =
11511 new_dxsize != DXSIZE ||
11512 new_dysize != DYSIZE);
11514 boolean door_2_viewport_has_changed =
11517 new_vxsize != VXSIZE ||
11518 new_vysize != VYSIZE ||
11519 game_status_last == GAME_MODE_EDITOR);
11521 return (playfield_viewport_has_changed &&
11522 door_1_viewport_has_changed &&
11523 door_2_viewport_has_changed);
11526 boolean CheckFadeAll(void)
11528 return (CheckIfGlobalBorderHasChanged() ||
11529 CheckIfAllViewportsHaveChanged());
11532 void ChangeViewportPropertiesIfNeeded(void)
11534 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
11535 FALSE : setup.small_game_graphics);
11536 int gfx_game_mode = getGlobalGameStatus(game_status);
11537 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
11539 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
11540 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11541 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
11542 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
11543 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
11544 int new_win_xsize = vp_window->width;
11545 int new_win_ysize = vp_window->height;
11546 int border_left = vp_playfield->border_left;
11547 int border_right = vp_playfield->border_right;
11548 int border_top = vp_playfield->border_top;
11549 int border_bottom = vp_playfield->border_bottom;
11550 int new_sx = vp_playfield->x + border_left;
11551 int new_sy = vp_playfield->y + border_top;
11552 int new_sxsize = vp_playfield->width - border_left - border_right;
11553 int new_sysize = vp_playfield->height - border_top - border_bottom;
11554 int new_real_sx = vp_playfield->x;
11555 int new_real_sy = vp_playfield->y;
11556 int new_full_sxsize = vp_playfield->width;
11557 int new_full_sysize = vp_playfield->height;
11558 int new_dx = vp_door_1->x;
11559 int new_dy = vp_door_1->y;
11560 int new_dxsize = vp_door_1->width;
11561 int new_dysize = vp_door_1->height;
11562 int new_vx = vp_door_2->x;
11563 int new_vy = vp_door_2->y;
11564 int new_vxsize = vp_door_2->width;
11565 int new_vysize = vp_door_2->height;
11566 int new_ex = vp_door_3->x;
11567 int new_ey = vp_door_3->y;
11568 int new_exsize = vp_door_3->width;
11569 int new_eysize = vp_door_3->height;
11570 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
11571 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11572 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11573 int new_scr_fieldx = new_sxsize / tilesize;
11574 int new_scr_fieldy = new_sysize / tilesize;
11575 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11576 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11577 boolean init_gfx_buffers = FALSE;
11578 boolean init_video_buffer = FALSE;
11579 boolean init_gadgets_and_anims = FALSE;
11580 boolean init_bd_graphics = FALSE;
11581 boolean init_em_graphics = FALSE;
11583 if (new_win_xsize != WIN_XSIZE ||
11584 new_win_ysize != WIN_YSIZE)
11586 WIN_XSIZE = new_win_xsize;
11587 WIN_YSIZE = new_win_ysize;
11589 init_video_buffer = TRUE;
11590 init_gfx_buffers = TRUE;
11591 init_gadgets_and_anims = TRUE;
11593 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
11596 if (new_scr_fieldx != SCR_FIELDX ||
11597 new_scr_fieldy != SCR_FIELDY)
11599 // this always toggles between MAIN and GAME when using small tile size
11601 SCR_FIELDX = new_scr_fieldx;
11602 SCR_FIELDY = new_scr_fieldy;
11604 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
11607 if (new_sx != SX ||
11615 new_sxsize != SXSIZE ||
11616 new_sysize != SYSIZE ||
11617 new_dxsize != DXSIZE ||
11618 new_dysize != DYSIZE ||
11619 new_vxsize != VXSIZE ||
11620 new_vysize != VYSIZE ||
11621 new_exsize != EXSIZE ||
11622 new_eysize != EYSIZE ||
11623 new_real_sx != REAL_SX ||
11624 new_real_sy != REAL_SY ||
11625 new_full_sxsize != FULL_SXSIZE ||
11626 new_full_sysize != FULL_SYSIZE ||
11627 new_tilesize_var != TILESIZE_VAR
11630 // ------------------------------------------------------------------------
11631 // determine next fading area for changed viewport definitions
11632 // ------------------------------------------------------------------------
11634 // start with current playfield area (default fading area)
11637 FADE_SXSIZE = FULL_SXSIZE;
11638 FADE_SYSIZE = FULL_SYSIZE;
11640 // add new playfield area if position or size has changed
11641 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
11642 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
11644 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11645 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
11648 // add current and new door 1 area if position or size has changed
11649 if (new_dx != DX || new_dy != DY ||
11650 new_dxsize != DXSIZE || new_dysize != DYSIZE)
11652 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11653 DX, DY, DXSIZE, DYSIZE);
11654 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11655 new_dx, new_dy, new_dxsize, new_dysize);
11658 // add current and new door 2 area if position or size has changed
11659 if (new_vx != VX || new_vy != VY ||
11660 new_vxsize != VXSIZE || new_vysize != VYSIZE)
11662 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11663 VX, VY, VXSIZE, VYSIZE);
11664 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11665 new_vx, new_vy, new_vxsize, new_vysize);
11668 // ------------------------------------------------------------------------
11669 // handle changed tile size
11670 // ------------------------------------------------------------------------
11672 if (new_tilesize_var != TILESIZE_VAR)
11674 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
11676 // changing tile size invalidates scroll values of engine snapshots
11677 FreeEngineSnapshotSingle();
11679 // changing tile size requires update of graphic mapping for BD/EM engine
11680 init_bd_graphics = TRUE;
11681 init_em_graphics = TRUE;
11692 SXSIZE = new_sxsize;
11693 SYSIZE = new_sysize;
11694 DXSIZE = new_dxsize;
11695 DYSIZE = new_dysize;
11696 VXSIZE = new_vxsize;
11697 VYSIZE = new_vysize;
11698 EXSIZE = new_exsize;
11699 EYSIZE = new_eysize;
11700 REAL_SX = new_real_sx;
11701 REAL_SY = new_real_sy;
11702 FULL_SXSIZE = new_full_sxsize;
11703 FULL_SYSIZE = new_full_sysize;
11704 TILESIZE_VAR = new_tilesize_var;
11706 init_gfx_buffers = TRUE;
11707 init_gadgets_and_anims = TRUE;
11709 // Debug("tools:viewport", "viewports: init_gfx_buffers");
11710 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
11713 if (init_gfx_buffers)
11715 // Debug("tools:viewport", "init_gfx_buffers");
11717 SCR_FIELDX = new_scr_fieldx_buffers;
11718 SCR_FIELDY = new_scr_fieldy_buffers;
11722 SCR_FIELDX = new_scr_fieldx;
11723 SCR_FIELDY = new_scr_fieldy;
11725 SetDrawDeactivationMask(REDRAW_NONE);
11726 SetDrawBackgroundMask(REDRAW_FIELD);
11729 if (init_video_buffer)
11731 // Debug("tools:viewport", "init_video_buffer");
11733 FreeAllImageTextures(); // needs old renderer to free the textures
11735 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11736 InitImageTextures();
11739 if (init_gadgets_and_anims)
11741 // Debug("tools:viewport", "init_gadgets_and_anims");
11744 InitGlobalAnimations();
11747 if (init_bd_graphics)
11749 InitGraphicInfo_BD();
11752 if (init_em_graphics)
11754 InitGraphicInfo_EM();
11758 void OpenURL(char *url)
11760 #if SDL_VERSION_ATLEAST(2,0,14)
11763 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
11764 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
11765 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
11769 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
11771 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
11774 char *getCurrentLevelsetName(void)
11776 return leveldir_current->name;
11780 // ============================================================================
11782 // ============================================================================
11784 #if defined(PLATFORM_WINDOWS)
11785 /* FILETIME of Jan 1 1970 00:00:00. */
11786 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
11789 * timezone information is stored outside the kernel so tzp isn't used anymore.
11791 * Note: this function is not for Win32 high precision timing purpose. See
11794 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
11796 FILETIME file_time;
11797 SYSTEMTIME system_time;
11798 ULARGE_INTEGER ularge;
11800 GetSystemTime(&system_time);
11801 SystemTimeToFileTime(&system_time, &file_time);
11802 ularge.LowPart = file_time.dwLowDateTime;
11803 ularge.HighPart = file_time.dwHighDateTime;
11805 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
11806 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
11812 static char *test_init_uuid_random_function_simple(void)
11814 static char seed_text[100];
11815 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
11817 sprintf(seed_text, "%d", seed);
11822 static char *test_init_uuid_random_function_better(void)
11824 static char seed_text[100];
11825 struct timeval current_time;
11827 gettimeofday(¤t_time, NULL);
11829 prng_seed_bytes(¤t_time, sizeof(current_time));
11831 sprintf(seed_text, "%ld.%ld",
11832 (long)current_time.tv_sec,
11833 (long)current_time.tv_usec);
11838 #if defined(PLATFORM_WINDOWS)
11839 static char *test_init_uuid_random_function_better_windows(void)
11841 static char seed_text[100];
11842 struct timeval current_time;
11844 gettimeofday_windows(¤t_time, NULL);
11846 prng_seed_bytes(¤t_time, sizeof(current_time));
11848 sprintf(seed_text, "%ld.%ld",
11849 (long)current_time.tv_sec,
11850 (long)current_time.tv_usec);
11856 static unsigned int test_uuid_random_function_simple(int max)
11858 return GetSimpleRandom(max);
11861 static unsigned int test_uuid_random_function_better(int max)
11863 return (max > 0 ? prng_get_uint() % max : 0);
11866 #if defined(PLATFORM_WINDOWS)
11867 #define NUM_UUID_TESTS 3
11869 #define NUM_UUID_TESTS 2
11872 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
11874 HashTable *hash_seeds =
11875 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11876 HashTable *hash_uuids =
11877 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11878 static char message[100];
11881 char *random_name = (nr == 0 ? "simple" : "better");
11882 char *random_type = (always_seed ? "always" : "only once");
11883 char *(*init_random_function)(void) =
11885 test_init_uuid_random_function_simple :
11886 test_init_uuid_random_function_better);
11887 unsigned int (*random_function)(int) =
11889 test_uuid_random_function_simple :
11890 test_uuid_random_function_better);
11893 #if defined(PLATFORM_WINDOWS)
11896 random_name = "windows";
11897 init_random_function = test_init_uuid_random_function_better_windows;
11903 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
11904 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
11906 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
11907 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
11908 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
11910 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
11914 // always initialize random number generator at least once
11915 init_random_function();
11917 unsigned int time_start = SDL_GetTicks();
11919 for (i = 0; i < num_uuids; i++)
11923 char *seed = getStringCopy(init_random_function());
11925 hashtable_remove(hash_seeds, seed);
11926 hashtable_insert(hash_seeds, seed, "1");
11929 char *uuid = getStringCopy(getUUIDExt(random_function));
11931 hashtable_remove(hash_uuids, uuid);
11932 hashtable_insert(hash_uuids, uuid, "1");
11935 int num_unique_seeds = hashtable_count(hash_seeds);
11936 int num_unique_uuids = hashtable_count(hash_uuids);
11938 unsigned int time_needed = SDL_GetTicks() - time_start;
11940 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
11942 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
11945 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
11947 if (nr == NUM_UUID_TESTS - 1 && always_seed)
11948 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
11950 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
11952 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
11954 Request(message, REQ_CONFIRM);
11956 hashtable_destroy(hash_seeds);
11957 hashtable_destroy(hash_uuids);
11960 void TestGeneratingUUIDs(void)
11962 int num_uuids = 1000000;
11965 for (i = 0; i < NUM_UUID_TESTS; i++)
11966 for (j = 0; j < 2; j++)
11967 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
11969 CloseAllAndExit(0);