1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
17 #include <machine/joystick.h>
31 extern boolean wait_for_vsync;
34 /* tool button identifiers */
35 #define TOOL_CTRL_ID_YES 0
36 #define TOOL_CTRL_ID_NO 1
37 #define TOOL_CTRL_ID_CONFIRM 2
38 #define TOOL_CTRL_ID_PLAYER_1 3
39 #define TOOL_CTRL_ID_PLAYER_2 4
40 #define TOOL_CTRL_ID_PLAYER_3 5
41 #define TOOL_CTRL_ID_PLAYER_4 6
43 #define NUM_TOOL_BUTTONS 7
45 /* forward declaration for internal use */
46 static int getGraphicAnimationPhase(int, int, int);
47 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
49 static void UnmapToolButtons();
50 static void HandleToolButtons(struct GadgetInfo *);
52 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
53 static int request_gadget_id = -1;
55 void SetDrawtoField(int mode)
57 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
68 drawto_field = fieldbuffer;
70 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
81 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
88 Drawable buffer = (drawto_field == window ? backbuffer : drawto_field);
90 if (setup.direct_draw && game_status == PLAYING)
91 redraw_mask &= ~REDRAW_MAIN;
93 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
94 redraw_mask |= REDRAW_FIELD;
96 if (redraw_mask & REDRAW_FIELD)
97 redraw_mask &= ~REDRAW_TILES;
102 /* synchronize X11 graphics at this point; if we would synchronize the
103 display immediately after the buffer switching (after the XFlush),
104 this could mean that we have to wait for the graphics to complete,
105 although we could go on doing calculations for the next frame */
107 XSync(display, FALSE);
109 if (redraw_mask & REDRAW_ALL)
111 XCopyArea(display, backbuffer, window, gc,
112 0, 0, WIN_XSIZE, WIN_YSIZE,
117 if (redraw_mask & REDRAW_FIELD)
119 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
121 XCopyArea(display, backbuffer, window, gc,
122 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
127 int fx = FX, fy = FY;
129 if (setup.soft_scrolling)
131 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
132 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
135 if (setup.soft_scrolling ||
136 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
137 ABS(ScreenMovPos) == ScrollStepSize ||
138 redraw_tiles > REDRAWTILES_THRESHOLD)
140 XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY);
144 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
146 (setup.soft_scrolling ?
147 "setup.soft_scrolling" :
148 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
149 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
150 ABS(ScreenGfxPos) == ScrollStepSize ?
151 "ABS(ScreenGfxPos) == ScrollStepSize" :
152 "redraw_tiles > REDRAWTILES_THRESHOLD"));
157 redraw_mask &= ~REDRAW_MAIN;
160 if (redraw_mask & REDRAW_DOORS)
162 if (redraw_mask & REDRAW_DOOR_1)
163 XCopyArea(display, backbuffer, window, gc,
164 DX, DY, DXSIZE, DYSIZE,
166 if (redraw_mask & REDRAW_DOOR_2)
168 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
169 XCopyArea(display,backbuffer,window,gc,
170 VX,VY, VXSIZE,VYSIZE,
174 if (redraw_mask & REDRAW_VIDEO_1)
175 XCopyArea(display,backbuffer,window,gc,
176 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
177 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
178 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
179 if (redraw_mask & REDRAW_VIDEO_2)
180 XCopyArea(display,backbuffer,window,gc,
181 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
182 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
183 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
184 if (redraw_mask & REDRAW_VIDEO_3)
185 XCopyArea(display,backbuffer,window,gc,
186 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
187 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
188 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
191 if (redraw_mask & REDRAW_DOOR_3)
192 XCopyArea(display, backbuffer, window, gc,
193 EX, EY, EXSIZE, EYSIZE,
195 redraw_mask &= ~REDRAW_DOORS;
198 if (redraw_mask & REDRAW_MICROLEVEL)
200 XCopyArea(display,backbuffer,window,gc,
201 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
202 MICROLEV_XPOS, MICROLEV_YPOS);
203 XCopyArea(display,backbuffer,window,gc,
204 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
205 SX, MICROLABEL_YPOS);
206 redraw_mask &= ~REDRAW_MICROLEVEL;
209 if (redraw_mask & REDRAW_TILES)
211 for(x=0; x<SCR_FIELDX; x++)
212 for(y=0; y<SCR_FIELDY; y++)
213 if (redraw[redraw_x1 + x][redraw_y1 + y])
214 XCopyArea(display, buffer, window, gc,
215 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
216 SX + x * TILEX, SY + y * TILEY);
221 for(x=0; x<MAX_BUF_XSIZE; x++)
222 for(y=0; y<MAX_BUF_YSIZE; y++)
231 long fading_delay = 300;
233 if (setup.fading && (redraw_mask & REDRAW_FIELD))
240 XFillRectangle(display,window,gc,
241 REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
244 for(i=0;i<2*FULL_SYSIZE;i++)
246 for(y=0;y<FULL_SYSIZE;y++)
248 XCopyArea(display,backbuffer,window,gc,
249 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
257 for(i=1;i<FULL_SYSIZE;i+=2)
258 XCopyArea(display,backbuffer,window,gc,
259 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
265 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
266 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
267 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
271 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
272 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
273 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
277 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
278 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
279 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
283 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
284 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
285 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
289 redraw_mask &= ~REDRAW_MAIN;
298 XFillRectangle(display, backbuffer, gc,
299 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
301 if (setup.soft_scrolling && game_status == PLAYING)
303 XFillRectangle(display, fieldbuffer, gc, 0, 0, FXSIZE, FYSIZE);
304 SetDrawtoField(DRAW_BUFFERED);
307 SetDrawtoField(DRAW_BACKBUFFER);
309 if (setup.direct_draw && game_status == PLAYING)
311 XFillRectangle(display, window, gc,
312 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
313 SetDrawtoField(DRAW_DIRECT);
316 redraw_mask |= REDRAW_FIELD;
319 int getFontWidth(int font_size, int font_type)
321 return (font_size == FS_BIG ? FONT1_XSIZE :
322 font_size == FS_MEDIUM ? FONT6_XSIZE :
323 font_type == FC_SPECIAL1 ? FONT3_XSIZE :
324 font_type == FC_SPECIAL2 ? FONT4_XSIZE :
325 font_type == FC_SPECIAL3 ? FONT5_XSIZE :
329 int getFontHeight(int font_size, int font_type)
331 return (font_size == FS_BIG ? FONT1_YSIZE :
332 font_size == FS_MEDIUM ? FONT6_YSIZE :
333 font_type == FC_SPECIAL1 ? FONT3_YSIZE :
334 font_type == FC_SPECIAL2 ? FONT4_YSIZE :
335 font_type == FC_SPECIAL3 ? FONT5_YSIZE :
339 void DrawInitText(char *text, int ypos, int color)
341 if (display && window && pix[PIX_SMALLFONT])
343 XFillRectangle(display, window, gc, 0, ypos, WIN_XSIZE, FONT2_YSIZE);
344 DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
345 ypos,text,FS_SMALL,color);
350 void DrawTextFCentered(int y, int font_type, char *format, ...)
352 char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
353 int font_width = getFontWidth(FS_SMALL, font_type);
356 va_start(ap, format);
357 vsprintf(buffer, format, ap);
360 DrawText(SX + (SXSIZE - strlen(buffer) * font_width) / 2, SY + y,
361 buffer, FS_SMALL, font_type);
364 void DrawTextF(int x, int y, int font_type, char *format, ...)
366 char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
369 va_start(ap, format);
370 vsprintf(buffer, format, ap);
373 DrawText(SX + x, SY + y, buffer, FS_SMALL, font_type);
376 void DrawText(int x, int y, char *text, int font_size, int font_type)
378 DrawTextExt(drawto, gc, x, y, text, font_size, font_type);
381 redraw_mask |= REDRAW_FIELD;
383 redraw_mask |= REDRAW_DOOR_1;
386 void DrawTextExt(Drawable d, GC gc, int x, int y,
387 char *text, int font_size, int font_type)
389 int font_width, font_height, font_start;
391 boolean print_inverse = FALSE;
393 if (font_size != FS_SMALL && font_size != FS_BIG && font_size != FS_MEDIUM)
394 font_size = FS_SMALL;
395 if (font_type < FC_RED || font_type > FC_SPECIAL3)
398 font_width = getFontWidth(font_size, font_type);
399 font_height = getFontHeight(font_size, font_type);
401 font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT :
402 font_size == FS_MEDIUM ? PIX_MEDIUMFONT :
404 font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE :
405 font_size == FS_MEDIUM ? FONT6_YSIZE :
407 FONT_LINES_PER_FONT);
409 if (font_type == FC_SPECIAL3)
410 font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT;
416 if (c == '~' && font_size == FS_SMALL)
418 print_inverse = TRUE;
422 if (c >= 'a' && c <= 'z')
424 else if (c == 'ä' || c == 'Ä')
426 else if (c == 'ö' || c == 'Ö')
428 else if (c == 'ü' || c == 'Ü')
431 if (c >= 32 && c <= 95)
433 int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width;
434 int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start;
435 int dest_x = x, dest_y = y;
439 XCopyArea(display, pix[font_pixmap], d, gc,
440 FONT_CHARS_PER_LINE * font_width,
441 3 * font_height + font_start,
442 font_width, font_height, x, y);
444 XSetClipOrigin(display, clip_gc[font_pixmap],
445 dest_x - src_x, dest_y - src_y);
446 XCopyArea(display, pix[font_pixmap], d, clip_gc[font_pixmap],
447 0, 0, font_width, font_height, dest_x, dest_y);
450 XCopyArea(display, pix[font_pixmap], d, gc,
451 src_x, src_y, font_width, font_height, dest_x, dest_y);
458 void DrawAllPlayers()
462 for(i=0; i<MAX_PLAYERS; i++)
463 if (stored_player[i].active)
464 DrawPlayer(&stored_player[i]);
467 void DrawPlayerField(int x, int y)
469 if (!IS_PLAYER(x, y))
472 DrawPlayer(PLAYERINFO(x, y));
475 void DrawPlayer(struct PlayerInfo *player)
477 int jx = player->jx, jy = player->jy;
478 int last_jx = player->last_jx, last_jy = player->last_jy;
479 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
480 int sx = SCREENX(jx), sy = SCREENY(jy);
481 int sxx = 0, syy = 0;
482 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
484 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
486 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
490 if (!IN_LEV_FIELD(jx,jy))
492 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
493 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
494 printf("DrawPlayerField(): This should never happen!\n");
499 if (element == EL_EXPLODING)
502 /* draw things in the field the player is leaving, if needed */
504 if (player_is_moving)
506 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
508 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
509 DrawLevelFieldThruMask(last_jx, last_jy);
511 else if (last_element == EL_DYNAMITE_ACTIVE)
512 DrawDynamite(last_jx, last_jy);
514 DrawLevelField(last_jx, last_jy);
516 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
520 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
521 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
523 DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
526 DrawLevelField(next_jx, next_jy);
530 if (!IN_SCR_FIELD(sx, sy))
533 if (setup.direct_draw)
534 SetDrawtoField(DRAW_BUFFERED);
536 /* draw things behind the player, if needed */
539 DrawLevelElement(jx, jy, Store[jx][jy]);
540 else if (!IS_ACTIVE_BOMB(element))
541 DrawLevelField(jx, jy);
543 /* draw player himself */
545 if (game.emulation == EMU_SUPAPLEX)
547 static int last_dir = MV_LEFT;
548 int action = (player->programmed_action ? player->programmed_action :
550 boolean action_moving =
552 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
553 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
555 graphic = GFX_SP_MURPHY;
559 if (player->MovDir == MV_LEFT)
560 graphic = GFX_MURPHY_PUSH_LEFT;
561 else if (player->MovDir == MV_RIGHT)
562 graphic = GFX_MURPHY_PUSH_RIGHT;
563 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
564 graphic = GFX_MURPHY_PUSH_LEFT;
565 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
566 graphic = GFX_MURPHY_PUSH_RIGHT;
568 else if (player->snapped)
570 if (player->MovDir == MV_LEFT)
571 graphic = GFX_MURPHY_SNAP_LEFT;
572 else if (player->MovDir == MV_RIGHT)
573 graphic = GFX_MURPHY_SNAP_RIGHT;
574 else if (player->MovDir == MV_UP)
575 graphic = GFX_MURPHY_SNAP_UP;
576 else if (player->MovDir == MV_DOWN)
577 graphic = GFX_MURPHY_SNAP_DOWN;
579 else if (action_moving)
581 if (player->MovDir == MV_LEFT)
582 graphic = GFX_MURPHY_GO_LEFT;
583 else if (player->MovDir == MV_RIGHT)
584 graphic = GFX_MURPHY_GO_RIGHT;
585 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
586 graphic = GFX_MURPHY_GO_LEFT;
587 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
588 graphic = GFX_MURPHY_GO_RIGHT;
590 graphic = GFX_MURPHY_GO_LEFT;
592 graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
595 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
596 last_dir = player->MovDir;
600 if (player->MovDir == MV_LEFT)
602 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
603 else if (player->MovDir == MV_RIGHT)
605 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
606 else if (player->MovDir == MV_UP)
607 graphic = GFX_SPIELER1_UP;
608 else /* MV_DOWN || MV_NO_MOVING */
609 graphic = GFX_SPIELER1_DOWN;
611 graphic += player->index_nr * 3 * HEROES_PER_LINE;
612 graphic += player->Frame;
617 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
618 sxx = player->GfxPos;
620 syy = player->GfxPos;
623 if (!setup.soft_scrolling && ScreenMovPos)
626 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
628 if (SHIELD_ON(player))
630 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
631 GFX2_SHIELD_PASSIVE);
633 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
634 3, 8, ANIM_OSCILLATE);
637 if (player->Pushing && player->GfxPos)
639 int px = SCREENX(next_jx), py = SCREENY(next_jy);
641 if (element == EL_SOKOBAN_FELD_LEER ||
642 Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
643 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
647 int element = Feld[next_jx][next_jy];
648 int graphic = el2gfx(element);
650 if ((element == EL_FELSBROCKEN ||
651 element == EL_SP_ZONK ||
652 element == EL_BD_ROCK) && sxx)
654 int phase = (player->GfxPos / (TILEX / 4));
656 if (player->MovDir == MV_LEFT)
659 graphic += (phase + 4) % 4;
662 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
666 /* draw things in front of player (active dynamite or dynabombs) */
668 if (IS_ACTIVE_BOMB(element))
670 graphic = el2gfx(element);
672 if (element == EL_DYNAMITE_ACTIVE)
674 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
679 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
683 if (game.emulation == EMU_SUPAPLEX)
684 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
686 DrawGraphicThruMask(sx, sy, graphic + phase);
689 if (player_is_moving && last_element == EL_EXPLODING)
691 int phase = Frame[last_jx][last_jy];
695 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
696 GFX_EXPLOSION + ((phase - 1) / delay - 1));
699 /* draw elements that stay over the player */
700 /* handle the field the player is leaving ... */
701 if (player_is_moving && IS_OVER_PLAYER(last_element))
702 DrawLevelField(last_jx, last_jy);
703 /* ... and the field the player is entering */
704 if (IS_OVER_PLAYER(element))
705 DrawLevelField(jx, jy);
707 if (setup.direct_draw)
709 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
710 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
711 int x_size = TILEX * (1 + ABS(jx - last_jx));
712 int y_size = TILEY * (1 + ABS(jy - last_jy));
714 XCopyArea(display, drawto_field, window, gc,
715 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
716 SetDrawtoField(DRAW_DIRECT);
719 MarkTileDirty(sx,sy);
722 static int getGraphicAnimationPhase(int frames, int delay, int mode)
726 if (mode == ANIM_OSCILLATE)
728 int max_anim_frames = 2 * frames - 2;
729 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
730 phase = (phase < frames ? phase : max_anim_frames - phase);
733 phase = (FrameCounter % (delay * frames)) / delay;
735 if (mode == ANIM_REVERSE)
741 void DrawGraphicAnimationExt(int x, int y, int graphic,
742 int frames, int delay, int mode, int mask_mode)
744 int phase = getGraphicAnimationPhase(frames, delay, mode);
746 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
748 if (mask_mode == USE_MASKING)
749 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
751 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
755 void DrawGraphicAnimation(int x, int y, int graphic,
756 int frames, int delay, int mode)
758 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
761 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
762 int frames, int delay, int mode)
764 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
767 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
770 int frames, int delay,
773 int phase = getGraphicAnimationPhase(frames, delay, mode);
775 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
778 void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y)
780 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
782 graphic -= GFX_START_ROCKSSCREEN;
783 *pixmap_nr = PIX_BACK;
784 *x = SX + (graphic % GFX_PER_LINE) * TILEX;
785 *y = SY + (graphic / GFX_PER_LINE) * TILEY;
787 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
789 graphic -= GFX_START_ROCKSHEROES;
790 *pixmap_nr = PIX_HEROES;
791 *x = (graphic % HEROES_PER_LINE) * TILEX;
792 *y = (graphic / HEROES_PER_LINE) * TILEY;
794 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
796 graphic -= GFX_START_ROCKSSP;
798 *x = (graphic % SP_PER_LINE) * TILEX;
799 *y = (graphic / SP_PER_LINE) * TILEY;
801 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
803 graphic -= GFX_START_ROCKSDC;
805 *x = (graphic % DC_PER_LINE) * TILEX;
806 *y = (graphic / DC_PER_LINE) * TILEY;
808 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
810 graphic -= GFX_START_ROCKSMORE;
811 *pixmap_nr = PIX_MORE;
812 *x = (graphic % MORE_PER_LINE) * TILEX;
813 *y = (graphic / MORE_PER_LINE) * TILEY;
815 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
817 graphic -= GFX_START_ROCKSFONT;
818 *pixmap_nr = PIX_BIGFONT;
819 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
820 *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
821 FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
831 void DrawGraphic(int x, int y, int graphic)
834 if (!IN_SCR_FIELD(x,y))
836 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
837 printf("DrawGraphic(): This should never happen!\n");
842 DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
846 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
851 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
852 XCopyArea(display, pix[pixmap_nr], d, gc,
853 src_x, src_y, TILEX, TILEY, x, y);
856 void DrawGraphicThruMask(int x, int y, int graphic)
859 if (!IN_SCR_FIELD(x,y))
861 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
862 printf("DrawGraphicThruMask(): This should never happen!\n");
867 DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
871 void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
879 if (graphic == GFX_LEERRAUM)
882 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
883 src_pixmap = pix[pixmap_nr];
884 drawing_gc = clip_gc[pixmap_nr];
886 if (tile_clipmask[tile] != None)
888 XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
889 XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
890 XCopyArea(display, src_pixmap, d, tile_clip_gc,
891 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
896 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
899 XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
900 XCopyArea(display, src_pixmap, d, drawing_gc,
901 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
905 void DrawMiniGraphic(int x, int y, int graphic)
907 DrawMiniGraphicExt(drawto,gc, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
908 MarkTileDirty(x/2, y/2);
911 void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
913 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
915 graphic -= GFX_START_ROCKSSCREEN;
916 *pixmap = pix[PIX_BACK];
917 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
918 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
920 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
922 graphic -= GFX_START_ROCKSSP;
923 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
924 *pixmap = pix[PIX_SP];
925 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
926 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
928 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
930 graphic -= GFX_START_ROCKSDC;
931 *pixmap = pix[PIX_DC];
932 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
933 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
935 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
937 graphic -= GFX_START_ROCKSMORE;
938 *pixmap = pix[PIX_MORE];
939 *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
940 *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
942 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
944 graphic -= GFX_START_ROCKSFONT;
945 *pixmap = pix[PIX_SMALLFONT];
946 *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
947 *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
948 FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
952 *pixmap = pix[PIX_SP];
958 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
963 getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
964 XCopyArea(display, pixmap, d, gc,
965 src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
968 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
969 int cut_mode, int mask_mode)
971 int width = TILEX, height = TILEY;
973 int src_x, src_y, dest_x, dest_y;
981 DrawGraphic(x, y, graphic);
985 if (dx || dy) /* Verschiebung der Grafik? */
987 if (x < BX1) /* Element kommt von links ins Bild */
994 else if (x > BX2) /* Element kommt von rechts ins Bild */
1000 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
1006 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
1008 else if (dx) /* allg. Bewegung in x-Richtung */
1009 MarkTileDirty(x + SIGN(dx), y);
1011 if (y < BY1) /* Element kommt von oben ins Bild */
1013 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1021 else if (y > BY2) /* Element kommt von unten ins Bild */
1027 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1033 else if (dy > 0 && cut_mode == CUT_ABOVE)
1035 if (y == BY2) /* Element unterhalb des Bildes */
1041 MarkTileDirty(x, y + 1);
1042 } /* Element verläßt unten das Bild */
1043 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1045 else if (dy) /* allg. Bewegung in y-Richtung */
1046 MarkTileDirty(x, y + SIGN(dy));
1049 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
1050 src_pixmap = pix[pixmap_nr];
1051 drawing_gc = clip_gc[pixmap_nr];
1056 dest_x = FX + x * TILEX + dx;
1057 dest_y = FY + y * TILEY + dy;
1060 if (!IN_SCR_FIELD(x,y))
1062 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1063 printf("DrawGraphicShifted(): This should never happen!\n");
1068 if (mask_mode == USE_MASKING)
1070 if (tile_clipmask[tile] != None)
1072 XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
1073 XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
1074 XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
1075 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1080 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1083 XSetClipOrigin(display, drawing_gc, dest_x - src_x, dest_y - src_y);
1084 XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
1085 src_x, src_y, width, height, dest_x, dest_y);
1089 XCopyArea(display, src_pixmap, drawto_field, gc,
1090 src_x, src_y, width, height, dest_x, dest_y);
1095 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1098 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1101 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1102 int cut_mode, int mask_mode)
1104 int ux = LEVELX(x), uy = LEVELY(y);
1105 int graphic = el2gfx(element);
1106 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1107 int phase4 = phase8 / 2;
1108 int phase2 = phase8 / 4;
1109 int dir = MovDir[ux][uy];
1111 if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
1113 graphic += 4 * !phase2;
1117 else if (dir == MV_LEFT)
1119 else if (dir == MV_DOWN)
1122 else if (element == EL_SP_SNIKSNAK)
1125 graphic = GFX_SP_SNIKSNAK_LEFT;
1126 else if (dir == MV_RIGHT)
1127 graphic = GFX_SP_SNIKSNAK_RIGHT;
1128 else if (dir == MV_UP)
1129 graphic = GFX_SP_SNIKSNAK_UP;
1131 graphic = GFX_SP_SNIKSNAK_DOWN;
1133 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1135 else if (element == EL_SP_ELECTRON)
1137 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1139 else if (element == EL_MOLE || element == EL_PINGUIN ||
1140 element == EL_SCHWEIN || element == EL_DRACHE)
1143 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1144 element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
1145 element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1146 else if (dir == MV_RIGHT)
1147 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1148 element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
1149 element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1150 else if (dir == MV_UP)
1151 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1152 element == EL_PINGUIN ? GFX_PINGUIN_UP :
1153 element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1155 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1156 element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
1157 element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1161 else if (element == EL_SONDE)
1163 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1165 else if (element == EL_SALZSAEURE)
1167 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1169 else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
1173 else if (element == EL_BALLOON)
1177 else if ((element == EL_FELSBROCKEN ||
1178 element == EL_SP_ZONK ||
1179 element == EL_BD_ROCK ||
1180 IS_GEM(element)) && !cut_mode)
1182 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1184 if (element == EL_FELSBROCKEN ||
1185 element == EL_SP_ZONK ||
1186 element == EL_BD_ROCK)
1189 graphic += (4 - phase4) % 4;
1190 else if (dir == MV_RIGHT)
1193 graphic += phase2 * 2;
1195 else if (element != EL_SP_INFOTRON)
1199 else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
1200 element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL)
1202 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1204 else if (IS_AMOEBOID(element))
1206 graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1207 graphic += (x + 2 * y + 4) % 4;
1209 else if (element == EL_MAUER_LEBT)
1211 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1213 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1214 links_massiv = TRUE;
1215 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1216 rechts_massiv = TRUE;
1218 if (links_massiv && rechts_massiv)
1219 graphic = GFX_MAUERWERK;
1220 else if (links_massiv)
1221 graphic = GFX_MAUER_R;
1222 else if (rechts_massiv)
1223 graphic = GFX_MAUER_L;
1225 else if ((element == EL_INVISIBLE_STEEL ||
1226 element == EL_UNSICHTBAR ||
1227 element == EL_SAND_INVISIBLE) && game.light_time_left)
1229 graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
1230 element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
1231 GFX_SAND_INVISIBLE_ON);
1235 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1236 else if (mask_mode == USE_MASKING)
1237 DrawGraphicThruMask(x, y, graphic);
1239 DrawGraphic(x, y, graphic);
1242 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1243 int cut_mode, int mask_mode)
1245 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1246 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1247 cut_mode, mask_mode);
1250 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1253 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1256 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1259 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1262 void DrawScreenElementThruMask(int x, int y, int element)
1264 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1267 void DrawLevelElementThruMask(int x, int y, int element)
1269 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1272 void DrawLevelFieldThruMask(int x, int y)
1274 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1277 void ErdreichAnbroeckeln(int x, int y)
1279 int i, width, height, cx,cy;
1280 int ux = LEVELX(x), uy = LEVELY(y);
1281 int element, graphic;
1283 static int xy[4][2] =
1291 if (!IN_LEV_FIELD(ux, uy))
1294 element = Feld[ux][uy];
1296 if (element == EL_ERDREICH ||
1297 element == EL_LANDMINE ||
1298 element == EL_TRAP_INACTIVE ||
1299 element == EL_TRAP_ACTIVE)
1301 if (!IN_SCR_FIELD(x, y))
1304 graphic = GFX_ERDENRAND;
1310 uxx = ux + xy[i][0];
1311 uyy = uy + xy[i][1];
1312 if (!IN_LEV_FIELD(uxx, uyy))
1315 element = Feld[uxx][uyy];
1317 if (element == EL_ERDREICH ||
1318 element == EL_LANDMINE ||
1319 element == EL_TRAP_INACTIVE ||
1320 element == EL_TRAP_ACTIVE)
1323 if (i == 1 || i == 2)
1327 cx = (i == 2 ? TILEX - snip : 0);
1335 cy = (i == 3 ? TILEY - snip : 0);
1338 XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
1339 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1340 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1341 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1344 MarkTileDirty(x, y);
1348 graphic = GFX_ERDENRAND;
1352 int xx, yy, uxx, uyy;
1356 uxx = ux + xy[i][0];
1357 uyy = uy + xy[i][1];
1359 if (!IN_LEV_FIELD(uxx, uyy) ||
1360 (Feld[uxx][uyy] != EL_ERDREICH &&
1361 Feld[uxx][uyy] != EL_LANDMINE &&
1362 Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
1363 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1364 !IN_SCR_FIELD(xx, yy))
1367 if (i == 1 || i == 2)
1371 cx = (i == 1 ? TILEX - snip : 0);
1379 cy = (i==0 ? TILEY-snip : 0);
1382 XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
1383 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1384 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1385 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1387 MarkTileDirty(xx, yy);
1392 void DrawScreenElement(int x, int y, int element)
1394 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1395 ErdreichAnbroeckeln(x, y);
1398 void DrawLevelElement(int x, int y, int element)
1400 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1401 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1404 void DrawScreenField(int x, int y)
1406 int ux = LEVELX(x), uy = LEVELY(y);
1409 if (!IN_LEV_FIELD(ux, uy))
1411 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1412 element = EL_LEERRAUM;
1414 element = BorderElement;
1416 DrawScreenElement(x, y, element);
1420 element = Feld[ux][uy];
1422 if (IS_MOVING(ux, uy))
1424 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1425 boolean cut_mode = NO_CUTTING;
1427 if (Store[ux][uy] == EL_MORAST_LEER ||
1428 Store[ux][uy] == EL_SIEB_LEER ||
1429 Store[ux][uy] == EL_SIEB2_LEER ||
1430 Store[ux][uy] == EL_AMOEBE_NASS)
1431 cut_mode = CUT_ABOVE;
1432 else if (Store[ux][uy] == EL_MORAST_VOLL ||
1433 Store[ux][uy] == EL_SIEB_VOLL ||
1434 Store[ux][uy] == EL_SIEB2_VOLL)
1435 cut_mode = CUT_BELOW;
1437 if (cut_mode == CUT_ABOVE)
1438 DrawScreenElementShifted(x, y, 0, 0, Store[ux][uy], NO_CUTTING);
1440 DrawScreenElement(x, y, EL_LEERRAUM);
1443 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1445 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1447 if (Store[ux][uy] == EL_SALZSAEURE)
1448 DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
1450 else if (IS_BLOCKED(ux, uy))
1455 boolean cut_mode = NO_CUTTING;
1457 Blocked2Moving(ux, uy, &oldx, &oldy);
1460 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1461 MovDir[oldx][oldy] == MV_RIGHT);
1463 if (Store[oldx][oldy] == EL_MORAST_LEER ||
1464 Store[oldx][oldy] == EL_SIEB_LEER ||
1465 Store[oldx][oldy] == EL_SIEB2_LEER ||
1466 Store[oldx][oldy] == EL_AMOEBE_NASS)
1467 cut_mode = CUT_ABOVE;
1469 DrawScreenElement(x, y, EL_LEERRAUM);
1470 element = Feld[oldx][oldy];
1473 DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING);
1475 DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
1477 else if (IS_DRAWABLE(element))
1478 DrawScreenElement(x, y, element);
1480 DrawScreenElement(x, y, EL_LEERRAUM);
1483 void DrawLevelField(int x, int y)
1485 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1486 DrawScreenField(SCREENX(x), SCREENY(y));
1487 else if (IS_MOVING(x, y))
1491 Moving2Blocked(x, y, &newx, &newy);
1492 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1493 DrawScreenField(SCREENX(newx), SCREENY(newy));
1495 else if (IS_BLOCKED(x, y))
1499 Blocked2Moving(x, y, &oldx, &oldy);
1500 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1501 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1505 void DrawMiniElement(int x, int y, int element)
1511 DrawMiniGraphic(x, y, -1);
1515 graphic = el2gfx(element);
1516 DrawMiniGraphic(x, y, graphic);
1519 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1521 int x = sx + scroll_x, y = sy + scroll_y;
1523 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1524 DrawMiniElement(sx, sy, EL_LEERRAUM);
1525 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1526 DrawMiniElement(sx, sy, Feld[x][y]);
1529 int steel_type, steel_position;
1532 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
1533 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
1534 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
1535 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
1536 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
1537 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
1540 steel_type = (BorderElement == EL_BETON ? 0 : 1);
1541 steel_position = (x == -1 && y == -1 ? 0 :
1542 x == lev_fieldx && y == -1 ? 1 :
1543 x == -1 && y == lev_fieldy ? 2 :
1544 x == lev_fieldx && y == lev_fieldy ? 3 :
1545 x == -1 || x == lev_fieldx ? 4 :
1546 y == -1 || y == lev_fieldy ? 5 : -1);
1548 if (steel_position != -1)
1549 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1553 void DrawMicroElement(int xpos, int ypos, int element)
1557 if (element == EL_LEERRAUM)
1560 graphic = el2gfx(element);
1562 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1564 graphic -= GFX_START_ROCKSSP;
1565 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
1566 XCopyArea(display, pix[PIX_SP], drawto, gc,
1567 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
1568 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
1569 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1571 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1573 graphic -= GFX_START_ROCKSDC;
1574 XCopyArea(display, pix[PIX_DC], drawto, gc,
1575 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
1576 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
1577 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1579 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
1581 graphic -= GFX_START_ROCKSMORE;
1582 XCopyArea(display, pix[PIX_MORE], drawto, gc,
1583 MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE) *MICRO_TILEX,
1584 MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE) *MICRO_TILEY,
1585 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1588 XCopyArea(display, pix[PIX_BACK], drawto, gc,
1589 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
1590 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
1591 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1600 for(x=BX1; x<=BX2; x++)
1601 for(y=BY1; y<=BY2; y++)
1602 DrawScreenField(x, y);
1604 redraw_mask |= REDRAW_FIELD;
1607 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1611 for(x=0; x<size_x; x++)
1612 for(y=0; y<size_y; y++)
1613 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1615 redraw_mask |= REDRAW_FIELD;
1618 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1622 XFillRectangle(display, drawto, gc,
1623 xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1625 if (lev_fieldx < STD_LEV_FIELDX)
1626 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1627 if (lev_fieldy < STD_LEV_FIELDY)
1628 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1630 xpos += MICRO_TILEX;
1631 ypos += MICRO_TILEY;
1633 for(x=-1; x<=STD_LEV_FIELDX; x++)
1635 for(y=-1; y<=STD_LEV_FIELDY; y++)
1637 int lx = from_x + x, ly = from_y + y;
1639 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1640 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1642 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1643 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1648 redraw_mask |= REDRAW_MICROLEVEL;
1651 #define MICROLABEL_EMPTY 0
1652 #define MICROLABEL_LEVEL_NAME 1
1653 #define MICROLABEL_CREATED_BY 2
1654 #define MICROLABEL_LEVEL_AUTHOR 3
1655 #define MICROLABEL_IMPORTED_FROM 4
1656 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1658 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1660 static void DrawMicroLevelLabelExt(int mode)
1662 char label_text[MAX_MICROLABEL_SIZE + 1];
1664 XFillRectangle(display, drawto,gc,
1665 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1667 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1668 mode == MICROLABEL_CREATED_BY ? "created by" :
1669 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1670 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1671 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1672 leveldir_current->imported_from : ""),
1673 MAX_MICROLABEL_SIZE);
1674 label_text[MAX_MICROLABEL_SIZE] = '\0';
1676 if (strlen(label_text) > 0)
1678 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1679 int lypos = MICROLABEL_YPOS;
1681 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1684 redraw_mask |= REDRAW_MICROLEVEL;
1687 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1689 static unsigned long scroll_delay = 0;
1690 static unsigned long label_delay = 0;
1691 static int from_x, from_y, scroll_direction;
1692 static int label_state, label_counter;
1696 from_x = from_y = 0;
1697 scroll_direction = MV_RIGHT;
1701 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1702 DrawMicroLevelLabelExt(label_state);
1704 /* initialize delay counters */
1705 DelayReached(&scroll_delay, 0);
1706 DelayReached(&label_delay, 0);
1711 /* scroll micro level, if needed */
1712 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1713 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1715 switch (scroll_direction)
1721 scroll_direction = MV_UP;
1725 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1728 scroll_direction = MV_DOWN;
1735 scroll_direction = MV_RIGHT;
1739 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1742 scroll_direction = MV_LEFT;
1749 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1752 /* redraw micro level label, if needed */
1753 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1754 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1755 strcmp(level.author, leveldir_current->name) != 0 &&
1756 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1758 int max_label_counter = 23;
1760 if (leveldir_current->imported_from != NULL)
1761 max_label_counter += 14;
1763 label_counter = (label_counter + 1) % max_label_counter;
1764 label_state = (label_counter >= 0 && label_counter <= 7 ?
1765 MICROLABEL_LEVEL_NAME :
1766 label_counter >= 9 && label_counter <= 12 ?
1767 MICROLABEL_CREATED_BY :
1768 label_counter >= 14 && label_counter <= 21 ?
1769 MICROLABEL_LEVEL_AUTHOR :
1770 label_counter >= 23 && label_counter <= 26 ?
1771 MICROLABEL_IMPORTED_FROM :
1772 label_counter >= 28 && label_counter <= 35 ?
1773 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1774 DrawMicroLevelLabelExt(label_state);
1778 int REQ_in_range(int x, int y)
1780 if (y > DY+249 && y < DY+278)
1782 if (x > DX+1 && x < DX+48)
1784 else if (x > DX+51 && x < DX+98)
1790 boolean Request(char *text, unsigned int req_state)
1792 int mx, my, ty, result = -1;
1793 unsigned int old_door_state;
1796 /* pause network game while waiting for request to answer */
1797 if (options.network &&
1798 game_status == PLAYING &&
1799 req_state & REQUEST_WAIT_FOR)
1800 SendToServer_PausePlaying();
1803 old_door_state = GetDoorState();
1807 CloseDoor(DOOR_CLOSE_1);
1809 /* save old door content */
1810 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
1811 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1812 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1814 /* clear door drawing field */
1815 XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE);
1817 /* write text for request */
1818 for(ty=0; ty<13; ty++)
1826 for(tl=0,tx=0; tx<7; tl++,tx++)
1829 if (!tc || tc == 32)
1840 DrawTextExt(drawto, gc,
1841 DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
1842 txt, FS_SMALL, FC_YELLOW);
1843 text += tl + (tc == 32 ? 1 : 0);
1846 if (req_state & REQ_ASK)
1848 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1849 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1851 else if (req_state & REQ_CONFIRM)
1853 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1855 else if (req_state & REQ_PLAYER)
1857 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1858 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1859 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1860 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1863 /* copy request gadgets to door backbuffer */
1864 XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc,
1865 DX, DY, DXSIZE, DYSIZE,
1866 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1868 OpenDoor(DOOR_OPEN_1);
1874 if (!(req_state & REQUEST_WAIT_FOR))
1877 if (game_status != MAINMENU)
1880 button_status = MB_RELEASED;
1882 request_gadget_id = -1;
1886 if (XPending(display))
1890 XNextEvent(display, &event);
1898 if (event.type == MotionNotify)
1905 if (!XQueryPointer(display, window, &root, &child,
1906 &root_x, &root_y, &win_x, &win_y, &mask))
1912 motion_status = TRUE;
1913 mx = ((XMotionEvent *) &event)->x;
1914 my = ((XMotionEvent *) &event)->y;
1918 motion_status = FALSE;
1919 mx = ((XButtonEvent *) &event)->x;
1920 my = ((XButtonEvent *) &event)->y;
1921 if (event.type==ButtonPress)
1922 button_status = ((XButtonEvent *) &event)->button;
1924 button_status = MB_RELEASED;
1927 /* this sets 'request_gadget_id' */
1928 HandleGadgets(mx, my, button_status);
1930 switch(request_gadget_id)
1932 case TOOL_CTRL_ID_YES:
1935 case TOOL_CTRL_ID_NO:
1938 case TOOL_CTRL_ID_CONFIRM:
1939 result = TRUE | FALSE;
1942 case TOOL_CTRL_ID_PLAYER_1:
1945 case TOOL_CTRL_ID_PLAYER_2:
1948 case TOOL_CTRL_ID_PLAYER_3:
1951 case TOOL_CTRL_ID_PLAYER_4:
1963 switch(XLookupKeysym((XKeyEvent *)&event,
1964 ((XKeyEvent *)&event)->state))
1977 if (req_state & REQ_PLAYER)
1982 key_joystick_mapping = 0;
1986 HandleOtherEvents(&event);
1990 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
1992 int joy = AnyJoystick();
1994 if (joy & JOY_BUTTON_1)
1996 else if (joy & JOY_BUTTON_2)
2002 /* don't eat all CPU time */
2006 if (game_status != MAINMENU)
2011 if (!(req_state & REQ_STAY_OPEN))
2013 CloseDoor(DOOR_CLOSE_1);
2015 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2017 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
2018 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2019 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2020 OpenDoor(DOOR_OPEN_1);
2027 /* continue network game after request */
2028 if (options.network &&
2029 game_status == PLAYING &&
2030 req_state & REQUEST_WAIT_FOR)
2031 SendToServer_ContinuePlaying();
2037 unsigned int OpenDoor(unsigned int door_state)
2039 unsigned int new_door_state;
2041 if (door_state & DOOR_COPY_BACK)
2043 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2044 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2045 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2046 door_state &= ~DOOR_COPY_BACK;
2049 new_door_state = MoveDoor(door_state);
2051 return(new_door_state);
2054 unsigned int CloseDoor(unsigned int door_state)
2056 unsigned int new_door_state;
2058 XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
2059 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2060 XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
2061 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2063 new_door_state = MoveDoor(door_state);
2065 return(new_door_state);
2068 unsigned int GetDoorState()
2070 return(MoveDoor(DOOR_GET_STATE));
2073 unsigned int MoveDoor(unsigned int door_state)
2075 static int door1 = DOOR_OPEN_1;
2076 static int door2 = DOOR_CLOSE_2;
2077 static unsigned long door_delay = 0;
2078 int x, start, stepsize = 2;
2079 unsigned long door_delay_value = stepsize * 5;
2081 if (door_state == DOOR_GET_STATE)
2082 return(door1 | door2);
2084 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2085 door_state &= ~DOOR_OPEN_1;
2086 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2087 door_state &= ~DOOR_CLOSE_1;
2088 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2089 door_state &= ~DOOR_OPEN_2;
2090 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2091 door_state &= ~DOOR_CLOSE_2;
2093 if (setup.quick_doors)
2096 door_delay_value = 0;
2097 StopSound(SND_OEFFNEN);
2100 if (door_state & DOOR_ACTION)
2102 if (!(door_state & DOOR_NO_DELAY))
2103 PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
2105 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2107 for(x=start; x<=DXSIZE; x+=stepsize)
2109 WaitUntilDelayReached(&door_delay, door_delay_value);
2111 if (door_state & DOOR_ACTION_1)
2113 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2114 int j = (DXSIZE - i) / 3;
2116 XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
2117 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2118 DXSIZE,DYSIZE - i/2, DX, DY);
2120 XFillRectangle(display, drawto, gc, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2122 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2123 DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2124 XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
2125 DXSIZE, DOOR_GFX_PAGEY1, i, 77, DX + DXSIZE - i, DY + j);
2126 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2127 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, DX + DXSIZE - i,
2129 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2130 DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2131 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2132 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, DX, DY);
2133 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2134 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, DX, DY + 140 - j);
2136 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2137 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2139 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2140 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2142 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2143 DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2144 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2145 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2146 DX + DXSIZE - i, DY + 77 + j);
2147 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2148 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2149 DX + DXSIZE - i, DY + 203 + j);
2151 redraw_mask |= REDRAW_DOOR_1;
2154 if (door_state & DOOR_ACTION_2)
2156 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2157 int j = (VXSIZE - i) / 3;
2159 XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
2160 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2161 VXSIZE, VYSIZE - i/2, VX, VY);
2163 XFillRectangle(display, drawto, gc, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2165 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2166 VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2167 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2168 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, VX + VXSIZE-i, VY+j);
2169 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2170 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2171 XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
2172 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, VX, VY);
2174 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2175 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2,
2176 VX, VY + VYSIZE / 2 - j);
2177 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2178 VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2179 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2180 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2 - j,
2181 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2183 redraw_mask |= REDRAW_DOOR_2;
2188 if (game_status == MAINMENU)
2193 if (setup.quick_doors)
2194 StopSound(SND_OEFFNEN);
2196 if (door_state & DOOR_ACTION_1)
2197 door1 = door_state & DOOR_ACTION_1;
2198 if (door_state & DOOR_ACTION_2)
2199 door2 = door_state & DOOR_ACTION_2;
2201 return (door1 | door2);
2204 void DrawSpecialEditorDoor()
2206 /* draw bigger toolbox window */
2207 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2208 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2210 redraw_mask |= REDRAW_ALL;
2213 void UndrawSpecialEditorDoor()
2215 /* draw normal tape recorder window */
2216 XCopyArea(display, pix[PIX_BACK], drawto, gc,
2217 562, 344, 108, 56, EX - 4, EY - 12);
2219 redraw_mask |= REDRAW_ALL;
2222 int ReadPixel(Drawable d, int x, int y)
2224 XImage *pixel_image;
2225 unsigned long pixel_value;
2227 pixel_image = XGetImage(display, d, x, y, 1, 1, AllPlanes, ZPixmap);
2228 pixel_value = XGetPixel(pixel_image, 0, 0);
2230 XDestroyImage(pixel_image);
2235 /* ---------- new tool button stuff ---------------------------------------- */
2237 /* graphic position values for tool buttons */
2238 #define TOOL_BUTTON_YES_XPOS 2
2239 #define TOOL_BUTTON_YES_YPOS 250
2240 #define TOOL_BUTTON_YES_GFX_YPOS 0
2241 #define TOOL_BUTTON_YES_XSIZE 46
2242 #define TOOL_BUTTON_YES_YSIZE 28
2243 #define TOOL_BUTTON_NO_XPOS 52
2244 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2245 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2246 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2247 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2248 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2249 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2250 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2251 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2252 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2253 #define TOOL_BUTTON_PLAYER_XSIZE 30
2254 #define TOOL_BUTTON_PLAYER_YSIZE 30
2255 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2256 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2257 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2258 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2259 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2260 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2261 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2262 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2263 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2264 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2265 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2266 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2267 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2268 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2269 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2270 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2271 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2272 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2273 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2274 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2283 } toolbutton_info[NUM_TOOL_BUTTONS] =
2286 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2287 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2288 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2293 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2294 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2295 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2300 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2301 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2302 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2303 TOOL_CTRL_ID_CONFIRM,
2307 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2308 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2309 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2310 TOOL_CTRL_ID_PLAYER_1,
2314 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2315 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2316 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2317 TOOL_CTRL_ID_PLAYER_2,
2321 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2322 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2323 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2324 TOOL_CTRL_ID_PLAYER_3,
2328 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2329 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2330 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2331 TOOL_CTRL_ID_PLAYER_4,
2336 static void DoNotDisplayInfoText(void *ptr)
2341 void CreateToolButtons()
2345 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2347 Pixmap gd_pixmap = pix[PIX_DOOR];
2348 Pixmap deco_pixmap = None;
2349 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2350 struct GadgetInfo *gi;
2351 unsigned long event_mask;
2352 int gd_xoffset, gd_yoffset;
2353 int gd_x1, gd_x2, gd_y;
2356 event_mask = GD_EVENT_RELEASED;
2358 gd_xoffset = toolbutton_info[i].xpos;
2359 gd_yoffset = toolbutton_info[i].ypos;
2360 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2361 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2362 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2364 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2366 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2367 &deco_pixmap, &deco_x, &deco_y);
2368 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2369 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2372 gi = CreateGadget(GDI_CUSTOM_ID, id,
2373 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2374 GDI_X, DX + toolbutton_info[i].x,
2375 GDI_Y, DY + toolbutton_info[i].y,
2376 GDI_WIDTH, toolbutton_info[i].width,
2377 GDI_HEIGHT, toolbutton_info[i].height,
2378 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2379 GDI_STATE, GD_BUTTON_UNPRESSED,
2380 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
2381 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
2382 GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y,
2383 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2384 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2385 GDI_DECORATION_SHIFTING, 1, 1,
2386 GDI_EVENT_MASK, event_mask,
2387 GDI_CALLBACK_ACTION, HandleToolButtons,
2388 GDI_CALLBACK_INFO, DoNotDisplayInfoText,
2392 Error(ERR_EXIT, "cannot create gadget");
2394 tool_gadget[id] = gi;
2398 static void UnmapToolButtons()
2402 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2403 UnmapGadget(tool_gadget[i]);
2406 static void HandleToolButtons(struct GadgetInfo *gi)
2408 request_gadget_id = gi->custom_id;
2411 int el2gfx(int element)
2415 case EL_LEERRAUM: return -1;
2416 case EL_ERDREICH: return GFX_ERDREICH;
2417 case EL_MAUERWERK: return GFX_MAUERWERK;
2418 case EL_FELSBODEN: return GFX_FELSBODEN;
2419 case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
2420 case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
2421 case EL_EDELSTEIN: return GFX_EDELSTEIN;
2422 case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
2423 case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
2424 case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
2425 case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
2426 case EL_SPIELER1: return GFX_SPIELER1;
2427 case EL_SPIELER2: return GFX_SPIELER2;
2428 case EL_SPIELER3: return GFX_SPIELER3;
2429 case EL_SPIELER4: return GFX_SPIELER4;
2430 case EL_KAEFER: return GFX_KAEFER;
2431 case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
2432 case EL_KAEFER_UP: return GFX_KAEFER_UP;
2433 case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
2434 case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
2435 case EL_FLIEGER: return GFX_FLIEGER;
2436 case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
2437 case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
2438 case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
2439 case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
2440 case EL_BUTTERFLY: return GFX_BUTTERFLY;
2441 case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2442 case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2443 case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2444 case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2445 case EL_FIREFLY: return GFX_FIREFLY;
2446 case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2447 case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
2448 case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2449 case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2450 case EL_MAMPFER: return GFX_MAMPFER;
2451 case EL_ROBOT: return GFX_ROBOT;
2452 case EL_BETON: return GFX_BETON;
2453 case EL_DIAMANT: return GFX_DIAMANT;
2454 case EL_MORAST_LEER: return GFX_MORAST_LEER;
2455 case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
2456 case EL_TROPFEN: return GFX_TROPFEN;
2457 case EL_BOMBE: return GFX_BOMBE;
2458 case EL_SIEB_INAKTIV: return GFX_SIEB_INAKTIV;
2459 case EL_SIEB_LEER: return GFX_SIEB_LEER;
2460 case EL_SIEB_VOLL: return GFX_SIEB_VOLL;
2461 case EL_SIEB_TOT: return GFX_SIEB_TOT;
2462 case EL_SALZSAEURE: return GFX_SALZSAEURE;
2463 case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
2464 case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
2465 case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
2466 case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
2467 case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
2468 case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
2469 case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
2470 case EL_LIFE: return GFX_LIFE;
2471 case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
2472 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2473 case EL_BADEWANNE: return GFX_BADEWANNE;
2474 case EL_BADEWANNE1: return GFX_BADEWANNE1;
2475 case EL_BADEWANNE2: return GFX_BADEWANNE2;
2476 case EL_BADEWANNE3: return GFX_BADEWANNE3;
2477 case EL_BADEWANNE4: return GFX_BADEWANNE4;
2478 case EL_BADEWANNE5: return GFX_BADEWANNE5;
2479 case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
2480 case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
2481 case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
2482 case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
2483 case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
2484 case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
2485 case EL_PFORTE1: return GFX_PFORTE1;
2486 case EL_PFORTE2: return GFX_PFORTE2;
2487 case EL_PFORTE3: return GFX_PFORTE3;
2488 case EL_PFORTE4: return GFX_PFORTE4;
2489 case EL_PFORTE1X: return GFX_PFORTE1X;
2490 case EL_PFORTE2X: return GFX_PFORTE2X;
2491 case EL_PFORTE3X: return GFX_PFORTE3X;
2492 case EL_PFORTE4X: return GFX_PFORTE4X;
2493 case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
2494 case EL_PACMAN: return GFX_PACMAN;
2495 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2496 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2497 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2498 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2499 case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
2500 case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
2501 case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
2502 case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
2503 case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
2504 case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
2505 case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
2506 case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
2507 case EL_MAUER_X: return GFX_MAUER_X;
2508 case EL_MAUER_Y: return GFX_MAUER_Y;
2509 case EL_MAUER_XY: return GFX_MAUER_XY;
2510 case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
2511 case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
2512 case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
2513 case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
2514 case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
2515 case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
2516 case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
2517 case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
2518 case EL_MAMPFER2: return GFX_MAMPFER2;
2519 case EL_SIEB2_INAKTIV: return GFX_SIEB2_INAKTIV;
2520 case EL_SIEB2_LEER: return GFX_SIEB2_LEER;
2521 case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL;
2522 case EL_SIEB2_TOT: return GFX_SIEB2_TOT;
2523 case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
2524 case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
2525 case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
2526 case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
2527 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2528 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2529 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2530 case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
2531 case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
2532 case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
2533 case EL_MOLE: return GFX_MOLE;
2534 case EL_PINGUIN: return GFX_PINGUIN;
2535 case EL_SCHWEIN: return GFX_SCHWEIN;
2536 case EL_DRACHE: return GFX_DRACHE;
2537 case EL_SONDE: return GFX_SONDE;
2538 case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
2539 case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
2540 case EL_PFEIL_UP: return GFX_PFEIL_UP;
2541 case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
2542 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2543 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2544 case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
2545 case EL_SP_ZONK: return GFX_SP_ZONK;
2546 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2547 case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
2548 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2549 case EL_EM_GATE_1: return GFX_EM_GATE_1;
2550 case EL_EM_GATE_2: return GFX_EM_GATE_2;
2551 case EL_EM_GATE_3: return GFX_EM_GATE_3;
2552 case EL_EM_GATE_4: return GFX_EM_GATE_4;
2553 case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
2554 case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
2555 case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
2556 case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
2557 case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
2558 case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
2559 case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
2560 case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
2561 case EL_EM_KEY_1: return GFX_EM_KEY_1;
2562 case EL_EM_KEY_2: return GFX_EM_KEY_2;
2563 case EL_EM_KEY_3: return GFX_EM_KEY_3;
2564 case EL_EM_KEY_4: return GFX_EM_KEY_4;
2565 case EL_PEARL: return GFX_PEARL;
2566 case EL_CRYSTAL: return GFX_CRYSTAL;
2567 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2568 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2569 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2570 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2571 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2572 case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
2573 case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
2574 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2575 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2576 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2577 case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
2578 case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
2579 case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
2580 case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2581 case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2582 case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2583 case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2584 case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
2585 case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
2586 case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2587 case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2588 case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2589 case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2590 case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
2591 case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
2592 case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2593 case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2594 case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2595 case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2596 case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
2597 case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
2598 case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2599 case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2600 case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2601 case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2602 case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
2603 case EL_LANDMINE: return GFX_LANDMINE;
2604 case EL_ENVELOPE: return GFX_ENVELOPE;
2605 case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
2606 case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
2607 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2608 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2609 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2610 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2611 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2612 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2613 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2614 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2615 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2616 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2617 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2618 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2619 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2620 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2621 case EL_MOLE_UP: return GFX_MOLE_UP;
2622 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2623 case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
2624 case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
2625 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2626 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2627 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2628 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2629 case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
2630 case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
2631 case EL_BALLOON: return GFX_BALLOON;
2632 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2633 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2634 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2635 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2636 case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
2637 case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
2638 case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
2639 case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
2640 case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
2641 case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
2642 case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
2643 case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
2644 case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
2645 case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
2646 case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
2647 case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
2648 case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
2649 case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
2650 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
2651 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
2652 case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
2653 case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
2654 case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
2655 case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
2656 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
2657 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
2658 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
2659 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
2660 case EL_SPRING: return GFX_SPRING;
2661 case EL_SPRING_MOVING: return GFX_SPRING;
2662 case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
2663 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
2664 case EL_BD_WALL: return GFX_BD_WALL;
2665 case EL_BD_ROCK: return GFX_BD_ROCK;
2666 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
2670 if (IS_CHAR(element))
2671 return GFX_CHAR_START + (element - EL_CHAR_START);
2672 else if (element >= EL_SP_START && element <= EL_SP_END)
2674 int nr_element = element - EL_SP_START;
2675 int gfx_per_line = 8;
2677 (nr_element / gfx_per_line) * SP_PER_LINE +
2678 (nr_element % gfx_per_line);
2680 return GFX_START_ROCKSSP + nr_graphic;