1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
168 static struct XY xy_topdown[] =
177 // forward declaration for internal use
178 static void MapToolButtons(unsigned int);
179 static void UnmapToolButtons(void);
180 static void HandleToolButtons(struct GadgetInfo *);
181 static int el_act_dir2crm(int, int, int);
182 static int el_act2crm(int, int);
184 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
185 static int request_gadget_id = -1;
187 static char *print_if_not_empty(int element)
189 static char *s = NULL;
190 char *token_name = element_info[element].token_name;
195 s = checked_malloc(strlen(token_name) + 10 + 1);
197 if (element != EL_EMPTY)
198 sprintf(s, "%d\t['%s']", element, token_name);
200 sprintf(s, "%d", element);
205 int getFieldbufferOffsetX_RND(int dir, int pos)
207 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
208 int dx = (dir & MV_HORIZONTAL ? pos : 0);
209 int dx_var = dx * TILESIZE_VAR / TILESIZE;
212 if (EVEN(SCR_FIELDX))
214 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
215 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
217 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
218 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
220 fx += (dx_var > 0 ? TILEX_VAR : 0);
227 if (full_lev_fieldx <= SCR_FIELDX)
229 if (EVEN(SCR_FIELDX))
230 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
232 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
238 int getFieldbufferOffsetY_RND(int dir, int pos)
240 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
241 int dy = (dir & MV_VERTICAL ? pos : 0);
242 int dy_var = dy * TILESIZE_VAR / TILESIZE;
245 if (EVEN(SCR_FIELDY))
247 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
248 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
250 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
251 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
253 fy += (dy_var > 0 ? TILEY_VAR : 0);
260 if (full_lev_fieldy <= SCR_FIELDY)
262 if (EVEN(SCR_FIELDY))
263 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
265 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
271 static int getLevelFromScreenX_RND(int sx)
273 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
276 int lx = LEVELX((px + dx) / TILESIZE_VAR);
281 static int getLevelFromScreenY_RND(int sy)
283 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
286 int ly = LEVELY((py + dy) / TILESIZE_VAR);
291 static int getLevelFromScreenX_EM(int sx)
293 int level_xsize = level.native_em_level->cav->width;
294 int full_xsize = level_xsize * TILESIZE_VAR;
296 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
298 int fx = getFieldbufferOffsetX_EM();
301 int lx = LEVELX((px + dx) / TILESIZE_VAR);
306 static int getLevelFromScreenY_EM(int sy)
308 int level_ysize = level.native_em_level->cav->height;
309 int full_ysize = level_ysize * TILESIZE_VAR;
311 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
313 int fy = getFieldbufferOffsetY_EM();
316 int ly = LEVELY((py + dy) / TILESIZE_VAR);
321 static int getLevelFromScreenX_SP(int sx)
323 int menBorder = setup.sp_show_border_elements;
324 int level_xsize = level.native_sp_level->width;
325 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
327 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
329 int fx = getFieldbufferOffsetX_SP();
332 int lx = LEVELX((px + dx) / TILESIZE_VAR);
337 static int getLevelFromScreenY_SP(int sy)
339 int menBorder = setup.sp_show_border_elements;
340 int level_ysize = level.native_sp_level->height;
341 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
343 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
345 int fy = getFieldbufferOffsetY_SP();
348 int ly = LEVELY((py + dy) / TILESIZE_VAR);
353 static int getLevelFromScreenX_MM(int sx)
355 int level_xsize = level.native_mm_level->fieldx;
356 int full_xsize = level_xsize * TILESIZE_VAR;
358 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
361 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
366 static int getLevelFromScreenY_MM(int sy)
368 int level_ysize = level.native_mm_level->fieldy;
369 int full_ysize = level_ysize * TILESIZE_VAR;
371 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
374 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
379 int getLevelFromScreenX(int x)
381 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
382 return getLevelFromScreenX_EM(x);
383 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
384 return getLevelFromScreenX_SP(x);
385 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
386 return getLevelFromScreenX_MM(x);
388 return getLevelFromScreenX_RND(x);
391 int getLevelFromScreenY(int y)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenY_EM(y);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenY_SP(y);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenY_MM(y);
400 return getLevelFromScreenY_RND(y);
403 int getScreenFieldSizeX(void)
405 return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
408 int getScreenFieldSizeY(void)
410 return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
413 void DumpTile(int x, int y)
420 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
423 if (!IN_LEV_FIELD(x, y))
425 Info("(not in level field)");
431 token_name = element_info[Tile[x][y]].token_name;
433 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
434 Info("Back: %s", print_if_not_empty(Back[x][y]));
435 Info("Store: %s", print_if_not_empty(Store[x][y]));
436 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
437 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
438 Info("MovPos: %d", MovPos[x][y]);
439 Info("MovDir: %d", MovDir[x][y]);
440 Info("MovDelay: %d", MovDelay[x][y]);
441 Info("ChangeDelay: %d", ChangeDelay[x][y]);
442 Info("CustomValue: %d", CustomValue[x][y]);
443 Info("GfxElement: %d", GfxElement[x][y]);
444 Info("GfxAction: %d", GfxAction[x][y]);
445 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
446 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
450 void DumpTileFromScreen(int sx, int sy)
452 int lx = getLevelFromScreenX(sx);
453 int ly = getLevelFromScreenY(sy);
458 void SetDrawtoField(int mode)
460 if (mode == DRAW_TO_FIELDBUFFER)
466 BX2 = SCR_FIELDX + 1;
467 BY2 = SCR_FIELDY + 1;
469 drawto_field = fieldbuffer;
471 else // DRAW_TO_BACKBUFFER
477 BX2 = SCR_FIELDX - 1;
478 BY2 = SCR_FIELDY - 1;
480 drawto_field = backbuffer;
484 int GetDrawtoField(void)
486 return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
489 static void RedrawPlayfield_RND(void)
491 if (game.envelope_active)
494 DrawLevel(REDRAW_ALL);
498 void RedrawPlayfield(void)
500 if (game_status != GAME_MODE_PLAYING)
503 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
504 RedrawPlayfield_BD(TRUE);
505 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
506 RedrawPlayfield_EM(TRUE);
507 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
508 RedrawPlayfield_SP(TRUE);
509 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
510 RedrawPlayfield_MM();
511 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
512 RedrawPlayfield_RND();
514 BlitScreenToBitmap(backbuffer);
516 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
520 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
523 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
524 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
526 // may happen for "border.draw_masked.*" with undefined "global.border.*"
527 if (src_bitmap == NULL)
530 if (x == -1 && y == -1)
533 if (draw_target == DRAW_TO_SCREEN)
534 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
536 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
539 static void DrawMaskedBorderExt_FIELD(int draw_target)
541 if (global.border_status >= GAME_MODE_MAIN &&
542 global.border_status <= GAME_MODE_PLAYING &&
543 border.draw_masked[global.border_status])
544 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
548 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_1))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 (global.border_status != GAME_MODE_EDITOR ||
557 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
558 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
561 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
563 // when drawing to backbuffer, never draw border over open doors
564 if (draw_target == DRAW_TO_BACKBUFFER &&
565 (GetDoorState() & DOOR_OPEN_2))
568 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
569 global.border_status != GAME_MODE_EDITOR)
570 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
573 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
575 // currently not available
578 static void DrawMaskedBorderExt_ALL(int draw_target)
580 DrawMaskedBorderExt_FIELD(draw_target);
581 DrawMaskedBorderExt_DOOR_1(draw_target);
582 DrawMaskedBorderExt_DOOR_2(draw_target);
583 DrawMaskedBorderExt_DOOR_3(draw_target);
586 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
588 // never draw masked screen borders on borderless screens
589 if (global.border_status == GAME_MODE_LOADING ||
590 global.border_status == GAME_MODE_TITLE)
593 if (redraw_mask & REDRAW_ALL)
594 DrawMaskedBorderExt_ALL(draw_target);
597 if (redraw_mask & REDRAW_FIELD)
598 DrawMaskedBorderExt_FIELD(draw_target);
599 if (redraw_mask & REDRAW_DOOR_1)
600 DrawMaskedBorderExt_DOOR_1(draw_target);
601 if (redraw_mask & REDRAW_DOOR_2)
602 DrawMaskedBorderExt_DOOR_2(draw_target);
603 if (redraw_mask & REDRAW_DOOR_3)
604 DrawMaskedBorderExt_DOOR_3(draw_target);
608 void DrawMaskedBorder_FIELD(void)
610 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
613 void DrawMaskedBorder(int redraw_mask)
615 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
618 void DrawMaskedBorderToTarget(int draw_target)
620 if (draw_target == DRAW_TO_BACKBUFFER ||
621 draw_target == DRAW_TO_SCREEN)
623 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
627 int last_border_status = global.border_status;
629 if (draw_target == DRAW_TO_FADE_SOURCE)
631 global.border_status = gfx.fade_border_source_status;
632 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
634 else if (draw_target == DRAW_TO_FADE_TARGET)
636 global.border_status = gfx.fade_border_target_status;
637 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
640 // always use global border for PLAYING when restarting the game
641 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
642 global.border_status = GAME_MODE_PLAYING;
644 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
646 global.border_status = last_border_status;
647 gfx.masked_border_bitmap_ptr = backbuffer;
651 void DrawTileCursor(int draw_target, int drawing_stage)
653 int tile_cursor_active = (game_status == GAME_MODE_PLAYING);
655 DrawTileCursor_MM(draw_target, drawing_stage, tile_cursor_active);
658 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
660 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
663 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
665 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
666 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
668 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
671 void BlitScreenToBitmap(Bitmap *target_bitmap)
673 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
674 BlitScreenToBitmap_BD(target_bitmap);
675 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
676 BlitScreenToBitmap_EM(target_bitmap);
677 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
678 BlitScreenToBitmap_SP(target_bitmap);
679 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
680 BlitScreenToBitmap_MM(target_bitmap);
681 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
682 BlitScreenToBitmap_RND(target_bitmap);
684 redraw_mask |= REDRAW_FIELD;
687 static void DrawFramesPerSecond(void)
690 int font_nr = FONT_TEXT_2;
691 int font_width = getFontWidth(font_nr);
692 int draw_deactivation_mask = GetDrawDeactivationMask();
693 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
695 // draw FPS with leading space (needed if field buffer deactivated)
696 sprintf(text, " %04.1f fps", global.frames_per_second);
698 // override draw deactivation mask (required for invisible warp mode)
699 SetDrawDeactivationMask(REDRAW_NONE);
701 // draw opaque FPS if field buffer deactivated, else draw masked FPS
702 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
703 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
705 // set draw deactivation mask to previous value
706 SetDrawDeactivationMask(draw_deactivation_mask);
708 // force full-screen redraw in this frame
709 redraw_mask = REDRAW_ALL;
713 static void PrintFrameTimeDebugging(void)
715 static unsigned int last_counter = 0;
716 unsigned int counter = Counter();
717 int diff_1 = counter - last_counter;
718 int diff_2 = diff_1 - GAME_FRAME_DELAY;
720 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
721 char diff_bar[2 * diff_2_max + 5];
725 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
727 for (i = 0; i < diff_2_max; i++)
728 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
729 i >= diff_2_max - diff_2_cut ? '-' : ' ');
731 diff_bar[pos++] = '|';
733 for (i = 0; i < diff_2_max; i++)
734 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
736 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
738 diff_bar[pos++] = '\0';
740 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
743 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
746 last_counter = counter;
750 static int unifiedRedrawMask(int mask)
752 if (mask & REDRAW_ALL)
755 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
761 static boolean equalRedrawMasks(int mask_1, int mask_2)
763 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
766 void BackToFront(void)
768 static int last_redraw_mask = REDRAW_NONE;
770 // force screen redraw in every frame to continue drawing global animations
771 // (but always use the last redraw mask to prevent unwanted side effects)
772 if (redraw_mask == REDRAW_NONE)
773 redraw_mask = last_redraw_mask;
775 last_redraw_mask = redraw_mask;
778 // masked border now drawn immediately when blitting backbuffer to window
780 // draw masked border to all viewports, if defined
781 DrawMaskedBorder(redraw_mask);
784 // draw frames per second (only if debug mode is enabled)
785 if (redraw_mask & REDRAW_FPS)
786 DrawFramesPerSecond();
788 // remove playfield redraw before potentially merging with doors redraw
789 if (DrawingDeactivated(REAL_SX, REAL_SY))
790 redraw_mask &= ~REDRAW_FIELD;
792 // redraw complete window if both playfield and (some) doors need redraw
793 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
794 redraw_mask = REDRAW_ALL;
796 /* although redrawing the whole window would be fine for normal gameplay,
797 being able to only redraw the playfield is required for deactivating
798 certain drawing areas (mainly playfield) to work, which is needed for
799 warp-forward to be fast enough (by skipping redraw of most frames) */
801 if (redraw_mask & REDRAW_ALL)
803 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
805 else if (redraw_mask & REDRAW_FIELD)
807 BlitBitmap(backbuffer, window,
808 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
810 else if (redraw_mask & REDRAW_DOORS)
812 // merge door areas to prevent calling screen redraw more than once
818 if (redraw_mask & REDRAW_DOOR_1)
822 x2 = MAX(x2, DX + DXSIZE);
823 y2 = MAX(y2, DY + DYSIZE);
826 if (redraw_mask & REDRAW_DOOR_2)
830 x2 = MAX(x2, VX + VXSIZE);
831 y2 = MAX(y2, VY + VYSIZE);
834 if (redraw_mask & REDRAW_DOOR_3)
838 x2 = MAX(x2, EX + EXSIZE);
839 y2 = MAX(y2, EY + EYSIZE);
842 // make sure that at least one pixel is blitted, and inside the screen
843 // (else nothing is blitted, causing the animations not to be updated)
844 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
845 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
846 x2 = MIN(MAX(1, x2), WIN_XSIZE);
847 y2 = MIN(MAX(1, y2), WIN_YSIZE);
849 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
852 redraw_mask = REDRAW_NONE;
855 PrintFrameTimeDebugging();
859 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
861 unsigned int frame_delay_value_old = GetVideoFrameDelay();
863 SetVideoFrameDelay(frame_delay_value);
867 SetVideoFrameDelay(frame_delay_value_old);
870 static int fade_type_skip = FADE_TYPE_NONE;
872 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
874 void (*draw_border_function)(void) = NULL;
875 int x, y, width, height;
876 int fade_delay, post_delay;
878 if (fade_type == FADE_TYPE_FADE_OUT)
880 if (fade_type_skip != FADE_TYPE_NONE)
882 // skip all fade operations until specified fade operation
883 if (fade_type & fade_type_skip)
884 fade_type_skip = FADE_TYPE_NONE;
889 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
893 redraw_mask |= fade_mask;
895 if (fade_type == FADE_TYPE_SKIP)
897 fade_type_skip = fade_mode;
902 fade_delay = fading.fade_delay;
903 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
905 if (fade_type_skip != FADE_TYPE_NONE)
907 // skip all fade operations until specified fade operation
908 if (fade_type & fade_type_skip)
909 fade_type_skip = FADE_TYPE_NONE;
914 if (global.autoplay_leveldir)
919 if (fade_mask == REDRAW_FIELD)
924 height = FADE_SYSIZE;
926 if (border.draw_masked_when_fading)
927 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
929 DrawMaskedBorder_FIELD(); // draw once
939 // when switching screens without fading, set fade delay to zero
940 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
943 // do not display black frame when fading out without fade delay
944 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
947 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
948 draw_border_function);
950 redraw_mask &= ~fade_mask;
952 ClearAutoRepeatKeyEvents();
955 static void SetScreenStates_BeforeFadingIn(void)
957 // temporarily set screen mode for animations to screen after fading in
958 global.anim_status = global.anim_status_next;
960 // store backbuffer with all animations that will be started after fading in
961 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
963 // set screen mode for animations back to fading
964 global.anim_status = GAME_MODE_PSEUDO_FADING;
967 static void SetScreenStates_AfterFadingIn(void)
969 // store new source screen (to use correct masked border for fading)
970 gfx.fade_border_source_status = global.border_status;
972 global.anim_status = global.anim_status_next;
975 static void SetScreenStates_BeforeFadingOut(void)
977 // store new target screen (to use correct masked border for fading)
978 gfx.fade_border_target_status = game_status;
980 // set screen mode for animations to fading
981 global.anim_status = GAME_MODE_PSEUDO_FADING;
983 // store backbuffer with all animations that will be stopped for fading out
984 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
987 static void SetScreenStates_AfterFadingOut(void)
989 global.border_status = game_status;
991 // always use global border for PLAYING when restarting the game
992 if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
993 global.border_status = GAME_MODE_PLAYING;
996 void FadeIn(int fade_mask)
998 SetScreenStates_BeforeFadingIn();
1001 DrawMaskedBorder(REDRAW_ALL);
1004 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1005 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1007 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1011 FADE_SXSIZE = FULL_SXSIZE;
1012 FADE_SYSIZE = FULL_SYSIZE;
1014 // activate virtual buttons depending on upcoming game status
1015 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1016 game_status == GAME_MODE_PLAYING && !tape.playing)
1017 SetOverlayActive(TRUE);
1019 SetScreenStates_AfterFadingIn();
1021 // force update of global animation status in case of rapid screen changes
1022 redraw_mask = REDRAW_ALL;
1026 void FadeOut(int fade_mask)
1028 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1029 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1030 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1033 // when using BD game engine, cover playfield before fading out after a game
1034 if (game_bd.cover_screen)
1037 SetScreenStates_BeforeFadingOut();
1039 SetTileCursorActive(FALSE);
1040 SetOverlayActive(FALSE);
1043 DrawMaskedBorder(REDRAW_ALL);
1046 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1047 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1049 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1051 SetScreenStates_AfterFadingOut();
1054 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1056 static struct TitleFadingInfo fading_leave_stored;
1059 fading_leave_stored = fading_leave;
1061 fading = fading_leave_stored;
1064 void FadeSetEnterMenu(void)
1066 fading = menu.enter_menu;
1068 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1071 void FadeSetLeaveMenu(void)
1073 fading = menu.leave_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetEnterScreen(void)
1080 fading = menu.enter_screen[game_status];
1082 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1085 void FadeSetNextScreen(void)
1087 fading = menu.next_screen[game_status];
1089 // (do not overwrite fade mode set by FadeSetEnterScreen)
1090 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1093 void FadeSetLeaveScreen(void)
1095 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1098 void FadeSetFromType(int type)
1100 if (type & TYPE_ENTER_SCREEN)
1101 FadeSetEnterScreen();
1102 else if (type & TYPE_ENTER)
1104 else if (type & TYPE_LEAVE)
1108 void FadeSetDisabled(void)
1110 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1112 fading = fading_none;
1115 void FadeSkipNextFadeIn(void)
1117 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1120 void FadeSkipNextFadeOut(void)
1122 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1125 static int getGlobalGameStatus(int status)
1127 return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
1128 status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
1132 int getImageFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1135 return IMG_UNDEFINED;
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic : default_graphic);
1143 static int getBackgroundImage(int graphic)
1145 return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1148 static int getGlobalBorderImage(int graphic)
1150 return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1153 Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
1155 int status = getGlobalGameStatus(status_raw);
1157 (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
1158 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1159 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1160 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1162 int graphic_final = getGlobalBorderImage(graphic);
1164 return graphic_info[graphic_final].bitmap;
1167 void SetBackgroundImage(int graphic, int redraw_mask)
1169 struct GraphicInfo *g = &graphic_info[graphic];
1170 struct GraphicInfo g_undefined = { 0 };
1172 if (graphic == IMG_UNDEFINED)
1175 // always use original size bitmap for backgrounds, if existing
1176 Bitmap *bitmap = (g->bitmaps != NULL &&
1177 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
1178 g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
1180 // remove every mask before setting mask for window, and
1181 // remove window area mask before setting mask for main or door area
1182 int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
1184 // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
1185 SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
1186 SetBackgroundBitmap(bitmap, redraw_mask,
1188 g->width, g->height);
1191 void SetWindowBackgroundImageIfDefined(int graphic)
1193 if (graphic_info[graphic].bitmap)
1194 SetBackgroundImage(graphic, REDRAW_ALL);
1197 void SetMainBackgroundImageIfDefined(int graphic)
1199 if (graphic_info[graphic].bitmap)
1200 SetBackgroundImage(graphic, REDRAW_FIELD);
1203 void SetDoorBackgroundImageIfDefined(int graphic)
1205 if (graphic_info[graphic].bitmap)
1206 SetBackgroundImage(graphic, REDRAW_DOOR_1);
1209 void SetWindowBackgroundImage(int graphic)
1211 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
1214 void SetMainBackgroundImage(int graphic)
1216 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
1219 void SetDoorBackgroundImage(int graphic)
1221 SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
1224 void SetPanelBackground(void)
1226 SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
1229 void DrawBackground(int x, int y, int width, int height)
1231 // "drawto" might still point to playfield buffer here (hall of fame)
1232 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1234 if (IN_GFX_FIELD_FULL(x, y))
1235 redraw_mask |= REDRAW_FIELD;
1236 else if (IN_GFX_DOOR_1(x, y))
1237 redraw_mask |= REDRAW_DOOR_1;
1238 else if (IN_GFX_DOOR_2(x, y))
1239 redraw_mask |= REDRAW_DOOR_2;
1240 else if (IN_GFX_DOOR_3(x, y))
1241 redraw_mask |= REDRAW_DOOR_3;
1244 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1246 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1248 if (font->bitmap == NULL)
1251 DrawBackground(x, y, width, height);
1254 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1256 struct GraphicInfo *g = &graphic_info[graphic];
1258 if (g->bitmap == NULL)
1261 DrawBackground(x, y, width, height);
1264 static int game_status_last = -1;
1265 static Bitmap *global_border_bitmap_last = NULL;
1266 static Bitmap *global_border_bitmap = NULL;
1267 static int real_sx_last = -1, real_sy_last = -1;
1268 static int full_sxsize_last = -1, full_sysize_last = -1;
1269 static int dx_last = -1, dy_last = -1;
1270 static int dxsize_last = -1, dysize_last = -1;
1271 static int vx_last = -1, vy_last = -1;
1272 static int vxsize_last = -1, vysize_last = -1;
1273 static int ex_last = -1, ey_last = -1;
1274 static int exsize_last = -1, eysize_last = -1;
1276 boolean CheckIfGlobalBorderHasChanged(void)
1278 // if game status has not changed, global border has not changed either
1279 if (game_status == game_status_last)
1282 // determine and store new global border bitmap for current game status
1283 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1285 return (global_border_bitmap_last != global_border_bitmap);
1288 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1290 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1291 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1293 // if game status has not changed, nothing has to be redrawn
1294 if (game_status == game_status_last)
1297 // redraw if last screen was title screen
1298 if (game_status_last == GAME_MODE_TITLE)
1301 // redraw if global screen border has changed
1302 if (CheckIfGlobalBorderHasChanged())
1305 // redraw if position or size of playfield area has changed
1306 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1307 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1310 // redraw if position or size of door area has changed
1311 if (dx_last != DX || dy_last != DY ||
1312 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1315 // redraw if position or size of tape area has changed
1316 if (vx_last != VX || vy_last != VY ||
1317 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1320 // redraw if position or size of editor area has changed
1321 if (ex_last != EX || ey_last != EY ||
1322 exsize_last != EXSIZE || eysize_last != EYSIZE)
1329 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1332 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1334 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1337 void RedrawGlobalBorder(void)
1339 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1341 RedrawGlobalBorderFromBitmap(bitmap);
1343 redraw_mask = REDRAW_ALL;
1346 static void RedrawGlobalBorderIfNeeded(void)
1348 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1349 if (game_status == game_status_last)
1353 // copy current draw buffer to later copy back areas that have not changed
1354 if (game_status_last != GAME_MODE_TITLE)
1355 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358 if (CheckIfGlobalBorderRedrawIsNeeded())
1360 // determine and store new global border bitmap for current game status
1361 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1364 // redraw global screen border (or clear, if defined to be empty)
1365 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1367 if (game_status == GAME_MODE_EDITOR)
1368 DrawSpecialEditorDoor();
1370 // copy previous playfield and door areas, if they are defined on both
1371 // previous and current screen and if they still have the same size
1373 if (real_sx_last != -1 && real_sy_last != -1 &&
1374 REAL_SX != -1 && REAL_SY != -1 &&
1375 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1376 BlitBitmap(bitmap_db_store_1, backbuffer,
1377 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1380 if (dx_last != -1 && dy_last != -1 &&
1381 DX != -1 && DY != -1 &&
1382 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1383 BlitBitmap(bitmap_db_store_1, backbuffer,
1384 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1386 if (game_status != GAME_MODE_EDITOR)
1388 if (vx_last != -1 && vy_last != -1 &&
1389 VX != -1 && VY != -1 &&
1390 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1391 BlitBitmap(bitmap_db_store_1, backbuffer,
1392 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1396 if (ex_last != -1 && ey_last != -1 &&
1397 EX != -1 && EY != -1 &&
1398 exsize_last == EXSIZE && eysize_last == EYSIZE)
1399 BlitBitmap(bitmap_db_store_1, backbuffer,
1400 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1403 redraw_mask = REDRAW_ALL;
1406 game_status_last = game_status;
1408 global_border_bitmap_last = global_border_bitmap;
1410 real_sx_last = REAL_SX;
1411 real_sy_last = REAL_SY;
1412 full_sxsize_last = FULL_SXSIZE;
1413 full_sysize_last = FULL_SYSIZE;
1416 dxsize_last = DXSIZE;
1417 dysize_last = DYSIZE;
1420 vxsize_last = VXSIZE;
1421 vysize_last = VYSIZE;
1424 exsize_last = EXSIZE;
1425 eysize_last = EYSIZE;
1428 void ClearField(void)
1430 RedrawGlobalBorderIfNeeded();
1432 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1433 // (when entering hall of fame after playing)
1434 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1436 // !!! maybe this should be done before clearing the background !!!
1437 if (game_status == GAME_MODE_PLAYING)
1439 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1440 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1444 SetDrawtoField(DRAW_TO_BACKBUFFER);
1448 void MarkTileDirty(int x, int y)
1450 redraw_mask |= REDRAW_FIELD;
1453 void SetBorderElement(void)
1457 BorderElement = EL_EMPTY;
1459 // only the R'n'D game engine may use an additional steelwall border
1460 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1463 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1465 for (x = 0; x < lev_fieldx; x++)
1467 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1468 BorderElement = EL_STEELWALL;
1470 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1476 void FloodFillLevelExt(int start_x, int start_y, int fill_element,
1477 int max_array_fieldx, int max_array_fieldy,
1478 short field[max_array_fieldx][max_array_fieldy],
1479 int max_fieldx, int max_fieldy)
1481 static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
1482 struct XY *check = xy_topdown;
1483 int old_element = field[start_x][start_y];
1486 // do nothing if start field already has the desired content
1487 if (old_element == fill_element)
1490 stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
1492 while (stack_pos > 0)
1494 struct XY current = stack_buffer[--stack_pos];
1497 field[current.x][current.y] = fill_element;
1499 for (i = 0; i < 4; i++)
1501 int x = current.x + check[i].x;
1502 int y = current.y + check[i].y;
1504 // check for stack buffer overflow (should not happen)
1505 if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
1506 Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
1508 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1509 stack_buffer[stack_pos++] = (struct XY){ x, y };
1514 void FloodFillLevel(int from_x, int from_y, int fill_element,
1515 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1516 int max_fieldx, int max_fieldy)
1518 FloodFillLevelExt(from_x, from_y, fill_element,
1519 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1520 max_fieldx, max_fieldy);
1523 void SetRandomAnimationValue(int x, int y)
1525 gfx.anim_random_frame = GfxRandom[x][y];
1528 void SetAnimationFirstLevel(int first_level)
1530 gfx.anim_first_level = first_level;
1533 int getGraphicAnimationFrame(int graphic, int sync_frame)
1535 // animation synchronized with global frame counter, not move position
1536 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1537 sync_frame = FrameCounter;
1538 else if (graphic_info[graphic].anim_global_anim_sync)
1539 sync_frame = getGlobalAnimSyncFrame();
1541 return getAnimationFrame(graphic_info[graphic].anim_frames,
1542 graphic_info[graphic].anim_delay,
1543 graphic_info[graphic].anim_mode,
1544 graphic_info[graphic].anim_start_frame,
1548 int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
1550 if (graphic_info[graphic].anim_mode & ANIM_TILED)
1552 struct GraphicInfo *g = &graphic_info[graphic];
1553 int xsize = MAX(1, g->anim_frames_per_line);
1554 int ysize = MAX(1, g->anim_frames / xsize);
1555 int xoffset = g->anim_start_frame % xsize;
1556 int yoffset = g->anim_start_frame % ysize;
1557 // may be needed if screen field is significantly larger than playfield
1558 int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
1559 int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
1560 int sync_frame = y * xsize + x;
1562 return sync_frame % g->anim_frames;
1564 else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1567 // may be needed if screen field is significantly larger than playfield
1568 int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
1569 int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
1570 int sync_frame = GfxRandomStatic[x][y];
1572 return sync_frame % g->anim_frames;
1576 int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
1578 return getGraphicAnimationFrame(graphic, sync_frame);
1582 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1584 struct GraphicInfo *g = &graphic_info[graphic];
1585 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1587 if (tilesize == gfx.standard_tile_size)
1588 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1589 else if (tilesize == game.tile_size)
1590 *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
1592 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1595 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1596 boolean get_backside)
1598 struct GraphicInfo *g = &graphic_info[graphic];
1599 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1600 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1602 if (g->offset_y == 0) // frames are ordered horizontally
1604 int max_width = g->anim_frames_per_line * g->width;
1605 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1607 *x = pos % max_width;
1608 *y = src_y % g->height + pos / max_width * g->height;
1610 else if (g->offset_x == 0) // frames are ordered vertically
1612 int max_height = g->anim_frames_per_line * g->height;
1613 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1615 *x = src_x % g->width + pos / max_height * g->width;
1616 *y = pos % max_height;
1618 else // frames are ordered diagonally
1620 *x = src_x + frame * g->offset_x;
1621 *y = src_y + frame * g->offset_y;
1625 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1626 Bitmap **bitmap, int *x, int *y,
1627 boolean get_backside)
1629 struct GraphicInfo *g = &graphic_info[graphic];
1631 // if no graphics defined at all, use fallback graphics
1632 if (g->bitmaps == NULL)
1633 *g = graphic_info[IMG_CHAR_EXCLAM];
1635 // if no in-game graphics defined, always use standard graphic size
1636 if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
1637 tilesize = TILESIZE;
1639 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1640 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1642 *x = *x * tilesize / g->tile_size;
1643 *y = *y * tilesize / g->tile_size;
1646 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1647 Bitmap **bitmap, int *x, int *y)
1649 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1652 void getFixedGraphicSource(int graphic, int frame,
1653 Bitmap **bitmap, int *x, int *y)
1655 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1658 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1660 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1663 void getGlobalAnimGraphicSource(int graphic, int frame,
1664 Bitmap **bitmap, int *x, int *y)
1666 struct GraphicInfo *g = &graphic_info[graphic];
1668 // if no graphics defined at all, use fallback graphics
1669 if (g->bitmaps == NULL)
1670 *g = graphic_info[IMG_CHAR_EXCLAM];
1672 // use original size graphics, if existing, else use standard size graphics
1673 if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
1674 *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
1676 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1678 getGraphicSourceXY(graphic, frame, x, y, FALSE);
1681 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1682 int *x, int *y, boolean get_backside)
1684 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1688 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1690 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1693 void DrawGraphic(int x, int y, int graphic, int frame)
1696 if (!IN_SCR_FIELD(x, y))
1698 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1699 Debug("draw:DrawGraphic", "This should never happen!");
1705 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1708 MarkTileDirty(x, y);
1711 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1714 if (!IN_SCR_FIELD(x, y))
1716 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1718 Debug("draw:DrawFixedGraphic", "This should never happen!");
1724 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1726 MarkTileDirty(x, y);
1729 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1735 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1737 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1740 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1746 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1747 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1750 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1753 if (!IN_SCR_FIELD(x, y))
1755 Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
1757 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1763 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1766 MarkTileDirty(x, y);
1769 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1772 if (!IN_SCR_FIELD(x, y))
1774 Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
1776 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1782 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1784 MarkTileDirty(x, y);
1787 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1793 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1795 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1799 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1800 int graphic, int frame)
1805 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1807 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1811 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1813 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1815 MarkTileDirty(x / tilesize, y / tilesize);
1818 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1821 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1822 graphic, frame, tilesize);
1823 MarkTileDirty(x / tilesize, y / tilesize);
1826 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1832 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1833 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1836 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1837 int frame, int tilesize)
1842 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1843 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1846 void DrawMiniGraphic(int x, int y, int graphic)
1848 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
1849 MarkTileDirty(x / 2, y / 2);
1852 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1857 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1858 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1861 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1862 int graphic, int frame,
1863 int cut_mode, int mask_mode)
1868 int width = TILEX, height = TILEY;
1871 if (dx || dy) // shifted graphic
1873 if (x < BX1) // object enters playfield from the left
1880 else if (x > BX2) // object enters playfield from the right
1886 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1892 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1894 else if (dx) // general horizontal movement
1895 MarkTileDirty(x + SIGN(dx), y);
1897 if (y < BY1) // object enters playfield from the top
1899 if (cut_mode == CUT_BELOW) // object completely above top border
1907 else if (y > BY2) // object enters playfield from the bottom
1913 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1919 else if (dy > 0 && cut_mode == CUT_ABOVE)
1921 if (y == BY2) // object completely above bottom border
1927 MarkTileDirty(x, y + 1);
1928 } // object leaves playfield to the bottom
1929 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1931 else if (dy) // general vertical movement
1932 MarkTileDirty(x, y + SIGN(dy));
1936 if (!IN_SCR_FIELD(x, y))
1938 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1940 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1946 width = width * TILESIZE_VAR / TILESIZE;
1947 height = height * TILESIZE_VAR / TILESIZE;
1948 cx = cx * TILESIZE_VAR / TILESIZE;
1949 cy = cy * TILESIZE_VAR / TILESIZE;
1950 dx = dx * TILESIZE_VAR / TILESIZE;
1951 dy = dy * TILESIZE_VAR / TILESIZE;
1953 if (width > 0 && height > 0)
1955 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1960 dst_x = FX + x * TILEX_VAR + dx;
1961 dst_y = FY + y * TILEY_VAR + dy;
1963 if (mask_mode == USE_MASKING)
1964 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1967 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1970 MarkTileDirty(x, y);
1974 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1975 int graphic, int frame,
1976 int cut_mode, int mask_mode)
1981 int width = TILEX_VAR, height = TILEY_VAR;
1984 int x2 = x + SIGN(dx);
1985 int y2 = y + SIGN(dy);
1987 // movement with two-tile animations must be sync'ed with movement position,
1988 // not with current GfxFrame (which can be higher when using slow movement)
1989 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1990 int anim_frames = graphic_info[graphic].anim_frames;
1992 // (we also need anim_delay here for movement animations with less frames)
1993 int anim_delay = graphic_info[graphic].anim_delay;
1994 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1996 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1997 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1999 // re-calculate animation frame for two-tile movement animation
2000 frame = getGraphicAnimationFrame(graphic, sync_frame);
2002 // check if movement start graphic inside screen area and should be drawn
2003 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
2005 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
2007 dst_x = FX + x1 * TILEX_VAR;
2008 dst_y = FY + y1 * TILEY_VAR;
2010 if (mask_mode == USE_MASKING)
2011 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2014 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2017 MarkTileDirty(x1, y1);
2020 // check if movement end graphic inside screen area and should be drawn
2021 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
2023 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
2025 dst_x = FX + x2 * TILEX_VAR;
2026 dst_y = FY + y2 * TILEY_VAR;
2028 if (mask_mode == USE_MASKING)
2029 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
2032 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
2035 MarkTileDirty(x2, y2);
2039 static void DrawGraphicShifted(int x, int y, int dx, int dy,
2040 int graphic, int frame,
2041 int cut_mode, int mask_mode)
2045 DrawGraphic(x, y, graphic, frame);
2050 if (graphic_info[graphic].double_movement) // EM style movement images
2051 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2053 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2056 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
2057 int graphic, int frame, int cut_mode)
2059 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
2062 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
2063 int cut_mode, int mask_mode)
2065 int lx = LEVELX(x), ly = LEVELY(y);
2069 if (IN_LEV_FIELD(lx, ly))
2071 if (element == EL_EMPTY)
2072 element = GfxElementEmpty[lx][ly];
2074 SetRandomAnimationValue(lx, ly);
2076 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2077 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2079 // do not use double (EM style) movement graphic when not moving
2080 if (graphic_info[graphic].double_movement && !dx && !dy)
2082 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2083 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2086 if (game.use_masked_elements && (dx || dy))
2087 mask_mode = USE_MASKING;
2089 else // border element
2091 graphic = el2img(element);
2092 frame = getGraphicAnimationFrameXY(graphic, lx, ly);
2095 if (element == EL_EXPANDABLE_WALL)
2097 boolean left_stopped = FALSE, right_stopped = FALSE;
2099 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2100 left_stopped = TRUE;
2101 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2102 right_stopped = TRUE;
2104 if (left_stopped && right_stopped)
2106 else if (left_stopped)
2108 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2109 frame = graphic_info[graphic].anim_frames - 1;
2111 else if (right_stopped)
2113 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2114 frame = graphic_info[graphic].anim_frames - 1;
2119 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2120 else if (mask_mode == USE_MASKING)
2121 DrawGraphicThruMask(x, y, graphic, frame);
2123 DrawGraphic(x, y, graphic, frame);
2126 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2127 int cut_mode, int mask_mode)
2129 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2130 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2131 cut_mode, mask_mode);
2134 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2137 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2140 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2143 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2146 void DrawLevelElementThruMask(int x, int y, int element)
2148 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2151 void DrawLevelFieldThruMask(int x, int y)
2153 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2156 // !!! implementation of quicksand is totally broken !!!
2157 #define IS_CRUMBLED_TILE(x, y, e) \
2158 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2159 !IS_MOVING(x, y) || \
2160 (e) == EL_QUICKSAND_EMPTYING || \
2161 (e) == EL_QUICKSAND_FAST_EMPTYING))
2163 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2168 int width, height, cx, cy;
2169 int sx = SCREENX(x), sy = SCREENY(y);
2170 int crumbled_border_size = graphic_info[graphic].border_size;
2171 int crumbled_tile_size = graphic_info[graphic].tile_size;
2172 int crumbled_border_size_var =
2173 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2176 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2178 for (i = 1; i < 4; i++)
2180 int dxx = (i & 1 ? dx : 0);
2181 int dyy = (i & 2 ? dy : 0);
2184 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2187 // check if neighbour field is of same crumble type
2188 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2189 graphic_info[graphic].class ==
2190 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2192 // return if check prevents inner corner
2193 if (same == (dxx == dx && dyy == dy))
2197 // if we reach this point, we have an inner corner
2199 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2201 width = crumbled_border_size_var;
2202 height = crumbled_border_size_var;
2203 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2204 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2206 if (game.use_masked_elements)
2208 int graphic0 = el2img(EL_EMPTY);
2209 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2210 Bitmap *src_bitmap0;
2213 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2215 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2217 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2219 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2221 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2224 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2226 FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2229 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2234 int width, height, bx, by, cx, cy;
2235 int sx = SCREENX(x), sy = SCREENY(y);
2236 int crumbled_border_size = graphic_info[graphic].border_size;
2237 int crumbled_tile_size = graphic_info[graphic].tile_size;
2238 int crumbled_border_size_var =
2239 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2240 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2243 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2245 // only needed when using masked elements
2246 int graphic0 = el2img(EL_EMPTY);
2247 int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
2248 Bitmap *src_bitmap0;
2251 if (game.use_masked_elements)
2252 getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
2254 // draw simple, sloppy, non-corner-accurate crumbled border
2256 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2257 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2258 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2259 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2261 if (game.use_masked_elements)
2263 BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
2265 FX + sx * TILEX_VAR + cx,
2266 FY + sy * TILEY_VAR + cy);
2268 BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2270 FX + sx * TILEX_VAR + cx,
2271 FY + sy * TILEY_VAR + cy);
2274 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2276 FX + sx * TILEX_VAR + cx,
2277 FY + sy * TILEY_VAR + cy);
2279 // (remaining middle border part must be at least as big as corner part)
2280 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2281 crumbled_border_size_var >= TILESIZE_VAR / 3)
2284 // correct corners of crumbled border, if needed
2286 for (i = -1; i <= 1; i += 2)
2288 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2289 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2290 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2293 // check if neighbour field is of same crumble type
2294 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2295 graphic_info[graphic].class ==
2296 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2298 // no crumbled corner, but continued crumbled border
2300 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2301 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2302 int b1 = (i == 1 ? crumbled_border_size_var :
2303 TILESIZE_VAR - 2 * crumbled_border_size_var);
2305 width = crumbled_border_size_var;
2306 height = crumbled_border_size_var;
2308 if (dir == 1 || dir == 2)
2323 if (game.use_masked_elements)
2325 BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
2327 FX + sx * TILEX_VAR + cx,
2328 FY + sy * TILEY_VAR + cy);
2330 BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
2332 FX + sx * TILEX_VAR + cx,
2333 FY + sy * TILEY_VAR + cy);
2336 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2338 FX + sx * TILEX_VAR + cx,
2339 FY + sy * TILEY_VAR + cy);
2344 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2346 int sx = SCREENX(x), sy = SCREENY(y);
2349 struct XY *xy = xy_topdown;
2351 if (!IN_LEV_FIELD(x, y))
2354 element = TILE_GFX_ELEMENT(x, y);
2356 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2358 if (!IN_SCR_FIELD(sx, sy))
2361 // crumble field borders towards direct neighbour fields
2362 for (i = 0; i < 4; i++)
2364 int xx = x + xy[i].x;
2365 int yy = y + xy[i].y;
2367 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2370 // check if neighbour field is of same crumble type
2371 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2372 graphic_info[graphic].class ==
2373 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2376 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2379 // crumble inner field corners towards corner neighbour fields
2380 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2381 graphic_info[graphic].anim_frames == 2)
2383 for (i = 0; i < 4; i++)
2385 int dx = (i & 1 ? +1 : -1);
2386 int dy = (i & 2 ? +1 : -1);
2388 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2392 MarkTileDirty(sx, sy);
2394 else // center field is not crumbled -- crumble neighbour fields
2396 // crumble field borders of direct neighbour fields
2397 for (i = 0; i < 4; i++)
2399 int xx = x + xy[i].x;
2400 int yy = y + xy[i].y;
2401 int sxx = sx + xy[i].x;
2402 int syy = sy + xy[i].y;
2404 if (!IN_LEV_FIELD(xx, yy) ||
2405 !IN_SCR_FIELD(sxx, syy))
2408 // do not crumble fields that are being digged or snapped
2409 if (Tile[xx][yy] == EL_EMPTY ||
2410 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2413 element = TILE_GFX_ELEMENT(xx, yy);
2415 if (!IS_CRUMBLED_TILE(xx, yy, element))
2418 graphic = el_act2crm(element, ACTION_DEFAULT);
2420 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2422 MarkTileDirty(sxx, syy);
2425 // crumble inner field corners of corner neighbour fields
2426 for (i = 0; i < 4; i++)
2428 int dx = (i & 1 ? +1 : -1);
2429 int dy = (i & 2 ? +1 : -1);
2435 if (!IN_LEV_FIELD(xx, yy) ||
2436 !IN_SCR_FIELD(sxx, syy))
2439 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2442 element = TILE_GFX_ELEMENT(xx, yy);
2444 if (!IS_CRUMBLED_TILE(xx, yy, element))
2447 graphic = el_act2crm(element, ACTION_DEFAULT);
2449 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2450 graphic_info[graphic].anim_frames == 2)
2451 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2453 MarkTileDirty(sxx, syy);
2458 void DrawLevelFieldCrumbled(int x, int y)
2462 if (!IN_LEV_FIELD(x, y))
2465 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2466 GfxElement[x][y] != EL_UNDEFINED &&
2467 GFX_CRUMBLED(GfxElement[x][y]))
2469 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2474 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2476 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2479 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2482 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2483 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2484 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2485 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2486 int sx = SCREENX(x), sy = SCREENY(y);
2488 DrawScreenGraphic(sx, sy, graphic1, frame1);
2489 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2492 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2494 int sx = SCREENX(x), sy = SCREENY(y);
2495 struct XY *xy = xy_topdown;
2498 // crumble direct neighbour fields (required for field borders)
2499 for (i = 0; i < 4; i++)
2501 int xx = x + xy[i].x;
2502 int yy = y + xy[i].y;
2503 int sxx = sx + xy[i].x;
2504 int syy = sy + xy[i].y;
2506 if (!IN_LEV_FIELD(xx, yy) ||
2507 !IN_SCR_FIELD(sxx, syy) ||
2508 !GFX_CRUMBLED(Tile[xx][yy]) ||
2512 DrawLevelField(xx, yy);
2515 // crumble corner neighbour fields (required for inner field corners)
2516 for (i = 0; i < 4; i++)
2518 int dx = (i & 1 ? +1 : -1);
2519 int dy = (i & 2 ? +1 : -1);
2525 if (!IN_LEV_FIELD(xx, yy) ||
2526 !IN_SCR_FIELD(sxx, syy) ||
2527 !GFX_CRUMBLED(Tile[xx][yy]) ||
2531 int element = TILE_GFX_ELEMENT(xx, yy);
2532 int graphic = el_act2crm(element, ACTION_DEFAULT);
2534 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2535 graphic_info[graphic].anim_frames == 2)
2536 DrawLevelField(xx, yy);
2540 static int getBorderElement(int x, int y)
2544 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2545 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2546 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2547 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2548 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2549 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2550 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2552 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2553 int steel_position = (x == -1 && y == -1 ? 0 :
2554 x == lev_fieldx && y == -1 ? 1 :
2555 x == -1 && y == lev_fieldy ? 2 :
2556 x == lev_fieldx && y == lev_fieldy ? 3 :
2557 x == -1 || x == lev_fieldx ? 4 :
2558 y == -1 || y == lev_fieldy ? 5 : 6);
2560 return border[steel_position][steel_type];
2563 void DrawScreenGraphic(int x, int y, int graphic, int frame)
2565 if (game.use_masked_elements)
2567 if (graphic != el2img(EL_EMPTY))
2568 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2570 DrawGraphicThruMask(x, y, graphic, frame);
2574 DrawGraphic(x, y, graphic, frame);
2578 void DrawLevelGraphic(int x, int y, int graphic, int frame)
2580 DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
2583 void DrawScreenElement(int x, int y, int element)
2585 int mask_mode = NO_MASKING;
2587 if (game.use_masked_elements)
2589 int lx = LEVELX(x), ly = LEVELY(y);
2591 if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
2593 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
2595 mask_mode = USE_MASKING;
2599 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
2600 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2603 void DrawLevelElement(int x, int y, int element)
2605 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2606 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2609 void DrawScreenField(int x, int y)
2611 int lx = LEVELX(x), ly = LEVELY(y);
2612 int element, content;
2614 if (!IN_LEV_FIELD(lx, ly))
2616 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2619 element = getBorderElement(lx, ly);
2621 DrawScreenElement(x, y, element);
2626 element = Tile[lx][ly];
2627 content = Store[lx][ly];
2629 if (IS_MOVING(lx, ly))
2631 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2632 boolean cut_mode = NO_CUTTING;
2634 if (element == EL_QUICKSAND_EMPTYING ||
2635 element == EL_QUICKSAND_FAST_EMPTYING ||
2636 element == EL_MAGIC_WALL_EMPTYING ||
2637 element == EL_BD_MAGIC_WALL_EMPTYING ||
2638 element == EL_DC_MAGIC_WALL_EMPTYING ||
2639 element == EL_AMOEBA_DROPPING)
2640 cut_mode = CUT_ABOVE;
2641 else if (element == EL_QUICKSAND_FILLING ||
2642 element == EL_QUICKSAND_FAST_FILLING ||
2643 element == EL_MAGIC_WALL_FILLING ||
2644 element == EL_BD_MAGIC_WALL_FILLING ||
2645 element == EL_DC_MAGIC_WALL_FILLING)
2646 cut_mode = CUT_BELOW;
2648 if (cut_mode == CUT_ABOVE)
2649 DrawScreenElement(x, y, element);
2651 DrawScreenElement(x, y, EL_EMPTY);
2653 if (cut_mode != CUT_BELOW && game.use_masked_elements)
2655 int dir = MovDir[lx][ly];
2656 int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2657 int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2659 if (IN_SCR_FIELD(newx, newy))
2660 DrawScreenElement(newx, newy, EL_EMPTY);
2664 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2665 else if (cut_mode == NO_CUTTING)
2666 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2669 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2671 if (cut_mode == CUT_BELOW &&
2672 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2673 DrawLevelElement(lx, ly + 1, element);
2676 if (content == EL_ACID)
2678 int dir = MovDir[lx][ly];
2679 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2680 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2682 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2684 // prevent target field from being drawn again (but without masking)
2685 // (this would happen if target field is scanned after moving element)
2686 Stop[newlx][newly] = TRUE;
2689 else if (IS_BLOCKED(lx, ly))
2694 boolean cut_mode = NO_CUTTING;
2695 int element_old, content_old;
2697 Blocked2Moving(lx, ly, &oldx, &oldy);
2700 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2701 MovDir[oldx][oldy] == MV_RIGHT);
2703 element_old = Tile[oldx][oldy];
2704 content_old = Store[oldx][oldy];
2706 if (element_old == EL_QUICKSAND_EMPTYING ||
2707 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2708 element_old == EL_MAGIC_WALL_EMPTYING ||
2709 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2710 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2711 element_old == EL_AMOEBA_DROPPING)
2712 cut_mode = CUT_ABOVE;
2714 DrawScreenElement(x, y, EL_EMPTY);
2717 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2719 else if (cut_mode == NO_CUTTING)
2720 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2723 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2726 else if (IS_DRAWABLE(element))
2727 DrawScreenElement(x, y, element);
2729 DrawScreenElement(x, y, EL_EMPTY);
2732 void DrawLevelField(int x, int y)
2734 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2735 DrawScreenField(SCREENX(x), SCREENY(y));
2736 else if (IS_MOVING(x, y))
2740 Moving2Blocked(x, y, &newx, &newy);
2741 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2742 DrawScreenField(SCREENX(newx), SCREENY(newy));
2744 else if (IS_BLOCKED(x, y))
2748 Blocked2Moving(x, y, &oldx, &oldy);
2749 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2750 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2754 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2755 int (*el2img_function)(int), boolean masked,
2756 int element_bits_draw)
2758 int element_base = map_mm_wall_element(element);
2759 int element_bits = (IS_DF_WALL(element) ?
2760 element - EL_DF_WALL_START :
2761 IS_MM_WALL(element) ?
2762 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2763 int graphic = el2img_function(element_base);
2764 int tilesize_draw = tilesize / 2;
2769 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2771 for (i = 0; i < 4; i++)
2773 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2774 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2776 if (!(element_bits_draw & (1 << i)))
2779 if (element_bits & (1 << i))
2782 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2783 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2785 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2786 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2791 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2792 tilesize_draw, tilesize_draw);
2797 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2798 boolean masked, int element_bits_draw)
2800 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2801 element, tilesize, el2edimg, masked, element_bits_draw);
2804 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2805 int (*el2img_function)(int))
2807 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2811 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2814 if (IS_MM_WALL(element))
2816 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2817 element, tilesize, el2edimg, masked, 0x000f);
2821 int graphic = el2edimg(element);
2824 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2826 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2830 void DrawSizedElement(int x, int y, int element, int tilesize)
2832 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2835 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2837 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2840 void DrawMiniElement(int x, int y, int element)
2844 graphic = el2edimg(element);
2845 DrawMiniGraphic(x, y, graphic);
2848 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2851 int x = sx + scroll_x, y = sy + scroll_y;
2853 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2854 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2855 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2856 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2858 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2861 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2863 int x = sx + scroll_x, y = sy + scroll_y;
2865 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2866 DrawMiniElement(sx, sy, EL_EMPTY);
2867 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2868 DrawMiniElement(sx, sy, Tile[x][y]);
2870 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2873 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2874 int x, int y, int xsize, int ysize,
2875 int tile_width, int tile_height)
2879 int dst_x = startx + x * tile_width;
2880 int dst_y = starty + y * tile_height;
2881 int width = graphic_info[graphic].width;
2882 int height = graphic_info[graphic].height;
2883 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2884 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2885 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2886 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2887 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2888 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2889 boolean draw_masked = graphic_info[graphic].draw_masked;
2891 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2893 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2895 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2899 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2900 inner_sx + (x - 1) * tile_width % inner_width);
2901 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2902 inner_sy + (y - 1) * tile_height % inner_height);
2905 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2908 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2912 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2913 int x, int y, int xsize, int ysize,
2916 int font_width = getFontWidth(font_nr);
2917 int font_height = getFontHeight(font_nr);
2919 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2920 font_width, font_height);
2923 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2925 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2929 boolean no_delay = (tape.warp_forward);
2930 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2931 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2932 DelayCounter anim_delay = { anim_delay_value };
2933 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2934 int font_width = getFontWidth(font_nr);
2935 int font_height = getFontHeight(font_nr);
2936 int max_xsize = level.envelope[envelope_nr].xsize;
2937 int max_ysize = level.envelope[envelope_nr].ysize;
2938 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2939 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2940 int xend = max_xsize;
2941 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2942 int xstep = (xstart < xend ? 1 : 0);
2943 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2945 int end = MAX(xend - xstart, yend - ystart);
2948 for (i = start; i <= end; i++)
2950 int last_frame = end; // last frame of this "for" loop
2951 int x = xstart + i * xstep;
2952 int y = ystart + i * ystep;
2953 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2956 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2959 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2961 BlitScreenToBitmap(backbuffer);
2963 SetDrawtoField(DRAW_TO_BACKBUFFER);
2965 for (yy = 0; yy < ysize; yy++)
2966 for (xx = 0; xx < xsize; xx++)
2967 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2969 DrawTextArea(sx + font_width, sy + font_height,
2970 level.envelope[envelope_nr].text, font_nr, max_xsize,
2971 xsize - 2, ysize - 2, 0, mask_mode,
2972 level.envelope[envelope_nr].autowrap,
2973 level.envelope[envelope_nr].centered, FALSE);
2975 redraw_mask |= REDRAW_FIELD;
2978 SkipUntilDelayReached(&anim_delay, &i, last_frame);
2981 ClearAutoRepeatKeyEvents();
2984 void ShowEnvelope(int envelope_nr)
2986 int element = EL_ENVELOPE_1 + envelope_nr;
2987 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2988 int sound_opening = element_info[element].sound[ACTION_OPENING];
2989 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2990 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2991 boolean no_delay = (tape.warp_forward);
2992 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2993 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2994 int anim_mode = graphic_info[graphic].anim_mode;
2995 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2996 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2997 boolean overlay_enabled = GetOverlayEnabled();
2999 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3001 SetOverlayEnabled(FALSE);
3004 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3006 if (anim_mode == ANIM_DEFAULT)
3007 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
3009 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
3012 Delay_WithScreenUpdates(wait_delay_value);
3014 WaitForEventToContinue();
3017 SetOverlayEnabled(overlay_enabled);
3019 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3021 if (anim_mode != ANIM_NONE)
3022 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
3024 if (anim_mode == ANIM_DEFAULT)
3025 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
3027 game.envelope_active = FALSE;
3029 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3031 redraw_mask |= REDRAW_FIELD;
3035 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
3036 int xsize, int ysize)
3038 if (!global.use_envelope_request)
3041 if (request.bitmap == NULL ||
3042 xsize > request.xsize ||
3043 ysize > request.ysize)
3045 if (request.bitmap != NULL)
3046 FreeBitmap(request.bitmap);
3048 request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
3050 SDL_Surface *surface = request.bitmap->surface;
3052 if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
3053 Fail("SDLGetNativeSurface() failed");
3056 BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
3058 // create masked surface for request bitmap, if needed
3059 if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
3061 SDL_Surface *surface = request.bitmap->surface;
3062 SDL_Surface *surface_masked = request.bitmap->surface_masked;
3064 SDLBlitSurface(surface, surface_masked, 0, 0, xsize, ysize, 0, 0);
3065 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
3066 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
3069 SDLFreeBitmapTextures(request.bitmap);
3070 SDLCreateBitmapTextures(request.bitmap);
3072 ResetBitmapAlpha(request.bitmap);
3074 // set envelope request run-time values
3077 request.xsize = xsize;
3078 request.ysize = ysize;
3081 void DrawEnvelopeRequestToScreen(int drawing_target)
3083 if (global.use_envelope_request &&
3084 game.request_active &&
3085 drawing_target == DRAW_TO_SCREEN)
3087 struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST];
3089 SetBitmapAlphaNextBlit(request.bitmap, g->alpha);
3092 BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize,
3093 request.sx, request.sy);
3095 BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
3096 request.sx, request.sy);
3100 static void setRequestBasePosition(int *x, int *y)
3102 int sx_base, sy_base;
3104 if (request.x != -1)
3105 sx_base = request.x;
3106 else if (request.align == ALIGN_LEFT)
3108 else if (request.align == ALIGN_RIGHT)
3109 sx_base = SX + SXSIZE;
3111 sx_base = SX + SXSIZE / 2;
3113 if (request.y != -1)
3114 sy_base = request.y;
3115 else if (request.valign == VALIGN_TOP)
3117 else if (request.valign == VALIGN_BOTTOM)
3118 sy_base = SY + SYSIZE;
3120 sy_base = SY + SYSIZE / 2;
3126 static void setRequestPositionExt(int *x, int *y, int width, int height,
3127 boolean add_border_size)
3129 int border_size = request.border_size;
3130 int sx_base, sy_base;
3133 setRequestBasePosition(&sx_base, &sy_base);
3135 if (request.align == ALIGN_LEFT)
3137 else if (request.align == ALIGN_RIGHT)
3138 sx = sx_base - width;
3140 sx = sx_base - width / 2;
3142 if (request.valign == VALIGN_TOP)
3144 else if (request.valign == VALIGN_BOTTOM)
3145 sy = sy_base - height;
3147 sy = sy_base - height / 2;
3149 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
3150 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
3152 if (add_border_size)
3162 static void setRequestPosition(int *x, int *y, boolean add_border_size)
3164 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
3167 static void DrawEnvelopeRequestText(int sx, int sy, char *text)
3169 char *text_final = text;
3170 char *text_door_style = NULL;
3171 int graphic = IMG_BACKGROUND_REQUEST;
3172 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
3173 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
3174 int font_nr = FONT_REQUEST;
3175 int font_width = getFontWidth(font_nr);
3176 int font_height = getFontHeight(font_nr);
3177 int border_size = request.border_size;
3178 int line_spacing = request.line_spacing;
3179 int line_height = font_height + line_spacing;
3180 int max_text_width = request.width - 2 * border_size;
3181 int max_text_height = request.height - 2 * border_size;
3182 int line_length = max_text_width / font_width;
3183 int max_lines = max_text_height / line_height;
3184 int text_width = line_length * font_width;
3185 int sx_offset = border_size;
3186 int sy_offset = border_size;
3188 // force DOOR font inside door area
3189 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3191 if (request.centered)
3192 sx_offset = (request.width - text_width) / 2;
3194 if (request.wrap_single_words && !request.autowrap)
3196 char *src_text_ptr, *dst_text_ptr;
3198 if (maxWordLengthInRequestString(text) > line_length)
3200 font_nr = FONT_REQUEST_NARROW;
3201 font_width = getFontWidth(font_nr);
3202 line_length = max_text_width / font_width;
3205 text_door_style = checked_malloc(2 * strlen(text) + 1);
3207 src_text_ptr = text;
3208 dst_text_ptr = text_door_style;
3210 while (*src_text_ptr)
3212 if (*src_text_ptr == ' ' ||
3213 *src_text_ptr == '?' ||
3214 *src_text_ptr == '!')
3215 *dst_text_ptr++ = '\n';
3217 if (*src_text_ptr != ' ')
3218 *dst_text_ptr++ = *src_text_ptr;
3223 *dst_text_ptr = '\0';
3225 text_final = text_door_style;
3228 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3229 line_length, -1, max_lines, line_spacing, mask_mode,
3230 request.autowrap, request.centered, FALSE);
3232 if (text_door_style)
3233 free(text_door_style);
3238 static void DrawEnvelopeRequest(char *text, unsigned int req_state)
3240 DrawBuffer *drawto_last = drawto;
3241 int graphic = IMG_BACKGROUND_REQUEST;
3242 int width = request.width;
3243 int height = request.height;
3244 int tile_size = MAX(request.step_offset, 1);
3245 int x_steps = width / tile_size;
3246 int y_steps = height / tile_size;
3250 setRequestPosition(&sx, &sy, FALSE);
3252 // draw complete envelope request to temporary bitmap
3253 drawto = bitmap_db_store_1;
3255 ClearRectangle(drawto, sx, sy, width, height);
3257 for (y = 0; y < y_steps; y++)
3258 for (x = 0; x < x_steps; x++)
3259 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3260 x, y, x_steps, y_steps,
3261 tile_size, tile_size);
3263 // write text for request
3264 DrawEnvelopeRequestText(sx, sy, text);
3266 MapToolButtons(req_state);
3268 // restore pointer to drawing buffer
3269 drawto = drawto_last;
3271 // prepare complete envelope request from temporary bitmap
3272 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy, width, height);
3275 static void AnimateEnvelopeRequest(int anim_mode, int action)
3277 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
3278 int delay_value_normal = request.step_delay;
3279 int delay_value_fast = delay_value_normal / 2;
3280 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3281 boolean no_delay = (tape.warp_forward);
3282 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3283 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
3284 DelayCounter anim_delay = { anim_delay_value };
3286 int tile_size = MAX(request.step_offset, 1);
3287 int max_xsize = request.width / tile_size;
3288 int max_ysize = request.height / tile_size;
3289 int max_xsize_inner = max_xsize - 2;
3290 int max_ysize_inner = max_ysize - 2;
3292 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3293 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3294 int xend = max_xsize_inner;
3295 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3296 int xstep = (xstart < xend ? 1 : 0);
3297 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3299 int end = MAX(xend - xstart, yend - ystart);
3302 if (setup.quick_doors)
3309 for (i = start; i <= end; i++)
3311 int last_frame = end; // last frame of this "for" loop
3312 int x = xstart + i * xstep;
3313 int y = ystart + i * ystep;
3314 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3315 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3316 int xsize_size_left = (xsize - 1) * tile_size;
3317 int ysize_size_top = (ysize - 1) * tile_size;
3318 int max_xsize_pos = (max_xsize - 1) * tile_size;
3319 int max_ysize_pos = (max_ysize - 1) * tile_size;
3320 int width = xsize * tile_size;
3321 int height = ysize * tile_size;
3327 HandleGameActions();
3329 setRequestPosition(&src_x, &src_y, FALSE);
3330 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3332 for (yy = 0; yy < 2; yy++)
3334 for (xx = 0; xx < 2; xx++)
3336 int src_xx = src_x + xx * max_xsize_pos;
3337 int src_yy = src_y + yy * max_ysize_pos;
3338 int dst_xx = dst_x + xx * xsize_size_left;
3339 int dst_yy = dst_y + yy * ysize_size_top;
3340 int xx_size = (xx ? tile_size : xsize_size_left);
3341 int yy_size = (yy ? tile_size : ysize_size_top);
3343 // draw partial (animated) envelope request to temporary bitmap
3344 BlitBitmap(bitmap_db_store_1, bitmap_db_store_2,
3345 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3349 // prepare partial (animated) envelope request from temporary bitmap
3350 PrepareEnvelopeRequestToScreen(bitmap_db_store_2, dst_x, dst_y,
3353 redraw_mask |= REDRAW_FIELD;
3357 SkipUntilDelayReached(&anim_delay, &i, last_frame);
3360 ClearAutoRepeatKeyEvents();
3363 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3365 int graphic = IMG_BACKGROUND_REQUEST;
3366 int sound_opening = SND_REQUEST_OPENING;
3367 int sound_closing = SND_REQUEST_CLOSING;
3368 int anim_mode_1 = request.anim_mode; // (higher priority)
3369 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3370 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3371 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3372 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3374 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3376 if (action == ACTION_OPENING)
3378 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3380 if (anim_mode == ANIM_DEFAULT)
3381 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3383 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3387 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3389 if (anim_mode != ANIM_NONE)
3390 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3392 if (anim_mode == ANIM_DEFAULT)
3393 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3396 game.envelope_active = FALSE;
3399 static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
3401 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3402 return GetPreviewTileBitmap_BD(bitmap);
3407 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3409 if (IS_MM_WALL(element))
3411 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3417 int graphic = el2preimg(element);
3419 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3421 // for BD style levels, maybe use bitmap with level-specific colors
3422 src_bitmap = GetPreviewTileBitmap(src_bitmap);
3424 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3429 void DrawLevel(int draw_background_mask)
3433 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3434 SetDrawBackgroundMask(draw_background_mask);
3438 for (x = BX1; x <= BX2; x++)
3439 for (y = BY1; y <= BY2; y++)
3440 DrawScreenField(x, y);
3442 redraw_mask |= REDRAW_FIELD;
3445 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3450 for (x = 0; x < size_x; x++)
3451 for (y = 0; y < size_y; y++)
3452 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3454 redraw_mask |= REDRAW_FIELD;
3457 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3461 for (x = 0; x < size_x; x++)
3462 for (y = 0; y < size_y; y++)
3463 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3465 redraw_mask |= REDRAW_FIELD;
3468 static int getPreviewLevelWidth(void)
3470 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3471 return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
3476 static int getPreviewLevelHeight(void)
3478 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
3479 return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
3484 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3486 boolean show_level_border = (BorderElement != EL_EMPTY);
3487 int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
3488 int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
3489 int tile_size = preview.tile_size;
3490 int preview_width = preview.xsize * tile_size;
3491 int preview_height = preview.ysize * tile_size;
3492 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3493 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3494 int real_preview_width = real_preview_xsize * tile_size;
3495 int real_preview_height = real_preview_ysize * tile_size;
3496 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3497 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3500 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3503 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3505 dst_x += (preview_width - real_preview_width) / 2;
3506 dst_y += (preview_height - real_preview_height) / 2;
3508 for (x = 0; x < real_preview_xsize; x++)
3510 for (y = 0; y < real_preview_ysize; y++)
3512 int lx = from_x + x + (show_level_border ? -1 : 0);
3513 int ly = from_y + y + (show_level_border ? -1 : 0);
3514 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3515 getBorderElement(lx, ly));
3517 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3518 element, tile_size);
3522 redraw_mask |= REDRAW_FIELD;
3525 #define MICROLABEL_EMPTY 0
3526 #define MICROLABEL_LEVEL_NAME 1
3527 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3528 #define MICROLABEL_LEVEL_AUTHOR 3
3529 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3530 #define MICROLABEL_IMPORTED_FROM 5
3531 #define MICROLABEL_IMPORTED_BY_HEAD 6
3532 #define MICROLABEL_IMPORTED_BY 7
3534 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3536 int max_text_width = SXSIZE;
3537 int font_width = getFontWidth(font_nr);
3539 if (pos->align == ALIGN_CENTER)
3540 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3541 else if (pos->align == ALIGN_RIGHT)
3542 max_text_width = pos->x;
3544 max_text_width = SXSIZE - pos->x;
3546 return max_text_width / font_width;
3549 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3551 char label_text[MAX_OUTPUT_LINESIZE + 1];
3552 int max_len_label_text;
3553 int font_nr = pos->font;
3556 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3559 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3560 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3561 mode == MICROLABEL_IMPORTED_BY_HEAD)
3562 font_nr = pos->font_alt;
3564 max_len_label_text = getMaxTextLength(pos, font_nr);
3566 if (pos->size != -1)
3567 max_len_label_text = pos->size;
3569 for (i = 0; i < max_len_label_text; i++)
3570 label_text[i] = ' ';
3571 label_text[max_len_label_text] = '\0';
3573 if (strlen(label_text) > 0)
3574 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3577 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3578 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3579 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3580 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3581 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3582 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3583 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3584 max_len_label_text);
3585 label_text[max_len_label_text] = '\0';
3587 if (strlen(label_text) > 0)
3588 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3590 redraw_mask |= REDRAW_FIELD;
3593 static void DrawPreviewLevelLabel(int mode)
3595 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3598 static void DrawPreviewLevelInfo(int mode)
3600 if (mode == MICROLABEL_LEVEL_NAME)
3601 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3602 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3603 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3606 static void DrawPreviewLevelExt(boolean restart)
3608 static DelayCounter scroll_delay = { 0 };
3609 static DelayCounter label_delay = { 0 };
3610 static int from_x, from_y, scroll_direction;
3611 static int label_state, label_counter;
3612 boolean show_level_border = (BorderElement != EL_EMPTY);
3613 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3614 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3616 scroll_delay.value = preview.step_delay;
3617 label_delay.value = MICROLEVEL_LABEL_DELAY;
3624 if (preview.anim_mode == ANIM_CENTERED)
3626 if (level_xsize > preview.xsize)
3627 from_x = (level_xsize - preview.xsize) / 2;
3628 if (level_ysize > preview.ysize)
3629 from_y = (level_ysize - preview.ysize) / 2;
3632 from_x += preview.xoffset;
3633 from_y += preview.yoffset;
3635 scroll_direction = MV_RIGHT;
3639 DrawPreviewLevelPlayfield(from_x, from_y);
3640 DrawPreviewLevelLabel(label_state);
3642 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3643 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3645 // initialize delay counters
3646 ResetDelayCounter(&scroll_delay);
3647 ResetDelayCounter(&label_delay);
3649 if (leveldir_current->name)
3651 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3652 char label_text[MAX_OUTPUT_LINESIZE + 1];
3653 int font_nr = pos->font;
3654 int max_len_label_text = getMaxTextLength(pos, font_nr);
3656 if (pos->size != -1)
3657 max_len_label_text = pos->size;
3659 strncpy(label_text, leveldir_current->name, max_len_label_text);
3660 label_text[max_len_label_text] = '\0';
3662 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3663 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3669 // scroll preview level, if needed
3670 if (preview.anim_mode != ANIM_NONE &&
3671 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3672 DelayReached(&scroll_delay))
3674 switch (scroll_direction)
3679 from_x -= preview.step_offset;
3680 from_x = (from_x < 0 ? 0 : from_x);
3683 scroll_direction = MV_UP;
3687 if (from_x < level_xsize - preview.xsize)
3689 from_x += preview.step_offset;
3690 from_x = (from_x > level_xsize - preview.xsize ?
3691 level_xsize - preview.xsize : from_x);
3694 scroll_direction = MV_DOWN;
3700 from_y -= preview.step_offset;
3701 from_y = (from_y < 0 ? 0 : from_y);
3704 scroll_direction = MV_RIGHT;
3708 if (from_y < level_ysize - preview.ysize)
3710 from_y += preview.step_offset;
3711 from_y = (from_y > level_ysize - preview.ysize ?
3712 level_ysize - preview.ysize : from_y);
3715 scroll_direction = MV_LEFT;
3722 DrawPreviewLevelPlayfield(from_x, from_y);
3725 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3726 // redraw micro level label, if needed
3727 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3728 !strEqual(level.author, ANONYMOUS_NAME) &&
3729 !strEqual(level.author, leveldir_current->name) &&
3730 DelayReached(&label_delay))
3732 int max_label_counter = 23;
3734 if (leveldir_current->imported_from != NULL &&
3735 strlen(leveldir_current->imported_from) > 0)
3736 max_label_counter += 14;
3737 if (leveldir_current->imported_by != NULL &&
3738 strlen(leveldir_current->imported_by) > 0)
3739 max_label_counter += 14;
3741 label_counter = (label_counter + 1) % max_label_counter;
3742 label_state = (label_counter >= 0 && label_counter <= 7 ?
3743 MICROLABEL_LEVEL_NAME :
3744 label_counter >= 9 && label_counter <= 12 ?
3745 MICROLABEL_LEVEL_AUTHOR_HEAD :
3746 label_counter >= 14 && label_counter <= 21 ?
3747 MICROLABEL_LEVEL_AUTHOR :
3748 label_counter >= 23 && label_counter <= 26 ?
3749 MICROLABEL_IMPORTED_FROM_HEAD :
3750 label_counter >= 28 && label_counter <= 35 ?
3751 MICROLABEL_IMPORTED_FROM :
3752 label_counter >= 37 && label_counter <= 40 ?
3753 MICROLABEL_IMPORTED_BY_HEAD :
3754 label_counter >= 42 && label_counter <= 49 ?
3755 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3757 if (leveldir_current->imported_from == NULL &&
3758 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3759 label_state == MICROLABEL_IMPORTED_FROM))
3760 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3761 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3763 DrawPreviewLevelLabel(label_state);
3767 void DrawPreviewPlayers(void)
3769 if (game_status != GAME_MODE_MAIN)
3772 // do not draw preview players if level preview redefined, but players aren't
3773 if (preview.redefined && !menu.main.preview_players.redefined)
3776 boolean player_found[MAX_PLAYERS];
3777 int num_players = 0;
3780 for (i = 0; i < MAX_PLAYERS; i++)
3781 player_found[i] = FALSE;
3783 // check which players can be found in the level (simple approach)
3784 for (x = 0; x < lev_fieldx; x++)
3786 for (y = 0; y < lev_fieldy; y++)
3788 int element = level.field[x][y];
3790 if (IS_PLAYER_ELEMENT(element))
3792 int player_nr = GET_PLAYER_NR(element);
3794 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3796 if (!player_found[player_nr])
3799 player_found[player_nr] = TRUE;
3804 struct TextPosInfo *pos = &menu.main.preview_players;
3805 int tile_size = pos->tile_size;
3806 int border_size = pos->border_size;
3807 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3808 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3809 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3810 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3811 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3812 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3813 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3814 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3815 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3816 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3817 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3818 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3820 // clear area in which the players will be drawn
3821 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3822 max_players_width, max_players_height);
3824 if (!network.enabled && !setup.team_mode)
3827 // only draw players if level is suited for team mode
3828 if (num_players < 2)
3831 // draw all players that were found in the level
3832 for (i = 0; i < MAX_PLAYERS; i++)
3834 if (player_found[i])
3836 int graphic = el2img(EL_PLAYER_1 + i);
3838 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3840 xpos += player_xoffset;
3841 ypos += player_yoffset;
3846 static void PreparePreviewTileBitmap(void)
3848 // check if special preview bitmap with level-specific colors should be created
3849 if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
3852 // use original sized bitmap (else reduced color palette is lost by downscaling)
3853 int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
3854 int scale_down_factor = original_tilesize / preview.tile_size;
3857 int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
3858 int graphic_template = el2preimg(element_template);
3859 int element_default = EL_BD_ROCK;
3860 int graphic_default = el2preimg(element_default);
3862 // create special preview bitmap and scale it down to preview tile size
3863 getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
3864 PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
3866 // force using special preview bitmap to replace original preview bitmap
3867 getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
3868 SetPreviewTileBitmapReference_BD(src_bitmap);
3871 void DrawPreviewLevelInitial(void)
3873 PreparePreviewTileBitmap(); // only needed for native BD style levels
3875 DrawPreviewLevelExt(TRUE);
3876 DrawPreviewPlayers();
3879 void DrawPreviewLevelAnimation(void)
3881 DrawPreviewLevelExt(FALSE);
3884 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3885 int border_size, int font_nr)
3887 int graphic = el2img(EL_PLAYER_1 + player_nr);
3888 int font_height = getFontHeight(font_nr);
3889 int player_height = MAX(tile_size, font_height);
3890 int xoffset_text = tile_size + border_size;
3891 int yoffset_text = (player_height - font_height) / 2;
3892 int yoffset_graphic = (player_height - tile_size) / 2;
3893 char *player_name = getNetworkPlayerName(player_nr + 1);
3895 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3897 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3900 static void DrawNetworkPlayersExt(boolean force)
3902 if (game_status != GAME_MODE_MAIN)
3905 if (!network.connected && !force)
3908 // do not draw network players if level preview redefined, but players aren't
3909 if (preview.redefined && !menu.main.network_players.redefined)
3912 int num_players = 0;
3915 for (i = 0; i < MAX_PLAYERS; i++)
3916 if (stored_player[i].connected_network)
3919 struct TextPosInfo *pos = &menu.main.network_players;
3920 int tile_size = pos->tile_size;
3921 int border_size = pos->border_size;
3922 int xoffset_text = tile_size + border_size;
3923 int font_nr = pos->font;
3924 int font_width = getFontWidth(font_nr);
3925 int font_height = getFontHeight(font_nr);
3926 int player_height = MAX(tile_size, font_height);
3927 int player_yoffset = player_height + border_size;
3928 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3929 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3930 int all_players_height = num_players * player_yoffset - border_size;
3931 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3932 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3933 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3935 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3936 max_players_width, max_players_height);
3938 // first draw local network player ...
3939 for (i = 0; i < MAX_PLAYERS; i++)
3941 if (stored_player[i].connected_network &&
3942 stored_player[i].connected_locally)
3944 char *player_name = getNetworkPlayerName(i + 1);
3945 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3946 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3948 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3950 ypos += player_yoffset;
3954 // ... then draw all other network players
3955 for (i = 0; i < MAX_PLAYERS; i++)
3957 if (stored_player[i].connected_network &&
3958 !stored_player[i].connected_locally)
3960 char *player_name = getNetworkPlayerName(i + 1);
3961 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3962 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3964 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3966 ypos += player_yoffset;
3971 void DrawNetworkPlayers(void)
3973 DrawNetworkPlayersExt(FALSE);
3976 void ClearNetworkPlayers(void)
3978 DrawNetworkPlayersExt(TRUE);
3981 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3982 int graphic, int lx, int ly,
3985 int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
3987 if (mask_mode == USE_MASKING)
3988 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3990 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3993 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3994 int graphic, int sync_frame, int mask_mode)
3996 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3998 if (mask_mode == USE_MASKING)
3999 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
4001 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
4004 void DrawSizedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
4005 int graphic, int sync_frame, int tilesize,
4008 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4010 if (mask_mode == USE_MASKING)
4011 DrawSizedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame, tilesize);
4013 DrawSizedGraphicExt(dst_bitmap, x, y, graphic, frame, tilesize);
4016 static void DrawGraphicAnimation(int x, int y, int graphic)
4018 int lx = LEVELX(x), ly = LEVELY(y);
4019 int mask_mode = NO_MASKING;
4021 if (!IN_SCR_FIELD(x, y))
4024 if (game.use_masked_elements)
4026 if (Tile[lx][ly] != EL_EMPTY)
4028 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4030 mask_mode = USE_MASKING;
4034 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
4035 graphic, lx, ly, mask_mode);
4037 MarkTileDirty(x, y);
4040 void DrawFixedGraphicAnimation(int x, int y, int graphic)
4042 int lx = LEVELX(x), ly = LEVELY(y);
4043 int mask_mode = NO_MASKING;
4045 if (!IN_SCR_FIELD(x, y))
4048 if (game.use_masked_elements)
4050 if (Tile[lx][ly] != EL_EMPTY)
4052 DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
4054 mask_mode = USE_MASKING;
4058 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
4059 graphic, lx, ly, mask_mode);
4061 MarkTileDirty(x, y);
4064 void DrawLevelGraphicAnimation(int x, int y, int graphic)
4066 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4069 void DrawLevelElementAnimation(int x, int y, int element)
4071 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4073 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
4076 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
4078 int sx = SCREENX(x), sy = SCREENY(y);
4080 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4083 if (Tile[x][y] == EL_EMPTY)
4084 graphic = el2img(GfxElementEmpty[x][y]);
4086 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4089 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
4092 DrawGraphicAnimation(sx, sy, graphic);
4095 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
4096 DrawLevelFieldCrumbled(x, y);
4098 if (GFX_CRUMBLED(Tile[x][y]))
4099 DrawLevelFieldCrumbled(x, y);
4103 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
4105 int sx = SCREENX(x), sy = SCREENY(y);
4108 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
4111 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
4113 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
4116 DrawGraphicAnimation(sx, sy, graphic);
4118 if (GFX_CRUMBLED(element))
4119 DrawLevelFieldCrumbled(x, y);
4122 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
4124 if (player->use_murphy)
4126 // this works only because currently only one player can be "murphy" ...
4127 static int last_horizontal_dir = MV_LEFT;
4128 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
4130 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
4131 last_horizontal_dir = move_dir;
4133 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
4135 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
4137 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
4143 return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
4146 static boolean equalGraphics(int graphic1, int graphic2)
4148 struct GraphicInfo *g1 = &graphic_info[graphic1];
4149 struct GraphicInfo *g2 = &graphic_info[graphic2];
4151 return (g1->bitmap == g2->bitmap &&
4152 g1->src_x == g2->src_x &&
4153 g1->src_y == g2->src_y &&
4154 g1->anim_frames == g2->anim_frames &&
4155 g1->anim_delay == g2->anim_delay &&
4156 g1->anim_mode == g2->anim_mode);
4159 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
4163 DRAW_PLAYER_STAGE_INIT = 0,
4164 DRAW_PLAYER_STAGE_LAST_FIELD,
4165 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
4166 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
4167 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4168 DRAW_PLAYER_STAGE_PLAYER,
4170 DRAW_PLAYER_STAGE_PLAYER,
4171 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
4173 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
4174 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
4176 NUM_DRAW_PLAYER_STAGES
4179 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
4181 static int static_last_player_graphic[MAX_PLAYERS];
4182 static int static_last_player_frame[MAX_PLAYERS];
4183 static boolean static_player_is_opaque[MAX_PLAYERS];
4184 static boolean draw_player[MAX_PLAYERS];
4185 int pnr = player->index_nr;
4187 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4189 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
4190 static_last_player_frame[pnr] = player->Frame;
4191 static_player_is_opaque[pnr] = FALSE;
4193 draw_player[pnr] = TRUE;
4196 if (!draw_player[pnr])
4200 if (!IN_LEV_FIELD(player->jx, player->jy))
4202 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
4203 Debug("draw:DrawPlayerExt", "This should never happen!");
4205 draw_player[pnr] = FALSE;
4211 int last_player_graphic = static_last_player_graphic[pnr];
4212 int last_player_frame = static_last_player_frame[pnr];
4213 boolean player_is_opaque = static_player_is_opaque[pnr];
4215 int jx = player->jx;
4216 int jy = player->jy;
4217 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
4218 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
4219 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
4220 int last_jx = (player->is_moving ? jx - dx : jx);
4221 int last_jy = (player->is_moving ? jy - dy : jy);
4222 int next_jx = jx + dx;
4223 int next_jy = jy + dy;
4224 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
4225 int sx = SCREENX(jx);
4226 int sy = SCREENY(jy);
4227 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
4228 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
4229 int element = Tile[jx][jy];
4230 int last_element = Tile[last_jx][last_jy];
4231 int action = (player->is_pushing ? ACTION_PUSHING :
4232 player->is_digging ? ACTION_DIGGING :
4233 player->is_collecting ? ACTION_COLLECTING :
4234 player->is_moving ? ACTION_MOVING :
4235 player->is_snapping ? ACTION_SNAPPING :
4236 player->is_dropping ? ACTION_DROPPING :
4237 player->is_waiting ? player->action_waiting :
4240 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
4242 // ------------------------------------------------------------------------
4243 // initialize drawing the player
4244 // ------------------------------------------------------------------------
4246 draw_player[pnr] = FALSE;
4248 // GfxElement[][] is set to the element the player is digging or collecting;
4249 // remove also for off-screen player if the player is not moving anymore
4250 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
4251 GfxElement[jx][jy] = EL_UNDEFINED;
4253 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
4256 if (element == EL_EXPLOSION)
4259 InitPlayerGfxAnimation(player, action, move_dir);
4261 draw_player[pnr] = TRUE;
4263 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
4265 // ------------------------------------------------------------------------
4266 // draw things in the field the player is leaving, if needed
4267 // ------------------------------------------------------------------------
4269 if (!IN_SCR_FIELD(sx, sy))
4270 draw_player[pnr] = FALSE;
4272 if (!player->is_moving)
4275 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
4277 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
4279 if (last_element == EL_DYNAMITE_ACTIVE ||
4280 last_element == EL_EM_DYNAMITE_ACTIVE ||
4281 last_element == EL_SP_DISK_RED_ACTIVE)
4282 DrawDynamite(last_jx, last_jy);
4284 DrawLevelFieldThruMask(last_jx, last_jy);
4286 else if (last_element == EL_DYNAMITE_ACTIVE ||
4287 last_element == EL_EM_DYNAMITE_ACTIVE ||
4288 last_element == EL_SP_DISK_RED_ACTIVE)
4289 DrawDynamite(last_jx, last_jy);
4291 DrawLevelField(last_jx, last_jy);
4293 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
4295 // ------------------------------------------------------------------------
4296 // draw things behind the player, if needed
4297 // ------------------------------------------------------------------------
4301 DrawLevelElement(jx, jy, Back[jx][jy]);
4306 if (IS_ACTIVE_BOMB(element))
4308 DrawLevelElement(jx, jy, EL_EMPTY);
4313 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4315 int old_element = GfxElement[jx][jy];
4316 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4317 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4319 if (GFX_CRUMBLED(old_element))
4320 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4322 DrawScreenGraphic(sx, sy, old_graphic, frame);
4324 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4325 static_player_is_opaque[pnr] = TRUE;
4329 GfxElement[jx][jy] = EL_UNDEFINED;
4331 // make sure that pushed elements are drawn with correct frame rate
4332 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4334 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4335 GfxFrame[jx][jy] = player->StepFrame;
4337 DrawLevelField(jx, jy);
4340 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4342 // ------------------------------------------------------------------------
4343 // draw things the player is pushing, if needed
4344 // ------------------------------------------------------------------------
4346 if (!player->is_pushing || !player->is_moving)
4349 if (Tile[next_jx][next_jy] == EL_EXPLOSION)
4352 int gfx_frame = GfxFrame[jx][jy];
4354 if (!IS_MOVING(jx, jy)) // push movement already finished
4356 element = Tile[next_jx][next_jy];
4357 gfx_frame = GfxFrame[next_jx][next_jy];
4360 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4361 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4362 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4364 // draw background element under pushed element (like the Sokoban field)
4365 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4367 // this allows transparent pushing animation over non-black background
4370 DrawLevelElement(jx, jy, Back[jx][jy]);
4372 DrawLevelElement(jx, jy, EL_EMPTY);
4375 if (Back[next_jx][next_jy])
4376 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4378 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4380 int px = SCREENX(jx), py = SCREENY(jy);
4381 int pxx = (TILEX - ABS(sxx)) * dx;
4382 int pyy = (TILEY - ABS(syy)) * dy;
4385 // do not draw (EM style) pushing animation when pushing is finished
4386 // (two-tile animations usually do not contain start and end frame)
4387 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4388 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4390 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4392 // masked drawing is needed for EMC style (double) movement graphics
4393 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4394 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4397 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4399 // ------------------------------------------------------------------------
4400 // draw player himself
4401 // ------------------------------------------------------------------------
4403 int graphic = getPlayerGraphic(player, move_dir);
4405 // in the case of changed player action or direction, prevent the current
4406 // animation frame from being restarted for identical animations
4407 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4408 player->Frame = last_player_frame;
4410 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4412 if (player_is_opaque)
4413 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4415 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4417 if (SHIELD_ON(player))
4419 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4420 IMG_SHIELD_NORMAL_ACTIVE);
4421 frame = getGraphicAnimationFrame(graphic, -1);
4423 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4426 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4428 // ------------------------------------------------------------------------
4429 // draw things in front of player (active dynamite or dynabombs)
4430 // ------------------------------------------------------------------------
4432 if (IS_ACTIVE_BOMB(element))
4434 int graphic = el2img(element);
4435 int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
4437 if (game.emulation == EMU_SUPAPLEX)
4438 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4440 DrawGraphicThruMask(sx, sy, graphic, frame);
4443 if (player_is_moving && last_element == EL_EXPLOSION)
4445 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4446 GfxElement[last_jx][last_jy] : EL_EMPTY);
4447 int graphic = el_act2img(element, ACTION_EXPLODING);
4448 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4449 int phase = ExplodePhase[last_jx][last_jy] - 1;
4450 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4453 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4456 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4458 // ------------------------------------------------------------------------
4459 // draw elements the player is just walking/passing through/under
4460 // ------------------------------------------------------------------------
4462 if (player_is_moving)
4464 // handle the field the player is leaving ...
4465 if (IS_ACCESSIBLE_INSIDE(last_element))
4466 DrawLevelField(last_jx, last_jy);
4467 else if (IS_ACCESSIBLE_UNDER(last_element))
4468 DrawLevelFieldThruMask(last_jx, last_jy);
4471 // do not redraw accessible elements if the player is just pushing them
4472 if (!player_is_moving || !player->is_pushing)
4474 // ... and the field the player is entering
4475 if (IS_ACCESSIBLE_INSIDE(element))
4476 DrawLevelField(jx, jy);
4477 else if (IS_ACCESSIBLE_UNDER(element))
4478 DrawLevelFieldThruMask(jx, jy);
4481 MarkTileDirty(sx, sy);
4485 void DrawPlayer(struct PlayerInfo *player)
4489 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4490 DrawPlayerExt(player, i);
4493 void DrawAllPlayers(void)
4497 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4498 for (j = 0; j < MAX_PLAYERS; j++)
4499 if (stored_player[j].active)
4500 DrawPlayerExt(&stored_player[j], i);
4503 void DrawPlayerField(int x, int y)
4505 if (!IS_PLAYER(x, y))
4508 DrawPlayer(PLAYERINFO(x, y));
4511 // ----------------------------------------------------------------------------
4513 void WaitForEventToContinue(void)
4515 boolean first_wait = TRUE;
4516 boolean still_wait = TRUE;
4518 if (program.headless)
4521 // simulate releasing mouse button over last gadget, if still pressed
4523 HandleGadgets(-1, -1, 0);
4525 button_status = MB_RELEASED;
4528 ClearPlayerAction();
4534 if (NextValidEvent(&event))
4538 case EVENT_BUTTONPRESS:
4539 case EVENT_FINGERPRESS:
4543 case EVENT_BUTTONRELEASE:
4544 case EVENT_FINGERRELEASE:
4545 still_wait = first_wait;
4548 case EVENT_KEYPRESS:
4549 case SDL_CONTROLLERBUTTONDOWN:
4550 case SDL_JOYBUTTONDOWN:
4555 HandleOtherEvents(&event);
4559 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4564 if (!PendingEvent())
4569 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
4571 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4572 int draw_buffer_last = GetDrawtoField();
4573 int width = request.width;
4574 int height = request.height;
4578 setRequestPosition(&sx, &sy, FALSE);
4580 button_status = MB_RELEASED;
4582 request_gadget_id = -1;
4589 SetDrawtoField(draw_buffer_game);
4591 HandleGameActions();
4593 SetDrawtoField(DRAW_TO_BACKBUFFER);
4600 while (NextValidEvent(&event))
4604 case EVENT_BUTTONPRESS:
4605 case EVENT_BUTTONRELEASE:
4606 case EVENT_MOTIONNOTIFY:
4608 DrawBuffer *drawto_last = drawto;
4611 if (event.type == EVENT_MOTIONNOTIFY)
4616 motion_status = TRUE;
4617 mx = ((MotionEvent *) &event)->x;
4618 my = ((MotionEvent *) &event)->y;
4622 motion_status = FALSE;
4623 mx = ((ButtonEvent *) &event)->x;
4624 my = ((ButtonEvent *) &event)->y;
4625 if (event.type == EVENT_BUTTONPRESS)
4626 button_status = ((ButtonEvent *) &event)->button;
4628 button_status = MB_RELEASED;
4631 if (global.use_envelope_request)
4633 // draw changed button states to temporary bitmap
4634 drawto = bitmap_db_store_1;
4637 // this sets 'request_gadget_id'
4638 HandleGadgets(mx, my, button_status);
4640 if (global.use_envelope_request)
4642 // restore pointer to drawing buffer
4643 drawto = drawto_last;
4645 // prepare complete envelope request from temporary bitmap
4646 PrepareEnvelopeRequestToScreen(bitmap_db_store_1, sx, sy,
4650 switch (request_gadget_id)
4652 case TOOL_CTRL_ID_YES:
4653 case TOOL_CTRL_ID_TOUCH_YES:
4656 case TOOL_CTRL_ID_NO:
4657 case TOOL_CTRL_ID_TOUCH_NO:
4660 case TOOL_CTRL_ID_CONFIRM:
4661 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4662 result = TRUE | FALSE;
4665 case TOOL_CTRL_ID_PLAYER_1:
4668 case TOOL_CTRL_ID_PLAYER_2:
4671 case TOOL_CTRL_ID_PLAYER_3:
4674 case TOOL_CTRL_ID_PLAYER_4:
4682 // only needed to handle clickable pointer animations here
4683 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4688 case SDL_WINDOWEVENT:
4689 HandleWindowEvent((WindowEvent *) &event);
4692 case SDL_APP_WILLENTERBACKGROUND:
4693 case SDL_APP_DIDENTERBACKGROUND:
4694 case SDL_APP_WILLENTERFOREGROUND:
4695 case SDL_APP_DIDENTERFOREGROUND:
4696 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4699 case EVENT_KEYPRESS:
4701 Key key = GetEventKey((KeyEvent *)&event);
4706 if (req_state & REQ_CONFIRM)
4715 #if defined(KSYM_Rewind)
4716 case KSYM_Rewind: // for Amazon Fire TV remote
4725 #if defined(KSYM_FastForward)
4726 case KSYM_FastForward: // for Amazon Fire TV remote
4732 HandleKeysDebug(key, KEY_PRESSED);
4736 if (req_state & REQ_PLAYER)
4738 int old_player_nr = setup.network_player_nr;
4741 result = old_player_nr + 1;
4746 result = old_player_nr + 1;
4777 case EVENT_FINGERRELEASE:
4778 case EVENT_KEYRELEASE:
4779 ClearPlayerAction();
4782 case SDL_CONTROLLERBUTTONDOWN:
4783 switch (event.cbutton.button)
4785 case SDL_CONTROLLER_BUTTON_A:
4786 case SDL_CONTROLLER_BUTTON_X:
4787 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4788 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4792 case SDL_CONTROLLER_BUTTON_B:
4793 case SDL_CONTROLLER_BUTTON_Y:
4794 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4795 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4796 case SDL_CONTROLLER_BUTTON_BACK:
4801 if (req_state & REQ_PLAYER)
4803 int old_player_nr = setup.network_player_nr;
4806 result = old_player_nr + 1;
4808 switch (event.cbutton.button)
4810 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4811 case SDL_CONTROLLER_BUTTON_Y:
4815 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4816 case SDL_CONTROLLER_BUTTON_B:
4820 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4821 case SDL_CONTROLLER_BUTTON_A:
4825 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4826 case SDL_CONTROLLER_BUTTON_X:
4837 case SDL_CONTROLLERBUTTONUP:
4838 HandleJoystickEvent(&event);
4839 ClearPlayerAction();
4843 HandleOtherEvents(&event);
4848 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4850 int joy = AnyJoystick();
4852 if (joy & JOY_BUTTON_1)
4854 else if (joy & JOY_BUTTON_2)
4857 else if (AnyJoystick())
4859 int joy = AnyJoystick();
4861 if (req_state & REQ_PLAYER)
4865 else if (joy & JOY_RIGHT)
4867 else if (joy & JOY_DOWN)
4869 else if (joy & JOY_LEFT)
4877 SetDrawtoField(draw_buffer_last);
4882 static void DoRequestBefore(void)
4884 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
4886 // when showing request dialog after game ended, deactivate game panel
4888 game.panel.active = FALSE;
4890 if (game_status == GAME_MODE_PLAYING)
4891 BlitScreenToBitmap(backbuffer);
4893 // disable deactivated drawing when quick-loading level tape recording
4894 if (tape.playing && tape.deactivate_display)
4895 TapeDeactivateDisplayOff(TRUE);
4897 SetMouseCursor(CURSOR_DEFAULT);
4899 // pause network game while waiting for request to answer
4900 if (network.enabled &&
4901 game_status == GAME_MODE_PLAYING &&
4902 !game.all_players_gone)
4903 SendToServer_PausePlaying();
4905 // simulate releasing mouse button over last gadget, if still pressed
4907 HandleGadgets(-1, -1, 0);
4912 static void DoRequestAfter(void)
4916 if (game_status == GAME_MODE_PLAYING)
4918 SetPanelBackground();
4919 SetDrawBackgroundMask(REDRAW_DOOR_1);
4923 SetDrawBackgroundMask(REDRAW_FIELD);
4926 // continue network game after request
4927 if (network.enabled &&
4928 game_status == GAME_MODE_PLAYING &&
4929 !game.all_players_gone)
4930 SendToServer_ContinuePlaying();
4932 // restore deactivated drawing when quick-loading level tape recording
4933 if (tape.playing && tape.deactivate_display)
4934 TapeDeactivateDisplayOn();
4937 static void setRequestDoorTextProperties(char *text,
4942 int *set_max_line_length)
4944 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
4945 struct TextPosInfo *pos = &request.button.confirm;
4946 int button_ypos = pos->y;
4947 int font_nr = FONT_TEXT_2;
4948 int font_width = getFontWidth(font_nr);
4949 int font_height = getFontHeight(font_nr);
4950 int line_height = font_height + line_spacing;
4951 int max_text_width = vp_door_1->width;
4952 int max_text_height = button_ypos - 2 * text_spacing;
4953 int max_line_length = max_text_width / font_width;
4954 int max_lines = max_text_height / line_height;
4956 if (maxWordLengthInRequestString(text) > max_line_length)
4958 font_nr = FONT_TEXT_1;
4959 font_width = getFontWidth(font_nr);
4960 max_line_length = max_text_width / font_width;
4963 *set_font_nr = font_nr;
4964 *set_max_lines = max_lines;
4965 *set_max_line_length = max_line_length;
4968 static void DrawRequestDoorText(char *text)
4970 char *text_ptr = text;
4971 int text_spacing = 8;
4972 int line_spacing = 2;
4973 int max_request_lines;
4974 int max_request_line_len;
4978 // force DOOR font inside door area
4979 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4981 setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr,
4982 &max_request_lines, &max_request_line_len);
4984 for (text_ptr = text, ty = 0; ty < max_request_lines; ty++)
4986 char text_line[max_request_line_len + 1];
4992 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4994 tc = *(text_ptr + tx);
4995 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4999 if ((tc == '?' || tc == '!') && tl == 0)
5009 strncpy(text_line, text_ptr, tl);
5012 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
5013 DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing),
5014 text_line, font_nr);
5016 text_ptr += tl + (tc == ' ' ? 1 : 0);
5022 static int RequestDoor(char *text, unsigned int req_state)
5024 unsigned int old_door_state = GetDoorState();
5025 int draw_buffer_last = GetDrawtoField();
5028 if (old_door_state & DOOR_OPEN_1)
5030 CloseDoor(DOOR_CLOSE_1);
5032 // save old door content
5033 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5034 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
5037 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5038 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
5040 // clear door drawing field
5041 DrawBackground(DX, DY, DXSIZE, DYSIZE);
5043 // write text for request
5044 DrawRequestDoorText(text);
5046 MapToolButtons(req_state);
5048 // copy request gadgets to door backbuffer
5049 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
5051 OpenDoor(DOOR_OPEN_1);
5053 // ---------- handle request buttons ----------
5054 result = RequestHandleEvents(req_state, draw_buffer_last);
5058 if (!(req_state & REQ_STAY_OPEN))
5060 CloseDoor(DOOR_CLOSE_1);
5062 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
5063 (req_state & REQ_REOPEN))
5064 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
5070 static int RequestEnvelope(char *text, unsigned int req_state)
5072 int draw_buffer_last = GetDrawtoField();
5075 DrawEnvelopeRequest(text, req_state);
5076 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
5078 // ---------- handle request buttons ----------
5079 result = RequestHandleEvents(req_state, draw_buffer_last);
5083 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
5088 int Request(char *text, unsigned int req_state)
5090 boolean overlay_enabled = GetOverlayEnabled();
5093 game.request_active = TRUE;
5095 SetOverlayEnabled(FALSE);
5099 if (global.use_envelope_request)
5100 result = RequestEnvelope(text, req_state);
5102 result = RequestDoor(text, req_state);
5106 SetOverlayEnabled(overlay_enabled);
5108 game.request_active = FALSE;
5113 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
5115 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
5116 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
5119 if (dpo1->sort_priority != dpo2->sort_priority)
5120 compare_result = dpo1->sort_priority - dpo2->sort_priority;
5122 compare_result = dpo1->nr - dpo2->nr;
5124 return compare_result;
5127 void InitGraphicCompatibilityInfo_Doors(void)
5133 struct DoorInfo *door;
5137 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
5138 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
5140 { -1, -1, -1, NULL }
5142 struct Rect door_rect_list[] =
5144 { DX, DY, DXSIZE, DYSIZE },
5145 { VX, VY, VXSIZE, VYSIZE }
5149 for (i = 0; doors[i].door_token != -1; i++)
5151 int door_token = doors[i].door_token;
5152 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5153 int part_1 = doors[i].part_1;
5154 int part_8 = doors[i].part_8;
5155 int part_2 = part_1 + 1;
5156 int part_3 = part_1 + 2;
5157 struct DoorInfo *door = doors[i].door;
5158 struct Rect *door_rect = &door_rect_list[door_index];
5159 boolean door_gfx_redefined = FALSE;
5161 // check if any door part graphic definitions have been redefined
5163 for (j = 0; door_part_controls[j].door_token != -1; j++)
5165 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5166 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
5168 if (dpc->door_token == door_token && fi->redefined)
5169 door_gfx_redefined = TRUE;
5172 // check for old-style door graphic/animation modifications
5174 if (!door_gfx_redefined)
5176 if (door->anim_mode & ANIM_STATIC_PANEL)
5178 door->panel.step_xoffset = 0;
5179 door->panel.step_yoffset = 0;
5182 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
5184 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
5185 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
5186 int num_door_steps, num_panel_steps;
5188 // remove door part graphics other than the two default wings
5190 for (j = 0; door_part_controls[j].door_token != -1; j++)
5192 struct DoorPartControlInfo *dpc = &door_part_controls[j];
5193 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5195 if (dpc->graphic >= part_3 &&
5196 dpc->graphic <= part_8)
5200 // set graphics and screen positions of the default wings
5202 g_part_1->width = door_rect->width;
5203 g_part_1->height = door_rect->height;
5204 g_part_2->width = door_rect->width;
5205 g_part_2->height = door_rect->height;
5206 g_part_2->src_x = door_rect->width;
5207 g_part_2->src_y = g_part_1->src_y;
5209 door->part_2.x = door->part_1.x;
5210 door->part_2.y = door->part_1.y;
5212 if (door->width != -1)
5214 g_part_1->width = door->width;
5215 g_part_2->width = door->width;
5217 // special treatment for graphics and screen position of right wing
5218 g_part_2->src_x += door_rect->width - door->width;
5219 door->part_2.x += door_rect->width - door->width;
5222 if (door->height != -1)
5224 g_part_1->height = door->height;
5225 g_part_2->height = door->height;
5227 // special treatment for graphics and screen position of bottom wing
5228 g_part_2->src_y += door_rect->height - door->height;
5229 door->part_2.y += door_rect->height - door->height;
5232 // set animation delays for the default wings and panels
5234 door->part_1.step_delay = door->step_delay;
5235 door->part_2.step_delay = door->step_delay;
5236 door->panel.step_delay = door->step_delay;
5238 // set animation draw order for the default wings
5240 door->part_1.sort_priority = 2; // draw left wing over ...
5241 door->part_2.sort_priority = 1; // ... right wing
5243 // set animation draw offset for the default wings
5245 if (door->anim_mode & ANIM_HORIZONTAL)
5247 door->part_1.step_xoffset = door->step_offset;
5248 door->part_1.step_yoffset = 0;
5249 door->part_2.step_xoffset = door->step_offset * -1;
5250 door->part_2.step_yoffset = 0;
5252 num_door_steps = g_part_1->width / door->step_offset;
5254 else // ANIM_VERTICAL
5256 door->part_1.step_xoffset = 0;
5257 door->part_1.step_yoffset = door->step_offset;
5258 door->part_2.step_xoffset = 0;
5259 door->part_2.step_yoffset = door->step_offset * -1;
5261 num_door_steps = g_part_1->height / door->step_offset;
5264 // set animation draw offset for the default panels
5266 if (door->step_offset > 1)
5268 num_panel_steps = 2 * door_rect->height / door->step_offset;
5269 door->panel.start_step = num_panel_steps - num_door_steps;
5270 door->panel.start_step_closing = door->panel.start_step;
5274 num_panel_steps = door_rect->height / door->step_offset;
5275 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5276 door->panel.start_step_closing = door->panel.start_step;
5277 door->panel.step_delay *= 2;
5284 void InitDoors(void)
5288 for (i = 0; door_part_controls[i].door_token != -1; i++)
5290 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5291 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5293 // initialize "start_step_opening" and "start_step_closing", if needed
5294 if (dpc->pos->start_step_opening == 0 &&
5295 dpc->pos->start_step_closing == 0)
5297 // dpc->pos->start_step_opening = dpc->pos->start_step;
5298 dpc->pos->start_step_closing = dpc->pos->start_step;
5301 // fill structure for door part draw order (sorted below)
5303 dpo->sort_priority = dpc->pos->sort_priority;
5306 // sort door part controls according to sort_priority and graphic number
5307 qsort(door_part_order, MAX_DOOR_PARTS,
5308 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5311 unsigned int OpenDoor(unsigned int door_state)
5313 if (door_state & DOOR_COPY_BACK)
5315 if (door_state & DOOR_OPEN_1)
5316 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5317 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5319 if (door_state & DOOR_OPEN_2)
5320 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5321 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5323 door_state &= ~DOOR_COPY_BACK;
5326 return MoveDoor(door_state);
5329 unsigned int CloseDoor(unsigned int door_state)
5331 unsigned int old_door_state = GetDoorState();
5333 if (!(door_state & DOOR_NO_COPY_BACK))
5335 if (old_door_state & DOOR_OPEN_1)
5336 BlitBitmap(backbuffer, bitmap_db_door_1,
5337 DX, DY, DXSIZE, DYSIZE, 0, 0);
5339 if (old_door_state & DOOR_OPEN_2)
5340 BlitBitmap(backbuffer, bitmap_db_door_2,
5341 VX, VY, VXSIZE, VYSIZE, 0, 0);
5343 door_state &= ~DOOR_NO_COPY_BACK;
5346 return MoveDoor(door_state);
5349 unsigned int GetDoorState(void)
5351 return MoveDoor(DOOR_GET_STATE);
5354 unsigned int SetDoorState(unsigned int door_state)
5356 return MoveDoor(door_state | DOOR_SET_STATE);
5359 static int euclid(int a, int b)
5361 return (b ? euclid(b, a % b) : a);
5364 unsigned int MoveDoor(unsigned int door_state)
5366 struct Rect door_rect_list[] =
5368 { DX, DY, DXSIZE, DYSIZE },
5369 { VX, VY, VXSIZE, VYSIZE }
5371 static int door1 = DOOR_CLOSE_1;
5372 static int door2 = DOOR_CLOSE_2;
5373 DelayCounter door_delay = { 0 };
5376 if (door_state == DOOR_GET_STATE)
5377 return (door1 | door2);
5379 if (door_state & DOOR_SET_STATE)
5381 if (door_state & DOOR_ACTION_1)
5382 door1 = door_state & DOOR_ACTION_1;
5383 if (door_state & DOOR_ACTION_2)
5384 door2 = door_state & DOOR_ACTION_2;
5386 return (door1 | door2);
5389 if (!(door_state & DOOR_FORCE_REDRAW))
5391 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5392 door_state &= ~DOOR_OPEN_1;
5393 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5394 door_state &= ~DOOR_CLOSE_1;
5395 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5396 door_state &= ~DOOR_OPEN_2;
5397 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5398 door_state &= ~DOOR_CLOSE_2;
5401 if (global.autoplay_leveldir)
5403 door_state |= DOOR_NO_DELAY;
5404 door_state &= ~DOOR_CLOSE_ALL;
5407 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5408 door_state |= DOOR_NO_DELAY;
5410 if (door_state & DOOR_ACTION)
5412 boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
5413 boolean door_panel_drawn[NUM_DOORS];
5414 boolean panel_has_doors[NUM_DOORS];
5415 boolean door_part_skip[MAX_DOOR_PARTS];
5416 boolean door_part_done[MAX_DOOR_PARTS];
5417 boolean door_part_done_all;
5418 int num_steps[MAX_DOOR_PARTS];
5419 int max_move_delay = 0; // delay for complete animations of all doors
5420 int max_step_delay = 0; // delay (ms) between two animation frames
5421 int num_move_steps = 0; // number of animation steps for all doors
5422 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5423 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5427 for (i = 0; i < NUM_DOORS; i++)
5428 panel_has_doors[i] = FALSE;
5430 for (i = 0; i < MAX_DOOR_PARTS; i++)
5432 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5433 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5434 int door_token = dpc->door_token;
5436 door_part_done[i] = FALSE;
5437 door_part_skip[i] = (!(door_state & door_token) ||
5441 for (i = 0; i < MAX_DOOR_PARTS; i++)
5443 int nr = door_part_order[i].nr;
5444 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5445 struct DoorPartPosInfo *pos = dpc->pos;
5446 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5447 int door_token = dpc->door_token;
5448 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5449 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5450 int step_xoffset = ABS(pos->step_xoffset);
5451 int step_yoffset = ABS(pos->step_yoffset);
5452 int step_delay = pos->step_delay;
5453 int current_door_state = door_state & door_token;
5454 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5455 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5456 boolean part_opening = (is_panel ? door_closing : door_opening);
5457 int start_step = (part_opening ? pos->start_step_opening :
5458 pos->start_step_closing);
5459 float move_xsize = (step_xoffset ? g->width : 0);
5460 float move_ysize = (step_yoffset ? g->height : 0);
5461 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5462 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5463 int move_steps = (move_xsteps && move_ysteps ?
5464 MIN(move_xsteps, move_ysteps) :
5465 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5466 int move_delay = move_steps * step_delay;
5468 if (door_part_skip[nr])
5471 max_move_delay = MAX(max_move_delay, move_delay);
5472 max_step_delay = (max_step_delay == 0 ? step_delay :
5473 euclid(max_step_delay, step_delay));
5474 num_steps[nr] = move_steps;
5478 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5480 panel_has_doors[door_index] = TRUE;
5484 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5486 num_move_steps = max_move_delay / max_step_delay;
5487 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5489 door_delay.value = max_step_delay;
5491 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5493 start = num_move_steps - 1;
5497 // opening door sound has priority over simultaneously closing door
5498 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5500 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5502 if (door_state & DOOR_OPEN_1)
5503 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5504 if (door_state & DOOR_OPEN_2)
5505 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5507 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5509 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5511 if (door_state & DOOR_CLOSE_1)
5512 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5513 if (door_state & DOOR_CLOSE_2)
5514 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5518 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
5520 game.any_door_active = TRUE;
5522 for (k = start; k < num_move_steps; k++)
5524 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5526 door_part_done_all = TRUE;
5528 for (i = 0; i < NUM_DOORS; i++)
5529 door_panel_drawn[i] = FALSE;
5531 for (i = 0; i < MAX_DOOR_PARTS; i++)
5533 int nr = door_part_order[i].nr;
5534 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5535 struct DoorPartPosInfo *pos = dpc->pos;
5536 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5537 int door_token = dpc->door_token;
5538 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5539 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5540 boolean is_panel_and_door_has_closed = FALSE;
5541 struct Rect *door_rect = &door_rect_list[door_index];
5542 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5544 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5545 int current_door_state = door_state & door_token;
5546 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5547 boolean door_closing = !door_opening;
5548 boolean part_opening = (is_panel ? door_closing : door_opening);
5549 boolean part_closing = !part_opening;
5550 int start_step = (part_opening ? pos->start_step_opening :
5551 pos->start_step_closing);
5552 int step_delay = pos->step_delay;
5553 int step_factor = step_delay / max_step_delay;
5554 int k1 = (step_factor ? k / step_factor + 1 : k);
5555 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5556 int kk = MAX(0, k2);
5559 int src_x, src_y, src_xx, src_yy;
5560 int dst_x, dst_y, dst_xx, dst_yy;
5563 if (door_part_skip[nr])
5566 if (!(door_state & door_token))
5574 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5575 int kk_door = MAX(0, k2_door);
5576 int sync_frame = kk_door * door_delay.value;
5577 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5579 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5580 &g_src_x, &g_src_y);
5585 if (!door_panel_drawn[door_index])
5587 ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
5588 door_rect->width, door_rect->height);
5590 door_panel_drawn[door_index] = TRUE;
5593 // draw opening or closing door parts
5595 if (pos->step_xoffset < 0) // door part on right side
5598 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5601 if (dst_xx + width > door_rect->width)
5602 width = door_rect->width - dst_xx;
5604 else // door part on left side
5607 dst_xx = pos->x - kk * pos->step_xoffset;
5611 src_xx = ABS(dst_xx);
5615 width = g->width - src_xx;
5617 if (width > door_rect->width)
5618 width = door_rect->width;
5620 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5623 if (pos->step_yoffset < 0) // door part on bottom side
5626 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5629 if (dst_yy + height > door_rect->height)
5630 height = door_rect->height - dst_yy;
5632 else // door part on top side
5635 dst_yy = pos->y - kk * pos->step_yoffset;
5639 src_yy = ABS(dst_yy);
5643 height = g->height - src_yy;
5646 src_x = g_src_x + src_xx;
5647 src_y = g_src_y + src_yy;
5649 dst_x = door_rect->x + dst_xx;
5650 dst_y = door_rect->y + dst_yy;
5652 is_panel_and_door_has_closed =
5655 panel_has_doors[door_index] &&
5656 k >= num_move_steps_doors_only - 1);
5658 if (width >= 0 && width <= g->width &&
5659 height >= 0 && height <= g->height &&
5660 !is_panel_and_door_has_closed)
5662 if (is_panel || !pos->draw_masked)
5663 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5666 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5670 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5672 if ((part_opening && (width < 0 || height < 0)) ||
5673 (part_closing && (width >= g->width && height >= g->height)))
5674 door_part_done[nr] = TRUE;
5676 // continue door part animations, but not panel after door has closed
5677 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5678 door_part_done_all = FALSE;
5681 if (!(door_state & DOOR_NO_DELAY))
5684 HandleGameActions();
5688 SkipUntilDelayReached(&door_delay, &k, last_frame);
5690 // prevent OS (Windows) from complaining about program not responding
5694 if (door_part_done_all)
5698 if (!(door_state & DOOR_NO_DELAY))
5700 // wait for specified door action post delay
5701 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5702 door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
5703 else if (door_state & DOOR_ACTION_1)
5704 door_delay.value = door_1.post_delay;
5705 else if (door_state & DOOR_ACTION_2)
5706 door_delay.value = door_2.post_delay;
5708 while (!DelayReached(&door_delay))
5711 HandleGameActions();
5717 game.any_door_active = FALSE;
5720 if (door_state & DOOR_ACTION_1)
5721 door1 = door_state & DOOR_ACTION_1;
5722 if (door_state & DOOR_ACTION_2)
5723 door2 = door_state & DOOR_ACTION_2;
5725 // draw masked border over door area
5726 DrawMaskedBorder(REDRAW_DOOR_1);
5727 DrawMaskedBorder(REDRAW_DOOR_2);
5729 ClearAutoRepeatKeyEvents();
5731 return (door1 | door2);
5734 static boolean useSpecialEditorDoor(void)
5736 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5737 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5739 // do not draw special editor door if editor border defined or redefined
5740 if (graphic_info[graphic].bitmap != NULL || redefined)
5743 // do not draw special editor door if global border defined to be empty
5744 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5747 // do not draw special editor door if viewport definitions do not match
5751 EY + EYSIZE != VY + VYSIZE)
5757 void DrawSpecialEditorDoor(void)
5759 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5760 int top_border_width = gfx1->width;
5761 int top_border_height = gfx1->height;
5762 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5763 int ex = EX - outer_border;
5764 int ey = EY - outer_border;
5765 int vy = VY - outer_border;
5766 int exsize = EXSIZE + 2 * outer_border;
5768 if (!useSpecialEditorDoor())
5771 // draw bigger level editor toolbox window
5772 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5773 top_border_width, top_border_height, ex, ey - top_border_height);
5774 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5775 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5777 redraw_mask |= REDRAW_ALL;
5780 void UndrawSpecialEditorDoor(void)
5782 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5783 int top_border_width = gfx1->width;
5784 int top_border_height = gfx1->height;
5785 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5786 int ex = EX - outer_border;
5787 int ey = EY - outer_border;
5788 int ey_top = ey - top_border_height;
5789 int exsize = EXSIZE + 2 * outer_border;
5790 int eysize = EYSIZE + 2 * outer_border;
5792 if (!useSpecialEditorDoor())
5795 // draw normal tape recorder window
5796 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5798 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5799 ex, ey_top, top_border_width, top_border_height,
5801 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5802 ex, ey, exsize, eysize, ex, ey);
5806 // if screen background is set to "[NONE]", clear editor toolbox window
5807 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5808 ClearRectangle(drawto, ex, ey, exsize, eysize);
5811 redraw_mask |= REDRAW_ALL;
5815 // ---------- new tool button stuff -------------------------------------------
5820 struct TextPosInfo *pos;
5822 boolean is_touch_button;
5824 } toolbutton_info[NUM_TOOL_BUTTONS] =
5827 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5828 TOOL_CTRL_ID_YES, FALSE, "yes"
5831 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5832 TOOL_CTRL_ID_NO, FALSE, "no"
5835 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5836 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5839 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5840 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5843 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5844 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5847 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5848 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5851 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5852 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5855 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5856 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5859 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5860 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5863 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5864 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5868 void CreateToolButtons(void)
5872 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5874 int graphic = toolbutton_info[i].graphic;
5875 struct GraphicInfo *gfx = &graphic_info[graphic];
5876 struct TextPosInfo *pos = toolbutton_info[i].pos;
5877 struct GadgetInfo *gi;
5878 Bitmap *deco_bitmap = None;
5879 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5880 unsigned int event_mask = GD_EVENT_RELEASED;
5881 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5882 int base_x = (is_touch_button ? 0 : DX);
5883 int base_y = (is_touch_button ? 0 : DY);
5884 int gd_x = gfx->src_x;
5885 int gd_y = gfx->src_y;
5886 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5887 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5892 // do not use touch buttons if overlay touch buttons are disabled
5893 if (is_touch_button && !setup.touch.overlay_buttons)
5896 if (global.use_envelope_request && !is_touch_button)
5898 setRequestPosition(&base_x, &base_y, TRUE);
5900 // check if request buttons are outside of envelope and fix, if needed
5901 if (x < 0 || x + gfx->width > request.width ||
5902 y < 0 || y + gfx->height > request.height)
5904 if (id == TOOL_CTRL_ID_YES)
5907 y = request.height - 2 * request.border_size - gfx->height;
5909 else if (id == TOOL_CTRL_ID_NO)
5911 x = request.width - 2 * request.border_size - gfx->width;
5912 y = request.height - 2 * request.border_size - gfx->height;
5914 else if (id == TOOL_CTRL_ID_CONFIRM)
5916 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5917 y = request.height - 2 * request.border_size - gfx->height;
5919 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5921 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5923 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5924 y = request.height - 2 * request.border_size - gfx->height * 2;
5926 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5927 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5932 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
5935 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5937 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5938 pos->size, &deco_bitmap, &deco_x, &deco_y);
5939 deco_xpos = (gfx->width - pos->size) / 2;
5940 deco_ypos = (gfx->height - pos->size) / 2;
5943 gi = CreateGadget(GDI_CUSTOM_ID, id,
5944 GDI_IMAGE_ID, graphic,
5945 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5948 GDI_WIDTH, gfx->width,
5949 GDI_HEIGHT, gfx->height,
5950 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5951 GDI_STATE, GD_BUTTON_UNPRESSED,
5952 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5953 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5954 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5955 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5956 GDI_DECORATION_SIZE, pos->size, pos->size,
5957 GDI_DECORATION_SHIFTING, 1, 1,
5958 GDI_DIRECT_DRAW, FALSE,
5959 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5960 GDI_EVENT_MASK, event_mask,
5961 GDI_CALLBACK_ACTION, HandleToolButtons,
5965 Fail("cannot create gadget");
5967 tool_gadget[id] = gi;
5971 void FreeToolButtons(void)
5975 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5976 FreeGadget(tool_gadget[i]);
5979 static void MapToolButtons(unsigned int req_state)
5981 if (req_state & REQ_ASK)
5983 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
5984 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
5985 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
5986 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
5988 else if (req_state & REQ_CONFIRM)
5990 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
5991 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
5993 else if (req_state & REQ_PLAYER)
5995 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
5996 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
5997 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
5998 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
6002 static void UnmapToolButtons(void)
6006 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
6007 UnmapGadget(tool_gadget[i]);
6010 static void HandleToolButtons(struct GadgetInfo *gi)
6012 request_gadget_id = gi->custom_id;
6015 static struct Mapping_BD_to_RND_object
6018 boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
6024 bd_object_mapping_list[] =
6026 // additional RND style elements mapped to BD style elements (must be listed first)
6042 EL_STEELWALL, -1, -1
6046 EL_BD_DIAMOND, -1, -1
6066 EL_EXIT_CLOSED, -1, -1
6069 // BD style elements with their corresponding RND style elements
6080 O_DIRT_SLOPED_UP_RIGHT, TRUE,
6081 EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
6084 O_DIRT_SLOPED_UP_LEFT, TRUE,
6085 EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
6088 O_DIRT_SLOPED_DOWN_LEFT, TRUE,
6089 EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
6092 O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
6093 EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
6097 EL_BD_SAND_BALL, -1, -1
6100 O_DIRT_BALL_F, TRUE,
6101 EL_BD_SAND_BALL_FALLING, -1, -1
6104 O_DIRT_BALL_F, FALSE,
6105 EL_BD_SAND_BALL, ACTION_FALLING, -1
6109 EL_BD_SAND_LOOSE, -1, -1
6112 O_DIRT_LOOSE_F, TRUE,
6113 EL_BD_SAND_LOOSE_FALLING, -1, -1
6116 O_DIRT_LOOSE_F, FALSE,
6117 EL_BD_SAND_LOOSE, ACTION_FALLING, -1
6121 EL_BD_SAND_2, -1, -1
6128 O_BRICK_SLOPED_UP_RIGHT, TRUE,
6129 EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
6132 O_BRICK_SLOPED_UP_LEFT, TRUE,
6133 EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
6136 O_BRICK_SLOPED_DOWN_LEFT, TRUE,
6137 EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
6140 O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
6141 EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
6144 O_BRICK_NON_SLOPED, TRUE,
6145 EL_BD_WALL_NON_SLOPED, -1, -1
6149 EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
6153 EL_BD_EXIT_CLOSED, -1, -1
6157 EL_BD_EXIT_OPEN, -1, -1
6160 O_PRE_INVIS_OUTBOX, TRUE,
6161 EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
6164 O_INVIS_OUTBOX, TRUE,
6165 EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
6169 EL_BD_STEELWALL, -1, -1
6172 O_STEEL_SLOPED_UP_RIGHT, TRUE,
6173 EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
6176 O_STEEL_SLOPED_UP_LEFT, TRUE,
6177 EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
6180 O_STEEL_SLOPED_DOWN_LEFT, TRUE,
6181 EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
6184 O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
6185 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
6188 O_STEEL_EXPLODABLE, TRUE,
6189 EL_BD_STEELWALL_EXPLODABLE, -1, -1
6192 O_STEEL_EATABLE, TRUE,
6193 EL_BD_STEELWALL_DIGGABLE, -1, -1
6196 O_BRICK_EATABLE, TRUE,
6197 EL_BD_WALL_DIGGABLE, -1, -1
6205 EL_BD_ROCK_FALLING, -1, -1
6209 EL_BD_ROCK, ACTION_FALLING, -1
6212 O_FLYING_STONE, TRUE,
6213 EL_BD_FLYING_ROCK, -1, -1
6216 O_FLYING_STONE_F, TRUE,
6217 EL_BD_FLYING_ROCK_FLYING, -1, -1
6220 O_FLYING_STONE_F, FALSE,
6221 EL_BD_FLYING_ROCK, ACTION_FLYING, -1
6225 EL_BD_MEGA_ROCK, -1, -1
6228 O_MEGA_STONE_F, TRUE,
6229 EL_BD_MEGA_ROCK_FALLING, -1, -1
6232 O_MEGA_STONE_F, FALSE,
6233 EL_BD_MEGA_ROCK, ACTION_FALLING, -1
6237 EL_BD_DIAMOND, -1, -1
6241 EL_BD_DIAMOND_FALLING, -1, -1
6245 EL_BD_DIAMOND, ACTION_FALLING, -1
6248 O_FLYING_DIAMOND, TRUE,
6249 EL_BD_FLYING_DIAMOND, -1, -1
6252 O_FLYING_DIAMOND_F, TRUE,
6253 EL_BD_FLYING_DIAMOND_FLYING, -1, -1
6256 O_FLYING_DIAMOND_F, FALSE,
6257 EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1
6265 EL_BD_NUT_FALLING, -1, -1
6269 EL_BD_NUT, ACTION_FALLING, -1
6272 O_BLADDER_SPENDER, TRUE,
6273 EL_BD_BLADDER_SPENDER, -1, -1
6280 O_H_EXPANDING_WALL, TRUE,
6281 EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6284 O_V_EXPANDING_WALL, TRUE,
6285 EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
6288 O_EXPANDING_WALL, TRUE,
6289 EL_BD_EXPANDABLE_WALL_ANY, -1, -1
6292 O_H_EXPANDING_STEEL_WALL, TRUE,
6293 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
6296 O_V_EXPANDING_STEEL_WALL, TRUE,
6297 EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
6300 O_EXPANDING_STEEL_WALL, TRUE,
6301 EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
6304 O_EXPANDING_WALL_SWITCH, TRUE,
6305 EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
6308 O_CREATURE_SWITCH, TRUE,
6309 EL_BD_CREATURE_SWITCH, -1, -1
6312 O_BITER_SWITCH, TRUE,
6313 EL_BD_BITER_SWITCH_1, -1, -1
6316 O_REPLICATOR_SWITCH, TRUE,
6317 EL_BD_REPLICATOR_SWITCH, -1, -1
6320 O_CONVEYOR_SWITCH, TRUE,
6321 EL_BD_CONVEYOR_SWITCH, -1, -1
6324 O_CONVEYOR_DIR_SWITCH, TRUE,
6325 EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
6332 O_FALLING_WALL, TRUE,
6333 EL_BD_FALLING_WALL, -1, -1
6336 O_FALLING_WALL_F, TRUE,
6337 EL_BD_FALLING_WALL_FALLING, -1, -1
6340 O_FALLING_WALL_F, FALSE,
6341 EL_BD_FALLING_WALL, ACTION_FALLING, -1
6348 O_TIME_PENALTY, TRUE,
6349 EL_BD_TIME_PENALTY, -1, -1
6353 EL_BD_GRAVESTONE, -1, -1
6356 O_STONE_GLUED, TRUE,
6357 EL_BD_ROCK_GLUED, -1, -1
6360 O_DIAMOND_GLUED, TRUE,
6361 EL_BD_DIAMOND_GLUED, -1, -1
6364 O_DIAMOND_KEY, TRUE,
6365 EL_BD_DIAMOND_KEY, -1, -1
6368 O_TRAPPED_DIAMOND, TRUE,
6369 EL_BD_TRAPPED_DIAMOND, -1, -1
6377 EL_BD_SAND_GLUED, -1, -1
6393 EL_BD_GATE_1, -1, -1
6397 EL_BD_GATE_2, -1, -1
6401 EL_BD_GATE_3, -1, -1
6408 O_GRAVITY_SWITCH, TRUE,
6409 EL_BD_GRAVITY_SWITCH, -1, -1
6412 O_PNEUMATIC_HAMMER, TRUE,
6413 EL_BD_PNEUMATIC_HAMMER, -1, -1
6417 EL_BD_TELEPORTER, -1, -1
6421 EL_BD_SKELETON, -1, -1
6429 EL_BD_WATER_1, -1, -1
6437 EL_BD_WATER_2, -1, -1
6445 EL_BD_WATER_3, -1, -1
6453 EL_BD_WATER_4, -1, -1
6461 EL_BD_WATER_5, -1, -1
6469 EL_BD_WATER_6, -1, -1
6477 EL_BD_WATER_7, -1, -1
6485 EL_BD_WATER_8, -1, -1
6493 EL_BD_WATER_9, -1, -1
6501 EL_BD_WATER_10, -1, -1
6509 EL_BD_WATER_11, -1, -1
6517 EL_BD_WATER_12, -1, -1
6525 EL_BD_WATER_13, -1, -1
6533 EL_BD_WATER_14, -1, -1
6541 EL_BD_WATER_15, -1, -1
6549 EL_BD_WATER_16, -1, -1
6557 EL_BD_COW_LEFT, -1, -1
6561 EL_BD_COW_UP, -1, -1
6565 EL_BD_COW_RIGHT, -1, -1
6569 EL_BD_COW_DOWN, -1, -1
6572 O_COW_ENCLOSED_1, TRUE,
6573 EL_BD_COW_ENCLOSED_1, -1, -1
6576 O_COW_ENCLOSED_1, FALSE,
6577 EL_BD_COW_DOWN, -1, -1
6580 O_COW_ENCLOSED_2, TRUE,
6581 EL_BD_COW_ENCLOSED_2, -1, -1
6584 O_COW_ENCLOSED_2, FALSE,
6585 EL_BD_COW_DOWN, -1, -1
6588 O_COW_ENCLOSED_3, TRUE,
6589 EL_BD_COW_ENCLOSED_3, -1, -1
6592 O_COW_ENCLOSED_3, FALSE,
6593 EL_BD_COW_DOWN, -1, -1
6596 O_COW_ENCLOSED_4, TRUE,
6597 EL_BD_COW_ENCLOSED_4, -1, -1
6600 O_COW_ENCLOSED_4, FALSE,
6601 EL_BD_COW_DOWN, -1, -1
6604 O_COW_ENCLOSED_5, TRUE,
6605 EL_BD_COW_ENCLOSED_5, -1, -1
6608 O_COW_ENCLOSED_5, FALSE,
6609 EL_BD_COW_DOWN, -1, -1
6612 O_COW_ENCLOSED_6, TRUE,
6613 EL_BD_COW_ENCLOSED_6, -1, -1
6616 O_COW_ENCLOSED_6, FALSE,
6617 EL_BD_COW_DOWN, -1, -1
6620 O_COW_ENCLOSED_7, TRUE,
6621 EL_BD_COW_ENCLOSED_7, -1, -1
6624 O_COW_ENCLOSED_7, FALSE,
6625 EL_BD_COW_DOWN, -1, -1
6628 O_WALLED_DIAMOND, TRUE,
6629 EL_BD_WALL_DIAMOND, -1, -1
6632 O_WALLED_KEY_1, TRUE,
6633 EL_BD_WALL_KEY_1, -1, -1
6636 O_WALLED_KEY_2, TRUE,
6637 EL_BD_WALL_KEY_2, -1, -1
6640 O_WALLED_KEY_3, TRUE,
6641 EL_BD_WALL_KEY_3, -1, -1
6645 EL_BD_AMOEBA, -1, -1
6649 EL_BD_AMOEBA_2, -1, -1
6653 EL_BD_REPLICATOR, -1, -1
6656 O_CONVEYOR_LEFT, TRUE,
6657 EL_BD_CONVEYOR_LEFT, -1, -1
6660 O_CONVEYOR_RIGHT, TRUE,
6661 EL_BD_CONVEYOR_RIGHT, -1, -1
6673 EL_BD_VOODOO_DOLL, -1, -1
6681 EL_BD_BLADDER, -1, -1
6685 EL_BD_BLADDER_1, -1, -1
6689 EL_BD_BLADDER, -1, -1
6693 EL_BD_BLADDER_2, -1, -1
6697 EL_BD_BLADDER, -1, -1
6701 EL_BD_BLADDER_3, -1, -1
6705 EL_BD_BLADDER, -1, -1
6709 EL_BD_BLADDER_4, -1, -1
6713 EL_BD_BLADDER, -1, -1
6717 EL_BD_BLADDER_5, -1, -1
6721 EL_BD_BLADDER, -1, -1
6725 EL_BD_BLADDER_6, -1, -1
6729 EL_BD_BLADDER, -1, -1
6733 EL_BD_BLADDER_7, -1, -1
6737 EL_BD_BLADDER, -1, -1
6741 EL_BD_BLADDER_8, -1, -1
6745 EL_BD_BLADDER, -1, -1
6748 O_WAITING_STONE, TRUE,
6749 EL_BD_WAITING_ROCK, -1, -1
6752 O_CHASING_STONE, TRUE,
6753 EL_BD_CHASING_ROCK, -1, -1
6761 EL_BD_FIREFLY_LEFT, -1, -1
6765 EL_BD_FIREFLY_UP, -1, -1
6769 EL_BD_FIREFLY_RIGHT, -1, -1
6773 EL_BD_FIREFLY_DOWN, -1, -1
6776 O_ALT_FIREFLY_1, TRUE,
6777 EL_BD_FIREFLY_2_LEFT, -1, -1
6780 O_ALT_FIREFLY_2, TRUE,
6781 EL_BD_FIREFLY_2_UP, -1, -1
6784 O_ALT_FIREFLY_3, TRUE,
6785 EL_BD_FIREFLY_2_RIGHT, -1, -1
6788 O_ALT_FIREFLY_4, TRUE,
6789 EL_BD_FIREFLY_2_DOWN, -1, -1
6793 EL_BD_BUTTERFLY_LEFT, -1, -1
6797 EL_BD_BUTTERFLY_UP, -1, -1
6801 EL_BD_BUTTERFLY_RIGHT, -1, -1
6805 EL_BD_BUTTERFLY_DOWN, -1, -1
6808 O_ALT_BUTTER_1, TRUE,
6809 EL_BD_BUTTERFLY_2_LEFT, -1, -1
6812 O_ALT_BUTTER_2, TRUE,
6813 EL_BD_BUTTERFLY_2_UP, -1, -1
6816 O_ALT_BUTTER_3, TRUE,
6817 EL_BD_BUTTERFLY_2_RIGHT, -1, -1
6820 O_ALT_BUTTER_4, TRUE,
6821 EL_BD_BUTTERFLY_2_DOWN, -1, -1
6825 EL_BD_STONEFLY_LEFT, -1, -1
6829 EL_BD_STONEFLY_UP, -1, -1
6833 EL_BD_STONEFLY_RIGHT, -1, -1
6837 EL_BD_STONEFLY_DOWN, -1, -1
6841 EL_BD_BITER_UP, -1, -1
6845 EL_BD_BITER_RIGHT, -1, -1
6849 EL_BD_BITER_DOWN, -1, -1
6853 EL_BD_BITER_LEFT, -1, -1
6856 O_DRAGONFLY_1, TRUE,
6857 EL_BD_DRAGONFLY_LEFT, -1, -1
6860 O_DRAGONFLY_2, TRUE,
6861 EL_BD_DRAGONFLY_UP, -1, -1
6864 O_DRAGONFLY_3, TRUE,
6865 EL_BD_DRAGONFLY_RIGHT, -1, -1
6868 O_DRAGONFLY_4, TRUE,
6869 EL_BD_DRAGONFLY_DOWN, -1, -1
6873 EL_BD_PLAYER_GROWING_1, -1, -1
6877 EL_BD_PLAYER, ACTION_GROWING, -1
6881 EL_BD_PLAYER_GROWING_2, -1, -1
6885 EL_BD_PLAYER, ACTION_GROWING, -1
6889 EL_BD_PLAYER_GROWING_3, -1, -1
6893 EL_BD_PLAYER, ACTION_GROWING, -1
6897 EL_BD_PLAYER, -1, -1
6900 O_PLAYER_BOMB, TRUE,
6901 EL_BD_PLAYER_WITH_BOMB, -1, -1
6904 O_PLAYER_ROCKET_LAUNCHER, TRUE,
6905 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
6908 O_PLAYER_GLUED, TRUE,
6909 EL_BD_PLAYER_GLUED, -1, -1
6912 O_PLAYER_STIRRING, TRUE,
6913 EL_BD_PLAYER_STIRRING, -1, -1
6916 O_ROCKET_LAUNCHER, TRUE,
6917 EL_BD_ROCKET_LAUNCHER, -1, -1
6921 EL_BD_ROCKET_RIGHT, -1, -1
6925 EL_BD_ROCKET_UP, -1, -1
6929 EL_BD_ROCKET_LEFT, -1, -1
6933 EL_BD_ROCKET_DOWN, -1, -1
6940 O_BOMB_TICK_1, TRUE,
6941 EL_BD_BOMB_TICKING_1, -1, -1
6944 O_BOMB_TICK_1, FALSE,
6945 EL_BD_BOMB, ACTION_ACTIVE, -1
6948 O_BOMB_TICK_2, TRUE,
6949 EL_BD_BOMB_TICKING_2, -1, -1
6952 O_BOMB_TICK_2, FALSE,
6953 EL_BD_BOMB, ACTION_ACTIVE, -1
6956 O_BOMB_TICK_3, TRUE,
6957 EL_BD_BOMB_TICKING_3, -1, -1
6960 O_BOMB_TICK_3, FALSE,
6961 EL_BD_BOMB, ACTION_ACTIVE, -1
6964 O_BOMB_TICK_4, TRUE,
6965 EL_BD_BOMB_TICKING_4, -1, -1
6968 O_BOMB_TICK_4, FALSE,
6969 EL_BD_BOMB, ACTION_ACTIVE, -1
6972 O_BOMB_TICK_5, TRUE,
6973 EL_BD_BOMB_TICKING_5, -1, -1
6976 O_BOMB_TICK_5, FALSE,
6977 EL_BD_BOMB, ACTION_ACTIVE, -1
6980 O_BOMB_TICK_6, TRUE,
6981 EL_BD_BOMB_TICKING_6, -1, -1
6984 O_BOMB_TICK_6, FALSE,
6985 EL_BD_BOMB, ACTION_ACTIVE, -1
6988 O_BOMB_TICK_7, TRUE,
6989 EL_BD_BOMB_TICKING_7, -1, -1
6992 O_BOMB_TICK_7, FALSE,
6993 EL_BD_BOMB, ACTION_ACTIVE, -1
6997 EL_BD_NITRO_PACK, -1, -1
7000 O_NITRO_PACK_F, TRUE,
7001 EL_BD_NITRO_PACK_FALLING, -1, -1
7004 O_NITRO_PACK_F, FALSE,
7005 EL_BD_NITRO_PACK, ACTION_FALLING, -1
7008 O_PRE_CLOCK_1, TRUE,
7009 EL_BD_CLOCK_GROWING_1, -1, -1
7012 O_PRE_CLOCK_1, FALSE,
7013 EL_BD_CLOCK, ACTION_GROWING, -1
7016 O_PRE_CLOCK_2, TRUE,
7017 EL_BD_CLOCK_GROWING_2, -1, -1
7020 O_PRE_CLOCK_2, FALSE,
7021 EL_BD_CLOCK, ACTION_GROWING, -1
7024 O_PRE_CLOCK_3, TRUE,
7025 EL_BD_CLOCK_GROWING_3, -1, -1
7028 O_PRE_CLOCK_3, FALSE,
7029 EL_BD_CLOCK, ACTION_GROWING, -1
7032 O_PRE_CLOCK_4, TRUE,
7033 EL_BD_CLOCK_GROWING_4, -1, -1
7036 O_PRE_CLOCK_4, FALSE,
7037 EL_BD_CLOCK, ACTION_GROWING, -1
7041 EL_BD_DIAMOND_GROWING_1, -1, -1
7045 EL_BD_DIAMOND, ACTION_GROWING, -1
7049 EL_BD_DIAMOND_GROWING_2, -1, -1
7053 EL_BD_DIAMOND, ACTION_GROWING, -1
7057 EL_BD_DIAMOND_GROWING_3, -1, -1
7061 EL_BD_DIAMOND, ACTION_GROWING, -1
7065 EL_BD_DIAMOND_GROWING_4, -1, -1
7069 EL_BD_DIAMOND, ACTION_GROWING, -1
7073 EL_BD_DIAMOND_GROWING_5, -1, -1
7077 EL_BD_DIAMOND, ACTION_GROWING, -1
7081 EL_BD_EXPLODING_1, -1, -1
7085 EL_DEFAULT, ACTION_EXPLODING, -1
7089 EL_BD_EXPLODING_2, -1, -1
7093 EL_DEFAULT, ACTION_EXPLODING, -1
7097 EL_BD_EXPLODING_3, -1, -1
7101 EL_DEFAULT, ACTION_EXPLODING, -1
7105 EL_BD_EXPLODING_4, -1, -1
7109 EL_DEFAULT, ACTION_EXPLODING, -1
7113 EL_BD_EXPLODING_5, -1, -1
7117 EL_DEFAULT, ACTION_EXPLODING, -1
7120 O_PRE_STONE_1, TRUE,
7121 EL_BD_ROCK_GROWING_1, -1, -1
7124 O_PRE_STONE_1, FALSE,
7125 EL_BD_ROCK, ACTION_GROWING, -1
7128 O_PRE_STONE_2, TRUE,
7129 EL_BD_ROCK_GROWING_2, -1, -1
7132 O_PRE_STONE_2, FALSE,
7133 EL_BD_ROCK, ACTION_GROWING, -1
7136 O_PRE_STONE_3, TRUE,
7137 EL_BD_ROCK_GROWING_3, -1, -1
7140 O_PRE_STONE_3, FALSE,
7141 EL_BD_ROCK, ACTION_GROWING, -1
7144 O_PRE_STONE_4, TRUE,
7145 EL_BD_ROCK_GROWING_4, -1, -1
7148 O_PRE_STONE_4, FALSE,
7149 EL_BD_ROCK, ACTION_GROWING, -1
7152 O_PRE_STEEL_1, TRUE,
7153 EL_BD_STEELWALL_GROWING_1, -1, -1
7156 O_PRE_STEEL_1, FALSE,
7157 EL_BD_STEELWALL, ACTION_GROWING, -1
7160 O_PRE_STEEL_2, TRUE,
7161 EL_BD_STEELWALL_GROWING_2, -1, -1
7164 O_PRE_STEEL_2, FALSE,
7165 EL_BD_STEELWALL, ACTION_GROWING, -1
7168 O_PRE_STEEL_3, TRUE,
7169 EL_BD_STEELWALL_GROWING_3, -1, -1
7172 O_PRE_STEEL_3, FALSE,
7173 EL_BD_STEELWALL, ACTION_GROWING, -1
7176 O_PRE_STEEL_4, TRUE,
7177 EL_BD_STEELWALL_GROWING_4, -1, -1
7180 O_PRE_STEEL_4, FALSE,
7181 EL_BD_STEELWALL, ACTION_GROWING, -1
7184 O_GHOST_EXPL_1, TRUE,
7185 EL_BD_GHOST_EXPLODING_1, -1, -1
7188 O_GHOST_EXPL_1, FALSE,
7189 EL_BD_GHOST, ACTION_EXPLODING, -1
7192 O_GHOST_EXPL_2, TRUE,
7193 EL_BD_GHOST_EXPLODING_2, -1, -1
7196 O_GHOST_EXPL_2, FALSE,
7197 EL_BD_GHOST, ACTION_EXPLODING, -1
7200 O_GHOST_EXPL_3, TRUE,
7201 EL_BD_GHOST_EXPLODING_3, -1, -1
7204 O_GHOST_EXPL_3, FALSE,
7205 EL_BD_GHOST, ACTION_EXPLODING, -1
7208 O_GHOST_EXPL_4, TRUE,
7209 EL_BD_GHOST_EXPLODING_4, -1, -1
7212 O_GHOST_EXPL_4, FALSE,
7213 EL_BD_GHOST, ACTION_EXPLODING, -1
7216 O_BOMB_EXPL_1, TRUE,
7217 EL_BD_BOMB_EXPLODING_1, -1, -1
7220 O_BOMB_EXPL_1, FALSE,
7221 EL_BD_BOMB, ACTION_EXPLODING, -1
7224 O_BOMB_EXPL_2, TRUE,
7225 EL_BD_BOMB_EXPLODING_2, -1, -1
7228 O_BOMB_EXPL_2, FALSE,
7229 EL_BD_BOMB, ACTION_EXPLODING, -1
7232 O_BOMB_EXPL_3, TRUE,
7233 EL_BD_BOMB_EXPLODING_3, -1, -1
7236 O_BOMB_EXPL_3, FALSE,
7237 EL_BD_BOMB, ACTION_EXPLODING, -1
7240 O_BOMB_EXPL_4, TRUE,
7241 EL_BD_BOMB_EXPLODING_4, -1, -1
7244 O_BOMB_EXPL_4, FALSE,
7245 EL_BD_BOMB, ACTION_EXPLODING, -1
7248 O_NITRO_EXPL_1, TRUE,
7249 EL_BD_NITRO_PACK_EXPLODING_1, -1, -1
7252 O_NITRO_EXPL_1, FALSE,
7253 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7256 O_NITRO_EXPL_2, TRUE,
7257 EL_BD_NITRO_PACK_EXPLODING_2, -1, -1
7260 O_NITRO_EXPL_2, FALSE,
7261 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7264 O_NITRO_EXPL_3, TRUE,
7265 EL_BD_NITRO_PACK_EXPLODING_3, -1, -1
7268 O_NITRO_EXPL_3, FALSE,
7269 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7272 O_NITRO_EXPL_4, TRUE,
7273 EL_BD_NITRO_PACK_EXPLODING_4, -1, -1
7276 O_NITRO_EXPL_4, FALSE,
7277 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7280 O_NITRO_PACK_EXPLODE, TRUE,
7281 EL_BD_NITRO_PACK_EXPLODING, -1, -1
7284 O_NITRO_PACK_EXPLODE, FALSE,
7285 EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
7288 O_AMOEBA_2_EXPL_1, TRUE,
7289 EL_BD_AMOEBA_2_EXPLODING_1, -1, -1
7292 O_AMOEBA_2_EXPL_1, FALSE,
7293 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7296 O_AMOEBA_2_EXPL_2, TRUE,
7297 EL_BD_AMOEBA_2_EXPLODING_2, -1, -1
7300 O_AMOEBA_2_EXPL_2, FALSE,
7301 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7304 O_AMOEBA_2_EXPL_3, TRUE,
7305 EL_BD_AMOEBA_2_EXPLODING_3, -1, -1
7308 O_AMOEBA_2_EXPL_3, FALSE,
7309 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7312 O_AMOEBA_2_EXPL_4, TRUE,
7313 EL_BD_AMOEBA_2_EXPLODING_4, -1, -1
7316 O_AMOEBA_2_EXPL_4, FALSE,
7317 EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
7321 EL_BD_NUT_BREAKING_1, -1, -1
7324 O_NUT_EXPL_1, FALSE,
7325 EL_BD_NUT, ACTION_BREAKING, -1
7329 EL_BD_NUT_BREAKING_2, -1, -1
7332 O_NUT_EXPL_2, FALSE,
7333 EL_BD_NUT, ACTION_BREAKING, -1
7337 EL_BD_NUT_BREAKING_3, -1, -1
7340 O_NUT_EXPL_3, FALSE,
7341 EL_BD_NUT, ACTION_BREAKING, -1
7345 EL_BD_NUT_BREAKING_4, -1, -1
7348 O_NUT_EXPL_4, FALSE,
7349 EL_BD_NUT, ACTION_BREAKING, -1
7352 O_PLAYER_PNEUMATIC_LEFT, FALSE,
7353 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
7356 O_PLAYER_PNEUMATIC_RIGHT, FALSE,
7357 EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
7360 O_PNEUMATIC_ACTIVE_LEFT, FALSE,
7361 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
7364 O_PNEUMATIC_ACTIVE_RIGHT, FALSE,
7365 EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
7368 // helper (runtime) elements
7371 O_FAKE_BONUS, FALSE,
7372 EL_BD_FAKE_BONUS, -1, -1
7375 O_INBOX_CLOSED, FALSE,
7379 O_INBOX_OPEN, FALSE,
7380 EL_BD_INBOX, ACTION_OPENING, -1
7383 O_OUTBOX_CLOSED, FALSE,
7384 EL_BD_EXIT_CLOSED, -1, -1
7387 O_OUTBOX_OPEN, FALSE,
7388 EL_BD_EXIT_OPEN, -1, -1
7392 EL_BD_COVERED, -1, -1
7395 O_PLAYER_LEFT, FALSE,
7396 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
7399 O_PLAYER_RIGHT, FALSE,
7400 EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
7403 O_PLAYER_BLINK, FALSE,
7404 EL_BD_PLAYER, ACTION_BORING_1, -1
7407 O_PLAYER_TAP, FALSE,
7408 EL_BD_PLAYER, ACTION_BORING_2, -1
7411 O_PLAYER_TAP_BLINK, FALSE,
7412 EL_BD_PLAYER, ACTION_BORING_3, -1
7415 O_CREATURE_SWITCH_ON, FALSE,
7416 EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
7419 O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
7420 EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
7423 O_EXPANDING_WALL_SWITCH_VERT, FALSE,
7424 EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1
7427 O_GRAVITY_SWITCH_ACTIVE, FALSE,
7428 EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
7431 O_REPLICATOR_SWITCH_OFF, FALSE,
7432 EL_BD_REPLICATOR_SWITCH, -1, -1
7435 O_REPLICATOR_SWITCH_ON, FALSE,
7436 EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
7439 O_CONVEYOR_DIR_NORMAL, FALSE,
7440 EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
7443 O_CONVEYOR_DIR_CHANGED, FALSE,
7444 EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1
7447 O_CONVEYOR_SWITCH_OFF, FALSE,
7448 EL_BD_CONVEYOR_SWITCH, -1, -1
7451 O_CONVEYOR_SWITCH_ON, FALSE,
7452 EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
7455 O_MAGIC_WALL_ACTIVE, FALSE,
7456 EL_BD_MAGIC_WALL_ACTIVE, -1, -1
7459 O_REPLICATOR_ACTIVE, FALSE,
7460 EL_BD_REPLICATOR_ACTIVE, -1, -1
7463 O_CONVEYOR_LEFT_ACTIVE, FALSE,
7464 EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
7467 O_CONVEYOR_RIGHT_ACTIVE, FALSE,
7468 EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
7471 O_BITER_SWITCH_1, FALSE,
7472 EL_BD_BITER_SWITCH_1, -1, -1
7475 O_BITER_SWITCH_2, FALSE,
7476 EL_BD_BITER_SWITCH_2, -1, -1
7479 O_BITER_SWITCH_3, FALSE,
7480 EL_BD_BITER_SWITCH_3, -1, -1
7483 O_BITER_SWITCH_4, FALSE,
7484 EL_BD_BITER_SWITCH_4, -1, -1
7493 int map_element_RND_to_BD_cave(int element_rnd)
7495 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
7496 static boolean mapping_initialized = FALSE;
7498 if (!mapping_initialized)
7502 // return "O_UNKNOWN" for all undefined elements in mapping array
7503 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7504 mapping_RND_to_BD[i] = O_UNKNOWN;
7506 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7507 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7508 mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
7509 bd_object_mapping_list[i].element_bd;
7511 mapping_initialized = TRUE;
7514 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7516 Warn("invalid RND element %d", element_rnd);
7521 return mapping_RND_to_BD[element_rnd];
7524 int map_element_RND_to_BD_effect(int element_rnd, int action)
7526 static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS];
7527 static boolean mapping_initialized = FALSE;
7529 if (!mapping_initialized)
7533 // return "O_UNKNOWN" for all undefined elements in mapping array
7534 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7535 for (j = 0; j < NUM_ACTIONS; j++)
7536 mapping_RND_to_BD[i][j] = O_UNKNOWN;
7538 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7540 int element_rnd = bd_object_mapping_list[i].element_rnd;
7541 int element_bd = bd_object_mapping_list[i].element_bd;
7542 int action = bd_object_mapping_list[i].action;
7545 mapping_RND_to_BD[element_rnd][action] = element_bd;
7548 mapping_initialized = TRUE;
7551 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7553 Warn("invalid RND element %d", element_rnd);
7558 if (action < 0 || action >= NUM_ACTIONS)
7560 Warn("invalid action %d", action);
7565 return mapping_RND_to_BD[element_rnd][action];
7568 int map_element_BD_to_RND_cave(int element_bd)
7570 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7571 static boolean mapping_initialized = FALSE;
7573 if (!mapping_initialized)
7577 // return "EL_UNKNOWN" for all undefined elements in mapping array
7578 for (i = 0; i < O_MAX_ALL; i++)
7579 mapping_BD_to_RND[i] = EL_UNKNOWN;
7581 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7582 if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
7583 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7584 bd_object_mapping_list[i].element_rnd;
7586 mapping_initialized = TRUE;
7589 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7591 Warn("invalid BD element %d", element_bd);
7596 return mapping_BD_to_RND[element_bd];
7599 int map_element_BD_to_RND_game(int element_bd)
7601 static unsigned short mapping_BD_to_RND[O_MAX_ALL];
7602 static boolean mapping_initialized = FALSE;
7604 if (!mapping_initialized)
7608 // return "EL_UNKNOWN" for all undefined elements in mapping array
7609 for (i = 0; i < O_MAX_ALL; i++)
7610 mapping_BD_to_RND[i] = EL_UNKNOWN;
7612 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
7613 mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
7614 bd_object_mapping_list[i].element_rnd;
7616 mapping_initialized = TRUE;
7619 if (element_bd < 0 || element_bd >= O_MAX_ALL)
7621 Warn("invalid BD element %d", element_bd);
7626 return mapping_BD_to_RND[element_bd];
7629 static struct Mapping_EM_to_RND_object
7632 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
7633 boolean is_backside; // backside of moving element
7639 em_object_mapping_list[GAME_TILE_MAX + 1] =
7642 Zborder, FALSE, FALSE,
7646 Zplayer, FALSE, FALSE,
7655 Ztank, FALSE, FALSE,
7659 Zeater, FALSE, FALSE,
7663 Zdynamite, FALSE, FALSE,
7667 Zboom, FALSE, FALSE,
7672 Xchain, FALSE, FALSE,
7673 EL_DEFAULT, ACTION_EXPLODING, -1
7676 Xboom_bug, FALSE, FALSE,
7677 EL_BUG, ACTION_EXPLODING, -1
7680 Xboom_tank, FALSE, FALSE,
7681 EL_SPACESHIP, ACTION_EXPLODING, -1
7684 Xboom_android, FALSE, FALSE,
7685 EL_EMC_ANDROID, ACTION_OTHER, -1
7688 Xboom_1, FALSE, FALSE,
7689 EL_DEFAULT, ACTION_EXPLODING, -1
7692 Xboom_2, FALSE, FALSE,
7693 EL_DEFAULT, ACTION_EXPLODING, -1
7697 Xblank, TRUE, FALSE,
7702 Xsplash_e, FALSE, FALSE,
7703 EL_ACID_SPLASH_RIGHT, -1, -1
7706 Xsplash_w, FALSE, FALSE,
7707 EL_ACID_SPLASH_LEFT, -1, -1
7711 Xplant, TRUE, FALSE,
7712 EL_EMC_PLANT, -1, -1
7715 Yplant, FALSE, FALSE,
7716 EL_EMC_PLANT, -1, -1
7720 Xacid_1, TRUE, FALSE,
7724 Xacid_2, FALSE, FALSE,
7728 Xacid_3, FALSE, FALSE,
7732 Xacid_4, FALSE, FALSE,
7736 Xacid_5, FALSE, FALSE,
7740 Xacid_6, FALSE, FALSE,
7744 Xacid_7, FALSE, FALSE,
7748 Xacid_8, FALSE, FALSE,
7753 Xfake_acid_1, TRUE, FALSE,
7754 EL_EMC_FAKE_ACID, -1, -1
7757 Xfake_acid_2, FALSE, FALSE,
7758 EL_EMC_FAKE_ACID, -1, -1
7761 Xfake_acid_3, FALSE, FALSE,
7762 EL_EMC_FAKE_ACID, -1, -1
7765 Xfake_acid_4, FALSE, FALSE,
7766 EL_EMC_FAKE_ACID, -1, -1
7769 Xfake_acid_5, FALSE, FALSE,
7770 EL_EMC_FAKE_ACID, -1, -1
7773 Xfake_acid_6, FALSE, FALSE,
7774 EL_EMC_FAKE_ACID, -1, -1
7777 Xfake_acid_7, FALSE, FALSE,
7778 EL_EMC_FAKE_ACID, -1, -1
7781 Xfake_acid_8, FALSE, FALSE,
7782 EL_EMC_FAKE_ACID, -1, -1
7786 Xfake_acid_1_player, FALSE, FALSE,
7787 EL_EMC_FAKE_ACID, -1, -1
7790 Xfake_acid_2_player, FALSE, FALSE,
7791 EL_EMC_FAKE_ACID, -1, -1
7794 Xfake_acid_3_player, FALSE, FALSE,
7795 EL_EMC_FAKE_ACID, -1, -1
7798 Xfake_acid_4_player, FALSE, FALSE,
7799 EL_EMC_FAKE_ACID, -1, -1
7802 Xfake_acid_5_player, FALSE, FALSE,
7803 EL_EMC_FAKE_ACID, -1, -1
7806 Xfake_acid_6_player, FALSE, FALSE,
7807 EL_EMC_FAKE_ACID, -1, -1
7810 Xfake_acid_7_player, FALSE, FALSE,
7811 EL_EMC_FAKE_ACID, -1, -1
7814 Xfake_acid_8_player, FALSE, FALSE,
7815 EL_EMC_FAKE_ACID, -1, -1
7819 Xgrass, TRUE, FALSE,
7820 EL_EMC_GRASS, -1, -1
7823 Ygrass_nB, FALSE, FALSE,
7824 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
7827 Ygrass_eB, FALSE, FALSE,
7828 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
7831 Ygrass_sB, FALSE, FALSE,
7832 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
7835 Ygrass_wB, FALSE, FALSE,
7836 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
7844 Ydirt_nB, FALSE, FALSE,
7845 EL_SAND, ACTION_DIGGING, MV_BIT_UP
7848 Ydirt_eB, FALSE, FALSE,
7849 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
7852 Ydirt_sB, FALSE, FALSE,
7853 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
7856 Ydirt_wB, FALSE, FALSE,
7857 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
7861 Xandroid, TRUE, FALSE,
7862 EL_EMC_ANDROID, ACTION_ACTIVE, -1
7865 Xandroid_1_n, FALSE, FALSE,
7866 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7869 Xandroid_2_n, FALSE, FALSE,
7870 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
7873 Xandroid_1_e, FALSE, FALSE,
7874 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7877 Xandroid_2_e, FALSE, FALSE,
7878 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
7881 Xandroid_1_w, FALSE, FALSE,
7882 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7885 Xandroid_2_w, FALSE, FALSE,
7886 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
7889 Xandroid_1_s, FALSE, FALSE,
7890 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7893 Xandroid_2_s, FALSE, FALSE,
7894 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
7897 Yandroid_n, FALSE, FALSE,
7898 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7901 Yandroid_nB, FALSE, TRUE,
7902 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
7905 Yandroid_ne, FALSE, FALSE,
7906 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
7909 Yandroid_neB, FALSE, TRUE,
7910 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
7913 Yandroid_e, FALSE, FALSE,
7914 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7917 Yandroid_eB, FALSE, TRUE,
7918 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
7921 Yandroid_se, FALSE, FALSE,
7922 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
7925 Yandroid_seB, FALSE, TRUE,
7926 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
7929 Yandroid_s, FALSE, FALSE,
7930 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7933 Yandroid_sB, FALSE, TRUE,
7934 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
7937 Yandroid_sw, FALSE, FALSE,
7938 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
7941 Yandroid_swB, FALSE, TRUE,
7942 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
7945 Yandroid_w, FALSE, FALSE,
7946 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7949 Yandroid_wB, FALSE, TRUE,
7950 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
7953 Yandroid_nw, FALSE, FALSE,
7954 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
7957 Yandroid_nwB, FALSE, TRUE,
7958 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
7962 Xeater_n, TRUE, FALSE,
7963 EL_YAMYAM_UP, -1, -1
7966 Xeater_e, TRUE, FALSE,
7967 EL_YAMYAM_RIGHT, -1, -1
7970 Xeater_w, TRUE, FALSE,
7971 EL_YAMYAM_LEFT, -1, -1
7974 Xeater_s, TRUE, FALSE,
7975 EL_YAMYAM_DOWN, -1, -1
7978 Yeater_n, FALSE, FALSE,
7979 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7982 Yeater_nB, FALSE, TRUE,
7983 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
7986 Yeater_e, FALSE, FALSE,
7987 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7990 Yeater_eB, FALSE, TRUE,
7991 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
7994 Yeater_s, FALSE, FALSE,
7995 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
7998 Yeater_sB, FALSE, TRUE,
7999 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
8002 Yeater_w, FALSE, FALSE,
8003 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
8006 Yeater_wB, FALSE, TRUE,
8007 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
8010 Yeater_stone, FALSE, FALSE,
8011 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
8014 Yeater_spring, FALSE, FALSE,
8015 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
8019 Xalien, TRUE, FALSE,
8023 Xalien_pause, FALSE, FALSE,
8027 Yalien_n, FALSE, FALSE,
8028 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
8031 Yalien_nB, FALSE, TRUE,
8032 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
8035 Yalien_e, FALSE, FALSE,
8036 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
8039 Yalien_eB, FALSE, TRUE,
8040 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
8043 Yalien_s, FALSE, FALSE,
8044 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
8047 Yalien_sB, FALSE, TRUE,
8048 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
8051 Yalien_w, FALSE, FALSE,
8052 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
8055 Yalien_wB, FALSE, TRUE,
8056 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
8059 Yalien_stone, FALSE, FALSE,
8060 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
8063 Yalien_spring, FALSE, FALSE,
8064 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
8068 Xbug_1_n, TRUE, FALSE,
8072 Xbug_1_e, TRUE, FALSE,
8073 EL_BUG_RIGHT, -1, -1
8076 Xbug_1_s, TRUE, FALSE,
8080 Xbug_1_w, TRUE, FALSE,
8084 Xbug_2_n, FALSE, FALSE,
8088 Xbug_2_e, FALSE, FALSE,
8089 EL_BUG_RIGHT, -1, -1
8092 Xbug_2_s, FALSE, FALSE,
8096 Xbug_2_w, FALSE, FALSE,
8100 Ybug_n, FALSE, FALSE,
8101 EL_BUG, ACTION_MOVING, MV_BIT_UP
8104 Ybug_nB, FALSE, TRUE,
8105 EL_BUG, ACTION_MOVING, MV_BIT_UP
8108 Ybug_e, FALSE, FALSE,
8109 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8112 Ybug_eB, FALSE, TRUE,
8113 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
8116 Ybug_s, FALSE, FALSE,
8117 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8120 Ybug_sB, FALSE, TRUE,
8121 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
8124 Ybug_w, FALSE, FALSE,
8125 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8128 Ybug_wB, FALSE, TRUE,
8129 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
8132 Ybug_w_n, FALSE, FALSE,
8133 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8136 Ybug_n_e, FALSE, FALSE,
8137 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8140 Ybug_e_s, FALSE, FALSE,
8141 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8144 Ybug_s_w, FALSE, FALSE,
8145 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8148 Ybug_e_n, FALSE, FALSE,
8149 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8152 Ybug_s_e, FALSE, FALSE,
8153 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8156 Ybug_w_s, FALSE, FALSE,
8157 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8160 Ybug_n_w, FALSE, FALSE,
8161 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8164 Ybug_stone, FALSE, FALSE,
8165 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
8168 Ybug_spring, FALSE, FALSE,
8169 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
8173 Xtank_1_n, TRUE, FALSE,
8174 EL_SPACESHIP_UP, -1, -1
8177 Xtank_1_e, TRUE, FALSE,
8178 EL_SPACESHIP_RIGHT, -1, -1
8181 Xtank_1_s, TRUE, FALSE,
8182 EL_SPACESHIP_DOWN, -1, -1
8185 Xtank_1_w, TRUE, FALSE,
8186 EL_SPACESHIP_LEFT, -1, -1
8189 Xtank_2_n, FALSE, FALSE,
8190 EL_SPACESHIP_UP, -1, -1
8193 Xtank_2_e, FALSE, FALSE,
8194 EL_SPACESHIP_RIGHT, -1, -1
8197 Xtank_2_s, FALSE, FALSE,
8198 EL_SPACESHIP_DOWN, -1, -1
8201 Xtank_2_w, FALSE, FALSE,
8202 EL_SPACESHIP_LEFT, -1, -1
8205 Ytank_n, FALSE, FALSE,
8206 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8209 Ytank_nB, FALSE, TRUE,
8210 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
8213 Ytank_e, FALSE, FALSE,
8214 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8217 Ytank_eB, FALSE, TRUE,
8218 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
8221 Ytank_s, FALSE, FALSE,
8222 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8225 Ytank_sB, FALSE, TRUE,
8226 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
8229 Ytank_w, FALSE, FALSE,
8230 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8233 Ytank_wB, FALSE, TRUE,
8234 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
8237 Ytank_w_n, FALSE, FALSE,
8238 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
8241 Ytank_n_e, FALSE, FALSE,
8242 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
8245 Ytank_e_s, FALSE, FALSE,
8246 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
8249 Ytank_s_w, FALSE, FALSE,
8250 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
8253 Ytank_e_n, FALSE, FALSE,
8254 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
8257 Ytank_s_e, FALSE, FALSE,
8258 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
8261 Ytank_w_s, FALSE, FALSE,
8262 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
8265 Ytank_n_w, FALSE, FALSE,
8266 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
8269 Ytank_stone, FALSE, FALSE,
8270 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
8273 Ytank_spring, FALSE, FALSE,
8274 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
8278 Xemerald, TRUE, FALSE,
8282 Xemerald_pause, FALSE, FALSE,
8286 Xemerald_fall, FALSE, FALSE,
8290 Xemerald_shine, FALSE, FALSE,
8291 EL_EMERALD, ACTION_TWINKLING, -1
8294 Yemerald_s, FALSE, FALSE,
8295 EL_EMERALD, ACTION_FALLING, -1
8298 Yemerald_sB, FALSE, TRUE,
8299 EL_EMERALD, ACTION_FALLING, -1
8302 Yemerald_e, FALSE, FALSE,
8303 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8306 Yemerald_eB, FALSE, TRUE,
8307 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
8310 Yemerald_w, FALSE, FALSE,
8311 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8314 Yemerald_wB, FALSE, TRUE,
8315 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
8318 Yemerald_blank, FALSE, FALSE,
8319 EL_EMERALD, ACTION_COLLECTING, -1
8323 Xdiamond, TRUE, FALSE,
8327 Xdiamond_pause, FALSE, FALSE,
8331 Xdiamond_fall, FALSE, FALSE,
8335 Xdiamond_shine, FALSE, FALSE,
8336 EL_DIAMOND, ACTION_TWINKLING, -1
8339 Ydiamond_s, FALSE, FALSE,
8340 EL_DIAMOND, ACTION_FALLING, -1
8343 Ydiamond_sB, FALSE, TRUE,
8344 EL_DIAMOND, ACTION_FALLING, -1
8347 Ydiamond_e, FALSE, FALSE,
8348 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8351 Ydiamond_eB, FALSE, TRUE,
8352 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
8355 Ydiamond_w, FALSE, FALSE,
8356 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8359 Ydiamond_wB, FALSE, TRUE,
8360 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
8363 Ydiamond_blank, FALSE, FALSE,
8364 EL_DIAMOND, ACTION_COLLECTING, -1
8367 Ydiamond_stone, FALSE, FALSE,
8368 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
8372 Xstone, TRUE, FALSE,
8376 Xstone_pause, FALSE, FALSE,
8380 Xstone_fall, FALSE, FALSE,
8384 Ystone_s, FALSE, FALSE,
8385 EL_ROCK, ACTION_FALLING, -1
8388 Ystone_sB, FALSE, TRUE,
8389 EL_ROCK, ACTION_FALLING, -1
8392 Ystone_e, FALSE, FALSE,
8393 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8396 Ystone_eB, FALSE, TRUE,
8397 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
8400 Ystone_w, FALSE, FALSE,
8401 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8404 Ystone_wB, FALSE, TRUE,
8405 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
8413 Xbomb_pause, FALSE, FALSE,
8417 Xbomb_fall, FALSE, FALSE,
8421 Ybomb_s, FALSE, FALSE,
8422 EL_BOMB, ACTION_FALLING, -1
8425 Ybomb_sB, FALSE, TRUE,
8426 EL_BOMB, ACTION_FALLING, -1
8429 Ybomb_e, FALSE, FALSE,
8430 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8433 Ybomb_eB, FALSE, TRUE,
8434 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
8437 Ybomb_w, FALSE, FALSE,
8438 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8441 Ybomb_wB, FALSE, TRUE,
8442 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
8445 Ybomb_blank, FALSE, FALSE,
8446 EL_BOMB, ACTION_ACTIVATING, -1
8454 Xnut_pause, FALSE, FALSE,
8458 Xnut_fall, FALSE, FALSE,
8462 Ynut_s, FALSE, FALSE,
8463 EL_NUT, ACTION_FALLING, -1
8466 Ynut_sB, FALSE, TRUE,
8467 EL_NUT, ACTION_FALLING, -1
8470 Ynut_e, FALSE, FALSE,
8471 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8474 Ynut_eB, FALSE, TRUE,
8475 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
8478 Ynut_w, FALSE, FALSE,
8479 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8482 Ynut_wB, FALSE, TRUE,
8483 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
8486 Ynut_stone, FALSE, FALSE,
8487 EL_NUT, ACTION_BREAKING, -1
8491 Xspring, TRUE, FALSE,
8495 Xspring_pause, FALSE, FALSE,
8499 Xspring_e, TRUE, FALSE,
8500 EL_SPRING_RIGHT, -1, -1
8503 Xspring_w, TRUE, FALSE,
8504 EL_SPRING_LEFT, -1, -1
8507 Xspring_fall, FALSE, FALSE,
8511 Yspring_s, FALSE, FALSE,
8512 EL_SPRING, ACTION_FALLING, -1
8515 Yspring_sB, FALSE, TRUE,
8516 EL_SPRING, ACTION_FALLING, -1
8519 Yspring_e, FALSE, FALSE,
8520 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8523 Yspring_eB, FALSE, TRUE,
8524 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
8527 Yspring_w, FALSE, FALSE,
8528 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8531 Yspring_wB, FALSE, TRUE,
8532 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
8535 Yspring_alien_e, FALSE, FALSE,
8536 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8539 Yspring_alien_eB, FALSE, TRUE,
8540 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
8543 Yspring_alien_w, FALSE, FALSE,
8544 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8547 Yspring_alien_wB, FALSE, TRUE,
8548 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
8552 Xpush_emerald_e, FALSE, FALSE,
8553 EL_EMERALD, -1, MV_BIT_RIGHT
8556 Xpush_emerald_w, FALSE, FALSE,
8557 EL_EMERALD, -1, MV_BIT_LEFT
8560 Xpush_diamond_e, FALSE, FALSE,
8561 EL_DIAMOND, -1, MV_BIT_RIGHT
8564 Xpush_diamond_w, FALSE, FALSE,
8565 EL_DIAMOND, -1, MV_BIT_LEFT
8568 Xpush_stone_e, FALSE, FALSE,
8569 EL_ROCK, -1, MV_BIT_RIGHT
8572 Xpush_stone_w, FALSE, FALSE,
8573 EL_ROCK, -1, MV_BIT_LEFT
8576 Xpush_bomb_e, FALSE, FALSE,
8577 EL_BOMB, -1, MV_BIT_RIGHT
8580 Xpush_bomb_w, FALSE, FALSE,
8581 EL_BOMB, -1, MV_BIT_LEFT
8584 Xpush_nut_e, FALSE, FALSE,
8585 EL_NUT, -1, MV_BIT_RIGHT
8588 Xpush_nut_w, FALSE, FALSE,
8589 EL_NUT, -1, MV_BIT_LEFT
8592 Xpush_spring_e, FALSE, FALSE,
8593 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
8596 Xpush_spring_w, FALSE, FALSE,
8597 EL_SPRING_LEFT, -1, MV_BIT_LEFT
8601 Xdynamite, TRUE, FALSE,
8602 EL_EM_DYNAMITE, -1, -1
8605 Ydynamite_blank, FALSE, FALSE,
8606 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
8609 Xdynamite_1, TRUE, FALSE,
8610 EL_EM_DYNAMITE_ACTIVE, -1, -1
8613 Xdynamite_2, FALSE, FALSE,
8614 EL_EM_DYNAMITE_ACTIVE, -1, -1
8617 Xdynamite_3, FALSE, FALSE,
8618 EL_EM_DYNAMITE_ACTIVE, -1, -1
8621 Xdynamite_4, FALSE, FALSE,
8622 EL_EM_DYNAMITE_ACTIVE, -1, -1
8626 Xkey_1, TRUE, FALSE,
8630 Xkey_2, TRUE, FALSE,
8634 Xkey_3, TRUE, FALSE,
8638 Xkey_4, TRUE, FALSE,
8642 Xkey_5, TRUE, FALSE,
8643 EL_EMC_KEY_5, -1, -1
8646 Xkey_6, TRUE, FALSE,
8647 EL_EMC_KEY_6, -1, -1
8650 Xkey_7, TRUE, FALSE,
8651 EL_EMC_KEY_7, -1, -1
8654 Xkey_8, TRUE, FALSE,
8655 EL_EMC_KEY_8, -1, -1
8659 Xdoor_1, TRUE, FALSE,
8660 EL_EM_GATE_1, -1, -1
8663 Xdoor_2, TRUE, FALSE,
8664 EL_EM_GATE_2, -1, -1
8667 Xdoor_3, TRUE, FALSE,
8668 EL_EM_GATE_3, -1, -1
8671 Xdoor_4, TRUE, FALSE,
8672 EL_EM_GATE_4, -1, -1
8675 Xdoor_5, TRUE, FALSE,
8676 EL_EMC_GATE_5, -1, -1
8679 Xdoor_6, TRUE, FALSE,
8680 EL_EMC_GATE_6, -1, -1
8683 Xdoor_7, TRUE, FALSE,
8684 EL_EMC_GATE_7, -1, -1
8687 Xdoor_8, TRUE, FALSE,
8688 EL_EMC_GATE_8, -1, -1
8692 Xfake_door_1, TRUE, FALSE,
8693 EL_EM_GATE_1_GRAY, -1, -1
8696 Xfake_door_2, TRUE, FALSE,
8697 EL_EM_GATE_2_GRAY, -1, -1
8700 Xfake_door_3, TRUE, FALSE,
8701 EL_EM_GATE_3_GRAY, -1, -1
8704 Xfake_door_4, TRUE, FALSE,
8705 EL_EM_GATE_4_GRAY, -1, -1
8708 Xfake_door_5, TRUE, FALSE,
8709 EL_EMC_GATE_5_GRAY, -1, -1
8712 Xfake_door_6, TRUE, FALSE,
8713 EL_EMC_GATE_6_GRAY, -1, -1
8716 Xfake_door_7, TRUE, FALSE,
8717 EL_EMC_GATE_7_GRAY, -1, -1
8720 Xfake_door_8, TRUE, FALSE,
8721 EL_EMC_GATE_8_GRAY, -1, -1
8725 Xballoon, TRUE, FALSE,
8729 Yballoon_n, FALSE, FALSE,
8730 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8733 Yballoon_nB, FALSE, TRUE,
8734 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
8737 Yballoon_e, FALSE, FALSE,
8738 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8741 Yballoon_eB, FALSE, TRUE,
8742 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
8745 Yballoon_s, FALSE, FALSE,
8746 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8749 Yballoon_sB, FALSE, TRUE,
8750 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
8753 Yballoon_w, FALSE, FALSE,
8754 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8757 Yballoon_wB, FALSE, TRUE,
8758 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
8762 Xball_1, TRUE, FALSE,
8763 EL_EMC_MAGIC_BALL, -1, -1
8766 Yball_1, FALSE, FALSE,
8767 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8770 Xball_2, FALSE, FALSE,
8771 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8774 Yball_2, FALSE, FALSE,
8775 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
8778 Yball_blank, FALSE, FALSE,
8779 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
8783 Xamoeba_1, TRUE, FALSE,
8784 EL_AMOEBA_DRY, ACTION_OTHER, -1
8787 Xamoeba_2, FALSE, FALSE,
8788 EL_AMOEBA_DRY, ACTION_OTHER, -1
8791 Xamoeba_3, FALSE, FALSE,
8792 EL_AMOEBA_DRY, ACTION_OTHER, -1
8795 Xamoeba_4, FALSE, FALSE,
8796 EL_AMOEBA_DRY, ACTION_OTHER, -1
8799 Xamoeba_5, TRUE, FALSE,
8800 EL_AMOEBA_WET, ACTION_OTHER, -1
8803 Xamoeba_6, FALSE, FALSE,
8804 EL_AMOEBA_WET, ACTION_OTHER, -1
8807 Xamoeba_7, FALSE, FALSE,
8808 EL_AMOEBA_WET, ACTION_OTHER, -1
8811 Xamoeba_8, FALSE, FALSE,
8812 EL_AMOEBA_WET, ACTION_OTHER, -1
8817 EL_AMOEBA_DROP, ACTION_GROWING, -1
8820 Xdrip_fall, FALSE, FALSE,
8821 EL_AMOEBA_DROP, -1, -1
8824 Xdrip_stretch, FALSE, FALSE,
8825 EL_AMOEBA_DROP, ACTION_FALLING, -1
8828 Xdrip_stretchB, FALSE, TRUE,
8829 EL_AMOEBA_DROP, ACTION_FALLING, -1
8832 Ydrip_1_s, FALSE, FALSE,
8833 EL_AMOEBA_DROP, ACTION_FALLING, -1
8836 Ydrip_1_sB, FALSE, TRUE,
8837 EL_AMOEBA_DROP, ACTION_FALLING, -1
8840 Ydrip_2_s, FALSE, FALSE,
8841 EL_AMOEBA_DROP, ACTION_FALLING, -1
8844 Ydrip_2_sB, FALSE, TRUE,
8845 EL_AMOEBA_DROP, ACTION_FALLING, -1
8849 Xwonderwall, TRUE, FALSE,
8850 EL_MAGIC_WALL, -1, -1
8853 Ywonderwall, FALSE, FALSE,
8854 EL_MAGIC_WALL, ACTION_ACTIVE, -1
8858 Xwheel, TRUE, FALSE,
8859 EL_ROBOT_WHEEL, -1, -1
8862 Ywheel, FALSE, FALSE,
8863 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
8867 Xswitch, TRUE, FALSE,
8868 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
8871 Yswitch, FALSE, FALSE,
8872 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
8876 Xbumper, TRUE, FALSE,
8877 EL_EMC_SPRING_BUMPER, -1, -1
8880 Ybumper, FALSE, FALSE,
8881 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
8885 Xacid_nw, TRUE, FALSE,
8886 EL_ACID_POOL_TOPLEFT, -1, -1
8889 Xacid_ne, TRUE, FALSE,
8890 EL_ACID_POOL_TOPRIGHT, -1, -1
8893 Xacid_sw, TRUE, FALSE,
8894 EL_ACID_POOL_BOTTOMLEFT, -1, -1
8897 Xacid_s, TRUE, FALSE,
8898 EL_ACID_POOL_BOTTOM, -1, -1
8901 Xacid_se, TRUE, FALSE,
8902 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
8906 Xfake_blank, TRUE, FALSE,
8907 EL_INVISIBLE_WALL, -1, -1
8910 Yfake_blank, FALSE, FALSE,
8911 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
8915 Xfake_grass, TRUE, FALSE,
8916 EL_EMC_FAKE_GRASS, -1, -1
8919 Yfake_grass, FALSE, FALSE,
8920 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
8924 Xfake_amoeba, TRUE, FALSE,
8925 EL_EMC_DRIPPER, -1, -1
8928 Yfake_amoeba, FALSE, FALSE,
8929 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
8933 Xlenses, TRUE, FALSE,
8934 EL_EMC_LENSES, -1, -1
8938 Xmagnify, TRUE, FALSE,
8939 EL_EMC_MAGNIFIER, -1, -1
8944 EL_QUICKSAND_EMPTY, -1, -1
8947 Xsand_stone, TRUE, FALSE,
8948 EL_QUICKSAND_FULL, -1, -1
8951 Xsand_stonein_1, FALSE, TRUE,
8952 EL_ROCK, ACTION_FILLING, -1
8955 Xsand_stonein_2, FALSE, TRUE,
8956 EL_ROCK, ACTION_FILLING, -1
8959 Xsand_stonein_3, FALSE, TRUE,
8960 EL_ROCK, ACTION_FILLING, -1
8963 Xsand_stonein_4, FALSE, TRUE,
8964 EL_ROCK, ACTION_FILLING, -1
8967 Xsand_sandstone_1, FALSE, FALSE,
8968 EL_QUICKSAND_FILLING, -1, -1
8971 Xsand_sandstone_2, FALSE, FALSE,
8972 EL_QUICKSAND_FILLING, -1, -1
8975 Xsand_sandstone_3, FALSE, FALSE,
8976 EL_QUICKSAND_FILLING, -1, -1
8979 Xsand_sandstone_4, FALSE, FALSE,
8980 EL_QUICKSAND_FILLING, -1, -1
8983 Xsand_stonesand_1, FALSE, FALSE,
8984 EL_QUICKSAND_EMPTYING, -1, -1
8987 Xsand_stonesand_2, FALSE, FALSE,
8988 EL_QUICKSAND_EMPTYING, -1, -1
8991 Xsand_stonesand_3, FALSE, FALSE,
8992 EL_QUICKSAND_EMPTYING, -1, -1
8995 Xsand_stonesand_4, FALSE, FALSE,
8996 EL_QUICKSAND_EMPTYING, -1, -1
8999 Xsand_stoneout_1, FALSE, FALSE,
9000 EL_ROCK, ACTION_EMPTYING, -1
9003 Xsand_stoneout_2, FALSE, FALSE,
9004 EL_ROCK, ACTION_EMPTYING, -1
9007 Xsand_stonesand_quickout_1, FALSE, FALSE,
9008 EL_QUICKSAND_EMPTYING, -1, -1
9011 Xsand_stonesand_quickout_2, FALSE, FALSE,
9012 EL_QUICKSAND_EMPTYING, -1, -1
9016 Xslide_ns, TRUE, FALSE,
9017 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
9020 Yslide_ns_blank, FALSE, FALSE,
9021 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
9024 Xslide_ew, TRUE, FALSE,
9025 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
9028 Yslide_ew_blank, FALSE, FALSE,
9029 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
9033 Xwind_n, TRUE, FALSE,
9034 EL_BALLOON_SWITCH_UP, -1, -1
9037 Xwind_e, TRUE, FALSE,
9038 EL_BALLOON_SWITCH_RIGHT, -1, -1
9041 Xwind_s, TRUE, FALSE,
9042 EL_BALLOON_SWITCH_DOWN, -1, -1
9045 Xwind_w, TRUE, FALSE,
9046 EL_BALLOON_SWITCH_LEFT, -1, -1
9049 Xwind_any, TRUE, FALSE,
9050 EL_BALLOON_SWITCH_ANY, -1, -1
9053 Xwind_stop, TRUE, FALSE,
9054 EL_BALLOON_SWITCH_NONE, -1, -1
9059 EL_EM_EXIT_CLOSED, -1, -1
9062 Xexit_1, TRUE, FALSE,
9063 EL_EM_EXIT_OPEN, -1, -1
9066 Xexit_2, FALSE, FALSE,
9067 EL_EM_EXIT_OPEN, -1, -1
9070 Xexit_3, FALSE, FALSE,
9071 EL_EM_EXIT_OPEN, -1, -1
9075 Xpause, FALSE, FALSE,
9080 Xwall_1, TRUE, FALSE,
9084 Xwall_2, TRUE, FALSE,
9085 EL_EMC_WALL_14, -1, -1
9088 Xwall_3, TRUE, FALSE,
9089 EL_EMC_WALL_15, -1, -1
9092 Xwall_4, TRUE, FALSE,
9093 EL_EMC_WALL_16, -1, -1
9097 Xroundwall_1, TRUE, FALSE,
9098 EL_WALL_SLIPPERY, -1, -1
9101 Xroundwall_2, TRUE, FALSE,
9102 EL_EMC_WALL_SLIPPERY_2, -1, -1
9105 Xroundwall_3, TRUE, FALSE,
9106 EL_EMC_WALL_SLIPPERY_3, -1, -1
9109 Xroundwall_4, TRUE, FALSE,
9110 EL_EMC_WALL_SLIPPERY_4, -1, -1
9114 Xsteel_1, TRUE, FALSE,
9115 EL_STEELWALL, -1, -1
9118 Xsteel_2, TRUE, FALSE,
9119 EL_EMC_STEELWALL_2, -1, -1
9122 Xsteel_3, TRUE, FALSE,
9123 EL_EMC_STEELWALL_3, -1, -1
9126 Xsteel_4, TRUE, FALSE,
9127 EL_EMC_STEELWALL_4, -1, -1
9131 Xdecor_1, TRUE, FALSE,
9132 EL_EMC_WALL_8, -1, -1
9135 Xdecor_2, TRUE, FALSE,
9136 EL_EMC_WALL_6, -1, -1
9139 Xdecor_3, TRUE, FALSE,
9140 EL_EMC_WALL_4, -1, -1
9143 Xdecor_4, TRUE, FALSE,
9144 EL_EMC_WALL_7, -1, -1
9147 Xdecor_5, TRUE, FALSE,
9148 EL_EMC_WALL_5, -1, -1
9151 Xdecor_6, TRUE, FALSE,
9152 EL_EMC_WALL_9, -1, -1
9155 Xdecor_7, TRUE, FALSE,
9156 EL_EMC_WALL_10, -1, -1
9159 Xdecor_8, TRUE, FALSE,
9160 EL_EMC_WALL_1, -1, -1
9163 Xdecor_9, TRUE, FALSE,
9164 EL_EMC_WALL_2, -1, -1
9167 Xdecor_10, TRUE, FALSE,
9168 EL_EMC_WALL_3, -1, -1
9171 Xdecor_11, TRUE, FALSE,
9172 EL_EMC_WALL_11, -1, -1
9175 Xdecor_12, TRUE, FALSE,
9176 EL_EMC_WALL_12, -1, -1
9180 Xalpha_0, TRUE, FALSE,
9181 EL_CHAR('0'), -1, -1
9184 Xalpha_1, TRUE, FALSE,
9185 EL_CHAR('1'), -1, -1
9188 Xalpha_2, TRUE, FALSE,
9189 EL_CHAR('2'), -1, -1
9192 Xalpha_3, TRUE, FALSE,
9193 EL_CHAR('3'), -1, -1
9196 Xalpha_4, TRUE, FALSE,
9197 EL_CHAR('4'), -1, -1
9200 Xalpha_5, TRUE, FALSE,
9201 EL_CHAR('5'), -1, -1
9204 Xalpha_6, TRUE, FALSE,
9205 EL_CHAR('6'), -1, -1
9208 Xalpha_7, TRUE, FALSE,
9209 EL_CHAR('7'), -1, -1
9212 Xalpha_8, TRUE, FALSE,
9213 EL_CHAR('8'), -1, -1
9216 Xalpha_9, TRUE, FALSE,
9217 EL_CHAR('9'), -1, -1
9220 Xalpha_excla, TRUE, FALSE,
9221 EL_CHAR('!'), -1, -1
9224 Xalpha_apost, TRUE, FALSE,
9225 EL_CHAR('\''), -1, -1
9228 Xalpha_comma, TRUE, FALSE,
9229 EL_CHAR(','), -1, -1
9232 Xalpha_minus, TRUE, FALSE,
9233 EL_CHAR('-'), -1, -1
9236 Xalpha_perio, TRUE, FALSE,
9237 EL_CHAR('.'), -1, -1
9240 Xalpha_colon, TRUE, FALSE,
9241 EL_CHAR(':'), -1, -1
9244 Xalpha_quest, TRUE, FALSE,
9245 EL_CHAR('?'), -1, -1
9248 Xalpha_a, TRUE, FALSE,
9249 EL_CHAR('A'), -1, -1
9252 Xalpha_b, TRUE, FALSE,
9253 EL_CHAR('B'), -1, -1
9256 Xalpha_c, TRUE, FALSE,
9257 EL_CHAR('C'), -1, -1
9260 Xalpha_d, TRUE, FALSE,
9261 EL_CHAR('D'), -1, -1
9264 Xalpha_e, TRUE, FALSE,
9265 EL_CHAR('E'), -1, -1
9268 Xalpha_f, TRUE, FALSE,
9269 EL_CHAR('F'), -1, -1
9272 Xalpha_g, TRUE, FALSE,
9273 EL_CHAR('G'), -1, -1
9276 Xalpha_h, TRUE, FALSE,
9277 EL_CHAR('H'), -1, -1
9280 Xalpha_i, TRUE, FALSE,
9281 EL_CHAR('I'), -1, -1
9284 Xalpha_j, TRUE, FALSE,
9285 EL_CHAR('J'), -1, -1
9288 Xalpha_k, TRUE, FALSE,
9289 EL_CHAR('K'), -1, -1
9292 Xalpha_l, TRUE, FALSE,
9293 EL_CHAR('L'), -1, -1
9296 Xalpha_m, TRUE, FALSE,
9297 EL_CHAR('M'), -1, -1
9300 Xalpha_n, TRUE, FALSE,
9301 EL_CHAR('N'), -1, -1
9304 Xalpha_o, TRUE, FALSE,
9305 EL_CHAR('O'), -1, -1
9308 Xalpha_p, TRUE, FALSE,
9309 EL_CHAR('P'), -1, -1
9312 Xalpha_q, TRUE, FALSE,
9313 EL_CHAR('Q'), -1, -1
9316 Xalpha_r, TRUE, FALSE,
9317 EL_CHAR('R'), -1, -1
9320 Xalpha_s, TRUE, FALSE,
9321 EL_CHAR('S'), -1, -1
9324 Xalpha_t, TRUE, FALSE,
9325 EL_CHAR('T'), -1, -1
9328 Xalpha_u, TRUE, FALSE,
9329 EL_CHAR('U'), -1, -1
9332 Xalpha_v, TRUE, FALSE,
9333 EL_CHAR('V'), -1, -1
9336 Xalpha_w, TRUE, FALSE,
9337 EL_CHAR('W'), -1, -1
9340 Xalpha_x, TRUE, FALSE,
9341 EL_CHAR('X'), -1, -1
9344 Xalpha_y, TRUE, FALSE,
9345 EL_CHAR('Y'), -1, -1
9348 Xalpha_z, TRUE, FALSE,
9349 EL_CHAR('Z'), -1, -1
9352 Xalpha_arrow_e, TRUE, FALSE,
9353 EL_CHAR('>'), -1, -1
9356 Xalpha_arrow_w, TRUE, FALSE,
9357 EL_CHAR('<'), -1, -1
9360 Xalpha_copyr, TRUE, FALSE,
9361 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
9365 Ykey_1_blank, FALSE, FALSE,
9366 EL_EM_KEY_1, ACTION_COLLECTING, -1
9369 Ykey_2_blank, FALSE, FALSE,
9370 EL_EM_KEY_2, ACTION_COLLECTING, -1
9373 Ykey_3_blank, FALSE, FALSE,
9374 EL_EM_KEY_3, ACTION_COLLECTING, -1
9377 Ykey_4_blank, FALSE, FALSE,
9378 EL_EM_KEY_4, ACTION_COLLECTING, -1
9381 Ykey_5_blank, FALSE, FALSE,
9382 EL_EMC_KEY_5, ACTION_COLLECTING, -1
9385 Ykey_6_blank, FALSE, FALSE,
9386 EL_EMC_KEY_6, ACTION_COLLECTING, -1
9389 Ykey_7_blank, FALSE, FALSE,
9390 EL_EMC_KEY_7, ACTION_COLLECTING, -1
9393 Ykey_8_blank, FALSE, FALSE,
9394 EL_EMC_KEY_8, ACTION_COLLECTING, -1
9397 Ylenses_blank, FALSE, FALSE,
9398 EL_EMC_LENSES, ACTION_COLLECTING, -1
9401 Ymagnify_blank, FALSE, FALSE,
9402 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
9405 Ygrass_blank, FALSE, FALSE,
9406 EL_EMC_GRASS, ACTION_SNAPPING, -1
9409 Ydirt_blank, FALSE, FALSE,
9410 EL_SAND, ACTION_SNAPPING, -1
9419 static struct Mapping_EM_to_RND_player
9428 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
9432 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
9436 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
9440 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
9444 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
9448 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
9452 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
9456 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
9460 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
9464 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
9468 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
9472 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
9476 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
9480 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
9484 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
9488 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
9492 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
9496 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
9500 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
9504 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
9508 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
9512 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
9516 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
9520 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
9524 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
9528 EL_PLAYER_1, ACTION_DEFAULT, -1,
9532 EL_PLAYER_2, ACTION_DEFAULT, -1,
9536 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
9540 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
9544 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
9548 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
9552 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
9556 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
9560 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
9564 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
9568 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
9572 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
9576 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
9580 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
9584 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
9588 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
9592 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
9596 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
9600 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
9604 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
9608 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
9612 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
9616 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
9620 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
9624 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
9628 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
9632 EL_PLAYER_3, ACTION_DEFAULT, -1,
9636 EL_PLAYER_4, ACTION_DEFAULT, -1,
9645 int map_element_RND_to_EM_cave(int element_rnd)
9647 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
9648 static boolean mapping_initialized = FALSE;
9650 if (!mapping_initialized)
9654 // return "Xalpha_quest" for all undefined elements in mapping array
9655 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9656 mapping_RND_to_EM[i] = Xalpha_quest;
9658 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9659 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
9660 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
9661 em_object_mapping_list[i].element_em;
9663 mapping_initialized = TRUE;
9666 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
9668 Warn("invalid RND level element %d", element_rnd);
9673 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
9676 int map_element_EM_to_RND_cave(int element_em_cave)
9678 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9679 static boolean mapping_initialized = FALSE;
9681 if (!mapping_initialized)
9685 // return "EL_UNKNOWN" for all undefined elements in mapping array
9686 for (i = 0; i < GAME_TILE_MAX; i++)
9687 mapping_EM_to_RND[i] = EL_UNKNOWN;
9689 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9690 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9691 em_object_mapping_list[i].element_rnd;
9693 mapping_initialized = TRUE;
9696 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
9698 Warn("invalid EM cave element %d", element_em_cave);
9703 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
9706 int map_element_EM_to_RND_game(int element_em_game)
9708 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
9709 static boolean mapping_initialized = FALSE;
9711 if (!mapping_initialized)
9715 // return "EL_UNKNOWN" for all undefined elements in mapping array
9716 for (i = 0; i < GAME_TILE_MAX; i++)
9717 mapping_EM_to_RND[i] = EL_UNKNOWN;
9719 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
9720 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
9721 em_object_mapping_list[i].element_rnd;
9723 mapping_initialized = TRUE;
9726 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
9728 Warn("invalid EM game element %d", element_em_game);
9733 return mapping_EM_to_RND[element_em_game];
9736 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
9738 struct LevelInfo_EM *level_em = level->native_em_level;
9739 struct CAVE *cav = level_em->cav;
9742 for (i = 0; i < GAME_TILE_MAX; i++)
9743 cav->android_array[i] = Cblank;
9745 for (i = 0; i < level->num_android_clone_elements; i++)
9747 int element_rnd = level->android_clone_element[i];
9748 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
9750 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
9751 if (em_object_mapping_list[j].element_rnd == element_rnd)
9752 cav->android_array[em_object_mapping_list[j].element_em] =
9757 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
9759 struct LevelInfo_EM *level_em = level->native_em_level;
9760 struct CAVE *cav = level_em->cav;
9763 level->num_android_clone_elements = 0;
9765 for (i = 0; i < GAME_TILE_MAX; i++)
9767 int element_em_cave = cav->android_array[i];
9769 boolean element_found = FALSE;
9771 if (element_em_cave == Cblank)
9774 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
9776 for (j = 0; j < level->num_android_clone_elements; j++)
9777 if (level->android_clone_element[j] == element_rnd)
9778 element_found = TRUE;
9782 level->android_clone_element[level->num_android_clone_elements++] =
9785 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
9790 if (level->num_android_clone_elements == 0)
9792 level->num_android_clone_elements = 1;
9793 level->android_clone_element[0] = EL_EMPTY;
9797 int map_direction_RND_to_EM(int direction)
9799 return (direction == MV_UP ? 0 :
9800 direction == MV_RIGHT ? 1 :
9801 direction == MV_DOWN ? 2 :
9802 direction == MV_LEFT ? 3 :
9806 int map_direction_EM_to_RND(int direction)
9808 return (direction == 0 ? MV_UP :
9809 direction == 1 ? MV_RIGHT :
9810 direction == 2 ? MV_DOWN :
9811 direction == 3 ? MV_LEFT :
9815 int map_element_RND_to_SP(int element_rnd)
9817 int element_sp = 0x20; // map unknown elements to yellow "hardware"
9819 if (element_rnd >= EL_SP_START &&
9820 element_rnd <= EL_SP_END)
9821 element_sp = element_rnd - EL_SP_START;
9822 else if (element_rnd == EL_EMPTY_SPACE)
9824 else if (element_rnd == EL_INVISIBLE_WALL)
9830 int map_element_SP_to_RND(int element_sp)
9832 int element_rnd = EL_UNKNOWN;
9834 if (element_sp >= 0x00 &&
9836 element_rnd = EL_SP_START + element_sp;
9837 else if (element_sp == 0x28)
9838 element_rnd = EL_INVISIBLE_WALL;
9843 int map_action_SP_to_RND(int action_sp)
9847 case actActive: return ACTION_ACTIVE;
9848 case actImpact: return ACTION_IMPACT;
9849 case actExploding: return ACTION_EXPLODING;
9850 case actDigging: return ACTION_DIGGING;
9851 case actSnapping: return ACTION_SNAPPING;
9852 case actCollecting: return ACTION_COLLECTING;
9853 case actPassing: return ACTION_PASSING;
9854 case actPushing: return ACTION_PUSHING;
9855 case actDropping: return ACTION_DROPPING;
9857 default: return ACTION_DEFAULT;
9861 int map_element_RND_to_MM(int element_rnd)
9863 return (element_rnd >= EL_MM_START_1 &&
9864 element_rnd <= EL_MM_END_1 ?
9865 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
9867 element_rnd >= EL_MM_START_2 &&
9868 element_rnd <= EL_MM_END_2 ?
9869 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
9871 element_rnd >= EL_MM_START_3 &&
9872 element_rnd <= EL_MM_END_3 ?
9873 EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
9875 element_rnd >= EL_CHAR_START &&
9876 element_rnd <= EL_CHAR_END ?
9877 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
9879 element_rnd >= EL_MM_RUNTIME_START &&
9880 element_rnd <= EL_MM_RUNTIME_END ?
9881 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
9883 EL_MM_EMPTY_NATIVE);
9886 int map_element_MM_to_RND(int element_mm)
9888 return (element_mm == EL_MM_EMPTY_NATIVE ||
9889 element_mm == EL_DF_EMPTY_NATIVE ?
9892 element_mm >= EL_MM_START_1_NATIVE &&
9893 element_mm <= EL_MM_END_1_NATIVE ?
9894 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
9896 element_mm >= EL_MM_START_2_NATIVE &&
9897 element_mm <= EL_MM_END_2_NATIVE ?
9898 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
9900 element_mm >= EL_MM_START_3_NATIVE &&
9901 element_mm <= EL_MM_END_3_NATIVE ?
9902 EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
9904 element_mm >= EL_MM_CHAR_START_NATIVE &&
9905 element_mm <= EL_MM_CHAR_END_NATIVE ?
9906 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
9908 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
9909 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
9910 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
9915 int map_action_MM_to_RND(int action_mm)
9917 // all MM actions are defined to exactly match their RND counterparts
9921 int map_sound_MM_to_RND(int sound_mm)
9925 case SND_MM_GAME_LEVELTIME_CHARGING:
9926 return SND_GAME_LEVELTIME_CHARGING;
9928 case SND_MM_GAME_HEALTH_CHARGING:
9929 return SND_GAME_HEALTH_CHARGING;
9932 return SND_UNDEFINED;
9936 int map_mm_wall_element(int element)
9938 return (element >= EL_MM_STEEL_WALL_START &&
9939 element <= EL_MM_STEEL_WALL_END ?
9942 element >= EL_MM_WOODEN_WALL_START &&
9943 element <= EL_MM_WOODEN_WALL_END ?
9946 element >= EL_MM_ICE_WALL_START &&
9947 element <= EL_MM_ICE_WALL_END ?
9950 element >= EL_MM_AMOEBA_WALL_START &&
9951 element <= EL_MM_AMOEBA_WALL_END ?
9954 element >= EL_DF_STEEL_WALL_START &&
9955 element <= EL_DF_STEEL_WALL_END ?
9958 element >= EL_DF_WOODEN_WALL_START &&
9959 element <= EL_DF_WOODEN_WALL_END ?
9965 int map_mm_wall_element_editor(int element)
9969 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
9970 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
9971 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
9972 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
9973 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
9974 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
9976 default: return element;
9980 int get_next_element(int element)
9984 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
9985 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
9986 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
9987 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
9988 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
9989 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
9990 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
9991 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
9992 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
9993 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
9994 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
9996 default: return element;
10000 int el2img_mm(int element_mm)
10002 return el2img(map_element_MM_to_RND(element_mm));
10005 int el_act2img_mm(int element_mm, int action)
10007 return el_act2img(map_element_MM_to_RND(element_mm), action);
10010 int el_act_dir2img(int element, int action, int direction)
10012 element = GFX_ELEMENT(element);
10013 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
10015 // direction_graphic[][] == graphic[] for undefined direction graphics
10016 return element_info[element].direction_graphic[action][direction];
10019 static int el_act_dir2crm(int element, int action, int direction)
10021 element = GFX_ELEMENT(element);
10022 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
10024 // direction_graphic[][] == graphic[] for undefined direction graphics
10025 return element_info[element].direction_crumbled[action][direction];
10028 int el_act2img(int element, int action)
10030 element = GFX_ELEMENT(element);
10032 return element_info[element].graphic[action];
10035 int el_act2crm(int element, int action)
10037 element = GFX_ELEMENT(element);
10039 return element_info[element].crumbled[action];
10042 int el_dir2img(int element, int direction)
10044 element = GFX_ELEMENT(element);
10046 return el_act_dir2img(element, ACTION_DEFAULT, direction);
10049 int el2baseimg(int element)
10051 return element_info[element].graphic[ACTION_DEFAULT];
10054 int el2img(int element)
10056 element = GFX_ELEMENT(element);
10058 return element_info[element].graphic[ACTION_DEFAULT];
10061 int el2edimg(int element)
10063 element = GFX_ELEMENT(element);
10065 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
10068 int el2preimg(int element)
10070 element = GFX_ELEMENT(element);
10072 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
10075 int el2panelimg(int element)
10077 element = GFX_ELEMENT(element);
10079 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
10082 int font2baseimg(int font_nr)
10084 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
10087 int getBeltNrFromBeltElement(int element)
10089 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
10090 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
10091 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
10094 int getBeltNrFromBeltActiveElement(int element)
10096 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
10097 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
10098 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
10101 int getBeltNrFromBeltSwitchElement(int element)
10103 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
10104 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
10105 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
10108 int getBeltDirNrFromBeltElement(int element)
10110 static int belt_base_element[4] =
10112 EL_CONVEYOR_BELT_1_LEFT,
10113 EL_CONVEYOR_BELT_2_LEFT,
10114 EL_CONVEYOR_BELT_3_LEFT,
10115 EL_CONVEYOR_BELT_4_LEFT
10118 int belt_nr = getBeltNrFromBeltElement(element);
10119 int belt_dir_nr = element - belt_base_element[belt_nr];
10121 return (belt_dir_nr % 3);
10124 int getBeltDirNrFromBeltSwitchElement(int element)
10126 static int belt_base_element[4] =
10128 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10129 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10130 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10131 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10134 int belt_nr = getBeltNrFromBeltSwitchElement(element);
10135 int belt_dir_nr = element - belt_base_element[belt_nr];
10137 return (belt_dir_nr % 3);
10140 int getBeltDirFromBeltElement(int element)
10142 static int belt_move_dir[3] =
10149 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
10151 return belt_move_dir[belt_dir_nr];
10154 int getBeltDirFromBeltSwitchElement(int element)
10156 static int belt_move_dir[3] =
10163 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
10165 return belt_move_dir[belt_dir_nr];
10168 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10170 static int belt_base_element[4] =
10172 EL_CONVEYOR_BELT_1_LEFT,
10173 EL_CONVEYOR_BELT_2_LEFT,
10174 EL_CONVEYOR_BELT_3_LEFT,
10175 EL_CONVEYOR_BELT_4_LEFT
10178 return belt_base_element[belt_nr] + belt_dir_nr;
10181 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10183 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10185 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10188 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
10190 static int belt_base_element[4] =
10192 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
10193 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
10194 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
10195 EL_CONVEYOR_BELT_4_SWITCH_LEFT
10198 return belt_base_element[belt_nr] + belt_dir_nr;
10201 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
10203 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
10205 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
10208 boolean swapTiles_EM(boolean is_pre_emc_cave)
10210 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
10213 boolean getTeamMode_EM(void)
10215 return game.team_mode || network_playing;
10218 boolean isActivePlayer_EM(int player_nr)
10220 return stored_player[player_nr].active;
10223 unsigned int InitRND(int seed)
10225 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10226 return InitEngineRandom_BD(seed);
10227 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
10228 return InitEngineRandom_EM(seed);
10229 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10230 return InitEngineRandom_SP(seed);
10231 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10232 return InitEngineRandom_MM(seed);
10234 return InitEngineRandom_RND(seed);
10237 static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
10238 static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
10239 static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
10241 static int get_effective_element_EM(int tile, int frame_em)
10243 int element = em_object_mapping[tile].element_rnd;
10244 int action = em_object_mapping[tile].action;
10245 boolean is_backside = em_object_mapping[tile].is_backside;
10246 boolean action_removing = (action == ACTION_DIGGING ||
10247 action == ACTION_SNAPPING ||
10248 action == ACTION_COLLECTING);
10256 return (frame_em > 5 ? EL_EMPTY : element);
10262 else // frame_em == 7
10273 case Ydiamond_stone:
10276 case Xdrip_stretch:
10277 case Xdrip_stretchB:
10292 case Ylenses_blank:
10293 case Ymagnify_blank:
10296 case Xsand_stonein_1:
10297 case Xsand_stonein_2:
10298 case Xsand_stonein_3:
10299 case Xsand_stonein_4:
10303 return (is_backside || action_removing ? EL_EMPTY : element);
10308 static boolean check_linear_animation_EM(int tile)
10312 case Xsand_stonesand_1:
10313 case Xsand_stonesand_quickout_1:
10314 case Xsand_sandstone_1:
10315 case Xsand_stonein_1:
10316 case Xsand_stoneout_1:
10344 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
10345 boolean has_crumbled_graphics,
10346 int crumbled, int sync_frame)
10348 // if element can be crumbled, but certain action graphics are just empty
10349 // space (like instantly snapping sand to empty space in 1 frame), do not
10350 // treat these empty space graphics as crumbled graphics in EMC engine
10351 if (crumbled == IMG_EMPTY_SPACE)
10352 has_crumbled_graphics = FALSE;
10354 if (has_crumbled_graphics)
10356 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
10357 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
10358 g_crumbled->anim_delay,
10359 g_crumbled->anim_mode,
10360 g_crumbled->anim_start_frame,
10363 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
10364 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
10366 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
10367 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
10369 g_em->has_crumbled_graphics = TRUE;
10373 g_em->crumbled_bitmap = NULL;
10374 g_em->crumbled_src_x = 0;
10375 g_em->crumbled_src_y = 0;
10376 g_em->crumbled_border_size = 0;
10377 g_em->crumbled_tile_size = 0;
10379 g_em->has_crumbled_graphics = FALSE;
10384 void ResetGfxAnimation_EM(int x, int y, int tile)
10386 GfxFrame[x][y] = 0;
10390 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
10391 int tile, int frame_em, int x, int y)
10393 int action = em_object_mapping[tile].action;
10394 int direction = em_object_mapping[tile].direction;
10395 int effective_element = get_effective_element_EM(tile, frame_em);
10396 int graphic = (direction == MV_NONE ?
10397 el_act2img(effective_element, action) :
10398 el_act_dir2img(effective_element, action, direction));
10399 struct GraphicInfo *g = &graphic_info[graphic];
10401 boolean action_removing = (action == ACTION_DIGGING ||
10402 action == ACTION_SNAPPING ||
10403 action == ACTION_COLLECTING);
10404 boolean action_moving = (action == ACTION_FALLING ||
10405 action == ACTION_MOVING ||
10406 action == ACTION_PUSHING ||
10407 action == ACTION_EATING ||
10408 action == ACTION_FILLING ||
10409 action == ACTION_EMPTYING);
10410 boolean action_falling = (action == ACTION_FALLING ||
10411 action == ACTION_FILLING ||
10412 action == ACTION_EMPTYING);
10414 // special case: graphic uses "2nd movement tile" and has defined
10415 // 7 frames for movement animation (or less) => use default graphic
10416 // for last (8th) frame which ends the movement animation
10417 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10419 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
10420 graphic = (direction == MV_NONE ?
10421 el_act2img(effective_element, action) :
10422 el_act_dir2img(effective_element, action, direction));
10424 g = &graphic_info[graphic];
10427 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
10429 GfxFrame[x][y] = 0;
10431 else if (action_moving)
10433 boolean is_backside = em_object_mapping[tile].is_backside;
10437 int direction = em_object_mapping[tile].direction;
10438 int move_dir = (action_falling ? MV_DOWN : direction);
10443 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
10444 if (g->double_movement && frame_em == 0)
10445 GfxFrame[x][y] = 0;
10448 if (move_dir == MV_LEFT)
10449 GfxFrame[x - 1][y] = GfxFrame[x][y];
10450 else if (move_dir == MV_RIGHT)
10451 GfxFrame[x + 1][y] = GfxFrame[x][y];
10452 else if (move_dir == MV_UP)
10453 GfxFrame[x][y - 1] = GfxFrame[x][y];
10454 else if (move_dir == MV_DOWN)
10455 GfxFrame[x][y + 1] = GfxFrame[x][y];
10462 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
10463 if (tile == Xsand_stonesand_quickout_1 ||
10464 tile == Xsand_stonesand_quickout_2)
10468 if (graphic_info[graphic].anim_global_sync)
10469 sync_frame = FrameCounter;
10470 else if (graphic_info[graphic].anim_global_anim_sync)
10471 sync_frame = getGlobalAnimSyncFrame();
10472 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10473 sync_frame = GfxFrame[x][y];
10475 sync_frame = 0; // playfield border (pseudo steel)
10477 SetRandomAnimationValue(x, y);
10479 int frame = getAnimationFrame(g->anim_frames,
10482 g->anim_start_frame,
10485 g_em->unique_identifier =
10486 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
10489 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
10490 int tile, int frame_em, int x, int y)
10492 int action = em_object_mapping[tile].action;
10493 int direction = em_object_mapping[tile].direction;
10494 boolean is_backside = em_object_mapping[tile].is_backside;
10495 int effective_element = get_effective_element_EM(tile, frame_em);
10496 int effective_action = action;
10497 int graphic = (direction == MV_NONE ?
10498 el_act2img(effective_element, effective_action) :
10499 el_act_dir2img(effective_element, effective_action,
10501 int crumbled = (direction == MV_NONE ?
10502 el_act2crm(effective_element, effective_action) :
10503 el_act_dir2crm(effective_element, effective_action,
10505 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10506 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10507 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10508 struct GraphicInfo *g = &graphic_info[graphic];
10511 // special case: graphic uses "2nd movement tile" and has defined
10512 // 7 frames for movement animation (or less) => use default graphic
10513 // for last (8th) frame which ends the movement animation
10514 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
10516 effective_action = ACTION_DEFAULT;
10517 graphic = (direction == MV_NONE ?
10518 el_act2img(effective_element, effective_action) :
10519 el_act_dir2img(effective_element, effective_action,
10521 crumbled = (direction == MV_NONE ?
10522 el_act2crm(effective_element, effective_action) :
10523 el_act_dir2crm(effective_element, effective_action,
10526 g = &graphic_info[graphic];
10529 if (graphic_info[graphic].anim_global_sync)
10530 sync_frame = FrameCounter;
10531 else if (graphic_info[graphic].anim_global_anim_sync)
10532 sync_frame = getGlobalAnimSyncFrame();
10533 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
10534 sync_frame = GfxFrame[x][y];
10536 sync_frame = 0; // playfield border (pseudo steel)
10538 SetRandomAnimationValue(x, y);
10540 int frame = getAnimationFrame(g->anim_frames,
10543 g->anim_start_frame,
10546 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
10547 g->double_movement && is_backside);
10549 // (updating the "crumbled" graphic definitions is probably not really needed,
10550 // as animations for crumbled graphics can't be longer than one EMC cycle)
10551 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10555 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
10556 int player_nr, int anim, int frame_em)
10558 int element = em_player_mapping[player_nr][anim].element_rnd;
10559 int action = em_player_mapping[player_nr][anim].action;
10560 int direction = em_player_mapping[player_nr][anim].direction;
10561 int graphic = (direction == MV_NONE ?
10562 el_act2img(element, action) :
10563 el_act_dir2img(element, action, direction));
10564 struct GraphicInfo *g = &graphic_info[graphic];
10567 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
10569 stored_player[player_nr].StepFrame = frame_em;
10571 sync_frame = stored_player[player_nr].Frame;
10573 int frame = getAnimationFrame(g->anim_frames,
10576 g->anim_start_frame,
10579 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
10580 &g_em->src_x, &g_em->src_y, FALSE);
10583 #define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
10584 #define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
10586 void InitGraphicInfo_BD(void)
10590 // always start with reliable default values
10591 for (i = 0; i < O_MAX_ALL; i++)
10593 bd_object_mapping[i].element_rnd = EL_UNKNOWN;
10594 bd_object_mapping[i].action = ACTION_DEFAULT;
10595 bd_object_mapping[i].direction = MV_NONE;
10598 for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
10600 int e = bd_object_mapping_list[i].element_bd;
10602 bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
10604 if (bd_object_mapping_list[i].action != -1)
10605 bd_object_mapping[e].action = bd_object_mapping_list[i].action;
10607 if (bd_object_mapping_list[i].direction != -1)
10608 bd_object_mapping[e].direction =
10609 MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
10612 for (i = 0; i < O_MAX_ALL; i++)
10614 int element = bd_object_mapping[i].element_rnd;
10615 int action = bd_object_mapping[i].action;
10616 int direction = bd_object_mapping[i].direction;
10618 for (j = 0; j < 8; j++)
10620 int effective_element = element;
10621 int effective_action = action;
10622 int graphic = (el_act_dir2img(effective_element, effective_action,
10624 struct GraphicInfo *g = &graphic_info[graphic];
10625 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
10626 Bitmap *src_bitmap;
10628 int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
10629 BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
10630 BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
10631 BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
10632 BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
10633 BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
10634 BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
10635 BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
10636 BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
10637 BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
10638 BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
10639 BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
10640 i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
10642 int frame = getAnimationFrame(g->anim_frames,
10645 g->anim_start_frame,
10648 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
10650 g_bd->bitmap = src_bitmap;
10651 g_bd->src_x = src_x;
10652 g_bd->src_y = src_y;
10653 g_bd->width = TILEX;
10654 g_bd->height = TILEY;
10656 g_bd->graphic = graphic;
10657 g_bd->frame = frame;
10661 // game graphics template for level-specific colors for native BD levels
10662 int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
10663 struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
10664 Bitmap *src_bitmap;
10667 getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
10669 g_bd->bitmap = src_bitmap;
10670 g_bd->src_x = src_x;
10671 g_bd->src_y = src_y;
10672 g_bd->width = TILEX;
10673 g_bd->height = TILEY;
10675 g_bd->graphic = graphic;
10679 void InitGraphicInfo_EM(void)
10683 // always start with reliable default values
10684 for (i = 0; i < GAME_TILE_MAX; i++)
10686 em_object_mapping[i].element_rnd = EL_UNKNOWN;
10687 em_object_mapping[i].is_backside = FALSE;
10688 em_object_mapping[i].action = ACTION_DEFAULT;
10689 em_object_mapping[i].direction = MV_NONE;
10692 // always start with reliable default values
10693 for (p = 0; p < MAX_PLAYERS; p++)
10695 for (i = 0; i < PLY_MAX; i++)
10697 em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
10698 em_player_mapping[p][i].action = ACTION_DEFAULT;
10699 em_player_mapping[p][i].direction = MV_NONE;
10703 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
10705 int e = em_object_mapping_list[i].element_em;
10707 em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
10708 em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
10710 if (em_object_mapping_list[i].action != -1)
10711 em_object_mapping[e].action = em_object_mapping_list[i].action;
10713 if (em_object_mapping_list[i].direction != -1)
10714 em_object_mapping[e].direction =
10715 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
10718 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
10720 int a = em_player_mapping_list[i].action_em;
10721 int p = em_player_mapping_list[i].player_nr;
10723 em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
10725 if (em_player_mapping_list[i].action != -1)
10726 em_player_mapping[p][a].action = em_player_mapping_list[i].action;
10728 if (em_player_mapping_list[i].direction != -1)
10729 em_player_mapping[p][a].direction =
10730 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
10733 for (i = 0; i < GAME_TILE_MAX; i++)
10735 int element = em_object_mapping[i].element_rnd;
10736 int action = em_object_mapping[i].action;
10737 int direction = em_object_mapping[i].direction;
10738 boolean is_backside = em_object_mapping[i].is_backside;
10739 boolean action_exploding = ((action == ACTION_EXPLODING ||
10740 action == ACTION_SMASHED_BY_ROCK ||
10741 action == ACTION_SMASHED_BY_SPRING) &&
10742 element != EL_DIAMOND);
10743 boolean action_active = (action == ACTION_ACTIVE);
10744 boolean action_other = (action == ACTION_OTHER);
10746 for (j = 0; j < 8; j++)
10748 int effective_element = get_effective_element_EM(i, j);
10749 int effective_action = (j < 7 ? action :
10750 i == Xdrip_stretch ? action :
10751 i == Xdrip_stretchB ? action :
10752 i == Ydrip_1_s ? action :
10753 i == Ydrip_1_sB ? action :
10754 i == Yball_1 ? action :
10755 i == Xball_2 ? action :
10756 i == Yball_2 ? action :
10757 i == Yball_blank ? action :
10758 i == Ykey_1_blank ? action :
10759 i == Ykey_2_blank ? action :
10760 i == Ykey_3_blank ? action :
10761 i == Ykey_4_blank ? action :
10762 i == Ykey_5_blank ? action :
10763 i == Ykey_6_blank ? action :
10764 i == Ykey_7_blank ? action :
10765 i == Ykey_8_blank ? action :
10766 i == Ylenses_blank ? action :
10767 i == Ymagnify_blank ? action :
10768 i == Ygrass_blank ? action :
10769 i == Ydirt_blank ? action :
10770 i == Xsand_stonein_1 ? action :
10771 i == Xsand_stonein_2 ? action :
10772 i == Xsand_stonein_3 ? action :
10773 i == Xsand_stonein_4 ? action :
10774 i == Xsand_stoneout_1 ? action :
10775 i == Xsand_stoneout_2 ? action :
10776 i == Xboom_android ? ACTION_EXPLODING :
10777 action_exploding ? ACTION_EXPLODING :
10778 action_active ? action :
10779 action_other ? action :
10781 int graphic = (el_act_dir2img(effective_element, effective_action,
10783 int crumbled = (el_act_dir2crm(effective_element, effective_action,
10785 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
10786 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
10787 boolean has_action_graphics = (graphic != base_graphic);
10788 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
10789 struct GraphicInfo *g = &graphic_info[graphic];
10790 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
10791 Bitmap *src_bitmap;
10793 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
10794 boolean special_animation = (action != ACTION_DEFAULT &&
10795 g->anim_frames == 3 &&
10796 g->anim_delay == 2 &&
10797 g->anim_mode & ANIM_LINEAR);
10798 int sync_frame = (i == Xdrip_stretch ? 7 :
10799 i == Xdrip_stretchB ? 7 :
10800 i == Ydrip_2_s ? j + 8 :
10801 i == Ydrip_2_sB ? j + 8 :
10803 i == Xacid_2 ? 10 :
10804 i == Xacid_3 ? 20 :
10805 i == Xacid_4 ? 30 :
10806 i == Xacid_5 ? 40 :
10807 i == Xacid_6 ? 50 :
10808 i == Xacid_7 ? 60 :
10809 i == Xacid_8 ? 70 :
10810 i == Xfake_acid_1 ? 0 :
10811 i == Xfake_acid_2 ? 10 :
10812 i == Xfake_acid_3 ? 20 :
10813 i == Xfake_acid_4 ? 30 :
10814 i == Xfake_acid_5 ? 40 :
10815 i == Xfake_acid_6 ? 50 :
10816 i == Xfake_acid_7 ? 60 :
10817 i == Xfake_acid_8 ? 70 :
10818 i == Xfake_acid_1_player ? 0 :
10819 i == Xfake_acid_2_player ? 10 :
10820 i == Xfake_acid_3_player ? 20 :
10821 i == Xfake_acid_4_player ? 30 :
10822 i == Xfake_acid_5_player ? 40 :
10823 i == Xfake_acid_6_player ? 50 :
10824 i == Xfake_acid_7_player ? 60 :
10825 i == Xfake_acid_8_player ? 70 :
10827 i == Yball_2 ? j + 8 :
10828 i == Yball_blank ? j + 1 :
10829 i == Ykey_1_blank ? j + 1 :
10830 i == Ykey_2_blank ? j + 1 :
10831 i == Ykey_3_blank ? j + 1 :
10832 i == Ykey_4_blank ? j + 1 :
10833 i == Ykey_5_blank ? j + 1 :
10834 i == Ykey_6_blank ? j + 1 :
10835 i == Ykey_7_blank ? j + 1 :
10836 i == Ykey_8_blank ? j + 1 :
10837 i == Ylenses_blank ? j + 1 :
10838 i == Ymagnify_blank ? j + 1 :
10839 i == Ygrass_blank ? j + 1 :
10840 i == Ydirt_blank ? j + 1 :
10841 i == Xamoeba_1 ? 0 :
10842 i == Xamoeba_2 ? 1 :
10843 i == Xamoeba_3 ? 2 :
10844 i == Xamoeba_4 ? 3 :
10845 i == Xamoeba_5 ? 0 :
10846 i == Xamoeba_6 ? 1 :
10847 i == Xamoeba_7 ? 2 :
10848 i == Xamoeba_8 ? 3 :
10849 i == Xexit_2 ? j + 8 :
10850 i == Xexit_3 ? j + 16 :
10851 i == Xdynamite_1 ? 0 :
10852 i == Xdynamite_2 ? 8 :
10853 i == Xdynamite_3 ? 16 :
10854 i == Xdynamite_4 ? 24 :
10855 i == Xsand_stonein_1 ? j + 1 :
10856 i == Xsand_stonein_2 ? j + 9 :
10857 i == Xsand_stonein_3 ? j + 17 :
10858 i == Xsand_stonein_4 ? j + 25 :
10859 i == Xsand_stoneout_1 && j == 0 ? 0 :
10860 i == Xsand_stoneout_1 && j == 1 ? 0 :
10861 i == Xsand_stoneout_1 && j == 2 ? 1 :
10862 i == Xsand_stoneout_1 && j == 3 ? 2 :
10863 i == Xsand_stoneout_1 && j == 4 ? 2 :
10864 i == Xsand_stoneout_1 && j == 5 ? 3 :
10865 i == Xsand_stoneout_1 && j == 6 ? 4 :
10866 i == Xsand_stoneout_1 && j == 7 ? 4 :
10867 i == Xsand_stoneout_2 && j == 0 ? 5 :
10868 i == Xsand_stoneout_2 && j == 1 ? 6 :
10869 i == Xsand_stoneout_2 && j == 2 ? 7 :
10870 i == Xsand_stoneout_2 && j == 3 ? 8 :
10871 i == Xsand_stoneout_2 && j == 4 ? 9 :
10872 i == Xsand_stoneout_2 && j == 5 ? 11 :
10873 i == Xsand_stoneout_2 && j == 6 ? 13 :
10874 i == Xsand_stoneout_2 && j == 7 ? 15 :
10875 i == Xboom_bug && j == 1 ? 2 :
10876 i == Xboom_bug && j == 2 ? 2 :
10877 i == Xboom_bug && j == 3 ? 4 :
10878 i == Xboom_bug && j == 4 ? 4 :
10879 i == Xboom_bug && j == 5 ? 2 :
10880 i == Xboom_bug && j == 6 ? 2 :
10881 i == Xboom_bug && j == 7 ? 0 :
10882 i == Xboom_tank && j == 1 ? 2 :
10883 i == Xboom_tank && j == 2 ? 2 :
10884 i == Xboom_tank && j == 3 ? 4 :
10885 i == Xboom_tank && j == 4 ? 4 :
10886 i == Xboom_tank && j == 5 ? 2 :
10887 i == Xboom_tank && j == 6 ? 2 :
10888 i == Xboom_tank && j == 7 ? 0 :
10889 i == Xboom_android && j == 7 ? 6 :
10890 i == Xboom_1 && j == 1 ? 2 :
10891 i == Xboom_1 && j == 2 ? 2 :
10892 i == Xboom_1 && j == 3 ? 4 :
10893 i == Xboom_1 && j == 4 ? 4 :
10894 i == Xboom_1 && j == 5 ? 6 :
10895 i == Xboom_1 && j == 6 ? 6 :
10896 i == Xboom_1 && j == 7 ? 8 :
10897 i == Xboom_2 && j == 0 ? 8 :
10898 i == Xboom_2 && j == 1 ? 8 :
10899 i == Xboom_2 && j == 2 ? 10 :
10900 i == Xboom_2 && j == 3 ? 10 :
10901 i == Xboom_2 && j == 4 ? 10 :
10902 i == Xboom_2 && j == 5 ? 12 :
10903 i == Xboom_2 && j == 6 ? 12 :
10904 i == Xboom_2 && j == 7 ? 12 :
10905 special_animation && j == 4 ? 3 :
10906 effective_action != action ? 0 :
10908 int frame = getAnimationFrame(g->anim_frames,
10911 g->anim_start_frame,
10914 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
10915 g->double_movement && is_backside);
10917 g_em->bitmap = src_bitmap;
10918 g_em->src_x = src_x;
10919 g_em->src_y = src_y;
10920 g_em->src_offset_x = 0;
10921 g_em->src_offset_y = 0;
10922 g_em->dst_offset_x = 0;
10923 g_em->dst_offset_y = 0;
10924 g_em->width = TILEX;
10925 g_em->height = TILEY;
10927 g_em->preserve_background = FALSE;
10929 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
10932 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
10933 effective_action == ACTION_MOVING ||
10934 effective_action == ACTION_PUSHING ||
10935 effective_action == ACTION_EATING)) ||
10936 (!has_action_graphics && (effective_action == ACTION_FILLING ||
10937 effective_action == ACTION_EMPTYING)))
10940 (effective_action == ACTION_FALLING ||
10941 effective_action == ACTION_FILLING ||
10942 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
10943 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
10944 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
10945 int num_steps = (i == Ydrip_1_s ? 16 :
10946 i == Ydrip_1_sB ? 16 :
10947 i == Ydrip_2_s ? 16 :
10948 i == Ydrip_2_sB ? 16 :
10949 i == Xsand_stonein_1 ? 32 :
10950 i == Xsand_stonein_2 ? 32 :
10951 i == Xsand_stonein_3 ? 32 :
10952 i == Xsand_stonein_4 ? 32 :
10953 i == Xsand_stoneout_1 ? 16 :
10954 i == Xsand_stoneout_2 ? 16 : 8);
10955 int cx = ABS(dx) * (TILEX / num_steps);
10956 int cy = ABS(dy) * (TILEY / num_steps);
10957 int step_frame = (i == Ydrip_2_s ? j + 8 :
10958 i == Ydrip_2_sB ? j + 8 :
10959 i == Xsand_stonein_2 ? j + 8 :
10960 i == Xsand_stonein_3 ? j + 16 :
10961 i == Xsand_stonein_4 ? j + 24 :
10962 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
10963 int step = (is_backside ? step_frame : num_steps - step_frame);
10965 if (is_backside) // tile where movement starts
10967 if (dx < 0 || dy < 0)
10969 g_em->src_offset_x = cx * step;
10970 g_em->src_offset_y = cy * step;
10974 g_em->dst_offset_x = cx * step;
10975 g_em->dst_offset_y = cy * step;
10978 else // tile where movement ends
10980 if (dx < 0 || dy < 0)
10982 g_em->dst_offset_x = cx * step;
10983 g_em->dst_offset_y = cy * step;
10987 g_em->src_offset_x = cx * step;
10988 g_em->src_offset_y = cy * step;
10992 g_em->width = TILEX - cx * step;
10993 g_em->height = TILEY - cy * step;
10996 // create unique graphic identifier to decide if tile must be redrawn
10997 /* bit 31 - 16 (16 bit): EM style graphic
10998 bit 15 - 12 ( 4 bit): EM style frame
10999 bit 11 - 6 ( 6 bit): graphic width
11000 bit 5 - 0 ( 6 bit): graphic height */
11001 g_em->unique_identifier =
11002 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
11006 for (i = 0; i < GAME_TILE_MAX; i++)
11008 for (j = 0; j < 8; j++)
11010 int element = em_object_mapping[i].element_rnd;
11011 int action = em_object_mapping[i].action;
11012 int direction = em_object_mapping[i].direction;
11013 boolean is_backside = em_object_mapping[i].is_backside;
11014 int graphic_action = el_act_dir2img(element, action, direction);
11015 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
11017 if ((action == ACTION_SMASHED_BY_ROCK ||
11018 action == ACTION_SMASHED_BY_SPRING ||
11019 action == ACTION_EATING) &&
11020 graphic_action == graphic_default)
11022 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
11023 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
11024 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
11025 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
11028 // no separate animation for "smashed by rock" -- use rock instead
11029 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
11030 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
11032 g_em->bitmap = g_xx->bitmap;
11033 g_em->src_x = g_xx->src_x;
11034 g_em->src_y = g_xx->src_y;
11035 g_em->src_offset_x = g_xx->src_offset_x;
11036 g_em->src_offset_y = g_xx->src_offset_y;
11037 g_em->dst_offset_x = g_xx->dst_offset_x;
11038 g_em->dst_offset_y = g_xx->dst_offset_y;
11039 g_em->width = g_xx->width;
11040 g_em->height = g_xx->height;
11041 g_em->unique_identifier = g_xx->unique_identifier;
11044 g_em->preserve_background = TRUE;
11049 for (p = 0; p < MAX_PLAYERS; p++)
11051 for (i = 0; i < PLY_MAX; i++)
11053 int element = em_player_mapping[p][i].element_rnd;
11054 int action = em_player_mapping[p][i].action;
11055 int direction = em_player_mapping[p][i].direction;
11057 for (j = 0; j < 8; j++)
11059 int effective_element = element;
11060 int effective_action = action;
11061 int graphic = (direction == MV_NONE ?
11062 el_act2img(effective_element, effective_action) :
11063 el_act_dir2img(effective_element, effective_action,
11065 struct GraphicInfo *g = &graphic_info[graphic];
11066 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
11067 Bitmap *src_bitmap;
11069 int sync_frame = j;
11070 int frame = getAnimationFrame(g->anim_frames,
11073 g->anim_start_frame,
11076 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
11078 g_em->bitmap = src_bitmap;
11079 g_em->src_x = src_x;
11080 g_em->src_y = src_y;
11081 g_em->src_offset_x = 0;
11082 g_em->src_offset_y = 0;
11083 g_em->dst_offset_x = 0;
11084 g_em->dst_offset_y = 0;
11085 g_em->width = TILEX;
11086 g_em->height = TILEY;
11092 static void CheckSaveEngineSnapshot_EM(int frame,
11093 boolean any_player_moving,
11094 boolean any_player_snapping,
11095 boolean any_player_dropping)
11097 if (frame == 7 && !any_player_dropping)
11099 if (!local_player->was_waiting)
11101 if (!CheckSaveEngineSnapshotToList())
11104 local_player->was_waiting = TRUE;
11107 else if (any_player_moving || any_player_snapping || any_player_dropping)
11109 local_player->was_waiting = FALSE;
11113 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
11114 boolean murphy_is_dropping)
11116 if (murphy_is_waiting)
11118 if (!local_player->was_waiting)
11120 if (!CheckSaveEngineSnapshotToList())
11123 local_player->was_waiting = TRUE;
11128 local_player->was_waiting = FALSE;
11132 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
11133 boolean button_released)
11135 if (button_released)
11137 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
11138 CheckSaveEngineSnapshotToList();
11140 else if (element_clicked)
11142 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
11143 CheckSaveEngineSnapshotToList();
11145 game.snapshot.changed_action = TRUE;
11149 boolean CheckSingleStepMode_EM(int frame,
11150 boolean any_player_moving,
11151 boolean any_player_snapping,
11152 boolean any_player_dropping)
11154 if (tape.single_step && tape.recording && !tape.pausing)
11155 if (frame == 7 && !any_player_dropping && FrameCounter > 6)
11156 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11158 CheckSaveEngineSnapshot_EM(frame, any_player_moving,
11159 any_player_snapping, any_player_dropping);
11161 return tape.pausing;
11164 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
11165 boolean murphy_is_dropping)
11167 boolean murphy_starts_dropping = FALSE;
11170 for (i = 0; i < MAX_PLAYERS; i++)
11171 if (stored_player[i].force_dropping)
11172 murphy_starts_dropping = TRUE;
11174 if (tape.single_step && tape.recording && !tape.pausing)
11175 if (murphy_is_waiting && !murphy_starts_dropping)
11176 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11178 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
11181 void CheckSingleStepMode_MM(boolean element_clicked,
11182 boolean button_released)
11184 if (tape.single_step && tape.recording && !tape.pausing)
11185 if (button_released)
11186 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
11188 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
11191 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
11192 int graphic, int sync_frame)
11194 int frame = getGraphicAnimationFrame(graphic, sync_frame);
11196 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
11199 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
11201 return (IS_NEXT_FRAME(sync_frame, graphic));
11204 int getGraphicInfo_Delay(int graphic)
11206 return graphic_info[graphic].anim_delay;
11209 boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
11211 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
11214 if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
11220 void PlayMenuSoundExt(int sound)
11222 if (sound == SND_UNDEFINED)
11225 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11226 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11229 if (IS_LOOP_SOUND(sound))
11230 PlaySoundLoop(sound);
11235 void PlayMenuSound(void)
11237 PlayMenuSoundExt(menu.sound[game_status]);
11240 void PlayMenuSoundStereo(int sound, int stereo_position)
11242 if (sound == SND_UNDEFINED)
11245 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11246 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11249 if (IS_LOOP_SOUND(sound))
11250 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
11252 PlaySoundStereo(sound, stereo_position);
11255 void PlayMenuSoundIfLoopExt(int sound)
11257 if (sound == SND_UNDEFINED)
11260 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
11261 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
11264 if (IS_LOOP_SOUND(sound))
11265 PlaySoundLoop(sound);
11268 void PlayMenuSoundIfLoop(void)
11270 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
11273 void PlayMenuMusicExt(int music)
11275 if (music == MUS_UNDEFINED)
11278 if (!setup.sound_music)
11281 if (IS_LOOP_MUSIC(music))
11282 PlayMusicLoop(music);
11287 void PlayMenuMusic(void)
11289 char *curr_music = getCurrentlyPlayingMusicFilename();
11290 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11292 if (!strEqual(curr_music, next_music))
11293 PlayMenuMusicExt(menu.music[game_status]);
11296 void PlayMenuSoundsAndMusic(void)
11302 static void FadeMenuSounds(void)
11307 static void FadeMenuMusic(void)
11309 char *curr_music = getCurrentlyPlayingMusicFilename();
11310 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
11312 if (!strEqual(curr_music, next_music))
11316 void FadeMenuSoundsAndMusic(void)
11322 void PlaySoundActivating(void)
11325 PlaySound(SND_MENU_ITEM_ACTIVATING);
11329 void PlaySoundSelecting(void)
11332 PlaySound(SND_MENU_ITEM_SELECTING);
11336 void ToggleFullscreenIfNeeded(void)
11338 // if setup and video fullscreen state are already matching, nothing do do
11339 if (setup.fullscreen == video.fullscreen_enabled ||
11340 !video.fullscreen_available)
11343 SDLSetWindowFullscreen(setup.fullscreen);
11345 // set setup value according to successfully changed fullscreen mode
11346 setup.fullscreen = video.fullscreen_enabled;
11349 void ChangeWindowScalingIfNeeded(void)
11351 // if setup and video window scaling are already matching, nothing do do
11352 if (setup.window_scaling_percent == video.window_scaling_percent ||
11353 video.fullscreen_enabled)
11356 SDLSetWindowScaling(setup.window_scaling_percent);
11358 // set setup value according to successfully changed window scaling
11359 setup.window_scaling_percent = video.window_scaling_percent;
11362 void ChangeVsyncModeIfNeeded(void)
11364 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
11365 int video_vsync_mode = video.vsync_mode;
11367 // if setup and video vsync mode are already matching, nothing do do
11368 if (setup_vsync_mode == video_vsync_mode)
11371 // if renderer is using OpenGL, vsync mode can directly be changed
11372 SDLSetScreenVsyncMode(setup.vsync_mode);
11374 // if vsync mode unchanged, try re-creating renderer to set vsync mode
11375 if (video.vsync_mode == video_vsync_mode)
11377 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
11379 // save backbuffer content which gets lost when re-creating screen
11380 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11382 // force re-creating screen and renderer to set new vsync mode
11383 video.fullscreen_enabled = !setup.fullscreen;
11385 // when creating new renderer, destroy textures linked to old renderer
11386 FreeAllImageTextures(); // needs old renderer to free the textures
11388 // re-create screen and renderer (including change of vsync mode)
11389 ChangeVideoModeIfNeeded(setup.fullscreen);
11391 // set setup value according to successfully changed fullscreen mode
11392 setup.fullscreen = video.fullscreen_enabled;
11394 // restore backbuffer content from temporary backbuffer backup bitmap
11395 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11396 FreeBitmap(tmp_backbuffer);
11398 // update visible window/screen
11399 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
11401 // when changing vsync mode, re-create textures for new renderer
11402 InitImageTextures();
11405 // set setup value according to successfully changed vsync mode
11406 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
11409 static void JoinRectangles(int *x, int *y, int *width, int *height,
11410 int x2, int y2, int width2, int height2)
11412 // do not join with "off-screen" rectangle
11413 if (x2 == -1 || y2 == -1)
11418 *width = MAX(*width, width2);
11419 *height = MAX(*height, height2);
11422 void SetAnimStatus(int anim_status_new)
11424 if (anim_status_new == GAME_MODE_MAIN)
11425 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
11426 else if (anim_status_new == GAME_MODE_NAMES)
11427 anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
11428 else if (anim_status_new == GAME_MODE_SCORES)
11429 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
11431 global.anim_status_next = anim_status_new;
11433 // directly set screen modes that are entered without fading
11434 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
11435 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
11436 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
11437 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
11438 (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
11439 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
11440 (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
11441 global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
11442 global.anim_status = global.anim_status_next;
11445 void SetGameStatus(int game_status_new)
11447 if (game_status_new != game_status)
11448 game_status_last_screen = game_status;
11450 game_status = game_status_new;
11452 SetAnimStatus(game_status_new);
11455 void SetFontStatus(int game_status_new)
11457 static int last_game_status = -1;
11459 if (game_status_new != -1)
11461 // set game status for font use after storing last game status
11462 last_game_status = game_status;
11463 game_status = game_status_new;
11467 // reset game status after font use from last stored game status
11468 game_status = last_game_status;
11472 void ResetFontStatus(void)
11477 void SetLevelSetInfo(char *identifier, int level_nr)
11479 setString(&levelset.identifier, identifier);
11481 levelset.level_nr = level_nr;
11484 boolean CheckIfAllViewportsHaveChanged(void)
11486 // if game status has not changed, viewports have not changed either
11487 if (game_status == game_status_last)
11490 // check if all viewports have changed with current game status
11492 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
11493 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
11494 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
11495 int new_real_sx = vp_playfield->x;
11496 int new_real_sy = vp_playfield->y;
11497 int new_full_sxsize = vp_playfield->width;
11498 int new_full_sysize = vp_playfield->height;
11499 int new_dx = vp_door_1->x;
11500 int new_dy = vp_door_1->y;
11501 int new_dxsize = vp_door_1->width;
11502 int new_dysize = vp_door_1->height;
11503 int new_vx = vp_door_2->x;
11504 int new_vy = vp_door_2->y;
11505 int new_vxsize = vp_door_2->width;
11506 int new_vysize = vp_door_2->height;
11508 boolean playfield_viewport_has_changed =
11509 (new_real_sx != REAL_SX ||
11510 new_real_sy != REAL_SY ||
11511 new_full_sxsize != FULL_SXSIZE ||
11512 new_full_sysize != FULL_SYSIZE);
11514 boolean door_1_viewport_has_changed =
11517 new_dxsize != DXSIZE ||
11518 new_dysize != DYSIZE);
11520 boolean door_2_viewport_has_changed =
11523 new_vxsize != VXSIZE ||
11524 new_vysize != VYSIZE ||
11525 game_status_last == GAME_MODE_EDITOR);
11527 return (playfield_viewport_has_changed &&
11528 door_1_viewport_has_changed &&
11529 door_2_viewport_has_changed);
11532 boolean CheckFadeAll(void)
11534 return (CheckIfGlobalBorderHasChanged() ||
11535 CheckIfAllViewportsHaveChanged());
11538 void ChangeViewportPropertiesIfNeeded(void)
11540 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
11541 FALSE : setup.small_game_graphics);
11542 int gfx_game_mode = getGlobalGameStatus(game_status);
11543 int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
11545 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
11546 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
11547 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
11548 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
11549 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
11550 int new_win_xsize = vp_window->width;
11551 int new_win_ysize = vp_window->height;
11552 int border_left = vp_playfield->border_left;
11553 int border_right = vp_playfield->border_right;
11554 int border_top = vp_playfield->border_top;
11555 int border_bottom = vp_playfield->border_bottom;
11556 int new_sx = vp_playfield->x + border_left;
11557 int new_sy = vp_playfield->y + border_top;
11558 int new_sxsize = vp_playfield->width - border_left - border_right;
11559 int new_sysize = vp_playfield->height - border_top - border_bottom;
11560 int new_real_sx = vp_playfield->x;
11561 int new_real_sy = vp_playfield->y;
11562 int new_full_sxsize = vp_playfield->width;
11563 int new_full_sysize = vp_playfield->height;
11564 int new_dx = vp_door_1->x;
11565 int new_dy = vp_door_1->y;
11566 int new_dxsize = vp_door_1->width;
11567 int new_dysize = vp_door_1->height;
11568 int new_vx = vp_door_2->x;
11569 int new_vy = vp_door_2->y;
11570 int new_vxsize = vp_door_2->width;
11571 int new_vysize = vp_door_2->height;
11572 int new_ex = vp_door_3->x;
11573 int new_ey = vp_door_3->y;
11574 int new_exsize = vp_door_3->width;
11575 int new_eysize = vp_door_3->height;
11576 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
11577 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
11578 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
11579 int new_scr_fieldx = new_sxsize / tilesize;
11580 int new_scr_fieldy = new_sysize / tilesize;
11581 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
11582 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
11583 boolean init_gfx_buffers = FALSE;
11584 boolean init_video_buffer = FALSE;
11585 boolean init_gadgets_and_anims = FALSE;
11586 boolean init_bd_graphics = FALSE;
11587 boolean init_em_graphics = FALSE;
11589 if (new_win_xsize != WIN_XSIZE ||
11590 new_win_ysize != WIN_YSIZE)
11592 WIN_XSIZE = new_win_xsize;
11593 WIN_YSIZE = new_win_ysize;
11595 init_video_buffer = TRUE;
11596 init_gfx_buffers = TRUE;
11597 init_gadgets_and_anims = TRUE;
11599 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
11602 if (new_scr_fieldx != SCR_FIELDX ||
11603 new_scr_fieldy != SCR_FIELDY)
11605 // this always toggles between MAIN and GAME when using small tile size
11607 SCR_FIELDX = new_scr_fieldx;
11608 SCR_FIELDY = new_scr_fieldy;
11610 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
11613 if (new_sx != SX ||
11621 new_sxsize != SXSIZE ||
11622 new_sysize != SYSIZE ||
11623 new_dxsize != DXSIZE ||
11624 new_dysize != DYSIZE ||
11625 new_vxsize != VXSIZE ||
11626 new_vysize != VYSIZE ||
11627 new_exsize != EXSIZE ||
11628 new_eysize != EYSIZE ||
11629 new_real_sx != REAL_SX ||
11630 new_real_sy != REAL_SY ||
11631 new_full_sxsize != FULL_SXSIZE ||
11632 new_full_sysize != FULL_SYSIZE ||
11633 new_tilesize_var != TILESIZE_VAR
11636 // ------------------------------------------------------------------------
11637 // determine next fading area for changed viewport definitions
11638 // ------------------------------------------------------------------------
11640 // start with current playfield area (default fading area)
11643 FADE_SXSIZE = FULL_SXSIZE;
11644 FADE_SYSIZE = FULL_SYSIZE;
11646 // add new playfield area if position or size has changed
11647 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
11648 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
11650 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11651 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
11654 // add current and new door 1 area if position or size has changed
11655 if (new_dx != DX || new_dy != DY ||
11656 new_dxsize != DXSIZE || new_dysize != DYSIZE)
11658 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11659 DX, DY, DXSIZE, DYSIZE);
11660 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11661 new_dx, new_dy, new_dxsize, new_dysize);
11664 // add current and new door 2 area if position or size has changed
11665 if (new_vx != VX || new_vy != VY ||
11666 new_vxsize != VXSIZE || new_vysize != VYSIZE)
11668 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11669 VX, VY, VXSIZE, VYSIZE);
11670 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
11671 new_vx, new_vy, new_vxsize, new_vysize);
11674 // ------------------------------------------------------------------------
11675 // handle changed tile size
11676 // ------------------------------------------------------------------------
11678 if (new_tilesize_var != TILESIZE_VAR)
11680 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
11682 // changing tile size invalidates scroll values of engine snapshots
11683 FreeEngineSnapshotSingle();
11685 // changing tile size requires update of graphic mapping for BD/EM engine
11686 init_bd_graphics = TRUE;
11687 init_em_graphics = TRUE;
11698 SXSIZE = new_sxsize;
11699 SYSIZE = new_sysize;
11700 DXSIZE = new_dxsize;
11701 DYSIZE = new_dysize;
11702 VXSIZE = new_vxsize;
11703 VYSIZE = new_vysize;
11704 EXSIZE = new_exsize;
11705 EYSIZE = new_eysize;
11706 REAL_SX = new_real_sx;
11707 REAL_SY = new_real_sy;
11708 FULL_SXSIZE = new_full_sxsize;
11709 FULL_SYSIZE = new_full_sysize;
11710 TILESIZE_VAR = new_tilesize_var;
11712 init_gfx_buffers = TRUE;
11713 init_gadgets_and_anims = TRUE;
11715 // Debug("tools:viewport", "viewports: init_gfx_buffers");
11716 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
11719 if (init_gfx_buffers)
11721 // Debug("tools:viewport", "init_gfx_buffers");
11723 SCR_FIELDX = new_scr_fieldx_buffers;
11724 SCR_FIELDY = new_scr_fieldy_buffers;
11728 SCR_FIELDX = new_scr_fieldx;
11729 SCR_FIELDY = new_scr_fieldy;
11731 SetDrawDeactivationMask(REDRAW_NONE);
11732 SetDrawBackgroundMask(REDRAW_FIELD);
11735 if (init_video_buffer)
11737 // Debug("tools:viewport", "init_video_buffer");
11739 FreeAllImageTextures(); // needs old renderer to free the textures
11741 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
11742 InitImageTextures();
11745 if (init_gadgets_and_anims)
11747 // Debug("tools:viewport", "init_gadgets_and_anims");
11750 InitGlobalAnimations();
11753 if (init_bd_graphics)
11755 InitGraphicInfo_BD();
11758 if (init_em_graphics)
11760 InitGraphicInfo_EM();
11764 void OpenURL(char *url)
11766 #if SDL_VERSION_ATLEAST(2,0,14)
11769 Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
11770 url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
11771 Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
11775 void OpenURLFromHash(SetupFileHash *hash, int hash_key)
11777 OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
11780 char *getCurrentLevelsetName(void)
11782 return leveldir_current->name;
11786 // ============================================================================
11788 // ============================================================================
11790 #if defined(PLATFORM_WINDOWS)
11791 /* FILETIME of Jan 1 1970 00:00:00. */
11792 static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
11795 * timezone information is stored outside the kernel so tzp isn't used anymore.
11797 * Note: this function is not for Win32 high precision timing purpose. See
11800 static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
11802 FILETIME file_time;
11803 SYSTEMTIME system_time;
11804 ULARGE_INTEGER ularge;
11806 GetSystemTime(&system_time);
11807 SystemTimeToFileTime(&system_time, &file_time);
11808 ularge.LowPart = file_time.dwLowDateTime;
11809 ularge.HighPart = file_time.dwHighDateTime;
11811 tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
11812 tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
11818 static char *test_init_uuid_random_function_simple(void)
11820 static char seed_text[100];
11821 unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
11823 sprintf(seed_text, "%d", seed);
11828 static char *test_init_uuid_random_function_better(void)
11830 static char seed_text[100];
11831 struct timeval current_time;
11833 gettimeofday(¤t_time, NULL);
11835 prng_seed_bytes(¤t_time, sizeof(current_time));
11837 sprintf(seed_text, "%ld.%ld",
11838 (long)current_time.tv_sec,
11839 (long)current_time.tv_usec);
11844 #if defined(PLATFORM_WINDOWS)
11845 static char *test_init_uuid_random_function_better_windows(void)
11847 static char seed_text[100];
11848 struct timeval current_time;
11850 gettimeofday_windows(¤t_time, NULL);
11852 prng_seed_bytes(¤t_time, sizeof(current_time));
11854 sprintf(seed_text, "%ld.%ld",
11855 (long)current_time.tv_sec,
11856 (long)current_time.tv_usec);
11862 static unsigned int test_uuid_random_function_simple(int max)
11864 return GetSimpleRandom(max);
11867 static unsigned int test_uuid_random_function_better(int max)
11869 return (max > 0 ? prng_get_uint() % max : 0);
11872 #if defined(PLATFORM_WINDOWS)
11873 #define NUM_UUID_TESTS 3
11875 #define NUM_UUID_TESTS 2
11878 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
11880 HashTable *hash_seeds =
11881 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11882 HashTable *hash_uuids =
11883 create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
11884 static char message[100];
11887 char *random_name = (nr == 0 ? "simple" : "better");
11888 char *random_type = (always_seed ? "always" : "only once");
11889 char *(*init_random_function)(void) =
11891 test_init_uuid_random_function_simple :
11892 test_init_uuid_random_function_better);
11893 unsigned int (*random_function)(int) =
11895 test_uuid_random_function_simple :
11896 test_uuid_random_function_better);
11899 #if defined(PLATFORM_WINDOWS)
11902 random_name = "windows";
11903 init_random_function = test_init_uuid_random_function_better_windows;
11909 DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
11910 DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
11912 DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
11913 DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
11914 DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
11916 DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
11920 // always initialize random number generator at least once
11921 init_random_function();
11923 unsigned int time_start = SDL_GetTicks();
11925 for (i = 0; i < num_uuids; i++)
11929 char *seed = getStringCopy(init_random_function());
11931 hashtable_remove(hash_seeds, seed);
11932 hashtable_insert(hash_seeds, seed, "1");
11935 char *uuid = getStringCopy(getUUIDExt(random_function));
11937 hashtable_remove(hash_uuids, uuid);
11938 hashtable_insert(hash_uuids, uuid, "1");
11941 int num_unique_seeds = hashtable_count(hash_seeds);
11942 int num_unique_uuids = hashtable_count(hash_uuids);
11944 unsigned int time_needed = SDL_GetTicks() - time_start;
11946 DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
11948 DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
11951 DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
11953 if (nr == NUM_UUID_TESTS - 1 && always_seed)
11954 DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
11956 DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
11958 sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
11960 Request(message, REQ_CONFIRM);
11962 hashtable_destroy(hash_seeds);
11963 hashtable_destroy(hash_uuids);
11966 void TestGeneratingUUIDs(void)
11968 int num_uuids = 1000000;
11971 for (i = 0; i < NUM_UUID_TESTS; i++)
11972 for (j = 0; j < 2; j++)
11973 TestGeneratingUUIDs_RunTest(i, j, num_uuids);
11975 CloseAllAndExit(0);