1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
17 #include <machine/joystick.h>
31 extern boolean wait_for_vsync;
34 /* tool button identifiers */
35 #define TOOL_CTRL_ID_YES 0
36 #define TOOL_CTRL_ID_NO 1
37 #define TOOL_CTRL_ID_CONFIRM 2
38 #define TOOL_CTRL_ID_PLAYER_1 3
39 #define TOOL_CTRL_ID_PLAYER_2 4
40 #define TOOL_CTRL_ID_PLAYER_3 5
41 #define TOOL_CTRL_ID_PLAYER_4 6
43 #define NUM_TOOL_BUTTONS 7
45 /* forward declaration for internal use */
46 static int getGraphicAnimationPhase(int, int, int);
47 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
49 static void UnmapToolButtons();
50 static void HandleToolButtons(struct GadgetInfo *);
52 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
53 static int request_gadget_id = -1;
55 void SetDrawtoField(int mode)
57 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
68 drawto_field = fieldbuffer;
70 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
81 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
88 Drawable buffer = (drawto_field == window ? backbuffer : drawto_field);
90 if (setup.direct_draw && game_status == PLAYING)
91 redraw_mask &= ~REDRAW_MAIN;
93 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
94 redraw_mask |= REDRAW_FIELD;
96 if (redraw_mask & REDRAW_FIELD)
97 redraw_mask &= ~REDRAW_TILES;
102 /* synchronize X11 graphics at this point; if we would synchronize the
103 display immediately after the buffer switching (after the XFlush),
104 this could mean that we have to wait for the graphics to complete,
105 although we could go on doing calculations for the next frame */
107 XSync(display, FALSE);
109 if (redraw_mask & REDRAW_ALL)
111 XCopyArea(display, backbuffer, window, gc,
112 0, 0, WIN_XSIZE, WIN_YSIZE,
117 if (redraw_mask & REDRAW_FIELD)
119 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
121 XCopyArea(display, backbuffer, window, gc,
122 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
127 int fx = FX, fy = FY;
129 if (setup.soft_scrolling)
131 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
132 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
135 if (setup.soft_scrolling ||
136 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
137 ABS(ScreenMovPos) == ScrollStepSize ||
138 redraw_tiles > REDRAWTILES_THRESHOLD)
140 XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY);
144 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
146 (setup.soft_scrolling ?
147 "setup.soft_scrolling" :
148 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
149 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
150 ABS(ScreenGfxPos) == ScrollStepSize ?
151 "ABS(ScreenGfxPos) == ScrollStepSize" :
152 "redraw_tiles > REDRAWTILES_THRESHOLD"));
157 redraw_mask &= ~REDRAW_MAIN;
160 if (redraw_mask & REDRAW_DOORS)
162 if (redraw_mask & REDRAW_DOOR_1)
163 XCopyArea(display, backbuffer, window, gc,
164 DX, DY, DXSIZE, DYSIZE,
166 if (redraw_mask & REDRAW_DOOR_2)
168 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
169 XCopyArea(display,backbuffer,window,gc,
170 VX,VY, VXSIZE,VYSIZE,
174 if (redraw_mask & REDRAW_VIDEO_1)
175 XCopyArea(display,backbuffer,window,gc,
176 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
177 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
178 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
179 if (redraw_mask & REDRAW_VIDEO_2)
180 XCopyArea(display,backbuffer,window,gc,
181 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
182 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
183 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
184 if (redraw_mask & REDRAW_VIDEO_3)
185 XCopyArea(display,backbuffer,window,gc,
186 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
187 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
188 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
191 if (redraw_mask & REDRAW_DOOR_3)
192 XCopyArea(display, backbuffer, window, gc,
193 EX, EY, EXSIZE, EYSIZE,
195 redraw_mask &= ~REDRAW_DOORS;
198 if (redraw_mask & REDRAW_MICROLEVEL)
200 XCopyArea(display,backbuffer,window,gc,
201 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
202 MICROLEV_XPOS, MICROLEV_YPOS);
203 XCopyArea(display,backbuffer,window,gc,
204 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
205 SX, MICROLABEL_YPOS);
206 redraw_mask &= ~REDRAW_MICROLEVEL;
209 if (redraw_mask & REDRAW_TILES)
211 for(x=0; x<SCR_FIELDX; x++)
212 for(y=0; y<SCR_FIELDY; y++)
213 if (redraw[redraw_x1 + x][redraw_y1 + y])
214 XCopyArea(display, buffer, window, gc,
215 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
216 SX + x * TILEX, SY + y * TILEY);
221 for(x=0; x<MAX_BUF_XSIZE; x++)
222 for(y=0; y<MAX_BUF_YSIZE; y++)
231 long fading_delay = 300;
233 if (setup.fading && (redraw_mask & REDRAW_FIELD))
240 XFillRectangle(display,window,gc,
241 REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
244 for(i=0;i<2*FULL_SYSIZE;i++)
246 for(y=0;y<FULL_SYSIZE;y++)
248 XCopyArea(display,backbuffer,window,gc,
249 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
257 for(i=1;i<FULL_SYSIZE;i+=2)
258 XCopyArea(display,backbuffer,window,gc,
259 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
265 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
266 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
267 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
271 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
272 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
273 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
277 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
278 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
279 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
283 XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
284 XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
285 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
289 redraw_mask &= ~REDRAW_MAIN;
298 XFillRectangle(display, backbuffer, gc,
299 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
301 if (setup.soft_scrolling && game_status == PLAYING)
303 XFillRectangle(display, fieldbuffer, gc, 0, 0, FXSIZE, FYSIZE);
304 SetDrawtoField(DRAW_BUFFERED);
307 SetDrawtoField(DRAW_BACKBUFFER);
309 if (setup.direct_draw && game_status == PLAYING)
311 XFillRectangle(display, window, gc,
312 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
313 SetDrawtoField(DRAW_DIRECT);
316 redraw_mask |= REDRAW_FIELD;
319 int getFontWidth(int font_size, int font_type)
321 return (font_size == FS_BIG ? FONT1_XSIZE :
322 font_size == FS_MEDIUM ? FONT6_XSIZE :
323 font_type == FC_SPECIAL1 ? FONT3_XSIZE :
324 font_type == FC_SPECIAL2 ? FONT4_XSIZE :
325 font_type == FC_SPECIAL3 ? FONT5_XSIZE :
329 int getFontHeight(int font_size, int font_type)
331 return (font_size == FS_BIG ? FONT1_YSIZE :
332 font_size == FS_MEDIUM ? FONT6_YSIZE :
333 font_type == FC_SPECIAL1 ? FONT3_YSIZE :
334 font_type == FC_SPECIAL2 ? FONT4_YSIZE :
335 font_type == FC_SPECIAL3 ? FONT5_YSIZE :
339 void DrawInitText(char *text, int ypos, int color)
341 if (display && window && pix[PIX_SMALLFONT])
343 XFillRectangle(display, window, gc, 0, ypos, WIN_XSIZE, FONT2_YSIZE);
344 DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
345 ypos,text,FS_SMALL,color);
350 void DrawTextFCentered(int y, int font_type, char *format, ...)
352 char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
353 int font_width = getFontWidth(FS_SMALL, font_type);
356 va_start(ap, format);
357 vsprintf(buffer, format, ap);
360 DrawText(SX + (SXSIZE - strlen(buffer) * font_width) / 2, SY + y,
361 buffer, FS_SMALL, font_type);
364 void DrawTextF(int x, int y, int font_type, char *format, ...)
366 char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
369 va_start(ap, format);
370 vsprintf(buffer, format, ap);
373 DrawText(SX + x, SY + y, buffer, FS_SMALL, font_type);
376 void DrawText(int x, int y, char *text, int font_size, int font_type)
378 DrawTextExt(drawto, gc, x, y, text, font_size, font_type);
381 redraw_mask |= REDRAW_FIELD;
383 redraw_mask |= REDRAW_DOOR_1;
386 void DrawTextExt(Drawable d, GC gc, int x, int y,
387 char *text, int font_size, int font_type)
389 int font_width, font_height, font_start;
391 boolean print_inverse = FALSE;
393 if (font_size != FS_SMALL && font_size != FS_BIG && font_size != FS_MEDIUM)
394 font_size = FS_SMALL;
395 if (font_type < FC_RED || font_type > FC_SPECIAL3)
398 font_width = getFontWidth(font_size, font_type);
399 font_height = getFontHeight(font_size, font_type);
401 font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT :
402 font_size == FS_MEDIUM ? PIX_MEDIUMFONT :
404 font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE :
405 font_size == FS_MEDIUM ? FONT6_YSIZE :
407 FONT_LINES_PER_FONT);
409 if (font_type == FC_SPECIAL3)
410 font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT;
416 if (c == '~' && font_size == FS_SMALL)
418 print_inverse = TRUE;
422 if (c >= 'a' && c <= 'z')
424 else if (c == 'ä' || c == 'Ä')
426 else if (c == 'ö' || c == 'Ö')
428 else if (c == 'ü' || c == 'Ü')
431 if (c >= 32 && c <= 95)
433 int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width;
434 int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start;
435 int dest_x = x, dest_y = y;
439 XCopyArea(display, pix[font_pixmap], d, gc,
440 FONT_CHARS_PER_LINE * font_width,
441 3 * font_height + font_start,
442 font_width, font_height, x, y);
444 XSetClipOrigin(display, clip_gc[font_pixmap],
445 dest_x - src_x, dest_y - src_y);
446 XCopyArea(display, pix[font_pixmap], d, clip_gc[font_pixmap],
447 0, 0, font_width, font_height, dest_x, dest_y);
450 XCopyArea(display, pix[font_pixmap], d, gc,
451 src_x, src_y, font_width, font_height, dest_x, dest_y);
458 void DrawAllPlayers()
462 for(i=0; i<MAX_PLAYERS; i++)
463 if (stored_player[i].active)
464 DrawPlayer(&stored_player[i]);
467 void DrawPlayerField(int x, int y)
469 if (!IS_PLAYER(x, y))
472 DrawPlayer(PLAYERINFO(x, y));
475 void DrawPlayer(struct PlayerInfo *player)
477 int jx = player->jx, jy = player->jy;
478 int last_jx = player->last_jx, last_jy = player->last_jy;
479 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
480 int sx = SCREENX(jx), sy = SCREENY(jy);
481 int sxx = 0, syy = 0;
482 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
484 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
486 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
490 if (!IN_LEV_FIELD(jx,jy))
492 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
493 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
494 printf("DrawPlayerField(): This should never happen!\n");
499 if (element == EL_EXPLODING)
502 /* draw things in the field the player is leaving, if needed */
504 if (player_is_moving)
506 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
508 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
509 DrawLevelFieldThruMask(last_jx, last_jy);
511 else if (last_element == EL_DYNAMITE_ACTIVE)
512 DrawDynamite(last_jx, last_jy);
514 DrawLevelField(last_jx, last_jy);
516 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
520 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
521 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
523 DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
526 DrawLevelField(next_jx, next_jy);
530 if (!IN_SCR_FIELD(sx, sy))
533 if (setup.direct_draw)
534 SetDrawtoField(DRAW_BUFFERED);
536 /* draw things behind the player, if needed */
539 DrawLevelElement(jx, jy, Store[jx][jy]);
540 else if (!IS_ACTIVE_BOMB(element))
541 DrawLevelField(jx, jy);
543 /* draw player himself */
545 if (game.emulation == EMU_SUPAPLEX)
547 static int last_dir = MV_LEFT;
548 int action = (player->programmed_action ? player->programmed_action :
550 boolean action_moving =
552 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
553 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
555 graphic = GFX_SP_MURPHY;
559 if (player->MovDir == MV_LEFT)
560 graphic = GFX_MURPHY_PUSH_LEFT;
561 else if (player->MovDir == MV_RIGHT)
562 graphic = GFX_MURPHY_PUSH_RIGHT;
563 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
564 graphic = GFX_MURPHY_PUSH_LEFT;
565 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
566 graphic = GFX_MURPHY_PUSH_RIGHT;
568 else if (player->snapped)
570 if (player->MovDir == MV_LEFT)
571 graphic = GFX_MURPHY_SNAP_LEFT;
572 else if (player->MovDir == MV_RIGHT)
573 graphic = GFX_MURPHY_SNAP_RIGHT;
574 else if (player->MovDir == MV_UP)
575 graphic = GFX_MURPHY_SNAP_UP;
576 else if (player->MovDir == MV_DOWN)
577 graphic = GFX_MURPHY_SNAP_DOWN;
579 else if (action_moving)
581 if (player->MovDir == MV_LEFT)
582 graphic = GFX_MURPHY_GO_LEFT;
583 else if (player->MovDir == MV_RIGHT)
584 graphic = GFX_MURPHY_GO_RIGHT;
585 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
586 graphic = GFX_MURPHY_GO_LEFT;
587 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
588 graphic = GFX_MURPHY_GO_RIGHT;
590 graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
593 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
594 last_dir = player->MovDir;
598 if (player->MovDir == MV_LEFT)
600 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
601 else if (player->MovDir == MV_RIGHT)
603 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
604 else if (player->MovDir == MV_UP)
605 graphic = GFX_SPIELER1_UP;
606 else /* MV_DOWN || MV_NO_MOVING */
607 graphic = GFX_SPIELER1_DOWN;
609 graphic += player->index_nr * 3 * HEROES_PER_LINE;
610 graphic += player->Frame;
615 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
616 sxx = player->GfxPos;
618 syy = player->GfxPos;
621 if (!setup.soft_scrolling && ScreenMovPos)
624 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
626 if (SHIELD_ON(player))
628 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
629 GFX2_SHIELD_PASSIVE);
631 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
632 3, 8, ANIM_OSCILLATE);
635 if (player->Pushing && player->GfxPos)
637 int px = SCREENX(next_jx), py = SCREENY(next_jy);
639 if (element == EL_SOKOBAN_FELD_LEER ||
640 Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
641 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
645 int element = Feld[next_jx][next_jy];
646 int graphic = el2gfx(element);
648 if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK) && sxx)
650 int phase = (player->GfxPos / (TILEX / 4));
652 if (player->MovDir == MV_LEFT)
655 graphic += (phase + 4) % 4;
658 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
662 /* draw things in front of player (active dynamite or dynabombs) */
664 if (IS_ACTIVE_BOMB(element))
666 graphic = el2gfx(element);
668 if (element == EL_DYNAMITE_ACTIVE)
670 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
675 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
679 if (game.emulation == EMU_SUPAPLEX)
680 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
682 DrawGraphicThruMask(sx, sy, graphic + phase);
685 if (player_is_moving && last_element == EL_EXPLODING)
687 int phase = Frame[last_jx][last_jy];
691 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
692 GFX_EXPLOSION + ((phase - 1) / delay - 1));
695 /* draw elements that stay over the player */
696 /* handle the field the player is leaving ... */
697 if (player_is_moving && IS_OVER_PLAYER(last_element))
698 DrawLevelField(last_jx, last_jy);
699 /* ... and the field the player is entering */
700 if (IS_OVER_PLAYER(element))
701 DrawLevelField(jx, jy);
703 if (setup.direct_draw)
705 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
706 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
707 int x_size = TILEX * (1 + ABS(jx - last_jx));
708 int y_size = TILEY * (1 + ABS(jy - last_jy));
710 XCopyArea(display, drawto_field, window, gc,
711 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
712 SetDrawtoField(DRAW_DIRECT);
715 MarkTileDirty(sx,sy);
718 static int getGraphicAnimationPhase(int frames, int delay, int mode)
722 if (mode == ANIM_OSCILLATE)
724 int max_anim_frames = 2 * frames - 2;
725 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
726 phase = (phase < frames ? phase : max_anim_frames - phase);
729 phase = (FrameCounter % (delay * frames)) / delay;
731 if (mode == ANIM_REVERSE)
737 void DrawGraphicAnimationExt(int x, int y, int graphic,
738 int frames, int delay, int mode, int mask_mode)
740 int phase = getGraphicAnimationPhase(frames, delay, mode);
742 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
744 if (mask_mode == USE_MASKING)
745 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
747 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
751 void DrawGraphicAnimation(int x, int y, int graphic,
752 int frames, int delay, int mode)
754 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
757 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
758 int frames, int delay, int mode)
760 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
763 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
766 int frames, int delay,
769 int phase = getGraphicAnimationPhase(frames, delay, mode);
771 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
774 void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y)
776 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
778 graphic -= GFX_START_ROCKSSCREEN;
779 *pixmap_nr = PIX_BACK;
780 *x = SX + (graphic % GFX_PER_LINE) * TILEX;
781 *y = SY + (graphic / GFX_PER_LINE) * TILEY;
783 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
785 graphic -= GFX_START_ROCKSHEROES;
786 *pixmap_nr = PIX_HEROES;
787 *x = (graphic % HEROES_PER_LINE) * TILEX;
788 *y = (graphic / HEROES_PER_LINE) * TILEY;
790 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
792 graphic -= GFX_START_ROCKSSP;
794 *x = (graphic % SP_PER_LINE) * TILEX;
795 *y = (graphic / SP_PER_LINE) * TILEY;
797 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
799 graphic -= GFX_START_ROCKSDC;
801 *x = (graphic % DC_PER_LINE) * TILEX;
802 *y = (graphic / DC_PER_LINE) * TILEY;
804 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
806 graphic -= GFX_START_ROCKSFONT;
807 *pixmap_nr = PIX_BIGFONT;
808 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
809 *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
810 FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
820 void DrawGraphic(int x, int y, int graphic)
823 if (!IN_SCR_FIELD(x,y))
825 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
826 printf("DrawGraphic(): This should never happen!\n");
831 DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
835 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
840 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
841 XCopyArea(display, pix[pixmap_nr], d, gc,
842 src_x, src_y, TILEX, TILEY, x, y);
845 void DrawGraphicThruMask(int x, int y, int graphic)
848 if (!IN_SCR_FIELD(x,y))
850 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
851 printf("DrawGraphicThruMask(): This should never happen!\n");
856 DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
860 void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
868 if (graphic == GFX_LEERRAUM)
871 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
872 src_pixmap = pix[pixmap_nr];
873 drawing_gc = clip_gc[pixmap_nr];
875 if (tile_clipmask[tile] != None)
877 XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
878 XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
879 XCopyArea(display, src_pixmap, d, tile_clip_gc,
880 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
885 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
888 XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
889 XCopyArea(display, src_pixmap, d, drawing_gc,
890 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
894 void DrawMiniGraphic(int x, int y, int graphic)
896 DrawMiniGraphicExt(drawto,gc, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
897 MarkTileDirty(x/2, y/2);
900 void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
902 if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
904 graphic -= GFX_START_ROCKSSCREEN;
905 *pixmap = pix[PIX_BACK];
906 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
907 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
909 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
911 graphic -= GFX_START_ROCKSSP;
912 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
913 *pixmap = pix[PIX_SP];
914 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
915 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
917 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
919 graphic -= GFX_START_ROCKSDC;
920 *pixmap = pix[PIX_DC];
921 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
922 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
924 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
926 graphic -= GFX_START_ROCKSFONT;
927 *pixmap = pix[PIX_SMALLFONT];
928 *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
929 *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
930 FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
934 *pixmap = pix[PIX_SP];
940 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
945 getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
946 XCopyArea(display, pixmap, d, gc,
947 src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
950 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
951 int cut_mode, int mask_mode)
953 int width = TILEX, height = TILEY;
955 int src_x, src_y, dest_x, dest_y;
963 DrawGraphic(x, y, graphic);
967 if (dx || dy) /* Verschiebung der Grafik? */
969 if (x < BX1) /* Element kommt von links ins Bild */
976 else if (x > BX2) /* Element kommt von rechts ins Bild */
982 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
988 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
990 else if (dx) /* allg. Bewegung in x-Richtung */
991 MarkTileDirty(x + SIGN(dx), y);
993 if (y < BY1) /* Element kommt von oben ins Bild */
995 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1003 else if (y > BY2) /* Element kommt von unten ins Bild */
1009 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1015 else if (dy > 0 && cut_mode == CUT_ABOVE)
1017 if (y == BY2) /* Element unterhalb des Bildes */
1023 MarkTileDirty(x, y + 1);
1024 } /* Element verläßt unten das Bild */
1025 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1027 else if (dy) /* allg. Bewegung in y-Richtung */
1028 MarkTileDirty(x, y + SIGN(dy));
1031 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
1032 src_pixmap = pix[pixmap_nr];
1033 drawing_gc = clip_gc[pixmap_nr];
1038 dest_x = FX + x * TILEX + dx;
1039 dest_y = FY + y * TILEY + dy;
1042 if (!IN_SCR_FIELD(x,y))
1044 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1045 printf("DrawGraphicShifted(): This should never happen!\n");
1050 if (mask_mode == USE_MASKING)
1052 if (tile_clipmask[tile] != None)
1054 XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
1055 XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
1056 XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
1057 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1062 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1065 XSetClipOrigin(display, drawing_gc, dest_x - src_x, dest_y - src_y);
1066 XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
1067 src_x, src_y, width, height, dest_x, dest_y);
1071 XCopyArea(display, src_pixmap, drawto_field, gc,
1072 src_x, src_y, width, height, dest_x, dest_y);
1077 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1080 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1083 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1084 int cut_mode, int mask_mode)
1086 int ux = LEVELX(x), uy = LEVELY(y);
1087 int graphic = el2gfx(element);
1088 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1089 int phase4 = phase8 / 2;
1090 int phase2 = phase8 / 4;
1091 int dir = MovDir[ux][uy];
1093 if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
1095 graphic += 4 * !phase2;
1099 else if (dir == MV_LEFT)
1101 else if (dir == MV_DOWN)
1104 else if (element == EL_SP_SNIKSNAK)
1107 graphic = GFX_SP_SNIKSNAK_LEFT;
1108 else if (dir == MV_RIGHT)
1109 graphic = GFX_SP_SNIKSNAK_RIGHT;
1110 else if (dir == MV_UP)
1111 graphic = GFX_SP_SNIKSNAK_UP;
1113 graphic = GFX_SP_SNIKSNAK_DOWN;
1115 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1117 else if (element == EL_SP_ELECTRON)
1119 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1121 else if (element == EL_MOLE || element == EL_PINGUIN ||
1122 element == EL_SCHWEIN || element == EL_DRACHE)
1125 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1126 element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
1127 element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1128 else if (dir == MV_RIGHT)
1129 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1130 element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
1131 element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1132 else if (dir == MV_UP)
1133 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1134 element == EL_PINGUIN ? GFX_PINGUIN_UP :
1135 element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1137 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1138 element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
1139 element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1143 else if (element == EL_SONDE)
1145 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
1147 else if (element == EL_SALZSAEURE)
1149 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
1151 else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
1155 else if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK ||
1156 IS_GEM(element)) && !cut_mode)
1158 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1160 if (element == EL_FELSBROCKEN || element == EL_SP_ZONK)
1163 graphic += (4 - phase4) % 4;
1164 else if (dir == MV_RIGHT)
1167 graphic += phase2 * 2;
1169 else if (element != EL_SP_INFOTRON)
1173 else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
1174 element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL)
1176 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1178 else if (IS_AMOEBOID(element))
1180 graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1181 graphic += (x + 2 * y + 4) % 4;
1183 else if (element == EL_MAUER_LEBT)
1185 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1187 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1188 links_massiv = TRUE;
1189 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1190 rechts_massiv = TRUE;
1192 if (links_massiv && rechts_massiv)
1193 graphic = GFX_MAUERWERK;
1194 else if (links_massiv)
1195 graphic = GFX_MAUER_R;
1196 else if (rechts_massiv)
1197 graphic = GFX_MAUER_L;
1199 else if ((element == EL_INVISIBLE_STEEL ||
1200 element == EL_UNSICHTBAR ||
1201 element == EL_SAND_INVISIBLE) && game.light_time_left)
1203 graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
1204 element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
1205 GFX_SAND_INVISIBLE_ON);
1209 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1210 else if (mask_mode == USE_MASKING)
1211 DrawGraphicThruMask(x, y, graphic);
1213 DrawGraphic(x, y, graphic);
1216 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1217 int cut_mode, int mask_mode)
1219 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1220 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1221 cut_mode, mask_mode);
1224 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1227 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1230 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1233 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1236 void DrawScreenElementThruMask(int x, int y, int element)
1238 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1241 void DrawLevelElementThruMask(int x, int y, int element)
1243 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1246 void DrawLevelFieldThruMask(int x, int y)
1248 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1251 void ErdreichAnbroeckeln(int x, int y)
1253 int i, width, height, cx,cy;
1254 int ux = LEVELX(x), uy = LEVELY(y);
1255 int element, graphic;
1257 static int xy[4][2] =
1265 if (!IN_LEV_FIELD(ux, uy))
1268 element = Feld[ux][uy];
1270 if (element == EL_ERDREICH || element == EL_LANDMINE)
1272 if (!IN_SCR_FIELD(x, y))
1275 graphic = GFX_ERDENRAND;
1281 uxx = ux + xy[i][0];
1282 uyy = uy + xy[i][1];
1283 if (!IN_LEV_FIELD(uxx, uyy))
1286 element = Feld[uxx][uyy];
1288 if (element == EL_ERDREICH || element == EL_LANDMINE)
1291 if (i == 1 || i == 2)
1295 cx = (i == 2 ? TILEX - snip : 0);
1303 cy = (i == 3 ? TILEY - snip : 0);
1306 XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
1307 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1308 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1309 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1312 MarkTileDirty(x, y);
1316 graphic = GFX_ERDENRAND;
1320 int xx, yy, uxx, uyy;
1324 uxx = ux + xy[i][0];
1325 uyy = uy + xy[i][1];
1327 if (!IN_LEV_FIELD(uxx, uyy) ||
1328 (Feld[uxx][uyy] != EL_ERDREICH && Feld[uxx][uyy] != EL_LANDMINE) ||
1329 !IN_SCR_FIELD(xx, yy))
1332 if (i == 1 || i == 2)
1336 cx = (i == 1 ? TILEX - snip : 0);
1344 cy = (i==0 ? TILEY-snip : 0);
1347 XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
1348 SX + (graphic % GFX_PER_LINE) * TILEX + cx,
1349 SY + (graphic / GFX_PER_LINE) * TILEY + cy,
1350 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1352 MarkTileDirty(xx, yy);
1357 void DrawScreenElement(int x, int y, int element)
1359 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1360 ErdreichAnbroeckeln(x, y);
1363 void DrawLevelElement(int x, int y, int element)
1365 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1366 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1369 void DrawScreenField(int x, int y)
1371 int ux = LEVELX(x), uy = LEVELY(y);
1374 if (!IN_LEV_FIELD(ux, uy))
1376 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1377 element = EL_LEERRAUM;
1379 element = BorderElement;
1381 DrawScreenElement(x, y, element);
1385 element = Feld[ux][uy];
1387 if (IS_MOVING(ux, uy))
1389 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1390 boolean cut_mode = NO_CUTTING;
1392 if (Store[ux][uy] == EL_MORAST_LEER ||
1393 Store[ux][uy] == EL_SIEB_LEER ||
1394 Store[ux][uy] == EL_SIEB2_LEER ||
1395 Store[ux][uy] == EL_AMOEBE_NASS)
1396 cut_mode = CUT_ABOVE;
1397 else if (Store[ux][uy] == EL_MORAST_VOLL ||
1398 Store[ux][uy] == EL_SIEB_VOLL ||
1399 Store[ux][uy] == EL_SIEB2_VOLL)
1400 cut_mode = CUT_BELOW;
1402 if (cut_mode == CUT_ABOVE)
1403 DrawScreenElementShifted(x, y, 0, 0, Store[ux][uy], NO_CUTTING);
1405 DrawScreenElement(x, y, EL_LEERRAUM);
1408 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1410 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1412 if (Store[ux][uy] == EL_SALZSAEURE)
1413 DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
1415 else if (IS_BLOCKED(ux, uy))
1420 boolean cut_mode = NO_CUTTING;
1422 Blocked2Moving(ux, uy, &oldx, &oldy);
1425 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1426 MovDir[oldx][oldy] == MV_RIGHT);
1428 if (Store[oldx][oldy] == EL_MORAST_LEER ||
1429 Store[oldx][oldy] == EL_SIEB_LEER ||
1430 Store[oldx][oldy] == EL_SIEB2_LEER ||
1431 Store[oldx][oldy] == EL_AMOEBE_NASS)
1432 cut_mode = CUT_ABOVE;
1434 DrawScreenElement(x, y, EL_LEERRAUM);
1435 element = Feld[oldx][oldy];
1438 DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING);
1440 DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
1442 else if (IS_DRAWABLE(element))
1443 DrawScreenElement(x, y, element);
1445 DrawScreenElement(x, y, EL_LEERRAUM);
1448 void DrawLevelField(int x, int y)
1450 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1451 DrawScreenField(SCREENX(x), SCREENY(y));
1452 else if (IS_MOVING(x, y))
1456 Moving2Blocked(x, y, &newx, &newy);
1457 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1458 DrawScreenField(SCREENX(newx), SCREENY(newy));
1460 else if (IS_BLOCKED(x, y))
1464 Blocked2Moving(x, y, &oldx, &oldy);
1465 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1466 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1470 void DrawMiniElement(int x, int y, int element)
1476 DrawMiniGraphic(x, y, -1);
1480 graphic = el2gfx(element);
1481 DrawMiniGraphic(x, y, graphic);
1484 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
1486 int x = sx + scroll_x, y = sy + scroll_y;
1488 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
1489 DrawMiniElement(sx, sy, EL_LEERRAUM);
1490 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
1491 DrawMiniElement(sx, sy, Feld[x][y]);
1494 int steel_type, steel_position;
1497 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
1498 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
1499 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
1500 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
1501 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
1502 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
1505 steel_type = (BorderElement == EL_BETON ? 0 : 1);
1506 steel_position = (x == -1 && y == -1 ? 0 :
1507 x == lev_fieldx && y == -1 ? 1 :
1508 x == -1 && y == lev_fieldy ? 2 :
1509 x == lev_fieldx && y == lev_fieldy ? 3 :
1510 x == -1 || x == lev_fieldx ? 4 :
1511 y == -1 || y == lev_fieldy ? 5 : -1);
1513 if (steel_position != -1)
1514 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
1518 void DrawMicroElement(int xpos, int ypos, int element)
1522 if (element == EL_LEERRAUM)
1525 graphic = el2gfx(element);
1527 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1529 graphic -= GFX_START_ROCKSSP;
1530 graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
1531 XCopyArea(display, pix[PIX_SP], drawto, gc,
1532 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
1533 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
1534 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1536 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1538 graphic -= GFX_START_ROCKSDC;
1539 XCopyArea(display, pix[PIX_DC], drawto, gc,
1540 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
1541 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
1542 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1545 XCopyArea(display, pix[PIX_BACK], drawto, gc,
1546 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
1547 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
1548 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
1557 for(x=BX1; x<=BX2; x++)
1558 for(y=BY1; y<=BY2; y++)
1559 DrawScreenField(x, y);
1561 redraw_mask |= REDRAW_FIELD;
1564 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
1568 for(x=0; x<size_x; x++)
1569 for(y=0; y<size_y; y++)
1570 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
1572 redraw_mask |= REDRAW_FIELD;
1575 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
1579 XFillRectangle(display, drawto, gc,
1580 xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
1582 if (lev_fieldx < STD_LEV_FIELDX)
1583 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
1584 if (lev_fieldy < STD_LEV_FIELDY)
1585 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
1587 xpos += MICRO_TILEX;
1588 ypos += MICRO_TILEY;
1590 for(x=-1; x<=STD_LEV_FIELDX; x++)
1592 for(y=-1; y<=STD_LEV_FIELDY; y++)
1594 int lx = from_x + x, ly = from_y + y;
1596 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
1597 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1599 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
1600 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
1605 redraw_mask |= REDRAW_MICROLEVEL;
1608 #define MICROLABEL_EMPTY 0
1609 #define MICROLABEL_LEVEL_NAME 1
1610 #define MICROLABEL_CREATED_BY 2
1611 #define MICROLABEL_LEVEL_AUTHOR 3
1612 #define MICROLABEL_IMPORTED_FROM 4
1613 #define MICROLABEL_LEVEL_IMPORT_INFO 5
1615 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
1617 static void DrawMicroLevelLabelExt(int mode)
1619 char label_text[MAX_MICROLABEL_SIZE + 1];
1621 XFillRectangle(display, drawto,gc,
1622 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
1624 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
1625 mode == MICROLABEL_CREATED_BY ? "created by" :
1626 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
1627 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
1628 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
1629 leveldir[leveldir_nr].imported_from : ""),
1630 MAX_MICROLABEL_SIZE);
1631 label_text[MAX_MICROLABEL_SIZE] = '\0';
1633 if (strlen(label_text) > 0)
1635 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
1636 int lypos = MICROLABEL_YPOS;
1638 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
1641 redraw_mask |= REDRAW_MICROLEVEL;
1644 void DrawMicroLevel(int xpos, int ypos, boolean restart)
1646 static unsigned long scroll_delay = 0;
1647 static unsigned long label_delay = 0;
1648 static int from_x, from_y, scroll_direction;
1649 static int label_state, label_counter;
1653 from_x = from_y = 0;
1654 scroll_direction = MV_RIGHT;
1658 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1659 DrawMicroLevelLabelExt(label_state);
1661 /* initialize delay counters */
1662 DelayReached(&scroll_delay, 0);
1663 DelayReached(&label_delay, 0);
1668 /* scroll micro level, if needed */
1669 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
1670 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
1672 switch (scroll_direction)
1678 scroll_direction = MV_UP;
1682 if (from_x < lev_fieldx - STD_LEV_FIELDX)
1685 scroll_direction = MV_DOWN;
1692 scroll_direction = MV_RIGHT;
1696 if (from_y < lev_fieldy - STD_LEV_FIELDY)
1699 scroll_direction = MV_LEFT;
1706 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
1709 /* redraw micro level label, if needed */
1710 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
1711 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
1712 strcmp(level.author, leveldir[leveldir_nr].name) != 0 &&
1713 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
1715 int max_label_counter = 23;
1717 if (leveldir[leveldir_nr].imported_from != NULL)
1718 max_label_counter += 14;
1720 label_counter = (label_counter + 1) % max_label_counter;
1721 label_state = (label_counter >= 0 && label_counter <= 7 ?
1722 MICROLABEL_LEVEL_NAME :
1723 label_counter >= 9 && label_counter <= 12 ?
1724 MICROLABEL_CREATED_BY :
1725 label_counter >= 14 && label_counter <= 21 ?
1726 MICROLABEL_LEVEL_AUTHOR :
1727 label_counter >= 23 && label_counter <= 26 ?
1728 MICROLABEL_IMPORTED_FROM :
1729 label_counter >= 28 && label_counter <= 35 ?
1730 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
1731 DrawMicroLevelLabelExt(label_state);
1735 int REQ_in_range(int x, int y)
1737 if (y > DY+249 && y < DY+278)
1739 if (x > DX+1 && x < DX+48)
1741 else if (x > DX+51 && x < DX+98)
1747 boolean Request(char *text, unsigned int req_state)
1749 int mx, my, ty, result = -1;
1750 unsigned int old_door_state;
1753 /* pause network game while waiting for request to answer */
1754 if (options.network &&
1755 game_status == PLAYING &&
1756 req_state & REQUEST_WAIT_FOR)
1757 SendToServer_PausePlaying();
1760 old_door_state = GetDoorState();
1764 CloseDoor(DOOR_CLOSE_1);
1766 /* save old door content */
1767 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
1768 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
1769 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
1771 /* clear door drawing field */
1772 XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE);
1774 /* write text for request */
1775 for(ty=0; ty<13; ty++)
1783 for(tl=0,tx=0; tx<7; tl++,tx++)
1786 if (!tc || tc == 32)
1797 DrawTextExt(drawto, gc,
1798 DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
1799 txt, FS_SMALL, FC_YELLOW);
1800 text += tl + (tc == 32 ? 1 : 0);
1803 if (req_state & REQ_ASK)
1805 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
1806 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
1808 else if (req_state & REQ_CONFIRM)
1810 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
1812 else if (req_state & REQ_PLAYER)
1814 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
1815 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
1816 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
1817 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
1820 /* copy request gadgets to door backbuffer */
1821 XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc,
1822 DX, DY, DXSIZE, DYSIZE,
1823 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
1825 OpenDoor(DOOR_OPEN_1);
1831 if (!(req_state & REQUEST_WAIT_FOR))
1834 if (game_status != MAINMENU)
1837 button_status = MB_RELEASED;
1839 request_gadget_id = -1;
1843 if (XPending(display))
1847 XNextEvent(display, &event);
1855 if (event.type == MotionNotify)
1862 if (!XQueryPointer(display, window, &root, &child,
1863 &root_x, &root_y, &win_x, &win_y, &mask))
1869 motion_status = TRUE;
1870 mx = ((XMotionEvent *) &event)->x;
1871 my = ((XMotionEvent *) &event)->y;
1875 motion_status = FALSE;
1876 mx = ((XButtonEvent *) &event)->x;
1877 my = ((XButtonEvent *) &event)->y;
1878 if (event.type==ButtonPress)
1879 button_status = ((XButtonEvent *) &event)->button;
1881 button_status = MB_RELEASED;
1884 /* this sets 'request_gadget_id' */
1885 HandleGadgets(mx, my, button_status);
1887 switch(request_gadget_id)
1889 case TOOL_CTRL_ID_YES:
1892 case TOOL_CTRL_ID_NO:
1895 case TOOL_CTRL_ID_CONFIRM:
1896 result = TRUE | FALSE;
1899 case TOOL_CTRL_ID_PLAYER_1:
1902 case TOOL_CTRL_ID_PLAYER_2:
1905 case TOOL_CTRL_ID_PLAYER_3:
1908 case TOOL_CTRL_ID_PLAYER_4:
1920 switch(XLookupKeysym((XKeyEvent *)&event,
1921 ((XKeyEvent *)&event)->state))
1934 if (req_state & REQ_PLAYER)
1939 key_joystick_mapping = 0;
1943 HandleOtherEvents(&event);
1947 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
1949 int joy = AnyJoystick();
1951 if (joy & JOY_BUTTON_1)
1953 else if (joy & JOY_BUTTON_2)
1959 /* don't eat all CPU time */
1963 if (game_status != MAINMENU)
1968 if (!(req_state & REQ_STAY_OPEN))
1970 CloseDoor(DOOR_CLOSE_1);
1972 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
1974 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1975 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
1976 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1977 OpenDoor(DOOR_OPEN_1);
1984 /* continue network game after request */
1985 if (options.network &&
1986 game_status == PLAYING &&
1987 req_state & REQUEST_WAIT_FOR)
1988 SendToServer_ContinuePlaying();
1994 unsigned int OpenDoor(unsigned int door_state)
1996 unsigned int new_door_state;
1998 if (door_state & DOOR_COPY_BACK)
2000 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2001 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2002 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2003 door_state &= ~DOOR_COPY_BACK;
2006 new_door_state = MoveDoor(door_state);
2008 return(new_door_state);
2011 unsigned int CloseDoor(unsigned int door_state)
2013 unsigned int new_door_state;
2015 XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
2016 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2017 XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
2018 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2020 new_door_state = MoveDoor(door_state);
2022 return(new_door_state);
2025 unsigned int GetDoorState()
2027 return(MoveDoor(DOOR_GET_STATE));
2030 unsigned int MoveDoor(unsigned int door_state)
2032 static int door1 = DOOR_OPEN_1;
2033 static int door2 = DOOR_CLOSE_2;
2034 static unsigned long door_delay = 0;
2035 int x, start, stepsize = 2;
2036 unsigned long door_delay_value = stepsize * 5;
2038 if (door_state == DOOR_GET_STATE)
2039 return(door1 | door2);
2041 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2042 door_state &= ~DOOR_OPEN_1;
2043 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2044 door_state &= ~DOOR_CLOSE_1;
2045 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2046 door_state &= ~DOOR_OPEN_2;
2047 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2048 door_state &= ~DOOR_CLOSE_2;
2050 if (setup.quick_doors)
2053 door_delay_value = 0;
2054 StopSound(SND_OEFFNEN);
2057 if (door_state & DOOR_ACTION)
2059 if (!(door_state & DOOR_NO_DELAY))
2060 PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
2062 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2064 for(x=start; x<=DXSIZE; x+=stepsize)
2066 WaitUntilDelayReached(&door_delay, door_delay_value);
2068 if (door_state & DOOR_ACTION_1)
2070 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2071 int j = (DXSIZE - i) / 3;
2073 XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
2074 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2075 DXSIZE,DYSIZE - i/2, DX, DY);
2077 XFillRectangle(display, drawto, gc, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2079 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2080 DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2081 XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
2082 DXSIZE, DOOR_GFX_PAGEY1, i, 77, DX + DXSIZE - i, DY + j);
2083 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2084 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, DX + DXSIZE - i,
2086 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2087 DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2088 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2089 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, DX, DY);
2090 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2091 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, DX, DY + 140 - j);
2093 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2094 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2096 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2097 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2099 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2100 DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2101 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2102 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2103 DX + DXSIZE - i, DY + 77 + j);
2104 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2105 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2106 DX + DXSIZE - i, DY + 203 + j);
2108 redraw_mask |= REDRAW_DOOR_1;
2111 if (door_state & DOOR_ACTION_2)
2113 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2114 int j = (VXSIZE - i) / 3;
2116 XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
2117 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2118 VXSIZE, VYSIZE - i/2, VX, VY);
2120 XFillRectangle(display, drawto, gc, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2122 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2123 VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2124 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2125 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, VX + VXSIZE-i, VY+j);
2126 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2127 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2128 XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
2129 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, VX, VY);
2131 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2132 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2,
2133 VX, VY + VYSIZE / 2 - j);
2134 XSetClipOrigin(display, clip_gc[PIX_DOOR],
2135 VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2136 XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
2137 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2 - j,
2138 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2140 redraw_mask |= REDRAW_DOOR_2;
2145 if (game_status == MAINMENU)
2150 if (setup.quick_doors)
2151 StopSound(SND_OEFFNEN);
2153 if (door_state & DOOR_ACTION_1)
2154 door1 = door_state & DOOR_ACTION_1;
2155 if (door_state & DOOR_ACTION_2)
2156 door2 = door_state & DOOR_ACTION_2;
2158 return (door1 | door2);
2161 void DrawSpecialEditorDoor()
2163 /* draw bigger toolbox window */
2164 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2165 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2167 redraw_mask |= REDRAW_ALL;
2170 void UndrawSpecialEditorDoor()
2172 /* draw normal tape recorder window */
2173 XCopyArea(display, pix[PIX_BACK], drawto, gc,
2174 562, 344, 108, 56, EX - 4, EY - 12);
2176 redraw_mask |= REDRAW_ALL;
2179 int ReadPixel(Drawable d, int x, int y)
2181 XImage *pixel_image;
2182 unsigned long pixel_value;
2184 pixel_image = XGetImage(display, d, x, y, 1, 1, AllPlanes, ZPixmap);
2185 pixel_value = XGetPixel(pixel_image, 0, 0);
2187 XDestroyImage(pixel_image);
2192 /* ---------- new tool button stuff ---------------------------------------- */
2194 /* graphic position values for tool buttons */
2195 #define TOOL_BUTTON_YES_XPOS 2
2196 #define TOOL_BUTTON_YES_YPOS 250
2197 #define TOOL_BUTTON_YES_GFX_YPOS 0
2198 #define TOOL_BUTTON_YES_XSIZE 46
2199 #define TOOL_BUTTON_YES_YSIZE 28
2200 #define TOOL_BUTTON_NO_XPOS 52
2201 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2202 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2203 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2204 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2205 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2206 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2207 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2208 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2209 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2210 #define TOOL_BUTTON_PLAYER_XSIZE 30
2211 #define TOOL_BUTTON_PLAYER_YSIZE 30
2212 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2213 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2214 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2215 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2216 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2217 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2218 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2219 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2220 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2221 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2222 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2223 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2224 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2225 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2226 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2227 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2228 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2229 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2230 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2231 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2240 } toolbutton_info[NUM_TOOL_BUTTONS] =
2243 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2244 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2245 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2250 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2251 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2252 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2257 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2258 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2259 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2260 TOOL_CTRL_ID_CONFIRM,
2264 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2265 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2266 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2267 TOOL_CTRL_ID_PLAYER_1,
2271 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2272 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2273 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2274 TOOL_CTRL_ID_PLAYER_2,
2278 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2279 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2280 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2281 TOOL_CTRL_ID_PLAYER_3,
2285 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2286 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2287 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2288 TOOL_CTRL_ID_PLAYER_4,
2293 static void DoNotDisplayInfoText(void *ptr)
2298 void CreateToolButtons()
2302 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2304 Pixmap gd_pixmap = pix[PIX_DOOR];
2305 Pixmap deco_pixmap = None;
2306 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2307 struct GadgetInfo *gi;
2308 unsigned long event_mask;
2309 int gd_xoffset, gd_yoffset;
2310 int gd_x1, gd_x2, gd_y;
2313 event_mask = GD_EVENT_RELEASED;
2315 gd_xoffset = toolbutton_info[i].xpos;
2316 gd_yoffset = toolbutton_info[i].ypos;
2317 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2318 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2319 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2321 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2323 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2324 &deco_pixmap, &deco_x, &deco_y);
2325 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2326 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2329 gi = CreateGadget(GDI_CUSTOM_ID, id,
2330 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2331 GDI_X, DX + toolbutton_info[i].x,
2332 GDI_Y, DY + toolbutton_info[i].y,
2333 GDI_WIDTH, toolbutton_info[i].width,
2334 GDI_HEIGHT, toolbutton_info[i].height,
2335 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2336 GDI_STATE, GD_BUTTON_UNPRESSED,
2337 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
2338 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
2339 GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y,
2340 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2341 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2342 GDI_DECORATION_SHIFTING, 1, 1,
2343 GDI_EVENT_MASK, event_mask,
2344 GDI_CALLBACK_ACTION, HandleToolButtons,
2345 GDI_CALLBACK_INFO, DoNotDisplayInfoText,
2349 Error(ERR_EXIT, "cannot create gadget");
2351 tool_gadget[id] = gi;
2355 static void UnmapToolButtons()
2359 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2360 UnmapGadget(tool_gadget[i]);
2363 static void HandleToolButtons(struct GadgetInfo *gi)
2365 request_gadget_id = gi->custom_id;
2368 int el2gfx(int element)
2372 case EL_LEERRAUM: return -1;
2373 case EL_ERDREICH: return GFX_ERDREICH;
2374 case EL_MAUERWERK: return GFX_MAUERWERK;
2375 case EL_FELSBODEN: return GFX_FELSBODEN;
2376 case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
2377 case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
2378 case EL_EDELSTEIN: return GFX_EDELSTEIN;
2379 case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
2380 case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
2381 case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
2382 case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
2383 case EL_SPIELER1: return GFX_SPIELER1;
2384 case EL_SPIELER2: return GFX_SPIELER2;
2385 case EL_SPIELER3: return GFX_SPIELER3;
2386 case EL_SPIELER4: return GFX_SPIELER4;
2387 case EL_KAEFER: return GFX_KAEFER;
2388 case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
2389 case EL_KAEFER_UP: return GFX_KAEFER_UP;
2390 case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
2391 case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
2392 case EL_FLIEGER: return GFX_FLIEGER;
2393 case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
2394 case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
2395 case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
2396 case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
2397 case EL_BUTTERFLY: return GFX_BUTTERFLY;
2398 case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2399 case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2400 case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2401 case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2402 case EL_FIREFLY: return GFX_FIREFLY;
2403 case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2404 case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
2405 case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2406 case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2407 case EL_MAMPFER: return GFX_MAMPFER;
2408 case EL_ROBOT: return GFX_ROBOT;
2409 case EL_BETON: return GFX_BETON;
2410 case EL_DIAMANT: return GFX_DIAMANT;
2411 case EL_MORAST_LEER: return GFX_MORAST_LEER;
2412 case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
2413 case EL_TROPFEN: return GFX_TROPFEN;
2414 case EL_BOMBE: return GFX_BOMBE;
2415 case EL_SIEB_INAKTIV: return GFX_SIEB_INAKTIV;
2416 case EL_SIEB_LEER: return GFX_SIEB_LEER;
2417 case EL_SIEB_VOLL: return GFX_SIEB_VOLL;
2418 case EL_SIEB_TOT: return GFX_SIEB_TOT;
2419 case EL_SALZSAEURE: return GFX_SALZSAEURE;
2420 case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
2421 case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
2422 case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
2423 case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
2424 case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
2425 case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
2426 case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
2427 case EL_LIFE: return GFX_LIFE;
2428 case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
2429 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
2430 case EL_BADEWANNE: return GFX_BADEWANNE;
2431 case EL_BADEWANNE1: return GFX_BADEWANNE1;
2432 case EL_BADEWANNE2: return GFX_BADEWANNE2;
2433 case EL_BADEWANNE3: return GFX_BADEWANNE3;
2434 case EL_BADEWANNE4: return GFX_BADEWANNE4;
2435 case EL_BADEWANNE5: return GFX_BADEWANNE5;
2436 case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
2437 case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
2438 case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
2439 case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
2440 case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
2441 case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
2442 case EL_PFORTE1: return GFX_PFORTE1;
2443 case EL_PFORTE2: return GFX_PFORTE2;
2444 case EL_PFORTE3: return GFX_PFORTE3;
2445 case EL_PFORTE4: return GFX_PFORTE4;
2446 case EL_PFORTE1X: return GFX_PFORTE1X;
2447 case EL_PFORTE2X: return GFX_PFORTE2X;
2448 case EL_PFORTE3X: return GFX_PFORTE3X;
2449 case EL_PFORTE4X: return GFX_PFORTE4X;
2450 case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
2451 case EL_PACMAN: return GFX_PACMAN;
2452 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
2453 case EL_PACMAN_UP: return GFX_PACMAN_UP;
2454 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
2455 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
2456 case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
2457 case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
2458 case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
2459 case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
2460 case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
2461 case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
2462 case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
2463 case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
2464 case EL_MAUER_X: return GFX_MAUER_X;
2465 case EL_MAUER_Y: return GFX_MAUER_Y;
2466 case EL_MAUER_XY: return GFX_MAUER_XY;
2467 case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
2468 case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
2469 case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
2470 case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
2471 case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
2472 case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
2473 case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
2474 case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
2475 case EL_MAMPFER2: return GFX_MAMPFER2;
2476 case EL_SIEB2_INAKTIV: return GFX_SIEB2_INAKTIV;
2477 case EL_SIEB2_LEER: return GFX_SIEB2_LEER;
2478 case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL;
2479 case EL_SIEB2_TOT: return GFX_SIEB2_TOT;
2480 case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
2481 case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
2482 case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
2483 case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
2484 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
2485 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
2486 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
2487 case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
2488 case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
2489 case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
2490 case EL_MOLE: return GFX_MOLE;
2491 case EL_PINGUIN: return GFX_PINGUIN;
2492 case EL_SCHWEIN: return GFX_SCHWEIN;
2493 case EL_DRACHE: return GFX_DRACHE;
2494 case EL_SONDE: return GFX_SONDE;
2495 case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
2496 case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
2497 case EL_PFEIL_UP: return GFX_PFEIL_UP;
2498 case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
2499 case EL_SPEED_PILL: return GFX_SPEED_PILL;
2500 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
2501 case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
2502 case EL_SP_ZONK: return GFX_SP_ZONK;
2503 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
2504 case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
2505 case EL_BLACK_ORB: return GFX_BLACK_ORB;
2506 case EL_EM_GATE_1: return GFX_EM_GATE_1;
2507 case EL_EM_GATE_2: return GFX_EM_GATE_2;
2508 case EL_EM_GATE_3: return GFX_EM_GATE_3;
2509 case EL_EM_GATE_4: return GFX_EM_GATE_4;
2510 case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
2511 case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
2512 case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
2513 case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
2514 case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
2515 case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
2516 case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
2517 case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
2518 case EL_EM_KEY_1: return GFX_EM_KEY_1;
2519 case EL_EM_KEY_2: return GFX_EM_KEY_2;
2520 case EL_EM_KEY_3: return GFX_EM_KEY_3;
2521 case EL_EM_KEY_4: return GFX_EM_KEY_4;
2522 case EL_PEARL: return GFX_PEARL;
2523 case EL_CRYSTAL: return GFX_CRYSTAL;
2524 case EL_WALL_PEARL: return GFX_WALL_PEARL;
2525 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
2526 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
2527 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
2528 case EL_KEY_WHITE: return GFX_KEY_WHITE;
2529 case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
2530 case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
2531 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
2532 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
2533 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
2534 case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
2535 case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
2536 case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
2537 case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
2538 case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
2539 case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
2540 case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
2541 case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
2542 case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
2543 case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
2544 case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
2545 case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
2546 case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
2547 case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
2548 case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
2549 case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
2550 case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
2551 case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
2552 case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
2553 case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
2554 case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
2555 case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
2556 case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
2557 case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
2558 case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
2559 case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
2560 case EL_LANDMINE: return GFX_LANDMINE;
2561 case EL_ENVELOPE: return GFX_ENVELOPE;
2562 case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
2563 case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
2564 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
2565 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
2566 case EL_SIGN_STOP: return GFX_SIGN_STOP;
2567 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
2568 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
2569 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
2570 case EL_SIGN_HEART: return GFX_SIGN_HEART;
2571 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
2572 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
2573 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
2574 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
2575 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
2576 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
2577 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
2578 case EL_MOLE_UP: return GFX_MOLE_UP;
2579 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
2580 case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
2581 case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
2582 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
2583 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
2584 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
2585 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
2586 case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
2587 case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
2588 case EL_BALLOON: return GFX_BALLOON;
2589 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
2590 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
2591 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
2592 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
2593 case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
2594 case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
2595 case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
2596 case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
2597 case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
2598 case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
2599 case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
2600 case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
2601 case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
2602 case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
2603 case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
2604 case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
2605 case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
2609 if (IS_CHAR(element))
2610 return GFX_CHAR_START + (element - EL_CHAR_START);
2611 else if (element >= EL_SP_START && element <= EL_SP_END)
2613 int nr_element = element - EL_SP_START;
2614 int gfx_per_line = 8;
2616 (nr_element / gfx_per_line) * SP_PER_LINE +
2617 (nr_element % gfx_per_line);
2619 return GFX_START_ROCKSSP + nr_graphic;